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Produce a functionally identical Go code for the snippet given in Julia.
abstract type AbstractNode{T} end struct EmptyNode{T} <: AbstractNode{T} end mutable struct Node{T} <: AbstractNode{T} value::T pred::AbstractNode{T} succ::AbstractNode{T} end
type dlNode struct { string next, prev *dlNode }
Port the following code from Lua to C with equivalent syntax and logic.
local node = { data=data, prev=nil, next=nil }
struct Node { struct Node *next; struct Node *prev; void *data; };
Translate this program into C# but keep the logic exactly as in Lua.
local node = { data=data, prev=nil, next=nil }
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Ensure the translated C++ code behaves exactly like the original Lua snippet.
local node = { data=data, prev=nil, next=nil }
template <typename T> struct Node { Node* next; Node* prev; T data; };
Transform the following Lua implementation into Java, maintaining the same output and logic.
local node = { data=data, prev=nil, next=nil }
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Convert the following code from Lua to Python, ensuring the logic remains intact.
local node = { data=data, prev=nil, next=nil }
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Convert this Lua snippet to VB and keep its semantics consistent.
local node = { data=data, prev=nil, next=nil }
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Translate this program into C but keep the logic exactly as in Mathematica.
CreateDataStructure["DoublyLinkedList"]
struct Node { struct Node *next; struct Node *prev; void *data; };
Convert this Mathematica snippet to C# and keep its semantics consistent.
CreateDataStructure["DoublyLinkedList"]
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Please provide an equivalent version of this Mathematica code in C++.
CreateDataStructure["DoublyLinkedList"]
template <typename T> struct Node { Node* next; Node* prev; T data; };
Generate an equivalent Java version of this Mathematica code.
CreateDataStructure["DoublyLinkedList"]
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Write the same code in Python as shown below in Mathematica.
CreateDataStructure["DoublyLinkedList"]
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Produce a functionally identical VB code for the snippet given in Mathematica.
CreateDataStructure["DoublyLinkedList"]
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Transform the following Nim implementation into C, maintaining the same output and logic.
type Node[T] = ref TNode[T] TNode[T] = object next, prev: Node[T] data: T
struct Node { struct Node *next; struct Node *prev; void *data; };
Change the programming language of this snippet from Nim to C# without modifying what it does.
type Node[T] = ref TNode[T] TNode[T] = object next, prev: Node[T] data: T
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Translate the given Nim code snippet into C++ without altering its behavior.
type Node[T] = ref TNode[T] TNode[T] = object next, prev: Node[T] data: T
template <typename T> struct Node { Node* next; Node* prev; T data; };
Write a version of this Nim function in Java with identical behavior.
type Node[T] = ref TNode[T] TNode[T] = object next, prev: Node[T] data: T
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Write the same algorithm in Python as shown in this Nim implementation.
type Node[T] = ref TNode[T] TNode[T] = object next, prev: Node[T] data: T
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Port the following code from Nim to VB with equivalent syntax and logic.
type Node[T] = ref TNode[T] TNode[T] = object next, prev: Node[T] data: T
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Please provide an equivalent version of this Nim code in Go.
type Node[T] = ref TNode[T] TNode[T] = object next, prev: Node[T] data: T
type dlNode struct { string next, prev *dlNode }
Translate the given OCaml code snippet into C without altering its behavior.
type 'a dlink = { mutable data: 'a; mutable next: 'a dlink option; mutable prev: 'a dlink option; } let dlink_of_list li = let f prev_dlink x = let dlink = { data = x; prev = None; next = prev_dlink } in begin match prev_dlink with | None -> () | Some prev_dlink -> prev_dlink.prev <- Some dlink end; Some dlink in List.fold_left f None (List.rev li) ;; let list_of_dlink = let rec aux acc = function | None -> List.rev acc | Some{ data = d; prev = _; next = next } -> aux (d::acc) next in aux [] ;; let iter_forward_dlink f = let rec aux = function | None -> () | Some{ data = d; prev = _; next = next } -> f d; aux next in aux ;;
struct Node { struct Node *next; struct Node *prev; void *data; };
Port the provided OCaml code into C# while preserving the original functionality.
type 'a dlink = { mutable data: 'a; mutable next: 'a dlink option; mutable prev: 'a dlink option; } let dlink_of_list li = let f prev_dlink x = let dlink = { data = x; prev = None; next = prev_dlink } in begin match prev_dlink with | None -> () | Some prev_dlink -> prev_dlink.prev <- Some dlink end; Some dlink in List.fold_left f None (List.rev li) ;; let list_of_dlink = let rec aux acc = function | None -> List.rev acc | Some{ data = d; prev = _; next = next } -> aux (d::acc) next in aux [] ;; let iter_forward_dlink f = let rec aux = function | None -> () | Some{ data = d; prev = _; next = next } -> f d; aux next in aux ;;
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Translate this program into Java but keep the logic exactly as in OCaml.
type 'a dlink = { mutable data: 'a; mutable next: 'a dlink option; mutable prev: 'a dlink option; } let dlink_of_list li = let f prev_dlink x = let dlink = { data = x; prev = None; next = prev_dlink } in begin match prev_dlink with | None -> () | Some prev_dlink -> prev_dlink.prev <- Some dlink end; Some dlink in List.fold_left f None (List.rev li) ;; let list_of_dlink = let rec aux acc = function | None -> List.rev acc | Some{ data = d; prev = _; next = next } -> aux (d::acc) next in aux [] ;; let iter_forward_dlink f = let rec aux = function | None -> () | Some{ data = d; prev = _; next = next } -> f d; aux next in aux ;;
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Rewrite the snippet below in Python so it works the same as the original OCaml code.
type 'a dlink = { mutable data: 'a; mutable next: 'a dlink option; mutable prev: 'a dlink option; } let dlink_of_list li = let f prev_dlink x = let dlink = { data = x; prev = None; next = prev_dlink } in begin match prev_dlink with | None -> () | Some prev_dlink -> prev_dlink.prev <- Some dlink end; Some dlink in List.fold_left f None (List.rev li) ;; let list_of_dlink = let rec aux acc = function | None -> List.rev acc | Some{ data = d; prev = _; next = next } -> aux (d::acc) next in aux [] ;; let iter_forward_dlink f = let rec aux = function | None -> () | Some{ data = d; prev = _; next = next } -> f d; aux next in aux ;;
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Port the following code from OCaml to VB with equivalent syntax and logic.
