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Port the provided C code into Go while preserving the original functionality.
#include <windows.h> #include <wchar.h> int main() { CONSOLE_SCREEN_BUFFER_INFO info; COORD pos; HANDLE conout; long len; wchar_t c; conout = CreateFileW(L"CONOUT$", GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, NULL); if (conout == INVALID_HANDLE_VALUE) ...
package main import "C" import "fmt" func main() { for i := 0; i < 80*25; i++ { fmt.Print("A") } fmt.Println() conOut := C.GetStdHandle(C.STD_OUTPUT_HANDLE) info := C.CONSOLE_SCREEN_BUFFER_INFO{} pos := C.COORD{} C.GetConsoleScreenBufferInfo(conOut, &info) pos.X = info.srWin...
Port the provided C code into Go while preserving the original functionality.
#include<stdio.h> long long seed; long long random(){ seed = seed * seed / 1000 % 1000000; return seed; } int main(){ seed = 675248; for(int i=1;i<=5;i++) printf("%lld\n",random()); return 0; }
package main import "fmt" func random(seed int) int { return seed * seed / 1e3 % 1e6 } func main() { seed := 675248 for i := 1; i <= 5; i++ { seed = random(seed) fmt.Println(seed) } }
Translate the given C code snippet into Go without altering its behavior.
#include <stdio.h> #include <stdlib.h> #include <string.h> #define strcomp(X, Y) strcasecmp(X, Y) struct option { const char *name, *value; int flag; }; struct option updlist[] = { { "NEEDSPEELING", NULL }, { "SEEDSREMOVED", "" }, { "NUMBEROFBANANAS", "1024" }, { "NUMBEROFSTRAWBERRIES", "62000" }, { NULL...
package main import ( "bufio" "fmt" "io" "log" "os" "strings" "unicode" ) type line struct { kind lineKind option string value string disabled bool } type lineKind int const ( _ lineKind = iota ignore parseError comment blank value ) func (l line) String() string { switch l.kind { cas...
Keep all operations the same but rewrite the snippet in Go.
image filter(image img, double *K, int Ks, double, double);
package main import ( "fmt" "image" "image/color" "image/jpeg" "math" "os" ) func kf3(k *[9]float64, src, dst *image.Gray) { for y := src.Rect.Min.Y; y < src.Rect.Max.Y; y++ { for x := src.Rect.Min.X; x < src.Rect.Max.X; x++ { var sum float64 var i int ...
Rewrite this program in Go while keeping its functionality equivalent to the C version.
#include <stdio.h> #include <stdint.h> typedef uint32_t uint; typedef uint64_t ulong; ulong ipow(const uint x, const uint y) { ulong result = 1; for (uint i = 1; i <= y; i++) result *= x; return result; } uint min(const uint x, const uint y) { return (x < y) ? x : y; } void throw_die(const u...
package main import( "math" "fmt" ) func minOf(x, y uint) uint { if x < y { return x } return y } func throwDie(nSides, nDice, s uint, counts []uint) { if nDice == 0 { counts[s]++ return } for i := uint(1); i <= nSides; i++ { throwDie(nSides, nDice - 1,...
Write the same code in Go as shown below in C.
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <curl/curl.h> #include "wren.h" struct MemoryStruct { char *memory; size_t size; }; static size_t WriteMemoryCallback(void *contents, size_t size, size_t nmemb, void *userp) { size_t realsize = size * nmemb; struct MemoryStruct *m...
package main import ( "encoding/xml" "fmt" "io" "net/http" "net/url" ) const language = "Go" var baseQuery = "http: "&format=xml&list=categorymembers&cmlimit=100" func req(u string, foundCm func(string)) string { resp, err := http.Get(u) if err != nil { fmt.Println(err) ...
Rewrite the snippet below in Go so it works the same as the original C code.
int main(){int a=0, b=0, c=a/b;}
package main; import "fmt"; func main(){a, b := 0, 0; fmt.Println(a/b)}
Please provide an equivalent version of this C code in Go.
#include<windows.h> #include<stdlib.h> #include<stdio.h> #include<time.h> #include<math.h> #define pi M_PI int main() { CONSOLE_SCREEN_BUFFER_INFO info; int cols, rows; time_t t; int i,j; GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &info); cols = info.srWindow.Right - info.srWindow.Lef...
package main import ( "image" "image/color" "image/gif" "log" "math" "os" ) func setBackgroundColor(img *image.Paletted, w, h int, ci uint8) { for x := 0; x < w; x++ { for y := 0; y < h; y++ { img.SetColorIndex(x, y, ci) } } } func hsb2rgb(hue, sat, bri flo...
Translate this program into Go but keep the logic exactly as in C.
#include <stdio.h> #include <stdlib.h> #include <string.h> void wordle(const char *answer, const char *guess, int *result) { int i, ix, n = strlen(guess); char *ptr; if (n != strlen(answer)) { printf("The words must be of the same length.\n"); exit(1); } char answer2[n+1]; strcp...
package main import ( "bytes" "fmt" "log" ) func wordle(answer, guess string) []int { n := len(guess) if n != len(answer) { log.Fatal("The words must be of the same length.") } answerBytes := []byte(answer) result := make([]int, n) for i := 0; i < n; i++ { if guess...
Maintain the same structure and functionality when rewriting this code in Go.
typedef struct oct_node_t oct_node_t, *oct_node; struct oct_node_t{ uint64_t r, g, b; int count, heap_idx; oct_node kids[8], parent; unsigned char n_kids, kid_idx, flags, depth; }; inline int cmp_node(oct_node a, oct_node b) { if (a->n_kids < b->n_kids) return -1; if (a->n_kids > b->n_kids) return 1; int ac...
package main import ( "container/heap" "image" "image/color" "image/png" "log" "math" "os" "sort" ) func main() { f, err := os.Open("Quantum_frog.png") if err != nil { log.Fatal(err) } img, err := png.Decode(f) if ec := f.Close(); err != nil { log.Fa...
Convert this C block to Go, preserving its control flow and logic.
#define _POSIX_SOURCE #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <errno.h> #include <string.h> #include <stddef.h> #include <sys/mman.h> #include <sys/types.h> #include <sys/stat.h> #include <unistd.h> struct functionInfo { char* name; int timesCalled; char marked; }; void addToList(...
package main import ( "fmt" "go/ast" "go/parser" "go/token" "io/ioutil" "os" "sort" ) func main() { if len(os.Args) != 2 { fmt.Println("usage ff <go source filename>") return } src, err := ioutil.ReadFile(os.Args[1]) if err != nil { fmt.Println(err) ...
Generate a Go translation of this C snippet without changing its computational steps.
#define _POSIX_SOURCE #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <errno.h> #include <string.h> #include <stddef.h> #include <sys/mman.h> #include <sys/types.h> #include <sys/stat.h> #include <unistd.h> struct functionInfo { char* name; int timesCalled; char marked; }; void addToList(...
package main import ( "fmt" "go/ast" "go/parser" "go/token" "io/ioutil" "os" "sort" ) func main() { if len(os.Args) != 2 { fmt.Println("usage ff <go source filename>") return } src, err := ioutil.ReadFile(os.Args[1]) if err != nil { fmt.Println(err) ...
Port the provided C code into Go while preserving the original functionality.
#include <stdio.h> #include <stdlib.h> #include <locale.h> wchar_t poker[] = L"♥♦♣♠"; wchar_t four_two[] = L"\x56db\x5341\x4e8c"; int main() { if (!setlocale(LC_CTYPE, "")) { fprintf(stderr, "Locale failure, check your env vars\n"); return 1; } #ifdef __STDC_ISO_10646__ printf(...
var i int var u rune for i, u = range "voilà" { fmt.Println(i, u) }
Keep all operations the same but rewrite the snippet in Go.
#include <stdio.h> #include <stdlib.h> #include <locale.h> wchar_t poker[] = L"♥♦♣♠"; wchar_t four_two[] = L"\x56db\x5341\x4e8c"; int main() { if (!setlocale(LC_CTYPE, "")) { fprintf(stderr, "Locale failure, check your env vars\n"); return 1; } #ifdef __STDC_ISO_10646__ printf(...
var i int var u rune for i, u = range "voilà" { fmt.Println(i, u) }
Can you help me rewrite this code in Go instead of C, keeping it the same logically?
image read_image(const char *name);
package main import ( "log" "os/exec" "raster" ) func main() { c := exec.Command("convert", "Unfilledcirc.png", "-depth", "1", "ppm:-") pipe, err := c.StdoutPipe() if err != nil { log.Fatal(err) } if err = c.Start(); err != nil { log.Fatal(err) } b, err := ...
