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Preserve the algorithm and functionality while converting the code from C++ to Lua.
#include <iostream> #include <fstream> #if defined(_WIN32) || defined(WIN32) constexpr auto FILENAME = "tape.file"; #else constexpr auto FILENAME = "/dev/tape"; #endif int main() { std::filebuf fb; fb.open(FILENAME,std::ios::out); std::ostream os(&fb); os << "Hello World\n"; fb.close(); return...
require "lfs" local out if lfs.attributes('/dev/tape') then out = '/dev/tape' else out = 'tape.file' end file = io.open(out, 'w') file:write('Hello world') io.close(file)
Rewrite this program in Lua while keeping its functionality equivalent to the C++ version.
#include <iostream> #include <ostream> #include <set> #include <vector> template<typename T> std::ostream& operator<<(std::ostream& os, const std::vector<T>& v) { auto i = v.cbegin(); auto e = v.cend(); os << '['; if (i != e) { os << *i; i = std::next(i); } while (i != e) { ...
local a = {[0]=0} local used = {[0]=true} local used1000 = {[0]=true} local foundDup = false local n = 1 while n<=15 or not foundDup or #used1000<1001 do local nxt = a[n - 1] - n if nxt<1 or used[nxt] ~= nil then nxt = nxt + 2 * n end local alreadyUsed = used[nxt] ~= nil table.insert(a, nxt...
Translate this program into Lua but keep the logic exactly as in C++.
#include <iostream> #include <ostream> #include <set> #include <vector> template<typename T> std::ostream& operator<<(std::ostream& os, const std::vector<T>& v) { auto i = v.cbegin(); auto e = v.cend(); os << '['; if (i != e) { os << *i; i = std::next(i); } while (i != e) { ...
local a = {[0]=0} local used = {[0]=true} local used1000 = {[0]=true} local foundDup = false local n = 1 while n<=15 or not foundDup or #used1000<1001 do local nxt = a[n - 1] - n if nxt<1 or used[nxt] ~= nil then nxt = nxt + 2 * n end local alreadyUsed = used[nxt] ~= nil table.insert(a, nxt...
Rewrite this program in Lua while keeping its functionality equivalent to the C++ version.
#include <iostream> #include <functional> template <typename F> struct RecursiveFunc { std::function<F(RecursiveFunc)> o; }; template <typename A, typename B> std::function<B(A)> Y (std::function<std::function<B(A)>(std::function<B(A)>)> f) { RecursiveFunc<std::function<B(A)>> r = { std::function<std::function<B(...
Y = function (f) return function(...) return (function(x) return x(x) end)(function(x) return f(function(y) return x(x)(y) end) end)(...) end end
Produce a language-to-language conversion: from C++ to Lua, same semantics.
#include <algorithm> #include <iostream> #include <vector> using namespace std; bool InteractiveCompare(const string& s1, const string& s2) { if(s1 == s2) return false; static int count = 0; string response; cout << "(" << ++count << ") Is " << s1 << " < " << s2 << "? "; getline(cin, response); ...
colors = { "violet", "red", "green", "indigo", "blue", "yellow", "orange" } print("unsorted: " .. table.concat(colors," ")) known, notyn, nc, nq = {}, {n="y",y="n"}, 0, 0 table.sort(colors, function(a,b) nc = nc + 1 if not known[a] then known[a]={[a]="n"} end if not known[b] then known[b]={[b]="n"} end if not ...
Translate this program into Lua but keep the logic exactly as in C++.
#include <iostream> #include <vector> using std::cout; using std::vector; void distribute(int dist, vector<int> &List) { if (dist > List.size() ) List.resize(dist); for (int i=0; i < dist; i++) List[i]++; } vector<int> beadSort(int *myints, int n) { vector<int> list, list2, fifth ...
function show (msg, t) io.write(msg .. ":\t") for _, v in pairs(t) do io.write(v .. " ") end print() end function randList (length, lo, hi) local t = {} for i = 1, length do table.insert(t, math.random(lo, hi)) end return t end function tally (list) local tal = {} for k, v in pairs(...
Write the same code in Lua as shown below in C++.
#include <iostream> int main() { int Base = 10; const int N = 2; int c1 = 0; int c2 = 0; for (int k=1; k<pow((double)Base,N); k++){ c1++; if (k%(Base-1) == (k*k)%(Base-1)){ c2++; std::cout << k << " "; } } std::cout << "\nTrying " << c2 << " numbers instead of " << c1 << " numbers saves " << 100 ...
local N = 2 local base = 10 local c1 = 0 local c2 = 0 for k = 1, math.pow(base, N) - 1 do c1 = c1 + 1 if k % (base - 1) == (k * k) % (base - 1) then c2 = c2 + 1 io.write(k .. ' ') end end print() print(string.format("Trying %d numbers instead of %d numbers saves %f%%", c2, c1, 100.0 - 100....
Can you help me rewrite this code in Lua instead of C++, keeping it the same logically?
#include <iostream> int main() { int Base = 10; const int N = 2; int c1 = 0; int c2 = 0; for (int k=1; k<pow((double)Base,N); k++){ c1++; if (k%(Base-1) == (k*k)%(Base-1)){ c2++; std::cout << k << " "; } } std::cout << "\nTrying " << c2 << " numbers instead of " << c1 << " numbers saves " << 100 ...
local N = 2 local base = 10 local c1 = 0 local c2 = 0 for k = 1, math.pow(base, N) - 1 do c1 = c1 + 1 if k % (base - 1) == (k * k) % (base - 1) then c2 = c2 + 1 io.write(k .. ' ') end end print() print(string.format("Trying %d numbers instead of %d numbers saves %f%%", c2, c1, 100.0 - 100....
Convert this C++ snippet to Lua and keep its semantics consistent.
void runCode(string code) { int c_len = code.length(); unsigned accumulator=0; int bottles; for(int i=0;i<c_len;i++) { switch(code[i]) { case 'Q': cout << code << endl; break; case 'H': cout << "Hello, world!" <...
function runCode( code ) local acc, lc = 0 for i = 1, #code do lc = code:sub( i, i ):upper() if lc == "Q" then print( lc ) elseif lc == "H" then print( "Hello, World!" ) elseif lc == "+" then acc = acc + 1 elseif lc == "9" then for j = 99, 1, -1 do ...
Transform the following C++ implementation into Lua, maintaining the same output and logic.
void runCode(string code) { int c_len = code.length(); unsigned accumulator=0; int bottles; for(int i=0;i<c_len;i++) { switch(code[i]) { case 'Q': cout << code << endl; break; case 'H': cout << "Hello, world!" <...
function runCode( code ) local acc, lc = 0 for i = 1, #code do lc = code:sub( i, i ):upper() if lc == "Q" then print( lc ) elseif lc == "H" then print( "Hello, World!" ) elseif lc == "+" then acc = acc + 1 elseif lc == "9" then for j = 99, 1, -1 do ...
Produce a functionally identical Lua code for the snippet given in C++.
#include <iomanip> #include <iostream> unsigned int divisor_count(unsigned int n) { unsigned int total = 1; for (; (n & 1) == 0; n >>= 1) ++total; for (unsigned int p = 3; p * p <= n; p += 2) { unsigned int count = 1; for (; n % p == 0; n /= p) ++count; ...
function divisorCount(n) local total = 1 while (n & 1) == 0 do total = total + 1 n = math.floor(n / 2) end local p = 3 while p * p <= n do local count = 1 while n % p == 0 do count = count + 1 n = n / p end total = tot...
Write the same algorithm in Lua as shown in this C++ implementation.
#include <iomanip> #include <iostream> unsigned int divisor_count(unsigned int n) { unsigned int total = 1; for (; (n & 1) == 0; n >>= 1) ++total; for (unsigned int p = 3; p * p <= n; p += 2) { unsigned int count = 1; for (; n % p == 0; n /= p) ++count; ...
function divisorCount(n) local total = 1 while (n & 1) == 0 do total = total + 1 n = math.floor(n / 2) end local p = 3 while p * p <= n do local count = 1 while n % p == 0 do count = count + 1 n = n / p end total = tot...
Port the following code from C++ to Lua with equivalent syntax and logic.
#include <iomanip> #include <iostream> #include <vector> constexpr int MU_MAX = 1'000'000; std::vector<int> MU; int mobiusFunction(int n) { if (!MU.empty()) { return MU[n]; } MU.resize(MU_MAX + 1, 1); int root = sqrt(MU_MAX); for (int i = 2; i <= root; i++) { if (MU[i] == 1)...
function buildArray(size, value) local tbl = {} for i=1, size do table.insert(tbl, value) end return tbl end MU_MAX = 1000000 sqroot = math.sqrt(MU_MAX) mu = buildArray(MU_MAX, 1) for i=2, sqroot do if mu[i] == 1 then for j=i, MU_MAX, i do mu[j] = mu[j] * -i ...
