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Translate the given Mathematica code snippet into Python without altering its behavior.
a={3,4,5}; b={4,3,5}; c={-5,-12,-13}; a.b Cross[a,b] a.Cross[b,c] Cross[a,Cross[b,c]]
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Convert this Mathematica snippet to Python and keep its semantics consistent.
a={3,4,5}; b={4,3,5}; c={-5,-12,-13}; a.b Cross[a,b] a.Cross[b,c] Cross[a,Cross[b,c]]
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Write a version of this Mathematica function in VB with identical behavior.
a={3,4,5}; b={4,3,5}; c={-5,-12,-13}; a.b Cross[a,b] a.Cross[b,c] Cross[a,Cross[b,c]]
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Please provide an equivalent version of this Mathematica code in VB.
a={3,4,5}; b={4,3,5}; c={-5,-12,-13}; a.b Cross[a,b] a.Cross[b,c] Cross[a,Cross[b,c]]
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Please provide an equivalent version of this Mathematica code in Go.
a={3,4,5}; b={4,3,5}; c={-5,-12,-13}; a.b Cross[a,b] a.Cross[b,c] Cross[a,Cross[b,c]]
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Translate the given Mathematica code snippet into Go without altering its behavior.
a={3,4,5}; b={4,3,5}; c={-5,-12,-13}; a.b Cross[a,b] a.Cross[b,c] Cross[a,Cross[b,c]]
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Preserve the algorithm and functionality while converting the code from MATLAB to C.
dot(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c)) cross(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c))
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Port the following code from MATLAB to C with equivalent syntax and logic.
dot(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c)) cross(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c))
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Change the programming language of this snippet from MATLAB to C# without modifying what it does.
dot(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c)) cross(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c))
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Produce a language-to-language conversion: from MATLAB to C#, same semantics.
dot(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c)) cross(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c))
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Write the same code in C++ as shown below in MATLAB.
dot(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c)) cross(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c))
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Write a version of this MATLAB function in C++ with identical behavior.
dot(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c)) cross(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c))
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Ensure the translated Java code behaves exactly like the original MATLAB snippet.
dot(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c)) cross(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c))
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Preserve the algorithm and functionality while converting the code from MATLAB to Java.
dot(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c)) cross(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c))
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Rewrite this program in Python while keeping its functionality equivalent to the MATLAB version.
dot(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c)) cross(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c))
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Write the same algorithm in Python as shown in this MATLAB implementation.
dot(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c)) cross(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c))
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Can you help me rewrite this code in VB instead of MATLAB, keeping it the same logically?
dot(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c)) cross(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c))
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Can you help me rewrite this code in VB instead of MATLAB, keeping it the same logically?
dot(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c)) cross(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c))
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Generate an equivalent Go version of this MATLAB code.
dot(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c)) cross(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c))
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Port the provided MATLAB code into Go while preserving the original functionality.
dot(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c)) cross(a,b) cross(a,b) dot(a,cross(b,c)) cross(a,cross(b,c))
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Port the provided Nim code into C while preserving the original functionality.
import strformat, strutils type Vector3 = array[1..3, float] proc `$`(a: Vector3): string = result = "(" for x in a: result.addSep(", ", 1) result.add &"{x}" result.add ')' proc cross(a, b: Vector3): Vector3 = result = [a[2]*b[3] - a[3]*b[2], a[3]*b[1] - a[1]*b[3], a[1]*b[2] - a[2]*b[1]] proc dot(a,...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Write the same code in C as shown below in Nim.
import strformat, strutils type Vector3 = array[1..3, float] proc `$`(a: Vector3): string = result = "(" for x in a: result.addSep(", ", 1) result.add &"{x}" result.add ')' proc cross(a, b: Vector3): Vector3 = result = [a[2]*b[3] - a[3]*b[2], a[3]*b[1] - a[1]*b[3], a[1]*b[2] - a[2]*b[1]] proc dot(a,...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Convert this Nim block to C#, preserving its control flow and logic.
import strformat, strutils type Vector3 = array[1..3, float] proc `$`(a: Vector3): string = result = "(" for x in a: result.addSep(", ", 1) result.add &"{x}" result.add ')' proc cross(a, b: Vector3): Vector3 = result = [a[2]*b[3] - a[3]*b[2], a[3]*b[1] - a[1]*b[3], a[1]*b[2] - a[2]*b[1]] proc dot(a,...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Preserve the algorithm and functionality while converting the code from Nim to C#.
import strformat, strutils type Vector3 = array[1..3, float] proc `$`(a: Vector3): string = result = "(" for x in a: result.addSep(", ", 1) result.add &"{x}" result.add ')' proc cross(a, b: Vector3): Vector3 = result = [a[2]*b[3] - a[3]*b[2], a[3]*b[1] - a[1]*b[3], a[1]*b[2] - a[2]*b[1]] proc dot(a,...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Write the same code in C++ as shown below in Nim.
import strformat, strutils type Vector3 = array[1..3, float] proc `$`(a: Vector3): string = result = "(" for x in a: result.addSep(", ", 1) result.add &"{x}" result.add ')' proc cross(a, b: Vector3): Vector3 = result = [a[2]*b[3] - a[3]*b[2], a[3]*b[1] - a[1]*b[3], a[1]*b[2] - a[2]*b[1]] proc dot(a,...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Convert this Nim snippet to C++ and keep its semantics consistent.
