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"""
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پلاگین دیپلماسی پیشرفته برای افزودن سیستمهای دیپلماسی پیچیدهتر
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"""
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from plugins.base_plugin import BasePlugin
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from data.events.event_definitions import EVENTS
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class AdvancedDiplomacyPlugin(BasePlugin):
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"""پلاگین برای گسترش سیستم دیپلماسی"""
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def __init__(self):
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"""ساخت یک نمونه جدید از پلاگین"""
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super().__init__()
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self.name = "دیپلماسی پیشرفته"
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self.description = "سیستم دیپلماسی پیچیدهتر با امکانات بیشتر و سازمانهای بینالمللی"
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self.version = "2.0.0"
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self.compatible_versions = ["1.0.0"]
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def apply(self, game):
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"""
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اعمال پلاگین به بازی
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:param game: نمونه بازی که پلاگین باید به آن اعمال شود
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"""
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if not hasattr(game.game_state, 'diplomacy_relations'):
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game.game_state.diplomacy_relations = {}
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if not hasattr(game.game_state, 'international_orgs'):
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game.game_state.international_orgs = []
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self._add_diplomatic_events()
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self._extend_diplomacy_system(game)
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self._add_international_organizations(game)
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print(f"{self.name} با موفقیت اعمال شد.")
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def _add_diplomatic_events(self):
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"""افزودن رویدادهای دیپلماتیک جدید"""
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new_events = [
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{
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"id": 100,
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"name": "جنگ سایبری",
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"description": "یک کشور دشمن اقدام به حمله سایبری به سیستمهای کشور شما کرده است.",
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"trigger": lambda state: state.diplomacy_points > 15,
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"choices": [
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{
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"text": "پاسخ سریع با تیم سایبری",
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"effects": {
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"gold": -3000,
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"diplomacy_points": -5,
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"political_stability": 5,
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"technology": {"military": 1}
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},
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"description": "استفاده از تیم متخصص برای مقابله با حمله سایبری."
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},
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{
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"text": "مذاکره برای پایان دادن به تنشها",
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"effects": {
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"gold": -1000,
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"diplomacy_points": -3,
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"relations": {"+": 10},
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"political_stability": 3
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},
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"description": "مذاکره برای کاهش تنشهای سایبری."
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}
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]
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},
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{
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"id": 101,
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"name": "بحران دیپلماتیک",
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"description": "یک اشتباه دیپلماتیک باعث ایجاد تنش شدید با یک کشور متحد شده است.",
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"trigger": lambda state: max(state.relations.values()) > 80 and min(state.relations.values()) < -40,
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"choices": [
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{
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"text": "اصلاح فوری اشتباه",
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"effects": {
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"gold": -2000,
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"relations": {"-": 15},
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"diplomacy_points": 5
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},
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"description": "پرداخت غرامت و اصلاح فوری اشتباه دیپلماتیک."
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},
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{
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"text": "اصرار بر مواضع فعلی",
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"effects": {
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"relations": {"-": 30},
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"political_stability": -10
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},
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"description": "اصرار بر مواضع فعلی با خطر از دست دادن متحد."