Convert the following code from C++ to Lua, ensuring the logic remains intact.
#include <deque> #include <algorithm> #include <ostream> #include <iterator> namespace cards { class card { public: enum pip_type { two, three, four, five, six, seven, eight, nine, ten, jack, queen, king, ace, pip_count }; enum suite_type { hearts, spades, diamonds, clubs, suite_count }; ...
suits = {"Clubs", "Diamonds", "Hearts", "Spades"} faces = {2,3,4,5,6,7,8,9,10,"Jack","Queen","King","Ace"} stack = setmetatable({ __unm = function(z) local ret = {} for i = #z, 1, -1 do ret[#ret + 1] = table.remove(z,math.random(i)) end return setmetatable(ret, stack) end, __add = function(z, z2) for ...
Ensure the translated Lua code behaves exactly like the original C++ snippet.
#include <cassert> #include <iostream> #include <vector> class totient_calculator { public: explicit totient_calculator(int max) : totient_(max + 1) { for (int i = 1; i <= max; ++i) totient_[i] = i; for (int i = 2; i <= max; ++i) { if (totient_[i] < i) contin...
local function phi(n) assert(type(n) == 'number', 'n must be a number!') local result, i = n, 2 while i <= n do if n % i == 0 then while n % i == 0 do n = n // i end result = result - (result // i) end if i == 2 then i = 1 end i = i + 2 end if n > 1 then result = result - (res...
Write the same code in Lua as shown below in C++.
#include <cassert> #include <iostream> #include <vector> class totient_calculator { public: explicit totient_calculator(int max) : totient_(max + 1) { for (int i = 1; i <= max; ++i) totient_[i] = i; for (int i = 2; i <= max; ++i) { if (totient_[i] < i) contin...
local function phi(n) assert(type(n) == 'number', 'n must be a number!') local result, i = n, 2 while i <= n do if n % i == 0 then while n % i == 0 do n = n // i end result = result - (result // i) end if i == 2 then i = 1 end i = i + 2 end if n > 1 then result = result - (res...
Ensure the translated Lua code behaves exactly like the original C++ snippet.
#include <iostream> #include <map> #include <tuple> #include <vector> using namespace std; pair<int, int> twoSum(vector<int> numbers, int sum) { auto m = map<int, int>(); for (size_t i = 0; i < numbers.size(); ++i) { auto key = sum - numbers[i]; if (m.find(key) != m.end()) { return make_pair(m[key], i); ...
function twoSum (numbers, sum) local i, j, s = 1, #numbers while i < j do s = numbers[i] + numbers[j] if s == sum then return {i, j} elseif s < sum then i = i + 1 else j = j - 1 end end return {} end print(table.concat(twoSum({...
Preserve the algorithm and functionality while converting the code from C++ to Lua.
#include <iostream> #include <map> #include <tuple> #include <vector> using namespace std; pair<int, int> twoSum(vector<int> numbers, int sum) { auto m = map<int, int>(); for (size_t i = 0; i < numbers.size(); ++i) { auto key = sum - numbers[i]; if (m.find(key) != m.end()) { return make_pair(m[key], i); ...
function twoSum (numbers, sum) local i, j, s = 1, #numbers while i < j do s = numbers[i] + numbers[j] if s == sum then return {i, j} elseif s < sum then i = i + 1 else j = j - 1 end end return {} end print(table.concat(twoSum({...
Convert this C++ snippet to Lua and keep its semantics consistent.
#include <iostream> #include <cstdint> #include "prime_sieve.hpp" typedef uint32_t integer; int count_digits(integer n) { int digits = 0; for (; n > 0; ++digits) n /= 10; return digits; } integer change_digit(integer n, int index, int new_digit) { integer p = 1; integer changed = 0; ...
local function T(t) return setmetatable(t, {__index=table}) end table.filter = function(t,f) local s=T{} for _,v in ipairs(t) do if f(v) then s[#s+1]=v end end return s end table.firstn = function(t,n) local s=T{} n=n>#t and #t or n for i = 1,n do s[i]=t[i] end return s end local sieve, S = {}, 10000000 for i = 2,S ...
Can you help me rewrite this code in Lua instead of C++, keeping it the same logically?
#include <iomanip> #include <iostream> unsigned int divisor_count(unsigned int n) { unsigned int total = 1; for (; (n & 1) == 0; n >>= 1) ++total; for (unsigned int p = 3; p * p <= n; p += 2) { unsigned int count = 1; for (; n % p == 0; n /= p) ++count; ...
function divisor_count(n) local total = 1 while (n & 1) == 0 do total = total + 1 n = n >> 1 end local p = 3 while p * p <= n do local count = 1 while n % p == 0 do count = count + 1 n = math.floor(n / p) end total = ...
Write the same code in Lua as shown below in C++.
#include <cstdio> #include <vector> #include <bits/stdc++.h> using namespace std; int main() { vector<tuple<int, int>> w; int lst[4] = { 2, 3, 5, 7 }, sum; for (int x : lst) w.push_back({x, x}); while (w.size() > 0) { auto i = w[0]; w.erase(w.begin()); for (int x : lst) if ((sum = get<1>(i) + x) == 13) ...
function prime_digits_sum_13(n) local sum = 0 while n > 0 do local r = n % 10 if r ~= 2 and r ~= 3 and r ~= 5 and r ~= 7 then return false end n = math.floor(n / 10) sum = sum + r end return sum == 13 end local c = 0 for i=1,999999 do if prime_dig...
Convert this C++ snippet to Lua and keep its semantics consistent.
#include <cstdio> #include <vector> #include <bits/stdc++.h> using namespace std; int main() { vector<tuple<int, int>> w; int lst[4] = { 2, 3, 5, 7 }, sum; for (int x : lst) w.push_back({x, x}); while (w.size() > 0) { auto i = w[0]; w.erase(w.begin()); for (int x : lst) if ((sum = get<1>(i) + x) == 13) ...
function prime_digits_sum_13(n) local sum = 0 while n > 0 do local r = n % 10 if r ~= 2 and r ~= 3 and r ~= 5 and r ~= 7 then return false end n = math.floor(n / 10) sum = sum + r end return sum == 13 end local c = 0 for i=1,999999 do if prime_dig...
Write a version of this C++ function in Lua with identical behavior.
#include <array> #include <iostream> #include <list> #include <map> #include <vector> int main() { auto myNumbers = std::vector<std::string>{"one", "two", "three", "four"}; auto myColors = std::vector<std::string>{"red", "green", "blue"}; auto myArray = std::array<std::vector<std::string>, 2>{myNumber...
function _deepcopy(o, tables) if type(o) ~= 'table' then return o end if tables[o] ~= nil then return tables[o] end local new_o = {} tables[o] = new_o for k, v in next, o, nil do local new_k = _deepcopy(k, tables) local new_v = _deepcopy(v, tables) new_o[new_k] = new_v end ...
Produce a functionally identical Lua code for the snippet given in C++.
#include <array> #include <iostream> #include <list> #include <map> #include <vector> int main() { auto myNumbers = std::vector<std::string>{"one", "two", "three", "four"}; auto myColors = std::vector<std::string>{"red", "green", "blue"}; auto myArray = std::array<std::vector<std::string>, 2>{myNumber...
function _deepcopy(o, tables) if type(o) ~= 'table' then return o end if tables[o] ~= nil then return tables[o] end local new_o = {} tables[o] = new_o for k, v in next, o, nil do local new_k = _deepcopy(k, tables) local new_v = _deepcopy(v, tables) new_o[new_k] = new_v end ...
Write the same code in Lua as shown below in C++.
#include <cstdint> #include <algorithm> #include <iostream> #include <sstream> #include <gmpxx.h> typedef mpz_class integer; bool is_prime(const integer& n, int reps = 50) { return mpz_probab_prime_p(n.get_mpz_t(), reps); } std::string to_string(const integer& n) { std::ostringstream out; out << n; r...
local function isprime(n) if n < 2 then return false end if n % 2 == 0 then return n==2 end if n % 3 == 0 then return n==3 end for f = 5, math.sqrt(n), 6 do if n % f == 0 or n % (f+2) == 0 then return false end end return true end local function iscircularprime(p) local n = math.floor(math.log10(p))...
