Instruction
stringlengths
45
106
input_code
stringlengths
1
13.7k
output_code
stringlengths
1
13.7k
Convert this Scala block to Java, preserving its control flow and logic.
data class Point(var x: Int, var y: Int) fun main(args: Array<String>) { val p = Point(1, 2) println(p) p.x = 3 p.y = 4 println(p) }
public class Point { public int x, y; public Point() { this(0); } public Point(int x0) { this(x0,0); } public Point(int x0, int y0) { x = x0; y = y0; } public static void main(String args[]) { Point point = new Point(1,2); System.out.println("x = " + point.x ); System.out.println("y = " + point...
Keep all operations the same but rewrite the snippet in Python.
data class Point(var x: Int, var y: Int) fun main(args: Array<String>) { val p = Point(1, 2) println(p) p.x = 3 p.y = 4 println(p) }
X, Y = 0, 1 p = (3, 4) p = [3, 4] print p[X]
Rewrite this program in VB while keeping its functionality equivalent to the Scala version.
data class Point(var x: Int, var y: Int) fun main(args: Array<String>) { val p = Point(1, 2) println(p) p.x = 3 p.y = 4 println(p) }
Type point x As Integer y As Integer End Type
Preserve the algorithm and functionality while converting the code from Scala to Go.
data class Point(var x: Int, var y: Int) fun main(args: Array<String>) { val p = Point(1, 2) println(p) p.x = 3 p.y = 4 println(p) }
type point struct { x, y float64 }
Transform the following Swift implementation into C, maintaining the same output and logic.
struct Point { var x:Int var y:Int } typealias PointTuple = (Int, Int) class PointClass { var x:Int! var y:Int! init(x:Int, y:Int) { self.x = x self.y = y } }
typedef struct Point { int x; int y; } Point;
Change the programming language of this snippet from Swift to C# without modifying what it does.
struct Point { var x:Int var y:Int } typealias PointTuple = (Int, Int) class PointClass { var x:Int! var y:Int! init(x:Int, y:Int) { self.x = x self.y = y } }
struct Point { public int x, y; public Point(int x, int y) { this.x = x; this.y = y; } }
Can you help me rewrite this code in C++ instead of Swift, keeping it the same logically?
struct Point { var x:Int var y:Int } typealias PointTuple = (Int, Int) class PointClass { var x:Int! var y:Int! init(x:Int, y:Int) { self.x = x self.y = y } }
struct Point { int x; int y; };
Convert the following code from Swift to Java, ensuring the logic remains intact.
struct Point { var x:Int var y:Int } typealias PointTuple = (Int, Int) class PointClass { var x:Int! var y:Int! init(x:Int, y:Int) { self.x = x self.y = y } }
public class Point { public int x, y; public Point() { this(0); } public Point(int x0) { this(x0,0); } public Point(int x0, int y0) { x = x0; y = y0; } public static void main(String args[]) { Point point = new Point(1,2); System.out.println("x = " + point.x ); System.out.println("y = " + point...
Produce a language-to-language conversion: from Swift to Python, same semantics.
struct Point { var x:Int var y:Int } typealias PointTuple = (Int, Int) class PointClass { var x:Int! var y:Int! init(x:Int, y:Int) { self.x = x self.y = y } }
X, Y = 0, 1 p = (3, 4) p = [3, 4] print p[X]
Write the same code in VB as shown below in Swift.
struct Point { var x:Int var y:Int } typealias PointTuple = (Int, Int) class PointClass { var x:Int! var y:Int! init(x:Int, y:Int) { self.x = x self.y = y } }
Type point x As Integer y As Integer End Type
Produce a language-to-language conversion: from Swift to Go, same semantics.
struct Point { var x:Int var y:Int } typealias PointTuple = (Int, Int) class PointClass { var x:Int! var y:Int! init(x:Int, y:Int) { self.x = x self.y = y } }
type point struct { x, y float64 }
Port the following code from Tcl to C with equivalent syntax and logic.
array set point {x 4 y 5} set point(y) 7 puts "Point is {$point(x),$point(y)}"
typedef struct Point { int x; int y; } Point;
Translate this program into C# but keep the logic exactly as in Tcl.
array set point {x 4 y 5} set point(y) 7 puts "Point is {$point(x),$point(y)}"
struct Point { public int x, y; public Point(int x, int y) { this.x = x; this.y = y; } }
Convert this Tcl block to C++, preserving its control flow and logic.
array set point {x 4 y 5} set point(y) 7 puts "Point is {$point(x),$point(y)}"
struct Point { int x; int y; };
Write a version of this Tcl function in Java with identical behavior.
array set point {x 4 y 5} set point(y) 7 puts "Point is {$point(x),$point(y)}"
public class Point { public int x, y; public Point() { this(0); } public Point(int x0) { this(x0,0); } public Point(int x0, int y0) { x = x0; y = y0; } public static void main(String args[]) { Point point = new Point(1,2); System.out.println("x = " + point.x ); System.out.println("y = " + point...