import strformat, strutils type Vector3 = array[1..3, float] proc `$`(a: Vector3): string = result = "(" for x in a: result.addSep(", ", 1) result.add &"{x}" result.add ')' proc cross(a, b: Vector3): Vector3 = result = [a[2]*b[3] - a[3]*b[2], a[3]*b[1] - a[1]*b[3], a[1]*b[2] - a[2]*b[1]] proc dot(a,...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Translate this program into Java but keep the logic exactly as in Nim.
import strformat, strutils type Vector3 = array[1..3, float] proc `$`(a: Vector3): string = result = "(" for x in a: result.addSep(", ", 1) result.add &"{x}" result.add ')' proc cross(a, b: Vector3): Vector3 = result = [a[2]*b[3] - a[3]*b[2], a[3]*b[1] - a[1]*b[3], a[1]*b[2] - a[2]*b[1]] proc dot(a,...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Convert this Nim snippet to Java and keep its semantics consistent.
import strformat, strutils type Vector3 = array[1..3, float] proc `$`(a: Vector3): string = result = "(" for x in a: result.addSep(", ", 1) result.add &"{x}" result.add ')' proc cross(a, b: Vector3): Vector3 = result = [a[2]*b[3] - a[3]*b[2], a[3]*b[1] - a[1]*b[3], a[1]*b[2] - a[2]*b[1]] proc dot(a,...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Write the same code in Python as shown below in Nim.
import strformat, strutils type Vector3 = array[1..3, float] proc `$`(a: Vector3): string = result = "(" for x in a: result.addSep(", ", 1) result.add &"{x}" result.add ')' proc cross(a, b: Vector3): Vector3 = result = [a[2]*b[3] - a[3]*b[2], a[3]*b[1] - a[1]*b[3], a[1]*b[2] - a[2]*b[1]] proc dot(a,...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Ensure the translated Python code behaves exactly like the original Nim snippet.
import strformat, strutils type Vector3 = array[1..3, float] proc `$`(a: Vector3): string = result = "(" for x in a: result.addSep(", ", 1) result.add &"{x}" result.add ')' proc cross(a, b: Vector3): Vector3 = result = [a[2]*b[3] - a[3]*b[2], a[3]*b[1] - a[1]*b[3], a[1]*b[2] - a[2]*b[1]] proc dot(a,...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Produce a functionally identical VB code for the snippet given in Nim.
import strformat, strutils type Vector3 = array[1..3, float] proc `$`(a: Vector3): string = result = "(" for x in a: result.addSep(", ", 1) result.add &"{x}" result.add ')' proc cross(a, b: Vector3): Vector3 = result = [a[2]*b[3] - a[3]*b[2], a[3]*b[1] - a[1]*b[3], a[1]*b[2] - a[2]*b[1]] proc dot(a,...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Rewrite the snippet below in VB so it works the same as the original Nim code.
import strformat, strutils type Vector3 = array[1..3, float] proc `$`(a: Vector3): string = result = "(" for x in a: result.addSep(", ", 1) result.add &"{x}" result.add ')' proc cross(a, b: Vector3): Vector3 = result = [a[2]*b[3] - a[3]*b[2], a[3]*b[1] - a[1]*b[3], a[1]*b[2] - a[2]*b[1]] proc dot(a,...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Rewrite this program in Go while keeping its functionality equivalent to the Nim version.
import strformat, strutils type Vector3 = array[1..3, float] proc `$`(a: Vector3): string = result = "(" for x in a: result.addSep(", ", 1) result.add &"{x}" result.add ')' proc cross(a, b: Vector3): Vector3 = result = [a[2]*b[3] - a[3]*b[2], a[3]*b[1] - a[1]*b[3], a[1]*b[2] - a[2]*b[1]] proc dot(a,...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Maintain the same structure and functionality when rewriting this code in Go.
import strformat, strutils type Vector3 = array[1..3, float] proc `$`(a: Vector3): string = result = "(" for x in a: result.addSep(", ", 1) result.add &"{x}" result.add ')' proc cross(a, b: Vector3): Vector3 = result = [a[2]*b[3] - a[3]*b[2], a[3]*b[1] - a[1]*b[3], a[1]*b[2] - a[2]*b[1]] proc dot(a,...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Produce a functionally identical C code for the snippet given in OCaml.
let a = (3.0, 4.0, 5.0) let b = (4.0, 3.0, 5.0) let c = (-5.0, -12.0, -13.0) let string_of_vector (x,y,z) = Printf.sprintf "(%g, %g, %g)" x y z let dot (a1, a2, a3) (b1, b2, b3) = (a1 *. b1) +. (a2 *. b2) +. (a3 *. b3) let cross (a1, a2, a3) (b1, b2, b3) = (a2 *. b3 -. a3 *. b2, a3 *. b1 -. a1 *. b3, a1 ...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Write a version of this OCaml function in C with identical behavior.
