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Download vbvr_bench_visual_shift/rendering/README.md from xvreason/XVReason-VisualShift: direct link, hf CLI and curl.
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| # Rendering | |
| The scene builders are in [`code/visual_shift/blender/`](https://github.com/Zane-ZYQiu/xvreason/tree/main/code/visual_shift/blender) | |
| of the GitHub repository, and `../inputs/<family>/<sample>/input.json` holds the recovered task | |
| state of each of the 500 clips. Use Blender 4.3.2 with Cycles and FFmpeg; HDRIs and PBR textures | |
| come from Poly Haven and ambientCG (CC0). | |
| ```sh | |
| blender -b -t 1 --python-exit-code 1 --python scripts/scenes/render_any.py -- \ | |
| --design G-189-S1 --family G-189 --sample 00002 \ | |
| --cards configs/scenes/cards.json --inputs <XVReason-VisualShift>/vbvr_bench_visual_shift/inputs \ | |
| --assets <asset-dir> --out <out-dir> --size 1024 --samples 96 --device gpu | |
| ``` | |
| Width, height, frame count and frame rate of each clip are in `../metadata.csv`. Encode the | |
| numbered frames with H.264, `yuv420p` and `+faststart` at the clip's native frame rate. | |