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Ensure the translated Lua code behaves exactly like the original C++ snippet.
#include <vector> #include <string> #include <algorithm> #include <iostream> #include <sstream> using namespace std; #if 1 typedef unsigned long usingle; typedef unsigned long long udouble; const int word_len = 32; #else typedef unsigned short usingle; typedef unsigned long udouble; const int word_len = 16; #endif ...
require("bc") function facsUpTo (n) local f, fList = bc.number(1), {} fList[0] = 1 for i = 1, n do f = bc.mul(f, i) fList[i] = f end return fList end function leftFac (n) local sum = bc.number(0) for k = 0, n - 1 do sum = bc.add(sum, facList[k]) end return bc.tostrin...
Keep all operations the same but rewrite the snippet in Lua.
#include <iostream> #include <cstdint> using integer = uint32_t; integer next_prime_digit_number(integer n) { if (n == 0) return 2; switch (n % 10) { case 2: return n + 1; case 3: case 5: return n + 2; default: return 2 + next_prime_digit_number(n/10) * 10; ...
local function T(t) return setmetatable(t, {__index=table}) end table.firstn = function(t,n) local s=T{} n=n>#t and #t or n for i = 1,n do s[i]=t[i] end return s end local sieve, S = {}, 50000 for i = 2,S do sieve[i]=true end for i = 2,S do if sieve[i] then for j=i*i,S,i do sieve[j]=nil end end end local digs, can...
Generate an equivalent Lua version of this C++ code.
#include <windows.h> #include <math.h> #include <string> const int BMP_SIZE = 240, MY_TIMER = 987654; class myBitmap { public: myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {} ~myBitmap() { DeleteObject( pen ); DeleteObject( brush ); DeleteDC( hdc ); DeleteObject( bmp ); } ...
_ = love.graphics p1, p2, points = {}, {}, {} function hypotenuse( a, b ) return a * a + b * b end function love.load() size = _.getWidth() currentTime, doub, half = 0, size * 2, size / 2 local b1, b2 for j = 0, size * 2 do for i = 0, size * 2 do b1 = math.floor( 128 + 127 * ...
Convert this C++ block to Lua, preserving its control flow and logic.
#include <cstdint> #include <iostream> #include <string> using integer = uint64_t; bool square_free(integer n) { if (n % 4 == 0) return false; for (integer p = 3; p * p <= n; p += 2) { integer count = 0; for (; n % p == 0; n /= p) { if (++count > 1) return f...
function squareFree (n) for root = 2, math.sqrt(n) do if n % (root * root) == 0 then return false end end return true end function run (lo, hi, showValues) io.write("From " .. lo .. " to " .. hi) io.write(showValues and ":\n" or " = ") local count = 0 for i = lo, hi do if squareFree(i) then ...
Convert this C++ snippet to Lua and keep its semantics consistent.
#include <iostream> #include <vector> constexpr int N = 2200; constexpr int N2 = 2 * N * N; int main() { using namespace std; vector<bool> found(N + 1); vector<bool> aabb(N2 + 1); int s = 3; for (int a = 1; a < N; ++a) { int aa = a * a; for (int b = 1; b < N; ++b) { ...
local N = 2200 local ar = {} for i=1,N do ar[i] = false end for a=1,N do for b=a,N do if (a % 2 ~= 1) or (b % 2 ~= 1) then local aabb = a * a + b * b for c=b,N do local aabbcc = aabb + c * c local d = math.floor(math.sqrt(aabbcc)) ...
Convert this C++ snippet to Lua and keep its semantics consistent.
#include <algorithm> #include <iostream> #include <map> #include <vector> std::ostream &operator<<(std::ostream &os, std::vector<std::pair<int, int>> &v) { for (auto &p : v) { auto sum = p.first + p.second; auto prod = p.first * p.second; os << '[' << p.first << ", " << p.second << "] S=" <...
function print_count(t) local cnt = 0 for k,v in pairs(t) do cnt = cnt + 1 end print(cnt .. ' candidates') end function make_pair(a,b) local t = {} table.insert(t, a) table.insert(t, b) return t end function setup() local candidates = {} for x = 2, 98 do for y...
Can you help me rewrite this code in Lua instead of C++, keeping it the same logically?
#include <complex> #include <math.h> #include <iostream> template<class Type> struct Precision { public: static Type GetEps() { return eps; } static void SetEps(Type e) { eps = e; } private: static Type eps; }; template<class Type> Type Precision<Type>::eps = static_cast<Type>(1E-7); template<class DigT...
function isInt (x) return type(x) == "number" and x == math.floor(x) end print("Value\tInteger?") print("=====\t========") local testCases = {2, 0, -1, 3.5, "String!", true} for _, input in pairs(testCases) do print(input, isInt(input)) end
Produce a functionally identical Lua code for the snippet given in C++.
#include <algorithm> #include <chrono> #include <iostream> #include <vector> int ulam(int n) { std::vector<int> ulams{1, 2}; std::vector<int> sieve{1, 1}; for (int u = 2; ulams.size() < n; ) { sieve.resize(u + ulams[ulams.size() - 2], 0); for (int i = 0; i < ulams.size() - 1; ++i) ...
function ulam(n) local ulams, nways, i = { 1,2 }, { 0,0,1 }, 3 repeat if nways[i] == 1 then for j = 1, #ulams do local sum = i + ulams[j] nways[sum] = (nways[sum] or 0) + 1 end ulams[#ulams+1] = i end i = i + 1 until #ulams == n return ulams[#ulams] end for _,n in ...
Port the following code from C++ to Lua with equivalent syntax and logic.
#include <iostream> template <typename T> auto typeString(const T&) { return typeid(T).name(); } class C {}; struct S {}; int main() { std::cout << typeString(1) << '\n'; std::cout << typeString(1L) << '\n'; std::cout << typeString(1.0f) << '\n'; std::cout << typeString(1.0) << '\n'; std::cou...
function writeValue(v) local t = type(v) if t == "number" then io.write(v) elseif t == "string" then io.write("`" .. v .. "`") elseif t == "table" then local c = 0 io.write("{") for k,v in pairs(v) do if c > 0 then io.write(", ") ...
Write the same code in Lua as shown below in C++.
#include <algorithm> #include <iostream> #include <iterator> #include <locale> #include <vector> #include "prime_sieve.hpp" const int limit1 = 1000000; const int limit2 = 10000000; class prime_info { public: explicit prime_info(int max) : max_print(max) {} void add_prime(int prime); void print(std::ostrea...
local function T(t) return setmetatable(t, {__index=table}) end table.filter = function(t,f) local s=T{} for _,v in ipairs(t) do if f(v) then s[#s+1]=v end end return s end table.map = function(t,f,...) local s=T{} for _,v in ipairs(t) do s[#s+1]=f(v,...) end return s end table.firstn = function(t,n) local s=T{} n=n>#...
Convert the following code from C++ to Lua, ensuring the logic remains intact.
#include <iostream> #include <string> #include <vector> #include <unordered_map> using tab_t = std::vector<std::vector<std::string>>; tab_t tab1 { {"27", "Jonah"} , {"18", "Alan"} , {"28", "Glory"} , {"18", "Popeye"} , {"28", "Alan"} }; tab_t tab2 { {"Jonah", "Whales"} , {"Jonah", "Spiders"} , {"Alan", "Ghosts"...
local function recA(age, name) return { Age=age, Name=name } end local tabA = { recA(27,"Jonah"), recA(18,"Alan"), recA(28,"Glory"), recA(18,"Popeye"), recA(28,"Alan") } local function recB(character, nemesis) return { Character=character, Nemesis=nemesis } end local tabB = { recB("Jonah","Whales"), recB("Jonah","Spid...
Generate an equivalent Lua version of this C++ code.
#include <iostream> #include <ratio> #include <array> #include <algorithm> #include <random> typedef short int Digit; constexpr Digit nDigits{4}; constexpr Digit maximumDigit{9}; constexpr short int gameGoal{24}; typedef std::array<Digit, nDigits> digitSet; digitSet d; void printTrivialOperation(std::...
local SIZE = #arg[1] local GOAL = tonumber(arg[2]) or 24 local input = {} for v in arg[1]:gmatch("%d") do table.insert(input, v) end assert(#input == SIZE, 'Invalid input') local operations = {'+', '-', '*', '/'} local function BinaryTrees(vert) if vert == 0 then return {false} else local buf = {} for lefte...
