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Produce a language-to-language conversion: from C++ to C#, same semantics.
#include <iostream> #include <iterator> #include <cstddef> template<typename InIter> void extract_ranges(InIter begin, InIter end, std::ostream& os) { if (begin == end) return; int current = *begin++; os << current; int count = 1; while (begin != end) { int next = *begin++; if (next == curre...
using System; using System.Collections.Generic; using System.Linq; class RangeExtraction { static void Main() { const string testString = "0, 1, 2, 4, 6, 7, 8, 11, 12, 14,15, 16, 17, 18, 19, 20, 21, 22, 23, 24,25, 27, 28, 29, 30, 31, 32, 33, 35, 36,37, 38, 39"; var result = String.Join(",...
Keep all operations the same but rewrite the snippet in C++.
using System; namespace TypeDetection { class C { } struct S { } enum E { NONE, } class Program { static void ShowType<T>(T t) { Console.WriteLine("The type of '{0}' is {1}", t, t.GetType()); } static void Main() { ShowType(5); S...
#include <iostream> template <typename T> auto typeString(const T&) { return typeid(T).name(); } class C {}; struct S {}; int main() { std::cout << typeString(1) << '\n'; std::cout << typeString(1L) << '\n'; std::cout << typeString(1.0f) << '\n'; std::cout << typeString(1.0) << '\n'; std::cou...
Keep all operations the same but rewrite the snippet in C++.
using System; namespace TypeDetection { class C { } struct S { } enum E { NONE, } class Program { static void ShowType<T>(T t) { Console.WriteLine("The type of '{0}' is {1}", t, t.GetType()); } static void Main() { ShowType(5); S...
#include <iostream> template <typename T> auto typeString(const T&) { return typeid(T).name(); } class C {}; struct S {}; int main() { std::cout << typeString(1) << '\n'; std::cout << typeString(1L) << '\n'; std::cout << typeString(1.0f) << '\n'; std::cout << typeString(1.0) << '\n'; std::cou...
Ensure the translated C# code behaves exactly like the original C++ snippet.
#include <iostream> int main( int argc, char* argv[] ) { int triangle[] = { 55, 94, 48, 95, 30, 96, 77, 71, 26, 67, 97, 13, 76, 38, 45, 7, 36, 79, 16, 37, 68, 48, 7, 9, 18, 70, 26, 6, 18, 72, 79, 46, 59, 79, 29, 90, 20, 76, 87, 11, 32, 7, 7, 49, 18, 27, 83, 58, 35, 71, 11, 25, 57, 29, 85, 14, 64, ...
using System; namespace RosetaCode { class MainClass { public static void Main (string[] args) { int[,] list = new int[18,19]; string input = @"55 94 48 95 30 96 77 71 26 67 97 13 76 38 45 07 36 7...
Generate an equivalent C# version of this C++ code.
#include <iostream> #include <set> #include <boost/filesystem.hpp> namespace fs = boost::filesystem; int main(void) { fs::path p(fs::current_path()); std::set<std::string> tree; for (auto it = fs::directory_iterator(p); it != fs::directory_iterator(); ++it) tree.insert(it->path().filename().nativ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; namespace Unix_ls { public class UnixLS { public static void Main(string[] args) { UnixLS ls = new UnixLS(); ls.list(args.Length.Equals(0) ? "." : args[0]); ...
Write a version of this C++ function in C# with identical behavior.
#include <iostream> #include <set> #include <boost/filesystem.hpp> namespace fs = boost::filesystem; int main(void) { fs::path p(fs::current_path()); std::set<std::string> tree; for (auto it = fs::directory_iterator(p); it != fs::directory_iterator(); ++it) tree.insert(it->path().filename().nativ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; namespace Unix_ls { public class UnixLS { public static void Main(string[] args) { UnixLS ls = new UnixLS(); ls.list(args.Length.Equals(0) ? "." : args[0]); ...
Port the provided C++ code into C# while preserving the original functionality.
#include <iostream> #include <sstream> #include <iomanip> using namespace std; class magicSqr { public: magicSqr( int d ) { while( d % 4 > 0 ) { d++; } sz = d; sqr = new int[sz * sz]; fillSqr(); } ~magicSqr() { delete [] sqr; } void display() const { cout << "D...
using System; namespace MagicSquareDoublyEven { class Program { static void Main(string[] args) { int n = 8; var result = MagicSquareDoublyEven(n); for (int i = 0; i < result.GetLength(0); i++) { for (int j = 0; j < result.GetLengt...
Ensure the translated C# code behaves exactly like the original C++ snippet.
#include <algorithm> #include <coroutine> #include <iostream> #include <memory> #include <tuple> #include <variant> using namespace std; class BinaryTree { using Node = tuple<BinaryTree, int, BinaryTree>; unique_ptr<Node> m_tree; public: BinaryTree() = default; BinaryTree(BinaryTree&& leftChi...
using System; using System.Collections.Generic; using System.Linq; namespace Same_Fringe { class Program { static void Main() { var rnd = new Random(110456); var randList = Enumerable.Range(0, 20).Select(i => rnd.Next(1000)).ToList(); var bt1 = new BinTree<int>(randList); Shuffle(randList, 428); ...
Transform the following C++ implementation into C#, maintaining the same output and logic.
#include <iostream> #include <vector> enum class Piece { empty, black, white }; typedef std::pair<int, int> position; bool isAttacking(const position &queen, const position &pos) { return queen.first == pos.first || queen.second == pos.second || abs(queen.first - pos.first) == abs(que...
using System; using System.Collections.Generic; namespace PeacefulChessQueenArmies { using Position = Tuple<int, int>; enum Piece { Empty, Black, White } class Program { static bool IsAttacking(Position queen, Position pos) { return queen.Item1 == pos.Item1...
Write the same algorithm in C# as shown in this C++ implementation.
#include <iostream> #include <iterator> #include <sstream> #include <vector> using namespace std; class MTF { public: string encode( string str ) { fillSymbolTable(); vector<int> output; for( string::iterator it = str.begin(); it != str.end(); it++ ) { for( int i = 0; i < 26; i++ ) { if( *it =...
using System; using System.Collections.Generic; using System.Text; namespace MoveToFront { class Program { private static char[] symbolTable; private static void setSymbolTable() { symbolTable = "abcdefghijklmnopqrstuvwxyz".ToCharArray(); } private static vo...
Maintain the same structure and functionality when rewriting this code in C++.
using System; using static System.Console; class Program { static void Main(string[] args) { for (int i=0,j=-6,k=1,c=0,s=0;s<1600000;s+=c+=k+=j+=6) Write("{0,-7}{1}",s, (i+=i==3?-4:1)==0?"\n":" "); } }
#include <array> #include <cstdio> #include <numeric> void PrintContainer(const auto& vec) { int count = 0; for(auto value : vec) { printf("%7d%c", value, ++count % 10 == 0 ? '\n' : ' '); } } int main() { auto cube = [](auto x){return x * x * x;}; std::array<int, 50> a; ...
Change the programming language of this snippet from C# to C++ without modifying what it does.
using System.Diagnostics; namespace Execute { class Program { static void Main(string[] args) { Process.Start("cmd.exe", "/c dir"); } } }
system("pause");
Ensure the translated C# code behaves exactly like the original C++ snippet.
#include <vector> #include <list> #include <algorithm> #include <iostream> template <typename T> struct Node { T value; Node* prev_node; }; template <typename Container> Container lis(const Container& values) { using E = typename Container::value_type; using NodePtr = Node<E>*; using ConstNodePtr ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; public static class LIS { public static IEnumerable<T> FindRec<T>(IList<T> values, IComparer<T> comparer = null) => values == null ? throw new ArgumentNullException() : FindRecImpl(values, Sequence<T>.E...
Maintain the same structure and functionality when rewriting this code in C++.
using System; using System.Collections; using System.Collections.Generic; using System.Text; using static System.Linq.Enumerable; public static class BraceExpansion { enum TokenType { OpenBrace, CloseBrace, Separator, Text, Alternate, Concat } const char L = '{', R = '}', S = ','; public static void M...