Change the following C code into Go without altering its purpose.
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include "wren.h" void C_fileAllocate(WrenVM* vm) { FILE** pfp = (FILE**)wrenSetSlotNewForeign(vm, 0, 0, sizeof(FILE*)); const char *filename = wrenGetSlotString(vm, 1); const char *mode = wrenGetSlotString(vm, 2); *pfp ...
package main import ( "fmt" "html/template" "log" "os" "os/exec" "strings" "time" ) type row struct { Address, Street, House, Color string } func isDigit(b byte) bool { return '0' <= b && b <= '9' } func separateHouseNumber(address string) (street string, house string) { leng...
Write the same algorithm in Go as shown in this C implementation.
struct RS232_data { unsigned carrier_detect : 1; unsigned received_data : 1; unsigned transmitted_data : 1; unsigned data_terminal_ready : 1; unsigned signal_ground : 1; unsigned data_set_ready : 1; unsigned request_to_send : 1; unsigned clear_to_send :...
package main import "fmt" type rs232p9 uint16 const ( CD9 rs232p9 = 1 << iota RD9 TD9 DTR9 SG9 DSR9 RTS9 CTS9 RI9 ) func main() { ...
Port the following code from C to Go with equivalent syntax and logic.
#include<stdio.h> #include<stdlib.h> int isprime( int p ) { int i; if(p==2) return 1; if(!(p%2)) return 0; for(i=3; i*i<=p; i+=2) { if(!(p%i)) return 0; } return 1; } int main( void ) { int s=0, p, i=1; for(p=2;p<=999;p++) { if(isprime(p)) { if(i%2) { ...
package main import ( "fmt" "rcu" ) func main() { primes := rcu.Primes(999) sum := 0 fmt.Println(" i p[i] Σp[i]") fmt.Println("----------------") for i := 0; i < len(primes); i += 2 { sum += primes[i] if rcu.IsPrime(sum) { fmt.Printf("%3d %3d %6s\n", i+1, p...
Convert this C snippet to Go and keep its semantics consistent.
#include<stdio.h> #include<stdlib.h> int isprime( int p ) { int i; if(p==2) return 1; if(!(p%2)) return 0; for(i=3; i*i<=p; i+=2) { if(!(p%i)) return 0; } return 1; } int main( void ) { int s=0, p, i=1; for(p=2;p<=999;p++) { if(isprime(p)) { if(i%2) { ...
package main import ( "fmt" "rcu" ) func main() { primes := rcu.Primes(999) sum := 0 fmt.Println(" i p[i] Σp[i]") fmt.Println("----------------") for i := 0; i < len(primes); i += 2 { sum += primes[i] if rcu.IsPrime(sum) { fmt.Printf("%3d %3d %6s\n", i+1, p...
Produce a language-to-language conversion: from C to Go, same semantics.
#include<stdio.h> #include<stdlib.h> int isprime( int p ) { int i; if(p==2) return 1; if(!(p%2)) return 0; for(i=3; i*i<=p; i+=2) { if(!(p%i)) return 0; } return 1; } int main( void ) { int s=0, p, i=1; for(p=2;p<=999;p++) { if(isprime(p)) { if(i%2) { ...
package main import ( "fmt" "rcu" ) func main() { primes := rcu.Primes(999) sum := 0 fmt.Println(" i p[i] Σp[i]") fmt.Println("----------------") for i := 0; i < len(primes); i += 2 { sum += primes[i] if rcu.IsPrime(sum) { fmt.Printf("%3d %3d %6s\n", i+1, p...
Generate an equivalent Go version of this C code.
#include <stdio.h> #include <stdlib.h> #include <math.h> #define TRUE 1 #define FALSE 0 typedef int bool; void primeSieve(int *c, int limit, bool processEven, bool primesOnly) { int i, ix, p, p2; limit++; c[0] = TRUE; c[1] = TRUE; if (processEven) { for (i = 4; i < limit; i +=2) c[i] = TR...
package main import ( "fmt" "math" "rcu" ) func main() { limit := int(math.Log(1e7) * 1e7 * 1.2) primes := rcu.Primes(limit) fmt.Println("The first 20 pairs of natural numbers whose sum is prime are:") for i := 1; i <= 20; i++ { p := primes[i] hp := p / 2 fmt.Print...
Convert this C snippet to Go and keep its semantics consistent.
#include <math.h> #include <stdio.h> #define nelems(x) (sizeof(x) / sizeof((x)[0])) const unsigned long multiplier[] = {1, 3, 5, 7, 11, 3*5, 3*7, 3*11, 5*7, 5*11, 7*11, 3*5*7, 3*5*11, 3*7*11, 5*7*11, 3*5*7*11}; unsigned long long gcd(unsigned long long a, unsigned long long b) { while (b != 0) { a %=...
package main import ( "fmt" "math" ) func isqrt(x uint64) uint64 { x0 := x >> 1 x1 := (x0 + x/x0) >> 1 for x1 < x0 { x0 = x1 x1 = (x0 + x/x0) >> 1 } return x0 } func gcd(x, y uint64) uint64 { for y != 0 { x, y = y, x%y } return x } var multiplier = []u...
Produce a functionally identical Go code for the snippet given in C.
#include <math.h> #include <stdio.h> #define nelems(x) (sizeof(x) / sizeof((x)[0])) const unsigned long multiplier[] = {1, 3, 5, 7, 11, 3*5, 3*7, 3*11, 5*7, 5*11, 7*11, 3*5*7, 3*5*11, 3*7*11, 5*7*11, 3*5*7*11}; unsigned long long gcd(unsigned long long a, unsigned long long b) { while (b != 0) { a %=...
package main import ( "fmt" "math" ) func isqrt(x uint64) uint64 { x0 := x >> 1 x1 := (x0 + x/x0) >> 1 for x1 < x0 { x0 = x1 x1 = (x0 + x/x0) >> 1 } return x0 } func gcd(x, y uint64) uint64 { for y != 0 { x, y = y, x%y } return x } var multiplier = []u...
Rewrite this program in Go while keeping its functionality equivalent to the C version.
#include <stdlib.h> #include <string.h> #include "dome.h" static DOME_API_v0* core; static WREN_API_v0* wren; static const char* source = "" "class Printer {\n" "foreign static printFile(name) \n" "} \n"; void C_printFile(WrenVM* vm) { const char *arg = wren->getSlotString(vm, 1); char command[strlen(a...
package main import ( "github.com/fogleman/gg" "log" "os/exec" "runtime" ) var palette = [2]string{ "FFFFFF", "000000", } func pinstripe(dc *gg.Context) { w := dc.Width() h := dc.Height() / 7 for b := 1; b <= 11; b++ { for x, ci := 0, 0; x < w; x, ci = x+b, ci+1 { ...
Write the same algorithm in Go as shown in this C implementation.
#include <stdlib.h> #include <string.h> #include "dome.h" static DOME_API_v0* core; static WREN_API_v0* wren; static const char* source = "" "class Printer {\n" "foreign static printFile(name) \n" "} \n"; void C_printFile(WrenVM* vm) { const char *arg = wren->getSlotString(vm, 1); char command[strlen(a...
package main import ( "github.com/fogleman/gg" "log" "os/exec" "runtime" ) var palette = [2]string{ "FFFFFF", "000000", } func pinstripe(dc *gg.Context) { w := dc.Width() h := dc.Height() / 7 for b := 1; b <= 11; b++ { for x, ci := 0, 0; x < w; x, ci = x+b, ci+1 { ...
Port the provided C code into Go while preserving the original functionality.
vertex face_point(face f) { int i; vertex v; if (!f->avg) { f->avg = vertex_new(); foreach(i, v, f->v) if (!i) f->avg->pos = v->pos; else vadd(f->avg->pos, v->pos); vdiv(f->avg->pos, len(f->v)); } return f->avg; } #define hole_edge(e) (len(e->f)==1) vertex edge_point(edge e) { int i; face f; ...
package main import ( "fmt" "sort" ) type ( Point [3]float64 Face []int Edge struct { pn1 int pn2 int fn1 int fn2 int cp Point } PointEx struct { p Point n int } ) func sumPoint(p1, p2 Point) Point { sp := Po...
Maintain the same structure and functionality when rewriting this code in Go.
vertex face_point(face f) { int i; vertex v; if (!f->avg) { f->avg = vertex_new(); foreach(i, v, f->v) if (!i) f->avg->pos = v->pos; else vadd(f->avg->pos, v->pos); vdiv(f->avg->pos, len(f->v)); } return f->avg; } #define hole_edge(e) (len(e->f)==1) vertex edge_point(edge e) { int i; face f; ...
package main import ( "fmt" "sort" ) type ( Point [3]float64 Face []int Edge struct { pn1 int pn2 int fn1 int fn2 int cp Point } PointEx struct { p Point n int } ) func sumPoint(p1, p2 Point) Point { sp := Po...
