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Write a version of this Haskell function in PHP with identical behavior.
import Text.Printf main = printf "%09.3f" 7.125
echo str_pad(7.125, 9, '0', STR_PAD_LEFT);
Generate a PHP translation of this Icon snippet without changing its computational steps.
link printf procedure main() every r := &pi | -r | 100-r do { write(r," <=== no printf") every p := "|%r|" | "|%9.3r|" | "|%-9.3r|" | "|%0.3r|" | "|%e|" | "|%d|" do write(sprintf(p,r)," <=== sprintf ",p) } end
echo str_pad(7.125, 9, '0', STR_PAD_LEFT);
Translate the given J code snippet into PHP without altering its behavior.
'r<0>9.3' (8!:2) 7.125 00007.125
echo str_pad(7.125, 9, '0', STR_PAD_LEFT);
Transform the following Julia implementation into PHP, maintaining the same output and logic.
using Printf test = [7.125, [rand()*10^rand(0:4) for i in 1:9]] println("Formatting some numbers with the @sprintf macro (using \"%09.3f\"):") for i in test println(@sprintf " %09.3f" i) end using Formatting println() println("The same thing using the Formatting package:") fe = FormatExpr(" {1:09.3f}") for i in test printfmtln(fe, i) end
echo str_pad(7.125, 9, '0', STR_PAD_LEFT);
Write the same algorithm in PHP as shown in this Lua implementation.
function digits(n) return math.floor(math.log(n) / math.log(10))+1 end function fixedprint(num, digs) for i = 1, digs - digits(num) do io.write"0" end print(num) end fixedprint(7.125, 5)
echo str_pad(7.125, 9, '0', STR_PAD_LEFT);
Write the same algorithm in PHP as shown in this Mathematica implementation.
StringTake["000000" <> ToString[7.125], -9] 00007.125
echo str_pad(7.125, 9, '0', STR_PAD_LEFT);
Generate a PHP translation of this Nim snippet without changing its computational steps.
import strformat const r = 7.125 echo r echo fmt"{-r:9.3f}" echo fmt"{r:9.3f}" echo fmt"{-r:09.3f}" echo fmt"{r:09.3f}"
echo str_pad(7.125, 9, '0', STR_PAD_LEFT);
Write the same code in PHP as shown below in Pascal.
procedure writeInFixedFormat(n: real); const wholeNumberPlaces = 5; fractionalPlaces = 3; zeroDigit = '0'; negative = '-'; var signPresent: boolean; i: integer; begin signPresent := n < 0.0; if signPresent then begin write(negative); n := abs(n); end; i := wholeNumberPlaces; if n > 0 then begin i := i - trunc(ln(n) / ln(10)); end; for i := i - 1 downto succ(ord(signPresent)) do begin write(zeroDigit); end; write(n:0:fractionalPlaces); end;
echo str_pad(7.125, 9, '0', STR_PAD_LEFT);
Write the same algorithm in PHP as shown in this R implementation.
> sprintf("%f", pi) [1] "3.141593" > sprintf("%.3f", pi) [1] "3.142" > sprintf("%1.0f", pi) [1] "3" > sprintf("%5.1f", pi) [1] " 3.1" > sprintf("%05.1f", pi) [1] "003.1" > sprintf("%+f", pi) [1] "+3.141593" > sprintf("% f", pi) [1] " 3.141593" > sprintf("%-10f", pi) [1] "3.141593 " > sprintf("%e", pi) [1] "3.141593e+00" > sprintf("%E", pi) [1] "3.141593E+00" > sprintf("%g", pi) [1] "3.14159" > sprintf("%g", 1e6 * pi) [1] "3.14159e+06" > sprintf("%.9g", 1e6 * pi) [1] "3141592.65" > sprintf("%G", 1e-6 * pi) [1] "3.14159E-06"
echo str_pad(7.125, 9, '0', STR_PAD_LEFT);
Keep all operations the same but rewrite the snippet in PHP.