type 'a dlink = { mutable data: 'a; mutable next: 'a dlink option; mutable prev: 'a dlink option; } let dlink_of_list li = let f prev_dlink x = let dlink = { data = x; prev = None; next = prev_dlink } in begin match prev_dlink with | None -> () | Some prev_dlink -> prev_dlink.prev <- Some dlink end; Some dlink in List.fold_left f None (List.rev li) ;; let list_of_dlink = let rec aux acc = function | None -> List.rev acc | Some{ data = d; prev = _; next = next } -> aux (d::acc) next in aux [] ;; let iter_forward_dlink f = let rec aux = function | None -> () | Some{ data = d; prev = _; next = next } -> f d; aux next in aux ;;
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Can you help me rewrite this code in Go instead of OCaml, keeping it the same logically?
type 'a dlink = { mutable data: 'a; mutable next: 'a dlink option; mutable prev: 'a dlink option; } let dlink_of_list li = let f prev_dlink x = let dlink = { data = x; prev = None; next = prev_dlink } in begin match prev_dlink with | None -> () | Some prev_dlink -> prev_dlink.prev <- Some dlink end; Some dlink in List.fold_left f None (List.rev li) ;; let list_of_dlink = let rec aux acc = function | None -> List.rev acc | Some{ data = d; prev = _; next = next } -> aux (d::acc) next in aux [] ;; let iter_forward_dlink f = let rec aux = function | None -> () | Some{ data = d; prev = _; next = next } -> f d; aux next in aux ;;
type dlNode struct { string next, prev *dlNode }
Write the same algorithm in C as shown in this Pascal implementation.
type link_ptr = ^link; data_ptr = ^data; link = record prev: link_ptr; next: link_ptr; data: data_ptr; end;
struct Node { struct Node *next; struct Node *prev; void *data; };
Write a version of this Pascal function in C# with identical behavior.
type link_ptr = ^link; data_ptr = ^data; link = record prev: link_ptr; next: link_ptr; data: data_ptr; end;
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Translate the given Pascal code snippet into C++ without altering its behavior.
type link_ptr = ^link; data_ptr = ^data; link = record prev: link_ptr; next: link_ptr; data: data_ptr; end;
template <typename T> struct Node { Node* next; Node* prev; T data; };
Preserve the algorithm and functionality while converting the code from Pascal to Java.
type link_ptr = ^link; data_ptr = ^data; link = record prev: link_ptr; next: link_ptr; data: data_ptr; end;
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Produce a functionally identical Python code for the snippet given in Pascal.
type link_ptr = ^link; data_ptr = ^data; link = record prev: link_ptr; next: link_ptr; data: data_ptr; end;
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Rewrite the snippet below in VB so it works the same as the original Pascal code.
type link_ptr = ^link; data_ptr = ^data; link = record prev: link_ptr; next: link_ptr; data: data_ptr; end;
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Rewrite this program in Go while keeping its functionality equivalent to the Pascal version.
type link_ptr = ^link; data_ptr = ^data; link = record prev: link_ptr; next: link_ptr; data: data_ptr; end;
type dlNode struct { string next, prev *dlNode }
Port the provided Perl code into C while preserving the original functionality.
my %node = ( data => 'say what', next => \%foo_node, prev => \%bar_node, ); $node{next} = \%quux_node;
struct Node { struct Node *next; struct Node *prev; void *data; };
Ensure the translated C# code behaves exactly like the original Perl snippet.
my %node = ( data => 'say what', next => \%foo_node, prev => \%bar_node, ); $node{next} = \%quux_node;
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Translate the given Perl code snippet into C++ without altering its behavior.
my %node = ( data => 'say what', next => \%foo_node, prev => \%bar_node, ); $node{next} = \%quux_node;
template <typename T> struct Node { Node* next; Node* prev; T data; };
Write a version of this Perl function in Java with identical behavior.
my %node = ( data => 'say what', next => \%foo_node, prev => \%bar_node, ); $node{next} = \%quux_node;
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Convert the following code from Perl to Python, ensuring the logic remains intact.
my %node = ( data => 'say what', next => \%foo_node, prev => \%bar_node, ); $node{next} = \%quux_node;
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Maintain the same structure and functionality when rewriting this code in VB.
my %node = ( data => 'say what', next => \%foo_node, prev => \%bar_node, ); $node{next} = \%quux_node;
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Translate this program into Go but keep the logic exactly as in Perl.
my %node = ( data => 'say what', next => \%foo_node, prev => \%bar_node, ); $node{next} = \%quux_node;
type dlNode struct { string next, prev *dlNode }
Change the programming language of this snippet from Racket to C without modifying what it does.
(define-struct dlist (head tail) #:mutable) (define-struct dlink (content prev next) #:mutable)
struct Node { struct Node *next; struct Node *prev; void *data; };
Generate an equivalent C# version of this Racket code.
(define-struct dlist (head tail) #:mutable) (define-struct dlink (content prev next) #:mutable)
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Produce a language-to-language conversion: from Racket to C++, same semantics.
(define-struct dlist (head tail) #:mutable) (define-struct dlink (content prev next) #:mutable)
template <typename T> struct Node { Node* next; Node* prev; T data; };
Can you help me rewrite this code in Java instead of Racket, keeping it the same logically?
(define-struct dlist (head tail) #:mutable) (define-struct dlink (content prev next) #:mutable)
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Ensure the translated Python code behaves exactly like the original Racket snippet.
(define-struct dlist (head tail) #:mutable) (define-struct dlink (content prev next) #:mutable)
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Can you help me rewrite this code in VB instead of Racket, keeping it the same logically?
(define-struct dlist (head tail) #:mutable) (define-struct dlink (content prev next) #:mutable)
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Generate an equivalent Go version of this Racket code.
