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**Spencer Chang:** That would be the kind thing to do. |
**Jerod Santo:** ...effectively hotlinking... It's effectively hotlinking, which we've all learned is not something that you do on the internet without somebody making you pay. |
**Spencer Chang:** Right, right. But I think that's such a big barrier for so many people who create interesting experiences on the web. When it gets to the backend infrastructure part, that's the biggest barrier. And usually, these experiences don't need that much; don't need that much bandwidth, and don't need that m... |
**Jerod Santo:** Yeah. It's like, if you're trying to make a massively multiplayer version of Solitaire, that wouldn't make any sense. Or a version of Minesweeper... I mean, you don't want to go take a class in data structures to get your Minesweeper game out there. |
**Spencer Chang:** Yeah, exactly. |
**Jerod Santo:** It's just not -- this is what a yak shave is, like "Why am I over here shaving this yak? I'm trying to make a game." And so that's cool, that you're providing that for everybody, and obviously as an open source project, as well as anybody -- have you got anybody to use this thing, or you've already got... |
**Spencer Chang:** Yeah, yeah. And I've run a few workshops and get-togethers, so there's been a lot of -- |
**Jerod Santo:** Oh, cool. |
**Spencer Chang:** Yeah, it's just cool to see what ideas are possible with it. For example, someone made a horse racing game, where there's four horses, and then you just pick a horse, and then you just click on the horse really fast, and it starts moving... |
**Jerod Santo:** \[52:17\] That's like straight out of the carnival game. You just point the water at it, you know? \[laughs\] |
**Spencer Chang:** Yeah, exactly. Someone made this tug of war game, where you click one side or the other, and everyone's clicks are powering it, and \[unintelligible 00:52:32.10\] going between the two poles... |
**Jerod Santo:** Love it. |
**Spencer Chang:** Yeah. \[unintelligible 00:52:37.22\] Someone has on their website a knock, they have like a door, and you can knock on it, and you see everyone who's knocking on it at the same time... And then probably the biggest one, it was one I made, but it's this fridge poetry game... Basically, it's playchanne... |
**Jerod Santo:** "Sometimes I dream of a world full of love, where lightning surrenders with vanishing tenderness." Just a small sampling from your current fridge wall. |
**Spencer Chang:** \[laughs\] Yeah. |
**Jerod Santo:** That's pretty nice. I assume you didn't write that. |
**Spencer Chang:** \[unintelligible 00:53:37.23\] for a while, yeah. And you can see the color under each word... That's a different person. Every person has a different cursor color. |
**Jerod Santo:** Gotcha. |
**Spencer Chang:** So whatever color... |
**Jerod Santo:** And then you can delete words off the fridge. So if you're a jerk, you could just delete this amazing piece of poetry that somebody wrote. |
**Spencer Chang:** Yeah. It does stop you if you're -- |
**Jerod Santo:** It stops you eventually? |
**Spencer Chang:** Yeah, yeah. It's actually a similar approach that Nolan did for I think 1 million check boxes, where if you're \[unintelligible 00:54:06.00\] and you're doing it a lot, it tells you to chill. |
**Jerod Santo:** It says "Knock it off, jerk." Very cool stuff, Spencer. I'm kind of -- I'm inspired, I'm also jealous of your creativity, and I'm happy that the internet is alive and well with people like yourself creating cool things... Playhtml.fun, spencer.place, aliveinternet... |
**Spencer Chang:** Alivetheory.net, yeah. Lots of URLs. |
**Jerod Santo:** Many URLs. Internetsculptures.com... |
**Spencer Chang:** Internetsculptures.com, yeah. There's shrine.computer... |
**Jerod Santo:** Okay... |
**Spencer Chang:** I have a lot of domains. |
**Jerod Santo:** You're going to have to figure out a funny model for your domain name renewals. That's your biggest expense, probably. \[laughter\] Let me teach you about a thing called subdomains, you know? They work, and they're free. Cool. Love your work, love your perspective and your attitude on the internet and ... |
**Spencer Chang:** Yeah. I mean, first, just thank you so much for having me on. |
**Jerod Santo:** Of course. |
**Spencer Chang:** I really enjoyed the conversation, and I feel like we should be talking more about this stuff. Also, it's up to all of us to keep the alive internet a thing. I hope my work is just a seed for all the amazing things that the person listening to this right now could do. I think it takes all of us comin... |
**Jerod Santo:** Beautifully said. Did you hear that, to you out there listening to this? Take this seed, plant it in the ground, and hopefully something beautiful will grow. Awesome. Thanks, Spencer, thank you all for listening, and we'll talk to you on the next one. |
• Sean Goedecke's prolific blogging and its impact on Changelog News |
• The origins of Sean's blog posts and how they started with a single post about shipping projects |
• The concept of "having something to say" versus just having ideas |
• Sean's approach to writing, which involves exploiting his own peculiarities and writing about topics that spark interesting ideas |
• The importance of discipline and showing up to write, but not necessarily following a strict schedule |
• The distinction between having ideas and having something to say, with Sean agreeing that he has something to say and has developed a unique perspective through his experiences. |
• Importance of repetition in communication to reach different people with the same message |
• Need for senior engineers to be involved in company politics and make technical decisions |
• Importance of confidence in the workplace, especially for senior engineers |
• Acquiring confidence takes time and experience, even for experienced engineers |
• Influence in company politics as a staff software engineer, specifically at a large organization like GitHub |
• The importance of timing in influencing company politics and getting projects funded. |
• Having a stable of ideas ready to go at any given moment to take advantage of changing company priorities. |
• The challenge of working in large organizations and the need to accept a certain level of influence and control. |
• The importance of emotional intelligence and mental fitness in software development. |
• The distinction between technical skills and mental toughness in achieving success as a software engineer. |
• Emotional regulation as a barrier to technical skill |
• The relationship between emotional regulation and technical decision-making |
• The concept of "good taste" in software engineering |
• Proxifying taste to values |
• The importance of being adaptable and flexible in one's values to fit the project and situation |
• The impact of AI and automation on software engineering and its changing nature |
• The uneven distribution of AI capabilities across different technologies and industries |
• The need for human guidance and oversight in AI development |
• The potential for AI to automate certain tasks, but not others |
• The role of human judgment and review in ensuring AI-generated code meets quality standards |
• The shift from writing code to writing specifications and prompts for AI agents |
• The potential for a future where AI-generated code is dominant, and human-written code is less relevant |
• The paradox that AI models are good at creative tasks, but not at mundane or routine tasks |
• Advances in AI models and the use of external tools to augment their capabilities |
• The concept of "unhobbling" and improving the system without improving the model |
• Skepticism of an AI winter due to the potential for tooling improvements |
• Code review best practices, including the importance of focusing on high-level discussions and not just reviewing diffs |
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