Ensure the translated Python code behaves exactly like the original Tcl snippet.
array set point {x 4 y 5} set point(y) 7 puts "Point is {$point(x),$point(y)}"
X, Y = 0, 1 p = (3, 4) p = [3, 4] print p[X]
Keep all operations the same but rewrite the snippet in VB.
array set point {x 4 y 5} set point(y) 7 puts "Point is {$point(x),$point(y)}"
Type point x As Integer y As Integer End Type
Port the following code from Tcl to Go with equivalent syntax and logic.
array set point {x 4 y 5} set point(y) 7 puts "Point is {$point(x),$point(y)}"
type point struct { x, y float64 }
Keep all operations the same but rewrite the snippet in PHP.
struct Point<T> { x: T, y: T, } fn main() { let p = Point { x: 1.0, y: 2.5 }; println!("{}, {}", p.x, p.y); }
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Transform the following Ada implementation into PHP, maintaining the same output and logic.
type Point is tagged record X : Integer := 0; Y : Integer := 0; end record;
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Maintain the same structure and functionality when rewriting this code in PHP.
point := Object() point.x := 1 point.y := 0
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Write the same code in PHP as shown below in AWK.
BEGIN { p["x"]=10 p["y"]=42 z = "ZZ" p[ z ]=999 p[ 4 ]=5 for (i in p) print( i, ":", p[i] ) }
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Port the following code from BBC_Basic to PHP with equivalent syntax and logic.
DIM Point{x%, y%}
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Translate the given Clojure code snippet into PHP without altering its behavior.
(defrecord Point [x y])
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Transform the following Common_Lisp implementation into PHP, maintaining the same output and logic.
(defstructure point (x (:assert (rationalp x))) (y (:assert (rationalp y)))) (assign p1 (make-point :x 1 :y 2)) (point-x (@ p1)) (assign p1 (update-point (@ p1) :x 3)) (point-x (@ p1)) (point-p (@ p1))
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Maintain the same structure and functionality when rewriting this code in PHP.
void main() { static struct Point { int x, y; } auto p1 = Point(10, 20); static struct Pair(T) { T x, y; } auto p2 = Pair!int(3, 5); auto p3 = Pair!double(3, 5); static class PointClass { int x, y; this(int x_, int y...
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Ensure the translated PHP code behaves exactly like the original Delphi snippet.
TPoint = record X: Longint; Y: Longint; end;
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Keep all operations the same but rewrite the snippet in PHP.
iex(1)> defmodule Point do ...(1)> defstruct x: 0, y: 0 ...(1)> end {:module, Point, <<70, 79, 82, ...>>, %Point{x: 0, y: 0}} iex(2)> origin = %Point{} %Point{x: 0, y: 0} iex(3)> pa = %Point{x: 10, y: 20} %Point{x: 10, y: 20} iex(4)> pa.x 10 iex(5)> %Point{pa | y: 30} %Point{x: 10, y: 30} iex(6)> %Point{x: px, y: py}...
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Change the programming language of this snippet from Erlang to PHP without modifying what it does.
-module(records_test). -compile(export_all). -record(point,{x,y}). test() -> P1 = #point{x=1.0,y=2.0}, io:fwrite("X: ~f, Y: ~f~n",[P1#point.x,P1#point.y]), P2 = P1#point{x=3.0}, io:fwrite("X: ~f, Y: ~f~n",[P2#point.x,P2#point.y]).
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Preserve the algorithm and functionality while converting the code from F# to PHP.
type Point = { x : int; y : int } let points = [ {x = 1; y = 1}; {x = 5; y = 5} ] Seq.iter (fun p -> printfn "%d,%d" p.x p.y) points
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Can you help me rewrite this code in PHP instead of Factor, keeping it the same logically?
TUPLE: point x y ;
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Convert the following code from Forth to PHP, ensuring the logic remains intact.
: pt>x ; : pt>y CELL+ ; : .pt dup pt>x @ . pt>y @ . ; create point 6 , 0 , 7 point pt>y ! .pt
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Port the following code from Fortran to PHP with equivalent syntax and logic.
program typedemo type rational integer :: numerator integer :: denominator end type rational type( rational ), parameter :: zero = rational( 0, 1 ) type( rational ), parameter :: one = rational( 1, 1 ) type( rational ), parameter :...
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Preserve the algorithm and functionality while converting the code from Groovy to PHP.
class Point { int x int y Point(int x = 0, int y = 0) { this.x = x; this.y = y } String toString() { "{x:${x}, y:${y}}" } }
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Generate a PHP translation of this Haskell snippet without changing its computational steps.
p = (2,3)
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Write the same algorithm in PHP as shown in this Icon implementation.
record Point(x,y)
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Write the same algorithm in PHP as shown in this J implementation.
coclass'Point' create =: 3 : 0 'X Y' =: y ) cocurrent 'base' P =: 10 20 conew 'Point' X__P 10 Y__P 20
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Generate a PHP translation of this Julia snippet without changing its computational steps.
struct Point{T<:Real} x::T y::T end
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Keep all operations the same but rewrite the snippet in PHP.
a = {x = 1; y = 2} b = {x = 3; y = 4} c = { x = a.x + b.x; y = a.y + b.y } print(a.x, a.y) print(c.x, c.y)
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Generate an equivalent PHP version of this Mathematica code.