Convert this C snippet to Go and keep its semantics consistent.
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <curl/curl.h> #include "wren.h" struct MemoryStruct { char *memory; size_t size; }; static size_t WriteMemoryCallback(void *contents, size_t size, size_t nmemb, void *userp) { size_t realsize = size * nmemb; struct MemoryStruct *m...
package main import ( "fmt" "io/ioutil" "net/http" "regexp" "sort" "strings" ) type authorNumber struct { author string number int } func main() { ex1 := `<li><a href="/wiki/(.*?)"` ex2 := `a href="/(wiki/User:|mw/index\.php\?title=User:|wiki/Special:Contributions/)([^"&]+)` ...
Convert this C block to Go, preserving its control flow and logic.
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <curl/curl.h> #include "wren.h" struct MemoryStruct { char *memory; size_t size; }; static size_t WriteMemoryCallback(void *contents, size_t size, size_t nmemb, void *userp) { size_t realsize = size * nmemb; struct MemoryStruct *m...
package main import ( "fmt" "io/ioutil" "net/http" "regexp" "sort" "strings" ) type authorNumber struct { author string number int } func main() { ex1 := `<li><a href="/wiki/(.*?)"` ex2 := `a href="/(wiki/User:|mw/index\.php\?title=User:|wiki/Special:Contributions/)([^"&]+)` ...
Write the same code in C as shown below in C++.
#include <array> #include <iostream> #include <vector> #include <boost/circular_buffer.hpp> #include "prime_sieve.hpp" int main() { using std::cout; using std::vector; using boost::circular_buffer; using group_buffer = circular_buffer<vector<int>>; const int max = 1000035; const int max_group_...
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <locale.h> #define TRUE 1 #define FALSE 0 typedef unsigned char bool; void sieve(bool *c, int limit) { int i, p = 3, p2; c[0] = TRUE; c[1] = TRUE; for (;;) { p2 = p * p; if (p2 >= limit) { break;...
Ensure the translated C code behaves exactly like the original C++ snippet.
#include <vector> #include <iterator> #include <algorithm> template<typename InputIterator, typename OutputIterator> OutputIterator forward_difference(InputIterator first, InputIterator last, OutputIterator dest) { if (first == last) return dest; typedef typename...
#include <stdlib.h> #include <string.h> #include <stdio.h> double* fwd_diff(double* x, unsigned int len, unsigned int order) { unsigned int i, j; double* y; if (order >= len) return 0; y = malloc(sizeof(double) * len); if (!order) { memcpy(y, x, sizeof(double) * len); return y; } for (j = 0; j < orde...
Convert the following code from C++ to C, ensuring the logic remains intact.
#include <cmath> bool is_prime(unsigned int n) { if (n <= 1) return false; if (n == 2) return true; for (unsigned int i = 2; i <= sqrt(n); ++i) if (n % i == 0) return false; return true; }
int is_prime(unsigned int n) { unsigned int p; if (!(n & 1) || n < 2 ) return n == 2; for (p = 3; p <= n/p; p += 2) if (!(n % p)) return 0; return 1; }
Ensure the translated C code behaves exactly like the original C++ snippet.
double Factorial(double nValue) { double result = nValue; double result_next; double pc = nValue; do { result_next = result*(pc-1); result = result_next; pc--; }while(pc>2); nValue = result; return nValue; } double binomialC...
#include <stdio.h> #include <limits.h> static unsigned long gcd_ui(unsigned long x, unsigned long y) { unsigned long t; if (y < x) { t = x; x = y; y = t; } while (y > 0) { t = y; y = x % y; x = t; } return x; } unsigned long binomial(unsigned long n, unsigned long k) { unsigned long d, g, r = 1;...
Please provide an equivalent version of this C++ code in C.
int a[5]; a[0] = 1; int primes[10] = { 2, 3, 5, 7, 11, 13, 17, 19, 23, 29 }; #include <string> std::string strings[4];
#define cSize( a ) ( sizeof(a)/sizeof(a[0]) ) int ar[10]; ar[0] = 1; ar[1] = 2; int* p; for (p=ar; p<(ar+cSize(ar)); p++) { printf("%d\n",*p); }
Preserve the algorithm and functionality while converting the code from C++ to C.
#include <iostream> #include <forward_list> int main() { std::forward_list<int> list{1, 2, 3, 4, 5}; for (int e : list) std::cout << e << std::endl; }
struct link *first; struct link *iter; for(iter = first; iter != NULL; iter = iter->next) { }
Port the following code from C++ to C with equivalent syntax and logic.
#include <fstream> #include <cstdio> int main() { constexpr auto dimx = 800u, dimy = 800u; using namespace std; ofstream ofs("first.ppm", ios_base::out | ios_base::binary); ofs << "P6" << endl << dimx << ' ' << dimy << endl << "255" << endl; for (auto j = 0u; j < dimy; ++j) for (auto i = ...
#include <stdlib.h> #include <stdio.h> int main(void) { const int dimx = 800, dimy = 800; int i, j; FILE *fp = fopen("first.ppm", "wb"); (void) fprintf(fp, "P6\n%d %d\n255\n", dimx, dimy); for (j = 0; j < dimy; ++j) { for (i = 0; i < dimx; ++i) { static unsigned char color[3]; color[0]...
Generate an equivalent C version of this C++ code.
#include <cstdio> #include <direct.h> int main() { remove( "input.txt" ); remove( "/input.txt" ); _rmdir( "docs" ); _rmdir( "/docs" ); return 0; }
#include <stdio.h> int main() { remove("input.txt"); remove("/input.txt"); remove("docs"); remove("/docs"); return 0; }
Change the following C++ code into C without altering its purpose.
#include <array> #include <cmath> #include <iomanip> #include <iostream> double ByVaccaSeries(int numTerms) { double gamma = 0; size_t next = 4; for(double numerator = 1; numerator < numTerms; ++numerator) { double delta = 0; for(size_t denominato...
#include <math.h> #include <stdio.h> #define eps 1e-6 int main(void) { double a, b, h, n2, r, u, v; int k, k2, m, n; printf("From the definition, err. 3e-10\n"); n = 400; h = 1; for (k = 2; k <= n; k++) { h += 1.0 / k; } a = log(n +.5 + 1.0 / (24*n)); printf("Hn  %.16f\n", h); printf("gamma %.16f\nk = %d\n...
Change the following C++ code into C without altering its purpose.
#include <iostream> #include <algorithm> #include <vector> #include <sstream> #include <iterator> using namespace std; class myTuple { public: void set( int a, int b, string c ) { t.first.first = a; t.first.second = b; t.second = c; } bool operator == ( pair<int, int> p ) { return p.first == t.first.first && p....
#include <stdlib.h> #include <stdio.h> #include <time.h> #define day_of_week( x ) ((x) == 1 ? "Sweetmorn" :\ (x) == 2 ? "Boomtime" :\ (x) == 3 ? "Pungenday" :\ (x) == 4 ? "Prickle-Prickle" :\ "Setting Orange") #d...
Can you help me rewrite this code in C instead of C++, keeping it the same logically?
#include <time.h> #include <iostream> #include <string> typedef unsigned char byte; using namespace std; class flip { public: flip() { field = 0; target = 0; } void play( int w, int h ) { wid = w; hei = h; createField(); gameLoop(); } private: void gameLoop() { int moves = 0; while( !solved() ) { ...
#include <stdio.h> #include <stdlib.h> int i, j; void fliprow(int **b, int sz, int n) { for(i = 0; i < sz; i++) b[n+1][i] = !b[n+1][i]; } void flipcol(int **b, int sz, int n) { for(i = 1; i <= sz; i++) b[i][n] = !b[i][n]; } void initt(int **t, int sz) { for(i = 1; i <= sz; i++) for(j = 0; j < sz; j++) t...
Write the same algorithm in C as shown in this C++ implementation.
#include <time.h> #include <iostream> #include <string> typedef unsigned char byte; using namespace std; class flip { public: flip() { field = 0; target = 0; } void play( int w, int h ) { wid = w; hei = h; createField(); gameLoop(); } private: void gameLoop() { int moves = 0; while( !solved() ) { ...
#include <stdio.h> #include <stdlib.h> int i, j; void fliprow(int **b, int sz, int n) { for(i = 0; i < sz; i++) b[n+1][i] = !b[n+1][i]; } void flipcol(int **b, int sz, int n) { for(i = 1; i <= sz; i++) b[i][n] = !b[i][n]; } void initt(int **t, int sz) { for(i = 1; i <= sz; i++) for(j = 0; j < sz; j++) t...