-> (displayln (~a 7.125 #:width 9 #:align 'right #:pad-string "0")) 00007.125
echo str_pad(7.125, 9, '0', STR_PAD_LEFT);
Generate a PHP translation of this COBOL snippet without changing its computational steps.
IDENTIFICATION DIVISION. PROGRAM-ID. NUMERIC-OUTPUT-PROGRAM. DATA DIVISION. WORKING-STORAGE SECTION. 01 WS-EXAMPLE. 05 X PIC 9(5)V9(3). PROCEDURE DIVISION. MOVE 7.125 TO X. DISPLAY X UPON CONSOLE. STOP RUN.
echo str_pad(7.125, 9, '0', STR_PAD_LEFT);
Can you help me rewrite this code in PHP instead of REXX, keeping it the same logically?
options replace format comments java crossref savelog symbols binary import java.text.MessageFormat sevenPointOneTwoFive = double 7.125 -- using NetRexx Built-In Functions (BIFs) say Rexx(sevenPointOneTwoFive).format(5, 3).changestr(' ', '0') -- using Java library constructs System.out.printf('%09.3f\n', [Double(sevenPointOneTwoFive)]) say MessageFormat.format('{0,number,#00000.###}', [Double(sevenPointOneTwoFive)]) return
echo str_pad(7.125, 9, '0', STR_PAD_LEFT);
Produce a language-to-language conversion: from Ruby to PHP, same semantics.
r = 7.125 printf " %9.3f\n", r printf " %09.3f\n", r printf " %09.3f\n", -r printf " %+09.3f\n", r puts " %9.3f" % r puts " %09.3f" % r puts " %09.3f" % -r puts " %+09.3f" % r
echo str_pad(7.125, 9, '0', STR_PAD_LEFT);
Rewrite the snippet below in PHP so it works the same as the original Scala code.
fun main(args: Array<String>) { val num = 7.125 println("%09.3f".format(num)) }
echo str_pad(7.125, 9, '0', STR_PAD_LEFT);
Change the programming language of this snippet from C to Rust without modifying what it does.
#include <stdio.h> main(){ float r=7.125; printf(" %9.3f\n",-r); printf(" %9.3f\n",r); printf(" %-9.3f\n",r); printf(" %09.3f\n",-r); printf(" %09.3f\n",r); printf(" %-09.3f\n",r); return 0; }
fn main() { let x = 7.125; println!("{:9}", x); println!("{:09}", x); println!("{:9}", -x); println!("{:09}", -x); }
Convert this C++ block to Rust, preserving its control flow and logic.
#include <iostream> #include <iomanip> int main() { std::cout << std::setfill('0') << std::setw(9) << std::fixed << std::setprecision(3) << 7.125 << std::endl; return 0; }
fn main() { let x = 7.125; println!("{:9}", x); println!("{:09}", x); println!("{:9}", -x); println!("{:09}", -x); }
Convert this C# snippet to Rust and keep its semantics consistent.
class Program { static void Main(string[] args) { float myNumbers = 7.125F; string strnumber = Convert.ToString(myNumbers); Console.WriteLine(strnumber.PadLeft(9, '0')); Console.ReadLine(); } }
fn main() { let x = 7.125; println!("{:9}", x); println!("{:09}", x); println!("{:9}", -x); println!("{:09}", -x); }
Keep all operations the same but rewrite the snippet in Rust.
public class Printing{ public static void main(String[] args){ double value = 7.125; System.out.printf("%09.3f",value); System.out.println(String.format("%09.3f",value)); } }
fn main() { let x = 7.125; println!("{:9}", x); println!("{:09}", x); println!("{:9}", -x); println!("{:09}", -x); }
Please provide an equivalent version of this Go code in Rust.
fmt.Printf("%09.3f", 7.125)
fn main() { let x = 7.125; println!("{:9}", x); println!("{:09}", x); println!("{:9}", -x); println!("{:09}", -x); }
Can you help me rewrite this code in Python instead of Rust, keeping it the same logically?