Write a version of this C++ function in Lua with identical behavior.
#include <iostream> #include <ratio> #include <array> #include <algorithm> #include <random> typedef short int Digit; constexpr Digit nDigits{4}; constexpr Digit maximumDigit{9}; constexpr short int gameGoal{24}; typedef std::array<Digit, nDigits> digitSet; digitSet d; void printTrivialOperation(std::...
local SIZE = #arg[1] local GOAL = tonumber(arg[2]) or 24 local input = {} for v in arg[1]:gmatch("%d") do table.insert(input, v) end assert(#input == SIZE, 'Invalid input') local operations = {'+', '-', '*', '/'} local function BinaryTrees(vert) if vert == 0 then return {false} else local buf = {} for lefte...
Rewrite this program in Lua while keeping its functionality equivalent to the C++ version.
#include <iostream> #include <list> int main () { std::list<int> numbers {1, 5, 7, 0, 3, 2}; numbers.insert(numbers.begin(), 9); numbers.insert(numbers.end(), 4); auto it = std::next(numbers.begin(), numbers.size() / 2); numbers.insert(it, 6); for(const auto& i: numbers) std::cout <...
local function Node(data) return { data=data } end local List = { head = nil, tail = nil, insertHead = function(self, data) local node = Node(data) if (self.head) then self.head.prev = node node.next = self.head self.head = node else self.head = node self.tail = ...
Rewrite the snippet below in Lua so it works the same as the original C++ code.
#include <cassert> #include <functional> #include <iostream> #define _USE_MATH_DEFINES #include <math.h> enum RangeType { CLOSED, BOTH_OPEN, LEFT_OPEN, RIGHT_OPEN }; class RealSet { private: double low, high; double interval = 0.00001; std::function<bool(double)> predicate; public: R...
function createSet(low,high,rt) local l,h = tonumber(low), tonumber(high) if l and h then local t = {low=l, high=h} if type(rt) == "string" then if rt == "open" then t.contains = function(d) return low< d and d< high end elseif rt == "closed" then ...
Write the same algorithm in Lua as shown in this C++ implementation.
#include <cassert> #include <functional> #include <iostream> #define _USE_MATH_DEFINES #include <math.h> enum RangeType { CLOSED, BOTH_OPEN, LEFT_OPEN, RIGHT_OPEN }; class RealSet { private: double low, high; double interval = 0.00001; std::function<bool(double)> predicate; public: R...
function createSet(low,high,rt) local l,h = tonumber(low), tonumber(high) if l and h then local t = {low=l, high=h} if type(rt) == "string" then if rt == "open" then t.contains = function(d) return low< d and d< high end elseif rt == "closed" then ...
Generate a Lua translation of this C++ snippet without changing its computational steps.
#include <array> #include <cmath> #include <iomanip> #include <iostream> double ByVaccaSeries(int numTerms) { double gamma = 0; size_t next = 4; for(double numerator = 1; numerator < numTerms; ++numerator) { double delta = 0; for(size_t denominato...
function computeGamma (iterations, decimalPlaces) local Hn = 1 for i = 2, iterations do Hn = Hn + (1/i) end local gamma = tostring(Hn - math.log(iterations)) return tonumber(gamma:sub(1, decimalPlaces + 2)) end print(computeGamma(10^8, 8))
Change the programming language of this snippet from C++ to Lua without modifying what it does.
#include <iostream> #include <sstream> #include <vector> uint64_t ipow(uint64_t base, uint64_t exp) { uint64_t result = 1; while (exp) { if (exp & 1) { result *= base; } exp >>= 1; base *= base; } return result; } int main() { using namespace std; v...
for d = 2, 5 do local n, found = 0, {} local dds = string.rep(d, d) while #found < 10 do local dnd = string.format("%15.f", d * n ^ d) if string.find(dnd, dds) then found[#found+1] = n end n = n + 1 end print("super-" .. d .. ": " .. table.concat(found,", ")) end
Rewrite the snippet below in Lua so it works the same as the original C++ code.
#include <iostream> #include <sstream> #include <vector> uint64_t ipow(uint64_t base, uint64_t exp) { uint64_t result = 1; while (exp) { if (exp & 1) { result *= base; } exp >>= 1; base *= base; } return result; } int main() { using namespace std; v...
for d = 2, 5 do local n, found = 0, {} local dds = string.rep(d, d) while #found < 10 do local dnd = string.format("%15.f", d * n ^ d) if string.find(dnd, dds) then found[#found+1] = n end n = n + 1 end print("super-" .. d .. ": " .. table.concat(found,", ")) end
Transform the following C++ implementation into Lua, maintaining the same output and logic.
#include <iostream> #include <cmath> #include <optional> #include <vector> using namespace std; template <typename T> auto operator>>(const optional<T>& monad, auto f) { if(!monad.has_value()) { return optional<remove_reference_t<decltype(*f(*monad))>>(); } return f(*monad)...
local NONE = {} local function unit(x) return { x } end local Some = unit local function isNone(mb) return #mb == 0 end local function isSome(mb) return #mb == 1 end local function isMaybe(mb) return isNone(mb) or isSome(mb) end local function get(mb) return mb[1] end function maybeToStr(mb) return isNone(mb...
Convert the following code from C++ to Lua, ensuring the logic remains intact.
#include <fstream> #include <iostream> #include <unordered_map> #include <vector> struct Textonym_Checker { private: int total; int elements; int textonyms; int max_found; std::vector<std::string> max_strings; std::unordered_map<std::string, std::vector<std::string>> values; int get_mappin...
http = require("socket.http") keys = {"VOICEMAIL", "abc", "def", "ghi", "jkl", "mno", "pqrs", "tuv", "wxyz"} dictFile = "http://www.puzzlers.org/pub/wordlists/unixdict.txt" function keySequence (str) local sequence, noMatch, letter = "" for pos = 1, #str do letter = str:sub(pos, pos) for i, c...
Translate this program into Lua but keep the logic exactly as in C++.
#include <iostream> auto Zero = [](auto){ return [](auto x){ return x; }; }; auto True = [](auto a){ return [=](auto){ return a; }; }; auto False = [](auto){ return [](auto b){ return b; }; }; auto Successor(auto a) { return [=](auto f) { return [=](auto x) { return a(f)(f(x)); }; ...
function churchZero() return function(x) return x end end function churchSucc(c) return function(f) return function(x) return f(c(f)(x)) end end end function churchAdd(c, d) return function(f) return function(x) return c(f)(d(f)(x)) end end end function churchMul(c, d...
Convert the following code from C++ to Lua, ensuring the logic remains intact.
#include <iostream> auto Zero = [](auto){ return [](auto x){ return x; }; }; auto True = [](auto a){ return [=](auto){ return a; }; }; auto False = [](auto){ return [](auto b){ return b; }; }; auto Successor(auto a) { return [=](auto f) { return [=](auto x) { return a(f)(f(x)); }; ...
function churchZero() return function(x) return x end end function churchSucc(c) return function(f) return function(x) return f(c(f)(x)) end end end function churchAdd(c, d) return function(f) return function(x) return c(f)(d(f)(x)) end end end function churchMul(c, d...
Port the following code from C++ to Lua with equivalent syntax and logic.
#include <iostream> struct SpecialVariables { int i = 0; SpecialVariables& operator++() { this->i++; return *this; } }; int main() { SpecialVariables sv; auto sv2 = ++sv; std::cout << " sv :" << sv.i << "\n sv2:" << sv2.i << "\n...
for n in pairs(_G) do print(n) end
Generate a Lua translation of this C++ snippet without changing its computational steps.
#include <cstdint> #include <iomanip> #include <iostream> #include <sstream> class ipv4_cidr { public: ipv4_cidr() {} ipv4_cidr(std::uint32_t address, unsigned int mask_length) : address_(address), mask_length_(mask_length) {} std::uint32_t address() const { return address_; } unsi...
inet = require 'inet' test_cases = { '87.70.141.1/22', '36.18.154.103/12', '62.62.197.11/29', '67.137.119.181/4', '161.214.74.21/24', '184.232.176.184/18' } for i, cidr in ipairs(test_cases) do print( inet(cidr):network() ) end
Generate a Lua translation of this C++ snippet without changing its computational steps.
#include <cstdint> #include <iomanip> #include <iostream> #include <sstream> class ipv4_cidr { public: ipv4_cidr() {} ipv4_cidr(std::uint32_t address, unsigned int mask_length) : address_(address), mask_length_(mask_length) {} std::uint32_t address() const { return address_; } unsi...
inet = require 'inet' test_cases = { '87.70.141.1/22', '36.18.154.103/12', '62.62.197.11/29', '67.137.119.181/4', '161.214.74.21/24', '184.232.176.184/18' } for i, cidr in ipairs(test_cases) do print( inet(cidr):network() ) end
Port the provided C++ code into Lua while preserving the original functionality.
#include <iostream> #include <iomanip> #include <cmath> namespace Rosetta { template <int N> class GaussLegendreQuadrature { public: enum {eDEGREE = N}; template <typename Function> double integrate(double a, double b, Function f) { double p = (b - a) / 2...
local order = 0 local legendreRoots = {} local legendreWeights = {} local function legendre(term, z) if (term == 0) then return 1 elseif (term == 1) then return z else return ((2 * term - 1) * z * legendre(term - 1, z) - (term - 1) * legendre(term - 2, z)) / term end end local...
Write the same code in Lua as shown below in C++.
#include <array> #include <iostream> #include <stack> #include <vector> const std::array<std::pair<int, int>, 4> DIRS = { std::make_pair(0, -1), std::make_pair(-1, 0), std::make_pair(0, 1), std::make_pair(1, 0), }; void printResult(const std::vector<std::vector<int>> &v) { for (auto &row : v) {...
function array1D(w, d) local t = {} for i=1,w do table.insert(t, d) end return t end function array2D(h, w, d) local t = {} for i=1,h do table.insert(t, array1D(w, d)) end return t end function push(s, v) s[#s + 1] = v end function pop(s) return table.remove(s,...
Produce a functionally identical Lua code for the snippet given in C++.
#include <array> #include <iostream> #include <stack> #include <vector> const std::array<std::pair<int, int>, 4> DIRS = { std::make_pair(0, -1), std::make_pair(-1, 0), std::make_pair(0, 1), std::make_pair(1, 0), }; void printResult(const std::vector<std::vector<int>> &v) { for (auto &row : v) {...
function array1D(w, d) local t = {} for i=1,w do table.insert(t, d) end return t end function array2D(h, w, d) local t = {} for i=1,h do table.insert(t, array1D(w, d)) end return t end function push(s, v) s[#s + 1] = v end function pop(s) return table.remove(s,...
Maintain the same structure and functionality when rewriting this code in Lua.
#include <iostream> #include <vector> #include <chrono> #include <climits> #include <cmath> using namespace std; vector <long long> primes{ 3, 5 }; int main() { cout.imbue(locale("")); const int cutOff = 200, bigUn = 100000, chunks = 50, little = bigUn / chunks; const char tn[] = " cuban prime"; ...
local primes = {3, 5} local cutOff = 200 local bigUn = 100000 local chunks = 50 local little = math.floor(bigUn / chunks) local tn = " cuban prime" print(string.format("The first %d%ss", cutOff, tn)) local showEach = true local c = 0 local u = 0 local v = 1 for i=1,10000000000000 do local found = false u = u + ...
Change the programming language of this snippet from C++ to Lua without modifying what it does.
#include <windows.h> #include <ctime> #include <string> #include <iostream> const int BMP_SIZE = 600; class myBitmap { public: myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {} ~myBitmap() { DeleteObject( pen ); DeleteObject( brush ); DeleteDC( hdc ); DeleteObject( bmp ); } ...
math.randomseed( os.time() ) colors, orig = { { 255, 0, 0 }, { 0, 255, 0 }, { 0, 0, 255 } }, {} function love.load() wid, hei = love.graphics.getWidth(), love.graphics.getHeight() orig[1] = { wid / 2, 3 } orig[2] = { 3, hei - 3 } orig[3] = { wid - 3, hei - 3 } local w, h = math.random( 10, 40 ...
Generate a Lua translation of this C++ snippet without changing its computational steps.
#include <windows.h> #include <ctime> #include <string> #include <iostream> const int BMP_SIZE = 600; class myBitmap { public: myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {} ~myBitmap() { DeleteObject( pen ); DeleteObject( brush ); DeleteDC( hdc ); DeleteObject( bmp ); } ...
math.randomseed( os.time() ) colors, orig = { { 255, 0, 0 }, { 0, 255, 0 }, { 0, 0, 255 } }, {} function love.load() wid, hei = love.graphics.getWidth(), love.graphics.getHeight() orig[1] = { wid / 2, 3 } orig[2] = { 3, hei - 3 } orig[3] = { wid - 3, hei - 3 } local w, h = math.random( 10, 40 ...
Convert this C++ block to Lua, preserving its control flow and logic.
#include <algorithm> #include <array> #include <iomanip> #include <iostream> #include <sstream> std::array<std::string, 6> games{ "12", "13", "14", "23", "24", "34" }; std::string results = "000000"; int fromBase3(std::string num) { int out = 0; for (auto c : num) { int d = c - '0'; out = 3 * ...
function array1D(a, d) local m = {} for i=1,a do table.insert(m, d) end return m end function array2D(a, b, d) local m = {} for i=1,a do table.insert(m, array1D(b, d)) end return m end function fromBase3(num) local out = 0 for i=1,#num do local c = num:s...
Maintain the same structure and functionality when rewriting this code in Lua.
#include <ciso646> #include <iostream> #include <regex> #include <sstream> #include <string> #include <unordered_map> #include <utility> #include <vector> using std::vector; using std::string; #include <exception> #include <stdexcept> template <typename...Args> std::runtime_error error( Args...args ) { return st...
local OPERATOR_PRECEDENCE = { ['-'] = { 2, true }; ['+'] = { 2, true }; ['/'] = { 3, true }; ['*'] = { 3, true }; ['^'] = { 4, false }; } local function shuntingYard(expression) local outputQueue = { } local operatorStack = { } local number, operator, parenthesis, fcall ...
Convert the following code from C++ to Lua, ensuring the logic remains intact.
#include <list> #include <algorithm> #include <iostream> class point { public: point( int a = 0, int b = 0 ) { x = a; y = b; } bool operator ==( const point& o ) { return o.x == x && o.y == y; } point operator +( const point& o ) { return point( o.x + x, o.y + y ); } int x, y; }; class map { public: ...
Queue = {} function Queue:new() local q = {} self.__index = self return setmetatable( q, self ) end function Queue:push( v ) table.insert( self, v ) end function Queue:pop() return table.remove( self, 1 ) end function Queue:getSmallestF() local s, i = nil, 2 while( self[i] ~= nil and self[1...
Generate an equivalent Lua version of this C++ code.
#include <list> #include <algorithm> #include <iostream> class point { public: point( int a = 0, int b = 0 ) { x = a; y = b; } bool operator ==( const point& o ) { return o.x == x && o.y == y; } point operator +( const point& o ) { return point( o.x + x, o.y + y ); } int x, y; }; class map { public: ...
Queue = {} function Queue:new() local q = {} self.__index = self return setmetatable( q, self ) end function Queue:push( v ) table.insert( self, v ) end function Queue:pop() return table.remove( self, 1 ) end function Queue:getSmallestF() local s, i = nil, 2 while( self[i] ~= nil and self[1...
Please provide an equivalent version of this C++ code in Lua.
#include <iomanip> #include <iostream> #include <sstream> using namespace std; enum CipherMode {ENCRYPT, DECRYPT}; uint32_t randRsl[256]; uint32_t randCnt; uint32_t mm[256]; uint32_t aa = 0, bb = 0, cc = 0; void isaac() { ++cc; bb += cc; for (uint32_t i = 0; i < 256; ++i) { uin...
#!/usr/bin/env lua local randRsl = {}; local randCnt = 0; local mm = {}; local aa,bb,cc = 0,0,0; local cap = 0x100000000; local ENCRYPT = 1; local DECRYPT = 2; function isaac() cc = ( cc + 1 ) % cap; bb = ( bb + cc ) % cap; for i = 0,255 do local x = mm[i]; local y; local imod ...