In[1]:= a = point[2, 3] Out[1]= point[2, 3] In[2]:= a[[2]] Out[2]= 3 In[3]:= a[[2]] = 4; a Out[3]= point[2, 4]
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Produce a functionally identical PHP code for the snippet given in MATLAB.
point.x=3; point.y=4;
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Rewrite this program in PHP while keeping its functionality equivalent to the Nim version.
type Point = tuple[x, y: int] var p: Point = (12, 13) var p2: Point = (x: 100, y: 200)
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Generate an equivalent PHP version of this OCaml code.
type tree = Empty | Leaf of int | Node of tree * tree let t1 = Node (Leaf 1, Node (Leaf 2, Leaf 3))
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Preserve the algorithm and functionality while converting the code from Pascal to PHP.
type point = record x, y: integer; end;
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Generate a PHP translation of this Perl snippet without changing its computational steps.
my @point = (3, 8);
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Port the following code from PowerShell to PHP with equivalent syntax and logic.
class Point { [Int]$a [Int]$b Point() { $this.a = 0 $this.b = 0 } Point([Int]$a, [Int]$b) { $this.a = $a $this.b = $b } [Int]add() {return $this.a + $this.b} [Int]mul() {return $this.a * $this.b} } $p1 = [Point]::new() $p2 = [Point]::new(3,2) $p1.add() $p2.mul()
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Ensure the translated PHP code behaves exactly like the original R snippet.
mypoint <- list(x=3.4, y=6.7) mypoint$x list(a=1:10, b="abc", c=runif(10), d=list(e=1L, f=TRUE))
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Convert this Racket snippet to PHP and keep its semantics consistent.
#lang racket (struct point (x y))
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Change the following COBOL code into PHP without altering its purpose.
01 Point. 05 x pic 9(3). 05 y pic 9(3).
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Convert this REXX snippet to PHP and keep its semantics consistent.
options replace format comments java crossref symbols nobinary class RCompoundDataType method main(args = String[]) public static pp = Point(2, 4) say pp return class RCompoundDataType.Point -- inner class "Point" properties indirect -- have NetRexx create getters & setters x = Integer y = In...
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Change the following Ruby code into PHP without altering its purpose.
struct Point(T) getter x : T getter y : T def initialize(@x, @y) end end puts Point(Int32).new 13, 12
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Maintain the same structure and functionality when rewriting this code in PHP.
data class Point(var x: Int, var y: Int) fun main(args: Array<String>) { val p = Point(1, 2) println(p) p.x = 3 p.y = 4 println(p) }
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Please provide an equivalent version of this Swift code in PHP.
struct Point { var x:Int var y:Int } typealias PointTuple = (Int, Int) class PointClass { var x:Int! var y:Int! init(x:Int, y:Int) { self.x = x self.y = y } }
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Write the same code in PHP as shown below in Tcl.
array set point {x 4 y 5} set point(y) 7 puts "Point is {$point(x),$point(y)}"
# Using pack/unpack $point = pack("ii", 1, 2); $u = unpack("ix/iy", $point); echo $x; echo $y; list($x,$y) = unpack("ii", $point); echo $x; echo $y;
Write the same code in Rust as shown below in C.
typedef struct Point { int x; int y; } Point;
struct Point<T> { x: T, y: T, } fn main() { let p = Point { x: 1.0, y: 2.5 }; println!("{}, {}", p.x, p.y); }
Port the following code from C# to Rust with equivalent syntax and logic.
struct Point { public int x, y; public Point(int x, int y) { this.x = x; this.y = y; } }
struct Point<T> { x: T, y: T, } fn main() { let p = Point { x: 1.0, y: 2.5 }; println!("{}, {}", p.x, p.y); }
Write the same algorithm in Rust as shown in this Java implementation.
public class Point { public int x, y; public Point() { this(0); } public Point(int x0) { this(x0,0); } public Point(int x0, int y0) { x = x0; y = y0; } public static void main(String args[]) { Point point = new Point(1,2); System.out.println("x = " + point.x ); System.out.println("y = " + point...
struct Point<T> { x: T, y: T, } fn main() { let p = Point { x: 1.0, y: 2.5 }; println!("{}, {}", p.x, p.y); }
Keep all operations the same but rewrite the snippet in Python.
struct Point<T> { x: T, y: T, } fn main() { let p = Point { x: 1.0, y: 2.5 }; println!("{}, {}", p.x, p.y); }
X, Y = 0, 1 p = (3, 4) p = [3, 4] print p[X]
Change the programming language of this snippet from Rust to VB without modifying what it does.
struct Point<T> { x: T, y: T, } fn main() { let p = Point { x: 1.0, y: 2.5 }; println!("{}, {}", p.x, p.y); }
Type point x As Integer y As Integer End Type
Translate this program into Rust but keep the logic exactly as in C++.
struct Point { int x; int y; };
struct Point<T> { x: T, y: T, } fn main() { let p = Point { x: 1.0, y: 2.5 }; println!("{}, {}", p.x, p.y); }
Port the following code from Go to Rust with equivalent syntax and logic.
type point struct { x, y float64 }
struct Point<T> { x: T, y: T, } fn main() { let p = Point { x: 1.0, y: 2.5 }; println!("{}, {}", p.x, p.y); }
Change the following Ada code into C# without altering its purpose.
with Ada.Text_IO; use Ada.Text_IO; with Ada.Numerics.Discrete_Random; procedure Test_Bogosort is generic type Ordered is private; type List is array (Positive range <>) of Ordered; with function "<" (L, R : Ordered) return Boolean is <>; procedure Bogosort (Data : in out List); procedure B...
using System; using System.Collections.Generic; namespace RosettaCode.BogoSort { public static class BogoSorter { public static void Sort<T>(List<T> list) where T:IComparable { while (!list.isSorted()) { list.Shuffle(); } } pr...
