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• Introduction to the panelists: Sebastian Spaink, Daniela Petruzalek, and Linus Lee |
• The panelists' experiences with Go: how they discovered the language and started using it |
• The role of GopherCon in introducing the panelists to Go |
• Discussion of the panelists' current work and projects |
• Value placed on stability in Go programming |
• Panelists' experiences with using Go for side projects and production work |
• Sebastian Spaink's use of Go for a 3D printing project |
• Creating 3D models with Go, specifically using the sdfx package |
• Outputting STL files and using signed distance functions to define primitive shapes |
• Cross-compiling Go binaries for different 3D printers |
• Discussion on using Go for 3D modeling and sharing programs easily |
• Blender software and its interface as a tool for 3D modeling |
• Debugging process and trial-and-error approach in coding |
• Daniela Petruzalek's project "Pac-Man From Scratch" (or Pac-Go) built with Go and standard library |
• The project's purpose: to provide a fun tutorial and example of building a game using Go, targeting beginners |
• Benefits of using Go for game development, including ease of use and visual feedback |
• Daniela Petruzalek discusses her game development process and the benefits of using Go as a programming language for games. |
• She highlights the importance of gaming libraries, which provide tools for handling inputs, drawing to the screen, scaling operations, rotation, sound, and artificial intelligence. |
• The conversation shifts to the challenges of game development, including creating engaging and rewarding gameplay mechanics, balancing the game, and managing assets such as art, sound effects, and music. |
• Daniela shares her experience rebuilding an old '80s card game using Ebiten library for Go programming language. |
• Her next project is a card game that she hopes to release soon, with plans to improve upon its current state. |
• Linus Lee discusses his project Oak, a toy programming language inspired by Go that allows users to write web servers, apps, and command line interfaces. |
• Oak is dynamically-typed and scripting-like, similar to JavaScript or Lua, but written in Go and has its own syntax and semantics. |
• The language was created as a learning experience for Linus, who previously worked on Ink, another toy language. |
• Ink was used by other developers to create the website "Ink By Example", which showcases Ink's capabilities. |
• Oak is intended for use with embedded systems and could potentially be used in game development or AI scripting, but lacks some of Lua's specific features that make it ideal for these applications. |
• The community can contribute to Oak through documentation, code contributions, bug reports, and feedback on its usability. |
• Discussion of contributing to PacGo project |
• Examples of projects that can be contributed or extended in Go (Oak, Telegraf plugin) |
• Unpopular opinions on the panel: |
• Expecting users to program and customize software |
• Hand-drawn logos being a sign of a trustworthy open source project |
• Go not needing generics |
**Natalie Pistunovich:** Hi, everyone. Another year of GopherCon. It's so exciting to see everybody online again. I hope you had a wonderful first date, and I hope you had lots of fun in the workshops yesterday for whoever attended. My co-host for today is Angelica. Hi! |
**Angelica Hill:** Hi! |
**Natalie Pistunovich:** Joining from the overseas of New York. |
**Angelica Hill:** Yup. But soon to be flying to London next week. Finally. |
**Natalie Pistunovich:** Oh. Exciting time to fly. |
**Angelica Hill:** Yeah. |
**Natalie Pistunovich:** And we are joined by three wonderful gophers who have amazing side-projects that are written in Go. We have Sebastian Spaink, who is a software engineer at InfluxDB, and also -- you know what? We'll tell about your wonderful project right after the intro. We'll keep it interesting. For those wh... |
**Sebastian Spaink:** I'm in the Microsoft Studios, here. So I'll be doing my talk here tomorrow. |
**Natalie Pistunovich:** Oh, wow. |
**Angelica Hill:** Because everyone knows where the Microsoft studios are. |
**Sebastian Spaink:** \[03:58\] Enter Redmond, Washington. |
**Natalie Pistunovich:** It's on the internet. \[laughter\] |
**Sebastian Spaink:** Yeah. |
**Angelica Hill:** Helpful. |
**Natalie Pistunovich:** Washington. Cool. Daniela Petruzalek, you are joining us from my side of the overseas, from Europe. But not from the E.U. |
**Daniela Petruzalek:** Yeah, so I'm currently based in the U.K. I'm based in Bournemouth. That is the South coast of England, basically. But yes, Europe. Team Europe, yay! |
**Natalie Pistunovich:** Yay! And you're a product owner at JPMC, and you're a Google Developer expert for Go. |
**Daniela Petruzalek:** Yes, yes. As people say. \[laughs\] |
**Natalie Pistunovich:** And we have Linus Lee joining us. Linus, you're an independent software engineer, and you're working on creative tools. Welcome. |
**Linus Lee:** Yes, I am. Thank you. I'm also in the Microsoft Studio. I'm across the hallway from Sebastian, but it doesn't look like it, through the magic of studios. |
**Natalie Pistunovich:** Yeah, it looks completely different in your background, but the sound quality is amazing. So it's great of you all to join. We are here to talk about your fun projects. |
**Linus Lee:** Let's do it. |
**Natalie Pistunovich:** Right, Angelica? |
**Angelica Hill:** We are, we are. But before we dive into your fun projects, do you wanna hear a little bit about when and why you started using Go? Where did it all start for you? Maybe, Daniela, you could dive in? |
**Daniela Petruzalek:** Sure, sure. |
**Angelica Hill:** How did Go come into your world? |
**Daniela Petruzalek:** It's a fun thing - I used to like to tell this story, that I came for the community, and stayed for the community... Because I started with Go - it was a few years ago... |
**Natalie Pistunovich:** We see what you did there... |
**Daniela Petruzalek:** Yes. \[laughter\] |
**Angelica Hill:** Good one! |
**Daniela Petruzalek:** Nice catch! A few years ago... Anyway. Basically, back in the days I used to work at a company in Brazil, and they were heavy users of Go. I was getting engaged with the community in other languages, like PyLadies and other groups, and actually they asked me to help organizing a women's group, b... |
**Natalie Pistunovich:** So attending the same GopherCon that you're attending now. This is how it all started. Wow. |
**Daniela Petruzalek:** Yes, definitely. So it's a very emotional thing to be back here and contributing to this amazing community... Yeah, it has a special place in my heart. |
**Angelica Hill:** Well, for all of us. How about you, Linus? How did Go come into your life? |
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