Convert this C++ block to C, preserving its control flow and logic.
#include <time.h> #include <iostream> #include <string> typedef unsigned char byte; using namespace std; class flip { public: flip() { field = 0; target = 0; } void play( int w, int h ) { wid = w; hei = h; createField(); gameLoop(); } private: void gameLoop() { int moves = 0; while( !solved() ) { ...
#include <stdio.h> #include <stdlib.h> int i, j; void fliprow(int **b, int sz, int n) { for(i = 0; i < sz; i++) b[n+1][i] = !b[n+1][i]; } void flipcol(int **b, int sz, int n) { for(i = 1; i <= sz; i++) b[i][n] = !b[i][n]; } void initt(int **t, int sz) { for(i = 1; i <= sz; i++) for(j = 0; j < sz; j++) t...
Generate a C translation of this C++ snippet without changing its computational steps.
#include <iostream> #include <iomanip> #include <boost/multiprecision/cpp_dec_float.hpp> #include <boost/math/constants/constants.hpp> typedef boost::multiprecision::cpp_dec_float_50 decfloat; int main() { const decfloat ln_two = boost::math::constants::ln_two<decfloat>(); decfloat numerator = 1, denominator =...
#include <stdio.h> #include <mpfr.h> void h(int n) { MPFR_DECL_INIT(a, 200); MPFR_DECL_INIT(b, 200); mpfr_fac_ui(a, n, MPFR_RNDD); mpfr_set_ui(b, 2, MPFR_RNDD); mpfr_log(b, b, MPFR_RNDD); mpfr_pow_ui(b, b, n + 1, MPFR_RNDD); mpfr_div(a, a, b, MPFR_RNDD); mpfr_div_ui(a, a, 2, MPFR_RNDD); mpfr_fra...
Change the following C++ code into C without altering its purpose.
#include <iostream> #include <iomanip> #include <boost/multiprecision/cpp_dec_float.hpp> #include <boost/math/constants/constants.hpp> typedef boost::multiprecision::cpp_dec_float_50 decfloat; int main() { const decfloat ln_two = boost::math::constants::ln_two<decfloat>(); decfloat numerator = 1, denominator =...
#include <stdio.h> #include <mpfr.h> void h(int n) { MPFR_DECL_INIT(a, 200); MPFR_DECL_INIT(b, 200); mpfr_fac_ui(a, n, MPFR_RNDD); mpfr_set_ui(b, 2, MPFR_RNDD); mpfr_log(b, b, MPFR_RNDD); mpfr_pow_ui(b, b, n + 1, MPFR_RNDD); mpfr_div(a, a, b, MPFR_RNDD); mpfr_div_ui(a, a, 2, MPFR_RNDD); mpfr_fra...
Produce a functionally identical C code for the snippet given in C++.
#include <iostream> #include <iomanip> #include <boost/multiprecision/cpp_dec_float.hpp> #include <boost/math/constants/constants.hpp> typedef boost::multiprecision::cpp_dec_float_50 decfloat; int main() { const decfloat ln_two = boost::math::constants::ln_two<decfloat>(); decfloat numerator = 1, denominator =...
#include <stdio.h> #include <mpfr.h> void h(int n) { MPFR_DECL_INIT(a, 200); MPFR_DECL_INIT(b, 200); mpfr_fac_ui(a, n, MPFR_RNDD); mpfr_set_ui(b, 2, MPFR_RNDD); mpfr_log(b, b, MPFR_RNDD); mpfr_pow_ui(b, b, n + 1, MPFR_RNDD); mpfr_div(a, a, b, MPFR_RNDD); mpfr_div_ui(a, a, 2, MPFR_RNDD); mpfr_fra...
Convert the following code from C++ to C, ensuring the logic remains intact.
#include <random> #include <random> #include <vector> #include <iostream> #define MAX_N 20 #define TIMES 1000000 static std::random_device rd; static std::mt19937 gen(rd()); static std::uniform_int_distribution<> dis; int randint(int n) { int r, rmax = RAND_MAX / n * n; dis=std::uniform_int_distribution<...
#include <stdio.h> #include <stdlib.h> #include <math.h> #include <time.h> #define MAX_N 20 #define TIMES 1000000 double factorial(int n) { double f = 1; int i; for (i = 1; i <= n; i++) f *= i; return f; } double expected(int n) { double sum = 0; int i; for (i = 1; i <= n; i++) sum += factorial(n) / pow(n, ...
Keep all operations the same but rewrite the snippet in C.
#include <random> #include <random> #include <vector> #include <iostream> #define MAX_N 20 #define TIMES 1000000 static std::random_device rd; static std::mt19937 gen(rd()); static std::uniform_int_distribution<> dis; int randint(int n) { int r, rmax = RAND_MAX / n * n; dis=std::uniform_int_distribution<...
#include <stdio.h> #include <stdlib.h> #include <math.h> #include <time.h> #define MAX_N 20 #define TIMES 1000000 double factorial(int n) { double f = 1; int i; for (i = 1; i <= n; i++) f *= i; return f; } double expected(int n) { double sum = 0; int i; for (i = 1; i <= n; i++) sum += factorial(n) / pow(n, ...
Rewrite this program in C while keeping its functionality equivalent to the C++ version.
#include <random> #include <random> #include <vector> #include <iostream> #define MAX_N 20 #define TIMES 1000000 static std::random_device rd; static std::mt19937 gen(rd()); static std::uniform_int_distribution<> dis; int randint(int n) { int r, rmax = RAND_MAX / n * n; dis=std::uniform_int_distribution<...
#include <stdio.h> #include <stdlib.h> #include <math.h> #include <time.h> #define MAX_N 20 #define TIMES 1000000 double factorial(int n) { double f = 1; int i; for (i = 1; i <= n; i++) f *= i; return f; } double expected(int n) { double sum = 0; int i; for (i = 1; i <= n; i++) sum += factorial(n) / pow(n, ...
Produce a language-to-language conversion: from C++ to C, same semantics.
#include <string> #include <iostream> int main( ) { std::string original( "Mary had a X lamb." ) , toBeReplaced( "X" ) , replacement ( "little" ) ; std::string newString = original.replace( original.find( "X" ) , toBeReplaced.length( ) , replacement ) ; std::cout << "String after replacement: " << new...
#include <stdio.h> int main() { const char *extra = "little"; printf("Mary had a %s lamb.\n", extra); return 0; }
Convert the following code from C++ to C, ensuring the logic remains intact.
#include <iostream> #include <vector> #include <stack> #include <iterator> #include <algorithm> #include <cassert> template <class E> struct pile_less { bool operator()(const std::stack<E> &pile1, const std::stack<E> &pile2) const { return pile1.top() < pile2.top(); } }; template <class E> struct pile_greater...
#include<stdlib.h> #include<stdio.h> int* patienceSort(int* arr,int size){ int decks[size][size],i,j,min,pickedRow; int *count = (int*)calloc(sizeof(int),size),*sortedArr = (int*)malloc(size*sizeof(int)); for(i=0;i<size;i++){ for(j=0;j<size;j++){ if(count[j]==0 || (count[j]>0 && decks[j][count[j]-1]>=arr[i...
Ensure the translated C code behaves exactly like the original C++ snippet.
#include <array> #include <iomanip> #include <iostream> #include <random> #include <string> class sequence_generator { public: sequence_generator(); std::string generate_sequence(size_t length); void mutate_sequence(std::string&); static void print_sequence(std::ostream&, const std::string&); enum ...
#include<stdlib.h> #include<stdio.h> #include<time.h> typedef struct genome{ char base; struct genome *next; }genome; typedef struct{ char mutation; int position; }genomeChange; typedef struct{ int adenineCount,thymineCount,cytosineCount,guanineCount; }baseCounts; genome *strand; baseCounts base...
Maintain the same structure and functionality when rewriting this code in C.
#include <array> #include <iomanip> #include <iostream> #include <random> #include <string> class sequence_generator { public: sequence_generator(); std::string generate_sequence(size_t length); void mutate_sequence(std::string&); static void print_sequence(std::ostream&, const std::string&); enum ...
#include<stdlib.h> #include<stdio.h> #include<time.h> typedef struct genome{ char base; struct genome *next; }genome; typedef struct{ char mutation; int position; }genomeChange; typedef struct{ int adenineCount,thymineCount,cytosineCount,guanineCount; }baseCounts; genome *strand; baseCounts base...
Please provide an equivalent version of this C++ code in C.
