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"""
مدیریت وضعیت فعلی بازی و اطلاعات کشور بازیکن
"""
import random
import copy
from data.countries.base_countries import COUNTRIES
from data.tech.tech_trees import TECH_TREES
from data.religion.religions import RELIGIONS
class GameState:
"""کلاس مدیریت وضعیت بازی"""
def __init__(self):
"""ساخت یک نمونه جدید از وضعیت بازی"""
# اطلاعات پایه
self.current_year = 1500
self.player_country = None
self.difficulty = "normal"
self.difficulty_factors = {
"stability_factor": 1.0,
"economy_factor": 1.0,
"military_factor": 1.0
}
# منابع مالی
self.gold = 15000
self.tax_rate = 20
self.budget = {
"military": 40,
"infrastructure": 20,
"education": 15,
"healthcare": 15,
"welfare": 10
}
# وضعیت سیاسی
self.public_dissatisfaction = 20
self.political_stability = 75
self.government_type = "Absolute Monarchy"
self.ruling_party = None
self.political_parties = []
self.loyalty_levels = {}
# نظامی
self.military_strength = 50
self.army = {
"infantry": 10000,
"cavalry": 5000,
"artillery": 2000,
"navy": 3000
}
self.military_tech = 1
self.fortifications = 30
# اقتصاد
self.controlled_territories = 1
self.economy = {
"trade": 50,
"agriculture": 50,
"industry": 30,
"inflation": 5,
"unemployment": 8,
"gdp_growth": 2.5
}
self.resources = {
"food": 100,
"wood": 80,
"stone": 60,
"iron": 40,
"gold": 20,
"oil": 0
}
self.trade_routes = []
# جمعیت
self.population = 8000000
self.population_growth = 1.2
self.urban_population = 25
self.literacy_rate = 15
self.health_index = 60
self.happiness = 70
# فرهنگ و دین
self.culture_score = 40
self.cultural_influence = 30
self.religious_influence = 50
self.religion = "Shia Islam"
self.religious_groups = {}
# فناوری
self.technology_level = 1
self.technology = {
"military": 1,
"agriculture": 1,
"trade": 1,
"industry": 1,
"medicine": 1,
"education": 1
}
self.research_progress = {}
self.unlocked_technologies = []
# روابط بین‌المللی
self.controlled_countries = []
self.relations = {}
self.alliances = []
self.international_orgs = []
# سیستم‌های پیشرفته
self.diplomacy_points = 10
self.spy_network = {
"size": 5,
"effectiveness": 30,
"targets": []
}
self.cities = []
self.environment = {
"pollution": 20,
"deforestation": 15,
"climate_impact": 10
}
self.crisis_level = 0
self.achievements = []
self.royal_family = {
"ruler": {"name": "Unknown", "age": 40, "health": 80},
"heir": {"name": "Unknown", "age": 20, "popularity": 50},
"family_members": []
}
# سایر
self.events_history = []
self.random = random.Random()
self.plugins = []
def select_country(self):
"""انتخاب کشور توسط بازیکن"""
from ui.console_ui import ConsoleUI
ConsoleUI.display_section_title("انتخاب کشور")
ConsoleUI.display_message("لطفاً یکی از کشورهای زیر را انتخاب کنید:")
# نمایش لیست کشورها
country_names = [country["name"] for country in COUNTRIES]
choice = ConsoleUI.get_menu_choice(country_names)
# تنظیم کشور انتخابی
self.player_country = COUNTRIES[choice-1]
self.controlled_countries = [self.player_country["name"]]
# راه‌اندازی اولیه بر اساس کشور انتخابی
self.initialize_country()
def initialize_country(self):
"""راه‌اندازی اولیه وضعیت بازی بر اساس کشور انتخابی"""
country = self.player_country
base = country["base_attributes"]
# تنظیم اولیه وضعیت بازی
self.gold = base["gold"]
self.political_stability = base["stability"]
self.military_strength = base["military"]["army"] * 0.6 + base["military"]["navy"] * 0.4
self.culture_score = base["culture"]
self.diplomacy_points = 10
self.population = int(base["population"] * 1000000)
# تنظیم روابط اولیه
self.relations = {}
for c in COUNTRIES:
if c["name"] == country["name"]:
self.relations[c["name"]] = 100 # رابطه با خود
elif c["name"] in country["starting_relations"]:
self.relations[c["name"]] = country["starting_relations"][c["name"]]
else:
self.relations[c["name"]] = self.random.randint(-20, 30)
# تنظیم اقتصاد اولیه
self.economy = {
"trade": base["economy"]["trade"],
"agriculture": base["economy"]["agriculture"],
"industry": base["economy"]["industry"],
"inflation": 5,
"unemployment": 10,
"gdp_growth": 2.0
}
