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Rewrite the snippet below in C++ so it works the same as the original Go code.
package main import ( "fmt" "rcu" "strconv" ) func equalSets(s1, s2 map[rune]bool) bool { if len(s1) != len(s2) { return false } for k, _ := range s1 { _, ok := s2[k] if !ok { return false } } return true } func main() { const limit = 10...
#include <iostream> #include <iomanip> #include <bitset> const int LIMIT = 100000; std::bitset<16> digitset(int num, int base) { std::bitset<16> set; for (; num; num /= base) set.set(num % base); return set; } int main() { int c = 0; for (int i=0; i<LIMIT; i++) { if (digitset(i,10) == dig...
Translate the given Go code snippet into C++ without altering its behavior.
package main import "fmt" func largestProperDivisor(n int) int { for i := 2; i*i <= n; i++ { if n%i == 0 { return n / i } } return 1 } func main() { fmt.Println("The largest proper divisors for numbers in the interval [1, 100] are:") fmt.Print(" 1 ") for n := 2; n...
#include <cassert> #include <iomanip> #include <iostream> int largest_proper_divisor(int n) { assert(n > 0); if ((n & 1) == 0) return n >> 1; for (int p = 3; p * p <= n; p += 2) { if (n % p == 0) return n / p; } return 1; } int main() { for (int n = 1; n < 101; ++n)...
Convert the following code from Go to C++, ensuring the logic remains intact.
package main import ( "bytes" "fmt" ) type symbolTable string func (symbols symbolTable) encode(s string) []byte { seq := make([]byte, len(s)) pad := []byte(symbols) for i, c := range []byte(s) { x := bytes.IndexByte(pad, c) seq[i] = byte(x) copy(pad[1:], pad[:x]) pad[0] = c } return seq } func (symb...
#include <iostream> #include <iterator> #include <sstream> #include <vector> using namespace std; class MTF { public: string encode( string str ) { fillSymbolTable(); vector<int> output; for( string::iterator it = str.begin(); it != str.end(); it++ ) { for( int i = 0; i < 26; i++ ) { if( *it =...
Port the provided Go code into C++ while preserving the original functionality.
package main import ( "fmt" "rcu" ) func main() { fmt.Println("Cumulative sums of the first 50 cubes:") sum := 0 for n := 0; n < 50; n++ { sum += n * n * n fmt.Printf("%9s ", rcu.Commatize(sum)) if n%10 == 9 { fmt.Println() } } fmt.Println()
#include <array> #include <cstdio> #include <numeric> void PrintContainer(const auto& vec) { int count = 0; for(auto value : vec) { printf("%7d%c", value, ++count % 10 == 0 ? '\n' : ' '); } } int main() { auto cube = [](auto x){return x * x * x;}; std::array<int, 50> a; ...
Ensure the translated C++ code behaves exactly like the original Go snippet.
package main import ( "fmt" "math" "math/big" "reflect" "strings" "unsafe" ) func Float64IsInt(f float64) bool { _, frac := math.Modf(f) return frac == 0 } func Float32IsInt(f float32) bool { return Float64IsInt(float64(f)) } func Complex128IsInt(c complex128) bool { return imag(c) == 0 && Float6...
#include <complex> #include <math.h> #include <iostream> template<class Type> struct Precision { public: static Type GetEps() { return eps; } static void SetEps(Type e) { eps = e; } private: static Type eps; }; template<class Type> Type Precision<Type>::eps = static_cast<Type>(1E-7); template<class DigT...
Rewrite this program in C++ while keeping its functionality equivalent to the Go version.
package main import ( "log" "os" "os/exec" ) func main() { cmd := exec.Command("ls", "-l") cmd.Stdout = os.Stdout cmd.Stderr = os.Stderr if err := cmd.Run(); err != nil { log.Fatal(err) } }
system("pause");
Translate the given Go code snippet into C++ without altering its behavior.
package main import ( "fmt" "sort" ) type Node struct { val int back *Node } func lis (n []int) (result []int) { var pileTops []*Node for _, x := range n { j := sort.Search(len(pileTops), func (i int) bool { return pileTops[i].val >= x }) node := &Node{ x, nil } if j != 0 { node.back =...
#include <vector> #include <list> #include <algorithm> #include <iostream> template <typename T> struct Node { T value; Node* prev_node; }; template <typename Container> Container lis(const Container& values) { using E = typename Container::value_type; using NodePtr = Node<E>*; using ConstNodePtr ...
Translate the given Go code snippet into C++ without altering its behavior.
package main import ( "fmt" "log" "os" "strconv" "strings" ) const luckySize = 60000 var luckyOdd = make([]int, luckySize) var luckyEven = make([]int, luckySize) func init() { for i := 0; i < luckySize; i++ { luckyOdd[i] = i*2 + 1 luckyEven[i] = i*2 + 2 } } func filterLu...
#include <algorithm> #include <iostream> #include <iterator> #include <vector> const int luckySize = 60000; std::vector<int> luckyEven(luckySize); std::vector<int> luckyOdd(luckySize); void init() { for (int i = 0; i < luckySize; ++i) { luckyEven[i] = i * 2 + 2; luckyOdd[i] = i * 2 + 1; } } v...
Convert this Go block to C++, preserving its control flow and logic.
package expand type Expander interface { Expand() []string } type Text string func (t Text) Expand() []string { return []string{string(t)} } type Alternation []Expander func (alt Alternation) Expand() []string { var out []string for _, e := range alt { out = append(out, e.Expand()...) } return out } ...
#include <iostream> #include <iterator> #include <string> #include <utility> #include <vector> namespace detail { template <typename ForwardIterator> class tokenizer { ForwardIterator _tbegin, _tend, _end; public: tokenizer(ForwardIterator begin, ForwardIterator end) : _tbegin(begin), _tend(begin), _end(end...
Can you help me rewrite this code in C++ instead of Go, keeping it the same logically?
package main import "fmt" const max = 12 var ( super []byte pos int cnt [max]int ) func factSum(n int) int { s := 0 for x, f := 0, 1; x < n; { x++ f *= x s += f } return s } func r(n int) bool { if n == 0 { return false } c := super[pos-n...
#include <array> #include <iostream> #include <vector> constexpr int MAX = 12; static std::vector<char> sp; static std::array<int, MAX> count; static int pos = 0; int factSum(int n) { int s = 0; int x = 0; int f = 1; while (x < n) { f *= ++x; s += f; } return s; } bool r(int ...
Preserve the algorithm and functionality while converting the code from Go to C++.
package main import ( "github.com/gotk3/gotk3/gtk" "log" "math/rand" "strconv" "time" ) func validateInput(window *gtk.Window, str string) (int64, bool) { i, err := strconv.ParseInt(str, 10, 64) if err != nil { dialog := gtk.MessageDialogNew( window, gtk.DIA...
#ifndef INTERACTION_H #define INTERACTION_H #include <QWidget> class QPushButton ; class QLineEdit ; class QVBoxLayout ; class MyWidget : public QWidget { Q_OBJECT public : MyWidget( QWidget *parent = 0 ) ; private : QLineEdit *entryField ; QPushButton *increaseButton ; QPushButton *randomButton ; ...
Keep all operations the same but rewrite the snippet in C++.
package main import ( "bufio" "fmt" "io" "math/rand" "time" ) func choseLineRandomly(r io.Reader) (s string, ln int, err error) { br := bufio.NewReader(r) s, err = br.ReadString('\n') if err != nil { return } ln = 1 lnLast := 1. var sLast string for { ...
#include <random> #include <iostream> #include <iterator> #include <algorithm> using namespace std; mt19937 engine; unsigned int one_of_n(unsigned int n) { unsigned int choice; for(unsigned int i = 0; i < n; ++i) { uniform_int_distribution<unsigned int> distribution(0, i); if(!distribution(engine)) choice =...
Change the programming language of this snippet from Go to C++ without modifying what it does.
package main import ( "fmt" "strconv" ) func main() { var maxLen int var seqMaxLen [][]string for n := 1; n < 1e6; n++ { switch s := seq(n); { case len(s) == maxLen: seqMaxLen = append(seqMaxLen, s) case len(s) > maxLen: maxLen = len(s) s...