#include <array> #include <iomanip> #include <iostream> #include <random> #include <string> class sequence_generator { public: sequence_generator(); std::string generate_sequence(size_t length); void mutate_sequence(std::string&); static void print_sequence(std::ostream&, const std::string&); enum ...
#include<stdlib.h> #include<stdio.h> #include<time.h> typedef struct genome{ char base; struct genome *next; }genome; typedef struct{ char mutation; int position; }genomeChange; typedef struct{ int adenineCount,thymineCount,cytosineCount,guanineCount; }baseCounts; genome *strand; baseCounts base...
Maintain the same structure and functionality when rewriting this code in C.
#include <iomanip> #include <iostream> unsigned int divisor_count(unsigned int n) { unsigned int total = 1; for (; (n & 1) == 0; n >>= 1) ++total; for (unsigned int p = 3; p * p <= n; p += 2) { unsigned int count = 1; for (; n % p == 0; n /= p) ++count; ...
#include <stdio.h> unsigned int divisor_count(unsigned int n) { unsigned int total = 1; unsigned int p; for (; (n & 1) == 0; n >>= 1) { ++total; } for (p = 3; p * p <= n; p += 2) { unsigned int count = 1; for (; n % p == 0; n /= p) { ++count; }...
Change the following C++ code into C without altering its purpose.
#include <iostream> #include <vector> template <typename T> std::ostream &operator<<(std::ostream &os, const std::vector<T> &v) { auto it = v.cbegin(); auto end = v.cend(); os << '['; if (it != end) { os << *it; it = std::next(it); } while (it != end) { os << ", " << *i...
#include <stdio.h> #include <stdlib.h> #include <string.h> double det_in(double **in, int n, int perm) { if (n == 1) return in[0][0]; double sum = 0, *m[--n]; for (int i = 0; i < n; i++) m[i] = in[i + 1] + 1; for (int i = 0, sgn = 1; i <= n; i++) { sum += sgn * (in[i][0] * det_in(m, n, perm)); if (i == n) ...
Convert this C++ snippet to C and keep its semantics consistent.
#include <iostream> #include <vector> template <typename T> std::ostream &operator<<(std::ostream &os, const std::vector<T> &v) { auto it = v.cbegin(); auto end = v.cend(); os << '['; if (it != end) { os << *it; it = std::next(it); } while (it != end) { os << ", " << *i...
#include <stdio.h> #include <stdlib.h> #include <string.h> double det_in(double **in, int n, int perm) { if (n == 1) return in[0][0]; double sum = 0, *m[--n]; for (int i = 0; i < n; i++) m[i] = in[i + 1] + 1; for (int i = 0, sgn = 1; i <= n; i++) { sum += sgn * (in[i][0] * det_in(m, n, perm)); if (i == n) ...
Write the same code in C as shown below in C++.
#include <iostream> #include <vector> template <typename T> std::ostream &operator<<(std::ostream &os, const std::vector<T> &v) { auto it = v.cbegin(); auto end = v.cend(); os << '['; if (it != end) { os << *it; it = std::next(it); } while (it != end) { os << ", " << *i...
#include <stdio.h> #include <stdlib.h> #include <string.h> double det_in(double **in, int n, int perm) { if (n == 1) return in[0][0]; double sum = 0, *m[--n]; for (int i = 0; i < n; i++) m[i] = in[i + 1] + 1; for (int i = 0, sgn = 1; i <= n; i++) { sum += sgn * (in[i][0] * det_in(m, n, perm)); if (i == n) ...
Ensure the translated C code behaves exactly like the original C++ snippet.
#include <chrono> #include <iostream> #include <vector> #include <gmpxx.h> using big_int = mpz_class; big_int partitions(int n) { std::vector<big_int> p(n + 1); p[0] = 1; for (int i = 1; i <= n; ++i) { for (int k = 1;; ++k) { int j = (k * (3*k - 1))/2; if (j > i) ...
#include <stdint.h> #include <stdlib.h> #include <stdio.h> #include <time.h> #include <gmp.h> mpz_t* partition(uint64_t n) { mpz_t *pn = (mpz_t *)malloc((n + 2) * sizeof(mpz_t)); mpz_init_set_ui(pn[0], 1); mpz_init_set_ui(pn[1], 1); for (uint64_t i = 2; i < n + 2; i ++) { mpz_init(pn[i]); for (uint64_t k = 1, ...
Preserve the algorithm and functionality while converting the code from C++ to C.
#include <ggi/ggi.h> #include <set> #include <map> #include <utility> #include <iostream> #include <fstream> #include <string> #include <unistd.h> enum cell_type { none, wire, head, tail }; class display { public: display(int sizex, int sizey, int pixsizex, int pixsizey, ggi_color* colors); ~dis...
#define ANIMATE_VT100_POSIX #include <stdio.h> #include <string.h> #ifdef ANIMATE_VT100_POSIX #include <time.h> #endif char world_7x14[2][512] = { { "+-----------+\n" "|tH.........|\n" "|. . |\n" "| ... |\n" "|. . |\n" "|Ht.. ......|\n" "+-----------+\n" } }; void ...
Convert this C++ block to C, preserving its control flow and logic.
#include <algorithm> #include <cstdlib> #include <iomanip> #include <iostream> #include <limits> using namespace std; const double epsilon = numeric_limits<float>().epsilon(); const numeric_limits<double> DOUBLE; const double MIN = DOUBLE.min(); const double MAX = DOUBLE.max(); struct Point { const double x, y; }; ...
#include <stdio.h> #include <stdlib.h> #include <math.h> typedef struct { double x, y; } vec; typedef struct { int n; vec* v; } polygon_t, *polygon; #define BIN_V(op, xx, yy) vec v##op(vec a,vec b){vec c;c.x=xx;c.y=yy;return c;} #define BIN_S(op, r) double v##op(vec a, vec b){ return r; } BIN_V(sub, a.x - b.x, a.y - ...
Write the same code in C as shown below in C++.
#include <cmath> #include <iostream> using namespace std; class EllipticPoint { double m_x, m_y; static constexpr double ZeroThreshold = 1e20; static constexpr double B = 7; void Double() noexcept { if(IsZero()) { ...
#include <stdio.h> #include <math.h> #define C 7 typedef struct { double x, y; } pt; pt zero(void) { return (pt){ INFINITY, INFINITY }; } int is_zero(pt p) { return p.x > 1e20 || p.x < -1e20; } pt neg(pt p) { return (pt){ p.x, -p.y }; } pt dbl(pt p) { if (is_zero(p)) return p; pt r; double L = (3 * p.x * p.x)...
Please provide an equivalent version of this C++ code in C.
#include <cmath> #include <iostream> using namespace std; class EllipticPoint { double m_x, m_y; static constexpr double ZeroThreshold = 1e20; static constexpr double B = 7; void Double() noexcept { if(IsZero()) { ...
#include <stdio.h> #include <math.h> #define C 7 typedef struct { double x, y; } pt; pt zero(void) { return (pt){ INFINITY, INFINITY }; } int is_zero(pt p) { return p.x > 1e20 || p.x < -1e20; } pt neg(pt p) { return (pt){ p.x, -p.y }; } pt dbl(pt p) { if (is_zero(p)) return p; pt r; double L = (3 * p.x * p.x)...
Write the same code in C as shown below in C++.
#include <cmath> #include <iostream> using namespace std; class EllipticPoint { double m_x, m_y; static constexpr double ZeroThreshold = 1e20; static constexpr double B = 7; void Double() noexcept { if(IsZero()) { ...
#include <stdio.h> #include <math.h> #define C 7 typedef struct { double x, y; } pt; pt zero(void) { return (pt){ INFINITY, INFINITY }; } int is_zero(pt p) { return p.x > 1e20 || p.x < -1e20; } pt neg(pt p) { return (pt){ p.x, -p.y }; } pt dbl(pt p) { if (is_zero(p)) return p; pt r; double L = (3 * p.x * p.x)...
Write a version of this C++ function in C with identical behavior.
#include <iostream> #include <string> int countSubstring(const std::string& str, const std::string& sub) { if (sub.length() == 0) return 0; int count = 0; for (size_t offset = str.find(sub); offset != std::string::npos; offset = str.find(sub, offset + sub.length())) { ++count; } retu...
#include <stdio.h> #include <string.h> int match(const char *s, const char *p, int overlap) { int c = 0, l = strlen(p); while (*s != '\0') { if (strncmp(s++, p, l)) continue; if (!overlap) s += l - 1; c++; } return c; } int main() { ...
Convert this C++ block to C, preserving its control flow and logic.
