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• The connection between magic and engineering, and the potential for learning from both fields
• The importance of play in learning and its use as a leverage tool for learning
• Using real-world examples, such as a circus and a swing set, to teach complex concepts like physics
• The concept of "sandbox play" and its use in educational settings
• The collaboration between AnnMarie Thomas and OK Go to create music videos and songs that teach educational concepts
• The challenges of making educational content fun and engaging, both for teachers and students
• The creation of a large-scale project involving 15,000 people around the world contributing to animated films through video submissions and coloring sheets.
• The OK Go sandbox project was created to combine music, animation, and art, with contributions from students and schools worldwide.
• The project involved combining digital and physical components due to COVID-19 restrictions, requiring superimposition of different footage.
• The project's artifacts, including drawings and postcards, are being considered for display in a mini-museum or online.
• The postcards were launched into space and returned to the schools that created them, with the kids receiving them back as a unique keepsake.
• AnnMarie Thomas is working on children's museum exhibits and projects with the deaf community, including developing a computer science curriculum in American Sign Language.
• OK Go has new music and projects in the works, and the band's lead singer is known for his creativity and innovative approach to art and music.
• AnnMarie Thomas discusses her various projects, including work with the deaf community, magic, children's museum exhibits, and consulting for Lego
• She is on sabbatical from her academic position, which allows her to focus on personal projects and take a break from teaching and faculty meetings
• Richard Feldman discusses his experiences attending and speaking at Strange Loop, a conference he has attended since its inception
• He reflects on how the conference has changed over the years, becoming larger and more ambitious while maintaining a unique blend of topics and speakers
• Feldman expresses his sadness at leaving the conference, citing the value of the community and connections he has made there
• He discusses his work on a new programming language, Roc, which is inspired by Elm but designed for different use cases
• Roc is a language that can be used for various purposes, from building desktop applications to servers and databases
• The language is designed to be flexible and can be used in different contexts, with a focus on simplicity and ease of use
• Roc has a concept called "platforms and applications" that allows users to choose a platform to build on, which can provide a framework-like experience
• The goal of Roc is not to make money, but to create a language that the creator wants to exist in the world
• Roc compiles to either machine code or WebAssembly, with the latter being used for the web REPL on the Roc website
• The creator of Roc is familiar with Rust and its WebAssembly capabilities, and sees potential for Roc to be used with WebAssembly in various ways
• Colin Dean's 8 dogs
• Brining dogs to the conference
• Colin Dean's signature top hat
• Meeting people in-person after online interactions
• Colin Dean's experience working remotely and meeting his team for the first time
• First time attending Strange Loop conference
• Colin Dean's inspiration from Changelog podcast and Jerod, Adam, and Nadia's content
• Discussion of Colin Dean's past role on Gratipay staff and trying to get people to donate
• Mention of Request for Commits podcast and its status
• Adam Stacoviak and Jerod Santo reminisce about podcast episodes and names
• Colin Dean discusses future plans for conferences and Uptime/Hartifacts events
• Taylor Troesh shares a story about a chaotic experience at an Airbnb during the Strange Loop conference
• Details of the Airbnb situation, including a host passed out on the couch and a bridesmaid party
• Taylor Troesh's account of being forced to help a girl get an Uber and his discomfort with the situation
• Taylor Troesh shares a story about a awkward interaction with a group of people at an Airbnb, where they accused him of lying, but ultimately seemed to be drunk and forgetful.
• Taylor Troesh also shares a story about being challenged to a magic battle by a microbiologist who was trying to impress someone, and how the two magicians ended up messing up and getting sloppier as they went on.
• The conversation turns to the hierarchy of magicians, with Taylor Troesh suggesting that card magic is at the top, and coin magic (his specialty) is near the bottom.
• Taylor Troesh jokingly claims that clowns are at the bottom of magic, but at the top of comedy.
• The conversation then shifts to an interview with Pokey Rule, who explains that his unusual name is a result of his parents originally calling him Porky when he was a baby, and then dropping the "r" later on.
• Introduction of Pokey Rule and his talk on Cursorless, a spoken programming language
• Pokey Rule's reason for developing Cursorless: repetitive strain injury and pain from using a keyboard
• Cursorless allows for editing code in text using voice commands, addressing the 90% of coding time spent editing
• Comparison with previous attempts at voice coding, such as Josh Comeau's approach
• Explanation of how Cursorless uses custom grammars and codewords for letters to enable efficient voice coding
• Discussion of the benefits of using pops as a shortcut for repeating previous voice commands
• Pokey Rule's experience with Talon Voice and its limitations, leading to the development of Cursorless
• The difficulties of initially learning to code by voice and the mental load involved
• The difference between "brain one" (muscle memory) and "brain two" (intelligent thinking), and how voice coding can move from one to the other with practice
• The forgiveness of voice coding, including the accuracy of the recognition engine and the need for precise grammar
• The consequences of deviating from the precise grammar, including the risk of commands being misinterpreted or canceled
• The advantages and disadvantages of using voice coding versus other methods, such as signing or typing on a keyboard
• The optional use of voice coding as a primary means of coding, and the ability to switch to a keyboard if needed
• Cheetos-fueled coding experience and the challenges of food-related typing difficulties
• Cursorless and Talon Voice: a grammar-based system for voice commands in VS Code
• Integration with community grammar and VS Code extension
• Customization and learning curve for developers to adopt
• Speech timeout and cancellation features
• Strategies for handling stalling or slurring during voice commands
• Voice activity detectors and their limitations
• Cursorless, a system that adds filler words to voice commands
• Mapping commands to actions, such as skipping filler words
• Using TikTok to showcase Cursorless in a musical format
• The potential for Cursorless to become a viral sensation
• The conversation about paying royalties for using a song format
• The hosts' enthusiasm for trying out Cursorless and its features
**Jerod Santo:** Alright, so we have AnnMarie Thomas. Is that how you say your name?
**AnnMarie Thomas:** Exactly, yeah.
**Jerod Santo:** Who just gave an amazing keynote this morning.
**Adam Stacoviak:** That's right.
**Jerod Santo:** "Play with engineering", is that the title?
**AnnMarie Thomas:** "Playing with engineering." That was close.
**Jerod Santo:** "Playing with engineering." Going off memory here... I would call it a multimedia presentation. Many of our audience have probably been to conferences, have probably given talks... There's a lot that goes into a talk, especially a keynote. It's in a beautiful auditorium...
**AnnMarie Thomas:** It's pretty \[unintelligible 00:04:37.11\]
**Adam Stacoviak:** Is that right?
**AnnMarie Thomas:** Yeah.
**Jerod Santo:** Thousands of people in the audience... And off to a smashing start... And then a little audio/video snafu...
**Adam Stacoviak:** You did so well though.
**Jerod Santo:** ...which was gonna become a much bigger snafu later on, because you had some audio that needed to be played...
**AnnMarie Thomas:** Yeah.
**Jerod Santo:** And then --