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Convert this C block to C#, preserving its control flow and logic.
#include <stdio.h> void selection_sort (int *a, int n) { int i, j, m, t; for (i = 0; i < n; i++) { for (j = i, m = i; j < n; j++) { if (a[j] < a[m]) { m = j; } } t = a[i]; a[i] = a[m]; a[m] = t; } } int main () { int a[] = {4, 65, 2, -31, 0, 99, 2, 83, 782, 1}; int n = sizeof a / sizeof a[0]; int i; for (i = 0; i < n; i++) printf("%d%s", a[i], i == n - 1 ? "\n" : " "); selection_sort(a, n); for (i = 0; i < n; i++) printf("%d%s", a[i], i == n - 1 ? "\n" : " "); return 0; }
class SelectionSort<T> where T : IComparable { public T[] Sort(T[] list) { int k; T temp; for (int i = 0; i < list.Length; i++) { k = i; for (int j=i + 1; j < list.Length; j++) { if (list[j].CompareTo(list[k]) < 0) { k = j; } } temp = list[i]; list[i] = list[k]; list[k] = temp; } return list; } }
Produce a functionally identical C# code for the snippet given in C.
#ifndef CALLBACK_H #define CALLBACK_H void map(int* array, int len, void(*callback)(int,int)); #endif
int[] intArray = { 1, 2, 3, 4, 5 }; int[] squares1 = intArray.Select(x => x * x).ToArray(); int[] squares2 = (from x in intArray select x * x).ToArray(); foreach (var i in intArray) Console.WriteLine(i * i);
Port the following code from C to C# with equivalent syntax and logic.
#ifndef SILLY_H #define SILLY_H extern void JumpOverTheDog( int numberOfTimes); extern int PlayFetchWithDog( float weightOfStick); #endif
public sealed class Singleton1 { private static Singleton1 instance; private static readonly object lockObj = new object(); public static Singleton1 Instance { get { lock(lockObj) { if (instance == null) { instance = new Singleton1(); } } return instance; } } }
Produce a language-to-language conversion: from C to C#, same semantics.
#include <fenv.h> #include <stdio.h> void safe_add(volatile double interval[2], volatile double a, volatile double b) { #pragma STDC FENV_ACCESS ON unsigned int orig; orig = fegetround(); fesetround(FE_DOWNWARD); interval[0] = a + b; fesetround(FE_UPWARD); interval[1] = a + b; fesetround(orig); } int main() { const double nums[][2] = { {1, 2}, {0.1, 0.2}, {1e100, 1e-100}, {1e308, 1e308}, }; double ival[2]; int i; for (i = 0; i < sizeof(nums) / sizeof(nums[0]); i++) { safe_add(ival, nums[i][0], nums[i][1]); printf("%.17g + %.17g =\n", nums[i][0], nums[i][1]); printf(" [%.17g, %.17g]\n", ival[0], ival[1]); printf(" size %.17g\n\n", ival[1] - ival[0]); } return 0; }
using System; namespace SafeAddition { class Program { static float NextUp(float d) { if (d == 0.0) return float.Epsilon; if (float.IsNaN(d) || float.IsNegativeInfinity(d) || float.IsPositiveInfinity(d)) return d; byte[] bytes = BitConverter.GetBytes(d); int dl = BitConverter.ToInt32(bytes, 0); dl++; bytes = BitConverter.GetBytes(dl); return BitConverter.ToSingle(bytes, 0); } static float NextDown(float d) { if (d == 0.0) return -float.Epsilon; if (float.IsNaN(d) || float.IsNegativeInfinity(d) || float.IsPositiveInfinity(d)) return d; byte[] bytes = BitConverter.GetBytes(d); int dl = BitConverter.ToInt32(bytes, 0); dl--; bytes = BitConverter.GetBytes(dl); return BitConverter.ToSingle(bytes, 0); } static Tuple<float, float> SafeAdd(float a, float b) { return new Tuple<float, float>(NextDown(a + b), NextUp(a + b)); } static void Main(string[] args) { float a = 1.20f; float b = 0.03f; Console.WriteLine("({0} + {1}) is in the range {2}", a, b, SafeAdd(a, b)); } } }
Produce a functionally identical C# code for the snippet given in C.
#include <fenv.h> #include <stdio.h> void safe_add(volatile double interval[2], volatile double a, volatile double b) { #pragma STDC FENV_ACCESS ON unsigned int orig; orig = fegetround(); fesetround(FE_DOWNWARD); interval[0] = a + b; fesetround(FE_UPWARD); interval[1] = a + b; fesetround(orig); } int main() { const double nums[][2] = { {1, 2}, {0.1, 0.2}, {1e100, 1e-100}, {1e308, 1e308}, }; double ival[2]; int i; for (i = 0; i < sizeof(nums) / sizeof(nums[0]); i++) { safe_add(ival, nums[i][0], nums[i][1]); printf("%.17g + %.17g =\n", nums[i][0], nums[i][1]); printf(" [%.17g, %.17g]\n", ival[0], ival[1]); printf(" size %.17g\n\n", ival[1] - ival[0]); } return 0; }
using System; namespace SafeAddition { class Program { static float NextUp(float d) { if (d == 0.0) return float.Epsilon; if (float.IsNaN(d) || float.IsNegativeInfinity(d) || float.IsPositiveInfinity(d)) return d; byte[] bytes = BitConverter.GetBytes(d); int dl = BitConverter.ToInt32(bytes, 0); dl++; bytes = BitConverter.GetBytes(dl); return BitConverter.ToSingle(bytes, 0); } static float NextDown(float d) { if (d == 0.0) return -float.Epsilon; if (float.IsNaN(d) || float.IsNegativeInfinity(d) || float.IsPositiveInfinity(d)) return d; byte[] bytes = BitConverter.GetBytes(d); int dl = BitConverter.ToInt32(bytes, 0); dl--; bytes = BitConverter.GetBytes(dl); return BitConverter.ToSingle(bytes, 0); } static Tuple<float, float> SafeAdd(float a, float b) { return new Tuple<float, float>(NextDown(a + b), NextUp(a + b)); } static void Main(string[] args) { float a = 1.20f; float b = 0.03f; Console.WriteLine("({0} + {1}) is in the range {2}", a, b, SafeAdd(a, b)); } } }
Change the programming language of this snippet from C to C# without modifying what it does.
int i; for(i = 10; i >= 0; --i) printf("%d\n",i);
for (int i = 10; i >= 0; i--) { Console.WriteLine(i); }
Convert this C snippet to C# and keep its semantics consistent.
#define _CRT_SECURE_NO_WARNINGS #include <stdio.h> int main(void) { return 0 >= fputs("ANY STRING TO WRITE TO A FILE AT ONCE.", freopen("sample.txt","wb",stdout)); }
System.IO.File.WriteAllText("filename.txt", "This file contains a string.");
Change the following C code into C# without altering its purpose.
int i, j; for (i = 1; i <= 5; i++) { for (j = 1; j <= i; j++) putchar('*'); puts(""); }
using System; class Program { static void Main(string[] args) { for (int i = 0; i < 5; i++) { for (int j = 0; j <= i; j++) { Console.Write("*"); } Console.WriteLine(); } } }
Translate the given C code snippet into C# without altering its behavior.
#include <stdio.h> #include <stdlib.h> #include <string.h> #define COUNTOF(a) (sizeof(a)/sizeof(a[0])) void fatal(const char* message) { fprintf(stderr, "%s\n", message); exit(1); } void* xmalloc(size_t n) { void* ptr = malloc(n); if (ptr == NULL) fatal("Out of memory"); return ptr; } int icompare(const void* p1, const void* p2) { const int* ip1 = p1; const int* ip2 = p2; return (*ip1 < *ip2) ? -1 : ((*ip1 > *ip2) ? 1 : 0); } size_t unique(int* array, size_t len) { size_t out_index = 0; int prev; for (size_t i = 0; i < len; ++i) { if (i == 0 || prev != array[i]) array[out_index++] = array[i]; prev = array[i]; } return out_index; } int* common_sorted_list(const int** arrays, const size_t* lengths, size_t count, size_t* size) { size_t len = 0; for (size_t i = 0; i < count; ++i) len += lengths[i]; int* array = xmalloc(len * sizeof(int)); for (size_t i = 0, offset = 0; i < count; ++i) { memcpy(array + offset, arrays[i], lengths[i] * sizeof(int)); offset += lengths[i]; } qsort(array, len, sizeof(int), icompare); *size = unique(array, len); return array; } void print(const int* array, size_t len) { printf("["); for (size_t i = 0; i < len; ++i) { if (i > 0) printf(", "); printf("%d", array[i]); } printf("]\n"); } int main() { const int a[] = {5, 1, 3, 8, 9, 4, 8, 7}; const int b[] = {3, 5, 9, 8, 4}; const int c[] = {1, 3, 7, 9}; size_t len = 0; const int* arrays[] = {a, b, c}; size_t lengths[] = {COUNTOF(a), COUNTOF(b), COUNTOF(c)}; int* sorted = common_sorted_list(arrays, lengths, COUNTOF(arrays), &len); print(sorted, len); free(sorted); return 0; }
#include <iostream> #include <vector> #include <set> #include <algorithm> template<typename T> std::vector<T> common_sorted_list(const std::vector<std::vector<T>>& ll) { std::set<T> resultset; std::vector<T> result; for (auto& list : ll) for (auto& item : list) resultset.insert(item); for (auto& item : resultset) result.push_back(item); std::sort(result.begin(), result.end()); return result; } int main() { std::vector<int> a = {5,1,3,8,9,4,8,7}; std::vector<int> b = {3,5,9,8,4}; std::vector<int> c = {1,3,7,9}; std::vector<std::vector<int>> nums = {a, b, c}; auto csl = common_sorted_list(nums); for (auto n : csl) std::cout << n << " "; std::cout << std::endl; return 0; }
Translate this program into C# but keep the logic exactly as in C.
#include <assert.h> #include <stdio.h> int main(int c, char **v) { unsigned int n = 1 << (c - 1), i = n, j, k; assert(n); while (i--) { if (!(i & (i + (i & -(int)i)))) continue; for (j = n, k = 1; j >>= 1; k++) if (i & j) printf("%s ", v[k]); putchar('\n'); } return 0; }
using System; using System.Collections.Generic; using System.Linq; class Program { public static void Main() { var sequence = new[] { "A", "B", "C", "D" }; foreach (var subset in Subsets(sequence.Length).Where(s => !IsContinuous(s))) { Console.WriteLine(string.Join(" ", subset.Select(i => sequence[i]))); } } static IEnumerable<List<int>> Subsets(int length) { int[] values = Enumerable.Range(0, length).ToArray(); var stack = new Stack<int>(length); for (int i = 0; stack.Count > 0 || i < length; ) { if (i < length) { stack.Push(i++); yield return (from index in stack.Reverse() select values[index]).ToList(); } else { i = stack.Pop() + 1; if (stack.Count > 0) i = stack.Pop() + 1; } } } static bool IsContinuous(List<int> list) => list[list.Count - 1] - list[0] + 1 == list.Count; }
Write a version of this C function in C# with identical behavior.
#include <stdbool.h> #include <stdint.h> #include <stdio.h> bool isPrime(int64_t n) { int64_t i; if (n < 2) return false; if (n % 2 == 0) return n == 2; if (n % 3 == 0) return n == 3; if (n % 5 == 0) return n == 5; if (n % 7 == 0) return n == 7; if (n % 11 == 0) return n == 11; if (n % 13 == 0) return n == 13; if (n % 17 == 0) return n == 17; if (n % 19 == 0) return n == 19; for (i = 23; i * i <= n; i += 2) { if (n % i == 0) return false; } return true; } int countTwinPrimes(int limit) { int count = 0; int64_t p3 = true, p2 = true, p1 = false; int64_t i; for (i = 5; i <= limit; i++) { p3 = p2; p2 = p1; p1 = isPrime(i); if (p3 && p1) { count++; } } return count; } void test(int limit) { int count = countTwinPrimes(limit); printf("Number of twin prime pairs less than %d is %d\n", limit, count); } int main() { test(10); test(100); test(1000); test(10000); test(100000); test(1000000); test(10000000); test(100000000); return 0; }
using System; class Program { static uint[] res = new uint[10]; static uint ri = 1, p = 10, count = 0; static void TabulateTwinPrimes(uint bound) { if (bound < 5) return; count++; uint cl = (bound - 1) >> 1, i = 1, j, limit = (uint)(Math.Sqrt(bound) - 1) >> 1; var comp = new bool[cl]; bool lp; for (j = 3; j < cl; j += 3) comp[j] = true; while (i < limit) { if (lp = !comp[i]) { uint pr = (i << 1) + 3; for (j = (pr * pr - 2) >> 1; j < cl; j += pr) comp[j] = true; } if (!comp[++i]) { uint pr = (i << 1) + 3; if (lp) { if (pr > p) { res[ri++] = count; p *= 10; } count++; i++; } for (j = (pr * pr - 2) >> 1; j < cl; j += pr) comp[j] = true; } } cl--; while (i < cl) { lp = !comp[i++]; if (!comp[i] && lp) { if ((i++ << 1) + 3 > p) { res[ri++] = count; p *= 10; } count++; } } res[ri] = count; } static void Main(string[] args) { var sw = System.Diagnostics.Stopwatch.StartNew(); string fmt = "{0,9:n0} twin primes below {1,-13:n0}"; TabulateTwinPrimes(1_000_000_000); sw.Stop(); p = 1; for (var j = 1; j <= ri; j++) Console.WriteLine(fmt, res[j], p *= 10); Console.Write("{0} sec", sw.Elapsed.TotalSeconds); } }
Convert this C block to C#, preserving its control flow and logic.
#include <stdbool.h> #include <stdint.h> #include <stdio.h> bool isPrime(int64_t n) { int64_t i; if (n < 2) return false; if (n % 2 == 0) return n == 2; if (n % 3 == 0) return n == 3; if (n % 5 == 0) return n == 5; if (n % 7 == 0) return n == 7; if (n % 11 == 0) return n == 11; if (n % 13 == 0) return n == 13; if (n % 17 == 0) return n == 17; if (n % 19 == 0) return n == 19; for (i = 23; i * i <= n; i += 2) { if (n % i == 0) return false; } return true; } int countTwinPrimes(int limit) { int count = 0; int64_t p3 = true, p2 = true, p1 = false; int64_t i; for (i = 5; i <= limit; i++) { p3 = p2; p2 = p1; p1 = isPrime(i); if (p3 && p1) { count++; } } return count; } void test(int limit) { int count = countTwinPrimes(limit); printf("Number of twin prime pairs less than %d is %d\n", limit, count); } int main() { test(10); test(100); test(1000); test(10000); test(100000); test(1000000); test(10000000); test(100000000); return 0; }
using System; class Program { static uint[] res = new uint[10]; static uint ri = 1, p = 10, count = 0; static void TabulateTwinPrimes(uint bound) { if (bound < 5) return; count++; uint cl = (bound - 1) >> 1, i = 1, j, limit = (uint)(Math.Sqrt(bound) - 1) >> 1; var comp = new bool[cl]; bool lp; for (j = 3; j < cl; j += 3) comp[j] = true; while (i < limit) { if (lp = !comp[i]) { uint pr = (i << 1) + 3; for (j = (pr * pr - 2) >> 1; j < cl; j += pr) comp[j] = true; } if (!comp[++i]) { uint pr = (i << 1) + 3; if (lp) { if (pr > p) { res[ri++] = count; p *= 10; } count++; i++; } for (j = (pr * pr - 2) >> 1; j < cl; j += pr) comp[j] = true; } } cl--; while (i < cl) { lp = !comp[i++]; if (!comp[i] && lp) { if ((i++ << 1) + 3 > p) { res[ri++] = count; p *= 10; } count++; } } res[ri] = count; } static void Main(string[] args) { var sw = System.Diagnostics.Stopwatch.StartNew(); string fmt = "{0,9:n0} twin primes below {1,-13:n0}"; TabulateTwinPrimes(1_000_000_000); sw.Stop(); p = 1; for (var j = 1; j <= ri; j++) Console.WriteLine(fmt, res[j], p *= 10); Console.Write("{0} sec", sw.Elapsed.TotalSeconds); } }
Write a version of this C function in C# with identical behavior.
#include <stdio.h> #include <math.h> int main() { double a, c, s, PI2 = atan2(1, 1) * 8; int n, i; for (n = 1; n < 10; n++) for (i = 0; i < n; i++) { c = s = 0; if (!i ) c = 1; else if(n == 4 * i) s = 1; else if(n == 2 * i) c = -1; else if(3 * n == 4 * i) s = -1; else a = i * PI2 / n, c = cos(a), s = sin(a); if (c) printf("%.2g", c); printf(s == 1 ? "i" : s == -1 ? "-i" : s ? "%+.2gi" : "", s); printf(i == n - 1 ?"\n":", "); } return 0; }
using System; using System.Collections.Generic; using System.Linq; using System.Numerics; class Program { static IEnumerable<Complex> RootsOfUnity(int degree) { return Enumerable .Range(0, degree) .Select(element => Complex.FromPolarCoordinates(1, 2 * Math.PI * element / degree)); } static void Main() { var degree = 3; foreach (var root in RootsOfUnity(degree)) { Console.WriteLine(root); } } }
Change the programming language of this snippet from C to C# without modifying what it does.
#include <stdio.h> #include <string.h> void longmulti(const char *a, const char *b, char *c) { int i = 0, j = 0, k = 0, n, carry; int la, lb; if (!strcmp(a, "0") || !strcmp(b, "0")) { c[0] = '0', c[1] = '\0'; return; } if (a[0] == '-') { i = 1; k = !k; } if (b[0] == '-') { j = 1; k = !k; } if (i || j) { if (k) c[0] = '-'; longmulti(a + i, b + j, c + k); return; } la = strlen(a); lb = strlen(b); memset(c, '0', la + lb); c[la + lb] = '\0'; # define I(a) (a - '0') for (i = la - 1; i >= 0; i--) { for (j = lb - 1, k = i + j + 1, carry = 0; j >= 0; j--, k--) { n = I(a[i]) * I(b[j]) + I(c[k]) + carry; carry = n / 10; c[k] = (n % 10) + '0'; } c[k] += carry; } # undef I if (c[0] == '0') memmove(c, c + 1, la + lb); return; } int main() { char c[1024]; longmulti("-18446744073709551616", "-18446744073709551616", c); printf("%s\n", c); return 0; }
using System; using static System.Console; using BI = System.Numerics.BigInteger; class Program { static decimal mx = 1E28M, hm = 1E14M, a; struct bi { public decimal hi, lo; } static bi set4sq(decimal a) { bi r; r.hi = Math.Floor(a / hm); r.lo = a % hm; return r; } static string toStr(bi a, bool comma = false) { string r = a.hi == 0 ? string.Format("{0:0}", a.lo) : string.Format("{0:0}{1:" + new string('0', 28) + "}", a.hi, a.lo); if (!comma) return r; string rc = ""; for (int i = r.Length - 3; i > 0; i -= 3) rc = "," + r.Substring(i, 3) + rc; return r.Substring(0, ((r.Length + 2) % 3) + 1) + rc; } static decimal Pow_dec(decimal bas, uint exp) { if (exp == 0) return 1M; decimal tmp = Pow_dec(bas, exp >> 1); tmp *= tmp; if ((exp & 1) == 0) return tmp; return tmp * bas; } static void Main(string[] args) { for (uint p = 64; p < 95; p += 30) { bi x = set4sq(a = Pow_dec(2M, p)), y; WriteLine("The square of (2^{0}): {1,38:n0}", p, a); BI BS = BI.Pow((BI)a, 2); y.lo = x.lo * x.lo; y.hi = x.hi * x.hi; a = x.hi * x.lo * 2M; y.hi += Math.Floor(a / hm); y.lo += (a % hm) * hm; while (y.lo > mx) { y.lo -= mx; y.hi++; } WriteLine(" is {0,75} (which {1} match the BigInteger computation)\n", toStr(y, true), BS.ToString() == toStr(y) ? "does" : "fails to"); } } }
Rewrite the snippet below in C# so it works the same as the original C code.
#include <math.h> #include <stdbool.h> #include <stdint.h> #include <stdio.h> struct Pair { uint64_t v1, v2; }; struct Pair makePair(uint64_t a, uint64_t b) { struct Pair r; r.v1 = a; r.v2 = b; return r; } struct Pair solvePell(int n) { int x = (int) sqrt(n); if (x * x == n) { return makePair(1, 0); } else { int y = x; int z = 1; int r = 2 * x; struct Pair e = makePair(1, 0); struct Pair f = makePair(0, 1); uint64_t a = 0; uint64_t b = 0; while (true) { y = r * z - y; z = (n - y * y) / z; r = (x + y) / z; e = makePair(e.v2, r * e.v2 + e.v1); f = makePair(f.v2, r * f.v2 + f.v1); a = e.v2 + x * f.v2; b = f.v2; if (a * a - n * b * b == 1) { break; } } return makePair(a, b); } } void test(int n) { struct Pair r = solvePell(n); printf("x^2 - %3d * y^2 = 1 for x = %21llu and y = %21llu\n", n, r.v1, r.v2); } int main() { test(61); test(109); test(181); test(277); return 0; }
using System; using System.Numerics; static class Program { static void Fun(ref BigInteger a, ref BigInteger b, int c) { BigInteger t = a; a = b; b = b * c + t; } static void SolvePell(int n, ref BigInteger a, ref BigInteger b) { int x = (int)Math.Sqrt(n), y = x, z = 1, r = x << 1; BigInteger e1 = 1, e2 = 0, f1 = 0, f2 = 1; while (true) { y = r * z - y; z = (n - y * y) / z; r = (x + y) / z; Fun(ref e1, ref e2, r); Fun(ref f1, ref f2, r); a = f2; b = e2; Fun(ref b, ref a, x); if (a * a - n * b * b == 1) return; } } static void Main() { BigInteger x, y; foreach (int n in new[] { 61, 109, 181, 277 }) { SolvePell(n, ref x, ref y); Console.WriteLine("x^2 - {0,3} * y^2 = 1 for x = {1,27:n0} and y = {2,25:n0}", n, x, y); } } }
Port the provided C code into C# while preserving the original functionality.
#include <stdio.h> #include <stdarg.h> #include <stdlib.h> #include <stdbool.h> #include <curses.h> #include <string.h> #define MAX_NUM_TRIES 72 #define LINE_BEGIN 7 #define LAST_LINE 18 int yp=LINE_BEGIN, xp=0; char number[5]; char guess[5]; #define MAX_STR 256 void mvaddstrf(int y, int x, const char *fmt, ...) { va_list args; char buf[MAX_STR]; va_start(args, fmt); vsprintf(buf, fmt, args); move(y, x); clrtoeol(); addstr(buf); va_end(args); } void ask_for_a_number() { int i=0; char symbols[] = "123456789"; move(5,0); clrtoeol(); addstr("Enter four digits: "); while(i<4) { int c = getch(); if ( (c >= '1') && (c <= '9') && (symbols[c-'1']!=0) ) { addch(c); symbols[c-'1'] = 0; guess[i++] = c; } } } void choose_the_number() { int i=0, j; char symbols[] = "123456789"; while(i<4) { j = rand() % 9; if ( symbols[j] != 0 ) { number[i++] = symbols[j]; symbols[j] = 0; } } }
using System; namespace BullsnCows { class Program { static void Main(string[] args) { int[] nums = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 }; KnuthShuffle<int>(ref nums); int[] chosenNum = new int[4]; Array.Copy(nums, chosenNum, 4); Console.WriteLine("Your Guess ?"); while (!game(Console.ReadLine(), chosenNum)) { Console.WriteLine("Your next Guess ?"); } Console.ReadKey(); } public static void KnuthShuffle<T>(ref T[] array) { System.Random random = new System.Random(); for (int i = 0; i < array.Length; i++) { int j = random.Next(array.Length); T temp = array[i]; array[i] = array[j]; array[j] = temp; } } public static bool game(string guess, int[] num) { char[] guessed = guess.ToCharArray(); int bullsCount = 0, cowsCount = 0; if (guessed.Length != 4) { Console.WriteLine("Not a valid guess."); return false; } for (int i = 0; i < 4; i++) { int curguess = (int) char.GetNumericValue(guessed[i]); if (curguess < 1 || curguess > 9) { Console.WriteLine("Digit must be ge greater 0 and lower 10."); return false; } if (curguess == num[i]) { bullsCount++; } else { for (int j = 0; j < 4; j++) { if (curguess == num[j]) cowsCount++; } } } if (bullsCount == 4) { Console.WriteLine("Congratulations! You have won!"); return true; } else { Console.WriteLine("Your Score is {0} bulls and {1} cows", bullsCount, cowsCount); return false; } } } }
Maintain the same structure and functionality when rewriting this code in C#.
#include <stdio.h> void bubble_sort (int *a, int n) { int i, t, j = n, s = 1; while (s) { s = 0; for (i = 1; i < j; i++) { if (a[i] < a[i - 1]) { t = a[i]; a[i] = a[i - 1]; a[i - 1] = t; s = 1; } } j--; } } int main () { int a[] = {4, 65, 2, -31, 0, 99, 2, 83, 782, 1}; int n = sizeof a / sizeof a[0]; int i; for (i = 0; i < n; i++) printf("%d%s", a[i], i == n - 1 ? "\n" : " "); bubble_sort(a, n); for (i = 0; i < n; i++) printf("%d%s", a[i], i == n - 1 ? "\n" : " "); return 0; }
using System; using System.Collections.Generic; namespace RosettaCode.BubbleSort { public static class BubbleSortMethods { public static void BubbleSort<T>(this List<T> list) where T : IComparable { bool madeChanges; int itemCount = list.Count; do { madeChanges = false; itemCount--; for (int i = 0; i < itemCount; i++) { if (list[i].CompareTo(list[i + 1]) > 0) { T temp = list[i + 1]; list[i + 1] = list[i]; list[i] = temp; madeChanges = true; } } } while (madeChanges); } } class Program { static void Main() { List<int> testList = new List<int> { 3, 7, 3, 2, 1, -4, 10, 12, 4 }; testList.BubbleSort(); foreach (var t in testList) Console.Write(t + " "); } } }
Convert this C snippet to C# and keep its semantics consistent.
#include <math.h> #include <stdio.h> unsigned int divisor_count(unsigned int n) { unsigned int total = 1; unsigned int p; for (; (n & 1) == 0; n >>= 1) { ++total; } for (p = 3; p * p <= n; p += 2) { unsigned int count = 1; for (; n % p == 0; n /= p) { ++count; } total *= count; } if (n > 1) { total *= 2; } return total; } unsigned int divisor_product(unsigned int n) { return pow(n, divisor_count(n) / 2.0); } int main() { const unsigned int limit = 50; unsigned int n; printf("Product of divisors for the first %d positive integers:\n", limit); for (n = 1; n <= limit; ++n) { printf("%11d", divisor_product(n)); if (n % 5 == 0) { printf("\n"); } } return 0; }
#include <cmath> #include <iomanip> #include <iostream> unsigned int divisor_count(unsigned int n) { unsigned int total = 1; for (; (n & 1) == 0; n >>= 1) ++total; for (unsigned int p = 3; p * p <= n; p += 2) { unsigned int count = 1; for (; n % p == 0; n /= p) ++count; total *= count; } if (n > 1) total *= 2; return total; } unsigned int divisor_product(unsigned int n) { return static_cast<unsigned int>(std::pow(n, divisor_count(n)/2.0)); } int main() { const unsigned int limit = 50; std::cout << "Product of divisors for the first " << limit << " positive integers:\n"; for (unsigned int n = 1; n <= limit; ++n) { std::cout << std::setw(11) << divisor_product(n); if (n % 5 == 0) std::cout << '\n'; } }
Ensure the translated C# code behaves exactly like the original C snippet.
#include <math.h> #include <stdio.h> unsigned int divisor_count(unsigned int n) { unsigned int total = 1; unsigned int p; for (; (n & 1) == 0; n >>= 1) { ++total; } for (p = 3; p * p <= n; p += 2) { unsigned int count = 1; for (; n % p == 0; n /= p) { ++count; } total *= count; } if (n > 1) { total *= 2; } return total; } unsigned int divisor_product(unsigned int n) { return pow(n, divisor_count(n) / 2.0); } int main() { const unsigned int limit = 50; unsigned int n; printf("Product of divisors for the first %d positive integers:\n", limit); for (n = 1; n <= limit; ++n) { printf("%11d", divisor_product(n)); if (n % 5 == 0) { printf("\n"); } } return 0; }
#include <cmath> #include <iomanip> #include <iostream> unsigned int divisor_count(unsigned int n) { unsigned int total = 1; for (; (n & 1) == 0; n >>= 1) ++total; for (unsigned int p = 3; p * p <= n; p += 2) { unsigned int count = 1; for (; n % p == 0; n /= p) ++count; total *= count; } if (n > 1) total *= 2; return total; } unsigned int divisor_product(unsigned int n) { return static_cast<unsigned int>(std::pow(n, divisor_count(n)/2.0)); } int main() { const unsigned int limit = 50; std::cout << "Product of divisors for the first " << limit << " positive integers:\n"; for (unsigned int n = 1; n <= limit; ++n) { std::cout << std::setw(11) << divisor_product(n); if (n % 5 == 0) std::cout << '\n'; } }
Change the programming language of this snippet from C to C# without modifying what it does.