#include <cstdio> #include <vector> #include <bits/stdc++.h> using namespace std; int main() { vector<tuple<int, int>> w; int lst[4] = { 2, 3, 5, 7 }, sum; for (int x : lst) w.push_back({x, x}); while (w.size() > 0) { auto i = w[0]; w.erase(w.begin()); for (int x : lst) if ((sum = get<1>(i) + x) == 13) ...
#include <stdbool.h> #include <stdio.h> bool primeDigitsSum13(int n) { int sum = 0; while (n > 0) { int r = n % 10; switch (r) { case 2: case 3: case 5: case 7: break; default: return false; } n /= 10; sum +...
Produce a language-to-language conversion: from C++ to C, same semantics.
#include <cstdio> #include <vector> #include <bits/stdc++.h> using namespace std; int main() { vector<tuple<int, int>> w; int lst[4] = { 2, 3, 5, 7 }, sum; for (int x : lst) w.push_back({x, x}); while (w.size() > 0) { auto i = w[0]; w.erase(w.begin()); for (int x : lst) if ((sum = get<1>(i) + x) == 13) ...
#include <stdbool.h> #include <stdio.h> bool primeDigitsSum13(int n) { int sum = 0; while (n > 0) { int r = n % 10; switch (r) { case 2: case 3: case 5: case 7: break; default: return false; } n /= 10; sum +...
Write the same algorithm in C as shown in this C++ implementation.
#include <algorithm> #include <iostream> #include <sstream> #include <string> template <typename T> void demo_compare(const T &a, const T &b, const std::string &semantically) { std::cout << a << " and " << b << " are " << ((a == b) ? "" : "not ") << "exactly " << semantically << " equal." << std::end...
if (strcmp(a,b)) action_on_equality();
Port the provided C++ code into C while preserving the original functionality.
#include <fstream> #include <iostream> #include <ctime> using namespace std; #define note_file "NOTES.TXT" int main(int argc, char **argv) { if(argc>1) { ofstream Notes(note_file, ios::app); time_t timer = time(NULL); if(Notes.is_open()) { Notes << asctime(localtime(&timer)) << '\t'; for(int i=1;i<arg...
#include <stdio.h> #include <time.h> #define note_file "NOTES.TXT" int main(int argc, char**argv) { FILE *note = 0; time_t tm; int i; char *p; if (argc < 2) { if ((note = fopen(note_file, "r"))) while ((i = fgetc(note)) != EOF) putchar(i); } else if ((note = fopen(note_file, "a"))) { tm = time(0); ...
Convert the following code from C++ to C, ensuring the logic remains intact.
#include <cmath> #include <iostream> #include <iomanip> #include <string.h> constexpr unsigned int N = 32u; double xval[N], t_sin[N], t_cos[N], t_tan[N]; constexpr unsigned int N2 = N * (N - 1u) / 2u; double r_sin[N2], r_cos[N2], r_tan[N2]; double ρ(double *x, double *y, double *r, int i, int n) { if (n < 0) ...
#include <stdio.h> #include <string.h> #include <math.h> #define N 32 #define N2 (N * (N - 1) / 2) #define STEP .05 double xval[N], t_sin[N], t_cos[N], t_tan[N]; double r_sin[N2], r_cos[N2], r_tan[N2]; double rho(double *x, double *y, double *r, int i, int n) { if (n < 0) return 0; if (!n) return y[i]; int ...
Port the provided C++ code into C while preserving the original functionality.
#include <string> #include <map> #include <iostream> #include <algorithm> #include <cmath> #include <iomanip> double log2( double number ) { return ( log( number ) / log( 2 ) ) ; } double find_entropy( std::string & fiboword ) { std::map<char , int> frequencies ; std::for_each( fiboword.begin( ) , fiboword.e...
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> void print_headings() { printf("%2s", "N"); printf(" %10s", "Length"); printf(" %-20s", "Entropy"); printf(" %-40s", "Word"); printf("\n"); } double calculate_entropy(int ones, int zeros) { double result = 0; int total = ones + zero...
Ensure the translated C code behaves exactly like the original C++ snippet.
#include <string> #include <map> #include <iostream> #include <algorithm> #include <cmath> #include <iomanip> double log2( double number ) { return ( log( number ) / log( 2 ) ) ; } double find_entropy( std::string & fiboword ) { std::map<char , int> frequencies ; std::for_each( fiboword.begin( ) , fiboword.e...
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> void print_headings() { printf("%2s", "N"); printf(" %10s", "Length"); printf(" %-20s", "Entropy"); printf(" %-40s", "Word"); printf("\n"); } double calculate_entropy(int ones, int zeros) { double result = 0; int total = ones + zero...
Transform the following C++ implementation into C, maintaining the same output and logic.
#include <string> #include <map> #include <iostream> #include <algorithm> #include <cmath> #include <iomanip> double log2( double number ) { return ( log( number ) / log( 2 ) ) ; } double find_entropy( std::string & fiboword ) { std::map<char , int> frequencies ; std::for_each( fiboword.begin( ) , fiboword.e...
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> void print_headings() { printf("%2s", "N"); printf(" %10s", "Length"); printf(" %-20s", "Entropy"); printf(" %-40s", "Word"); printf("\n"); } double calculate_entropy(int ones, int zeros) { double result = 0; int total = ones + zero...
Write a version of this C++ function in C with identical behavior.
#include <functional> #include <iostream> #include <iomanip> #include <math.h> #include <sstream> #include <vector> #include <boost/algorithm/string.hpp> template<typename T> T normalize(T a, double b) { return std::fmod(a, b); } inline double d2d(double a) { return normalize<double>(a, 360); } inline double g2g(doub...
#define PI 3.141592653589793 #define TWO_PI 6.283185307179586 double normalize2deg(double a) { while (a < 0) a += 360; while (a >= 360) a -= 360; return a; } double normalize2grad(double a) { while (a < 0) a += 400; while (a >= 400) a -= 400; return a; } double normalize2mil(double a) { while (a < 0) a +...
Write the same algorithm in C as shown in this C++ implementation.
#include <algorithm> #include <iostream> #include <string> #include <vector> std::string longestPath( const std::vector<std::string> & , char ) ; int main( ) { std::string dirs[ ] = { "/home/user1/tmp/coverage/test" , "/home/user1/tmp/covert/operator" , "/home/user1/tmp/coven/members" } ; std:...
#include <stdio.h> int common_len(const char *const *names, int n, char sep) { int i, pos; for (pos = 0; ; pos++) { for (i = 0; i < n; i++) { if (names[i][pos] != '\0' && names[i][pos] == names[0][pos]) continue; while (pos > 0 && names[0][--pos] != sep); return pos; } } return 0; } in...
Convert the following code from C++ to C, ensuring the logic remains intact.
#include <map> #include <iostream> #include <cmath> template<typename F> bool test_distribution(F f, int calls, double delta) { typedef std::map<int, int> distmap; distmap dist; for (int i = 0; i < calls; ++i) ++dist[f()]; double mean = 1.0/dist.size(); bool good = true; for (distmap::iterator i =...
#include <stdlib.h> #include <stdio.h> #include <math.h> inline int rand5() { int r, rand_max = RAND_MAX - (RAND_MAX % 5); while ((r = rand()) >= rand_max); return r / (rand_max / 5) + 1; } inline int rand5_7() { int r; while ((r = rand5() * 5 + rand5()) >= 27); return r / 3 - 1; } int check(int (*gen)(), int...
Preserve the algorithm and functionality while converting the code from C++ to C.
#include <algorithm> #include <iomanip> #include <iostream> #include <map> #include <gmpxx.h> using integer = mpz_class; class stirling2 { public: integer get(int n, int k); private: std::map<std::pair<int, int>, integer> cache_; }; integer stirling2::get(int n, int k) { if (k == n) return 1; ...
#include <stdbool.h> #include <stdio.h> #include <stdlib.h> typedef struct stirling_cache_tag { int max; int* values; } stirling_cache; int stirling_number2(stirling_cache* sc, int n, int k) { if (k == n) return 1; if (k == 0 || k > n || n > sc->max) return 0; return sc->values[n*(...
Keep all operations the same but rewrite the snippet in C.
#include <algorithm> #include <iomanip> #include <iostream> #include <map> #include <gmpxx.h> using integer = mpz_class; class stirling2 { public: integer get(int n, int k); private: std::map<std::pair<int, int>, integer> cache_; }; integer stirling2::get(int n, int k) { if (k == n) return 1; ...
#include <stdbool.h> #include <stdio.h> #include <stdlib.h> typedef struct stirling_cache_tag { int max; int* values; } stirling_cache; int stirling_number2(stirling_cache* sc, int n, int k) { if (k == n) return 1; if (k == 0 || k > n || n > sc->max) return 0; return sc->values[n*(...
