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Translate the given Java code snippet into C without altering its behavior.
System.out.println(BigInteger.valueOf(42).modInverse(BigInteger.valueOf(2017)));
#include <stdio.h> int mul_inv(int a, int b) { int b0 = b, t, q; int x0 = 0, x1 = 1; if (b == 1) return 1; while (a > 1) { q = a / b; t = b, b = a % b, a = t; t = x0, x0 = x1 - q * x0, x1 = t; } if (x1 < 0) x1 += b0; return x1; } int main(void) { printf("%d\n", mul_inv(42, 2017)); return 0; }
Transform the following Java implementation into C, maintaining the same output and logic.
Point p = component.getLocation(); Robot robot = new Robot(); robot.mouseMove(p.getX(), p.getY()); robot.mousePress(InputEvent.BUTTON1_MASK); robot.mouseRelease(InputEvent.BUTTON1_MASK);
#define WINVER 0x500 #include<windows.h> int main() { int maxX = GetSystemMetrics(SM_CXSCREEN), maxY = GetSystemMetrics(SM_CYSCREEN); int x = maxX/2, y = maxY/2; double factorX = 65536.0 / maxX,factorY = 65536.0 / maxY; INPUT ip; ZeroMemory(&ip,sizeof(ip)); ip.type = INPUT_MOUSE; while(x > 5 || y < maxY...
Generate a C translation of this Java snippet without changing its computational steps.
import java.io.IOException; import java.io.PrintWriter; import java.net.ServerSocket; import java.net.Socket; public class HelloWorld{ public static void main(String[] args) throws IOException{ ServerSocket listener = new ServerSocket(8080); while(true){ Socket sock = listener.accept(); new Print...
#include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #include <arpa/inet.h> #include <err.h> char response[] = "HTTP/1.1 200 OK\r\n" "Content-Type: text/html; charset=UTF-8\r\n\r\n" "<!DOCTYPE html><html><head><title>Bye-b...
Port the following code from Java to C with equivalent syntax and logic.
public class Clear { public static void main (String[] args) { System.out.print("\033[2J"); } }
void cls(void) { printf("\33[2J"); }
Ensure the translated C code behaves exactly like the original Java snippet.
size(1000,1000); surface.setTitle("Sunflower..."); int iter = 3000; float factor = .5 + sqrt(1.25),r,theta,diskRatio=0.5; float x = width/2.0, y = height/2.0; double maxRad = pow(iter,factor)/iter; int i; background(#add8e6); for(i=0;i<=iter;i++){ r = pow(i,factor)/iter; if(r/maxRad < diskRatio){ strok...
#include<graphics.h> #include<math.h> #define pi M_PI void sunflower(int winWidth, int winHeight, double diskRatio, int iter){ double factor = .5 + sqrt(1.25),r,theta; double x = winWidth/2.0, y = winHeight/2.0; double maxRad = pow(iter,factor)/iter; int i; setbkcolor(LIGHTBLUE); for(i=0;i<=iter;i++){ ...
Change the following Java code into C without altering its purpose.
import java.util.Arrays; import static java.util.Arrays.stream; import java.util.concurrent.*; public class VogelsApproximationMethod { final static int[] demand = {30, 20, 70, 30, 60}; final static int[] supply = {50, 60, 50, 50}; final static int[][] costs = {{16, 16, 13, 22, 17}, {14, 14, 13, 19, 15}, ...
#include <stdio.h> #include <limits.h> #define TRUE 1 #define FALSE 0 #define N_ROWS 4 #define N_COLS 5 typedef int bool; int supply[N_ROWS] = { 50, 60, 50, 50 }; int demand[N_COLS] = { 30, 20, 70, 30, 60 }; int costs[N_ROWS][N_COLS] = { { 16, 16, 13, 22, 17 }, { 14, 14, 13, 19, 15 }, { 19, 19, 20, 23, ...
Port the following code from Java to C with equivalent syntax and logic.
public class AirMass { public static void main(String[] args) { System.out.println("Angle 0 m 13700 m"); System.out.println("------------------------------------"); for (double z = 0; z <= 90; z+= 5) { System.out.printf("%2.0f %11.8f %11.8f\n", ...
#include <math.h> #include <stdio.h> #define DEG 0.017453292519943295769236907684886127134 #define RE 6371000.0 #define DD 0.001 #define FIN 10000000.0 static double rho(double a) { return exp(-a / 8500.0); } static double height(double a, double z, double d) { double aa = RE + a; ...
Convert this Java snippet to C and keep its semantics consistent.
public class PancakeSort { int[] heap; public String toString() { String info = ""; for (int x: heap) info += x + " "; return info; } public void flip(int n) { for (int i = 0; i < (n+1) / 2; ++i) { int tmp = heap[i]; heap[i] = heap[n-i]; heap...
int pancake_sort(int *list, unsigned int length) { if(length<2) return 0; int i,a,max_num_pos,moves; moves=0; for(i=length;i>1;i--) { max_num_pos=0; for(a=0;a<i;a++) { if(list[a]>list[max_num_pos]) max_num_pos=a; } ...
Translate this program into C but keep the logic exactly as in Java.
public class PancakeSort { int[] heap; public String toString() { String info = ""; for (int x: heap) info += x + " "; return info; } public void flip(int n) { for (int i = 0; i < (n+1) / 2; ++i) { int tmp = heap[i]; heap[i] = heap[n-i]; heap...
int pancake_sort(int *list, unsigned int length) { if(length<2) return 0; int i,a,max_num_pos,moves; moves=0; for(i=length;i>1;i--) { max_num_pos=0; for(a=0;a<i;a++) { if(list[a]>list[max_num_pos]) max_num_pos=a; } ...
Please provide an equivalent version of this Java code in C.
import java.io.IOException; import org.apache.directory.api.ldap.model.exception.LdapException; import org.apache.directory.ldap.client.api.LdapConnection; import org.apache.directory.ldap.client.api.LdapNetworkConnection; public class LdapConnectionDemo { public static void main(String[] args) throws LdapExcepti...
#include <ldap.h> ... char *name, *password; ... LDAP *ld = ldap_init("ldap.somewhere.com", 389); ldap_simple_bind_s(ld, name, password); ... after done with it... ldap_unbind(ld);
Port the provided Java code into C while preserving the original functionality.
package org.rosettacode.java; import java.util.Arrays; import java.util.stream.IntStream; public class HeapsAlgorithm { public static void main(String[] args) { Object[] array = IntStream.range(0, 4) .boxed() .toArray(); HeapsAlgorithm algorithm = new HeapsAlgorithm(); algorithm.recursive(array); Sy...
#include<stdlib.h> #include<string.h> #include<stdio.h> int flag = 1; void heapPermute(int n, int arr[],int arrLen){ int temp; int i; if(n==1){ printf("\n["); for(i=0;i<arrLen;i++) printf("%d,",arr[i]); printf("\b] Sign : %d",flag); flag*=-1; } else{ for(i=0;i<n-1;i++){ heapPermute(n-1,ar...
Write a version of this Java function in C with identical behavior.
import java.util.ArrayList; import java.util.List; public class PythagoreanQuadruples { public static void main(String[] args) { long d = 2200; System.out.printf("Values of d < %d where a, b, and c are non-zero and a^2 + b^2 + c^2 = d^2 has no solutions:%n%s%n", d, getPythagoreanQuadruples(d)); ...
#include <stdio.h> #include <math.h> #include <string.h> #define N 2200 int main(int argc, char **argv){ int a,b,c,d; int r[N+1]; memset(r,0,sizeof(r)); for(a=1; a<=N; a++){ for(b=a; b<=N; b++){ int aabb; if(a&1 && b&1) continue; aabb=a*a + b*b; for(c=b; c<=N; c++){ int aabbcc=aabb +...
