goal_gen_cases / scripts /genesis_patch.py
yianW's picture
Initial upload: 8 manipulation cases (place_scene + physics refine + assets + genesis runtime patch)
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"""
Runtime monkey-patch that adds `RigidEntity.detect_collision_parallel` and
`RigidLink.detect_collision` to upstream Genesis.
The methods are pure-Python — they only read fields already exposed by the
upstream `RigidEntity` / `RigidLink` / collider state — so we can attach them
at runtime instead of forking Genesis.
IMPORTANT: `apply()` must be called AFTER `gs.init()`. Importing
`genesis.engine.entities.rigid_entity.rigid_entity` before `gs.init()` raises
`Genesis hasn't been initialized.` from `genesis.utils.array_class`, so all
genesis-internal imports are deferred until inside `apply()`.
Usage:
import genesis as gs
import genesis_patch
gs.init(...)
genesis_patch.apply()
# now RigidEntity.detect_collision_parallel is available
"""
import numpy as np
_APPLIED = False
def apply():
"""Install detect_collision_parallel / detect_collision on Genesis classes.
Idempotent. Must be called after `gs.init()`.
"""
global _APPLIED
if _APPLIED:
return
import genesis as gs
from genesis.engine.entities.rigid_entity.rigid_entity import RigidEntity
from genesis.engine.entities.rigid_entity.rigid_link import RigidLink
@gs.assert_built
def detect_collision_parallel(
self,
with_entity=None,
exclude_self_contact=False,
envs_idx=None,
*,
unsafe=False,
):
"""GPU-parallel collision query against the current contact buffers.
Parameters
----------
with_entity : Entity, optional
If given, only count contacts between `self` and this entity.
exclude_self_contact : bool
Ignore self-self contacts (only when `with_entity is None`).
envs_idx : list[int], optional
Indices of environments to report. Defaults to all envs.
unsafe : bool
If False (default), re-runs collision detection. Set True when
buffers are already current.
Returns
-------
numpy.ndarray
bool array, one entry per requested env.
"""
if not unsafe:
self.solver.collider.clear()
self.solver.collider.detection()
n_collision = self.solver.collider._collider_state.n_contacts.to_numpy()
geom_A = self.solver.collider._collider_state.contact_data.geom_a.to_numpy()
geom_B = self.solver.collider._collider_state.contact_data.geom_b.to_numpy()
n_collision = np.asarray(n_collision).reshape(-1) # [B]
geom_A = np.asarray(geom_A) # [max_contacts, B]
geom_B = np.asarray(geom_B) # [max_contacts, B]
max_contacts, B = geom_A.shape
if envs_idx is None:
envs_idx = np.arange(B, dtype=int)
else:
envs_idx = np.asarray(envs_idx, dtype=int)
valid_rows = (np.arange(max_contacts)[:, None] < n_collision[None, :])
selfA = (geom_A >= self.geom_start) & (geom_A < self.geom_end)
selfB = (geom_B >= self.geom_start) & (geom_B < self.geom_end)
if with_entity is not None:
otherA = (geom_A >= with_entity.geom_start) & (geom_A < with_entity.geom_end)
otherB = (geom_B >= with_entity.geom_start) & (geom_B < with_entity.geom_end)
hits = ((selfA & otherB) | (selfB & otherA)) & valid_rows
else:
hits = (selfA | selfB) & valid_rows
if exclude_self_contact:
hits &= ~(selfA & selfB)
collided = np.any(hits, axis=0) # [B]
return collided[envs_idx]
@gs.assert_built
def link_detect_collision(self, env_idx=0):
"""Single-env collision query for one rigid link. Re-detects in real
time (does not rely on `scene.step()`)."""
all_collision_pairs = self._solver.detect_collision(env_idx)
collision_pairs = all_collision_pairs[
np.logical_and(
all_collision_pairs >= self.geom_start,
all_collision_pairs < self.geom_end,
).any(axis=1)
]
return collision_pairs
if not hasattr(RigidEntity, "detect_collision_parallel"):
RigidEntity.detect_collision_parallel = detect_collision_parallel
if not hasattr(RigidLink, "detect_collision"):
RigidLink.detect_collision = link_detect_collision
_APPLIED = True