Write a version of this C++ function in C with identical behavior.
#include <iostream> #include <ostream> #include <set> #include <vector> template<typename T> std::ostream& operator<<(std::ostream& os, const std::vector<T>& v) { auto i = v.cbegin(); auto e = v.cend(); os << '['; if (i != e) { os << *i; i = std::next(i); } while (i != e) { ...
#include <stdio.h> #include <stdlib.h> #include <gmodule.h> typedef int bool; int main() { int i, n, k = 0, next, *a; bool foundDup = FALSE; gboolean alreadyUsed; GHashTable* used = g_hash_table_new(g_direct_hash, g_direct_equal); GHashTable* used1000 = g_hash_table_new(g_direct_hash, g_direct_equ...
Port the following code from C++ to C with equivalent syntax and logic.
#include <iostream> #include <ostream> #include <set> #include <vector> template<typename T> std::ostream& operator<<(std::ostream& os, const std::vector<T>& v) { auto i = v.cbegin(); auto e = v.cend(); os << '['; if (i != e) { os << *i; i = std::next(i); } while (i != e) { ...
#include <stdio.h> #include <stdlib.h> #include <gmodule.h> typedef int bool; int main() { int i, n, k = 0, next, *a; bool foundDup = FALSE; gboolean alreadyUsed; GHashTable* used = g_hash_table_new(g_direct_hash, g_direct_equal); GHashTable* used1000 = g_hash_table_new(g_direct_hash, g_direct_equ...
Convert this C++ snippet to C and keep its semantics consistent.
#include <string> int main() { int* p; p = new int; delete p; p = new int(2); delete p; std::string* p2; p2 = new std::string; delete p2; p = new int[10]; delete[] p; p2 = new std::string[10]; delete[] p2; }
#include <stdlib.h> #define SIZEOF_MEMB (sizeof(int)) #define NMEMB 100 int main() { int *ints = malloc(SIZEOF_MEMB*NMEMB); ints = realloc(ints, sizeof(int)*(NMEMB+1)); int *int2 = calloc(NMEMB, SIZEOF_MEMB); free(ints); free(int2); return 0; }
Translate this program into C but keep the logic exactly as in C++.
#include <windows.h> #include <iostream> #include <string> using namespace std; enum players { Computer, Human, Draw, None }; const int iWin[8][3] = { { 0, 1, 2 }, { 3, 4, 5 }, { 6, 7, 8 }, { 0, 3, 6 }, { 1, 4, 7 }, { 2, 5, 8 }, { 0, 4, 8 }, { 2, 4, 6 } }; class ttt { public: ttt() { _p = rand() % 2; reset();...
#include <stdio.h> #include <stdlib.h> int b[3][3]; int check_winner() { int i; for (i = 0; i < 3; i++) { if (b[i][0] && b[i][1] == b[i][0] && b[i][2] == b[i][0]) return b[i][0]; if (b[0][i] && b[1][i] == b[0][i] && b[2][i] == b[0][i]) return b[0][i]; } if (!b[1][1]) return 0; if (b[1][1] == b[0][0] ...
Write the same code in C as shown below in C++.
#include <cstdint> #include <iostream> #include <limits> int main() { auto i = std::uintmax_t{}; while (i < std::numeric_limits<decltype(i)>::max()) std::cout << ++i << '\n'; }
#include <stdio.h> int main() { unsigned int i = 0; while (++i) printf("%u\n", i); return 0; }
Convert this C++ block to C, preserving its control flow and logic.
#include <cstdint> #include <iostream> #include <limits> int main() { auto i = std::uintmax_t{}; while (i < std::numeric_limits<decltype(i)>::max()) std::cout << ++i << '\n'; }
#include <stdio.h> int main() { unsigned int i = 0; while (++i) printf("%u\n", i); return 0; }
Change the programming language of this snippet from C++ to C without modifying what it does.
#include <iostream> #include <fstream> #include <cmath> using namespace std; string readFile (string path) { string contents; string line; ifstream inFile(path); while (getline (inFile, line)) { contents.append(line); contents.append("\n"); } inFile.close(); return contents...
#include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <string.h> #include <math.h> #define MAXLEN 961 int makehist(char *S,int *hist,int len){ int wherechar[256]; int i,histlen; histlen=0; for(i=0;i<256;i++)wherechar[i]=-1; for(i=0;i<len;i++){ if(wherechar[(int)S[i]]==-1){ wherechar[(int)S[i...
Change the programming language of this snippet from C++ to C without modifying what it does.
#include <iostream> #include <fstream> #include <cmath> using namespace std; string readFile (string path) { string contents; string line; ifstream inFile(path); while (getline (inFile, line)) { contents.append(line); contents.append("\n"); } inFile.close(); return contents...
#include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <string.h> #include <math.h> #define MAXLEN 961 int makehist(char *S,int *hist,int len){ int wherechar[256]; int i,histlen; histlen=0; for(i=0;i<256;i++)wherechar[i]=-1; for(i=0;i<len;i++){ if(wherechar[(int)S[i]]==-1){ wherechar[(int)S[i...
Translate this program into C but keep the logic exactly as in C++.
#include <Rcpp.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <netdb.h> #include <stdio.h> #include <stdlib.h> #include <string.h> using namespace Rcpp ; CharacterVector getNameInfo(std::string fqdn) { struct addrinfo hints, *res, *res0; int error; char host[NI_MAXHOST]; me...
#include <sys/types.h> #include <sys/socket.h> #include <netdb.h> #include <stdio.h> #include <stdlib.h> #include <string.h> int main() { struct addrinfo hints, *res, *res0; int error; char host[NI_MAXHOST]; memset(&hints, 0, sizeof hints); hints.ai_family = PF_UNSPEC; hints.ai_socktype = SOCK_DG...
Please provide an equivalent version of this C++ code in C.
#include <cmath> #include <fstream> #include <iostream> #include <string> class peano_curve { public: void write(std::ostream& out, int size, int length, int order); private: static std::string rewrite(const std::string& s); void line(std::ostream& out); void execute(std::ostream& out, const std::strin...
#include <graphics.h> #include <math.h> void Peano(int x, int y, int lg, int i1, int i2) { if (lg == 1) { lineto(3*x,3*y); return; } lg = lg/3; Peano(x+(2*i1*lg), y+(2*i1*lg), lg, i1, i2); Peano(x+((i1-i2+1)*lg), y+((i1+i2)*lg), lg, i1, 1-i2); Peano(x+lg, y+lg, lg, i1, 1-i2); Peano(x+((i1+i2)*lg), y+((...
Change the following C++ code into C without altering its purpose.
template<typename F> class fivetoseven { public: fivetoseven(F f): d5(f), rem(0), max(1) {} int operator()(); private: F d5; int rem, max; }; template<typename F> int fivetoseven<F>::operator()() { while (rem/7 == max/7) { while (max < 7) { int rand5 = d5()-1; max *= 5; rem = 5*r...
int rand5() { int r, rand_max = RAND_MAX - (RAND_MAX % 5); while ((r = rand()) >= rand_max); return r / (rand_max / 5) + 1; } int rand5_7() { int r; while ((r = rand5() * 5 + rand5()) >= 27); return r / 3 - 1; } int main() { printf(check(rand5, 5, 1000000, .05) ? "flat\n" : "not flat\n"); printf(check(rand7,...
Convert this C++ block to C, preserving its control flow and logic.
#include <array> #include <iostream> #include <vector> std::vector<std::pair<int, int>> connections = { {0, 2}, {0, 3}, {0, 4}, {1, 3}, {1, 4}, {1, 5}, {6, 2}, {6, 3}, {6, 4}, {7, 3}, {7, 4}, {7, 5}, {2, 3}, {3, 4}, {4, 5}, }; std::array<int, 8> pegs; int num = 0; void printSolution() { s...
#include <stdbool.h> #include <stdio.h> #include <math.h> int connections[15][2] = { {0, 2}, {0, 3}, {0, 4}, {1, 3}, {1, 4}, {1, 5}, {6, 2}, {6, 3}, {6, 4}, {7, 3}, {7, 4}, {7, 5}, {2, 3}, {3, 4}, {4, 5}, }; int pegs[8]; int num = 0; bool valid() { int i; for (i = 0; i < 15; i++) { ...
Port the provided C++ code into C while preserving the original functionality.
#include <iomanip> #include <iostream> bool is_prime(unsigned int n) { if (n < 2) return false; if (n % 2 == 0) return n == 2; if (n % 3 == 0) return n == 3; for (unsigned int p = 5; p * p <= n; p += 4) { if (n % p == 0) return false; p += 2; ...