Ensure the translated C code behaves exactly like the original Java snippet.
import java.util.ArrayList; import java.util.List; public class PythagoreanQuadruples { public static void main(String[] args) { long d = 2200; System.out.printf("Values of d < %d where a, b, and c are non-zero and a^2 + b^2 + c^2 = d^2 has no solutions:%n%s%n", d, getPythagoreanQuadruples(d)); ...
#include <stdio.h> #include <math.h> #include <string.h> #define N 2200 int main(int argc, char **argv){ int a,b,c,d; int r[N+1]; memset(r,0,sizeof(r)); for(a=1; a<=N; a++){ for(b=a; b<=N; b++){ int aabb; if(a&1 && b&1) continue; aabb=a*a + b*b; for(c=b; c<=N; c++){ int aabbcc=aabb +...
Transform the following Java implementation into C, maintaining the same output and logic.
import java.io.*; import java.util.*; import java.util.regex.*; public class UpdateConfig { public static void main(String[] args) { if (args[0] == null) { System.out.println("filename required"); } else if (readConfig(args[0])) { enableOption("seedsremoved"); ...
#include <stdio.h> #include <stdlib.h> #include <string.h> #define strcomp(X, Y) strcasecmp(X, Y) struct option { const char *name, *value; int flag; }; struct option updlist[] = { { "NEEDSPEELING", NULL }, { "SEEDSREMOVED", "" }, { "NUMBEROFBANANAS", "1024" }, { "NUMBEROFSTRAWBERRIES", "62000" }, { NULL...
Generate a C translation of this Java snippet without changing its computational steps.
import java.io.*; import java.util.*; import java.util.regex.*; public class UpdateConfig { public static void main(String[] args) { if (args[0] == null) { System.out.println("filename required"); } else if (readConfig(args[0])) { enableOption("seedsremoved"); ...
#include <stdio.h> #include <stdlib.h> #include <string.h> #define strcomp(X, Y) strcasecmp(X, Y) struct option { const char *name, *value; int flag; }; struct option updlist[] = { { "NEEDSPEELING", NULL }, { "SEEDSREMOVED", "" }, { "NUMBEROFBANANAS", "1024" }, { "NUMBEROFSTRAWBERRIES", "62000" }, { NULL...
Port the provided Java code into C while preserving the original functionality.
import java.awt.image.*; import java.io.File; import java.io.IOException; import javax.imageio.*; public class ImageConvolution { public static class ArrayData { public final int[] dataArray; public final int width; public final int height; public ArrayData(int width, int height) { t...
image filter(image img, double *K, int Ks, double, double);
Change the programming language of this snippet from Java to C without modifying what it does.
import java.util.Random; public class Dice{ private static int roll(int nDice, int nSides){ int sum = 0; Random rand = new Random(); for(int i = 0; i < nDice; i++){ sum += rand.nextInt(nSides) + 1; } return sum; } private static int diceGame(int p1Dice, int p1Sides, int p2Dice, int p2Sides, int rolls...
#include <stdio.h> #include <stdint.h> typedef uint32_t uint; typedef uint64_t ulong; ulong ipow(const uint x, const uint y) { ulong result = 1; for (uint i = 1; i <= y; i++) result *= x; return result; } uint min(const uint x, const uint y) { return (x < y) ? x : y; } void throw_die(const u...
Convert this Java snippet to C and keep its semantics consistent.
import java.awt.*; import java.awt.event.*; import java.awt.image.*; import static java.awt.image.BufferedImage.*; import static java.lang.Math.*; import javax.swing.*; public class PlasmaEffect extends JPanel { float[][] plasma; float hueShift = 0; BufferedImage img; public PlasmaEffect() { D...
#include<windows.h> #include<stdlib.h> #include<stdio.h> #include<time.h> #include<math.h> #define pi M_PI int main() { CONSOLE_SCREEN_BUFFER_INFO info; int cols, rows; time_t t; int i,j; GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &info); cols = info.srWindow.Right - info.srWindow.Lef...
Maintain the same structure and functionality when rewriting this code in C.
import org.xml.sax.*; import org.xml.sax.helpers.DefaultHandler; import org.xml.sax.SAXException; import javax.xml.parsers.SAXParser; import javax.xml.parsers.SAXParserFactory; import javax.xml.parsers.ParserConfigurationException; import java.util.regex.Pattern; import java.util.regex.Matcher; class MyHandler exten...
#include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <string.h> #include <unistd.h> #include <expat.h> #include <pcre.h> #ifdef XML_LARGE_SIZE # define XML_FMT_INT_MOD "ll" #else # define XML_FMT_INT_MOD "l" #endif #ifdef XML_UNICODE_WCHAR_T # define XML_FMT_STR "ls" #else # define XML_FMT_STR "s...
Translate this program into C but keep the logic exactly as in Java.
import org.xml.sax.*; import org.xml.sax.helpers.DefaultHandler; import org.xml.sax.SAXException; import javax.xml.parsers.SAXParser; import javax.xml.parsers.SAXParserFactory; import javax.xml.parsers.ParserConfigurationException; import java.util.regex.Pattern; import java.util.regex.Matcher; class MyHandler exten...
#include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <string.h> #include <unistd.h> #include <expat.h> #include <pcre.h> #ifdef XML_LARGE_SIZE # define XML_FMT_INT_MOD "ll" #else # define XML_FMT_INT_MOD "l" #endif #ifdef XML_UNICODE_WCHAR_T # define XML_FMT_STR "ls" #else # define XML_FMT_STR "s...
Ensure the translated C++ code behaves exactly like the original C# snippet.
using System; using static System.Console; using LI = System.Collections.Generic.SortedSet<int>; class Program { static LI unl(LI res, LI set, int lft, int mul = 1, int vlu = 0) { if (lft == 0) res.Add(vlu); else if (lft > 0) foreach (int itm in set) res = unl(res, set, lft - itm, mul * 10, vlu + itm...
#include <cstdio> #include <vector> #include <bits/stdc++.h> using namespace std; int main() { vector<tuple<int, int>> w; int lst[4] = { 2, 3, 5, 7 }, sum; for (int x : lst) w.push_back({x, x}); while (w.size() > 0) { auto i = w[0]; w.erase(w.begin()); for (int x : lst) if ((sum = get<1>(i) + x) == 13) ...
Port the following code from C# to C++ with equivalent syntax and logic.
using System; using System.IO; using System.Text; namespace RosettaCode { internal class Program { private const string FileName = "NOTES.TXT"; private static void Main(string[] args) { if (args.Length==0) { string txt = File.ReadAllText(FileName); Console.WriteLine(txt); ...
#include <fstream> #include <iostream> #include <ctime> using namespace std; #define note_file "NOTES.TXT" int main(int argc, char **argv) { if(argc>1) { ofstream Notes(note_file, ios::app); time_t timer = time(NULL); if(Notes.is_open()) { Notes << asctime(localtime(&timer)) << '\t'; for(int i=1;i<arg...
Preserve the algorithm and functionality while converting the code from C# to C++.
using System; public static class Angles { public static void Main() => Print(-2, -1, 0, 1, 2, 6.2831853, 16, 57.2957795, 359, 6399, 1_000_000); public static void Print(params double[] angles) { string[] names = { "Degrees", "Gradians", "Mils", "Radians" }; Func<double, double> rnd = a => Mat...
#include <functional> #include <iostream> #include <iomanip> #include <math.h> #include <sstream> #include <vector> #include <boost/algorithm/string.hpp> template<typename T> T normalize(T a, double b) { return std::fmod(a, b); } inline double d2d(double a) { return normalize<double>(a, 360); } inline double g2g(doub...
Change the programming language of this snippet from C# to C++ without modifying what it does.