fn main() { let x = 7.125; println!("{:9}", x); println!("{:09}", x); println!("{:9}", -x); println!("{:09}", -x); }
from math import pi, exp r = exp(pi)-pi print r print "e=%e f=%f g=%g G=%G s=%s r=%r!"%(r,r,r,r,r,r) print "e=%9.4e f=%9.4f g=%9.4g!"%(-r,-r,-r) print "e=%9.4e f=%9.4f g=%9.4g!"%(r,r,r) print "e=%-9.4e f=%-9.4f g=%-9.4g!"%(r,r,r) print "e=%09.4e f=%09.4f g=%09.4g!"%(-r,-r,-r) print "e=%09.4e f=%09.4f g=%09.4g!"%(r,r,r) print "e=%-09.4e f=%-09.4f g=%-09.4g!"%(r,r,r)
Rewrite this program in VB while keeping its functionality equivalent to the Rust version.
fn main() { let x = 7.125; println!("{:9}", x); println!("{:09}", x); println!("{:9}", -x); println!("{:09}", -x); }
Option Explicit Sub Main() Debug.Print fFormat(13, 2, 1230.3333) Debug.Print fFormat(2, 13, 1230.3333) Debug.Print fFormat(10, 5, 0.3333) Debug.Print fFormat(13, 2, 1230) End Sub Private Function fFormat(NbInt As Integer, NbDec As Integer, Nb As Double) As String Dim u As String, v As String, i As Integer u = CStr(Nb) i = InStr(u, Application.DecimalSeparator) If i > 0 Then v = Mid(u, i + 1) u = Left(u, i - 1) fFormat = Right(String(NbInt, "0") & u, NbInt) & Application.DecimalSeparator & Left(v & String(NbDec, "0"), NbDec) Else fFormat = Right(String(NbInt, "0") & u, NbInt) & Application.DecimalSeparator & String(NbDec, "0") End If End Function
Transform the following Ada implementation into C#, maintaining the same output and logic.
type Link; type Link_Access is access Link; type Link is record Next : Link_Access := null; Prev : Link_Access := null; Data : Integer; end record;
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Convert the following code from Ada to C, ensuring the logic remains intact.
type Link; type Link_Access is access Link; type Link is record Next : Link_Access := null; Prev : Link_Access := null; Data : Integer; end record;
struct Node { struct Node *next; struct Node *prev; void *data; };
Write the same algorithm in C++ as shown in this Ada implementation.
type Link; type Link_Access is access Link; type Link is record Next : Link_Access := null; Prev : Link_Access := null; Data : Integer; end record;
template <typename T> struct Node { Node* next; Node* prev; T data; };
Can you help me rewrite this code in Go instead of Ada, keeping it the same logically?
type Link; type Link_Access is access Link; type Link is record Next : Link_Access := null; Prev : Link_Access := null; Data : Integer; end record;
type dlNode struct { string next, prev *dlNode }
Can you help me rewrite this code in Java instead of Ada, keeping it the same logically?
type Link; type Link_Access is access Link; type Link is record Next : Link_Access := null; Prev : Link_Access := null; Data : Integer; end record;
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Change the programming language of this snippet from Ada to Python without modifying what it does.
type Link; type Link_Access is access Link; type Link is record Next : Link_Access := null; Prev : Link_Access := null; Data : Integer; end record;
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Change the programming language of this snippet from Ada to VB without modifying what it does.
type Link; type Link_Access is access Link; type Link is record Next : Link_Access := null; Prev : Link_Access := null; Data : Integer; end record;
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Generate an equivalent C version of this BBC_Basic code.
DIM node{pPrev%, pNext%, iData%}
struct Node { struct Node *next; struct Node *prev; void *data; };
Write the same algorithm in C# as shown in this BBC_Basic implementation.
DIM node{pPrev%, pNext%, iData%}
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Please provide an equivalent version of this BBC_Basic code in C++.
DIM node{pPrev%, pNext%, iData%}
template <typename T> struct Node { Node* next; Node* prev; T data; };
Preserve the algorithm and functionality while converting the code from BBC_Basic to Java.
DIM node{pPrev%, pNext%, iData%}
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Produce a language-to-language conversion: from BBC_Basic to Python, same semantics.
