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[5690.26 --> 5700.10] However, we've noticed that just because something comes to every GCN card, 7000 series all the way up to the newer stuff, doesn't mean it actually works that well on it. |
[5700.10 --> 5700.56] Yeah. |
[5700.56 --> 5702.44] So just throwing that out there. |
[5702.46 --> 5706.12] And there's actually a fairly noticeable difference between GCN1 and GCN1.1. |
[5706.44 --> 5707.52] So there you go. |
[5707.78 --> 5711.44] And it's coming to every DirectX capable NVIDIA GPU. |
[5711.58 --> 5713.86] So that's Fermi, Kepler, and Maxwell. |
[5714.22 --> 5719.58] AMD hasn't said anything about 5000 series or 6000 series, but I would expect that's not going to be coming. |
[5719.58 --> 5721.74] All right, OpenGL improvements. |
[5722.80 --> 5723.58] Here we go. |
[5724.00 --> 5724.44] Boom! |
[5725.42 --> 5731.26] From the NVIDIA blog, if you want to get a developer's attention, all you need to do is start dropping whole numbers. |
[5732.06 --> 5733.54] Great point, Adrian. |
[5734.30 --> 5734.76] Or, ah, shoot. |
[5734.90 --> 5735.96] Sorry, how did I read Adrian? |
[5736.26 --> 5737.30] Wow, I've got to get my eyes checked. |
[5737.30 --> 5738.02] I have no idea. |
[5739.44 --> 5742.06] I just read the A and then just made up the rest. |
[5743.80 --> 5744.82] That's all I need. |
[5744.82 --> 5749.04] That's like skim reading to a completely new level. |
[5749.28 --> 5754.72] All right, so an unlikely team of presenters got together at GDC. |
[5755.00 --> 5756.60] This, I got a kick out of this. |
[5757.00 --> 5759.80] But Intel, AMD, and NVIDIA. |
[5760.10 --> 5761.16] That's really weird. |
[5761.28 --> 5762.14] I know, right? |
[5762.76 --> 5772.50] Hosted a session on OpenGL and how OpenGL, current, modern OpenGL, could be used to reduce driver overhead to near zero. |
[5772.50 --> 5782.56] Improving performance 1.3 times, like easily, and then up to 7 to 15 times with some optimization. |
[5782.98 --> 5783.98] That is extremely exciting. |
[5784.16 --> 5791.56] And unlike DirectX, which was like, yeah, it could work on like Windows phone, OpenGL can work on whatever you want. |
[5791.56 --> 5794.40] So we're talking any mobile platform, pretty much. |
[5794.72 --> 5800.60] Any desktop platform, any, I don't know, you could probably run it on a toaster if you really felt like it. |
[5800.92 --> 5802.60] So OpenGL is extremely exciting. |
[5802.72 --> 5809.34] And while on the desktop, the performance, I know, the performance improvements are going to be really important on mobile. |
[5809.34 --> 5817.38] The improvements in battery life, because it's much more efficient to build multi-core CPUs than high-performing single-threaded CPUs. |
[5817.46 --> 5828.68] The improvements in battery life on mobile that we can achieve by leveraging OpenGL as a way to reduce overhead and as a way to utilize more cores is extremely exciting. |
[5829.16 --> 5829.54] All right. |
[5829.76 --> 5831.40] Let's move on to the Snowdrop engine. |
[5831.54 --> 5832.32] Holy balls. |
[5833.08 --> 5834.50] This thing looks outstanding. |
[5834.50 --> 5839.12] So there's a video, which basically everyone should just go watch. |
[5839.20 --> 5840.34] This is on hexis.net. |
[5840.84 --> 5842.90] But this thing looks amazing. |
[5843.42 --> 5851.42] And the main points here to take away are that they've created a way of working with the engine that like, obviously it's not this simple. |
[5851.54 --> 5861.28] But in the demo, they're just like dragging and dropping things and like drawing lines to connect different elements, like actions as well as objects and events. |
[5861.28 --> 5868.86] And basically the idea is, aside from looking absolutely amazing, let's see if I can find the part with the burning buildings. |
[5869.24 --> 5871.42] Because it just looks so good. |