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RosettaCodeTasks { class Program { static void Main ( string[ ] args ) { FindCommonDirectoryPath.Test ( ); } } class FindCommonDirectoryPath { public static void Test ( ) { Console.WriteLine ( "Find ...
#include <algorithm> #include <iostream> #include <string> #include <vector> std::string longestPath( const std::vector<std::string> & , char ) ; int main( ) { std::string dirs[ ] = { "/home/user1/tmp/coverage/test" , "/home/user1/tmp/covert/operator" , "/home/user1/tmp/coven/members" } ; std:...
Change the programming language of this snippet from C++ to C# without modifying what it does.
#include <iostream> #include <ostream> #include <set> #include <vector> template<typename T> std::ostream& operator<<(std::ostream& os, const std::vector<T>& v) { auto i = v.cbegin(); auto e = v.cend(); os << '['; if (i != e) { os << *i; i = std::next(i); } while (i != e) { ...
using System; using System.Collections.Generic; namespace RecamanSequence { class Program { static void Main(string[] args) { List<int> a = new List<int>() { 0 }; HashSet<int> used = new HashSet<int>() { 0 }; HashSet<int> used1000 = new HashSet<int>() { 0 }; ...
Translate the given C# code snippet into C++ without altering its behavior.
using System; using System.Collections.Generic; namespace RecamanSequence { class Program { static void Main(string[] args) { List<int> a = new List<int>() { 0 }; HashSet<int> used = new HashSet<int>() { 0 }; HashSet<int> used1000 = new HashSet<int>() { 0 }; ...
#include <iostream> #include <ostream> #include <set> #include <vector> template<typename T> std::ostream& operator<<(std::ostream& os, const std::vector<T>& v) { auto i = v.cbegin(); auto e = v.cend(); os << '['; if (i != e) { os << *i; i = std::next(i); } while (i != e) { ...
Change the following C# code into C++ without altering its purpose.
using System; using System.Runtime.InteropServices; public unsafe class Program { public static unsafe void HeapMemory() { const int HEAP_ZERO_MEMORY = 0x00000008; const int size = 1000; int ph = GetProcessHeap(); void* pointer = HeapAlloc(ph, HEAP_ZERO_MEMORY, size); if...
#include <string> int main() { int* p; p = new int; delete p; p = new int(2); delete p; std::string* p2; p2 = new std::string; delete p2; p = new int[10]; delete[] p; p2 = new std::string[10]; delete[] p2; }
Write a version of this C# function in C++ with identical behavior.
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RosettaTicTacToe { class Program { static string[][] Players = new string[][] { new string[] { "COMPUTER", "X" }, new string[] { "HUMAN", "O" } }; const int Unplayed = -1; const...
#include <windows.h> #include <iostream> #include <string> using namespace std; enum players { Computer, Human, Draw, None }; const int iWin[8][3] = { { 0, 1, 2 }, { 3, 4, 5 }, { 6, 7, 8 }, { 0, 3, 6 }, { 1, 4, 7 }, { 2, 5, 8 }, { 0, 4, 8 }, { 2, 4, 6 } }; class ttt { public: ttt() { _p = rand() % 2; reset();...
Write a version of this C# function in C++ with identical behavior.
using System; using System.Numerics; class Program { static void Main() { BigInteger i = 1; while (true) { Console.WriteLine(i++); } } }
#include <cstdint> #include <iostream> #include <limits> int main() { auto i = std::uintmax_t{}; while (i < std::numeric_limits<decltype(i)>::max()) std::cout << ++i << '\n'; }
Maintain the same structure and functionality when rewriting this code in C#.
#include <cstdint> #include <iostream> #include <limits> int main() { auto i = std::uintmax_t{}; while (i < std::numeric_limits<decltype(i)>::max()) std::cout << ++i << '\n'; }
using System; using System.Numerics; class Program { static void Main() { BigInteger i = 1; while (true) { Console.WriteLine(i++); } } }
Ensure the translated C++ code behaves exactly like the original C# snippet.
private string LookupDns(string s) { try { System.Net.IPHostEntry ip = System.Net.Dns.GetHostEntry(s); string result = ip.AddressList[0].ToString(); for (int i = 1; i < ip.AddressList.Length; ++i) result += ", ...
#include <Rcpp.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <netdb.h> #include <stdio.h> #include <stdlib.h> #include <string.h> using namespace Rcpp ; CharacterVector getNameInfo(std::string fqdn) { struct addrinfo hints, *res, *res0; int error; char host[NI_MAXHOST]; me...
Preserve the algorithm and functionality while converting the code from C# to C++.
using System; public class SevenSidedDice { Random random = new Random(); static void Main(string[] args) { SevenSidedDice sevenDice = new SevenSidedDice(); Console.WriteLine("Random number from 1 to 7: "+ sevenDice.seven()); Console.Read(); } int seven() { int v=21; w...
template<typename F> class fivetoseven { public: fivetoseven(F f): d5(f), rem(0), max(1) {} int operator()(); private: F d5; int rem, max; }; template<typename F> int fivetoseven<F>::operator()() { while (rem/7 == max/7) { while (max < 7) { int rand5 = d5()-1; max *= 5; rem = 5*r...
Produce a functionally identical C++ code for the snippet given in C#.
using System; using static System.Console; class Program { static bool[] np; static void ms(long lmt) { np = new bool[lmt]; np[0] = np[1] = true; for (long n = 2, j = 1; n < lmt; n += j, j = 2) if (!np[n]) for (long k = n * n; k < lmt; k += n) np[k] = true; } static bool is_Mag(long n) { lon...
#include <iomanip> #include <iostream> bool is_prime(unsigned int n) { if (n < 2) return false; if (n % 2 == 0) return n == 2; if (n % 3 == 0) return n == 3; for (unsigned int p = 5; p * p <= n; p += 4) { if (n % p == 0) return false; p += 2; ...
Translate the given C# code snippet into C++ without altering its behavior.
class Program { static void Main(string[] args) { Console.WriteLine("Enter two integers. Space delimited please: "); string s = Console.ReadLine(); int[,] myArray=new int[(int)s[0],(int)s[2]]; myArray[0, 0] = 2; Console.WriteLi...
#include <iostream> int main() { int dim1, dim2; std::cin >> dim1 >> dim2; double* array_data = new double[dim1*dim2]; double** array = new double*[dim1]; for (int i = 0; i < dim1; ++i) array[i] = array_data + dim2*i; array[0][0] = 3.5; std::cout << array[0][0] << std::endl; dele...
Convert this C# snippet to C++ and keep its semantics consistent.
using System; using System.Linq; namespace ChineseRemainderTheorem { class Program { static void Main(string[] args) { int[] n = { 3, 5, 7 }; int[] a = { 2, 3, 2 }; int result = ChineseRemainderTheorem.Solve(n, a); int counter = 0; i...
#include <iostream> #include <numeric> #include <vector> #include <execution> template<typename _Ty> _Ty mulInv(_Ty a, _Ty b) { _Ty b0 = b; _Ty x0 = 0; _Ty x1 = 1; if (b == 1) { return 1; } while (a > 1) { _Ty q = a / b; _Ty amb = a % b; a = b; b = amb; _Ty xqx = x1 - q * x0; x1 = x0; x0 = xq...
Write the same code in C# as shown below in C++.
#include <iostream> #include <numeric> #include <vector> #include <execution> template<typename _Ty> _Ty mulInv(_Ty a, _Ty b) { _Ty b0 = b; _Ty x0 = 0; _Ty x1 = 1; if (b == 1) { return 1; } while (a > 1) { _Ty q = a / b; _Ty amb = a % b; a = b; b = amb; _Ty xqx = x1 - q * x0; x1 = x0; x0 = xq...
using System; using System.Linq; namespace ChineseRemainderTheorem { class Program { static void Main(string[] args) { int[] n = { 3, 5, 7 }; int[] a = { 2, 3, 2 }; int result = ChineseRemainderTheorem.Solve(n, a); int counter = 0; i...