Please provide an equivalent version of this C++ code in Lua.
#include <iomanip> #include <iostream> #include <sstream> using namespace std; enum CipherMode {ENCRYPT, DECRYPT}; uint32_t randRsl[256]; uint32_t randCnt; uint32_t mm[256]; uint32_t aa = 0, bb = 0, cc = 0; void isaac() { ++cc; bb += cc; for (uint32_t i = 0; i < 256; ++i) { uin...
#!/usr/bin/env lua local randRsl = {}; local randCnt = 0; local mm = {}; local aa,bb,cc = 0,0,0; local cap = 0x100000000; local ENCRYPT = 1; local DECRYPT = 2; function isaac() cc = ( cc + 1 ) % cap; bb = ( bb + cc ) % cap; for i = 0,255 do local x = mm[i]; local y; local imod ...
Change the following C++ code into Lua without altering its purpose.
#include <cassert> #include <algorithm> #include <iomanip> #include <iostream> #include <vector> #include <gmpxx.h> using big_int = mpz_class; bool is_prime(const big_int& n) { return mpz_probab_prime_p(n.get_mpz_t(), 25); } template <typename integer> class n_smooth_generator { public: explicit n_smooth_gen...
local function isprime(n) if n < 2 then return false end if n % 2 == 0 then return n==2 end if n % 3 == 0 then return n==3 end local f, limit = 5, math.sqrt(n) for f = 5, limit, 6 do if n % f == 0 then return false end if n % (f+2) == 0 then return false end end return true end local function s3i...
Write the same algorithm in Lua as shown in this C++ implementation.
#include <iostream> #include <cmath> #include <cassert> using namespace std; #define PI 3.14159265359 class Vector { public: Vector(double ix, double iy, char mode) { if(mode=='a') { x=ix*cos(iy); y=ix*sin(iy); } else { x=ix; ...
vector = {mt = {}} function vector.new (x, y) local new = {x = x or 0, y = y or 0} setmetatable(new, vector.mt) return new end function vector.mt.__add (v1, v2) return vector.new(v1.x + v2.x, v1.y + v2.y) end function vector.mt.__sub (v1, v2) return vector.new(v1.x - v2.x, v1.y - v2.y) end func...
Write the same algorithm in Lua as shown in this C++ implementation.
#include <iostream> #include <iomanip> #include <string> #include <cmath> #include <utility> #include <vector> using namespace std; static const double PI = acos(-1.0); double affine_remap(const pair<double, double>& from, double x, const pair<double, double>& to) { return to.first + (x - from.first) * (to.second -...
function map(x, min_x, max_x, min_to, max_to) return (x - min_x) / (max_x - min_x) * (max_to - min_to) + min_to end function chebyshevCoef(func, minn, maxx, coef) local N = table.getn(coef) for j=1,N do local i = j - 1 local m = map(math.cos(math.pi * (i + 0.5) / N), -1, 1, minn, maxx) ...
Translate the given C++ code snippet into Lua without altering its behavior.
#include <iostream> #include <iomanip> #include <string> #include <cmath> #include <utility> #include <vector> using namespace std; static const double PI = acos(-1.0); double affine_remap(const pair<double, double>& from, double x, const pair<double, double>& to) { return to.first + (x - from.first) * (to.second -...
function map(x, min_x, max_x, min_to, max_to) return (x - min_x) / (max_x - min_x) * (max_to - min_to) + min_to end function chebyshevCoef(func, minn, maxx, coef) local N = table.getn(coef) for j=1,N do local i = j - 1 local m = map(math.cos(math.pi * (i + 0.5) / N), -1, 1, minn, maxx) ...
Ensure the translated Lua code behaves exactly like the original C++ snippet.
#include <algorithm> #include <iostream> #include <vector> const int STX = 0x02; const int ETX = 0x03; void rotate(std::string &a) { char t = a[a.length() - 1]; for (int i = a.length() - 1; i > 0; i--) { a[i] = a[i - 1]; } a[0] = t; } std::string bwt(const std::string &s) { for (char c : ...
STX = string.char(tonumber(2,16)) ETX = string.char(tonumber(3,16)) function bwt(s) if s:find(STX, 1, true) then error("String cannot contain STX") end if s:find(ETX, 1, true) then error("String cannot contain ETX") end local ss = STX .. s .. ETX local tbl = {} for i=1,#ss ...
Produce a functionally identical Lua code for the snippet given in C++.
#include <algorithm> #include <iostream> #include <vector> const int STX = 0x02; const int ETX = 0x03; void rotate(std::string &a) { char t = a[a.length() - 1]; for (int i = a.length() - 1; i > 0; i--) { a[i] = a[i - 1]; } a[0] = t; } std::string bwt(const std::string &s) { for (char c : ...
STX = string.char(tonumber(2,16)) ETX = string.char(tonumber(3,16)) function bwt(s) if s:find(STX, 1, true) then error("String cannot contain STX") end if s:find(ETX, 1, true) then error("String cannot contain ETX") end local ss = STX .. s .. ETX local tbl = {} for i=1,#ss ...
Convert this C++ block to Lua, preserving its control flow and logic.
#include <time.h> #include <algorithm> #include <iostream> #include <string> #include <deque> class riffle { public: void shuffle( std::deque<int>* v, int tm ) { std::deque<int> tmp; bool fl; size_t len; std::deque<int>::iterator it; copyTo( v, &tmp ); for( int t = 0; t < tm; t++ ) { std:...
function newDeck () local cards, suits = {}, {"C", "D", "H", "S"} for _, suit in pairs(suits) do for value = 2, 14 do if value == 10 then value = "T" end if value == 11 then value = "J" end if value == 12 then value = "Q" end if value == 13 then value = "...
Convert this C++ snippet to Lua and keep its semantics consistent.
#include <time.h> #include <algorithm> #include <iostream> #include <string> #include <deque> class riffle { public: void shuffle( std::deque<int>* v, int tm ) { std::deque<int> tmp; bool fl; size_t len; std::deque<int>::iterator it; copyTo( v, &tmp ); for( int t = 0; t < tm; t++ ) { std:...
function newDeck () local cards, suits = {}, {"C", "D", "H", "S"} for _, suit in pairs(suits) do for value = 2, 14 do if value == 10 then value = "T" end if value == 11 then value = "J" end if value == 12 then value = "Q" end if value == 13 then value = "...
Can you help me rewrite this code in Lua instead of C++, keeping it the same logically?
#include <exception> #include <iomanip> #include <iostream> #include <numeric> #include <sstream> #include <vector> class Frac { public: Frac() : num(0), denom(1) {} Frac(int n, int d) { if (d == 0) { throw std::runtime_error("d must not be zero"); } int sign_of_d = d < 0 ? -1 : 1; int g = std::gcd(n,...
function binomial(n,k) if n<0 or k<0 or n<k then return -1 end if n==0 or k==0 then return 1 end local num = 1 for i=k+1,n do num = num * i end local denom = 1 for i=2,n-k do denom = denom * i end return num / denom end function gcd(a,b) while b ~= 0 do ...
Change the following C++ code into Lua without altering its purpose.
#include <iostream> #include <numeric> #include <sstream> #include <vector> class Frac { public: Frac(long n, long d) { if (d == 0) { throw new std::runtime_error("d must not be zero"); } long nn = n; long dd = d; if (nn == 0) { dd = 1; } else if (dd < 0) { nn = -nn; dd = -dd; } long g =...
function binomial(n,k) if n<0 or k<0 or n<k then return -1 end if n==0 or k==0 then return 1 end local num = 1 for i=k+1,n do num = num * i end local denom = 1 for i=2,n-k do denom = denom * i end return num / denom end function gcd(a,b) while b ~= 0 do ...
Change the following C++ code into Lua without altering its purpose.
#include <vector> #include <iostream> #include <cmath> #include <utility> #include <map> #include <iomanip> bool isPrime( int i ) { int stop = std::sqrt( static_cast<double>( i ) ) ; for ( int d = 2 ; d <= stop ; d++ ) if ( i % d == 0 ) return false ; return true ; } class Compare { public : Compa...
function isPrime (n) if n <= 1 then return false end if n <= 3 then return true end if n % 2 == 0 or n % 3 == 0 then return false end local i = 5 while i * i <= n do if n % i == 0 or n % (i + 2) == 0 then return false end i = i + 6 end return true end function primeCon (l...