DIM node{pPrev%, pNext%, iData%}
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Convert this BBC_Basic snippet to VB and keep its semantics consistent.
DIM node{pPrev%, pNext%, iData%}
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Keep all operations the same but rewrite the snippet in C.
(defrecord Node [prev next data]) (defn new-node [prev next data] (Node. (ref prev) (ref next) data))
struct Node { struct Node *next; struct Node *prev; void *data; };
Preserve the algorithm and functionality while converting the code from Clojure to C#.
(defrecord Node [prev next data]) (defn new-node [prev next data] (Node. (ref prev) (ref next) data))
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Convert the following code from Clojure to C++, ensuring the logic remains intact.
(defrecord Node [prev next data]) (defn new-node [prev next data] (Node. (ref prev) (ref next) data))
template <typename T> struct Node { Node* next; Node* prev; T data; };
Rewrite the snippet below in Java so it works the same as the original Clojure code.
(defrecord Node [prev next data]) (defn new-node [prev next data] (Node. (ref prev) (ref next) data))
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Translate this program into Python but keep the logic exactly as in Clojure.
(defrecord Node [prev next data]) (defn new-node [prev next data] (Node. (ref prev) (ref next) data))
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Rewrite this program in VB while keeping its functionality equivalent to the Clojure version.
(defrecord Node [prev next data]) (defn new-node [prev next data] (Node. (ref prev) (ref next) data))
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Produce a functionally identical Go code for the snippet given in Clojure.
(defrecord Node [prev next data]) (defn new-node [prev next data] (Node. (ref prev) (ref next) data))
type dlNode struct { string next, prev *dlNode }
Translate this program into C but keep the logic exactly as in Common_Lisp.
(defstruct dlist head tail) (defstruct dlink content prev next)
struct Node { struct Node *next; struct Node *prev; void *data; };
Port the provided Common_Lisp code into C# while preserving the original functionality.
(defstruct dlist head tail) (defstruct dlink content prev next)
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Convert this Common_Lisp snippet to C++ and keep its semantics consistent.
(defstruct dlist head tail) (defstruct dlink content prev next)
template <typename T> struct Node { Node* next; Node* prev; T data; };
Write a version of this Common_Lisp function in Java with identical behavior.
(defstruct dlist head tail) (defstruct dlink content prev next)
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Change the programming language of this snippet from Common_Lisp to Python without modifying what it does.
(defstruct dlist head tail) (defstruct dlink content prev next)
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Generate a VB translation of this Common_Lisp snippet without changing its computational steps.
(defstruct dlist head tail) (defstruct dlink content prev next)
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Change the programming language of this snippet from D to C without modifying what it does.
struct Node(T) { T data; typeof(this)* prev, next; } void main() { alias N = Node!int; N* n = new N(10); }
struct Node { struct Node *next; struct Node *prev; void *data; };
Rewrite the snippet below in C# so it works the same as the original D code.
struct Node(T) { T data; typeof(this)* prev, next; } void main() { alias N = Node!int; N* n = new N(10); }
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Write a version of this D function in C++ with identical behavior.
struct Node(T) { T data; typeof(this)* prev, next; } void main() { alias N = Node!int; N* n = new N(10); }
template <typename T> struct Node { Node* next; Node* prev; T data; };
Produce a language-to-language conversion: from D to Java, same semantics.
struct Node(T) { T data; typeof(this)* prev, next; } void main() { alias N = Node!int; N* n = new N(10); }
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Generate a Python translation of this D snippet without changing its computational steps.
struct Node(T) { T data; typeof(this)* prev, next; } void main() { alias N = Node!int; N* n = new N(10); }
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Write the same code in VB as shown below in D.
struct Node(T) { T data; typeof(this)* prev, next; } void main() { alias N = Node!int; N* n = new N(10); }
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Translate the given D code snippet into Go without altering its behavior.
struct Node(T) { T data; typeof(this)* prev, next; } void main() { alias N = Node!int; N* n = new N(10); }
type dlNode struct { string next, prev *dlNode }
Rewrite this program in C while keeping its functionality equivalent to the Erlang version.
new( Data ) -> erlang:spawn( fun() -> loop( Data, noprevious, nonext ) end ).
struct Node { struct Node *next; struct Node *prev; void *data; };
Generate an equivalent C# version of this Erlang code.
new( Data ) -> erlang:spawn( fun() -> loop( Data, noprevious, nonext ) end ).