(define-struct dlist (head tail) #:mutable) (define-struct dlink (content prev next) #:mutable)
type dlNode struct { string next, prev *dlNode }
Ensure the translated C code behaves exactly like the original REXX snippet.
call sy 'initializing the list.' ; call @init call sy 'building list: Was it a cat I saw' ; call @put "Was it a cat I saw" call sy 'displaying list size.' ; say "list size="@size() call sy 'forward list' ; call @show call sy 'backward list' ; call @show ,,-1 call sy 'showing 4th item' ; call @show 4,1 call sy 'showing 5th & 6th items' ; call @show 5,2 call sy 'adding item before item 4: black' ; call @put "black",4 call sy 'showing list' ; call @show call sy 'adding to tail: there, in the ...' ; call @put "there, in the shadows, stalking its prey (and next meal)." call sy 'showing list' ; call @show call sy 'adding to head: Oy!' ; call @put "Oy!",0 call sy 'showing list' ; call @show exit p: return word(arg(1), 1) sy: say; say left('', 30) "───" arg(1) '───'; return @init: $.@=; @adjust: $.@=space($.@); $.#=words($.@); return @hasopt: arg o; return pos(o, opt)\==0 @size: return $.# @del: procedure expose $.; arg k,m; call @parms 'km' _=subword($.@, k, k-1) subword($.@, k+m) $.@=_; call @adjust; return @get: procedure expose $.; arg k,m,dir,_ call @parms 'kmd' do j=k for m by dir while j>0 & j<=$.# _=_ subword($.@, j, 1) end return strip(_) @parms: arg opt if @hasopt('k') then k=min($.#+1, max(1, p(k 1))) if @hasopt('m') then m=p(m 1) if @hasopt('d') then dir=p(dir 1); return @put: procedure expose $.; parse arg x,k; k=p(k $.#+1); call @parms 'k' $.@=subword($.@, 1, max(0, k-1)) x subword($.@, k); call @adjust return @show: procedure expose $.; parse arg k,m,dir; if dir==-1 & k=='' then k=$.# m=p(m $.#); call @parms 'kmd'; say @get(k,m, dir); return
struct Node { struct Node *next; struct Node *prev; void *data; };
Write the same algorithm in C# as shown in this REXX implementation.
call sy 'initializing the list.' ; call @init call sy 'building list: Was it a cat I saw' ; call @put "Was it a cat I saw" call sy 'displaying list size.' ; say "list size="@size() call sy 'forward list' ; call @show call sy 'backward list' ; call @show ,,-1 call sy 'showing 4th item' ; call @show 4,1 call sy 'showing 5th & 6th items' ; call @show 5,2 call sy 'adding item before item 4: black' ; call @put "black",4 call sy 'showing list' ; call @show call sy 'adding to tail: there, in the ...' ; call @put "there, in the shadows, stalking its prey (and next meal)." call sy 'showing list' ; call @show call sy 'adding to head: Oy!' ; call @put "Oy!",0 call sy 'showing list' ; call @show exit p: return word(arg(1), 1) sy: say; say left('', 30) "───" arg(1) '───'; return @init: $.@=; @adjust: $.@=space($.@); $.#=words($.@); return @hasopt: arg o; return pos(o, opt)\==0 @size: return $.# @del: procedure expose $.; arg k,m; call @parms 'km' _=subword($.@, k, k-1) subword($.@, k+m) $.@=_; call @adjust; return @get: procedure expose $.; arg k,m,dir,_ call @parms 'kmd' do j=k for m by dir while j>0 & j<=$.# _=_ subword($.@, j, 1) end return strip(_) @parms: arg opt if @hasopt('k') then k=min($.#+1, max(1, p(k 1))) if @hasopt('m') then m=p(m 1) if @hasopt('d') then dir=p(dir 1); return @put: procedure expose $.; parse arg x,k; k=p(k $.#+1); call @parms 'k' $.@=subword($.@, 1, max(0, k-1)) x subword($.@, k); call @adjust return @show: procedure expose $.; parse arg k,m,dir; if dir==-1 & k=='' then k=$.# m=p(m $.#); call @parms 'kmd'; say @get(k,m, dir); return
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Convert this REXX snippet to C++ and keep its semantics consistent.
call sy 'initializing the list.' ; call @init call sy 'building list: Was it a cat I saw' ; call @put "Was it a cat I saw" call sy 'displaying list size.' ; say "list size="@size() call sy 'forward list' ; call @show call sy 'backward list' ; call @show ,,-1 call sy 'showing 4th item' ; call @show 4,1 call sy 'showing 5th & 6th items' ; call @show 5,2 call sy 'adding item before item 4: black' ; call @put "black",4 call sy 'showing list' ; call @show call sy 'adding to tail: there, in the ...' ; call @put "there, in the shadows, stalking its prey (and next meal)." call sy 'showing list' ; call @show call sy 'adding to head: Oy!' ; call @put "Oy!",0 call sy 'showing list' ; call @show exit p: return word(arg(1), 1) sy: say; say left('', 30) "───" arg(1) '───'; return @init: $.@=; @adjust: $.@=space($.@); $.#=words($.@); return @hasopt: arg o; return pos(o, opt)\==0 @size: return $.# @del: procedure expose $.; arg k,m; call @parms 'km' _=subword($.@, k, k-1) subword($.@, k+m) $.@=_; call @adjust; return @get: procedure expose $.; arg k,m,dir,_ call @parms 'kmd' do j=k for m by dir while j>0 & j<=$.# _=_ subword($.@, j, 1) end return strip(_) @parms: arg opt if @hasopt('k') then k=min($.#+1, max(1, p(k 1))) if @hasopt('m') then m=p(m 1) if @hasopt('d') then dir=p(dir 1); return @put: procedure expose $.; parse arg x,k; k=p(k $.#+1); call @parms 'k' $.@=subword($.@, 1, max(0, k-1)) x subword($.@, k); call @adjust return @show: procedure expose $.; parse arg k,m,dir; if dir==-1 & k=='' then k=$.# m=p(m $.#); call @parms 'kmd'; say @get(k,m, dir); return
template <typename T> struct Node { Node* next; Node* prev; T data; };
Port the provided REXX code into Java while preserving the original functionality.