Maintain the same structure and functionality when rewriting this code in C++.
using System; using System.Numerics; namespace PiCalc { internal class Program { private readonly BigInteger FOUR = new BigInteger(4); private readonly BigInteger SEVEN = new BigInteger(7); private readonly BigInteger TEN = new BigInteger(10); private readonly BigInteger THREE = new...
#include <iostream> #include <boost/multiprecision/cpp_int.hpp> using namespace boost::multiprecision; class Gospers { cpp_int q, r, t, i, n; public: Gospers() : q{1}, r{0}, t{1}, i{1} { ++*this; } Gospers& operator++() { n = (q*(27*i-12)+5*r) / (5*t); ...
Transform the following C# implementation into C++, maintaining the same output and logic.
using System; static class YCombinator<T, TResult> { private delegate Func<T, TResult> RecursiveFunc(RecursiveFunc r); public static Func<Func<Func<T, TResult>, Func<T, TResult>>, Func<T, TResult>> Fix { get; } = f => ((RecursiveFunc)(g => f(x => g(g)(x))))(g => f(x => g(g)(x))); } static class ...
#include <iostream> #include <functional> template <typename F> struct RecursiveFunc { std::function<F(RecursiveFunc)> o; }; template <typename A, typename B> std::function<B(A)> Y (std::function<std::function<B(A)>(std::function<B(A)>)> f) { RecursiveFunc<std::function<B(A)>> r = { std::function<std::function<B(...
Preserve the algorithm and functionality while converting the code from C++ to C#.
#include <iostream> #include <map> class van_eck_generator { public: int next() { int result = last_term; auto iter = last_pos.find(last_term); int next_term = (iter != last_pos.end()) ? index - iter->second : 0; last_pos[last_term] = index; last_term = next_term; ++...
using System.Linq; class Program { static void Main() { int a, b, c, d, e, f, g; int[] h = new int[g = 1000]; for (a = 0, b = 1, c = 2; c < g; a = b, b = c++) for (d = a, e = b - d, f = h[b]; e <= b; e++) if (f == h[d--]) { h[c] = e; break; } void sho(int i) { System.Console.WriteLine(st...
Port the provided C# code into C++ while preserving the original functionality.
using System.Linq; class Program { static void Main() { int a, b, c, d, e, f, g; int[] h = new int[g = 1000]; for (a = 0, b = 1, c = 2; c < g; a = b, b = c++) for (d = a, e = b - d, f = h[b]; e <= b; e++) if (f == h[d--]) { h[c] = e; break; } void sho(int i) { System.Console.WriteLine(st...
#include <iostream> #include <map> class van_eck_generator { public: int next() { int result = last_term; auto iter = last_pos.find(last_term); int next_term = (iter != last_pos.end()) ? index - iter->second : 0; last_pos[last_term] = index; last_term = next_term; ++...
Transform the following C# implementation into C++, maintaining the same output and logic.
using System; class Program { static void Main(string[] args) { for (int i = 1; i <= 10; i++) { Console.Write(i); if (i % 5 == 0) { Console.WriteLine(); continue; } Console.Write(", "); } } }
for(int i = 1;i <= 10; i++){ cout << i; if(i % 5 == 0){ cout << endl; continue; } cout << ", "; }
Maintain the same structure and functionality when rewriting this code in C++.
using System; public class GeneralFizzBuzz { public static void Main() { int i; int j; int k; int limit; string iString; string jString; string kString; Console.WriteLine("First integer:"); i = Convert.ToInt32(Console.R...
#include <algorithm> #include <iostream> #include <vector> #include <string> class pair { public: pair( int s, std::string z ) { p = std::make_pair( s, z ); } bool operator < ( const pair& o ) const { return i() < o.i(); } int i() const { return p.first; } std::str...
Rewrite this program in C++ while keeping its functionality equivalent to the C# version.
using System; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace Rosetta.CheckPointSync; public class Program { public async Task Main() { RobotBuilder robotBuilder = new RobotBuilder(); Task work = robotBuilder.BuildRobots( "Optimus Prime", "R. Gisk...
#include <iostream> #include <chrono> #include <atomic> #include <mutex> #include <random> #include <thread> std::mutex cout_lock; class Latch { std::atomic<int> semafor; public: Latch(int limit) : semafor(limit) {} void wait() { semafor.fetch_sub(1); while(semafor.load() > 0) ...
Translate this program into C++ but keep the logic exactly as in C#.
namespace Vlq { using System; using System.Collections.Generic; using System.Linq; public static class VarLenQuantity { public static ulong ToVlq(ulong integer) { var array = new byte[8]; var buffer = ToVlqCollection(integer) .SkipWhile(b => b == 0) .Reverse() .ToA...
#include <iomanip> #include <iostream> #include <vector> std::ostream &operator<<(std::ostream &os, const std::vector<uint8_t> &v) { auto it = v.cbegin(); auto end = v.cend(); os << "[ "; if (it != end) { os << std::setfill('0') << std::setw(2) << (uint32_t)*it; it = std::next(it); ...
Keep all operations the same but rewrite the snippet in C++.
using System; namespace StringCase { class Program { public static void Main() { String input = scope .("alphaBETA"); input.ToUpper(); Console.WriteLine(input); input.ToLower(); Console.WriteLine(input); } } }
#include <algorithm> #include <string> #include <cctype> void str_toupper(std::string &str) { std::transform(str.begin(), str.end(), str.begin(), (int(*)(int)) std::toupper); } void str_tolower(std::string &str) { std::transform(str.begin(), ...
Keep all operations the same but rewrite the snippet in C++.
using System.Text; using System.Security.Cryptography; byte[] data = Encoding.ASCII.GetBytes("The quick brown fox jumped over the lazy dog's back"); byte[] hash = MD5.Create().ComputeHash(data); Console.WriteLine(BitConverter.ToString(hash).Replace("-", "").ToLower());
#include <string> #include <iostream> #include "Poco/MD5Engine.h" #include "Poco/DigestStream.h" using Poco::DigestEngine ; using Poco::MD5Engine ; using Poco::DigestOutputStream ; int main( ) { std::string myphrase ( "The quick brown fox jumped over the lazy dog's back" ) ; MD5Engine md5 ; DigestOutputStrea...
Convert the following code from C# to C++, ensuring the logic remains intact.
class Program { static void Main(string[] args) { CultureInfo ci=CultureInfo.CreateSpecificCulture("en-US"); string dateString = "March 7 2009 7:30pm EST"; string format = "MMMM d yyyy h:mmtt z"; DateTime myDateTime = DateTime.ParseExact(dateString.Replace("EST","+6"),format,ci) ...
#include <string> #include <iostream> #include <boost/date_time/local_time/local_time.hpp> #include <sstream> #include <boost/date_time/gregorian/gregorian.hpp> #include <vector> #include <boost/algorithm/string.hpp> #include <cstdlib> #include <locale> int main( ) { std::string datestring ("March 7 2009 7:30pm ES...
Translate this program into C++ but keep the logic exactly as in C#.
using System; using System.Collections.Generic; using System.Linq; using System.Threading; class Program { static void ThreadStart(object item) { Thread.Sleep(1000 * (int)item); Console.WriteLine(item); } static void SleepSort(IEnumerable<int> items) { foreach (var item in ...
#include <chrono> #include <iostream> #include <thread> #include <vector> int main(int argc, char* argv[]) { std::vector<std::thread> threads; for (int i = 1; i < argc; ++i) { threads.emplace_back([i, &argv]() { int arg = std::stoi(argv[i]); std::this_thread::sleep_for(std::chrono::seconds(arg)); ...