Write a version of this Ada function in C with identical behavior.
with Ada.Text_IO; use Ada.Text_IO; with Ada.Numerics.Discrete_Random; procedure Test_Bogosort is generic type Ordered is private; type List is array (Positive range <>) of Ordered; with function "<" (L, R : Ordered) return Boolean is <>; procedure Bogosort (Data : in out List); procedure B...
#include <stdio.h> #include <stdlib.h> #include <stdbool.h> bool is_sorted(int *a, int n) { while ( --n >= 1 ) { if ( a[n] < a[n-1] ) return false; } return true; } void shuffle(int *a, int n) { int i, t, r; for(i=0; i < n; i++) { t = a[i]; r = rand() % n; a[i] = a[r]; a[r] = t; } } v...
Ensure the translated C++ code behaves exactly like the original Ada snippet.
with Ada.Text_IO; use Ada.Text_IO; with Ada.Numerics.Discrete_Random; procedure Test_Bogosort is generic type Ordered is private; type List is array (Positive range <>) of Ordered; with function "<" (L, R : Ordered) return Boolean is <>; procedure Bogosort (Data : in out List); procedure B...
#include <algorithm> #include <iostream> #include <iterator> #include <random> template <typename RandomAccessIterator, typename Predicate> void bogo_sort(RandomAccessIterator begin, RandomAccessIterator end, Predicate p) { std::random_device rd; std::mt19937 generator(rd()); while (!std::is_sorte...
Keep all operations the same but rewrite the snippet in Go.
with Ada.Text_IO; use Ada.Text_IO; with Ada.Numerics.Discrete_Random; procedure Test_Bogosort is generic type Ordered is private; type List is array (Positive range <>) of Ordered; with function "<" (L, R : Ordered) return Boolean is <>; procedure Bogosort (Data : in out List); procedure B...
package main import ( "fmt" "math/rand" "sort" "time" ) func main() { list := []int{31, 41, 59, 26, 53, 58, 97, 93, 23, 84} rand.Seed(time.Now().UnixNano()) fmt.Println("unsorted:", list) temp := make([]int, len(list)) copy(temp, list) for !sort.IntsAreSorted(temp) { fo...
Keep all operations the same but rewrite the snippet in Java.
with Ada.Text_IO; use Ada.Text_IO; with Ada.Numerics.Discrete_Random; procedure Test_Bogosort is generic type Ordered is private; type List is array (Positive range <>) of Ordered; with function "<" (L, R : Ordered) return Boolean is <>; procedure Bogosort (Data : in out List); procedure B...
public class BogoSort { public static void main(String[] args) { int[] arr={4,5,6,0,7,8,9,1,2,3}; BogoSort now=new BogoSort(); System.out.print("Unsorted: "); now.display1D(arr); now.bogo(arr); System.out.print("Sorted: "); now.display1D(arr); } void bogo(int[] arr) { int shuffle=1;...
Write the same code in Python as shown below in Ada.
with Ada.Text_IO; use Ada.Text_IO; with Ada.Numerics.Discrete_Random; procedure Test_Bogosort is generic type Ordered is private; type List is array (Positive range <>) of Ordered; with function "<" (L, R : Ordered) return Boolean is <>; procedure Bogosort (Data : in out List); procedure B...
import random def bogosort(l): while not in_order(l): random.shuffle(l) return l def in_order(l): if not l: return True last = l[0] for x in l[1:]: if x < last: return False last = x return True
Maintain the same structure and functionality when rewriting this code in VB.
with Ada.Text_IO; use Ada.Text_IO; with Ada.Numerics.Discrete_Random; procedure Test_Bogosort is generic type Ordered is private; type List is array (Positive range <>) of Ordered; with function "<" (L, R : Ordered) return Boolean is <>; procedure Bogosort (Data : in out List); procedure B...
Private Function Knuth(a As Variant) As Variant Dim t As Variant, i As Integer If Not IsMissing(a) Then For i = UBound(a) To LBound(a) + 1 Step -1 j = Int((UBound(a) - LBound(a) + 1) * Rnd + LBound(a)) t = a(i) a(i) = a(j) a(j) = t Next i End I...
Translate this program into C but keep the logic exactly as in Arturo.
bogoSort: function [items][ a: new items while [not? sorted? a]-> shuffle 'a return a ] print bogoSort [3 1 2 8 5 7 9 4 6]
#include <stdio.h> #include <stdlib.h> #include <stdbool.h> bool is_sorted(int *a, int n) { while ( --n >= 1 ) { if ( a[n] < a[n-1] ) return false; } return true; } void shuffle(int *a, int n) { int i, t, r; for(i=0; i < n; i++) { t = a[i]; r = rand() % n; a[i] = a[r]; a[r] = t; } } v...