call sy 'initializing the list.' ; call @init call sy 'building list: Was it a cat I saw' ; call @put "Was it a cat I saw" call sy 'displaying list size.' ; say "list size="@size() call sy 'forward list' ; call @show call sy 'backward list' ; call @show ,,-1 call sy 'showing 4th item' ; call @show 4,1 call sy 'showing 5th & 6th items' ; call @show 5,2 call sy 'adding item before item 4: black' ; call @put "black",4 call sy 'showing list' ; call @show call sy 'adding to tail: there, in the ...' ; call @put "there, in the shadows, stalking its prey (and next meal)." call sy 'showing list' ; call @show call sy 'adding to head: Oy!' ; call @put "Oy!",0 call sy 'showing list' ; call @show exit p: return word(arg(1), 1) sy: say; say left('', 30) "───" arg(1) '───'; return @init: $.@=; @adjust: $.@=space($.@); $.#=words($.@); return @hasopt: arg o; return pos(o, opt)\==0 @size: return $.# @del: procedure expose $.; arg k,m; call @parms 'km' _=subword($.@, k, k-1) subword($.@, k+m) $.@=_; call @adjust; return @get: procedure expose $.; arg k,m,dir,_ call @parms 'kmd' do j=k for m by dir while j>0 & j<=$.# _=_ subword($.@, j, 1) end return strip(_) @parms: arg opt if @hasopt('k') then k=min($.#+1, max(1, p(k 1))) if @hasopt('m') then m=p(m 1) if @hasopt('d') then dir=p(dir 1); return @put: procedure expose $.; parse arg x,k; k=p(k $.#+1); call @parms 'k' $.@=subword($.@, 1, max(0, k-1)) x subword($.@, k); call @adjust return @show: procedure expose $.; parse arg k,m,dir; if dir==-1 & k=='' then k=$.# m=p(m $.#); call @parms 'kmd'; say @get(k,m, dir); return
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Please provide an equivalent version of this REXX code in Python.
call sy 'initializing the list.' ; call @init call sy 'building list: Was it a cat I saw' ; call @put "Was it a cat I saw" call sy 'displaying list size.' ; say "list size="@size() call sy 'forward list' ; call @show call sy 'backward list' ; call @show ,,-1 call sy 'showing 4th item' ; call @show 4,1 call sy 'showing 5th & 6th items' ; call @show 5,2 call sy 'adding item before item 4: black' ; call @put "black",4 call sy 'showing list' ; call @show call sy 'adding to tail: there, in the ...' ; call @put "there, in the shadows, stalking its prey (and next meal)." call sy 'showing list' ; call @show call sy 'adding to head: Oy!' ; call @put "Oy!",0 call sy 'showing list' ; call @show exit p: return word(arg(1), 1) sy: say; say left('', 30) "───" arg(1) '───'; return @init: $.@=; @adjust: $.@=space($.@); $.#=words($.@); return @hasopt: arg o; return pos(o, opt)\==0 @size: return $.# @del: procedure expose $.; arg k,m; call @parms 'km' _=subword($.@, k, k-1) subword($.@, k+m) $.@=_; call @adjust; return @get: procedure expose $.; arg k,m,dir,_ call @parms 'kmd' do j=k for m by dir while j>0 & j<=$.# _=_ subword($.@, j, 1) end return strip(_) @parms: arg opt if @hasopt('k') then k=min($.#+1, max(1, p(k 1))) if @hasopt('m') then m=p(m 1) if @hasopt('d') then dir=p(dir 1); return @put: procedure expose $.; parse arg x,k; k=p(k $.#+1); call @parms 'k' $.@=subword($.@, 1, max(0, k-1)) x subword($.@, k); call @adjust return @show: procedure expose $.; parse arg k,m,dir; if dir==-1 & k=='' then k=$.# m=p(m $.#); call @parms 'kmd'; say @get(k,m, dir); return
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Generate an equivalent VB version of this REXX code.
call sy 'initializing the list.' ; call @init call sy 'building list: Was it a cat I saw' ; call @put "Was it a cat I saw" call sy 'displaying list size.' ; say "list size="@size() call sy 'forward list' ; call @show call sy 'backward list' ; call @show ,,-1 call sy 'showing 4th item' ; call @show 4,1 call sy 'showing 5th & 6th items' ; call @show 5,2 call sy 'adding item before item 4: black' ; call @put "black",4 call sy 'showing list' ; call @show call sy 'adding to tail: there, in the ...' ; call @put "there, in the shadows, stalking its prey (and next meal)." call sy 'showing list' ; call @show call sy 'adding to head: Oy!' ; call @put "Oy!",0 call sy 'showing list' ; call @show exit p: return word(arg(1), 1) sy: say; say left('', 30) "───" arg(1) '───'; return @init: $.@=; @adjust: $.@=space($.@); $.#=words($.@); return @hasopt: arg o; return pos(o, opt)\==0 @size: return $.# @del: procedure expose $.; arg k,m; call @parms 'km' _=subword($.@, k, k-1) subword($.@, k+m) $.@=_; call @adjust; return @get: procedure expose $.; arg k,m,dir,_ call @parms 'kmd' do j=k for m by dir while j>0 & j<=$.# _=_ subword($.@, j, 1) end return strip(_) @parms: arg opt if @hasopt('k') then k=min($.#+1, max(1, p(k 1))) if @hasopt('m') then m=p(m 1) if @hasopt('d') then dir=p(dir 1); return @put: procedure expose $.; parse arg x,k; k=p(k $.#+1); call @parms 'k' $.@=subword($.@, 1, max(0, k-1)) x subword($.@, k); call @adjust return @show: procedure expose $.; parse arg k,m,dir; if dir==-1 & k=='' then k=$.# m=p(m $.#); call @parms 'kmd'; say @get(k,m, dir); return
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Change the following REXX code into Go without altering its purpose.
call sy 'initializing the list.' ; call @init call sy 'building list: Was it a cat I saw' ; call @put "Was it a cat I saw" call sy 'displaying list size.' ; say "list size="@size() call sy 'forward list' ; call @show call sy 'backward list' ; call @show ,,-1 call sy 'showing 4th item' ; call @show 4,1 call sy 'showing 5th & 6th items' ; call @show 5,2 call sy 'adding item before item 4: black' ; call @put "black",4 call sy 'showing list' ; call @show call sy 'adding to tail: there, in the ...' ; call @put "there, in the shadows, stalking its prey (and next meal)." call sy 'showing list' ; call @show call sy 'adding to head: Oy!' ; call @put "Oy!",0 call sy 'showing list' ; call @show exit p: return word(arg(1), 1) sy: say; say left('', 30) "───" arg(1) '───'; return @init: $.@=; @adjust: $.@=space($.@); $.#=words($.@); return @hasopt: arg o; return pos(o, opt)\==0 @size: return $.# @del: procedure expose $.; arg k,m; call @parms 'km' _=subword($.@, k, k-1) subword($.@, k+m) $.@=_; call @adjust; return @get: procedure expose $.; arg k,m,dir,_ call @parms 'kmd' do j=k for m by dir while j>0 & j<=$.# _=_ subword($.@, j, 1) end return strip(_) @parms: arg opt if @hasopt('k') then k=min($.#+1, max(1, p(k 1))) if @hasopt('m') then m=p(m 1) if @hasopt('d') then dir=p(dir 1); return @put: procedure expose $.; parse arg x,k; k=p(k $.#+1); call @parms 'k' $.@=subword($.@, 1, max(0, k-1)) x subword($.@, k); call @adjust return @show: procedure expose $.; parse arg k,m,dir; if dir==-1 & k=='' then k=$.# m=p(m $.#); call @parms 'kmd'; say @get(k,m, dir); return
type dlNode struct { string next, prev *dlNode }
Port the following code from Ruby to C with equivalent syntax and logic.