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}
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]
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}
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]
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for event in new_events:
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|
if event not in EVENTS:
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EVENTS.append(event)
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def _extend_diplomacy_system(self, game):
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"""گسترش سیستم دیپلماسی با روشهای جدید"""
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def join_international_orgs(self):
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"""عضویت در سازمانهای بینالمللی"""
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from ui.console_ui import ConsoleUI
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ConsoleUI.clear_screen()
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ConsoleUI.display_section_title("سازمانهای بینالمللی")
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orgs = [
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"سازمان ملل متحد (UN)",
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"سازمان تجارت جهانی (WTO)",
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"سازمان بهداشت جهانی (WHO)",
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"سازمان نفت (OPEC)",
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"سازمان کشورهای صادرکننده نفت",
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"ناتو (NATO)"
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]
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orgs.append("برگشت")
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choice = ConsoleUI.get_menu_choice(orgs)
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|
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if choice == len(orgs):
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return
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org = orgs[choice-1]
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costs = {
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"سازمان ملل متحد (UN)": 5000,
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"سازمان تجارت جهانی (WTO)": 8000,
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"سازمان بهداشت جهانی (WHO)": 6000,
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"سازمان نفت (OPEC)": 10000,
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"سازمان کشورهای صادرکننده نفت": 9000,
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"ناتو (NATO)": 12000
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|
|
}
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|
effects = {
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|
|
"سازمان ملل متحد (UN)": {
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|
|
"relations": {"+": 10},
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|
|
"political_stability": 5,
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|
|
"diplomacy_points": 10
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|
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},
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|
|
"سازمان تجارت جهانی (WTO)": {
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|
|
"economy": {"trade": 15},
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|
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"gold": -500
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},
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|
"سازمان بهداشت جهانی (WHO)": {
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|
|
"health_index": 10,
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|
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"relations": {"+": 5}
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},
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|
|
"سازمان نفت (OPEC)": {
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|
|
"resources": {"oil": 20},
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|
"economy": {"industry": 10}
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},
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|
|
"سازمان کشورهای صادرکننده نفت": {
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|
|
"resources": {"oil": 25},
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|
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"relations": {"+": 15}
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|
|
},
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|
|
"ناتو (NATO)": {
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|
|
"military_strength": 20,
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|
|
"relations": {"+": 25}
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|
|
}
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|
}
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|
|
cost = costs[org]
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|
effect = effects[org]
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|
|
ConsoleUI.display_message(f"عضویت در {org}")
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|
ConsoleUI.display_message(f"هزینه: {cost} سکه طلا")
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|
ConsoleUI.display_message("تأثیرات:")
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|
|
for effect_type, value in effect.items():
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|
if effect_type == "relations":
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|
|
ConsoleUI.display_message(f"• روابط بینالمللی: +{value['+']}")
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|
elif effect_type == "economy":
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|
for sector, val in value.items():
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ConsoleUI.display_message(f"• اقتصاد {sector}: +{val}")
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|
|
elif effect_type == "resources":
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for resource, val in value.items():
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|
ConsoleUI.display_message(f"• منابع {resource}: +{val}")
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|
else:
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ConsoleUI.display_message(f"• {effect_type}: +{value}")
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|
|
if ConsoleUI.confirm_action("آیا مایل به عضویت در این سازمان هستید؟"):
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|
|
self._join_organization(org, cost, effect)
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|
from game.diplomacy.diplomacy_system import DiplomacySystem
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|
DiplomacySystem.join_international_orgs = join_international_orgs
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|
|
def advanced_negotiation(self):
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"""مذاکره پیشرفته با کشورهای دیگر"""
|
|
|
from ui.console_ui import ConsoleUI
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|
|
ConsoleUI.clear_screen()
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|
|
ConsoleUI.display_section_title("مذاکره پیشرفته")
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potential_partners = []
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|
for country, relation in self.game_state.relations.items():
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|
if 20 < relation < 80 and country != self.game_state.player_country["name"]:
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|
potential_partners.append(country)
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|
if not potential_partners:
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|
ConsoleUI.display_warning("هیچ کشوری برای مذاکره پیشرفته در دسترس نیست.")