Can you help me rewrite this code in C# instead of Arturo, keeping it the same logically?
bogoSort: function [items][ a: new items while [not? sorted? a]-> shuffle 'a return a ] print bogoSort [3 1 2 8 5 7 9 4 6]
using System; using System.Collections.Generic; namespace RosettaCode.BogoSort { public static class BogoSorter { public static void Sort<T>(List<T> list) where T:IComparable { while (!list.isSorted()) { list.Shuffle(); } } pr...
Port the following code from Arturo to C++ with equivalent syntax and logic.
bogoSort: function [items][ a: new items while [not? sorted? a]-> shuffle 'a return a ] print bogoSort [3 1 2 8 5 7 9 4 6]
#include <algorithm> #include <iostream> #include <iterator> #include <random> template <typename RandomAccessIterator, typename Predicate> void bogo_sort(RandomAccessIterator begin, RandomAccessIterator end, Predicate p) { std::random_device rd; std::mt19937 generator(rd()); while (!std::is_sorte...
Port the following code from Arturo to Java with equivalent syntax and logic.
bogoSort: function [items][ a: new items while [not? sorted? a]-> shuffle 'a return a ] print bogoSort [3 1 2 8 5 7 9 4 6]
public class BogoSort { public static void main(String[] args) { int[] arr={4,5,6,0,7,8,9,1,2,3}; BogoSort now=new BogoSort(); System.out.print("Unsorted: "); now.display1D(arr); now.bogo(arr); System.out.print("Sorted: "); now.display1D(arr); } void bogo(int[] arr) { int shuffle=1;...
Ensure the translated Python code behaves exactly like the original Arturo snippet.
bogoSort: function [items][ a: new items while [not? sorted? a]-> shuffle 'a return a ] print bogoSort [3 1 2 8 5 7 9 4 6]
import random def bogosort(l): while not in_order(l): random.shuffle(l) return l def in_order(l): if not l: return True last = l[0] for x in l[1:]: if x < last: return False last = x return True
Transform the following Arturo implementation into VB, maintaining the same output and logic.
bogoSort: function [items][ a: new items while [not? sorted? a]-> shuffle 'a return a ] print bogoSort [3 1 2 8 5 7 9 4 6]
Private Function Knuth(a As Variant) As Variant Dim t As Variant, i As Integer If Not IsMissing(a) Then For i = UBound(a) To LBound(a) + 1 Step -1 j = Int((UBound(a) - LBound(a) + 1) * Rnd + LBound(a)) t = a(i) a(i) = a(j) a(j) = t Next i End I...
Translate the given Arturo code snippet into Go without altering its behavior.
bogoSort: function [items][ a: new items while [not? sorted? a]-> shuffle 'a return a ] print bogoSort [3 1 2 8 5 7 9 4 6]
package main import ( "fmt" "math/rand" "sort" "time" ) func main() { list := []int{31, 41, 59, 26, 53, 58, 97, 93, 23, 84} rand.Seed(time.Now().UnixNano()) fmt.Println("unsorted:", list) temp := make([]int, len(list)) copy(temp, list) for !sort.IntsAreSorted(temp) { fo...
Produce a language-to-language conversion: from AutoHotKey to C, same semantics.
MsgBox % Bogosort("987654") MsgBox % Bogosort("319208") MsgBox % Bogosort("fedcba") MsgBox % Bogosort("gikhjl") Bogosort(sequence) { While !Sorted(sequence) sequence := Shuffle(sequence) Return sequence } Sorted(sequence) { Loop, Parse, sequence { current := A_LoopField rest := SubStr(sequence, A_...
#include <stdio.h> #include <stdlib.h> #include <stdbool.h> bool is_sorted(int *a, int n) { while ( --n >= 1 ) { if ( a[n] < a[n-1] ) return false; } return true; } void shuffle(int *a, int n) { int i, t, r; for(i=0; i < n; i++) { t = a[i]; r = rand() % n; a[i] = a[r]; a[r] = t; } } v...
Ensure the translated C# code behaves exactly like the original AutoHotKey snippet.
MsgBox % Bogosort("987654") MsgBox % Bogosort("319208") MsgBox % Bogosort("fedcba") MsgBox % Bogosort("gikhjl") Bogosort(sequence) { While !Sorted(sequence) sequence := Shuffle(sequence) Return sequence } Sorted(sequence) { Loop, Parse, sequence { current := A_LoopField rest := SubStr(sequence, A_...
using System; using System.Collections.Generic; namespace RosettaCode.BogoSort { public static class BogoSorter { public static void Sort<T>(List<T> list) where T:IComparable { while (!list.isSorted()) { list.Shuffle(); } } pr...
Rewrite this program in C++ while keeping its functionality equivalent to the AutoHotKey version.
MsgBox % Bogosort("987654") MsgBox % Bogosort("319208") MsgBox % Bogosort("fedcba") MsgBox % Bogosort("gikhjl") Bogosort(sequence) { While !Sorted(sequence) sequence := Shuffle(sequence) Return sequence } Sorted(sequence) { Loop, Parse, sequence { current := A_LoopField rest := SubStr(sequence, A_...
#include <algorithm> #include <iostream> #include <iterator> #include <random> template <typename RandomAccessIterator, typename Predicate> void bogo_sort(RandomAccessIterator begin, RandomAccessIterator end, Predicate p) { std::random_device rd; std::mt19937 generator(rd()); while (!std::is_sorte...