class DListNode < ListNode attr_accessor :prev def initialize(value, prev=nil, succ=nil) @value = value @prev = prev @prev.succ = self if prev @succ = succ @succ.prev = self if succ end def self.from_values(*ary) ary << (f = ary.pop) ary.map! {|i| new i } ary.inject(f) {|p, c| p.succ = c; c.prev = p; c } end end list = DListNode.from_values 1,2,3,4
struct Node { struct Node *next; struct Node *prev; void *data; };
Change the programming language of this snippet from Ruby to C# without modifying what it does.
class DListNode < ListNode attr_accessor :prev def initialize(value, prev=nil, succ=nil) @value = value @prev = prev @prev.succ = self if prev @succ = succ @succ.prev = self if succ end def self.from_values(*ary) ary << (f = ary.pop) ary.map! {|i| new i } ary.inject(f) {|p, c| p.succ = c; c.prev = p; c } end end list = DListNode.from_values 1,2,3,4
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Produce a functionally identical C++ code for the snippet given in Ruby.
class DListNode < ListNode attr_accessor :prev def initialize(value, prev=nil, succ=nil) @value = value @prev = prev @prev.succ = self if prev @succ = succ @succ.prev = self if succ end def self.from_values(*ary) ary << (f = ary.pop) ary.map! {|i| new i } ary.inject(f) {|p, c| p.succ = c; c.prev = p; c } end end list = DListNode.from_values 1,2,3,4
template <typename T> struct Node { Node* next; Node* prev; T data; };
Change the programming language of this snippet from Ruby to Java without modifying what it does.
class DListNode < ListNode attr_accessor :prev def initialize(value, prev=nil, succ=nil) @value = value @prev = prev @prev.succ = self if prev @succ = succ @succ.prev = self if succ end def self.from_values(*ary) ary << (f = ary.pop) ary.map! {|i| new i } ary.inject(f) {|p, c| p.succ = c; c.prev = p; c } end end list = DListNode.from_values 1,2,3,4
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Produce a language-to-language conversion: from Ruby to Python, same semantics.
class DListNode < ListNode attr_accessor :prev def initialize(value, prev=nil, succ=nil) @value = value @prev = prev @prev.succ = self if prev @succ = succ @succ.prev = self if succ end def self.from_values(*ary) ary << (f = ary.pop) ary.map! {|i| new i } ary.inject(f) {|p, c| p.succ = c; c.prev = p; c } end end list = DListNode.from_values 1,2,3,4
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Write the same code in VB as shown below in Ruby.
class DListNode < ListNode attr_accessor :prev def initialize(value, prev=nil, succ=nil) @value = value @prev = prev @prev.succ = self if prev @succ = succ @succ.prev = self if succ end def self.from_values(*ary) ary << (f = ary.pop) ary.map! {|i| new i } ary.inject(f) {|p, c| p.succ = c; c.prev = p; c } end end list = DListNode.from_values 1,2,3,4
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Write the same algorithm in Go as shown in this Ruby implementation.
class DListNode < ListNode attr_accessor :prev def initialize(value, prev=nil, succ=nil) @value = value @prev = prev @prev.succ = self if prev @succ = succ @succ.prev = self if succ end def self.from_values(*ary) ary << (f = ary.pop) ary.map! {|i| new i } ary.inject(f) {|p, c| p.succ = c; c.prev = p; c } end end list = DListNode.from_values 1,2,3,4
type dlNode struct { string next, prev *dlNode }
Convert this Scala snippet to C and keep its semantics consistent.
class Node<T: Number>(var data: T, var prev: Node<T>? = null, var next: Node<T>? = null) { override fun toString(): String { val sb = StringBuilder(this.data.toString()) var node = this.next while (node != null) { sb.append(" -> ", node.data.toString()) node = node.next } return sb.toString() } } fun main(args: Array<String>) { val n1 = Node(1) val n2 = Node(2, n1) n1.next = n2 val n3 = Node(3, n2) n2.next = n3 println(n1) println(n2) println(n3) }
struct Node { struct Node *next; struct Node *prev; void *data; };
Translate the given Scala code snippet into C# without altering its behavior.
class Node<T: Number>(var data: T, var prev: Node<T>? = null, var next: Node<T>? = null) { override fun toString(): String { val sb = StringBuilder(this.data.toString()) var node = this.next while (node != null) { sb.append(" -> ", node.data.toString()) node = node.next } return sb.toString() } } fun main(args: Array<String>) { val n1 = Node(1) val n2 = Node(2, n1) n1.next = n2 val n3 = Node(3, n2) n2.next = n3 println(n1) println(n2) println(n3) }
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Convert this Scala snippet to C++ and keep its semantics consistent.
class Node<T: Number>(var data: T, var prev: Node<T>? = null, var next: Node<T>? = null) { override fun toString(): String { val sb = StringBuilder(this.data.toString()) var node = this.next while (node != null) { sb.append(" -> ", node.data.toString()) node = node.next } return sb.toString() } } fun main(args: Array<String>) { val n1 = Node(1) val n2 = Node(2, n1) n1.next = n2 val n3 = Node(3, n2) n2.next = n3 println(n1) println(n2) println(n3) }
template <typename T> struct Node { Node* next; Node* prev; T data; };
Convert this Scala snippet to Java and keep its semantics consistent.
class Node<T: Number>(var data: T, var prev: Node<T>? = null, var next: Node<T>? = null) { override fun toString(): String { val sb = StringBuilder(this.data.toString()) var node = this.next while (node != null) { sb.append(" -> ", node.data.toString()) node = node.next } return sb.toString() } } fun main(args: Array<String>) { val n1 = Node(1) val n2 = Node(2, n1) n1.next = n2 val n3 = Node(3, n2) n2.next = n3 println(n1) println(n2) println(n3) }
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Translate the given Scala code snippet into Python without altering its behavior.
class Node<T: Number>(var data: T, var prev: Node<T>? = null, var next: Node<T>? = null) { override fun toString(): String { val sb = StringBuilder(this.data.toString()) var node = this.next while (node != null) { sb.append(" -> ", node.data.toString()) node = node.next } return sb.toString() } } fun main(args: Array<String>) { val n1 = Node(1) val n2 = Node(2, n1) n1.next = n2 val n3 = Node(3, n2) n2.next = n3 println(n1) println(n2) println(n3) }
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Write a version of this Scala function in VB with identical behavior.
class Node<T: Number>(var data: T, var prev: Node<T>? = null, var next: Node<T>? = null) { override fun toString(): String { val sb = StringBuilder(this.data.toString()) var node = this.next while (node != null) { sb.append(" -> ", node.data.toString()) node = node.next } return sb.toString() } } fun main(args: Array<String>) { val n1 = Node(1) val n2 = Node(2, n1) n1.next = n2 val n3 = Node(3, n2) n2.next = n3 println(n1) println(n2) println(n3) }
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Write a version of this Scala function in Go with identical behavior.
class Node<T: Number>(var data: T, var prev: Node<T>? = null, var next: Node<T>? = null) { override fun toString(): String { val sb = StringBuilder(this.data.toString()) var node = this.next while (node != null) { sb.append(" -> ", node.data.toString()) node = node.next } return sb.toString() } } fun main(args: Array<String>) { val n1 = Node(1) val n2 = Node(2, n1) n1.next = n2 val n3 = Node(3, n2) n2.next = n3 println(n1) println(n2) println(n3) }
type dlNode struct { string next, prev *dlNode }
Produce a language-to-language conversion: from Swift to C, same semantics.
typealias NodePtr<T> = UnsafeMutablePointer<Node<T>> class Node<T> { var value: T fileprivate var prev: NodePtr<T>? fileprivate var next: NodePtr<T>? init(value: T, prev: NodePtr<T>? = nil, next: NodePtr<T>? = nil) { self.value = value self.prev = prev self.next = next } }
struct Node { struct Node *next; struct Node *prev; void *data; };
Convert the following code from Swift to C#, ensuring the logic remains intact.
typealias NodePtr<T> = UnsafeMutablePointer<Node<T>> class Node<T> { var value: T fileprivate var prev: NodePtr<T>? fileprivate var next: NodePtr<T>? init(value: T, prev: NodePtr<T>? = nil, next: NodePtr<T>? = nil) { self.value = value self.prev = prev self.next = next } }
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Produce a language-to-language conversion: from Swift to C++, same semantics.
typealias NodePtr<T> = UnsafeMutablePointer<Node<T>> class Node<T> { var value: T fileprivate var prev: NodePtr<T>? fileprivate var next: NodePtr<T>? init(value: T, prev: NodePtr<T>? = nil, next: NodePtr<T>? = nil) { self.value = value self.prev = prev self.next = next } }
template <typename T> struct Node { Node* next; Node* prev; T data; };
Port the provided Swift code into Java while preserving the original functionality.
typealias NodePtr<T> = UnsafeMutablePointer<Node<T>> class Node<T> { var value: T fileprivate var prev: NodePtr<T>? fileprivate var next: NodePtr<T>? init(value: T, prev: NodePtr<T>? = nil, next: NodePtr<T>? = nil) { self.value = value self.prev = prev self.next = next } }
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Rewrite this program in Python while keeping its functionality equivalent to the Swift version.
typealias NodePtr<T> = UnsafeMutablePointer<Node<T>> class Node<T> { var value: T fileprivate var prev: NodePtr<T>? fileprivate var next: NodePtr<T>? init(value: T, prev: NodePtr<T>? = nil, next: NodePtr<T>? = nil) { self.value = value self.prev = prev self.next = next } }
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Please provide an equivalent version of this Swift code in VB.
typealias NodePtr<T> = UnsafeMutablePointer<Node<T>> class Node<T> { var value: T fileprivate var prev: NodePtr<T>? fileprivate var next: NodePtr<T>? init(value: T, prev: NodePtr<T>? = nil, next: NodePtr<T>? = nil) { self.value = value self.prev = prev self.next = next } }
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Keep all operations the same but rewrite the snippet in Go.
typealias NodePtr<T> = UnsafeMutablePointer<Node<T>> class Node<T> { var value: T fileprivate var prev: NodePtr<T>? fileprivate var next: NodePtr<T>? init(value: T, prev: NodePtr<T>? = nil, next: NodePtr<T>? = nil) { self.value = value self.prev = prev self.next = next } }
type dlNode struct { string next, prev *dlNode }
Please provide an equivalent version of this Tcl code in C.
oo::class create List { variable content next prev constructor {value {list ""}} { set content $value set next $list set prev "" if {$next ne ""} { $next previous [self] } } method value args { set content {*}$args } method next args { set next {*}$args } method previous args { set prev {*}$args } }
struct Node { struct Node *next; struct Node *prev; void *data; };
Produce a language-to-language conversion: from Tcl to C#, same semantics.
oo::class create List { variable content next prev constructor {value {list ""}} { set content $value set next $list set prev "" if {$next ne ""} { $next previous [self] } } method value args { set content {*}$args } method next args { set next {*}$args } method previous args { set prev {*}$args } }
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
Ensure the translated C++ code behaves exactly like the original Tcl snippet.
oo::class create List { variable content next prev constructor {value {list ""}} { set content $value set next $list set prev "" if {$next ne ""} { $next previous [self] } } method value args { set content {*}$args } method next args { set next {*}$args } method previous args { set prev {*}$args } }
template <typename T> struct Node { Node* next; Node* prev; T data; };
Convert this Tcl snippet to Java and keep its semantics consistent.
oo::class create List { variable content next prev constructor {value {list ""}} { set content $value set next $list set prev "" if {$next ne ""} { $next previous [self] } } method value args { set content {*}$args } method next args { set next {*}$args } method previous args { set prev {*}$args } }
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
Convert this Tcl snippet to Python and keep its semantics consistent.
oo::class create List { variable content next prev constructor {value {list ""}} { set content $value set next $list set prev "" if {$next ne ""} { $next previous [self] } } method value args { set content {*}$args } method next args { set next {*}$args } method previous args { set prev {*}$args } }
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Write the same algorithm in VB as shown in this Tcl implementation.
oo::class create List { variable content next prev constructor {value {list ""}} { set content $value set next $list set prev "" if {$next ne ""} { $next previous [self] } } method value args { set content {*}$args } method next args { set next {*}$args } method previous args { set prev {*}$args } }
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Convert the following code from Tcl to Go, ensuring the logic remains intact.