#include <stdio.h> int main(int argc, char **argv) { FILE *in, *out; int c; in = fopen("input.txt", "r"); if (!in) { fprintf(stderr, "Error opening input.txt for reading.\n"); return 1; } out = fopen("output.txt", "w"); if (!out) { fprintf(stderr, "Error opening output.txt for writing.\n"); fclose(in); return 1; } while ((c = fgetc(in)) != EOF) { fputc(c, out); } fclose(out); fclose(in); return 0; }
using System; using System.IO; namespace FileIO { class Program { static void Main() { String s = scope .(); File.ReadAllText("input.txt", s); File.WriteAllText("output.txt", s); } } }
Convert this C snippet to C# and keep its semantics consistent.
#include <stdio.h> #include <stdlib.h> int main(int argc, char *argv[]) { int a, b; if (argc < 3) exit(1); b = atoi(argv[--argc]); if (b == 0) exit(2); a = atoi(argv[--argc]); printf("a+b = %d\n", a+b); printf("a-b = %d\n", a-b); printf("a*b = %d\n", a*b); printf("a/b = %d\n", a/b); printf("a%%b = %d\n", a%b); return 0; }
using System; class Program { static void Main(string[] args) { int a = Convert.ToInt32(args[0]); int b = Convert.ToInt32(args[1]); Console.WriteLine("{0} + {1} = {2}", a, b, a + b); Console.WriteLine("{0} - {1} = {2}", a, b, a - b); Console.WriteLine("{0} * {1} = {2}", a, b, a * b); Console.WriteLine("{0} / {1} = {2}", a, b, a / b); Console.WriteLine("{0} % {1} = {2}", a, b, a % b); Console.WriteLine("{0} to the power of {1} = {2}", a, b, Math.Pow(a, b)); } }
Port the following code from C to C# with equivalent syntax and logic.
#include <stdio.h> #include <stdlib.h> int main(int argc, char *argv[]) { int a, b; if (argc < 3) exit(1); b = atoi(argv[--argc]); if (b == 0) exit(2); a = atoi(argv[--argc]); printf("a+b = %d\n", a+b); printf("a-b = %d\n", a-b); printf("a*b = %d\n", a*b); printf("a/b = %d\n", a/b); printf("a%%b = %d\n", a%b); return 0; }
using System; class Program { static void Main(string[] args) { int a = Convert.ToInt32(args[0]); int b = Convert.ToInt32(args[1]); Console.WriteLine("{0} + {1} = {2}", a, b, a + b); Console.WriteLine("{0} - {1} = {2}", a, b, a - b); Console.WriteLine("{0} * {1} = {2}", a, b, a * b); Console.WriteLine("{0} / {1} = {2}", a, b, a / b); Console.WriteLine("{0} % {1} = {2}", a, b, a % b); Console.WriteLine("{0} to the power of {1} = {2}", a, b, Math.Pow(a, b)); } }
Keep all operations the same but rewrite the snippet in C#.
#include <stdio.h> void transpose(void *dest, void *src, int src_h, int src_w) { int i, j; double (*d)[src_h] = dest, (*s)[src_w] = src; for (i = 0; i < src_h; i++) for (j = 0; j < src_w; j++) d[j][i] = s[i][j]; } int main() { int i, j; double a[3][5] = {{ 0, 1, 2, 3, 4 }, { 5, 6, 7, 8, 9 }, { 1, 0, 0, 0, 42}}; double b[5][3]; transpose(b, a, 3, 5); for (i = 0; i < 5; i++) for (j = 0; j < 3; j++) printf("%g%c", b[i][j], j == 2 ? '\n' : ' '); return 0; }
using System; using System.Text; namespace prog { class MainClass { public static void Main (string[] args) { double[,] m = { {1,2,3},{4,5,6},{7,8,9} }; double[,] t = Transpose( m ); for( int i=0; i<t.GetLength(0); i++ ) { for( int j=0; j<t.GetLength(1); j++ ) Console.Write( t[i,j] + " " ); Console.WriteLine(""); } } public static double[,] Transpose( double[,] m ) { double[,] t = new double[m.GetLength(1),m.GetLength(0)]; for( int i=0; i<m.GetLength(0); i++ ) for( int j=0; j<m.GetLength(1); j++ ) t[j,i] = m[i,j]; return t; } } }
Write the same algorithm in C# as shown in this C implementation.
#include <stdio.h> #include <stdlib.h> typedef struct arg { int (*fn)(struct arg*); int *k; struct arg *x1, *x2, *x3, *x4, *x5; } ARG; int f_1 (ARG* _) { return -1; } int f0 (ARG* _) { return 0; } int f1 (ARG* _) { return 1; } int eval(ARG* a) { return a->fn(a); } #define MAKE_ARG(...) (&(ARG){__VA_ARGS__}) #define FUN(...) MAKE_ARG(B, &k, __VA_ARGS__) int A(ARG*); int B(ARG* a) { int k = *a->k -= 1; return A(FUN(a, a->x1, a->x2, a->x3, a->x4)); } int A(ARG* a) { return *a->k <= 0 ? eval(a->x4) + eval(a->x5) : B(a); } int main(int argc, char **argv) { int k = argc == 2 ? strtol(argv[1], 0, 0) : 10; printf("%d\n", A(FUN(MAKE_ARG(f1), MAKE_ARG(f_1), MAKE_ARG(f_1), MAKE_ARG(f1), MAKE_ARG(f0)))); return 0; }
using System; delegate T Func<T>(); class ManOrBoy { static void Main() { Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0))); } static Func<int> C(int i) { return delegate { return i; }; } static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x4, Func<int> x5) { Func<int> b = null; b = delegate { k--; return A(k, b, x1, x2, x3, x4); }; return k <= 0 ? x4() + x5() : b(); } }
Preserve the algorithm and functionality while converting the code from C to C#.
#include <stdio.h> #include <stdbool.h> bool a(bool in) { printf("I am a\n"); return in; } bool b(bool in) { printf("I am b\n"); return in; } #define TEST(X,Y,O) \ do { \ x = a(X) O b(Y); \ printf(#X " " #O " " #Y " = %s\n\n", x ? "true" : "false"); \ } while(false); int main() { bool x; TEST(false, true, &&); TEST(true, false, ||); TEST(true, false, &&); TEST(false, false, ||); return 0; }
using System; class Program { static bool a(bool value) { Console.WriteLine("a"); return value; } static bool b(bool value) { Console.WriteLine("b"); return value; } static void Main() { foreach (var i in new[] { false, true }) { foreach (var j in new[] { false, true }) { Console.WriteLine("{0} and {1} = {2}", i, j, a(i) && b(j)); Console.WriteLine(); Console.WriteLine("{0} or {1} = {2}", i, j, a(i) || b(j)); Console.WriteLine(); } } } }
Produce a language-to-language conversion: from C to C#, same semantics.
#include <stdio.h> #include <stdbool.h> bool a(bool in) { printf("I am a\n"); return in; } bool b(bool in) { printf("I am b\n"); return in; } #define TEST(X,Y,O) \ do { \ x = a(X) O b(Y); \ printf(#X " " #O " " #Y " = %s\n\n", x ? "true" : "false"); \ } while(false); int main() { bool x; TEST(false, true, &&); TEST(true, false, ||); TEST(true, false, &&); TEST(false, false, ||); return 0; }
using System; class Program { static bool a(bool value) { Console.WriteLine("a"); return value; } static bool b(bool value) { Console.WriteLine("b"); return value; } static void Main() { foreach (var i in new[] { false, true }) { foreach (var j in new[] { false, true }) { Console.WriteLine("{0} and {1} = {2}", i, j, a(i) && b(j)); Console.WriteLine(); Console.WriteLine("{0} or {1} = {2}", i, j, a(i) || b(j)); Console.WriteLine(); } } } }
Can you help me rewrite this code in C# instead of C, keeping it the same logically?
#include <stdio.h> void recurse(unsigned int i) { printf("%d\n", i); recurse(i+1); } int main() { recurse(0); return 0; }
using System; class RecursionLimit { static void Main(string[] args) { Recur(0); } private static void Recur(int i) { Console.WriteLine(i); Recur(i + 1); } }
Ensure the translated C# code behaves exactly like the original C snippet.
#include <stdio.h> void recurse(unsigned int i) { printf("%d\n", i); recurse(i+1); } int main() { recurse(0); return 0; }
using System; class RecursionLimit { static void Main(string[] args) { Recur(0); } private static void Recur(int i) { Console.WriteLine(i); Recur(i + 1); } }
Preserve the algorithm and functionality while converting the code from C to C#.
#include <stdlib.h> #include <stdio.h> #include <time.h> #include <SDL/SDL.h> unsigned int frames = 0; unsigned int t_acc = 0; void print_fps () { static Uint32 last_t = 0; Uint32 t = SDL_GetTicks(); Uint32 dt = t - last_t; t_acc += dt; if (t_acc > 1000) { unsigned int el_time = t_acc / 1000; printf("- fps: %g\n", (float) frames / (float) el_time); t_acc = 0; frames = 0; } last_t = t; } void blit_noise(SDL_Surface *surf) { unsigned int i; long dim = surf->w * surf->h; while (1) { SDL_LockSurface(surf); for (i=0; i < dim; ++i) { ((unsigned char *)surf->pixels)[i] = ((rand() & 1) ? 255 : 0); } SDL_UnlockSurface(surf); SDL_Flip(surf); ++frames; print_fps(); } } int main(void) { SDL_Surface *surf = NULL; srand((unsigned int)time(NULL)); SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO); surf = SDL_SetVideoMode(320, 240, 8, SDL_DOUBLEBUF | SDL_HWSURFACE); blit_noise(surf); }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Drawing.Imaging; using System.Linq; using System.Runtime.InteropServices; using System.Windows.Forms; class Program { static Size size = new Size(320, 240); static Rectangle rectsize = new Rectangle(new Point(0, 0), size); static int numpixels = size.Width * size.Height; static int numbytes = numpixels * 3; static PictureBox pb; static BackgroundWorker worker; static double time = 0; static double frames = 0; static Random rand = new Random(); static byte tmp; static byte white = 255; static byte black = 0; static int halfmax = int.MaxValue / 2; static IEnumerable<byte> YieldVodoo() { for (int i = 0; i < numpixels; i++) { tmp = rand.Next() < halfmax ? black : white; yield return tmp; yield return tmp; yield return tmp; } } static Image Randimg() { var bitmap = new Bitmap(size.Width, size.Height); var data = bitmap.LockBits(rectsize, ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb); Marshal.Copy( YieldVodoo().ToArray<byte>(), 0, data.Scan0, numbytes); bitmap.UnlockBits(data); return bitmap; } [STAThread] static void Main() { var form = new Form(); form.AutoSize = true; form.Size = new Size(0, 0); form.Text = "Test"; form.FormClosed += delegate { Application.Exit(); }; worker = new BackgroundWorker(); worker.DoWork += delegate { System.Threading.Thread.Sleep(500); while (true) { var a = DateTime.Now; pb.Image = Randimg(); var b = DateTime.Now; time += (b - a).TotalSeconds; frames += 1; if (frames == 30) { Console.WriteLine("{0} frames in {1:0.000} seconds. ({2:0} FPS)", frames, time, frames / time); time = 0; frames = 0; } } }; worker.RunWorkerAsync(); FlowLayoutPanel flp = new FlowLayoutPanel(); form.Controls.Add(flp); pb = new PictureBox(); pb.Size = size; flp.AutoSize = true; flp.Controls.Add(pb); form.Show(); Application.Run(); } }
Rewrite the snippet below in C# so it works the same as the original C code.
#include <stdlib.h> #include <stdio.h> #include <time.h> #include <SDL/SDL.h> unsigned int frames = 0; unsigned int t_acc = 0; void print_fps () { static Uint32 last_t = 0; Uint32 t = SDL_GetTicks(); Uint32 dt = t - last_t; t_acc += dt; if (t_acc > 1000) { unsigned int el_time = t_acc / 1000; printf("- fps: %g\n", (float) frames / (float) el_time); t_acc = 0; frames = 0; } last_t = t; } void blit_noise(SDL_Surface *surf) { unsigned int i; long dim = surf->w * surf->h; while (1) { SDL_LockSurface(surf); for (i=0; i < dim; ++i) { ((unsigned char *)surf->pixels)[i] = ((rand() & 1) ? 255 : 0); } SDL_UnlockSurface(surf); SDL_Flip(surf); ++frames; print_fps(); } } int main(void) { SDL_Surface *surf = NULL; srand((unsigned int)time(NULL)); SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO); surf = SDL_SetVideoMode(320, 240, 8, SDL_DOUBLEBUF | SDL_HWSURFACE); blit_noise(surf); }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Drawing.Imaging; using System.Linq; using System.Runtime.InteropServices; using System.Windows.Forms; class Program { static Size size = new Size(320, 240); static Rectangle rectsize = new Rectangle(new Point(0, 0), size); static int numpixels = size.Width * size.Height; static int numbytes = numpixels * 3; static PictureBox pb; static BackgroundWorker worker; static double time = 0; static double frames = 0; static Random rand = new Random(); static byte tmp; static byte white = 255; static byte black = 0; static int halfmax = int.MaxValue / 2; static IEnumerable<byte> YieldVodoo() { for (int i = 0; i < numpixels; i++) { tmp = rand.Next() < halfmax ? black : white; yield return tmp; yield return tmp; yield return tmp; } } static Image Randimg() { var bitmap = new Bitmap(size.Width, size.Height); var data = bitmap.LockBits(rectsize, ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb); Marshal.Copy( YieldVodoo().ToArray<byte>(), 0, data.Scan0, numbytes); bitmap.UnlockBits(data); return bitmap; } [STAThread] static void Main() { var form = new Form(); form.AutoSize = true; form.Size = new Size(0, 0); form.Text = "Test"; form.FormClosed += delegate { Application.Exit(); }; worker = new BackgroundWorker(); worker.DoWork += delegate { System.Threading.Thread.Sleep(500); while (true) { var a = DateTime.Now; pb.Image = Randimg(); var b = DateTime.Now; time += (b - a).TotalSeconds; frames += 1; if (frames == 30) { Console.WriteLine("{0} frames in {1:0.000} seconds. ({2:0} FPS)", frames, time, frames / time); time = 0; frames = 0; } } }; worker.RunWorkerAsync(); FlowLayoutPanel flp = new FlowLayoutPanel(); form.Controls.Add(flp); pb = new PictureBox(); pb.Size = size; flp.AutoSize = true; flp.Controls.Add(pb); form.Show(); Application.Run(); } }
Transform the following C implementation into C#, maintaining the same output and logic.
#include "stdio.h" #include "math.h" int perfect(int n) { int max = (int)sqrt((double)n) + 1; int tot = 1; int i; for (i = 2; i < max; i++) if ( (n % i) == 0 ) { tot += i; int q = n / i; if (q > i) tot += q; } return tot == n; } int main() { int n; for (n = 2; n < 33550337; n++) if (perfect(n)) printf("%d\n", n); return 0; }
static void Main(string[] args) { Console.WriteLine("Perfect numbers from 1 to 33550337:"); for (int x = 0; x < 33550337; x++) { if (IsPerfect(x)) Console.WriteLine(x + " is perfect."); } Console.ReadLine(); } static bool IsPerfect(int num) { int sum = 0; for (int i = 1; i < num; i++) { if (num % i == 0) sum += i; } return sum == num ; }
Generate a C# translation of this C snippet without changing its computational steps.
#include "stdio.h" #include "math.h" int perfect(int n) { int max = (int)sqrt((double)n) + 1; int tot = 1; int i; for (i = 2; i < max; i++) if ( (n % i) == 0 ) { tot += i; int q = n / i; if (q > i) tot += q; } return tot == n; } int main() { int n; for (n = 2; n < 33550337; n++) if (perfect(n)) printf("%d\n", n); return 0; }
static void Main(string[] args) { Console.WriteLine("Perfect numbers from 1 to 33550337:"); for (int x = 0; x < 33550337; x++) { if (IsPerfect(x)) Console.WriteLine(x + " is perfect."); } Console.ReadLine(); } static bool IsPerfect(int num) { int sum = 0; for (int i = 1; i < num; i++) { if (num % i == 0) sum += i; } return sum == num ; }
Write the same algorithm in C# as shown in this C implementation.
#include <gmp.h> #include <stdio.h> #include <string.h> int main() { mpz_t a; mpz_init_set_ui(a, 5); mpz_pow_ui(a, a, 1 << 18); int len = mpz_sizeinbase(a, 10); printf("GMP says size is: %d\n", len); char *s = mpz_get_str(0, 10, a); printf("size really is %d\n", len = strlen(s)); printf("Digits: %.20s...%s\n", s, s + len - 20); return 0; }
using System; using System.Diagnostics; using System.Linq; using System.Numerics; static class Program { static void Main() { BigInteger n = BigInteger.Pow(5, (int)BigInteger.Pow(4, (int)BigInteger.Pow(3, 2))); string result = n.ToString(); Debug.Assert(result.Length == 183231); Debug.Assert(result.StartsWith("62060698786608744707")); Debug.Assert(result.EndsWith("92256259918212890625")); Console.WriteLine("n = 5^4^3^2"); Console.WriteLine("n = {0}...{1}", result.Substring(0, 20), result.Substring(result.Length - 20, 20) ); Console.WriteLine("n digits = {0}", result.Length); } }
Port the following code from C to C# with equivalent syntax and logic.
#include <stdio.h> #include <stdlib.h> char chr_legal[] = "abcdefghijklmnopqrstuvwxyz0123456789_-./"; int chr_idx[256] = {0}; char idx_chr[256] = {0}; #define FNAME 0 typedef struct trie_t *trie, trie_t; struct trie_t { trie next[sizeof(chr_legal)]; int eow; }; trie trie_new() { return calloc(sizeof(trie_t), 1); } #define find_word(r, w) trie_trav(r, w, 1) trie trie_trav(trie root, const char * str, int no_create) { int c; while (root) { if ((c = str[0]) == '\0') { if (!root->eow && no_create) return 0; break; } if (! (c = chr_idx[c]) ) { str++; continue; } if (!root->next[c]) { if (no_create) return 0; root->next[c] = trie_new(); } root = root->next[c]; str++; } return root; } int trie_all(trie root, char path[], int depth, int (*callback)(char *)) { int i; if (root->eow && !callback(path)) return 0; for (i = 1; i < sizeof(chr_legal); i++) { if (!root->next[i]) continue; path[depth] = idx_chr[i]; path[depth + 1] = '\0'; if (!trie_all(root->next[i], path, depth + 1, callback)) return 0; } return 1; } void add_index(trie root, const char *word, const char *fname) { trie x = trie_trav(root, word, 0); x->eow = 1; if (!x->next[FNAME]) x->next[FNAME] = trie_new(); x = trie_trav(x->next[FNAME], fname, 0); x->eow = 1; } int print_path(char *path) { printf(" %s", path); return 1; } const char *files[] = { "f1.txt", "source/f2.txt", "other_file" }; const char *text[][5] ={{ "it", "is", "what", "it", "is" }, { "what", "is", "it", 0 }, { "it", "is", "a", "banana", 0 }}; trie init_tables() { int i, j; trie root = trie_new(); for (i = 0; i < sizeof(chr_legal); i++) { chr_idx[(int)chr_legal[i]] = i + 1; idx_chr[i + 1] = chr_legal[i]; } #define USE_ADVANCED_FILE_HANDLING 0 #if USE_ADVANCED_FILE_HANDLING void read_file(const char * fname) { char cmd[1024]; char word[1024]; sprintf(cmd, "perl -p -e 'while(/(\\w+)/g) {print lc($1),\"\\n\"}' %s", fname); FILE *in = popen(cmd, "r"); while (!feof(in)) { fscanf(in, "%1000s", word); add_index(root, word, fname); } pclose(in); }; read_file("f1.txt"); read_file("source/f2.txt"); read_file("other_file"); #else for (i = 0; i < 3; i++) { for (j = 0; j < 5; j++) { if (!text[i][j]) break; add_index(root, text[i][j], files[i]); } } #endif return root; } void search_index(trie root, const char *word) { char path[1024]; printf("Search for \"%s\": ", word); trie found = find_word(root, word); if (!found) printf("not found\n"); else { trie_all(found->next[FNAME], path, 0, print_path); printf("\n"); } } int main() { trie root = init_tables(); search_index(root, "what"); search_index(root, "is"); search_index(root, "banana"); search_index(root, "boo"); return 0; }
using System; using System.Collections.Generic; using System.IO; using System.Linq; class InvertedIndex { static Dictionary<TItem, IEnumerable<TKey>> Invert<TKey, TItem>(Dictionary<TKey, IEnumerable<TItem>> dictionary) { return dictionary .SelectMany(keyValuePair => keyValuePair.Value.Select(item => new KeyValuePair<TItem, TKey>(item, keyValuePair.Key))) .GroupBy(keyValuePair => keyValuePair.Key) .ToDictionary(group => group.Key, group => group.Select(keyValuePair => keyValuePair.Value)); } static void Main() { Console.Write("files: "); var files = Console.ReadLine(); Console.Write("find: "); var find = Console.ReadLine(); var dictionary = files.Split().ToDictionary(file => file, file => File.ReadAllText(file).Split().AsEnumerable()); Console.WriteLine("{0} found in: {1}", find, string.Join(" ", Invert(dictionary)[find])); } }
Produce a language-to-language conversion: from C to C#, same semantics.
#include <stdio.h> int gcd(int m, int n) { int tmp; while(m) { tmp = m; m = n % m; n = tmp; } return n; } int lcm(int m, int n) { return m / gcd(m, n) * n; } int main() { printf("lcm(35, 21) = %d\n", lcm(21,35)); return 0; }
Using System; class Program { static int gcd(int m, int n) { return n == 0 ? Math.Abs(m) : gcd(n, n % m); } static int lcm(int m, int n) { return Math.Abs(m * n) / gcd(m, n); } static void Main() { Console.WriteLine("lcm(12,18)=" + lcm(12,18)); } }
Write the same code in C# as shown below in C.
#include <stdio.h> int gcd(int m, int n) { int tmp; while(m) { tmp = m; m = n % m; n = tmp; } return n; } int lcm(int m, int n) { return m / gcd(m, n) * n; } int main() { printf("lcm(35, 21) = %d\n", lcm(21,35)); return 0; }
Using System; class Program { static int gcd(int m, int n) { return n == 0 ? Math.Abs(m) : gcd(n, n % m); } static int lcm(int m, int n) { return Math.Abs(m * n) / gcd(m, n); } static void Main() { Console.WriteLine("lcm(12,18)=" + lcm(12,18)); } }
Change the programming language of this snippet from C to C# without modifying what it does.
#include <stdio.h> int gcd(int m, int n) { int tmp; while(m) { tmp = m; m = n % m; n = tmp; } return n; } int lcm(int m, int n) { return m / gcd(m, n) * n; } int main() { printf("lcm(35, 21) = %d\n", lcm(21,35)); return 0; }
Using System; class Program { static int gcd(int m, int n) { return n == 0 ? Math.Abs(m) : gcd(n, n % m); } static int lcm(int m, int n) { return Math.Abs(m * n) / gcd(m, n); } static void Main() { Console.WriteLine("lcm(12,18)=" + lcm(12,18)); } }
Translate the given C code snippet into C# without altering its behavior.
int main(){ time_t t; int a, b; srand((unsigned)time(&t)); for(;;){ a = rand() % 20; printf("%d\n", a); if(a == 10) break; b = rand() % 20; printf("%d\n", b); } return 0; }
class Program { static void Main(string[] args) { Random random = new Random(); while (true) { int a = random.Next(20); Console.WriteLine(a); if (a == 10) break; int b = random.Next(20) Console.WriteLine(b); } Console.ReadLine(); } }
Convert this C snippet to C# and keep its semantics consistent.
#include<stdlib.h> #include<stdio.h> int getWater(int* arr,int start,int end,int cutoff){ int i, sum = 0; for(i=start;i<=end;i++) sum += ((arr[cutoff] > arr[i])?(arr[cutoff] - arr[i]):0); return sum; } int netWater(int* arr,int size){ int i, j, ref1, ref2, marker, markerSet = 0,sum = 0; if(size<3) return 0; for(i=0;i<size-1;i++){ start:if(i!=size-2 && arr[i]>arr[i+1]){ ref1 = i; for(j=ref1+1;j<size;j++){ if(arr[j]>=arr[ref1]){ ref2 = j; sum += getWater(arr,ref1+1,ref2-1,ref1); i = ref2; goto start; } else if(j!=size-1 && arr[j] < arr[j+1] && (markerSet==0||(arr[j+1]>=arr[marker]))){ marker = j+1; markerSet = 1; } } if(markerSet==1){ sum += getWater(arr,ref1+1,marker-1,marker); i = marker; markerSet = 0; goto start; } } } return sum; } int main(int argC,char* argV[]) { int *arr,i; if(argC==1) printf("Usage : %s <followed by space separated series of integers>"); else{ arr = (int*)malloc((argC-1)*sizeof(int)); for(i=1;i<argC;i++) arr[i-1] = atoi(argV[i]); printf("Water collected : %d",netWater(arr,argC-1)); } return 0; }
class Program { static void Main(string[] args) { int[][] wta = { new int[] {1, 5, 3, 7, 2}, new int[] { 5, 3, 7, 2, 6, 4, 5, 9, 1, 2 }, new int[] { 2, 6, 3, 5, 2, 8, 1, 4, 2, 2, 5, 3, 5, 7, 4, 1 }, new int[] { 5, 5, 5, 5 }, new int[] { 5, 6, 7, 8 }, new int[] { 8, 7, 7, 6 }, new int[] { 6, 7, 10, 7, 6 }}; string blk, lf = "\n", tb = "██", wr = "≈≈", mt = " "; for (int i = 0; i < wta.Length; i++) { int bpf; blk = ""; do { string floor = ""; bpf = 0; for (int j = 0; j < wta[i].Length; j++) { if (wta[i][j] > 0) { floor += tb; wta[i][j] -= 1; bpf += 1; } else floor += (j > 0 && j < wta[i].Length - 1 ? wr : mt); } if (bpf > 0) blk = floor + lf + blk; } while (bpf > 0); while (blk.Contains(mt + wr)) blk = blk.Replace(mt + wr, mt + mt); while (blk.Contains(wr + mt)) blk = blk.Replace(wr + mt, mt + mt); if (args.Length > 0) System.Console.Write("\n{0}", blk); System.Console.WriteLine("Block {0} retains {1,2} water units.", i + 1, (blk.Length - blk.Replace(wr, "").Length) / 2); } } }
Write the same algorithm in C# as shown in this C implementation.
#include <stdio.h> int ispr(unsigned int n) { if ((n & 1) == 0 || n < 2) return n == 2; for (unsigned int j = 3; j * j <= n; j += 2) if (n % j == 0) return 0; return 1; } int main() { unsigned int c = 0, nc, pc = 9, i, a, b, l, ps[128], nxt[128]; for (a = 0, b = 1; a < pc; a = b++) ps[a] = b; while (1) { nc = 0; for (i = 0; i < pc; i++) { if (ispr(a = ps[i])) printf("%8d%s", a, ++c % 5 == 0 ? "\n" : " "); for (b = a * 10, l = a % 10 + b++; b < l; b++) nxt[nc++] = b; } if (nc > 1) for(i = 0, pc = nc; i < pc; i++) ps[i] = nxt[i]; else break; } printf("\n%d descending primes found", c); }
using System; class Program { static bool ispr(uint n) { if ((n & 1) == 0 || n < 2) return n == 2; for (uint j = 3; j * j <= n; j += 2) if (n % j == 0) return false; return true; } static void Main(string[] args) { uint c = 0; int nc; var ps = new uint[]{ 1, 2, 3, 4, 5, 6, 7, 8, 9 }; var nxt = new uint[128]; while (true) { nc = 0; foreach (var a in ps) { if (ispr(a)) Console.Write("{0,8}{1}", a, ++c % 5 == 0 ? "\n" : " "); for (uint b = a * 10, l = a % 10 + b++; b < l; b++) nxt[nc++] = b; } if (nc > 1) { Array.Resize (ref ps, nc); Array.Copy(nxt, ps, nc); } else break; } Console.WriteLine("\n{0} descending primes found", c); } }
Write the same algorithm in C# as shown in this C implementation.