#include <iostream> #include <iterator> #include <string> #include <utility> #include <vector> namespace detail { template <typename ForwardIterator> class tokenizer { ForwardIterator _tbegin, _tend, _end; public: tokenizer(ForwardIterator begin, ForwardIterator end) : _tbegin(begin), _tend(begin), _end(end...
Generate a C++ translation of this C# snippet without changing its computational steps.
using System; using System.ComponentModel; using System.Windows.Forms; class RosettaInteractionForm : Form { class NumberModel: INotifyPropertyChanged { Random rnd = new Random(); public event PropertyChangedEventHandler PropertyChanged = delegate {}; int _v...
#ifndef INTERACTION_H #define INTERACTION_H #include <QWidget> class QPushButton ; class QLineEdit ; class QVBoxLayout ; class MyWidget : public QWidget { Q_OBJECT public : MyWidget( QWidget *parent = 0 ) ; private : QLineEdit *entryField ; QPushButton *increaseButton ; QPushButton *randomButton ; ...
Ensure the translated C# code behaves exactly like the original C++ snippet.
#include <random> #include <iostream> #include <iterator> #include <algorithm> using namespace std; mt19937 engine; unsigned int one_of_n(unsigned int n) { unsigned int choice; for(unsigned int i = 0; i < n; ++i) { uniform_int_distribution<unsigned int> distribution(0, i); if(!distribution(engine)) choice =...
class Program { private static Random rnd = new Random(); public static int one_of_n(int n) { int currentChoice = 1; for (int i = 2; i <= n; i++) { double outerLimit = 1D / (double)i; if (rnd.NextDouble() < outerLimit) ...
Ensure the translated C++ code behaves exactly like the original C# snippet.
using System; namespace AdditionChains { class Program { static int[] Prepend(int n, int[] seq) { int[] result = new int[seq.Length + 1]; Array.Copy(seq, 0, result, 1, seq.Length); result[0] = n; return result; } static Tuple<int, int> CheckS...
#include <iostream> #include <tuple> #include <vector> std::pair<int, int> tryPerm(int, int, const std::vector<int>&, int, int); std::pair<int, int> checkSeq(int pos, const std::vector<int>& seq, int n, int minLen) { if (pos > minLen || seq[0] > n) return { minLen, 0 }; else if (seq[0] == n) return ...
Translate the given C++ code snippet into C# without altering its behavior.
template <typename Function> void repeat(Function f, unsigned int n) { for(unsigned int i=n; 0<i; i--) f(); }
using System; namespace Repeat { class Program { static void Repeat(int count, Action<int> fn) { if (null == fn) { throw new ArgumentNullException("fn"); } for (int i = 0; i < count; i++) { fn.Invoke(i + 1); } } ...
Change the programming language of this snippet from C++ to C# without modifying what it does.
#include <iostream> int mul_inv(int a, int b) { int b0 = b, t, q; int x0 = 0, x1 = 1; if (b == 1) return 1; while (a > 1) { q = a / b; t = b, b = a % b, a = t; t = x0, x0 = x1 - q * x0, x1 = t; } if (x1 < 0) x1 += b0; return x1; } int main(void) { std::cout << mul_inv(42, 2017) << std::endl; return 0...
public class Program { static void Main() { System.Console.WriteLine(42.ModInverse(2017)); } } public static class IntExtensions { public static int ModInverse(this int a, int m) { if (m == 1) return 0; int m0 = m; (int x, int y) = (1, 0); while (a > 1) { ...
Generate a C++ translation of this C# snippet without changing its computational steps.
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ChemicalCalculator { class Program { static Dictionary<string, double> atomicMass = new Dictionary<string, double>() { {"H", 1.008 }, {"He", 4.002602}...
#include <iomanip> #include <iostream> #include <map> #include <string> #include <vector> std::map<std::string, double> atomicMass = { {"H", 1.008}, {"He", 4.002602}, {"Li", 6.94}, {"Be", 9.0121831}, {"B", 10.81}, {"C", 12.011}, {"N", 14.007}, {"O", 15.999}, {"F...
Produce a language-to-language conversion: from C++ to C#, same semantics.
#include <iostream> #include <vector> constexpr int N = 2200; constexpr int N2 = 2 * N * N; int main() { using namespace std; vector<bool> found(N + 1); vector<bool> aabb(N2 + 1); int s = 3; for (int a = 1; a < N; ++a) { int aa = a * a; for (int b = 1; b < N; ++b) { ...
using System; namespace PythagoreanQuadruples { class Program { const int MAX = 2200; const int MAX2 = MAX * MAX * 2; static void Main(string[] args) { bool[] found = new bool[MAX + 1]; bool[] a2b2 = new bool[MAX2 + 1]; int s = 3; for(int ...
Preserve the algorithm and functionality while converting the code from C# to C++.
using System; using System.Collections.Generic; using System.Linq; using System.Text; using static System.Console; public enum Colour { Red, Green, White, Yellow, Blue } public enum Nationality { Englishman, Swede, Dane, Norwegian,German } public enum Pet { Dog, Birds, Cats, Horse, Zebra } public enum Drink { Coffee, ...
#include <stdio.h> #include <string.h> #define defenum(name, val0, val1, val2, val3, val4) \ enum name { val0, val1, val2, val3, val4 }; \ const char *name ## _str[] = { # val0, # val1, # val2, # val3, # val4 } defenum( Attrib, Color, Man, Drink, Animal, Smoke ); defenum( Colors, Red, Green, White, Yell...
Maintain the same structure and functionality when rewriting this code in C++.
using System; using System.Linq; class Program { static void Main(string[] args) { double x, xi, y, yi, z, zi; x = 2.0; xi = 0.5; y = 4.0; yi = 0.25; z = x + y; zi = 1.0 / (x + y); var numlist = new[] { x, y, z }; var numlisti = new[] { x...
#include <array> #include <iostream> int main() { double x = 2.0; double xi = 0.5; double y = 4.0; double yi = 0.25; double z = x + y; double zi = 1.0 / ( x + y ); const std::array values{x, y, z}; const std::array inverses{xi, yi, zi}; auto multiplier = [](double a, double b) { return [=]...
Port the provided C++ code into C# while preserving the original functionality.
#include <array> #include <iostream> int main() { double x = 2.0; double xi = 0.5; double y = 4.0; double yi = 0.25; double z = x + y; double zi = 1.0 / ( x + y ); const std::array values{x, y, z}; const std::array inverses{xi, yi, zi}; auto multiplier = [](double a, double b) { return [=]...
using System; using System.Linq; class Program { static void Main(string[] args) { double x, xi, y, yi, z, zi; x = 2.0; xi = 0.5; y = 4.0; yi = 0.25; z = x + y; zi = 1.0 / (x + y); var numlist = new[] { x, y, z }; var numlisti = new[] { x...
Transform the following C# implementation into C++, maintaining the same output and logic.
using System.Collections.Generic; using System.Linq; using System.Text; namespace SokobanSolver { public class SokobanSolver { private class Board { public string Cur { get; internal set; } public string Sol { get; internal set; } public int X { get; internal...
#include <iostream> #include <string> #include <vector> #include <queue> #include <regex> #include <tuple> #include <set> #include <array> using namespace std; class Board { public: vector<vector<char>> sData, dData; int px, py; Board(string b) { regex pattern("([^\\n]+)\\n?"); sregex_iterator end, it...
Rewrite the snippet below in C++ so it works the same as the original C# code.
using System; using BI = System.Numerics.BigInteger; using static System.Console; class Program { static BI isqrt(BI x) { BI q = 1, r = 0, t; while (q <= x) q <<= 2; while (q > 1) { q >>= 2; t = x - r - q; r >>= 1; if (t >= 0) { x = t; r += q; } } return r; }   static string dump(int digs, bool show = false) {...