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Port the following code from Erlang to C++ with equivalent syntax and logic.
new( Data ) -> erlang:spawn( fun() -> loop( Data, noprevious, nonext ) end ).
template <typename T> struct Node { Node* next; Node* prev; T data; };
Port the provided Erlang code into Java while preserving the original functionality.
new( Data ) -> erlang:spawn( fun() -> loop( Data, noprevious, nonext ) end ).
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Rewrite this program in Python while keeping its functionality equivalent to the Erlang version.
new( Data ) -> erlang:spawn( fun() -> loop( Data, noprevious, nonext ) end ).
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Port the following code from Erlang to VB with equivalent syntax and logic.
new( Data ) -> erlang:spawn( fun() -> loop( Data, noprevious, nonext ) end ).
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Please provide an equivalent version of this Erlang code in Go.
new( Data ) -> erlang:spawn( fun() -> loop( Data, noprevious, nonext ) end ).
type dlNode struct { string next, prev *dlNode }
Translate this program into C but keep the logic exactly as in F#.
type 'a DLElm = { mutable prev: 'a DLElm option data: 'a mutable next: 'a DLElm option }
struct Node { struct Node *next; struct Node *prev; void *data; };
Convert this F# block to C#, preserving its control flow and logic.
type 'a DLElm = { mutable prev: 'a DLElm option data: 'a mutable next: 'a DLElm option }
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Change the programming language of this snippet from F# to C++ without modifying what it does.
type 'a DLElm = { mutable prev: 'a DLElm option data: 'a mutable next: 'a DLElm option }
template <typename T> struct Node { Node* next; Node* prev; T data; };
Convert this F# snippet to Java and keep its semantics consistent.
type 'a DLElm = { mutable prev: 'a DLElm option data: 'a mutable next: 'a DLElm option }
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Can you help me rewrite this code in Python instead of F#, keeping it the same logically?
type 'a DLElm = { mutable prev: 'a DLElm option data: 'a mutable next: 'a DLElm option }
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Produce a language-to-language conversion: from F# to VB, same semantics.
type 'a DLElm = { mutable prev: 'a DLElm option data: 'a mutable next: 'a DLElm option }
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Port the following code from F# to Go with equivalent syntax and logic.
type 'a DLElm = { mutable prev: 'a DLElm option data: 'a mutable next: 'a DLElm option }
type dlNode struct { string next, prev *dlNode }
Change the following Factor code into C without altering its purpose.
TUPLE: node data next prev ;
struct Node { struct Node *next; struct Node *prev; void *data; };
Produce a functionally identical C# code for the snippet given in Factor.
TUPLE: node data next prev ;
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Change the programming language of this snippet from Factor to C++ without modifying what it does.
TUPLE: node data next prev ;
template <typename T> struct Node { Node* next; Node* prev; T data; };
Translate the given Factor code snippet into Java without altering its behavior.
TUPLE: node data next prev ;
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Write the same code in Python as shown below in Factor.
TUPLE: node data next prev ;
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Please provide an equivalent version of this Factor code in VB.
TUPLE: node data next prev ;
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Translate this program into C# but keep the logic exactly as in Fortran.
type node real :: data type(node), pointer :: next => null(), previous => null() end type node type( node ), target :: head
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Please provide an equivalent version of this Fortran code in C++.
type node real :: data type(node), pointer :: next => null(), previous => null() end type node type( node ), target :: head
template <typename T> struct Node { Node* next; Node* prev; T data; };
Transform the following Fortran implementation into C, maintaining the same output and logic.
type node real :: data type(node), pointer :: next => null(), previous => null() end type node type( node ), target :: head
struct Node { struct Node *next; struct Node *prev; void *data; };
Can you help me rewrite this code in Java instead of Fortran, keeping it the same logically?