let a = (3.0, 4.0, 5.0) let b = (4.0, 3.0, 5.0) let c = (-5.0, -12.0, -13.0) let string_of_vector (x,y,z) = Printf.sprintf "(%g, %g, %g)" x y z let dot (a1, a2, a3) (b1, b2, b3) = (a1 *. b1) +. (a2 *. b2) +. (a3 *. b3) let cross (a1, a2, a3) (b1, b2, b3) = (a2 *. b3 -. a3 *. b2, a3 *. b1 -. a1 *. b3, a1 ...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Convert this OCaml block to C#, preserving its control flow and logic.
let a = (3.0, 4.0, 5.0) let b = (4.0, 3.0, 5.0) let c = (-5.0, -12.0, -13.0) let string_of_vector (x,y,z) = Printf.sprintf "(%g, %g, %g)" x y z let dot (a1, a2, a3) (b1, b2, b3) = (a1 *. b1) +. (a2 *. b2) +. (a3 *. b3) let cross (a1, a2, a3) (b1, b2, b3) = (a2 *. b3 -. a3 *. b2, a3 *. b1 -. a1 *. b3, a1 ...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Convert this OCaml block to C#, preserving its control flow and logic.
let a = (3.0, 4.0, 5.0) let b = (4.0, 3.0, 5.0) let c = (-5.0, -12.0, -13.0) let string_of_vector (x,y,z) = Printf.sprintf "(%g, %g, %g)" x y z let dot (a1, a2, a3) (b1, b2, b3) = (a1 *. b1) +. (a2 *. b2) +. (a3 *. b3) let cross (a1, a2, a3) (b1, b2, b3) = (a2 *. b3 -. a3 *. b2, a3 *. b1 -. a1 *. b3, a1 ...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Translate this program into C++ but keep the logic exactly as in OCaml.
let a = (3.0, 4.0, 5.0) let b = (4.0, 3.0, 5.0) let c = (-5.0, -12.0, -13.0) let string_of_vector (x,y,z) = Printf.sprintf "(%g, %g, %g)" x y z let dot (a1, a2, a3) (b1, b2, b3) = (a1 *. b1) +. (a2 *. b2) +. (a3 *. b3) let cross (a1, a2, a3) (b1, b2, b3) = (a2 *. b3 -. a3 *. b2, a3 *. b1 -. a1 *. b3, a1 ...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Convert this OCaml block to C++, preserving its control flow and logic.
let a = (3.0, 4.0, 5.0) let b = (4.0, 3.0, 5.0) let c = (-5.0, -12.0, -13.0) let string_of_vector (x,y,z) = Printf.sprintf "(%g, %g, %g)" x y z let dot (a1, a2, a3) (b1, b2, b3) = (a1 *. b1) +. (a2 *. b2) +. (a3 *. b3) let cross (a1, a2, a3) (b1, b2, b3) = (a2 *. b3 -. a3 *. b2, a3 *. b1 -. a1 *. b3, a1 ...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Rewrite this program in Java while keeping its functionality equivalent to the OCaml version.
let a = (3.0, 4.0, 5.0) let b = (4.0, 3.0, 5.0) let c = (-5.0, -12.0, -13.0) let string_of_vector (x,y,z) = Printf.sprintf "(%g, %g, %g)" x y z let dot (a1, a2, a3) (b1, b2, b3) = (a1 *. b1) +. (a2 *. b2) +. (a3 *. b3) let cross (a1, a2, a3) (b1, b2, b3) = (a2 *. b3 -. a3 *. b2, a3 *. b1 -. a1 *. b3, a1 ...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Translate this program into Java but keep the logic exactly as in OCaml.
let a = (3.0, 4.0, 5.0) let b = (4.0, 3.0, 5.0) let c = (-5.0, -12.0, -13.0) let string_of_vector (x,y,z) = Printf.sprintf "(%g, %g, %g)" x y z let dot (a1, a2, a3) (b1, b2, b3) = (a1 *. b1) +. (a2 *. b2) +. (a3 *. b3) let cross (a1, a2, a3) (b1, b2, b3) = (a2 *. b3 -. a3 *. b2, a3 *. b1 -. a1 *. b3, a1 ...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Translate the given OCaml code snippet into Python without altering its behavior.
let a = (3.0, 4.0, 5.0) let b = (4.0, 3.0, 5.0) let c = (-5.0, -12.0, -13.0) let string_of_vector (x,y,z) = Printf.sprintf "(%g, %g, %g)" x y z let dot (a1, a2, a3) (b1, b2, b3) = (a1 *. b1) +. (a2 *. b2) +. (a3 *. b3) let cross (a1, a2, a3) (b1, b2, b3) = (a2 *. b3 -. a3 *. b2, a3 *. b1 -. a1 *. b3, a1 ...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Produce a language-to-language conversion: from OCaml to Python, same semantics.
let a = (3.0, 4.0, 5.0) let b = (4.0, 3.0, 5.0) let c = (-5.0, -12.0, -13.0) let string_of_vector (x,y,z) = Printf.sprintf "(%g, %g, %g)" x y z let dot (a1, a2, a3) (b1, b2, b3) = (a1 *. b1) +. (a2 *. b2) +. (a3 *. b3) let cross (a1, a2, a3) (b1, b2, b3) = (a2 *. b3 -. a3 *. b2, a3 *. b1 -. a1 *. b3, a1 ...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Preserve the algorithm and functionality while converting the code from OCaml to VB.
