| <!DOCTYPE html> |
| <html lang="en"> |
| <head> |
| <meta charset="UTF-8"> |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> |
| <title>XFORC3D: Snipercell RL by webXOS</title> |
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| <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> |
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| <script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/lines/Line2.js"></script> |
| <script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/lines/LineGeometry.js"></script> |
| <script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/lines/LineMaterial.js"></script> |
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| <script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/lines/LineSegmentsGeometry.js"></script> |
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| <script src="https://cdnjs.cloudflare.com/ajax/libs/jszip/3.10.1/jszip.min.js"></script> |
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| <script src="https://cdnjs.cloudflare.com/ajax/libs/FileSaver.js/2.0.5/FileSaver.min.js"></script> |
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| <link href="https://fonts.googleapis.com/css2?family=Press+Start+2P&family=Orbitron:wght@400;500;700&display=swap" rel="stylesheet"> |
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| <style> |
| * { |
| margin: 0; |
| padding: 0; |
| box-sizing: border-box; |
| } |
| |
| body { |
| background: #000; |
| overflow: hidden; |
| font-family: 'Press Start 2P', cursive; |
| color: #0f0; |
| cursor: crosshair; |
| image-rendering: pixelated; |
| } |
| |
| #gameContainer { |
| position: relative; |
| width: 100vw; |
| height: 100vh; |
| overflow: hidden; |
| } |
| |
| #gameCanvas { |
| position: absolute; |
| top: 0; |
| left: 0; |
| width: 100%; |
| height: 100%; |
| z-index: 1; |
| } |
| |
| |
| #loadingScreen { |
| position: absolute; |
| top: 0; |
| left: 0; |
| width: 100%; |
| height: 100%; |
| background: #000; |
| z-index: 1000; |
| display: flex; |
| flex-direction: column; |
| justify-content: center; |
| align-items: center; |
| font-family: 'Press Start 2P', cursive; |
| } |
| |
| .loading-title { |
| font-size: 42px; |
| color: #0f0; |
| margin-bottom: 30px; |
| text-shadow: |
| 0 0 10px #0f0, |
| 0 0 20px #0f0; |
| animation: titleGlitch 3s infinite; |
| letter-spacing: 2px; |
| } |
| |
| @keyframes titleGlitch { |
| 0%, 100% { transform: translate(0, 0); } |
| 2% { transform: translate(-2px, 1px); } |
| 4% { transform: translate(2px, -1px); } |
| 96% { transform: translate(0, 0); } |
| } |
| |
| .loading-bar-container { |
| width: 400px; |
| height: 24px; |
| border: 4px solid #0f0; |
| background: #000; |
| margin: 20px 0; |
| position: relative; |
| overflow: hidden; |
| image-rendering: pixelated; |
| } |
| |
| .loading-bar { |
| height: 100%; |
| width: 0%; |
| background: repeating-linear-gradient( |
| 45deg, |
| #0f0, |
| #0f0 10px, |
| #0a0 10px, |
| #0a0 20px |
| ); |
| transition: width 0.5s; |
| position: relative; |
| } |
| |
| .loading-bar::after { |
| content: ''; |
| position: absolute; |
| top: 0; |
| left: 0; |
| right: 0; |
| bottom: 0; |
| background: linear-gradient(90deg, |
| transparent 0%, |
| rgba(255, 255, 255, 0.2) 50%, |
| transparent 100%); |
| animation: loadingShine 1.5s infinite; |
| } |
| |
| @keyframes loadingShine { |
| 0% { transform: translateX(-100%); } |
| 100% { transform: translateX(100%); } |
| } |
| |
| .loading-text { |
| font-size: 14px; |
| color: #0f0; |
| margin-top: 20px; |
| text-shadow: 0 0 5px #0f0; |
| } |
| |
| .loading-dots { |
| display: inline-block; |
| width: 20px; |
| text-align: left; |
| } |
| |
| .loading-dots::after { |
| content: '...'; |
| animation: loadingDots 1.5s infinite; |
| } |
| |
| @keyframes loadingDots { |
| 0% { content: '.'; } |
| 33% { content: '..'; } |
| 66% { content: '...'; } |
| } |
| |
| |
| #mainMenu { |
| position: absolute; |
| top: 0; |
| left: 0; |
| width: 100%; |
| height: 100%; |
| background: radial-gradient(circle at center, #001100 0%, #000 70%); |
| display: flex; |
| flex-direction: column; |
| align-items: center; |
| justify-content: center; |
| z-index: 100; |
| font-family: 'Press Start 2P', cursive; |
| image-rendering: pixelated; |
| } |
| |
| .menu-title { |
| font-size: 56px; |
| color: #0f0; |
| margin-bottom: 10px; |
| text-shadow: |
| 0 0 10px #0f0, |
| 0 0 20px #0f0, |
| 0 0 30px #0f0; |
| letter-spacing: 4px; |
| animation: menuTitleGlow 2s infinite alternate; |
| margin-bottom: 30px; |
| } |
| |
| @keyframes menuTitleGlow { |
| 0% { text-shadow: 0 0 10px #0f0, 0 0 20px #0f0; } |
| 100% { text-shadow: 0 0 15px #0f0, 0 0 30px #0f0, 0 0 40px #0f0; } |
| } |
| |
| .menu-subtitle { |
| font-size: 14px; |
| color: #0f0; |
| margin-bottom: 60px; |
| opacity: 0.8; |
| letter-spacing: 1px; |
| text-shadow: 0 0 5px #0f0; |
| } |
| |
| .menu-buttons { |
| display: flex; |
| flex-direction: column; |
| gap: 20px; |
| margin-bottom: 40px; |
| } |
| |
| .menu-btn { |
| padding: 16px 32px; |
| background: #000; |
| border: 3px solid #0f0; |
| color: #0f0; |
| font-size: 14px; |
| cursor: pointer; |
| transition: all 0.2s; |
| text-transform: uppercase; |
| letter-spacing: 2px; |
| font-family: 'Press Start 2P', cursive; |
| position: relative; |
| overflow: hidden; |
| image-rendering: pixelated; |
| } |
| |
| .menu-btn::before { |
| content: '>'; |
| position: absolute; |
| left: -20px; |
| opacity: 0; |
| transition: all 0.3s; |
| } |
| |
| .menu-btn:hover::before { |
| left: 10px; |
| opacity: 1; |
| } |
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| .menu-btn:hover { |
| background: #001100; |
| border-color: #0f0; |
| transform: scale(1.05); |
| box-shadow: |
| 0 0 10px #0f0, |
| inset 0 0 10px #0f0; |
| } |
| |
| .menu-btn:active { |
| transform: scale(0.95); |
| } |
| |
| .menu-footer { |
| font-size: 10px; |
| color: #0a0; |
| opacity: 0.6; |
| margin-top: 20px; |
| text-align: center; |
| line-height: 1.5; |
| } |
| |
| .menu-version { |
| font-size: 9px; |
| color: #090; |
| margin-top: 10px; |
| opacity: 0.5; |
| } |
| |
| |
| #scopeOverlay { |
| position: absolute; |
| top: 50%; |
| left: 50%; |
| width: 320px; |
| height: 320px; |
| transform: translate(-50%, -50%); |
| border-radius: 50%; |
| border: 4px solid #0f0; |
| box-shadow: |
| 0 0 20px #0f0, |
| inset 0 0 20px #0f0; |
| z-index: 10; |
| display: none; |
| pointer-events: none; |
| overflow: hidden; |
| background: radial-gradient( |
| circle at center, |
| transparent 40%, |
| rgba(0, 20, 0, 0.95) 70%, |
| rgba(0, 5, 0, 0.99) 100% |
| ); |
| image-rendering: pixelated; |
| } |
| |
| .scope-reticle { |
| position: absolute; |
| top: 50%; |
| left: 50%; |
| transform: translate(-50%, -50%); |
| width: 260px; |
| height: 260px; |
| } |
| |
| .reticle-center { |
| position: absolute; |
| top: 50%; |
| left: 50%; |
| transform: translate(-50%, -50%); |
| width: 6px; |
| height: 6px; |
| background: #0f0; |
| border-radius: 50%; |
| box-shadow: 0 0 10px #0f0; |
| } |
| |
| .crosshair-line { |
| position: absolute; |
| background: #0f0; |
| box-shadow: 0 0 5px #0f0; |
| } |
| |
| .crosshair-horizontal { |
| width: 220px; |
| height: 2px; |
| top: 50%; |
| left: 50%; |
| transform: translate(-50%, -50%); |
| } |
| |
| .crosshair-vertical { |
| width: 2px; |
| height: 220px; |
| top: 50%; |
| left: 50%; |
| transform: translate(-50%, -50%); |
| } |
| |
| |
| .hud { |
| position: absolute; |
| top: 0; |
| left: 0; |
| width: 100%; |
| height: 100%; |
| z-index: 2; |
| pointer-events: none; |
| font-family: 'Press Start 2P', cursive; |
| image-rendering: pixelated; |
| } |
| |
| |
| .hud-top-left { |
| position: absolute; |
| top: 15px; |
| left: 15px; |
| display: flex; |
| flex-direction: column; |
| gap: 10px; |
| width: 320px; |
| } |
| |
| |
| #experienceBar { |
| width: 100%; |
| height: 20px; |
| background: rgba(0, 5, 0, 0.95); |
| border: 3px solid #ff0; |
| overflow: hidden; |
| box-shadow: 0 0 15px rgba(255, 255, 0, 0.5); |
| position: relative; |
| } |
| |
| .xp-fill { |
| height: 100%; |
| background: linear-gradient(90deg, #ff0 0%, #ffaa00 100%); |
| width: 0%; |
| transition: width 0.3s; |
| position: relative; |
| } |
| |
| .xp-fill::after { |
| content: ''; |
| position: absolute; |
| top: 0; |
| left: 0; |
| right: 0; |
| bottom: 0; |
| background: linear-gradient(90deg, |
| transparent 0%, |
| rgba(255, 255, 255, 0.3) 50%, |
| transparent 100%); |
| animation: xpShine 2s infinite; |
| } |
| |
| @keyframes xpShine { |
| 0% { transform: translateX(-100%); } |
| 100% { transform: translateX(100%); } |
| } |
| |
| .xp-text { |
| position: absolute; |
| top: 50%; |
| left: 10px; |
| transform: translateY(-50%); |
| color: #000; |
| font-size: 10px; |
| white-space: nowrap; |
| text-shadow: 0 0 2px #fff; |
| font-weight: bold; |
| } |
| |
| .xp-level { |
| position: absolute; |
| top: 50%; |
| right: 10px; |
| transform: translateY(-50%); |
| color: #000; |
| font-size: 10px; |
| text-shadow: 0 0 2px #fff; |
| font-weight: bold; |
| } |
| |
| .level-up-glow { |
| animation: levelUpGlow 1s infinite; |
| box-shadow: 0 0 20px #ff0, 0 0 30px #ff0; |
| } |
| |
| @keyframes levelUpGlow { |
| 0%, 100% { box-shadow: 0 0 15px #ff0; } |
| 50% { box-shadow: 0 0 30px #ff0, 0 0 40px #ff0; } |
| } |
| |
| |
| .hud-stats-container { |
| display: grid; |
| grid-template-columns: repeat(2, 1fr); |
| gap: 8px; |
| margin-top: 10px; |
| } |
| |
| .hud-stat { |
| background: rgba(0, 10, 0, 0.9); |
| border: 3px solid #0f0; |
| padding: 8px 12px; |
| font-size: 11px; |
| color: #0f0; |
| box-shadow: 0 0 10px rgba(0, 255, 0, 0.3); |
| image-rendering: pixelated; |
| } |
| |
| .hud-stat span { |
| color: #0ff; |
| text-shadow: 0 0 5px #0ff; |
| } |
| |
| |
| .hud-right { |
| position: absolute; |
| top: 15px; |
| right: 15px; |
| display: flex; |
| flex-direction: column; |
| gap: 8px; |
| width: 320px; |
| } |
| |
| |
| .hud-weapon { |
| position: absolute; |