Rewrite the snippet below in Lua so it works the same as the original C++ code.
#include <iostream> #include <vector> std::vector<long> TREE_LIST; std::vector<int> OFFSET; void init() { for (size_t i = 0; i < 32; i++) { if (i == 1) { OFFSET.push_back(1); } else { OFFSET.push_back(0); } } } void append(long t) { TREE_LIST.push_back(1 | ...
tree_list = {} offset = {} function init() for i=1,32 do if i == 2 then table.insert(offset, 1) else table.insert(offset, 0) end end end function append(t) local v = 1 | (t << 1) table.insert(tree_list, v) end function show(t, l) while l > 0 do ...
Produce a functionally identical Lua code for the snippet given in C++.
#include <random> #include <map> #include <string> #include <iostream> #include <cmath> #include <iomanip> int main( ) { std::random_device myseed ; std::mt19937 engine ( myseed( ) ) ; std::normal_distribution<> normDistri ( 2 , 3 ) ; std::map<int , int> normalFreq ; int sum = 0 ; double mean = 0.0 ...
function gaussian (mean, variance) return math.sqrt(-2 * variance * math.log(math.random())) * math.cos(2 * math.pi * math.random()) + mean end function mean (t) local sum = 0 for k, v in pairs(t) do sum = sum + v end return sum / #t end function std (t) local squares, a...
Rewrite the snippet below in Lua so it works the same as the original C++ code.
#include <iostream> #include <numeric> #include <vector> template <typename T> std::ostream &operator<<(std::ostream &os, const std::vector<T> &v) { auto it = v.cbegin(); auto end = v.cend(); os << '['; if (it != end) { os << *it; it = std::next(it); } while (it != end) { ...
function initArray(n,v) local tbl = {} for i=1,n do table.insert(tbl,v) end return tbl end function initArray2(m,n,v) local tbl = {} for i=1,m do table.insert(tbl,initArray(n,v)) end return tbl end supply = {50, 60, 50, 50} demand = {30, 20, 70, 30, 60} costs = { {1...
Produce a language-to-language conversion: from C++ to Lua, same semantics.
#include <iostream> #include <vector> __int128 imax(__int128 a, __int128 b) { if (a > b) { return a; } return b; } __int128 ipow(__int128 b, __int128 n) { if (n == 0) { return 1; } if (n == 1) { return b; } __int128 res = b; while (n > 1) { res *= b...
function array1D(n, v) local tbl = {} for i=1,n do table.insert(tbl, v) end return tbl end function array2D(h, w, v) local tbl = {} for i=1,h do table.insert(tbl, array1D(w, v)) end return tbl end function mod(m, n) m = math.floor(m) local result = m % n if ...
Translate this program into Lua but keep the logic exactly as in C++.
#include <algorithm> #include <iostream> #include <numeric> #include <vector> std::vector<int> divisors(int n) { std::vector<int> divs = { 1 }; std::vector<int> divs2; for (int i = 2; i * i <= n; i++) { if (n % i == 0) { int j = n / i; divs.push_back(i); if (i !...
function make(n, d) local a = {} for i=1,n do table.insert(a, d) end return a end function reverse(t) local n = #t local i = 1 while i < n do t[i],t[n] = t[n],t[i] i = i + 1 n = n - 1 end end function tail(list) return { select(2, unpack(list)) } end...
Maintain the same structure and functionality when rewriting this code in Lua.
#include <array> #include <bitset> #include <iostream> using namespace std; struct FieldDetails {string_view Name; int NumBits;}; template <const char *T> consteval auto ParseDiagram() { constexpr string_view rawArt(T); constexpr auto firstBar = rawArt.find("|"); constexpr auto lastBar = rawArt....
local function validate(diagram) local lines = {} for s in diagram:gmatch("[^\r\n]+") do s = s:match("^%s*(.-)%s*$") if s~="" then lines[#lines+1]=s end end assert(#lines>0, "FAIL: no non-empty lines") assert(#lines%2==1, "FAIL: even number of lines") return lines end local function parse(line...
Convert this C++ block to Lua, preserving its control flow and logic.
#include <iostream> #include <tuple> #include <vector> std::pair<int, int> tryPerm(int, int, const std::vector<int>&, int, int); std::pair<int, int> checkSeq(int pos, const std::vector<int>& seq, int n, int minLen) { if (pos > minLen || seq[0] > n) return { minLen, 0 }; else if (seq[0] == n) return ...
function index(a,i) return a[i + 1] end function checkSeq(pos, seq, n, minLen) if pos > minLen or index(seq,0) > n then return minLen, 0 elseif index(seq,0) == n then return pos, 1 elseif pos < minLen then return tryPerm(0, pos, seq, n, minLen) else return minLen, 0 ...
Generate an equivalent Lua version of this C++ code.
#include <functional> #include <iostream> #include <ostream> #include <vector> template<typename T> std::ostream& operator<<(std::ostream& os, const std::vector<T>& v) { auto it = v.cbegin(); auto end = v.cend(); os << "["; if (it != end) { os << *it; it = std::next(it); } whil...
function write_array(a) io.write("[") for i=0,#a do if i>0 then io.write(", ") end io.write(tostring(a[i])) end io.write("]") end function kosaraju(g) local size = #g local vis = {} for i=0,size do vis[i] = false end local ...
Ensure the translated Lua code behaves exactly like the original C++ snippet.
#include <ctime> #include <iostream> #include <algorithm> #include <fstream> #include <string> #include <vector> #include <map> class markov { public: void create( std::string& file, unsigned int keyLen, unsigned int words ) { std::ifstream f( file.c_str(), std::ios_base::in ); fileBuffer = std::str...
local function pick(t) local i = math.ceil(math.random() * #t) return t[i] end local n_prevs = tonumber(arg[1]) or 2 local n_words = tonumber(arg[2]) or 8 local dict, wordset = {}, {} local prevs, pidx = {}, 1 local function add(word) local prev = '' local i, len = pidx, #prevs for _ = 1, len do i ...
Write a version of this C++ function in Lua with identical behavior.
#include <algorithm> #include <iostream> #include <optional> #include <set> #include <string> #include <string_view> #include <vector> struct string_comparator { using is_transparent = void; bool operator()(const std::string& lhs, const std::string& rhs) const { return lhs < rhs; } bool operato...
function genDict(ws) local d,dup,head,rest = {},{} for w in ws:gmatch"%w+" do local lw = w:lower() if not dup[lw] then dup[lw], head,rest = true, lw:match"^(%w)(.-)$" d[head] = d[head] or {n=-1} local len = #rest d[head][len] = d[head][len] or {} d[head][len][rest] = true ...
Please provide an equivalent version of this C++ code in Lua.
#include "colorwheelwidget.h" #include <QPainter> #include <QPaintEvent> #include <cmath> namespace { QColor hsvToRgb(int h, double s, double v) { double hp = h/60.0; double c = s * v; double x = c * (1 - std::abs(std::fmod(hp, 2) - 1)); double m = v - c; double r = 0, g = 0, b = 0; if (hp <=...
local function hsv_to_rgb (h, s, v) local r = math.min (math.max (3*math.abs (((h )/180)%2-1)-1, 0), 1) local g = math.min (math.max (3*math.abs (((h -120)/180)%2-1)-1, 0), 1) local b = math.min (math.max (3*math.abs (((h +120)/180)%2-1)-1, 0), 1) local k1 = v*(1-s) local k2 = v - k1 ...
Ensure the translated Lua code behaves exactly like the original C++ snippet.
#include <cstdint> #include <iostream> #include <vector> #include <primesieve.hpp> void print_diffs(const std::vector<uint64_t>& vec) { for (size_t i = 0, n = vec.size(); i != n; ++i) { if (i != 0) std::cout << " (" << vec[i] - vec[i - 1] << ") "; std::cout << vec[i]; } std::cou...
function findcps(primelist, fcmp) local currlist = {primelist[1]} local longlist, prevdiff = currlist, 0 for i = 2, #primelist do local diff = primelist[i] - primelist[i-1] if fcmp(diff, prevdiff) then currlist[#currlist+1] = primelist[i] if #currlist > #longlist then longlist = currli...