let a = (3.0, 4.0, 5.0) let b = (4.0, 3.0, 5.0) let c = (-5.0, -12.0, -13.0) let string_of_vector (x,y,z) = Printf.sprintf "(%g, %g, %g)" x y z let dot (a1, a2, a3) (b1, b2, b3) = (a1 *. b1) +. (a2 *. b2) +. (a3 *. b3) let cross (a1, a2, a3) (b1, b2, b3) = (a2 *. b3 -. a3 *. b2, a3 *. b1 -. a1 *. b3, a1 ...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Produce a language-to-language conversion: from OCaml to VB, same semantics.
let a = (3.0, 4.0, 5.0) let b = (4.0, 3.0, 5.0) let c = (-5.0, -12.0, -13.0) let string_of_vector (x,y,z) = Printf.sprintf "(%g, %g, %g)" x y z let dot (a1, a2, a3) (b1, b2, b3) = (a1 *. b1) +. (a2 *. b2) +. (a3 *. b3) let cross (a1, a2, a3) (b1, b2, b3) = (a2 *. b3 -. a3 *. b2, a3 *. b1 -. a1 *. b3, a1 ...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Keep all operations the same but rewrite the snippet in Go.
let a = (3.0, 4.0, 5.0) let b = (4.0, 3.0, 5.0) let c = (-5.0, -12.0, -13.0) let string_of_vector (x,y,z) = Printf.sprintf "(%g, %g, %g)" x y z let dot (a1, a2, a3) (b1, b2, b3) = (a1 *. b1) +. (a2 *. b2) +. (a3 *. b3) let cross (a1, a2, a3) (b1, b2, b3) = (a2 *. b3 -. a3 *. b2, a3 *. b1 -. a1 *. b3, a1 ...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Transform the following OCaml implementation into Go, maintaining the same output and logic.
let a = (3.0, 4.0, 5.0) let b = (4.0, 3.0, 5.0) let c = (-5.0, -12.0, -13.0) let string_of_vector (x,y,z) = Printf.sprintf "(%g, %g, %g)" x y z let dot (a1, a2, a3) (b1, b2, b3) = (a1 *. b1) +. (a2 *. b2) +. (a3 *. b3) let cross (a1, a2, a3) (b1, b2, b3) = (a2 *. b3 -. a3 *. b2, a3 *. b1 -. a1 *. b3, a1 ...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Can you help me rewrite this code in C instead of Pascal, keeping it the same logically?
Program VectorProduct (output); type Tvector = record x, y, z: double end; function dotProduct(a, b: Tvector): double; begin dotProduct := a.x*b.x + a.y*b.y + a.z*b.z; end; function crossProduct(a, b: Tvector): Tvector; begin crossProduct.x := a.y*b.z - a.z*b.y; crossProduct.y := a.z*b.x - a.x*b.z; ...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Transform the following Pascal implementation into C, maintaining the same output and logic.
Program VectorProduct (output); type Tvector = record x, y, z: double end; function dotProduct(a, b: Tvector): double; begin dotProduct := a.x*b.x + a.y*b.y + a.z*b.z; end; function crossProduct(a, b: Tvector): Tvector; begin crossProduct.x := a.y*b.z - a.z*b.y; crossProduct.y := a.z*b.x - a.x*b.z; ...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Preserve the algorithm and functionality while converting the code from Pascal to C#.
Program VectorProduct (output); type Tvector = record x, y, z: double end; function dotProduct(a, b: Tvector): double; begin dotProduct := a.x*b.x + a.y*b.y + a.z*b.z; end; function crossProduct(a, b: Tvector): Tvector; begin crossProduct.x := a.y*b.z - a.z*b.y; crossProduct.y := a.z*b.x - a.x*b.z; ...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Write the same algorithm in C# as shown in this Pascal implementation.
Program VectorProduct (output); type Tvector = record x, y, z: double end; function dotProduct(a, b: Tvector): double; begin dotProduct := a.x*b.x + a.y*b.y + a.z*b.z; end; function crossProduct(a, b: Tvector): Tvector; begin crossProduct.x := a.y*b.z - a.z*b.y; crossProduct.y := a.z*b.x - a.x*b.z; ...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Write the same code in C++ as shown below in Pascal.
Program VectorProduct (output); type Tvector = record x, y, z: double end; function dotProduct(a, b: Tvector): double; begin dotProduct := a.x*b.x + a.y*b.y + a.z*b.z; end; function crossProduct(a, b: Tvector): Tvector; begin crossProduct.x := a.y*b.z - a.z*b.y; crossProduct.y := a.z*b.x - a.x*b.z; ...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Transform the following Pascal implementation into C++, maintaining the same output and logic.
Program VectorProduct (output); type Tvector = record x, y, z: double end; function dotProduct(a, b: Tvector): double; begin dotProduct := a.x*b.x + a.y*b.y + a.z*b.z; end; function crossProduct(a, b: Tvector): Tvector; begin crossProduct.x := a.y*b.z - a.z*b.y; crossProduct.y := a.z*b.x - a.x*b.z; ...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Produce a language-to-language conversion: from Pascal to Java, same semantics.