Ensure the translated Java code behaves exactly like the original AutoHotKey snippet.
MsgBox % Bogosort("987654") MsgBox % Bogosort("319208") MsgBox % Bogosort("fedcba") MsgBox % Bogosort("gikhjl") Bogosort(sequence) { While !Sorted(sequence) sequence := Shuffle(sequence) Return sequence } Sorted(sequence) { Loop, Parse, sequence { current := A_LoopField rest := SubStr(sequence, A_...
public class BogoSort { public static void main(String[] args) { int[] arr={4,5,6,0,7,8,9,1,2,3}; BogoSort now=new BogoSort(); System.out.print("Unsorted: "); now.display1D(arr); now.bogo(arr); System.out.print("Sorted: "); now.display1D(arr); } void bogo(int[] arr) { int shuffle=1;...
Port the provided AutoHotKey code into Python while preserving the original functionality.
MsgBox % Bogosort("987654") MsgBox % Bogosort("319208") MsgBox % Bogosort("fedcba") MsgBox % Bogosort("gikhjl") Bogosort(sequence) { While !Sorted(sequence) sequence := Shuffle(sequence) Return sequence } Sorted(sequence) { Loop, Parse, sequence { current := A_LoopField rest := SubStr(sequence, A_...
import random def bogosort(l): while not in_order(l): random.shuffle(l) return l def in_order(l): if not l: return True last = l[0] for x in l[1:]: if x < last: return False last = x return True
Convert this AutoHotKey block to VB, preserving its control flow and logic.
MsgBox % Bogosort("987654") MsgBox % Bogosort("319208") MsgBox % Bogosort("fedcba") MsgBox % Bogosort("gikhjl") Bogosort(sequence) { While !Sorted(sequence) sequence := Shuffle(sequence) Return sequence } Sorted(sequence) { Loop, Parse, sequence { current := A_LoopField rest := SubStr(sequence, A_...
Private Function Knuth(a As Variant) As Variant Dim t As Variant, i As Integer If Not IsMissing(a) Then For i = UBound(a) To LBound(a) + 1 Step -1 j = Int((UBound(a) - LBound(a) + 1) * Rnd + LBound(a)) t = a(i) a(i) = a(j) a(j) = t Next i End I...
Write a version of this AutoHotKey function in Go with identical behavior.
MsgBox % Bogosort("987654") MsgBox % Bogosort("319208") MsgBox % Bogosort("fedcba") MsgBox % Bogosort("gikhjl") Bogosort(sequence) { While !Sorted(sequence) sequence := Shuffle(sequence) Return sequence } Sorted(sequence) { Loop, Parse, sequence { current := A_LoopField rest := SubStr(sequence, A_...
package main import ( "fmt" "math/rand" "sort" "time" ) func main() { list := []int{31, 41, 59, 26, 53, 58, 97, 93, 23, 84} rand.Seed(time.Now().UnixNano()) fmt.Println("unsorted:", list) temp := make([]int, len(list)) copy(temp, list) for !sort.IntsAreSorted(temp) { fo...
Produce a language-to-language conversion: from AWK to C, same semantics.
function randint(n) { return int(n * rand()) } function sorted(sa, sn) { for(si=1; si < sn; si++) { if ( sa[si] > sa[si+1] ) return 0; } return 1 } { line[NR] = $0 } END { while ( sorted(line, NR) == 0 ) { for(i=1; i <= NR; i++) { r = randint(NR) + 1 t = line[i] line[i] = line[r...
#include <stdio.h> #include <stdlib.h> #include <stdbool.h> bool is_sorted(int *a, int n) { while ( --n >= 1 ) { if ( a[n] < a[n-1] ) return false; } return true; } void shuffle(int *a, int n) { int i, t, r; for(i=0; i < n; i++) { t = a[i]; r = rand() % n; a[i] = a[r]; a[r] = t; } } v...
Write the same code in C# as shown below in AWK.
function randint(n) { return int(n * rand()) } function sorted(sa, sn) { for(si=1; si < sn; si++) { if ( sa[si] > sa[si+1] ) return 0; } return 1 } { line[NR] = $0 } END { while ( sorted(line, NR) == 0 ) { for(i=1; i <= NR; i++) { r = randint(NR) + 1 t = line[i] line[i] = line[r...
using System; using System.Collections.Generic; namespace RosettaCode.BogoSort { public static class BogoSorter { public static void Sort<T>(List<T> list) where T:IComparable { while (!list.isSorted()) { list.Shuffle(); } } pr...
Maintain the same structure and functionality when rewriting this code in C++.
function randint(n) { return int(n * rand()) } function sorted(sa, sn) { for(si=1; si < sn; si++) { if ( sa[si] > sa[si+1] ) return 0; } return 1 } { line[NR] = $0 } END { while ( sorted(line, NR) == 0 ) { for(i=1; i <= NR; i++) { r = randint(NR) + 1 t = line[i] line[i] = line[r...
#include <algorithm> #include <iostream> #include <iterator> #include <random> template <typename RandomAccessIterator, typename Predicate> void bogo_sort(RandomAccessIterator begin, RandomAccessIterator end, Predicate p) { std::random_device rd; std::mt19937 generator(rd()); while (!std::is_sorte...
