Instruction stringlengths 45 106 | input_code stringlengths 1 13.7k | output_code stringlengths 1 13.7k |
|---|---|---|
Write the same algorithm in C as shown in this Icon implementation. | record mutable(value)
procedure main(arglist)
k := integer(arglist[1])|10
write("Man or Boy = ", A( k, 1, -1, -1, 1, 0 ) )
end
procedure eval(ref)
return if type(ref) == "co-expression" then @ref else ref
end
procedure A(k,x1,x2,x3,x4,x5)
k := mutable(k)
return if k.value <= 0 then
eval(x4) + eval(x5)
else
B(k,x1,x2,x3,x4,x5)
end
procedure B(k,x1,x2,x3,x4,x5)
k.value -:= 1
return A(k.value, create |B(k,x1,x2,x3,x4,x5),x1,x2,x3,x4)
end
|
#include <stdio.h>
#include <stdlib.h>
typedef struct arg
{
int (*fn)(struct arg*);
int *k;
struct arg *x1, *x2, *x3, *x4, *x5;
} ARG;
int f_1 (ARG* _) { return -1; }
int f0 (ARG* _) { return 0; }
int f1 (ARG* _) { return 1; }
int eval(ARG* a) { return a->fn(a); }
#define MAKE_ARG(...) (&(ARG){__VA_ARGS__})
#define FUN(...) MAKE_ARG(B, &k, __VA_ARGS__)
int A(ARG*);
int B(ARG* a)
{
int k = *a->k -= 1;
return A(FUN(a, a->x1, a->x2, a->x3, a->x4));
}
int A(ARG* a)
{
return *a->k <= 0 ? eval(a->x4) + eval(a->x5) : B(a);
}
int main(int argc, char **argv)
{
int k = argc == 2 ? strtol(argv[1], 0, 0) : 10;
printf("%d\n", A(FUN(MAKE_ARG(f1), MAKE_ARG(f_1), MAKE_ARG(f_1),
MAKE_ARG(f1), MAKE_ARG(f0))));
return 0;
}
|
Convert this Icon block to C#, preserving its control flow and logic. | record mutable(value)
procedure main(arglist)
k := integer(arglist[1])|10
write("Man or Boy = ", A( k, 1, -1, -1, 1, 0 ) )
end
procedure eval(ref)
return if type(ref) == "co-expression" then @ref else ref
end
procedure A(k,x1,x2,x3,x4,x5)
k := mutable(k)
return if k.value <= 0 then
eval(x4) + eval(x5)
else
B(k,x1,x2,x3,x4,x5)
end
procedure B(k,x1,x2,x3,x4,x5)
k.value -:= 1
return A(k.value, create |B(k,x1,x2,x3,x4,x5),x1,x2,x3,x4)
end
| using System;
delegate T Func<T>();
class ManOrBoy
{
static void Main()
{
Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0)));
}
static Func<int> C(int i)
{
return delegate { return i; };
}
static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x4, Func<int> x5)
{
Func<int> b = null;
b = delegate { k--; return A(k, b, x1, x2, x3, x4); };
return k <= 0 ? x4() + x5() : b();
}
}
|
Produce a functionally identical C++ code for the snippet given in Icon. | record mutable(value)
procedure main(arglist)
k := integer(arglist[1])|10
write("Man or Boy = ", A( k, 1, -1, -1, 1, 0 ) )
end
procedure eval(ref)
return if type(ref) == "co-expression" then @ref else ref
end
procedure A(k,x1,x2,x3,x4,x5)
k := mutable(k)
return if k.value <= 0 then
eval(x4) + eval(x5)
else
B(k,x1,x2,x3,x4,x5)
end
procedure B(k,x1,x2,x3,x4,x5)
k.value -:= 1
return A(k.value, create |B(k,x1,x2,x3,x4,x5),x1,x2,x3,x4)
end
| #include <iostream>
#include <tr1/memory>
using std::tr1::shared_ptr;
using std::tr1::enable_shared_from_this;
struct Arg {
virtual int run() = 0;
virtual ~Arg() { };
};
int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>,
shared_ptr<Arg>, shared_ptr<Arg>);
class B : public Arg, public enable_shared_from_this<B> {
private:
int k;
const shared_ptr<Arg> x1, x2, x3, x4;
public:
B(int _k, shared_ptr<Arg> _x1, shared_ptr<Arg> _x2, shared_ptr<Arg> _x3,
shared_ptr<Arg> _x4)
: k(_k), x1(_x1), x2(_x2), x3(_x3), x4(_x4) { }
int run() {
return A(--k, shared_from_this(), x1, x2, x3, x4);
}
};
class Const : public Arg {
private:
const int x;
public:
Const(int _x) : x(_x) { }
int run () { return x; }
};
int A(int k, shared_ptr<Arg> x1, shared_ptr<Arg> x2, shared_ptr<Arg> x3,
shared_ptr<Arg> x4, shared_ptr<Arg> x5) {
if (k <= 0)
return x4->run() + x5->run();
else {
shared_ptr<Arg> b(new B(k, x1, x2, x3, x4));
return b->run();
}
}
int main() {
std::cout << A(10, shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(0))) << std::endl;
return 0;
}
|
Translate the given Icon code snippet into Java without altering its behavior. | record mutable(value)
procedure main(arglist)
k := integer(arglist[1])|10
write("Man or Boy = ", A( k, 1, -1, -1, 1, 0 ) )
end
procedure eval(ref)
return if type(ref) == "co-expression" then @ref else ref
end
procedure A(k,x1,x2,x3,x4,x5)
k := mutable(k)
return if k.value <= 0 then
eval(x4) + eval(x5)
else
B(k,x1,x2,x3,x4,x5)
end
procedure B(k,x1,x2,x3,x4,x5)
k.value -:= 1
return A(k.value, create |B(k,x1,x2,x3,x4,x5),x1,x2,x3,x4)
end
| import java.util.function.DoubleSupplier;
public class ManOrBoy {
static double A(int k, DoubleSupplier x1, DoubleSupplier x2,
DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) {
DoubleSupplier B = new DoubleSupplier() {
int m = k;
public double getAsDouble() {
return A(--m, this, x1, x2, x3, x4);
}
};
return k <= 0 ? x4.getAsDouble() + x5.getAsDouble() : B.getAsDouble();
}
public static void main(String[] args) {
System.out.println(A(10, () -> 1.0, () -> -1.0, () -> -1.0, () -> 1.0, () -> 0.0));
}
}
|
Convert this Icon snippet to Python and keep its semantics consistent. | record mutable(value)
procedure main(arglist)
k := integer(arglist[1])|10
write("Man or Boy = ", A( k, 1, -1, -1, 1, 0 ) )
end
procedure eval(ref)
return if type(ref) == "co-expression" then @ref else ref
end
procedure A(k,x1,x2,x3,x4,x5)
k := mutable(k)
return if k.value <= 0 then
eval(x4) + eval(x5)
else
B(k,x1,x2,x3,x4,x5)
end
procedure B(k,x1,x2,x3,x4,x5)
k.value -:= 1
return A(k.value, create |B(k,x1,x2,x3,x4,x5),x1,x2,x3,x4)
end
|
import sys
sys.setrecursionlimit(1025)
def a(in_k, x1, x2, x3, x4, x5):
k = [in_k]
def b():
k[0] -= 1
return a(k[0], b, x1, x2, x3, x4)
return x4() + x5() if k[0] <= 0 else b()
x = lambda i: lambda: i
print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
|
Change the following Icon code into Go without altering its purpose. | record mutable(value)
procedure main(arglist)
k := integer(arglist[1])|10
write("Man or Boy = ", A( k, 1, -1, -1, 1, 0 ) )
end
procedure eval(ref)
return if type(ref) == "co-expression" then @ref else ref
end
procedure A(k,x1,x2,x3,x4,x5)
k := mutable(k)
return if k.value <= 0 then
eval(x4) + eval(x5)
else
B(k,x1,x2,x3,x4,x5)
end
procedure B(k,x1,x2,x3,x4,x5)
k.value -:= 1
return A(k.value, create |B(k,x1,x2,x3,x4,x5),x1,x2,x3,x4)
end
| package main
import "fmt"
func a(k int, x1, x2, x3, x4, x5 func() int) int {
var b func() int
b = func() int {
k--
return a(k, b, x1, x2, x3, x4)
}
if k <= 0 {
return x4() + x5()
}
return b()
}
func main() {
x := func(i int) func() int { return func() int { return i } }
fmt.Println(a(10, x(1), x(-1), x(-1), x(1), x(0)))
}
|
Convert this J block to C, preserving its control flow and logic. | A=:4 :0
L=.cocreate''
k__L=:x
'`x1__L x2__L x3__L x4__L x5__L'=:y
if.k__L<:0 do.a__L=:(x4__L + x5__L)f.'' else. L B '' end.
(coerase L)]]]a__L
)
B=:4 :0
L=.x
k__L=:k__L-1
a__L=:k__L A L&B`(x1__L f.)`(x2__L f.)`(x3__L f.)`(x4__L f.)
)
|
#include <stdio.h>
#include <stdlib.h>
typedef struct arg
{
int (*fn)(struct arg*);
int *k;
struct arg *x1, *x2, *x3, *x4, *x5;
} ARG;
int f_1 (ARG* _) { return -1; }
int f0 (ARG* _) { return 0; }
int f1 (ARG* _) { return 1; }
int eval(ARG* a) { return a->fn(a); }
#define MAKE_ARG(...) (&(ARG){__VA_ARGS__})
#define FUN(...) MAKE_ARG(B, &k, __VA_ARGS__)
int A(ARG*);
int B(ARG* a)
{
int k = *a->k -= 1;
return A(FUN(a, a->x1, a->x2, a->x3, a->x4));
}
int A(ARG* a)
{
return *a->k <= 0 ? eval(a->x4) + eval(a->x5) : B(a);
}
int main(int argc, char **argv)
{
int k = argc == 2 ? strtol(argv[1], 0, 0) : 10;
printf("%d\n", A(FUN(MAKE_ARG(f1), MAKE_ARG(f_1), MAKE_ARG(f_1),
MAKE_ARG(f1), MAKE_ARG(f0))));
return 0;
}
|
Please provide an equivalent version of this J code in C#. | A=:4 :0
L=.cocreate''
k__L=:x
'`x1__L x2__L x3__L x4__L x5__L'=:y
if.k__L<:0 do.a__L=:(x4__L + x5__L)f.'' else. L B '' end.
(coerase L)]]]a__L
)
B=:4 :0
L=.x
k__L=:k__L-1
a__L=:k__L A L&B`(x1__L f.)`(x2__L f.)`(x3__L f.)`(x4__L f.)
)
| using System;
delegate T Func<T>();
class ManOrBoy
{
static void Main()
{
Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0)));
}
static Func<int> C(int i)
{
return delegate { return i; };
}
static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x4, Func<int> x5)
{
Func<int> b = null;
b = delegate { k--; return A(k, b, x1, x2, x3, x4); };
return k <= 0 ? x4() + x5() : b();
}
}
|
Rewrite this program in C++ while keeping its functionality equivalent to the J version. | A=:4 :0
L=.cocreate''
k__L=:x
'`x1__L x2__L x3__L x4__L x5__L'=:y
if.k__L<:0 do.a__L=:(x4__L + x5__L)f.'' else. L B '' end.
(coerase L)]]]a__L
)
B=:4 :0
L=.x
k__L=:k__L-1
a__L=:k__L A L&B`(x1__L f.)`(x2__L f.)`(x3__L f.)`(x4__L f.)
)
| #include <iostream>
#include <tr1/memory>
using std::tr1::shared_ptr;
using std::tr1::enable_shared_from_this;
struct Arg {
virtual int run() = 0;
virtual ~Arg() { };
};
int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>,
shared_ptr<Arg>, shared_ptr<Arg>);
class B : public Arg, public enable_shared_from_this<B> {
private:
int k;
const shared_ptr<Arg> x1, x2, x3, x4;
public:
B(int _k, shared_ptr<Arg> _x1, shared_ptr<Arg> _x2, shared_ptr<Arg> _x3,
shared_ptr<Arg> _x4)
: k(_k), x1(_x1), x2(_x2), x3(_x3), x4(_x4) { }
int run() {
return A(--k, shared_from_this(), x1, x2, x3, x4);
}
};
class Const : public Arg {
private:
const int x;
public:
Const(int _x) : x(_x) { }
int run () { return x; }
};
int A(int k, shared_ptr<Arg> x1, shared_ptr<Arg> x2, shared_ptr<Arg> x3,
shared_ptr<Arg> x4, shared_ptr<Arg> x5) {
if (k <= 0)
return x4->run() + x5->run();
else {
shared_ptr<Arg> b(new B(k, x1, x2, x3, x4));
return b->run();
}
}
int main() {
std::cout << A(10, shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(0))) << std::endl;
return 0;
}
|
Change the programming language of this snippet from J to Java without modifying what it does. | A=:4 :0
L=.cocreate''
k__L=:x
'`x1__L x2__L x3__L x4__L x5__L'=:y
if.k__L<:0 do.a__L=:(x4__L + x5__L)f.'' else. L B '' end.
(coerase L)]]]a__L
)
B=:4 :0
L=.x
k__L=:k__L-1
a__L=:k__L A L&B`(x1__L f.)`(x2__L f.)`(x3__L f.)`(x4__L f.)
)
| import java.util.function.DoubleSupplier;
public class ManOrBoy {
static double A(int k, DoubleSupplier x1, DoubleSupplier x2,
DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) {
DoubleSupplier B = new DoubleSupplier() {
int m = k;
public double getAsDouble() {
return A(--m, this, x1, x2, x3, x4);
}
};
return k <= 0 ? x4.getAsDouble() + x5.getAsDouble() : B.getAsDouble();
}
public static void main(String[] args) {
System.out.println(A(10, () -> 1.0, () -> -1.0, () -> -1.0, () -> 1.0, () -> 0.0));
}
}
|
Convert the following code from J to Python, ensuring the logic remains intact. | A=:4 :0
L=.cocreate''
k__L=:x
'`x1__L x2__L x3__L x4__L x5__L'=:y
if.k__L<:0 do.a__L=:(x4__L + x5__L)f.'' else. L B '' end.
(coerase L)]]]a__L
)
B=:4 :0
L=.x
k__L=:k__L-1
a__L=:k__L A L&B`(x1__L f.)`(x2__L f.)`(x3__L f.)`(x4__L f.)