#include <stdbool.h> #include <stdio.h> #include <stdlib.h> typedef struct node_t { int x, y; struct node_t *prev, *next; } node; node *new_node(int x, int y) { node *n = malloc(sizeof(node)); n->x = x; n->y = y; n->next = NULL; n->prev = NULL; return n; } void free_node(node **n) { if (n == NULL) { return; } (*n)->prev = NULL; (*n)->next = NULL; free(*n); *n = NULL; } typedef struct list_t { node *head; node *tail; } list; list make_list() { list lst = { NULL, NULL }; return lst; } void append_node(list *const lst, int x, int y) { if (lst == NULL) { return; } node *n = new_node(x, y); if (lst->head == NULL) { lst->head = n; lst->tail = n; } else { n->prev = lst->tail; lst->tail->next = n; lst->tail = n; } } void remove_node(list *const lst, const node *const n) { if (lst == NULL || n == NULL) { return; } if (n->prev != NULL) { n->prev->next = n->next; if (n->next != NULL) { n->next->prev = n->prev; } else { lst->tail = n->prev; } } else { if (n->next != NULL) { n->next->prev = NULL; lst->head = n->next; } } free_node(&n); } void free_list(list *const lst) { node *ptr; if (lst == NULL) { return; } ptr = lst->head; while (ptr != NULL) { node *nxt = ptr->next; free_node(&ptr); ptr = nxt; } lst->head = NULL; lst->tail = NULL; } void print_list(const list *lst) { node *it; if (lst == NULL) { return; } for (it = lst->head; it != NULL; it = it->next) { int sum = it->x + it->y; int prod = it->x * it->y; printf("[%d, %d] S=%d P=%d\n", it->x, it->y, sum, prod); } } void print_count(const list *const lst) { node *it; int c = 0; if (lst == NULL) { return; } for (it = lst->head; it != NULL; it = it->next) { c++; } if (c == 0) { printf("no candidates\n"); } else if (c == 1) { printf("one candidate\n"); } else { printf("%d candidates\n", c); } } void setup(list *const lst) { int x, y; if (lst == NULL) { return; } for (x = 2; x <= 98; x++) { for (y = x + 1; y <= 98; y++) { if (x + y <= 100) { append_node(lst, x, y); } } } } void remove_by_sum(list *const lst, const int sum) { node *it; if (lst == NULL) { return; } it = lst->head; while (it != NULL) { int s = it->x + it->y; if (s == sum) { remove_node(lst, it); it = lst->head; } else { it = it->next; } } } void remove_by_prod(list *const lst, const int prod) { node *it; if (lst == NULL) { return; } it = lst->head; while (it != NULL) { int p = it->x * it->y; if (p == prod) { remove_node(lst, it); it = lst->head; } else { it = it->next; } } } void statement1(list *const lst) { short *unique = calloc(100000, sizeof(short)); node *it, *nxt; for (it = lst->head; it != NULL; it = it->next) { int prod = it->x * it->y; unique[prod]++; } it = lst->head; while (it != NULL) { int prod = it->x * it->y; nxt = it->next; if (unique[prod] == 1) { remove_by_sum(lst, it->x + it->y); it = lst->head; } else { it = nxt; } } free(unique); } void statement2(list *const candidates) { short *unique = calloc(100000, sizeof(short)); node *it, *nxt; for (it = candidates->head; it != NULL; it = it->next) { int prod = it->x * it->y; unique[prod]++; } it = candidates->head; while (it != NULL) { int prod = it->x * it->y; nxt = it->next; if (unique[prod] > 1) { remove_by_prod(candidates, prod); it = candidates->head; } else { it = nxt; } } free(unique); } void statement3(list *const candidates) { short *unique = calloc(100, sizeof(short)); node *it, *nxt; for (it = candidates->head; it != NULL; it = it->next) { int sum = it->x + it->y; unique[sum]++; } it = candidates->head; while (it != NULL) { int sum = it->x + it->y; nxt = it->next; if (unique[sum] > 1) { remove_by_sum(candidates, sum); it = candidates->head; } else { it = nxt; } } free(unique); } int main() { list candidates = make_list(); setup(&candidates); print_count(&candidates); statement1(&candidates); print_count(&candidates); statement2(&candidates); print_count(&candidates); statement3(&candidates); print_count(&candidates); print_list(&candidates); free_list(&candidates); return 0; }
using System; using System.Linq; using System.Collections.Generic; public class Program { public static void Main() { const int maxSum = 100; var pairs = ( from X in 2.To(maxSum / 2 - 1) from Y in (X + 1).To(maxSum - 2).TakeWhile(y => X + y <= maxSum) select new { X, Y, S = X + Y, P = X * Y } ).ToHashSet(); Console.WriteLine(pairs.Count); var uniqueP = pairs.GroupBy(pair => pair.P).Where(g => g.Count() == 1).Select(g => g.Key).ToHashSet(); pairs.ExceptWith(pairs.GroupBy(pair => pair.S).Where(g => g.Any(pair => uniqueP.Contains(pair.P))).SelectMany(g => g)); Console.WriteLine(pairs.Count); pairs.ExceptWith(pairs.GroupBy(pair => pair.P).Where(g => g.Count() > 1).SelectMany(g => g)); Console.WriteLine(pairs.Count); pairs.ExceptWith(pairs.GroupBy(pair => pair.S).Where(g => g.Count() > 1).SelectMany(g => g)); Console.WriteLine(pairs.Count); foreach (var pair in pairs) Console.WriteLine(pair); } } public static class Extensions { public static IEnumerable<int> To(this int start, int end) { for (int i = start; i <= end; i++) yield return i; } public static HashSet<T> ToHashSet<T>(this IEnumerable<T> source) => new HashSet<T>(source); }
Produce a functionally identical C# code for the snippet given in C.
#include <stdbool.h> #include <stdio.h> #include <stdlib.h> typedef struct node_t { int x, y; struct node_t *prev, *next; } node; node *new_node(int x, int y) { node *n = malloc(sizeof(node)); n->x = x; n->y = y; n->next = NULL; n->prev = NULL; return n; } void free_node(node **n) { if (n == NULL) { return; } (*n)->prev = NULL; (*n)->next = NULL; free(*n); *n = NULL; } typedef struct list_t { node *head; node *tail; } list; list make_list() { list lst = { NULL, NULL }; return lst; } void append_node(list *const lst, int x, int y) { if (lst == NULL) { return; } node *n = new_node(x, y); if (lst->head == NULL) { lst->head = n; lst->tail = n; } else { n->prev = lst->tail; lst->tail->next = n; lst->tail = n; } } void remove_node(list *const lst, const node *const n) { if (lst == NULL || n == NULL) { return; } if (n->prev != NULL) { n->prev->next = n->next; if (n->next != NULL) { n->next->prev = n->prev; } else { lst->tail = n->prev; } } else { if (n->next != NULL) { n->next->prev = NULL; lst->head = n->next; } } free_node(&n); } void free_list(list *const lst) { node *ptr; if (lst == NULL) { return; } ptr = lst->head; while (ptr != NULL) { node *nxt = ptr->next; free_node(&ptr); ptr = nxt; } lst->head = NULL; lst->tail = NULL; } void print_list(const list *lst) { node *it; if (lst == NULL) { return; } for (it = lst->head; it != NULL; it = it->next) { int sum = it->x + it->y; int prod = it->x * it->y; printf("[%d, %d] S=%d P=%d\n", it->x, it->y, sum, prod); } } void print_count(const list *const lst) { node *it; int c = 0; if (lst == NULL) { return; } for (it = lst->head; it != NULL; it = it->next) { c++; } if (c == 0) { printf("no candidates\n"); } else if (c == 1) { printf("one candidate\n"); } else { printf("%d candidates\n", c); } } void setup(list *const lst) { int x, y; if (lst == NULL) { return; } for (x = 2; x <= 98; x++) { for (y = x + 1; y <= 98; y++) { if (x + y <= 100) { append_node(lst, x, y); } } } } void remove_by_sum(list *const lst, const int sum) { node *it; if (lst == NULL) { return; } it = lst->head; while (it != NULL) { int s = it->x + it->y; if (s == sum) { remove_node(lst, it); it = lst->head; } else { it = it->next; } } } void remove_by_prod(list *const lst, const int prod) { node *it; if (lst == NULL) { return; } it = lst->head; while (it != NULL) { int p = it->x * it->y; if (p == prod) { remove_node(lst, it); it = lst->head; } else { it = it->next; } } } void statement1(list *const lst) { short *unique = calloc(100000, sizeof(short)); node *it, *nxt; for (it = lst->head; it != NULL; it = it->next) { int prod = it->x * it->y; unique[prod]++; } it = lst->head; while (it != NULL) { int prod = it->x * it->y; nxt = it->next; if (unique[prod] == 1) { remove_by_sum(lst, it->x + it->y); it = lst->head; } else { it = nxt; } } free(unique); } void statement2(list *const candidates) { short *unique = calloc(100000, sizeof(short)); node *it, *nxt; for (it = candidates->head; it != NULL; it = it->next) { int prod = it->x * it->y; unique[prod]++; } it = candidates->head; while (it != NULL) { int prod = it->x * it->y; nxt = it->next; if (unique[prod] > 1) { remove_by_prod(candidates, prod); it = candidates->head; } else { it = nxt; } } free(unique); } void statement3(list *const candidates) { short *unique = calloc(100, sizeof(short)); node *it, *nxt; for (it = candidates->head; it != NULL; it = it->next) { int sum = it->x + it->y; unique[sum]++; } it = candidates->head; while (it != NULL) { int sum = it->x + it->y; nxt = it->next; if (unique[sum] > 1) { remove_by_sum(candidates, sum); it = candidates->head; } else { it = nxt; } } free(unique); } int main() { list candidates = make_list(); setup(&candidates); print_count(&candidates); statement1(&candidates); print_count(&candidates); statement2(&candidates); print_count(&candidates); statement3(&candidates); print_count(&candidates); print_list(&candidates); free_list(&candidates); return 0; }
using System; using System.Linq; using System.Collections.Generic; public class Program { public static void Main() { const int maxSum = 100; var pairs = ( from X in 2.To(maxSum / 2 - 1) from Y in (X + 1).To(maxSum - 2).TakeWhile(y => X + y <= maxSum) select new { X, Y, S = X + Y, P = X * Y } ).ToHashSet(); Console.WriteLine(pairs.Count); var uniqueP = pairs.GroupBy(pair => pair.P).Where(g => g.Count() == 1).Select(g => g.Key).ToHashSet(); pairs.ExceptWith(pairs.GroupBy(pair => pair.S).Where(g => g.Any(pair => uniqueP.Contains(pair.P))).SelectMany(g => g)); Console.WriteLine(pairs.Count); pairs.ExceptWith(pairs.GroupBy(pair => pair.P).Where(g => g.Count() > 1).SelectMany(g => g)); Console.WriteLine(pairs.Count); pairs.ExceptWith(pairs.GroupBy(pair => pair.S).Where(g => g.Count() > 1).SelectMany(g => g)); Console.WriteLine(pairs.Count); foreach (var pair in pairs) Console.WriteLine(pair); } } public static class Extensions { public static IEnumerable<int> To(this int start, int end) { for (int i = start; i <= end; i++) yield return i; } public static HashSet<T> ToHashSet<T>(this IEnumerable<T> source) => new HashSet<T>(source); }
Produce a functionally identical C# code for the snippet given in C.
#include <sys/types.h> #include <regex.h> #include <stdio.h> typedef struct { const char *s; int len, prec, assoc; } str_tok_t; typedef struct { const char * str; int assoc, prec; regex_t re; } pat_t; enum assoc { A_NONE, A_L, A_R }; pat_t pat_eos = {"", A_NONE, 0}; pat_t pat_ops[] = { {"^\\)", A_NONE, -1}, {"^\\*\\*", A_R, 3}, {"^\\^", A_R, 3}, {"^\\*", A_L, 2}, {"^/", A_L, 2}, {"^\\+", A_L, 1}, {"^-", A_L, 1}, {0} }; pat_t pat_arg[] = { {"^[-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?"}, {"^[a-zA-Z_][a-zA-Z_0-9]*"}, {"^\\(", A_L, -1}, {0} }; str_tok_t stack[256]; str_tok_t queue[256]; int l_queue, l_stack; #define qpush(x) queue[l_queue++] = x #define spush(x) stack[l_stack++] = x #define spop() stack[--l_stack] void display(const char *s) { int i; printf("\033[1;1H\033[JText | %s", s); printf("\nStack| "); for (i = 0; i < l_stack; i++) printf("%.*s ", stack[i].len, stack[i].s); printf("\nQueue| "); for (i = 0; i < l_queue; i++) printf("%.*s ", queue[i].len, queue[i].s); puts("\n\n<press enter>"); getchar(); } int prec_booster; #define fail(s1, s2) {fprintf(stderr, "[Error %s] %s\n", s1, s2); return 0;} int init(void) { int i; pat_t *p; for (i = 0, p = pat_ops; p[i].str; i++) if (regcomp(&(p[i].re), p[i].str, REG_NEWLINE|REG_EXTENDED)) fail("comp", p[i].str); for (i = 0, p = pat_arg; p[i].str; i++) if (regcomp(&(p[i].re), p[i].str, REG_NEWLINE|REG_EXTENDED)) fail("comp", p[i].str); return 1; } pat_t* match(const char *s, pat_t *p, str_tok_t * t, const char **e) { int i; regmatch_t m; while (*s == ' ') s++; *e = s; if (!*s) return &pat_eos; for (i = 0; p[i].str; i++) { if (regexec(&(p[i].re), s, 1, &m, REG_NOTEOL)) continue; t->s = s; *e = s + (t->len = m.rm_eo - m.rm_so); return p + i; } return 0; } int parse(const char *s) { pat_t *p; str_tok_t *t, tok; prec_booster = l_queue = l_stack = 0; display(s); while (*s) { p = match(s, pat_arg, &tok, &s); if (!p || p == &pat_eos) fail("parse arg", s); if (p->prec == -1) { prec_booster += 100; continue; } qpush(tok); display(s); re_op: p = match(s, pat_ops, &tok, &s); if (!p) fail("parse op", s); tok.assoc = p->assoc; tok.prec = p->prec; if (p->prec > 0) tok.prec = p->prec + prec_booster; else if (p->prec == -1) { if (prec_booster < 100) fail("unmatched )", s); tok.prec = prec_booster; } while (l_stack) { t = stack + l_stack - 1; if (!(t->prec == tok.prec && t->assoc == A_L) && t->prec <= tok.prec) break; qpush(spop()); display(s); } if (p->prec == -1) { prec_booster -= 100; goto re_op; } if (!p->prec) { display(s); if (prec_booster) fail("unmatched (", s); return 1; } spush(tok); display(s); } if (p->prec > 0) fail("unexpected eol", s); return 1; } int main() { int i; const char *tests[] = { "3 + 4 * 2 / ( 1 - 5 ) ^ 2 ^ 3", "123", "3+4 * 2 / ( 1 - 5 ) ^ 2 ^ 3.14", "(((((((1+2+3**(4 + 5))))))", "a^(b + c/d * .1e5)!", "(1**2)**3", "2 + 2 *", 0 }; if (!init()) return 1; for (i = 0; tests[i]; i++) { printf("Testing string `%s' <enter>\n", tests[i]); getchar(); printf("string `%s': %s\n\n", tests[i], parse(tests[i]) ? "Ok" : "Error"); } return 0; }
using System; using System.Collections.Generic; using System.Linq; public class Program { public static void Main() { string infix = "3 + 4 * 2 / ( 1 - 5 ) ^ 2 ^ 3"; Console.WriteLine(infix.ToPostfix()); } } public static class ShuntingYard { private static readonly Dictionary<string, (string symbol, int precedence, bool rightAssociative)> operators = new (string symbol, int precedence, bool rightAssociative) [] { ("^", 4, true), ("*", 3, false), ("/", 3, false), ("+", 2, false), ("-", 2, false) }.ToDictionary(op => op.symbol); public static string ToPostfix(this string infix) { string[] tokens = infix.Split(' '); var stack = new Stack<string>(); var output = new List<string>(); foreach (string token in tokens) { if (int.TryParse(token, out _)) { output.Add(token); Print(token); } else if (operators.TryGetValue(token, out var op1)) { while (stack.Count > 0 && operators.TryGetValue(stack.Peek(), out var op2)) { int c = op1.precedence.CompareTo(op2.precedence); if (c < 0 || !op1.rightAssociative && c <= 0) { output.Add(stack.Pop()); } else { break; } } stack.Push(token); Print(token); } else if (token == "(") { stack.Push(token); Print(token); } else if (token == ")") { string top = ""; while (stack.Count > 0 && (top = stack.Pop()) != "(") { output.Add(top); } if (top != "(") throw new ArgumentException("No matching left parenthesis."); Print(token); } } while (stack.Count > 0) { var top = stack.Pop(); if (!operators.ContainsKey(top)) throw new ArgumentException("No matching right parenthesis."); output.Add(top); } Print("pop"); return string.Join(" ", output); void Print(string action) => Console.WriteLine($"{action + ":",-4} {$"stack[ {string.Join(" ", stack.Reverse())} ]",-18} {$"out[ {string.Join(" ", output)} ]"}"); void Print(string action) => Console.WriteLine("{0,-4} {1,-18} {2}", action + ":", $"stack[ {string.Join(" ", stack.Reverse())} ]", $"out[ {string.Join(" ", output)} ]"); } }
Ensure the translated C# code behaves exactly like the original C snippet.
#include <stdio.h> #include <stdlib.h> #include <string.h> char * mid3(int n) { static char buf[32]; int l; sprintf(buf, "%d", n > 0 ? n : -n); l = strlen(buf); if (l < 3 || !(l & 1)) return 0; l = l / 2 - 1; buf[l + 3] = 0; return buf + l; } int main(void) { int x[] = {123, 12345, 1234567, 987654321, 10001, -10001, -123, -100, 100, -12345, 1, 2, -1, -10, 2002, -2002, 0, 1234567890}; int i; char *m; for (i = 0; i < sizeof(x)/sizeof(x[0]); i++) { if (!(m = mid3(x[i]))) m = "error"; printf("%d: %s\n", x[i], m); } return 0; }
using System; namespace RosettaCode { class Program { static void Main(string[] args) { string text = Math.Abs(int.Parse(Console.ReadLine())).ToString(); Console.WriteLine(text.Length < 2 || text.Length % 2 == 0 ? "Error" : text.Substring((text.Length - 3) / 2, 3)); } } }
Generate an equivalent C# version of this C code.
k=2; i=1; j=2; while(k<nn); k++; sb[k]=sb[k-i]+sb[k-j]; k++; sb[k]=sb[k-j]; i++; j++; }
using System; using System.Collections.Generic; using System.Linq; static class Program { static List<int> l = new List<int>() { 1, 1 }; static int gcd(int a, int b) { return a > 0 ? a < b ? gcd(b % a, a) : gcd(a % b, b) : b; } static void Main(string[] args) { int max = 1000; int take = 15; int i = 1; int[] selection = new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 100 }; do { l.AddRange(new List<int>() { l[i] + l[i - 1], l[i] }); i += 1; } while (l.Count < max || l[l.Count - 2] != selection.Last()); Console.Write("The first {0} items In the Stern-Brocot sequence: ", take); Console.WriteLine("{0}\n", string.Join(", ", l.Take(take))); Console.WriteLine("The locations of where the selected numbers (1-to-10, & 100) first appear:"); foreach (int ii in selection) { int j = l.FindIndex(x => x == ii) + 1; Console.WriteLine("{0,3}: {1:n0}", ii, j); } Console.WriteLine(); bool good = true; for (i = 1; i <= max; i++) { if (gcd(l[i], l[i - 1]) != 1) { good = false; break; } } Console.WriteLine("The greatest common divisor of all the two consecutive items of the" + " series up to the {0}th item is {1}always one.", max, good ? "" : "not "); } }
Write the same algorithm in C# as shown in this C implementation.
k=2; i=1; j=2; while(k<nn); k++; sb[k]=sb[k-i]+sb[k-j]; k++; sb[k]=sb[k-j]; i++; j++; }
using System; using System.Collections.Generic; using System.Linq; static class Program { static List<int> l = new List<int>() { 1, 1 }; static int gcd(int a, int b) { return a > 0 ? a < b ? gcd(b % a, a) : gcd(a % b, b) : b; } static void Main(string[] args) { int max = 1000; int take = 15; int i = 1; int[] selection = new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 100 }; do { l.AddRange(new List<int>() { l[i] + l[i - 1], l[i] }); i += 1; } while (l.Count < max || l[l.Count - 2] != selection.Last()); Console.Write("The first {0} items In the Stern-Brocot sequence: ", take); Console.WriteLine("{0}\n", string.Join(", ", l.Take(take))); Console.WriteLine("The locations of where the selected numbers (1-to-10, & 100) first appear:"); foreach (int ii in selection) { int j = l.FindIndex(x => x == ii) + 1; Console.WriteLine("{0,3}: {1:n0}", ii, j); } Console.WriteLine(); bool good = true; for (i = 1; i <= max; i++) { if (gcd(l[i], l[i - 1]) != 1) { good = false; break; } } Console.WriteLine("The greatest common divisor of all the two consecutive items of the" + " series up to the {0}th item is {1}always one.", max, good ? "" : "not "); } }
Write the same code in C# as shown below in C.
int add(int a, int b) { return a + b; }
public static class XMLSystem { static XMLSystem() { } public static XmlDocument GetXML(string name) { return null; } }
Convert the following code from C to C#, ensuring the logic remains intact.
#include <stdio.h> #include <tgmath.h> #define VERBOSE 0 #define for3 for(int i = 0; i < 3; i++) typedef complex double vec; typedef struct { vec c; double r; } circ; #define re(x) creal(x) #define im(x) cimag(x) #define cp(x) re(x), im(x) #define CPLX "(%6.3f,%6.3f)" #define CPLX3 CPLX" "CPLX" "CPLX double cross(vec a, vec b) { return re(a) * im(b) - im(a) * re(b); } double abs2(vec a) { return a * conj(a); } int apollonius_in(circ aa[], int ss[], int flip, int divert) { vec n[3], x[3], t[3], a, b, center; int s[3], iter = 0, res = 0; double diff = 1, diff_old = -1, axb, d, r; for3 { s[i] = ss[i] ? 1 : -1; x[i] = aa[i].c; } while (diff > 1e-20) { a = x[0] - x[2], b = x[1] - x[2]; diff = 0; axb = -cross(a, b); d = sqrt(abs2(a) * abs2(b) * abs2(a - b)); if (VERBOSE) { const char *z = 1 + "-0+"; printf("%c%c%c|%c%c|", z[s[0]], z[s[1]], z[s[2]], z[flip], z[divert]); printf(CPLX3, cp(x[0]), cp(x[1]), cp(x[2])); } r = fabs(d / (2 * axb)); center = (abs2(a)*b - abs2(b)*a) / (2 * axb) * I + x[2]; if (!axb && flip != -1 && !divert) { if (!d) { printf("Given conditions confused me.\n"); return 0; } if (VERBOSE) puts("\n[divert]"); divert = 1; res = apollonius_in(aa, ss, -1, 1); } for3 n[i] = axb ? aa[i].c - center : a * I * flip; for3 t[i] = aa[i].c + n[i] / cabs(n[i]) * aa[i].r * s[i]; for3 diff += abs2(t[i] - x[i]), x[i] = t[i]; if (VERBOSE) printf(" %g\n", diff); if (diff >= diff_old && diff_old >= 0) if (iter++ > 20) return res; diff_old = diff; } printf("found: "); if (axb) printf("circle "CPLX", r = %f\n", cp(center), r); else printf("line "CPLX3"\n", cp(x[0]), cp(x[1]), cp(x[2])); return res + 1; } int apollonius(circ aa[]) { int s[3], i, sum = 0; for (i = 0; i < 8; i++) { s[0] = i & 1, s[1] = i & 2, s[2] = i & 4; if (s[0] && !aa[0].r) continue; if (s[1] && !aa[1].r) continue; if (s[2] && !aa[2].r) continue; sum += apollonius_in(aa, s, 1, 0); } return sum; } int main() { circ a[3] = {{0, 1}, {4, 1}, {2 + 4 * I, 1}}; circ b[3] = {{-3, 2}, {0, 1}, {3, 2}}; circ c[3] = {{-2, 1}, {0, 1}, {2 * I, 1}}; puts("set 1"); apollonius(a); puts("set 2"); apollonius(b); puts("set 3"); apollonius(c); }
using System; namespace ApolloniusProblemCalc { class Program { static float rs = 0; static float xs = 0; static float ys = 0; public static void Main(string[] args) { float gx1; float gy1; float gr1; float gx2; float gy2; float gr2; float gx3; float gy3; float gr3; gx1 = 0; gy1 = 0; gr1 = 1; gx2 = 4; gy2 = 0; gr2 = 1; gx3 = 2; gy3 = 4; gr3 = 2; for (int i = 1; i <= 8; i++) { SolveTheApollonius(i, gx1, gy1, gr1, gx2, gy2, gr2, gx3, gy3, gr3); if (i == 1) { Console.WriteLine("X of point of the " + i + "st solution: " + xs.ToString()); Console.WriteLine("Y of point of the " + i + "st solution: " + ys.ToString()); Console.WriteLine(i + "st Solution circle's radius: " + rs.ToString()); } else if (i == 2) { Console.WriteLine("X of point of the " + i + "ed solution: " + xs.ToString()); Console.WriteLine("Y of point of the " + i + "ed solution: " + ys.ToString()); Console.WriteLine(i + "ed Solution circle's radius: " + rs.ToString()); } else if(i == 3) { Console.WriteLine("X of point of the " + i + "rd solution: " + xs.ToString()); Console.WriteLine("Y of point of the " + i + "rd solution: " + ys.ToString()); Console.WriteLine(i + "rd Solution circle's radius: " + rs.ToString()); } else { Console.WriteLine("X of point of the " + i + "th solution: " + xs.ToString()); Console.WriteLine("Y of point of the " + i + "th solution: " + ys.ToString()); Console.WriteLine(i + "th Solution circle's radius: " + rs.ToString()); } Console.WriteLine(); } Console.ReadKey(true); } private static void SolveTheApollonius(int calcCounter, float x1, float y1, float r1, float x2, float y2, float r2, float x3, float y3, float r3) { float s1 = 1; float s2 = 1; float s3 = 1; if (calcCounter == 2) { s1 = -1; s2 = -1; s3 = -1; } else if (calcCounter == 3) { s1 = 1; s2 = -1; s3 = -1; } else if (calcCounter == 4) { s1 = -1; s2 = 1; s3 = -1; } else if (calcCounter == 5) { s1 = -1; s2 = -1; s3 = 1; } else if (calcCounter == 6) { s1 = 1; s2 = 1; s3 = -1; } else if (calcCounter == 7) { s1 = -1; s2 = 1; s3 = 1; } else if (calcCounter == 8) { s1 = 1; s2 = -1; s3 = 1; } float v11 = 2 * x2 - 2 * x1; float v12 = 2 * y2 - 2 * y1; float v13 = x1 * x1 - x2 * x2 + y1 * y1 - y2 * y2 - r1 * r1 + r2 * r2; float v14 = 2 * s2 * r2 - 2 * s1 * r1; float v21 = 2 * x3 - 2 * x2; float v22 = 2 * y3 - 2 * y2; float v23 = x2 * x2 - x3 * x3 + y2 * y2 - y3 * y3 - r2 * r2 + r3 * r3; float v24 = 2 * s3 * r3 - 2 * s2 * r2; float w12 = v12 / v11; float w13 = v13 / v11; float w14 = v14 / v11; float w22 = v22 / v21 - w12; float w23 = v23 / v21 - w13; float w24 = v24 / v21 - w14; float P = -w23 / w22; float Q = w24 / w22; float M = -w12 * P - w13; float N = w14 - w12 * Q; float a = N * N + Q * Q - 1; float b = 2 * M * N - 2 * N * x1 + 2 * P * Q - 2 * Q * y1 + 2 * s1 * r1; float c = x1 * x1 + M * M - 2 * M * x1 + P * P + y1 * y1 - 2 * P * y1 - r1 * r1; float D = b * b - 4 * a * c; rs = (-b - float.Parse(Math.Sqrt(D).ToString())) / (2 * float.Parse(a.ToString())); xs = M + N * rs; ys = P + Q * rs; } } }
Convert this C block to C#, preserving its control flow and logic.
#include <stdio.h> #include <stdlib.h> #include <string.h> typedef struct node_t { char *elem; int length; struct node_t *next; } node; node *make_node(char *s) { node *t = malloc(sizeof(node)); t->elem = s; t->length = strlen(s); t->next = NULL; return t; } void append_node(node *head, node *elem) { while (head->next != NULL) { head = head->next; } head->next = elem; } void print_node(node *n) { putc('[', stdout); while (n != NULL) { printf("`%s` ", n->elem); n = n->next; } putc(']', stdout); } char *lcs(node *list) { int minLen = INT_MAX; int i; char *res; node *ptr; if (list == NULL) { return ""; } if (list->next == NULL) { return list->elem; } for (ptr = list; ptr != NULL; ptr = ptr->next) { minLen = min(minLen, ptr->length); } if (minLen == 0) { return ""; } res = ""; for (i = 1; i < minLen; i++) { char *suffix = &list->elem[list->length - i]; for (ptr = list->next; ptr != NULL; ptr = ptr->next) { char *e = &ptr->elem[ptr->length - i]; if (strcmp(suffix, e) != 0) { return res; } } res = suffix; } return res; } void test(node *n) { print_node(n); printf(" -> `%s`\n", lcs(n)); } void case1() { node *n = make_node("baabababc"); append_node(n, make_node("baabc")); append_node(n, make_node("bbbabc")); test(n); } void case2() { node *n = make_node("baabababc"); append_node(n, make_node("baabc")); append_node(n, make_node("bbbazc")); test(n); } void case3() { node *n = make_node("Sunday"); append_node(n, make_node("Monday")); append_node(n, make_node("Tuesday")); append_node(n, make_node("Wednesday")); append_node(n, make_node("Thursday")); append_node(n, make_node("Friday")); append_node(n, make_node("Saturday")); test(n); } void case4() { node *n = make_node("longest"); append_node(n, make_node("common")); append_node(n, make_node("suffix")); test(n); } void case5() { node *n = make_node("suffix"); test(n); } void case6() { node *n = make_node(""); test(n); } int main() { case1(); case2(); case3(); case4(); case5(); case6(); return 0; }
#include <iostream> #include <string> #include <vector> #include <algorithm> std::string lcs(const std::vector<std::string>& strs) { std::vector<std::string::const_reverse_iterator> backs; std::string s; if (strs.size() == 0) return ""; if (strs.size() == 1) return strs[0]; for (auto& str : strs) backs.push_back(str.crbegin()); while (backs[0] != strs[0].crend()) { char ch = *backs[0]++; for (std::size_t i = 1; i<strs.size(); i++) { if (backs[i] == strs[i].crend()) goto done; if (*backs[i] != ch) goto done; backs[i]++; } s.push_back(ch); } done: reverse(s.begin(), s.end()); return s; } void test(const std::vector<std::string>& strs) { std::cout << "["; for (std::size_t i = 0; i<strs.size(); i++) { std::cout << '"' << strs[i] << '"'; if (i != strs.size()-1) std::cout << ", "; } std::cout << "] -> `" << lcs(strs) << "`\n"; } int main() { std::vector<std::string> t1 = {"baabababc", "baabc", "bbabc"}; std::vector<std::string> t2 = {"baabababc", "baabc", "bbazc"}; std::vector<std::string> t3 = {"Sunday", "Monday", "Tuesday", "Wednesday", "Friday", "Saturday"}; std::vector<std::string> t4 = {"longest", "common", "suffix"}; std::vector<std::string> t5 = {""}; std::vector<std::string> t6 = {}; std::vector<std::string> t7 = {"foo", "foo", "foo", "foo"}; std::vector<std::vector<std::string>> tests = {t1,t2,t3,t4,t5,t6,t7}; for (auto t : tests) test(t); return 0; }
Translate the given C code snippet into C# without altering its behavior.
#include <stdio.h> #include <stdlib.h> #include <sys/socket.h> #include <sys/select.h> #include <netinet/in.h> #include <netinet/ip.h> int tsocket; struct sockaddr_in tsockinfo; fd_set status, current; void ClientText(int handle, char *buf, int buf_len); struct client { char buffer[4096]; int pos; char name[32]; } *connections[FD_SETSIZE]; void AddConnection(int handle) { connections[handle] = malloc(sizeof(struct client)); connections[handle]->buffer[0] = '\0'; connections[handle]->pos = 0; connections[handle]->name[0] = '\0'; } void CloseConnection(int handle) { char buf[512]; int j; FD_CLR(handle, &status); if (connections[handle]->name[0]) { sprintf(buf, "* Disconnected: %s\r\n", connections[handle]->name); for (j = 0; j < FD_SETSIZE; j++) { if (handle != j && j != tsocket && FD_ISSET(j, &status)) { if (write(j, buf, strlen(buf)) < 0) { CloseConnection(j); } } } } else { printf ("-- Connection %d disconnected\n", handle); } if (connections[handle]) { free(connections[handle]); } close(handle); } void strip(char *buf) { char *x; x = strchr(buf, '\n'); if (x) { *x='\0'; } x = strchr(buf, '\r'); if (x) { *x='\0'; } } int RelayText(int handle) { char *begin, *end; int ret = 0; begin = connections[handle]->buffer; if (connections[handle]->pos == 4000) { if (begin[3999] != '\n') begin[4000] = '\0'; else { begin[4000] = '\n'; begin[4001] = '\0'; } } else { begin[connections[handle]->pos] = '\0'; } end = strchr(begin, '\n'); while (end != NULL) { char output[8000]; output[0] = '\0'; if (!connections[handle]->name[0]) { strncpy(connections[handle]->name, begin, 31); connections[handle]->name[31] = '\0'; strip(connections[handle]->name); sprintf(output, "* Connected: %s\r\n", connections[handle]->name); ret = 1; } else { sprintf(output, "%s: %.*s\r\n", connections[handle]->name, end-begin, begin); ret = 1; } if (output[0]) { int j; for (j = 0; j < FD_SETSIZE; j++) { if (handle != j && j != tsocket && FD_ISSET(j, &status)) { if (write(j, output, strlen(output)) < 0) { CloseConnection(j); } } } } begin = end+1; end = strchr(begin, '\n'); } strcpy(connections[handle]->buffer, begin); connections[handle]->pos -= begin - connections[handle]->buffer; return ret; } void ClientText(int handle, char *buf, int buf_len) { int i, j; if (!connections[handle]) return; j = connections[handle]->pos; for (i = 0; i < buf_len; ++i, ++j) { connections[handle]->buffer[j] = buf[i]; if (j == 4000) { while (RelayText(handle)); j = connections[handle]->pos; } } connections[handle]->pos = j; while (RelayText(handle)); } int ChatLoop() { int i, j; FD_ZERO(&status); FD_SET(tsocket, &status); FD_SET(0, &status); while(1) { current = status; if (select(FD_SETSIZE, &current, NULL, NULL, NULL)==-1) { perror("Select"); return 0; } for (i = 0; i < FD_SETSIZE; ++i) { if (FD_ISSET(i, &current)) { if (i == tsocket) { struct sockaddr_in cliinfo; socklen_t addrlen = sizeof(cliinfo); int handle; handle = accept(tsocket, &cliinfo, &addrlen); if (handle == -1) { perror ("Couldn't accept connection"); } else if (handle > FD_SETSIZE) { printf ("Unable to accept new connection.\n"); close(handle); } else { if (write(handle, "Enter name: ", 12) >= 0) { printf("-- New connection %d from %s:%hu\n", handle, inet_ntoa (cliinfo.sin_addr), ntohs(cliinfo.sin_port)); FD_SET(handle, &status); AddConnection(handle); } } } else { char buf[512]; int b; b = read(i, buf, 500); if (b <= 0) { CloseConnection(i); } else { ClientText(i, buf, b); } } } } } } int main (int argc, char*argv[]) { tsocket = socket(PF_INET, SOCK_STREAM, 0); tsockinfo.sin_family = AF_INET; tsockinfo.sin_port = htons(7070); if (argc > 1) { tsockinfo.sin_port = htons(atoi(argv[1])); } tsockinfo.sin_addr.s_addr = htonl(INADDR_ANY); printf ("Socket %d on port %hu\n", tsocket, ntohs(tsockinfo.sin_port)); if (bind(tsocket, &tsockinfo, sizeof(tsockinfo)) == -1) { perror("Couldn't bind socket"); return -1; } if (listen(tsocket, 10) == -1) { perror("Couldn't listen to port"); } ChatLoop(); return 0; }
using System; using System.Collections.Generic; using System.Net.Sockets; using System.Text; using System.Threading; namespace ChatServer { class State { private TcpClient client; private StringBuilder sb = new StringBuilder(); public string Name { get; } public State(string name, TcpClient client) { Name = name; this.client = client; } public void Add(byte b) { sb.Append((char)b); } public void Send(string text) { var bytes = Encoding.ASCII.GetBytes(string.Format("{0}\r\n", text)); client.GetStream().Write(bytes, 0, bytes.Length); } } class Program { static TcpListener listen; static Thread serverthread; static Dictionary<int, State> connections = new Dictionary<int, State>(); static void Main(string[] args) { listen = new TcpListener(System.Net.IPAddress.Parse("127.0.0.1"), 4004); serverthread = new Thread(new ThreadStart(DoListen)); serverthread.Start(); } private static void DoListen() { listen.Start(); Console.WriteLine("Server: Started server"); while (true) { Console.WriteLine("Server: Waiting..."); TcpClient client = listen.AcceptTcpClient(); Console.WriteLine("Server: Waited"); Thread clientThread = new Thread(new ParameterizedThreadStart(DoClient)); clientThread.Start(client); } } private static void DoClient(object client) { TcpClient tClient = (TcpClient)client; Console.WriteLine("Client (Thread: {0}): Connected!", Thread.CurrentThread.ManagedThreadId); byte[] bytes = Encoding.ASCII.GetBytes("Enter name: "); tClient.GetStream().Write(bytes, 0, bytes.Length); string name = string.Empty; bool done = false; do { if (!tClient.Connected) { Console.WriteLine("Client (Thread: {0}): Terminated!", Thread.CurrentThread.ManagedThreadId); tClient.Close(); Thread.CurrentThread.Abort(); } name = Receive(tClient); done = true; if (done) { foreach (var cl in connections) { var state = cl.Value; if (state.Name == name) { bytes = Encoding.ASCII.GetBytes("Name already registered. Please enter your name: "); tClient.GetStream().Write(bytes, 0, bytes.Length); done = false; } } } } while (!done); connections.Add(Thread.CurrentThread.ManagedThreadId, new State(name, tClient)); Console.WriteLine("\tTotal connections: {0}", connections.Count); Broadcast(string.Format("+++ {0} arrived +++", name)); do { string text = Receive(tClient); if (text == "/quit") { Broadcast(string.Format("Connection from {0} closed.", name)); connections.Remove(Thread.CurrentThread.ManagedThreadId); Console.WriteLine("\tTotal connections: {0}", connections.Count); break; } if (!tClient.Connected) { break; } Broadcast(string.Format("{0}> {1}", name, text)); } while (true); Console.WriteLine("Client (Thread: {0}): Terminated!", Thread.CurrentThread.ManagedThreadId); tClient.Close(); Thread.CurrentThread.Abort(); } private static string Receive(TcpClient client) { StringBuilder sb = new StringBuilder(); do { if (client.Available > 0) { while (client.Available > 0) { char ch = (char)client.GetStream().ReadByte(); if (ch == '\r') { continue; } if (ch == '\n') { return sb.ToString(); } sb.Append(ch); } } Thread.Sleep(100); } while (true); } private static void Broadcast(string text) { Console.WriteLine(text); foreach (var oClient in connections) { if (oClient.Key != Thread.CurrentThread.ManagedThreadId) { State state = oClient.Value; state.Send(text); } } } } }
Generate a C# translation of this C snippet without changing its computational steps.
#include <stdio.h> #include <stdlib.h> #include <sys/socket.h> #include <sys/select.h> #include <netinet/in.h> #include <netinet/ip.h> int tsocket; struct sockaddr_in tsockinfo; fd_set status, current; void ClientText(int handle, char *buf, int buf_len); struct client { char buffer[4096]; int pos; char name[32]; } *connections[FD_SETSIZE]; void AddConnection(int handle) { connections[handle] = malloc(sizeof(struct client)); connections[handle]->buffer[0] = '\0'; connections[handle]->pos = 0; connections[handle]->name[0] = '\0'; } void CloseConnection(int handle) { char buf[512]; int j; FD_CLR(handle, &status); if (connections[handle]->name[0]) { sprintf(buf, "* Disconnected: %s\r\n", connections[handle]->name); for (j = 0; j < FD_SETSIZE; j++) { if (handle != j && j != tsocket && FD_ISSET(j, &status)) { if (write(j, buf, strlen(buf)) < 0) { CloseConnection(j); } } } } else { printf ("-- Connection %d disconnected\n", handle); } if (connections[handle]) { free(connections[handle]); } close(handle); } void strip(char *buf) { char *x; x = strchr(buf, '\n'); if (x) { *x='\0'; } x = strchr(buf, '\r'); if (x) { *x='\0'; } } int RelayText(int handle) { char *begin, *end; int ret = 0; begin = connections[handle]->buffer; if (connections[handle]->pos == 4000) { if (begin[3999] != '\n') begin[4000] = '\0'; else { begin[4000] = '\n'; begin[4001] = '\0'; } } else { begin[connections[handle]->pos] = '\0'; } end = strchr(begin, '\n'); while (end != NULL) { char output[8000]; output[0] = '\0'; if (!connections[handle]->name[0]) { strncpy(connections[handle]->name, begin, 31); connections[handle]->name[31] = '\0'; strip(connections[handle]->name); sprintf(output, "* Connected: %s\r\n", connections[handle]->name); ret = 1; } else { sprintf(output, "%s: %.*s\r\n", connections[handle]->name, end-begin, begin); ret = 1; } if (output[0]) { int j; for (j = 0; j < FD_SETSIZE; j++) { if (handle != j && j != tsocket && FD_ISSET(j, &status)) { if (write(j, output, strlen(output)) < 0) { CloseConnection(j); } } } } begin = end+1; end = strchr(begin, '\n'); } strcpy(connections[handle]->buffer, begin); connections[handle]->pos -= begin - connections[handle]->buffer; return ret; } void ClientText(int handle, char *buf, int buf_len) { int i, j; if (!connections[handle]) return; j = connections[handle]->pos; for (i = 0; i < buf_len; ++i, ++j) { connections[handle]->buffer[j] = buf[i]; if (j == 4000) { while (RelayText(handle)); j = connections[handle]->pos; } } connections[handle]->pos = j; while (RelayText(handle)); } int ChatLoop() { int i, j; FD_ZERO(&status); FD_SET(tsocket, &status); FD_SET(0, &status); while(1) { current = status; if (select(FD_SETSIZE, &current, NULL, NULL, NULL)==-1) { perror("Select"); return 0; } for (i = 0; i < FD_SETSIZE; ++i) { if (FD_ISSET(i, &current)) { if (i == tsocket) { struct sockaddr_in cliinfo; socklen_t addrlen = sizeof(cliinfo); int handle; handle = accept(tsocket, &cliinfo, &addrlen); if (handle == -1) { perror ("Couldn't accept connection"); } else if (handle > FD_SETSIZE) { printf ("Unable to accept new connection.\n"); close(handle); } else { if (write(handle, "Enter name: ", 12) >= 0) { printf("-- New connection %d from %s:%hu\n", handle, inet_ntoa (cliinfo.sin_addr), ntohs(cliinfo.sin_port)); FD_SET(handle, &status); AddConnection(handle); } } } else { char buf[512]; int b; b = read(i, buf, 500); if (b <= 0) { CloseConnection(i); } else { ClientText(i, buf, b); } } } } } } int main (int argc, char*argv[]) { tsocket = socket(PF_INET, SOCK_STREAM, 0); tsockinfo.sin_family = AF_INET; tsockinfo.sin_port = htons(7070); if (argc > 1) { tsockinfo.sin_port = htons(atoi(argv[1])); } tsockinfo.sin_addr.s_addr = htonl(INADDR_ANY); printf ("Socket %d on port %hu\n", tsocket, ntohs(tsockinfo.sin_port)); if (bind(tsocket, &tsockinfo, sizeof(tsockinfo)) == -1) { perror("Couldn't bind socket"); return -1; } if (listen(tsocket, 10) == -1) { perror("Couldn't listen to port"); } ChatLoop(); return 0; }
using System; using System.Collections.Generic; using System.Net.Sockets; using System.Text; using System.Threading; namespace ChatServer { class State { private TcpClient client; private StringBuilder sb = new StringBuilder(); public string Name { get; } public State(string name, TcpClient client) { Name = name; this.client = client; } public void Add(byte b) { sb.Append((char)b); } public void Send(string text) { var bytes = Encoding.ASCII.GetBytes(string.Format("{0}\r\n", text)); client.GetStream().Write(bytes, 0, bytes.Length); } } class Program { static TcpListener listen; static Thread serverthread; static Dictionary<int, State> connections = new Dictionary<int, State>(); static void Main(string[] args) { listen = new TcpListener(System.Net.IPAddress.Parse("127.0.0.1"), 4004); serverthread = new Thread(new ThreadStart(DoListen)); serverthread.Start(); } private static void DoListen() { listen.Start(); Console.WriteLine("Server: Started server"); while (true) { Console.WriteLine("Server: Waiting..."); TcpClient client = listen.AcceptTcpClient(); Console.WriteLine("Server: Waited"); Thread clientThread = new Thread(new ParameterizedThreadStart(DoClient)); clientThread.Start(client); } } private static void DoClient(object client) { TcpClient tClient = (TcpClient)client; Console.WriteLine("Client (Thread: {0}): Connected!", Thread.CurrentThread.ManagedThreadId); byte[] bytes = Encoding.ASCII.GetBytes("Enter name: "); tClient.GetStream().Write(bytes, 0, bytes.Length); string name = string.Empty; bool done = false; do { if (!tClient.Connected) { Console.WriteLine("Client (Thread: {0}): Terminated!", Thread.CurrentThread.ManagedThreadId); tClient.Close(); Thread.CurrentThread.Abort(); } name = Receive(tClient); done = true; if (done) { foreach (var cl in connections) { var state = cl.Value; if (state.Name == name) { bytes = Encoding.ASCII.GetBytes("Name already registered. Please enter your name: "); tClient.GetStream().Write(bytes, 0, bytes.Length); done = false; } } } } while (!done); connections.Add(Thread.CurrentThread.ManagedThreadId, new State(name, tClient)); Console.WriteLine("\tTotal connections: {0}", connections.Count); Broadcast(string.Format("+++ {0} arrived +++", name)); do { string text = Receive(tClient); if (text == "/quit") { Broadcast(string.Format("Connection from {0} closed.", name)); connections.Remove(Thread.CurrentThread.ManagedThreadId); Console.WriteLine("\tTotal connections: {0}", connections.Count); break; } if (!tClient.Connected) { break; } Broadcast(string.Format("{0}> {1}", name, text)); } while (true); Console.WriteLine("Client (Thread: {0}): Terminated!", Thread.CurrentThread.ManagedThreadId); tClient.Close(); Thread.CurrentThread.Abort(); } private static string Receive(TcpClient client) { StringBuilder sb = new StringBuilder(); do { if (client.Available > 0) { while (client.Available > 0) { char ch = (char)client.GetStream().ReadByte(); if (ch == '\r') { continue; } if (ch == '\n') { return sb.ToString(); } sb.Append(ch); } } Thread.Sleep(100); } while (true); } private static void Broadcast(string text) { Console.WriteLine(text); foreach (var oClient in connections) { if (oClient.Key != Thread.CurrentThread.ManagedThreadId) { State state = oClient.Value; state.Send(text); } } } } }
Maintain the same structure and functionality when rewriting this code in C#.
#include <stdio.h> #include <stdlib.h> #include <string.h> void main() { FILE * fp; char * line = NULL; size_t len = 0; ssize_t read; fp = fopen("fasta.txt", "r"); if (fp == NULL) exit(EXIT_FAILURE); int state = 0; while ((read = getline(&line, &len, fp)) != -1) { if (line[read - 1] == '\n') line[read - 1] = 0; if (line[0] == '>') { if (state == 1) printf("\n"); printf("%s: ", line+1); state = 1; } else { printf("%s", line); } } printf("\n"); fclose(fp); if (line) free(line); exit(EXIT_SUCCESS); }
using System; using System.Collections.Generic; using System.IO; using System.Text; class Program { public class FastaEntry { public string Name { get; set; } public StringBuilder Sequence { get; set; } } static IEnumerable<FastaEntry> ParseFasta(StreamReader fastaFile) { FastaEntry f = null; string line; while ((line = fastaFile.ReadLine()) != null) { if (line.StartsWith(";")) continue; if (line.StartsWith(">")) { if (f != null) yield return f; f = new FastaEntry { Name = line.Substring(1), Sequence = new StringBuilder() }; } else if (f != null) f.Sequence.Append(line); } yield return f; } static void Main(string[] args) { try { using (var fastaFile = new StreamReader("fasta.txt")) { foreach (FastaEntry f in ParseFasta(fastaFile)) Console.WriteLine("{0}: {1}", f.Name, f.Sequence); } } catch (FileNotFoundException e) { Console.WriteLine(e); } Console.ReadLine(); } }
Generate an equivalent C# version of this C code.
#include <stdio.h> typedef unsigned long long xint; int is_palin2(xint n) { xint x = 0; if (!(n&1)) return !n; while (x < n) x = x<<1 | (n&1), n >>= 1; return n == x || n == x>>1; } xint reverse3(xint n) { xint x = 0; while (n) x = x*3 + (n%3), n /= 3; return x; } void print(xint n, xint base) { putchar(' '); do { putchar('0' + (n%base)), n /= base; } while(n); printf("(%lld)", base); } void show(xint n) { printf("%llu", n); print(n, 2); print(n, 3); putchar('\n'); } xint min(xint a, xint b) { return a < b ? a : b; } xint max(xint a, xint b) { return a > b ? a : b; } int main(void) { xint lo, hi, lo2, hi2, lo3, hi3, pow2, pow3, i, n; int cnt; show(0); cnt = 1; lo = 0; hi = pow2 = pow3 = 1; while (1) { for (i = lo; i < hi; i++) { n = (i * 3 + 1) * pow3 + reverse3(i); if (!is_palin2(n)) continue; show(n); if (++cnt >= 7) return 0; } if (i == pow3) pow3 *= 3; else pow2 *= 4; while (1) { while (pow2 <= pow3) pow2 *= 4; lo2 = (pow2 / pow3 - 1) / 3; hi2 = (pow2 * 2 / pow3 - 1) / 3 + 1; lo3 = pow3 / 3; hi3 = pow3; if (lo2 >= hi3) pow3 *= 3; else if (lo3 >= hi2) pow2 *= 4; else { lo = max(lo2, lo3); hi = min(hi2, hi3); break; } } } return 0; }
using System; using System.Collections.Generic; using System.Linq; public class FindPalindromicNumbers { static void Main(string[] args) { var query = PalindromicTernaries() .Where(IsPalindromicBinary) .Take(6); foreach (var x in query) { Console.WriteLine("Decimal: " + x); Console.WriteLine("Ternary: " + ToTernary(x)); Console.WriteLine("Binary: " + Convert.ToString(x, 2)); Console.WriteLine(); } } public static IEnumerable<long> PalindromicTernaries() { yield return 0; yield return 1; yield return 13; yield return 23; var f = new List<long> {0}; long fMiddle = 9; while (true) { for (long edge = 1; edge < 3; edge++) { int i; do { long result = fMiddle; long fLeft = fMiddle * 3; long fRight = fMiddle / 3; for (int j = f.Count - 1; j >= 0; j--) { result += (fLeft + fRight) * f[j]; fLeft *= 3; fRight /= 3; } result += (fLeft + fRight) * edge; yield return result; for (i = f.Count - 1; i >= 0; i--) { if (f[i] == 2) { f[i] = 0; } else { f[i]++; break; } } } while (i >= 0); } f.Add(0); fMiddle *= 3; } } public static bool IsPalindromicBinary(long number) { long n = number; long reverse = 0; while (n != 0) { reverse <<= 1; if ((n & 1) == 1) reverse++; n >>= 1; } return reverse == number; } public static string ToTernary(long n) { if (n == 0) return "0"; string result = ""; while (n > 0) { { result = (n % 3) + result; n /= 3; } return result; } }
Convert this C snippet to C# and keep its semantics consistent.
#include <stdio.h> typedef unsigned long long xint; int is_palin2(xint n) { xint x = 0; if (!(n&1)) return !n; while (x < n) x = x<<1 | (n&1), n >>= 1; return n == x || n == x>>1; } xint reverse3(xint n) { xint x = 0; while (n) x = x*3 + (n%3), n /= 3; return x; } void print(xint n, xint base) { putchar(' '); do { putchar('0' + (n%base)), n /= base; } while(n); printf("(%lld)", base); } void show(xint n) { printf("%llu", n); print(n, 2); print(n, 3); putchar('\n'); } xint min(xint a, xint b) { return a < b ? a : b; } xint max(xint a, xint b) { return a > b ? a : b; } int main(void) { xint lo, hi, lo2, hi2, lo3, hi3, pow2, pow3, i, n; int cnt; show(0); cnt = 1; lo = 0; hi = pow2 = pow3 = 1; while (1) { for (i = lo; i < hi; i++) { n = (i * 3 + 1) * pow3 + reverse3(i); if (!is_palin2(n)) continue; show(n); if (++cnt >= 7) return 0; } if (i == pow3) pow3 *= 3; else pow2 *= 4; while (1) { while (pow2 <= pow3) pow2 *= 4; lo2 = (pow2 / pow3 - 1) / 3; hi2 = (pow2 * 2 / pow3 - 1) / 3 + 1; lo3 = pow3 / 3; hi3 = pow3; if (lo2 >= hi3) pow3 *= 3; else if (lo3 >= hi2) pow2 *= 4; else { lo = max(lo2, lo3); hi = min(hi2, hi3); break; } } } return 0; }
using System; using System.Collections.Generic; using System.Linq; public class FindPalindromicNumbers { static void Main(string[] args) { var query = PalindromicTernaries() .Where(IsPalindromicBinary) .Take(6); foreach (var x in query) { Console.WriteLine("Decimal: " + x); Console.WriteLine("Ternary: " + ToTernary(x)); Console.WriteLine("Binary: " + Convert.ToString(x, 2)); Console.WriteLine(); } } public static IEnumerable<long> PalindromicTernaries() { yield return 0; yield return 1; yield return 13; yield return 23; var f = new List<long> {0}; long fMiddle = 9; while (true) { for (long edge = 1; edge < 3; edge++) { int i; do { long result = fMiddle; long fLeft = fMiddle * 3; long fRight = fMiddle / 3; for (int j = f.Count - 1; j >= 0; j--) { result += (fLeft + fRight) * f[j]; fLeft *= 3; fRight /= 3; } result += (fLeft + fRight) * edge; yield return result; for (i = f.Count - 1; i >= 0; i--) { if (f[i] == 2) { f[i] = 0; } else { f[i]++; break; } } } while (i >= 0); } f.Add(0); fMiddle *= 3; } } public static bool IsPalindromicBinary(long number) { long n = number; long reverse = 0; while (n != 0) { reverse <<= 1; if ((n & 1) == 1) reverse++; n >>= 1; } return reverse == number; } public static string ToTernary(long n) { if (n == 0) return "0"; string result = ""; while (n > 0) { { result = (n % 3) + result; n /= 3; } return result; } }
Convert this C block to C#, preserving its control flow and logic.
#include <sys/ioctl.h> #include <err.h> #include <fcntl.h> #include <stdio.h> #include <unistd.h> int main() { struct winsize ws; int fd; fd = open("/dev/tty", O_RDWR); if (fd < 0) err(1, "/dev/tty"); if (ioctl(fd, TIOCGWINSZ, &ws) < 0) err(1, "/dev/tty"); printf("%d rows by %d columns\n", ws.ws_row, ws.ws_col); printf("(%d by %d pixels)\n", ws.ws_xpixel, ws.ws_ypixel); close(fd); return 0; }
static void Main(string[] args) { int bufferHeight = Console.BufferHeight; int bufferWidth = Console.BufferWidth; int windowHeight = Console.WindowHeight; int windowWidth = Console.WindowWidth; Console.Write("Buffer Height: "); Console.WriteLine(bufferHeight); Console.Write("Buffer Width: "); Console.WriteLine(bufferWidth); Console.Write("Window Height: "); Console.WriteLine(windowHeight); Console.Write("Window Width: "); Console.WriteLine(windowWidth); Console.ReadLine(); }
Rewrite the snippet below in C# so it works the same as the original C code.
