Instruction stringlengths 45 106 | input_code stringlengths 1 13.7k | output_code stringlengths 1 13.7k |
|---|---|---|
Convert this Scala block to Java, preserving its control flow and logic. | data class Point(var x: Int, var y: Int)
fun main(args: Array<String>) {
val p = Point(1, 2)
println(p)
p.x = 3
p.y = 4
println(p)
}
| public class Point
{
public int x, y;
public Point() { this(0); }
public Point(int x0) { this(x0,0); }
public Point(int x0, int y0) { x = x0; y = y0; }
public static void main(String args[])
{
Point point = new Point(1,2);
System.out.println("x = " + point.x );
System.out.println("y = " + point... |
Keep all operations the same but rewrite the snippet in Python. | data class Point(var x: Int, var y: Int)
fun main(args: Array<String>) {
val p = Point(1, 2)
println(p)
p.x = 3
p.y = 4
println(p)
}
| X, Y = 0, 1
p = (3, 4)
p = [3, 4]
print p[X]
|
Rewrite this program in VB while keeping its functionality equivalent to the Scala version. | data class Point(var x: Int, var y: Int)
fun main(args: Array<String>) {
val p = Point(1, 2)
println(p)
p.x = 3
p.y = 4
println(p)
}
| Type point
x As Integer
y As Integer
End Type
|
Preserve the algorithm and functionality while converting the code from Scala to Go. | data class Point(var x: Int, var y: Int)
fun main(args: Array<String>) {
val p = Point(1, 2)
println(p)
p.x = 3
p.y = 4
println(p)
}
| type point struct {
x, y float64
}
|
Transform the following Swift implementation into C, maintaining the same output and logic. |
struct Point {
var x:Int
var y:Int
}
typealias PointTuple = (Int, Int)
class PointClass {
var x:Int!
var y:Int!
init(x:Int, y:Int) {
self.x = x
self.y = y
}
}
| typedef struct Point
{
int x;
int y;
} Point;
|
Change the programming language of this snippet from Swift to C# without modifying what it does. |
struct Point {
var x:Int
var y:Int
}
typealias PointTuple = (Int, Int)
class PointClass {
var x:Int!
var y:Int!
init(x:Int, y:Int) {
self.x = x
self.y = y
}
}
| struct Point
{
public int x, y;
public Point(int x, int y) {
this.x = x;
this.y = y;
}
}
|
Can you help me rewrite this code in C++ instead of Swift, keeping it the same logically? |
struct Point {
var x:Int
var y:Int
}
typealias PointTuple = (Int, Int)
class PointClass {
var x:Int!
var y:Int!
init(x:Int, y:Int) {
self.x = x
self.y = y
}
}
| struct Point
{
int x;
int y;
};
|
Convert the following code from Swift to Java, ensuring the logic remains intact. |
struct Point {
var x:Int
var y:Int
}
typealias PointTuple = (Int, Int)
class PointClass {
var x:Int!
var y:Int!
init(x:Int, y:Int) {
self.x = x
self.y = y
}
}
| public class Point
{
public int x, y;
public Point() { this(0); }
public Point(int x0) { this(x0,0); }
public Point(int x0, int y0) { x = x0; y = y0; }
public static void main(String args[])
{
Point point = new Point(1,2);
System.out.println("x = " + point.x );
System.out.println("y = " + point... |
Produce a language-to-language conversion: from Swift to Python, same semantics. |
struct Point {
var x:Int
var y:Int
}
typealias PointTuple = (Int, Int)
class PointClass {
var x:Int!
var y:Int!
init(x:Int, y:Int) {
self.x = x
self.y = y
}
}
| X, Y = 0, 1
p = (3, 4)
p = [3, 4]
print p[X]
|
Write the same code in VB as shown below in Swift. |
struct Point {
var x:Int
var y:Int
}
typealias PointTuple = (Int, Int)
class PointClass {
var x:Int!
var y:Int!
init(x:Int, y:Int) {
self.x = x
self.y = y
}
}
| Type point
x As Integer
y As Integer
End Type
|
Produce a language-to-language conversion: from Swift to Go, same semantics. |
struct Point {
var x:Int
var y:Int
}
typealias PointTuple = (Int, Int)
class PointClass {
var x:Int!
var y:Int!