Program VectorProduct (output); type Tvector = record x, y, z: double end; function dotProduct(a, b: Tvector): double; begin dotProduct := a.x*b.x + a.y*b.y + a.z*b.z; end; function crossProduct(a, b: Tvector): Tvector; begin crossProduct.x := a.y*b.z - a.z*b.y; crossProduct.y := a.z*b.x - a.x*b.z; ...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Preserve the algorithm and functionality while converting the code from Pascal to Java.
Program VectorProduct (output); type Tvector = record x, y, z: double end; function dotProduct(a, b: Tvector): double; begin dotProduct := a.x*b.x + a.y*b.y + a.z*b.z; end; function crossProduct(a, b: Tvector): Tvector; begin crossProduct.x := a.y*b.z - a.z*b.y; crossProduct.y := a.z*b.x - a.x*b.z; ...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Convert the following code from Pascal to Python, ensuring the logic remains intact.
Program VectorProduct (output); type Tvector = record x, y, z: double end; function dotProduct(a, b: Tvector): double; begin dotProduct := a.x*b.x + a.y*b.y + a.z*b.z; end; function crossProduct(a, b: Tvector): Tvector; begin crossProduct.x := a.y*b.z - a.z*b.y; crossProduct.y := a.z*b.x - a.x*b.z; ...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Convert this Pascal block to Python, preserving its control flow and logic.
Program VectorProduct (output); type Tvector = record x, y, z: double end; function dotProduct(a, b: Tvector): double; begin dotProduct := a.x*b.x + a.y*b.y + a.z*b.z; end; function crossProduct(a, b: Tvector): Tvector; begin crossProduct.x := a.y*b.z - a.z*b.y; crossProduct.y := a.z*b.x - a.x*b.z; ...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Preserve the algorithm and functionality while converting the code from Pascal to VB.
Program VectorProduct (output); type Tvector = record x, y, z: double end; function dotProduct(a, b: Tvector): double; begin dotProduct := a.x*b.x + a.y*b.y + a.z*b.z; end; function crossProduct(a, b: Tvector): Tvector; begin crossProduct.x := a.y*b.z - a.z*b.y; crossProduct.y := a.z*b.x - a.x*b.z; ...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Ensure the translated VB code behaves exactly like the original Pascal snippet.
Program VectorProduct (output); type Tvector = record x, y, z: double end; function dotProduct(a, b: Tvector): double; begin dotProduct := a.x*b.x + a.y*b.y + a.z*b.z; end; function crossProduct(a, b: Tvector): Tvector; begin crossProduct.x := a.y*b.z - a.z*b.y; crossProduct.y := a.z*b.x - a.x*b.z; ...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Write a version of this Pascal function in Go with identical behavior.
Program VectorProduct (output); type Tvector = record x, y, z: double end; function dotProduct(a, b: Tvector): double; begin dotProduct := a.x*b.x + a.y*b.y + a.z*b.z; end; function crossProduct(a, b: Tvector): Tvector; begin crossProduct.x := a.y*b.z - a.z*b.y; crossProduct.y := a.z*b.x - a.x*b.z; ...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Write a version of this Pascal function in Go with identical behavior.
Program VectorProduct (output); type Tvector = record x, y, z: double end; function dotProduct(a, b: Tvector): double; begin dotProduct := a.x*b.x + a.y*b.y + a.z*b.z; end; function crossProduct(a, b: Tvector): Tvector; begin crossProduct.x := a.y*b.z - a.z*b.y; crossProduct.y := a.z*b.x - a.x*b.z; ...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Generate an equivalent C version of this Perl code.
package Vector; use List::Util 'sum'; use List::MoreUtils 'pairwise'; sub new { shift; bless [@_] } use overload ( '""' => sub { "(@{+shift})" }, '&' => sub { sum pairwise { $a * $b } @{+shift}, @{+shift} }, '^' => sub { my @a = @{+shift}; ...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Produce a language-to-language conversion: from Perl to C#, same semantics.
package Vector; use List::Util 'sum'; use List::MoreUtils 'pairwise'; sub new { shift; bless [@_] } use overload ( '""' => sub { "(@{+shift})" }, '&' => sub { sum pairwise { $a * $b } @{+shift}, @{+shift} }, '^' => sub { my @a = @{+shift}; ...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Write the same code in C# as shown below in Perl.
package Vector; use List::Util 'sum'; use List::MoreUtils 'pairwise'; sub new { shift; bless [@_] } use overload ( '""' => sub { "(@{+shift})" }, '&' => sub { sum pairwise { $a * $b } @{+shift}, @{+shift} }, '^' => sub { my @a = @{+shift}; ...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Transform the following Perl implementation into C++, maintaining the same output and logic.
package Vector; use List::Util 'sum'; use List::MoreUtils 'pairwise'; sub new { shift; bless [@_] } use overload ( '""' => sub { "(@{+shift})" }, '&' => sub { sum pairwise { $a * $b } @{+shift}, @{+shift} }, '^' => sub { my @a = @{+shift}; ...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Rewrite the snippet below in C++ so it works the same as the original Perl code.
package Vector; use List::Util 'sum'; use List::MoreUtils 'pairwise'; sub new { shift; bless [@_] } use overload ( '""' => sub { "(@{+shift})" }, '&' => sub { sum pairwise { $a * $b } @{+shift}, @{+shift} }, '^' => sub { my @a = @{+shift}; ...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Translate the given Perl code snippet into Java without altering its behavior.