Convert this C++ block to Lua, preserving its control flow and logic.
#include <algorithm> template<typename ForwardIterator> void permutation_sort(ForwardIterator begin, ForwardIterator end) { while (std::next_permutation(begin, end)) { } }
function permute (list) local function perm (list, n) if n == 0 then coroutine.yield(list) end for i = 1, n do list[i], list[n] = list[n], list[i] perm(list, n - 1) list[i], list[n] = list[n], list[i] end end return coroutine.wrap(function() perm(list, #list) end) end function inO...
Can you help me rewrite this code in Lua instead of C++, keeping it the same logically?
#include <iostream> #include <math.h> unsigned long long root(unsigned long long base, unsigned int n) { if (base < 2) return base; if (n == 0) return 1; unsigned int n1 = n - 1; unsigned long long n2 = n; unsigned long long n3 = n1; unsigned long long c = 1; auto d = (n3 + base) / n2; auto e = (n3 * d + base...
function root(base, n) if base < 2 then return base end if n == 0 then return 1 end local n1 = n - 1 local n2 = n local n3 = n1 local c = 1 local d = math.floor((n3 + base) / n2) local e = math.floor((n3 * d + base / math.pow(d, n1)) / n2) while c ~= d and c ~= e do c = d ...
Transform the following C++ implementation into Lua, maintaining the same output and logic.
#include <iostream> #include <math.h> unsigned long long root(unsigned long long base, unsigned int n) { if (base < 2) return base; if (n == 0) return 1; unsigned int n1 = n - 1; unsigned long long n2 = n; unsigned long long n3 = n1; unsigned long long c = 1; auto d = (n3 + base) / n2; auto e = (n3 * d + base...
function root(base, n) if base < 2 then return base end if n == 0 then return 1 end local n1 = n - 1 local n2 = n local n3 = n1 local c = 1 local d = math.floor((n3 + base) / n2) local e = math.floor((n3 * d + base / math.pow(d, n1)) / n2) while c ~= d and c ~= e do c = d ...
Please provide an equivalent version of this C++ code in Lua.
int meaning_of_life();
#!/usr/bin/env lua function meaningoflife() return 42 end function main(arg) print("Main: The meaning of life is " .. meaningoflife()) end if type(package.loaded[(...)]) ~= "userdata" then main(arg) else module(..., package.seeall) end
Please provide an equivalent version of this C++ code in Lua.
int meaning_of_life();
#!/usr/bin/env lua function meaningoflife() return 42 end function main(arg) print("Main: The meaning of life is " .. meaningoflife()) end if type(package.loaded[(...)]) ~= "userdata" then main(arg) else module(..., package.seeall) end
Convert this C++ block to Lua, preserving its control flow and logic.
#include <iostream> bool is_prime(unsigned int n) { if (n < 2) return false; if (n % 2 == 0) return n == 2; if (n % 3 == 0) return n == 3; for (unsigned int p = 5; p * p <= n; p += 4) { if (n % p == 0) return false; p += 2; if (n % p == 0) ...
function isPrime(n) if n < 2 then return false end if n % 2 == 0 then return n == 2 end if n % 3 == 0 then return n == 3 end local p = 5 while p * p <= n do if n % p == 0 then return false end p = p + 2 if n % p == 0 th...
Port the following code from C++ to Lua with equivalent syntax and logic.
#include <iostream> bool is_prime(unsigned int n) { if (n < 2) return false; if (n % 2 == 0) return n == 2; if (n % 3 == 0) return n == 3; for (unsigned int p = 5; p * p <= n; p += 4) { if (n % p == 0) return false; p += 2; if (n % p == 0) ...
function isPrime(n) if n < 2 then return false end if n % 2 == 0 then return n == 2 end if n % 3 == 0 then return n == 3 end local p = 5 while p * p <= n do if n % p == 0 then return false end p = p + 2 if n % p == 0 th...
Rewrite the snippet below in Lua so it works the same as the original C++ code.
#include <windows.h> #include <iostream> #include <string> using namespace std; class lastSunday { public: lastSunday() { m[0] = "JANUARY: "; m[1] = "FEBRUARY: "; m[2] = "MARCH: "; m[3] = "APRIL: "; m[4] = "MAY: "; m[5] = "JUNE: "; m[6] = "JULY: "; m[7] = "AUGUST: ";...
function isLeapYear (y) return (y % 4 == 0 and y % 100 ~=0) or y % 400 == 0 end function dayOfWeek (y, m, d) local t = os.time({year = y, month = m, day = d}) return os.date("%A", t) end function lastWeekdays (wday, year) local monthLength, day = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31} if...
Write the same algorithm in Lua as shown in this C++ implementation.
#include <windows.h> #include <iostream> #include <string> using namespace std; class lastSunday { public: lastSunday() { m[0] = "JANUARY: "; m[1] = "FEBRUARY: "; m[2] = "MARCH: "; m[3] = "APRIL: "; m[4] = "MAY: "; m[5] = "JUNE: "; m[6] = "JULY: "; m[7] = "AUGUST: ";...
function isLeapYear (y) return (y % 4 == 0 and y % 100 ~=0) or y % 400 == 0 end function dayOfWeek (y, m, d) local t = os.time({year = y, month = m, day = d}) return os.date("%A", t) end function lastWeekdays (wday, year) local monthLength, day = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31} if...
Port the following code from C++ to Lua with equivalent syntax and logic.
#include <iostream> #include <vector> int turn(int base, int n) { int sum = 0; while (n != 0) { int rem = n % base; n = n / base; sum += rem; } return sum % base; } void fairshare(int base, int count) { printf("Base %2d:", base); for (int i = 0; i < count; i++) { ...
function turn(base, n) local sum = 0 while n ~= 0 do local re = n % base n = math.floor(n / base) sum = sum + re end return sum % base end function fairShare(base, count) io.write(string.format("Base %2d:", base)) for i=1,count do local t = turn(base, i - 1) ...
Produce a functionally identical Lua code for the snippet given in C++.
#include <functional> #include <iostream> #include <sstream> #include <vector> std::string to(int n, int b) { static auto BASE = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"; std::stringstream ss; while (n > 0) { auto rem = n % b; n = n / b; ss << BASE[rem]; } auto fwd = ss.str(...
function to(n, b) local BASE = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" if n == 0 then return "0" end local ss = "" while n > 0 do local idx = (n % b) + 1 n = math.floor(n / b) ss = ss .. BASE:sub(idx, idx) end return string.reverse(ss) end function isEstheti...
Change the following C++ code into Lua without altering its purpose.
#include <iostream> bool ispr(unsigned int n) { if ((n & 1) == 0 || n < 2) return n == 2; for (unsigned int j = 3; j * j <= n; j += 2) if (n % j == 0) return false; return true; } int main() { unsigned int c = 0, nc, pc = 9, i, a, b, l, ps[128]{ 1, 2, 3, 4, 5, 6, 7, 8, 9 }, nxt[128]; while (true...
local function is_prime(n) if n < 2 then return false end if n % 2 == 0 then return n==2 end if n % 3 == 0 then return n==3 end for f = 5, n^0.5, 6 do if n%f==0 or n%(f+2)==0 then return false end end return true end local function descending_primes() local digits, candidates, primes = {9,8,7,6,5,4,3...
Please provide an equivalent version of this C++ code in Lua.
#include <iostream> #include <vector> using namespace std; vector<int> UpTo(int n, int offset = 0) { vector<int> retval(n); for (int ii = 0; ii < n; ++ii) retval[ii] = ii + offset; return retval; } struct JohnsonTrotterState_ { vector<int> values_; vector<int> positions_; vector<bool> directions_; int sign...
_JT={} function JT(dim) local n={ values={}, positions={}, directions={}, sign=1 } setmetatable(n,{__index=_JT}) for i=1,dim do n.values[i]=i n.positions[i]=i n.directions[i]=-1 end return n end function _JT:largestMobile() for i=#self.values,1,-1 do local loc=self.positions[i]+self.directi...
Translate this program into Lua but keep the logic exactly as in C++.
#include <iostream> #include <vector> using Sequence = std::vector<int>; std::ostream& operator<<(std::ostream& os, const Sequence& v) { os << "[ "; for (const auto& e : v) { std::cout << e << ", "; } os << "]"; return os; } int next_in_cycle(const Sequence& s, size_t i) { return s[i % s.size()]; } ...
function next_in_cycle(c,length,index) local pos = index % length return c[pos] end function kolakoski(c,s,clen,slen) local i = 0 local k = 0 while true do s[i] = next_in_cycle(c,clen,k) if s[k] > 1 then for j=1,s[k]-1 do i = i + 1 if i =...
