text
stringlengths
11
654
[6009.72 --> 6011.42] Revan Stig says, shut up about Oculus.
[6012.10 --> 6012.96] Oh, that ain't happening.
[6014.28 --> 6014.64] No.
[6015.80 --> 6018.72] The Mantle and True Audio patch for Thief has been released.
[6020.02 --> 6024.14] I gotta wonder how many of the people who cared about Thief have already played it.
[6025.04 --> 6027.86] Yeah, you know, did I tell you I stopped completely?
[6029.32 --> 6031.58] After I got the benchmarking run, I just quit.
[6031.82 --> 6034.62] Because I was like, the audio in this game is too messed up for me to care.
[6034.62 --> 6037.96] Okay, well, at least True Audio may help things.
[6038.30 --> 6044.78] So Tom's hardware actually has some benchmarks of Thief running with True Audio and Mantle.
[6044.84 --> 6048.02] I haven't looked at these yet, so that's interesting.
[6049.00 --> 6051.34] But, hmm, let's have a look.
[6051.46 --> 6053.14] Theme frame rate, lowest detail preset.
[6053.28 --> 6054.14] Why are we even looking at this?
[6054.72 --> 6055.78] Okay, normal details.
[6056.02 --> 6056.34] Here we go.
[6056.42 --> 6056.64] Normal.
[6057.10 --> 6058.68] So here's DirectX versus Mantle.
[6058.78 --> 6060.86] Oh, we're looking at some pretty significant improvements.
[6060.86 --> 6066.48] So here's a 270, which is not even a super high-powered graphics card.
[6066.70 --> 6069.00] And an 8350, which is a pretty decent CPU.
[6069.54 --> 6072.90] And we're looking at, like, wow, like 30% improvement in performance.
[6073.68 --> 6074.30] Oh, of minimum.
[6074.70 --> 6076.16] But that's the most important thing anyway.
[6076.30 --> 6076.62] Minimum, okay, yeah.
[6076.68 --> 6080.78] I was like, that seems very low for a really weird reason.
[6081.02 --> 6082.56] Yeah, I was looking at minimum FPS.
[6082.80 --> 6082.84] Okay.
[6083.02 --> 6083.86] That's pretty impressive.
[6083.86 --> 6088.44] Positional audio was just completely broken in the game, but it may actually be fixed now.
[6088.50 --> 6089.06] You should give it a shot.
[6089.22 --> 6093.20] Maybe that's what I wanted to bring up with this, is I'm probably going to try it again now,
[6093.28 --> 6094.78] because positional audio is brutal before.
[6094.88 --> 6099.42] There could be someone two floors below you walking around, and he sounds like he's exactly
[6099.42 --> 6100.68] beside you on the same level.
[6100.90 --> 6101.68] I was like, what is this?
[6101.98 --> 6102.38] It was really bad.
[6102.38 --> 6107.88] The way the game was always supposed to work was with, um, shoot, no, I forget what it's
[6107.88 --> 6108.14] called.
[6108.70 --> 6109.52] Convoluted reverb.
[6109.86 --> 6115.70] So that means that audio was supposed to be, like, dynamic and real-time, and, like, instead
[6115.70 --> 6121.92] of being a scripted or, like, you know, pre-done effect, like when someone's underwater,
[6122.04 --> 6129.32] like, it was supposed to just, the audio was just supposed to, like, bounce off stuff in
[6129.32 --> 6130.16] a natural way.
[6130.16 --> 6134.56] And so it was, like, completely broken out of the gate, but now with True Audio, AMD
[6134.56 --> 6140.48] users, who happen to be running, like, three different times, um, can use their hardware
[6140.48 --> 6147.06] DSP to accelerate the True Audio convoluted reverb stuff, but don't worry, guys, you can
[6147.06 --> 6147.78] still use it.
[6147.84 --> 6149.18] You can just offload it to your CPU.
[6149.78 --> 6155.54] Um, those performance improvements noted on certain resolutions, like, uh, what is it?