type node real :: data type(node), pointer :: next => null(), previous => null() end type node type( node ), target :: head
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Change the following Fortran code into Python without altering its purpose.
type node real :: data type(node), pointer :: next => null(), previous => null() end type node type( node ), target :: head
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Ensure the translated VB code behaves exactly like the original Fortran snippet.
type node real :: data type(node), pointer :: next => null(), previous => null() end type node type( node ), target :: head
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Transform the following Haskell implementation into C, maintaining the same output and logic.
data DList a = Leaf | Node (DList a) a (DList a) updateLeft _ Leaf = Leaf updateLeft Leaf (Node _ v r) = Node Leaf v r updateLeft new@(Node nl _ _) (Node _ v r) = current where current = Node prev v r prev = updateLeft nl new updateRight _ Leaf = Leaf updateRight Leaf (Node l v _) = Node l v Leaf updateRight new@(Node _ _ nr) (Node l v _) = current where current = Node l v next next = updateRight nr new
struct Node { struct Node *next; struct Node *prev; void *data; };
Port the provided Haskell code into C# while preserving the original functionality.
data DList a = Leaf | Node (DList a) a (DList a) updateLeft _ Leaf = Leaf updateLeft Leaf (Node _ v r) = Node Leaf v r updateLeft new@(Node nl _ _) (Node _ v r) = current where current = Node prev v r prev = updateLeft nl new updateRight _ Leaf = Leaf updateRight Leaf (Node l v _) = Node l v Leaf updateRight new@(Node _ _ nr) (Node l v _) = current where current = Node l v next next = updateRight nr new
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Generate a C++ translation of this Haskell snippet without changing its computational steps.
data DList a = Leaf | Node (DList a) a (DList a) updateLeft _ Leaf = Leaf updateLeft Leaf (Node _ v r) = Node Leaf v r updateLeft new@(Node nl _ _) (Node _ v r) = current where current = Node prev v r prev = updateLeft nl new updateRight _ Leaf = Leaf updateRight Leaf (Node l v _) = Node l v Leaf updateRight new@(Node _ _ nr) (Node l v _) = current where current = Node l v next next = updateRight nr new
template <typename T> struct Node { Node* next; Node* prev; T data; };
Port the provided Haskell code into Java while preserving the original functionality.
data DList a = Leaf | Node (DList a) a (DList a) updateLeft _ Leaf = Leaf updateLeft Leaf (Node _ v r) = Node Leaf v r updateLeft new@(Node nl _ _) (Node _ v r) = current where current = Node prev v r prev = updateLeft nl new updateRight _ Leaf = Leaf updateRight Leaf (Node l v _) = Node l v Leaf updateRight new@(Node _ _ nr) (Node l v _) = current where current = Node l v next next = updateRight nr new
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Ensure the translated Python code behaves exactly like the original Haskell snippet.
data DList a = Leaf | Node (DList a) a (DList a) updateLeft _ Leaf = Leaf updateLeft Leaf (Node _ v r) = Node Leaf v r updateLeft new@(Node nl _ _) (Node _ v r) = current where current = Node prev v r prev = updateLeft nl new updateRight _ Leaf = Leaf updateRight Leaf (Node l v _) = Node l v Leaf updateRight new@(Node _ _ nr) (Node l v _) = current where current = Node l v next next = updateRight nr new
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Change the programming language of this snippet from Haskell to VB without modifying what it does.
data DList a = Leaf | Node (DList a) a (DList a) updateLeft _ Leaf = Leaf updateLeft Leaf (Node _ v r) = Node Leaf v r updateLeft new@(Node nl _ _) (Node _ v r) = current where current = Node prev v r prev = updateLeft nl new updateRight _ Leaf = Leaf updateRight Leaf (Node l v _) = Node l v Leaf updateRight new@(Node _ _ nr) (Node l v _) = current where current = Node l v next next = updateRight nr new
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Ensure the translated Go code behaves exactly like the original Haskell snippet.