Translate this program into C++ but keep the logic exactly as in C#.
using System; class Program { static void Main(string[] args) { int[,] a = new int[10, 10]; Random r = new Random(); for (int i = 0; i < 10; i++) { for (int j = 0; j < 10; j++) { a[i, j] = r.Next(0, 21) + 1; } } for (int i = ...
#include<cstdlib> #include<ctime> #include<iostream> using namespace std; int main() { int arr[10][10]; srand(time(NULL)); for(auto& row: arr) for(auto& col: row) col = rand() % 20 + 1; ([&](){ for(auto& row : arr) for(auto& col: row) { c...
Write a version of this C# function in C++ with identical behavior.
int[] nums = { 1, 1, 2, 3, 4, 4 }; List<int> unique = new List<int>(); foreach (int n in nums) if (!unique.Contains(n)) unique.Add(n);
#include <set> #include <iostream> using namespace std; int main() { typedef set<int> TySet; int data[] = {1, 2, 3, 2, 3, 4}; TySet unique_set(data, data + 6); cout << "Set items:" << endl; for (TySet::iterator iter = unique_set.begin(); iter != unique_set.end(); iter++) cout << *iter <...
Write the same code in C++ as shown below in C#.
using System; using System.Text; using System.Linq; class Program { static string lookandsay(string number) { StringBuilder result = new StringBuilder(); char repeat = number[0]; number = number.Substring(1, number.Length-1)+" "; int times = 1; foreach (char actu...
#include <iostream> #include <sstream> #include <string> std::string lookandsay(const std::string& s) { std::ostringstream r; for (std::size_t i = 0; i != s.length();) { auto new_i = s.find_first_not_of(s[i], i + 1); if (new_i == std::string::npos) new_i = s.length(); r <...
Maintain the same structure and functionality when rewriting this code in C++.
System.Collections.Stack stack = new System.Collections.Stack(); stack.Push( obj ); bool isEmpty = stack.Count == 0; object top = stack.Peek(); top = stack.Pop(); System.Collections.Generic.Stack<Foo> stack = new System.Collections.Generic.Stack<Foo>(); stack.Push(new Foo()); bool isEmpty = stack.Count == 0; Foo to...
#include <stack>
Write the same algorithm in C++ as shown in this C# implementation.
using static System.Console; using static System.Linq.Enumerable; public class Program { static void Main() { for (int i = 1; i <= 25; i++) { int t = Totient(i); WriteLine(i + "\t" + t + (t == i - 1 ? "\tprime" : "")); } WriteLine(); for (int i = 100; i <...
#include <cassert> #include <iomanip> #include <iostream> #include <vector> class totient_calculator { public: explicit totient_calculator(int max) : totient_(max + 1) { for (int i = 1; i <= max; ++i) totient_[i] = i; for (int i = 2; i <= max; ++i) { if (totient_[i] < i) ...
Port the provided C# code into C++ while preserving the original functionality.
if (condition) { } if (condition) { } else if (condition2) { } else { }
template<bool Condition, typename ThenType, typename Elsetype> struct ifthenelse; template<typename ThenType, typename ElseType> struct ifthenelse<true, ThenType, ElseType> { typedef ThenType type; }; template<typename ThenType, typename ElseType> struct ifthenelse<false, ThenType, ElseType> { typedef ElseType ty...
Convert this C# snippet to C++ and keep its semantics consistent.
using System; using System.Collections.Generic; namespace RosettaCode { class SortCustomComparator { public void CustomSort() { String[] items = { "Here", "are", "some", "sample", "strings", "to", "be", "sorted" }; List<String> list = new List<string>(items); D...
#include <algorithm> #include <string> #include <cctype> struct icompare_char { bool operator()(char c1, char c2) { return std::toupper(c1) < std::toupper(c2); } }; struct compare { bool operator()(std::string const& s1, std::string const& s2) { if (s1.length() > s2.length()) return true; if...
Port the following code from C# to C++ with equivalent syntax and logic.
using System; using System.Drawing; using System.Windows.Forms; namespace BasicAnimation { class BasicAnimationForm : Form { bool isReverseDirection; Label textLabel; Timer timer; internal BasicAnimationForm() { this.Size = new Size(150, 75); this.Text = "Basic Animation"; t...
#include "animationwidget.h" #include <QLabel> #include <QTimer> #include <QVBoxLayout> #include <algorithm> AnimationWidget::AnimationWidget(QWidget *parent) : QWidget(parent) { setWindowTitle(tr("Animation")); QFont font("Courier", 24); QLabel* label = new QLabel("Hello World! "); label->setFont(fo...
Convert the following code from C# to C++, ensuring the logic remains intact.
using System; namespace RadixSort { class Program { static void Sort(int[] old) { int i, j; int[] tmp = new int[old.Length]; for (int shift = 31; shift > -1; --shift) { j = 0; for (i = 0; i < old.Length; ++i) ...
#include <algorithm> #include <iostream> #include <iterator> class radix_test { const int bit; public: radix_test(int offset) : bit(offset) {} bool operator()(int value) const { if (bit == 31) return value < 0; else return !(value & (1 << bit)); } }; ...
Convert this C# block to C++, preserving its control flow and logic.
using System.Linq; static class Program { static void Main() { var ts = from a in Enumerable.Range(1, 20) from b in Enumerable.Range(a, 21 - a) from c in Enumerable.Range(b, 21 - b) where a * a + b * b == c * c select new { a, b, c }; foreach (var t in ts) System.Co...
#include <vector> #include <cmath> #include <iostream> #include <algorithm> #include <iterator> void list_comprehension( std::vector<int> & , int ) ; int main( ) { std::vector<int> triangles ; list_comprehension( triangles , 20 ) ; std::copy( triangles.begin( ) , triangles.end( ) , std::ostream_iterator<in...
Maintain the same structure and functionality when rewriting this code in C++.
class SelectionSort<T> where T : IComparable { public T[] Sort(T[] list) { int k; T temp; for (int i = 0; i < list.Length; i++) { k = i; for (int j=i + 1; j < list.Length; j++) { if (list[j].CompareTo(list[k]) < 0) { k = j; ...
#include <algorithm> #include <iterator> #include <iostream> template<typename ForwardIterator> void selection_sort(ForwardIterator begin, ForwardIterator end) { for(auto i = begin; i != end; ++i) { std::iter_swap(i, std::min_element(i, end)); } } int mai...
Preserve the algorithm and functionality while converting the code from C# to C++.
int[] intArray = { 1, 2, 3, 4, 5 }; int[] squares1 = intArray.Select(x => x * x).ToArray(); int[] squares2 = (from x in intArray select x * x).ToArray(); foreach (var i in intArray) Console.WriteLine(i * i);
#include <iostream> #include <algorithm> void print_square(int i) { std::cout << i*i << " "; } int main() { int ary[]={1,2,3,4,5}; std::for_each(ary,ary+5,print_square); return 0; }
Rewrite the snippet below in C++ so it works the same as the original C# code.
public sealed class Singleton1 { private static Singleton1 instance; private static readonly object lockObj = new object(); public static Singleton1 Instance { get { lock(lockObj) { if (instance == null) { instance = new Singleton1(); ...
#include <stdexcept> template <typename Self> class singleton { protected: static Self* sentry; public: static Self& instance() { return *sentry; } singleton() { if(sentry) throw std::logic_error("Error: attempt to instantiate a singleton over a pre-existing one!"); sentry = (Self*)this; } virtu...