#include <iostream> #include <string> #include <map> #include <vector> #include <algorithm> std::map<char, int> _map; std::vector<std::string> _result; size_t longest = 0; void make_sequence( std::string n ) { _map.clear(); for( std::string::iterator i = n.begin(); i != n.end(); i++ ) _map.insert( std...
Keep all operations the same but rewrite the snippet in C++.
import ( "fmt" "strings" ) func main() { for _, n := range []int64{ 1, 2, 3, 4, 5, 11, 65, 100, 101, 272, 23456, 8007006005004003, } { fmt.Println(sayOrdinal(n)) } } var irregularOrdinals = map[string]string{ "one": "first", "two": "second", "three": "third", "five": "fifth", "eight": "eighth"...
#include <iostream> #include <string> #include <cstdint> typedef std::uint64_t integer; struct number_names { const char* cardinal; const char* ordinal; }; const number_names small[] = { { "zero", "zeroth" }, { "one", "first" }, { "two", "second" }, { "three", "third" }, { "four", "fourth" }, { "five...
Write the same code in C++ as shown below in Go.
package main import ( "fmt" "strconv" "strings" ) func sdn(n int64) bool { if n >= 1e10 { return false } s := strconv.FormatInt(n, 10) for d, p := range s { if int(p)-'0' != strings.Count(s, strconv.Itoa(d)) { return false } } return true } fu...
#include <iostream> typedef unsigned long long bigint; using namespace std; class sdn { public: bool check( bigint n ) { int cc = digitsCount( n ); return compare( n, cc ); } void displayAll( bigint s ) { for( bigint y = 1; y < s; y++ ) if( check( y ) ) cout << y << " is a Self-...
Produce a language-to-language conversion: from Go to C++, same semantics.
package main import "fmt" var example []int func reverse(s []int) { for i, j := 0, len(s)-1; i < j; i, j = i+1, j-1 { s[i], s[j] = s[j], s[i] } } func checkSeq(pos, n, minLen int, seq []int) (int, int) { switch { case pos > minLen || seq[0] > n: return minLen, 0 case seq[0] == n:...
#include <iostream> #include <tuple> #include <vector> std::pair<int, int> tryPerm(int, int, const std::vector<int>&, int, int); std::pair<int, int> checkSeq(int pos, const std::vector<int>& seq, int n, int minLen) { if (pos > minLen || seq[0] > n) return { minLen, 0 }; else if (seq[0] == n) return ...
Translate the given Go code snippet into C++ without altering its behavior.
package main import "fmt" func main() { integers := []int{1_2_3, 0b1_0_1_0_1, 0xa_bc_d, 0o4_37, 0_43_7, 0x_beef} for _, integer := range integers { fmt.Printf("%d ", integer) } floats := []float64{1_2_3_4.2_5, 6.0_22e4, 0x_1.5p-2} for _, float := range floats { fmt.Printf("%g ", ...
#include <iostream> using namespace std; int main() { long long int a = 30'00'000; std::cout <<"And with the ' in C++ 14 : "<< a << endl; return 0; }
Rewrite the snippet below in C++ so it works the same as the original Go code.
package main import "fmt" func repeat(n int, f func()) { for i := 0; i < n; i++ { f() } } func fn() { fmt.Println("Example") } func main() { repeat(4, fn) }
template <typename Function> void repeat(Function f, unsigned int n) { for(unsigned int i=n; 0<i; i--) f(); }
Preserve the algorithm and functionality while converting the code from Go to C++.
package main import ( "bufio" "errors" "fmt" "math" "os" "regexp" "strconv" "strings" ) func main() { fmt.Println("Numbers please separated by space/commas:") sc := bufio.NewScanner(os.Stdin) sc.Scan() s, n, min, max, err := spark(sc.Text()) if err != nil { ...
#include <iostream> #include <sstream> #include <vector> #include <cmath> #include <algorithm> #include <locale> class Sparkline { public: Sparkline(std::wstring &cs) : charset( cs ){ } virtual ~Sparkline(){ } void print(std::string spark){ const char *delim = "...
Transform the following Go implementation into C++, maintaining the same output and logic.
package main import ( "fmt" "math/big" ) func main() { a := big.NewInt(42) m := big.NewInt(2017) k := new(big.Int).ModInverse(a, m) fmt.Println(k) }
#include <iostream> int mul_inv(int a, int b) { int b0 = b, t, q; int x0 = 0, x1 = 1; if (b == 1) return 1; while (a > 1) { q = a / b; t = b, b = a % b, a = t; t = x0, x0 = x1 - q * x0, x1 = t; } if (x1 < 0) x1 += b0; return x1; } int main(void) { std::cout << mul_inv(42, 2017) << std::endl; return 0...
Preserve the algorithm and functionality while converting the code from Go to C++.
package main import ( "github.com/fogleman/gg" "math" ) func main() { dc := gg.NewContext(400, 400) dc.SetRGB(1, 1, 1) dc.Clear() dc.SetRGB(0, 0, 1) c := (math.Sqrt(5) + 1) / 2 numberOfSeeds := 3000 for i := 0; i <= numberOfSeeds; i++ { fi := float64(i) fn := float6...
#include <cmath> #include <fstream> #include <iostream> bool sunflower(const char* filename) { std::ofstream out(filename); if (!out) return false; constexpr int size = 600; constexpr int seeds = 5 * size; constexpr double pi = 3.14159265359; constexpr double phi = 1.61803398875; ...
Translate the given Go code snippet into C++ without altering its behavior.
#include <stdio.h> #include <limits.h> #define TRUE 1 #define FALSE 0 #define N_ROWS 5 #define N_COLS 5 typedef int bool; int supply[N_ROWS] = { 461, 277, 356, 488, 393 }; int demand[N_COLS] = { 278, 60, 461, 116, 1060 }; int costs[N_ROWS][N_COLS] = { { 46, 74, 9, 28, 99 }, { 12, 75, 6, 36, 48 }, ...
#include <iostream> #include <numeric> #include <vector> template <typename T> std::ostream &operator<<(std::ostream &os, const std::vector<T> &v) { auto it = v.cbegin(); auto end = v.cend(); os << '['; if (it != end) { os << *it; it = std::next(it); } while (it != end) { ...
Transform the following Go implementation into C++, maintaining the same output and logic.
package main import ( "fmt" "strconv" "strings" ) var atomicMass = map[string]float64{ "H": 1.008, "He": 4.002602, "Li": 6.94, "Be": 9.0121831, "B": 10.81, "C": 12.011, "N": 14.007, "O": 15.999, "F": 18.998403163, "Ne": 20.1797, "Na": 22.9897692...
#include <iomanip> #include <iostream> #include <map> #include <string> #include <vector> std::map<std::string, double> atomicMass = { {"H", 1.008}, {"He", 4.002602}, {"Li", 6.94}, {"Be", 9.0121831}, {"B", 10.81}, {"C", 12.011}, {"N", 14.007}, {"O", 15.999}, {"F...
Write the same code in C++ as shown below in Go.
package permute func Iter(p []int) func() int { f := pf(len(p)) return func() int { return f(p) } } func pf(n int) func([]int) int { sign := 1 switch n { case 0, 1: return func([]int) (s int) { s = sign sign = 0 return } defa...
#include <iostream> #include <vector> using namespace std; vector<int> UpTo(int n, int offset = 0) { vector<int> retval(n); for (int ii = 0; ii < n; ++ii) retval[ii] = ii + offset; return retval; } struct JohnsonTrotterState_ { vector<int> values_; vector<int> positions_; vector<bool> directions_; int sign...
Port the provided Go code into C++ while preserving the original functionality.
package main import "rcu" func main() { var res []int for n := 1; n <= 70; n++ { m := 1 for rcu.DigitSum(m*n, 10) != n { m++ } res = append(res, m) } rcu.PrintTable(res, 7, 10, true) }
#include <iomanip> #include <iostream> int digit_sum(int n) { int sum = 0; for (; n > 0; n /= 10) sum += n % 10; return sum; } int main() { for (int n = 1; n <= 70; ++n) { for (int m = 1;; ++m) { if (digit_sum(m * n) == n) { std::cout << std::setw(8) << m <<...