package Vector; use List::Util 'sum'; use List::MoreUtils 'pairwise'; sub new { shift; bless [@_] } use overload ( '""' => sub { "(@{+shift})" }, '&' => sub { sum pairwise { $a * $b } @{+shift}, @{+shift} }, '^' => sub { my @a = @{+shift}; ...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Preserve the algorithm and functionality while converting the code from Perl to Java.
package Vector; use List::Util 'sum'; use List::MoreUtils 'pairwise'; sub new { shift; bless [@_] } use overload ( '""' => sub { "(@{+shift})" }, '&' => sub { sum pairwise { $a * $b } @{+shift}, @{+shift} }, '^' => sub { my @a = @{+shift}; ...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Maintain the same structure and functionality when rewriting this code in Python.
package Vector; use List::Util 'sum'; use List::MoreUtils 'pairwise'; sub new { shift; bless [@_] } use overload ( '""' => sub { "(@{+shift})" }, '&' => sub { sum pairwise { $a * $b } @{+shift}, @{+shift} }, '^' => sub { my @a = @{+shift}; ...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Ensure the translated Python code behaves exactly like the original Perl snippet.
package Vector; use List::Util 'sum'; use List::MoreUtils 'pairwise'; sub new { shift; bless [@_] } use overload ( '""' => sub { "(@{+shift})" }, '&' => sub { sum pairwise { $a * $b } @{+shift}, @{+shift} }, '^' => sub { my @a = @{+shift}; ...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Maintain the same structure and functionality when rewriting this code in VB.
package Vector; use List::Util 'sum'; use List::MoreUtils 'pairwise'; sub new { shift; bless [@_] } use overload ( '""' => sub { "(@{+shift})" }, '&' => sub { sum pairwise { $a * $b } @{+shift}, @{+shift} }, '^' => sub { my @a = @{+shift}; ...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Write the same code in VB as shown below in Perl.
package Vector; use List::Util 'sum'; use List::MoreUtils 'pairwise'; sub new { shift; bless [@_] } use overload ( '""' => sub { "(@{+shift})" }, '&' => sub { sum pairwise { $a * $b } @{+shift}, @{+shift} }, '^' => sub { my @a = @{+shift}; ...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Produce a functionally identical Go code for the snippet given in Perl.
package Vector; use List::Util 'sum'; use List::MoreUtils 'pairwise'; sub new { shift; bless [@_] } use overload ( '""' => sub { "(@{+shift})" }, '&' => sub { sum pairwise { $a * $b } @{+shift}, @{+shift} }, '^' => sub { my @a = @{+shift}; ...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Write the same algorithm in Go as shown in this Perl implementation.
package Vector; use List::Util 'sum'; use List::MoreUtils 'pairwise'; sub new { shift; bless [@_] } use overload ( '""' => sub { "(@{+shift})" }, '&' => sub { sum pairwise { $a * $b } @{+shift}, @{+shift} }, '^' => sub { my @a = @{+shift}; ...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Rewrite the snippet below in C so it works the same as the original PowerShell code.
function dot-product($a,$b) { $a[0]*$b[0] + $a[1]*$b[1] + $a[2]*$b[2] } function cross-product($a,$b) { $v1 = $a[1]*$b[2] - $a[2]*$b[1] $v2 = $a[2]*$b[0] - $a[0]*$b[2] $v3 = $a[0]*$b[1] - $a[1]*$b[0] @($v1,$v2,$v3) } function scalar-triple-product($a,$b,$c) { dot-product $a (cross-product $b...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Change the following PowerShell code into C without altering its purpose.
function dot-product($a,$b) { $a[0]*$b[0] + $a[1]*$b[1] + $a[2]*$b[2] } function cross-product($a,$b) { $v1 = $a[1]*$b[2] - $a[2]*$b[1] $v2 = $a[2]*$b[0] - $a[0]*$b[2] $v3 = $a[0]*$b[1] - $a[1]*$b[0] @($v1,$v2,$v3) } function scalar-triple-product($a,$b,$c) { dot-product $a (cross-product $b...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Write the same code in C# as shown below in PowerShell.
function dot-product($a,$b) { $a[0]*$b[0] + $a[1]*$b[1] + $a[2]*$b[2] } function cross-product($a,$b) { $v1 = $a[1]*$b[2] - $a[2]*$b[1] $v2 = $a[2]*$b[0] - $a[0]*$b[2] $v3 = $a[0]*$b[1] - $a[1]*$b[0] @($v1,$v2,$v3) } function scalar-triple-product($a,$b,$c) { dot-product $a (cross-product $b...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Produce a functionally identical C# code for the snippet given in PowerShell.
function dot-product($a,$b) { $a[0]*$b[0] + $a[1]*$b[1] + $a[2]*$b[2] } function cross-product($a,$b) { $v1 = $a[1]*$b[2] - $a[2]*$b[1] $v2 = $a[2]*$b[0] - $a[0]*$b[2] $v3 = $a[0]*$b[1] - $a[1]*$b[0] @($v1,$v2,$v3) } function scalar-triple-product($a,$b,$c) { dot-product $a (cross-product $b...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Generate an equivalent C++ version of this PowerShell code.