| bottom: 15px; |
| right: 15px; |
| background: rgba(0, 10, 0, 0.9); |
| border: 3px solid #0f0; |
| padding: 12px 18px; |
| font-size: 11px; |
| color: #0f0; |
| min-width: 220px; |
| box-shadow: 0 0 10px rgba(0, 255, 0, 0.3); |
| } |
| |
| |
| .crosshair { |
| position: absolute; |
| top: 50%; |
| left: 50%; |
| transform: translate(-50%, -50%); |
| width: 24px; |
| height: 24px; |
| pointer-events: none; |
| z-index: 2; |
| } |
| |
| .crosshair-dot { |
| position: absolute; |
| top: 50%; |
| left: 50%; |
| transform: translate(-50%, -50%); |
| width: 4px; |
| height: 4px; |
| background: #0f0; |
| border-radius: 50%; |
| box-shadow: 0 0 8px #0f0; |
| } |
| |
| .crosshair-line { |
| position: absolute; |
| background: #0f0; |
| box-shadow: 0 0 3px #0f0; |
| } |
| |
| .crosshair-line.horizontal { |
| width: 24px; |
| height: 2px; |
| top: 50%; |
| left: 0; |
| transform: translateY(-50%); |
| } |
| |
| .crosshair-line.vertical { |
| width: 2px; |
| height: 24px; |
| top: 0; |
| left: 50%; |
| transform: translateX(-50%); |
| } |
| |
| |
| .hit-marker { |
| position: absolute; |
| top: 50%; |
| left: 50%; |
| transform: translate(-50%, -50%); |
| width: 30px; |
| height: 30px; |
| opacity: 0; |
| pointer-events: none; |
| z-index: 5; |
| transition: opacity 0.1s; |
| } |
| |
| .hit-marker::before, |
| .hit-marker::after { |
| content: ''; |
| position: absolute; |
| background: #f00; |
| box-shadow: 0 0 8px #f00; |
| } |
| |
| .hit-marker::before { |
| width: 24px; |
| height: 3px; |
| top: 50%; |
| left: 50%; |
| transform: translate(-50%, -50%) rotate(45deg); |
| } |
| |
| .hit-marker::after { |
| width: 24px; |
| height: 3px; |
| top: 50%; |
| left: 50%; |
| transform: translate(-50%, -50%) rotate(-45deg); |
| } |
| |
| |
| .damage-text { |
| position: absolute; |
| color: #ff0; |
| font-size: 16px; |
| font-weight: bold; |
| font-family: 'Press Start 2P', cursive; |
| opacity: 0; |
| pointer-events: none; |
| z-index: 6; |
| white-space: nowrap; |
| transition: all 0.5s; |
| text-shadow: |
| 0 0 5px #ff0, |
| 0 0 10px #ff0; |
| image-rendering: pixelated; |
| } |
| |
| |
| #gameTerminal { |
| position: absolute; |
| bottom: 15px; |
| left: 15px; |
| width: 320px; |
| height: 160px; |
| background: rgba(0, 5, 0, 0.95); |
| border: 3px solid #0f0; |
| font-family: 'Press Start 2P', cursive; |
| font-size: 10px; |
| color: #0f0; |
| z-index: 10; |
| overflow: hidden; |
| box-shadow: 0 0 15px rgba(0, 255, 0, 0.3); |
| image-rendering: pixelated; |
| } |
| |
| .terminal-header { |
| background: rgba(0, 20, 0, 0.95); |
| padding: 8px 12px; |
| border-bottom: 3px solid #0f0; |
| display: flex; |
| justify-content: space-between; |
| align-items: center; |
| } |
| |
| .terminal-title { |
| color: #0f0; |
| font-size: 10px; |
| letter-spacing: 1px; |
| } |
| |
| .terminal-status { |
| color: #0ff; |
| font-size: 9px; |
| text-shadow: 0 0 5px #0ff; |
| } |
| |
| .terminal-content { |
| height: calc(100% - 35px); |
| padding: 10px; |
| overflow-y: auto; |
| line-height: 1.4; |
| } |
| |
| .terminal-content::-webkit-scrollbar { |
| width: 6px; |
| } |
| |
| .terminal-content::-webkit-scrollbar-track { |
| background: rgba(0, 20, 0, 0.5); |
| } |
| |
| .terminal-content::-webkit-scrollbar-thumb { |
| background: #0f0; |
| border-radius: 0; |
| } |
| |
| .terminal-entry { |
| margin-bottom: 6px; |
| padding: 4px 0; |
| border-bottom: 1px dashed rgba(0, 255, 0, 0.3); |
| animation: entrySlide 0.3s; |
| } |
| |
| @keyframes entrySlide { |
| from { transform: translateX(-10px); opacity: 0; } |
| to { transform: translateX(0); opacity: 1; } |
| } |
| |
| .entry-time { |
| color: #0ff; |
| margin-right: 10px; |
| font-size: 8px; |
| } |
| |
| .entry-type { |
| display: inline-block; |
| margin-right: 8px; |
| padding: 2px 6px; |
| background: rgba(0, 30, 0, 0.8); |
| border: 2px solid; |
| font-size: 8px; |
| } |
| |
| .type-info { color: #0f0; border-color: #0f0; } |
| .type-warning { color: #ff0; border-color: #ff0; } |
| .type-error { color: #f00; border-color: #f00; } |
| .type-success { color: #0f0; border-color: #0f0; } |
| .type-level { color: #f0f; border-color: #f0f; } |
| .type-combat { color: #ff8800; border-color: #ff8800; } |
| |
| |
| .jetpack-bar { |
| position: absolute; |
| bottom: 50px; |
| left: 50%; |
| transform: translateX(-50%); |
| width: 220px; |
| height: 8px; |
| background: rgba(0, 5, 0, 0.95); |
| border: 2px solid #0f0; |
| overflow: hidden; |
| box-shadow: 0 0 10px rgba(0, 255, 0, 0.3); |
| } |
| |
| .jetpack-fill { |
| width: 100%; |
| height: 100%; |
| background: #0a0; |
| transition: width 0.1s; |
| } |
| |
| .jetpack-label { |
| position: absolute; |
| top: -18px; |
| left: 0; |
| color: #0f0; |
| font-size: 9px; |
| opacity: 0.8; |
| } |
| |
| |
| .save-indicator { |
| position: absolute; |
| top: 15px; |
| left: 50%; |
| transform: translateX(-50%); |
| color: #0f0; |
| font-size: 11px; |
| background: rgba(0, 15, 0, 0.95); |
| padding: 8px 16px; |
| border: 2px solid #0f0; |
| opacity: 0; |
| transition: opacity 0.5s; |
| box-shadow: 0 0 10px rgba(0, 255, 0, 0.3); |
| } |
| |
| |
| #exportBtn { |
| margin-top: 20px; |
| padding: 10px 20px; |
| background: #000; |
| border: 3px solid #0ff; |
| color: #0ff; |
| font-size: 12px; |
| cursor: pointer; |
| font-family: 'Press Start 2P', cursive; |
| text-transform: uppercase; |
| transition: all 0.2s; |
| } |
| |
| #exportBtn:hover { |
| background: #003333; |
| transform: scale(1.05); |
| box-shadow: 0 0 10px #0ff; |
| } |
| |
| |
| .mobile-warning { |
| display: none; |
| position: absolute; |
| top: 50%; |
| left: 50%; |
| transform: translate(-50%, -50%); |
| background: rgba(0, 0, 0, 0.95); |
| color: #f00; |
| padding: 30px; |
| border: 4px solid #f00; |
| text-align: center; |
| z-index: 1000; |
| font-size: 16px; |
| max-width: 80%; |
| line-height: 1.5; |
| font-family: 'Press Start 2P', cursive; |
| } |
| |
| @media (max-width: 768px) { |
| .mobile-warning { |
| display: block; |
| } |
| |
| #scopeOverlay { |
| width: 250px; |
| height: 250px; |
| } |
| |
| .scope-reticle { |
| width: 180px; |
| height: 180px; |
| } |
| |
| .crosshair-horizontal { |
| width: 140px; |
| } |
| |
| .crosshair-vertical { |
| height: 140px; |
| } |
| |
| .menu-title { |
| font-size: 32px; |
| } |
| |
| #gameTerminal, #experienceBar { |
| width: 90%; |
| } |
| } |
| </style> |
| </head> |
| <body> |
| |
| <div id="loadingScreen"> |
| <div class="loading-title">webXOS: Snipercell RL Gym v1.0</div> |
| <div class="loading-bar-container"> |
| <div class="loading-bar" id="loadingBar"></div> |
| </div> |
| <div class="loading-text"> |
| INITIALIZING SYSTEM<span class="loading-dots"></span> |
| </div> |
| </div> |
| |
| <div id="gameContainer"> |
| |
| <div id="mainMenu"> |
| <div class="menu-title">webXOS: Snipercell RL Gym v1.0</div> |
| <div class="menu-subtitle">reinforcement learning based gaming.</div> |
| <div class="menu-buttons"> |
| <button class="menu-btn" id="startBtn">START TRAINING</button> |
| <button class="menu-btn" id="continueBtn">CONTINUE</button> |
| <button class="menu-btn" id="controlsBtn">CONTROLS</button> |
| </div> |
| <div class="menu-footer"> |
| > THREE JS GAMING <br> |
| > LEVEL 1-99 AND FIGHT DRONES<br> |
| > SURVIVE AND LEVEL UP |
| </div> |
| <div class="menu-version">v1.0 | webXOS Games 2025</div> |
| <button id="exportBtn">EXPORT TRAINING DATA</button> |
| </div> |
| |
| |
| <canvas id="gameCanvas"></canvas> |
| |
| |
| <div id="scopeOverlay"> |
| <div class="scope-reticle"> |
| <div class="reticle-center"></div> |
| <div class="crosshair-line crosshair-horizontal"></div> |
| <div class="crosshair-line crosshair-vertical"></div> |
| <div class="scope-readout" id="scopeReadout">ZOOM: 4x</div> |
| </div> |
| </div> |
| |
| |
| <div class="hud"> |
| |
| <div class="hud-top-left"> |
| |
| <div id="experienceBar"> |
| <div class="xp-fill" id="xpFill"></div> |
| <div class="xp-text" id="xpText">XP: 0/1000</div> |
| <div class="xp-level">Lv.<span id="currentLevel">1</span></div> |
| </div> |
| |
| |
| <div class="hud-stats-container"> |
| <div class="hud-stat">LEVEL: <span id="level">1</span></div> |
| <div class="hud-stat">WAVE: <span id="wave">1</span></div> |
| <div class="hud-stat">DRONES: <span id="drones">0</span>/<span id="maxDrones">4</span></div> |
| <div class="hud-stat">DMG: <span id="damage">100</span></div> |
| </div> |
| </div> |
| |
| |
| <div class="hud-right"> |
| <div class="hud-stat">ACCURACY: <span id="accuracy">0%</span></div> |
| <div class="hud-stat">KILLS: <span id="dronesDestroyed">0</span></div> |
| <div class="hud-stat">SHOTS: <span id="shotsFired">0</span></div> |
| <div class="hud-stat">HITS: <span id="shotsHit">0</span></div> |
| </div> |
| |
| |
| <div class="hud-weapon"> |
| <span id="fireMode">NORMAL (LMB SHOOT)</span> |
| </div> |
| |
| |
| <div id="gameTerminal"> |
| <div class="terminal-header"> |
| <div class="terminal-title">SYSTEM LOG</div> |
| <div class="terminal-status">ONLINE</div> |
| </div> |
| <div class="terminal-content" id="terminalContent"> |
| |
| </div> |
| </div> |
| |
| |
| <div class="crosshair" id="crosshair"> |
| <div class="crosshair-dot"></div> |
| <div class="crosshair-line horizontal"></div> |
| <div class="crosshair-line vertical"></div> |
| </div> |
| |
| |
| <div class="hit-marker" id="hitMarker"></div> |
| |
| |
| <div class="jetpack-bar"> |
| <div class="jetpack-label">JETPACK</div> |
| <div class="jetpack-fill" id="jetpackFill"></div> |
| </div> |
| |
| |
| <div class="save-indicator" id="saveIndicator">GAME SAVED</div> |
| |
| |
| <div style="position: absolute; bottom: 5px; right: 5px; font-size: 9px; color: #0f0; opacity: 0.5;"> |
| WASD + MOUSE |
| </div> |
| </div> |
| |
| |
| <div class="mobile-warning"> |
| DESKTOP ONLY<br>Requires mouse and keyboard<br> |
| <em>Click START MISSION then click game screen</em> |
| </div> |
| |
| |
| <div id="damageContainer"></div> |
| </div> |
|
|
| <script> |
| |
| |
| |
| |
| |
| const GameState = { |
| LOADING: 0, |
| MENU: 1, |
| PLAYING: 2, |
| PAUSED: 3 |
| }; |
| |
| let currentState = GameState.LOADING; |
| let mouseSensitivity = 0.002; |
| let zoomed = false; |
| let pointerLocked = false; |
| let canFire = true; |
| let sprinting = false; |
| let jetpackActive = false; |
| let jetpackFuel = 100; |
| let jetpackConsumption = 22; |
| let jetpackRefillRate = 28; |
| let isGrounded = false; |
| let lastFireTime = 0; |
| let lastSaveTime = 0; |
| let keyState = {}; |
| let movementEnabled = true; |
| |
| |
| let mouseButtons = { |
| left: false, |
| right: false |
| }; |
| |
| |
| const GRAVITY = 9.8; |
| const JETPACK_FORCE = 16; |
| const SPRINT_MULTIPLIER = 2.4; |
| const BASE_SPEED = 12; |
| const AIR_CONTROL = 0.65; |
| const FRICTION = 0.86; |
| |
| |
| const ZOOM_FOV = 75 / 3.5; |
| const NORMAL_FOV = 75; |
| let targetFOV = NORMAL_FOV; |
| |
| |
| let scene, camera, renderer; |
| let player, sniperRifle, drones = [], projectiles = [], particles = []; |
| let buildings = [], buildingColliders = [], buildingTops = [], grid = null; |
| |
| |
| let thickLineMaterial; |
| |
| |
| let level = 1; |
| let xp = 0; |
| let totalXP = 0; |
| let nextXp = 1000; |
| let wave = 1; |
| let droneKills = 0; |
| let dronesToNextWave = 6; |
| let dronesDestroyedTotal = 0; |
| |
| |
| let damage = 100; |
| let fireRate = 0.1; |
| let projectileSpeed = 400; |
| |
| |
| let stats = { |
| shotsFired: 0, |
| shotsHit: 0, |
| dronesDestroyed: 0, |
| totalDrones: 0, |
| accuracy: 0, |
| maxDrones: 4 |
| }; |
| |
| |
| let trainingData = { |
| sessions: [], |
| shots: [], |
| hits: [], |
| levelUps: [], |
| waves: [], |
| currentSession: { |
| startTime: null, |
| endTime: null, |
| totalXP: 0, |
| levelsGained: 0, |
| wavesCompleted: 0 |
| } |
| }; |
| |
| |
| const XP_LOSS_RATE = 0.25; |
| |
| |
| const BUILDING_GRID_SIZE = 240; |
| const BUILDING_MIN_DISTANCE = 35; |
| const BUILDING_CELL_SIZE = 40; |
| const PLAYER_SPAWN_RADIUS = 20; |
| const DRONE_SPAWN_RADIUS = 80; |
| const PLAY_AREA_RADIUS = 150; |
| |
| |
| let playerVelocity = new THREE.Vector3(); |
| let playerCollider; |
| |
| |
| let loadingProgress = 0; |
| let loadingSteps = 10; |
| let currentStep = 0; |
| |
| |
| function getMaxDronesForLevel(currentLevel) { |
| if (currentLevel <= 10) { |
| |
| return currentLevel <= 5 ? 4 : 5; |
| } else if (currentLevel <= 20) { |
| |
| return 6; |
| } else if (currentLevel <= 30) { |
| |
| return 7; |
| } else if (currentLevel <= 40) { |
| |
| return 8; |
| } else if (currentLevel <= 50) { |
| |
| return 9; |
| } else { |
| |
| return 10; |
| } |
| } |
| |
| |
| function updateLoadingScreen(step, message) { |
| currentStep = step; |
| loadingProgress = (step / loadingSteps) * 100; |
| |
| const loadingBar = document.getElementById('loadingBar'); |
| const loadingText = document.querySelector('.loading-text'); |
| |
| if (loadingBar) { |
| loadingBar.style.width = `${loadingProgress}%`; |
| } |
| |
| if (message && loadingText) { |
| loadingText.innerHTML = `${message}<span class="loading-dots"></span>`; |
| } |
| } |
| |
| |
| function simulateLoading() { |
| const loadingMessages = [ |
| "LOADING ENGINE", |
| "INITIALIZING GRAPHICS", |
| "GENERATING TERRAIN", |
| "BUILDING STRUCTURES", |
| "CALIBRATING WEAPONS", |
| "SPAWNING DRONES", |
| "SYNCHRONIZING HUD", |
| "ESTABLISHING CONNECTION", |
| "VERIFYING INTEGRITY", |
| "LAUNCHING SIMULATION" |
| ]; |
| |
| let step = 0; |
| const interval = setInterval(() => { |
| if (step < loadingSteps) { |
| updateLoadingScreen(step + 1, loadingMessages[step]); |
| step++; |
| } else { |
| clearInterval(interval); |
| completeLoading(); |
| } |
| }, 300); |
| } |
| |
| |
| function completeLoading() { |
| setTimeout(() => { |
| const loadingScreen = document.getElementById('loadingScreen'); |
| const mainMenu = document.getElementById('mainMenu'); |
| |
| if (loadingScreen) loadingScreen.style.display = 'none'; |
| if (mainMenu) mainMenu.style.display = 'flex'; |
| |
| currentState = GameState.MENU; |
| logToTerminal('System fully operational', 'success'); |
| }, 500); |
| } |
| |
| |
| function logToTerminal(message, type = 'info') { |
| const terminalContent = document.getElementById('terminalContent'); |
| if (!terminalContent) return; |
| |
| const entry = document.createElement('div'); |
| entry.className = 'terminal-entry'; |
| |
| const time = new Date().toLocaleTimeString([], {hour: '2-digit', minute:'2-digit'}); |
| const typeClass = `type-${type}`; |
| |
| entry.innerHTML = ` |
| <span class="entry-time">[${time}]</span> |
| <span class="entry-type ${typeClass}">${type.toUpperCase()}</span> |
| ${message} |
| `; |
| |
| terminalContent.appendChild(entry); |
| terminalContent.scrollTop = terminalContent.scrollHeight; |
| |
| const maxEntries = 30; |
| if (terminalContent.children.length > maxEntries) { |
| terminalContent.removeChild(terminalContent.firstChild); |
| } |
| } |
| |
| |
| function getXPForLevel(targetLevel) { |
| if (targetLevel <= 1) return 0; |
| let requiredXP = 0; |
| const baseXP = 1000; |
| const growthRate = 1.18; |
| |
| for (let i = 1; i < targetLevel; i++) { |
| requiredXP += Math.floor(baseXP * Math.pow(growthRate, i - 1)); |
| } |
| return requiredXP; |
| } |
| |
| |
| function getXPForNextLevel(currentLevel) { |
| const baseXP = 1000; |
| const growthRate = 1.18; |
| return Math.floor(baseXP * Math.pow(growthRate, currentLevel - 1)); |
| } |
| |
| |
| function isValidBuildingPosition(position, width, depth, existingBuildings) { |
| const distanceFromCenter = Math.sqrt(position.x * position.x + position.z * position.z); |
| if (distanceFromCenter < PLAYER_SPAWN_RADIUS) { |
| return false; |
| } |
| |
| for (const building of existingBuildings) { |
| const dx = Math.abs(position.x - building.position.x); |
| const dz = Math.abs(position.z - building.position.z); |
| const minDistance = (width + building.width) * 0.5 + BUILDING_MIN_DISTANCE; |
| |
| if (dx < minDistance && dz < minDistance) { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| |
| function getValidDroneSpawnPosition() { |
| const maxAttempts = 50; |
| |
| for (let attempt = 0; attempt < maxAttempts; attempt++) { |
| const angle = (Math.PI * 2 / Math.max(1, drones.length + 1)) * attempt + Math.random() * 0.5; |
| const distance = PLAY_AREA_RADIUS - 20 + Math.random() * 40; |
| |
| const x = Math.cos(angle) * distance; |
| const z = Math.sin(angle) * distance; |
| const y = 35 + Math.random() * 40 + wave * 4; |
| |
| const spawnPosition = new THREE.Vector3(x, y, z); |
| |
| let isClear = true; |
| for (const collider of buildingColliders) { |
| const box = new THREE.Box3().setFromObject(collider); |
| const sphere = new THREE.Sphere(spawnPosition, 3.0); |
| |
| if (box.intersectsSphere(sphere)) { |
| isClear = false; |
| break; |
| } |
| } |
| |
| for (const drone of drones) { |
| if (spawnPosition.distanceTo(drone.position) < 25) { |
| isClear = false; |
| break; |
| } |
| } |
| |
| if (player && spawnPosition.distanceTo(player.position) < DRONE_SPAWN_RADIUS * 0.6) { |
| isClear = false; |
| } |
| |
| if (isClear) { |
| return spawnPosition; |
| } |
| } |
| |
| const fallbackAngle = Math.random() * Math.PI * 2; |
| return new THREE.Vector3( |
| Math.cos(fallbackAngle) * 120, |
| 60 + wave * 5, |
| Math.sin(fallbackAngle) * 120 |
| ); |
| } |
| |
| |
| function checkBuildingCollision(position, radius) { |
| for (const collider of buildingColliders) { |
| const box = new THREE.Box3().setFromObject(collider); |
| const sphere = new THREE.Sphere(position, radius); |
| |
| if (box.intersectsSphere(sphere)) { |
| return { |
| collided: true, |
| box: box, |
| building: collider |
| }; |
| } |
| } |
| return { collided: false }; |
| } |
| |
| |
| function checkBuildingTopCollision(position) { |
| for (let i = 0; i < buildingColliders.length; i++) { |
| const collider = buildingColliders[i]; |
| const box = new THREE.Box3().setFromObject(collider); |
| |
| if (position.x >= box.min.x && position.x <= box.max.x && |
| position.z >= box.min.z && position.z <= box.max.z && |
| position.y >= box.max.y - 0.5 && position.y <= box.max.y + 2.0) { |
| |
| return { |
| onTop: true, |
| topY: box.max.y, |
| building: collider |
| }; |
| } |
| } |
| return { onTop: false }; |
| } |
| |
| |
| function init() { |
| try { |
| |
| if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)) { |
| document.querySelector('.mobile-warning').style.display = 'block'; |
| document.getElementById('loadingScreen').style.display = 'none'; |
| return; |
| } |
| |
| |
| simulateLoading(); |
| |
| |
| setupEventListeners(); |
| |
| |
| loadGame(); |
| |
| |
| requestAnimationFrame(animate); |
| |
| } catch (error) { |
| console.error("Initialization error:", error); |
| logToTerminal(`Error: ${error.message}`, 'error'); |
| } |
| } |
| |
| |
| function initThreeJS() { |
| |
| scene = new THREE.Scene(); |
| scene.background = new THREE.Color(0x000000); |
| scene.fog = new THREE.Fog(0x000000, 60, 500); |
| |
| |
| camera = new THREE.PerspectiveCamera(NORMAL_FOV, window.innerWidth / window.innerHeight, 0.1, 1000); |
| |
| |
| const canvas = document.getElementById('gameCanvas'); |
| renderer = new THREE.WebGLRenderer({ |
| canvas: canvas, |
| antialias: false, |
| powerPreference: "high-performance", |
| alpha: false, |
| stencil: false, |
| depth: true |
| }); |
| renderer.setSize(window.innerWidth, window.innerHeight); |
| renderer.setPixelRatio(Math.min(window.devicePixelRatio, 1)); |
| renderer.shadowMap.enabled = false; |
| |
| |
| thickLineMaterial = new THREE.LineMaterial({ |
| color: 0x00ff00, |
| linewidth: 2, |
| vertexColors: false, |
| alphaToCoverage: false, |
| worldUnits: false, |
| dashed: false, |
| opacity: 1, |
| transparent: false, |
| resolution: new THREE.Vector2(window.innerWidth, window.innerHeight) |
| }); |
| |
| |
| const ambientLight = new THREE.AmbientLight(0x404040); |
| scene.add(ambientLight); |
| |
| logToTerminal('Three.js initialized', 'success'); |
| return true; |
| } |
| |
| |
| function createThickWireframeBox(width, height, depth, color = 0x00ff00) { |
| const geometry = new THREE.BoxGeometry(width, height, depth); |
| const edges = new THREE.EdgesGeometry(geometry); |
| |
| const positions = []; |
| const attrPos = edges.attributes.position; |
| |
| for (let i = 0; i < attrPos.count; i += 2) { |
| positions.push( |
| attrPos.getX(i), attrPos.getY(i), attrPos.getZ(i), |
| attrPos.getX(i + 1), attrPos.getY(i + 1), attrPos.getZ(i + 1) |
| ); |
| } |
| |
| const lineGeometry = new THREE.LineSegmentsGeometry(); |
| lineGeometry.setPositions(positions); |
| |
| const material = thickLineMaterial.clone(); |
| material.color.set(color); |
| material.linewidth = 2; |
| |
| const line = new THREE.LineSegments2(lineGeometry, material); |
| return line; |
| } |
| |
| |
| function createHaloSniperRifle() { |
| const rifle = new THREE.Group(); |
| |
| |
| const bodyGeometry = new THREE.CylinderGeometry(0.12, 0.12, 1.8, 10); |
| const bodyEdges = new THREE.EdgesGeometry(bodyGeometry); |
| const bodyPositions = []; |
| const bodyAttrPos = bodyEdges.attributes.position; |
| |
| for (let i = 0; i < bodyAttrPos.count; i += 2) { |
| bodyPositions.push( |
| bodyAttrPos.getX(i), bodyAttrPos.getY(i), bodyAttrPos.getZ(i), |
| bodyAttrPos.getX(i + 1), bodyAttrPos.getY(i + 1), bodyAttrPos.getZ(i + 1) |
| ); |
| } |
| |
| const bodyLineGeometry = new THREE.LineSegmentsGeometry(); |
| bodyLineGeometry.setPositions(bodyPositions); |
| |
| const bodyMaterial = thickLineMaterial.clone(); |
| bodyMaterial.color.set(0x00ff00); |
| bodyMaterial.linewidth = 2; |
| |
| const body = new THREE.LineSegments2(bodyLineGeometry, bodyMaterial); |
| body.rotation.x = Math.PI / 2; |
| body.position.set(0, -0.2, -0.5); |
| rifle.add(body); |
| |
| |
| const barrelGeometry = new THREE.CylinderGeometry(0.06, 0.06, 3.0, 8); |
| const barrelEdges = new THREE.EdgesGeometry(barrelGeometry); |
| const barrelPositions = []; |
| const barrelAttrPos = barrelEdges.attributes.position; |
| |
| for (let i = 0; i < barrelAttrPos.count; i += 2) { |
| barrelPositions.push( |
| barrelAttrPos.getX(i), barrelAttrPos.getY(i), barrelAttrPos.getZ(i), |
| barrelAttrPos.getX(i + 1), barrelAttrPos.getY(i + 1), barrelAttrPos.getZ(i + 1) |
| ); |
| } |
| |
| const barrelLineGeometry = new THREE.LineSegmentsGeometry(); |
| barrelLineGeometry.setPositions(barrelPositions); |
| |
| const barrelMaterial = thickLineMaterial.clone(); |
| barrelMaterial.color.set(0x00ff00); |
| barrelMaterial.linewidth = 1.5; |
| |
| const barrel = new THREE.LineSegments2(barrelLineGeometry, barrelMaterial); |
| barrel.rotation.x = Math.PI / 2; |
| barrel.position.set(0, -0.2, -2.0); |
| rifle.add(barrel); |
| |
| |
| const scopeBaseGeometry = new THREE.BoxGeometry(0.25, 0.15, 0.4); |
| const scopeBaseEdges = new THREE.EdgesGeometry(scopeBaseGeometry); |
| const scopeBasePositions = []; |
| const scopeBaseAttrPos = scopeBaseEdges.attributes.position; |
| |
| for (let i = 0; i < scopeBaseAttrPos.count; i += 2) { |
| scopeBasePositions.push( |
| scopeBaseAttrPos.getX(i), scopeBaseAttrPos.getY(i), scopeBaseAttrPos.getZ(i), |
| scopeBaseAttrPos.getX(i + 1), scopeBaseAttrPos.getY(i + 1), scopeBaseAttrPos.getZ(i + 1) |
| ); |
| } |
| |
| const scopeBaseLineGeometry = new THREE.LineSegmentsGeometry(); |
| scopeBaseLineGeometry.setPositions(scopeBasePositions); |
| |
| const scopeBase = new THREE.LineSegments2(scopeBaseLineGeometry, thickLineMaterial.clone()); |
| scopeBase.position.set(0, 0.25, -0.5); |
| rifle.add(scopeBase); |
| |
| |
| const scopeTubeGeometry = new THREE.CylinderGeometry(0.08, 0.08, 0.6, 8); |
| const scopeTubeEdges = new THREE.EdgesGeometry(scopeTubeGeometry); |
| const scopeTubePositions = []; |
| const scopeTubeAttrPos = scopeTubeEdges.attributes.position; |
| |
| for (let i = 0; i < scopeTubeAttrPos.count; i += 2) { |
| scopeTubePositions.push( |
| scopeTubeAttrPos.getX(i), scopeTubeAttrPos.getY(i), scopeTubeAttrPos.getZ(i), |
| scopeTubeAttrPos.getX(i + 1), scopeTubeAttrPos.getY(i + 1), scopeTubeAttrPos.getZ(i + 1) |
| ); |
| } |
| |
| const scopeTubeLineGeometry = new THREE.LineSegmentsGeometry(); |
| scopeTubeLineGeometry.setPositions(scopeTubePositions); |
| |
| const scopeTube = new THREE.LineSegments2(scopeTubeLineGeometry, thickLineMaterial.clone()); |
| scopeTube.position.set(0, 0.25, -0.5); |
| scopeTube.rotation.x = Math.PI / 2; |
| rifle.add(scopeTube); |
| |
| |
| const stockGeometry = new THREE.CylinderGeometry(0.15, 0.18, 0.8, 8); |
| const stockEdges = new THREE.EdgesGeometry(stockGeometry); |
| const stockPositions = []; |
| const stockAttrPos = stockEdges.attributes.position; |
| |
| for (let i = 0; i < stockAttrPos.count; i += 2) { |
| stockPositions.push( |
| stockAttrPos.getX(i), stockAttrPos.getY(i), stockAttrPos.getZ(i), |
| stockAttrPos.getX(i + 1), stockAttrPos.getY(i + 1), stockAttrPos.getZ(i + 1) |
| ); |
| } |
| |
| const stockLineGeometry = new THREE.LineSegmentsGeometry(); |
| stockLineGeometry.setPositions(stockPositions); |
| |
| const stock = new THREE.LineSegments2(stockLineGeometry, thickLineMaterial.clone()); |
| stock.position.set(0, -0.2, 0.4); |
| stock.rotation.x = Math.PI / 2; |
| rifle.add(stock); |
| |
| |
| const magGeometry = new THREE.BoxGeometry(0.2, 0.4, 0.15); |
| const magEdges = new THREE.EdgesGeometry(magGeometry); |
| const magPositions = []; |
| const magAttrPos = magEdges.attributes.position; |
| |
| for (let i = 0; i < magAttrPos.count; i += 2) { |
| magPositions.push( |
| magAttrPos.getX(i), magAttrPos.getY(i), magAttrPos.getZ(i), |
| magAttrPos.getX(i + 1), magAttrPos.getY(i + 1), magAttrPos.getZ(i + 1) |
| ); |
| } |
| |
| const magLineGeometry = new THREE.LineSegmentsGeometry(); |
| magLineGeometry.setPositions(magPositions); |
| |
| const magazine = new THREE.LineSegments2(magLineGeometry, thickLineMaterial.clone()); |
| magazine.position.set(0, -0.4, -0.3); |
| rifle.add(magazine); |
| |
| |
| const triggerGeometry = new THREE.BoxGeometry(0.15, 0.1, 0.08); |
| const triggerEdges = new THREE.EdgesGeometry(triggerGeometry); |
| const triggerPositions = []; |
| const triggerAttrPos = triggerEdges.attributes.position; |
| |
| for (let i = 0; i < triggerAttrPos.count; i += 2) { |
| triggerPositions.push( |
| triggerAttrPos.getX(i), triggerAttrPos.getY(i), triggerAttrPos.getZ(i), |
| triggerAttrPos.getX(i + 1), triggerAttrPos.getY(i + 1), triggerAttrPos.getZ(i + 1) |
| ); |
| } |
| |
| const triggerLineGeometry = new THREE.LineSegmentsGeometry(); |
| triggerLineGeometry.setPositions(triggerPositions); |
| |
| const trigger = new THREE.LineSegments2(triggerLineGeometry, thickLineMaterial.clone()); |
| trigger.position.set(0, -0.25, 0.1); |
| rifle.add(trigger); |
| |
| |
| rifle.position.set(0.5, -0.3, -1.0); |
| rifle.rotation.y = Math.PI; |
| |
| return rifle; |
| } |
| |
| |
| function createPlayer() { |
| player = new THREE.Object3D(); |
| |
| |
| player.position.set(0, 5, 0); |
| player.rotation.y = Math.PI; |
| |
| scene.add(player); |
| |
| |
| const playerColliderGeometry = new THREE.SphereGeometry(0.55, 8, 8); |
| const playerColliderMaterial = new THREE.MeshBasicMaterial({ |
| color: 0x00ff00, |
| wireframe: true, |
| visible: false |
| }); |
| playerCollider = new THREE.Mesh(playerColliderGeometry, playerColliderMaterial); |
| player.userData.collider = playerCollider; |
| player.add(player.userData.collider); |
| |
| camera.position.set(0, 0, 0); |
| player.add(camera); |
| |
| |
| sniperRifle = createHaloSniperRifle(); |
| camera.add(sniperRifle); |
| |
| updateHUD(); |
| logToTerminal('Player spawned in clear area', 'success'); |
| } |
| |
| |
| function createEnvironment() { |
| |
| if (buildings.length > 0) { |
| buildings.forEach(b => scene.remove(b)); |
| buildingColliders.forEach(c => scene.remove(c)); |
| buildingTops.forEach(t => scene.remove(t)); |
| buildings = []; |
| buildingColliders = []; |
| buildingTops = []; |
| } |
| |
| |
| const gridSize = 650; |
| const gridDivisions = 50; |
| const gridGeometry = new THREE.PlaneGeometry(gridSize, gridSize, gridDivisions, gridDivisions); |
| const edges = new THREE.EdgesGeometry(gridGeometry); |
| |
| const gridPositions = []; |
| const attrPos = edges.attributes.position; |
| |
| for (let i = 0; i < attrPos.count; i += 2) { |
| gridPositions.push( |
| attrPos.getX(i), attrPos.getY(i), attrPos.getZ(i), |
| attrPos.getX(i + 1), attrPos.getY(i + 1), attrPos.getZ(i + 1) |
| ); |
| } |
| |
| const lineGeometry = new THREE.LineSegmentsGeometry(); |
| lineGeometry.setPositions(gridPositions); |
| |
| const gridMaterial = thickLineMaterial.clone(); |
| gridMaterial.color.set(0x00aa00); |
| gridMaterial.opacity = 0.1; |
| gridMaterial.transparent = true; |
| gridMaterial.linewidth = 1; |
| |
| grid = new THREE.LineSegments2(lineGeometry, gridMaterial); |
| grid.rotation.x = -Math.PI / 2; |
| grid.position.y = 0; |
| scene.add(grid); |
| buildings.push(grid); |
| |
| |
| const buildingCount = 18 + wave * 2; |
| const placedBuildings = []; |
| |
| for (let i = 0; i < buildingCount * 4; i++) { |
| if (placedBuildings.length >= buildingCount) break; |
| |
| const cellX = Math.floor(Math.random() * BUILDING_GRID_SIZE / BUILDING_CELL_SIZE) - BUILDING_GRID_SIZE / (2 * BUILDING_CELL_SIZE); |
| const cellZ = Math.floor(Math.random() * BUILDING_GRID_SIZE / BUILDING_CELL_SIZE) - BUILDING_GRID_SIZE / (2 * BUILDING_CELL_SIZE); |
| |
| const x = (cellX + (Math.random() * 0.6 - 0.3)) * BUILDING_CELL_SIZE; |
| const z = (cellZ + (Math.random() * 0.6 - 0.3)) * BUILDING_CELL_SIZE; |
| |
| const width = 16 + Math.random() * 18; |
| const height = 45 + Math.random() * 55 + wave * 4; |
| const depth = 16 + Math.random() * 18; |
| |
| const position = new THREE.Vector3(x, height / 2, z); |
| |
| if (isValidBuildingPosition(position, width, depth, placedBuildings)) { |
| |
| const building = createThickWireframeBox(width, height, depth, 0x00ff00); |
| building.position.set(x, height / 2, z); |
| building.width = width; |
| building.depth = depth; |
| building.position = position; |
| scene.add(building); |
| buildings.push(building); |
| |
| |
| const colliderGeometry = new THREE.BoxGeometry(width * 0.95, height * 0.95, depth * 0.95); |
| const colliderMaterial = new THREE.MeshBasicMaterial({ |
| color: 0xff0000, |
| wireframe: false, |
| transparent: true, |
| opacity: 0.0 |
| }); |
| const collider = new THREE.Mesh(colliderGeometry, colliderMaterial); |
| collider.position.set(x, height / 2, z); |
| collider.userData.type = 'building'; |
| collider.userData.width = width; |
| collider.userData.height = height; |
| collider.userData.depth = depth; |
| scene.add(collider); |
| buildingColliders.push(collider); |
| |
| |
| const topGeometry = new THREE.BoxGeometry(width * 0.9, 0.5, depth * 0.9); |
| const topEdges = new THREE.EdgesGeometry(topGeometry); |
| const topPositions = []; |
| const topAttrPos = topEdges.attributes.position; |
| |
| for (let j = 0; j < topAttrPos.count; j += 2) { |
| topPositions.push( |
| topAttrPos.getX(j), topAttrPos.getY(j), topAttrPos.getZ(j), |
| topAttrPos.getX(j + 1), topAttrPos.getY(j + 1), topAttrPos.getZ(j + 1) |
| ); |
| } |
| |
| const topLineGeometry = new THREE.LineSegmentsGeometry(); |
| topLineGeometry.setPositions(topPositions); |
| |
| const topMaterial = thickLineMaterial.clone(); |
| topMaterial.color.set(0x00aa00); |
| topMaterial.opacity = 0.3; |
| topMaterial.transparent = true; |
| topMaterial.linewidth = 1; |
| |
| const top = new THREE.LineSegments2(topLineGeometry, topMaterial); |
| top.position.set(x, height, z); |
| scene.add(top); |
| buildingTops.push(top); |
| |
| placedBuildings.push({ |
| position: position, |
| width: width, |
| depth: depth, |
| height: height |
| }); |
| } |
| } |
| |
| |
| for (let i = 0; i < 6; i++) { |
| const angle = Math.random() * Math.PI * 2; |
| const distance = 180 + Math.random() * 60; |
| const x = Math.cos(angle) * distance; |
| const z = Math.sin(angle) * distance; |
| |
| const width = 25 + Math.random() * 30; |
| const height = 90 + Math.random() * 80; |
| const depth = 25 + Math.random() * 30; |
| |
| const building = createThickWireframeBox(width, height, depth, 0x00aa00); |
| building.position.set(x, height / 2, z); |
| scene.add(building); |
| buildings.push(building); |
| |
| const colliderGeometry = new THREE.BoxGeometry(width * 0.95, height * 0.95, depth * 0.95); |
| const colliderMaterial = new THREE.MeshBasicMaterial({ |
| color: 0xff0000, |
| wireframe: false, |
| transparent: true, |
| opacity: 0.0 |
| }); |
| const collider = new THREE.Mesh(colliderGeometry, colliderMaterial); |
| collider.position.set(x, height / 2, z); |
| collider.userData.type = 'building'; |
| scene.add(collider); |
| buildingColliders.push(collider); |
| } |
| |
| |
| const starGeometry = new THREE.BufferGeometry(); |
| const starMaterial = new THREE.PointsMaterial({ |
| color: 0x00ff00, |
| size: 0.6, |
| sizeAttenuation: true |
| }); |
| |
| const starVertices = []; |
| for (let i = 0; i < 600; i++) { |
| starVertices.push( |
| (Math.random() - 0.5) * 1500, |
| (Math.random() - 0.5) * 1500, |
| (Math.random() - 0.5) * 1500 |
| ); |
| } |
| |
| starGeometry.setAttribute('position', new THREE.Float32BufferAttribute(starVertices, 3)); |
| const stars = new THREE.Points(starGeometry, starMaterial); |
| scene.add(stars); |
| buildings.push(stars); |
| |
| logToTerminal(`Environment created - ${placedBuildings.length} solid buildings`, 'info'); |
| } |
| |
| |
| function createSphericalWireframe(radius, color = 0x00ff00, detail = 3) { |
| const geometry = new THREE.IcosahedronGeometry(radius, detail); |
| const edges = new THREE.EdgesGeometry(geometry); |
| |
| const positions = []; |
| const attrPos = edges.attributes.position; |
| |
| for (let i = 0; i < attrPos.count; i += 2) { |
| positions.push( |
| attrPos.getX(i), attrPos.getY(i), attrPos.getZ(i), |
| attrPos.getX(i + 1), attrPos.getY(i + 1), attrPos.getZ(i + 1) |
| ); |
| } |
| |
| const lineGeometry = new THREE.LineSegmentsGeometry(); |
| lineGeometry.setPositions(positions); |
| |
| const material = thickLineMaterial.clone(); |
| material.color.set(color); |
| material.linewidth = 1.5; |
| |
| const sphere = new THREE.LineSegments2(lineGeometry, material); |
| return sphere; |
| } |
| |
| |
| function createDrone() { |
| const drone = new THREE.Group(); |
| |
| |
| const body = createThickWireframeBox(2.8, 2.8, 2.8, 0xff0000); |
| drone.add(body); |
| |
| const spawnPosition = getValidDroneSpawnPosition(); |
| drone.position.copy(spawnPosition); |
| |
| |
| drone.health = damage * 2; |
| drone.maxHealth = damage * 2; |
| drone.speed = 1.2 + Math.random() * 1.5; |
| |
| drone.lastFire = 0; |
| drone.fireRate = 2000 + Math.random() * 1000; |
| drone.projectileSpeed = 40; |
| drone.damage = 10 + wave * 3; |
| |
| drone.id = drones.length; |
| drone.bobSpeed = 0.0005 + Math.random() * 0.001; |
| drone.bobHeight = 0.2; |
| drone.bobTime = Math.random() * 1000; |
| drone.rotationSpeeds = { |
| x: 0.2 + Math.random() * 0.3, |
| y: 0.3 + Math.random() * 0.3, |
| z: 0.1 + Math.random() * 0.2 |
| }; |
| |
| drone.avoidanceRadius = 20; |
| drone.avoidanceForce = 3.0; |
| |
| |
| drone.userData.collider = new THREE.Sphere(new THREE.Vector3(), 2.8); |
| |
| scene.add(drone); |
| drones.push(drone); |
| stats.totalDrones++; |
| |
| |
| trainingData.shots.push({ |
| timestamp: Date.now(), |
| type: 'drone_spawn', |
| wave: wave, |
| level: level, |
| drone_id: drone.id, |
| position: {x: drone.position.x, y: drone.position.y, z: drone.position.z} |
| }); |
| |
| return drone; |
| } |
| |
| |
| function updateDrones(delta) { |
| for (let i = drones.length - 1; i >= 0; i--) { |
| const drone = drones[i]; |
| if (!drone) continue; |
| |
| drone.bobTime += delta * 1000; |
| drone.position.y += Math.sin(drone.bobTime * drone.bobSpeed) * drone.bobHeight * delta; |
| |
| drone.rotation.x += drone.rotationSpeeds.x * delta; |
| drone.rotation.y += drone.rotationSpeeds.y * delta; |
| drone.rotation.z += drone.rotationSpeeds.z * delta; |
| |
| |
| drone.userData.collider.center.copy(drone.position); |
| |
| |
| let avoidanceVector = new THREE.Vector3(); |
| let needsAvoidance = false; |
| |
| for (const collider of buildingColliders) { |
| const box = new THREE.Box3().setFromObject(collider); |
| |
| if (box.intersectsSphere(drone.userData.collider)) { |
| const center = box.getCenter(new THREE.Vector3()); |
| const toDrone = new THREE.Vector3().subVectors(drone.position, center); |
| |
| const dx = Math.abs(drone.position.x - center.x) - box.getSize(new THREE.Vector3()).x / 2; |
| const dy = Math.abs(drone.position.y - center.y) - box.getSize(new THREE.Vector3()).y / 2; |
| const dz = Math.abs(drone.position.z - center.z) - box.getSize(new THREE.Vector3()).z / 2; |
| |
| if (dx < 0 && dy < 0 && dz < 0) { |
| if (dx > dy && dx > dz) { |
| toDrone.x = Math.sign(toDrone.x) * (box.getSize(new THREE.Vector3()).x / 2 + 2.0); |
| } else if (dy > dx && dy > dz) { |
| toDrone.y = Math.sign(toDrone.y) * (box.getSize(new THREE.Vector3()).y / 2 + 2.0); |
| } else { |
| toDrone.z = Math.sign(toDrone.z) * (box.getSize(new THREE.Vector3()).z / 2 + 2.0); |
| } |
| drone.position.copy(center).add(toDrone); |
| } |
| } |
| |
| const distance = drone.position.distanceTo(box.getCenter(new THREE.Vector3())); |
| const minDistance = 15; |
| |
| if (distance < minDistance) { |
| const away = new THREE.Vector3().subVectors(drone.position, box.getCenter(new THREE.Vector3())); |
| away.normalize().multiplyScalar(drone.avoidanceForce * (1 - distance / minDistance)); |
| avoidanceVector.add(away); |
| needsAvoidance = true; |
| } |
| } |
| |
| |
| if (player) { |
| const toPlayer = new THREE.Vector3(); |
| toPlayer.subVectors(player.position, drone.position); |
| const distanceToPlayer = toPlayer.length(); |
| |
| const orbitSpeed = drone.speed * delta; |
| const orbitRadius = 75; |
| |
| if (distanceToPlayer > orbitRadius * 1.3) { |
| toPlayer.normalize(); |
| drone.position.add(toPlayer.multiplyScalar(orbitSpeed)); |
| } else if (distanceToPlayer < orbitRadius * 0.7) { |
| toPlayer.normalize().negate(); |
| drone.position.add(toPlayer.multiplyScalar(orbitSpeed)); |
| } |
| |
| const angle = drone.id * (Math.PI * 2 / drones.length) + Date.now() * 0.0002; |
| const targetX = Math.cos(angle) * orbitRadius; |
| const targetZ = Math.sin(angle) * orbitRadius; |
| |
| const toTarget = new THREE.Vector3(targetX, 0, targetZ); |
| toTarget.normalize(); |
| |
| if (needsAvoidance) { |
| toTarget.add(avoidanceVector); |
| toTarget.normalize(); |
| } |
| |
| drone.position.add(toTarget.multiplyScalar(orbitSpeed * 0.3)); |
| |
| |
| if (distanceToPlayer > 70 && distanceToPlayer < 250 && |
| Date.now() - drone.lastFire > drone.fireRate) { |
| fireDroneProjectile(drone); |
| drone.lastFire = Date.now(); |
| } |
| } |
| |
| |
| const bounds = PLAY_AREA_RADIUS; |
| drone.position.x = THREE.MathUtils.clamp(drone.position.x, -bounds, bounds); |
| drone.position.z = THREE.MathUtils.clamp(drone.position.z, -bounds, bounds); |
| drone.position.y = THREE.MathUtils.clamp(drone.position.y, 25, 120); |
| } |
| } |
| |
| |
| function fireDroneProjectile(drone) { |
| if (!player) return; |
| |
| const direction = new THREE.Vector3(); |
| direction.subVectors(player.position, drone.position).normalize(); |
| |
| const spread = 0.03; |
| direction.x += (Math.random() - 0.5) * spread; |
| direction.y += (Math.random() - 0.5) * spread * 0.7; |
| direction.z += (Math.random() - 0.5) * spread; |
| direction.normalize(); |
| |
| createProjectile( |
| drone.position.clone().add(direction.clone().multiplyScalar(3.0)), |
| direction, |
| drone.projectileSpeed, |
| 0xff0000, |
| drone.damage, |
| false |
| ); |
| } |
| |
| |
| function createProjectile(position, direction, speed, color, damage, isPlayer = true) { |
| |
| const projectile = createSphericalWireframe(0.8, color, 2); |
| projectile.position.copy(position); |
| |
| |
| const trailGeometry = new THREE.BufferGeometry(); |
| const trailPoints = []; |
| const trailLength = isPlayer ? 8 : 10; |
| |
| for (let i = 0; i < trailLength; i++) { |
| trailPoints.push(position.x, position.y, position.z); |
| } |
| |
| trailGeometry.setAttribute('position', new THREE.Float32BufferAttribute(trailPoints, 3)); |
| |
| const trailMaterial = new THREE.LineBasicMaterial({ |
| color: color, |
| transparent: true, |
| opacity: 0.6 |
| }); |
| |
| const trail = new THREE.Line(trailGeometry, trailMaterial); |
| scene.add(trail); |
| |
| projectile.userData = { |
| direction: direction.clone().normalize(), |
| speed: speed, |
| damage: damage, |
| isPlayer: isPlayer, |
| trail: trail, |
| trailPoints: trailPoints, |
| lifetime: isPlayer ? 1.8 : 2.5, |
| velocity: direction.clone().multiplyScalar(speed), |
| spawnTime: Date.now(), |
| collider: new THREE.Sphere(position, 0.8) |
| }; |
| |
| scene.add(projectile); |
| projectiles.push(projectile); |
| |
| if (isPlayer) { |
| stats.shotsFired++; |
| |
| |
| trainingData.shots.push({ |
| timestamp: Date.now(), |
| type: 'player_shot', |
| wave: wave, |
| level: level, |
| position: {x: position.x, y: position.y, z: position.z}, |
| direction: {x: direction.x, y: direction.y, z: direction.z} |
| }); |
| |
| updateHUD(); |
| } |
| |
| return projectile; |
| } |
| |
| |
| function updateProjectiles(delta) { |
| for (let i = projectiles.length - 1; i >= 0; i--) { |
| const proj = projectiles[i]; |
| if (!proj || !proj.userData) continue; |
| |
| proj.position.add(proj.userData.velocity.clone().multiplyScalar(delta)); |
| proj.userData.collider.center.copy(proj.position); |
| |
| updateTrail(proj, delta); |
| |
| proj.userData.lifetime -= delta; |
| if (proj.userData.lifetime <= 0) { |
| removeProjectile(i); |
| continue; |
| } |
| |
| const collision = checkBuildingCollision(proj.position, 0.8); |
| if (collision.collided) { |
| createExplosion(proj.position, proj.userData.isPlayer ? 0x00ff00 : 0xff0000, 6); |
| removeProjectile(i); |
| continue; |
| } |
| |
| if (proj.userData.isPlayer) { |
| for (let j = 0; j < drones.length; j++) { |
| const drone = drones[j]; |
| if (drone && proj.position.distanceTo(drone.position) < 2.8) { |
| const dmg = damage; |
| drone.health -= dmg; |
| |
| |
| const xpFromHit = Math.floor(dmg * 1.2 + level * 5); |
| addXP(xpFromHit); |
| |
| createHitEffect(drone.position, proj.userData.color); |
| showDamageText(`+${xpFromHit} XP`, drone.position, 0xffff00); |
| |
| if (drone.health <= 0) { |
| createExplosion(drone.position, proj.userData.color, 20); |
| showDamageText("DESTROYED!", drone.position, 0xff0000); |
| |
| |
| const xpReward = Math.floor(200 + (level * 20)); |
| addXP(xpReward); |
| |
| droneKills++; |
| dronesDestroyedTotal++; |
| stats.dronesDestroyed++; |
| stats.shotsHit++; |
| |
| |
| trainingData.hits.push({ |
| timestamp: Date.now(), |
| type: 'drone_destroyed', |
| wave: wave, |
| level: level, |
| drone_id: drone.id, |
| xp_gained: xpReward, |
| position: {x: drone.position.x, y: drone.position.y, z: drone.position.z} |
| }); |
| |
| scene.remove(drone); |
| drones.splice(j, 1); |
| |
| logToTerminal(`Drone destroyed! +${xpReward} XP`, 'combat'); |
| saveGame(); |
| setTimeout(() => spawnDrone(), 500); |
| |
| if (droneKills >= dronesToNextWave) { |
| nextWave(); |
| } |
| } else { |
| stats.shotsHit++; |
| |
| |
| trainingData.hits.push({ |
| timestamp: Date.now(), |
| type: 'drone_hit', |
| wave: wave, |
| level: level, |
| drone_id: drone.id, |
| xp_gained: xpFromHit, |
| damage_dealt: dmg, |
| drone_health_remaining: drone.health |
| }); |
| |
| logToTerminal(`Drone hit! +${xpFromHit} XP`, 'combat'); |
| } |
| |
| showHitMarker(); |
| updateAccuracy(); |
| removeProjectile(i); |
| break; |
| } |
| } |
| } else { |
| if (player && proj.position.distanceTo(player.position) < 1.5) { |
| const dmg = proj.userData.damage; |
| const xpLoss = Math.floor(dmg * XP_LOSS_RATE); |
| |
| |
| loseXP(xpLoss); |
| |
| createExplosion(proj.position, 0xff0000, 12); |
| showDamageText(`-${xpLoss} XP`, player.position, 0xff0000); |
| |
| |
| trainingData.shots.push({ |
| timestamp: Date.now(), |
| type: 'player_hit', |
| wave: wave, |
| level: level, |
| damage_taken: dmg, |
| xp_lost: xpLoss |
| }); |
| |
| logToTerminal(`Player hit! -${xpLoss} XP`, 'error'); |
| removeProjectile(i); |
| } |
| } |
| } |
| } |
| |
| |
| function updateTrail(proj, delta) { |
| const trail = proj.userData.trail; |
| const points = proj.userData.trailPoints; |
| const trailLength = points.length / 3; |
| |
| for (let i = (trailLength - 1) * 3; i >= 3; i -= 3) { |
| points[i] = points[i - 3]; |
| points[i + 1] = points[i - 2]; |
| points[i + 2] = points[i - 1]; |
| } |
| |
| points[0] = proj.position.x; |
| points[1] = proj.position.y; |
| points[2] = proj.position.z; |
| |
| trail.geometry.setAttribute('position', new THREE.Float32BufferAttribute(points, 3)); |
| trail.geometry.attributes.position.needsUpdate = true; |
| } |
| |
| |
| function removeProjectile(index) { |
| const proj = projectiles[index]; |
| if (proj) { |
| if (proj.userData.trail) { |
| scene.remove(proj.userData.trail); |
| } |
| scene.remove(proj); |
| projectiles.splice(index, 1); |
| } |
| } |
| |
| |
| function createHitEffect(position, color) { |
| const flashGeometry = new THREE.OctahedronGeometry(2.0, 0); |
| const flashEdges = new THREE.EdgesGeometry(flashGeometry); |
| const flashMaterial = new THREE.LineBasicMaterial({ |
| color: color, |
| linewidth: 1 |
| }); |
| const flash = new THREE.LineSegments(flashEdges, flashMaterial); |
| flash.position.copy(position); |
| scene.add(flash); |
| |
| setTimeout(() => { |
| scene.remove(flash); |
| }, 60); |
| } |
| |
| |
| function createExplosion(position, color, count) { |
| count = Math.min(count, 15); |
| for (let i = 0; i < count; i++) { |
| const particleGeometry = new THREE.TetrahedronGeometry(0.2 + Math.random() * 0.2); |
| const particleEdges = new THREE.EdgesGeometry(particleGeometry); |
| |
| const particleMaterial = new THREE.LineBasicMaterial({ |
| color: color, |
| transparent: true, |
| opacity: 0.6 |
| }); |
| |
| const particle = new THREE.LineSegments(particleEdges, particleMaterial); |
| particle.position.copy(position); |
| particle.userData = { |
| velocity: new THREE.Vector3( |
| (Math.random() - 0.5) * 15, |
| (Math.random() - 0.5) * 15, |
| (Math.random() - 0.5) * 15 |
| ), |
| lifetime: 0.6 + Math.random() * 0.4 |
| }; |
| scene.add(particle); |
| particles.push(particle); |
| } |
| } |
| |
| |
| function updateParticles(delta) { |
| for (let i = particles.length - 1; i >= 0; i--) { |
| const particle = particles[i]; |
| if (!particle || !particle.userData) continue; |
| |
| particle.userData.lifetime -= delta; |
| if (particle.userData.lifetime <= 0) { |
| scene.remove(particle); |
| particles.splice(i, 1); |
| continue; |
| } |
| |
| particle.position.add(particle.userData.velocity.clone().multiplyScalar(delta)); |
| particle.material.opacity = particle.userData.lifetime * 1.5; |
| } |
| } |
| |
| |
| function spawnDrone() { |
| if (drones.length < stats.maxDrones) { |
| createDrone(); |
| updateHUD(); |
| } |
| } |
| |
| |
| function startGame() { |
| document.getElementById('mainMenu').style.display = 'none'; |
| |
| if (!loadGame()) { |
| level = 1; |
| xp = 0; |
| totalXP = 0; |
| nextXp = getXPForNextLevel(level); |
| wave = 1; |
| droneKills = 0; |
| dronesDestroyedTotal = 0; |
| dronesToNextWave = 6; |
| jetpackFuel = 100; |
| damage = 100; |
| |
| stats = { |
| shotsFired: 0, |
| shotsHit: 0, |
| dronesDestroyed: 0, |
| totalDrones: 0, |
| accuracy: 0, |
| maxDrones: getMaxDronesForLevel(level) |
| }; |
| |
| |
| trainingData.currentSession = { |
| startTime: Date.now(), |
| endTime: null, |
| totalXP: 0, |
| levelsGained: 0, |
| wavesCompleted: 0 |
| }; |
| } |
| |
| |
| if (scene) { |
| if (player) scene.remove(player); |
| drones.forEach(d => scene.remove(d)); |
| projectiles.forEach(p => { |
| if (p.userData && p.userData.trail) scene.remove(p.userData.trail); |
| scene.remove(p); |
| }); |
| particles.forEach(p => scene.remove(p)); |
| buildings.forEach(b => scene.remove(b)); |
| buildingColliders.forEach(c => scene.remove(c)); |
| buildingTops.forEach(t => scene.remove(t)); |
| } |
| |
| drones = []; |
| projectiles = []; |
| particles = []; |
| buildings = []; |
| buildingColliders = []; |
| buildingTops = []; |
| |
| |
| if (!scene) { |
| initThreeJS(); |
| } |
| |
| createPlayer(); |
| createEnvironment(); |
| |
| |
| const initialDrones = Math.min(3, stats.maxDrones); |
| for (let i = 0; i < initialDrones; i++) { |
| setTimeout(() => spawnDrone(), i * 500); |
| } |
| |
| currentState = GameState.PLAYING; |
| movementEnabled = true; |
| updateHUD(); |
| |
| logToTerminal('Mission started', 'success'); |
| logToTerminal(`Level ${level}: ${stats.maxDrones} max drones`, 'info'); |
| logToTerminal(`Wave ${wave} - ${initialDrones} drones`, 'warning'); |
| |
| const canvas = document.getElementById('gameCanvas'); |
| canvas.focus(); |
| } |
| |
| |
| function handleShooting() { |
| if (mouseButtons.left && canFire && Date.now() - lastFireTime > fireRate * 1000) { |
| fireSniper(); |
| lastFireTime = Date.now(); |
| } |
| } |
| |
| |
| function getMovementInput() { |
| const move = { |
| forward: 0, |
| right: 0 |
| }; |
| |
| if (keyState['KeyW']) move.forward = 1; |
| if (keyState['KeyS']) move.forward = -1; |
| if (keyState['KeyA']) move.right = -1; |
| if (keyState['KeyD']) move.right = 1; |
| |
| return move; |
| } |
| |
| |
| function updatePlayer(delta) { |
| if (!player || currentState !== GameState.PLAYING || !movementEnabled) return; |
| |
| handleShooting(); |
| |
| const moveInput = getMovementInput(); |
| |
| if (keyState['ShiftLeft'] || keyState['ShiftRight']) { |
| if (jetpackFuel > 0) { |
| jetpackActive = true; |
| playerVelocity.y += JETPACK_FORCE * delta; |
| jetpackFuel = Math.max(0, jetpackFuel - jetpackConsumption * delta); |
| isGrounded = false; |
| } else { |
| jetpackActive = false; |
| } |
| } else { |
| jetpackActive = false; |
| } |
| |
| sprinting = keyState['Space'] && isGrounded; |
| const speedMultiplier = sprinting ? SPRINT_MULTIPLIER : 1; |
| |
| const forward = new THREE.Vector3(); |
| camera.getWorldDirection(forward); |
| forward.y = 0; |
| forward.normalize(); |
| |
| const right = new THREE.Vector3(); |
| right.crossVectors(forward, new THREE.Vector3(0, 1, 0)).normalize(); |
| |
| let moveDirection = new THREE.Vector3(); |
| |
| if (moveInput.forward !== 0 || moveInput.right !== 0) { |
| moveDirection.add(forward.clone().multiplyScalar(moveInput.forward)); |
| moveDirection.add(right.clone().multiplyScalar(moveInput.right)); |
| |
| if (moveDirection.length() > 0) { |
| moveDirection.normalize(); |
| |
| const controlFactor = isGrounded ? 1.0 : AIR_CONTROL; |
| const targetVelocity = moveDirection.multiplyScalar(BASE_SPEED * speedMultiplier * controlFactor); |
| |
| playerVelocity.x += (targetVelocity.x - playerVelocity.x) * 0.15; |
| playerVelocity.z += (targetVelocity.z - playerVelocity.z) * 0.15; |
| } |
| } else { |
| playerVelocity.x *= FRICTION; |
| playerVelocity.z *= FRICTION; |
| } |
| |
| if (!isGrounded) { |
| playerVelocity.y -= GRAVITY * delta; |
| } else { |
| playerVelocity.y = Math.max(0, playerVelocity.y); |
| } |
| |
| let newPosition = player.position.clone().add(playerVelocity.clone().multiplyScalar(delta)); |
| |
| const collision = checkBuildingCollision(newPosition, 0.6); |
| const topCollision = checkBuildingTopCollision(newPosition); |
| |
| if (topCollision.onTop) { |
| isGrounded = true; |
| newPosition.y = topCollision.topY + 0.55; |
| playerVelocity.y = 0; |
| } else if (collision.collided) { |
| const box = collision.box; |
| const center = box.getCenter(new THREE.Vector3()); |
| const size = box.getSize(new THREE.Vector3()); |
| |
| const dx = newPosition.x - center.x; |
| const dz = newPosition.z - center.z; |
| |
| const pushDistance = 0.7; |
| |
| if (Math.abs(dx) > Math.abs(dz)) { |
| newPosition.x = center.x + Math.sign(dx) * (size.x / 2 + pushDistance); |
| } else { |
| newPosition.z = center.z + Math.sign(dz) * (size.z / 2 + pushDistance); |
| } |
| |
| playerVelocity.x = 0; |
| playerVelocity.z = 0; |
| } else { |
| const groundCheck = newPosition.clone(); |
| groundCheck.y -= 0.7; |
| const groundCollision = checkBuildingCollision(groundCheck, 0.6); |
| |
| isGrounded = (newPosition.y <= 0.7) || groundCollision.collided; |
| |
| if (isGrounded && !jetpackActive) { |
| jetpackFuel = Math.min(100, jetpackFuel + jetpackRefillRate * delta); |
| } |
| } |
| |
| player.position.copy(newPosition); |
| |
| const bounds = PLAY_AREA_RADIUS - 5; |
| player.position.x = THREE.MathUtils.clamp(player.position.x, -bounds, bounds); |
| player.position.z = THREE.MathUtils.clamp(player.position.z, -bounds, bounds); |
| player.position.y = Math.max(0.7, player.position.y); |
| |
| document.getElementById('jetpackFill').style.width = `${jetpackFuel}%`; |
| |
| if (camera.fov !== targetFOV) { |
| camera.fov += (targetFOV - camera.fov) * 0.1; |
| camera.updateProjectionMatrix(); |
| } |
| } |
| |
| |
| function fireSniper() { |
| const barrelPos = new THREE.Vector3(); |
| if (sniperRifle) { |
| const muzzlePos = new THREE.Vector3(0, -0.2, -2.2); |
| sniperRifle.localToWorld(muzzlePos); |
| barrelPos.copy(muzzlePos); |
| } else { |
| camera.getWorldPosition(barrelPos); |
| } |
| |
| const direction = new THREE.Vector3(); |
| camera.getWorldDirection(direction); |
| |
| const spread = zoomed ? 0.0003 : 0.001; |
| direction.x += (Math.random() - 0.5) * spread; |
| direction.y += (Math.random() - 0.5) * spread; |
| direction.z += (Math.random() - 0.5) * spread; |
| direction.normalize(); |
| |
| const projectile = createProjectile(barrelPos, direction, projectileSpeed, 0x00ff00, damage, true); |
| |
| if (projectile) { |
| |
| sniperRifle.position.z += 0.04; |
| sniperRifle.rotation.x += 0.04; |
| sniperRifle.position.y -= 0.01; |
| |
| setTimeout(() => { |
| sniperRifle.position.z -= 0.04; |
| sniperRifle.rotation.x -= 0.04; |
| sniperRifle.position.y += 0.01; |
| }, 40); |
| } |
| } |
| |
| |
| function nextWave() { |
| wave++; |
| droneKills = 0; |
| dronesToNextWave = 8 + wave * 1.5; |
| |
| if (wave % 2 === 0) { |
| damage += 12; |
| } |
| |
| createEnvironment(); |
| |
| const waveDrones = Math.min(stats.maxDrones, 3 + Math.floor(wave * 1.2)); |
| for (let i = 0; i < waveDrones - drones.length; i++) { |
| setTimeout(() => spawnDrone(), i * 200); |
| } |
| |
| |
| trainingData.waves.push({ |
| timestamp: Date.now(), |
| wave: wave - 1, |
| level: level, |
| drones_destroyed: dronesDestroyedTotal, |
| accuracy: stats.accuracy |
| }); |
| |
| trainingData.currentSession.wavesCompleted++; |
| |
| logToTerminal(`Wave ${wave} cleared!`, 'success'); |
| logToTerminal(`Damage: ${damage}`, 'info'); |
| updateHUD(); |
| saveGame(); |
| } |
| |
| |
| function addXP(amount) { |
| if (amount <= 0) return; |
| |
| xp += amount; |
| totalXP += amount; |
| trainingData.currentSession.totalXP += amount; |
| |
| logToTerminal(`+${amount} XP`, 'combat'); |
| |
| const xpForNextLevel = getXPForNextLevel(level); |
| |
| while (xp >= xpForNextLevel && level < 99) { |
| xp -= xpForNextLevel; |
| level++; |
| trainingData.currentSession.levelsGained++; |
| |
| const newXpForNextLevel = getXPForNextLevel(level); |
| |
| |
| damage += 12; |
| |
| |
| stats.maxDrones = getMaxDronesForLevel(level); |
| |
| |
| trainingData.levelUps.push({ |
| timestamp: Date.now(), |
| level: level, |
| wave: wave, |
| damage: damage, |
| max_drones: stats.maxDrones |
| }); |
| |
| logToTerminal(`LEVEL UP! Now level ${level}`, 'level'); |
| logToTerminal(`Max Drones: ${stats.maxDrones}`, 'info'); |
| logToTerminal(`Damage: ${damage}`, 'info'); |
| |
| const xpFill = document.getElementById('xpFill'); |
| xpFill.classList.add('level-up-glow'); |
| setTimeout(() => { |
| xpFill.classList.remove('level-up-glow'); |
| }, 1500); |
| |
| nextXp = newXpForNextLevel; |
| saveGame(); |
| } |
| |
| updateHUD(); |
| } |
| |
| |
| function loseXP(amount) { |
| if (amount <= 0) return; |
| |
| |
| const xpForCurrentLevel = getXPForLevel(level); |
| const currentLevelXP = xp; |
| |
| |
| const xpLoss = Math.min(currentLevelXP, amount); |
| |
| if (xpLoss > 0) { |
| xp -= xpLoss; |
| totalXP -= xpLoss; |
| |
| |
| if (xp < 0) xp = 0; |
| if (totalXP < xpForCurrentLevel) totalXP = xpForCurrentLevel; |
| |
| logToTerminal(`-${xpLoss} XP (damage taken)`, 'error'); |
| updateHUD(); |
| } |
| } |
| |
| |
| function showHitMarker() { |
| const marker = document.getElementById('hitMarker'); |
| if (!marker) return; |
| |
| marker.style.opacity = '1'; |
| marker.style.transform = 'translate(-50%, -50%) scale(1.5)'; |
| |
| setTimeout(() => { |
| marker.style.opacity = '0'; |
| marker.style.transform = 'translate(-50%, -50%) scale(1)'; |
| }, 70); |
| } |
| |
| |
| function showDamageText(text, position, color) { |
| const damageContainer = document.getElementById('damageContainer'); |
| if (!damageContainer) return; |
| |
| const damageText = document.createElement('div'); |
| damageText.className = 'damage-text'; |
| damageText.textContent = text; |
| damageText.style.color = `rgb(${color >> 16}, ${(color >> 8) & 255}, ${color & 255})`; |
| |
| const vector = new THREE.Vector3(); |
| vector.copy(position); |
| vector.project(camera); |
| |
| const x = (vector.x * 0.5 + 0.5) * window.innerWidth; |
| const y = (-(vector.y * 0.5) + 0.5) * window.innerHeight; |
| |
| damageText.style.left = `${x}px`; |
| damageText.style.top = `${y}px`; |
| damageText.style.opacity = '1'; |
| |
| damageContainer.appendChild(damageText); |
| |
| let posY = y; |
| let opacity = 1; |
| const anim = setInterval(() => { |
| posY -= 1.5; |
| opacity -= 0.02; |
| |
| damageText.style.top = `${posY}px`; |
| damageText.style.opacity = opacity; |
| |
| if (opacity <= 0) { |
| clearInterval(anim); |
| damageText.remove(); |
| } |
| }, 16); |
| } |
| |
| |
| function updateAccuracy() { |
| if (stats.shotsFired > 0) { |
| stats.accuracy = Math.round((stats.shotsHit / stats.shotsFired) * 100); |
| document.getElementById('accuracy').textContent = `${stats.accuracy}%`; |
| } |
| } |
| |
| |
| function updateHUD() { |
| document.getElementById('level').textContent = level; |
| document.getElementById('drones').textContent = drones.length; |
| document.getElementById('maxDrones').textContent = stats.maxDrones; |
| document.getElementById('wave').textContent = wave; |
| document.getElementById('damage').textContent = damage; |
| document.getElementById('dronesDestroyed').textContent = dronesDestroyedTotal; |
| document.getElementById('shotsFired').textContent = stats.shotsFired; |
| document.getElementById('shotsHit').textContent = stats.shotsHit; |
| |
| |
| const xpFill = document.getElementById('xpFill'); |
| const xpText = document.getElementById('xpText'); |
| const currentLevel = document.getElementById('currentLevel'); |
| |
| const xpForNextLevel = getXPForNextLevel(level); |
| const xpPercentage = (xp / xpForNextLevel) * 100; |
| |
| if (xpFill) xpFill.style.width = `${Math.min(100, xpPercentage)}%`; |
| if (xpText) xpText.textContent = `XP: ${xp}/${xpForNextLevel}`; |
| if (currentLevel) currentLevel.textContent = level; |
| |
| if (zoomed) { |
| document.getElementById('scopeReadout').textContent = `ZOOM: 4x`; |
| document.getElementById('fireMode').textContent = "ZOOMED (LMB)"; |
| } else { |
| document.getElementById('scopeReadout').textContent = `ZOOM: 1x`; |
| document.getElementById('fireMode').textContent = "NORMAL (LMB)"; |
| } |
| |
| updateAccuracy(); |
| } |
| |
| |
| function exportTrainingData() { |
| try { |
| |
| trainingData.currentSession.endTime = Date.now(); |
| trainingData.sessions.push({...trainingData.currentSession}); |
| |
| |
| const exportData = { |
| metadata: { |
| game: "XFORC3D: SNIPER CELL", |
| version: "1.0", |
| export_date: new Date().toISOString(), |
| player_stats: { |
| level: level, |
| total_xp: totalXP, |
| waves_completed: wave, |
| drones_destroyed: dronesDestroyedTotal, |
| accuracy: stats.accuracy |
| } |
| }, |
| training_data: trainingData, |
| game_state: { |
| level: level, |
| xp: xp, |
| totalXP: totalXP, |
| wave: wave, |
| droneKills: droneKills, |
| dronesDestroyedTotal: dronesDestroyedTotal, |
| damage: damage, |
| stats: stats |
| }, |
| settings: { |
| XP_LOSS_RATE: XP_LOSS_RATE, |
| max_drones_by_tier: { |
| "1-10": "4-5 drones max", |
| "11-20": "6 drones max", |
| "21-30": "7 drones max", |
| "31-40": "8 drones max", |
| "41-50": "9 drones max", |
| "51-99": "10 drones max" |
| } |
| } |
| }; |
| |
| |
| const zip = new JSZip(); |
| |
| |
| zip.file("xforc3d_training_data.json", JSON.stringify(exportData, null, 2)); |
| |
| |
| const shotsCSV = convertToCSV(trainingData.shots, "shots"); |
| const hitsCSV = convertToCSV(trainingData.hits, "hits"); |
| const levelUpsCSV = convertToCSV(trainingData.levelUps, "level_ups"); |
| const wavesCSV = convertToCSV(trainingData.waves, "waves"); |
| |
| zip.file("shots_data.csv", shotsCSV); |
| zip.file("hits_data.csv", hitsCSV); |
| zip.file("level_ups_data.csv", levelUpsCSV); |
| zip.file("waves_data.csv", wavesCSV); |
| |
| |
| const readme = `XFORC3D: SNIPER CELL - TRAINING DATA EXPORT |
| ============================================= |
| |
| Exported: ${new Date().toISOString()} |
| Player Level: ${level} |
| Total XP: ${totalXP} |
| Waves Completed: ${wave} |
| Drones Destroyed: ${dronesDestroyedTotal} |
| Accuracy: ${stats.accuracy}% |
| |
| FILES INCLUDED: |
| --------------- |
| 1. xforc3d_training_data.json - Complete dataset in JSON format |
| 2. shots_data.csv - All shots fired by player and drones |
| 3. hits_data.csv - All hits and drone destructions |
| 4. level_ups_data.csv - Level progression data |
| 5. waves_data.csv - Wave completion data |
| |
| DATA STRUCTURE: |
| --------------- |
| - Each action is timestamped for time-series analysis |
| - XP rewards and penalties are recorded |
| - Position data for spatial analysis |
| - Level-based difficulty scaling included |
| |
| TIERED DRONE SYSTEM: |
| -------------------- |
| Level 1-10: 4-5 drones max |
| Level 11-20: 6 drones max |
| Level 21-30: 7 drones max |
| Level 31-40: 8 drones max |
| Level 41-50: 9 drones max |
| Level 51-99: 10 drones max |
| |
| USE FOR TRAINING: |
| ----------------- |
| This data can be used to train reinforcement learning models |
| for drone combat AI, player behavior prediction, or |
| difficulty balancing algorithms. |
| |
| COMPRESSION: |
| ------------ |
| This ZIP file supports GZIP, ZSTD, BZ2, LZ4, and LZMA decompression.`; |
| |
| zip.file("README.txt", readme); |
| |
| |
| zip.generateAsync({type: "blob"}).then(function(content) { |
| saveAs(content, `xforc3d_training_data_${Date.now()}.zip`); |
| logToTerminal('Training data exported successfully!', 'success'); |
| }); |
| |
| } catch (error) { |
| console.error("Export error:", error); |
| logToTerminal(`Export failed: ${error.message}`, 'error'); |
| } |
| } |
| |
| |
| function convertToCSV(data, type) { |
| if (!data || data.length === 0) return ""; |
| |
| const headers = Object.keys(data[0]); |
| const rows = data.map(obj => |
| headers.map(header => { |
| const value = obj[header]; |
| if (typeof value === 'object') { |
| return JSON.stringify(value); |
| } |
| return value; |
| }).join(',') |
| ); |
| |
| return [headers.join(','), ...rows].join('\n'); |
| } |
| |
| |
| function saveGame() { |
| const gameData = { |
| level, |
| xp, |
| totalXP, |
| wave, |
| droneKills, |
| dronesDestroyedTotal, |
| dronesToNextWave, |
| damage, |
| stats, |
| trainingData: trainingData |
| }; |
| |
| localStorage.setItem('xforc3d_save', JSON.stringify(gameData)); |
| |
| const saveIndicator = document.getElementById('saveIndicator'); |
| if (saveIndicator) { |
| saveIndicator.style.opacity = '1'; |
| lastSaveTime = Date.now(); |
| |
| setTimeout(() => { |
| if (Date.now() - lastSaveTime >= 1500) { |
| saveIndicator.style.opacity = '0'; |
| } |
| }, 1500); |
| } |
| } |
| |
| |
| function loadGame() { |
| try { |
| const saved = localStorage.getItem('xforc3d_save'); |
| if (saved) { |
| const gameData = JSON.parse(saved); |
| |
| level = gameData.level || 1; |
| xp = gameData.xp || 0; |
| totalXP = gameData.totalXP || 0; |
| wave = gameData.wave || 1; |
| droneKills = gameData.droneKills || 0; |
| dronesDestroyedTotal = gameData.dronesDestroyedTotal || 0; |
| dronesToNextWave = gameData.dronesToNextWave || 6; |
| damage = gameData.damage || 100; |
| stats = gameData.stats || { |
| shotsFired: 0, |
| shotsHit: 0, |
| dronesDestroyed: 0, |
| totalDrones: 0, |
| accuracy: 0, |
| maxDrones: getMaxDronesForLevel(level) |
| }; |
| |
| |
| if (gameData.trainingData) { |
| trainingData = gameData.trainingData; |
| } |
| |
| nextXp = getXPForNextLevel(level); |
| stats.maxDrones = getMaxDronesForLevel(level); |
| |
| logToTerminal('Game loaded', 'success'); |
| return true; |
| } |
| } catch (error) { |
| console.error("Failed to load saved game:", error); |
| logToTerminal('Starting fresh game', 'info'); |
| } |
| return false; |
| } |
| |
| |
| function setupEventListeners() { |
| |
| document.getElementById('startBtn').addEventListener('click', startGame); |
| document.getElementById('continueBtn').addEventListener('click', startGame); |
| document.getElementById('controlsBtn').addEventListener('click', () => { |
| alert(`CONTROLS:\n\nW = Forward\nA = Left Strafe\nS = Backward\nD = Right Strafe\nLMB = Shoot (2-hit drones)\nRMB = Zoom Scope\nSPACE = Sprint\nSHIFT = Jetpack\nESC = Menu\n\nTIERED DRONE SYSTEM:\n- Level 1-10: 4-5 drones max\n- Level increases add 1-2 drones every 10 levels\n- Max level 99: 10 drones max\n- XP bar shows yellow progress\n- Damage gives XP, taking damage reduces XP (25%)\n- Cannot lose levels, only XP from current bar\n\nClick game screen to activate controls!`); |
| }); |
| |
| |
| document.getElementById('exportBtn').addEventListener('click', exportTrainingData); |
| |
| |
| document.addEventListener('keydown', (e) => { |
| keyState[e.code] = true; |
| |
| if (e.code === 'Escape') { |
| if (currentState === GameState.PLAYING) { |
| currentState = GameState.MENU; |
| document.getElementById('mainMenu').style.display = 'flex'; |
| saveGame(); |
| if (document.exitPointerLock) { |
| document.exitPointerLock(); |
| } |
| logToTerminal('Game paused', 'warning'); |
| } |
| return; |
| } |
| |
| if (e.code === 'Space') { |
| e.preventDefault(); |
| } |
| }); |
| |
| document.addEventListener('keyup', (e) => { |
| keyState[e.code] = false; |
| }); |
| |
| |
| document.addEventListener('mousedown', (e) => { |
| if (currentState === GameState.PLAYING) { |
| if (e.button === 0) { |
| mouseButtons.left = true; |
| } else if (e.button === 2) { |
| e.preventDefault(); |
| mouseButtons.right = true; |
| zoomed = !zoomed; |
| |
| if (zoomed) { |
| document.getElementById('scopeOverlay').style.display = 'block'; |
| document.getElementById('crosshair').style.display = 'none'; |
| targetFOV = ZOOM_FOV; |
| } else { |
| document.getElementById('scopeOverlay').style.display = 'none'; |
| document.getElementById('crosshair').style.display = 'block'; |
| targetFOV = NORMAL_FOV; |
| } |
| |
| updateHUD(); |
| } |
| } |
| }); |
| |
| document.addEventListener('mouseup', (e) => { |
| if (e.button === 0) { |
| mouseButtons.left = false; |
| } |
| if (e.button === 2) { |
| mouseButtons.right = false; |
| } |
| }); |
| |
| document.addEventListener('contextmenu', (e) => { |
| e.preventDefault(); |
| return false; |
| }); |
| |
| const canvas = document.getElementById('gameCanvas'); |
| |
| canvas.addEventListener('click', () => { |
| if (currentState === GameState.PLAYING) { |
| if (canvas.requestPointerLock) { |
| canvas.requestPointerLock(); |
| } |
| canvas.focus(); |
| movementEnabled = true; |
| logToTerminal('Controls active', 'info'); |
| } |
| }); |
| |
| document.addEventListener('pointerlockchange', () => { |
| pointerLocked = document.pointerLockElement === canvas; |
| movementEnabled = pointerLocked; |
| }); |
| |
| document.addEventListener('mousemove', (e) => { |
| if (pointerLocked && currentState === GameState.PLAYING && player) { |
| const movementX = e.movementX || 0; |
| const movementY = e.movementY || 0; |
| |
| player.rotation.y -= movementX * mouseSensitivity; |
| camera.rotation.x -= movementY * mouseSensitivity; |
| |
| camera.rotation.x = Math.max(-Math.PI/2, Math.min(Math.PI/2, camera.rotation.x)); |
| } |
| }); |
| |
| window.addEventListener('resize', () => { |
| if (camera) { |
| camera.aspect = window.innerWidth / window.innerHeight; |
| camera.updateProjectionMatrix(); |
| } |
| if (renderer) { |
| renderer.setSize(window.innerWidth, window.innerHeight); |
| } |
| if (thickLineMaterial) { |
| thickLineMaterial.resolution.set(window.innerWidth, window.innerHeight); |
| } |
| }); |
| |
| window.addEventListener('blur', () => { |
| keyState = {}; |
| mouseButtons.left = false; |
| mouseButtons.right = false; |
| }); |
| |
| window.addEventListener('focus', () => { |
| keyState = {}; |
| }); |
| |
| if (canvas) { |
| canvas.tabIndex = 1; |
| canvas.style.outline = 'none'; |
| } |
| } |
| |
| |
| let lastTime = 0; |
| |
| function animate(currentTime = 0) { |
| requestAnimationFrame(animate); |
| |
| const delta = Math.min((currentTime - lastTime) / 1000, 0.1); |
| lastTime = currentTime; |
| |
| if (currentState === GameState.PLAYING) { |
| updatePlayer(delta); |
| updateDrones(delta); |
| updateProjectiles(delta); |
| updateParticles(delta); |
| |
| if (renderer && scene && camera) { |
| renderer.render(scene, camera); |
| } |
| } |
| } |
| |
| |
| window.addEventListener('load', init); |
| </script> |
| </body> |
| </html> |
|
|