init(x:Int, y:Int) {
self.x = x
self.y = y
}
}
| type point struct {
x, y float64
}
|
Port the following code from Tcl to C with equivalent syntax and logic. | array set point {x 4 y 5}
set point(y) 7
puts "Point is {$point(x),$point(y)}"
| typedef struct Point
{
int x;
int y;
} Point;
|
Translate this program into C# but keep the logic exactly as in Tcl. | array set point {x 4 y 5}
set point(y) 7
puts "Point is {$point(x),$point(y)}"
| struct Point
{
public int x, y;
public Point(int x, int y) {
this.x = x;
this.y = y;
}
}
|
Convert this Tcl block to C++, preserving its control flow and logic. | array set point {x 4 y 5}
set point(y) 7
puts "Point is {$point(x),$point(y)}"
| struct Point
{
int x;
int y;
};
|
Write a version of this Tcl function in Java with identical behavior. | array set point {x 4 y 5}
set point(y) 7
puts "Point is {$point(x),$point(y)}"
| public class Point
{
public int x, y;
public Point() { this(0); }
public Point(int x0) { this(x0,0); }
public Point(int x0, int y0) { x = x0; y = y0; }
public static void main(String args[])
{
Point point = new Point(1,2);
System.out.println("x = " + point.x );
System.out.println("y = " + point... |
Ensure the translated Python code behaves exactly like the original Tcl snippet. | array set point {x 4 y 5}
set point(y) 7
puts "Point is {$point(x),$point(y)}"
| X, Y = 0, 1
p = (3, 4)
p = [3, 4]
print p[X]
|
Keep all operations the same but rewrite the snippet in VB. | array set point {x 4 y 5}
set point(y) 7
puts "Point is {$point(x),$point(y)}"
| Type point
x As Integer
y As Integer
End Type
|
Port the following code from Tcl to Go with equivalent syntax and logic. | array set point {x 4 y 5}
set point(y) 7
puts "Point is {$point(x),$point(y)}"
| type point struct {
x, y float64
}
|
Keep all operations the same but rewrite the snippet in PHP. |
struct Point<T> {
x: T,
y: T,
}
fn main() {
let p = Point { x: 1.0, y: 2.5 };
println!("{}, {}", p.x, p.y);
}
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Transform the following Ada implementation into PHP, maintaining the same output and logic. | type Point is tagged record
X : Integer := 0;
Y : Integer := 0;
end record;
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Maintain the same structure and functionality when rewriting this code in PHP. | point := Object()
point.x := 1
point.y := 0
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Write the same code in PHP as shown below in AWK. | BEGIN {
p["x"]=10
p["y"]=42
z = "ZZ"
p[ z ]=999
p[ 4 ]=5
for (i in p) print( i, ":", p[i] )
}
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Port the following code from BBC_Basic to PHP with equivalent syntax and logic. | DIM Point{x%, y%}
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Translate the given Clojure code snippet into PHP without altering its behavior. | (defrecord Point [x y])
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Transform the following Common_Lisp implementation into PHP, maintaining the same output and logic. | (defstructure point
(x (:assert (rationalp x)))
(y (:assert (rationalp y))))
(assign p1 (make-point :x 1 :y 2))
(point-x (@ p1))
(assign p1 (update-point (@ p1) :x 3))
(point-x (@ p1))
(point-p (@ p1))
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Maintain the same structure and functionality when rewriting this code in PHP. | void main() {
static struct Point {
int x, y;
}
auto p1 = Point(10, 20);
static struct Pair(T) {
T x, y;
}
auto p2 = Pair!int(3, 5);
auto p3 = Pair!double(3, 5);
static class PointClass {
int x, y;
this(int x_, int y... | # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Ensure the translated PHP code behaves exactly like the original Delphi snippet. | TPoint = record
X: Longint;
Y: Longint;
end;
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Keep all operations the same but rewrite the snippet in PHP. | iex(1)> defmodule Point do
...(1)> defstruct x: 0, y: 0
...(1)> end
{:module, Point, <<70, 79, 82, ...>>, %Point{x: 0, y: 0}}
iex(2)> origin = %Point{}
%Point{x: 0, y: 0}
iex(3)> pa = %Point{x: 10, y: 20}
%Point{x: 10, y: 20}
iex(4)> pa.x
10
iex(5)> %Point{pa | y: 30}
%Point{x: 10, y: 30}
iex(6)> %Point{x: px, y: py}... | # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Change the programming language of this snippet from Erlang to PHP without modifying what it does. | -module(records_test).
-compile(export_all).
-record(point,{x,y}).
test() ->
P1 = #point{x=1.0,y=2.0},
io:fwrite("X: ~f, Y: ~f~n",[P1#point.x,P1#point.y]),
P2 = P1#point{x=3.0},
io:fwrite("X: ~f, Y: ~f~n",[P2#point.x,P2#point.y]).
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Preserve the algorithm and functionality while converting the code from F# to PHP. | type Point = { x : int; y : int }
let points = [
{x = 1; y = 1};
{x = 5; y = 5} ]
Seq.iter (fun p -> printfn "%d,%d" p.x p.y) points
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Can you help me rewrite this code in PHP instead of Factor, keeping it the same logically? | TUPLE: point x y ;
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Convert the following code from Forth to PHP, ensuring the logic remains intact. | : pt>x ;
: pt>y CELL+ ;
: .pt dup pt>x @ . pt>y @ . ;
create point 6 , 0 ,
7 point pt>y !
