| | """
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| | مدیریت وضعیت فعلی بازی و اطلاعات کشور بازیکن
|
| | """
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| |
|
| | import random
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| | import copy
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| | from data.countries.base_countries import COUNTRIES
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| | from data.tech.tech_trees import TECH_TREES
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| | from data.religion.religions import RELIGIONS
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| |
|
| | class GameState:
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| | """کلاس مدیریت وضعیت بازی"""
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| |
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| | def __init__(self):
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| | """ساخت یک نمونه جدید از وضعیت بازی"""
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| |
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| | self.current_year = 1500
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| | self.player_country = None
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| | self.difficulty = "normal"
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| | self.difficulty_factors = {
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| | "stability_factor": 1.0,
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| | "economy_factor": 1.0,
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| | "military_factor": 1.0
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| | }
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| |
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| |
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| | self.gold = 15000
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| | self.tax_rate = 20
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| | self.budget = {
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| | "military": 40,
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| | "infrastructure": 20,
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| | "education": 15,
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| | "healthcare": 15,
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| | "welfare": 10
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| | }
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| |
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| |
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| | self.public_dissatisfaction = 20
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| | self.political_stability = 75
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| | self.government_type = "Absolute Monarchy"
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| | self.ruling_party = None
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| | self.political_parties = []
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| | self.loyalty_levels = {}
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| |
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| |
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| | self.military_strength = 50
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| | self.army = {
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| | "infantry": 10000,
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| | "cavalry": 5000,
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| | "artillery": 2000,
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| | "navy": 3000
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| | }
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| | self.military_tech = 1
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| | self.fortifications = 30
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| |
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| |
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| | self.controlled_territories = 1
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| | self.economy = {
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| | "trade": 50,
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| | "agriculture": 50,
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| | "industry": 30,
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| | "inflation": 5,
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| | "unemployment": 8,
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| | "gdp_growth": 2.5
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| | }
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| | self.resources = {
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| | "food": 100,
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| | "wood": 80,
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| | "stone": 60,
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| | "iron": 40,
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| | "gold": 20,
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| | "oil": 0
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| | }
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| | self.trade_routes = []
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| |
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| |
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| | self.population = 8000000
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| | self.population_growth = 1.2
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| | self.urban_population = 25
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| | self.literacy_rate = 15
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| | self.health_index = 60
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| | self.happiness = 70
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| |
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| |
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| | self.culture_score = 40
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| | self.cultural_influence = 30
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| | self.religious_influence = 50
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| | self.religion = "Shia Islam"
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| | self.religious_groups = {}
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| |
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| |
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| | self.technology_level = 1
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| | self.technology = {
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| | "military": 1,
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| | "agriculture": 1,
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| | "trade": 1,
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| | "industry": 1,
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| | "medicine": 1,
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| | "education": 1
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| | }
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| | self.research_progress = {}
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| | self.unlocked_technologies = []
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| |
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| |
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| | self.controlled_countries = []
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| | self.relations = {}
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| | self.alliances = []
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| | self.international_orgs = []
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| |
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| |
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| | self.diplomacy_points = 10
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| | self.spy_network = {
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| | "size": 5,
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| | "effectiveness": 30,
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| | "targets": []
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| | }
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| | self.cities = []
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| | self.environment = {
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| | "pollution": 20,
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| | "deforestation": 15,
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| | "climate_impact": 10
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| | }
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| | self.crisis_level = 0
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| | self.achievements = []
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| | self.royal_family = {
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| | "ruler": {"name": "Unknown", "age": 40, "health": 80},
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| | "heir": {"name": "Unknown", "age": 20, "popularity": 50},
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| | "family_members": []
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| | }
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| |
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| |
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| | self.events_history = []
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| | self.random = random.Random()
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| | self.plugins = []
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| |
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| | def select_country(self):
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| | """انتخاب کشور توسط بازیکن"""
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| | from ui.console_ui import ConsoleUI
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| |
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| | ConsoleUI.display_section_title("انتخاب کشور")
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| | ConsoleUI.display_message("لطفاً یکی از کشورهای زیر را انتخاب کنید:")
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| |
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| |
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| | country_names = [country["name"] for country in COUNTRIES]
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| | choice = ConsoleUI.get_menu_choice(country_names)
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| |
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| |
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| | self.player_country = COUNTRIES[choice-1]
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| | self.controlled_countries = [self.player_country["name"]]
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| |
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| |
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| | self.initialize_country()
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| |
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| | def initialize_country(self):
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| | """راهاندازی اولیه وضعیت بازی بر اساس کشور انتخابی"""
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| | country = self.player_country
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| | base = country["base_attributes"]
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| |
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| |
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| | self.gold = base["gold"]
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| | self.political_stability = base["stability"]
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| | self.military_strength = base["military"]["army"] * 0.6 + base["military"]["navy"] * 0.4
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| | self.culture_score = base["culture"]
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| | self.diplomacy_points = 10
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| | self.population = int(base["population"] * 1000000)
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| |
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| |
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| | self.relations = {}
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| | for c in COUNTRIES:
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| | if c["name"] == country["name"]:
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| | self.relations[c["name"]] = 100
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| | elif c["name"] in country["starting_relations"]:
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| | self.relations[c["name"]] = country["starting_relations"][c["name"]]
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| | else:
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| | self.relations[c["name"]] = self.random.randint(-20, 30)
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| |
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| |
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| | self.economy = {
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| | "trade": base["economy"]["trade"],
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| | "agriculture": base["economy"]["agriculture"],
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| | "industry": base["economy"]["industry"],
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| | "inflation": 5,
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| | "unemployment": 10,
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| | "gdp_growth": 2.0
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| | }
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| |
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| |
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| | self.religion = base["religion"]
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| | self.religious_influence = 50
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| |
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| |
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| | self.cities = [{
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| | "name": "Tehran",
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| | "population": 500000,
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| | "development": 50,
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| | "happiness": 70,
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| | "buildings": ["Castle", "Market"]
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| | }]
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| |
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| |
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| | self.technology_level = 1
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| | self.unlocked_technologies = []
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| | if self.player_country["name"] in TECH_TREES:
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| | self.unlocked_technologies = TECH_TREES[self.player_country["name"]]["starting_technologies"]
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| |
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| |
|
| | if self.religion in RELIGIONS:
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| | self.religious_groups = {group: 100 for group in RELIGIONS[self.religion]["groups"]}
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| |
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| |
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| | self.royal_family = {
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| | "ruler": {
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| | "name": self.random.choice(["Ismail I", "Tahmasp I", "Abbas I"]),
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| | "age": self.random.randint(30, 50),
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| | "health": self.random.randint(60, 90),
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| | "popularity": self.random.randint(40, 70)
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| | },
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| | "heir": {
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| | "name": "Unknown",
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| | "age": self.random.randint(10, 25),
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| | "popularity": self.random.randint(30, 60)
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| | },
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| | "family_members": []
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| | }
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| |
|
| | def apply_plugin(self, plugin):
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| | """اعمال تغییرات پلاگین به وضعیت بازی"""
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| | if hasattr(plugin, 'modify_game_state'):
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| | plugin.modify_game_state(self)
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| | self.plugins.append(plugin)
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| |
|
| | def copy(self):
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| | """ساخت کپی از وضعیت فعلی بازی برای سیستم undo/redo"""
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| | new_state = GameState()
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| |
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| |
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| | new_state.current_year = self.current_year
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| | new_state.player_country = self.player_country
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| | new_state.difficulty = self.difficulty
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| | new_state.difficulty_factors = self.difficulty_factors.copy()
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| |
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| |
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| | new_state.gold = self.gold
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| | new_state.tax_rate = self.tax_rate
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| | new_state.budget = self.budget.copy()
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| |
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| |
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| | new_state.public_dissatisfaction = self.public_dissatisfaction
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| | new_state.political_stability = self.political_stability
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| | new_state.government_type = self.government_type
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| | new_state.ruling_party = self.ruling_party
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| | new_state.political_parties = self.political_parties.copy()
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| | new_state.loyalty_levels = self.loyalty_levels.copy()
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| |
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| |
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| | new_state.military_strength = self.military_strength
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| | new_state.army = self.army.copy()
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| | new_state.military_tech = self.military_tech
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| | new_state.fortifications = self.fortifications
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| |
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| |
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| | new_state.controlled_territories = self.controlled_territories
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| | new_state.economy = self.economy.copy()
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| | new_state.resources = self.resources.copy()
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| | new_state.trade_routes = self.trade_routes.copy()
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| |
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| |
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| | new_state.population = self.population
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| | new_state.population_growth = self.population_growth
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| | new_state.urban_population = self.urban_population
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| | new_state.literacy_rate = self.literacy_rate
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| | new_state.health_index = self.health_index
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| | new_state.happiness = self.happiness
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| |
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| |
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| | new_state.culture_score = self.culture_score
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| | new_state.cultural_influence = self.cultural_influence
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| | new_state.religious_influence = self.religious_influence
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| | new_state.religion = self.religion
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| | new_state.religious_groups = self.religious_groups.copy()
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| |
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| |
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| | new_state.technology_level = self.technology_level
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| | new_state.technology = self.technology.copy()
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| | new_state.research_progress = self.research_progress.copy()
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| | new_state.unlocked_technologies = self.unlocked_technologies.copy()
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| |
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| |
|
| | new_state.controlled_countries = self.controlled_countries.copy()
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| | new_state.relations = self.relations.copy()
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| | new_state.alliances = self.alliances.copy()
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| | new_state.international_orgs = self.international_orgs.copy()
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| |
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| |
|
| | new_state.diplomacy_points = self.diplomacy_points
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| | new_state.spy_network = {
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| | "size": self.spy_network["size"],
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| | "effectiveness": self.spy_network["effectiveness"],
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| | "targets": self.spy_network["targets"].copy()
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| | }
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| | new_state.cities = [city.copy() for city in self.cities]
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| | new_state.environment = self.environment.copy()
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| | new_state.crisis_level = self.crisis_level
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| | new_state.achievements = self.achievements.copy()
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| | new_state.royal_family = {
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| | "ruler": self.royal_family["ruler"].copy(),
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| | "heir": self.royal_family["heir"].copy(),
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| | "family_members": [member.copy() for member in self.royal_family["family_members"]]
|
| | }
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| |
|
| |
|
| | new_state.events_history = self.events_history.copy()
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| |
|
| | return new_state |