Please provide an equivalent version of this Go code in C++.
package main import "rcu" func main() { var res []int for n := 1; n <= 70; n++ { m := 1 for rcu.DigitSum(m*n, 10) != n { m++ } res = append(res, m) } rcu.PrintTable(res, 7, 10, true) }
#include <iomanip> #include <iostream> int digit_sum(int n) { int sum = 0; for (; n > 0; n /= 10) sum += n % 10; return sum; } int main() { for (int n = 1; n <= 70; ++n) { for (int m = 1;; ++m) { if (digit_sum(m * n) == n) { std::cout << std::setw(8) << m <<...
Rewrite the snippet below in C++ so it works the same as the original Go code.
package main import "fmt" const ( N = 2200 N2 = N * N * 2 ) func main() { s := 3 var s1, s2 int var r [N + 1]bool var ab [N2 + 1]bool for a := 1; a <= N; a++ { a2 := a * a for b := a; b <= N; b++ { ab[a2 + b * b] = true } } for c := 1; ...
#include <iostream> #include <vector> constexpr int N = 2200; constexpr int N2 = 2 * N * N; int main() { using namespace std; vector<bool> found(N + 1); vector<bool> aabb(N2 + 1); int s = 3; for (int a = 1; a < N; ++a) { int aa = a * a; for (int b = 1; b < N; ++b) { ...
Generate a C++ translation of this Go snippet without changing its computational steps.
package main import ( "fmt" "rcu" "strconv" "strings" ) func contains(list []int, s int) bool { for _, e := range list { if e == s { return true } } return false } func main() { fmt.Println("Steady squares under 10,000:") finalDigits := []int{1, 5, 6} ...
#include <iostream> using namespace std; bool steady(int n) { int mask = 1; for (int d = n; d != 0; d /= 10) mask *= 10; return (n * n) % mask == n; } int main() { for (int i = 1; i < 10000; i++) if (steady(i)) printf("%4d^2 = %8d\n", i, i * i); }
Keep all operations the same but rewrite the snippet in C++.
package main import "fmt" func random(seed int) int { return seed * seed / 1e3 % 1e6 } func main() { seed := 675248 for i := 1; i <= 5; i++ { seed = random(seed) fmt.Println(seed) } }
#include <exception> #include <iostream> using ulong = unsigned long; class MiddleSquare { private: ulong state; ulong div, mod; public: MiddleSquare() = delete; MiddleSquare(ulong start, ulong length) { if (length % 2) throw std::invalid_argument("length must be even"); div = mod = 1;...
Rewrite this program in C++ while keeping its functionality equivalent to the Go version.
package main import "fmt" func random(seed int) int { return seed * seed / 1e3 % 1e6 } func main() { seed := 675248 for i := 1; i <= 5; i++ { seed = random(seed) fmt.Println(seed) } }
#include <exception> #include <iostream> using ulong = unsigned long; class MiddleSquare { private: ulong state; ulong div, mod; public: MiddleSquare() = delete; MiddleSquare(ulong start, ulong length) { if (length % 2) throw std::invalid_argument("length must be even"); div = mod = 1;...
Please provide an equivalent version of this Go code in C++.
package main import( "math" "fmt" ) func minOf(x, y uint) uint { if x < y { return x } return y } func throwDie(nSides, nDice, s uint, counts []uint) { if nDice == 0 { counts[s]++ return } for i := uint(1); i <= nSides; i++ { throwDie(nSides, nDice - 1,...
#include <cmath> #include <cstdint> #include <iomanip> #include <iostream> #include <map> std::map<uint32_t, uint32_t> get_totals(uint32_t dice, uint32_t faces) { std::map<uint32_t, uint32_t> result; for (uint32_t i = 1; i <= faces; ++i) result.emplace(i, 1); for (uint32_t d = 2; d <= dice; ++d) {...
Write the same algorithm in C++ as shown in this Go implementation.
package main import "fmt" func main() { x := 2. xi := .5 y := 4. yi := .25 z := x + y zi := 1 / (x + y) numbers := []float64{x, y, z} inverses := []float64{xi, yi, zi} mfs := make([]func(float64) float64, len(numbers)) for i := range mfs { mfs[i] = multiplie...
#include <array> #include <iostream> int main() { double x = 2.0; double xi = 0.5; double y = 4.0; double yi = 0.25; double z = x + y; double zi = 1.0 / ( x + y ); const std::array values{x, y, z}; const std::array inverses{xi, yi, zi}; auto multiplier = [](double a, double b) { return [=]...
Port the provided Go code into C++ while preserving the original functionality.
package main import "fmt" func main() { x := 2. xi := .5 y := 4. yi := .25 z := x + y zi := 1 / (x + y) numbers := []float64{x, y, z} inverses := []float64{xi, yi, zi} mfs := make([]func(float64) float64, len(numbers)) for i := range mfs { mfs[i] = multiplie...
#include <array> #include <iostream> int main() { double x = 2.0; double xi = 0.5; double y = 4.0; double yi = 0.25; double z = x + y; double zi = 1.0 / ( x + y ); const std::array values{x, y, z}; const std::array inverses{xi, yi, zi}; auto multiplier = [](double a, double b) { return [=]...
Preserve the algorithm and functionality while converting the code from Go to C++.
package main import ( "fmt" "strings" ) func main() { level := ` ####### # # # # #. # # #. $$ # #.$$ # #.# @# #######` fmt.Printf("level:%s\n", level) fmt.Printf("solution:\n%s\n", solve(level)) } func solve(board string) string { buffer = make([]byte, len(board)) width ...
#include <iostream> #include <string> #include <vector> #include <queue> #include <regex> #include <tuple> #include <set> #include <array> using namespace std; class Board { public: vector<vector<char>> sData, dData; int px, py; Board(string b) { regex pattern("([^\\n]+)\\n?"); sregex_iterator end, it...
Can you help me rewrite this code in C++ instead of Go, keeping it the same logically?
package main import ( "fmt" "math/big" "strings" ) func factorial(n int64) *big.Int { var z big.Int return z.MulRange(1, n) } var one = big.NewInt(1) var three = big.NewInt(3) var six = big.NewInt(6) var ten = big.NewInt(10) var seventy = big.NewInt(70) func almkvistGiullera(n int64, print bool)...
#include <boost/multiprecision/cpp_dec_float.hpp> #include <boost/multiprecision/gmp.hpp> #include <iomanip> #include <iostream> namespace mp = boost::multiprecision; using big_int = mp::mpz_int; using big_float = mp::cpp_dec_float_100; using rational = mp::mpq_rational; big_int factorial(int n) { big_int result ...
Convert the following code from Go to C++, ensuring the logic remains intact.
package main import ( "fmt" "math/big" "strings" ) func factorial(n int64) *big.Int { var z big.Int return z.MulRange(1, n) } var one = big.NewInt(1) var three = big.NewInt(3) var six = big.NewInt(6) var ten = big.NewInt(10) var seventy = big.NewInt(70) func almkvistGiullera(n int64, print bool)...
#include <boost/multiprecision/cpp_dec_float.hpp> #include <boost/multiprecision/gmp.hpp> #include <iomanip> #include <iostream> namespace mp = boost::multiprecision; using big_int = mp::mpz_int; using big_float = mp::cpp_dec_float_100; using rational = mp::mpq_rational; big_int factorial(int n) { big_int result ...
Maintain the same structure and functionality when rewriting this code in C++.
package main import ( "fmt" "rcu" ) func powerset(set []int) [][]int { if len(set) == 0 { return [][]int{{}} } head := set[0] tail := set[1:] p1 := powerset(tail) var p2 [][]int for _, s := range powerset(tail) { h := []int{head} h = append(h, s...) ...
#include <algorithm> #include <iostream> #include <numeric> #include <sstream> #include <vector> template <typename iterator> bool sum_of_any_subset(int n, iterator begin, iterator end) { if (begin == end) return false; if (std::find(begin, end, n) != end) return true; int total = std::acc...