Rewrite this program in Lua while keeping its functionality equivalent to the C++ version.
#include <vector> #include <list> #include <algorithm> #include <iostream> template <typename T> struct Node { T value; Node* prev_node; }; template <typename Container> Container lis(const Container& values) { using E = typename Container::value_type; using NodePtr = Node<E>*; using ConstNodePtr ...
function buildLIS(seq) local piles = { { {table.remove(seq, 1), nil} } } while #seq>0 do local x=table.remove(seq, 1) for j=1,#piles do if piles[j][#piles[j]][1]>x then table.insert(piles[j], {x, (piles[j-1] and #piles[j-1])}) break elseif ...
Rewrite the snippet below in Lua so it works the same as the original C++ code.
#include <algorithm> #include <cstdlib> #include <fstream> #include <iomanip> #include <iostream> #include <string> #include <vector> int main(int argc, char** argv) { const int min_length = 9; const char* filename(argc < 2 ? "unixdict.txt" : argv[1]); std::ifstream in(filename); if (!in) { std...
wordlist, wordhash = {}, {} for word in io.open("unixdict.txt", "r"):lines() do if #word >= 9 then wordlist[#wordlist+1] = word wordhash[word] = #wordlist end end for n = 1, #wordlist-8 do local word = "" for i = 0, 8 do word = word .. wordlist[n+i]:sub(i+1,i+1) end if wordhash[word] then ...
Port the provided C++ code into Lua while preserving the original functionality.
#include <iostream> #include <vector> #include <algorithm> #include <string> template <typename T> void print(const std::vector<T> v) { std::cout << "{ "; for (const auto& e : v) { std::cout << e << " "; } std::cout << "}"; } template <typename T> auto orderDisjointArrayItems(std::vector<T> M, std::vector...
function split (str) local t = {} for word in str:gmatch("%S+") do table.insert(t, word) end return t end function orderList (dataStr, orderStr) local data, order = split(dataStr), split(orderStr) for orderPos, orderWord in pairs(order) do for dataPos, dataWord in pairs(data) do ...
Rewrite the snippet below in Lua so it works the same as the original C++ code.
#include <iomanip> #include <iostream> #include <boost/rational.hpp> #include <boost/multiprecision/gmp.hpp> using integer = boost::multiprecision::mpz_int; using rational = boost::rational<integer>; class harmonic_generator { public: rational next() { rational result = term_; term_ += rational(1,...
function harmonic (n) if n < 1 or n ~= math.floor(n) then error("Argument to harmonic function is not a natural number") end local Hn = 1 for i = 2, n do Hn = Hn + (1/i) end return Hn end for x = 1, 20 do print(x .. " :\t" .. harmonic(x)) end local x, lastInt, Hx = 0, 1 ...
Preserve the algorithm and functionality while converting the code from C++ to Lua.
#include <fstream> #include <iostream> #include <locale> using namespace std; int main(void) { std::locale::global(std::locale("")); std::cout.imbue(std::locale()); ifstream in("input.txt"); wchar_t c; while ((c = in.get()) != in.eof()) wcout<<c; in.close(); return EXIT_...
function is_ascii (str) return string.match(str, "[\0-\x7F]") end function is_init (str) return string.match(str, "[\xC2-\xF4]") end function is_cont (str) return string.match(str, "[\x80-\xBF]") end function read_char (file) local multibyte for c in file:lines(1) do if is_ascii(c) t...
Convert this C++ snippet to Lua and keep its semantics consistent.
#include "stdafx.h" #include <windows.h> #include <stdlib.h> const int BMP_WID = 410, BMP_HEI = 230, MAX_BALLS = 120; class myBitmap { public: myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {} ~myBitmap() { DeleteObject( pen ); DeleteObject( brush ); DeleteDC( hdc ); DeleteObject(...
Bitmap.render = function(self) for y = 1, self.height do print(table.concat(self.pixels[y], " ")) end end math.randomseed(os.time()) local W, H, MIDX = 15, 40, 7 local bitmap = Bitmap(W, H) local AIR, PIN, BALL, FLOOR = ".", "▲", "☻", "■" local nballs, balls = 60, {} local frame, showEveryFrame = 1, false b...
Ensure the translated Lua code behaves exactly like the original C++ snippet.
#include <iostream> int circlesort(int* arr, int lo, int hi, int swaps) { if(lo == hi) { return swaps; } int high = hi; int low = lo; int mid = (high - low) / 2; while(lo < hi) { if(arr[lo] > arr[hi]) { int temp = arr[lo]; arr[lo] = arr[hi]; a...
function innerCircle (t, lo, hi, swaps) if lo == hi then return swaps end local high, low, mid = hi, lo, math.floor((hi - lo) / 2) while lo < hi do if t[lo] > t[hi] then t[lo], t[hi] = t[hi], t[lo] swaps = swaps + 1 end lo = lo + 1 hi = hi - 1 end if lo == hi then if t[lo] > t...
Convert this C++ snippet to Lua and keep its semantics consistent.
#include <array> #include <iostream> #include <fstream> #include <map> #include <string> #include <vector> #include <boost/program_options.hpp> class letterset { public: letterset() { count_.fill(0); } explicit letterset(const std::string& str) { count_.fill(0); for (char c : str)...
LetterCounter = { new = function(self, word) local t = { word=word, letters={} } for ch in word:gmatch(".") do t.letters[ch] = (t.letters[ch] or 0) + 1 end return setmetatable(t, self) end, contains = function(self, other) for k,v in pairs(other.letters) do if (self.letters[k] or 0) < v then...
Can you help me rewrite this code in Lua instead of C++, keeping it the same logically?
#include <iostream> #include <iterator> #include <string> #include <utility> #include <vector> namespace detail { template <typename ForwardIterator> class tokenizer { ForwardIterator _tbegin, _tend, _end; public: tokenizer(ForwardIterator begin, ForwardIterator end) : _tbegin(begin), _tend(begin), _end(end...
local function wrapEachItem(items, prefix, suffix) local itemsWrapped = {} for i, item in ipairs(items) do itemsWrapped[i] = prefix .. item .. suffix end return itemsWrapped end local function getAllItemCombinationsConcatenated(aItems, bItems) local combinations = {} for _, a in ipairs(aItems) do for _, b...
Please provide an equivalent version of this C++ code in Lua.
#include <iostream> #include <cmath> #include <tuple> struct point { double x, y; }; bool operator==(const point& lhs, const point& rhs) { return std::tie(lhs.x, lhs.y) == std::tie(rhs.x, rhs.y); } enum result_category { NONE, ONE_COINCEDENT, ONE_DIAMETER, TWO, INFINITE }; using result_t = std::tuple<result_categor...
function distance(p1, p2) local dx = (p1.x-p2.x) local dy = (p1.y-p2.y) return math.sqrt(dx*dx + dy*dy) end function findCircles(p1, p2, radius) local seperation = distance(p1, p2) if seperation == 0.0 then if radius == 0.0 then print("No circles can be drawn through ("..p1.x.."...
Transform the following C++ implementation into Lua, maintaining the same output and logic.
#include <iostream> #include <cmath> #include <tuple> struct point { double x, y; }; bool operator==(const point& lhs, const point& rhs) { return std::tie(lhs.x, lhs.y) == std::tie(rhs.x, rhs.y); } enum result_category { NONE, ONE_COINCEDENT, ONE_DIAMETER, TWO, INFINITE }; using result_t = std::tuple<result_categor...
function distance(p1, p2) local dx = (p1.x-p2.x) local dy = (p1.y-p2.y) return math.sqrt(dx*dx + dy*dy) end function findCircles(p1, p2, radius) local seperation = distance(p1, p2) if seperation == 0.0 then if radius == 0.0 then print("No circles can be drawn through ("..p1.x.."...
Write the same code in Lua as shown below in C++.
#include <array> #include <iostream> template<typename T, size_t S> using FixedSquareGrid = std::array<std::array<T, S>, S>; struct Cistercian { public: Cistercian() { initN(); } Cistercian(int v) { initN(); draw(v); } Cistercian &operator=(int v) { initN(); ...
function initN() local n = {} for i=1,15 do n[i] = {} for j=1,11 do n[i][j] = " " end n[i][6] = "x" end return n end function horiz(n, c1, c2, r) for c=c1,c2 do n[r+1][c+1] = "x" end end function verti(n, r1, r2, c) for r=r1,r2 do ...