[5871.62 --> 5872.86] Like, look at the cityscape. |
[5873.82 --> 5874.76] Where's the burning building? |
[5874.88 --> 5875.50] I want the burning building. |
[5875.92 --> 5878.34] I don't have enough time for this crap. |
[5879.04 --> 5879.36] Literally. |
[5879.86 --> 5880.94] We're already over time. |
[5881.20 --> 5881.58] I know. |
[5882.26 --> 5883.28] People got to go home. |
[5883.52 --> 5884.68] They get to their families. |
[5884.90 --> 5885.54] They might already be home. |
[5885.58 --> 5885.82] Whatever. |
[5885.94 --> 5887.20] There's a car with lights on it. |
[5887.24 --> 5888.22] That's kind of like a burning building. |
[5888.32 --> 5888.66] Good enough. |
[5888.66 --> 5889.70] We'll settle for that. |
[5889.92 --> 5890.22] All right. |
[5890.32 --> 5891.48] So what do we got going on here? |
[5892.80 --> 5893.84] I go back to my notes. |
[5894.58 --> 5895.38] Because there's a lot of stuff. |
[5895.48 --> 5896.16] I don't remember anything. |
[5896.18 --> 5896.62] Node-B scripting system. |
[5896.66 --> 5897.74] So the, yeah, okay. |
[5897.84 --> 5900.68] So Node-B scripting system allows all objects and actions to be connected. |
[5900.82 --> 5904.48] It allows the artist to focus on creativity rather than mundane tasks. |
[5904.56 --> 5907.90] It will be available first in Tom Clancy's The Division later in 2014. |
[5908.52 --> 5909.80] And this was really cool. |
[5909.94 --> 5914.28] Also in the video, it allows easy experimentation and testing of whatever's being worked on. |
[5914.28 --> 5919.06] So the video shows patterns being altered with just like a slider on the side of a helicopter. |
[5919.62 --> 5924.20] And like a little robot just like walking around in a test environment where you can like put stuff for it to step on. |
[5924.26 --> 5925.98] And you can test it and look at how it's going to work. |
[5927.10 --> 5929.40] Unity 5 has been announced. |
[5929.64 --> 5930.58] Moving on to the next thing. |
[5930.68 --> 5931.64] This is from TechCrunch. |
[5932.04 --> 5933.36] I'll jump in once we do that. |
[5933.36 --> 5938.32] Better lighting, better audio, and early support for plug-in free browser games? |
[5938.98 --> 5939.46] Wow. |
[5939.52 --> 5940.06] Really cool. |
[5941.06 --> 5941.56] Really cool. |
[5941.56 --> 5941.88] Wow. |
[5942.98 --> 5944.16] Okay, I'll let you cover this. |
[5944.38 --> 5949.72] Okay, so what I was really expecting when I saw this, and Linus probably remembers me saying this, |
[5950.04 --> 5957.16] is not surprised on the timing because this coming out and Unity being such a big force in the VR scene with Oculus, |
[5957.58 --> 5960.04] I assumed it was going to tie in something really heavily with Oculus. |
[5960.04 --> 5964.86] But it actually seems the main things are the web stuff. |
[5965.42 --> 5972.08] So plug-in list support for browsers, like early access web GL support, like all this kind of stuff. |
[5972.32 --> 5978.96] Audio systems, lighting, stuff like that all being brought into Unity, which is really cool because Unity is such a heavy hitter when it comes to indie games. |
[5979.58 --> 5982.28] And then allowing them all to access this kind of stuff is very cool. |
[5982.28 --> 5988.76] So obviously this is also going to go to Oculus, and people have been talking about how while this is really cool, |
[5989.04 --> 5993.96] a lot of this was actually able to be brought in if you were a really technical Unity user. |
[5994.34 --> 5996.44] You could apply all this stuff yourself with mods and whatnot. |
[5996.82 --> 5999.38] But this is now easily done by anyone. |
[5999.76 --> 6001.36] So that's actually really important in my opinion. |
[6002.94 --> 6006.74] There's also a video of new features for Source 2, which is really cool. |
[6006.74 --> 6009.58] And then we should probably move on already. |
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