function dot-product($a,$b) { $a[0]*$b[0] + $a[1]*$b[1] + $a[2]*$b[2] } function cross-product($a,$b) { $v1 = $a[1]*$b[2] - $a[2]*$b[1] $v2 = $a[2]*$b[0] - $a[0]*$b[2] $v3 = $a[0]*$b[1] - $a[1]*$b[0] @($v1,$v2,$v3) } function scalar-triple-product($a,$b,$c) { dot-product $a (cross-product $b...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Change the programming language of this snippet from PowerShell to C++ without modifying what it does.
function dot-product($a,$b) { $a[0]*$b[0] + $a[1]*$b[1] + $a[2]*$b[2] } function cross-product($a,$b) { $v1 = $a[1]*$b[2] - $a[2]*$b[1] $v2 = $a[2]*$b[0] - $a[0]*$b[2] $v3 = $a[0]*$b[1] - $a[1]*$b[0] @($v1,$v2,$v3) } function scalar-triple-product($a,$b,$c) { dot-product $a (cross-product $b...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Convert the following code from PowerShell to Java, ensuring the logic remains intact.
function dot-product($a,$b) { $a[0]*$b[0] + $a[1]*$b[1] + $a[2]*$b[2] } function cross-product($a,$b) { $v1 = $a[1]*$b[2] - $a[2]*$b[1] $v2 = $a[2]*$b[0] - $a[0]*$b[2] $v3 = $a[0]*$b[1] - $a[1]*$b[0] @($v1,$v2,$v3) } function scalar-triple-product($a,$b,$c) { dot-product $a (cross-product $b...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Keep all operations the same but rewrite the snippet in Java.
function dot-product($a,$b) { $a[0]*$b[0] + $a[1]*$b[1] + $a[2]*$b[2] } function cross-product($a,$b) { $v1 = $a[1]*$b[2] - $a[2]*$b[1] $v2 = $a[2]*$b[0] - $a[0]*$b[2] $v3 = $a[0]*$b[1] - $a[1]*$b[0] @($v1,$v2,$v3) } function scalar-triple-product($a,$b,$c) { dot-product $a (cross-product $b...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Write the same algorithm in Python as shown in this PowerShell implementation.
function dot-product($a,$b) { $a[0]*$b[0] + $a[1]*$b[1] + $a[2]*$b[2] } function cross-product($a,$b) { $v1 = $a[1]*$b[2] - $a[2]*$b[1] $v2 = $a[2]*$b[0] - $a[0]*$b[2] $v3 = $a[0]*$b[1] - $a[1]*$b[0] @($v1,$v2,$v3) } function scalar-triple-product($a,$b,$c) { dot-product $a (cross-product $b...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Transform the following PowerShell implementation into Python, maintaining the same output and logic.
function dot-product($a,$b) { $a[0]*$b[0] + $a[1]*$b[1] + $a[2]*$b[2] } function cross-product($a,$b) { $v1 = $a[1]*$b[2] - $a[2]*$b[1] $v2 = $a[2]*$b[0] - $a[0]*$b[2] $v3 = $a[0]*$b[1] - $a[1]*$b[0] @($v1,$v2,$v3) } function scalar-triple-product($a,$b,$c) { dot-product $a (cross-product $b...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Please provide an equivalent version of this PowerShell code in VB.
function dot-product($a,$b) { $a[0]*$b[0] + $a[1]*$b[1] + $a[2]*$b[2] } function cross-product($a,$b) { $v1 = $a[1]*$b[2] - $a[2]*$b[1] $v2 = $a[2]*$b[0] - $a[0]*$b[2] $v3 = $a[0]*$b[1] - $a[1]*$b[0] @($v1,$v2,$v3) } function scalar-triple-product($a,$b,$c) { dot-product $a (cross-product $b...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Port the following code from PowerShell to VB with equivalent syntax and logic.
function dot-product($a,$b) { $a[0]*$b[0] + $a[1]*$b[1] + $a[2]*$b[2] } function cross-product($a,$b) { $v1 = $a[1]*$b[2] - $a[2]*$b[1] $v2 = $a[2]*$b[0] - $a[0]*$b[2] $v3 = $a[0]*$b[1] - $a[1]*$b[0] @($v1,$v2,$v3) } function scalar-triple-product($a,$b,$c) { dot-product $a (cross-product $b...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Port the provided PowerShell code into Go while preserving the original functionality.
function dot-product($a,$b) { $a[0]*$b[0] + $a[1]*$b[1] + $a[2]*$b[2] } function cross-product($a,$b) { $v1 = $a[1]*$b[2] - $a[2]*$b[1] $v2 = $a[2]*$b[0] - $a[0]*$b[2] $v3 = $a[0]*$b[1] - $a[1]*$b[0] @($v1,$v2,$v3) } function scalar-triple-product($a,$b,$c) { dot-product $a (cross-product $b...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Rewrite this program in Go while keeping its functionality equivalent to the PowerShell version.
function dot-product($a,$b) { $a[0]*$b[0] + $a[1]*$b[1] + $a[2]*$b[2] } function cross-product($a,$b) { $v1 = $a[1]*$b[2] - $a[2]*$b[1] $v2 = $a[2]*$b[0] - $a[0]*$b[2] $v3 = $a[0]*$b[1] - $a[1]*$b[0] @($v1,$v2,$v3) } function scalar-triple-product($a,$b,$c) { dot-product $a (cross-product $b...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Port the following code from Racket to C with equivalent syntax and logic.