.pt
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Port the following code from Fortran to PHP with equivalent syntax and logic. | program typedemo
type rational
integer :: numerator
integer :: denominator
end type rational
type( rational ), parameter :: zero = rational( 0, 1 )
type( rational ), parameter :: one = rational( 1, 1 )
type( rational ), parameter :... | # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Preserve the algorithm and functionality while converting the code from Groovy to PHP. | class Point {
int x
int y
Point(int x = 0, int y = 0) { this.x = x; this.y = y }
String toString() { "{x:${x}, y:${y}}" }
}
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Generate a PHP translation of this Haskell snippet without changing its computational steps. | p = (2,3)
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Write the same algorithm in PHP as shown in this Icon implementation. | record Point(x,y)
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Write the same algorithm in PHP as shown in this J implementation. |
coclass'Point'
create =: 3 : 0
'X Y' =: y
)
cocurrent 'base'
P =: 10 20 conew 'Point'
X__P
10
Y__P
20
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Generate a PHP translation of this Julia snippet without changing its computational steps. | struct Point{T<:Real}
x::T
y::T
end
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Keep all operations the same but rewrite the snippet in PHP. | a = {x = 1; y = 2}
b = {x = 3; y = 4}
c = {
x = a.x + b.x;
y = a.y + b.y
}
print(a.x, a.y)
print(c.x, c.y)
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Generate an equivalent PHP version of this Mathematica code. | In[1]:= a = point[2, 3]
Out[1]= point[2, 3]
In[2]:= a[[2]]
Out[2]= 3
In[3]:= a[[2]] = 4; a
Out[3]= point[2, 4]
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Produce a functionally identical PHP code for the snippet given in MATLAB. | point.x=3;
point.y=4;
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Rewrite this program in PHP while keeping its functionality equivalent to the Nim version. | type Point = tuple[x, y: int]
var p: Point = (12, 13)
var p2: Point = (x: 100, y: 200)
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Generate an equivalent PHP version of this OCaml code. | type tree = Empty
| Leaf of int
| Node of tree * tree
let t1 = Node (Leaf 1, Node (Leaf 2, Leaf 3))
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Preserve the algorithm and functionality while converting the code from Pascal to PHP. | type point = record
x, y: integer;
end;
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Generate a PHP translation of this Perl snippet without changing its computational steps. | my @point = (3, 8);
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Port the following code from PowerShell to PHP with equivalent syntax and logic. | class Point {
[Int]$a
[Int]$b
Point() {
$this.a = 0
$this.b = 0
}
Point([Int]$a, [Int]$b) {
$this.a = $a
$this.b = $b
}
[Int]add() {return $this.a + $this.b}
[Int]mul() {return $this.a * $this.b}
}
$p1 = [Point]::new()
$p2 = [Point]::new(3,2)
$p1.add()
$p2.mul()
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Ensure the translated PHP code behaves exactly like the original R snippet. | mypoint <- list(x=3.4, y=6.7)
mypoint$x
list(a=1:10, b="abc", c=runif(10), d=list(e=1L, f=TRUE))
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Convert this Racket snippet to PHP and keep its semantics consistent. | #lang racket
(struct point (x y))
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Change the following COBOL code into PHP without altering its purpose. | 01 Point.
05 x pic 9(3).
05 y pic 9(3).
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Convert this REXX snippet to PHP and keep its semantics consistent. |
options replace format comments java crossref symbols nobinary
class RCompoundDataType
method main(args = String[]) public static
pp = Point(2, 4)
say pp
return
class RCompoundDataType.Point -- inner class "Point"
properties indirect -- have NetRexx create getters & setters
x = Integer
y = In... | # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Change the following Ruby code into PHP without altering its purpose. | struct Point(T)
getter x : T
getter y : T
def initialize(@x, @y)
end
end
puts Point(Int32).new 13, 12
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Maintain the same structure and functionality when rewriting this code in PHP. | data class Point(var x: Int, var y: Int)
fun main(args: Array<String>) {
val p = Point(1, 2)
println(p)
p.x = 3
p.y = 4
println(p)
}
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Please provide an equivalent version of this Swift code in PHP. |
struct Point {
var x:Int
var y:Int
}
typealias PointTuple = (Int, Int)
class PointClass {
var x:Int!
var y:Int!
init(x:Int, y:Int) {
self.x = x
self.y = y
}
}
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Write the same code in PHP as shown below in Tcl. | array set point {x 4 y 5}
set point(y) 7
puts "Point is {$point(x),$point(y)}"
| # Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
|