Transform the following AWK implementation into Java, maintaining the same output and logic.
function randint(n) { return int(n * rand()) } function sorted(sa, sn) { for(si=1; si < sn; si++) { if ( sa[si] > sa[si+1] ) return 0; } return 1 } { line[NR] = $0 } END { while ( sorted(line, NR) == 0 ) { for(i=1; i <= NR; i++) { r = randint(NR) + 1 t = line[i] line[i] = line[r...
public class BogoSort { public static void main(String[] args) { int[] arr={4,5,6,0,7,8,9,1,2,3}; BogoSort now=new BogoSort(); System.out.print("Unsorted: "); now.display1D(arr); now.bogo(arr); System.out.print("Sorted: "); now.display1D(arr); } void bogo(int[] arr) { int shuffle=1;...
Produce a language-to-language conversion: from AWK to Python, same semantics.
function randint(n) { return int(n * rand()) } function sorted(sa, sn) { for(si=1; si < sn; si++) { if ( sa[si] > sa[si+1] ) return 0; } return 1 } { line[NR] = $0 } END { while ( sorted(line, NR) == 0 ) { for(i=1; i <= NR; i++) { r = randint(NR) + 1 t = line[i] line[i] = line[r...
import random def bogosort(l): while not in_order(l): random.shuffle(l) return l def in_order(l): if not l: return True last = l[0] for x in l[1:]: if x < last: return False last = x return True
Port the provided AWK code into VB while preserving the original functionality.
function randint(n) { return int(n * rand()) } function sorted(sa, sn) { for(si=1; si < sn; si++) { if ( sa[si] > sa[si+1] ) return 0; } return 1 } { line[NR] = $0 } END { while ( sorted(line, NR) == 0 ) { for(i=1; i <= NR; i++) { r = randint(NR) + 1 t = line[i] line[i] = line[r...
Private Function Knuth(a As Variant) As Variant Dim t As Variant, i As Integer If Not IsMissing(a) Then For i = UBound(a) To LBound(a) + 1 Step -1 j = Int((UBound(a) - LBound(a) + 1) * Rnd + LBound(a)) t = a(i) a(i) = a(j) a(j) = t Next i End I...
Please provide an equivalent version of this AWK code in Go.
function randint(n) { return int(n * rand()) } function sorted(sa, sn) { for(si=1; si < sn; si++) { if ( sa[si] > sa[si+1] ) return 0; } return 1 } { line[NR] = $0 } END { while ( sorted(line, NR) == 0 ) { for(i=1; i <= NR; i++) { r = randint(NR) + 1 t = line[i] line[i] = line[r...
package main import ( "fmt" "math/rand" "sort" "time" ) func main() { list := []int{31, 41, 59, 26, 53, 58, 97, 93, 23, 84} rand.Seed(time.Now().UnixNano()) fmt.Println("unsorted:", list) temp := make([]int, len(list)) copy(temp, list) for !sort.IntsAreSorted(temp) { fo...
Keep all operations the same but rewrite the snippet in C.
DIM test(9) test() = 4, 65, 2, 31, 0, 99, 2, 83, 782, 1 shuffles% = 0 WHILE NOT FNsorted(test()) shuffles% += 1 PROCshuffle(test()) ENDWHILE PRINT ;shuffles% " shuffles required to sort "; DIM(test(),1)+1 " items." END DEF PROCshuffle(d()) ...
#include <stdio.h> #include <stdlib.h> #include <stdbool.h> bool is_sorted(int *a, int n) { while ( --n >= 1 ) { if ( a[n] < a[n-1] ) return false; } return true; } void shuffle(int *a, int n) { int i, t, r; for(i=0; i < n; i++) { t = a[i]; r = rand() % n; a[i] = a[r]; a[r] = t; } } v...
Change the following BBC_Basic code into C# without altering its purpose.
DIM test(9) test() = 4, 65, 2, 31, 0, 99, 2, 83, 782, 1 shuffles% = 0 WHILE NOT FNsorted(test()) shuffles% += 1 PROCshuffle(test()) ENDWHILE PRINT ;shuffles% " shuffles required to sort "; DIM(test(),1)+1 " items." END DEF PROCshuffle(d()) ...
using System; using System.Collections.Generic; namespace RosettaCode.BogoSort { public static class BogoSorter { public static void Sort<T>(List<T> list) where T:IComparable { while (!list.isSorted()) { list.Shuffle(); } } pr...
Transform the following BBC_Basic implementation into C++, maintaining the same output and logic.
DIM test(9) test() = 4, 65, 2, 31, 0, 99, 2, 83, 782, 1 shuffles% = 0 WHILE NOT FNsorted(test()) shuffles% += 1 PROCshuffle(test()) ENDWHILE PRINT ;shuffles% " shuffles required to sort "; DIM(test(),1)+1 " items." END DEF PROCshuffle(d()) ...
#include <algorithm> #include <iostream> #include <iterator> #include <random> template <typename RandomAccessIterator, typename Predicate> void bogo_sort(RandomAccessIterator begin, RandomAccessIterator end, Predicate p) { std::random_device rd; std::mt19937 generator(rd()); while (!std::is_sorte...
Can you help me rewrite this code in Java instead of BBC_Basic, keeping it the same logically?