#include <boost/multiprecision/cpp_dec_float.hpp> #include <boost/multiprecision/gmp.hpp> #include <iomanip> #include <iostream> namespace mp = boost::multiprecision; using big_int = mp::mpz_int; using big_float = mp::cpp_dec_float_100; using rational = mp::mpq_rational; big_int factorial(int n) { big_int result ...
Produce a functionally identical C# code for the snippet given in C++.
#include <boost/multiprecision/cpp_dec_float.hpp> #include <boost/multiprecision/gmp.hpp> #include <iomanip> #include <iostream> namespace mp = boost::multiprecision; using big_int = mp::mpz_int; using big_float = mp::cpp_dec_float_100; using rational = mp::mpq_rational; big_int factorial(int n) { big_int result ...
using System; using BI = System.Numerics.BigInteger; using static System.Console; class Program { static BI isqrt(BI x) { BI q = 1, r = 0, t; while (q <= x) q <<= 2; while (q > 1) { q >>= 2; t = x - r - q; r >>= 1; if (t >= 0) { x = t; r += q; } } return r; }   static string dump(int digs, bool show = false) {...
Change the following C# code into C++ without altering its purpose.
using System.Collections.Generic; using System.Linq; using static System.Console; class Program { static bool soas(int n, IEnumerable<int> f) { if (n <= 0) return false; if (f.Contains(n)) return true; switch(n.CompareTo(f.Sum())) { case 1: return false; case 0: return true; case -1: v...
#include <algorithm> #include <iostream> #include <numeric> #include <sstream> #include <vector> template <typename iterator> bool sum_of_any_subset(int n, iterator begin, iterator end) { if (begin == end) return false; if (std::find(begin, end, n) != end) return true; int total = std::acc...
Change the programming language of this snippet from C# to C++ without modifying what it does.
using System.Linq; using System.Collections.Generic; using TG = System.Tuple<int, int>; using static System.Console; class Program { static void Main(string[] args) { const int mil = (int)1e6; foreach (var amt in new int[] { 1, 2, 6, 12, 18 }) { int lmt = mil * amt, lg = 0, ...
#include <cstdint> #include <iostream> #include <vector> #include <primesieve.hpp> void print_diffs(const std::vector<uint64_t>& vec) { for (size_t i = 0, n = vec.size(); i != n; ++i) { if (i != 0) std::cout << " (" << vec[i] - vec[i - 1] << ") "; std::cout << vec[i]; } std::cou...
Write a version of this C# function in C++ with identical behavior.
double d = 1; d = 1d; d = 1D; d = 1.2; d = 1.2d; d = .2; d = 12e-12; d = 12E-12; d = 1_234e-1_2; float f = 1; f = 1f; f = 1F; f = 1.2f; f = .2f; f = 12e-12f; f = 12E-12f; f = 1_234e-1_2f; decimal m = 1; m = 1m; m = 1m; m = 1.2m; m = .2m; m = 12e-12m; m = 12E-12m; m = 1_234e-1_2m;
#include <iostream> int main() { auto double1 = 2.5; auto float1 = 2.5f; auto longdouble1 = 2.5l; auto double2 = 2.5e-3; auto float2 = 2.5e3f; auto double3 = 0x1p4; auto float3 = 0xbeefp-8f; std::cout << "\ndouble1: " << double1; std::cout << "\nfloat1: " << float1; std::cout <<...
Write a version of this C# function in C++ with identical behavior.
using System; using static System.Console; class Program { const int lmt = (int)1e6, first = 2500; static int[] f = new int[10]; static void Main(string[] args) { f[0] = 1; for (int a = 0, b = 1; b < f.Length; a = b++) f[b] = f[a] * (b + 1); int pc = 0, nth = 0, lv = 0; for (int i = 2; i < lmt; i+...
#include <cstdint> #include <iomanip> #include <iostream> #include <set> #include <primesieve.hpp> class erdos_prime_generator { public: erdos_prime_generator() {} uint64_t next(); private: bool erdos(uint64_t p) const; primesieve::iterator iter_; std::set<uint64_t> primes_; }; uint64_t erdos_prim...
Convert this C# block to C++, preserving its control flow and logic.
using System; using static System.Console; class Program { const int lmt = (int)1e6, first = 2500; static int[] f = new int[10]; static void Main(string[] args) { f[0] = 1; for (int a = 0, b = 1; b < f.Length; a = b++) f[b] = f[a] * (b + 1); int pc = 0, nth = 0, lv = 0; for (int i = 2; i < lmt; i+...
#include <cstdint> #include <iomanip> #include <iostream> #include <set> #include <primesieve.hpp> class erdos_prime_generator { public: erdos_prime_generator() {} uint64_t next(); private: bool erdos(uint64_t p) const; primesieve::iterator iter_; std::set<uint64_t> primes_; }; uint64_t erdos_prim...
Generate a C# translation of this C++ snippet without changing its computational steps.
#include <vector> #include <sstream> #include <iostream> #include <iterator> #include <cstdlib> #include <string> #include <bitset> using namespace std; typedef bitset<4> hood_t; struct node { int val; hood_t neighbors; }; class nSolver { public: void solve(vector<string>& puzz, int max_wid) { if (puzz.size()...
using System.Collections; using System.Collections.Generic; using static System.Console; using static System.Math; using static System.Linq.Enumerable; public class Solver { private static readonly (int dx, int dy)[] numbrixMoves = {(1,0),(0,1),(-1,0),(0,-1)}; private (int dx, int dy)[] moves...
Produce a language-to-language conversion: from C# to C++, same semantics.
using System.Collections; using System.Collections.Generic; using static System.Console; using static System.Math; using static System.Linq.Enumerable; public class Solver { private static readonly (int dx, int dy)[] numbrixMoves = {(1,0),(0,1),(-1,0),(0,-1)}; private (int dx, int dy)[] moves...
#include <vector> #include <sstream> #include <iostream> #include <iterator> #include <cstdlib> #include <string> #include <bitset> using namespace std; typedef bitset<4> hood_t; struct node { int val; hood_t neighbors; }; class nSolver { public: void solve(vector<string>& puzz, int max_wid) { if (puzz.size()...
Write a version of this C++ function in C# with identical behavior.
#include <iostream> auto Zero = [](auto){ return [](auto x){ return x; }; }; auto True = [](auto a){ return [=](auto){ return a; }; }; auto False = [](auto){ return [](auto b){ return b; }; }; auto Successor(auto a) { return [=](auto f) { return [=](auto x) { return a(f)(f(x)); }; ...
using System; public delegate Church Church(Church f); public static class ChurchNumeral { public static readonly Church ChurchZero = _ => x => x; public static readonly Church ChurchOne = f => f; public static Church Successor(this Church n) => f => x => f(n(f)(x)); public static Church Add(this ...
Generate a C++ translation of this C# snippet without changing its computational steps.
using System; public delegate Church Church(Church f); public static class ChurchNumeral { public static readonly Church ChurchZero = _ => x => x; public static readonly Church ChurchOne = f => f; public static Church Successor(this Church n) => f => x => f(n(f)(x)); public static Church Add(this ...
#include <iostream> auto Zero = [](auto){ return [](auto x){ return x; }; }; auto True = [](auto a){ return [=](auto){ return a; }; }; auto False = [](auto){ return [](auto b){ return b; }; }; auto Successor(auto a) { return [=](auto f) { return [=](auto x) { return a(f)(f(x)); }; ...
Convert this C++ snippet to C# and keep its semantics consistent.
#include <vector> #include <sstream> #include <iostream> #include <iterator> #include <stdlib.h> #include <string.h> using namespace std; struct node { int val; unsigned char neighbors; }; class nSolver { public: nSolver() { dx[0] = -2; dy[0] = -2; dx[1] = -2; dy[1] = 2; dx[2] = 2; dy[2] = -2; dx...
using System.Collections; using System.Collections.Generic; using static System.Console; using static System.Math; using static System.Linq.Enumerable; public class Solver { private static readonly (int dx, int dy)[] hopidoMoves = {(-3,0),(0,-3),(0,3),(3,0),(-2,-2),(-2,2),(2,-2),(2,2)}, priva...