Write the same code in Rust as shown below in C. | typedef struct Point
{
int x;
int y;
} Point;
|
struct Point<T> {
x: T,
y: T,
}
fn main() {
let p = Point { x: 1.0, y: 2.5 };
println!("{}, {}", p.x, p.y);
}
|
Port the following code from C# to Rust with equivalent syntax and logic. | struct Point
{
public int x, y;
public Point(int x, int y) {
this.x = x;
this.y = y;
}
}
|
struct Point<T> {
x: T,
y: T,
}
fn main() {
let p = Point { x: 1.0, y: 2.5 };
println!("{}, {}", p.x, p.y);
}
|
Write the same algorithm in Rust as shown in this Java implementation. | public class Point
{
public int x, y;
public Point() { this(0); }
public Point(int x0) { this(x0,0); }
public Point(int x0, int y0) { x = x0; y = y0; }
public static void main(String args[])
{
Point point = new Point(1,2);
System.out.println("x = " + point.x );
System.out.println("y = " + point... |
struct Point<T> {
x: T,
y: T,
}
fn main() {
let p = Point { x: 1.0, y: 2.5 };
println!("{}, {}", p.x, p.y);
}
|
Keep all operations the same but rewrite the snippet in Python. |
struct Point<T> {
x: T,
y: T,
}
fn main() {
let p = Point { x: 1.0, y: 2.5 };
println!("{}, {}", p.x, p.y);
}
| X, Y = 0, 1
p = (3, 4)
p = [3, 4]
print p[X]
|
Change the programming language of this snippet from Rust to VB without modifying what it does. |
struct Point<T> {
x: T,
y: T,
}
fn main() {
let p = Point { x: 1.0, y: 2.5 };
println!("{}, {}", p.x, p.y);
}
| Type point
x As Integer
y As Integer
End Type
|
Translate this program into Rust but keep the logic exactly as in C++. | struct Point
{
int x;
int y;
};
|
struct Point<T> {
x: T,
y: T,
}
fn main() {
let p = Point { x: 1.0, y: 2.5 };
println!("{}, {}", p.x, p.y);
}
|
Port the following code from Go to Rust with equivalent syntax and logic. | type point struct {
x, y float64
}
|
struct Point<T> {
x: T,
y: T,
}
fn main() {
let p = Point { x: 1.0, y: 2.5 };
println!("{}, {}", p.x, p.y);
}
|
Change the following Ada code into C# without altering its purpose. | with Ada.Text_IO; use Ada.Text_IO;
with Ada.Numerics.Discrete_Random;
procedure Test_Bogosort is
generic
type Ordered is private;
type List is array (Positive range <>) of Ordered;
with function "<" (L, R : Ordered) return Boolean is <>;
procedure Bogosort (Data : in out List);
procedure B... | using System;
using System.Collections.Generic;
namespace RosettaCode.BogoSort
{
public static class BogoSorter
{
public static void Sort<T>(List<T> list) where T:IComparable
{
while (!list.isSorted())
{
list.Shuffle();
}
}
pr... |
Write a version of this Ada function in C with identical behavior. | with Ada.Text_IO; use Ada.Text_IO;
with Ada.Numerics.Discrete_Random;
procedure Test_Bogosort is
generic
type Ordered is private;
type List is array (Positive range <>) of Ordered;
with function "<" (L, R : Ordered) return Boolean is <>;
procedure Bogosort (Data : in out List);
procedure B... | #include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
bool is_sorted(int *a, int n)
{
while ( --n >= 1 ) {
if ( a[n] < a[n-1] ) return false;
}
return true;
}
void shuffle(int *a, int n)
{
int i, t, r;
for(i=0; i < n; i++) {
t = a[i];
r = rand() % n;
a[i] = a[r];
a[r] = t;
}
}
v... |
Ensure the translated C++ code behaves exactly like the original Ada snippet. | with Ada.Text_IO; use Ada.Text_IO;
with Ada.Numerics.Discrete_Random;
procedure Test_Bogosort is
generic
type Ordered is private;
type List is array (Positive range <>) of Ordered;
with function "<" (L, R : Ordered) return Boolean is <>;
procedure Bogosort (Data : in out List);
procedure B... | #include <algorithm>
#include <iostream>
#include <iterator>
#include <random>
template <typename RandomAccessIterator, typename Predicate>
void bogo_sort(RandomAccessIterator begin, RandomAccessIterator end,
Predicate p) {
std::random_device rd;
std::mt19937 generator(rd());
while (!std::is_sorte... |
Keep all operations the same but rewrite the snippet in Go. | with Ada.Text_IO; use Ada.Text_IO;
with Ada.Numerics.Discrete_Random;
procedure Test_Bogosort is
generic
type Ordered is private;
type List is array (Positive range <>) of Ordered;
with function "<" (L, R : Ordered) return Boolean is <>;
procedure Bogosort (Data : in out List);
procedure B... | package main
import (
"fmt"
"math/rand"
"sort"
"time"
)
func main() {
list := []int{31, 41, 59, 26, 53, 58, 97, 93, 23, 84}
rand.Seed(time.Now().UnixNano())
fmt.Println("unsorted:", list)
temp := make([]int, len(list))
copy(temp, list)
for !sort.IntsAreSorted(temp) {
fo... |
Keep all operations the same but rewrite the snippet in Java. | with Ada.Text_IO; use Ada.Text_IO;
with Ada.Numerics.Discrete_Random;
procedure Test_Bogosort is
generic
type Ordered is private;
type List is array (Positive range <>) of Ordered;
with function "<" (L, R : Ordered) return Boolean is <>;
procedure Bogosort (Data : in out List);
procedure B... | public class BogoSort
{
public static void main(String[] args)
{
int[] arr={4,5,6,0,7,8,9,1,2,3};
BogoSort now=new BogoSort();
System.out.print("Unsorted: ");
now.display1D(arr);
now.bogo(arr);
System.out.print("Sorted: ");
now.display1D(arr);
}
void bogo(int[] arr)
{
int shuffle=1;... |
Write the same code in Python as shown below in Ada. | with Ada.Text_IO; use Ada.Text_IO;