Ensure the translated C++ code behaves exactly like the original C# snippet.
using System; namespace SafeAddition { class Program { static float NextUp(float d) { if (d == 0.0) return float.Epsilon; if (float.IsNaN(d) || float.IsNegativeInfinity(d) || float.IsPositiveInfinity(d)) return d; byte[] bytes = BitConverter.GetBytes(d); int...
#include <iostream> #include <tuple> union conv { int i; float f; }; float nextUp(float d) { if (isnan(d) || d == -INFINITY || d == INFINITY) return d; if (d == 0.0) return FLT_EPSILON; conv c; c.f = d; c.i++; return c.f; } float nextDown(float d) { if (isnan(d) || d == -INFINIT...
Rewrite the snippet below in C++ so it works the same as the original C# code.
for (int i = 10; i >= 0; i--) { Console.WriteLine(i); }
for(int i = 10; i >= 0; --i) std::cout << i << "\n";
Please provide an equivalent version of this C# code in C++.
System.IO.File.WriteAllText("filename.txt", "This file contains a string.");
#include <fstream> using namespace std; int main() { ofstream file("new.txt"); file << "this is a string"; file.close(); return 0; }
Generate an equivalent C++ version of this C# code.
using System; class Program { static void Main(string[] args) { for (int i = 0; i < 5; i++) { for (int j = 0; j <= i; j++) { Console.Write("*"); } Console.WriteLine(); } } }
for(int i = 0; i < 5; ++i) { for(int j = 0; j < i; ++j) std::cout.put('*'); std::cout.put('\n'); }
Change the following C# code into C++ without altering its purpose.
using System; using System.Collections.Generic; using System.Linq; class Program { public static void Main() { var sequence = new[] { "A", "B", "C", "D" }; foreach (var subset in Subsets(sequence.Length).Where(s => !IsContinuous(s))) { Console.WriteLine(string.Join(" ", subset.Select(i ...
class N{ uint n,i,g,e,l; public: N(uint n): n(n-1),i{},g{},e(1),l(n-1){} bool hasNext(){ g=(1<<n)+e;for(i=l;i<n;++i) g+=1<<i; if (l==2) {l=--n; e=1; return true;} if (e<((1<<(l-1))-1)) {++e; return true;} e=1; --l; return (l>0); } uint next() {retur...
Rewrite the snippet below in C++ so it works the same as the original C# code.
using System; class Program { static uint[] res = new uint[10]; static uint ri = 1, p = 10, count = 0; static void TabulateTwinPrimes(uint bound) { if (bound < 5) return; count++; uint cl = (bound - 1) >> 1, i = 1, j, limit = (uint)(Math.Sqrt(bound) - 1) >> 1; var com...
#include <cstdint> #include <iostream> #include <string> #include <primesieve.hpp> void print_twin_prime_count(long long limit) { std::cout << "Number of twin prime pairs less than " << limit << " is " << (limit > 0 ? primesieve::count_twins(0, limit - 1) : 0) << '\n'; } int main(int argc, char** argv) { ...
Rewrite the snippet below in C++ so it works the same as the original C# code.
using System; using System.Collections.Generic; using System.Linq; using System.Numerics; class Program { static IEnumerable<Complex> RootsOfUnity(int degree) { return Enumerable .Range(0, degree) .Select(element => Complex.FromPolarCoordinates(1, 2 * Math.PI * element / degree)...
#include <complex> #include <cmath> #include <iostream> double const pi = 4 * std::atan(1); int main() { for (int n = 2; n <= 10; ++n) { std::cout << n << ": "; for (int k = 0; k < n; ++k) std::cout << std::polar(1, 2*pi*k/n) << " "; std::cout << std::endl; } }
Generate an equivalent C++ version of this C# code.
using System; using static System.Console; using BI = System.Numerics.BigInteger; class Program { static decimal mx = 1E28M, hm = 1E14M, a; struct bi { public decimal hi, lo; } static bi set4sq(decimal a) { bi r; r.hi = Math.Floor(a / hm); r.lo = a % hm; return r; } static string toStr(bi a, bool ...
#include <iostream> #include <sstream> typedef long long bigInt; using namespace std; class number { public: number() { s = "0"; neg = false; } number( bigInt a ) { set( a ); } number( string a ) { set( a ); } void set( bigInt a...
Change the programming language of this snippet from C# to C++ without modifying what it does.
using System; using System.Numerics; static class Program { static void Fun(ref BigInteger a, ref BigInteger b, int c) { BigInteger t = a; a = b; b = b * c + t; } static void SolvePell(int n, ref BigInteger a, ref BigInteger b) { int x = (int)Math.Sqrt(n), y = x, z = 1, r = x << 1;...
#include <iomanip> #include <iostream> #include <tuple> std::tuple<uint64_t, uint64_t> solvePell(int n) { int x = (int)sqrt(n); if (x * x == n) { return std::make_pair(1, 0); } int y = x; int z = 1; int r = 2 * x; std::tuple<uint64_t, uint64_t> e = std::make_pair(1, ...
Produce a functionally identical C++ code for the snippet given in C#.
using System; namespace BullsnCows { class Program { static void Main(string[] args) { int[] nums = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 }; KnuthShuffle<int>(ref nums); int[] chosenNum = new int[4]; Array.Copy(nums, chosenNum, 4); ...
#include <iostream> #include <string> #include <algorithm> #include <cstdlib> bool contains_duplicates(std::string s) { std::sort(s.begin(), s.end()); return std::adjacent_find(s.begin(), s.end()) != s.end(); } void game() { typedef std::string::size_type index; std::string symbols = "0123456789"; unsigned...
Port the following code from C# to C++ with equivalent syntax and logic.
using System; using System.Collections.Generic; namespace RosettaCode.BubbleSort { public static class BubbleSortMethods { public static void BubbleSort<T>(this List<T> list) where T : IComparable { bool madeChanges; int itemCount = list.Count;...
#include <algorithm> #include <iostream> #include <iterator> template <typename RandomAccessIterator> void bubble_sort(RandomAccessIterator begin, RandomAccessIterator end) { bool swapped = true; while (begin != end-- && swapped) { swapped = false; for (auto i = begin; i != end; ++i) { if (*(i + 1) <...
Translate this program into C++ but keep the logic exactly as in C#.
using System; using System.Collections.Generic; namespace RosettaCode.BubbleSort { public static class BubbleSortMethods { public static void BubbleSort<T>(this List<T> list) where T : IComparable { bool madeChanges; int itemCount = list.Count;...
#include <algorithm> #include <iostream> #include <iterator> template <typename RandomAccessIterator> void bubble_sort(RandomAccessIterator begin, RandomAccessIterator end) { bool swapped = true; while (begin != end-- && swapped) { swapped = false; for (auto i = begin; i != end; ++i) { if (*(i + 1) <...
Produce a functionally identical C++ code for the snippet given in C#.
using System; using System.IO; namespace FileIO { class Program { static void Main() { String s = scope .(); File.ReadAllText("input.txt", s); File.WriteAllText("output.txt", s); } } }
#include <iostream> #include <fstream> #include <string> using namespace std; int main() { string line; ifstream input ( "input.txt" ); ofstream output ("output.txt"); if (output.is_open()) { if (input.is_open()){ while (getline (input,line)) { output << line <...
Rewrite the snippet below in C++ so it works the same as the original C# code.
using System; class Program { static void Main(string[] args) { int a = Convert.ToInt32(args[0]); int b = Convert.ToInt32(args[1]); Console.WriteLine("{0} + {1} = {2}", a, b, a + b); Console.WriteLine("{0} - {1} = {2}", a, b, a - b); Console.WriteLine("{0} * {1} = {2}",...