Port the provided C# code into C++ while preserving the original functionality.
using System.Collections; using System.Collections.Generic; using static System.Console; using static System.Math; using static System.Linq.Enumerable; public class Solver { private static readonly (int dx, int dy)[] hopidoMoves = {(-3,0),(0,-3),(0,3),(3,0),(-2,-2),(-2,2),(2,-2),(2,2)}, priva...
#include <vector> #include <sstream> #include <iostream> #include <iterator> #include <stdlib.h> #include <string.h> using namespace std; struct node { int val; unsigned char neighbors; }; class nSolver { public: nSolver() { dx[0] = -2; dy[0] = -2; dx[1] = -2; dy[1] = 2; dx[2] = 2; dy[2] = -2; dx...
Can you help me rewrite this code in C# instead of C++, keeping it the same logically?
template<uint _N, uint _G> class Nonogram { enum class ng_val : char {X='#',B='.',V='?'}; template<uint _NG> struct N { N() {} N(std::vector<int> ni,const int l) : X{},B{},Tx{},Tb{},ng(ni),En{},gNG(l){} std::bitset<_NG> X, B, T, Tx, Tb; std::vector<int> ng; int En, gNG; void fn (con...
using System; using System.Collections.Generic; using static System.Linq.Enumerable; public static class NonogramSolver { public static void Main2() { foreach (var (x, y) in new [] { ("C BA CB BB F AE F A B", "AB CA AE GA E C D C"), ("F CAC ACAC CN AAA AABB EBB EAA ECCC HCCC", ...
Change the programming language of this snippet from C# to C++ without modifying what it does.
using System; using System.Collections.Generic; using static System.Linq.Enumerable; public static class NonogramSolver { public static void Main2() { foreach (var (x, y) in new [] { ("C BA CB BB F AE F A B", "AB CA AE GA E C D C"), ("F CAC ACAC CN AAA AABB EBB EAA ECCC HCCC", ...
template<uint _N, uint _G> class Nonogram { enum class ng_val : char {X='#',B='.',V='?'}; template<uint _NG> struct N { N() {} N(std::vector<int> ni,const int l) : X{},B{},Tx{},Tb{},ng(ni),En{},gNG(l){} std::bitset<_NG> X, B, T, Tx, Tb; std::vector<int> ng; int En, gNG; void fn (con...
Port the provided C++ code into C# while preserving the original functionality.
#include <iomanip> #include <ctime> #include <iostream> #include <vector> #include <string> #include <algorithm> #include <fstream> const int WID = 10, HEI = 10, MIN_WORD_LEN = 3, MIN_WORD_CNT = 25; class Cell { public: Cell() : val( 0 ), cntOverlap( 0 ) {} char val; int cntOverlap; }; class Word { public: ...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; namespace Wordseach { static class Program { readonly static int[,] dirs = {{1, 0}, {0, 1}, {1, 1}, {1, -1}, {-1, 0}, {0, -1}, {-1, -1}, {-1, 1}}; class Grid { ...
Keep all operations the same but rewrite the snippet in C#.
#include <iostream> class CWidget; class CFactory { friend class CWidget; private: unsigned int m_uiCount; public: CFactory(); ~CFactory(); CWidget* GetWidget(); }; class CWidget { private: CFactory& m_parent; private: CWidget(); CWidget(const CWidget&); CWidget& operator=(const CWidget&); pub...
using System; using System.Reflection; public class MyClass { private int answer = 42; } public class Program { public static void Main() { var myInstance = new MyClass(); var fieldInfo = typeof(MyClass).GetField("answer", BindingFlags.NonPublic | BindingFlags.Instance); var answer...
Keep all operations the same but rewrite the snippet in C++.
using System; using System.Reflection; public class MyClass { private int answer = 42; } public class Program { public static void Main() { var myInstance = new MyClass(); var fieldInfo = typeof(MyClass).GetField("answer", BindingFlags.NonPublic | BindingFlags.Instance); var answer...
#include <iostream> class CWidget; class CFactory { friend class CWidget; private: unsigned int m_uiCount; public: CFactory(); ~CFactory(); CWidget* GetWidget(); }; class CWidget { private: CFactory& m_parent; private: CWidget(); CWidget(const CWidget&); CWidget& operator=(const CWidget&); pub...
Produce a functionally identical C++ code for the snippet given in C#.
using System; using System.IO; using System.Collections.Generic; using System.Runtime.Serialization.Formatters.Binary; namespace Object_serialization { [Serializable] public class Being { public bool Alive { get; set; } } [Serializable] public class Animal: Being { public Animal() { } public An...
#include <string> #include <fstream> #include <boost/serialization/string.hpp> #include <boost/archive/text_oarchive.hpp> #include <boost/archive/text_iarchive.hpp> #include <boost/serialization/base_object.hpp> #include <iostream> class Employee { public : Employee( ) { } Employee ( const std::string &dep ,...
Rewrite the snippet below in C# so it works the same as the original C++ code.
#include <iostream> #include <functional> #include <map> #include <vector> struct Node { int length; std::map<char, int> edges; int suffix; Node(int l) : length(l), suffix(0) { } Node(int l, const std::map<char, int>& m, int s) : length(l), edges(m), suffix(s) { } }; co...
using System; using System.Collections.Generic; namespace Eertree { class Node { public Node(int length) { this.Length = length; this.Edges = new Dictionary<char, int>(); } public Node(int length, Dictionary<char, int> edges, int suffix) { t...
Produce a language-to-language conversion: from C# to C++, same semantics.
using System; using System.Collections.Generic; namespace Eertree { class Node { public Node(int length) { this.Length = length; this.Edges = new Dictionary<char, int>(); } public Node(int length, Dictionary<char, int> edges, int suffix) { t...
#include <iostream> #include <functional> #include <map> #include <vector> struct Node { int length; std::map<char, int> edges; int suffix; Node(int l) : length(l), suffix(0) { } Node(int l, const std::map<char, int>& m, int s) : length(l), edges(m), suffix(s) { } }; co...
Translate the given C++ code snippet into C# without altering its behavior.
#include <stdio.h> #include <math.h> int p(int year) { return (int)((double)year + floor(year/4) - floor(year/100) + floor(year/400)) % 7; } int is_long_year(int year) { return p(year) == 4 || p(year - 1) == 3; } void print_long_years(int from, int to) { for (int year = from; year <= to; ++year) { if (is_long...
using static System.Console; using System.Collections.Generic; using System.Linq; using System.Globalization; public static class Program { public static void Main() { WriteLine("Long years in the 21st century:"); WriteLine(string.Join(" ", 2000.To(2100).Where(y => ISOWeek.GetWeeksInYear(y) == ...
Change the following C# code into C++ without altering its purpose.
using System; using System.Collections.Generic; using System.Linq; namespace ZumkellerNumbers { class Program { static List<int> GetDivisors(int n) { List<int> divs = new List<int> { 1, n }; for (int i = 2; i * i <= n; i++) { if (n % i == ...
#include <iostream"> #include <cmath> #include <vector> #include <algorithm> #include <iomanip> #include <numeric> using namespace std; const uint* binary(uint n, uint length); uint sum_subset_unrank_bin(const vector<uint>& d, uint r); vector<uint> factors(uint x); bool isPrime(uint number); bool isZum(uint n)...
Rewrite the snippet below in C# so it works the same as the original C++ code.
#include <iostream> #include <string> #include <map> template<typename map_type> map_type merge(const map_type& original, const map_type& update) { map_type result(update); result.insert(original.begin(), original.end()); return result; } int main() { typedef std::map<std::string, std::string> map; ...
using System; using System.Collections.Generic; using System.Linq; public class Program { public static void Main() { var baseData = new Dictionary<string, object> { ["name"] = "Rocket Skates", ["price"] = 12.75, ["color"] = "yellow" }; var updateData = n...
Transform the following C# implementation into C++, maintaining the same output and logic.
using System; using System.Collections.Generic; using System.Linq; public class Program { public static void Main() { var baseData = new Dictionary<string, object> { ["name"] = "Rocket Skates", ["price"] = 12.75, ["color"] = "yellow" }; var updateData = n...
#include <iostream> #include <string> #include <map> template<typename map_type> map_type merge(const map_type& original, const map_type& update) { map_type result(update); result.insert(original.begin(), original.end()); return result; } int main() { typedef std::map<std::string, std::string> map; ...
Write a version of this C++ function in C# with identical behavior.
#include <boost/multiprecision/cpp_dec_float.hpp> #include <iostream> const char* names[] = { "Platinum", "Golden", "Silver", "Bronze", "Copper", "Nickel", "Aluminium", "Iron", "Tin", "Lead" }; template<const uint N> void lucas(ulong b) { std::cout << "Lucas sequence for " << names[b] << " ratio, where b = " << b...
using static System.Math; using static System.Console; using BI = System.Numerics.BigInteger; class Program { static BI IntSqRoot(BI v, BI res) { BI term = 0, d = 0, dl = 1; while (dl != d) { term = v / res; res = (res + term) >> 1; dl = d; d = term - res; } return term; } static stri...
Ensure the translated C++ code behaves exactly like the original C# snippet.
using static System.Math; using static System.Console; using BI = System.Numerics.BigInteger; class Program { static BI IntSqRoot(BI v, BI res) { BI term = 0, d = 0, dl = 1; while (dl != d) { term = v / res; res = (res + term) >> 1; dl = d; d = term - res; } return term; } static stri...
#include <boost/multiprecision/cpp_dec_float.hpp> #include <iostream> const char* names[] = { "Platinum", "Golden", "Silver", "Bronze", "Copper", "Nickel", "Aluminium", "Iron", "Tin", "Lead" }; template<const uint N> void lucas(ulong b) { std::cout << "Lucas sequence for " << names[b] << " ratio, where b = " << b...
Produce a functionally identical C# code for the snippet given in C++.
#include <stdexcept> int main() { throw std::runtime_error("boom"); }
int a=0,b=1/a;
Can you help me rewrite this code in C++ instead of C#, keeping it the same logically?
interface IEatable { void Eat(); }
template<typename T> struct can_eat { private: template<typename U, void (U::*)()> struct SFINAE {}; template<typename U> static char Test(SFINAE<U, &U::eat>*); template<typename U> static int Test(...); public: static constexpr bool value = sizeof(Test<T>(0)) == sizeof(char); }; struct pot...
Can you help me rewrite this code in C++ instead of C#, keeping it the same logically?
using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace MarkovChainTextGenerator { class Program { static string Join(string a, string b) { return a + " " + b; } static string Markov(string filePath, int keySize, int outputSize) { ...
#include <ctime> #include <iostream> #include <algorithm> #include <fstream> #include <string> #include <vector> #include <map> class markov { public: void create( std::string& file, unsigned int keyLen, unsigned int words ) { std::ifstream f( file.c_str(), std::ios_base::in ); fileBuffer = std::str...
Generate an equivalent C++ version of this C# code.
using static System.Linq.Enumerable; using static System.String; using static System.Console; using System.Collections.Generic; using System; using EdgeList = System.Collections.Generic.List<(int node, double weight)>; public static class Dijkstra { public static void Main() { Graph graph = new Graph(6); ...
#include <iostream> #include <vector> #include <string> #include <list> #include <limits> #include <set> #include <utility> #include <algorithm> #include <iterator> typedef int vertex_t; typedef double weight_t; const weight_t max_weight = std::numeric_limits<double>::infinity(); struct neighbor { vertex_t ...
Rewrite the snippet below in C++ so it works the same as the original C# code.
using System; using System.Text; namespace GeometricAlgebra { struct Vector { private readonly double[] dims; public Vector(double[] da) { dims = da; } public static Vector operator -(Vector v) { return v * -1.0; } public static Vector oper...
#include <algorithm> #include <iostream> #include <random> #include <vector> double uniform01() { static std::default_random_engine generator; static std::uniform_real_distribution<double> distribution(0.0, 1.0); return distribution(generator); } int bitCount(int i) { i -= ((i >> 1) & 0x55555555); ...
Keep all operations the same but rewrite the snippet in C++.
using System; using System.Collections.Generic; namespace SuffixTree { class Node { public string sub; public List<int> ch = new List<int>(); public Node() { sub = ""; } public Node(string sub, params int[] children) { this.sub...
#include <functional> #include <iostream> #include <vector> struct Node { std::string sub = ""; std::vector<int> ch; Node() { } Node(const std::string& sub, std::initializer_list<int> children) : sub(sub) { ch.insert(ch.end(), children); } }; struct SuffixTree { s...
Convert the following code from C# to C++, ensuring the logic remains intact.
using System; using System.Collections.Generic; namespace SuffixTree { class Node { public string sub; public List<int> ch = new List<int>(); public Node() { sub = ""; } public Node(string sub, params int[] children) { this.sub...
#include <functional> #include <iostream> #include <vector> struct Node { std::string sub = ""; std::vector<int> ch; Node() { } Node(const std::string& sub, std::initializer_list<int> children) : sub(sub) { ch.insert(ch.end(), children); } }; struct SuffixTree { s...
Generate a C++ translation of this C# snippet without changing its computational steps.
using System; using System.Collections.Generic; namespace AssocArrays { class Program { static void Main(string[] args) { Dictionary<string,int> assocArray = new Dictionary<string,int>(); assocArray["Hello"] = 1; assocArray.Add("World", 2); asso...
#include <iostream> #include <map> #include <string> int main() { std::map<std::string, int> dict { {"One", 1}, {"Two", 2}, {"Three", 7} }; dict["Three"] = 3; std::cout << "One: " << dict["One"] << std::endl; std::cout << "Key/Value pairs: " << std::endl; for(auto& kv: dict) { std::cout <...
Port the following code from C# to C++ with equivalent syntax and logic.
using System; using System.Globalization; struct LimitedInt : IComparable, IComparable<LimitedInt>, IConvertible, IEquatable<LimitedInt>, IFormattable { const int MIN_VALUE = 1; const int MAX_VALUE = 10; public static readonly LimitedInt MinValue = new LimitedInt(MIN_VALUE); public static readonly Lim...
#include <stdexcept> class tiny_int { public: tiny_int(int i): value(i) { if (value < 1) throw std::out_of_range("tiny_int: value smaller than 1"); if (value > 10) throw std::out_of_range("tiny_int: value larger than 10"); } operator int() const { return value; } tiny_int& ope...
Convert this C# snippet to C++ and keep its semantics consistent.
using System.Collections; using System.Collections.Generic; using static System.Console; using static System.Math; using static System.Linq.Enumerable; public class Solver { private static readonly (int dx, int dy)[] knightMoves = {(1,-2),(2,-1),(2,1),(1,2),(-1,2),(-2,1),(-2,-1),(-1,-2)}; pri...
#include <vector> #include <sstream> #include <iostream> #include <iterator> #include <stdlib.h> #include <string.h> using namespace std; struct node { int val; unsigned char neighbors; }; class nSolver { public: nSolver() { dx[0] = -1; dy[0] = -2; dx[1] = -1; dy[1] = 2; dx[2] = 1; dy[2] = -2; dx...
Rewrite this program in C# while keeping its functionality equivalent to the C++ version.
#include <vector> #include <sstream> #include <iostream> #include <iterator> #include <stdlib.h> #include <string.h> using namespace std; struct node { int val; unsigned char neighbors; }; class nSolver { public: nSolver() { dx[0] = -1; dy[0] = -2; dx[1] = -1; dy[1] = 2; dx[2] = 1; dy[2] = -2; dx...
using System.Collections; using System.Collections.Generic; using static System.Console; using static System.Math; using static System.Linq.Enumerable; public class Solver { private static readonly (int dx, int dy)[] knightMoves = {(1,-2),(2,-1),(2,1),(1,2),(-1,2),(-2,1),(-2,-1),(-1,-2)}; pri...
