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[6290.76 --> 6294.52] There's a post on Reddit where, um, here it is.
[6295.12 --> 6298.04] So guys, uh, I'll post this in the, I'll post this in the chat.
[6298.14 --> 6301.94] So you guys should check this out after, but it's basically just saying, okay, allegedly
[6301.94 --> 6309.00] Sony and Oculus may be looking to work together on VR game development because Sony's solution
[6309.00 --> 6312.76] isn't going to work on a PC and Oculus's solution isn't going to work on a console.
[6313.56 --> 6317.28] So there's no real competition between them from a hardware perspective.
[6317.28 --> 6321.90] They might as well enable game developers to have a larger platform to launch their games on.
[6322.18 --> 6330.06] Which is why EVE Valkyrie, while it's an exclusive for Oculus, is also an exclusive for Morpheus.
[6330.76 --> 6331.72] Dun dun dun!
[6331.74 --> 6338.34] It's an exclusive for both of them, which is really interesting and shows kind of a backbone behind that.
[6338.34 --> 6339.74] Just like our relationship is exclusive.
[6340.10 --> 6341.24] Oh god, yes it is.
[6341.68 --> 6345.48] Um, so those quotes as we jump into it now is John Carmack saying,
[6345.48 --> 6348.08] Calibrate PS4 VR expectations.
[6348.66 --> 6358.62] A game that ran at 60 FPS on PS3 could be done in VR on PS4, um, but it's going to have to have run at 60 FPS on PS3.
[6358.70 --> 6363.02] So it'll have to be a 1080p game at 60 FPS on PS3 to be able to run on Project Morpheus.
[6363.34 --> 6365.26] That's from John Carmack.
[6365.38 --> 6369.04] John Carmack has extremely high expectations whenever it comes to anything to do with displays.
[6369.04 --> 6375.14] And he's on Oculus' team, which no matter what you think about platform usability, they're still competitors.
[6375.58 --> 6376.94] He just kind of says whatever he wants though.
[6377.06 --> 6378.70] He does. He totally does.
[6379.08 --> 6385.10] So, I don't know. I personally think he has a really good point, but bear in mind that it's each side of the fence.
[6385.10 --> 6390.12] Another quote, this is coming from, um, Palmer, like CEO of Oculus.
[6390.28 --> 6391.54] And this is fairly old actually.
[6392.04 --> 6394.34] Uh, consoles are too limited to do what we want to do.
[6395.18 --> 6401.38] So, if you're looking at a VR perspective and one of the biggest pioneers in that industry and they're saying this thing is too limited to be able to do it.
[6401.58 --> 6407.10] Now, one of the reasons behind that quote actually was, um, the platform being very locked down.
[6407.86 --> 6410.12] You can't like upgrade graphics on a PlayStation.
[6410.12 --> 6412.38] Um, and that was actually a lot of the reasoning.
[6412.68 --> 6415.20] Not necessarily that it's currently not powerful enough, blah, blah, blah, blah, blah.
[6415.76 --> 6421.36] Um, that being said, every single demo that I have played, I have not played Eve Valkyrie on an Oculus yet.
[6421.52 --> 6421.88] It's amazing.
[6422.00 --> 6424.84] And they're saying that it's going to work on PlayStation anyways, so I don't know what to say about that.
[6424.90 --> 6428.58] But every demo that I've played on an Oculus would easily run on a PS4.
[6428.76 --> 6433.70] That being said, a lot of them are kind of tech demos so far.
[6433.98 --> 6434.94] Showing how it works.
[6435.08 --> 6437.22] Not supposed to be fully fledged games.
[6437.36 --> 6438.76] So, we'll see that more in the future.
[6438.76 --> 6444.52] Uh, they have a bunch of really interesting partners like Epic Games, Crytek, Autodesk, Unity, and more.
[6444.84 --> 6450.18] And they're also going to be showcasing things like demos of Eve and, Eve Valkyrie, sorry, and Thief.
[6450.36 --> 6451.68] So, that's actually really interesting.