Transform the following Go implementation into C++, maintaining the same output and logic.
package main import ( "fmt" "rcu" ) func powerset(set []int) [][]int { if len(set) == 0 { return [][]int{{}} } head := set[0] tail := set[1:] p1 := powerset(tail) var p2 [][]int for _, s := range powerset(tail) { h := []int{head} h = append(h, s...) ...
#include <algorithm> #include <iostream> #include <numeric> #include <sstream> #include <vector> template <typename iterator> bool sum_of_any_subset(int n, iterator begin, iterator end) { if (begin == end) return false; if (std::find(begin, end, n) != end) return true; int total = std::acc...
Write the same code in C++ as shown below in Go.
package main import ( "fmt" "rcu" ) const LIMIT = 999999 var primes = rcu.Primes(LIMIT) func longestSeq(dir string) { pd := 0 longSeqs := [][]int{{2}} currSeq := []int{2} for i := 1; i < len(primes); i++ { d := primes[i] - primes[i-1] if (dir == "ascending" && d <= pd) || (di...
#include <cstdint> #include <iostream> #include <vector> #include <primesieve.hpp> void print_diffs(const std::vector<uint64_t>& vec) { for (size_t i = 0, n = vec.size(); i != n; ++i) { if (i != 0) std::cout << " (" << vec[i] - vec[i - 1] << ") "; std::cout << vec[i]; } std::cou...
Convert the following code from Go to C++, ensuring the logic remains intact.
package main import "fmt" func sieve(limit int) []bool { limit++ c := make([]bool, limit) c[0] = true c[1] = true for i := 4; i < limit; i += 2 { c[i] = true } p := 3 for { p2 := p * p if p2 >= limit { break } for i := p2; i < ...
#include <cstdint> #include <iomanip> #include <iostream> #include <set> #include <primesieve.hpp> class erdos_prime_generator { public: erdos_prime_generator() {} uint64_t next(); private: bool erdos(uint64_t p) const; primesieve::iterator iter_; std::set<uint64_t> primes_; }; uint64_t erdos_prim...
Change the following Go code into C++ without altering its purpose.
package main import "fmt" func sieve(limit int) []bool { limit++ c := make([]bool, limit) c[0] = true c[1] = true for i := 4; i < limit; i += 2 { c[i] = true } p := 3 for { p2 := p * p if p2 >= limit { break } for i := p2; i < ...
#include <cstdint> #include <iomanip> #include <iostream> #include <set> #include <primesieve.hpp> class erdos_prime_generator { public: erdos_prime_generator() {} uint64_t next(); private: bool erdos(uint64_t p) const; primesieve::iterator iter_; std::set<uint64_t> primes_; }; uint64_t erdos_prim...
Transform the following Go implementation into C++, maintaining the same output and logic.
package main import "fmt" func sieve(limit int) []bool { limit++ c := make([]bool, limit) c[0] = true c[1] = true for i := 4; i < limit; i += 2 { c[i] = true } p := 3 for { p2 := p * p if p2 >= limit { break } for i := p2; i < ...
#include <cstdint> #include <iomanip> #include <iostream> #include <set> #include <primesieve.hpp> class erdos_prime_generator { public: erdos_prime_generator() {} uint64_t next(); private: bool erdos(uint64_t p) const; primesieve::iterator iter_; std::set<uint64_t> primes_; }; uint64_t erdos_prim...
Change the following Go code into C++ without altering its purpose.
package main import ( "fmt" "sort" "strconv" "strings" ) var example1 = []string{ "00,00,00,00,00,00,00,00,00", "00,00,46,45,00,55,74,00,00", "00,38,00,00,43,00,00,78,00", "00,35,00,00,00,00,00,71,00", "00,00,33,00,00,00,59,00,00", "00,17,00,00,00,00,00,67,00", "00,18,00,00...
#include <vector> #include <sstream> #include <iostream> #include <iterator> #include <cstdlib> #include <string> #include <bitset> using namespace std; typedef bitset<4> hood_t; struct node { int val; hood_t neighbors; }; class nSolver { public: void solve(vector<string>& puzz, int max_wid) { if (puzz.size()...
Ensure the translated C++ code behaves exactly like the original Go snippet.
package main import ( "fmt" "sort" "strconv" "strings" ) var example1 = []string{ "00,00,00,00,00,00,00,00,00", "00,00,46,45,00,55,74,00,00", "00,38,00,00,43,00,00,78,00", "00,35,00,00,00,00,00,71,00", "00,00,33,00,00,00,59,00,00", "00,17,00,00,00,00,00,67,00", "00,18,00,00...
#include <vector> #include <sstream> #include <iostream> #include <iterator> #include <cstdlib> #include <string> #include <bitset> using namespace std; typedef bitset<4> hood_t; struct node { int val; hood_t neighbors; }; class nSolver { public: void solve(vector<string>& puzz, int max_wid) { if (puzz.size()...
Keep all operations the same but rewrite the snippet in C++.
package main import "fmt" type any = interface{} type fn func(any) any type church func(fn) fn func zero(f fn) fn { return func(x any) any { return x } } func (c church) succ() church { return func(f fn) fn { return func(x any) any { return f(c(f)(x)) } } } fun...
#include <iostream> auto Zero = [](auto){ return [](auto x){ return x; }; }; auto True = [](auto a){ return [=](auto){ return a; }; }; auto False = [](auto){ return [](auto b){ return b; }; }; auto Successor(auto a) { return [=](auto f) { return [=](auto x) { return a(f)(f(x)); }; ...
Write a version of this Go function in C++ with identical behavior.
package main import "fmt" type any = interface{} type fn func(any) any type church func(fn) fn func zero(f fn) fn { return func(x any) any { return x } } func (c church) succ() church { return func(f fn) fn { return func(x any) any { return f(c(f)(x)) } } } fun...
#include <iostream> auto Zero = [](auto){ return [](auto x){ return x; }; }; auto True = [](auto a){ return [=](auto){ return a; }; }; auto False = [](auto){ return [](auto b){ return b; }; }; auto Successor(auto a) { return [=](auto f) { return [=](auto x) { return a(f)(f(x)); }; ...
Convert this Go block to C++, preserving its control flow and logic.
package main import ( "fmt" "sort" ) var board = []string{ ".00.00.", "0000000", "0000000", ".00000.", "..000..", "...0...", } var moves = [][2]int{ {-3, 0}, {0, 3}, {3, 0}, {0, -3}, {2, 2}, {2, -2}, {-2, 2}, {-2, -2}, } var grid [][]int var totalToFill = 0 func solve(r, c,...
#include <vector> #include <sstream> #include <iostream> #include <iterator> #include <stdlib.h> #include <string.h> using namespace std; struct node { int val; unsigned char neighbors; }; class nSolver { public: nSolver() { dx[0] = -2; dy[0] = -2; dx[1] = -2; dy[1] = 2; dx[2] = 2; dy[2] = -2; dx...
Change the programming language of this snippet from Go to C++ without modifying what it does.
package main import ( "fmt" "sort" ) var board = []string{ ".00.00.", "0000000", "0000000", ".00000.", "..000..", "...0...", } var moves = [][2]int{ {-3, 0}, {0, 3}, {3, 0}, {0, -3}, {2, 2}, {2, -2}, {-2, 2}, {-2, -2}, } var grid [][]int var totalToFill = 0 func solve(r, c,...
#include <vector> #include <sstream> #include <iostream> #include <iterator> #include <stdlib.h> #include <string.h> using namespace std; struct node { int val; unsigned char neighbors; }; class nSolver { public: nSolver() { dx[0] = -2; dy[0] = -2; dx[1] = -2; dy[1] = 2; dx[2] = 2; dy[2] = -2; dx...
Produce a functionally identical C++ code for the snippet given in Go.
package main import ( "fmt" "sort" ) var board = []string{ ".00.00.", "0000000", "0000000", ".00000.", "..000..", "...0...", } var moves = [][2]int{ {-3, 0}, {0, 3}, {3, 0}, {0, -3}, {2, 2}, {2, -2}, {-2, 2}, {-2, -2}, } var grid [][]int var totalToFill = 0 func solve(r, c,...