Generate an equivalent C# version of this C++ code.
#include <vector> #include <sstream> #include <iostream> #include <iterator> #include <stdlib.h> #include <string.h> using namespace std; struct node { int val; unsigned char neighbors; }; class nSolver { public: nSolver() { dx[0] = -1; dy[0] = -2; dx[1] = -1; dy[1] = 2; dx[2] = 1; dy[2] = -2; dx...
using System.Collections; using System.Collections.Generic; using static System.Console; using static System.Math; using static System.Linq.Enumerable; public class Solver { private static readonly (int dx, int dy)[] knightMoves = {(1,-2),(2,-1),(2,1),(1,2),(-1,2),(-2,1),(-2,-1),(-1,-2)}; pri...
Keep all operations the same but rewrite the snippet in C#.
#include <iostream> #include <string> #include <vector> #include <unordered_map> using tab_t = std::vector<std::vector<std::string>>; tab_t tab1 { {"27", "Jonah"} , {"18", "Alan"} , {"28", "Glory"} , {"18", "Popeye"} , {"28", "Alan"} }; tab_t tab2 { {"Jonah", "Whales"} , {"Jonah", "Spiders"} , {"Alan", "Ghosts"...
using System; using System.Collections.Generic; using System.Linq; namespace HashJoin { public class AgeName { public AgeName(byte age, string name) { Age = age; Name = name; } public byte Age { get; private set; } public string Name { get; privat...
Produce a functionally identical C++ code for the snippet given in C#.
using System; using static System.Console; using System.Collections; using System.Linq; using System.Collections.Generic; class Program { static void Main(string[] args) { int lmt = 1000, amt, c = 0, sr = (int)Math.Sqrt(lmt), lm2; var res = new List<int>(); var pr = PG.Primes(lmt / 3 + 5).ToArray(); lm2 = pr.O...
#include <iomanip> #include <iostream> bool odd_square_free_semiprime(int n) { if ((n & 1) == 0) return false; int count = 0; for (int i = 3; i * i <= n; i += 2) { for (; n % i == 0; n /= i) { if (++count > 1) return false; } } return count == 1; ...
Produce a functionally identical C++ code for the snippet given in C#.
using System; using static System.Console; using System.Collections; using System.Linq; using System.Collections.Generic; class Program { static void Main(string[] args) { int lmt = 1000, amt, c = 0, sr = (int)Math.Sqrt(lmt), lm2; var res = new List<int>(); var pr = PG.Primes(lmt / 3 + 5).ToArray(); lm2 = pr.O...
#include <iomanip> #include <iostream> bool odd_square_free_semiprime(int n) { if ((n & 1) == 0) return false; int count = 0; for (int i = 3; i * i <= n; i += 2) { for (; n % i == 0; n /= i) { if (++count > 1) return false; } } return count == 1; ...
Generate an equivalent C++ version of this C# code.
using System; using System.Collections.Generic; using System.Linq; namespace SyntheticDivision { class Program { static (List<int>,List<int>) extendedSyntheticDivision(List<int> dividend, List<int> divisor) { List<int> output = dividend.ToList(); int normalizer = divisor...
#include <iostream> #include <vector> #include <string> #include <cmath> std::string frmtPolynomial(std::vector<int> polynomial, bool remainder = false) { std::string r = ""; if (remainder) { r = " r: " + std::to_string(polynomial.back()); polynomial.pop_back(); } std::string formatted = ""; int deg...
Keep all operations the same but rewrite the snippet in C++.
using System; using System.Collections.Generic; using System.Linq; namespace SyntheticDivision { class Program { static (List<int>,List<int>) extendedSyntheticDivision(List<int> dividend, List<int> divisor) { List<int> output = dividend.ToList(); int normalizer = divisor...
#include <iostream> #include <vector> #include <string> #include <cmath> std::string frmtPolynomial(std::vector<int> polynomial, bool remainder = false) { std::string r = ""; if (remainder) { r = " r: " + std::to_string(polynomial.back()); polynomial.pop_back(); } std::string formatted = ""; int deg...
Produce a language-to-language conversion: from C# to C++, same semantics.
using System; using System.Collections.Generic; using System.Linq; namespace SyntheticDivision { class Program { static (List<int>,List<int>) extendedSyntheticDivision(List<int> dividend, List<int> divisor) { List<int> output = dividend.ToList(); int normalizer = divisor...
#include <iostream> #include <vector> #include <string> #include <cmath> std::string frmtPolynomial(std::vector<int> polynomial, bool remainder = false) { std::string r = ""; if (remainder) { r = " r: " + std::to_string(polynomial.back()); polynomial.pop_back(); } std::string formatted = ""; int deg...
Generate an equivalent C++ version of this C# code.
using System; using System.Dynamic; class Example : DynamicObject { public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result) { result = null; Console.WriteLine("This is {0}.", binder.Name); return true; } } class Program { static void M...
class animal { public: virtual void bark() { throw "implement me: do not know how to bark"; } }; class elephant : public animal { }; int main() { elephant e; e.bark(); }
Write a version of this C++ function in C# with identical behavior.
#include <algorithm> #include <functional> #include <iostream> #include <numeric> #include <vector> typedef std::vector<std::vector<int>> matrix; matrix dList(int n, int start) { start--; std::vector<int> a(n); std::iota(a.begin(), a.end(), 0); a[start] = a[0]; a[0] = start; std::sort(a.begi...
using System; using System.Collections.Generic; using System.Linq; namespace LatinSquares { using matrix = List<List<int>>; class Program { static void Swap<T>(ref T a, ref T b) { var t = a; a = b; b = t; } static matrix DList(int n, int start) { ...
Translate the given C# code snippet into C++ without altering its behavior.
class Segment { public Segment(PointF p1, PointF p2) { P1 = p1; P2 = p2; } public readonly PointF P1; public readonly PointF P2; public float Length() { return (float)Math.Sqrt(LengthSquared()); } public float LengthSquared() { return (P1.X - P2...
#include <iostream> #include <vector> #include <utility> #include <cmath> #include <random> #include <chrono> #include <algorithm> #include <iterator> typedef std::pair<double, double> point_t; typedef std::pair<point_t, point_t> points_t; double distance_between(const point_t& a, const point_t& b) { return std::s...
Convert the following code from C# to C++, ensuring the logic remains intact.
class Animal { } class Dog : Animal { } class Lab : Dog { } class Collie : Dog { } class Cat : Animal { }
class Animal { }; class Dog: public Animal { }; class Lab: public Dog { }; class Collie: public Dog { }; class Cat: public Animal { };
Port the provided C# code into C++ while preserving the original functionality.
public MainWindow() { InitializeComponent(); RenderOptions.SetBitmapScalingMode(imgMain, BitmapScalingMode.HighQuality); imgMain.Source = new WriteableBitmap(480, 480, 96, 96, PixelFormats.Bgr32, null); DrawHue(100); } void DrawHue(int saturation) { var bmp = (WriteableBitmap)imgMain.Source;...
#include "colorwheelwidget.h" #include <QPainter> #include <QPaintEvent> #include <cmath> namespace { QColor hsvToRgb(int h, double s, double v) { double hp = h/60.0; double c = s * v; double x = c * (1 - std::abs(std::fmod(hp, 2) - 1)); double m = v - c; double r = 0, g = 0, b = 0; if (hp <=...
Produce a language-to-language conversion: from C# to C++, same semantics.
using System; class Point { protected int x, y; public Point() : this(0) {} public Point(int x) : this(x,0) {} public Point(int x, int y) { this.x = x; this.y = y; } public int X { get { return x; } set { x = value; } } public int Y { get { return y; } set { y = value; } } public virtual void print() { Sy...
#include <cstdio> #include <cstdlib> class Point { protected: int x, y; public: Point(int x0 = 0, int y0 = 0) : x(x0), y(y0) {} Point(const Point &p) : x(p.x), y(p.y) {} virtual ~Point() {} const Point& operator=(const Point &p) { if (this != &p) { x = p.x; y = p.y;...