Write the same code in Lua as shown below in C++.
#include <array> #include <iostream> template<typename T, size_t S> using FixedSquareGrid = std::array<std::array<T, S>, S>; struct Cistercian { public: Cistercian() { initN(); } Cistercian(int v) { initN(); draw(v); } Cistercian &operator=(int v) { initN(); ...
function initN() local n = {} for i=1,15 do n[i] = {} for j=1,11 do n[i][j] = " " end n[i][6] = "x" end return n end function horiz(n, c1, c2, r) for c=c1,c2 do n[r+1][c+1] = "x" end end function verti(n, r1, r2, c) for r=r1,r2 do ...
Can you help me rewrite this code in Lua instead of C++, keeping it the same logically?
#include <iostream> #include <sstream> #include <algorithm> #include <vector> using namespace std; class poker { public: poker() { face = "A23456789TJQK"; suit = "SHCD"; } string analyze( string h ) { memset( faceCnt, 0, 13 ); memset( suitCnt, 0, 4 ); vector<string> hand; transform( h.begin(), h.end(), ...
function valid (t) if #t ~= 5 then return false end for k, v in pairs(t) do for key, card in pairs(t) do if v.value == card.value and v.suit == card.suit and k ~= key then return false end end end retur...
Maintain the same structure and functionality when rewriting this code in Lua.
#include <iostream> #include <sstream> #include <algorithm> #include <vector> using namespace std; class poker { public: poker() { face = "A23456789TJQK"; suit = "SHCD"; } string analyze( string h ) { memset( faceCnt, 0, 13 ); memset( suitCnt, 0, 4 ); vector<string> hand; transform( h.begin(), h.end(), ...
function valid (t) if #t ~= 5 then return false end for k, v in pairs(t) do for key, card in pairs(t) do if v.value == card.value and v.suit == card.suit and k ~= key then return false end end end retur...
Preserve the algorithm and functionality while converting the code from C++ to Lua.
#include <windows.h> #include <string> using namespace std; class myBitmap { public: myBitmap() : pen( NULL ) {} ~myBitmap() { DeleteObject( pen ); DeleteDC( hdc ); DeleteObject( bmp ); } bool create( int w, int h ) { BITMAPINFO bi; ZeroMemory( &bi, siz...
RIGHT, LEFT, UP, DOWN = 1, 2, 4, 8 function drawFractals( w ) love.graphics.setCanvas( canvas ) love.graphics.clear() love.graphics.setColor( 255, 255, 255 ) local dir, facing, lineLen, px, py, c = RIGHT, UP, 1, 10, love.graphics.getHeight() - 20, 1 local x, y = 0, -lineLen local pts = {} ta...
Convert the following code from C++ to Lua, ensuring the logic remains intact.
#include <time.h> #include <iostream> #include <string> using namespace std; class penney { public: penney() { pW = cW = 0; } void gameLoop() { string a; while( true ) { playerChoice = computerChoice = ""; if( rand() % 2 ) { computer(); player(); } else { player(); comput...
function penny_game() local player, computer = "", "" function player_choose() io.write( "Enter your sequence of three H and/or T: " ) local t = io.read():upper() if #t > 3 then t = t:sub( 1, 3 ) elseif #t < 3 then return "" end for i = 1, 3 do c = t:...
Generate a Lua translation of this C++ snippet without changing its computational steps.
#include <windows.h> #include <string> #include <iostream> const int BMP_SIZE = 612; class myBitmap { public: myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {} ~myBitmap() { DeleteObject( pen ); DeleteObject( brush ); DeleteDC( hdc ); DeleteObject( bmp ); } bool create( ...
function sierpinski (tri, order) local new, p, t = {} if order > 0 then for i = 1, #tri do p = i + 2 if p > #tri then p = p - #tri end new[i] = (tri[i] + tri[p]) / 2 end sierpinski({tri[1],tri[2],new[1],new[2],new[5],new[6]}, order-1) sierpins...
Translate the given C++ code snippet into Lua without altering its behavior.
#include <windows.h> #include <string> #include <iostream> const int BMP_SIZE = 612; class myBitmap { public: myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {} ~myBitmap() { DeleteObject( pen ); DeleteObject( brush ); DeleteDC( hdc ); DeleteObject( bmp ); } bool create( ...
function sierpinski (tri, order) local new, p, t = {} if order > 0 then for i = 1, #tri do p = i + 2 if p > #tri then p = p - #tri end new[i] = (tri[i] + tri[p]) / 2 end sierpinski({tri[1],tri[2],new[1],new[2],new[5],new[6]}, order-1) sierpins...
Ensure the translated Lua code behaves exactly like the original C++ snippet.
#include <iomanip> #include <iostream> #include <algorithm> #include <numeric> #include <string> #include <vector> typedef std::pair<int, std::vector<int> > puzzle; class nonoblock { public: void solve( std::vector<puzzle>& p ) { for( std::vector<puzzle>::iterator i = p.begin(); i != p.end(); i++ ) { ...
local examples = { {5, {2, 1}}, {5, {}}, {10, {8}}, {15, {2, 3, 2, 3}}, {5, {2, 3}}, } function deep (blocks, iBlock, freedom, str) if iBlock == #blocks then for takenFreedom = 0, freedom do print (str..string.rep("0", takenFreedom) .. string.rep("1", blocks[iBlock]) .. string.rep("0", freedom - takenFreed...
Preserve the algorithm and functionality while converting the code from C++ to Lua.
#include <iomanip> #include <iostream> #include <algorithm> #include <numeric> #include <string> #include <vector> typedef std::pair<int, std::vector<int> > puzzle; class nonoblock { public: void solve( std::vector<puzzle>& p ) { for( std::vector<puzzle>::iterator i = p.begin(); i != p.end(); i++ ) { ...
local examples = { {5, {2, 1}}, {5, {}}, {10, {8}}, {15, {2, 3, 2, 3}}, {5, {2, 3}}, } function deep (blocks, iBlock, freedom, str) if iBlock == #blocks then for takenFreedom = 0, freedom do print (str..string.rep("0", takenFreedom) .. string.rep("1", blocks[iBlock]) .. string.rep("0", freedom - takenFreed...
Produce a functionally identical Lua code for the snippet given in C++.
#include <iostream> struct Interval { int start, end; bool print; }; int main() { Interval intervals[] = { {2, 1000, true}, {1000, 4000, true}, {2, 10000, false}, {2, 100000, false}, {2, 1000000, false}, {2, 10000000, false}, {2, 100000000, false}, ...
function makeInterval(s,e,p) return {start=s, end_=e, print_=p} end function main() local intervals = { makeInterval( 2, 1000, true), makeInterval(1000, 4000, true), makeInterval( 2, 10000, false), makeInterval( 2, 1000000, false), makeInterval(...
Convert this C++ snippet to Lua and keep its semantics consistent.
#include <iostream> struct Interval { int start, end; bool print; }; int main() { Interval intervals[] = { {2, 1000, true}, {1000, 4000, true}, {2, 10000, false}, {2, 100000, false}, {2, 1000000, false}, {2, 10000000, false}, {2, 100000000, false}, ...
function makeInterval(s,e,p) return {start=s, end_=e, print_=p} end function main() local intervals = { makeInterval( 2, 1000, true), makeInterval(1000, 4000, true), makeInterval( 2, 10000, false), makeInterval( 2, 1000000, false), makeInterval(...
Rewrite the snippet below in Lua so it works the same as the original C++ code.
#include <iostream> bool valid(int n, int nuts) { for (int k = n; k != 0; k--, nuts -= 1 + nuts / n) { if (nuts % n != 1) { return false; } } return nuts != 0 && (nuts % n == 0); } int main() { int x = 0; for (int n = 2; n < 10; n++) { while (!valid(n, x)) { ...
function valid(n,nuts) local k = n local i = 0 while k ~= 0 do if (nuts % n) ~= 1 then return false end k = k - 1 nuts = nuts - 1 - math.floor(nuts / n) end return nuts ~= 0 and (nuts % n == 0) end for n=2, 9 do local x = 0 while not valid(n, x) d...
Port the following code from C++ to Lua with equivalent syntax and logic.
#include <iostream> bool valid(int n, int nuts) { for (int k = n; k != 0; k--, nuts -= 1 + nuts / n) { if (nuts % n != 1) { return false; } } return nuts != 0 && (nuts % n == 0); } int main() { int x = 0; for (int n = 2; n < 10; n++) { while (!valid(n, x)) { ...
function valid(n,nuts) local k = n local i = 0 while k ~= 0 do if (nuts % n) ~= 1 then return false end k = k - 1 nuts = nuts - 1 - math.floor(nuts / n) end return nuts ~= 0 and (nuts % n == 0) end for n=2, 9 do local x = 0 while not valid(n, x) d...