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|
|
ConsoleUI.wait_for_enter()
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|
return
|
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|
|
|
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|
|
potential_partners.append("برگشت")
|
|
|
choice = ConsoleUI.get_menu_choice(potential_partners)
|
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|
|
|
if choice == len(potential_partners):
|
|
|
return
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|
|
|
partner = potential_partners[choice-1]
|
|
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|
|
|
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|
|
negotiation_types = [
|
|
|
"مذاکره برای اتحاد نظامی",
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|
|
"مذاکره برای پیمان تجاری",
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|
|
"مذاکره برای همکاری فناوری",
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|
|
"برگشت"
|
|
|
]
|
|
|
|
|
|
neg_choice = ConsoleUI.get_menu_choice(negotiation_types)
|
|
|
|
|
|
if neg_choice == 4:
|
|
|
return
|
|
|
|
|
|
|
|
|
costs = [7000, 5000, 6000]
|
|
|
effects = [
|
|
|
{"military_strength": 15, "relations": {"+": 20}},
|
|
|
{"economy": {"trade": 15}, "relations": {"+": 15}},
|
|
|
{"technology": {"trade": 1}, "relations": {"+": 10}}
|
|
|
]
|
|
|
|
|
|
cost = costs[neg_choice-1]
|
|
|
effect = effects[neg_choice-1]
|
|
|
|
|
|
ConsoleUI.display_message(f"مذاکره با {partner} برای {negotiation_types[neg_choice-1]}")
|
|
|
ConsoleUI.display_message(f"هزینه: {cost} سکه طلا")
|
|
|
ConsoleUI.display_message("تأثیرات:")
|
|
|
|
|
|
|
|
|
for effect_type, value in effect.items():
|
|
|
if effect_type == "relations":
|
|
|
ConsoleUI.display_message(f"• روابط با {partner}: +{value['+']}")
|
|
|
elif effect_type == "economy":
|
|
|
for sector, val in value.items():
|
|
|
ConsoleUI.display_message(f"• اقتصاد {sector}: +{val}")
|
|
|
elif effect_type == "technology":
|
|
|
for tech, val in value.items():
|
|
|
ConsoleUI.display_message(f"• فناوری {tech}: +{val}")
|
|
|
else:
|
|
|
ConsoleUI.display_message(f"• {effect_type}: +{value}")
|
|
|
|
|
|
if ConsoleUI.confirm_action("آیا مایل به انجام این مذاکره هستید؟"):
|
|
|
self._perform_advanced_negotiation(partner, cost, effect)
|
|
|
|
|
|
|
|
|
DiplomacySystem.advanced_negotiation = advanced_negotiation
|
|
|
|
|
|
def _join_organization(self, org, cost, effect):
|
|
|
"""عضویت در یک سازمان بینالمللی"""
|
|
|
from ui.console_ui import ConsoleUI
|
|
|
|
|
|
|
|
|
if self.game_state.gold < cost:
|
|
|
ConsoleUI.display_error("موجودی طلا کافی نیست!")
|
|
|
ConsoleUI.wait_for_enter()
|
|
|
return
|
|
|
|
|
|
|
|
|
self.game_state.gold -= cost
|
|
|
self.game_state.international_orgs.append(org)
|
|
|
|
|
|
|
|
|
for effect_type, value in effect.items():
|
|
|
if effect_type == "relations":
|
|
|
for country in self.game_state.relations:
|
|
|
if country != self.game_state.player_country["name"]:
|
|
|
self.game_state.relations[country] = min(100, self.game_state.relations[country] + value["+"])
|
|
|
elif effect_type == "economy":
|
|
|
for sector, val in value.items():
|
|
|
self.game_state.economy[sector] = min(100, self.game_state.economy[sector] + val)
|
|
|
elif effect_type == "resources":
|
|
|
for resource, val in value.items():
|
|
|
self.game_state.resources[resource] = min(100, self.game_state.resources[resource] + val)
|
|
|
else:
|
|
|
if effect_type in self.game_state:
|
|
|
self.game_state[effect_type] = min(100, self.game_state[effect_type] + value)
|
|
|
elif effect_type in self.game_state.economy:
|
|
|
self.game_state.economy[effect_type] = min(100, self.game_state.economy[effect_type] + value)
|
|
|
|
|
|
ConsoleUI.display_success(f"شما عضو {org} شدید.")
|
|
|
ConsoleUI.wait_for_enter()
|
|
|
|
|
|
def _perform_advanced_negotiation(self, partner, cost, effect):
|
|
|
"""انجام مذاکره پیشرفته با یک کشور"""
|
|
|
from ui.console_ui import ConsoleUI
|
|
|
|
|
|
|
|
|
if self.game_state.gold < cost:
|
|
|
ConsoleUI.display_error("موجودی طلا کافی نیست!")