oo::class create List { variable content next prev constructor {value {list ""}} { set content $value set next $list set prev "" if {$next ne ""} { $next previous [self] } } method value args { set content {*}$args } method next args { set next {*}$args } method previous args { set prev {*}$args } }
type dlNode struct { string next, prev *dlNode }
Change the following C code into Rust without altering its purpose.
struct Node { struct Node *next; struct Node *prev; void *data; };
use std::collections::LinkedList; fn main() { let list = LinkedList::<i32>::new(); }
Produce a functionally identical Rust code for the snippet given in Java.
public class Node<T> { private T element; private Node<T> next, prev; public Node<T>(){ next = prev = element = null; } public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; } public void setNext(Node<T> n){ next = n; } public Node<T> getNext(){ return next; } public void setElem(T elem){ element = elem; } public T getElem(){ return element; } public void setNext(Node<T> n){ next = n; } public Node<T> setPrev(Node<T> p){ prev = p; } public getPrev(){ return prev; } }
use std::collections::LinkedList; fn main() { let list = LinkedList::<i32>::new(); }
Transform the following Go implementation into Rust, maintaining the same output and logic.
type dlNode struct { string next, prev *dlNode }
use std::collections::LinkedList; fn main() { let list = LinkedList::<i32>::new(); }
Rewrite this program in Python while keeping its functionality equivalent to the Rust version.
use std::collections::LinkedList; fn main() { let list = LinkedList::<i32>::new(); }
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self while c != None: yield c c = c.next def iter_backward(self): c = self while c != None: yield c c = c.prev
Port the provided Rust code into VB while preserving the original functionality.
use std::collections::LinkedList; fn main() { let list = LinkedList::<i32>::new(); }
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
Change the following C# code into Rust without altering its purpose.
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; } public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
use std::collections::LinkedList; fn main() { let list = LinkedList::<i32>::new(); }
Generate an equivalent Rust version of this C++ code.
template <typename T> struct Node { Node* next; Node* prev; T data; };
use std::collections::LinkedList; fn main() { let list = LinkedList::<i32>::new(); }
Transform the following Ada implementation into C#, maintaining the same output and logic.
with Ada.Text_IO; use Ada.Text_IO; procedure dot_product is type vect is array(Positive range <>) of Integer; v1 : vect := (1,3,-5); v2 : vect := (4,-2,-1); function dotprod(a: vect; b: vect) return Integer is sum : Integer := 0; begin if not (a'Length=b'Length) then raise Constraint_Error; end if; for p in a'Range loop sum := sum + a(p)*b(p); end loop; return sum; end dotprod; begin put_line(Integer'Image(dotprod(v1,v2))); end dot_product;
static void Main(string[] args) { Console.WriteLine(DotProduct(new decimal[] { 1, 3, -5 }, new decimal[] { 4, -2, -1 })); Console.Read(); } private static decimal DotProduct(decimal[] vec1, decimal[] vec2) { if (vec1 == null) return 0; if (vec2 == null) return 0; if (vec1.Length != vec2.Length) return 0; decimal tVal = 0; for (int x = 0; x < vec1.Length; x++) { tVal += vec1[x] * vec2[x]; } return tVal; }
Convert this Ada block to C#, preserving its control flow and logic.
with Ada.Text_IO; use Ada.Text_IO; procedure dot_product is type vect is array(Positive range <>) of Integer; v1 : vect := (1,3,-5); v2 : vect := (4,-2,-1); function dotprod(a: vect; b: vect) return Integer is sum : Integer := 0; begin if not (a'Length=b'Length) then raise Constraint_Error; end if; for p in a'Range loop sum := sum + a(p)*b(p); end loop; return sum; end dotprod; begin put_line(Integer'Image(dotprod(v1,v2))); end dot_product;
static void Main(string[] args) { Console.WriteLine(DotProduct(new decimal[] { 1, 3, -5 }, new decimal[] { 4, -2, -1 })); Console.Read(); } private static decimal DotProduct(decimal[] vec1, decimal[] vec2) { if (vec1 == null) return 0; if (vec2 == null) return 0; if (vec1.Length != vec2.Length) return 0; decimal tVal = 0; for (int x = 0; x < vec1.Length; x++) { tVal += vec1[x] * vec2[x]; } return tVal; }
Generate a C translation of this Ada snippet without changing its computational steps.
with Ada.Text_IO; use Ada.Text_IO; procedure dot_product is type vect is array(Positive range <>) of Integer; v1 : vect := (1,3,-5); v2 : vect := (4,-2,-1); function dotprod(a: vect; b: vect) return Integer is sum : Integer := 0; begin if not (a'Length=b'Length) then raise Constraint_Error; end if; for p in a'Range loop sum := sum + a(p)*b(p); end loop; return sum; end dotprod; begin put_line(Integer'Image(dotprod(v1,v2))); end dot_product;
#include <stdio.h> #include <stdlib.h> int dot_product(int *, int *, size_t); int main(void) { int a[3] = {1, 3, -5}; int b[3] = {4, -2, -1}; printf("%d\n", dot_product(a, b, sizeof(a) / sizeof(a[0]))); return EXIT_SUCCESS; } int dot_product(int *a, int *b, size_t n) { int sum = 0; size_t i; for (i = 0; i < n; i++) { sum += a[i] * b[i]; } return sum; }
Write the same code in C as shown below in Ada.
with Ada.Text_IO; use Ada.Text_IO; procedure dot_product is type vect is array(Positive range <>) of Integer; v1 : vect := (1,3,-5); v2 : vect := (4,-2,-1); function dotprod(a: vect; b: vect) return Integer is sum : Integer := 0; begin if not (a'Length=b'Length) then raise Constraint_Error; end if; for p in a'Range loop sum := sum + a(p)*b(p); end loop; return sum; end dotprod; begin put_line(Integer'Image(dotprod(v1,v2))); end dot_product;
#include <stdio.h> #include <stdlib.h> int dot_product(int *, int *, size_t); int main(void) { int a[3] = {1, 3, -5}; int b[3] = {4, -2, -1}; printf("%d\n", dot_product(a, b, sizeof(a) / sizeof(a[0]))); return EXIT_SUCCESS; } int dot_product(int *a, int *b, size_t n) { int sum = 0; size_t i; for (i = 0; i < n; i++) { sum += a[i] * b[i]; } return sum; }
Generate a C++ translation of this Ada snippet without changing its computational steps.