#include <iostream> int main() { int a, b; std::cin >> a >> b; std::cout << "a+b = " << a+b << "\n"; std::cout << "a-b = " << a-b << "\n"; std::cout << "a*b = " << a*b << "\n"; std::cout << "a/b = " << a/b << ", remainder " << a%b << "\n"; return 0; }
Ensure the translated C++ code behaves exactly like the original C# snippet.
using System; using System.Text; namespace prog { class MainClass { public static void Main (string[] args) { double[,] m = { {1,2,3},{4,5,6},{7,8,9} }; double[,] t = Transpose( m ); for( int i=0; i<t.GetLength(0); i++ ) { for( int j=0; j<t.GetLength(1); j++ ) Console.Write(...
#include <boost/numeric/ublas/matrix.hpp> #include <boost/numeric/ublas/io.hpp> int main() { using namespace boost::numeric::ublas; matrix<double> m(3,3); for(int i=0; i!=m.size1(); ++i) for(int j=0; j!=m.size2(); ++j) m(i,j)=3*i+j; std::cout << trans(m) << std::endl; }
Generate an equivalent C++ version of this C# code.
using System; delegate T Func<T>(); class ManOrBoy { static void Main() { Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0))); } static Func<int> C(int i) { return delegate { return i; }; } static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x...
#include <iostream> #include <tr1/memory> using std::tr1::shared_ptr; using std::tr1::enable_shared_from_this; struct Arg { virtual int run() = 0; virtual ~Arg() { }; }; int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>); class B : public Arg, public enable_shar...
Convert this C# block to C++, preserving its control flow and logic.
using System; class Program { static bool a(bool value) { Console.WriteLine("a"); return value; } static bool b(bool value) { Console.WriteLine("b"); return value; } static void Main() { foreach (var i in new[] { false, true }) { ...
#include <iostream> bool a(bool in) { std::cout << "a" << std::endl; return in; } bool b(bool in) { std::cout << "b" << std::endl; return in; } void test(bool i, bool j) { std::cout << std::boolalpha << i << " and " << j << " = " << (a(i) && b(j)) << std::endl; std::cout << std::boolalpha << ...
Generate a C++ translation of this C# snippet without changing its computational steps.
using System; class RecursionLimit { static void Main(string[] args) { Recur(0); } private static void Recur(int i) { Console.WriteLine(i); Recur(i + 1); } }
#include <iostream> void recurse(unsigned int i) { std::cout<<i<<"\n"; recurse(i+1); } int main() { recurse(0); }
Please provide an equivalent version of this C++ code in C#.
#include <iostream> void recurse(unsigned int i) { std::cout<<i<<"\n"; recurse(i+1); } int main() { recurse(0); }
using System; class RecursionLimit { static void Main(string[] args) { Recur(0); } private static void Recur(int i) { Console.WriteLine(i); Recur(i + 1); } }
Rewrite the snippet below in C++ so it works the same as the original C# code.
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Drawing.Imaging; using System.Linq; using System.Runtime.InteropServices; using System.Windows.Forms; class Program { static Size size = new Size(320, 240); static Rectangle rectsize = new Rectangle(...
#include <windows.h> #include <sstream> #include <tchar.h> using namespace std; const unsigned int BMP_WID = 320, BMP_HEI = 240, WHITE = 16777215, BLACK = 0; class myBitmap { public: myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {} ~myBitmap() { DeleteObject( pen ); DeleteObject( brush )...
Please provide an equivalent version of this C# code in C++.
static void Main(string[] args) { Console.WriteLine("Perfect numbers from 1 to 33550337:"); for (int x = 0; x < 33550337; x++) { if (IsPerfect(x)) Console.WriteLine(x + " is perfect."); } Console.ReadLine(); } static bool IsPerfect(int num) { int sum = 0; for (int i = 1; i < num; i++) { if (num % i =...
#include <iostream> using namespace std ; int divisor_sum( int number ) { int sum = 0 ; for ( int i = 1 ; i < number ; i++ ) if ( number % i == 0 ) sum += i ; return sum; } int main( ) { cout << "Perfect numbers from 1 to 33550337:\n" ; for ( int num = 1 ; num < 33550337 ; num++ )...
Keep all operations the same but rewrite the snippet in C++.
using System; using System.Diagnostics; using System.Linq; using System.Numerics; static class Program { static void Main() { BigInteger n = BigInteger.Pow(5, (int)BigInteger.Pow(4, (int)BigInteger.Pow(3, 2))); string result = n.ToString(); Debug.Assert(result.Length == 183231); De...
#include <iostream> #include <boost/multiprecision/gmp.hpp> #include <string> namespace mp = boost::multiprecision; int main(int argc, char const *argv[]) { uint64_t tmpres = mp::pow(mp::mpz_int(4) , mp::pow(mp::mpz_int(3) , 2).co...
Produce a language-to-language conversion: from C# to C++, same semantics.
using System; using System.Collections.Generic; using System.IO; using System.Linq; class InvertedIndex { static Dictionary<TItem, IEnumerable<TKey>> Invert<TKey, TItem>(Dictionary<TKey, IEnumerable<TItem>> dictionary) { return dictionary .SelectMany(keyValuePair => keyValuePair.Value.Selec...
#include <algorithm> #include <fstream> #include <iostream> #include <vector> #include <string> const std::string _CHARS = "abcdefghijklmnopqrstuvwxyz0123456789.:-_/"; const size_t MAX_NODES = 41; class node { public: node() { clear(); } node( char z ) { clear(); } ~node() { for( int x = 0; x < MAX_NODES;...
Ensure the translated C# code behaves exactly like the original C++ snippet.
#include <boost/math/common_factor.hpp> #include <iostream> int main( ) { std::cout << "The least common multiple of 12 and 18 is " << boost::math::lcm( 12 , 18 ) << " ,\n" << "and the greatest common divisor " << boost::math::gcd( 12 , 18 ) << " !" << std::endl ; return 0 ; }
Using System; class Program { static int gcd(int m, int n) { return n == 0 ? Math.Abs(m) : gcd(n, n % m); } static int lcm(int m, int n) { return Math.Abs(m * n) / gcd(m, n); } static void Main() { Console.WriteLine("lcm(12,18)=" + lcm(12,18)); } }
Port the following code from C# to C++ with equivalent syntax and logic.
Using System; class Program { static int gcd(int m, int n) { return n == 0 ? Math.Abs(m) : gcd(n, n % m); } static int lcm(int m, int n) { return Math.Abs(m * n) / gcd(m, n); } static void Main() { Console.WriteLine("lcm(12,18)=" + lcm(12,18)); } }
#include <boost/math/common_factor.hpp> #include <iostream> int main( ) { std::cout << "The least common multiple of 12 and 18 is " << boost::math::lcm( 12 , 18 ) << " ,\n" << "and the greatest common divisor " << boost::math::gcd( 12 , 18 ) << " !" << std::endl ; return 0 ; }
Translate the given C# code snippet into C++ without altering its behavior.
class Program { static void Main(string[] args) { Random random = new Random(); while (true) { int a = random.Next(20); Console.WriteLine(a); if (a == 10) break; int b = random.Next(20) Console.WriteLine(b); ...
#include <iostream> #include <ctime> #include <cstdlib> int main(){ srand(time(NULL)); while(true){ const int a = rand() % 20; std::cout << a << std::endl; if(a == 10) break; const int b = rand() % 20; std::cout << b << std::endl; } return 0; }
Convert this C++ snippet to C# and keep its semantics consistent.
#include <iostream> #include <vector> #include <algorithm> enum { EMPTY, WALL, WATER }; auto fill(const std::vector<int> b) { auto water = 0; const auto rows = *std::max_element(std::begin(b), std::end(b)); const auto cols = std::size(b); std::vector<std::vector<int>> g(rows); for (auto& r : g) { for (a...
class Program { static void Main(string[] args) { int[][] wta = { new int[] {1, 5, 3, 7, 2}, new int[] { 5, 3, 7, 2, 6, 4, 5, 9, 1, 2 }, new int[] { 2, 6, 3, 5, 2, 8, 1, 4, 2, 2, 5, 3, 5, 7, 4, 1 }, new int[] { 5, 5, 5, 5 }, new int[] { 5, 6, 7, 8 }, ...