#include <vector> #include <sstream> #include <iostream> #include <iterator> #include <stdlib.h> #include <string.h> using namespace std; struct node { int val; unsigned char neighbors; }; class nSolver { public: nSolver() { dx[0] = -2; dy[0] = -2; dx[1] = -2; dy[1] = 2; dx[2] = 2; dy[2] = -2; dx...
Can you help me rewrite this code in C++ instead of Go, keeping it the same logically?
package main import ( "fmt" "strings" ) type BitSet []bool func (bs BitSet) and(other BitSet) { for i := range bs { if bs[i] && other[i] { bs[i] = true } else { bs[i] = false } } } func (bs BitSet) or(other BitSet) { for i := range bs { if ...
template<uint _N, uint _G> class Nonogram { enum class ng_val : char {X='#',B='.',V='?'}; template<uint _NG> struct N { N() {} N(std::vector<int> ni,const int l) : X{},B{},Tx{},Tb{},ng(ni),En{},gNG(l){} std::bitset<_NG> X, B, T, Tx, Tb; std::vector<int> ng; int En, gNG; void fn (con...
Can you help me rewrite this code in C++ instead of Go, keeping it the same logically?
package main import ( "fmt" "strings" ) type BitSet []bool func (bs BitSet) and(other BitSet) { for i := range bs { if bs[i] && other[i] { bs[i] = true } else { bs[i] = false } } } func (bs BitSet) or(other BitSet) { for i := range bs { if ...
template<uint _N, uint _G> class Nonogram { enum class ng_val : char {X='#',B='.',V='?'}; template<uint _NG> struct N { N() {} N(std::vector<int> ni,const int l) : X{},B{},Tx{},Tb{},ng(ni),En{},gNG(l){} std::bitset<_NG> X, B, T, Tx, Tb; std::vector<int> ng; int En, gNG; void fn (con...
Rewrite this program in C++ while keeping its functionality equivalent to the Go version.
package main import ( "bufio" "fmt" "log" "math/rand" "os" "regexp" "strings" "time" ) var dirs = [][]int{{1, 0}, {0, 1}, {1, 1}, {1, -1}, {-1, 0}, {0, -1}, {-1, -1}, {-1, 1}} const ( nRows = 10 nCols = nRows gridSize = nRows * nCols minWords = 25 ) var ( re...
#include <iomanip> #include <ctime> #include <iostream> #include <vector> #include <string> #include <algorithm> #include <fstream> const int WID = 10, HEI = 10, MIN_WORD_LEN = 3, MIN_WORD_CNT = 25; class Cell { public: Cell() : val( 0 ), cntOverlap( 0 ) {} char val; int cntOverlap; }; class Word { public: ...
Can you help me rewrite this code in C++ instead of Go, keeping it the same logically?
package main import ( "bufio" "errors" "fmt" "os" "reflect" "unsafe" ) type foobar struct { Exported int unexported int } func main() { obj := foobar{12, 42} fmt.Println("obj:", obj) examineAndModify(&obj) fmt.Println("obj:", obj) anotherExample() } func examineAndModify(any interface{}) { v...
#include <iostream> class CWidget; class CFactory { friend class CWidget; private: unsigned int m_uiCount; public: CFactory(); ~CFactory(); CWidget* GetWidget(); }; class CWidget { private: CFactory& m_parent; private: CWidget(); CWidget(const CWidget&); CWidget& operator=(const CWidget&); pub...
Port the following code from Go to C++ with equivalent syntax and logic.
package main import ( "bufio" "errors" "fmt" "os" "reflect" "unsafe" ) type foobar struct { Exported int unexported int } func main() { obj := foobar{12, 42} fmt.Println("obj:", obj) examineAndModify(&obj) fmt.Println("obj:", obj) anotherExample() } func examineAndModify(any interface{}) { v...
#include <iostream> class CWidget; class CFactory { friend class CWidget; private: unsigned int m_uiCount; public: CFactory(); ~CFactory(); CWidget* GetWidget(); }; class CWidget { private: CFactory& m_parent; private: CWidget(); CWidget(const CWidget&); CWidget& operator=(const CWidget&); pub...
Please provide an equivalent version of this Go code in C++.
package main import ( "bufio" "errors" "fmt" "os" "reflect" "unsafe" ) type foobar struct { Exported int unexported int } func main() { obj := foobar{12, 42} fmt.Println("obj:", obj) examineAndModify(&obj) fmt.Println("obj:", obj) anotherExample() } func examineAndModify(any interface{}) { v...
#include <iostream> class CWidget; class CFactory { friend class CWidget; private: unsigned int m_uiCount; public: CFactory(); ~CFactory(); CWidget* GetWidget(); }; class CWidget { private: CFactory& m_parent; private: CWidget(); CWidget(const CWidget&); CWidget& operator=(const CWidget&); pub...
Write a version of this Go function in C++ with identical behavior.
package main import ( "encoding/gob" "fmt" "os" ) type printable interface { print() } func main() { animals := []printable{ &Animal{Alive: true}, &Cat{}, &Lab{ Dog: Dog{Animal: Animal{Alive: true}}, Color: "yellow", }, &Colli...
#include <string> #include <fstream> #include <boost/serialization/string.hpp> #include <boost/archive/text_oarchive.hpp> #include <boost/archive/text_iarchive.hpp> #include <boost/serialization/base_object.hpp> #include <iostream> class Employee { public : Employee( ) { } Employee ( const std::string &dep ,...
Convert this Go snippet to C++ and keep its semantics consistent.
package main import ( "encoding/gob" "fmt" "os" ) type printable interface { print() } func main() { animals := []printable{ &Animal{Alive: true}, &Cat{}, &Lab{ Dog: Dog{Animal: Animal{Alive: true}}, Color: "yellow", }, &Colli...
#include <string> #include <fstream> #include <boost/serialization/string.hpp> #include <boost/archive/text_oarchive.hpp> #include <boost/archive/text_iarchive.hpp> #include <boost/serialization/base_object.hpp> #include <iostream> class Employee { public : Employee( ) { } Employee ( const std::string &dep ,...
Write the same code in C++ as shown below in Go.
package main import "fmt" func main() { tree := eertree([]byte("eertree")) fmt.Println(subPalindromes(tree)) } type edges map[byte]int type node struct { length int edges suffix int } const evenRoot = 0 const oddRoot = 1 func eertree(s []byte) []node { tree := []node{ evenRoot: {le...
#include <iostream> #include <functional> #include <map> #include <vector> struct Node { int length; std::map<char, int> edges; int suffix; Node(int l) : length(l), suffix(0) { } Node(int l, const std::map<char, int>& m, int s) : length(l), edges(m), suffix(s) { } }; co...
Write the same algorithm in C++ as shown in this Go implementation.
package main import "fmt" func main() { tree := eertree([]byte("eertree")) fmt.Println(subPalindromes(tree)) } type edges map[byte]int type node struct { length int edges suffix int } const evenRoot = 0 const oddRoot = 1 func eertree(s []byte) []node { tree := []node{ evenRoot: {le...
#include <iostream> #include <functional> #include <map> #include <vector> struct Node { int length; std::map<char, int> edges; int suffix; Node(int l) : length(l), suffix(0) { } Node(int l, const std::map<char, int>& m, int s) : length(l), edges(m), suffix(s) { } }; co...
Change the following Go code into C++ without altering its purpose.
package main import ( "fmt" "time" ) func main() { centuries := []string{"20th", "21st", "22nd"} starts := []int{1900, 2000, 2100} for i := 0; i < len(centuries); i++ { var longYears []int fmt.Printf("\nLong years in the %s century:\n", centuries[i]) for j := starts[i]; j ...
#include <stdio.h> #include <math.h> int p(int year) { return (int)((double)year + floor(year/4) - floor(year/100) + floor(year/400)) % 7; } int is_long_year(int year) { return p(year) == 4 || p(year - 1) == 3; } void print_long_years(int from, int to) { for (int year = from; year <= to; ++year) { if (is_long...
Keep all operations the same but rewrite the snippet in C++.
package main import "fmt" func getDivisors(n int) []int { divs := []int{1, n} for i := 2; i*i <= n; i++ { if n%i == 0 { j := n / i divs = append(divs, i) if i != j { divs = append(divs, j) } } } return divs } func sum(div...