#lang racket (define (dot-product X Y) (for/sum ([x (in-vector X)] [y (in-vector Y)]) (* x y))) (define (cross-product X Y) (define len (vector-length X)) (for/vector ([n len]) (define (ref V i) (vector-ref V (modulo (+ n i) len))) (- (* (ref X 1) (ref Y 2)) (* (ref X 2) (ref Y 1))))) (define (scalar-t...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Can you help me rewrite this code in C instead of Racket, keeping it the same logically?
#lang racket (define (dot-product X Y) (for/sum ([x (in-vector X)] [y (in-vector Y)]) (* x y))) (define (cross-product X Y) (define len (vector-length X)) (for/vector ([n len]) (define (ref V i) (vector-ref V (modulo (+ n i) len))) (- (* (ref X 1) (ref Y 2)) (* (ref X 2) (ref Y 1))))) (define (scalar-t...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Ensure the translated C# code behaves exactly like the original Racket snippet.
#lang racket (define (dot-product X Y) (for/sum ([x (in-vector X)] [y (in-vector Y)]) (* x y))) (define (cross-product X Y) (define len (vector-length X)) (for/vector ([n len]) (define (ref V i) (vector-ref V (modulo (+ n i) len))) (- (* (ref X 1) (ref Y 2)) (* (ref X 2) (ref Y 1))))) (define (scalar-t...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Transform the following Racket implementation into C#, maintaining the same output and logic.
#lang racket (define (dot-product X Y) (for/sum ([x (in-vector X)] [y (in-vector Y)]) (* x y))) (define (cross-product X Y) (define len (vector-length X)) (for/vector ([n len]) (define (ref V i) (vector-ref V (modulo (+ n i) len))) (- (* (ref X 1) (ref Y 2)) (* (ref X 2) (ref Y 1))))) (define (scalar-t...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Convert this Racket snippet to C++ and keep its semantics consistent.
#lang racket (define (dot-product X Y) (for/sum ([x (in-vector X)] [y (in-vector Y)]) (* x y))) (define (cross-product X Y) (define len (vector-length X)) (for/vector ([n len]) (define (ref V i) (vector-ref V (modulo (+ n i) len))) (- (* (ref X 1) (ref Y 2)) (* (ref X 2) (ref Y 1))))) (define (scalar-t...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Generate an equivalent C++ version of this Racket code.
#lang racket (define (dot-product X Y) (for/sum ([x (in-vector X)] [y (in-vector Y)]) (* x y))) (define (cross-product X Y) (define len (vector-length X)) (for/vector ([n len]) (define (ref V i) (vector-ref V (modulo (+ n i) len))) (- (* (ref X 1) (ref Y 2)) (* (ref X 2) (ref Y 1))))) (define (scalar-t...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Transform the following Racket implementation into Java, maintaining the same output and logic.
#lang racket (define (dot-product X Y) (for/sum ([x (in-vector X)] [y (in-vector Y)]) (* x y))) (define (cross-product X Y) (define len (vector-length X)) (for/vector ([n len]) (define (ref V i) (vector-ref V (modulo (+ n i) len))) (- (* (ref X 1) (ref Y 2)) (* (ref X 2) (ref Y 1))))) (define (scalar-t...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Port the following code from Racket to Java with equivalent syntax and logic.
#lang racket (define (dot-product X Y) (for/sum ([x (in-vector X)] [y (in-vector Y)]) (* x y))) (define (cross-product X Y) (define len (vector-length X)) (for/vector ([n len]) (define (ref V i) (vector-ref V (modulo (+ n i) len))) (- (* (ref X 1) (ref Y 2)) (* (ref X 2) (ref Y 1))))) (define (scalar-t...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Can you help me rewrite this code in Python instead of Racket, keeping it the same logically?
#lang racket (define (dot-product X Y) (for/sum ([x (in-vector X)] [y (in-vector Y)]) (* x y))) (define (cross-product X Y) (define len (vector-length X)) (for/vector ([n len]) (define (ref V i) (vector-ref V (modulo (+ n i) len))) (- (* (ref X 1) (ref Y 2)) (* (ref X 2) (ref Y 1))))) (define (scalar-t...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Generate an equivalent Python version of this Racket code.
#lang racket (define (dot-product X Y) (for/sum ([x (in-vector X)] [y (in-vector Y)]) (* x y))) (define (cross-product X Y) (define len (vector-length X)) (for/vector ([n len]) (define (ref V i) (vector-ref V (modulo (+ n i) len))) (- (* (ref X 1) (ref Y 2)) (* (ref X 2) (ref Y 1))))) (define (scalar-t...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Maintain the same structure and functionality when rewriting this code in VB.
#lang racket (define (dot-product X Y) (for/sum ([x (in-vector X)] [y (in-vector Y)]) (* x y))) (define (cross-product X Y) (define len (vector-length X)) (for/vector ([n len]) (define (ref V i) (vector-ref V (modulo (+ n i) len))) (- (* (ref X 1) (ref Y 2)) (* (ref X 2) (ref Y 1))))) (define (scalar-t...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...