[6452.88 --> 6453.32] Um.
[6453.62 --> 6454.24] Funny story.
[6454.64 --> 6457.80] The demo was running on a, uh, Windows 7 PC.
[6458.00 --> 6460.02] And that's like, uh, yeah.
[6460.02 --> 6461.06] I mean, this is just typical.
[6461.24 --> 6462.04] We're not surprised.
[6462.20 --> 6462.42] Yeah.
[6462.60 --> 6463.94] This happens every bloody time.
[6464.00 --> 6465.94] There's a new console refresh or whatever else.
[6465.94 --> 6468.00] It happens with Xbox exclusive games.
[6468.08 --> 6470.90] It happens with PlayStation exclusive games which aren't supposed to be able to run on
[6470.90 --> 6471.24] PC.
[6471.70 --> 6472.76] And they're running on a PC.
[6473.12 --> 6474.00] That makes me so mad.
[6474.08 --> 6476.26] It's like, you already have the PC version.
[6476.78 --> 6477.46] That's really sick.
[6478.04 --> 6478.84] Um, but yeah.
[6478.94 --> 6480.56] So, like, that actually wasn't surprising at all.
[6480.62 --> 6481.76] But it's still funny to joke about.
[6482.22 --> 6485.34] Another thing that happened this week was what I was kind of just talking about.
[6485.34 --> 6489.08] It was Oculus Rift Development Kit 2 came out and everyone and their mom bought one.
[6489.56 --> 6492.82] So, in 36 hours, why is my notes gone on this?
[6492.86 --> 6493.18] There it is.
[6493.26 --> 6495.98] 12.5 thousand units sold in 36 hours.
[6496.08 --> 6498.58] That's 4.375 million dollars of revenue.
[6499.56 --> 6501.94] And they haven't even actually released a commercial product yet.
[6502.08 --> 6502.30] Yeah.
[6502.40 --> 6504.24] So, I'll get into the commercial product thing soon.
[6504.56 --> 6505.64] So, more specs on this.
[6505.68 --> 6506.48] I already talked about some of it.
[6506.50 --> 6507.44] Just to give you a refresher.
[6507.44 --> 6509.60] It's 960 by 1920 per eye.
[6509.94 --> 6511.44] 100 degree FOV.
[6511.86 --> 6512.86] And now refresh rates.
[6512.96 --> 6514.40] They've made the refresh rates a lot better.
[6514.56 --> 6515.50] That's wrong.
[6515.68 --> 6517.28] Why is this changed?
[6518.26 --> 6520.58] Um, I'm like, sure that's wrong.
[6520.64 --> 6521.90] But do you want to check the ref...
[6521.90 --> 6522.92] I'll check it real quick.
[6523.38 --> 6523.56] Sure.
[6525.20 --> 6526.50] Uh, da-da-da-da-da-da-da-da-da.
[6526.50 --> 6527.24] This is your baby, man.
[6528.10 --> 6528.42] Yeah.
[6528.56 --> 6529.52] Why was that changed?
[6529.70 --> 6530.10] Anyways.
[6530.72 --> 6531.76] Um, it's...
[6531.76 --> 6533.06] Luckily, I recognize that.
[6533.34 --> 6537.24] It's up to 75 hertz running at 75, 72, or 60 hertz.
[6537.24 --> 6538.58] It's refresh rate, which is really interesting.
[6538.74 --> 6540.64] That actually makes a surprisingly big difference.
[6540.76 --> 6540.92] Yeah.
[6541.14 --> 6547.76] Um, my 30 inch monitor, my 305T, I wasn't able to like crazy overclock it or anything to like,
[6548.42 --> 6549.82] you know, 100 hertz or whatever.
[6549.94 --> 6550.08] Yeah.
[6550.34 --> 6551.18] But I did...
[6551.18 --> 6552.16] Remember, we went through this.
[6552.24 --> 6554.56] I managed to get it running at like 72.
[6554.84 --> 6555.08] Mm-hmm.