with Ada.Numerics.Discrete_Random;
procedure Test_Bogosort is
generic
type Ordered is private;
type List is array (Positive range <>) of Ordered;
with function "<" (L, R : Ordered) return Boolean is <>;
procedure Bogosort (Data : in out List);
procedure B... | import random
def bogosort(l):
while not in_order(l):
random.shuffle(l)
return l
def in_order(l):
if not l:
return True
last = l[0]
for x in l[1:]:
if x < last:
return False
last = x
return True
|
Maintain the same structure and functionality when rewriting this code in VB. | with Ada.Text_IO; use Ada.Text_IO;
with Ada.Numerics.Discrete_Random;
procedure Test_Bogosort is
generic
type Ordered is private;
type List is array (Positive range <>) of Ordered;
with function "<" (L, R : Ordered) return Boolean is <>;
procedure Bogosort (Data : in out List);
procedure B... | Private Function Knuth(a As Variant) As Variant
Dim t As Variant, i As Integer
If Not IsMissing(a) Then
For i = UBound(a) To LBound(a) + 1 Step -1
j = Int((UBound(a) - LBound(a) + 1) * Rnd + LBound(a))
t = a(i)
a(i) = a(j)
a(j) = t
Next i
End I... |
Translate this program into C but keep the logic exactly as in Arturo. | bogoSort: function [items][
a: new items
while [not? sorted? a]-> shuffle 'a
return a
]
print bogoSort [3 1 2 8 5 7 9 4 6]
| #include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
bool is_sorted(int *a, int n)
{
while ( --n >= 1 ) {
if ( a[n] < a[n-1] ) return false;
}
return true;
}
void shuffle(int *a, int n)
{
int i, t, r;
for(i=0; i < n; i++) {
t = a[i];
r = rand() % n;
a[i] = a[r];
a[r] = t;
}
}
v... |
Can you help me rewrite this code in C# instead of Arturo, keeping it the same logically? | bogoSort: function [items][
a: new items
while [not? sorted? a]-> shuffle 'a
return a
]
print bogoSort [3 1 2 8 5 7 9 4 6]
| using System;
using System.Collections.Generic;
namespace RosettaCode.BogoSort
{
public static class BogoSorter
{
public static void Sort<T>(List<T> list) where T:IComparable
{
while (!list.isSorted())
{
list.Shuffle();
}
}
pr... |
Port the following code from Arturo to C++ with equivalent syntax and logic. | bogoSort: function [items][
a: new items
while [not? sorted? a]-> shuffle 'a
return a
]
print bogoSort [3 1 2 8 5 7 9 4 6]
| #include <algorithm>
#include <iostream>
#include <iterator>
#include <random>
template <typename RandomAccessIterator, typename Predicate>
void bogo_sort(RandomAccessIterator begin, RandomAccessIterator end,
Predicate p) {
std::random_device rd;
std::mt19937 generator(rd());
while (!std::is_sorte... |
Port the following code from Arturo to Java with equivalent syntax and logic. | bogoSort: function [items][
a: new items
while [not? sorted? a]-> shuffle 'a
return a
]
print bogoSort [3 1 2 8 5 7 9 4 6]
| public class BogoSort
{
public static void main(String[] args)
{
int[] arr={4,5,6,0,7,8,9,1,2,3};
BogoSort now=new BogoSort();
System.out.print("Unsorted: ");
now.display1D(arr);
now.bogo(arr);
System.out.print("Sorted: ");
now.display1D(arr);
}
void bogo(int[] arr)
{
int shuffle=1;... |
Ensure the translated Python code behaves exactly like the original Arturo snippet. | bogoSort: function [items][
a: new items
while [not? sorted? a]-> shuffle 'a
return a
]
print bogoSort [3 1 2 8 5 7 9 4 6]
| import random
def bogosort(l):
while not in_order(l):
random.shuffle(l)
return l
def in_order(l):
if not l:
return True
last = l[0]
for x in l[1:]:
if x < last:
return False
last = x
return True
|
Transform the following Arturo implementation into VB, maintaining the same output and logic. | bogoSort: function [items][
a: new items
while [not? sorted? a]-> shuffle 'a
return a
]
print bogoSort [3 1 2 8 5 7 9 4 6]
| Private Function Knuth(a As Variant) As Variant
Dim t As Variant, i As Integer
If Not IsMissing(a) Then
For i = UBound(a) To LBound(a) + 1 Step -1
j = Int((UBound(a) - LBound(a) + 1) * Rnd + LBound(a))
t = a(i)
a(i) = a(j)
a(j) = t
Next i
End I... |
Translate the given Arturo code snippet into Go without altering its behavior. | bogoSort: function [items][
a: new items
while [not? sorted? a]-> shuffle 'a
return a
]
print bogoSort [3 1 2 8 5 7 9 4 6]
| package main
import (
"fmt"
"math/rand"
"sort"
"time"
)
func main() {
list := []int{31, 41, 59, 26, 53, 58, 97, 93, 23, 84}
rand.Seed(time.Now().UnixNano())
fmt.Println("unsorted:", list)
temp := make([]int, len(list))
copy(temp, list)
for !sort.IntsAreSorted(temp) {
fo... |
Produce a language-to-language conversion: from AutoHotKey to C, same semantics. | MsgBox % Bogosort("987654")
MsgBox % Bogosort("319208")
MsgBox % Bogosort("fedcba")
MsgBox % Bogosort("gikhjl")
Bogosort(sequence) {
While !Sorted(sequence)
sequence := Shuffle(sequence)
Return sequence
}
Sorted(sequence) {
Loop, Parse, sequence
{
current := A_LoopField
rest := SubStr(sequence, A_... | #include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
bool is_sorted(int *a, int n)
{
while ( --n >= 1 ) {
if ( a[n] < a[n-1] ) return false;
}
return true;
}
void shuffle(int *a, int n)
{
int i, t, r;
for(i=0; i < n; i++) {
t = a[i];
r = rand() % n;
a[i] = a[r];
a[r] = t;
}
}
v... |
Ensure the translated C# code behaves exactly like the original AutoHotKey snippet. | MsgBox % Bogosort("987654")