[6155.54 --> 6161.92] Yeah, 4770K with the 270X at, I believe it was 1440p got, like, a 1fps improvement.
[6162.32 --> 6162.58] Right.
[6162.98 --> 6167.86] So, I, it's, like, this is the same story that we talked about before, where it really
[6167.86 --> 6171.64] matters on the whole combination of your setup, how well it's going to work out for you.
[6171.76 --> 6171.98] Right.
[6171.98 --> 6174.50] Um, but, yeah, anyways, moving on.
[6174.94 --> 6176.38] All right, uh, do it.
[6176.78 --> 6181.00] All right, so Project Morpheus, um, I'm going to jump on specs real quick, and then jump on
[6181.00 --> 6182.32] things that aren't specs after that.
[6182.50 --> 6185.22] So, it's going to be a 1920x1080 screen.
[6185.36 --> 6187.20] I'm going to do a bunch of verses here at the beginning.
[6187.30 --> 6189.06] So, 1920x1080 screen.
[6189.44 --> 6192.86] I'm going to compare this to Development Kit 2 from Oculus.
[6192.86 --> 6199.80] Uh, so I'm comparing the spec'd out, probably, release version of Morpheus with the current
[6199.80 --> 6201.28] developer version of Oculus.
[6201.40 --> 6203.52] Not the release version of Oculus, because we have no idea.
[6204.00 --> 6212.00] So, 1920x1080 screen on the release version of Morpheus, and 960x1920 per eye on the Oculus
[6212.00 --> 6212.32] one.
[6212.72 --> 6218.96] Uh, Morpheus will have a 90 degree FOV, and the Dev Kit 2 for Oculus is going to have a
[6218.96 --> 6220.32] 100 degree FOV.
[6220.32 --> 6224.10] Um, you're going to be able to integrate your PlayStation camera and PlayStation Move
[6224.10 --> 6227.68] to take in part, uh, skeleton movement from the camera and, like, hand movement from the
[6227.68 --> 6231.48] move or whatever like that, which is actually really cool, um, because that's stuff that
[6231.48 --> 6233.30] isn't, like, first-party support from Oculus.
[6233.62 --> 6239.12] At least, well, the camera is, but, like, you're going to have to get, like, uh, Hydra or,
[6239.40 --> 6244.58] um, I can't remember the name of it, but that other six-axis, no, not six-axis.
[6244.82 --> 6245.84] Oh, it's the Hydra, the two-hand one?
[6246.06 --> 6249.02] No, but the other thing that's coming out that looks like handles.
[6249.02 --> 6252.94] It's made by the same company that does, that made Hydra for them.
[6253.16 --> 6253.66] I can't remember.
[6253.66 --> 6256.98] I don't remember what it's called, but that thing that's not out yet, or something like
[6256.98 --> 6258.04] that, which could be really expensive.
[6258.42 --> 6259.80] Um, it's going to be a five-inch panel.
[6259.80 --> 6263.94] It's going to be used HDMI and USB, but they have been quoted that that hopefully won't
[6263.94 --> 6266.36] be a thing.
[6266.36 --> 6266.86] It'll be on release.
[6266.86 --> 6267.76] We're not sure yet.
[6267.76 --> 6269.60] Uh, it's going to be a five-inch panel.
[6269.60 --> 6271.06] Now we're going to get into some quotes.
[6271.42 --> 6273.72] Problems with these quotes before I even say them.
[6273.92 --> 6275.30] They're both from people at Oculus.
[6275.70 --> 6277.32] These are the main quotes I've found so far.
[6277.84 --> 6280.06] They're obviously going to be negative because they're people from Oculus.
[6280.22 --> 6284.40] That being said, Sony has approached Oculus and is trying to work together with them.
[6284.68 --> 6285.08] That's a rumor.
[6285.36 --> 6285.90] That's a rumor.
[6286.12 --> 6286.52] Allegedly.
[6286.84 --> 6288.10] So there's, um, hold on.
[6288.12 --> 6289.94] I'm going to find it because I've got it in the doc here.
[6290.12 --> 6290.76] Sure, I'm just going to.