data DList a = Leaf | Node (DList a) a (DList a) updateLeft _ Leaf = Leaf updateLeft Leaf (Node _ v r) = Node Leaf v r updateLeft new@(Node nl _ _) (Node _ v r) = current where current = Node prev v r prev = updateLeft nl new updateRight _ Leaf = Leaf updateRight Leaf (Node l v _) = Node l v Leaf updateRight new@(Node _ _ nr) (Node l v _) = current where current = Node l v next next = updateRight nr new
type dlNode struct { string next, prev *dlNode }
Convert this J block to C, preserving its control flow and logic.
coclass'DoublyLinkedListElement' create=:3 :0 this=:coname'' 'predecessor successor data'=:y successor__predecessor=: predecessor__successor=: this )
struct Node { struct Node *next; struct Node *prev; void *data; };
Translate the given J code snippet into C# without altering its behavior.
coclass'DoublyLinkedListElement' create=:3 :0 this=:coname'' 'predecessor successor data'=:y successor__predecessor=: predecessor__successor=: this )
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Translate this program into C++ but keep the logic exactly as in J.
coclass'DoublyLinkedListElement' create=:3 :0 this=:coname'' 'predecessor successor data'=:y successor__predecessor=: predecessor__successor=: this )
template <typename T> struct Node { Node* next; Node* prev; T data; };
Rewrite this program in Java while keeping its functionality equivalent to the J version.
coclass'DoublyLinkedListElement' create=:3 :0 this=:coname'' 'predecessor successor data'=:y successor__predecessor=: predecessor__successor=: this )
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Maintain the same structure and functionality when rewriting this code in Python.
coclass'DoublyLinkedListElement' create=:3 :0 this=:coname'' 'predecessor successor data'=:y successor__predecessor=: predecessor__successor=: this )
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Convert this J block to VB, preserving its control flow and logic.
coclass'DoublyLinkedListElement' create=:3 :0 this=:coname'' 'predecessor successor data'=:y successor__predecessor=: predecessor__successor=: this )
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Change the following J code into Go without altering its purpose.
coclass'DoublyLinkedListElement' create=:3 :0 this=:coname'' 'predecessor successor data'=:y successor__predecessor=: predecessor__successor=: this )
type dlNode struct { string next, prev *dlNode }
Generate a C translation of this Julia snippet without changing its computational steps.
abstract type AbstractNode{T} end struct EmptyNode{T} <: AbstractNode{T} end mutable struct Node{T} <: AbstractNode{T} value::T pred::AbstractNode{T} succ::AbstractNode{T} end
struct Node { struct Node *next; struct Node *prev; void *data; };
Convert this Julia snippet to C# and keep its semantics consistent.
abstract type AbstractNode{T} end struct EmptyNode{T} <: AbstractNode{T} end mutable struct Node{T} <: AbstractNode{T} value::T pred::AbstractNode{T} succ::AbstractNode{T} end
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Convert this Julia block to C++, preserving its control flow and logic.
abstract type AbstractNode{T} end struct EmptyNode{T} <: AbstractNode{T} end mutable struct Node{T} <: AbstractNode{T} value::T pred::AbstractNode{T} succ::AbstractNode{T} end
template <typename T> struct Node { Node* next; Node* prev; T data; };
Rewrite this program in Java while keeping its functionality equivalent to the Julia version.
abstract type AbstractNode{T} end struct EmptyNode{T} <: AbstractNode{T} end mutable struct Node{T} <: AbstractNode{T} value::T pred::AbstractNode{T} succ::AbstractNode{T} end
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Translate the given Julia code snippet into Python without altering its behavior.
abstract type AbstractNode{T} end struct EmptyNode{T} <: AbstractNode{T} end mutable struct Node{T} <: AbstractNode{T} value::T pred::AbstractNode{T} succ::AbstractNode{T} end
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Convert this Julia block to VB, preserving its control flow and logic.
abstract type AbstractNode{T} end struct EmptyNode{T} <: AbstractNode{T} end mutable struct Node{T} <: AbstractNode{T} value::T pred::AbstractNode{T} succ::AbstractNode{T} end
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class