MsgBox % Bogosort("319208")
MsgBox % Bogosort("fedcba")
MsgBox % Bogosort("gikhjl")
Bogosort(sequence) {
While !Sorted(sequence)
sequence := Shuffle(sequence)
Return sequence
}
Sorted(sequence) {
Loop, Parse, sequence
{
current := A_LoopField
rest := SubStr(sequence, A_... | using System;
using System.Collections.Generic;
namespace RosettaCode.BogoSort
{
public static class BogoSorter
{
public static void Sort<T>(List<T> list) where T:IComparable
{
while (!list.isSorted())
{
list.Shuffle();
}
}
pr... |
Rewrite this program in C++ while keeping its functionality equivalent to the AutoHotKey version. | MsgBox % Bogosort("987654")
MsgBox % Bogosort("319208")
MsgBox % Bogosort("fedcba")
MsgBox % Bogosort("gikhjl")
Bogosort(sequence) {
While !Sorted(sequence)
sequence := Shuffle(sequence)
Return sequence
}
Sorted(sequence) {
Loop, Parse, sequence
{
current := A_LoopField
rest := SubStr(sequence, A_... | #include <algorithm>
#include <iostream>
#include <iterator>
#include <random>
template <typename RandomAccessIterator, typename Predicate>
void bogo_sort(RandomAccessIterator begin, RandomAccessIterator end,
Predicate p) {
std::random_device rd;
std::mt19937 generator(rd());
while (!std::is_sorte... |
Ensure the translated Java code behaves exactly like the original AutoHotKey snippet. | MsgBox % Bogosort("987654")
MsgBox % Bogosort("319208")
MsgBox % Bogosort("fedcba")
MsgBox % Bogosort("gikhjl")
Bogosort(sequence) {
While !Sorted(sequence)
sequence := Shuffle(sequence)
Return sequence
}
Sorted(sequence) {
Loop, Parse, sequence
{
current := A_LoopField
rest := SubStr(sequence, A_... | public class BogoSort
{
public static void main(String[] args)
{
int[] arr={4,5,6,0,7,8,9,1,2,3};
BogoSort now=new BogoSort();
System.out.print("Unsorted: ");
now.display1D(arr);
now.bogo(arr);
System.out.print("Sorted: ");
now.display1D(arr);
}
void bogo(int[] arr)
{
int shuffle=1;... |
Port the provided AutoHotKey code into Python while preserving the original functionality. | MsgBox % Bogosort("987654")
MsgBox % Bogosort("319208")
MsgBox % Bogosort("fedcba")
MsgBox % Bogosort("gikhjl")
Bogosort(sequence) {
While !Sorted(sequence)
sequence := Shuffle(sequence)
Return sequence
}
Sorted(sequence) {
Loop, Parse, sequence
{
current := A_LoopField
rest := SubStr(sequence, A_... | import random
def bogosort(l):
while not in_order(l):
random.shuffle(l)
return l
def in_order(l):
if not l:
return True
last = l[0]
for x in l[1:]:
if x < last:
return False
last = x
return True
|
Convert this AutoHotKey block to VB, preserving its control flow and logic. | MsgBox % Bogosort("987654")
MsgBox % Bogosort("319208")
MsgBox % Bogosort("fedcba")
MsgBox % Bogosort("gikhjl")
Bogosort(sequence) {
While !Sorted(sequence)
sequence := Shuffle(sequence)
Return sequence
}
Sorted(sequence) {
Loop, Parse, sequence
{
current := A_LoopField
rest := SubStr(sequence, A_... | Private Function Knuth(a As Variant) As Variant
Dim t As Variant, i As Integer
If Not IsMissing(a) Then
For i = UBound(a) To LBound(a) + 1 Step -1
j = Int((UBound(a) - LBound(a) + 1) * Rnd + LBound(a))
t = a(i)
a(i) = a(j)
a(j) = t
Next i
End I... |
Write a version of this AutoHotKey function in Go with identical behavior. | MsgBox % Bogosort("987654")
MsgBox % Bogosort("319208")
MsgBox % Bogosort("fedcba")
MsgBox % Bogosort("gikhjl")
Bogosort(sequence) {
While !Sorted(sequence)
sequence := Shuffle(sequence)
Return sequence
}
Sorted(sequence) {
Loop, Parse, sequence
{
current := A_LoopField
rest := SubStr(sequence, A_... | package main
import (
"fmt"
"math/rand"
"sort"
"time"
)
func main() {
list := []int{31, 41, 59, 26, 53, 58, 97, 93, 23, 84}
rand.Seed(time.Now().UnixNano())
fmt.Println("unsorted:", list)
temp := make([]int, len(list))
copy(temp, list)
for !sort.IntsAreSorted(temp) {
fo... |
Produce a language-to-language conversion: from AWK to C, same semantics. | function randint(n)
{
return int(n * rand())
}
function sorted(sa, sn)
{
for(si=1; si < sn; si++) {
if ( sa[si] > sa[si+1] ) return 0;
}
return 1
}
{
line[NR] = $0
}
END {
while ( sorted(line, NR) == 0 ) {
for(i=1; i <= NR; i++) {
r = randint(NR) + 1
t = line[i]
line[i] = line[r... | #include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
bool is_sorted(int *a, int n)
{
while ( --n >= 1 ) {
if ( a[n] < a[n-1] ) return false;
}
return true;
}
void shuffle(int *a, int n)
{
int i, t, r;
for(i=0; i < n; i++) {
t = a[i];
r = rand() % n;
a[i] = a[r];
a[r] = t;
}
}
v... |
Write the same code in C# as shown below in AWK. | function randint(n)
{
return int(n * rand())
}
function sorted(sa, sn)
{
for(si=1; si < sn; si++) {
if ( sa[si] > sa[si+1] ) return 0;
}
return 1
}
{
line[NR] = $0
}
END {
while ( sorted(line, NR) == 0 ) {
for(i=1; i <= NR; i++) {
r = randint(NR) + 1
t = line[i]
line[i] = line[r... | using System;
using System.Collections.Generic;
namespace RosettaCode.BogoSort
{
public static class BogoSorter
{
public static void Sort<T>(List<T> list) where T:IComparable
{
while (!list.isSorted())
{
list.Shuffle();
}
}
pr... |
Maintain the same structure and functionality when rewriting this code in C++. | function randint(n)
{