Convert this C++ block to Lua, preserving its control flow and logic.
#include <iostream> #include <windows.h> #include <mmsystem.h> #pragma comment ( lib, "winmm.lib" ) typedef unsigned char byte; typedef union { unsigned long word; unsigned char data[4]; } midi_msg; class midi { public: midi() { if( midiOutOpen( &device, 0, 0, 0, CALLBACK_NULL) != MMSYSERR_NOER...
c = string.char midi = "MThd" .. c(0,0,0,6,0,0,0,1,0,96) midi = midi .. "MTrk" .. c(0,0,0,8*8+4) for _,note in ipairs{60,62,64,65,67,69,71,72} do midi = midi .. c(0, 0x90, note, 0x40, 0x60, 0x80, note, 0) end midi = midi .. c(0, 0xFF, 0x2F, 0) file = io.open("scale.mid", "wb") file:write(midi) file:close() mid...
Port the following code from C++ to Lua with equivalent syntax and logic.
#include <iostream> #include <windows.h> #include <mmsystem.h> #pragma comment ( lib, "winmm.lib" ) typedef unsigned char byte; typedef union { unsigned long word; unsigned char data[4]; } midi_msg; class midi { public: midi() { if( midiOutOpen( &device, 0, 0, 0, CALLBACK_NULL) != MMSYSERR_NOER...
c = string.char midi = "MThd" .. c(0,0,0,6,0,0,0,1,0,96) midi = midi .. "MTrk" .. c(0,0,0,8*8+4) for _,note in ipairs{60,62,64,65,67,69,71,72} do midi = midi .. c(0, 0x90, note, 0x40, 0x60, 0x80, note, 0) end midi = midi .. c(0, 0xFF, 0x2F, 0) file = io.open("scale.mid", "wb") file:write(midi) file:close() mid...
Generate a Lua translation of this C++ snippet without changing its computational steps.
#include <windows.h> #include <sstream> #include <ctime> const float PI = 3.1415926536f, TWO_PI = 2.f * PI; class vector2 { public: vector2( float a = 0, float b = 0 ) { set( a, b ); } void set( float a, float b ) { x = a; y = b; } void rotate( float r ) { float _x = x, _y = y, s = s...
function love.load () love.window.setTitle("Polyspiral") incr = 0 end function love.update (dt) incr = (incr + 0.05) % 360 x1 = love.graphics.getWidth() / 2 y1 = love.graphics.getHeight() / 2 length = 5 angle = incr end function love.draw () for i = 1, 150 do x2 = x1 + math.cos...
Can you help me rewrite this code in Lua instead of C++, keeping it the same logically?
#include <windows.h> #include <sstream> #include <ctime> const float PI = 3.1415926536f, TWO_PI = 2.f * PI; class vector2 { public: vector2( float a = 0, float b = 0 ) { set( a, b ); } void set( float a, float b ) { x = a; y = b; } void rotate( float r ) { float _x = x, _y = y, s = s...
function love.load () love.window.setTitle("Polyspiral") incr = 0 end function love.update (dt) incr = (incr + 0.05) % 360 x1 = love.graphics.getWidth() / 2 y1 = love.graphics.getHeight() / 2 length = 5 angle = incr end function love.draw () for i = 1, 150 do x2 = x1 + math.cos...
Convert the following code from C++ to Lua, ensuring the logic remains intact.
#include <windows.h> #include <vector> #include <string> using namespace std; struct Point { int x, y; }; class MyBitmap { public: MyBitmap() : pen_(nullptr) {} ~MyBitmap() { DeleteObject(pen_); DeleteDC(hdc_); DeleteObject(bmp_); } bool Create(int w, int h) { BITMAPINFO bi; ZeroMem...
function love.load( ) love.math.setRandomSeed( os.time( ) ) keys = { } number_cells = 50 voronoiDiagram = generateVoronoi( love.graphics.getWidth( ), love.graphics.getHeight( ), number_cells ) end function hypot( x, y ) return math.sqrt( x*x + y*y ) end function generateVoronoi( width, height, num_cells ) ...
Transform the following C++ implementation into Lua, maintaining the same output and logic.
#include <windows.h> #include <vector> #include <string> using namespace std; struct Point { int x, y; }; class MyBitmap { public: MyBitmap() : pen_(nullptr) {} ~MyBitmap() { DeleteObject(pen_); DeleteDC(hdc_); DeleteObject(bmp_); } bool Create(int w, int h) { BITMAPINFO bi; ZeroMem...
function love.load( ) love.math.setRandomSeed( os.time( ) ) keys = { } number_cells = 50 voronoiDiagram = generateVoronoi( love.graphics.getWidth( ), love.graphics.getHeight( ), number_cells ) end function hypot( x, y ) return math.sqrt( x*x + y*y ) end function generateVoronoi( width, height, num_cells ) ...
Generate an equivalent Lua version of this C++ code.
#include <functional> #include <iostream> #include <iomanip> #include <math.h> #include <sstream> #include <vector> #include <boost/algorithm/string.hpp> template<typename T> T normalize(T a, double b) { return std::fmod(a, b); } inline double d2d(double a) { return normalize<double>(a, 360); } inline double g2g(doub...
range = { degrees=360, gradians=400, mils=6400, radians=2.0*math.pi } function convert(value, fromunit, tounit) return math.fmod(value * range[tounit] / range[fromunit], range[tounit]) end testvalues = { -2, -1, 0, 1, 2, 6.2831853, 16, 57.2957795, 359, 399, 6399, 1000000 } testunits = { "degrees", "gradians", "mils"...
Produce a language-to-language conversion: from C++ to Lua, same semantics.
#include <cassert> #include <cstdlib> #include <iostream> #include <stdexcept> #include <utility> #include <vector> #include <libxml/parser.h> #include <libxml/tree.h> #include <libxml/xmlerror.h> #include <libxml/xmlstring.h> #include <libxml/xmlversion.h> #include <libxml/xpath.h> #ifndef LIBXML_XPATH_ENABLED # e...
require 'lxp' data = [[<inventory title="OmniCorp Store #45x10^3"> <section name="health"> <item upc="123456789" stock="12"> <name>Invisibility Cream</name> <price>14.50</price> <description>Makes you invisible</description> </item> <item upc="445322344" stock="18"> <name>Levitatio...
Port the provided C++ code into Lua while preserving the original functionality.
#include <iostream> #include <string> #include <map> #include <algorithm> using namespace std; class StraddlingCheckerboard { map<char, string> table; char first[10], second[10], third[10]; int rowU, rowV; public: StraddlingCheckerboard(const string &alphabet, int u, int v) { rowU = min(u, v); rowV...
local brd = { "HOL MES RT", "ABCDFGIJKN", "PQUVWXYZ./" } local dicE, dicD, s1, s2 = {}, {}, 0, 0 function dec( txt ) local i, numb, s, t, c = 1, false while( i < #txt ) do c = txt:sub( i, i ) if not numb then if tonumber( c ) == s1 then i = i + 1; s = string.format( ...
Rewrite the snippet below in Lua so it works the same as the original C++ code.
#include <iostream> #include <fstream> #include <string> #include <tuple> #include <vector> #include <stdexcept> #include <boost/regex.hpp> struct Claim { Claim(const std::string& name) : name_(name), pro_(0), against_(0), propats_(), againstpats_() { } void add_pro(const std::string...
local http = require("socket.http") function count (pattern, wordList) local total = 0 for word in wordList:gmatch("%S+") do if word:match(pattern) then total = total + 1 end end return total end function plaus (case, opposite, words) if count(case, words) > 2 * count(opposite, words) t...
Please provide an equivalent version of this C++ code in Lua.
#include <iostream> #include <fstream> #include <string> #include <tuple> #include <vector> #include <stdexcept> #include <boost/regex.hpp> struct Claim { Claim(const std::string& name) : name_(name), pro_(0), against_(0), propats_(), againstpats_() { } void add_pro(const std::string...
local http = require("socket.http") function count (pattern, wordList) local total = 0 for word in wordList:gmatch("%S+") do if word:match(pattern) then total = total + 1 end end return total end function plaus (case, opposite, words) if count(case, words) > 2 * count(opposite, words) t...
Translate this program into Lua but keep the logic exactly as in C++.