#include <sys/ioctl.h> #include <err.h> #include <fcntl.h> #include <stdio.h> #include <unistd.h> int main() { struct winsize ws; int fd; fd = open("/dev/tty", O_RDWR); if (fd < 0) err(1, "/dev/tty"); if (ioctl(fd, TIOCGWINSZ, &ws) < 0) err(1, "/dev/tty"); printf("%d rows by %d columns\n", ws.ws_row, ws.ws_col); printf("(%d by %d pixels)\n", ws.ws_xpixel, ws.ws_ypixel); close(fd); return 0; }
static void Main(string[] args) { int bufferHeight = Console.BufferHeight; int bufferWidth = Console.BufferWidth; int windowHeight = Console.WindowHeight; int windowWidth = Console.WindowWidth; Console.Write("Buffer Height: "); Console.WriteLine(bufferHeight); Console.Write("Buffer Width: "); Console.WriteLine(bufferWidth); Console.Write("Window Height: "); Console.WriteLine(windowHeight); Console.Write("Window Width: "); Console.WriteLine(windowWidth); Console.ReadLine(); }
Write a version of this C function in C# with identical behavior.
#include <stdbool.h> #include <stdint.h> #include <stdio.h> #include <stdlib.h> #include <time.h> struct fp2 { int64_t x, y; }; uint64_t randULong(uint64_t min, uint64_t max) { uint64_t t = (uint64_t)rand(); return min + t % (max - min); } uint64_t mul_mod(uint64_t a, uint64_t b, uint64_t modulus) { uint64_t x = 0, y = a % modulus; while (b > 0) { if ((b & 1) == 1) { x = (x + y) % modulus; } y = (y << 1) % modulus; b = b >> 1; } return x; } uint64_t pow_mod(uint64_t b, uint64_t power, uint64_t modulus) { uint64_t x = 1; while (power > 0) { if ((power & 1) == 1) { x = mul_mod(x, b, modulus); } b = mul_mod(b, b, modulus); power = power >> 1; } return x; } bool isPrime(uint64_t n, int64_t k) { uint64_t a, x, n_one = n - 1, d = n_one; uint32_t s = 0; uint32_t r; if (n < 2) { return false; } if (n > 9223372036854775808ull) { printf("The number is too big, program will end.\n"); exit(1); } if ((n % 2) == 0) { return n == 2; } while ((d & 1) == 0) { d = d >> 1; s = s + 1; } while (k > 0) { k = k - 1; a = randULong(2, n); x = pow_mod(a, d, n); if (x == 1 || x == n_one) { continue; } for (r = 1; r < s; r++) { x = pow_mod(x, 2, n); if (x == 1) return false; if (x == n_one) goto continue_while; } if (x != n_one) { return false; } continue_while: {} } return true; } int64_t legendre_symbol(int64_t a, int64_t p) { int64_t x = pow_mod(a, (p - 1) / 2, p); if ((p - 1) == x) { return x - p; } else { return x; } } struct fp2 fp2mul(struct fp2 a, struct fp2 b, int64_t p, int64_t w2) { struct fp2 answer; uint64_t tmp1, tmp2; tmp1 = mul_mod(a.x, b.x, p); tmp2 = mul_mod(a.y, b.y, p); tmp2 = mul_mod(tmp2, w2, p); answer.x = (tmp1 + tmp2) % p; tmp1 = mul_mod(a.x, b.y, p); tmp2 = mul_mod(a.y, b.x, p); answer.y = (tmp1 + tmp2) % p; return answer; } struct fp2 fp2square(struct fp2 a, int64_t p, int64_t w2) { return fp2mul(a, a, p, w2); } struct fp2 fp2pow(struct fp2 a, int64_t n, int64_t p, int64_t w2) { struct fp2 ret; if (n == 0) { ret.x = 1; ret.y = 0; return ret; } if (n == 1) { return a; } if ((n & 1) == 0) { return fp2square(fp2pow(a, n / 2, p, w2), p, w2); } else { return fp2mul(a, fp2pow(a, n - 1, p, w2), p, w2); } } void test(int64_t n, int64_t p) { int64_t a, w2; int64_t x1, x2; struct fp2 answer; printf("Find solution for n = %lld and p = %lld\n", n, p); if (p == 2 || !isPrime(p, 15)) { printf("No solution, p is not an odd prime.\n\n"); return; } if (legendre_symbol(n, p) != 1) { printf(" %lld is not a square in F%lld\n\n", n, p); return; } while (true) { do { a = randULong(2, p); w2 = a * a - n; } while (legendre_symbol(w2, p) != -1); answer.x = a; answer.y = 1; answer = fp2pow(answer, (p + 1) / 2, p, w2); if (answer.y != 0) { continue; } x1 = answer.x; x2 = p - x1; if (mul_mod(x1, x1, p) == n && mul_mod(x2, x2, p) == n) { printf("Solution found: x1 = %lld, x2 = %lld\n\n", x1, x2); return; } } } int main() { srand((size_t)time(0)); test(10, 13); test(56, 101); test(8218, 10007); test(8219, 10007); test(331575, 1000003); test(665165880, 1000000007); return 0; }
using System; using System.Numerics; namespace CipollaAlgorithm { class Program { static readonly BigInteger BIG = BigInteger.Pow(10, 50) + 151; private static Tuple<BigInteger, BigInteger, bool> C(string ns, string ps) { BigInteger n = BigInteger.Parse(ns); BigInteger p = ps.Length > 0 ? BigInteger.Parse(ps) : BIG; BigInteger ls(BigInteger a0) => BigInteger.ModPow(a0, (p - 1) / 2, p); if (ls(n) != 1) { return new Tuple<BigInteger, BigInteger, bool>(0, 0, false); } BigInteger a = 0; BigInteger omega2; while (true) { omega2 = (a * a + p - n) % p; if (ls(omega2) == p - 1) { break; } a += 1; } BigInteger finalOmega = omega2; Tuple<BigInteger, BigInteger> mul(Tuple<BigInteger, BigInteger> aa, Tuple<BigInteger, BigInteger> bb) { return new Tuple<BigInteger, BigInteger>( (aa.Item1 * bb.Item1 + aa.Item2 * bb.Item2 * finalOmega) % p, (aa.Item1 * bb.Item2 + bb.Item1 * aa.Item2) % p ); } Tuple<BigInteger, BigInteger> r = new Tuple<BigInteger, BigInteger>(1, 0); Tuple<BigInteger, BigInteger> s = new Tuple<BigInteger, BigInteger>(a, 1); BigInteger nn = ((p + 1) >> 1) % p; while (nn > 0) { if ((nn & 1) == 1) { r = mul(r, s); } s = mul(s, s); nn >>= 1; } if (r.Item2 != 0) { return new Tuple<BigInteger, BigInteger, bool>(0, 0, false); } if (r.Item1 * r.Item1 % p != n) { return new Tuple<BigInteger, BigInteger, bool>(0, 0, false); } return new Tuple<BigInteger, BigInteger, bool>(r.Item1, p - r.Item1, true); } static void Main(string[] args) { Console.WriteLine(C("10", "13")); Console.WriteLine(C("56", "101")); Console.WriteLine(C("8218", "10007")); Console.WriteLine(C("8219", "10007")); Console.WriteLine(C("331575", "1000003")); Console.WriteLine(C("665165880", "1000000007")); Console.WriteLine(C("881398088036", "1000000000039")); Console.WriteLine(C("34035243914635549601583369544560650254325084643201", "")); } } }
Port the provided C code into C# while preserving the original functionality.
#include <stdio.h> #include <stdlib.h> #include <string.h> #define MAX_WORD_SIZE 32 typedef struct string_tag { size_t length; char str[MAX_WORD_SIZE]; } string_t; void fatal(const char* message) { fprintf(stderr, "%s\n", message); exit(1); } void* xmalloc(size_t n) { void* ptr = malloc(n); if (ptr == NULL) fatal("Out of memory"); return ptr; } void* xrealloc(void* p, size_t n) { void* ptr = realloc(p, n); if (ptr == NULL) fatal("Out of memory"); return ptr; } int hamming_distance(const string_t* str1, const string_t* str2) { size_t len1 = str1->length; size_t len2 = str2->length; if (len1 != len2) return 0; int count = 0; const char* s1 = str1->str; const char* s2 = str2->str; for (size_t i = 0; i < len1; ++i) { if (s1[i] != s2[i]) ++count; if (count == 2) break; } return count; } int main(int argc, char** argv) { const char* filename = argc < 2 ? "unixdict.txt" : argv[1]; FILE* in = fopen(filename, "r"); if (!in) { perror(filename); return EXIT_FAILURE; } char line[MAX_WORD_SIZE]; size_t size = 0, capacity = 1024; string_t* dictionary = xmalloc(sizeof(string_t) * capacity); while (fgets(line, sizeof(line), in)) { if (size == capacity) { capacity *= 2; dictionary = xrealloc(dictionary, sizeof(string_t) * capacity); } size_t len = strlen(line) - 1; if (len > 11) { string_t* str = &dictionary[size]; str->length = len; memcpy(str->str, line, len); str->str[len] = '\0'; ++size; } } fclose(in); printf("Changeable words in %s:\n", filename); int n = 1; for (size_t i = 0; i < size; ++i) { const string_t* str1 = &dictionary[i]; for (size_t j = 0; j < size; ++j) { const string_t* str2 = &dictionary[j]; if (i != j && hamming_distance(str1, str2) == 1) printf("%2d: %-14s -> %s\n", n++, str1->str, str2->str); } } free(dictionary); return EXIT_SUCCESS; }
#include <cstdlib> #include <fstream> #include <iomanip> #include <iostream> #include <string> #include <vector> int hamming_distance(const std::string& str1, const std::string& str2) { size_t len1 = str1.size(); size_t len2 = str2.size(); if (len1 != len2) return 0; int count = 0; for (size_t i = 0; i < len1; ++i) { if (str1[i] != str2[i]) ++count; if (count == 2) break; } return count; } int main(int argc, char** argv) { const char* filename(argc < 2 ? "unixdict.txt" : argv[1]); std::ifstream in(filename); if (!in) { std::cerr << "Cannot open file '" << filename << "'.\n"; return EXIT_FAILURE; } std::string line; std::vector<std::string> dictionary; while (getline(in, line)) { if (line.size() > 11) dictionary.push_back(line); } std::cout << "Changeable words in " << filename << ":\n"; int n = 1; for (const std::string& word1 : dictionary) { for (const std::string& word2 : dictionary) { if (hamming_distance(word1, word2) == 1) std::cout << std::setw(2) << std::right << n++ << ": " << std::setw(14) << std::left << word1 << " -> " << word2 << '\n'; } } return EXIT_SUCCESS; }
Change the programming language of this snippet from C to C# without modifying what it does.
#include <stdio.h> #include <stdlib.h> #include <string.h> #define MAX_WORD_SIZE 32 typedef struct string_tag { size_t length; char str[MAX_WORD_SIZE]; } string_t; void fatal(const char* message) { fprintf(stderr, "%s\n", message); exit(1); } void* xmalloc(size_t n) { void* ptr = malloc(n); if (ptr == NULL) fatal("Out of memory"); return ptr; } void* xrealloc(void* p, size_t n) { void* ptr = realloc(p, n); if (ptr == NULL) fatal("Out of memory"); return ptr; } int hamming_distance(const string_t* str1, const string_t* str2) { size_t len1 = str1->length; size_t len2 = str2->length; if (len1 != len2) return 0; int count = 0; const char* s1 = str1->str; const char* s2 = str2->str; for (size_t i = 0; i < len1; ++i) { if (s1[i] != s2[i]) ++count; if (count == 2) break; } return count; } int main(int argc, char** argv) { const char* filename = argc < 2 ? "unixdict.txt" : argv[1]; FILE* in = fopen(filename, "r"); if (!in) { perror(filename); return EXIT_FAILURE; } char line[MAX_WORD_SIZE]; size_t size = 0, capacity = 1024; string_t* dictionary = xmalloc(sizeof(string_t) * capacity); while (fgets(line, sizeof(line), in)) { if (size == capacity) { capacity *= 2; dictionary = xrealloc(dictionary, sizeof(string_t) * capacity); } size_t len = strlen(line) - 1; if (len > 11) { string_t* str = &dictionary[size]; str->length = len; memcpy(str->str, line, len); str->str[len] = '\0'; ++size; } } fclose(in); printf("Changeable words in %s:\n", filename); int n = 1; for (size_t i = 0; i < size; ++i) { const string_t* str1 = &dictionary[i]; for (size_t j = 0; j < size; ++j) { const string_t* str2 = &dictionary[j]; if (i != j && hamming_distance(str1, str2) == 1) printf("%2d: %-14s -> %s\n", n++, str1->str, str2->str); } } free(dictionary); return EXIT_SUCCESS; }
#include <cstdlib> #include <fstream> #include <iomanip> #include <iostream> #include <string> #include <vector> int hamming_distance(const std::string& str1, const std::string& str2) { size_t len1 = str1.size(); size_t len2 = str2.size(); if (len1 != len2) return 0; int count = 0; for (size_t i = 0; i < len1; ++i) { if (str1[i] != str2[i]) ++count; if (count == 2) break; } return count; } int main(int argc, char** argv) { const char* filename(argc < 2 ? "unixdict.txt" : argv[1]); std::ifstream in(filename); if (!in) { std::cerr << "Cannot open file '" << filename << "'.\n"; return EXIT_FAILURE; } std::string line; std::vector<std::string> dictionary; while (getline(in, line)) { if (line.size() > 11) dictionary.push_back(line); } std::cout << "Changeable words in " << filename << ":\n"; int n = 1; for (const std::string& word1 : dictionary) { for (const std::string& word2 : dictionary) { if (hamming_distance(word1, word2) == 1) std::cout << std::setw(2) << std::right << n++ << ": " << std::setw(14) << std::left << word1 << " -> " << word2 << '\n'; } } return EXIT_SUCCESS; }
Write the same code in C# as shown below in C.
#include <math.h> #include <stdint.h> #include <stdio.h> uint64_t factorial(int n) { uint64_t result = 1; int i; for (i = 1; i <= n; i++) { result *= i; } return result; } int inverse_factorial(uint64_t f) { int p = 1; int i = 1; if (f == 1) { return 0; } while (p < f) { p *= i; i++; } if (p == f) { return i - 1; } return -1; } uint64_t super_factorial(int n) { uint64_t result = 1; int i; for (i = 1; i <= n; i++) { result *= factorial(i); } return result; } uint64_t hyper_factorial(int n) { uint64_t result = 1; int i; for (i = 1; i <= n; i++) { result *= (uint64_t)powl(i, i); } return result; } uint64_t alternating_factorial(int n) { uint64_t result = 0; int i; for (i = 1; i <= n; i++) { if ((n - i) % 2 == 0) { result += factorial(i); } else { result -= factorial(i); } } return result; } uint64_t exponential_factorial(int n) { uint64_t result = 0; int i; for (i = 1; i <= n; i++) { result = (uint64_t)powl(i, (long double)result); } return result; } void test_factorial(int count, uint64_t(*func)(int), char *name) { int i; printf("First %d %s:\n", count, name); for (i = 0; i < count ; i++) { printf("%llu ", func(i)); } printf("\n"); } void test_inverse(uint64_t f) { int n = inverse_factorial(f); if (n < 0) { printf("rf(%llu) = No Solution\n", f); } else { printf("rf(%llu) = %d\n", f, n); } } int main() { int i; test_factorial(9, super_factorial, "super factorials"); printf("\n"); test_factorial(8, super_factorial, "hyper factorials"); printf("\n"); test_factorial(10, alternating_factorial, "alternating factorials"); printf("\n"); test_factorial(5, exponential_factorial, "exponential factorials"); printf("\n"); test_inverse(1); test_inverse(2); test_inverse(6); test_inverse(24); test_inverse(120); test_inverse(720); test_inverse(5040); test_inverse(40320); test_inverse(362880); test_inverse(3628800); test_inverse(119); return 0; }
#include <cmath> #include <cstdint> #include <iostream> #include <functional> uint64_t factorial(int n) { uint64_t result = 1; for (int i = 1; i <= n; i++) { result *= i; } return result; } int inverse_factorial(uint64_t f) { int p = 1; int i = 1; if (f == 1) { return 0; } while (p < f) { p *= i; i++; } if (p == f) { return i - 1; } return -1; } uint64_t super_factorial(int n) { uint64_t result = 1; for (int i = 1; i <= n; i++) { result *= factorial(i); } return result; } uint64_t hyper_factorial(int n) { uint64_t result = 1; for (int i = 1; i <= n; i++) { result *= (uint64_t)powl(i, i); } return result; } uint64_t alternating_factorial(int n) { uint64_t result = 0; for (int i = 1; i <= n; i++) { if ((n - i) % 2 == 0) { result += factorial(i); } else { result -= factorial(i); } } return result; } uint64_t exponential_factorial(int n) { uint64_t result = 0; for (int i = 1; i <= n; i++) { result = (uint64_t)powl(i, (long double)result); } return result; } void test_factorial(int count, std::function<uint64_t(int)> func, const std::string &name) { std::cout << "First " << count << ' ' << name << '\n'; for (int i = 0; i < count; i++) { std::cout << func(i) << ' '; } std::cout << '\n'; } void test_inverse(uint64_t f) { int n = inverse_factorial(f); if (n < 0) { std::cout << "rf(" << f << ") = No Solution\n"; } else { std::cout << "rf(" << f << ") = " << n << '\n'; } } int main() { test_factorial(9, super_factorial, "super factorials"); std::cout << '\n'; test_factorial(8, hyper_factorial, "hyper factorials"); std::cout << '\n'; test_factorial(10, alternating_factorial, "alternating factorials"); std::cout << '\n'; test_factorial(5, exponential_factorial, "exponential factorials"); std::cout << '\n'; test_inverse(1); test_inverse(2); test_inverse(6); test_inverse(24); test_inverse(120); test_inverse(720); test_inverse(5040); test_inverse(40320); test_inverse(362880); test_inverse(3628800); test_inverse(119); return 0; }
Transform the following C implementation into C#, maintaining the same output and logic.
#include<windows.h> #include<stdio.h> int main() { printf("Dimensions of the screen are (w x h) : %d x %d pixels",GetSystemMetrics(SM_CXSCREEN),GetSystemMetrics(SM_CYSCREEN)); return 0; }
using System; using System.Drawing; using System.Windows.Forms; static class Program { static void Main() { Rectangle bounds = Screen.PrimaryScreen.Bounds; Console.WriteLine($"Primary screen bounds: {bounds.Width}x{bounds.Height}"); Rectangle workingArea = Screen.PrimaryScreen.WorkingArea; Console.WriteLine($"Primary screen working area: {workingArea.Width}x{workingArea.Height}"); } }
Rewrite the snippet below in C# so it works the same as the original C code.
#include<windows.h> #include<stdio.h> int main() { printf("Dimensions of the screen are (w x h) : %d x %d pixels",GetSystemMetrics(SM_CXSCREEN),GetSystemMetrics(SM_CYSCREEN)); return 0; }
using System; using System.Drawing; using System.Windows.Forms; static class Program { static void Main() { Rectangle bounds = Screen.PrimaryScreen.Bounds; Console.WriteLine($"Primary screen bounds: {bounds.Width}x{bounds.Height}"); Rectangle workingArea = Screen.PrimaryScreen.WorkingArea; Console.WriteLine($"Primary screen working area: {workingArea.Width}x{workingArea.Height}"); } }
Write the same algorithm in C# as shown in this C implementation.
#include <stdio.h> int findNumOfDec(double x) { char buffer[128]; int pos, num; sprintf(buffer, "%.14f", x); pos = 0; num = 0; while (buffer[pos] != 0 && buffer[pos] != '.') { pos++; } if (buffer[pos] != 0) { pos++; while (buffer[pos] != 0) { pos++; } pos--; while (buffer[pos] == '0') { pos--; } while (buffer[pos] != '.') { num++; pos--; } } return num; } void test(double x) { int num = findNumOfDec(x); printf("%f has %d decimals\n", x, num); } int main() { test(12.0); test(12.345); test(12.345555555555); test(12.3450); test(12.34555555555555555555); test(1.2345e+54); return 0; }
#include <iomanip> #include <iostream> #include <sstream> int findNumOfDec(double x) { std::stringstream ss; ss << std::fixed << std::setprecision(14) << x; auto s = ss.str(); auto pos = s.find('.'); if (pos == std::string::npos) { return 0; } auto tail = s.find_last_not_of('0'); return tail - pos; } void test(double x) { std::cout << x << " has " << findNumOfDec(x) << " decimals\n"; } int main() { test(12.0); test(12.345); test(12.345555555555); test(12.3450); test(12.34555555555555555555); test(1.2345e+54); return 0; }
Change the following C code into C# without altering its purpose.
#include <stdio.h> int findNumOfDec(double x) { char buffer[128]; int pos, num; sprintf(buffer, "%.14f", x); pos = 0; num = 0; while (buffer[pos] != 0 && buffer[pos] != '.') { pos++; } if (buffer[pos] != 0) { pos++; while (buffer[pos] != 0) { pos++; } pos--; while (buffer[pos] == '0') { pos--; } while (buffer[pos] != '.') { num++; pos--; } } return num; } void test(double x) { int num = findNumOfDec(x); printf("%f has %d decimals\n", x, num); } int main() { test(12.0); test(12.345); test(12.345555555555); test(12.3450); test(12.34555555555555555555); test(1.2345e+54); return 0; }
#include <iomanip> #include <iostream> #include <sstream> int findNumOfDec(double x) { std::stringstream ss; ss << std::fixed << std::setprecision(14) << x; auto s = ss.str(); auto pos = s.find('.'); if (pos == std::string::npos) { return 0; } auto tail = s.find_last_not_of('0'); return tail - pos; } void test(double x) { std::cout << x << " has " << findNumOfDec(x) << " decimals\n"; } int main() { test(12.0); test(12.345); test(12.345555555555); test(12.3450); test(12.34555555555555555555); test(1.2345e+54); return 0; }
Rewrite this program in C# while keeping its functionality equivalent to the C version.
enum fruits { apple, banana, cherry }; enum fruits { apple = 0, banana = 1, cherry = 2 };
enum fruits { apple, banana, cherry } enum fruits { apple = 0, banana = 1, cherry = 2 } enum fruits : int { apple = 0, banana = 1, cherry = 2 } [FlagsAttribute] enum Colors { Red = 1, Green = 2, Blue = 4, Yellow = 8 }
Maintain the same structure and functionality when rewriting this code in C#.
enum fruits { apple, banana, cherry }; enum fruits { apple = 0, banana = 1, cherry = 2 };
enum fruits { apple, banana, cherry } enum fruits { apple = 0, banana = 1, cherry = 2 } enum fruits : int { apple = 0, banana = 1, cherry = 2 } [FlagsAttribute] enum Colors { Red = 1, Green = 2, Blue = 4, Yellow = 8 }
Translate this program into C# but keep the logic exactly as in C.
#include <stdio.h> #include <stdlib.h> typedef struct { char *name; double value; double weight; double volume; } item_t; item_t items[] = { {"panacea", 3000.0, 0.3, 0.025}, {"ichor", 1800.0, 0.2, 0.015}, {"gold", 2500.0, 2.0, 0.002}, }; int n = sizeof (items) / sizeof (item_t); int *count; int *best; double best_value; void knapsack (int i, double value, double weight, double volume) { int j, m1, m2, m; if (i == n) { if (value > best_value) { best_value = value; for (j = 0; j < n; j++) { best[j] = count[j]; } } return; } m1 = weight / items[i].weight; m2 = volume / items[i].volume; m = m1 < m2 ? m1 : m2; for (count[i] = m; count[i] >= 0; count[i]--) { knapsack( i + 1, value + count[i] * items[i].value, weight - count[i] * items[i].weight, volume - count[i] * items[i].volume ); } } int main () { count = malloc(n * sizeof (int)); best = malloc(n * sizeof (int)); best_value = 0; knapsack(0, 0.0, 25.0, 0.25); int i; for (i = 0; i < n; i++) { printf("%d %s\n", best[i], items[i].name); } printf("best value: %.0f\n", best_value); free(count); free(best); return 0; }
using System; class Program { static void Main() { uint[] r = items1(); Console.WriteLine(r[0] + " v " + r[1] + " a " + r[2] + " b"); var sw = System.Diagnostics.Stopwatch.StartNew(); for (int i = 1000; i > 0; i--) items1(); Console.Write(sw.Elapsed); Console.Read(); } static uint[] items0() { uint v, v0 = 0, a, b, c, a0 = 0, b0 = 0, c0 = 0; for (a = 0; a <= 10; a++) for (b = 0; a * 5 + b * 3 <= 50; b++) for (c = 0; a * 25 + b * 15 + c * 2 <= 250 && a * 3 + b * 2 + c * 20 <= 250; c++) if (v0 < (v = a * 30 + b * 18 + c * 25)) { v0 = v; a0 = a; b0 = b; c0 = c; } return new uint[] { a0, b0, c0 }; } static uint[] items1() { uint v, v0 = 0, a, b, c, a0 = 0, b0 = 0, c0 = 0, c1 = 0; for (a = 0; a <= 10; a++) for (b = 0; a * 5 + b * 3 <= 50; b++) { c = (250 - a * 25 - b * 15) / 2; if ((c1 = (250 - a * 3 - b * 2) / 20) < c) c = c1; if (v0 < (v = a * 30 + b * 18 + c * 25)) { v0 = v; a0 = a; b0 = b; c0 = c; } } return new uint[] { a0, b0, c0 }; } }
Produce a language-to-language conversion: from C to C#, same semantics.
#include <stdio.h> #define DEBUG_INT(x) printf( #x " at line %d\nresult: %d\n\n", __LINE__, x) int add(int x, int y) { int result = x + y; DEBUG_INT(x); DEBUG_INT(y); DEBUG_INT(result); DEBUG_INT(result+1); return result; } int main() { add(2, 7); return 0; }
#include <iostream> #define DEBUG(msg,...) fprintf(stderr, "[DEBUG %s@%d] " msg "\n", __FILE__, __LINE__, __VA_ARGS__) int main() { DEBUG("Hello world"); DEBUG("Some %d Things", 42); return 0; }
Ensure the translated C# code behaves exactly like the original C snippet.
#include <stdio.h> #include <stdlib.h> size_t rprint(char *s, int *x, int len) { #define sep (a > s ? "," : "") #define ol (s ? 100 : 0) int i, j; char *a = s; for (i = j = 0; i < len; i = ++j) { for (; j < len - 1 && x[j + 1] == x[j] + 1; j++); if (i + 1 < j) a += snprintf(s?a:s, ol, "%s%d-%d", sep, x[i], x[j]); else while (i <= j) a += snprintf(s?a:s, ol, "%s%d", sep, x[i++]); } return a - s; #undef sep #undef ol } int main() { int x[] = { 0, 1, 2, 4, 6, 7, 8, 11, 12, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 27, 28, 29, 30, 31, 32, 33, 35, 36, 37, 38, 39 }; char *s = malloc(rprint(0, x, sizeof(x) / sizeof(int)) + 1); rprint(s, x, sizeof(x) / sizeof(int)); printf("%s\n", s); return 0; }
using System; using System.Collections.Generic; using System.Linq; class RangeExtraction { static void Main() { const string testString = "0, 1, 2, 4, 6, 7, 8, 11, 12, 14,15, 16, 17, 18, 19, 20, 21, 22, 23, 24,25, 27, 28, 29, 30, 31, 32, 33, 35, 36,37, 38, 39"; var result = String.Join(",", RangesToStrings(GetRanges(testString))); Console.Out.WriteLine(result); } public static IEnumerable<IEnumerable<int>> GetRanges(string testString) { var numbers = testString.Split(new[] { ',' }).Select(x => Convert.ToInt32(x)); var current = new List<int>(); foreach (var n in numbers) { if (current.Count == 0) { current.Add(n); } else { if (current.Max() + 1 == n) { current.Add(n); } else { yield return current; current = new List<int> { n }; } } } yield return current; } public static IEnumerable<string> RangesToStrings(IEnumerable<IEnumerable<int>> ranges) { foreach (var range in ranges) { if (range.Count() == 1) { yield return range.Single().ToString(); } else if (range.Count() == 2) { yield return range.Min() + "," + range.Max(); } else { yield return range.Min() + "-" + range.Max(); } } } }
Write the same algorithm in C# as shown in this C implementation.