#include <stdio.h> #include <string.h> typedef int bool; typedef unsigned long long ull; #define TRUE 1 #define FALSE 0 bool is_prime(ull n) { ull d; if (n < 2) return FALSE; if (!(n % 2)) return n == 2; if (!(n % 3)) return n == 3; d = 5; while (d * d <= n) { if (!(n % d)) return F...
Translate this program into C but keep the logic exactly as in C++.
#include <iostream> #include <cstdint> #include <queue> #include <utility> #include <vector> #include <limits> template<typename integer> class prime_generator { public: integer next_prime(); integer count() const { return count_; } private: struct queue_item { queue_item(integer prime,...
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #define CHUNK_BYTES (32 << 8) #define CHUNK_SIZE (CHUNK_BYTES << 6) int field[CHUNK_BYTES]; #define GET(x) (field[(x)>>6] & 1<<((x)>>1&31)) #define SET(x) (field[(x)>>6] |= 1<<((x)>>1&31)) typedef unsigned uint; typedef struct { ui...
Maintain the same structure and functionality when rewriting this code in C.
#include <windows.h> #include <iostream> #include <string> using namespace std; enum choices { ROCK, SPOCK, PAPER, LIZARD, SCISSORS, MX_C }; enum indexes { PLAYER, COMPUTER, DRAW }; class stats { public: stats() : _draw( 0 ) { ZeroMemory( _moves, sizeof( _moves ) ); ZeroMemory( _win, sizeof( _win...
#include <stdio.h> #include <stdlib.h> #define LEN 3 int rand_idx(double *p, int n) { double s = rand() / (RAND_MAX + 1.0); int i; for (i = 0; i < n - 1 && (s -= p[i]) >= 0; i++); return i; } int main() { int user_action, my_action; int user_rec[] = {0, 0, 0}; const char *names[] = { "Rock", "Paper", "Scisso...
Convert this C++ block to C, preserving its control flow and logic.
#include <iostream> int main() { int dim1, dim2; std::cin >> dim1 >> dim2; double* array_data = new double[dim1*dim2]; double** array = new double*[dim1]; for (int i = 0; i < dim1; ++i) array[i] = array_data + dim2*i; array[0][0] = 3.5; std::cout << array[0][0] << std::endl; dele...
#include <stdio.h> int main(int argc, char **argv) { int user1 = 0, user2 = 0; printf("Enter two integers. Space delimited, please: "); scanf("%d %d",&user1, &user2); int array[user1][user2]; array[user1/2][user2/2] = user1 + user2; printf("array[%d][%d] is %d\n",user1/2,user2/2,array[user1/2][use...
Produce a functionally identical C code for the snippet given in C++.
#include <iostream> #include <numeric> #include <vector> #include <execution> template<typename _Ty> _Ty mulInv(_Ty a, _Ty b) { _Ty b0 = b; _Ty x0 = 0; _Ty x1 = 1; if (b == 1) { return 1; } while (a > 1) { _Ty q = a / b; _Ty amb = a % b; a = b; b = amb; _Ty xqx = x1 - q * x0; x1 = x0; x0 = xq...
#include <stdio.h> int mul_inv(int a, int b) { int b0 = b, t, q; int x0 = 0, x1 = 1; if (b == 1) return 1; while (a > 1) { q = a / b; t = b, b = a % b, a = t; t = x0, x0 = x1 - q * x0, x1 = t; } if (x1 < 0) x1 += b0; return x1; } int chinese_remainder(int *n, int *a, int len) { int p, i, prod = 1, sum ...
Transform the following C++ implementation into C, maintaining the same output and logic.
#include <iostream> #include <numeric> #include <vector> #include <execution> template<typename _Ty> _Ty mulInv(_Ty a, _Ty b) { _Ty b0 = b; _Ty x0 = 0; _Ty x1 = 1; if (b == 1) { return 1; } while (a > 1) { _Ty q = a / b; _Ty amb = a % b; a = b; b = amb; _Ty xqx = x1 - q * x0; x1 = x0; x0 = xq...
#include <stdio.h> int mul_inv(int a, int b) { int b0 = b, t, q; int x0 = 0, x1 = 1; if (b == 1) return 1; while (a > 1) { q = a / b; t = b, b = a % b, a = t; t = x0, x0 = x1 - q * x0, x1 = t; } if (x1 < 0) x1 += b0; return x1; } int chinese_remainder(int *n, int *a, int len) { int p, i, prod = 1, sum ...
Rewrite this program in C while keeping its functionality equivalent to the C++ version.
#include <iostream> #include <string> #include <vector> #include <map> #include <algorithm> #include <array> using namespace std; typedef array<pair<char, double>, 26> FreqArray; class VigenereAnalyser { private: array<double, 26> targets; array<double, 26> sortedTargets; FreqArray freq; FreqArray& frequ...
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <ctype.h> #include <math.h> const char *encoded = "MOMUD EKAPV TQEFM OEVHP AJMII CDCTI FGYAG JSPXY ALUYM NSMYH" "VUXJE LEPXJ FXGCM JHKDZ RYICU HYPUS PGIGM OIYHF WHTCQ KMLRD" "ITLXZ LJFVQ GHOLW CUHLO MDSOE KTALU VYLNZ RFGBX PHVGA LWQIS" ...
Write the same algorithm in C as shown in this C++ implementation.
#include <iostream> #include <boost/multiprecision/cpp_int.hpp> using namespace boost::multiprecision; class Gospers { cpp_int q, r, t, i, n; public: Gospers() : q{1}, r{0}, t{1}, i{1} { ++*this; } Gospers& operator++() { n = (q*(27*i-12)+5*r) / (5*t); ...
#include <stdio.h> #include <stdlib.h> #include <gmp.h> mpz_t tmp1, tmp2, t5, t239, pows; void actan(mpz_t res, unsigned long base, mpz_t pows) { int i, neg = 1; mpz_tdiv_q_ui(res, pows, base); mpz_set(tmp1, res); for (i = 3; ; i += 2) { mpz_tdiv_q_ui(tmp1, tmp1, base * base); mpz_tdiv_q_ui(tmp2, tmp1, i); i...
Transform the following C++ implementation into C, maintaining the same output and logic.
#include <iostream> int main() { const int size = 100000; int hofstadters[size] = { 1, 1 }; for (int i = 3 ; i < size; i++) hofstadters[ i - 1 ] = hofstadters[ i - 1 - hofstadters[ i - 1 - 1 ]] + hofstadters[ i - 1 - hofstadters[ i - 2 - 1 ]]; std::cout << "The first ...
#include <stdio.h> #include <stdlib.h> #define N 100000 int main() { int i, flip, *q = (int*)malloc(sizeof(int) * N) - 1; q[1] = q[2] = 1; for (i = 3; i <= N; i++) q[i] = q[i - q[i - 1]] + q[i - q[i - 2]]; for (i = 1; i <= 10; i++) printf("%d%c", q[i], i == 10 ? '\n' : ' '); printf("%d\n", q[1000]); f...
Maintain the same structure and functionality when rewriting this code in C.
#include <iostream> int main() { const int size = 100000; int hofstadters[size] = { 1, 1 }; for (int i = 3 ; i < size; i++) hofstadters[ i - 1 ] = hofstadters[ i - 1 - hofstadters[ i - 1 - 1 ]] + hofstadters[ i - 1 - hofstadters[ i - 2 - 1 ]]; std::cout << "The first ...
#include <stdio.h> #include <stdlib.h> #define N 100000 int main() { int i, flip, *q = (int*)malloc(sizeof(int) * N) - 1; q[1] = q[2] = 1; for (i = 3; i <= N; i++) q[i] = q[i - q[i - 1]] + q[i - q[i - 2]]; for (i = 1; i <= 10; i++) printf("%d%c", q[i], i == 10 ? '\n' : ' '); printf("%d\n", q[1000]); f...
Generate an equivalent C version of this C++ code.
#include <iostream> #include <functional> template <typename F> struct RecursiveFunc { std::function<F(RecursiveFunc)> o; }; template <typename A, typename B> std::function<B(A)> Y (std::function<std::function<B(A)>(std::function<B(A)>)> f) { RecursiveFunc<std::function<B(A)>> r = { std::function<std::function<B(...
#include <stdio.h> #include <stdlib.h> typedef struct func_t *func; typedef struct func_t { func (*fn) (func, func); func _; int num; } func_t; func new(func(*f)(func, func), func _) { func x = malloc(sizeof(func_t)); x->fn = f; x->_ = _; x->num = 0; ...