)
|
import sys
sys.setrecursionlimit(1025)
def a(in_k, x1, x2, x3, x4, x5):
k = [in_k]
def b():
k[0] -= 1
return a(k[0], b, x1, x2, x3, x4)
return x4() + x5() if k[0] <= 0 else b()
x = lambda i: lambda: i
print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
|
Convert this J snippet to Go and keep its semantics consistent. | A=:4 :0
L=.cocreate''
k__L=:x
'`x1__L x2__L x3__L x4__L x5__L'=:y
if.k__L<:0 do.a__L=:(x4__L + x5__L)f.'' else. L B '' end.
(coerase L)]]]a__L
)
B=:4 :0
L=.x
k__L=:k__L-1
a__L=:k__L A L&B`(x1__L f.)`(x2__L f.)`(x3__L f.)`(x4__L f.)
)
| package main
import "fmt"
func a(k int, x1, x2, x3, x4, x5 func() int) int {
var b func() int
b = func() int {
k--
return a(k, b, x1, x2, x3, x4)
}
if k <= 0 {
return x4() + x5()
}
return b()
}
func main() {
x := func(i int) func() int { return func() int { return i } }
fmt.Println(a(10, x(1), x(-1), x(-1), x(1), x(0)))
}
|
Transform the following Julia implementation into C, maintaining the same output and logic. | function a(k, x1, x2, x3, x4, x5)
b = ()-> a(k-=1, b, x1, x2, x3, x4);
k <= 0 ? (x4() + x5()) : b();
end
println(a(10, ()->1, ()->-1, ()->-1, ()->1, ()->0));
|
#include <stdio.h>
#include <stdlib.h>
typedef struct arg
{
int (*fn)(struct arg*);
int *k;
struct arg *x1, *x2, *x3, *x4, *x5;
} ARG;
int f_1 (ARG* _) { return -1; }
int f0 (ARG* _) { return 0; }
int f1 (ARG* _) { return 1; }
int eval(ARG* a) { return a->fn(a); }
#define MAKE_ARG(...) (&(ARG){__VA_ARGS__})
#define FUN(...) MAKE_ARG(B, &k, __VA_ARGS__)
int A(ARG*);
int B(ARG* a)
{
int k = *a->k -= 1;
return A(FUN(a, a->x1, a->x2, a->x3, a->x4));
}
int A(ARG* a)
{
return *a->k <= 0 ? eval(a->x4) + eval(a->x5) : B(a);
}
int main(int argc, char **argv)
{
int k = argc == 2 ? strtol(argv[1], 0, 0) : 10;
printf("%d\n", A(FUN(MAKE_ARG(f1), MAKE_ARG(f_1), MAKE_ARG(f_1),
MAKE_ARG(f1), MAKE_ARG(f0))));
return 0;
}
|
Port the provided Julia code into C# while preserving the original functionality. | function a(k, x1, x2, x3, x4, x5)
b = ()-> a(k-=1, b, x1, x2, x3, x4);
k <= 0 ? (x4() + x5()) : b();
end
println(a(10, ()->1, ()->-1, ()->-1, ()->1, ()->0));
| using System;
delegate T Func<T>();
class ManOrBoy
{
static void Main()
{
Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0)));
}
static Func<int> C(int i)
{
return delegate { return i; };
}
static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x4, Func<int> x5)
{
Func<int> b = null;
b = delegate { k--; return A(k, b, x1, x2, x3, x4); };
return k <= 0 ? x4() + x5() : b();
}
}
|
Convert the following code from Julia to C++, ensuring the logic remains intact. | function a(k, x1, x2, x3, x4, x5)
b = ()-> a(k-=1, b, x1, x2, x3, x4);
k <= 0 ? (x4() + x5()) : b();
end
println(a(10, ()->1, ()->-1, ()->-1, ()->1, ()->0));
| #include <iostream>
#include <tr1/memory>
using std::tr1::shared_ptr;
using std::tr1::enable_shared_from_this;
struct Arg {
virtual int run() = 0;
virtual ~Arg() { };
};
int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>,
shared_ptr<Arg>, shared_ptr<Arg>);
class B : public Arg, public enable_shared_from_this<B> {
private:
int k;
const shared_ptr<Arg> x1, x2, x3, x4;
public:
B(int _k, shared_ptr<Arg> _x1, shared_ptr<Arg> _x2, shared_ptr<Arg> _x3,
shared_ptr<Arg> _x4)
: k(_k), x1(_x1), x2(_x2), x3(_x3), x4(_x4) { }
int run() {
return A(--k, shared_from_this(), x1, x2, x3, x4);
}
};
class Const : public Arg {
private:
const int x;
public:
Const(int _x) : x(_x) { }
int run () { return x; }
};
int A(int k, shared_ptr<Arg> x1, shared_ptr<Arg> x2, shared_ptr<Arg> x3,
shared_ptr<Arg> x4, shared_ptr<Arg> x5) {
if (k <= 0)
return x4->run() + x5->run();
else {
shared_ptr<Arg> b(new B(k, x1, x2, x3, x4));
return b->run();
}
}
int main() {
std::cout << A(10, shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(0))) << std::endl;
return 0;
}
|
Can you help me rewrite this code in Java instead of Julia, keeping it the same logically? | function a(k, x1, x2, x3, x4, x5)
b = ()-> a(k-=1, b, x1, x2, x3, x4);
k <= 0 ? (x4() + x5()) : b();
end
println(a(10, ()->1, ()->-1, ()->-1, ()->1, ()->0));
| import java.util.function.DoubleSupplier;
public class ManOrBoy {
static double A(int k, DoubleSupplier x1, DoubleSupplier x2,
DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) {
DoubleSupplier B = new DoubleSupplier() {
int m = k;
public double getAsDouble() {
return A(--m, this, x1, x2, x3, x4);
}
};
return k <= 0 ? x4.getAsDouble() + x5.getAsDouble() : B.getAsDouble();
}
public static void main(String[] args) {
System.out.println(A(10, () -> 1.0, () -> -1.0, () -> -1.0, () -> 1.0, () -> 0.0));
}
}
|
Write a version of this Julia function in Python with identical behavior. | function a(k, x1, x2, x3, x4, x5)
b = ()-> a(k-=1, b, x1, x2, x3, x4);
k <= 0 ? (x4() + x5()) : b();
end
println(a(10, ()->1, ()->-1, ()->-1, ()->1, ()->0));
|
import sys
sys.setrecursionlimit(1025)
def a(in_k, x1, x2, x3, x4, x5):
k = [in_k]
def b():
k[0] -= 1
return a(k[0], b, x1, x2, x3, x4)
return x4() + x5() if k[0] <= 0 else b()
x = lambda i: lambda: i
print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
|
Translate the given Julia code snippet into Go without altering its behavior. | function a(k, x1, x2, x3, x4, x5)
b = ()-> a(k-=1, b, x1, x2, x3, x4);
k <= 0 ? (x4() + x5()) : b();
end
println(a(10, ()->1, ()->-1, ()->-1, ()->1, ()->0));
| package main
import "fmt"
func a(k int, x1, x2, x3, x4, x5 func() int) int {
var b func() int
b = func() int {
k--
return a(k, b, x1, x2, x3, x4)
}
if k <= 0 {
return x4() + x5()
}
return b()
}
func main() {
x := func(i int) func() int { return func() int { return i } }
fmt.Println(a(10, x(1), x(-1), x(-1), x(1), x(0)))
}
|
Translate this program into C but keep the logic exactly as in Lua. | function a(k,x1,x2,x3,x4,x5)
local function b()
k = k - 1
return a(k,b,x1,x2,x3,x4)
end
if k <= 0 then return x4() + x5() else return b() end
end
function K(n)
return function()
return n
end
end
print(a(10, K(1), K(-1), K(-1), K(1), K(0)))
|
#include <stdio.h>
#include <stdlib.h>
typedef struct arg
{
int (*fn)(struct arg*);
int *k;
struct arg *x1, *x2, *x3, *x4, *x5;
} ARG;
int f_1 (ARG* _) { return -1; }
int f0 (ARG* _) { return 0; }
int f1 (ARG* _) { return 1; }
int eval(ARG* a) { return a->fn(a); }
#define MAKE_ARG(...) (&(ARG){__VA_ARGS__})
#define FUN(...) MAKE_ARG(B, &k, __VA_ARGS__)
int A(ARG*);
int B(ARG* a)
{
int k = *a->k -= 1;
return A(FUN(a, a->x1, a->x2, a->x3, a->x4));
}
int A(ARG* a)
{
return *a->k <= 0 ? eval(a->x4) + eval(a->x5) : B(a);
}
int main(int argc, char **argv)
{
int k = argc == 2 ? strtol(argv[1], 0, 0) : 10;
printf("%d\n", A(FUN(MAKE_ARG(f1), MAKE_ARG(f_1), MAKE_ARG(f_1),
MAKE_ARG(f1), MAKE_ARG(f0))));
return 0;
}
|
Can you help me rewrite this code in C# instead of Lua, keeping it the same logically? | function a(k,x1,x2,x3,x4,x5)
local function b()
k = k - 1
return a(k,b,x1,x2,x3,x4)
end
if k <= 0 then return x4() + x5() else return b() end
end
function K(n)
return function()
return n
end
end
print(a(10, K(1), K(-1), K(-1), K(1), K(0)))
| using System;
delegate T Func<T>();
class ManOrBoy
{
static void Main()
{
Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0)));
}
static Func<int> C(int i)
{
return delegate { return i; };
}
static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x4, Func<int> x5)
{
Func<int> b = null;
b = delegate { k--; return A(k, b, x1, x2, x3, x4); };
return k <= 0 ? x4() + x5() : b();
}
}
|
Write a version of this Lua function in C++ with identical behavior. | function a(k,x1,x2,x3,x4,x5)
local function b()
k = k - 1
return a(k,b,x1,x2,x3,x4)
end
if k <= 0 then return x4() + x5() else return b() end
end
function K(n)
return function()
return n
end
end
print(a(10, K(1), K(-1), K(-1), K(1), K(0)))
| #include <iostream>
#include <tr1/memory>
using std::tr1::shared_ptr;
using std::tr1::enable_shared_from_this;
struct Arg {
virtual int run() = 0;
virtual ~Arg() { };
};
int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>,
shared_ptr<Arg>, shared_ptr<Arg>);
class B : public Arg, public enable_shared_from_this<B> {
private:
int k;
const shared_ptr<Arg> x1, x2, x3, x4;
public:
B(int _k, shared_ptr<Arg> _x1, shared_ptr<Arg> _x2, shared_ptr<Arg> _x3,
shared_ptr<Arg> _x4)
: k(_k), x1(_x1), x2(_x2), x3(_x3), x4(_x4) { }
int run() {
return A(--k, shared_from_this(), x1, x2, x3, x4);
}
};
class Const : public Arg {
private:
const int x;
public:
Const(int _x) : x(_x) { }
int run () { return x; }
};
int A(int k, shared_ptr<Arg> x1, shared_ptr<Arg> x2, shared_ptr<Arg> x3,
shared_ptr<Arg> x4, shared_ptr<Arg> x5) {
if (k <= 0)
return x4->run() + x5->run();
else {
shared_ptr<Arg> b(new B(k, x1, x2, x3, x4));
return b->run();
}
}
int main() {
std::cout << A(10, shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(0))) << std::endl;
return 0;
}
|
Produce a language-to-language conversion: from Lua to Java, same semantics. | function a(k,x1,x2,x3,x4,x5)
local function b()
k = k - 1
return a(k,b,x1,x2,x3,x4)
end
if k <= 0 then return x4() + x5() else return b() end
end
function K(n)
return function()
return n
end
end
print(a(10, K(1), K(-1), K(-1), K(1), K(0)))
| import java.util.function.DoubleSupplier;
public class ManOrBoy {
static double A(int k, DoubleSupplier x1, DoubleSupplier x2,
DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) {
DoubleSupplier B = new DoubleSupplier() {
int m = k;
public double getAsDouble() {
return A(--m, this, x1, x2, x3, x4);
}
};
return k <= 0 ? x4.getAsDouble() + x5.getAsDouble() : B.getAsDouble();
}
public static void main(String[] args) {
System.out.println(A(10, () -> 1.0, () -> -1.0, () -> -1.0, () -> 1.0, () -> 0.0));
}
}
|
Translate the given Lua code snippet into Python without altering its behavior. | function a(k,x1,x2,x3,x4,x5)
local function b()
k = k - 1
return a(k,b,x1,x2,x3,x4)
end
if k <= 0 then return x4() + x5() else return b() end
end
function K(n)
return function()
return n
end
end
print(a(10, K(1), K(-1), K(-1), K(1), K(0)))
|
import sys
sys.setrecursionlimit(1025)
def a(in_k, x1, x2, x3, x4, x5):
k = [in_k]
def b():
k[0] -= 1
return a(k[0], b, x1, x2, x3, x4)
return x4() + x5() if k[0] <= 0 else b()
x = lambda i: lambda: i
print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
|
Ensure the translated Go code behaves exactly like the original Lua snippet. | function a(k,x1,x2,x3,x4,x5)
local function b()
k = k - 1
return a(k,b,x1,x2,x3,x4)
end
if k <= 0 then return x4() + x5() else return b() end
end
function K(n)
return function()
return n
end
end
print(a(10, K(1), K(-1), K(-1), K(1), K(0)))
| package main
import "fmt"
func a(k int, x1, x2, x3, x4, x5 func() int) int {
var b func() int
b = func() int {
k--
return a(k, b, x1, x2, x3, x4)
}
if k <= 0 {
return x4() + x5()
}
return b()
}
func main() {
x := func(i int) func() int { return func() int { return i } }
fmt.Println(a(10, x(1), x(-1), x(-1), x(1), x(0)))
}
|
Generate an equivalent C version of this Mathematica code. | $RecursionLimit = 1665;
a[k0_, x1_, x2_, x3_, x4_, x5_] := Module[{k, b },
k = k0;
b = (k--; a[k, b, x1, x2, x3, x4]) &;
If[k <= 0, x4[] + x5[], b[]]]
a[10, 1 &, -1 &, -1 &, 1 &, 0 &]
|
#include <stdio.h>
#include <stdlib.h>
typedef struct arg
{
int (*fn)(struct arg*);
int *k;
struct arg *x1, *x2, *x3, *x4, *x5;
} ARG;
int f_1 (ARG* _) { return -1; }
int f0 (ARG* _) { return 0; }
int f1 (ARG* _) { return 1; }
int eval(ARG* a) { return a->fn(a); }
#define MAKE_ARG(...) (&(ARG){__VA_ARGS__})
#define FUN(...) MAKE_ARG(B, &k, __VA_ARGS__)
int A(ARG*);
int B(ARG* a)
{
int k = *a->k -= 1;
return A(FUN(a, a->x1, a->x2, a->x3, a->x4));
}
int A(ARG* a)
{
return *a->k <= 0 ? eval(a->x4) + eval(a->x5) : B(a);
}
int main(int argc, char **argv)
{
int k = argc == 2 ? strtol(argv[1], 0, 0) : 10;
printf("%d\n", A(FUN(MAKE_ARG(f1), MAKE_ARG(f_1), MAKE_ARG(f_1),
MAKE_ARG(f1), MAKE_ARG(f0))));
return 0;
}
|
Transform the following Mathematica implementation into C#, maintaining the same output and logic. | $RecursionLimit = 1665;
a[k0_, x1_, x2_, x3_, x4_, x5_] := Module[{k, b },
k = k0;
b = (k--; a[k, b, x1, x2, x3, x4]) &;
If[k <= 0, x4[] + x5[], b[]]]
a[10, 1 &, -1 &, -1 &, 1 &, 0 &]
| using System;
delegate T Func<T>();
class ManOrBoy
{
static void Main()
{
Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0)));
}
static Func<int> C(int i)
{
return delegate { return i; };
}
static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x4, Func<int> x5)
{
Func<int> b = null;
b = delegate { k--; return A(k, b, x1, x2, x3, x4); };
return k <= 0 ? x4() + x5() : b();
}
}
|
Write the same code in C++ as shown below in Mathematica. | $RecursionLimit = 1665;
a[k0_, x1_, x2_, x3_, x4_, x5_] := Module[{k, b },
k = k0;
b = (k--; a[k, b, x1, x2, x3, x4]) &;
If[k <= 0, x4[] + x5[], b[]]]
a[10, 1 &, -1 &, -1 &, 1 &, 0 &]
| #include <iostream>
#include <tr1/memory>
using std::tr1::shared_ptr;
using std::tr1::enable_shared_from_this;
struct Arg {
virtual int run() = 0;
virtual ~Arg() { };
};
int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>,
shared_ptr<Arg>, shared_ptr<Arg>);
class B : public Arg, public enable_shared_from_this<B> {
private:
int k;
const shared_ptr<Arg> x1, x2, x3, x4;
public:
B(int _k, shared_ptr<Arg> _x1, shared_ptr<Arg> _x2, shared_ptr<Arg> _x3,
shared_ptr<Arg> _x4)
: k(_k), x1(_x1), x2(_x2), x3(_x3), x4(_x4) { }
int run() {
return A(--k, shared_from_this(), x1, x2, x3, x4);
}
};
class Const : public Arg {
private:
const int x;
public:
Const(int _x) : x(_x) { }
int run () { return x; }
};
int A(int k, shared_ptr<Arg> x1, shared_ptr<Arg> x2, shared_ptr<Arg> x3,
shared_ptr<Arg> x4, shared_ptr<Arg> x5) {
if (k <= 0)
return x4->run() + x5->run();
else {
shared_ptr<Arg> b(new B(k, x1, x2, x3, x4));
return b->run();
}
}
int main() {
std::cout << A(10, shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(0))) << std::endl;
return 0;
}
|
Produce a functionally identical Java code for the snippet given in Mathematica. | $RecursionLimit = 1665;
a[k0_, x1_, x2_, x3_, x4_, x5_] := Module[{k, b },
k = k0;
b = (k--; a[k, b, x1, x2, x3, x4]) &;
If[k <= 0, x4[] + x5[], b[]]]
a[10, 1 &, -1 &, -1 &, 1 &, 0 &]
| import java.util.function.DoubleSupplier;
public class ManOrBoy {
static double A(int k, DoubleSupplier x1, DoubleSupplier x2,
DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) {
DoubleSupplier B = new DoubleSupplier() {
int m = k;
public double getAsDouble() {
return A(--m, this, x1, x2, x3, x4);
}
};
return k <= 0 ? x4.getAsDouble() + x5.getAsDouble() : B.getAsDouble();
}
public static void main(String[] args) {
System.out.println(A(10, () -> 1.0, () -> -1.0, () -> -1.0, () -> 1.0, () -> 0.0));
}
}
|
Translate this program into Python but keep the logic exactly as in Mathematica. | $RecursionLimit = 1665;
a[k0_, x1_, x2_, x3_, x4_, x5_] := Module[{k, b },
k = k0;
b = (k--; a[k, b, x1, x2, x3, x4]) &;
If[k <= 0, x4[] + x5[], b[]]]
a[10, 1 &, -1 &, -1 &, 1 &, 0 &]
|
import sys
sys.setrecursionlimit(1025)
def a(in_k, x1, x2, x3, x4, x5):
k = [in_k]
def b():
k[0] -= 1
return a(k[0], b, x1, x2, x3, x4)
return x4() + x5() if k[0] <= 0 else b()
x = lambda i: lambda: i
print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
|
Translate the given Mathematica code snippet into Go without altering its behavior. | $RecursionLimit = 1665;
a[k0_, x1_, x2_, x3_, x4_, x5_] := Module[{k, b },
k = k0;
b = (k--; a[k, b, x1, x2, x3, x4]) &;
If[k <= 0, x4[] + x5[], b[]]]
a[10, 1 &, -1 &, -1 &, 1 &, 0 &]
| package main
import "fmt"
func a(k int, x1, x2, x3, x4, x5 func() int) int {
var b func() int
b = func() int {
k--
return a(k, b, x1, x2, x3, x4)
}
if k <= 0 {
return x4() + x5()
}
return b()
}
func main() {
x := func(i int) func() int { return func() int { return i } }
fmt.Println(a(10, x(1), x(-1), x(-1), x(1), x(0)))
}
|
Change the programming language of this snippet from Nim to C without modifying what it does. | import sugar
proc a(k: int; x1, x2, x3, x4, x5: proc(): int): int =
var k = k
proc b(): int =
dec k
a(k, b, x1, x2, x3, x4)
if k <= 0: x4() + x5()
else: b()
echo a(10, () => 1, () => -1, () => -1, () => 1, () => 0)
|
#include <stdio.h>
#include <stdlib.h>
typedef struct arg
{
int (*fn)(struct arg*);
int *k;
struct arg *x1, *x2, *x3, *x4, *x5;
} ARG;
int f_1 (ARG* _) { return -1; }
int f0 (ARG* _) { return 0; }
int f1 (ARG* _) { return 1; }
int eval(ARG* a) { return a->fn(a); }
#define MAKE_ARG(...) (&(ARG){__VA_ARGS__})
#define FUN(...) MAKE_ARG(B, &k, __VA_ARGS__)
int A(ARG*);
int B(ARG* a)
{
int k = *a->k -= 1;
return A(FUN(a, a->x1, a->x2, a->x3, a->x4));
}
int A(ARG* a)
{
return *a->k <= 0 ? eval(a->x4) + eval(a->x5) : B(a);
}
int main(int argc, char **argv)
{
int k = argc == 2 ? strtol(argv[1], 0, 0) : 10;
printf("%d\n", A(FUN(MAKE_ARG(f1), MAKE_ARG(f_1), MAKE_ARG(f_1),
MAKE_ARG(f1), MAKE_ARG(f0))));
return 0;
}
|
Please provide an equivalent version of this Nim code in C#. | import sugar
proc a(k: int; x1, x2, x3, x4, x5: proc(): int): int =
var k = k
proc b(): int =
dec k
a(k, b, x1, x2, x3, x4)
if k <= 0: x4() + x5()
else: b()
echo a(10, () => 1, () => -1, () => -1, () => 1, () => 0)
| using System;
delegate T Func<T>();
class ManOrBoy
{
static void Main()
{
Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0)));
}
static Func<int> C(int i)
{
return delegate { return i; };
}
static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x4, Func<int> x5)
{
Func<int> b = null;
b = delegate { k--; return A(k, b, x1, x2, x3, x4); };
return k <= 0 ? x4() + x5() : b();
}
}
|
Ensure the translated C++ code behaves exactly like the original Nim snippet. | import sugar
proc a(k: int; x1, x2, x3, x4, x5: proc(): int): int =
var k = k
proc b(): int =
dec k
a(k, b, x1, x2, x3, x4)
if k <= 0: x4() + x5()
else: b()
echo a(10, () => 1, () => -1, () => -1, () => 1, () => 0)
| #include <iostream>
#include <tr1/memory>
using std::tr1::shared_ptr;
using std::tr1::enable_shared_from_this;
struct Arg {
virtual int run() = 0;
virtual ~Arg() { };
};
int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>,
shared_ptr<Arg>, shared_ptr<Arg>);
class B : public Arg, public enable_shared_from_this<B> {
private:
int k;
const shared_ptr<Arg> x1, x2, x3, x4;
public:
B(int _k, shared_ptr<Arg> _x1, shared_ptr<Arg> _x2, shared_ptr<Arg> _x3,
shared_ptr<Arg> _x4)
: k(_k), x1(_x1), x2(_x2), x3(_x3), x4(_x4) { }
int run() {
return A(--k, shared_from_this(), x1, x2, x3, x4);
}
};
class Const : public Arg {
private:
const int x;
public:
Const(int _x) : x(_x) { }
int run () { return x; }
};
int A(int k, shared_ptr<Arg> x1, shared_ptr<Arg> x2, shared_ptr<Arg> x3,
shared_ptr<Arg> x4, shared_ptr<Arg> x5) {
if (k <= 0)
return x4->run() + x5->run();
else {
shared_ptr<Arg> b(new B(k, x1, x2, x3, x4));
return b->run();
}
}
int main() {
std::cout << A(10, shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(0))) << std::endl;
return 0;
}
|
Preserve the algorithm and functionality while converting the code from Nim to Java. | import sugar
proc a(k: int; x1, x2, x3, x4, x5: proc(): int): int =
var k = k
proc b(): int =
dec k
a(k, b, x1, x2, x3, x4)
if k <= 0: x4() + x5()
else: b()
echo a(10, () => 1, () => -1, () => -1, () => 1, () => 0)
| import java.util.function.DoubleSupplier;
public class ManOrBoy {
static double A(int k, DoubleSupplier x1, DoubleSupplier x2,
DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) {
DoubleSupplier B = new DoubleSupplier() {
int m = k;
public double getAsDouble() {
return A(--m, this, x1, x2, x3, x4);
}
};
return k <= 0 ? x4.getAsDouble() + x5.getAsDouble() : B.getAsDouble();
}
public static void main(String[] args) {
System.out.println(A(10, () -> 1.0, () -> -1.0, () -> -1.0, () -> 1.0, () -> 0.0));
}
}
|
Generate a Python translation of this Nim snippet without changing its computational steps. | import sugar
proc a(k: int; x1, x2, x3, x4, x5: proc(): int): int =
var k = k
proc b(): int =
dec k
a(k, b, x1, x2, x3, x4)
if k <= 0: x4() + x5()
else: b()
echo a(10, () => 1, () => -1, () => -1, () => 1, () => 0)
|
import sys
sys.setrecursionlimit(1025)
def a(in_k, x1, x2, x3, x4, x5):
k = [in_k]
def b():
k[0] -= 1
return a(k[0], b, x1, x2, x3, x4)
return x4() + x5() if k[0] <= 0 else b()
x = lambda i: lambda: i
print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
|
Rewrite the snippet below in Go so it works the same as the original Nim code. | import sugar
proc a(k: int; x1, x2, x3, x4, x5: proc(): int): int =
var k = k
proc b(): int =
dec k
a(k, b, x1, x2, x3, x4)
if k <= 0: x4() + x5()
else: b()
echo a(10, () => 1, () => -1, () => -1, () => 1, () => 0)
| package main
import "fmt"
func a(k int, x1, x2, x3, x4, x5 func() int) int {
var b func() int
b = func() int {
k--
return a(k, b, x1, x2, x3, x4)
}
if k <= 0 {
return x4() + x5()
}
return b()
}
func main() {
x := func(i int) func() int { return func() int { return i } }
fmt.Println(a(10, x(1), x(-1), x(-1), x(1), x(0)))
}
|
Produce a functionally identical C code for the snippet given in OCaml. | let rec a k x1 x2 x3 x4 x5 =
if k <= 0 then
x4 () + x5 ()
else
let m = ref k in
let rec b () =
decr m;
a !m b x1 x2 x3 x4
in
b ()
let () =
Printf.printf "%d\n" (a 10 (fun () -> 1) (fun () -> -1) (fun () -> -1) (fun () -> 1) (fun () -> 0))
|
#include <stdio.h>
#include <stdlib.h>
typedef struct arg
{
int (*fn)(struct arg*);
int *k;
struct arg *x1, *x2, *x3, *x4, *x5;
} ARG;
int f_1 (ARG* _) { return -1; }
int f0 (ARG* _) { return 0; }
int f1 (ARG* _) { return 1; }
int eval(ARG* a) { return a->fn(a); }
#define MAKE_ARG(...) (&(ARG){__VA_ARGS__})
#define FUN(...) MAKE_ARG(B, &k, __VA_ARGS__)
int A(ARG*);
int B(ARG* a)
{
int k = *a->k -= 1;
return A(FUN(a, a->x1, a->x2, a->x3, a->x4));
}
int A(ARG* a)
{
return *a->k <= 0 ? eval(a->x4) + eval(a->x5) : B(a);
}
int main(int argc, char **argv)
{
int k = argc == 2 ? strtol(argv[1], 0, 0) : 10;
printf("%d\n", A(FUN(MAKE_ARG(f1), MAKE_ARG(f_1), MAKE_ARG(f_1),
MAKE_ARG(f1), MAKE_ARG(f0))));
return 0;
}
|
Change the following OCaml code into C# without altering its purpose. | let rec a k x1 x2 x3 x4 x5 =
if k <= 0 then
x4 () + x5 ()
else
let m = ref k in
let rec b () =
decr m;
a !m b x1 x2 x3 x4
in
b ()
let () =
Printf.printf "%d\n" (a 10 (fun () -> 1) (fun () -> -1) (fun () -> -1) (fun () -> 1) (fun () -> 0))
| using System;
delegate T Func<T>();
class ManOrBoy
{
static void Main()
{
Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0)));
}
static Func<int> C(int i)
{
return delegate { return i; };
}
static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x4, Func<int> x5)
{
Func<int> b = null;
b = delegate { k--; return A(k, b, x1, x2, x3, x4); };
return k <= 0 ? x4() + x5() : b();
}
}
|
Translate the given OCaml code snippet into C++ without altering its behavior. | let rec a k x1 x2 x3 x4 x5 =
if k <= 0 then
x4 () + x5 ()
else
let m = ref k in
let rec b () =
decr m;
a !m b x1 x2 x3 x4
in
b ()
let () =
Printf.printf "%d\n" (a 10 (fun () -> 1) (fun () -> -1) (fun () -> -1) (fun () -> 1) (fun () -> 0))
| #include <iostream>
#include <tr1/memory>
using std::tr1::shared_ptr;
using std::tr1::enable_shared_from_this;
struct Arg {
virtual int run() = 0;
virtual ~Arg() { };
};
int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>,
shared_ptr<Arg>, shared_ptr<Arg>);
class B : public Arg, public enable_shared_from_this<B> {
private:
int k;
const shared_ptr<Arg> x1, x2, x3, x4;
public:
B(int _k, shared_ptr<Arg> _x1, shared_ptr<Arg> _x2, shared_ptr<Arg> _x3,
shared_ptr<Arg> _x4)
: k(_k), x1(_x1), x2(_x2), x3(_x3), x4(_x4) { }
int run() {
return A(--k, shared_from_this(), x1, x2, x3, x4);
}
};
class Const : public Arg {
private:
const int x;
public:
Const(int _x) : x(_x) { }
int run () { return x; }
};
int A(int k, shared_ptr<Arg> x1, shared_ptr<Arg> x2, shared_ptr<Arg> x3,
shared_ptr<Arg> x4, shared_ptr<Arg> x5) {
if (k <= 0)
return x4->run() + x5->run();
else {
shared_ptr<Arg> b(new B(k, x1, x2, x3, x4));
return b->run();
}
}
int main() {
std::cout << A(10, shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(0))) << std::endl;
return 0;
}
|
Ensure the translated Java code behaves exactly like the original OCaml snippet. | let rec a k x1 x2 x3 x4 x5 =
if k <= 0 then
x4 () + x5 ()
else
let m = ref k in
let rec b () =
decr m;
a !m b x1 x2 x3 x4
in
b ()
let () =
Printf.printf "%d\n" (a 10 (fun () -> 1) (fun () -> -1) (fun () -> -1) (fun () -> 1) (fun () -> 0))
| import java.util.function.DoubleSupplier;
public class ManOrBoy {
static double A(int k, DoubleSupplier x1, DoubleSupplier x2,
DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) {
DoubleSupplier B = new DoubleSupplier() {
int m = k;
public double getAsDouble() {
return A(--m, this, x1, x2, x3, x4);
}
};
return k <= 0 ? x4.getAsDouble() + x5.getAsDouble() : B.getAsDouble();
}
public static void main(String[] args) {
System.out.println(A(10, () -> 1.0, () -> -1.0, () -> -1.0, () -> 1.0, () -> 0.0));
}
}
|
Can you help me rewrite this code in Python instead of OCaml, keeping it the same logically? | let rec a k x1 x2 x3 x4 x5 =
if k <= 0 then
x4 () + x5 ()
else
let m = ref k in
let rec b () =
decr m;
a !m b x1 x2 x3 x4
in
b ()
let () =
Printf.printf "%d\n" (a 10 (fun () -> 1) (fun () -> -1) (fun () -> -1) (fun () -> 1) (fun () -> 0))
|
import sys
sys.setrecursionlimit(1025)
def a(in_k, x1, x2, x3, x4, x5):
k = [in_k]
def b():
k[0] -= 1
return a(k[0], b, x1, x2, x3, x4)
return x4() + x5() if k[0] <= 0 else b()
x = lambda i: lambda: i
print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
|
Transform the following OCaml implementation into Go, maintaining the same output and logic. | let rec a k x1 x2 x3 x4 x5 =
if k <= 0 then
x4 () + x5 ()
else
let m = ref k in
let rec b () =
decr m;
a !m b x1 x2 x3 x4
in
b ()
let () =
Printf.printf "%d\n" (a 10 (fun () -> 1) (fun () -> -1) (fun () -> -1) (fun () -> 1) (fun () -> 0))
| package main
import "fmt"
func a(k int, x1, x2, x3, x4, x5 func() int) int {
var b func() int
b = func() int {
k--
return a(k, b, x1, x2, x3, x4)
}
if k <= 0 {
return x4() + x5()
}
return b()
}
func main() {
x := func(i int) func() int { return func() int { return i } }
fmt.Println(a(10, x(1), x(-1), x(-1), x(1), x(0)))
}
|
Translate this program into C but keep the logic exactly as in Pascal. | program manorboy(output);
function zero: integer; begin zero := 0 end;
function one: integer; begin one := 1 end;
function negone: integer; begin negone := -1 end;
function A(
k: integer;
function x1: integer;
function x2: integer;
function x3: integer;
function x4: integer;
function x5: integer
): integer;
function B: integer;
begin k := k - 1;
B := A(k, B, x1, x2, x3, x4)
end;
begin if k <= 0 then A := x4 + x5 else A := B
end;
begin writeln(A(10, one, negone, negone, one, zero))
end.
|
#include <stdio.h>
#include <stdlib.h>
typedef struct arg
{
int (*fn)(struct arg*);
int *k;
struct arg *x1, *x2, *x3, *x4, *x5;
} ARG;
int f_1 (ARG* _) { return -1; }
int f0 (ARG* _) { return 0; }
int f1 (ARG* _) { return 1; }
int eval(ARG* a) { return a->fn(a); }
#define MAKE_ARG(...) (&(ARG){__VA_ARGS__})
#define FUN(...) MAKE_ARG(B, &k, __VA_ARGS__)
int A(ARG*);
int B(ARG* a)
{
int k = *a->k -= 1;
return A(FUN(a, a->x1, a->x2, a->x3, a->x4));
}
int A(ARG* a)
{
return *a->k <= 0 ? eval(a->x4) + eval(a->x5) : B(a);
}
int main(int argc, char **argv)
{
int k = argc == 2 ? strtol(argv[1], 0, 0) : 10;
printf("%d\n", A(FUN(MAKE_ARG(f1), MAKE_ARG(f_1), MAKE_ARG(f_1),
MAKE_ARG(f1), MAKE_ARG(f0))));
return 0;
}
|
Translate the given Pascal code snippet into C# without altering its behavior. | program manorboy(output);
function zero: integer; begin zero := 0 end;
function one: integer; begin one := 1 end;
function negone: integer; begin negone := -1 end;
function A(
k: integer;
function x1: integer;
function x2: integer;
function x3: integer;
function x4: integer;
function x5: integer
): integer;
function B: integer;
begin k := k - 1;
B := A(k, B, x1, x2, x3, x4)
end;
begin if k <= 0 then A := x4 + x5 else A := B
end;
begin writeln(A(10, one, negone, negone, one, zero))
end.
| using System;
delegate T Func<T>();
class ManOrBoy
{
static void Main()
{
Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0)));
}
static Func<int> C(int i)
{
return delegate { return i; };
}
static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x4, Func<int> x5)
{
Func<int> b = null;
b = delegate { k--; return A(k, b, x1, x2, x3, x4); };
return k <= 0 ? x4() + x5() : b();
}
}
|
Rewrite this program in C++ while keeping its functionality equivalent to the Pascal version. | program manorboy(output);
function zero: integer; begin zero := 0 end;
function one: integer; begin one := 1 end;
function negone: integer; begin negone := -1 end;
function A(
k: integer;
function x1: integer;
function x2: integer;
function x3: integer;
function x4: integer;
function x5: integer
): integer;
function B: integer;
begin k := k - 1;
B := A(k, B, x1, x2, x3, x4)
end;
begin if k <= 0 then A := x4 + x5 else A := B
end;
begin writeln(A(10, one, negone, negone, one, zero))
end.
| #include <iostream>
#include <tr1/memory>
using std::tr1::shared_ptr;
using std::tr1::enable_shared_from_this;
struct Arg {
virtual int run() = 0;
virtual ~Arg() { };
};
int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>,
shared_ptr<Arg>, shared_ptr<Arg>);
class B : public Arg, public enable_shared_from_this<B> {
private:
int k;
const shared_ptr<Arg> x1, x2, x3, x4;
public:
B(int _k, shared_ptr<Arg> _x1, shared_ptr<Arg> _x2, shared_ptr<Arg> _x3,
shared_ptr<Arg> _x4)
: k(_k), x1(_x1), x2(_x2), x3(_x3), x4(_x4) { }
int run() {
return A(--k, shared_from_this(), x1, x2, x3, x4);
}
};
class Const : public Arg {
private:
const int x;
public:
Const(int _x) : x(_x) { }
int run () { return x; }
};
int A(int k, shared_ptr<Arg> x1, shared_ptr<Arg> x2, shared_ptr<Arg> x3,
shared_ptr<Arg> x4, shared_ptr<Arg> x5) {
if (k <= 0)
return x4->run() + x5->run();
else {
shared_ptr<Arg> b(new B(k, x1, x2, x3, x4));
return b->run();
}
}
int main() {
std::cout << A(10, shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(0))) << std::endl;
return 0;
}
|
Port the following code from Pascal to Java with equivalent syntax and logic. | program manorboy(output);
function zero: integer; begin zero := 0 end;
function one: integer; begin one := 1 end;
function negone: integer; begin negone := -1 end;
function A(
k: integer;
function x1: integer;
function x2: integer;
function x3: integer;
function x4: integer;
function x5: integer
): integer;
function B: integer;
begin k := k - 1;
B := A(k, B, x1, x2, x3, x4)
end;
begin if k <= 0 then A := x4 + x5 else A := B
end;
begin writeln(A(10, one, negone, negone, one, zero))
end.
| import java.util.function.DoubleSupplier;
public class ManOrBoy {
static double A(int k, DoubleSupplier x1, DoubleSupplier x2,
DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) {
DoubleSupplier B = new DoubleSupplier() {
int m = k;
public double getAsDouble() {
return A(--m, this, x1, x2, x3, x4);
}
};
return k <= 0 ? x4.getAsDouble() + x5.getAsDouble() : B.getAsDouble();
}
public static void main(String[] args) {
System.out.println(A(10, () -> 1.0, () -> -1.0, () -> -1.0, () -> 1.0, () -> 0.0));
}
}
|
Preserve the algorithm and functionality while converting the code from Pascal to Python. | program manorboy(output);
function zero: integer; begin zero := 0 end;
function one: integer; begin one := 1 end;
function negone: integer; begin negone := -1 end;
function A(
k: integer;
function x1: integer;
function x2: integer;
function x3: integer;
function x4: integer;
function x5: integer
): integer;
function B: integer;
begin k := k - 1;
B := A(k, B, x1, x2, x3, x4)
end;
begin if k <= 0 then A := x4 + x5 else A := B
end;
begin writeln(A(10, one, negone, negone, one, zero))
end.
|
import sys
sys.setrecursionlimit(1025)
def a(in_k, x1, x2, x3, x4, x5):
k = [in_k]
def b():
k[0] -= 1
return a(k[0], b, x1, x2, x3, x4)
return x4() + x5() if k[0] <= 0 else b()
x = lambda i: lambda: i
print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
|
Write the same code in Go as shown below in Pascal. | program manorboy(output);
function zero: integer; begin zero := 0 end;
function one: integer; begin one := 1 end;
function negone: integer; begin negone := -1 end;
function A(
k: integer;
function x1: integer;
function x2: integer;
function x3: integer;
function x4: integer;
function x5: integer
): integer;
function B: integer;
begin k := k - 1;
B := A(k, B, x1, x2, x3, x4)
end;
begin if k <= 0 then A := x4 + x5 else A := B
end;
begin writeln(A(10, one, negone, negone, one, zero))
end.
| package main
import "fmt"
func a(k int, x1, x2, x3, x4, x5 func() int) int {
var b func() int
b = func() int {
k--
return a(k, b, x1, x2, x3, x4)
}
if k <= 0 {
return x4() + x5()
}
return b()
}
func main() {
x := func(i int) func() int { return func() int { return i } }
fmt.Println(a(10, x(1), x(-1), x(-1), x(1), x(0)))
}
|
Produce a functionally identical C code for the snippet given in Perl. | sub A {
my ($k, $x1, $x2, $x3, $x4, $x5) = @_;
my($B);
$B = sub { A(--$k, $B, $x1, $x2, $x3, $x4) };
$k <= 0 ? &$x4 + &$x5 : &$B;
}
print A(10, sub{1}, sub {-1}, sub{-1}, sub{1}, sub{0} ), "\n";
|
#include <stdio.h>
#include <stdlib.h>
typedef struct arg
{
int (*fn)(struct arg*);
int *k;
struct arg *x1, *x2, *x3, *x4, *x5;
} ARG;
int f_1 (ARG* _) { return -1; }
int f0 (ARG* _) { return 0; }
int f1 (ARG* _) { return 1; }
int eval(ARG* a) { return a->fn(a); }
#define MAKE_ARG(...) (&(ARG){__VA_ARGS__})
#define FUN(...) MAKE_ARG(B, &k, __VA_ARGS__)
int A(ARG*);
int B(ARG* a)
{
int k = *a->k -= 1;
return A(FUN(a, a->x1, a->x2, a->x3, a->x4));
}
int A(ARG* a)
{
return *a->k <= 0 ? eval(a->x4) + eval(a->x5) : B(a);
}
int main(int argc, char **argv)
{
int k = argc == 2 ? strtol(argv[1], 0, 0) : 10;
printf("%d\n", A(FUN(MAKE_ARG(f1), MAKE_ARG(f_1), MAKE_ARG(f_1),
MAKE_ARG(f1), MAKE_ARG(f0))));
return 0;
}
|
Generate a C# translation of this Perl snippet without changing its computational steps. | sub A {
my ($k, $x1, $x2, $x3, $x4, $x5) = @_;
my($B);
$B = sub { A(--$k, $B, $x1, $x2, $x3, $x4) };
$k <= 0 ? &$x4 + &$x5 : &$B;
}
print A(10, sub{1}, sub {-1}, sub{-1}, sub{1}, sub{0} ), "\n";
| using System;
delegate T Func<T>();
class ManOrBoy
{
static void Main()
{
Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0)));
}
static Func<int> C(int i)
{
return delegate { return i; };
}
static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x4, Func<int> x5)
{
Func<int> b = null;
b = delegate { k--; return A(k, b, x1, x2, x3, x4); };
return k <= 0 ? x4() + x5() : b();
}
}
|
Produce a functionally identical C++ code for the snippet given in Perl. | sub A {
my ($k, $x1, $x2, $x3, $x4, $x5) = @_;
my($B);
$B = sub { A(--$k, $B, $x1, $x2, $x3, $x4) };
$k <= 0 ? &$x4 + &$x5 : &$B;
}
print A(10, sub{1}, sub {-1}, sub{-1}, sub{1}, sub{0} ), "\n";
| #include <iostream>
#include <tr1/memory>
using std::tr1::shared_ptr;
using std::tr1::enable_shared_from_this;
struct Arg {
virtual int run() = 0;
virtual ~Arg() { };
};
int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>,
shared_ptr<Arg>, shared_ptr<Arg>);
class B : public Arg, public enable_shared_from_this<B> {
private:
int k;
const shared_ptr<Arg> x1, x2, x3, x4;
public:
B(int _k, shared_ptr<Arg> _x1, shared_ptr<Arg> _x2, shared_ptr<Arg> _x3,
shared_ptr<Arg> _x4)
: k(_k), x1(_x1), x2(_x2), x3(_x3), x4(_x4) { }
int run() {
return A(--k, shared_from_this(), x1, x2, x3, x4);
}
};
class Const : public Arg {
private:
const int x;
public:
Const(int _x) : x(_x) { }
int run () { return x; }
};
int A(int k, shared_ptr<Arg> x1, shared_ptr<Arg> x2, shared_ptr<Arg> x3,
shared_ptr<Arg> x4, shared_ptr<Arg> x5) {
if (k <= 0)
return x4->run() + x5->run();
else {
shared_ptr<Arg> b(new B(k, x1, x2, x3, x4));
return b->run();
}
}
int main() {
std::cout << A(10, shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(0))) << std::endl;
return 0;
}
|
Convert the following code from Perl to Java, ensuring the logic remains intact. | sub A {
my ($k, $x1, $x2, $x3, $x4, $x5) = @_;
my($B);
$B = sub { A(--$k, $B, $x1, $x2, $x3, $x4) };
$k <= 0 ? &$x4 + &$x5 : &$B;
}
print A(10, sub{1}, sub {-1}, sub{-1}, sub{1}, sub{0} ), "\n";
| import java.util.function.DoubleSupplier;
public class ManOrBoy {
static double A(int k, DoubleSupplier x1, DoubleSupplier x2,
DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) {
DoubleSupplier B = new DoubleSupplier() {
int m = k;
public double getAsDouble() {
return A(--m, this, x1, x2, x3, x4);
}
};
return k <= 0 ? x4.getAsDouble() + x5.getAsDouble() : B.getAsDouble();
}
public static void main(String[] args) {
System.out.println(A(10, () -> 1.0, () -> -1.0, () -> -1.0, () -> 1.0, () -> 0.0));
}
}
|
Write a version of this Perl function in Python with identical behavior. | sub A {
my ($k, $x1, $x2, $x3, $x4, $x5) = @_;
my($B);
$B = sub { A(--$k, $B, $x1, $x2, $x3, $x4) };
$k <= 0 ? &$x4 + &$x5 : &$B;
}
print A(10, sub{1}, sub {-1}, sub{-1}, sub{1}, sub{0} ), "\n";
|
import sys
sys.setrecursionlimit(1025)
def a(in_k, x1, x2, x3, x4, x5):
k = [in_k]
def b():
k[0] -= 1
return a(k[0], b, x1, x2, x3, x4)
return x4() + x5() if k[0] <= 0 else b()
x = lambda i: lambda: i
print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
|
Can you help me rewrite this code in Go instead of Perl, keeping it the same logically? | sub A {
my ($k, $x1, $x2, $x3, $x4, $x5) = @_;
my($B);
$B = sub { A(--$k, $B, $x1, $x2, $x3, $x4) };
$k <= 0 ? &$x4 + &$x5 : &$B;
}
print A(10, sub{1}, sub {-1}, sub{-1}, sub{1}, sub{0} ), "\n";
| package main
import "fmt"
func a(k int, x1, x2, x3, x4, x5 func() int) int {
var b func() int
b = func() int {
k--
return a(k, b, x1, x2, x3, x4)
}
if k <= 0 {
return x4() + x5()
}
return b()
}
func main() {
x := func(i int) func() int { return func() int { return i } }
fmt.Println(a(10, x(1), x(-1), x(-1), x(1), x(0)))
}
|
Maintain the same structure and functionality when rewriting this code in C. | n <- function(x) function()x
A <- function(k, x1, x2, x3, x4, x5) {
B <- function() A(k <<- k-1, B, x1, x2, x3, x4)
if (k <= 0) x4() + x5() else B()
}
A(10, n(1), n(-1), n(-1), n(1), n(0))
|
#include <stdio.h>
#include <stdlib.h>
typedef struct arg
{
int (*fn)(struct arg*);
int *k;
struct arg *x1, *x2, *x3, *x4, *x5;
} ARG;
int f_1 (ARG* _) { return -1; }
int f0 (ARG* _) { return 0; }
int f1 (ARG* _) { return 1; }
int eval(ARG* a) { return a->fn(a); }
#define MAKE_ARG(...) (&(ARG){__VA_ARGS__})
#define FUN(...) MAKE_ARG(B, &k, __VA_ARGS__)
int A(ARG*);
int B(ARG* a)
{
int k = *a->k -= 1;
return A(FUN(a, a->x1, a->x2, a->x3, a->x4));
}
int A(ARG* a)
{
return *a->k <= 0 ? eval(a->x4) + eval(a->x5) : B(a);
}
int main(int argc, char **argv)
{
int k = argc == 2 ? strtol(argv[1], 0, 0) : 10;
printf("%d\n", A(FUN(MAKE_ARG(f1), MAKE_ARG(f_1), MAKE_ARG(f_1),
MAKE_ARG(f1), MAKE_ARG(f0))));
return 0;
}
|
Generate a C# translation of this R snippet without changing its computational steps. | n <- function(x) function()x
A <- function(k, x1, x2, x3, x4, x5) {
B <- function() A(k <<- k-1, B, x1, x2, x3, x4)
if (k <= 0) x4() + x5() else B()
}
A(10, n(1), n(-1), n(-1), n(1), n(0))
| using System;
delegate T Func<T>();
class ManOrBoy
{
static void Main()
{
Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0)));
}
static Func<int> C(int i)
{
return delegate { return i; };
}
static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x4, Func<int> x5)
{
Func<int> b = null;
b = delegate { k--; return A(k, b, x1, x2, x3, x4); };
return k <= 0 ? x4() + x5() : b();
}
}
|
Please provide an equivalent version of this R code in C++. | n <- function(x) function()x
A <- function(k, x1, x2, x3, x4, x5) {
B <- function() A(k <<- k-1, B, x1, x2, x3, x4)
if (k <= 0) x4() + x5() else B()
}
A(10, n(1), n(-1), n(-1), n(1), n(0))
| #include <iostream>
#include <tr1/memory>
using std::tr1::shared_ptr;
using std::tr1::enable_shared_from_this;
struct Arg {
virtual int run() = 0;
virtual ~Arg() { };
};
int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>,
shared_ptr<Arg>, shared_ptr<Arg>);
class B : public Arg, public enable_shared_from_this<B> {
private:
int k;
const shared_ptr<Arg> x1, x2, x3, x4;
public:
B(int _k, shared_ptr<Arg> _x1, shared_ptr<Arg> _x2, shared_ptr<Arg> _x3,
shared_ptr<Arg> _x4)
: k(_k), x1(_x1), x2(_x2), x3(_x3), x4(_x4) { }
int run() {
return A(--k, shared_from_this(), x1, x2, x3, x4);
}
};
class Const : public Arg {
private:
const int x;
public:
Const(int _x) : x(_x) { }
int run () { return x; }
};
int A(int k, shared_ptr<Arg> x1, shared_ptr<Arg> x2, shared_ptr<Arg> x3,
shared_ptr<Arg> x4, shared_ptr<Arg> x5) {
if (k <= 0)
return x4->run() + x5->run();
else {
shared_ptr<Arg> b(new B(k, x1, x2, x3, x4));
return b->run();
}
}
int main() {
std::cout << A(10, shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(0))) << std::endl;
return 0;
}
|
Convert this R snippet to Java and keep its semantics consistent. | n <- function(x) function()x
A <- function(k, x1, x2, x3, x4, x5) {
B <- function() A(k <<- k-1, B, x1, x2, x3, x4)
if (k <= 0) x4() + x5() else B()
}
A(10, n(1), n(-1), n(-1), n(1), n(0))
| import java.util.function.DoubleSupplier;
public class ManOrBoy {
static double A(int k, DoubleSupplier x1, DoubleSupplier x2,
DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) {
DoubleSupplier B = new DoubleSupplier() {
int m = k;
public double getAsDouble() {
return A(--m, this, x1, x2, x3, x4);
}
};
return k <= 0 ? x4.getAsDouble() + x5.getAsDouble() : B.getAsDouble();
}
public static void main(String[] args) {
System.out.println(A(10, () -> 1.0, () -> -1.0, () -> -1.0, () -> 1.0, () -> 0.0));
}
}
|
Change the following R code into Python without altering its purpose. | n <- function(x) function()x
A <- function(k, x1, x2, x3, x4, x5) {
B <- function() A(k <<- k-1, B, x1, x2, x3, x4)
if (k <= 0) x4() + x5() else B()
}
A(10, n(1), n(-1), n(-1), n(1), n(0))
|
import sys
sys.setrecursionlimit(1025)
def a(in_k, x1, x2, x3, x4, x5):
k = [in_k]
def b():
k[0] -= 1
return a(k[0], b, x1, x2, x3, x4)
return x4() + x5() if k[0] <= 0 else b()
x = lambda i: lambda: i
print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
|
Preserve the algorithm and functionality while converting the code from R to Go. | n <- function(x) function()x
A <- function(k, x1, x2, x3, x4, x5) {
B <- function() A(k <<- k-1, B, x1, x2, x3, x4)
if (k <= 0) x4() + x5() else B()
}
A(10, n(1), n(-1), n(-1), n(1), n(0))
| package main
import "fmt"
func a(k int, x1, x2, x3, x4, x5 func() int) int {
var b func() int
b = func() int {
k--
return a(k, b, x1, x2, x3, x4)
}
if k <= 0 {
return x4() + x5()
}
return b()
}
func main() {
x := func(i int) func() int { return func() int { return i } }
fmt.Println(a(10, x(1), x(-1), x(-1), x(1), x(0)))
}
|
Ensure the translated C code behaves exactly like the original Racket snippet. | #lang racket
(define (A k x1 x2 x3 x4 x5)
(define (B)
(set! k (- k 1))
(A k B x1 x2 x3 x4))
(if (<= k 0)
(+ (x4) (x5))
(B)))
(A 10 (lambda () 1) (lambda () -1) (lambda () -1) (lambda () 1) (lambda () 0))
|
#include <stdio.h>
#include <stdlib.h>
typedef struct arg
{
int (*fn)(struct arg*);
int *k;
struct arg *x1, *x2, *x3, *x4, *x5;
} ARG;
int f_1 (ARG* _) { return -1; }
int f0 (ARG* _) { return 0; }
int f1 (ARG* _) { return 1; }
int eval(ARG* a) { return a->fn(a); }
#define MAKE_ARG(...) (&(ARG){__VA_ARGS__})
#define FUN(...) MAKE_ARG(B, &k, __VA_ARGS__)
int A(ARG*);
int B(ARG* a)
{
int k = *a->k -= 1;
return A(FUN(a, a->x1, a->x2, a->x3, a->x4));
}
int A(ARG* a)
{
return *a->k <= 0 ? eval(a->x4) + eval(a->x5) : B(a);
}
int main(int argc, char **argv)
{
int k = argc == 2 ? strtol(argv[1], 0, 0) : 10;
printf("%d\n", A(FUN(MAKE_ARG(f1), MAKE_ARG(f_1), MAKE_ARG(f_1),
MAKE_ARG(f1), MAKE_ARG(f0))));
return 0;
}
|
Convert this Racket block to C#, preserving its control flow and logic. | #lang racket
(define (A k x1 x2 x3 x4 x5)
(define (B)
(set! k (- k 1))
(A k B x1 x2 x3 x4))
(if (<= k 0)
(+ (x4) (x5))
(B)))
(A 10 (lambda () 1) (lambda () -1) (lambda () -1) (lambda () 1) (lambda () 0))
| using System;
delegate T Func<T>();
class ManOrBoy
{
static void Main()
{
Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0)));
}
static Func<int> C(int i)
{
return delegate { return i; };
}
static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x4, Func<int> x5)
{
Func<int> b = null;
b = delegate { k--; return A(k, b, x1, x2, x3, x4); };
return k <= 0 ? x4() + x5() : b();
}
}
|
Rewrite this program in C++ while keeping its functionality equivalent to the Racket version. | #lang racket
(define (A k x1 x2 x3 x4 x5)
(define (B)
(set! k (- k 1))
(A k B x1 x2 x3 x4))
(if (<= k 0)
(+ (x4) (x5))
(B)))
(A 10 (lambda () 1) (lambda () -1) (lambda () -1) (lambda () 1) (lambda () 0))
| #include <iostream>
#include <tr1/memory>
using std::tr1::shared_ptr;
using std::tr1::enable_shared_from_this;
struct Arg {
virtual int run() = 0;
virtual ~Arg() { };
};
int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>,
shared_ptr<Arg>, shared_ptr<Arg>);
class B : public Arg, public enable_shared_from_this<B> {
private:
int k;
const shared_ptr<Arg> x1, x2, x3, x4;
public:
B(int _k, shared_ptr<Arg> _x1, shared_ptr<Arg> _x2, shared_ptr<Arg> _x3,
shared_ptr<Arg> _x4)
: k(_k), x1(_x1), x2(_x2), x3(_x3), x4(_x4) { }
int run() {
return A(--k, shared_from_this(), x1, x2, x3, x4);
}
};
class Const : public Arg {
private:
const int x;
public:
Const(int _x) : x(_x) { }
int run () { return x; }
};
int A(int k, shared_ptr<Arg> x1, shared_ptr<Arg> x2, shared_ptr<Arg> x3,
shared_ptr<Arg> x4, shared_ptr<Arg> x5) {
if (k <= 0)
return x4->run() + x5->run();
else {
shared_ptr<Arg> b(new B(k, x1, x2, x3, x4));
return b->run();
}
}
int main() {
std::cout << A(10, shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(0))) << std::endl;
return 0;
}
|
Translate the given Racket code snippet into Java without altering its behavior. | #lang racket
(define (A k x1 x2 x3 x4 x5)
(define (B)
(set! k (- k 1))
(A k B x1 x2 x3 x4))
(if (<= k 0)
(+ (x4) (x5))
(B)))
(A 10 (lambda () 1) (lambda () -1) (lambda () -1) (lambda () 1) (lambda () 0))
| import java.util.function.DoubleSupplier;
public class ManOrBoy {
static double A(int k, DoubleSupplier x1, DoubleSupplier x2,
DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) {
DoubleSupplier B = new DoubleSupplier() {
int m = k;
public double getAsDouble() {
return A(--m, this, x1, x2, x3, x4);
}
};
return k <= 0 ? x4.getAsDouble() + x5.getAsDouble() : B.getAsDouble();
}
public static void main(String[] args) {
System.out.println(A(10, () -> 1.0, () -> -1.0, () -> -1.0, () -> 1.0, () -> 0.0));
}
}
|
Transform the following Racket implementation into Python, maintaining the same output and logic. | #lang racket
(define (A k x1 x2 x3 x4 x5)
(define (B)
(set! k (- k 1))
(A k B x1 x2 x3 x4))
(if (<= k 0)
(+ (x4) (x5))
(B)))
(A 10 (lambda () 1) (lambda () -1) (lambda () -1) (lambda () 1) (lambda () 0))
|
import sys
sys.setrecursionlimit(1025)
def a(in_k, x1, x2, x3, x4, x5):
k = [in_k]
def b():
k[0] -= 1
return a(k[0], b, x1, x2, x3, x4)
return x4() + x5() if k[0] <= 0 else b()
x = lambda i: lambda: i
print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
|
Produce a language-to-language conversion: from Racket to Go, same semantics. | #lang racket
(define (A k x1 x2 x3 x4 x5)
(define (B)
(set! k (- k 1))
(A k B x1 x2 x3 x4))
(if (<= k 0)
(+ (x4) (x5))
(B)))
(A 10 (lambda () 1) (lambda () -1) (lambda () -1) (lambda () 1) (lambda () 0))
| package main
import "fmt"
func a(k int, x1, x2, x3, x4, x5 func() int) int {
var b func() int
b = func() int {
k--
return a(k, b, x1, x2, x3, x4)
}
if k <= 0 {
return x4() + x5()
}
return b()
}
func main() {
x := func(i int) func() int { return func() int { return i } }
fmt.Println(a(10, x(1), x(-1), x(-1), x(1), x(0)))
}
|
Produce a functionally identical C code for the snippet given in REXX. |
do n=0
say 'n='n a(N,x1,x2,x3,x4,x5)
end
exit
a: procedure; parse arg k, x1, x2, x3, x4, x5
if k<=0 then return f(x4) + f(x5)
else return f(b)
b: k=k-1; return a(k, b, x1, x2, x3, x4)
f: interpret 'v=' arg(1)"()"; return v
x1: procedure; return 1
x2: procedure; return -1
x3: procedure; return -1
x4: procedure; return 1
x5: procedure; return 0
|
#include <stdio.h>
#include <stdlib.h>
typedef struct arg
{
int (*fn)(struct arg*);
int *k;
struct arg *x1, *x2, *x3, *x4, *x5;
} ARG;
int f_1 (ARG* _) { return -1; }
int f0 (ARG* _) { return 0; }
int f1 (ARG* _) { return 1; }
int eval(ARG* a) { return a->fn(a); }
#define MAKE_ARG(...) (&(ARG){__VA_ARGS__})
#define FUN(...) MAKE_ARG(B, &k, __VA_ARGS__)
int A(ARG*);
int B(ARG* a)
{
int k = *a->k -= 1;
return A(FUN(a, a->x1, a->x2, a->x3, a->x4));
}
int A(ARG* a)
{
return *a->k <= 0 ? eval(a->x4) + eval(a->x5) : B(a);
}
int main(int argc, char **argv)
{
int k = argc == 2 ? strtol(argv[1], 0, 0) : 10;
printf("%d\n", A(FUN(MAKE_ARG(f1), MAKE_ARG(f_1), MAKE_ARG(f_1),
MAKE_ARG(f1), MAKE_ARG(f0))));
return 0;
}
|
Rewrite this program in C# while keeping its functionality equivalent to the REXX version. |
do n=0
say 'n='n a(N,x1,x2,x3,x4,x5)
end
exit
a: procedure; parse arg k, x1, x2, x3, x4, x5
if k<=0 then return f(x4) + f(x5)
else return f(b)
b: k=k-1; return a(k, b, x1, x2, x3, x4)
f: interpret 'v=' arg(1)"()"; return v
x1: procedure; return 1
x2: procedure; return -1
x3: procedure; return -1
x4: procedure; return 1
x5: procedure; return 0
| using System;
delegate T Func<T>();
class ManOrBoy
{
static void Main()
{
Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0)));
}
static Func<int> C(int i)
{
return delegate { return i; };
}
static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x4, Func<int> x5)
{
Func<int> b = null;
b = delegate { k--; return A(k, b, x1, x2, x3, x4); };
return k <= 0 ? x4() + x5() : b();
}
}
|
Can you help me rewrite this code in C++ instead of REXX, keeping it the same logically? |
do n=0
say 'n='n a(N,x1,x2,x3,x4,x5)
end
exit
a: procedure; parse arg k, x1, x2, x3, x4, x5
if k<=0 then return f(x4) + f(x5)
else return f(b)
b: k=k-1; return a(k, b, x1, x2, x3, x4)
f: interpret 'v=' arg(1)"()"; return v
x1: procedure; return 1
x2: procedure; return -1
x3: procedure; return -1
x4: procedure; return 1
x5: procedure; return 0
| #include <iostream>
#include <tr1/memory>
using std::tr1::shared_ptr;
using std::tr1::enable_shared_from_this;
struct Arg {
virtual int run() = 0;
virtual ~Arg() { };
};
int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>,
shared_ptr<Arg>, shared_ptr<Arg>);
class B : public Arg, public enable_shared_from_this<B> {
private:
int k;
const shared_ptr<Arg> x1, x2, x3, x4;
public:
B(int _k, shared_ptr<Arg> _x1, shared_ptr<Arg> _x2, shared_ptr<Arg> _x3,
shared_ptr<Arg> _x4)
: k(_k), x1(_x1), x2(_x2), x3(_x3), x4(_x4) { }
int run() {
return A(--k, shared_from_this(), x1, x2, x3, x4);
}
};
class Const : public Arg {
private:
const int x;
public:
Const(int _x) : x(_x) { }
int run () { return x; }
};
int A(int k, shared_ptr<Arg> x1, shared_ptr<Arg> x2, shared_ptr<Arg> x3,
shared_ptr<Arg> x4, shared_ptr<Arg> x5) {
if (k <= 0)
return x4->run() + x5->run();
else {
shared_ptr<Arg> b(new B(k, x1, x2, x3, x4));
return b->run();
}
}
int main() {
std::cout << A(10, shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(0))) << std::endl;
return 0;
}
|
Convert this REXX block to Java, preserving its control flow and logic. |
do n=0
say 'n='n a(N,x1,x2,x3,x4,x5)
end
exit
a: procedure; parse arg k, x1, x2, x3, x4, x5
if k<=0 then return f(x4) + f(x5)
else return f(b)
b: k=k-1; return a(k, b, x1, x2, x3, x4)
f: interpret 'v=' arg(1)"()"; return v
x1: procedure; return 1
x2: procedure; return -1
x3: procedure; return -1
x4: procedure; return 1
x5: procedure; return 0
| import java.util.function.DoubleSupplier;
public class ManOrBoy {
static double A(int k, DoubleSupplier x1, DoubleSupplier x2,
DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) {
DoubleSupplier B = new DoubleSupplier() {
int m = k;
public double getAsDouble() {
return A(--m, this, x1, x2, x3, x4);
}
};
return k <= 0 ? x4.getAsDouble() + x5.getAsDouble() : B.getAsDouble();
}
public static void main(String[] args) {
System.out.println(A(10, () -> 1.0, () -> -1.0, () -> -1.0, () -> 1.0, () -> 0.0));
}
}
|
Ensure the translated Python code behaves exactly like the original REXX snippet. |
do n=0
say 'n='n a(N,x1,x2,x3,x4,x5)
end
exit
a: procedure; parse arg k, x1, x2, x3, x4, x5
if k<=0 then return f(x4) + f(x5)
else return f(b)
b: k=k-1; return a(k, b, x1, x2, x3, x4)
f: interpret 'v=' arg(1)"()"; return v
x1: procedure; return 1
x2: procedure; return -1
x3: procedure; return -1
x4: procedure; return 1
x5: procedure; return 0
|
import sys
sys.setrecursionlimit(1025)
def a(in_k, x1, x2, x3, x4, x5):
k = [in_k]
def b():
k[0] -= 1
return a(k[0], b, x1, x2, x3, x4)
return x4() + x5() if k[0] <= 0 else b()
x = lambda i: lambda: i
print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
|
Convert the following code from REXX to Go, ensuring the logic remains intact. |
do n=0
say 'n='n a(N,x1,x2,x3,x4,x5)
end
exit
a: procedure; parse arg k, x1, x2, x3, x4, x5
if k<=0 then return f(x4) + f(x5)
else return f(b)
b: k=k-1; return a(k, b, x1, x2, x3, x4)
f: interpret 'v=' arg(1)"()"; return v
x1: procedure; return 1
x2: procedure; return -1
x3: procedure; return -1
x4: procedure; return 1
x5: procedure; return 0
| package main
import "fmt"
func a(k int, x1, x2, x3, x4, x5 func() int) int {
var b func() int
b = func() int {
k--
return a(k, b, x1, x2, x3, x4)
}
if k <= 0 {
return x4() + x5()
}
return b()
}
func main() {
x := func(i int) func() int { return func() int { return i } }
fmt.Println(a(10, x(1), x(-1), x(-1), x(1), x(0)))
}
|
Produce a language-to-language conversion: from Ruby to C, same semantics. | def a(k, x1, x2, x3, x4, x5)
b = uninitialized -> typeof(k)
b = ->() { k -= 1; a(k, b, x1, x2, x3, x4) }
k <= 0 ? x4.call + x5.call : b.call
end
puts a(10, -> {1}, -> {-1}, -> {-1}, -> {1}, -> {0})
|
#include <stdio.h>
#include <stdlib.h>
typedef struct arg
{
int (*fn)(struct arg*);
int *k;
struct arg *x1, *x2, *x3, *x4, *x5;
} ARG;
int f_1 (ARG* _) { return -1; }
int f0 (ARG* _) { return 0; }
int f1 (ARG* _) { return 1; }
int eval(ARG* a) { return a->fn(a); }
#define MAKE_ARG(...) (&(ARG){__VA_ARGS__})
#define FUN(...) MAKE_ARG(B, &k, __VA_ARGS__)
int A(ARG*);
int B(ARG* a)
{
int k = *a->k -= 1;
return A(FUN(a, a->x1, a->x2, a->x3, a->x4));
}
int A(ARG* a)
{
return *a->k <= 0 ? eval(a->x4) + eval(a->x5) : B(a);
}
int main(int argc, char **argv)
{
int k = argc == 2 ? strtol(argv[1], 0, 0) : 10;
printf("%d\n", A(FUN(MAKE_ARG(f1), MAKE_ARG(f_1), MAKE_ARG(f_1),
MAKE_ARG(f1), MAKE_ARG(f0))));
return 0;
}
|
Please provide an equivalent version of this Ruby code in C#. | def a(k, x1, x2, x3, x4, x5)
b = uninitialized -> typeof(k)
b = ->() { k -= 1; a(k, b, x1, x2, x3, x4) }
k <= 0 ? x4.call + x5.call : b.call
end
puts a(10, -> {1}, -> {-1}, -> {-1}, -> {1}, -> {0})
| using System;
delegate T Func<T>();
class ManOrBoy
{
static void Main()
{
Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0)));
}
static Func<int> C(int i)
{
return delegate { return i; };
}
static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x4, Func<int> x5)
{
Func<int> b = null;
b = delegate { k--; return A(k, b, x1, x2, x3, x4); };
return k <= 0 ? x4() + x5() : b();
}
}
|
Produce a functionally identical C++ code for the snippet given in Ruby. | def a(k, x1, x2, x3, x4, x5)
b = uninitialized -> typeof(k)
b = ->() { k -= 1; a(k, b, x1, x2, x3, x4) }
k <= 0 ? x4.call + x5.call : b.call
end
puts a(10, -> {1}, -> {-1}, -> {-1}, -> {1}, -> {0})
| #include <iostream>
#include <tr1/memory>
using std::tr1::shared_ptr;
using std::tr1::enable_shared_from_this;
struct Arg {
virtual int run() = 0;
virtual ~Arg() { };
};
int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>,
shared_ptr<Arg>, shared_ptr<Arg>);
class B : public Arg, public enable_shared_from_this<B> {
private:
int k;
const shared_ptr<Arg> x1, x2, x3, x4;
public:
B(int _k, shared_ptr<Arg> _x1, shared_ptr<Arg> _x2, shared_ptr<Arg> _x3,
shared_ptr<Arg> _x4)
: k(_k), x1(_x1), x2(_x2), x3(_x3), x4(_x4) { }
int run() {
return A(--k, shared_from_this(), x1, x2, x3, x4);
}
};
class Const : public Arg {
private:
const int x;
public:
Const(int _x) : x(_x) { }
int run () { return x; }
};
int A(int k, shared_ptr<Arg> x1, shared_ptr<Arg> x2, shared_ptr<Arg> x3,
shared_ptr<Arg> x4, shared_ptr<Arg> x5) {
if (k <= 0)
return x4->run() + x5->run();
else {
shared_ptr<Arg> b(new B(k, x1, x2, x3, x4));
return b->run();
}
}
int main() {
std::cout << A(10, shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(0))) << std::endl;
return 0;
}
|
Write the same code in Python as shown below in Ruby. | def a(k, x1, x2, x3, x4, x5)
b = uninitialized -> typeof(k)
b = ->() { k -= 1; a(k, b, x1, x2, x3, x4) }
k <= 0 ? x4.call + x5.call : b.call
end
puts a(10, -> {1}, -> {-1}, -> {-1}, -> {1}, -> {0})
|
import sys
sys.setrecursionlimit(1025)
def a(in_k, x1, x2, x3, x4, x5):
k = [in_k]
def b():
k[0] -= 1
return a(k[0], b, x1, x2, x3, x4)
return x4() + x5() if k[0] <= 0 else b()
x = lambda i: lambda: i
print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
|
Transform the following Ruby implementation into Go, maintaining the same output and logic. | def a(k, x1, x2, x3, x4, x5)
b = uninitialized -> typeof(k)
b = ->() { k -= 1; a(k, b, x1, x2, x3, x4) }
k <= 0 ? x4.call + x5.call : b.call
end
puts a(10, -> {1}, -> {-1}, -> {-1}, -> {1}, -> {0})
| package main
import "fmt"
func a(k int, x1, x2, x3, x4, x5 func() int) int {
var b func() int
b = func() int {
k--
return a(k, b, x1, x2, x3, x4)
}
if k <= 0 {
return x4() + x5()
}
return b()
}
func main() {
x := func(i int) func() int { return func() int { return i } }
fmt.Println(a(10, x(1), x(-1), x(-1), x(1), x(0)))
}
|
Write the same algorithm in C as shown in this Scala implementation. |
typealias Func = () -> Int
fun a(k: Int, x1: Func, x2: Func, x3: Func, x4: Func, x5: Func): Int {
var kk = k
fun b(): Int = a(--kk, ::b, x1, x2, x3, x4)
return if (kk <= 0) x4() + x5() else b()
}
fun main(args: Array<String>) {
println(" k a")
for (k in 0..12) {
println("${"%2d".format(k)}: ${a(k, { 1 }, { -1 }, { -1 }, { 1 }, { 0 })}")
}
}
|
#include <stdio.h>
#include <stdlib.h>
typedef struct arg
{
int (*fn)(struct arg*);
int *k;
struct arg *x1, *x2, *x3, *x4, *x5;
} ARG;
int f_1 (ARG* _) { return -1; }
int f0 (ARG* _) { return 0; }
int f1 (ARG* _) { return 1; }
int eval(ARG* a) { return a->fn(a); }
#define MAKE_ARG(...) (&(ARG){__VA_ARGS__})
#define FUN(...) MAKE_ARG(B, &k, __VA_ARGS__)
int A(ARG*);
int B(ARG* a)
{
int k = *a->k -= 1;
return A(FUN(a, a->x1, a->x2, a->x3, a->x4));
}
int A(ARG* a)
{
return *a->k <= 0 ? eval(a->x4) + eval(a->x5) : B(a);
}
int main(int argc, char **argv)
{
int k = argc == 2 ? strtol(argv[1], 0, 0) : 10;
printf("%d\n", A(FUN(MAKE_ARG(f1), MAKE_ARG(f_1), MAKE_ARG(f_1),
MAKE_ARG(f1), MAKE_ARG(f0))));
return 0;
}
|
Write a version of this Scala function in C# with identical behavior. |
typealias Func = () -> Int
fun a(k: Int, x1: Func, x2: Func, x3: Func, x4: Func, x5: Func): Int {
var kk = k
fun b(): Int = a(--kk, ::b, x1, x2, x3, x4)
return if (kk <= 0) x4() + x5() else b()
}
fun main(args: Array<String>) {
println(" k a")
for (k in 0..12) {
println("${"%2d".format(k)}: ${a(k, { 1 }, { -1 }, { -1 }, { 1 }, { 0 })}")
}
}
| using System;
delegate T Func<T>();
class ManOrBoy
{
static void Main()
{
Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0)));
}
static Func<int> C(int i)
{
return delegate { return i; };
}
static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x4, Func<int> x5)
{
Func<int> b = null;
b = delegate { k--; return A(k, b, x1, x2, x3, x4); };
return k <= 0 ? x4() + x5() : b();
}
}
|
Generate an equivalent C++ version of this Scala code. |
typealias Func = () -> Int
fun a(k: Int, x1: Func, x2: Func, x3: Func, x4: Func, x5: Func): Int {
var kk = k
fun b(): Int = a(--kk, ::b, x1, x2, x3, x4)
return if (kk <= 0) x4() + x5() else b()
}
fun main(args: Array<String>) {
println(" k a")
for (k in 0..12) {
println("${"%2d".format(k)}: ${a(k, { 1 }, { -1 }, { -1 }, { 1 }, { 0 })}")
}
}
| #include <iostream>
#include <tr1/memory>
using std::tr1::shared_ptr;
using std::tr1::enable_shared_from_this;
struct Arg {
virtual int run() = 0;
virtual ~Arg() { };
};
int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>,
shared_ptr<Arg>, shared_ptr<Arg>);
class B : public Arg, public enable_shared_from_this<B> {
private:
int k;
const shared_ptr<Arg> x1, x2, x3, x4;
public:
B(int _k, shared_ptr<Arg> _x1, shared_ptr<Arg> _x2, shared_ptr<Arg> _x3,
shared_ptr<Arg> _x4)
: k(_k), x1(_x1), x2(_x2), x3(_x3), x4(_x4) { }
int run() {
return A(--k, shared_from_this(), x1, x2, x3, x4);
}
};
class Const : public Arg {
private:
const int x;
public:
Const(int _x) : x(_x) { }
int run () { return x; }
};
int A(int k, shared_ptr<Arg> x1, shared_ptr<Arg> x2, shared_ptr<Arg> x3,
shared_ptr<Arg> x4, shared_ptr<Arg> x5) {
if (k <= 0)
return x4->run() + x5->run();
else {
shared_ptr<Arg> b(new B(k, x1, x2, x3, x4));
return b->run();
}
}
int main() {
std::cout << A(10, shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(0))) << std::endl;
return 0;
}
|
Preserve the algorithm and functionality while converting the code from Scala to Java. |
typealias Func = () -> Int
fun a(k: Int, x1: Func, x2: Func, x3: Func, x4: Func, x5: Func): Int {
var kk = k
fun b(): Int = a(--kk, ::b, x1, x2, x3, x4)
return if (kk <= 0) x4() + x5() else b()
}
fun main(args: Array<String>) {
println(" k a")
for (k in 0..12) {
println("${"%2d".format(k)}: ${a(k, { 1 }, { -1 }, { -1 }, { 1 }, { 0 })}")
}
}
| import java.util.function.DoubleSupplier;
public class ManOrBoy {
static double A(int k, DoubleSupplier x1, DoubleSupplier x2,
DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) {
DoubleSupplier B = new DoubleSupplier() {
int m = k;
public double getAsDouble() {
return A(--m, this, x1, x2, x3, x4);
}
};
return k <= 0 ? x4.getAsDouble() + x5.getAsDouble() : B.getAsDouble();
}
public static void main(String[] args) {
System.out.println(A(10, () -> 1.0, () -> -1.0, () -> -1.0, () -> 1.0, () -> 0.0));
}
}
|
Produce a functionally identical Python code for the snippet given in Scala. |
typealias Func = () -> Int
fun a(k: Int, x1: Func, x2: Func, x3: Func, x4: Func, x5: Func): Int {
var kk = k
fun b(): Int = a(--kk, ::b, x1, x2, x3, x4)
return if (kk <= 0) x4() + x5() else b()
}
fun main(args: Array<String>) {
println(" k a")
for (k in 0..12) {
println("${"%2d".format(k)}: ${a(k, { 1 }, { -1 }, { -1 }, { 1 }, { 0 })}")
}
}
|
import sys
sys.setrecursionlimit(1025)
def a(in_k, x1, x2, x3, x4, x5):
k = [in_k]
def b():
k[0] -= 1
return a(k[0], b, x1, x2, x3, x4)
return x4() + x5() if k[0] <= 0 else b()
x = lambda i: lambda: i
print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
|
Maintain the same structure and functionality when rewriting this code in Go. |
typealias Func = () -> Int
fun a(k: Int, x1: Func, x2: Func, x3: Func, x4: Func, x5: Func): Int {
var kk = k
fun b(): Int = a(--kk, ::b, x1, x2, x3, x4)
return if (kk <= 0) x4() + x5() else b()
}
fun main(args: Array<String>) {
println(" k a")
for (k in 0..12) {
println("${"%2d".format(k)}: ${a(k, { 1 }, { -1 }, { -1 }, { 1 }, { 0 })}")
}
}
| package main
import "fmt"
func a(k int, x1, x2, x3, x4, x5 func() int) int {
var b func() int
b = func() int {
k--
return a(k, b, x1, x2, x3, x4)
}
if k <= 0 {
return x4() + x5()
}
return b()
}
func main() {
x := func(i int) func() int { return func() int { return i } }
fmt.Println(a(10, x(1), x(-1), x(-1), x(1), x(0)))
}
|
Produce a language-to-language conversion: from Swift to C, same semantics. | func A(_ k: Int,
_ x1: @escaping () -> Int,
_ x2: @escaping () -> Int,
_ x3: @escaping () -> Int,
_ x4: @escaping () -> Int,
_ x5: @escaping () -> Int) -> Int {
var k1 = k
func B() -> Int {
k1 -= 1
return A(k1, B, x1, x2, x3, x4)
}
if k1 <= 0 {
return x4() + x5()
} else {
return B()
}
}
print(A(10, {1}, {-1}, {-1}, {1}, {0}))
|
#include <stdio.h>
#include <stdlib.h>
typedef struct arg
{
int (*fn)(struct arg*);
int *k;
struct arg *x1, *x2, *x3, *x4, *x5;
} ARG;
int f_1 (ARG* _) { return -1; }
int f0 (ARG* _) { return 0; }
int f1 (ARG* _) { return 1; }
int eval(ARG* a) { return a->fn(a); }
#define MAKE_ARG(...) (&(ARG){__VA_ARGS__})
#define FUN(...) MAKE_ARG(B, &k, __VA_ARGS__)
int A(ARG*);
int B(ARG* a)
{
int k = *a->k -= 1;
return A(FUN(a, a->x1, a->x2, a->x3, a->x4));
}
int A(ARG* a)
{
return *a->k <= 0 ? eval(a->x4) + eval(a->x5) : B(a);
}
int main(int argc, char **argv)
{
int k = argc == 2 ? strtol(argv[1], 0, 0) : 10;
printf("%d\n", A(FUN(MAKE_ARG(f1), MAKE_ARG(f_1), MAKE_ARG(f_1),
MAKE_ARG(f1), MAKE_ARG(f0))));
return 0;
}
|
Preserve the algorithm and functionality while converting the code from Swift to C#. | func A(_ k: Int,
_ x1: @escaping () -> Int,
_ x2: @escaping () -> Int,
_ x3: @escaping () -> Int,
_ x4: @escaping () -> Int,
_ x5: @escaping () -> Int) -> Int {
var k1 = k
func B() -> Int {
k1 -= 1
return A(k1, B, x1, x2, x3, x4)
}
if k1 <= 0 {
return x4() + x5()
} else {
return B()
}
}
print(A(10, {1}, {-1}, {-1}, {1}, {0}))
| using System;
delegate T Func<T>();
class ManOrBoy
{
static void Main()
{
Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0)));
}
static Func<int> C(int i)
{
return delegate { return i; };
}
static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x4, Func<int> x5)
{
Func<int> b = null;
b = delegate { k--; return A(k, b, x1, x2, x3, x4); };
return k <= 0 ? x4() + x5() : b();
}
}
|
Rewrite this program in C++ while keeping its functionality equivalent to the Swift version. | func A(_ k: Int,
_ x1: @escaping () -> Int,
_ x2: @escaping () -> Int,
_ x3: @escaping () -> Int,
_ x4: @escaping () -> Int,
_ x5: @escaping () -> Int) -> Int {
var k1 = k
func B() -> Int {
k1 -= 1
return A(k1, B, x1, x2, x3, x4)
}
if k1 <= 0 {
return x4() + x5()
} else {
return B()
}
}
print(A(10, {1}, {-1}, {-1}, {1}, {0}))
| #include <iostream>
#include <tr1/memory>
using std::tr1::shared_ptr;
using std::tr1::enable_shared_from_this;
struct Arg {
virtual int run() = 0;
virtual ~Arg() { };
};
int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>,
shared_ptr<Arg>, shared_ptr<Arg>);
class B : public Arg, public enable_shared_from_this<B> {
private:
int k;
const shared_ptr<Arg> x1, x2, x3, x4;
public:
B(int _k, shared_ptr<Arg> _x1, shared_ptr<Arg> _x2, shared_ptr<Arg> _x3,
shared_ptr<Arg> _x4)
: k(_k), x1(_x1), x2(_x2), x3(_x3), x4(_x4) { }
int run() {
return A(--k, shared_from_this(), x1, x2, x3, x4);
}
};
class Const : public Arg {
private:
const int x;
public:
Const(int _x) : x(_x) { }
int run () { return x; }
};
int A(int k, shared_ptr<Arg> x1, shared_ptr<Arg> x2, shared_ptr<Arg> x3,
shared_ptr<Arg> x4, shared_ptr<Arg> x5) {
if (k <= 0)
return x4->run() + x5->run();
else {
shared_ptr<Arg> b(new B(k, x1, x2, x3, x4));
return b->run();
}
}
int main() {
std::cout << A(10, shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(0))) << std::endl;
return 0;
}
|
Write the same code in Java as shown below in Swift. | func A(_ k: Int,
_ x1: @escaping () -> Int,
_ x2: @escaping () -> Int,
_ x3: @escaping () -> Int,
_ x4: @escaping () -> Int,
_ x5: @escaping () -> Int) -> Int {
var k1 = k
func B() -> Int {
k1 -= 1
return A(k1, B, x1, x2, x3, x4)
}
if k1 <= 0 {
return x4() + x5()
} else {
return B()
}
}
print(A(10, {1}, {-1}, {-1}, {1}, {0}))
| import java.util.function.DoubleSupplier;
public class ManOrBoy {
static double A(int k, DoubleSupplier x1, DoubleSupplier x2,
DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) {
DoubleSupplier B = new DoubleSupplier() {
int m = k;
public double getAsDouble() {
return A(--m, this, x1, x2, x3, x4);
}
};
return k <= 0 ? x4.getAsDouble() + x5.getAsDouble() : B.getAsDouble();
}
public static void main(String[] args) {
System.out.println(A(10, () -> 1.0, () -> -1.0, () -> -1.0, () -> 1.0, () -> 0.0));
}
}
|
Generate an equivalent Python version of this Swift code. | func A(_ k: Int,
_ x1: @escaping () -> Int,
_ x2: @escaping () -> Int,
_ x3: @escaping () -> Int,
_ x4: @escaping () -> Int,
_ x5: @escaping () -> Int) -> Int {
var k1 = k
func B() -> Int {
k1 -= 1
return A(k1, B, x1, x2, x3, x4)
}
if k1 <= 0 {
return x4() + x5()
} else {
return B()
}
}
print(A(10, {1}, {-1}, {-1}, {1}, {0}))
|
import sys
sys.setrecursionlimit(1025)
def a(in_k, x1, x2, x3, x4, x5):
k = [in_k]
def b():
k[0] -= 1
return a(k[0], b, x1, x2, x3, x4)
return x4() + x5() if k[0] <= 0 else b()
x = lambda i: lambda: i
print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
|
Write the same code in Go as shown below in Swift. | func A(_ k: Int,
_ x1: @escaping () -> Int,
_ x2: @escaping () -> Int,
_ x3: @escaping () -> Int,
_ x4: @escaping () -> Int,
_ x5: @escaping () -> Int) -> Int {
var k1 = k
func B() -> Int {
k1 -= 1
return A(k1, B, x1, x2, x3, x4)
}
if k1 <= 0 {
return x4() + x5()
} else {
return B()
}
}
print(A(10, {1}, {-1}, {-1}, {1}, {0}))
| package main
import "fmt"
func a(k int, x1, x2, x3, x4, x5 func() int) int {
var b func() int
b = func() int {
k--
return a(k, b, x1, x2, x3, x4)
}
if k <= 0 {
return x4() + x5()
}
return b()
}
func main() {
x := func(i int) func() int { return func() int { return i } }
fmt.Println(a(10, x(1), x(-1), x(-1), x(1), x(0)))
}
|
Rewrite this program in C while keeping its functionality equivalent to the Tcl version. | proc A {k x1 x2 x3 x4 x5} {
expr {$k<=0 ? [eval $x4]+[eval $x5] : [B \
}
proc B {level} {
upvar $level k k x1 x1 x2 x2 x3 x3 x4 x4
incr k -1
A $k [info level 0] $x1 $x2 $x3 $x4
}
proc C {val} {return $val}
interp recursionlimit {} 1157
A 10 {C 1} {C -1} {C -1} {C 1} {C 0}
|
#include <stdio.h>
#include <stdlib.h>
typedef struct arg
{
int (*fn)(struct arg*);
int *k;
struct arg *x1, *x2, *x3, *x4, *x5;
} ARG;
int f_1 (ARG* _) { return -1; }
int f0 (ARG* _) { return 0; }
int f1 (ARG* _) { return 1; }
int eval(ARG* a) { return a->fn(a); }
#define MAKE_ARG(...) (&(ARG){__VA_ARGS__})
#define FUN(...) MAKE_ARG(B, &k, __VA_ARGS__)
int A(ARG*);
int B(ARG* a)
{
int k = *a->k -= 1;
return A(FUN(a, a->x1, a->x2, a->x3, a->x4));
}
int A(ARG* a)
{
return *a->k <= 0 ? eval(a->x4) + eval(a->x5) : B(a);
}
int main(int argc, char **argv)
{
int k = argc == 2 ? strtol(argv[1], 0, 0) : 10;
printf("%d\n", A(FUN(MAKE_ARG(f1), MAKE_ARG(f_1), MAKE_ARG(f_1),
MAKE_ARG(f1), MAKE_ARG(f0))));
return 0;
}
|
Transform the following Tcl implementation into C#, maintaining the same output and logic. | proc A {k x1 x2 x3 x4 x5} {
expr {$k<=0 ? [eval $x4]+[eval $x5] : [B \
}
proc B {level} {
upvar $level k k x1 x1 x2 x2 x3 x3 x4 x4
incr k -1
A $k [info level 0] $x1 $x2 $x3 $x4
}
proc C {val} {return $val}
interp recursionlimit {} 1157
A 10 {C 1} {C -1} {C -1} {C 1} {C 0}
| using System;
delegate T Func<T>();
class ManOrBoy
{
static void Main()
{
Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0)));
}
static Func<int> C(int i)
{
return delegate { return i; };
}
static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x4, Func<int> x5)
{
Func<int> b = null;
b = delegate { k--; return A(k, b, x1, x2, x3, x4); };
return k <= 0 ? x4() + x5() : b();
}
}
|
Port the provided Tcl code into C++ while preserving the original functionality. | proc A {k x1 x2 x3 x4 x5} {
expr {$k<=0 ? [eval $x4]+[eval $x5] : [B \
}
proc B {level} {
upvar $level k k x1 x1 x2 x2 x3 x3 x4 x4
incr k -1
A $k [info level 0] $x1 $x2 $x3 $x4
}
proc C {val} {return $val}
interp recursionlimit {} 1157
A 10 {C 1} {C -1} {C -1} {C 1} {C 0}
| #include <iostream>
#include <tr1/memory>
using std::tr1::shared_ptr;
using std::tr1::enable_shared_from_this;
struct Arg {
virtual int run() = 0;
virtual ~Arg() { };
};
int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>,
shared_ptr<Arg>, shared_ptr<Arg>);
class B : public Arg, public enable_shared_from_this<B> {
private:
int k;
const shared_ptr<Arg> x1, x2, x3, x4;
public:
B(int _k, shared_ptr<Arg> _x1, shared_ptr<Arg> _x2, shared_ptr<Arg> _x3,
shared_ptr<Arg> _x4)
: k(_k), x1(_x1), x2(_x2), x3(_x3), x4(_x4) { }
int run() {
return A(--k, shared_from_this(), x1, x2, x3, x4);
}
};
class Const : public Arg {
private:
const int x;
public:
Const(int _x) : x(_x) { }
int run () { return x; }
};
int A(int k, shared_ptr<Arg> x1, shared_ptr<Arg> x2, shared_ptr<Arg> x3,
shared_ptr<Arg> x4, shared_ptr<Arg> x5) {
if (k <= 0)
return x4->run() + x5->run();
else {
shared_ptr<Arg> b(new B(k, x1, x2, x3, x4));
return b->run();
}
}
int main() {
std::cout << A(10, shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(-1)),
shared_ptr<Arg>(new Const(1)),
shared_ptr<Arg>(new Const(0))) << std::endl;
return 0;
}
|
Convert the following code from Tcl to Java, ensuring the logic remains intact. | proc A {k x1 x2 x3 x4 x5} {
expr {$k<=0 ? [eval $x4]+[eval $x5] : [B \
}
proc B {level} {
upvar $level k k x1 x1 x2 x2 x3 x3 x4 x4
incr k -1
A $k [info level 0] $x1 $x2 $x3 $x4
}
proc C {val} {return $val}
interp recursionlimit {} 1157
A 10 {C 1} {C -1} {C -1} {C 1} {C 0}
| import java.util.function.DoubleSupplier;
public class ManOrBoy {
static double A(int k, DoubleSupplier x1, DoubleSupplier x2,
DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) {
DoubleSupplier B = new DoubleSupplier() {
int m = k;
public double getAsDouble() {
return A(--m, this, x1, x2, x3, x4);
}
};
return k <= 0 ? x4.getAsDouble() + x5.getAsDouble() : B.getAsDouble();
}
public static void main(String[] args) {
System.out.println(A(10, () -> 1.0, () -> -1.0, () -> -1.0, () -> 1.0, () -> 0.0));
}
}
|
Change the following Tcl code into Python without altering its purpose. | proc A {k x1 x2 x3 x4 x5} {
expr {$k<=0 ? [eval $x4]+[eval $x5] : [B \
}
proc B {level} {
upvar $level k k x1 x1 x2 x2 x3 x3 x4 x4
incr k -1
A $k [info level 0] $x1 $x2 $x3 $x4
}
proc C {val} {return $val}
interp recursionlimit {} 1157
A 10 {C 1} {C -1} {C -1} {C 1} {C 0}
|
import sys
sys.setrecursionlimit(1025)
def a(in_k, x1, x2, x3, x4, x5):
k = [in_k]
def b():
k[0] -= 1
return a(k[0], b, x1, x2, x3, x4)
return x4() + x5() if k[0] <= 0 else b()
x = lambda i: lambda: i
print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
|
Produce a language-to-language conversion: from Tcl to Go, same semantics. | proc A {k x1 x2 x3 x4 x5} {
expr {$k<=0 ? [eval $x4]+[eval $x5] : [B \
}
proc B {level} {
upvar $level k k x1 x1 x2 x2 x3 x3 x4 x4
incr k -1
A $k [info level 0] $x1 $x2 $x3 $x4
}
proc C {val} {return $val}
interp recursionlimit {} 1157
A 10 {C 1} {C -1} {C -1} {C 1} {C 0}
| package main
import "fmt"
func a(k int, x1, x2, x3, x4, x5 func() int) int {
var b func() int
b = func() int {
k--
return a(k, b, x1, x2, x3, x4)
}
if k <= 0 {
return x4() + x5()
}
return b()
}
func main() {
x := func(i int) func() int { return func() int { return i } }
fmt.Println(a(10, x(1), x(-1), x(-1), x(1), x(0)))
}
|
Rewrite this program in PHP while keeping its functionality equivalent to the Rust version. | use std::cell::Cell;
trait Arg {
fn run(&self) -> i32;
}
impl Arg for i32 {
fn run(&self) -> i32 { *self }
}
struct B<'a> {
k: &'a Cell<i32>,
x1: &'a Arg,
x2: &'a Arg,
x3: &'a Arg,
x4: &'a Arg,
}
impl<'a> Arg for B<'a> {
fn run(&self) -> i32 {
self.k.set(self.k.get() - 1);
a(self.k.get(), self, self.x1, self.x2, self.x3, self.x4)
}
}
fn a(k: i32, x1: &Arg, x2: &Arg, x3: &Arg, x4: &Arg, x5: &Arg) -> i32 {
if k <= 0 {
x4.run() + x5.run()
} else {
B{
k: &Cell::new(k),
x1, x2, x3, x4
}.run()
}
}
pub fn main() {
println!("{}", a(10, &1, &-1, &-1, &1, &0));
}
| <?php
function A($k,$x1,$x2,$x3,$x4,$x5) {
$b = function () use (&$b,&$k,$x1,$x2,$x3,$x4) {
return A(--$k,$b,$x1,$x2,$x3,$x4);
};
return $k <= 0 ? $x4() + $x5() : $b();
}
echo A(10, function () { return 1; },
function () { return -1; },
function () { return -1; },
function () { return 1; },
function () { return 0; }) . "\n";
?>
|
Write the same algorithm in PHP as shown in this Ada implementation. | with Ada.Text_IO; use Ada.Text_IO;
procedure Man_Or_Boy is
function Zero return Integer is begin return 0; end Zero;
function One return Integer is begin return 1; end One;
function Neg return Integer is begin return -1; end Neg;
function A
( K : Integer;
X1, X2, X3, X4, X5 : access function return Integer
) return Integer is
M : Integer := K;
function B return Integer is
begin
M := M - 1;
return A (M, B'Access, X1, X2, X3, X4);
end B;
begin
if M <= 0 then
return X4.all + X5.all;
else
return B;
end if;
end A;
begin
Put_Line
( Integer'Image
( A
( 10,
One'Access,
Neg'Access,
Neg'Access,
One'Access,
Zero'Access
) ) );
end Man_Or_Boy;
| <?php
function A($k,$x1,$x2,$x3,$x4,$x5) {
$b = function () use (&$b,&$k,$x1,$x2,$x3,$x4) {
return A(--$k,$b,$x1,$x2,$x3,$x4);
};
return $k <= 0 ? $x4() + $x5() : $b();
}
echo A(10, function () { return 1; },
function () { return -1; },
function () { return -1; },
function () { return 1; },
function () { return 0; }) . "\n";
?>
|
Maintain the same structure and functionality when rewriting this code in PHP. | HIMEM = PAGE + 200000000 :
FOR k% = 0 TO 20
PRINT FNA(k%, ^FN1(), ^FN_1(), ^FN_1(), ^FN1(), ^FN0())
NEXT
END
DEF FNA(k%, x1%, x2%, x3%, x4%, x5%)
IF k% <= 0 THEN = FN(x4%)(x4%) + FN(x5%)(x5%)
LOCAL b{}
DIM b{fn%, k%, x1%, x2%, x3%, x4%, x5%}
b.fn% = !^FNB()
b.k% = k%
b.x1% = x1%
b.x2% = x2%
b.x3% = x3%
b.x4% = x4%
b.x5% = x5%
DEF FNB(!(^b{}+4))
b.k% -= 1
= FNA(b.k%, b{}, b.x1%, b.x2%, b.x3%, b.x4%)
DEF FN0(d%) = 0
DEF FN1(d%) = 1
DEF FN_1(d%) = -1
| <?php
function A($k,$x1,$x2,$x3,$x4,$x5) {
$b = function () use (&$b,&$k,$x1,$x2,$x3,$x4) {
return A(--$k,$b,$x1,$x2,$x3,$x4);
};
return $k <= 0 ? $x4() + $x5() : $b();
}
echo A(10, function () { return 1; },
function () { return -1; },
function () { return -1; },
function () { return 1; },
function () { return 0; }) . "\n";
?>
|
Port the following code from Common_Lisp to PHP with equivalent syntax and logic. | (declare a)
(defn man-or-boy
"Man or boy test for Clojure"
[k]
(let [k (atom k)]
(a k
(fn [] 1)
(fn [] -1)
(fn [] -1)
(fn [] 1)
(fn [] 0))))
(defn a
[k x1 x2 x3 x4 x5]
(let [k (atom @k)]
(letfn [(b []
(swap! k dec)
(a k b x1 x2 x3 x4))]
(if (<= @k 0)
(+ (x4) (x5))
(b)))))
(man-or-boy 10)
| <?php
function A($k,$x1,$x2,$x3,$x4,$x5) {
$b = function () use (&$b,&$k,$x1,$x2,$x3,$x4) {
return A(--$k,$b,$x1,$x2,$x3,$x4);
};
return $k <= 0 ? $x4() + $x5() : $b();
}
echo A(10, function () { return 1; },
function () { return -1; },
function () { return -1; },
function () { return 1; },
function () { return 0; }) . "\n";
?>
|
Please provide an equivalent version of this D code in PHP. | import core.stdc.stdio: printf;
int a(int k, const lazy int x1, const lazy int x2, const lazy int x3,
const lazy int x4, const lazy int x5) pure {
int b() {
k--;
return a(k, b(), x1, x2, x3, x4);
}
return k <= 0 ? x4 + x5 : b();
}
void main() {
printf("%d\n", a(10, 1, -1, -1, 1, 0));
}
| <?php
function A($k,$x1,$x2,$x3,$x4,$x5) {
$b = function () use (&$b,&$k,$x1,$x2,$x3,$x4) {
return A(--$k,$b,$x1,$x2,$x3,$x4);
};
return $k <= 0 ? $x4() + $x5() : $b();
}
echo A(10, function () { return 1; },
function () { return -1; },
function () { return -1; },
function () { return 1; },
function () { return 0; }) . "\n";
?>
|
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