Generate a Lua translation of this C++ snippet without changing its computational steps.
#include <iomanip> #include <iostream> unsigned int divisor_count(unsigned int n) { unsigned int total = 1; for (; (n & 1) == 0; n >>= 1) ++total; for (unsigned int p = 3; p * p <= n; p += 2) { unsigned int count = 1; for (; n % p == 0; n /= p) ++count; total *= ...
function is_1_or_has_eight_divisors (n) if n == 1 then return true end local divCount, sqr = 2, math.sqrt(n) for d = 2, sqr do if n % d == 0 then divCount = d == sqr and divCount + 1 or divCount + 2 end if divCount > 8 then return false end end return divCount == ...
Convert this C++ snippet to Lua and keep its semantics consistent.
#include <cmath> #include <cstdint> #include <iostream> #include <functional> uint64_t factorial(int n) { uint64_t result = 1; for (int i = 1; i <= n; i++) { result *= i; } return result; } int inverse_factorial(uint64_t f) { int p = 1; int i = 1; if (f == 1) { return 0;...
function factorial(n) local result = 1 local i = 1 while i <= n do result = result * i i = i + 1 end return result end function inverse_factorial(f) local p = 1 local i = 1 if f == 1 then return 0 end while p < f do p = p * i i = i + 1...
Rewrite this program in Lua while keeping its functionality equivalent to the C++ version.
#include <algorithm> #include <cmath> #include <cstdint> #include <iostream> #include <numeric> #include <vector> bool is_square_free(uint64_t n) { static constexpr uint64_t primes[] { 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, 97 }; for (au...
local function T(t) return setmetatable(t, {__index=table}) end table.head = function(t,n) local s=T{} n=n>#t and #t or n for i = 1,n do s[i]=t[i] end return s end table.tail = function(t,n) local s=T{} n=n>#t and #t or n for i = 1,n do s[i]=t[#t-n+i] end return s end local printf = function(s,...) io.write(s:format(.....
Translate this program into Lua but keep the logic exactly as in C++.
#include <algorithm> #include <cmath> #include <cstdint> #include <iostream> #include <numeric> #include <vector> bool is_square_free(uint64_t n) { static constexpr uint64_t primes[] { 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, 97 }; for (au...
local function T(t) return setmetatable(t, {__index=table}) end table.head = function(t,n) local s=T{} n=n>#t and #t or n for i = 1,n do s[i]=t[i] end return s end table.tail = function(t,n) local s=T{} n=n>#t and #t or n for i = 1,n do s[i]=t[#t-n+i] end return s end local printf = function(s,...) io.write(s:format(.....
Translate this program into Lua but keep the logic exactly as in VB.
Private Function ValidateUserWords(userstring As String) As String Dim s As String Dim user_words() As String Dim command_table As Scripting.Dictionary Set command_table = New Scripting.Dictionary Dim abbreviations As Scripting.Dictionary Set abbreviations = New Scripting.Dictionary abbrevia...
#!/usr/bin/lua local list1 = [[ Add ALTer BAckup Bottom CAppend Change SCHANGE CInsert CLAst COMPress COpy COUnt COVerlay CURsor DELete CDelete Down DUPlicate Xedit EXPand EXTract Find NFind NFINDUp NFUp CFind FINdup FUp FOrward GET Help HEXType Input POWerinput Join SPlit SPLTJOIN LOAD Locate CLocate LOWe...
Rewrite this program in Lua while keeping its functionality equivalent to the VB version.
Private Function ValidateUserWords(userstring As String) As String Dim s As String Dim user_words() As String Dim command_table As Scripting.Dictionary Set command_table = New Scripting.Dictionary Dim abbreviations As Scripting.Dictionary Set abbreviations = New Scripting.Dictionary abbrevia...
#!/usr/bin/lua local list1 = [[ Add ALTer BAckup Bottom CAppend Change SCHANGE CInsert CLAst COMPress COpy COUnt COVerlay CURsor DELete CDelete Down DUPlicate Xedit EXPand EXTract Find NFind NFINDUp NFUp CFind FINdup FUp FOrward GET Help HEXType Input POWerinput Join SPlit SPLTJOIN LOAD Locate CLocate LOWe...
Please provide an equivalent version of this VB code in Lua.
Sub truncate(fpath,n) Set objfso = CreateObject("Scripting.FileSystemObject") If objfso.FileExists(fpath) = False Then WScript.Echo fpath & " does not exist" Exit Sub End If content = "" Set objinstream = CreateObject("Adodb.Stream") With objinstream .Type = 1 .Open .LoadFromFile(fpath) If n <=...
function truncate (filename, length) local inFile = io.open(filename, 'r') if not inFile then error("Specified filename does not exist") end local wholeFile = inFile:read("*all") inFile:close() if length >= wholeFile:len() then error("Provided length is not less than current file...
Maintain the same structure and functionality when rewriting this code in Lua.
Sub truncate(fpath,n) Set objfso = CreateObject("Scripting.FileSystemObject") If objfso.FileExists(fpath) = False Then WScript.Echo fpath & " does not exist" Exit Sub End If content = "" Set objinstream = CreateObject("Adodb.Stream") With objinstream .Type = 1 .Open .LoadFromFile(fpath) If n <=...
function truncate (filename, length) local inFile = io.open(filename, 'r') if not inFile then error("Specified filename does not exist") end local wholeFile = inFile:read("*all") inFile:close() if length >= wholeFile:len() then error("Provided length is not less than current file...
Write the same code in Lua as shown below in VB.
Sub arrShellSort(ByVal arrData As Variant) Dim lngHold, lngGap As Long Dim lngCount, lngMin, lngMax As Long Dim varItem As Variant lngMin = LBound(arrData) lngMax = UBound(arrData) lngGap = lngMin Do While (lngGap < lngMax) lngGap = 3 * lngGap + 1 Loop Do While (lngGap > 1) lngGap = lngGap ...
function shellsort( a ) local inc = math.ceil( #a / 2 ) while inc > 0 do for i = inc, #a do local tmp = a[i] local j = i while j > inc and a[j-inc] > tmp do a[j] = a[j-inc] j = j - inc end a[j] = tmp end ...
Can you help me rewrite this code in Lua instead of VB, keeping it the same logically?
Function read_line(filepath,n) Set objFSO = CreateObject("Scripting.FileSystemObject") Set objFile = objFSO.OpenTextFile(filepath,1) arrLines = Split(objFile.ReadAll,vbCrLf) If UBound(arrLines) >= n-1 Then If arrLines(n-1) <> "" Then read_line = arrLines(n-1) Else read_line = "Line " & n & " is null." E...
function fileLine (lineNum, fileName) local count = 0 for line in io.lines(fileName) do count = count + 1 if count == lineNum then return line end end error(fileName .. " has fewer than " .. lineNum .. " lines.") end print(fileLine(7, "test.txt"))
Translate the given VB code snippet into Lua without altering its behavior.
Function read_line(filepath,n) Set objFSO = CreateObject("Scripting.FileSystemObject") Set objFile = objFSO.OpenTextFile(filepath,1) arrLines = Split(objFile.ReadAll,vbCrLf) If UBound(arrLines) >= n-1 Then If arrLines(n-1) <> "" Then read_line = arrLines(n-1) Else read_line = "Line " & n & " is null." E...
function fileLine (lineNum, fileName) local count = 0 for line in io.lines(fileName) do count = count + 1 if count == lineNum then return line end end error(fileName .. " has fewer than " .. lineNum .. " lines.") end print(fileLine(7, "test.txt"))
Generate a Lua translation of this VB snippet without changing its computational steps.
Dim URL As String = "http://foo bar/" URL = EncodeURLComponent(URL) Print(URL)
function encodeChar(chr) return string.format("%%%X",string.byte(chr)) end function encodeString(str) local output, t = string.gsub(str,"[^%w]",encodeChar) return output end print(encodeString("http://foo bar/"))
Convert this VB block to Lua, preserving its control flow and logic.
Dim URL As String = "http://foo bar/" URL = EncodeURLComponent(URL) Print(URL)
function encodeChar(chr) return string.format("%%%X",string.byte(chr)) end function encodeString(str) local output, t = string.gsub(str,"[^%w]",encodeChar) return output end print(encodeString("http://foo bar/"))
Produce a language-to-language conversion: from VB to Lua, same semantics.