with Ada.Text_IO; use Ada.Text_IO; procedure dot_product is type vect is array(Positive range <>) of Integer; v1 : vect := (1,3,-5); v2 : vect := (4,-2,-1); function dotprod(a: vect; b: vect) return Integer is sum : Integer := 0; begin if not (a'Length=b'Length) then raise Constraint_Error; end if; for p in a'Range loop sum := sum + a(p)*b(p); end loop; return sum; end dotprod; begin put_line(Integer'Image(dotprod(v1,v2))); end dot_product;
#include <iostream> #include <numeric> int main() { int a[] = { 1, 3, -5 }; int b[] = { 4, -2, -1 }; std::cout << std::inner_product(a, a + sizeof(a) / sizeof(a[0]), b, 0) << std::endl; return 0; }
Convert this Ada block to C++, preserving its control flow and logic.
with Ada.Text_IO; use Ada.Text_IO; procedure dot_product is type vect is array(Positive range <>) of Integer; v1 : vect := (1,3,-5); v2 : vect := (4,-2,-1); function dotprod(a: vect; b: vect) return Integer is sum : Integer := 0; begin if not (a'Length=b'Length) then raise Constraint_Error; end if; for p in a'Range loop sum := sum + a(p)*b(p); end loop; return sum; end dotprod; begin put_line(Integer'Image(dotprod(v1,v2))); end dot_product;
#include <iostream> #include <numeric> int main() { int a[] = { 1, 3, -5 }; int b[] = { 4, -2, -1 }; std::cout << std::inner_product(a, a + sizeof(a) / sizeof(a[0]), b, 0) << std::endl; return 0; }
Produce a language-to-language conversion: from Ada to Go, same semantics.
with Ada.Text_IO; use Ada.Text_IO; procedure dot_product is type vect is array(Positive range <>) of Integer; v1 : vect := (1,3,-5); v2 : vect := (4,-2,-1); function dotprod(a: vect; b: vect) return Integer is sum : Integer := 0; begin if not (a'Length=b'Length) then raise Constraint_Error; end if; for p in a'Range loop sum := sum + a(p)*b(p); end loop; return sum; end dotprod; begin put_line(Integer'Image(dotprod(v1,v2))); end dot_product;
package main import ( "errors" "fmt" "log" ) var ( v1 = []int{1, 3, -5} v2 = []int{4, -2, -1} ) func dot(x, y []int) (r int, err error) { if len(x) != len(y) { return 0, errors.New("incompatible lengths") } for i, xi := range x { r += xi * y[i] } return } func main() { d, err := dot([]int{1, 3, -5}, []int{4, -2, -1}) if err != nil { log.Fatal(err) } fmt.Println(d) }
Produce a language-to-language conversion: from Ada to Go, same semantics.
with Ada.Text_IO; use Ada.Text_IO; procedure dot_product is type vect is array(Positive range <>) of Integer; v1 : vect := (1,3,-5); v2 : vect := (4,-2,-1); function dotprod(a: vect; b: vect) return Integer is sum : Integer := 0; begin if not (a'Length=b'Length) then raise Constraint_Error; end if; for p in a'Range loop sum := sum + a(p)*b(p); end loop; return sum; end dotprod; begin put_line(Integer'Image(dotprod(v1,v2))); end dot_product;
package main import ( "errors" "fmt" "log" ) var ( v1 = []int{1, 3, -5} v2 = []int{4, -2, -1} ) func dot(x, y []int) (r int, err error) { if len(x) != len(y) { return 0, errors.New("incompatible lengths") } for i, xi := range x { r += xi * y[i] } return } func main() { d, err := dot([]int{1, 3, -5}, []int{4, -2, -1}) if err != nil { log.Fatal(err) } fmt.Println(d) }
Preserve the algorithm and functionality while converting the code from Ada to Java.
with Ada.Text_IO; use Ada.Text_IO; procedure dot_product is type vect is array(Positive range <>) of Integer; v1 : vect := (1,3,-5); v2 : vect := (4,-2,-1); function dotprod(a: vect; b: vect) return Integer is sum : Integer := 0; begin if not (a'Length=b'Length) then raise Constraint_Error; end if; for p in a'Range loop sum := sum + a(p)*b(p); end loop; return sum; end dotprod; begin put_line(Integer'Image(dotprod(v1,v2))); end dot_product;
public class DotProduct { public static void main(String[] args) { double[] a = {1, 3, -5}; double[] b = {4, -2, -1}; System.out.println(dotProd(a,b)); } public static double dotProd(double[] a, double[] b){ if(a.length != b.length){ throw new IllegalArgumentException("The dimensions have to be equal!"); } double sum = 0; for(int i = 0; i < a.length; i++){ sum += a[i] * b[i]; } return sum; } }
Rewrite this program in Java while keeping its functionality equivalent to the Ada version.
with Ada.Text_IO; use Ada.Text_IO; procedure dot_product is type vect is array(Positive range <>) of Integer; v1 : vect := (1,3,-5); v2 : vect := (4,-2,-1); function dotprod(a: vect; b: vect) return Integer is sum : Integer := 0; begin if not (a'Length=b'Length) then raise Constraint_Error; end if; for p in a'Range loop sum := sum + a(p)*b(p); end loop; return sum; end dotprod; begin put_line(Integer'Image(dotprod(v1,v2))); end dot_product;
public class DotProduct { public static void main(String[] args) { double[] a = {1, 3, -5}; double[] b = {4, -2, -1}; System.out.println(dotProd(a,b)); } public static double dotProd(double[] a, double[] b){ if(a.length != b.length){ throw new IllegalArgumentException("The dimensions have to be equal!"); } double sum = 0; for(int i = 0; i < a.length; i++){ sum += a[i] * b[i]; } return sum; } }
Maintain the same structure and functionality when rewriting this code in Python.
with Ada.Text_IO; use Ada.Text_IO; procedure dot_product is type vect is array(Positive range <>) of Integer; v1 : vect := (1,3,-5); v2 : vect := (4,-2,-1); function dotprod(a: vect; b: vect) return Integer is sum : Integer := 0; begin if not (a'Length=b'Length) then raise Constraint_Error; end if; for p in a'Range loop sum := sum + a(p)*b(p); end loop; return sum; end dotprod; begin put_line(Integer'Image(dotprod(v1,v2))); end dot_product;
def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) if __name__ == '__main__': a, b = [1, 3, -5], [4, -2, -1] assert dotp(a,b) == 3