# تنظیم دین
self.religion = base["religion"]
self.religious_influence = 50
# تنظیم شهرها
self.cities = [{
"name": "Tehran",
"population": 500000,
"development": 50,
"happiness": 70,
"buildings": ["Castle", "Market"]
}]
# تنظیم فناوری
self.technology_level = 1
self.unlocked_technologies = []
if self.player_country["name"] in TECH_TREES:
self.unlocked_technologies = TECH_TREES[self.player_country["name"]]["starting_technologies"]
# تنظیم گروه‌های مذهبی
if self.religion in RELIGIONS:
self.religious_groups = {group: 100 for group in RELIGIONS[self.religion]["groups"]}
# تنظیم خاندان سلطنتی
self.royal_family = {
"ruler": {
"name": self.random.choice(["Ismail I", "Tahmasp I", "Abbas I"]),
"age": self.random.randint(30, 50),
"health": self.random.randint(60, 90),
"popularity": self.random.randint(40, 70)
},
"heir": {
"name": "Unknown",
"age": self.random.randint(10, 25),
"popularity": self.random.randint(30, 60)
},
"family_members": []
}
def apply_plugin(self, plugin):
"""اعمال تغییرات پلاگین به وضعیت بازی"""
if hasattr(plugin, 'modify_game_state'):
plugin.modify_game_state(self)
self.plugins.append(plugin)
def copy(self):
"""ساخت کپی از وضعیت فعلی بازی برای سیستم undo/redo"""
new_state = GameState()
# کپی اطلاعات پایه
new_state.current_year = self.current_year
new_state.player_country = self.player_country
new_state.difficulty = self.difficulty
new_state.difficulty_factors = self.difficulty_factors.copy()
# کپی منابع مالی
new_state.gold = self.gold
new_state.tax_rate = self.tax_rate
new_state.budget = self.budget.copy()
# کپی وضعیت سیاسی
new_state.public_dissatisfaction = self.public_dissatisfaction
new_state.political_stability = self.political_stability
new_state.government_type = self.government_type
new_state.ruling_party = self.ruling_party
new_state.political_parties = self.political_parties.copy()
new_state.loyalty_levels = self.loyalty_levels.copy()
# کپی نظامی
new_state.military_strength = self.military_strength
new_state.army = self.army.copy()
new_state.military_tech = self.military_tech
new_state.fortifications = self.fortifications
# کپی اقتصاد
new_state.controlled_territories = self.controlled_territories
new_state.economy = self.economy.copy()
new_state.resources = self.resources.copy()
new_state.trade_routes = self.trade_routes.copy()
# کپی جمعیت
new_state.population = self.population
new_state.population_growth = self.population_growth
new_state.urban_population = self.urban_population
new_state.literacy_rate = self.literacy_rate
new_state.health_index = self.health_index
new_state.happiness = self.happiness
# کپی فرهنگ و دین
new_state.culture_score = self.culture_score
new_state.cultural_influence = self.cultural_influence
new_state.religious_influence = self.religious_influence
new_state.religion = self.religion
new_state.religious_groups = self.religious_groups.copy()
# کپی فناوری
new_state.technology_level = self.technology_level
new_state.technology = self.technology.copy()
new_state.research_progress = self.research_progress.copy()
new_state.unlocked_technologies = self.unlocked_technologies.copy()
# کپی روابط بین‌المللی
new_state.controlled_countries = self.controlled_countries.copy()
new_state.relations = self.relations.copy()
new_state.alliances = self.alliances.copy()
new_state.international_orgs = self.international_orgs.copy()
# کپی سیستم‌های پیشرفته
new_state.diplomacy_points = self.diplomacy_points
new_state.spy_network = {
"size": self.spy_network["size"],
"effectiveness": self.spy_network["effectiveness"],
"targets": self.spy_network["targets"].copy()
}
new_state.cities = [city.copy() for city in self.cities]
new_state.environment = self.environment.copy()
new_state.crisis_level = self.crisis_level
new_state.achievements = self.achievements.copy()
new_state.royal_family = {
"ruler": self.royal_family["ruler"].copy(),
"heir": self.royal_family["heir"].copy(),
"family_members": [member.copy() for member in self.royal_family["family_members"]]
}
# کپی سایر
new_state.events_history = self.events_history.copy()
return new_state