#include <iostream> #include "xtensor/xarray.hpp" #include "xtensor/xio.hpp" #include "xtensor-io/ximage.hpp" xt::xarray<int> init_grid (unsigned long x_dim, unsigned long y_dim) { xt::xarray<int>::shape_type shape = { x_dim, y_dim }; xt::xarray<int> grid(shape); grid(x_dim/2, y_dim/2) = 64000; r...
local sandpile = { init = function(self, dim, val) self.cell, self.dim = {}, dim for r = 1, dim do self.cell[r] = {} for c = 1, dim do self.cell[r][c] = 0 end end self.cell[math.floor(dim/2)+1][math.floor(dim/2)+1] = val end, iter = function(self) local dim, cel, more...
Please provide an equivalent version of this C++ code in Lua.
#include <iostream> #include "xtensor/xarray.hpp" #include "xtensor/xio.hpp" #include "xtensor-io/ximage.hpp" xt::xarray<int> init_grid (unsigned long x_dim, unsigned long y_dim) { xt::xarray<int>::shape_type shape = { x_dim, y_dim }; xt::xarray<int> grid(shape); grid(x_dim/2, y_dim/2) = 64000; r...
local sandpile = { init = function(self, dim, val) self.cell, self.dim = {}, dim for r = 1, dim do self.cell[r] = {} for c = 1, dim do self.cell[r][c] = 0 end end self.cell[math.floor(dim/2)+1][math.floor(dim/2)+1] = val end, iter = function(self) local dim, cel, more...
Change the following C++ code into Lua without altering its purpose.
#include <algorithm> #include <iostream> #include <sstream> #include <gmpxx.h> using integer = mpz_class; std::string to_string(const integer& n) { std::ostringstream out; out << n; return out.str(); } integer next_highest(const integer& n) { std::string str(to_string(n)); if (!std::next_permuta...
unpack = unpack or table.unpack function nexthighestint(n) local digits, index = {}, {[0]={},{},{},{},{},{},{},{},{},{}} for d in tostring(n):gmatch("%d") do digits[#digits+1]=tonumber(d) end for i,d in ipairs(digits) do index[d][#index[d]+1]=i end local function findswap(i,d) for D=d+1,9 do for I...
Write the same algorithm in Lua as shown in this C++ implementation.
#include <algorithm> #include <iostream> #include <sstream> #include <gmpxx.h> using integer = mpz_class; std::string to_string(const integer& n) { std::ostringstream out; out << n; return out.str(); } integer next_highest(const integer& n) { std::string str(to_string(n)); if (!std::next_permuta...
unpack = unpack or table.unpack function nexthighestint(n) local digits, index = {}, {[0]={},{},{},{},{},{},{},{},{},{}} for d in tostring(n):gmatch("%d") do digits[#digits+1]=tonumber(d) end for i,d in ipairs(digits) do index[d][#index[d]+1]=i end local function findswap(i,d) for D=d+1,9 do for I...
Preserve the algorithm and functionality while converting the code from C++ to Lua.
#include <iostream> #include <string> #include <cctype> #include <cstdint> typedef std::uint64_t integer; const char* small[] = { "zero", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", "eighteen"...
local oneslist = { [0]="", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine" } local teenlist = { [0]="ten", "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", "eighteen", "nineteen" } local tenslist = { [0]="", "", "twenty", "thirty", "forty", "fifty", "sixty", "sevent...
Convert the following code from C++ to Lua, ensuring the logic remains intact.
#include <iomanip> #include <iostream> #define _USE_MATH_DEFINES #include <math.h> constexpr double degrees(double deg) { const double tau = 2.0 * M_PI; return deg * tau / 360.0; } const double part_ratio = 2.0 * cos(degrees(72)); const double side_ratio = 1.0 / (part_ratio + 2.0); struct Point { doubl...
Bitmap.chaosgame = function(self, n, r, niters) local w, h, vertices = self.width, self.height, {} for i = 1, n do vertices[i] = { x = w/2 + w/2 * math.cos(math.pi/2+(i-1)*math.pi*2/n), y = h/2 - h/2 * math.sin(math.pi/2+(i-1)*math.pi*2/n) } end local x, y = w/2, h/2 for i = 1, niters do ...
Rewrite this program in Lua while keeping its functionality equivalent to the C++ version.
#include <iostream> #include <string> #include <time.h> using namespace std; namespace { void placeRandomly(char* p, char c) { int loc = rand() % 8; if (!p[loc]) p[loc] = c; else placeRandomly(p, c); } int placeFirst(char* p, char c, int loc = 0) { while (p[loc]) ++loc; p[loc] = ...
function randomInsert (t, str, left, right) local pos repeat pos = math.random(left, right) until not t[pos] t[pos] = str return pos end function chess960 () local t, b1, b2 = {} local kingPos = randomInsert(t, "K", 2, 7) randomInsert(t, "R", 1, kingPos - 1) randomInsert(t, "R", kingP...
Produce a functionally identical Lua code for the snippet given in C++.
#include <iostream> #include <utility> #include <vector> using Point = std::pair<double, double>; constexpr auto eps = 1e-14; std::ostream &operator<<(std::ostream &os, const Point &p) { auto x = p.first; if (x == 0.0) { x = 0.0; } auto y = p.second; if (y == 0.0) { y = 0.0; } ...
EPS = 1e-14 function pts(p) local x, y = p.x, p.y if x == 0 then x = 0 end if y == 0 then y = 0 end return "(" .. x .. ", " .. y .. ")" end function lts(pl) local str = "[" for i,p in pairs(pl) do if i > 1 then str = str .. ", " end s...
Produce a functionally identical Lua code for the snippet given in C++.
#include <iostream> using namespace std; string redact(const string &source, const string &word, bool partial, bool insensitive, bool overkill) { string temp = source; auto different = [insensitive](char s, char w) { if (insensitive) { return toupper(s) != toupper(w); } else { ...
function redact(text, targ, opts) local part, case, ovrk = opts:find("p")~=nil, opts:find("s")~=nil, opts:find("o")~=nil local oknp = ovrk or not part local patt = oknp and "([%w%-]+)" or "(%w+)" local ci = case and function(s) return s end or function(s) return s:lower() end local matches = function(s,w) ret...
Change the following C++ code into Lua without altering its purpose.
class animal { public: virtual void bark() { throw "implement me: do not know how to bark"; } }; class elephant : public animal { }; int main() { elephant e; e.bark(); }
local object={print=print} setmetatable(object,{__index=function(t,k)return function() print("You called the method",k)end end}) object.print("Hi") object.hello()
Change the following C++ code into Lua without altering its purpose.
#include <iomanip> #include <iostream> #include <map> #include <string> #include <vector> std::map<std::string, double> atomicMass = { {"H", 1.008}, {"He", 4.002602}, {"Li", 6.94}, {"Be", 9.0121831}, {"B", 10.81}, {"C", 12.011}, {"N", 14.007}, {"O", 15.999}, {"F...
atomicMass = { ["H"] = 1.008, ["He"] = 4.002602, ["Li"] = 6.94, ["Be"] = 9.0121831, ["B"] = 10.81, ["C"] = 12.011, ["N"] = 14.007, ["O"] = 15.999, ["F"] = 18.998403163, ["Ne"] = 20.1797, ["Na"] = 22.98976928, ["Mg"] = 24.305, ["Al"] ...
Preserve the algorithm and functionality while converting the code from C++ to Lua.
#include <boost/spirit.hpp> #include <boost/spirit/tree/ast.hpp> #include <string> #include <cassert> #include <iostream> #include <istream> #include <ostream> using boost::spirit::rule; using boost::spirit::parser_tag; using boost::spirit::ch_p; using boost::spirit::real_p; using boost::spirit::tree_no...
require"lpeg" P, R, C, S, V = lpeg.P, lpeg.R, lpeg.C, lpeg.S, lpeg.V expression = P{"expr"; ws = P" "^0, number = C(R"09"^1) * V"ws", lp = "(" * V"ws", rp = ")" * V"ws", sym = C(S"+-*/") * V"ws", more = (V"sym" * V"expr")^0, expr = V"number" * V"more" + V"lp" * lpeg.Ct(V"expr" * V"more") * V"rp" * V"more"} functio...
Convert the following code from C++ to Lua, ensuring the logic remains intact.