Keep all operations the same but rewrite the snippet in C#.
#include <iostream> bool ispr(unsigned int n) { if ((n & 1) == 0 || n < 2) return n == 2; for (unsigned int j = 3; j * j <= n; j += 2) if (n % j == 0) return false; return true; } int main() { unsigned int c = 0, nc, pc = 9, i, a, b, l, ps[128]{ 1, 2, 3, 4, 5, 6, 7, 8, 9 }, nxt[128]; while (true...
using System; class Program { static bool ispr(uint n) { if ((n & 1) == 0 || n < 2) return n == 2; for (uint j = 3; j * j <= n; j += 2) if (n % j == 0) return false; return true; } static void Main(string[] args) { uint c = 0; int nc; var ps = new uint[]{ 1, 2, 3, 4, 5, 6, 7, 8, 9 }; va...
Change the programming language of this snippet from C++ to C# without modifying what it does.
#include <iostream> bool ispr(unsigned int n) { if ((n & 1) == 0 || n < 2) return n == 2; for (unsigned int j = 3; j * j <= n; j += 2) if (n % j == 0) return false; return true; } int main() { unsigned int c = 0, nc, pc = 9, i, a, b, l, ps[128]{ 1, 2, 3, 4, 5, 6, 7, 8, 9 }, nxt[128]; while (true...
using System; class Program { static bool ispr(uint n) { if ((n & 1) == 0 || n < 2) return n == 2; for (uint j = 3; j * j <= n; j += 2) if (n % j == 0) return false; return true; } static void Main(string[] args) { uint c = 0; int nc; var ps = new uint[]{ 1, 2, 3, 4, 5, 6, 7, 8, 9 }; va...
Port the following code from C++ to C# with equivalent syntax and logic.
#include <algorithm> #include <iostream> #include <map> #include <vector> std::ostream &operator<<(std::ostream &os, std::vector<std::pair<int, int>> &v) { for (auto &p : v) { auto sum = p.first + p.second; auto prod = p.first * p.second; os << '[' << p.first << ", " << p.second << "] S=" <...
using System; using System.Linq; using System.Collections.Generic; public class Program { public static void Main() { const int maxSum = 100; var pairs = ( from X in 2.To(maxSum / 2 - 1) from Y in (X + 1).To(maxSum - 2).TakeWhile(y => X + y <= maxSum) select ...
Convert this C++ block to C#, preserving its control flow and logic.
#include <ciso646> #include <iostream> #include <regex> #include <sstream> #include <string> #include <unordered_map> #include <utility> #include <vector> using std::vector; using std::string; #include <exception> #include <stdexcept> template <typename...Args> std::runtime_error error( Args...args ) { return st...
using System; using System.Collections.Generic; using System.Linq; public class Program { public static void Main() { string infix = "3 + 4 * 2 / ( 1 - 5 ) ^ 2 ^ 3"; Console.WriteLine(infix.ToPostfix()); } } public static class ShuntingYard { private static readonly Dictionary<string, (str...
Can you help me rewrite this code in C# instead of C++, keeping it the same logically?
#include <iostream> std::string middleThreeDigits(int n) { auto number = std::to_string(std::abs(n)); auto length = number.size(); if (length < 3) { return "less than three digits"; } else if (length % 2 == 0) { return "even number of digits"; } else { return number.substr(...
using System; namespace RosettaCode { class Program { static void Main(string[] args) { string text = Math.Abs(int.Parse(Console.ReadLine())).ToString(); Console.WriteLine(text.Length < 2 || text.Length % 2 == 0 ? "Error" : text.Substring((text.Length - 3) / 2, 3)); ...
Keep all operations the same but rewrite the snippet in C#.
#include <iostream> #include <iomanip> #include <algorithm> #include <vector> unsigned gcd( unsigned i, unsigned j ) { return i ? i < j ? gcd( j % i, i ) : gcd( i % j, j ) : j; } void createSequence( std::vector<unsigned>& seq, int c ) { if( 1500 == seq.size() ) return; unsigned t = seq.at( c ) + seq.at( c...
using System; using System.Collections.Generic; using System.Linq; static class Program { static List<int> l = new List<int>() { 1, 1 }; static int gcd(int a, int b) { return a > 0 ? a < b ? gcd(b % a, a) : gcd(a % b, b) : b; } static void Main(string[] args) { int max = 1000; int take = ...
Maintain the same structure and functionality when rewriting this code in C#.
#include <iostream> #include <fstream> int main( int argc, char **argv ){ if( argc <= 1 ){ std::cerr << "Usage: "<<argv[0]<<" [infile]" << std::endl; return -1; } std::ifstream input(argv[1]); if(!input.good()){ std::cerr << "Error opening '"<<argv[1]<<"'. Bailing out." << std:...
using System; using System.Collections.Generic; using System.IO; using System.Text; class Program { public class FastaEntry { public string Name { get; set; } public StringBuilder Sequence { get; set; } } static IEnumerable<FastaEntry> ParseFasta(StreamReader fastaFile) { F...
Convert this C# block to C++, preserving its control flow and logic.
string path = @"C:\Windows\System32"; string multiline = @"Line 1. Line 2. Line 3.";
auto strA = R"(this is a newline-separated raw string)";
Can you help me rewrite this code in C++ instead of C#, keeping it the same logically?
enum fruits { apple, banana, cherry } enum fruits { apple = 0, banana = 1, cherry = 2 } enum fruits : int { apple = 0, banana = 1, cherry = 2 } [FlagsAttribute] enum Colors { Red = 1, Green = 2, Blue = 4, Yellow = 8 }
enum fruits { apple, banana, cherry }; enum fruits { apple = 0, banana = 1, cherry = 2 };
Ensure the translated C++ code behaves exactly like the original C# snippet.
using System; using System.Collections.Generic; namespace A_star { class A_star { public class Coordinates : IEquatable<Coordinates> { public int row; public int col; public Coordinates() { this.row = -1; this.col = -1; } public Coordina...
#include <list> #include <algorithm> #include <iostream> class point { public: point( int a = 0, int b = 0 ) { x = a; y = b; } bool operator ==( const point& o ) { return o.x == x && o.y == y; } point operator +( const point& o ) { return point( o.x + x, o.y + y ); } int x, y; }; class map { public: ...
Produce a functionally identical C++ code for the snippet given in C#.
using System; using System.Collections.Generic; namespace A_star { class A_star { public class Coordinates : IEquatable<Coordinates> { public int row; public int col; public Coordinates() { this.row = -1; this.col = -1; } public Coordina...
#include <list> #include <algorithm> #include <iostream> class point { public: point( int a = 0, int b = 0 ) { x = a; y = b; } bool operator ==( const point& o ) { return o.x == x && o.y == y; } point operator +( const point& o ) { return point( o.x + x, o.y + y ); } int x, y; }; class map { public: ...
Change the programming language of this snippet from C# to C++ without modifying what it does.
using System; using System.Collections.Generic; namespace A_star { class A_star { public class Coordinates : IEquatable<Coordinates> { public int row; public int col; public Coordinates() { this.row = -1; this.col = -1; } public Coordina...
#include <list> #include <algorithm> #include <iostream> class point { public: point( int a = 0, int b = 0 ) { x = a; y = b; } bool operator ==( const point& o ) { return o.x == x && o.y == y; } point operator +( const point& o ) { return point( o.x + x, o.y + y ); } int x, y; }; class map { public: ...