Private Sub optional_parameters(theRange As String, _ Optional ordering As Integer = 0, _ Optional column As Integer = 1, _ Optional reverse As Integer = 1) ActiveSheet.Sort.SortFields.Clear ActiveSheet.Sort.SortFields.Add _ Key:=Range(theRange).Columns(column), _ SortOn:...
function showTable(tbl) if type(tbl)=='table' then local result = {} for _, val in pairs(tbl) do table.insert(result, showTable(val)) end return '{' .. table.concat(result, ', ') .. '}' else return (tostring(tbl)) end end function sortTable(op) local tbl = op.table or {} local column = op.column or 1...
Port the following code from VB to Lua with equivalent syntax and logic.
dim s(10) print "Enter 11 numbers." for i = 0 to 10 print i +1; input " => "; s(i) next i print for i = 10 to 0 step -1 print "f("; s(i); ") = "; r = f(s(i)) if r > 400 then print "-=< overflow >=-" else print r end if next i end function f(n) f = sqr(abs(n)) + 5 * n * n * n end function
function f (x) return math.abs(x)^0.5 + 5*x^3 end function reverse (t) local rev = {} for i, v in ipairs(t) do rev[#t - (i-1)] = v end return rev end local sequence, result = {} print("Enter 11 numbers...") for n = 1, 11 do io.write(n .. ": ") sequence[n] = io.read() end for _, x in ipairs(reverse...
Produce a functionally identical Lua code for the snippet given in VB.
for j = asc("a") to asc("z") print chr(j); next j print for j= asc("A") to Asc("Z") print chr(j); next j end
function ASCIIstring (pattern) local matchString, ch = "" for charNum = 0, 255 do ch = string.char(charNum) if string.match(ch, pattern) then matchString = matchString .. ch end end return matchString end print(ASCIIstring("%l")) print(ASCIIstring("%u"))
Port the provided VB code into Lua while preserving the original functionality.
Private Function OddWordFirst(W As String) As String Dim i As Integer, count As Integer, l As Integer, flag As Boolean, temp As String count = 1 Do flag = Not flag l = FindNextPunct(i, W) - count + 1 If flag Then temp = temp & ExtractWord(W, count, l) Else temp = temp & R...
function reverse() local ch = io.read(1) if ch:find("%w") then local rc = reverse() io.write(ch) return rc end return ch end function forward() ch = io.read(1) io.write(ch) if ch == "." then return false end if not ch:find("%w") then ch = reverse() if ch then io.write(ch) end if...
Change the programming language of this snippet from VB to Lua without modifying what it does.
option explicit const pi180= 0.01745329251994329576923690768489 const pi=3.1415926535897932384626433832795 class turtle dim fso dim fn dim svg dim iang dim ori dim incr dim pdown dim clr dim x dim y public property let orient(n):ori = n*pi180 :end property public pr...
local cos, sin, floor, pi = math.cos, math.sin, math.floor, math.pi function Bitmap:render() for y = 1, self.height do print(table.concat(self.pixels[y])) end end function Bitmap:drawKochPath(path, x, y, angle, speed, color) local rules = { ["+"] = function() angle = angle + pi/3 end, ["-"] = functi...
Change the programming language of this snippet from VB to Lua without modifying what it does.
Function IsSelfDescribing(n) IsSelfDescribing = False Set digit = CreateObject("Scripting.Dictionary") For i = 1 To Len(n) k = Mid(n,i,1) If digit.Exists(k) Then digit.Item(k) = digit.Item(k) + 1 Else digit.Add k,1 End If Next c = 0 For j = 0 To Len(n)-1 l = Mid(n,j+1,1) If digit.Exists(CStr(j)...
function Is_self_describing( n ) local s = tostring( n ) local t = {} for i = 0, 9 do t[i] = 0 end for i = 1, s:len() do local idx = tonumber( s:sub(i,i) ) t[idx] = t[idx] + 1 end for i = 1, s:len() do if t[i-1] ~= tonumber( s:sub(i,i) ) then return false end end ret...
Can you help me rewrite this code in Lua instead of VB, keeping it the same logically?
Sub Main_Contain() Dim ListeWords() As String, Book As String, i As Long, out() As String, count As Integer Book = Read_File("C:\Users\" & Environ("Username") & "\Desktop\unixdict.txt") ListeWords = Split(Book, vbNewLine) For i = LBound(ListeWords) To UBound(ListeWords) If Len(ListeWords(i)) > 11 Th...
for word in io.open("unixdict.txt", "r"):lines() do if #word > 11 and word:find("the") then print(word) end end
Transform the following VB implementation into Lua, maintaining the same output and logic.
Dim TheAddress as long Dim SecVar as byte Dim MyVar as byte MyVar = 10 TheAddress = varptr(MyVar) MEMSET(TheAddress, 102, SizeOf(byte)) showmessage "MyVar = " + str$(MyVar) MEMCPY(VarPtr(SecVar), TheAddress, SizeOf(byte)) showmessage "SecVar = " + str$(SecVar)
t = {} print(t) f = function() end print(f) c = coroutine.create(function() end) print(c) u = io.open("/dev/null","w") print(u) print(_G, _ENV) print(string.format("%p %p %p", print, string, string.format))
Maintain the same structure and functionality when rewriting this code in Lua.
Friend Class Tile Public Sub New() Me.Value = 0 Me.IsBlocked = False End Sub Public Property Value As Integer Public Property IsBlocked As Boolean End Class Friend Enum MoveDirection Up Down Left Right End Enum Friend Class G2048 Public Sub New() ...
local unpack = unpack or table.unpack game = { cell = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, best = 0, draw = function(self) local t = self.cell print("+ for r=0,12,4 do print(string.format("|%4d|%4d|%4d|%4d|\n+ end end, incr = function(self) local t,open = self.cell,{} for i=1,16 ...
Generate an equivalent Lua version of this VB code.
Do Debug.Print "SPAM" Loop
while true do print("SPAM") end repeat print("SPAM") until false
Port the following code from VB to Lua with equivalent syntax and logic.
Function Multiply(a As Integer, b As Integer) As Integer Return a * b End Function
function multiply( a, b ) return a * b end
Translate the given VB code snippet into Lua without altering its behavior.
Imports System.Text Module Module1 Function Sieve(limit As Integer) As Integer() Dim primes As New List(Of Integer) From {2} Dim c(limit + 1) As Boolean REM composite = true REM no need to process even numbers > 2 Dim p = 3 While True Dim p2 = p * p ...
function findspds(primelist, diffs) local results = {} for i = 1, #primelist-#diffs do result = {primelist[i]} for j = 1, #diffs do if primelist[i+j] - primelist[i+j-1] == diffs[j] then result[j+1] = primelist[i+j] else result = nil break end end results[#re...
Write the same algorithm in Lua as shown in this VB implementation.
s=7*8*9 m=9876432 for i=(m\s)*s to 1 step -s if instr(i,"5")=0 and instr(i,"0")=0 then b=false: j=1 while j<=len(i)-1 and not b if instr(j+1,i,mid(i,j,1))<>0 then b=true j=j+1 wend if not b then j=1 while j<=len(i) and not b if (i mod mid(i,j,1))<>0 then b=true j=...
function isDivisible(n) local t = n local a = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0} while t ~= 0 do local r = t % 10 if r == 0 then return false end if n % r ~= 0 then return false end if a[r + 1] > 0 then return false end...
Convert this VB block to Lua, preserving its control flow and logic.
s=7*8*9 m=9876432 for i=(m\s)*s to 1 step -s if instr(i,"5")=0 and instr(i,"0")=0 then b=false: j=1 while j<=len(i)-1 and not b if instr(j+1,i,mid(i,j,1))<>0 then b=true j=j+1 wend if not b then j=1 while j<=len(i) and not b if (i mod mid(i,j,1))<>0 then b=true j=...
function isDivisible(n) local t = n local a = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0} while t ~= 0 do local r = t % 10 if r == 0 then return false end if n % r ~= 0 then return false end if a[r + 1] > 0 then return false end...
Preserve the algorithm and functionality while converting the code from VB to Lua.