#include <iostream"> #include <cmath> #include <vector> #include <algorithm> #include <iomanip> #include <numeric> using namespace std; const uint* binary(uint n, uint length); uint sum_subset_unrank_bin(const vector<uint>& d, uint r); vector<uint> factors(uint x); bool isPrime(uint number); bool isZum(uint n)...
Generate a C++ translation of this Go snippet without changing its computational steps.
package main import "fmt" type assoc map[string]interface{} func merge(base, update assoc) assoc { result := make(assoc) for k, v := range base { result[k] = v } for k, v := range update { result[k] = v } return result } func main() { base := assoc{"name": "Rocket Skates"...
#include <iostream> #include <string> #include <map> template<typename map_type> map_type merge(const map_type& original, const map_type& update) { map_type result(update); result.insert(original.begin(), original.end()); return result; } int main() { typedef std::map<std::string, std::string> map; ...
Translate the given Go code snippet into C++ without altering its behavior.
package main import "fmt" type assoc map[string]interface{} func merge(base, update assoc) assoc { result := make(assoc) for k, v := range base { result[k] = v } for k, v := range update { result[k] = v } return result } func main() { base := assoc{"name": "Rocket Skates"...
#include <iostream> #include <string> #include <map> template<typename map_type> map_type merge(const map_type& original, const map_type& update) { map_type result(update); result.insert(original.begin(), original.end()); return result; } int main() { typedef std::map<std::string, std::string> map; ...
Translate this program into C++ but keep the logic exactly as in Go.
package main import "fmt" type assoc map[string]interface{} func merge(base, update assoc) assoc { result := make(assoc) for k, v := range base { result[k] = v } for k, v := range update { result[k] = v } return result } func main() { base := assoc{"name": "Rocket Skates"...
#include <iostream> #include <string> #include <map> template<typename map_type> map_type merge(const map_type& original, const map_type& update) { map_type result(update); result.insert(original.begin(), original.end()); return result; } int main() { typedef std::map<std::string, std::string> map; ...
Translate the given Go code snippet into C++ without altering its behavior.
package main import ( "fmt" "math/big" ) var names = [10]string{"Platinum", "Golden", "Silver", "Bronze", "Copper", "Nickel", "Aluminium", "Iron", "Tin", "Lead"} func lucas(b int64) { fmt.Printf("Lucas sequence for %s ratio, where b = %d:\n", names[b], b) fmt.Print("First 15 elements: ") var ...
#include <boost/multiprecision/cpp_dec_float.hpp> #include <iostream> const char* names[] = { "Platinum", "Golden", "Silver", "Bronze", "Copper", "Nickel", "Aluminium", "Iron", "Tin", "Lead" }; template<const uint N> void lucas(ulong b) { std::cout << "Lucas sequence for " << names[b] << " ratio, where b = " << b...
Translate this program into C++ but keep the logic exactly as in Go.
package main import ( "fmt" "math/big" ) var names = [10]string{"Platinum", "Golden", "Silver", "Bronze", "Copper", "Nickel", "Aluminium", "Iron", "Tin", "Lead"} func lucas(b int64) { fmt.Printf("Lucas sequence for %s ratio, where b = %d:\n", names[b], b) fmt.Print("First 15 elements: ") var ...
#include <boost/multiprecision/cpp_dec_float.hpp> #include <iostream> const char* names[] = { "Platinum", "Golden", "Silver", "Bronze", "Copper", "Nickel", "Aluminium", "Iron", "Tin", "Lead" }; template<const uint N> void lucas(ulong b) { std::cout << "Lucas sequence for " << names[b] << " ratio, where b = " << b...
Generate a C++ translation of this Go snippet without changing its computational steps.
package main; import "fmt"; func main(){a, b := 0, 0; fmt.Println(a/b)}
#include <stdexcept> int main() { throw std::runtime_error("boom"); }
Write a version of this Go function in C++ with identical behavior.
package main; import "fmt"; func main(){a, b := 0, 0; fmt.Println(a/b)}
#include <stdexcept> int main() { throw std::runtime_error("boom"); }
Ensure the translated C++ code behaves exactly like the original Go snippet.
type eatable interface { eat() }
template<typename T> struct can_eat { private: template<typename U, void (U::*)()> struct SFINAE {}; template<typename U> static char Test(SFINAE<U, &U::eat>*); template<typename U> static int Test(...); public: static constexpr bool value = sizeof(Test<T>(0)) == sizeof(char); }; struct pot...
Translate the given Go code snippet into C++ without altering its behavior.
type eatable interface { eat() }
template<typename T> struct can_eat { private: template<typename U, void (U::*)()> struct SFINAE {}; template<typename U> static char Test(SFINAE<U, &U::eat>*); template<typename U> static int Test(...); public: static constexpr bool value = sizeof(Test<T>(0)) == sizeof(char); }; struct pot...
Ensure the translated C++ code behaves exactly like the original Go snippet.
package main import ( "bufio" "flag" "fmt" "io" "log" "math/rand" "os" "strings" "time" "unicode" "unicode/utf8" ) func main() { log.SetFlags(0) log.SetPrefix("markov: ") input := flag.String("in", "alice_oz.txt", "input file") n := flag.Int("n", 2, "number of words to use as prefix") runs := flag.Int...
#include <ctime> #include <iostream> #include <algorithm> #include <fstream> #include <string> #include <vector> #include <map> class markov { public: void create( std::string& file, unsigned int keyLen, unsigned int words ) { std::ifstream f( file.c_str(), std::ios_base::in ); fileBuffer = std::str...
Produce a language-to-language conversion: from Go to C++, same semantics.
package main import ( "container/heap" "fmt" ) type PriorityQueue struct { items []Vertex m map[Vertex]int pr map[Vertex]int } func (pq *PriorityQueue) Len() int { return len(pq.items) } func (pq *PriorityQueue) Less(i, j int) bool { return pq.pr[pq.items[i]] < pq.pr[pq.items[j]] } func (pq ...
#include <iostream> #include <vector> #include <string> #include <list> #include <limits> #include <set> #include <utility> #include <algorithm> #include <iterator> typedef int vertex_t; typedef double weight_t; const weight_t max_weight = std::numeric_limits<double>::infinity(); struct neighbor { vertex_t ...
Change the following Go code into C++ without altering its purpose.
package main import ( "fmt" "math/rand" "time" ) type vector []float64 func e(n uint) vector { if n > 4 { panic("n must be less than 5") } result := make(vector, 32) result[1<<n] = 1.0 return result } func cdot(a, b vector) vector { return mul(vector{0.5}, add(mul(a, b), ...
#include <algorithm> #include <iostream> #include <random> #include <vector> double uniform01() { static std::default_random_engine generator; static std::uniform_real_distribution<double> distribution(0.0, 1.0); return distribution(generator); } int bitCount(int i) { i -= ((i >> 1) & 0x55555555); ...
Change the programming language of this snippet from Go to C++ without modifying what it does.
package main import "fmt" func main() { vis(buildTree("banana$")) } type tree []node type node struct { sub string ch []int } func buildTree(s string) tree { t := tree{node{}} for i := range s { t = t.addSuffix(s[i:]) } return t } func (t tree) addSuffix(suf string) tree {...
#include <functional> #include <iostream> #include <vector> struct Node { std::string sub = ""; std::vector<int> ch; Node() { } Node(const std::string& sub, std::initializer_list<int> children) : sub(sub) { ch.insert(ch.end(), children); } }; struct SuffixTree { s...
Produce a functionally identical C++ code for the snippet given in Go.
package main import "fmt" func main() { vis(buildTree("banana$")) } type tree []node type node struct { sub string ch []int } func buildTree(s string) tree { t := tree{node{}} for i := range s { t = t.addSuffix(s[i:]) } return t } func (t tree) addSuffix(suf string) tree {...
#include <functional> #include <iostream> #include <vector> struct Node { std::string sub = ""; std::vector<int> ch; Node() { } Node(const std::string& sub, std::initializer_list<int> children) : sub(sub) { ch.insert(ch.end(), children); } }; struct SuffixTree { s...