Port the provided C# code into C++ while preserving the original functionality.
using System; class Point { protected int x, y; public Point() : this(0) {} public Point(int x) : this(x,0) {} public Point(int x, int y) { this.x = x; this.y = y; } public int X { get { return x; } set { x = value; } } public int Y { get { return y; } set { y = value; } } public virtual void print() { Sy...
#include <cstdio> #include <cstdlib> class Point { protected: int x, y; public: Point(int x0 = 0, int y0 = 0) : x(x0), y(y0) {} Point(const Point &p) : x(p.x), y(p.y) {} virtual ~Point() {} const Point& operator=(const Point &p) { if (this != &p) { x = p.x; y = p.y;...
Generate an equivalent C# version of this C++ code.
#include <functional> #include <iostream> #include <ostream> #include <vector> template<typename T> std::ostream& operator<<(std::ostream& os, const std::vector<T>& v) { auto it = v.cbegin(); auto end = v.cend(); os << "["; if (it != end) { os << *it; it = std::next(it); } whil...
using System; using System.Collections.Generic; class Node { public enum Colors { Black, White, Gray } public Colors color { get; set; } public int N { get; } public Node(int n) { N = n; color = Colors.White; } } class Graph { public HashSet<Node> V { get; } public Dictionary<Node, HashSet<Node>> A...
Translate this program into C# but keep the logic exactly as in C++.
#include <functional> #include <iostream> #include <ostream> #include <vector> template<typename T> std::ostream& operator<<(std::ostream& os, const std::vector<T>& v) { auto it = v.cbegin(); auto end = v.cend(); os << "["; if (it != end) { os << *it; it = std::next(it); } whil...
using System; using System.Collections.Generic; class Node { public enum Colors { Black, White, Gray } public Colors color { get; set; } public int N { get; } public Node(int n) { N = n; color = Colors.White; } } class Graph { public HashSet<Node> V { get; } public Dictionary<Node, HashSet<Node>> A...
Port the provided C# code into C++ while preserving the original functionality.
using System; using System.Collections.Generic; class Program { static List<int> PrimesUpTo(int limit, bool verbose = false) { var sw = System.Diagnostics.Stopwatch.StartNew(); var members = new SortedSet<int>{ 1 }; int stp = 1, prime = 2, n, nxtpr, rtlim = 1 + (int)Math.Sqrt(limit), ...
#include <cstring> #include <string> #include <stdio.h> #include <stdlib.h> #include <stdint.h> #include <ctime> void Extend (uint32_t w[], uint32_t &w_end, uint32_t &length, uint32_t n, bool d[], uint32_t &w_end_max) { uint32_t i, j, x; i = 0; j = w_end; x = length + 1; while (x <= n) { ...
Translate the given Python code snippet into C++ without altering its behavior.
import math from collections import Counter def entropy(s): p, lns = Counter(s), float(len(s)) return -sum( count/lns * math.log(count/lns, 2) for count in p.values()) with open(__file__) as f: b=f.read() print(entropy(b))
#include <iostream> #include <fstream> #include <cmath> using namespace std; string readFile (string path) { string contents; string line; ifstream inFile(path); while (getline (inFile, line)) { contents.append(line); contents.append("\n"); } inFile.close(); return contents...
Preserve the algorithm and functionality while converting the code from Python to C++.
>>> import socket >>> ips = set(i[4][0] for i in socket.getaddrinfo('www.kame.net', 80)) >>> for ip in ips: print ip ... 2001:200:dff:fff1:216:3eff:feb1:44d7 203.178.141.194
#include <Rcpp.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <netdb.h> #include <stdio.h> #include <stdlib.h> #include <string.h> using namespace Rcpp ; CharacterVector getNameInfo(std::string fqdn) { struct addrinfo hints, *res, *res0; int error; char host[NI_MAXHOST]; me...
Translate the given Python code snippet into C++ without altering its behavior.
import turtle as tt import inspect stack = [] def peano(iterations=1): global stack ivan = tt.Turtle(shape = "classic", visible = True) screen = tt.Screen() screen.title("Desenhin do Peano") screen.bgcolor(" screen.delay(0) screen.setup(width=0.95, height=0.9) walk ...
#include <cmath> #include <fstream> #include <iostream> #include <string> class peano_curve { public: void write(std::ostream& out, int size, int length, int order); private: static std::string rewrite(const std::string& s); void line(std::ostream& out); void execute(std::ostream& out, const std::strin...
Produce a language-to-language conversion: from Python to C++, same semantics.
from random import randint def dice5(): return randint(1, 5) def dice7(): r = dice5() + dice5() * 5 - 6 return (r % 7) + 1 if r < 21 else dice7()
template<typename F> class fivetoseven { public: fivetoseven(F f): d5(f), rem(0), max(1) {} int operator()(); private: F d5; int rem, max; }; template<typename F> int fivetoseven<F>::operator()() { while (rem/7 == max/7) { while (max < 7) { int rand5 = d5()-1; max *= 5; rem = 5*r...
Generate an equivalent C++ version of this Python code.
from __future__ import print_function from itertools import permutations from enum import Enum A, B, C, D, E, F, G, H = Enum('Peg', 'A, B, C, D, E, F, G, H') connections = ((A, C), (A, D), (A, E), (B, D), (B, E), (B, F), (G, C), (G, D), (G, E), (H, D), (H, E), (H, F), ...
#include <array> #include <iostream> #include <vector> std::vector<std::pair<int, int>> connections = { {0, 2}, {0, 3}, {0, 4}, {1, 3}, {1, 4}, {1, 5}, {6, 2}, {6, 3}, {6, 4}, {7, 3}, {7, 4}, {7, 5}, {2, 3}, {3, 4}, {4, 5}, }; std::array<int, 8> pegs; int num = 0; void printSolution() { s...
Produce a functionally identical C++ code for the snippet given in Python.
islice(count(7), 0, None, 2)
#include <iostream> #include <cstdint> #include <queue> #include <utility> #include <vector> #include <limits> template<typename integer> class prime_generator { public: integer next_prime(); integer count() const { return count_; } private: struct queue_item { queue_item(integer prime,...
Translate this program into C++ but keep the logic exactly as in Python.
islice(count(7), 0, None, 2)
#include <iostream> #include <cstdint> #include <queue> #include <utility> #include <vector> #include <limits> template<typename integer> class prime_generator { public: integer next_prime(); integer count() const { return count_; } private: struct queue_item { queue_item(integer prime,...
Rewrite this program in C++ while keeping its functionality equivalent to the Python version.
from random import choice rules = {'rock': 'paper', 'scissors': 'rock', 'paper': 'scissors'} previous = ['rock', 'paper', 'scissors'] while True: human = input('\nchoose your weapon: ') computer = rules[choice(previous)] if human in ('quit', 'exit'): break elif human in rules: previous.app...
#include <windows.h> #include <iostream> #include <string> using namespace std; enum choices { ROCK, SPOCK, PAPER, LIZARD, SCISSORS, MX_C }; enum indexes { PLAYER, COMPUTER, DRAW }; class stats { public: stats() : _draw( 0 ) { ZeroMemory( _moves, sizeof( _moves ) ); ZeroMemory( _win, sizeof( _win...
Rewrite this program in C++ while keeping its functionality equivalent to the Python version.
width = int(raw_input("Width of myarray: ")) height = int(raw_input("Height of Array: ")) myarray = [[0] * width for i in range(height)] myarray[0][0] = 3.5 print (myarray[0][0])
#include <iostream> int main() { int dim1, dim2; std::cin >> dim1 >> dim2; double* array_data = new double[dim1*dim2]; double** array = new double*[dim1]; for (int i = 0; i < dim1; ++i) array[i] = array_data + dim2*i; array[0][0] = 3.5; std::cout << array[0][0] << std::endl; dele...