Module Module1 Function Minor(a As Double(,), x As Integer, y As Integer) As Double(,) Dim length = a.GetLength(0) - 1 Dim result(length - 1, length - 1) As Double For i = 1 To length For j = 1 To length If i < x AndAlso j < y Then result(i - ...
_JT={} function JT(dim) local n={ values={}, positions={}, directions={}, sign=1 } setmetatable(n,{__index=_JT}) for i=1,dim do n.values[i]=i n.positions[i]=i n.directions[i]=-1 end return n end function _JT:largestMobile() for i=#self.values,1,-1 do local loc=self.positions[i]+self.direct...
Translate the given VB code snippet into Lua without altering its behavior.
Module Module1 Function Minor(a As Double(,), x As Integer, y As Integer) As Double(,) Dim length = a.GetLength(0) - 1 Dim result(length - 1, length - 1) As Double For i = 1 To length For j = 1 To length If i < x AndAlso j < y Then result(i - ...
_JT={} function JT(dim) local n={ values={}, positions={}, directions={}, sign=1 } setmetatable(n,{__index=_JT}) for i=1,dim do n.values[i]=i n.positions[i]=i n.directions[i]=-1 end return n end function _JT:largestMobile() for i=#self.values,1,-1 do local loc=self.positions[i]+self.direct...
Write the same code in Lua as shown below in VB.
Private Sub Sattolo(Optional ByRef a As Variant) Dim t As Variant, i As Integer If Not IsMissing(a) Then For i = UBound(a) To lbound(a)+1 Step -1 j = Int((UBound(a) - 1 - LBound(a) + 1) * Rnd + LBound(a)) t = a(i) a(i) = a(j) a(j) = t Next i En...
function sattolo (items) local j for i = #items, 2, -1 do j = math.random(i - 1) items[i], items[j] = items[j], items[i] end end math.randomseed(os.time()) local testCases = { {}, {10}, {10, 20}, {10, 20, 30}, {11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22} } for _, arr...
Translate this program into Lua but keep the logic exactly as in VB.
Private Sub Sattolo(Optional ByRef a As Variant) Dim t As Variant, i As Integer If Not IsMissing(a) Then For i = UBound(a) To lbound(a)+1 Step -1 j = Int((UBound(a) - 1 - LBound(a) + 1) * Rnd + LBound(a)) t = a(i) a(i) = a(j) a(j) = t Next i En...
function sattolo (items) local j for i = #items, 2, -1 do j = math.random(i - 1) items[i], items[j] = items[j], items[i] end end math.randomseed(os.time()) local testCases = { {}, {10}, {10, 20}, {10, 20, 30}, {11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22} } for _, arr...
Rewrite this program in Lua while keeping its functionality equivalent to the VB version.
Option Explicit Dim objFSO, DBSource Set objFSO = CreateObject("Scripting.FileSystemObject") DBSource = objFSO.GetParentFolderName(WScript.ScriptFullName) & "\postal_address.accdb" With CreateObject("ADODB.Connection") .Open "Provider=Microsoft.ACE.OLEDB.12.0;Data Source=" & DBSource .Execute "CREATE TABLE ADDRE...
local sql = require("ljsqlite3") local conn = sql.open("address.sqlite") conn:exec[[ CREATE TABLE IF NOT EXISTS address( id INTEGER PRIMARY KEY AUTOINCREMENT, street TEXT NOT NULL, city TEXT NOT NULL, state TEXT NOT NULL, zip TEXT NOT NULL) ]] conn:close()
Port the following code from VB to Lua with equivalent syntax and logic.
Module Module1 Function sameDigits(ByVal n As Integer, ByVal b As Integer) As Boolean Dim f As Integer = n Mod b : n \= b : While n > 0 If n Mod b <> f Then Return False Else n \= b End While : Return True End Function Function isBrazilian(ByVal n As Integer) As Boolean ...
function sameDigits(n,b) local f = n % b n = math.floor(n / b) while n > 0 do if n % b ~= f then return false end n = math.floor(n / b) end return true end function isBrazilian(n) if n < 7 then return false end if (n % 2 == 0) and (n >= 8) the...
Rewrite this program in Lua while keeping its functionality equivalent to the VB version.
Module Module1 Function sameDigits(ByVal n As Integer, ByVal b As Integer) As Boolean Dim f As Integer = n Mod b : n \= b : While n > 0 If n Mod b <> f Then Return False Else n \= b End While : Return True End Function Function isBrazilian(ByVal n As Integer) As Boolean ...
function sameDigits(n,b) local f = n % b n = math.floor(n / b) while n > 0 do if n % b ~= f then return false end n = math.floor(n / b) end return true end function isBrazilian(n) if n < 7 then return false end if (n % 2 == 0) and (n >= 8) the...
Translate the given VB code snippet into Lua without altering its behavior.
nx=15 h=1000 Wscript.StdOut.WriteLine "Recaman Wscript.StdOut.WriteLine recaman("seq",nx) Wscript.StdOut.WriteLine "The first duplicate number is: " & recaman("firstdup",0) Wscript.StdOut.WriteLine "The number of terms to complete the range 0--->"& h &" is: "& recaman("numterm",h) Wscript.StdOut.Write vbCrlf&"....
local a = {[0]=0} local used = {[0]=true} local used1000 = {[0]=true} local foundDup = false local n = 1 while n<=15 or not foundDup or #used1000<1001 do local nxt = a[n - 1] - n if nxt<1 or used[nxt] ~= nil then nxt = nxt + 2 * n end local alreadyUsed = used[nxt] ~= nil table.insert(a, nxt...
Generate an equivalent Lua version of this VB code.
nx=15 h=1000 Wscript.StdOut.WriteLine "Recaman Wscript.StdOut.WriteLine recaman("seq",nx) Wscript.StdOut.WriteLine "The first duplicate number is: " & recaman("firstdup",0) Wscript.StdOut.WriteLine "The number of terms to complete the range 0--->"& h &" is: "& recaman("numterm",h) Wscript.StdOut.Write vbCrlf&"....
local a = {[0]=0} local used = {[0]=true} local used1000 = {[0]=true} local foundDup = false local n = 1 while n<=15 or not foundDup or #used1000<1001 do local nxt = a[n - 1] - n if nxt<1 or used[nxt] ~= nil then nxt = nxt + 2 * n end local alreadyUsed = used[nxt] ~= nil table.insert(a, nxt...
Convert this VB block to Lua, preserving its control flow and logic.
Private Function call_fn(f As String, n As Long) As Long call_fn = Application.Run(f, f, n) End Function Private Function Y(f As String) As String Y = f End Function Private Function fac(self As String, n As Long) As Long If n > 1 Then fac = n * call_fn(self, n - 1) Else fac = 1 ...
Y = function (f) return function(...) return (function(x) return x(x) end)(function(x) return f(function(y) return x(x)(y) end) end)(...) end end
Change the following VB code into Lua without altering its purpose.
Option Base 1 Private Function sq_add(arr As Variant, x As Double) As Variant Dim res() As Variant ReDim res(UBound(arr)) For i = 1 To UBound(arr) res(i) = arr(i) + x Next i sq_add = res End Function Private Function beadsort(ByVal a As Variant) As Variant Dim poles() As Variant Re...
function show (msg, t) io.write(msg .. ":\t") for _, v in pairs(t) do io.write(v .. " ") end print() end function randList (length, lo, hi) local t = {} for i = 1, length do table.insert(t, math.random(lo, hi)) end return t end function tally (list) local tal = {} for k, v in pairs(...
Change the programming language of this snippet from VB to Lua without modifying what it does.
Module Module1 Sub Print(ls As List(Of Integer)) Dim iter = ls.GetEnumerator Console.Write("[") If iter.MoveNext Then Console.Write(iter.Current) End If While iter.MoveNext Console.Write(", ") Console.Write(iter.Current) End While ...
local N = 2 local base = 10 local c1 = 0 local c2 = 0 for k = 1, math.pow(base, N) - 1 do c1 = c1 + 1 if k % (base - 1) == (k * k) % (base - 1) then c2 = c2 + 1 io.write(k .. ' ') end end print() print(string.format("Trying %d numbers instead of %d numbers saves %f%%", c2, c1, 100.0 - 100....