Convert the following code from Go to C++, ensuring the logic remains intact.
myMap := map[string]int { "hello": 13, "world": 31, "!" : 71 } for key, value := range myMap { fmt.Printf("key = %s, value = %d\n", key, value) } for key := range myMap { fmt.Printf("key = %s\n", key) } for _, value := range myMap { fmt.Printf("value = %d\n", value) }
#include <iostream> #include <map> #include <string> int main() { std::map<std::string, int> dict { {"One", 1}, {"Two", 2}, {"Three", 7} }; dict["Three"] = 3; std::cout << "One: " << dict["One"] << std::endl; std::cout << "Key/Value pairs: " << std::endl; for(auto& kv: dict) { std::cout <...
Convert the following code from Go to C++, ensuring the logic remains intact.
package main import "fmt" type TinyInt int func NewTinyInt(i int) TinyInt { if i < 1 { i = 1 } else if i > 10 { i = 10 } return TinyInt(i) } func (t1 TinyInt) Add(t2 TinyInt) TinyInt { return NewTinyInt(int(t1) + int(t2)) } func (t1 TinyInt) Sub(t2 TinyInt) TinyInt { return ...
#include <stdexcept> class tiny_int { public: tiny_int(int i): value(i) { if (value < 1) throw std::out_of_range("tiny_int: value smaller than 1"); if (value > 10) throw std::out_of_range("tiny_int: value larger than 10"); } operator int() const { return value; } tiny_int& ope...
Translate the given Go code snippet into C++ without altering its behavior.
package avl type Key interface { Less(Key) bool Eq(Key) bool } type Node struct { Data Key Balance int Link [2]*Node } func opp(dir int) int { return 1 - dir } func single(root *Node, dir int) *Node { save := root.Link[opp(dir)] root.Link[opp(dir)] = save...
#include <algorithm> #include <iostream> template <class T> class AVLnode { public: T key; int balance; AVLnode *left, *right, *parent; AVLnode(T k, AVLnode *p) : key(k), balance(0), parent(p), left(NULL), right(NULL) {} ~AVLnode() { delete left; delete ri...
Change the programming language of this snippet from Go to C++ without modifying what it does.
package avl type Key interface { Less(Key) bool Eq(Key) bool } type Node struct { Data Key Balance int Link [2]*Node } func opp(dir int) int { return 1 - dir } func single(root *Node, dir int) *Node { save := root.Link[opp(dir)] root.Link[opp(dir)] = save...
#include <algorithm> #include <iostream> template <class T> class AVLnode { public: T key; int balance; AVLnode *left, *right, *parent; AVLnode(T k, AVLnode *p) : key(k), balance(0), parent(p), left(NULL), right(NULL) {} ~AVLnode() { delete left; delete ri...
Convert this Go block to C++, preserving its control flow and logic.
package main import ( "fmt" "rcu" ) func D(n float64) float64 { if n < 0 { return -D(-n) } if n < 2 { return 0 } var f []int if n < 1e19 { f = rcu.PrimeFactors(int(n)) } else { g := int(n / 100) f = rcu.PrimeFactors(g) f = append(f, [...
#include <iomanip> #include <iostream> #include <boost/multiprecision/cpp_int.hpp> template <typename IntegerType> IntegerType arithmetic_derivative(IntegerType n) { bool negative = n < 0; if (negative) n = -n; if (n < 2) return 0; IntegerType sum = 0, count = 0, m = n; while ((m &...
Convert the following code from Go to C++, ensuring the logic remains intact.
package main import "fmt" func shouldSwap(s []byte, start, curr int) bool { for i := start; i < curr; i++ { if s[i] == s[curr] { return false } } return true } func findPerms(s []byte, index, n int, res *[]string) { if index >= n { *res = append(*res, string(s)) ...
#include <algorithm> #include <iostream> int main() { std::string str("AABBBC"); int count = 0; do { std::cout << str << (++count % 10 == 0 ? '\n' : ' '); } while (std::next_permutation(str.begin(), str.end())); }
Convert this Go snippet to C++ and keep its semantics consistent.
package main import ( "github.com/fogleman/gg" "math" ) type tiletype int const ( kite tiletype = iota dart ) type tile struct { tt tiletype x, y float64 angle, size float64 } var gr = (1 + math.Sqrt(5)) / 2 const theta = math.Pi / 5 func setupPrototiles(w, h int) []...
#include <cmath> #include <cstdlib> #include <fstream> #include <iomanip> #include <iostream> #include <set> #include <sstream> #include <stack> #include <string> #include <tuple> int main() { std::ofstream out("penrose_tiling.svg"); if (!out) { std::cerr << "Cannot open output file.\n"; return...
Can you help me rewrite this code in C++ instead of Go, keeping it the same logically?
package main import ( "fmt" "github.com/nsf/termbox-go" "log" "math/rand" "strconv" "time" ) type coord struct{ x, y int } const ( width = 79 height = 22 nCount = float64(width * height) ) var ( board [width * height]int score = 0 bold = termbox.AttrBold curs...
#include <windows.h> #include <iostream> #include <ctime> const int WID = 79, HEI = 22; const float NCOUNT = ( float )( WID * HEI ); class coord : public COORD { public: coord( short x = 0, short y = 0 ) { set( x, y ); } void set( short x, short y ) { X = x; Y = y; } }; class winConsole { public: static w...
Translate this program into C++ but keep the logic exactly as in Go.
package main import ( "fmt" "github.com/nsf/termbox-go" "log" "math/rand" "strconv" "time" ) type coord struct{ x, y int } const ( width = 79 height = 22 nCount = float64(width * height) ) var ( board [width * height]int score = 0 bold = termbox.AttrBold curs...
#include <windows.h> #include <iostream> #include <ctime> const int WID = 79, HEI = 22; const float NCOUNT = ( float )( WID * HEI ); class coord : public COORD { public: coord( short x = 0, short y = 0 ) { set( x, y ); } void set( short x, short y ) { X = x; Y = y; } }; class winConsole { public: static w...
Rewrite this program in C++ while keeping its functionality equivalent to the Go version.
package main import ( "fmt" "rcu" ) func prune(a []int) []int { prev := a[0] b := []int{prev} for i := 1; i < len(a); i++ { if a[i] != prev { b = append(b, a[i]) prev = a[i] } } return b } func main() { var resF, resD, resT, factors1 []int f...
#include <iomanip> #include <iostream> int prime_factor_sum(int n) { int sum = 0; for (; (n & 1) == 0; n >>= 1) sum += 2; for (int p = 3, sq = 9; sq <= n; p += 2) { for (; n % p == 0; n /= p) sum += p; sq += (p + 1) << 2; } if (n > 1) sum += n; return...
Translate the given Go code snippet into C++ without altering its behavior.
package main import ( "fmt" "math" "rcu" ) func isSquare(n int) bool { s := int(math.Sqrt(float64(n))) return s*s == n } func main() { limit := 200000 d := rcu.PrimeSieve(limit-1, true) d[1] = false for i := 2; i < limit; i++ { if !d[i] { continue } ...
#include <iomanip> #include <iostream> #include <numeric> #include <sstream> bool duffinian(int n) { if (n == 2) return false; int total = 1, power = 2, m = n; for (; (n & 1) == 0; power <<= 1, n >>= 1) total += power; for (int p = 3; p * p <= n; p += 2) { int sum = 1; f...
Rewrite this program in C++ while keeping its functionality equivalent to the Go version.
package main import ( "fmt" "math" "rcu" "sort" ) func main() { const limit = 1000000 limit2 := int(math.Cbrt(limit)) primes := rcu.Primes(limit / 6) pc := len(primes) var sphenic []int fmt.Println("Sphenic numbers less than 1,000:") for i := 0; i < pc-2; i++ { if ...
#include <algorithm> #include <cassert> #include <iomanip> #include <iostream> #include <vector> std::vector<bool> prime_sieve(int limit) { std::vector<bool> sieve(limit, true); if (limit > 0) sieve[0] = false; if (limit > 1) sieve[1] = false; for (int i = 4; i < limit; i += 2) ...
Convert this Go snippet to C++ and keep its semantics consistent.
package main import "fmt" type any = interface{} func toTree(list []int) any { s := []any{[]any{}} for _, n := range list { for n != len(s) { if n > len(s) { inner := []any{} s[len(s)-1] = append(s[len(s)-1].([]any), inner) s = append(s, inn...