#include<stdio.h> #include<ctype.h> void typeDetector(char* str){ if(isalnum(str[0])!=0) printf("\n%c is alphanumeric",str[0]); if(isalpha(str[0])!=0) printf("\n%c is alphabetic",str[0]); if(iscntrl(str[0])!=0) printf("\n%c is a control character",str[0]); if(isdigit(str[0])!=0) printf("\n%c is a digit",str[0]); if(isprint(str[0])!=0) printf("\n%c is printable",str[0]); if(ispunct(str[0])!=0) printf("\n%c is a punctuation character",str[0]); if(isxdigit(str[0])!=0) printf("\n%c is a hexadecimal digit",str[0]); } int main(int argC, char* argV[]) { int i; if(argC==1) printf("Usage : %s <followed by ASCII characters>"); else{ for(i=1;i<argC;i++) typeDetector(argV[i]); } return 0; }
#include <iostream> template <typename T> auto typeString(const T&) { return typeid(T).name(); } class C {}; struct S {}; int main() { std::cout << typeString(1) << '\n'; std::cout << typeString(1L) << '\n'; std::cout << typeString(1.0f) << '\n'; std::cout << typeString(1.0) << '\n'; std::cout << typeString('c') << '\n'; std::cout << typeString("string") << '\n'; std::cout << typeString(C{}) << '\n'; std::cout << typeString(S{}) << '\n'; std::cout << typeString(nullptr) << '\n'; }
Port the provided C code into C# while preserving the original functionality.
#include <stdio.h> #include <math.h> #define max(x,y) ((x) > (y) ? (x) : (y)) int tri[] = { 55, 94, 48, 95, 30, 96, 77, 71, 26, 67, 97, 13, 76, 38, 45, 7, 36, 79, 16, 37, 68, 48, 7, 9, 18, 70, 26, 6, 18, 72, 79, 46, 59, 79, 29, 90, 20, 76, 87, 11, 32, 7, 7, 49, 18, 27, 83, 58, 35, 71, 11, 25, 57, 29, 85, 14, 64, 36, 96, 27, 11, 58, 56, 92, 18, 55, 2, 90, 3, 60, 48, 49, 41, 46, 33, 36, 47, 23, 92, 50, 48, 2, 36, 59, 42, 79, 72, 20, 82, 77, 42, 56, 78, 38, 80, 39, 75, 2, 71, 66, 66, 1, 3, 55, 72, 44, 25, 67, 84, 71, 67, 11, 61, 40, 57, 58, 89, 40, 56, 36, 85, 32, 25, 85, 57, 48, 84, 35, 47, 62, 17, 1, 1, 99, 89, 52, 6, 71, 28, 75, 94, 48, 37, 10, 23, 51, 6, 48, 53, 18, 74, 98, 15, 27, 2, 92, 23, 8, 71, 76, 84, 15, 52, 92, 63, 81, 10, 44, 10, 69, 93 }; int main(void) { const int len = sizeof(tri) / sizeof(tri[0]); const int base = (sqrt(8*len + 1) - 1) / 2; int step = base - 1; int stepc = 0; int i; for (i = len - base - 1; i >= 0; --i) { tri[i] += max(tri[i + step], tri[i + step + 1]); if (++stepc == step) { step--; stepc = 0; } } printf("%d\n", tri[0]); return 0; }
using System; namespace RosetaCode { class MainClass { public static void Main (string[] args) { int[,] list = new int[18,19]; string input = @"55 94 48 95 30 96 77 71 26 67 97 13 76 38 45 07 36 79 16 37 68 48 07 09 18 70 26 06 18 72 79 46 59 79 29 90 20 76 87 11 32 07 07 49 18 27 83 58 35 71 11 25 57 29 85 14 64 36 96 27 11 58 56 92 18 55 02 90 03 60 48 49 41 46 33 36 47 23 92 50 48 02 36 59 42 79 72 20 82 77 42 56 78 38 80 39 75 02 71 66 66 01 03 55 72 44 25 67 84 71 67 11 61 40 57 58 89 40 56 36 85 32 25 85 57 48 84 35 47 62 17 01 01 99 89 52 06 71 28 75 94 48 37 10 23 51 06 48 53 18 74 98 15 27 02 92 23 08 71 76 84 15 52 92 63 81 10 44 10 69 93"; var charArray = input.Split ('\n'); for (int i=0; i < charArray.Length; i++) { var numArr = charArray[i].Trim().Split(' '); for (int j = 0; j<numArr.Length; j++) { int number = Convert.ToInt32 (numArr[j]); list [i, j] = number; } } for (int i = 16; i >= 0; i--) { for (int j = 0; j < 18; j++) { list[i,j] = Math.Max(list[i, j] + list[i+1, j], list[i,j] + list[i+1, j+1]); } } Console.WriteLine (string.Format("Maximum total: {0}", list [0, 0])); } } }
Generate an equivalent C# version of this C code.
#include<conio.h> #include<dos.h> char *strings[] = {"The cursor will move one position to the left", "The cursor will move one position to the right", "The cursor will move vetically up one line", "The cursor will move vertically down one line", "The cursor will move to the beginning of the line", "The cursor will move to the end of the line", "The cursor will move to the top left corner of the screen", "The cursor will move to the bottom right corner of the screen"}; int main() { int i,j,MAXROW,MAXCOL; struct text_info tInfo; gettextinfo(&tInfo); MAXROW = tInfo.screenheight; MAXCOL = tInfo.screenwidth; clrscr(); cprintf("This is a demonstration of cursor control using gotoxy(). Press any key to continue."); getch(); for(i=0;i<8;i++) { clrscr(); gotoxy(5,MAXROW/2); cprintf("%s",strings[i]); getch(); switch(i){ case 0:gotoxy(wherex()-1,wherey()); break; case 1:gotoxy(wherex()+1,wherey()); break; case 2:gotoxy(wherex(),wherey()-1); break; case 3:gotoxy(wherex(),wherey()+1); break; case 4:for(j=0;j<strlen(strings[i]);j++){ gotoxy(wherex()-1,wherey()); delay(100); } break; case 5:gotoxy(wherex()-strlen(strings[i]),wherey()); for(j=0;j<strlen(strings[i]);j++){ gotoxy(wherex()+1,wherey()); delay(100); } break; case 6:while(wherex()!=1) { gotoxy(wherex()-1,wherey()); delay(100); } while(wherey()!=1) { gotoxy(wherex(),wherey()-1); delay(100); } break; case 7:while(wherex()!=MAXCOL) { gotoxy(wherex()+1,wherey()); delay(100); } while(wherey()!=MAXROW) { gotoxy(wherex(),wherey()+1); delay(100); } break; }; getch(); } clrscr(); cprintf("End of demonstration."); getch(); return 0; }
static void Main(string[] args) { Console.Write("\n\n\n\n Cursor is here --> "); System.Threading.Thread.Sleep(3000); Console.CursorLeft = Console.CursorLeft - 1; System.Threading.Thread.Sleep(3000); Console.CursorLeft = Console.CursorLeft + 1; System.Threading.Thread.Sleep(3000); Console.CursorTop = Console.CursorTop - 1; System.Threading.Thread.Sleep(3000); Console.CursorTop = Console.CursorTop + 1; System.Threading.Thread.Sleep(3000); Console.CursorLeft = 0; System.Threading.Thread.Sleep(3000); Console.CursorLeft = Console.BufferWidth - 1; System.Threading.Thread.Sleep(3000); Console.SetCursorPosition(0,0); System.Threading.Thread.Sleep(3000); Console.SetCursorPosition(Console.BufferWidth-1, Console.WindowHeight-1); System.Threading.Thread.Sleep(3000); }
Can you help me rewrite this code in C# instead of C, keeping it the same logically?
#include <stdio.h> #include <stdlib.h> #include <string.h> #define MAX_WORD_SIZE 80 #define MIN_LENGTH 9 #define WORD_SIZE (MIN_LENGTH + 1) void fatal(const char* message) { fprintf(stderr, "%s\n", message); exit(1); } void* xmalloc(size_t n) { void* ptr = malloc(n); if (ptr == NULL) fatal("Out of memory"); return ptr; } void* xrealloc(void* p, size_t n) { void* ptr = realloc(p, n); if (ptr == NULL) fatal("Out of memory"); return ptr; } int word_compare(const void* p1, const void* p2) { return memcmp(p1, p2, WORD_SIZE); } int main(int argc, char** argv) { const char* filename = argc < 2 ? "unixdict.txt" : argv[1]; FILE* in = fopen(filename, "r"); if (!in) { perror(filename); return EXIT_FAILURE; } char line[MAX_WORD_SIZE]; size_t size = 0, capacity = 1024; char* words = xmalloc(WORD_SIZE * capacity); while (fgets(line, sizeof(line), in)) { size_t len = strlen(line) - 1; if (len < MIN_LENGTH) continue; line[len] = '\0'; if (size == capacity) { capacity *= 2; words = xrealloc(words, WORD_SIZE * capacity); } memcpy(&words[size * WORD_SIZE], line, WORD_SIZE); ++size; } fclose(in); qsort(words, size, WORD_SIZE, word_compare); int count = 0; char prev_word[WORD_SIZE] = { 0 }; for (size_t i = 0; i + MIN_LENGTH <= size; ++i) { char word[WORD_SIZE] = { 0 }; for (size_t j = 0; j < MIN_LENGTH; ++j) word[j] = words[(i + j) * WORD_SIZE + j]; if (word_compare(word, prev_word) == 0) continue; if (bsearch(word, words, size, WORD_SIZE, word_compare)) printf("%2d. %s\n", ++count, word); memcpy(prev_word, word, WORD_SIZE); } free(words); return EXIT_SUCCESS; }
#include <algorithm> #include <cstdlib> #include <fstream> #include <iomanip> #include <iostream> #include <string> #include <vector> int main(int argc, char** argv) { const int min_length = 9; const char* filename(argc < 2 ? "unixdict.txt" : argv[1]); std::ifstream in(filename); if (!in) { std::cerr << "Cannot open file '" << filename << "'.\n"; return EXIT_FAILURE; } std::string line; std::vector<std::string> words; while (getline(in, line)) { if (line.size() >= min_length) words.push_back(line); } std::sort(words.begin(), words.end()); std::string previous_word; int count = 0; for (size_t i = 0, n = words.size(); i + min_length <= n; ++i) { std::string word; word.reserve(min_length); for (size_t j = 0; j < min_length; ++j) word += words[i + j][j]; if (previous_word == word) continue; auto w = std::lower_bound(words.begin(), words.end(), word); if (w != words.end() && *w == word) std::cout << std::setw(2) << ++count << ". " << word << '\n'; previous_word = word; } return EXIT_SUCCESS; }
Please provide an equivalent version of this C code in C#.
#include <stdio.h> typedef char pin_t; #define IN const pin_t * #define OUT pin_t * #define PIN(X) pin_t _##X; pin_t *X = & _##X; #define V(X) (*(X)) #define NOT(X) (~(X)&1) #define XOR(X,Y) ((NOT(X)&(Y)) | ((X)&NOT(Y))) void halfadder(IN a, IN b, OUT s, OUT c) { V(s) = XOR(V(a), V(b)); V(c) = V(a) & V(b); } void fulladder(IN a, IN b, IN ic, OUT s, OUT oc) { PIN(ps); PIN(pc); PIN(tc); halfadder(a, b, ps, pc); halfadder(ps, ic, s, tc); V(oc) = V(tc) | V(pc); } void fourbitsadder(IN a0, IN a1, IN a2, IN a3, IN b0, IN b1, IN b2, IN b3, OUT o0, OUT o1, OUT o2, OUT o3, OUT overflow) { PIN(zero); V(zero) = 0; PIN(tc0); PIN(tc1); PIN(tc2); fulladder(a0, b0, zero, o0, tc0); fulladder(a1, b1, tc0, o1, tc1); fulladder(a2, b2, tc1, o2, tc2); fulladder(a3, b3, tc2, o3, overflow); } int main() { PIN(a0); PIN(a1); PIN(a2); PIN(a3); PIN(b0); PIN(b1); PIN(b2); PIN(b3); PIN(s0); PIN(s1); PIN(s2); PIN(s3); PIN(overflow); V(a3) = 0; V(b3) = 1; V(a2) = 0; V(b2) = 1; V(a1) = 1; V(b1) = 1; V(a0) = 0; V(b0) = 0; fourbitsadder(a0, a1, a2, a3, b0, b1, b2, b3, s0, s1, s2, s3, overflow); printf("%d%d%d%d + %d%d%d%d = %d%d%d%d, overflow = %d\n", V(a3), V(a2), V(a1), V(a0), V(b3), V(b2), V(b1), V(b0), V(s3), V(s2), V(s1), V(s0), V(overflow)); return 0; }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RosettaCodeTasks.FourBitAdder { public struct BitAdderOutput { public bool S { get; set; } public bool C { get; set; } public override string ToString ( ) { return "S" + ( S ? "1" : "0" ) + "C" + ( C ? "1" : "0" ); } } public struct Nibble { public bool _1 { get; set; } public bool _2 { get; set; } public bool _3 { get; set; } public bool _4 { get; set; } public override string ToString ( ) { return ( _4 ? "1" : "0" ) + ( _3 ? "1" : "0" ) + ( _2 ? "1" : "0" ) + ( _1 ? "1" : "0" ); } } public struct FourBitAdderOutput { public Nibble N { get; set; } public bool C { get; set; } public override string ToString ( ) { return N.ToString ( ) + "c" + ( C ? "1" : "0" ); } } public static class LogicGates { public static bool Not ( bool A ) { return !A; } public static bool And ( bool A, bool B ) { return A && B; } public static bool Or ( bool A, bool B ) { return A || B; } public static bool Xor ( bool A, bool B ) { return Or ( And ( A, Not ( B ) ), ( And ( Not ( A ), B ) ) ); } } public static class ConstructiveBlocks { public static BitAdderOutput HalfAdder ( bool A, bool B ) { return new BitAdderOutput ( ) { S = LogicGates.Xor ( A, B ), C = LogicGates.And ( A, B ) }; } public static BitAdderOutput FullAdder ( bool A, bool B, bool CI ) { BitAdderOutput HA1 = HalfAdder ( CI, A ); BitAdderOutput HA2 = HalfAdder ( HA1.S, B ); return new BitAdderOutput ( ) { S = HA2.S, C = LogicGates.Or ( HA1.C, HA2.C ) }; } public static FourBitAdderOutput FourBitAdder ( Nibble A, Nibble B, bool CI ) { BitAdderOutput FA1 = FullAdder ( A._1, B._1, CI ); BitAdderOutput FA2 = FullAdder ( A._2, B._2, FA1.C ); BitAdderOutput FA3 = FullAdder ( A._3, B._3, FA2.C ); BitAdderOutput FA4 = FullAdder ( A._4, B._4, FA3.C ); return new FourBitAdderOutput ( ) { N = new Nibble ( ) { _1 = FA1.S, _2 = FA2.S, _3 = FA3.S, _4 = FA4.S }, C = FA4.C }; } public static void Test ( ) { Console.WriteLine ( "Four Bit Adder" ); for ( int i = 0; i < 256; i++ ) { Nibble A = new Nibble ( ) { _1 = false, _2 = false, _3 = false, _4 = false }; Nibble B = new Nibble ( ) { _1 = false, _2 = false, _3 = false, _4 = false }; if ( (i & 1) == 1) { A._1 = true; } if ( ( i & 2 ) == 2 ) { A._2 = true; } if ( ( i & 4 ) == 4 ) { A._3 = true; } if ( ( i & 8 ) == 8 ) { A._4 = true; } if ( ( i & 16 ) == 16 ) { B._1 = true; } if ( ( i & 32 ) == 32) { B._2 = true; } if ( ( i & 64 ) == 64 ) { B._3 = true; } if ( ( i & 128 ) == 128 ) { B._4 = true; } Console.WriteLine ( "{0} + {1} = {2}", A.ToString ( ), B.ToString ( ), FourBitAdder( A, B, false ).ToString ( ) ); } Console.WriteLine ( ); } } }
Produce a functionally identical C# code for the snippet given in C.
#include <stdio.h> typedef char pin_t; #define IN const pin_t * #define OUT pin_t * #define PIN(X) pin_t _##X; pin_t *X = & _##X; #define V(X) (*(X)) #define NOT(X) (~(X)&1) #define XOR(X,Y) ((NOT(X)&(Y)) | ((X)&NOT(Y))) void halfadder(IN a, IN b, OUT s, OUT c) { V(s) = XOR(V(a), V(b)); V(c) = V(a) & V(b); } void fulladder(IN a, IN b, IN ic, OUT s, OUT oc) { PIN(ps); PIN(pc); PIN(tc); halfadder(a, b, ps, pc); halfadder(ps, ic, s, tc); V(oc) = V(tc) | V(pc); } void fourbitsadder(IN a0, IN a1, IN a2, IN a3, IN b0, IN b1, IN b2, IN b3, OUT o0, OUT o1, OUT o2, OUT o3, OUT overflow) { PIN(zero); V(zero) = 0; PIN(tc0); PIN(tc1); PIN(tc2); fulladder(a0, b0, zero, o0, tc0); fulladder(a1, b1, tc0, o1, tc1); fulladder(a2, b2, tc1, o2, tc2); fulladder(a3, b3, tc2, o3, overflow); } int main() { PIN(a0); PIN(a1); PIN(a2); PIN(a3); PIN(b0); PIN(b1); PIN(b2); PIN(b3); PIN(s0); PIN(s1); PIN(s2); PIN(s3); PIN(overflow); V(a3) = 0; V(b3) = 1; V(a2) = 0; V(b2) = 1; V(a1) = 1; V(b1) = 1; V(a0) = 0; V(b0) = 0; fourbitsadder(a0, a1, a2, a3, b0, b1, b2, b3, s0, s1, s2, s3, overflow); printf("%d%d%d%d + %d%d%d%d = %d%d%d%d, overflow = %d\n", V(a3), V(a2), V(a1), V(a0), V(b3), V(b2), V(b1), V(b0), V(s3), V(s2), V(s1), V(s0), V(overflow)); return 0; }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RosettaCodeTasks.FourBitAdder { public struct BitAdderOutput { public bool S { get; set; } public bool C { get; set; } public override string ToString ( ) { return "S" + ( S ? "1" : "0" ) + "C" + ( C ? "1" : "0" ); } } public struct Nibble { public bool _1 { get; set; } public bool _2 { get; set; } public bool _3 { get; set; } public bool _4 { get; set; } public override string ToString ( ) { return ( _4 ? "1" : "0" ) + ( _3 ? "1" : "0" ) + ( _2 ? "1" : "0" ) + ( _1 ? "1" : "0" ); } } public struct FourBitAdderOutput { public Nibble N { get; set; } public bool C { get; set; } public override string ToString ( ) { return N.ToString ( ) + "c" + ( C ? "1" : "0" ); } } public static class LogicGates { public static bool Not ( bool A ) { return !A; } public static bool And ( bool A, bool B ) { return A && B; } public static bool Or ( bool A, bool B ) { return A || B; } public static bool Xor ( bool A, bool B ) { return Or ( And ( A, Not ( B ) ), ( And ( Not ( A ), B ) ) ); } } public static class ConstructiveBlocks { public static BitAdderOutput HalfAdder ( bool A, bool B ) { return new BitAdderOutput ( ) { S = LogicGates.Xor ( A, B ), C = LogicGates.And ( A, B ) }; } public static BitAdderOutput FullAdder ( bool A, bool B, bool CI ) { BitAdderOutput HA1 = HalfAdder ( CI, A ); BitAdderOutput HA2 = HalfAdder ( HA1.S, B ); return new BitAdderOutput ( ) { S = HA2.S, C = LogicGates.Or ( HA1.C, HA2.C ) }; } public static FourBitAdderOutput FourBitAdder ( Nibble A, Nibble B, bool CI ) { BitAdderOutput FA1 = FullAdder ( A._1, B._1, CI ); BitAdderOutput FA2 = FullAdder ( A._2, B._2, FA1.C ); BitAdderOutput FA3 = FullAdder ( A._3, B._3, FA2.C ); BitAdderOutput FA4 = FullAdder ( A._4, B._4, FA3.C ); return new FourBitAdderOutput ( ) { N = new Nibble ( ) { _1 = FA1.S, _2 = FA2.S, _3 = FA3.S, _4 = FA4.S }, C = FA4.C }; } public static void Test ( ) { Console.WriteLine ( "Four Bit Adder" ); for ( int i = 0; i < 256; i++ ) { Nibble A = new Nibble ( ) { _1 = false, _2 = false, _3 = false, _4 = false }; Nibble B = new Nibble ( ) { _1 = false, _2 = false, _3 = false, _4 = false }; if ( (i & 1) == 1) { A._1 = true; } if ( ( i & 2 ) == 2 ) { A._2 = true; } if ( ( i & 4 ) == 4 ) { A._3 = true; } if ( ( i & 8 ) == 8 ) { A._4 = true; } if ( ( i & 16 ) == 16 ) { B._1 = true; } if ( ( i & 32 ) == 32) { B._2 = true; } if ( ( i & 64 ) == 64 ) { B._3 = true; } if ( ( i & 128 ) == 128 ) { B._4 = true; } Console.WriteLine ( "{0} + {1} = {2}", A.ToString ( ), B.ToString ( ), FourBitAdder( A, B, false ).ToString ( ) ); } Console.WriteLine ( ); } } }
Produce a language-to-language conversion: from C to C#, same semantics.
#include <stdio.h> typedef char pin_t; #define IN const pin_t * #define OUT pin_t * #define PIN(X) pin_t _##X; pin_t *X = & _##X; #define V(X) (*(X)) #define NOT(X) (~(X)&1) #define XOR(X,Y) ((NOT(X)&(Y)) | ((X)&NOT(Y))) void halfadder(IN a, IN b, OUT s, OUT c) { V(s) = XOR(V(a), V(b)); V(c) = V(a) & V(b); } void fulladder(IN a, IN b, IN ic, OUT s, OUT oc) { PIN(ps); PIN(pc); PIN(tc); halfadder(a, b, ps, pc); halfadder(ps, ic, s, tc); V(oc) = V(tc) | V(pc); } void fourbitsadder(IN a0, IN a1, IN a2, IN a3, IN b0, IN b1, IN b2, IN b3, OUT o0, OUT o1, OUT o2, OUT o3, OUT overflow) { PIN(zero); V(zero) = 0; PIN(tc0); PIN(tc1); PIN(tc2); fulladder(a0, b0, zero, o0, tc0); fulladder(a1, b1, tc0, o1, tc1); fulladder(a2, b2, tc1, o2, tc2); fulladder(a3, b3, tc2, o3, overflow); } int main() { PIN(a0); PIN(a1); PIN(a2); PIN(a3); PIN(b0); PIN(b1); PIN(b2); PIN(b3); PIN(s0); PIN(s1); PIN(s2); PIN(s3); PIN(overflow); V(a3) = 0; V(b3) = 1; V(a2) = 0; V(b2) = 1; V(a1) = 1; V(b1) = 1; V(a0) = 0; V(b0) = 0; fourbitsadder(a0, a1, a2, a3, b0, b1, b2, b3, s0, s1, s2, s3, overflow); printf("%d%d%d%d + %d%d%d%d = %d%d%d%d, overflow = %d\n", V(a3), V(a2), V(a1), V(a0), V(b3), V(b2), V(b1), V(b0), V(s3), V(s2), V(s1), V(s0), V(overflow)); return 0; }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RosettaCodeTasks.FourBitAdder { public struct BitAdderOutput { public bool S { get; set; } public bool C { get; set; } public override string ToString ( ) { return "S" + ( S ? "1" : "0" ) + "C" + ( C ? "1" : "0" ); } } public struct Nibble { public bool _1 { get; set; } public bool _2 { get; set; } public bool _3 { get; set; } public bool _4 { get; set; } public override string ToString ( ) { return ( _4 ? "1" : "0" ) + ( _3 ? "1" : "0" ) + ( _2 ? "1" : "0" ) + ( _1 ? "1" : "0" ); } } public struct FourBitAdderOutput { public Nibble N { get; set; } public bool C { get; set; } public override string ToString ( ) { return N.ToString ( ) + "c" + ( C ? "1" : "0" ); } } public static class LogicGates { public static bool Not ( bool A ) { return !A; } public static bool And ( bool A, bool B ) { return A && B; } public static bool Or ( bool A, bool B ) { return A || B; } public static bool Xor ( bool A, bool B ) { return Or ( And ( A, Not ( B ) ), ( And ( Not ( A ), B ) ) ); } } public static class ConstructiveBlocks { public static BitAdderOutput HalfAdder ( bool A, bool B ) { return new BitAdderOutput ( ) { S = LogicGates.Xor ( A, B ), C = LogicGates.And ( A, B ) }; } public static BitAdderOutput FullAdder ( bool A, bool B, bool CI ) { BitAdderOutput HA1 = HalfAdder ( CI, A ); BitAdderOutput HA2 = HalfAdder ( HA1.S, B ); return new BitAdderOutput ( ) { S = HA2.S, C = LogicGates.Or ( HA1.C, HA2.C ) }; } public static FourBitAdderOutput FourBitAdder ( Nibble A, Nibble B, bool CI ) { BitAdderOutput FA1 = FullAdder ( A._1, B._1, CI ); BitAdderOutput FA2 = FullAdder ( A._2, B._2, FA1.C ); BitAdderOutput FA3 = FullAdder ( A._3, B._3, FA2.C ); BitAdderOutput FA4 = FullAdder ( A._4, B._4, FA3.C ); return new FourBitAdderOutput ( ) { N = new Nibble ( ) { _1 = FA1.S, _2 = FA2.S, _3 = FA3.S, _4 = FA4.S }, C = FA4.C }; } public static void Test ( ) { Console.WriteLine ( "Four Bit Adder" ); for ( int i = 0; i < 256; i++ ) { Nibble A = new Nibble ( ) { _1 = false, _2 = false, _3 = false, _4 = false }; Nibble B = new Nibble ( ) { _1 = false, _2 = false, _3 = false, _4 = false }; if ( (i & 1) == 1) { A._1 = true; } if ( ( i & 2 ) == 2 ) { A._2 = true; } if ( ( i & 4 ) == 4 ) { A._3 = true; } if ( ( i & 8 ) == 8 ) { A._4 = true; } if ( ( i & 16 ) == 16 ) { B._1 = true; } if ( ( i & 32 ) == 32) { B._2 = true; } if ( ( i & 64 ) == 64 ) { B._3 = true; } if ( ( i & 128 ) == 128 ) { B._4 = true; } Console.WriteLine ( "{0} + {1} = {2}", A.ToString ( ), B.ToString ( ), FourBitAdder( A, B, false ).ToString ( ) ); } Console.WriteLine ( ); } } }
Change the following C code into C# without altering its purpose.
