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**Carlisia Thompson:** That's a whole other show right there... \[laughter\]
**Charity Majors:** That's a whole different story.
**Brian Ketelsen:** Squad goals...
**Charity Majors:** Oh, yeah... \[laughs\]
**Erik St. Martin:** The other thing I actually came across too - one of them I think is a month or two old, and it's right up the alley of our discussion about Honeycomb... On Backtrace's blog, if you wanna know how a debugger actually works, how GDB works internally - really cool two-part series. One where it talks a...
And then another cool thing that was released today, I saw Ron Evans of the Hybrid Group mention that a new [Gobot](https://gobot.io/) version...
**Brian Ketelsen:** Oh yeah, Gobot 1.2. Always gotta shout out to the Gobot gang. They work so hard so that we can have really cool Go projects on our tiny little hardware. It makes me happy, it powers my barbecue.
**Erik St. Martin:** They're a trip... I love those guys. Have you done any Gobot stuff, Charity?
**Charity Majors:** Nope. What's Gobot?
**Erik St. Martin:** Gobot is a series of libraries for interacting with hardware.
**Charity Majors:** Oh, wow...
**Erik St. Martin:** Yeah, so they have stuff to work with the Parrot drones, they have stuff that just talks I²C... I think there's SPI in there too, but yeah... It's ridiculously cool if you wanna play with hardware and not have to write C++ or C.
**Charity Majors:** Great.
**Brian Ketelsen:** It is, it's really awesome. I have a project that controls my barbecue grill, so I can have metrics and control over the heat, all from a web browser, rather than having to brave the floor, the heat, to go outside and play with the barbecue.
**Charity Majors:** Wow...
**Brian Ketelsen:** It's a beautiful thing...
**Charity Majors:** That's deeply impressive.
**Brian Ketelsen:** Written in Go, powered by Gobot. And if I had to do it in something else, it would have been a lot of work, so big love to the Gobot gang.
**Erik St. Martin:** Yeah, to prove that point, I tried to start doing it in C, and it's still sitting on the desk behind me. \[laughter\]
**Brian Ketelsen:** That's because it's in C.
**Erik St. Martin:** It will be finished one day.
**Carlisia Thompson:** I wanted to mention the changes to the Go code of conduct, because I think these things are important; it affects everybody. Did you guys see this?
**Brian Ketelsen:** Yes, I did.
**Carlisia Thompson:** \[39:55\] So I saw the diff for the changes, and my impression is what they are doing is saying, "We are not going to be enforcers anymore", and they explain why, and it all makes sense. So basically they're going to be sort of like counselors or advisors if a conflict happens in one of the Go of...
What that means to the community is that people who are running communities, meetups or anything like that will have to be more aware or more conscious that they will have to be enforcers. There is nobody else but us to enforce any type of follow up or action that needs to be taken. And hopefully it will never happen, ...
**Brian Ketelsen:** Yeah, I thought it was an interesting change from the previous "We're going to be the police force of the community" versus now just trying to provide guidance for every space. It recognizes that all of the different Go spaces already have some sort of mechanisms to keep their spaces friendly, and t...
**Carlisia Thompson:** I think the change makes sense.
**Brian Ketelsen:** It means I won't get yelled at by the Go team anymore, which is a good thing.
**Erik St. Martin:** Alright. Let's give a shoutout to our second sponsor for today, which is Compose.
**Break:** \[41:22\]
**Erik St. Martin:** Alright, we are back. We were going through what's interesting and new in the Go world. Anybody have anything else, or do you guys wanna go on to \#FreeSoftwareFriday?
**Charity Majors:** Graceful shutdowns in 1.8...?
**Erik St. Martin:** Yes...
**Brian Ketelsen:** This is big.
**Charity Majors:** Did anyone try them?
**Brian Ketelsen:** Yeah, it's awesome. I've been running 1.8 in production for two months now.
**Charity Majors:** Oh my god, oh my god... I've spent so much time and energy on this, time after time, at Parse and Honeycomb, and it never really worked... \[laughs\] That's exciting.
**Erik St. Martin:** Yeah, it's something almost everybody has to write from scratch if you run an HTTP server.
**Charity Majors:** Yes. We used \[unintelligible 00:43:52.25\] he wrote so many great libraries for Go while we were at Facebook... Faster defer speeds... And Christine is really excited about sort.slice bang-bang. What is that, in 1.8?
**Erik St. Martin:** \[44:11\] Yeah, I'm trying to remember...
**Brian Ketelsen:** I don't know that one.
**Erik St. Martin:** This is where you can pass in a less function.
**Brian Ketelsen:** Oh, that's cool.
**Erik St. Martin:** Yeah, that's what it is. Some other cool things - the HTTP library can support taking a context now, so you can cancel HTTP requests as part of a context. One of the other cool things I was excited about was the mutex contention profiling. Up until now you couldn't actually see which goroutines and...
**Brian Ketelsen:** It's a big release, it really is. I'm excited about this one. Oh, it must be time to end the show, because Charity made it in the Slack. \[laughter\]
**Charity Majors:** Yeah...
**Brian Ketelsen:** Awesome. So while we were talking about Airwolf and Knight Rider, the Go team released 1.8 officially. I'm really honored that they chose our live podcast to do that, so thank you Go team for honoring us in this way... \[laughter\] So fire up your downloaders and go out to blog.golang.org and read t...
**Erik St. Martin:** Yeah, that's what I always love... You just need to recompile it.
**Brian Ketelsen:** Context everywhere - context in the database SQL package now... That's big. We can have timeouts and SQL calls...
**Erik St. Martin:** I'm trying to remember what some of the other stuff is... We'll link in the show notes to the release notes that will go through all the stuff. They usually highlight some of the bigger stuff, and then they'll give the long form; you know, bugs fixed, and things like that in the individual librarie...