DIM test(9) test() = 4, 65, 2, 31, 0, 99, 2, 83, 782, 1 shuffles% = 0 WHILE NOT FNsorted(test()) shuffles% += 1 PROCshuffle(test()) ENDWHILE PRINT ;shuffles% " shuffles required to sort "; DIM(test(),1)+1 " items." END DEF PROCshuffle(d()) ...
public class BogoSort { public static void main(String[] args) { int[] arr={4,5,6,0,7,8,9,1,2,3}; BogoSort now=new BogoSort(); System.out.print("Unsorted: "); now.display1D(arr); now.bogo(arr); System.out.print("Sorted: "); now.display1D(arr); } void bogo(int[] arr) { int shuffle=1;...
Produce a language-to-language conversion: from BBC_Basic to Python, same semantics.
DIM test(9) test() = 4, 65, 2, 31, 0, 99, 2, 83, 782, 1 shuffles% = 0 WHILE NOT FNsorted(test()) shuffles% += 1 PROCshuffle(test()) ENDWHILE PRINT ;shuffles% " shuffles required to sort "; DIM(test(),1)+1 " items." END DEF PROCshuffle(d()) ...
import random def bogosort(l): while not in_order(l): random.shuffle(l) return l def in_order(l): if not l: return True last = l[0] for x in l[1:]: if x < last: return False last = x return True
Port the following code from BBC_Basic to VB with equivalent syntax and logic.
DIM test(9) test() = 4, 65, 2, 31, 0, 99, 2, 83, 782, 1 shuffles% = 0 WHILE NOT FNsorted(test()) shuffles% += 1 PROCshuffle(test()) ENDWHILE PRINT ;shuffles% " shuffles required to sort "; DIM(test(),1)+1 " items." END DEF PROCshuffle(d()) ...
Private Function Knuth(a As Variant) As Variant Dim t As Variant, i As Integer If Not IsMissing(a) Then For i = UBound(a) To LBound(a) + 1 Step -1 j = Int((UBound(a) - LBound(a) + 1) * Rnd + LBound(a)) t = a(i) a(i) = a(j) a(j) = t Next i End I...
Port the following code from BBC_Basic to Go with equivalent syntax and logic.
DIM test(9) test() = 4, 65, 2, 31, 0, 99, 2, 83, 782, 1 shuffles% = 0 WHILE NOT FNsorted(test()) shuffles% += 1 PROCshuffle(test()) ENDWHILE PRINT ;shuffles% " shuffles required to sort "; DIM(test(),1)+1 " items." END DEF PROCshuffle(d()) ...
package main import ( "fmt" "math/rand" "sort" "time" ) func main() { list := []int{31, 41, 59, 26, 53, 58, 97, 93, 23, 84} rand.Seed(time.Now().UnixNano()) fmt.Println("unsorted:", list) temp := make([]int, len(list)) copy(temp, list) for !sort.IntsAreSorted(temp) { fo...
Generate a C translation of this Clojure snippet without changing its computational steps.
(defn in-order? [order xs] (or (empty? xs) (apply order xs))) (defn bogosort [order xs] (if (in-order? order xs) xs (recur order (shuffle xs)))) (println (bogosort < [7 5 12 1 4 2 23 18]))
#include <stdio.h> #include <stdlib.h> #include <stdbool.h> bool is_sorted(int *a, int n) { while ( --n >= 1 ) { if ( a[n] < a[n-1] ) return false; } return true; } void shuffle(int *a, int n) { int i, t, r; for(i=0; i < n; i++) { t = a[i]; r = rand() % n; a[i] = a[r]; a[r] = t; } } v...
Port the following code from Clojure to C# with equivalent syntax and logic.
(defn in-order? [order xs] (or (empty? xs) (apply order xs))) (defn bogosort [order xs] (if (in-order? order xs) xs (recur order (shuffle xs)))) (println (bogosort < [7 5 12 1 4 2 23 18]))
using System; using System.Collections.Generic; namespace RosettaCode.BogoSort { public static class BogoSorter { public static void Sort<T>(List<T> list) where T:IComparable { while (!list.isSorted()) { list.Shuffle(); } } pr...
Port the provided Clojure code into C++ while preserving the original functionality.
(defn in-order? [order xs] (or (empty? xs) (apply order xs))) (defn bogosort [order xs] (if (in-order? order xs) xs (recur order (shuffle xs)))) (println (bogosort < [7 5 12 1 4 2 23 18]))
#include <algorithm> #include <iostream> #include <iterator> #include <random> template <typename RandomAccessIterator, typename Predicate> void bogo_sort(RandomAccessIterator begin, RandomAccessIterator end, Predicate p) { std::random_device rd; std::mt19937 generator(rd()); while (!std::is_sorte...
Can you help me rewrite this code in Java instead of Clojure, keeping it the same logically?
(defn in-order? [order xs] (or (empty? xs) (apply order xs))) (defn bogosort [order xs] (if (in-order? order xs) xs (recur order (shuffle xs)))) (println (bogosort < [7 5 12 1 4 2 23 18]))
public class BogoSort { public static void main(String[] args) { int[] arr={4,5,6,0,7,8,9,1,2,3}; BogoSort now=new BogoSort(); System.out.print("Unsorted: "); now.display1D(arr); now.bogo(arr); System.out.print("Sorted: "); now.display1D(arr); } void bogo(int[] arr) { int shuffle=1;...