#include <stdio.h> typedef char pin_t; #define IN const pin_t * #define OUT pin_t * #define PIN(X) pin_t _##X; pin_t *X = & _##X; #define V(X) (*(X)) #define NOT(X) (~(X)&1) #define XOR(X,Y) ((NOT(X)&(Y)) | ((X)&NOT(Y))) void halfadder(IN a, IN b, OUT s, OUT c) { V(s) = XOR(V(a), V(b)); V(c) = V(a) & V(b); } void fulladder(IN a, IN b, IN ic, OUT s, OUT oc) { PIN(ps); PIN(pc); PIN(tc); halfadder(a, b, ps, pc); halfadder(ps, ic, s, tc); V(oc) = V(tc) | V(pc); } void fourbitsadder(IN a0, IN a1, IN a2, IN a3, IN b0, IN b1, IN b2, IN b3, OUT o0, OUT o1, OUT o2, OUT o3, OUT overflow) { PIN(zero); V(zero) = 0; PIN(tc0); PIN(tc1); PIN(tc2); fulladder(a0, b0, zero, o0, tc0); fulladder(a1, b1, tc0, o1, tc1); fulladder(a2, b2, tc1, o2, tc2); fulladder(a3, b3, tc2, o3, overflow); } int main() { PIN(a0); PIN(a1); PIN(a2); PIN(a3); PIN(b0); PIN(b1); PIN(b2); PIN(b3); PIN(s0); PIN(s1); PIN(s2); PIN(s3); PIN(overflow); V(a3) = 0; V(b3) = 1; V(a2) = 0; V(b2) = 1; V(a1) = 1; V(b1) = 1; V(a0) = 0; V(b0) = 0; fourbitsadder(a0, a1, a2, a3, b0, b1, b2, b3, s0, s1, s2, s3, overflow); printf("%d%d%d%d + %d%d%d%d = %d%d%d%d, overflow = %d\n", V(a3), V(a2), V(a1), V(a0), V(b3), V(b2), V(b1), V(b0), V(s3), V(s2), V(s1), V(s0), V(overflow)); return 0; }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RosettaCodeTasks.FourBitAdder { public struct BitAdderOutput { public bool S { get; set; } public bool C { get; set; } public override string ToString ( ) { return "S" + ( S ? "1" : "0" ) + "C" + ( C ? "1" : "0" ); } } public struct Nibble { public bool _1 { get; set; } public bool _2 { get; set; } public bool _3 { get; set; } public bool _4 { get; set; } public override string ToString ( ) { return ( _4 ? "1" : "0" ) + ( _3 ? "1" : "0" ) + ( _2 ? "1" : "0" ) + ( _1 ? "1" : "0" ); } } public struct FourBitAdderOutput { public Nibble N { get; set; } public bool C { get; set; } public override string ToString ( ) { return N.ToString ( ) + "c" + ( C ? "1" : "0" ); } } public static class LogicGates { public static bool Not ( bool A ) { return !A; } public static bool And ( bool A, bool B ) { return A && B; } public static bool Or ( bool A, bool B ) { return A || B; } public static bool Xor ( bool A, bool B ) { return Or ( And ( A, Not ( B ) ), ( And ( Not ( A ), B ) ) ); } } public static class ConstructiveBlocks { public static BitAdderOutput HalfAdder ( bool A, bool B ) { return new BitAdderOutput ( ) { S = LogicGates.Xor ( A, B ), C = LogicGates.And ( A, B ) }; } public static BitAdderOutput FullAdder ( bool A, bool B, bool CI ) { BitAdderOutput HA1 = HalfAdder ( CI, A ); BitAdderOutput HA2 = HalfAdder ( HA1.S, B ); return new BitAdderOutput ( ) { S = HA2.S, C = LogicGates.Or ( HA1.C, HA2.C ) }; } public static FourBitAdderOutput FourBitAdder ( Nibble A, Nibble B, bool CI ) { BitAdderOutput FA1 = FullAdder ( A._1, B._1, CI ); BitAdderOutput FA2 = FullAdder ( A._2, B._2, FA1.C ); BitAdderOutput FA3 = FullAdder ( A._3, B._3, FA2.C ); BitAdderOutput FA4 = FullAdder ( A._4, B._4, FA3.C ); return new FourBitAdderOutput ( ) { N = new Nibble ( ) { _1 = FA1.S, _2 = FA2.S, _3 = FA3.S, _4 = FA4.S }, C = FA4.C }; } public static void Test ( ) { Console.WriteLine ( "Four Bit Adder" ); for ( int i = 0; i < 256; i++ ) { Nibble A = new Nibble ( ) { _1 = false, _2 = false, _3 = false, _4 = false }; Nibble B = new Nibble ( ) { _1 = false, _2 = false, _3 = false, _4 = false }; if ( (i & 1) == 1) { A._1 = true; } if ( ( i & 2 ) == 2 ) { A._2 = true; } if ( ( i & 4 ) == 4 ) { A._3 = true; } if ( ( i & 8 ) == 8 ) { A._4 = true; } if ( ( i & 16 ) == 16 ) { B._1 = true; } if ( ( i & 32 ) == 32) { B._2 = true; } if ( ( i & 64 ) == 64 ) { B._3 = true; } if ( ( i & 128 ) == 128 ) { B._4 = true; } Console.WriteLine ( "{0} + {1} = {2}", A.ToString ( ), B.ToString ( ), FourBitAdder( A, B, false ).ToString ( ) ); } Console.WriteLine ( ); } } }
Maintain the same structure and functionality when rewriting this code in C#.
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <limits.h> #include <sys/types.h> #include <dirent.h> #include <unistd.h> int cmpstr(const void *a, const void *b) { return strcmp(*(const char**)a, *(const char**)b); } int main(void) { DIR *basedir; char path[PATH_MAX]; struct dirent *entry; char **dirnames; int diralloc = 128; int dirsize = 0; if (!(dirnames = malloc(diralloc * sizeof(char*)))) { perror("malloc error:"); return 1; } if (!getcwd(path, PATH_MAX)) { perror("getcwd error:"); return 1; } if (!(basedir = opendir(path))) { perror("opendir error:"); return 1; } while ((entry = readdir(basedir))) { if (dirsize >= diralloc) { diralloc *= 2; if (!(dirnames = realloc(dirnames, diralloc * sizeof(char*)))) { perror("realloc error:"); return 1; } } dirnames[dirsize++] = strdup(entry->d_name); } qsort(dirnames, dirsize, sizeof(char*), cmpstr); int i; for (i = 0; i < dirsize; ++i) { if (dirnames[i][0] != '.') { printf("%s\n", dirnames[i]); } } for (i = 0; i < dirsize; ++i) free(dirnames[i]); free(dirnames); closedir(basedir); return 0; }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; namespace Unix_ls { public class UnixLS { public static void Main(string[] args) { UnixLS ls = new UnixLS(); ls.list(args.Length.Equals(0) ? "." : args[0]); } private void list(string folder) { foreach (FileSystemInfo fileSystemInfo in new DirectoryInfo(folder).EnumerateFileSystemInfos("*", SearchOption.TopDirectoryOnly)) { Console.WriteLine(fileSystemInfo.Name); } } } }
Translate the given C code snippet into C# without altering its behavior.
#include <stdio.h> #include <stdlib.h> #include <inttypes.h> typedef struct { char mask; char lead; uint32_t beg; uint32_t end; int bits_stored; }utf_t; utf_t * utf[] = { [0] = &(utf_t){0b00111111, 0b10000000, 0, 0, 6 }, [1] = &(utf_t){0b01111111, 0b00000000, 0000, 0177, 7 }, [2] = &(utf_t){0b00011111, 0b11000000, 0200, 03777, 5 }, [3] = &(utf_t){0b00001111, 0b11100000, 04000, 0177777, 4 }, [4] = &(utf_t){0b00000111, 0b11110000, 0200000, 04177777, 3 }, &(utf_t){0}, }; int codepoint_len(const uint32_t cp); int utf8_len(const char ch); char *to_utf8(const uint32_t cp); uint32_t to_cp(const char chr[4]); int codepoint_len(const uint32_t cp) { int len = 0; for(utf_t **u = utf; *u; ++u) { if((cp >= (*u)->beg) && (cp <= (*u)->end)) { break; } ++len; } if(len > 4) exit(1); return len; } int utf8_len(const char ch) { int len = 0; for(utf_t **u = utf; *u; ++u) { if((ch & ~(*u)->mask) == (*u)->lead) { break; } ++len; } if(len > 4) { exit(1); } return len; } char *to_utf8(const uint32_t cp) { static char ret[5]; const int bytes = codepoint_len(cp); int shift = utf[0]->bits_stored * (bytes - 1); ret[0] = (cp >> shift & utf[bytes]->mask) | utf[bytes]->lead; shift -= utf[0]->bits_stored; for(int i = 1; i < bytes; ++i) { ret[i] = (cp >> shift & utf[0]->mask) | utf[0]->lead; shift -= utf[0]->bits_stored; } ret[bytes] = '\0'; return ret; } uint32_t to_cp(const char chr[4]) { int bytes = utf8_len(*chr); int shift = utf[0]->bits_stored * (bytes - 1); uint32_t codep = (*chr++ & utf[bytes]->mask) << shift; for(int i = 1; i < bytes; ++i, ++chr) { shift -= utf[0]->bits_stored; codep |= ((char)*chr & utf[0]->mask) << shift; } return codep; } int main(void) { const uint32_t *in, input[] = {0x0041, 0x00f6, 0x0416, 0x20ac, 0x1d11e, 0x0}; printf("Character Unicode UTF-8 encoding (hex)\n"); printf("----------------------------------------\n"); char *utf8; uint32_t codepoint; for(in = input; *in; ++in) { utf8 = to_utf8(*in); codepoint = to_cp(utf8); printf("%s U+%-7.4x", utf8, codepoint); for(int i = 0; utf8[i] && i < 4; ++i) { printf("%hhx ", utf8[i]); } printf("\n"); } return 0; }
using System; using System.Text; namespace Rosetta { class Program { static byte[] MyEncoder(int codepoint) => Encoding.UTF8.GetBytes(char.ConvertFromUtf32(codepoint)); static string MyDecoder(byte[] utf8bytes) => Encoding.UTF8.GetString(utf8bytes); static void Main(string[] args) { Console.OutputEncoding = Encoding.UTF8; foreach (int unicodePoint in new int[] { 0x0041, 0x00F6, 0x0416, 0x20AC, 0x1D11E}) { byte[] asUtf8bytes = MyEncoder(unicodePoint); string theCharacter = MyDecoder(asUtf8bytes); Console.WriteLine("{0,8} {1,5} {2,-15}", unicodePoint.ToString("X4"), theCharacter, BitConverter.ToString(asUtf8bytes)); } } } }
Generate an equivalent C# version of this C code.
#include<stdlib.h> #include<ctype.h> #include<stdio.h> int** doublyEvenMagicSquare(int n) { if (n < 4 || n % 4 != 0) return NULL; int bits = 38505; int size = n * n; int mult = n / 4,i,r,c,bitPos; int** result = (int**)malloc(n*sizeof(int*)); for(i=0;i<n;i++) result[i] = (int*)malloc(n*sizeof(int)); for (r = 0, i = 0; r < n; r++) { for (c = 0; c < n; c++, i++) { bitPos = c / mult + (r / mult) * 4; result[r][c] = (bits & (1 << bitPos)) != 0 ? i + 1 : size - i; } } return result; } int numDigits(int n){ int count = 1; while(n>=10){ n /= 10; count++; } return count; } void printMagicSquare(int** square,int rows){ int i,j,baseWidth = numDigits(rows*rows) + 3; printf("Doubly Magic Square of Order : %d and Magic Constant : %d\n\n",rows,(rows * rows + 1) * rows / 2); for(i=0;i<rows;i++){ for(j=0;j<rows;j++){ printf("%*s%d",baseWidth - numDigits(square[i][j]),"",square[i][j]); } printf("\n"); } } int main(int argC,char* argV[]) { int n; if(argC!=2||isdigit(argV[1][0])==0) printf("Usage : %s <integer specifying rows in magic square>",argV[0]); else{ n = atoi(argV[1]); printMagicSquare(doublyEvenMagicSquare(n),n); } return 0; }
using System; namespace MagicSquareDoublyEven { class Program { static void Main(string[] args) { int n = 8; var result = MagicSquareDoublyEven(n); for (int i = 0; i < result.GetLength(0); i++) { for (int j = 0; j < result.GetLength(1); j++) Console.Write("{0,2} ", result[i, j]); Console.WriteLine(); } Console.WriteLine("\nMagic constant: {0} ", (n * n + 1) * n / 2); Console.ReadLine(); } private static int[,] MagicSquareDoublyEven(int n) { if (n < 4 || n % 4 != 0) throw new ArgumentException("base must be a positive " + "multiple of 4"); int bits = 0b1001_0110_0110_1001; int size = n * n; int mult = n / 4; int[,] result = new int[n, n]; for (int r = 0, i = 0; r < n; r++) { for (int c = 0; c < n; c++, i++) { int bitPos = c / mult + (r / mult) * 4; result[r, c] = (bits & (1 << bitPos)) != 0 ? i + 1 : size - i; } } return result; } } }
Rewrite this program in C# while keeping its functionality equivalent to the C version.
#include <stdio.h> #include <stdlib.h> #include <ucontext.h> typedef struct { ucontext_t caller, callee; char stack[8192]; void *in, *out; } co_t; co_t * co_new(void(*f)(), void *data) { co_t * c = malloc(sizeof(*c)); getcontext(&c->callee); c->in = data; c->callee.uc_stack.ss_sp = c->stack; c->callee.uc_stack.ss_size = sizeof(c->stack); c->callee.uc_link = &c->caller; makecontext(&c->callee, f, 1, (int)c); return c; } void co_del(co_t *c) { free(c); } inline void co_yield(co_t *c, void *data) { c->out = data; swapcontext(&c->callee, &c->caller); } inline void * co_collect(co_t *c) { c->out = 0; swapcontext(&c->caller, &c->callee); return c->out; } typedef struct node node; struct node { int v; node *left, *right; }; node *newnode(int v) { node *n = malloc(sizeof(node)); n->left = n->right = 0; n->v = v; return n; } void tree_insert(node **root, node *n) { while (*root) root = ((*root)->v > n->v) ? &(*root)->left : &(*root)->right; *root = n; } void tree_trav(int x) { co_t *c = (co_t *) x; void trav(node *root) { if (!root) return; trav(root->left); co_yield(c, root); trav(root->right); } trav(c->in); } int tree_eq(node *t1, node *t2) { co_t *c1 = co_new(tree_trav, t1); co_t *c2 = co_new(tree_trav, t2); node *p = 0, *q = 0; do { p = co_collect(c1); q = co_collect(c2); } while (p && q && (p->v == q->v)); co_del(c1); co_del(c2); return !p && !q; } int main() { int x[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, -1 }; int y[] = { 2, 5, 7, 1, 9, 0, 6, 4, 8, 3, -1 }; int z[] = { 0, 1, 2, 3, 4, 5, 6, 8, 9, -1 }; node *t1 = 0, *t2 = 0, *t3 = 0; void mktree(int *buf, node **root) { int i; for (i = 0; buf[i] >= 0; i++) tree_insert(root, newnode(buf[i])); } mktree(x, &t1); mktree(y, &t2); mktree(z, &t3); printf("t1 == t2: %s\n", tree_eq(t1, t2) ? "yes" : "no"); printf("t1 == t3: %s\n", tree_eq(t1, t3) ? "yes" : "no"); return 0; }
using System; using System.Collections.Generic; using System.Linq; namespace Same_Fringe { class Program { static void Main() { var rnd = new Random(110456); var randList = Enumerable.Range(0, 20).Select(i => rnd.Next(1000)).ToList(); var bt1 = new BinTree<int>(randList); Shuffle(randList, 428); var bt2 = new BinTree<int>(randList); Console.WriteLine(bt1.CompareTo(bt2) ? "True compare worked" : "True compare failed"); bt1.Insert(0); Console.WriteLine(bt1.CompareTo(bt2) ? "False compare failed" : "False compare worked"); } static void Shuffle<T>(List<T> values, int seed) { var rnd = new Random(seed); for (var i = 0; i < values.Count - 2; i++) { var iSwap = rnd.Next(values.Count - i) + i; var tmp = values[iSwap]; values[iSwap] = values[i]; values[i] = tmp; } } } class BinTree<T> where T:IComparable { private BinTree<T> _left; private BinTree<T> _right; private T _value; private BinTree<T> Left { get { return _left; } } private BinTree<T> Right { get { return _right; } } private T Value { get { return _value; } } public bool IsLeaf { get { return Left == null; } } private BinTree(BinTree<T> left, BinTree<T> right, T value) { _left = left; _right = right; _value = value; } public BinTree(T value) : this(null, null, value) { } public BinTree(IEnumerable<T> values) { _value = values.First(); foreach (var value in values.Skip(1)) { Insert(value); } } public void Insert(T value) { if (IsLeaf) { if (value.CompareTo(Value) < 0) { _left = new BinTree<T>(value); _right = new BinTree<T>(Value); } else { _left = new BinTree<T>(Value); _right = new BinTree<T>(value); _value = value; } } else { if (value.CompareTo(Value) < 0) { Left.Insert(value); } else { Right.Insert(value); } } } public IEnumerable<T> GetLeaves() { if (IsLeaf) { yield return Value; yield break; } foreach (var val in Left.GetLeaves()) { yield return val; } foreach (var val in Right.GetLeaves()) { yield return val; } } internal bool CompareTo(BinTree<T> other) { return other.GetLeaves().Zip(GetLeaves(), (t1, t2) => t1.CompareTo(t2) == 0).All(f => f); } } }
Translate the given C code snippet into C# without altering its behavior.
#include <stdio.h> #include <stdlib.h> #include <ucontext.h> typedef struct { ucontext_t caller, callee; char stack[8192]; void *in, *out; } co_t; co_t * co_new(void(*f)(), void *data) { co_t * c = malloc(sizeof(*c)); getcontext(&c->callee); c->in = data; c->callee.uc_stack.ss_sp = c->stack; c->callee.uc_stack.ss_size = sizeof(c->stack); c->callee.uc_link = &c->caller; makecontext(&c->callee, f, 1, (int)c); return c; } void co_del(co_t *c) { free(c); } inline void co_yield(co_t *c, void *data) { c->out = data; swapcontext(&c->callee, &c->caller); } inline void * co_collect(co_t *c) { c->out = 0; swapcontext(&c->caller, &c->callee); return c->out; } typedef struct node node; struct node { int v; node *left, *right; }; node *newnode(int v) { node *n = malloc(sizeof(node)); n->left = n->right = 0; n->v = v; return n; } void tree_insert(node **root, node *n) { while (*root) root = ((*root)->v > n->v) ? &(*root)->left : &(*root)->right; *root = n; } void tree_trav(int x) { co_t *c = (co_t *) x; void trav(node *root) { if (!root) return; trav(root->left); co_yield(c, root); trav(root->right); } trav(c->in); } int tree_eq(node *t1, node *t2) { co_t *c1 = co_new(tree_trav, t1); co_t *c2 = co_new(tree_trav, t2); node *p = 0, *q = 0; do { p = co_collect(c1); q = co_collect(c2); } while (p && q && (p->v == q->v)); co_del(c1); co_del(c2); return !p && !q; } int main() { int x[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, -1 }; int y[] = { 2, 5, 7, 1, 9, 0, 6, 4, 8, 3, -1 }; int z[] = { 0, 1, 2, 3, 4, 5, 6, 8, 9, -1 }; node *t1 = 0, *t2 = 0, *t3 = 0; void mktree(int *buf, node **root) { int i; for (i = 0; buf[i] >= 0; i++) tree_insert(root, newnode(buf[i])); } mktree(x, &t1); mktree(y, &t2); mktree(z, &t3); printf("t1 == t2: %s\n", tree_eq(t1, t2) ? "yes" : "no"); printf("t1 == t3: %s\n", tree_eq(t1, t3) ? "yes" : "no"); return 0; }
using System; using System.Collections.Generic; using System.Linq; namespace Same_Fringe { class Program { static void Main() { var rnd = new Random(110456); var randList = Enumerable.Range(0, 20).Select(i => rnd.Next(1000)).ToList(); var bt1 = new BinTree<int>(randList); Shuffle(randList, 428); var bt2 = new BinTree<int>(randList); Console.WriteLine(bt1.CompareTo(bt2) ? "True compare worked" : "True compare failed"); bt1.Insert(0); Console.WriteLine(bt1.CompareTo(bt2) ? "False compare failed" : "False compare worked"); } static void Shuffle<T>(List<T> values, int seed) { var rnd = new Random(seed); for (var i = 0; i < values.Count - 2; i++) { var iSwap = rnd.Next(values.Count - i) + i; var tmp = values[iSwap]; values[iSwap] = values[i]; values[i] = tmp; } } } class BinTree<T> where T:IComparable { private BinTree<T> _left; private BinTree<T> _right; private T _value; private BinTree<T> Left { get { return _left; } } private BinTree<T> Right { get { return _right; } } private T Value { get { return _value; } } public bool IsLeaf { get { return Left == null; } } private BinTree(BinTree<T> left, BinTree<T> right, T value) { _left = left; _right = right; _value = value; } public BinTree(T value) : this(null, null, value) { } public BinTree(IEnumerable<T> values) { _value = values.First(); foreach (var value in values.Skip(1)) { Insert(value); } } public void Insert(T value) { if (IsLeaf) { if (value.CompareTo(Value) < 0) { _left = new BinTree<T>(value); _right = new BinTree<T>(Value); } else { _left = new BinTree<T>(Value); _right = new BinTree<T>(value); _value = value; } } else { if (value.CompareTo(Value) < 0) { Left.Insert(value); } else { Right.Insert(value); } } } public IEnumerable<T> GetLeaves() { if (IsLeaf) { yield return Value; yield break; } foreach (var val in Left.GetLeaves()) { yield return val; } foreach (var val in Right.GetLeaves()) { yield return val; } } internal bool CompareTo(BinTree<T> other) { return other.GetLeaves().Zip(GetLeaves(), (t1, t2) => t1.CompareTo(t2) == 0).All(f => f); } } }
Preserve the algorithm and functionality while converting the code from C to C#.
#include <stdio.h> #include <stdint.h> uint64_t ones_plus_three(uint64_t ones) { uint64_t r = 0; while (ones--) r = r*10 + 1; return r*10 + 3; } int main() { uint64_t n; for (n=0; n<8; n++) { uint64_t x = ones_plus_three(n); printf("%8lu^2 = %15lu\n", x, x*x); } return 0; }
using System; using BI = System.Numerics.BigInteger; class Program { static void Main(string[] args) { for (BI x = 3; BI.Log10(x) < 22; x = (x - 2) * 10 + 3) Console.WriteLine("{1,43} {0,-20}", x, x * x); } }
Rewrite the snippet below in C# so it works the same as the original C code.
#include <math.h> #include <stdbool.h> #include <stdio.h> #include <stdlib.h> enum Piece { Empty, Black, White, }; typedef struct Position_t { int x, y; } Position; struct Node_t { Position pos; struct Node_t *next; }; void releaseNode(struct Node_t *head) { if (head == NULL) return; releaseNode(head->next); head->next = NULL; free(head); } typedef struct List_t { struct Node_t *head; struct Node_t *tail; size_t length; } List; List makeList() { return (List) { NULL, NULL, 0 }; } void releaseList(List *lst) { if (lst == NULL) return; releaseNode(lst->head); lst->head = NULL; lst->tail = NULL; } void addNode(List *lst, Position pos) { struct Node_t *newNode; if (lst == NULL) { exit(EXIT_FAILURE); } newNode = malloc(sizeof(struct Node_t)); if (newNode == NULL) { exit(EXIT_FAILURE); } newNode->next = NULL; newNode->pos = pos; if (lst->head == NULL) { lst->head = lst->tail = newNode; } else { lst->tail->next = newNode; lst->tail = newNode; } lst->length++; } void removeAt(List *lst, size_t pos) { if (lst == NULL) return; if (pos == 0) { struct Node_t *temp = lst->head; if (lst->tail == lst->head) { lst->tail = NULL; } lst->head = lst->head->next; temp->next = NULL; free(temp); lst->length--; } else { struct Node_t *temp = lst->head; struct Node_t *rem; size_t i = pos; while (i-- > 1) { temp = temp->next; } rem = temp->next; if (rem == lst->tail) { lst->tail = temp; } temp->next = rem->next; rem->next = NULL; free(rem); lst->length--; } } bool isAttacking(Position queen, Position pos) { return queen.x == pos.x || queen.y == pos.y || abs(queen.x - pos.x) == abs(queen.y - pos.y); } bool place(int m, int n, List *pBlackQueens, List *pWhiteQueens) { struct Node_t *queenNode; bool placingBlack = true; int i, j; if (pBlackQueens == NULL || pWhiteQueens == NULL) { exit(EXIT_FAILURE); } if (m == 0) return true; for (i = 0; i < n; i++) { for (j = 0; j < n; j++) { Position pos = { i, j }; queenNode = pBlackQueens->head; while (queenNode != NULL) { if ((queenNode->pos.x == pos.x && queenNode->pos.y == pos.y) || !placingBlack && isAttacking(queenNode->pos, pos)) { goto inner; } queenNode = queenNode->next; } queenNode = pWhiteQueens->head; while (queenNode != NULL) { if ((queenNode->pos.x == pos.x && queenNode->pos.y == pos.y) || placingBlack && isAttacking(queenNode->pos, pos)) { goto inner; } queenNode = queenNode->next; } if (placingBlack) { addNode(pBlackQueens, pos); placingBlack = false; } else { addNode(pWhiteQueens, pos); if (place(m - 1, n, pBlackQueens, pWhiteQueens)) { return true; } removeAt(pBlackQueens, pBlackQueens->length - 1); removeAt(pWhiteQueens, pWhiteQueens->length - 1); placingBlack = true; } inner: {} } } if (!placingBlack) { removeAt(pBlackQueens, pBlackQueens->length - 1); } return false; } void printBoard(int n, List *pBlackQueens, List *pWhiteQueens) { size_t length = n * n; struct Node_t *queenNode; char *board; size_t i, j, k; if (pBlackQueens == NULL || pWhiteQueens == NULL) { exit(EXIT_FAILURE); } board = calloc(length, sizeof(char)); if (board == NULL) { exit(EXIT_FAILURE); } queenNode = pBlackQueens->head; while (queenNode != NULL) { board[queenNode->pos.x * n + queenNode->pos.y] = Black; queenNode = queenNode->next; } queenNode = pWhiteQueens->head; while (queenNode != NULL) { board[queenNode->pos.x * n + queenNode->pos.y] = White; queenNode = queenNode->next; } for (i = 0; i < length; i++) { if (i != 0 && i % n == 0) { printf("\n"); } switch (board[i]) { case Black: printf("B "); break; case White: printf("W "); break; default: j = i / n; k = i - j * n; if (j % 2 == k % 2) { printf(" "); } else { printf("# "); } break; } } printf("\n\n"); } void test(int n, int q) { List blackQueens = makeList(); List whiteQueens = makeList(); printf("%d black and %d white queens on a %d x %d board:\n", q, q, n, n); if (place(q, n, &blackQueens, &whiteQueens)) { printBoard(n, &blackQueens, &whiteQueens); } else { printf("No solution exists.\n\n"); } releaseList(&blackQueens); releaseList(&whiteQueens); } int main() { test(2, 1); test(3, 1); test(3, 2); test(4, 1); test(4, 2); test(4, 3); test(5, 1); test(5, 2); test(5, 3); test(5, 4); test(5, 5); test(6, 1); test(6, 2); test(6, 3); test(6, 4); test(6, 5); test(6, 6); test(7, 1); test(7, 2); test(7, 3); test(7, 4); test(7, 5); test(7, 6); test(7, 7); return EXIT_SUCCESS; }
using System; using System.Collections.Generic; namespace PeacefulChessQueenArmies { using Position = Tuple<int, int>; enum Piece { Empty, Black, White } class Program { static bool IsAttacking(Position queen, Position pos) { return queen.Item1 == pos.Item1 || queen.Item2 == pos.Item2 || Math.Abs(queen.Item1 - pos.Item1) == Math.Abs(queen.Item2 - pos.Item2); } static bool Place(int m, int n, List<Position> pBlackQueens, List<Position> pWhiteQueens) { if (m == 0) { return true; } bool placingBlack = true; for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { var pos = new Position(i, j); foreach (var queen in pBlackQueens) { if (queen.Equals(pos) || !placingBlack && IsAttacking(queen, pos)) { goto inner; } } foreach (var queen in pWhiteQueens) { if (queen.Equals(pos) || placingBlack && IsAttacking(queen, pos)) { goto inner; } } if (placingBlack) { pBlackQueens.Add(pos); placingBlack = false; } else { pWhiteQueens.Add(pos); if (Place(m - 1, n, pBlackQueens, pWhiteQueens)) { return true; } pBlackQueens.RemoveAt(pBlackQueens.Count - 1); pWhiteQueens.RemoveAt(pWhiteQueens.Count - 1); placingBlack = true; } inner: { } } } if (!placingBlack) { pBlackQueens.RemoveAt(pBlackQueens.Count - 1); } return false; } static void PrintBoard(int n, List<Position> blackQueens, List<Position> whiteQueens) { var board = new Piece[n * n]; foreach (var queen in blackQueens) { board[queen.Item1 * n + queen.Item2] = Piece.Black; } foreach (var queen in whiteQueens) { board[queen.Item1 * n + queen.Item2] = Piece.White; } for (int i = 0; i < board.Length; i++) { if (i != 0 && i % n == 0) { Console.WriteLine(); } switch (board[i]) { case Piece.Black: Console.Write("B "); break; case Piece.White: Console.Write("W "); break; case Piece.Empty: int j = i / n; int k = i - j * n; if (j % 2 == k % 2) { Console.Write(" "); } else { Console.Write("# "); } break; } } Console.WriteLine("\n"); } static void Main() { var nms = new int[,] { {2, 1}, {3, 1}, {3, 2}, {4, 1}, {4, 2}, {4, 3}, {5, 1}, {5, 2}, {5, 3}, {5, 4}, {5, 5}, {6, 1}, {6, 2}, {6, 3}, {6, 4}, {6, 5}, {6, 6}, {7, 1}, {7, 2}, {7, 3}, {7, 4}, {7, 5}, {7, 6}, {7, 7}, }; for (int i = 0; i < nms.GetLength(0); i++) { Console.WriteLine("{0} black and {0} white queens on a {1} x {1} board:", nms[i, 1], nms[i, 0]); List<Position> blackQueens = new List<Position>(); List<Position> whiteQueens = new List<Position>(); if (Place(nms[i, 1], nms[i, 0], blackQueens, whiteQueens)) { PrintBoard(nms[i, 0], blackQueens, whiteQueens); } else { Console.WriteLine("No solution exists.\n"); } } } } }
Port the provided C code into C# while preserving the original functionality.