Translate this program into C++ but keep the logic exactly as in Python.
def chinese_remainder(n, a): sum = 0 prod = reduce(lambda a, b: a*b, n) for n_i, a_i in zip(n, a): p = prod / n_i sum += a_i * mul_inv(p, n_i) * p return sum % prod def mul_inv(a, b): b0 = b x0, x1 = 0, 1 if b == 1: return 1 while a > 1: q = a / b a, b...
#include <iostream> #include <numeric> #include <vector> #include <execution> template<typename _Ty> _Ty mulInv(_Ty a, _Ty b) { _Ty b0 = b; _Ty x0 = 0; _Ty x1 = 1; if (b == 1) { return 1; } while (a > 1) { _Ty q = a / b; _Ty amb = a % b; a = b; b = amb; _Ty xqx = x1 - q * x0; x1 = x0; x0 = xq...
Ensure the translated C++ code behaves exactly like the original Python snippet.
def chinese_remainder(n, a): sum = 0 prod = reduce(lambda a, b: a*b, n) for n_i, a_i in zip(n, a): p = prod / n_i sum += a_i * mul_inv(p, n_i) * p return sum % prod def mul_inv(a, b): b0 = b x0, x1 = 0, 1 if b == 1: return 1 while a > 1: q = a / b a, b...
#include <iostream> #include <numeric> #include <vector> #include <execution> template<typename _Ty> _Ty mulInv(_Ty a, _Ty b) { _Ty b0 = b; _Ty x0 = 0; _Ty x1 = 1; if (b == 1) { return 1; } while (a > 1) { _Ty q = a / b; _Ty amb = a % b; a = b; b = amb; _Ty xqx = x1 - q * x0; x1 = x0; x0 = xq...
Change the following Python code into C++ without altering its purpose.
from string import uppercase from operator import itemgetter def vigenere_decrypt(target_freqs, input): nchars = len(uppercase) ordA = ord('A') sorted_targets = sorted(target_freqs) def frequency(input): result = [[c, 0.0] for c in uppercase] for c in input: result[c - ordA...
#include <iostream> #include <string> #include <vector> #include <map> #include <algorithm> #include <array> using namespace std; typedef array<pair<char, double>, 26> FreqArray; class VigenereAnalyser { private: array<double, 26> targets; array<double, 26> sortedTargets; FreqArray freq; FreqArray& frequ...
Generate a C++ translation of this Python snippet without changing its computational steps.
def calcPi(): q, r, t, k, n, l = 1, 0, 1, 1, 3, 3 while True: if 4*q+r-t < n*t: yield n nr = 10*(r-n*t) n = ((10*(3*q+r))//t)-10*n q *= 10 r = nr else: nr = (2*q+r)*l nn = (q*(7*k)+2+(r*l))//(t*l) ...
#include <iostream> #include <boost/multiprecision/cpp_int.hpp> using namespace boost::multiprecision; class Gospers { cpp_int q, r, t, i, n; public: Gospers() : q{1}, r{0}, t{1}, i{1} { ++*this; } Gospers& operator++() { n = (q*(27*i-12)+5*r) / (5*t); ...
Convert this Python block to C++, preserving its control flow and logic.
def q(n): if n < 1 or type(n) != int: raise ValueError("n must be an int >= 1") try: return q.seq[n] except IndexError: ans = q(n - q(n - 1)) + q(n - q(n - 2)) q.seq.append(ans) return ans q.seq = [None, 1, 1] if __name__ == '__main__': first10 = [q(i) for i in range(1,1...
#include <iostream> int main() { const int size = 100000; int hofstadters[size] = { 1, 1 }; for (int i = 3 ; i < size; i++) hofstadters[ i - 1 ] = hofstadters[ i - 1 - hofstadters[ i - 1 - 1 ]] + hofstadters[ i - 1 - hofstadters[ i - 2 - 1 ]]; std::cout << "The first ...
Preserve the algorithm and functionality while converting the code from Python to C++.
def q(n): if n < 1 or type(n) != int: raise ValueError("n must be an int >= 1") try: return q.seq[n] except IndexError: ans = q(n - q(n - 1)) + q(n - q(n - 2)) q.seq.append(ans) return ans q.seq = [None, 1, 1] if __name__ == '__main__': first10 = [q(i) for i in range(1,1...
#include <iostream> int main() { const int size = 100000; int hofstadters[size] = { 1, 1 }; for (int i = 3 ; i < size; i++) hofstadters[ i - 1 ] = hofstadters[ i - 1 - hofstadters[ i - 1 - 1 ]] + hofstadters[ i - 1 - hofstadters[ i - 2 - 1 ]]; std::cout << "The first ...
Produce a functionally identical C++ code for the snippet given in Python.
>>> Y = lambda f: (lambda x: x(x))(lambda y: f(lambda *args: y(y)(*args))) >>> fac = lambda f: lambda n: (1 if n<2 else n*f(n-1)) >>> [ Y(fac)(i) for i in range(10) ] [1, 1, 2, 6, 24, 120, 720, 5040, 40320, 362880] >>> fib = lambda f: lambda n: 0 if n == 0 else (1 if n == 1 else f(n-1) + f(n-2)) >>> [ Y(fib)(i) for i i...
#include <iostream> #include <functional> template <typename F> struct RecursiveFunc { std::function<F(RecursiveFunc)> o; }; template <typename A, typename B> std::function<B(A)> Y (std::function<std::function<B(A)>(std::function<B(A)>)> f) { RecursiveFunc<std::function<B(A)>> r = { std::function<std::function<B(...
Maintain the same structure and functionality when rewriting this code in C++.
>>> Y = lambda f: (lambda x: x(x))(lambda y: f(lambda *args: y(y)(*args))) >>> fac = lambda f: lambda n: (1 if n<2 else n*f(n-1)) >>> [ Y(fac)(i) for i in range(10) ] [1, 1, 2, 6, 24, 120, 720, 5040, 40320, 362880] >>> fib = lambda f: lambda n: 0 if n == 0 else (1 if n == 1 else f(n-1) + f(n-2)) >>> [ Y(fib)(i) for i i...
#include <iostream> #include <functional> template <typename F> struct RecursiveFunc { std::function<F(RecursiveFunc)> o; }; template <typename A, typename B> std::function<B(A)> Y (std::function<std::function<B(A)>(std::function<B(A)>)> f) { RecursiveFunc<std::function<B(A)>> r = { std::function<std::function<B(...
Port the provided Python code into C++ while preserving the original functionality.
def addsub(x, y): return x + y, x - y
#include <algorithm> #include <array> #include <cstdint> #include <iostream> #include <tuple> std::tuple<int, int> minmax(const int * numbers, const std::size_t num) { const auto maximum = std::max_element(numbers, numbers + num); const auto minimum = std::min_element(numbers, numbers + num); return std::make...
Produce a language-to-language conversion: from Python to C++, same semantics.
def van_eck(): n, seen, val = 0, {}, 0 while True: yield val last = {val: n} val = n - seen.get(val, n) seen.update(last) n += 1 if __name__ == '__main__': print("Van Eck: first 10 terms: ", list(islice(van_eck(), 10))) print("Van Eck: terms 991 - 1000:", list(i...
#include <iostream> #include <map> class van_eck_generator { public: int next() { int result = last_term; auto iter = last_pos.find(last_term); int next_term = (iter != last_pos.end()) ? index - iter->second : 0; last_pos[last_term] = index; last_term = next_term; ++...
Maintain the same structure and functionality when rewriting this code in C++.
def van_eck(): n, seen, val = 0, {}, 0 while True: yield val last = {val: n} val = n - seen.get(val, n) seen.update(last) n += 1 if __name__ == '__main__': print("Van Eck: first 10 terms: ", list(islice(van_eck(), 10))) print("Van Eck: terms 991 - 1000:", list(i...
#include <iostream> #include <map> class van_eck_generator { public: int next() { int result = last_term; auto iter = last_pos.find(last_term); int next_term = (iter != last_pos.end()) ? index - iter->second : 0; last_pos[last_term] = index; last_term = next_term; ++...