#include <any> #include <iostream> #include <iterator> #include <vector> using namespace std; vector<any> MakeTree(input_iterator auto first, input_iterator auto last, int depth = 1) { vector<any> tree; while (first < last && depth <= *first) { if(*first == depth) { ...
Preserve the algorithm and functionality while converting the code from Go to C++.
package main import "fmt" type any = interface{} func toTree(list []int) any { s := []any{[]any{}} for _, n := range list { for n != len(s) { if n > len(s) { inner := []any{} s[len(s)-1] = append(s[len(s)-1].([]any), inner) s = append(s, inn...
#include <any> #include <iostream> #include <iterator> #include <vector> using namespace std; vector<any> MakeTree(input_iterator auto first, input_iterator auto last, int depth = 1) { vector<any> tree; while (first < last && depth <= *first) { if(*first == depth) { ...
Keep all operations the same but rewrite the snippet in C++.
package main import ( "fmt" "go/ast" "go/parser" "log" ) func labelStr(label int) string { return fmt.Sprintf("_%04d", label) } type binexp struct { op, left, right string kind, index int } func main() { x := "(one + two) * three - four * five" fmt.Println("Expression to pars...
#include <iostream> #include <fstream> #include <string> #include <sstream> #include <map> #include <set> #include <regex> using namespace std; map<string, string> terminals; map<string, vector<vector<string>>> nonterminalRules; map<string, set<string>> nonterminalFirst; map<string, vector<string>> nonterminalCode; i...
Write a version of this Go function in C++ with identical behavior.
package main import ( "fmt" "crypto/md5" "io/ioutil" "log" "os" "path/filepath" "sort" "time" ) type fileData struct { filePath string info os.FileInfo } type hash [16]byte func check(err error) { if err != nil { log.Fatal(err) } } func checksum(filePath ...
#include<iostream> #include<string> #include<boost/filesystem.hpp> #include<boost/format.hpp> #include<boost/iostreams/device/mapped_file.hpp> #include<optional> #include<algorithm> #include<iterator> #include<execution> #include"dependencies/xxhash.hpp" template<typename T, typename V, typename F> size_t for_each_...
Produce a language-to-language conversion: from Go to C++, same semantics.
package main import ( "fmt" "rcu" ) func main() { primes := rcu.Primes(499) var sprimes []int for _, p := range primes { digits := rcu.Digits(p, 10) var b1 = true for _, d := range digits { if !rcu.IsPrime(d) { b1 = false break ...
#include <iostream> #include <vector> std::vector<bool> prime_sieve(size_t limit) { std::vector<bool> sieve(limit, true); if (limit > 0) sieve[0] = false; if (limit > 1) sieve[1] = false; for (size_t i = 4; i < limit; i += 2) sieve[i] = false; for (size_t p = 3; ; p += 2) { ...
Change the following Go code into C++ without altering its purpose.
package main import ( "fmt" "rcu" ) func main() { primes := rcu.Primes(499) var sprimes []int for _, p := range primes { digits := rcu.Digits(p, 10) var b1 = true for _, d := range digits { if !rcu.IsPrime(d) { b1 = false break ...
#include <iostream> #include <vector> std::vector<bool> prime_sieve(size_t limit) { std::vector<bool> sieve(limit, true); if (limit > 0) sieve[0] = false; if (limit > 1) sieve[1] = false; for (size_t i = 4; i < limit; i += 2) sieve[i] = false; for (size_t p = 3; ; p += 2) { ...
Convert this Go snippet to C++ and keep its semantics consistent.
package main import ( "fmt" "math/big" ) func main() { one := big.NewInt(1) two := big.NewInt(2) next := new(big.Int) sylvester := []*big.Int{two} prod := new(big.Int).Set(two) count := 1 for count < 10 { next.Add(prod, one) sylvester = append(sylvester, new(big.Int...
#include <iomanip> #include <iostream> #include <boost/rational.hpp> #include <boost/multiprecision/cpp_int.hpp> using integer = boost::multiprecision::cpp_int; using rational = boost::rational<integer>; integer sylvester_next(const integer& n) { return n * n - n + 1; } int main() { std::cout << "First 10 el...
Rewrite the snippet below in C++ so it works the same as the original Go code.
package main import "fmt" var moves = [][2]int{ {-1, -2}, {1, -2}, {-1, 2}, {1, 2}, {-2, -1}, {-2, 1}, {2, -1}, {2, 1}, } var board1 = " xxx " + " x xx " + " xxxxxxx" + "xxx x x" + "x x xxx" + "sxxxxxx " + " xx x " + " xxx " var board2 = ".....s.x....." + ".....x.x......
#include <vector> #include <sstream> #include <iostream> #include <iterator> #include <stdlib.h> #include <string.h> using namespace std; struct node { int val; unsigned char neighbors; }; class nSolver { public: nSolver() { dx[0] = -1; dy[0] = -2; dx[1] = -1; dy[1] = 2; dx[2] = 1; dy[2] = -2; dx...
Convert this Go snippet to C++ and keep its semantics consistent.
package main import "fmt" var moves = [][2]int{ {-1, -2}, {1, -2}, {-1, 2}, {1, 2}, {-2, -1}, {-2, 1}, {2, -1}, {2, 1}, } var board1 = " xxx " + " x xx " + " xxxxxxx" + "xxx x x" + "x x xxx" + "sxxxxxx " + " xx x " + " xxx " var board2 = ".....s.x....." + ".....x.x......
#include <vector> #include <sstream> #include <iostream> #include <iterator> #include <stdlib.h> #include <string.h> using namespace std; struct node { int val; unsigned char neighbors; }; class nSolver { public: nSolver() { dx[0] = -1; dy[0] = -2; dx[1] = -1; dy[1] = 2; dx[2] = 1; dy[2] = -2; dx...
Transform the following Go implementation into C++, maintaining the same output and logic.
package main import ( "fmt" "sort" "strings" ) type indexSort struct { val sort.Interface ind []int } func (s indexSort) Len() int { return len(s.ind) } func (s indexSort) Less(i, j int) bool { return s.ind[i] < s.ind[j] } func (s indexSort) Swap(i, j int) { s.val.Swap(s.ind[i], s.ind[j]) s.ind[i], ...
#include <iostream> #include <vector> #include <algorithm> #include <string> template <typename T> void print(const std::vector<T> v) { std::cout << "{ "; for (const auto& e : v) { std::cout << e << " "; } std::cout << "}"; } template <typename T> auto orderDisjointArrayItems(std::vector<T> M, std::vector...
Ensure the translated C++ code behaves exactly like the original Go snippet.
var m = ` leading spaces and blank lines`
#include <iostream> int main() { std::cout << R"EOF( A raw string begins with R, then a double-quote ("), then an optional identifier (here I've used "EOF"), then an opening parenthesis ('('). If you use an identifier, it cannot be longer than 16 characters, and it cannot contain a space, either op...
Change the following Go code into C++ without altering its purpose.
var m = ` leading spaces and blank lines`
#include <iostream> int main() { std::cout << R"EOF( A raw string begins with R, then a double-quote ("), then an optional identifier (here I've used "EOF"), then an opening parenthesis ('('). If you use an identifier, it cannot be longer than 16 characters, and it cannot contain a space, either op...
Port the following code from Go to C++ with equivalent syntax and logic.
package main import "fmt" func main() { tableA := []struct { value int key string }{ {27, "Jonah"}, {18, "Alan"}, {28, "Glory"}, {18, "Popeye"}, {28, "Alan"}, } tableB := []struct { key string value string }{ {"Jonah", "Whales"}, {"Jonah"...
#include <iostream> #include <string> #include <vector> #include <unordered_map> using tab_t = std::vector<std::vector<std::string>>; tab_t tab1 { {"27", "Jonah"} , {"18", "Alan"} , {"28", "Glory"} , {"18", "Popeye"} , {"28", "Alan"} }; tab_t tab2 { {"Jonah", "Whales"} , {"Jonah", "Spiders"} , {"Alan", "Ghosts"...