#include <stdio.h> #define LIMIT 100000 int digitset(int num, int base) { int set; for (set = 0; num; num /= base) set |= 1 << num % base; return set; } int main() { int i, c = 0; for (i = 0; i < LIMIT; i++) if (digitset(i,10) == digitset(i,16)) printf("%6d%c", i, ++c%10 ? ' ' : '\n'); printf("\n"); return 0; }
#include <iostream> #include <iomanip> #include <bitset> const int LIMIT = 100000; std::bitset<16> digitset(int num, int base) { std::bitset<16> set; for (; num; num /= base) set.set(num % base); return set; } int main() { int c = 0; for (int i=0; i<LIMIT; i++) { if (digitset(i,10) == digitset(i,16)) { std::cout << std::setw(7) << i; if (++c % 10 == 0) std::cout << std::endl; } } std::cout << std::endl; return 0; }
Please provide an equivalent version of this C code in C#.
#include<stdio.h> #include<stdlib.h> #include<string.h> #define MAX_SIZE 100 int move_to_front(char *str,char c) { char *q,*p; int shift=0; p=(char *)malloc(strlen(str)+1); strcpy(p,str); q=strchr(p,c); shift=q-p; strncpy(str+1,p,shift); str[0]=c; free(p); return shift; } void decode(int* pass,int size,char *sym) { int i,index; char c; char table[]="abcdefghijklmnopqrstuvwxyz"; for(i=0;i<size;i++) { c=table[pass[i]]; index=move_to_front(table,c); if(pass[i]!=index) printf("there is an error"); sym[i]=c; } sym[size]='\0'; } void encode(char *sym,int size,int *pass) { int i=0; char c; char table[]="abcdefghijklmnopqrstuvwxyz"; for(i=0;i<size;i++) { c=sym[i]; pass[i]=move_to_front(table,c); } } int check(char *sym,int size,int *pass) { int *pass2=malloc(sizeof(int)*size); char *sym2=malloc(sizeof(char)*size); int i,val=1; encode(sym,size,pass2); i=0; while(i<size && pass[i]==pass2[i])i++; if(i!=size)val=0; decode(pass,size,sym2); if(strcmp(sym,sym2)!=0)val=0; free(sym2); free(pass2); return val; } int main() { char sym[3][MAX_SIZE]={"broood","bananaaa","hiphophiphop"}; int pass[MAX_SIZE]={0}; int i,len,j; for(i=0;i<3;i++) { len=strlen(sym[i]); encode(sym[i],len,pass); printf("%s : [",sym[i]); for(j=0;j<len;j++) printf("%d ",pass[j]); printf("]\n"); if(check(sym[i],len,pass)) printf("Correct :)\n"); else printf("Incorrect :(\n"); } return 0; }
using System; using System.Collections.Generic; using System.Text; namespace MoveToFront { class Program { private static char[] symbolTable; private static void setSymbolTable() { symbolTable = "abcdefghijklmnopqrstuvwxyz".ToCharArray(); } private static void moveToFront(int charIndex) { char toFront = symbolTable[charIndex]; for (int j = charIndex; j > 0; j--) { symbolTable[j] = symbolTable[j - 1]; } symbolTable[0] = toFront; } public static int[] Encode(string input) { setSymbolTable(); var output = new List<int>(); foreach (char c in input) { for (int i = 0; i < 26; i++) { if (symbolTable[i] == c) { output.Add(i); moveToFront(i); break; } } } return output.ToArray(); } public static string Decode(int[] input) { setSymbolTable(); var output = new StringBuilder(input.Length); foreach (int n in input) { output.Append(symbolTable[n]); moveToFront(n); } return output.ToString(); } static void Main(string[] args) { string[] testInputs = new string[] { "broood", "bananaaa", "hiphophiphop" }; int[] encoding; foreach (string s in testInputs) { Console.WriteLine($"Encoding for '{s}':"); encoding = Encode(s); foreach (int i in encoding) { Console.Write($"{i} "); } Console.WriteLine($"\nDecoding for '{s}':"); Console.WriteLine($"{Decode(encoding)}\n"); } } } }
Convert the following code from C to C#, ensuring the logic remains intact.
#include <stdio.h> int main() { for (int i = 0, sum = 0; i < 50; ++i) { sum += i * i * i; printf("%7d%c", sum, (i + 1) % 5 == 0 ? '\n' : ' '); } return 0; }
#include <array> #include <cstdio> #include <numeric> void PrintContainer(const auto& vec) { int count = 0; for(auto value : vec) { printf("%7d%c", value, ++count % 10 == 0 ? '\n' : ' '); } } int main() { auto cube = [](auto x){return x * x * x;}; std::array<int, 50> a; std::iota(a.begin(), a.end(), 0); std::transform_inclusive_scan(a.begin(), a.end(), a.begin(), std::plus{}, cube); PrintContainer(a); }
Preserve the algorithm and functionality while converting the code from C to C#.
#include <stdio.h> int main() { for (int i = 0, sum = 0; i < 50; ++i) { sum += i * i * i; printf("%7d%c", sum, (i + 1) % 5 == 0 ? '\n' : ' '); } return 0; }
#include <array> #include <cstdio> #include <numeric> void PrintContainer(const auto& vec) { int count = 0; for(auto value : vec) { printf("%7d%c", value, ++count % 10 == 0 ? '\n' : ' '); } } int main() { auto cube = [](auto x){return x * x * x;}; std::array<int, 50> a; std::iota(a.begin(), a.end(), 0); std::transform_inclusive_scan(a.begin(), a.end(), a.begin(), std::plus{}, cube); PrintContainer(a); }
Please provide an equivalent version of this C code in C#.
#include <stdlib.h> int main() { system("ls"); return 0; }
using System.Diagnostics; namespace Execute { class Program { static void Main(string[] args) { Process.Start("cmd.exe", "/c dir"); } } }
Convert this C snippet to C# and keep its semantics consistent.
#include <stdio.h> #include <stdlib.h> struct node { int val, len; struct node *next; }; void lis(int *v, int len) { int i; struct node *p, *n = calloc(len, sizeof *n); for (i = 0; i < len; i++) n[i].val = v[i]; for (i = len; i--; ) { for (p = n + i; p++ < n + len; ) { if (p->val > n[i].val && p->len >= n[i].len) { n[i].next = p; n[i].len = p->len + 1; } } } for (i = 0, p = n; i < len; i++) if (n[i].len > p->len) p = n + i; do printf(" %d", p->val); while ((p = p->next)); putchar('\n'); free(n); } int main(void) { int x[] = { 3, 2, 6, 4, 5, 1 }; int y[] = { 0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15 }; lis(x, sizeof(x) / sizeof(int)); lis(y, sizeof(y) / sizeof(int)); return 0; }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; public static class LIS { public static IEnumerable<T> FindRec<T>(IList<T> values, IComparer<T> comparer = null) => values == null ? throw new ArgumentNullException() : FindRecImpl(values, Sequence<T>.Empty, 0, comparer ?? Comparer<T>.Default).Reverse(); private static Sequence<T> FindRecImpl<T>(IList<T> values, Sequence<T> current, int index, IComparer<T> comparer) { if (index == values.Count) return current; if (current.Length > 0 && comparer.Compare(values[index], current.Value) <= 0) return FindRecImpl(values, current, index + 1, comparer); return Max( FindRecImpl(values, current, index + 1, comparer), FindRecImpl(values, current + values[index], index + 1, comparer) ); } private static Sequence<T> Max<T>(Sequence<T> a, Sequence<T> b) => a.Length < b.Length ? b : a; class Sequence<T> : IEnumerable<T> { public static readonly Sequence<T> Empty = new Sequence<T>(default(T), null); public Sequence(T value, Sequence<T> tail) { Value = value; Tail = tail; Length = tail == null ? 0 : tail.Length + 1; } public T Value { get; } public Sequence<T> Tail { get; } public int Length { get; } public static Sequence<T> operator +(Sequence<T> s, T value) => new Sequence<T>(value, s); public IEnumerator<T> GetEnumerator() { for (var s = this; s.Length > 0; s = s.Tail) yield return s.Value; } IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); } }
Transform the following C implementation into C#, maintaining the same output and logic.
int a; static int p; extern float v; int code(int arg) { int myp; static int myc; } static void code2(void) { v = v * 1.02; }
public protected internal protected internal private private protected
Translate the given C code snippet into C# without altering its behavior.
#include <windows.h> #include "resource.h" BOOL CALLBACK DlgProc( HWND hwnd, UINT msg, WPARAM wPar, LPARAM lPar ) { switch( msg ) { case WM_INITDIALOG: srand( GetTickCount() ); SetDlgItemInt( hwnd, IDC_INPUT, 0, FALSE ); break; case WM_COMMAND: switch( LOWORD(wPar) ) { case IDC_INCREMENT: { UINT n = GetDlgItemInt( hwnd, IDC_INPUT, NULL, FALSE ); SetDlgItemInt( hwnd, IDC_INPUT, ++n, FALSE ); } break; case IDC_RANDOM: { int reply = MessageBox( hwnd, "Do you really want to\nget a random number?", "Random input confirmation", MB_ICONQUESTION|MB_YESNO ); if( reply == IDYES ) SetDlgItemInt( hwnd, IDC_INPUT, rand(), FALSE ); } break; case IDC_QUIT: SendMessage( hwnd, WM_CLOSE, 0, 0 ); break; default: ; } break; case WM_CLOSE: { int reply = MessageBox( hwnd, "Do you really want to quit?", "Quit confirmation", MB_ICONQUESTION|MB_YESNO ); if( reply == IDYES ) EndDialog( hwnd, 0 ); } break; default: ; } return 0; } int WINAPI WinMain( HINSTANCE hInst, HINSTANCE hPInst, LPSTR cmdLn, int show ) { return DialogBox( hInst, MAKEINTRESOURCE(IDD_DLG), NULL, DlgProc ); }
using System; using System.ComponentModel; using System.Windows.Forms; class RosettaInteractionForm : Form { class NumberModel: INotifyPropertyChanged { Random rnd = new Random(); public event PropertyChangedEventHandler PropertyChanged = delegate {}; int _value; public int Value { get { return _value; } set { _value = value; PropertyChanged(this, new PropertyChangedEventArgs("Value")); } } public void ResetToRandom(){ Value = rnd.Next(5000); } } NumberModel model = new NumberModel{ Value = 0}; RosettaInteractionForm() { var tbNumber = new MaskedTextBox { Mask="0000", ResetOnSpace = false, Dock = DockStyle.Top }; tbNumber.DataBindings.Add("Text", model, "Value"); var btIncrement = new Button{Text = "Increment", Dock = DockStyle.Bottom}; btIncrement.Click += delegate { model.Value++; }; var btDecrement = new Button{Text = "Decrement", Dock = DockStyle.Bottom}; btDecrement.Click += delegate { model.Value--; }; var btRandom = new Button{ Text="Reset to Random", Dock = DockStyle.Bottom }; btRandom.Click += delegate { if (MessageBox.Show("Are you sure?", "Are you sure?", MessageBoxButtons.YesNo) == DialogResult.Yes) model.ResetToRandom(); }; Controls.Add(tbNumber); Controls.Add(btIncrement); Controls.Add(btDecrement); Controls.Add(btRandom); } static void Main() { Application.Run(new RosettaInteractionForm()); } }
Change the following C code into C# without altering its purpose.
#include <stdio.h> #include <stdlib.h> inline int irand(int n) { int r, randmax = RAND_MAX/n * n; while ((r = rand()) >= randmax); return r / (randmax / n); } inline int one_of_n(int n) { int i, r = 0; for (i = 1; i < n; i++) if (!irand(i + 1)) r = i; return r; } int main(void) { int i, r[10] = {0}; for (i = 0; i < 1000000; i++, r[one_of_n(10)]++); for (i = 0; i < 10; i++) printf("%d%c", r[i], i == 9 ? '\n':' '); return 0; }
class Program { private static Random rnd = new Random(); public static int one_of_n(int n) { int currentChoice = 1; for (int i = 2; i <= n; i++) { double outerLimit = 1D / (double)i; if (rnd.NextDouble() < outerLimit) currentChoice = i; } return currentChoice; } static void Main(string[] args) { Dictionary<int, int> results = new Dictionary<int, int>(); for (int i = 1; i < 11; i++) results.Add(i, 0); for (int i = 0; i < 1000000; i++) { int result = one_of_n(10); results[result] = results[result] + 1; } for (int i = 1; i < 11; i++) Console.WriteLine("{0}\t{1}", i, results[i]); Console.ReadLine(); } }
Preserve the algorithm and functionality while converting the code from C to C#.
#include <stdio.h> #include <stdlib.h> inline int irand(int n) { int r, randmax = RAND_MAX/n * n; while ((r = rand()) >= randmax); return r / (randmax / n); } inline int one_of_n(int n) { int i, r = 0; for (i = 1; i < n; i++) if (!irand(i + 1)) r = i; return r; } int main(void) { int i, r[10] = {0}; for (i = 0; i < 1000000; i++, r[one_of_n(10)]++); for (i = 0; i < 10; i++) printf("%d%c", r[i], i == 9 ? '\n':' '); return 0; }
class Program { private static Random rnd = new Random(); public static int one_of_n(int n) { int currentChoice = 1; for (int i = 2; i <= n; i++) { double outerLimit = 1D / (double)i; if (rnd.NextDouble() < outerLimit) currentChoice = i; } return currentChoice; } static void Main(string[] args) { Dictionary<int, int> results = new Dictionary<int, int>(); for (int i = 1; i < 11; i++) results.Add(i, 0); for (int i = 0; i < 1000000; i++) { int result = one_of_n(10); results[result] = results[result] + 1; } for (int i = 1; i < 11; i++) Console.WriteLine("{0}\t{1}", i, results[i]); Console.ReadLine(); } }
Convert the following code from C to C#, ensuring the logic remains intact.
#include <stdio.h> #include <stdlib.h> #include <string.h> #define TRUE 1 #define FALSE 0 typedef int bool; typedef struct { int x, y; } pair; int* example = NULL; int exampleLen = 0; void reverse(int s[], int len) { int i, j, t; for (i = 0, j = len - 1; i < j; ++i, --j) { t = s[i]; s[i] = s[j]; s[j] = t; } } pair tryPerm(int i, int pos, int seq[], int n, int len, int minLen); pair checkSeq(int pos, int seq[], int n, int len, int minLen) { pair p; if (pos > minLen || seq[0] > n) { p.x = minLen; p.y = 0; return p; } else if (seq[0] == n) { example = malloc(len * sizeof(int)); memcpy(example, seq, len * sizeof(int)); exampleLen = len; p.x = pos; p.y = 1; return p; } else if (pos < minLen) { return tryPerm(0, pos, seq, n, len, minLen); } else { p.x = minLen; p.y = 0; return p; } } pair tryPerm(int i, int pos, int seq[], int n, int len, int minLen) { int *seq2; pair p, res1, res2; size_t size = sizeof(int); if (i > pos) { p.x = minLen; p.y = 0; return p; } seq2 = malloc((len + 1) * size); memcpy(seq2 + 1, seq, len * size); seq2[0] = seq[0] + seq[i]; res1 = checkSeq(pos + 1, seq2, n, len + 1, minLen); res2 = tryPerm(i + 1, pos, seq, n, len, res1.x); free(seq2); if (res2.x < res1.x) return res2; else if (res2.x == res1.x) { p.x = res2.x; p.y = res1.y + res2.y; return p; } else { printf("Error in tryPerm\n"); p.x = 0; p.y = 0; return p; } } pair initTryPerm(int x, int minLen) { int seq[1] = {1}; return tryPerm(0, 0, seq, x, 1, minLen); } void printArray(int a[], int len) { int i; printf("["); for (i = 0; i < len; ++i) printf("%d ", a[i]); printf("\b]\n"); } bool isBrauer(int a[], int len) { int i, j; bool ok; for (i = 2; i < len; ++i) { ok = FALSE; for (j = i - 1; j >= 0; j--) { if (a[i-1] + a[j] == a[i]) { ok = TRUE; break; } } if (!ok) return FALSE; } return TRUE; } bool isAdditionChain(int a[], int len) { int i, j, k; bool ok, exit; for (i = 2; i < len; ++i) { if (a[i] > a[i - 1] * 2) return FALSE; ok = FALSE; exit = FALSE; for (j = i - 1; j >= 0; --j) { for (k = j; k >= 0; --k) { if (a[j] + a[k] == a[i]) { ok = TRUE; exit = TRUE; break; } } if (exit) break; } if (!ok) return FALSE; } if (example == NULL && !isBrauer(a, len)) { example = malloc(len * sizeof(int)); memcpy(example, a, len * sizeof(int)); exampleLen = len; } return TRUE; } void nextChains(int index, int len, int seq[], int *pcount) { for (;;) { int i; if (index < len - 1) { nextChains(index + 1, len, seq, pcount); } if (seq[index] + len - 1 - index >= seq[len - 1]) return; seq[index]++; for (i = index + 1; i < len - 1; ++i) { seq[i] = seq[i-1] + 1; } if (isAdditionChain(seq, len)) (*pcount)++; } } int findNonBrauer(int num, int len, int brauer) { int i, count = 0; int *seq = malloc(len * sizeof(int)); seq[0] = 1; seq[len - 1] = num; for (i = 1; i < len - 1; ++i) { seq[i] = seq[i - 1] + 1; } if (isAdditionChain(seq, len)) count = 1; nextChains(2, len, seq, &count); free(seq); return count - brauer; } void findBrauer(int num, int minLen, int nbLimit) { pair p = initTryPerm(num, minLen); int actualMin = p.x, brauer = p.y, nonBrauer; printf("\nN = %d\n", num); printf("Minimum length of chains : L(%d) = %d\n", num, actualMin); printf("Number of minimum length Brauer chains : %d\n", brauer); if (brauer > 0) { printf("Brauer example : "); reverse(example, exampleLen); printArray(example, exampleLen); } if (example != NULL) { free(example); example = NULL; exampleLen = 0; } if (num <= nbLimit) { nonBrauer = findNonBrauer(num, actualMin + 1, brauer); printf("Number of minimum length non-Brauer chains : %d\n", nonBrauer); if (nonBrauer > 0) { printf("Non-Brauer example : "); printArray(example, exampleLen); } if (example != NULL) { free(example); example = NULL; exampleLen = 0; } } else { printf("Non-Brauer analysis suppressed\n"); } } int main() { int i; int nums[12] = {7, 14, 21, 29, 32, 42, 64, 47, 79, 191, 382, 379}; printf("Searching for Brauer chains up to a minimum length of 12:\n"); for (i = 0; i < 12; ++i) findBrauer(nums[i], 12, 79); return 0; }
#include <iostream> #include <tuple> #include <vector> std::pair<int, int> tryPerm(int, int, const std::vector<int>&, int, int); std::pair<int, int> checkSeq(int pos, const std::vector<int>& seq, int n, int minLen) { if (pos > minLen || seq[0] > n) return { minLen, 0 }; else if (seq[0] == n) return { pos, 1 }; else if (pos < minLen) return tryPerm(0, pos, seq, n, minLen); else return { minLen, 0 }; } std::pair<int, int> tryPerm(int i, int pos, const std::vector<int>& seq, int n, int minLen) { if (i > pos) return { minLen, 0 }; std::vector<int> seq2{ seq[0] + seq[i] }; seq2.insert(seq2.end(), seq.cbegin(), seq.cend()); auto res1 = checkSeq(pos + 1, seq2, n, minLen); auto res2 = tryPerm(i + 1, pos, seq, n, res1.first); if (res2.first < res1.first) return res2; else if (res2.first == res1.first) return { res2.first, res1.second + res2.second }; else throw std::runtime_error("tryPerm exception"); } std::pair<int, int> initTryPerm(int x) { return tryPerm(0, 0, { 1 }, x, 12); } void findBrauer(int num) { auto res = initTryPerm(num); std::cout << '\n'; std::cout << "N = " << num << '\n'; std::cout << "Minimum length of chains: L(n)= " << res.first << '\n'; std::cout << "Number of minimum length Brauer chains: " << res.second << '\n'; } int main() { std::vector<int> nums{ 7, 14, 21, 29, 32, 42, 64, 47, 79, 191, 382, 379 }; for (int i : nums) { findBrauer(i); } return 0; }
Write a version of this C function in C# with identical behavior.
#include <stdio.h> #include <stdlib.h> #include <string.h> #define TRUE 1 #define FALSE 0 typedef int bool; typedef struct { int x, y; } pair; int* example = NULL; int exampleLen = 0; void reverse(int s[], int len) { int i, j, t; for (i = 0, j = len - 1; i < j; ++i, --j) { t = s[i]; s[i] = s[j]; s[j] = t; } } pair tryPerm(int i, int pos, int seq[], int n, int len, int minLen); pair checkSeq(int pos, int seq[], int n, int len, int minLen) { pair p; if (pos > minLen || seq[0] > n) { p.x = minLen; p.y = 0; return p; } else if (seq[0] == n) { example = malloc(len * sizeof(int)); memcpy(example, seq, len * sizeof(int)); exampleLen = len; p.x = pos; p.y = 1; return p; } else if (pos < minLen) { return tryPerm(0, pos, seq, n, len, minLen); } else { p.x = minLen; p.y = 0; return p; } } pair tryPerm(int i, int pos, int seq[], int n, int len, int minLen) { int *seq2; pair p, res1, res2; size_t size = sizeof(int); if (i > pos) { p.x = minLen; p.y = 0; return p; } seq2 = malloc((len + 1) * size); memcpy(seq2 + 1, seq, len * size); seq2[0] = seq[0] + seq[i]; res1 = checkSeq(pos + 1, seq2, n, len + 1, minLen); res2 = tryPerm(i + 1, pos, seq, n, len, res1.x); free(seq2); if (res2.x < res1.x) return res2; else if (res2.x == res1.x) { p.x = res2.x; p.y = res1.y + res2.y; return p; } else { printf("Error in tryPerm\n"); p.x = 0; p.y = 0; return p; } } pair initTryPerm(int x, int minLen) { int seq[1] = {1}; return tryPerm(0, 0, seq, x, 1, minLen); } void printArray(int a[], int len) { int i; printf("["); for (i = 0; i < len; ++i) printf("%d ", a[i]); printf("\b]\n"); } bool isBrauer(int a[], int len) { int i, j; bool ok; for (i = 2; i < len; ++i) { ok = FALSE; for (j = i - 1; j >= 0; j--) { if (a[i-1] + a[j] == a[i]) { ok = TRUE; break; } } if (!ok) return FALSE; } return TRUE; } bool isAdditionChain(int a[], int len) { int i, j, k; bool ok, exit; for (i = 2; i < len; ++i) { if (a[i] > a[i - 1] * 2) return FALSE; ok = FALSE; exit = FALSE; for (j = i - 1; j >= 0; --j) { for (k = j; k >= 0; --k) { if (a[j] + a[k] == a[i]) { ok = TRUE; exit = TRUE; break; } } if (exit) break; } if (!ok) return FALSE; } if (example == NULL && !isBrauer(a, len)) { example = malloc(len * sizeof(int)); memcpy(example, a, len * sizeof(int)); exampleLen = len; } return TRUE; } void nextChains(int index, int len, int seq[], int *pcount) { for (;;) { int i; if (index < len - 1) { nextChains(index + 1, len, seq, pcount); } if (seq[index] + len - 1 - index >= seq[len - 1]) return; seq[index]++; for (i = index + 1; i < len - 1; ++i) { seq[i] = seq[i-1] + 1; } if (isAdditionChain(seq, len)) (*pcount)++; } } int findNonBrauer(int num, int len, int brauer) { int i, count = 0; int *seq = malloc(len * sizeof(int)); seq[0] = 1; seq[len - 1] = num; for (i = 1; i < len - 1; ++i) { seq[i] = seq[i - 1] + 1; } if (isAdditionChain(seq, len)) count = 1; nextChains(2, len, seq, &count); free(seq); return count - brauer; } void findBrauer(int num, int minLen, int nbLimit) { pair p = initTryPerm(num, minLen); int actualMin = p.x, brauer = p.y, nonBrauer; printf("\nN = %d\n", num); printf("Minimum length of chains : L(%d) = %d\n", num, actualMin); printf("Number of minimum length Brauer chains : %d\n", brauer); if (brauer > 0) { printf("Brauer example : "); reverse(example, exampleLen); printArray(example, exampleLen); } if (example != NULL) { free(example); example = NULL; exampleLen = 0; } if (num <= nbLimit) { nonBrauer = findNonBrauer(num, actualMin + 1, brauer); printf("Number of minimum length non-Brauer chains : %d\n", nonBrauer); if (nonBrauer > 0) { printf("Non-Brauer example : "); printArray(example, exampleLen); } if (example != NULL) { free(example); example = NULL; exampleLen = 0; } } else { printf("Non-Brauer analysis suppressed\n"); } } int main() { int i; int nums[12] = {7, 14, 21, 29, 32, 42, 64, 47, 79, 191, 382, 379}; printf("Searching for Brauer chains up to a minimum length of 12:\n"); for (i = 0; i < 12; ++i) findBrauer(nums[i], 12, 79); return 0; }
#include <iostream> #include <tuple> #include <vector> std::pair<int, int> tryPerm(int, int, const std::vector<int>&, int, int); std::pair<int, int> checkSeq(int pos, const std::vector<int>& seq, int n, int minLen) { if (pos > minLen || seq[0] > n) return { minLen, 0 }; else if (seq[0] == n) return { pos, 1 }; else if (pos < minLen) return tryPerm(0, pos, seq, n, minLen); else return { minLen, 0 }; } std::pair<int, int> tryPerm(int i, int pos, const std::vector<int>& seq, int n, int minLen) { if (i > pos) return { minLen, 0 }; std::vector<int> seq2{ seq[0] + seq[i] }; seq2.insert(seq2.end(), seq.cbegin(), seq.cend()); auto res1 = checkSeq(pos + 1, seq2, n, minLen); auto res2 = tryPerm(i + 1, pos, seq, n, res1.first); if (res2.first < res1.first) return res2; else if (res2.first == res1.first) return { res2.first, res1.second + res2.second }; else throw std::runtime_error("tryPerm exception"); } std::pair<int, int> initTryPerm(int x) { return tryPerm(0, 0, { 1 }, x, 12); } void findBrauer(int num) { auto res = initTryPerm(num); std::cout << '\n'; std::cout << "N = " << num << '\n'; std::cout << "Minimum length of chains: L(n)= " << res.first << '\n'; std::cout << "Number of minimum length Brauer chains: " << res.second << '\n'; } int main() { std::vector<int> nums{ 7, 14, 21, 29, 32, 42, 64, 47, 79, 191, 382, 379 }; for (int i : nums) { findBrauer(i); } return 0; }
Port the provided C code into C# while preserving the original functionality.
#include <locale.h> #include <stdio.h> int main() { unsigned long long int trillion = 1000000000000; setlocale(LC_NUMERIC,""); printf("Locale : %s, One Trillion : %'llu\n", setlocale(LC_CTYPE,NULL),trillion); return 0; }
#include <iostream> using namespace std; int main() { long long int a = 30'00'000; std::cout <<"And with the ' in C++ 14 : "<< a << endl; return 0; }
Please provide an equivalent version of this C code in C#.
#include <locale.h> #include <stdio.h> int main() { unsigned long long int trillion = 1000000000000; setlocale(LC_NUMERIC,""); printf("Locale : %s, One Trillion : %'llu\n", setlocale(LC_CTYPE,NULL),trillion); return 0; }
#include <iostream> using namespace std; int main() { long long int a = 30'00'000; std::cout <<"And with the ' in C++ 14 : "<< a << endl; return 0; }
Rewrite this program in C# while keeping its functionality equivalent to the C version.
#include <stdio.h> void repeat(void (*f)(void), unsigned int n) { while (n-->0) (*f)(); } void example() { printf("Example\n"); } int main(int argc, char *argv[]) { repeat(example, 4); return 0; }
using System; namespace Repeat { class Program { static void Repeat(int count, Action<int> fn) { if (null == fn) { throw new ArgumentNullException("fn"); } for (int i = 0; i < count; i++) { fn.Invoke(i + 1); } } static void Main(string[] args) { Repeat(3, x => Console.WriteLine("Example {0}", x)); } } }
Change the following C code into C# without altering its purpose.
#include <stdio.h> int mul_inv(int a, int b) { int b0 = b, t, q; int x0 = 0, x1 = 1; if (b == 1) return 1; while (a > 1) { q = a / b; t = b, b = a % b, a = t; t = x0, x0 = x1 - q * x0, x1 = t; } if (x1 < 0) x1 += b0; return x1; } int main(void) { printf("%d\n", mul_inv(42, 2017)); return 0; }
public class Program { static void Main() { System.Console.WriteLine(42.ModInverse(2017)); } } public static class IntExtensions { public static int ModInverse(this int a, int m) { if (m == 1) return 0; int m0 = m; (int x, int y) = (1, 0); while (a > 1) { int q = a / m; (a, m) = (m, a % m); (x, y) = (y, x - q * y); } return x < 0 ? x + m0 : x; } }