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  Use `logs/parts_summary.csv` to find parts that are too small, too large, or unexpectedly complex before using them as collision geometry.
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  ### `metadata.yaml`
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  Minimum fields:
 
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  Use `logs/parts_summary.csv` to find parts that are too small, too large, or unexpectedly complex before using them as collision geometry.
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+ ### Decomposition granularity controls
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+
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+ CoACD does not directly support a target physical bbox size such as "each part should be about 5 cm". Part size is controlled indirectly through decomposition granularity parameters:
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+ ```text
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+ --threshold Lower value -> stricter convex approximation -> usually more/smaller parts.
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+ --max-convex-hull Caps the number of convex hulls. Lower cap -> fewer/larger parts.
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+ --no-merge Disables hull merge. Usually keeps more/smaller parts.
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+ --mcts-max-depth Higher value allows deeper recursive splitting.
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+ --mcts-nodes
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+ --mcts-iterations More search can find finer/better splits, with higher runtime.
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+ --preprocess-resolution
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+ --resolution Higher values preserve more geometric detail before decomposition.
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+ --max-ch-vertex Controls complexity of each convex hull, not physical size directly.
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+ ```
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+
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+ Practical presets:
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+
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+ ```bash
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+ # Coarser collision: fewer/larger parts, faster simulation
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+ python scripts/run_convex_decomposition.py <raw_asset_dir> \
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+ --mesh <mesh.obj> \
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+ --threshold 0.08 \
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+ --max-convex-hull 8
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+
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+ # Finer collision: more/smaller parts, more accurate but heavier
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+ python scripts/run_convex_decomposition.py <raw_asset_dir> \
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+ --mesh <mesh.obj> \
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+ --threshold 0.02 \
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+ --max-convex-hull 32 \
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+ --no-merge \
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+ --mcts-max-depth 4
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+ ```
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+
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+ After generation, inspect `logs/parts_summary.csv` to decide whether the resulting part sizes are acceptable for the target task.
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  ### `metadata.yaml`
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  Minimum fields: