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Write the same algorithm in C as shown in this Icon implementation.
record mutable(value) procedure main(arglist) k := integer(arglist[1])|10 write("Man or Boy = ", A( k, 1, -1, -1, 1, 0 ) ) end procedure eval...
#include <stdio.h> #include <stdlib.h> typedef struct arg { int (*fn)(struct arg*); int *k; struct arg *x1, *x2, *x3, *x4, *x5; } ARG; int f_1 (ARG* _) { return -1; } int f0 (ARG* _) { return 0; } int f1 (ARG* _) { return 1; } int eval(ARG* a) { return a->fn(a); } #define MAKE_ARG(...) (&(...
Convert this Icon block to C#, preserving its control flow and logic.
record mutable(value) procedure main(arglist) k := integer(arglist[1])|10 write("Man or Boy = ", A( k, 1, -1, -1, 1, 0 ) ) end procedure eval...
using System; delegate T Func<T>(); class ManOrBoy { static void Main() { Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0))); } static Func<int> C(int i) { return delegate { return i; }; } static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x...
Produce a functionally identical C++ code for the snippet given in Icon.
record mutable(value) procedure main(arglist) k := integer(arglist[1])|10 write("Man or Boy = ", A( k, 1, -1, -1, 1, 0 ) ) end procedure eval...
#include <iostream> #include <tr1/memory> using std::tr1::shared_ptr; using std::tr1::enable_shared_from_this; struct Arg { virtual int run() = 0; virtual ~Arg() { }; }; int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>); class B : public Arg, public enable_shar...
Translate the given Icon code snippet into Java without altering its behavior.
record mutable(value) procedure main(arglist) k := integer(arglist[1])|10 write("Man or Boy = ", A( k, 1, -1, -1, 1, 0 ) ) end procedure eval...
import java.util.function.DoubleSupplier; public class ManOrBoy { static double A(int k, DoubleSupplier x1, DoubleSupplier x2, DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) { DoubleSupplier B = new DoubleSupplier() { int m = k; public double...
Convert this Icon snippet to Python and keep its semantics consistent.
record mutable(value) procedure main(arglist) k := integer(arglist[1])|10 write("Man or Boy = ", A( k, 1, -1, -1, 1, 0 ) ) end procedure eval...
import sys sys.setrecursionlimit(1025) def a(in_k, x1, x2, x3, x4, x5): k = [in_k] def b(): k[0] -= 1 return a(k[0], b, x1, x2, x3, x4) return x4() + x5() if k[0] <= 0 else b() x = lambda i: lambda: i print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
Change the following Icon code into Go without altering its purpose.
record mutable(value) procedure main(arglist) k := integer(arglist[1])|10 write("Man or Boy = ", A( k, 1, -1, -1, 1, 0 ) ) end procedure eval...
package main import "fmt" func a(k int, x1, x2, x3, x4, x5 func() int) int { var b func() int b = func() int { k-- return a(k, b, x1, x2, x3, x4) } if k <= 0 { return x4() + x5() } return b() } func main() { x := func(i int) func() int { return func() int { return i } } fmt.Println(a(10, x(1), x(-1), x(...
Convert this J block to C, preserving its control flow and logic.
A=:4 :0 L=.cocreate'' k__L=:x '`x1__L x2__L x3__L x4__L x5__L'=:y if.k__L<:0 do.a__L=:(x4__L + x5__L)f.'' else. L B '' end. (coerase L)]]]a__L ) B=:4 :0 L=.x k__L=:k__L-1 a__L=:k__L A L&B`(x1__L f.)`(x2__L f.)`(x3__L f.)`(x4__L f.) )
#include <stdio.h> #include <stdlib.h> typedef struct arg { int (*fn)(struct arg*); int *k; struct arg *x1, *x2, *x3, *x4, *x5; } ARG; int f_1 (ARG* _) { return -1; } int f0 (ARG* _) { return 0; } int f1 (ARG* _) { return 1; } int eval(ARG* a) { return a->fn(a); } #define MAKE_ARG(...) (&(...
Please provide an equivalent version of this J code in C#.
A=:4 :0 L=.cocreate'' k__L=:x '`x1__L x2__L x3__L x4__L x5__L'=:y if.k__L<:0 do.a__L=:(x4__L + x5__L)f.'' else. L B '' end. (coerase L)]]]a__L ) B=:4 :0 L=.x k__L=:k__L-1 a__L=:k__L A L&B`(x1__L f.)`(x2__L f.)`(x3__L f.)`(x4__L f.) )
using System; delegate T Func<T>(); class ManOrBoy { static void Main() { Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0))); } static Func<int> C(int i) { return delegate { return i; }; } static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x...
Rewrite this program in C++ while keeping its functionality equivalent to the J version.
A=:4 :0 L=.cocreate'' k__L=:x '`x1__L x2__L x3__L x4__L x5__L'=:y if.k__L<:0 do.a__L=:(x4__L + x5__L)f.'' else. L B '' end. (coerase L)]]]a__L ) B=:4 :0 L=.x k__L=:k__L-1 a__L=:k__L A L&B`(x1__L f.)`(x2__L f.)`(x3__L f.)`(x4__L f.) )
#include <iostream> #include <tr1/memory> using std::tr1::shared_ptr; using std::tr1::enable_shared_from_this; struct Arg { virtual int run() = 0; virtual ~Arg() { }; }; int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>); class B : public Arg, public enable_shar...
Change the programming language of this snippet from J to Java without modifying what it does.
A=:4 :0 L=.cocreate'' k__L=:x '`x1__L x2__L x3__L x4__L x5__L'=:y if.k__L<:0 do.a__L=:(x4__L + x5__L)f.'' else. L B '' end. (coerase L)]]]a__L ) B=:4 :0 L=.x k__L=:k__L-1 a__L=:k__L A L&B`(x1__L f.)`(x2__L f.)`(x3__L f.)`(x4__L f.) )
import java.util.function.DoubleSupplier; public class ManOrBoy { static double A(int k, DoubleSupplier x1, DoubleSupplier x2, DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) { DoubleSupplier B = new DoubleSupplier() { int m = k; public double...
Convert the following code from J to Python, ensuring the logic remains intact.
A=:4 :0 L=.cocreate'' k__L=:x '`x1__L x2__L x3__L x4__L x5__L'=:y if.k__L<:0 do.a__L=:(x4__L + x5__L)f.'' else. L B '' end. (coerase L)]]]a__L ) B=:4 :0 L=.x k__L=:k__L-1 a__L=:k__L A L&B`(x1__L f.)`(x2__L f.)`(x3__L f.)`(x4__L f.) )
import sys sys.setrecursionlimit(1025) def a(in_k, x1, x2, x3, x4, x5): k = [in_k] def b(): k[0] -= 1 return a(k[0], b, x1, x2, x3, x4) return x4() + x5() if k[0] <= 0 else b() x = lambda i: lambda: i print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
Convert this J snippet to Go and keep its semantics consistent.
A=:4 :0 L=.cocreate'' k__L=:x '`x1__L x2__L x3__L x4__L x5__L'=:y if.k__L<:0 do.a__L=:(x4__L + x5__L)f.'' else. L B '' end. (coerase L)]]]a__L ) B=:4 :0 L=.x k__L=:k__L-1 a__L=:k__L A L&B`(x1__L f.)`(x2__L f.)`(x3__L f.)`(x4__L f.) )
package main import "fmt" func a(k int, x1, x2, x3, x4, x5 func() int) int { var b func() int b = func() int { k-- return a(k, b, x1, x2, x3, x4) } if k <= 0 { return x4() + x5() } return b() } func main() { x := func(i int) func() int { return func() int { return i } } fmt.Println(a(10, x(1), x(-1), x(...
Transform the following Julia implementation into C, maintaining the same output and logic.
function a(k, x1, x2, x3, x4, x5) b = ()-> a(k-=1, b, x1, x2, x3, x4); k <= 0 ? (x4() + x5()) : b(); end println(a(10, ()->1, ()->-1, ()->-1, ()->1, ()->0));
#include <stdio.h> #include <stdlib.h> typedef struct arg { int (*fn)(struct arg*); int *k; struct arg *x1, *x2, *x3, *x4, *x5; } ARG; int f_1 (ARG* _) { return -1; } int f0 (ARG* _) { return 0; } int f1 (ARG* _) { return 1; } int eval(ARG* a) { return a->fn(a); } #define MAKE_ARG(...) (&(...
Port the provided Julia code into C# while preserving the original functionality.
function a(k, x1, x2, x3, x4, x5) b = ()-> a(k-=1, b, x1, x2, x3, x4); k <= 0 ? (x4() + x5()) : b(); end println(a(10, ()->1, ()->-1, ()->-1, ()->1, ()->0));
using System; delegate T Func<T>(); class ManOrBoy { static void Main() { Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0))); } static Func<int> C(int i) { return delegate { return i; }; } static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x...
Convert the following code from Julia to C++, ensuring the logic remains intact.
function a(k, x1, x2, x3, x4, x5) b = ()-> a(k-=1, b, x1, x2, x3, x4); k <= 0 ? (x4() + x5()) : b(); end println(a(10, ()->1, ()->-1, ()->-1, ()->1, ()->0));
#include <iostream> #include <tr1/memory> using std::tr1::shared_ptr; using std::tr1::enable_shared_from_this; struct Arg { virtual int run() = 0; virtual ~Arg() { }; }; int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>); class B : public Arg, public enable_shar...
Can you help me rewrite this code in Java instead of Julia, keeping it the same logically?
function a(k, x1, x2, x3, x4, x5) b = ()-> a(k-=1, b, x1, x2, x3, x4); k <= 0 ? (x4() + x5()) : b(); end println(a(10, ()->1, ()->-1, ()->-1, ()->1, ()->0));
import java.util.function.DoubleSupplier; public class ManOrBoy { static double A(int k, DoubleSupplier x1, DoubleSupplier x2, DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) { DoubleSupplier B = new DoubleSupplier() { int m = k; public double...
Write a version of this Julia function in Python with identical behavior.
function a(k, x1, x2, x3, x4, x5) b = ()-> a(k-=1, b, x1, x2, x3, x4); k <= 0 ? (x4() + x5()) : b(); end println(a(10, ()->1, ()->-1, ()->-1, ()->1, ()->0));
import sys sys.setrecursionlimit(1025) def a(in_k, x1, x2, x3, x4, x5): k = [in_k] def b(): k[0] -= 1 return a(k[0], b, x1, x2, x3, x4) return x4() + x5() if k[0] <= 0 else b() x = lambda i: lambda: i print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
Translate the given Julia code snippet into Go without altering its behavior.
function a(k, x1, x2, x3, x4, x5) b = ()-> a(k-=1, b, x1, x2, x3, x4); k <= 0 ? (x4() + x5()) : b(); end println(a(10, ()->1, ()->-1, ()->-1, ()->1, ()->0));
package main import "fmt" func a(k int, x1, x2, x3, x4, x5 func() int) int { var b func() int b = func() int { k-- return a(k, b, x1, x2, x3, x4) } if k <= 0 { return x4() + x5() } return b() } func main() { x := func(i int) func() int { return func() int { return i } } fmt.Println(a(10, x(1), x(-1), x(...
Translate this program into C but keep the logic exactly as in Lua.
function a(k,x1,x2,x3,x4,x5) local function b() k = k - 1 return a(k,b,x1,x2,x3,x4) end if k <= 0 then return x4() + x5() else return b() end end function K(n) return function() return n end end print(a(10, K(1), K(-1), K(-1), K(1), K(0)))
#include <stdio.h> #include <stdlib.h> typedef struct arg { int (*fn)(struct arg*); int *k; struct arg *x1, *x2, *x3, *x4, *x5; } ARG; int f_1 (ARG* _) { return -1; } int f0 (ARG* _) { return 0; } int f1 (ARG* _) { return 1; } int eval(ARG* a) { return a->fn(a); } #define MAKE_ARG(...) (&(...
Can you help me rewrite this code in C# instead of Lua, keeping it the same logically?
function a(k,x1,x2,x3,x4,x5) local function b() k = k - 1 return a(k,b,x1,x2,x3,x4) end if k <= 0 then return x4() + x5() else return b() end end function K(n) return function() return n end end print(a(10, K(1), K(-1), K(-1), K(1), K(0)))
using System; delegate T Func<T>(); class ManOrBoy { static void Main() { Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0))); } static Func<int> C(int i) { return delegate { return i; }; } static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x...
Write a version of this Lua function in C++ with identical behavior.
function a(k,x1,x2,x3,x4,x5) local function b() k = k - 1 return a(k,b,x1,x2,x3,x4) end if k <= 0 then return x4() + x5() else return b() end end function K(n) return function() return n end end print(a(10, K(1), K(-1), K(-1), K(1), K(0)))
#include <iostream> #include <tr1/memory> using std::tr1::shared_ptr; using std::tr1::enable_shared_from_this; struct Arg { virtual int run() = 0; virtual ~Arg() { }; }; int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>); class B : public Arg, public enable_shar...
Produce a language-to-language conversion: from Lua to Java, same semantics.
function a(k,x1,x2,x3,x4,x5) local function b() k = k - 1 return a(k,b,x1,x2,x3,x4) end if k <= 0 then return x4() + x5() else return b() end end function K(n) return function() return n end end print(a(10, K(1), K(-1), K(-1), K(1), K(0)))
import java.util.function.DoubleSupplier; public class ManOrBoy { static double A(int k, DoubleSupplier x1, DoubleSupplier x2, DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) { DoubleSupplier B = new DoubleSupplier() { int m = k; public double...
Translate the given Lua code snippet into Python without altering its behavior.
function a(k,x1,x2,x3,x4,x5) local function b() k = k - 1 return a(k,b,x1,x2,x3,x4) end if k <= 0 then return x4() + x5() else return b() end end function K(n) return function() return n end end print(a(10, K(1), K(-1), K(-1), K(1), K(0)))
import sys sys.setrecursionlimit(1025) def a(in_k, x1, x2, x3, x4, x5): k = [in_k] def b(): k[0] -= 1 return a(k[0], b, x1, x2, x3, x4) return x4() + x5() if k[0] <= 0 else b() x = lambda i: lambda: i print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
Ensure the translated Go code behaves exactly like the original Lua snippet.
function a(k,x1,x2,x3,x4,x5) local function b() k = k - 1 return a(k,b,x1,x2,x3,x4) end if k <= 0 then return x4() + x5() else return b() end end function K(n) return function() return n end end print(a(10, K(1), K(-1), K(-1), K(1), K(0)))
package main import "fmt" func a(k int, x1, x2, x3, x4, x5 func() int) int { var b func() int b = func() int { k-- return a(k, b, x1, x2, x3, x4) } if k <= 0 { return x4() + x5() } return b() } func main() { x := func(i int) func() int { return func() int { return i } } fmt.Println(a(10, x(1), x(-1), x(...
Generate an equivalent C version of this Mathematica code.
$RecursionLimit = 1665; a[k0_, x1_, x2_, x3_, x4_, x5_] := Module[{k, b }, k = k0; b = (k--; a[k, b, x1, x2, x3, x4]) &; If[k <= 0, x4[] + x5[], b[]]] a[10, 1 &, -1 &, -1 &, 1 &, 0 &]
#include <stdio.h> #include <stdlib.h> typedef struct arg { int (*fn)(struct arg*); int *k; struct arg *x1, *x2, *x3, *x4, *x5; } ARG; int f_1 (ARG* _) { return -1; } int f0 (ARG* _) { return 0; } int f1 (ARG* _) { return 1; } int eval(ARG* a) { return a->fn(a); } #define MAKE_ARG(...) (&(...
Transform the following Mathematica implementation into C#, maintaining the same output and logic.
$RecursionLimit = 1665; a[k0_, x1_, x2_, x3_, x4_, x5_] := Module[{k, b }, k = k0; b = (k--; a[k, b, x1, x2, x3, x4]) &; If[k <= 0, x4[] + x5[], b[]]] a[10, 1 &, -1 &, -1 &, 1 &, 0 &]
using System; delegate T Func<T>(); class ManOrBoy { static void Main() { Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0))); } static Func<int> C(int i) { return delegate { return i; }; } static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x...
Write the same code in C++ as shown below in Mathematica.
$RecursionLimit = 1665; a[k0_, x1_, x2_, x3_, x4_, x5_] := Module[{k, b }, k = k0; b = (k--; a[k, b, x1, x2, x3, x4]) &; If[k <= 0, x4[] + x5[], b[]]] a[10, 1 &, -1 &, -1 &, 1 &, 0 &]
#include <iostream> #include <tr1/memory> using std::tr1::shared_ptr; using std::tr1::enable_shared_from_this; struct Arg { virtual int run() = 0; virtual ~Arg() { }; }; int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>); class B : public Arg, public enable_shar...
Produce a functionally identical Java code for the snippet given in Mathematica.
$RecursionLimit = 1665; a[k0_, x1_, x2_, x3_, x4_, x5_] := Module[{k, b }, k = k0; b = (k--; a[k, b, x1, x2, x3, x4]) &; If[k <= 0, x4[] + x5[], b[]]] a[10, 1 &, -1 &, -1 &, 1 &, 0 &]
import java.util.function.DoubleSupplier; public class ManOrBoy { static double A(int k, DoubleSupplier x1, DoubleSupplier x2, DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) { DoubleSupplier B = new DoubleSupplier() { int m = k; public double...
Translate this program into Python but keep the logic exactly as in Mathematica.
$RecursionLimit = 1665; a[k0_, x1_, x2_, x3_, x4_, x5_] := Module[{k, b }, k = k0; b = (k--; a[k, b, x1, x2, x3, x4]) &; If[k <= 0, x4[] + x5[], b[]]] a[10, 1 &, -1 &, -1 &, 1 &, 0 &]
import sys sys.setrecursionlimit(1025) def a(in_k, x1, x2, x3, x4, x5): k = [in_k] def b(): k[0] -= 1 return a(k[0], b, x1, x2, x3, x4) return x4() + x5() if k[0] <= 0 else b() x = lambda i: lambda: i print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
Translate the given Mathematica code snippet into Go without altering its behavior.
$RecursionLimit = 1665; a[k0_, x1_, x2_, x3_, x4_, x5_] := Module[{k, b }, k = k0; b = (k--; a[k, b, x1, x2, x3, x4]) &; If[k <= 0, x4[] + x5[], b[]]] a[10, 1 &, -1 &, -1 &, 1 &, 0 &]
package main import "fmt" func a(k int, x1, x2, x3, x4, x5 func() int) int { var b func() int b = func() int { k-- return a(k, b, x1, x2, x3, x4) } if k <= 0 { return x4() + x5() } return b() } func main() { x := func(i int) func() int { return func() int { return i } } fmt.Println(a(10, x(1), x(-1), x(...
Change the programming language of this snippet from Nim to C without modifying what it does.
import sugar proc a(k: int; x1, x2, x3, x4, x5: proc(): int): int = var k = k proc b(): int = dec k a(k, b, x1, x2, x3, x4) if k <= 0: x4() + x5() else: b() echo a(10, () => 1, () => -1, () => -1, () => 1, () => 0)
#include <stdio.h> #include <stdlib.h> typedef struct arg { int (*fn)(struct arg*); int *k; struct arg *x1, *x2, *x3, *x4, *x5; } ARG; int f_1 (ARG* _) { return -1; } int f0 (ARG* _) { return 0; } int f1 (ARG* _) { return 1; } int eval(ARG* a) { return a->fn(a); } #define MAKE_ARG(...) (&(...
Please provide an equivalent version of this Nim code in C#.
import sugar proc a(k: int; x1, x2, x3, x4, x5: proc(): int): int = var k = k proc b(): int = dec k a(k, b, x1, x2, x3, x4) if k <= 0: x4() + x5() else: b() echo a(10, () => 1, () => -1, () => -1, () => 1, () => 0)
using System; delegate T Func<T>(); class ManOrBoy { static void Main() { Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0))); } static Func<int> C(int i) { return delegate { return i; }; } static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x...
Ensure the translated C++ code behaves exactly like the original Nim snippet.
import sugar proc a(k: int; x1, x2, x3, x4, x5: proc(): int): int = var k = k proc b(): int = dec k a(k, b, x1, x2, x3, x4) if k <= 0: x4() + x5() else: b() echo a(10, () => 1, () => -1, () => -1, () => 1, () => 0)
#include <iostream> #include <tr1/memory> using std::tr1::shared_ptr; using std::tr1::enable_shared_from_this; struct Arg { virtual int run() = 0; virtual ~Arg() { }; }; int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>); class B : public Arg, public enable_shar...
Preserve the algorithm and functionality while converting the code from Nim to Java.
import sugar proc a(k: int; x1, x2, x3, x4, x5: proc(): int): int = var k = k proc b(): int = dec k a(k, b, x1, x2, x3, x4) if k <= 0: x4() + x5() else: b() echo a(10, () => 1, () => -1, () => -1, () => 1, () => 0)
import java.util.function.DoubleSupplier; public class ManOrBoy { static double A(int k, DoubleSupplier x1, DoubleSupplier x2, DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) { DoubleSupplier B = new DoubleSupplier() { int m = k; public double...
Generate a Python translation of this Nim snippet without changing its computational steps.
import sugar proc a(k: int; x1, x2, x3, x4, x5: proc(): int): int = var k = k proc b(): int = dec k a(k, b, x1, x2, x3, x4) if k <= 0: x4() + x5() else: b() echo a(10, () => 1, () => -1, () => -1, () => 1, () => 0)
import sys sys.setrecursionlimit(1025) def a(in_k, x1, x2, x3, x4, x5): k = [in_k] def b(): k[0] -= 1 return a(k[0], b, x1, x2, x3, x4) return x4() + x5() if k[0] <= 0 else b() x = lambda i: lambda: i print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
Rewrite the snippet below in Go so it works the same as the original Nim code.
import sugar proc a(k: int; x1, x2, x3, x4, x5: proc(): int): int = var k = k proc b(): int = dec k a(k, b, x1, x2, x3, x4) if k <= 0: x4() + x5() else: b() echo a(10, () => 1, () => -1, () => -1, () => 1, () => 0)
package main import "fmt" func a(k int, x1, x2, x3, x4, x5 func() int) int { var b func() int b = func() int { k-- return a(k, b, x1, x2, x3, x4) } if k <= 0 { return x4() + x5() } return b() } func main() { x := func(i int) func() int { return func() int { return i } } fmt.Println(a(10, x(1), x(-1), x(...
Produce a functionally identical C code for the snippet given in OCaml.
let rec a k x1 x2 x3 x4 x5 = if k <= 0 then x4 () + x5 () else let m = ref k in let rec b () = decr m; a !m b x1 x2 x3 x4 in b () let () = Printf.printf "%d\n" (a 10 (fun () -> 1) (fun () -> -1) (fun () -> -1) (fun () -> 1) (fun () -> 0))
#include <stdio.h> #include <stdlib.h> typedef struct arg { int (*fn)(struct arg*); int *k; struct arg *x1, *x2, *x3, *x4, *x5; } ARG; int f_1 (ARG* _) { return -1; } int f0 (ARG* _) { return 0; } int f1 (ARG* _) { return 1; } int eval(ARG* a) { return a->fn(a); } #define MAKE_ARG(...) (&(...
Change the following OCaml code into C# without altering its purpose.
let rec a k x1 x2 x3 x4 x5 = if k <= 0 then x4 () + x5 () else let m = ref k in let rec b () = decr m; a !m b x1 x2 x3 x4 in b () let () = Printf.printf "%d\n" (a 10 (fun () -> 1) (fun () -> -1) (fun () -> -1) (fun () -> 1) (fun () -> 0))
using System; delegate T Func<T>(); class ManOrBoy { static void Main() { Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0))); } static Func<int> C(int i) { return delegate { return i; }; } static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x...
Translate the given OCaml code snippet into C++ without altering its behavior.
let rec a k x1 x2 x3 x4 x5 = if k <= 0 then x4 () + x5 () else let m = ref k in let rec b () = decr m; a !m b x1 x2 x3 x4 in b () let () = Printf.printf "%d\n" (a 10 (fun () -> 1) (fun () -> -1) (fun () -> -1) (fun () -> 1) (fun () -> 0))
#include <iostream> #include <tr1/memory> using std::tr1::shared_ptr; using std::tr1::enable_shared_from_this; struct Arg { virtual int run() = 0; virtual ~Arg() { }; }; int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>); class B : public Arg, public enable_shar...
Ensure the translated Java code behaves exactly like the original OCaml snippet.
let rec a k x1 x2 x3 x4 x5 = if k <= 0 then x4 () + x5 () else let m = ref k in let rec b () = decr m; a !m b x1 x2 x3 x4 in b () let () = Printf.printf "%d\n" (a 10 (fun () -> 1) (fun () -> -1) (fun () -> -1) (fun () -> 1) (fun () -> 0))
import java.util.function.DoubleSupplier; public class ManOrBoy { static double A(int k, DoubleSupplier x1, DoubleSupplier x2, DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) { DoubleSupplier B = new DoubleSupplier() { int m = k; public double...
Can you help me rewrite this code in Python instead of OCaml, keeping it the same logically?
let rec a k x1 x2 x3 x4 x5 = if k <= 0 then x4 () + x5 () else let m = ref k in let rec b () = decr m; a !m b x1 x2 x3 x4 in b () let () = Printf.printf "%d\n" (a 10 (fun () -> 1) (fun () -> -1) (fun () -> -1) (fun () -> 1) (fun () -> 0))
import sys sys.setrecursionlimit(1025) def a(in_k, x1, x2, x3, x4, x5): k = [in_k] def b(): k[0] -= 1 return a(k[0], b, x1, x2, x3, x4) return x4() + x5() if k[0] <= 0 else b() x = lambda i: lambda: i print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
Transform the following OCaml implementation into Go, maintaining the same output and logic.
let rec a k x1 x2 x3 x4 x5 = if k <= 0 then x4 () + x5 () else let m = ref k in let rec b () = decr m; a !m b x1 x2 x3 x4 in b () let () = Printf.printf "%d\n" (a 10 (fun () -> 1) (fun () -> -1) (fun () -> -1) (fun () -> 1) (fun () -> 0))
package main import "fmt" func a(k int, x1, x2, x3, x4, x5 func() int) int { var b func() int b = func() int { k-- return a(k, b, x1, x2, x3, x4) } if k <= 0 { return x4() + x5() } return b() } func main() { x := func(i int) func() int { return func() int { return i } } fmt.Println(a(10, x(1), x(-1), x(...
Translate this program into C but keep the logic exactly as in Pascal.
program manorboy(output); function zero: integer; begin zero := 0 end; function one: integer; begin one := 1 end; function negone: integer; begin negone := -1 end; function A( k: integer; function x1: integer; function x2: integer; function x3: integer; function x4: integer; function x5: integer ): intege...
#include <stdio.h> #include <stdlib.h> typedef struct arg { int (*fn)(struct arg*); int *k; struct arg *x1, *x2, *x3, *x4, *x5; } ARG; int f_1 (ARG* _) { return -1; } int f0 (ARG* _) { return 0; } int f1 (ARG* _) { return 1; } int eval(ARG* a) { return a->fn(a); } #define MAKE_ARG(...) (&(...
Translate the given Pascal code snippet into C# without altering its behavior.
program manorboy(output); function zero: integer; begin zero := 0 end; function one: integer; begin one := 1 end; function negone: integer; begin negone := -1 end; function A( k: integer; function x1: integer; function x2: integer; function x3: integer; function x4: integer; function x5: integer ): intege...
using System; delegate T Func<T>(); class ManOrBoy { static void Main() { Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0))); } static Func<int> C(int i) { return delegate { return i; }; } static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x...
Rewrite this program in C++ while keeping its functionality equivalent to the Pascal version.
program manorboy(output); function zero: integer; begin zero := 0 end; function one: integer; begin one := 1 end; function negone: integer; begin negone := -1 end; function A( k: integer; function x1: integer; function x2: integer; function x3: integer; function x4: integer; function x5: integer ): intege...
#include <iostream> #include <tr1/memory> using std::tr1::shared_ptr; using std::tr1::enable_shared_from_this; struct Arg { virtual int run() = 0; virtual ~Arg() { }; }; int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>); class B : public Arg, public enable_shar...
Port the following code from Pascal to Java with equivalent syntax and logic.
program manorboy(output); function zero: integer; begin zero := 0 end; function one: integer; begin one := 1 end; function negone: integer; begin negone := -1 end; function A( k: integer; function x1: integer; function x2: integer; function x3: integer; function x4: integer; function x5: integer ): intege...
import java.util.function.DoubleSupplier; public class ManOrBoy { static double A(int k, DoubleSupplier x1, DoubleSupplier x2, DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) { DoubleSupplier B = new DoubleSupplier() { int m = k; public double...
Preserve the algorithm and functionality while converting the code from Pascal to Python.
program manorboy(output); function zero: integer; begin zero := 0 end; function one: integer; begin one := 1 end; function negone: integer; begin negone := -1 end; function A( k: integer; function x1: integer; function x2: integer; function x3: integer; function x4: integer; function x5: integer ): intege...
import sys sys.setrecursionlimit(1025) def a(in_k, x1, x2, x3, x4, x5): k = [in_k] def b(): k[0] -= 1 return a(k[0], b, x1, x2, x3, x4) return x4() + x5() if k[0] <= 0 else b() x = lambda i: lambda: i print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
Write the same code in Go as shown below in Pascal.
program manorboy(output); function zero: integer; begin zero := 0 end; function one: integer; begin one := 1 end; function negone: integer; begin negone := -1 end; function A( k: integer; function x1: integer; function x2: integer; function x3: integer; function x4: integer; function x5: integer ): intege...
package main import "fmt" func a(k int, x1, x2, x3, x4, x5 func() int) int { var b func() int b = func() int { k-- return a(k, b, x1, x2, x3, x4) } if k <= 0 { return x4() + x5() } return b() } func main() { x := func(i int) func() int { return func() int { return i } } fmt.Println(a(10, x(1), x(-1), x(...
Produce a functionally identical C code for the snippet given in Perl.
sub A { my ($k, $x1, $x2, $x3, $x4, $x5) = @_; my($B); $B = sub { A(--$k, $B, $x1, $x2, $x3, $x4) }; $k <= 0 ? &$x4 + &$x5 : &$B; } print A(10, sub{1}, sub {-1}, sub{-1}, sub{1}, sub{0} ), "\n";
#include <stdio.h> #include <stdlib.h> typedef struct arg { int (*fn)(struct arg*); int *k; struct arg *x1, *x2, *x3, *x4, *x5; } ARG; int f_1 (ARG* _) { return -1; } int f0 (ARG* _) { return 0; } int f1 (ARG* _) { return 1; } int eval(ARG* a) { return a->fn(a); } #define MAKE_ARG(...) (&(...
Generate a C# translation of this Perl snippet without changing its computational steps.
sub A { my ($k, $x1, $x2, $x3, $x4, $x5) = @_; my($B); $B = sub { A(--$k, $B, $x1, $x2, $x3, $x4) }; $k <= 0 ? &$x4 + &$x5 : &$B; } print A(10, sub{1}, sub {-1}, sub{-1}, sub{1}, sub{0} ), "\n";
using System; delegate T Func<T>(); class ManOrBoy { static void Main() { Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0))); } static Func<int> C(int i) { return delegate { return i; }; } static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x...
Produce a functionally identical C++ code for the snippet given in Perl.
sub A { my ($k, $x1, $x2, $x3, $x4, $x5) = @_; my($B); $B = sub { A(--$k, $B, $x1, $x2, $x3, $x4) }; $k <= 0 ? &$x4 + &$x5 : &$B; } print A(10, sub{1}, sub {-1}, sub{-1}, sub{1}, sub{0} ), "\n";
#include <iostream> #include <tr1/memory> using std::tr1::shared_ptr; using std::tr1::enable_shared_from_this; struct Arg { virtual int run() = 0; virtual ~Arg() { }; }; int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>); class B : public Arg, public enable_shar...
Convert the following code from Perl to Java, ensuring the logic remains intact.
sub A { my ($k, $x1, $x2, $x3, $x4, $x5) = @_; my($B); $B = sub { A(--$k, $B, $x1, $x2, $x3, $x4) }; $k <= 0 ? &$x4 + &$x5 : &$B; } print A(10, sub{1}, sub {-1}, sub{-1}, sub{1}, sub{0} ), "\n";
import java.util.function.DoubleSupplier; public class ManOrBoy { static double A(int k, DoubleSupplier x1, DoubleSupplier x2, DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) { DoubleSupplier B = new DoubleSupplier() { int m = k; public double...
Write a version of this Perl function in Python with identical behavior.
sub A { my ($k, $x1, $x2, $x3, $x4, $x5) = @_; my($B); $B = sub { A(--$k, $B, $x1, $x2, $x3, $x4) }; $k <= 0 ? &$x4 + &$x5 : &$B; } print A(10, sub{1}, sub {-1}, sub{-1}, sub{1}, sub{0} ), "\n";
import sys sys.setrecursionlimit(1025) def a(in_k, x1, x2, x3, x4, x5): k = [in_k] def b(): k[0] -= 1 return a(k[0], b, x1, x2, x3, x4) return x4() + x5() if k[0] <= 0 else b() x = lambda i: lambda: i print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
Can you help me rewrite this code in Go instead of Perl, keeping it the same logically?
sub A { my ($k, $x1, $x2, $x3, $x4, $x5) = @_; my($B); $B = sub { A(--$k, $B, $x1, $x2, $x3, $x4) }; $k <= 0 ? &$x4 + &$x5 : &$B; } print A(10, sub{1}, sub {-1}, sub{-1}, sub{1}, sub{0} ), "\n";
package main import "fmt" func a(k int, x1, x2, x3, x4, x5 func() int) int { var b func() int b = func() int { k-- return a(k, b, x1, x2, x3, x4) } if k <= 0 { return x4() + x5() } return b() } func main() { x := func(i int) func() int { return func() int { return i } } fmt.Println(a(10, x(1), x(-1), x(...
Maintain the same structure and functionality when rewriting this code in C.
n <- function(x) function()x A <- function(k, x1, x2, x3, x4, x5) { B <- function() A(k <<- k-1, B, x1, x2, x3, x4) if (k <= 0) x4() + x5() else B() } A(10, n(1), n(-1), n(-1), n(1), n(0))
#include <stdio.h> #include <stdlib.h> typedef struct arg { int (*fn)(struct arg*); int *k; struct arg *x1, *x2, *x3, *x4, *x5; } ARG; int f_1 (ARG* _) { return -1; } int f0 (ARG* _) { return 0; } int f1 (ARG* _) { return 1; } int eval(ARG* a) { return a->fn(a); } #define MAKE_ARG(...) (&(...
Generate a C# translation of this R snippet without changing its computational steps.
n <- function(x) function()x A <- function(k, x1, x2, x3, x4, x5) { B <- function() A(k <<- k-1, B, x1, x2, x3, x4) if (k <= 0) x4() + x5() else B() } A(10, n(1), n(-1), n(-1), n(1), n(0))
using System; delegate T Func<T>(); class ManOrBoy { static void Main() { Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0))); } static Func<int> C(int i) { return delegate { return i; }; } static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x...
Please provide an equivalent version of this R code in C++.
n <- function(x) function()x A <- function(k, x1, x2, x3, x4, x5) { B <- function() A(k <<- k-1, B, x1, x2, x3, x4) if (k <= 0) x4() + x5() else B() } A(10, n(1), n(-1), n(-1), n(1), n(0))
#include <iostream> #include <tr1/memory> using std::tr1::shared_ptr; using std::tr1::enable_shared_from_this; struct Arg { virtual int run() = 0; virtual ~Arg() { }; }; int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>); class B : public Arg, public enable_shar...
Convert this R snippet to Java and keep its semantics consistent.
n <- function(x) function()x A <- function(k, x1, x2, x3, x4, x5) { B <- function() A(k <<- k-1, B, x1, x2, x3, x4) if (k <= 0) x4() + x5() else B() } A(10, n(1), n(-1), n(-1), n(1), n(0))
import java.util.function.DoubleSupplier; public class ManOrBoy { static double A(int k, DoubleSupplier x1, DoubleSupplier x2, DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) { DoubleSupplier B = new DoubleSupplier() { int m = k; public double...
Change the following R code into Python without altering its purpose.
n <- function(x) function()x A <- function(k, x1, x2, x3, x4, x5) { B <- function() A(k <<- k-1, B, x1, x2, x3, x4) if (k <= 0) x4() + x5() else B() } A(10, n(1), n(-1), n(-1), n(1), n(0))
import sys sys.setrecursionlimit(1025) def a(in_k, x1, x2, x3, x4, x5): k = [in_k] def b(): k[0] -= 1 return a(k[0], b, x1, x2, x3, x4) return x4() + x5() if k[0] <= 0 else b() x = lambda i: lambda: i print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
Preserve the algorithm and functionality while converting the code from R to Go.
n <- function(x) function()x A <- function(k, x1, x2, x3, x4, x5) { B <- function() A(k <<- k-1, B, x1, x2, x3, x4) if (k <= 0) x4() + x5() else B() } A(10, n(1), n(-1), n(-1), n(1), n(0))
package main import "fmt" func a(k int, x1, x2, x3, x4, x5 func() int) int { var b func() int b = func() int { k-- return a(k, b, x1, x2, x3, x4) } if k <= 0 { return x4() + x5() } return b() } func main() { x := func(i int) func() int { return func() int { return i } } fmt.Println(a(10, x(1), x(-1), x(...
Ensure the translated C code behaves exactly like the original Racket snippet.
#lang racket (define (A k x1 x2 x3 x4 x5) (define (B) (set! k (- k 1)) (A k B x1 x2 x3 x4)) (if (<= k 0) (+ (x4) (x5)) (B))) (A 10 (lambda () 1) (lambda () -1) (lambda () -1) (lambda () 1) (lambda () 0))
#include <stdio.h> #include <stdlib.h> typedef struct arg { int (*fn)(struct arg*); int *k; struct arg *x1, *x2, *x3, *x4, *x5; } ARG; int f_1 (ARG* _) { return -1; } int f0 (ARG* _) { return 0; } int f1 (ARG* _) { return 1; } int eval(ARG* a) { return a->fn(a); } #define MAKE_ARG(...) (&(...
Convert this Racket block to C#, preserving its control flow and logic.
#lang racket (define (A k x1 x2 x3 x4 x5) (define (B) (set! k (- k 1)) (A k B x1 x2 x3 x4)) (if (<= k 0) (+ (x4) (x5)) (B))) (A 10 (lambda () 1) (lambda () -1) (lambda () -1) (lambda () 1) (lambda () 0))
using System; delegate T Func<T>(); class ManOrBoy { static void Main() { Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0))); } static Func<int> C(int i) { return delegate { return i; }; } static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x...
Rewrite this program in C++ while keeping its functionality equivalent to the Racket version.
#lang racket (define (A k x1 x2 x3 x4 x5) (define (B) (set! k (- k 1)) (A k B x1 x2 x3 x4)) (if (<= k 0) (+ (x4) (x5)) (B))) (A 10 (lambda () 1) (lambda () -1) (lambda () -1) (lambda () 1) (lambda () 0))
#include <iostream> #include <tr1/memory> using std::tr1::shared_ptr; using std::tr1::enable_shared_from_this; struct Arg { virtual int run() = 0; virtual ~Arg() { }; }; int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>); class B : public Arg, public enable_shar...
Translate the given Racket code snippet into Java without altering its behavior.
#lang racket (define (A k x1 x2 x3 x4 x5) (define (B) (set! k (- k 1)) (A k B x1 x2 x3 x4)) (if (<= k 0) (+ (x4) (x5)) (B))) (A 10 (lambda () 1) (lambda () -1) (lambda () -1) (lambda () 1) (lambda () 0))
import java.util.function.DoubleSupplier; public class ManOrBoy { static double A(int k, DoubleSupplier x1, DoubleSupplier x2, DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) { DoubleSupplier B = new DoubleSupplier() { int m = k; public double...
Transform the following Racket implementation into Python, maintaining the same output and logic.
#lang racket (define (A k x1 x2 x3 x4 x5) (define (B) (set! k (- k 1)) (A k B x1 x2 x3 x4)) (if (<= k 0) (+ (x4) (x5)) (B))) (A 10 (lambda () 1) (lambda () -1) (lambda () -1) (lambda () 1) (lambda () 0))
import sys sys.setrecursionlimit(1025) def a(in_k, x1, x2, x3, x4, x5): k = [in_k] def b(): k[0] -= 1 return a(k[0], b, x1, x2, x3, x4) return x4() + x5() if k[0] <= 0 else b() x = lambda i: lambda: i print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
Produce a language-to-language conversion: from Racket to Go, same semantics.
#lang racket (define (A k x1 x2 x3 x4 x5) (define (B) (set! k (- k 1)) (A k B x1 x2 x3 x4)) (if (<= k 0) (+ (x4) (x5)) (B))) (A 10 (lambda () 1) (lambda () -1) (lambda () -1) (lambda () 1) (lambda () 0))
package main import "fmt" func a(k int, x1, x2, x3, x4, x5 func() int) int { var b func() int b = func() int { k-- return a(k, b, x1, x2, x3, x4) } if k <= 0 { return x4() + x5() } return b() } func main() { x := func(i int) func() int { return func() int { return i } } fmt.Println(a(10, x(1), x(-1), x(...
Produce a functionally identical C code for the snippet given in REXX.
do n=0 say 'n='n a(N,x1,x2,x3,x4,x5) end exit a: procedure; parse arg k, x1, x2, x3, x4, x5 if k<=0 then return f(x4) + f(x5) else return f(b) b: k=k-1; ...
#include <stdio.h> #include <stdlib.h> typedef struct arg { int (*fn)(struct arg*); int *k; struct arg *x1, *x2, *x3, *x4, *x5; } ARG; int f_1 (ARG* _) { return -1; } int f0 (ARG* _) { return 0; } int f1 (ARG* _) { return 1; } int eval(ARG* a) { return a->fn(a); } #define MAKE_ARG(...) (&(...
Rewrite this program in C# while keeping its functionality equivalent to the REXX version.
do n=0 say 'n='n a(N,x1,x2,x3,x4,x5) end exit a: procedure; parse arg k, x1, x2, x3, x4, x5 if k<=0 then return f(x4) + f(x5) else return f(b) b: k=k-1; ...
using System; delegate T Func<T>(); class ManOrBoy { static void Main() { Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0))); } static Func<int> C(int i) { return delegate { return i; }; } static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x...
Can you help me rewrite this code in C++ instead of REXX, keeping it the same logically?
do n=0 say 'n='n a(N,x1,x2,x3,x4,x5) end exit a: procedure; parse arg k, x1, x2, x3, x4, x5 if k<=0 then return f(x4) + f(x5) else return f(b) b: k=k-1; ...
#include <iostream> #include <tr1/memory> using std::tr1::shared_ptr; using std::tr1::enable_shared_from_this; struct Arg { virtual int run() = 0; virtual ~Arg() { }; }; int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>); class B : public Arg, public enable_shar...
Convert this REXX block to Java, preserving its control flow and logic.
do n=0 say 'n='n a(N,x1,x2,x3,x4,x5) end exit a: procedure; parse arg k, x1, x2, x3, x4, x5 if k<=0 then return f(x4) + f(x5) else return f(b) b: k=k-1; ...
import java.util.function.DoubleSupplier; public class ManOrBoy { static double A(int k, DoubleSupplier x1, DoubleSupplier x2, DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) { DoubleSupplier B = new DoubleSupplier() { int m = k; public double...
Ensure the translated Python code behaves exactly like the original REXX snippet.
do n=0 say 'n='n a(N,x1,x2,x3,x4,x5) end exit a: procedure; parse arg k, x1, x2, x3, x4, x5 if k<=0 then return f(x4) + f(x5) else return f(b) b: k=k-1; ...
import sys sys.setrecursionlimit(1025) def a(in_k, x1, x2, x3, x4, x5): k = [in_k] def b(): k[0] -= 1 return a(k[0], b, x1, x2, x3, x4) return x4() + x5() if k[0] <= 0 else b() x = lambda i: lambda: i print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
Convert the following code from REXX to Go, ensuring the logic remains intact.
do n=0 say 'n='n a(N,x1,x2,x3,x4,x5) end exit a: procedure; parse arg k, x1, x2, x3, x4, x5 if k<=0 then return f(x4) + f(x5) else return f(b) b: k=k-1; ...
package main import "fmt" func a(k int, x1, x2, x3, x4, x5 func() int) int { var b func() int b = func() int { k-- return a(k, b, x1, x2, x3, x4) } if k <= 0 { return x4() + x5() } return b() } func main() { x := func(i int) func() int { return func() int { return i } } fmt.Println(a(10, x(1), x(-1), x(...
Produce a language-to-language conversion: from Ruby to C, same semantics.
def a(k, x1, x2, x3, x4, x5) b = uninitialized -> typeof(k) b = ->() { k -= 1; a(k, b, x1, x2, x3, x4) } k <= 0 ? x4.call + x5.call : b.call end puts a(10, -> {1}, -> {-1}, -> {-1}, -> {1}, -> {0})
#include <stdio.h> #include <stdlib.h> typedef struct arg { int (*fn)(struct arg*); int *k; struct arg *x1, *x2, *x3, *x4, *x5; } ARG; int f_1 (ARG* _) { return -1; } int f0 (ARG* _) { return 0; } int f1 (ARG* _) { return 1; } int eval(ARG* a) { return a->fn(a); } #define MAKE_ARG(...) (&(...
Please provide an equivalent version of this Ruby code in C#.
def a(k, x1, x2, x3, x4, x5) b = uninitialized -> typeof(k) b = ->() { k -= 1; a(k, b, x1, x2, x3, x4) } k <= 0 ? x4.call + x5.call : b.call end puts a(10, -> {1}, -> {-1}, -> {-1}, -> {1}, -> {0})
using System; delegate T Func<T>(); class ManOrBoy { static void Main() { Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0))); } static Func<int> C(int i) { return delegate { return i; }; } static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x...
Produce a functionally identical C++ code for the snippet given in Ruby.
def a(k, x1, x2, x3, x4, x5) b = uninitialized -> typeof(k) b = ->() { k -= 1; a(k, b, x1, x2, x3, x4) } k <= 0 ? x4.call + x5.call : b.call end puts a(10, -> {1}, -> {-1}, -> {-1}, -> {1}, -> {0})
#include <iostream> #include <tr1/memory> using std::tr1::shared_ptr; using std::tr1::enable_shared_from_this; struct Arg { virtual int run() = 0; virtual ~Arg() { }; }; int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>); class B : public Arg, public enable_shar...
Write the same code in Python as shown below in Ruby.
def a(k, x1, x2, x3, x4, x5) b = uninitialized -> typeof(k) b = ->() { k -= 1; a(k, b, x1, x2, x3, x4) } k <= 0 ? x4.call + x5.call : b.call end puts a(10, -> {1}, -> {-1}, -> {-1}, -> {1}, -> {0})
import sys sys.setrecursionlimit(1025) def a(in_k, x1, x2, x3, x4, x5): k = [in_k] def b(): k[0] -= 1 return a(k[0], b, x1, x2, x3, x4) return x4() + x5() if k[0] <= 0 else b() x = lambda i: lambda: i print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
Transform the following Ruby implementation into Go, maintaining the same output and logic.
def a(k, x1, x2, x3, x4, x5) b = uninitialized -> typeof(k) b = ->() { k -= 1; a(k, b, x1, x2, x3, x4) } k <= 0 ? x4.call + x5.call : b.call end puts a(10, -> {1}, -> {-1}, -> {-1}, -> {1}, -> {0})
package main import "fmt" func a(k int, x1, x2, x3, x4, x5 func() int) int { var b func() int b = func() int { k-- return a(k, b, x1, x2, x3, x4) } if k <= 0 { return x4() + x5() } return b() } func main() { x := func(i int) func() int { return func() int { return i } } fmt.Println(a(10, x(1), x(-1), x(...
Write the same algorithm in C as shown in this Scala implementation.
typealias Func = () -> Int fun a(k: Int, x1: Func, x2: Func, x3: Func, x4: Func, x5: Func): Int { var kk = k fun b(): Int = a(--kk, ::b, x1, x2, x3, x4) return if (kk <= 0) x4() + x5() else b() } fun main(args: Array<String>) { println(" k a") for (k in 0..12) { println("${"%2d".forma...
#include <stdio.h> #include <stdlib.h> typedef struct arg { int (*fn)(struct arg*); int *k; struct arg *x1, *x2, *x3, *x4, *x5; } ARG; int f_1 (ARG* _) { return -1; } int f0 (ARG* _) { return 0; } int f1 (ARG* _) { return 1; } int eval(ARG* a) { return a->fn(a); } #define MAKE_ARG(...) (&(...
Write a version of this Scala function in C# with identical behavior.
typealias Func = () -> Int fun a(k: Int, x1: Func, x2: Func, x3: Func, x4: Func, x5: Func): Int { var kk = k fun b(): Int = a(--kk, ::b, x1, x2, x3, x4) return if (kk <= 0) x4() + x5() else b() } fun main(args: Array<String>) { println(" k a") for (k in 0..12) { println("${"%2d".forma...
using System; delegate T Func<T>(); class ManOrBoy { static void Main() { Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0))); } static Func<int> C(int i) { return delegate { return i; }; } static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x...
Generate an equivalent C++ version of this Scala code.
typealias Func = () -> Int fun a(k: Int, x1: Func, x2: Func, x3: Func, x4: Func, x5: Func): Int { var kk = k fun b(): Int = a(--kk, ::b, x1, x2, x3, x4) return if (kk <= 0) x4() + x5() else b() } fun main(args: Array<String>) { println(" k a") for (k in 0..12) { println("${"%2d".forma...
#include <iostream> #include <tr1/memory> using std::tr1::shared_ptr; using std::tr1::enable_shared_from_this; struct Arg { virtual int run() = 0; virtual ~Arg() { }; }; int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>); class B : public Arg, public enable_shar...
Preserve the algorithm and functionality while converting the code from Scala to Java.
typealias Func = () -> Int fun a(k: Int, x1: Func, x2: Func, x3: Func, x4: Func, x5: Func): Int { var kk = k fun b(): Int = a(--kk, ::b, x1, x2, x3, x4) return if (kk <= 0) x4() + x5() else b() } fun main(args: Array<String>) { println(" k a") for (k in 0..12) { println("${"%2d".forma...
import java.util.function.DoubleSupplier; public class ManOrBoy { static double A(int k, DoubleSupplier x1, DoubleSupplier x2, DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) { DoubleSupplier B = new DoubleSupplier() { int m = k; public double...
Produce a functionally identical Python code for the snippet given in Scala.
typealias Func = () -> Int fun a(k: Int, x1: Func, x2: Func, x3: Func, x4: Func, x5: Func): Int { var kk = k fun b(): Int = a(--kk, ::b, x1, x2, x3, x4) return if (kk <= 0) x4() + x5() else b() } fun main(args: Array<String>) { println(" k a") for (k in 0..12) { println("${"%2d".forma...
import sys sys.setrecursionlimit(1025) def a(in_k, x1, x2, x3, x4, x5): k = [in_k] def b(): k[0] -= 1 return a(k[0], b, x1, x2, x3, x4) return x4() + x5() if k[0] <= 0 else b() x = lambda i: lambda: i print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
Maintain the same structure and functionality when rewriting this code in Go.
typealias Func = () -> Int fun a(k: Int, x1: Func, x2: Func, x3: Func, x4: Func, x5: Func): Int { var kk = k fun b(): Int = a(--kk, ::b, x1, x2, x3, x4) return if (kk <= 0) x4() + x5() else b() } fun main(args: Array<String>) { println(" k a") for (k in 0..12) { println("${"%2d".forma...
package main import "fmt" func a(k int, x1, x2, x3, x4, x5 func() int) int { var b func() int b = func() int { k-- return a(k, b, x1, x2, x3, x4) } if k <= 0 { return x4() + x5() } return b() } func main() { x := func(i int) func() int { return func() int { return i } } fmt.Println(a(10, x(1), x(-1), x(...
Produce a language-to-language conversion: from Swift to C, same semantics.
func A(_ k: Int, _ x1: @escaping () -> Int, _ x2: @escaping () -> Int, _ x3: @escaping () -> Int, _ x4: @escaping () -> Int, _ x5: @escaping () -> Int) -> Int { var k1 = k ...
#include <stdio.h> #include <stdlib.h> typedef struct arg { int (*fn)(struct arg*); int *k; struct arg *x1, *x2, *x3, *x4, *x5; } ARG; int f_1 (ARG* _) { return -1; } int f0 (ARG* _) { return 0; } int f1 (ARG* _) { return 1; } int eval(ARG* a) { return a->fn(a); } #define MAKE_ARG(...) (&(...
Preserve the algorithm and functionality while converting the code from Swift to C#.
func A(_ k: Int, _ x1: @escaping () -> Int, _ x2: @escaping () -> Int, _ x3: @escaping () -> Int, _ x4: @escaping () -> Int, _ x5: @escaping () -> Int) -> Int { var k1 = k ...
using System; delegate T Func<T>(); class ManOrBoy { static void Main() { Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0))); } static Func<int> C(int i) { return delegate { return i; }; } static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x...
Rewrite this program in C++ while keeping its functionality equivalent to the Swift version.
func A(_ k: Int, _ x1: @escaping () -> Int, _ x2: @escaping () -> Int, _ x3: @escaping () -> Int, _ x4: @escaping () -> Int, _ x5: @escaping () -> Int) -> Int { var k1 = k ...
#include <iostream> #include <tr1/memory> using std::tr1::shared_ptr; using std::tr1::enable_shared_from_this; struct Arg { virtual int run() = 0; virtual ~Arg() { }; }; int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>); class B : public Arg, public enable_shar...
Write the same code in Java as shown below in Swift.
func A(_ k: Int, _ x1: @escaping () -> Int, _ x2: @escaping () -> Int, _ x3: @escaping () -> Int, _ x4: @escaping () -> Int, _ x5: @escaping () -> Int) -> Int { var k1 = k ...
import java.util.function.DoubleSupplier; public class ManOrBoy { static double A(int k, DoubleSupplier x1, DoubleSupplier x2, DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) { DoubleSupplier B = new DoubleSupplier() { int m = k; public double...
Generate an equivalent Python version of this Swift code.
func A(_ k: Int, _ x1: @escaping () -> Int, _ x2: @escaping () -> Int, _ x3: @escaping () -> Int, _ x4: @escaping () -> Int, _ x5: @escaping () -> Int) -> Int { var k1 = k ...
import sys sys.setrecursionlimit(1025) def a(in_k, x1, x2, x3, x4, x5): k = [in_k] def b(): k[0] -= 1 return a(k[0], b, x1, x2, x3, x4) return x4() + x5() if k[0] <= 0 else b() x = lambda i: lambda: i print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
Write the same code in Go as shown below in Swift.
func A(_ k: Int, _ x1: @escaping () -> Int, _ x2: @escaping () -> Int, _ x3: @escaping () -> Int, _ x4: @escaping () -> Int, _ x5: @escaping () -> Int) -> Int { var k1 = k ...
package main import "fmt" func a(k int, x1, x2, x3, x4, x5 func() int) int { var b func() int b = func() int { k-- return a(k, b, x1, x2, x3, x4) } if k <= 0 { return x4() + x5() } return b() } func main() { x := func(i int) func() int { return func() int { return i } } fmt.Println(a(10, x(1), x(-1), x(...
Rewrite this program in C while keeping its functionality equivalent to the Tcl version.
proc A {k x1 x2 x3 x4 x5} { expr {$k<=0 ? [eval $x4]+[eval $x5] : [B \ } proc B {level} { upvar $level k k x1 x1 x2 x2 x3 x3 x4 x4 incr k -1 A $k [info level 0] $x1 $x2 $x3 $x4 } proc C {val} {return $val} interp recursionlimit {} 1157 A 10 {C 1} {C -1} {C -1} {C 1} {C 0}
#include <stdio.h> #include <stdlib.h> typedef struct arg { int (*fn)(struct arg*); int *k; struct arg *x1, *x2, *x3, *x4, *x5; } ARG; int f_1 (ARG* _) { return -1; } int f0 (ARG* _) { return 0; } int f1 (ARG* _) { return 1; } int eval(ARG* a) { return a->fn(a); } #define MAKE_ARG(...) (&(...
Transform the following Tcl implementation into C#, maintaining the same output and logic.
proc A {k x1 x2 x3 x4 x5} { expr {$k<=0 ? [eval $x4]+[eval $x5] : [B \ } proc B {level} { upvar $level k k x1 x1 x2 x2 x3 x3 x4 x4 incr k -1 A $k [info level 0] $x1 $x2 $x3 $x4 } proc C {val} {return $val} interp recursionlimit {} 1157 A 10 {C 1} {C -1} {C -1} {C 1} {C 0}
using System; delegate T Func<T>(); class ManOrBoy { static void Main() { Console.WriteLine(A(10, C(1), C(-1), C(-1), C(1), C(0))); } static Func<int> C(int i) { return delegate { return i; }; } static int A(int k, Func<int> x1, Func<int> x2, Func<int> x3, Func<int> x...
Port the provided Tcl code into C++ while preserving the original functionality.
proc A {k x1 x2 x3 x4 x5} { expr {$k<=0 ? [eval $x4]+[eval $x5] : [B \ } proc B {level} { upvar $level k k x1 x1 x2 x2 x3 x3 x4 x4 incr k -1 A $k [info level 0] $x1 $x2 $x3 $x4 } proc C {val} {return $val} interp recursionlimit {} 1157 A 10 {C 1} {C -1} {C -1} {C 1} {C 0}
#include <iostream> #include <tr1/memory> using std::tr1::shared_ptr; using std::tr1::enable_shared_from_this; struct Arg { virtual int run() = 0; virtual ~Arg() { }; }; int A(int, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>, shared_ptr<Arg>); class B : public Arg, public enable_shar...
Convert the following code from Tcl to Java, ensuring the logic remains intact.
proc A {k x1 x2 x3 x4 x5} { expr {$k<=0 ? [eval $x4]+[eval $x5] : [B \ } proc B {level} { upvar $level k k x1 x1 x2 x2 x3 x3 x4 x4 incr k -1 A $k [info level 0] $x1 $x2 $x3 $x4 } proc C {val} {return $val} interp recursionlimit {} 1157 A 10 {C 1} {C -1} {C -1} {C 1} {C 0}
import java.util.function.DoubleSupplier; public class ManOrBoy { static double A(int k, DoubleSupplier x1, DoubleSupplier x2, DoubleSupplier x3, DoubleSupplier x4, DoubleSupplier x5) { DoubleSupplier B = new DoubleSupplier() { int m = k; public double...
Change the following Tcl code into Python without altering its purpose.
proc A {k x1 x2 x3 x4 x5} { expr {$k<=0 ? [eval $x4]+[eval $x5] : [B \ } proc B {level} { upvar $level k k x1 x1 x2 x2 x3 x3 x4 x4 incr k -1 A $k [info level 0] $x1 $x2 $x3 $x4 } proc C {val} {return $val} interp recursionlimit {} 1157 A 10 {C 1} {C -1} {C -1} {C 1} {C 0}
import sys sys.setrecursionlimit(1025) def a(in_k, x1, x2, x3, x4, x5): k = [in_k] def b(): k[0] -= 1 return a(k[0], b, x1, x2, x3, x4) return x4() + x5() if k[0] <= 0 else b() x = lambda i: lambda: i print(a(10, x(1), x(-1), x(-1), x(1), x(0)))
Produce a language-to-language conversion: from Tcl to Go, same semantics.
proc A {k x1 x2 x3 x4 x5} { expr {$k<=0 ? [eval $x4]+[eval $x5] : [B \ } proc B {level} { upvar $level k k x1 x1 x2 x2 x3 x3 x4 x4 incr k -1 A $k [info level 0] $x1 $x2 $x3 $x4 } proc C {val} {return $val} interp recursionlimit {} 1157 A 10 {C 1} {C -1} {C -1} {C 1} {C 0}
package main import "fmt" func a(k int, x1, x2, x3, x4, x5 func() int) int { var b func() int b = func() int { k-- return a(k, b, x1, x2, x3, x4) } if k <= 0 { return x4() + x5() } return b() } func main() { x := func(i int) func() int { return func() int { return i } } fmt.Println(a(10, x(1), x(-1), x(...
Rewrite this program in PHP while keeping its functionality equivalent to the Rust version.
use std::cell::Cell; trait Arg { fn run(&self) -> i32; } impl Arg for i32 { fn run(&self) -> i32 { *self } } struct B<'a> { k: &'a Cell<i32>, x1: &'a Arg, x2: &'a Arg, x3: &'a Arg, x4: &'a Arg, } impl<'a> Arg for B<'a> { fn run(&self) -> i32 { self.k.set(self.k.get() - 1); ...
<?php function A($k,$x1,$x2,$x3,$x4,$x5) { $b = function () use (&$b,&$k,$x1,$x2,$x3,$x4) { return A(--$k,$b,$x1,$x2,$x3,$x4); }; return $k <= 0 ? $x4() + $x5() : $b(); } echo A(10, function () { return 1; }, function () { return -1; }, function () { return -1; }, ...
Write the same algorithm in PHP as shown in this Ada implementation.
with Ada.Text_IO; use Ada.Text_IO; procedure Man_Or_Boy is function Zero return Integer is begin return 0; end Zero; function One return Integer is begin return 1; end One; function Neg return Integer is begin return -1; end Neg; function A ( K : Integer; X1, X2, X3, X4, X...
<?php function A($k,$x1,$x2,$x3,$x4,$x5) { $b = function () use (&$b,&$k,$x1,$x2,$x3,$x4) { return A(--$k,$b,$x1,$x2,$x3,$x4); }; return $k <= 0 ? $x4() + $x5() : $b(); } echo A(10, function () { return 1; }, function () { return -1; }, function () { return -1; }, ...
Maintain the same structure and functionality when rewriting this code in PHP.
HIMEM = PAGE + 200000000 : FOR k% = 0 TO 20 PRINT FNA(k%, ^FN1(), ^FN_1(), ^FN_1(), ^FN1(), ^FN0()) NEXT END DEF FNA(k%, x1%, x2%, x3%, x4%, x5%) IF k% <= 0 THEN = FN(x4%)(x4%) + FN(x5%)(x5%) LOCAL b{} DIM b{fn%, k%, x1%, x2%, x3%, x4%, x5%} b...
<?php function A($k,$x1,$x2,$x3,$x4,$x5) { $b = function () use (&$b,&$k,$x1,$x2,$x3,$x4) { return A(--$k,$b,$x1,$x2,$x3,$x4); }; return $k <= 0 ? $x4() + $x5() : $b(); } echo A(10, function () { return 1; }, function () { return -1; }, function () { return -1; }, ...
Port the following code from Common_Lisp to PHP with equivalent syntax and logic.
(declare a) (defn man-or-boy "Man or boy test for Clojure" [k] (let [k (atom k)] (a k (fn [] 1) (fn [] -1) (fn [] -1) (fn [] 1) (fn [] 0)))) (defn a [k x1 x2 x3 x4 x5] (let [k (atom @k)] (letfn [(b [] (swap! k dec) (a k b x1 x2 x3 x4))...
<?php function A($k,$x1,$x2,$x3,$x4,$x5) { $b = function () use (&$b,&$k,$x1,$x2,$x3,$x4) { return A(--$k,$b,$x1,$x2,$x3,$x4); }; return $k <= 0 ? $x4() + $x5() : $b(); } echo A(10, function () { return 1; }, function () { return -1; }, function () { return -1; }, ...
Please provide an equivalent version of this D code in PHP.
import core.stdc.stdio: printf; int a(int k, const lazy int x1, const lazy int x2, const lazy int x3, const lazy int x4, const lazy int x5) pure { int b() { k--; return a(k, b(), x1, x2, x3, x4); } return k <= 0 ? x4 + x5 : b(); } void main() { printf("%d\n", a(10, 1, -1, -1, 1, ...
<?php function A($k,$x1,$x2,$x3,$x4,$x5) { $b = function () use (&$b,&$k,$x1,$x2,$x3,$x4) { return A(--$k,$b,$x1,$x2,$x3,$x4); }; return $k <= 0 ? $x4() + $x5() : $b(); } echo A(10, function () { return 1; }, function () { return -1; }, function () { return -1; }, ...