return int(n * rand())
}
function sorted(sa, sn)
{
for(si=1; si < sn; si++) {
if ( sa[si] > sa[si+1] ) return 0;
}
return 1
}
{
line[NR] = $0
}
END {
while ( sorted(line, NR) == 0 ) {
for(i=1; i <= NR; i++) {
r = randint(NR) + 1
t = line[i]
line[i] = line[r... | #include <algorithm>
#include <iostream>
#include <iterator>
#include <random>
template <typename RandomAccessIterator, typename Predicate>
void bogo_sort(RandomAccessIterator begin, RandomAccessIterator end,
Predicate p) {
std::random_device rd;
std::mt19937 generator(rd());
while (!std::is_sorte... |
Transform the following AWK implementation into Java, maintaining the same output and logic. | function randint(n)
{
return int(n * rand())
}
function sorted(sa, sn)
{
for(si=1; si < sn; si++) {
if ( sa[si] > sa[si+1] ) return 0;
}
return 1
}
{
line[NR] = $0
}
END {
while ( sorted(line, NR) == 0 ) {
for(i=1; i <= NR; i++) {
r = randint(NR) + 1
t = line[i]
line[i] = line[r... | public class BogoSort
{
public static void main(String[] args)
{
int[] arr={4,5,6,0,7,8,9,1,2,3};
BogoSort now=new BogoSort();
System.out.print("Unsorted: ");
now.display1D(arr);
now.bogo(arr);
System.out.print("Sorted: ");
now.display1D(arr);
}
void bogo(int[] arr)
{
int shuffle=1;... |
Produce a language-to-language conversion: from AWK to Python, same semantics. | function randint(n)
{
return int(n * rand())
}
function sorted(sa, sn)
{
for(si=1; si < sn; si++) {
if ( sa[si] > sa[si+1] ) return 0;
}
return 1
}
{
line[NR] = $0
}
END {
while ( sorted(line, NR) == 0 ) {
for(i=1; i <= NR; i++) {
r = randint(NR) + 1
t = line[i]
line[i] = line[r... | import random
def bogosort(l):
while not in_order(l):
random.shuffle(l)
return l
def in_order(l):
if not l:
return True
last = l[0]
for x in l[1:]:
if x < last:
return False
last = x
return True
|
Port the provided AWK code into VB while preserving the original functionality. | function randint(n)
{
return int(n * rand())
}
function sorted(sa, sn)
{
for(si=1; si < sn; si++) {
if ( sa[si] > sa[si+1] ) return 0;
}
return 1
}
{
line[NR] = $0
}
END {
while ( sorted(line, NR) == 0 ) {
for(i=1; i <= NR; i++) {
r = randint(NR) + 1
t = line[i]
line[i] = line[r... | Private Function Knuth(a As Variant) As Variant
Dim t As Variant, i As Integer
If Not IsMissing(a) Then
For i = UBound(a) To LBound(a) + 1 Step -1
j = Int((UBound(a) - LBound(a) + 1) * Rnd + LBound(a))
t = a(i)
a(i) = a(j)
a(j) = t
Next i
End I... |
Please provide an equivalent version of this AWK code in Go. | function randint(n)
{
return int(n * rand())
}
function sorted(sa, sn)
{
for(si=1; si < sn; si++) {
if ( sa[si] > sa[si+1] ) return 0;
}
return 1
}
{
line[NR] = $0
}
END {
while ( sorted(line, NR) == 0 ) {
for(i=1; i <= NR; i++) {
r = randint(NR) + 1
t = line[i]
line[i] = line[r... | package main
import (
"fmt"
"math/rand"
"sort"
"time"
)
func main() {
list := []int{31, 41, 59, 26, 53, 58, 97, 93, 23, 84}
rand.Seed(time.Now().UnixNano())
fmt.Println("unsorted:", list)
temp := make([]int, len(list))
copy(temp, list)
for !sort.IntsAreSorted(temp) {
fo... |
Keep all operations the same but rewrite the snippet in C. | DIM test(9)
test() = 4, 65, 2, 31, 0, 99, 2, 83, 782, 1
shuffles% = 0
WHILE NOT FNsorted(test())
shuffles% += 1
PROCshuffle(test())
ENDWHILE
PRINT ;shuffles% " shuffles required to sort "; DIM(test(),1)+1 " items."
END
DEF PROCshuffle(d())
... | #include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
bool is_sorted(int *a, int n)
{
while ( --n >= 1 ) {
if ( a[n] < a[n-1] ) return false;
}
return true;
}
void shuffle(int *a, int n)
{
int i, t, r;
for(i=0; i < n; i++) {
t = a[i];
r = rand() % n;
a[i] = a[r];
a[r] = t;
}
}
v... |
Change the following BBC_Basic code into C# without altering its purpose. | DIM test(9)
test() = 4, 65, 2, 31, 0, 99, 2, 83, 782, 1
shuffles% = 0
WHILE NOT FNsorted(test())
shuffles% += 1
PROCshuffle(test())
ENDWHILE
PRINT ;shuffles% " shuffles required to sort "; DIM(test(),1)+1 " items."
END
DEF PROCshuffle(d())
... | using System;
using System.Collections.Generic;
namespace RosettaCode.BogoSort
{
public static class BogoSorter
{
public static void Sort<T>(List<T> list) where T:IComparable
{
while (!list.isSorted())
{
list.Shuffle();
}
}
pr... |
Transform the following BBC_Basic implementation into C++, maintaining the same output and logic. | DIM test(9)
test() = 4, 65, 2, 31, 0, 99, 2, 83, 782, 1
shuffles% = 0
WHILE NOT FNsorted(test())
shuffles% += 1
PROCshuffle(test())
ENDWHILE
PRINT ;shuffles% " shuffles required to sort "; DIM(test(),1)+1 " items."
END
DEF PROCshuffle(d())
... | #include <algorithm>
#include <iostream>
#include <iterator>
#include <random>
template <typename RandomAccessIterator, typename Predicate>
void bogo_sort(RandomAccessIterator begin, RandomAccessIterator end,
Predicate p) {
std::random_device rd;
std::mt19937 generator(rd());
while (!std::is_sorte... |
Can you help me rewrite this code in Java instead of BBC_Basic, keeping it the same logically? | DIM test(9)
test() = 4, 65, 2, 31, 0, 99, 2, 83, 782, 1
shuffles% = 0
WHILE NOT FNsorted(test())
shuffles% += 1
PROCshuffle(test())
ENDWHILE
PRINT ;shuffles% " shuffles required to sort "; DIM(test(),1)+1 " items."