#include <boost/spirit.hpp> #include <boost/spirit/tree/ast.hpp> #include <string> #include <cassert> #include <iostream> #include <istream> #include <ostream> using boost::spirit::rule; using boost::spirit::parser_tag; using boost::spirit::ch_p; using boost::spirit::real_p; using boost::spirit::tree_no...
require"lpeg" P, R, C, S, V = lpeg.P, lpeg.R, lpeg.C, lpeg.S, lpeg.V expression = P{"expr"; ws = P" "^0, number = C(R"09"^1) * V"ws", lp = "(" * V"ws", rp = ")" * V"ws", sym = C(S"+-*/") * V"ws", more = (V"sym" * V"expr")^0, expr = V"number" * V"more" + V"lp" * lpeg.Ct(V"expr" * V"more") * V"rp" * V"more"} functio...
Keep all operations the same but rewrite the snippet in Lua.
#include <iostream> #include <map> #include <random> std::default_random_engine generator; std::uniform_int_distribution<int> dice(1, 6); int rollDice() { return dice(generator); } const bool sixesThrowAgain = true; const std::map<int, int> snl{ {4, 14}, {9, 31}, {17, 7}, {20, 38}, {28, 84}, ...
local sixesThrowAgain = true function rollDice() return math.random(6) end function nextSquare(square) if square == 4 then return 14 elseif square == 9 then return 31 elseif square == 17 then return 7 elseif square == 20 then return 38 elseif square == 28 then ...
Generate an equivalent Lua version of this C++ code.
#include <iostream> #include <map> #include <random> std::default_random_engine generator; std::uniform_int_distribution<int> dice(1, 6); int rollDice() { return dice(generator); } const bool sixesThrowAgain = true; const std::map<int, int> snl{ {4, 14}, {9, 31}, {17, 7}, {20, 38}, {28, 84}, ...
local sixesThrowAgain = true function rollDice() return math.random(6) end function nextSquare(square) if square == 4 then return 14 elseif square == 9 then return 31 elseif square == 17 then return 7 elseif square == 20 then return 38 elseif square == 28 then ...
Write a version of this C++ function in Lua with identical behavior.
#include <iostream> struct fraction { fraction(int n, int d) : numerator(n), denominator(d) {} int numerator; int denominator; }; std::ostream& operator<<(std::ostream& out, const fraction& f) { out << f.numerator << '/' << f.denominator; return out; } class farey_sequence { public: explicit ...
function farey (n) local a, b, c, d, k = 0, 1, 1, n local farTab = {{a, b}} while c <= n do k = math.floor((n + b) / d) a, b, c, d = c, d, k * c - a, k * d - b table.insert(farTab, {a, b}) end return farTab end for i = 1, 11 do io.write(i .. ": ") for _, frac in pa...
Translate the given C++ code snippet into Lua without altering its behavior.
#include <iostream> struct fraction { fraction(int n, int d) : numerator(n), denominator(d) {} int numerator; int denominator; }; std::ostream& operator<<(std::ostream& out, const fraction& f) { out << f.numerator << '/' << f.denominator; return out; } class farey_sequence { public: explicit ...
function farey (n) local a, b, c, d, k = 0, 1, 1, n local farTab = {{a, b}} while c <= n do k = math.floor((n + b) / d) a, b, c, d = c, d, k * c - a, k * d - b table.insert(farTab, {a, b}) end return farTab end for i = 1, 11 do io.write(i .. ": ") for _, frac in pa...
Produce a language-to-language conversion: from C++ to Lua, same semantics.
#include <iostream> #include <math.h> struct PolarPoint; struct CartesianPoint { double x; double y; operator PolarPoint(); }; struct PolarPoint { double rho; double theta; operator CartesianPoint(); }; CartesianPoint::operator PolarPoint() { return PolarPoint ...
type(123 .. "123") type(123 + "123") type(123 + "foo") function noop () end local a = noop() print(a) local x, y, z = noop() print(x, y, z) print(not not nil, not not false, not not 1, not not "foo", not not { })
Preserve the algorithm and functionality while converting the code from C++ to Lua.
#include <iostream> #include <math.h> struct PolarPoint; struct CartesianPoint { double x; double y; operator PolarPoint(); }; struct PolarPoint { double rho; double theta; operator CartesianPoint(); }; CartesianPoint::operator PolarPoint() { return PolarPoint ...
type(123 .. "123") type(123 + "123") type(123 + "foo") function noop () end local a = noop() print(a) local x, y, z = noop() print(x, y, z) print(not not nil, not not false, not not 1, not not "foo", not not { })
Convert the following code from C++ to Lua, ensuring the logic remains intact.
#include <iostream> bool isPrime(uint64_t n) { if (n < 2) return false; if (n % 2 == 0) return n == 2; if (n % 3 == 0) return n == 3; uint64_t test = 5; while (test * test < n) { if (n % test == 0) return false; test += 2; if (n % test == 0) return false; test += 4;...
function isPrime (x) if x < 2 then return false end if x < 4 then return true end if x % 2 == 0 then return false end for d = 3, math.sqrt(x), 2 do if x % d == 0 then return false end end return true end local i, p = 0 repeat i = i + 1 p = 2 ^ i - 1 if isPrime(p) then print("2 ^ " .. i .. "...
Translate this program into Lua but keep the logic exactly as in C++.
#include <iostream> bool isPrime(uint64_t n) { if (n < 2) return false; if (n % 2 == 0) return n == 2; if (n % 3 == 0) return n == 3; uint64_t test = 5; while (test * test < n) { if (n % test == 0) return false; test += 2; if (n % test == 0) return false; test += 4;...
function isPrime (x) if x < 2 then return false end if x < 4 then return true end if x % 2 == 0 then return false end for d = 3, math.sqrt(x), 2 do if x % d == 0 then return false end end return true end local i, p = 0 repeat i = i + 1 p = 2 ^ i - 1 if isPrime(p) then print("2 ^ " .. i .. "...
Keep all operations the same but rewrite the snippet in Lua.
#include <array> #include <iostream> #include <vector> #include <boost/circular_buffer.hpp> #include "prime_sieve.hpp" int main() { using std::cout; using std::vector; using boost::circular_buffer; using group_buffer = circular_buffer<vector<int>>; const int max = 1000035; const int max_group_...
local N = 1000035 local function T(t) return setmetatable(t, {__index=table}) end table.filter = function(t,f) local s=T{} for _,v in ipairs(t) do if f(v) then s[#s+1]=v end end return s end table.map = function(t,f,...) local s=T{} for _,v in ipairs(t) do s[#s+1]=f(v,...) end return s end table.lastn = function(t,n)...
Write a version of this C++ function in Lua with identical behavior.
#include <algorithm> #include <iomanip> #include <iostream> #include <map> #include <sstream> #include <vector> template <typename T> size_t indexOf(const std::vector<T> &v, const T &k) { auto it = std::find(v.cbegin(), v.cend(), k); if (it != v.cend()) { return it - v.cbegin(); } return -1; }...
sums, taxis, limit = {}, {}, 1200 for i = 1, limit do for j = 1, i-1 do sum = i^3 + j^3 sums[sum] = sums[sum] or {} table.insert(sums[sum], i.."^3 + "..j.."^3") end end for k,v in pairs(sums) do if #v > 1 then table.insert(taxis, { sum=k, num=#v, terms=table.concat(v," = ") }) end end table.sort(taxis...
Rewrite the snippet below in Lua so it works the same as the original C++ code.
#include <algorithm> #include <iostream> #include <iterator> #include <locale> #include <vector> #include "prime_sieve.hpp" const int limit1 = 1000000; const int limit2 = 10000000; class prime_info { public: explicit prime_info(int max) : max_print(max) {} void add_prime(int prime); void print(std::ostrea...
function primeList (n) local function isPrime (x) for d = 3, math.sqrt(x), 2 do if x % d == 0 then return false end end return true end local pTable, j = {2, 3} for i = 5, n, 2 do if isPrime(i) then table.insert(pTable, i) end j = i end repeat j = j + 2 until isPrime(j) ...
Translate the given C++ code snippet into Lua without altering its behavior.
#include <vector> #include <string> #include <algorithm> #include <iostream> #include <sstream> using namespace std; #if 1 typedef unsigned long usingle; typedef unsigned long long udouble; const int word_len = 32; #else typedef unsigned short usingle; typedef unsigned long udouble; const int word_len = 16; #endif ...
require("bc") function facsUpTo (n) local f, fList = bc.number(1), {} fList[0] = 1 for i = 1, n do f = bc.mul(f, i) fList[i] = f end return fList end function leftFac (n) local sum = bc.number(0) for k = 0, n - 1 do sum = bc.add(sum, facList[k]) end return bc.tostrin...