|
|
|
ConsoleUI.wait_for_enter()
|
|
|
return
|
|
|
|
|
|
|
|
|
self.game_state.gold -= cost
|
|
|
|
|
|
|
|
|
for effect_type, value in effect.items():
|
|
|
if effect_type == "relations":
|
|
|
self.game_state.relations[partner] = min(100, self.game_state.relations[partner] + value["+"])
|
|
|
elif effect_type == "economy":
|
|
|
for sector, val in value.items():
|
|
|
self.game_state.economy[sector] = min(100, self.game_state.economy[sector] + val)
|
|
|
elif effect_type == "technology":
|
|
|
for tech, val in value.items():
|
|
|
self.game_state.technology[tech] = min(10, self.game_state.technology[tech] + val)
|
|
|
else:
|
|
|
if effect_type in self.game_state:
|
|
|
self.game_state[effect_type] = min(100, self.game_state[effect_type] + value)
|
|
|
elif effect_type in self.game_state.economy:
|
|
|
self.game_state.economy[effect_type] = min(100, self.game_state.economy[effect_type] + value)
|
|
|
|
|
|
ConsoleUI.display_success(f"مذاکره با {partner} موفقیتآمیز بود.")
|
|
|
ConsoleUI.wait_for_enter()
|
|
|
|
|
|
def _add_international_organizations(self, game):
|
|
|
"""افزودن سازمانهای بینالمللی به بازی"""
|
|
|
|
|
|
game.game_state.international_orgs = []
|
|
|
|
|
|
|
|
|
def display_international_orgs(self):
|
|
|
"""نمایش سازمانهای بینالمللی عضو شده"""
|
|
|
from ui.console_ui import ConsoleUI
|
|
|
|
|
|
ConsoleUI.clear_screen()
|
|
|
ConsoleUI.display_section_title("سازمانهای بینالمللی")
|
|
|
|
|
|
if not self.game_state.international_orgs:
|
|
|
ConsoleUI.display_message("شما عضو هیچ سازمان بینالمللی نیستید.", indent=2)
|
|
|
else:
|
|
|
ConsoleUI.display_message("شما عضو سازمانهای زیر هستید:", indent=2)
|
|
|
for org in self.game_state.international_orgs:
|
|
|
ConsoleUI.display_message(f"• {org}", indent=4)
|
|
|
|
|
|
ConsoleUI.wait_for_enter()
|
|
|
|
|
|
|
|
|
from game.diplomacy.diplomacy_system import DiplomacySystem
|
|
|
DiplomacySystem.display_international_orgs = display_international_orgs
|
|
|
|
|
|
def remove(self, game):
|
|
|
"""
|
|
|
حذف اثرات پلاگین از بازی
|
|
|
|
|
|
:param game: نمونه بازی که پلاگین باید از آن حذف شود
|
|
|
"""
|
|
|
|
|
|
if hasattr(game.game_state, 'diplomacy_relations'):
|
|
|
del game.game_state.diplomacy_relations
|
|
|
|
|
|
if hasattr(game.game_state, 'international_orgs'):
|
|
|
del game.game_state.international_orgs
|
|
|
|
|
|
|
|
|
global EVENTS
|
|
|
EVENTS = [e for e in EVENTS if e.get("id") not in [100, 101]]
|
|
|
|
|
|
|
|
|
if hasattr(game.diplomacy, 'join_international_orgs'):
|
|
|
del game.diplomacy.join_international_orgs
|
|
|
|
|
|
if hasattr(game.diplomacy, 'advanced_negotiation'):
|
|
|
del game.diplomacy.advanced_negotiation
|
|
|
|
|
|
if hasattr(game.diplomacy, 'display_international_orgs'):
|
|
|
del game.diplomacy.display_international_orgs
|
|
|
|
|
|
print(f"{self.name} با موفقیت حذف شد.") |