END
DEF PROCshuffle(d())
... | public class BogoSort
{
public static void main(String[] args)
{
int[] arr={4,5,6,0,7,8,9,1,2,3};
BogoSort now=new BogoSort();
System.out.print("Unsorted: ");
now.display1D(arr);
now.bogo(arr);
System.out.print("Sorted: ");
now.display1D(arr);
}
void bogo(int[] arr)
{
int shuffle=1;... |
Produce a language-to-language conversion: from BBC_Basic to Python, same semantics. | DIM test(9)
test() = 4, 65, 2, 31, 0, 99, 2, 83, 782, 1
shuffles% = 0
WHILE NOT FNsorted(test())
shuffles% += 1
PROCshuffle(test())
ENDWHILE
PRINT ;shuffles% " shuffles required to sort "; DIM(test(),1)+1 " items."
END
DEF PROCshuffle(d())
... | import random
def bogosort(l):
while not in_order(l):
random.shuffle(l)
return l
def in_order(l):
if not l:
return True
last = l[0]
for x in l[1:]:
if x < last:
return False
last = x
return True
|
Port the following code from BBC_Basic to VB with equivalent syntax and logic. | DIM test(9)
test() = 4, 65, 2, 31, 0, 99, 2, 83, 782, 1
shuffles% = 0
WHILE NOT FNsorted(test())
shuffles% += 1
PROCshuffle(test())
ENDWHILE
PRINT ;shuffles% " shuffles required to sort "; DIM(test(),1)+1 " items."
END
DEF PROCshuffle(d())
... | Private Function Knuth(a As Variant) As Variant
Dim t As Variant, i As Integer
If Not IsMissing(a) Then
For i = UBound(a) To LBound(a) + 1 Step -1
j = Int((UBound(a) - LBound(a) + 1) * Rnd + LBound(a))
t = a(i)
a(i) = a(j)
a(j) = t
Next i
End I... |
Port the following code from BBC_Basic to Go with equivalent syntax and logic. | DIM test(9)
test() = 4, 65, 2, 31, 0, 99, 2, 83, 782, 1
shuffles% = 0
WHILE NOT FNsorted(test())
shuffles% += 1
PROCshuffle(test())
ENDWHILE
PRINT ;shuffles% " shuffles required to sort "; DIM(test(),1)+1 " items."
END
DEF PROCshuffle(d())
... | package main
import (
"fmt"
"math/rand"
"sort"
"time"
)
func main() {
list := []int{31, 41, 59, 26, 53, 58, 97, 93, 23, 84}
rand.Seed(time.Now().UnixNano())
fmt.Println("unsorted:", list)
temp := make([]int, len(list))
copy(temp, list)
for !sort.IntsAreSorted(temp) {
fo... |
Generate a C translation of this Clojure snippet without changing its computational steps. | (defn in-order? [order xs]
(or (empty? xs)
(apply order xs)))
(defn bogosort [order xs]
(if (in-order? order xs) xs
(recur order (shuffle xs))))
(println (bogosort < [7 5 12 1 4 2 23 18]))
| #include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
bool is_sorted(int *a, int n)
{
while ( --n >= 1 ) {
if ( a[n] < a[n-1] ) return false;
}
return true;
}
void shuffle(int *a, int n)
{
int i, t, r;
for(i=0; i < n; i++) {
t = a[i];
r = rand() % n;
a[i] = a[r];
a[r] = t;
}
}
v... |
Port the following code from Clojure to C# with equivalent syntax and logic. | (defn in-order? [order xs]
(or (empty? xs)
(apply order xs)))
(defn bogosort [order xs]
(if (in-order? order xs) xs
(recur order (shuffle xs))))
(println (bogosort < [7 5 12 1 4 2 23 18]))
| using System;
using System.Collections.Generic;
namespace RosettaCode.BogoSort
{
public static class BogoSorter
{
public static void Sort<T>(List<T> list) where T:IComparable
{
while (!list.isSorted())
{
list.Shuffle();
}
}
pr... |
Port the provided Clojure code into C++ while preserving the original functionality. | (defn in-order? [order xs]
(or (empty? xs)
(apply order xs)))
(defn bogosort [order xs]
(if (in-order? order xs) xs
(recur order (shuffle xs))))
(println (bogosort < [7 5 12 1 4 2 23 18]))
| #include <algorithm>
#include <iostream>
#include <iterator>
#include <random>
template <typename RandomAccessIterator, typename Predicate>
void bogo_sort(RandomAccessIterator begin, RandomAccessIterator end,
Predicate p) {
std::random_device rd;
std::mt19937 generator(rd());
while (!std::is_sorte... |
Can you help me rewrite this code in Java instead of Clojure, keeping it the same logically? | (defn in-order? [order xs]
(or (empty? xs)
(apply order xs)))
(defn bogosort [order xs]
(if (in-order? order xs) xs
(recur order (shuffle xs))))
(println (bogosort < [7 5 12 1 4 2 23 18]))
| public class BogoSort
{
public static void main(String[] args)
{
int[] arr={4,5,6,0,7,8,9,1,2,3};
BogoSort now=new BogoSort();
System.out.print("Unsorted: ");
now.display1D(arr);
now.bogo(arr);
System.out.print("Sorted: ");
now.display1D(arr);
}
void bogo(int[] arr)
{
int shuffle=1;... |
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