statement stringlengths 43 225 | label bool 1
class |
|---|---|
If PersonX cleans PersonX's cage, then PersonX wants to continue cleaning | true |
If PersonX finishes PersonY's paper, then the effect of PersonY is hope the paper is good | true |
If PersonX gets very excited, then PersonX wants tell someone about the excitment | true |
If PersonX is so excited to go, then PersonY want to hear about it | true |
If PersonX is really really good, then the reaction of PersonY is happy | true |
If PersonX makes PersonY incision, then the effect of PersonX is PersonX works on PersonY | true |
If PersonX follows PersonY's example, then the reaction of PersonY is proud | true |
If PersonX gives PersonY a trial, then the reaction of PersonY is grateful | true |
If PersonX drops PersonY's gaze, then PersonY want to teach person x a good lesson | true |
If PersonX makes a donation to these projects, then PersonX wants to tell people | true |
If PersonX accomplishes PersonX's objectives, then the effect of PersonX is to accomplises objectives | true |
If PersonX would not answer, then PersonX needs to be sitting for a test | true |
If PersonX greets PersonY with a smile, then PersonX wants to ask PersonY for a date. | true |
If PersonX fixes PersonX's roof, then PersonX needs to learn how to | true |
If PersonX sees what was inside, then PersonX needs look inside | true |
If PersonX makes some coffee, then PersonX needs get some water | true |
If PersonX moves to a new home, then the attribute of PersonX is responsible | true |
If PersonX meets PersonX's objectives, then the attribute of PersonX is delightful | true |
If PersonX starts to talk, then PersonX wants To drink water | true |
If PersonX pulls PersonY's head, then the effect of PersonX is Exerts energy | true |
If PersonX becomes an astronaut, then PersonX needs to study hard | true |
If PersonX avoids PersonY contact, then PersonX wants to stay out of reach | true |
If PersonX works quickly, then the effect of PersonX is to attention of the work | true |
If PersonX brings it to school, then PersonX wants use it or play with it | true |
If PersonX watches PersonY's show, then PersonX needs to like PersonY | true |
If PersonX takes the computer, then the reaction of PersonY is sociable | true |
If PersonX dies last year, then the reaction of PersonX is nothing | true |
If PersonX asks my parents, then the attribute of PersonX is considerate | true |
If PersonX takes my daughter, then PersonX wants bring daughter home | true |
If PersonX goes from house to house, then the effect of PersonX is goes home | true |
If PersonX is a good student, then PersonX wants to continue studying | true |
If PersonX talks to a friend, then the effect of PersonX is shares information | true |
If PersonX impresses PersonY's girlfriend, then the reaction of PersonX is ecstatic | true |
If PersonX flies kites, then PersonX wants to put his broken kite into the trunk of the car | true |
If PersonX throws a party for PersonY's friends, then the intention of PersonX is make them feel better | true |
If PersonX sets sail, then the reaction of PersonX is relaxed | true |
If PersonX bites PersonY's tongue, then the attribute of PersonX is playful | true |
If PersonX softens the ground, then PersonX wants look to make sure the ground is soft | true |
If PersonX pulls away from PersonY, then the reaction of PersonX is scared | true |
If PersonX cheers loudly, then the intention of PersonX is to show support for the team | true |
If PersonX is always tired, then the attribute of PersonX is fed up | true |
If PersonX loses everything, then the effect of PersonX is kills themself | true |
If PersonX always thought, then the reaction of PersonX is confused | true |
If PersonX makes a stew, then the effect of PersonX is serves to family | true |
If PersonX returns PersonY's phone, then the intention of PersonX is to give their phone back | true |
If PersonX flips the switch, then the attribute of PersonX is aware | true |
If PersonX speaks french, then PersonX needs to have vocal cords | true |
If PersonX gets another PersonY, then PersonY want to talk to PersonX | true |
If PersonX pleads PersonY's case, then the effect of PersonY is they start to hiccup | true |
If PersonX is feeling hungry, then PersonX wants to grab some food | true |
If PersonX saves a lot of money, then the effect of PersonX is PersonX gains more interest | true |
If PersonX washes PersonY's clothes, then the reaction of PersonX is satisfied-they helped someone | true |
If PersonX is pregnant with twins, then the reaction of PersonY is nervous | true |
If PersonX wants for christmas, then PersonY want buy the item | true |
If PersonX curls up next to PersonY, then the reaction of PersonY is happy | true |
If PersonX is the cutest thing, then the attribute of PersonX is loved | true |
If PersonX cures PersonY's boredom, then the effect of PersonX is plays games | true |
If PersonX bakes the cookies, then PersonX needs to gather the ingredients | true |
If PersonX hits PersonY's head, then the attribute of PersonX is violent | true |
If PersonX covers PersonY's face, then the attribute of PersonX is considerate | true |
If PersonX sits back in PersonY's chair, then the reaction of PersonX is engaged | true |
If PersonX reads PersonY's favorite book, then the attribute of PersonX is loving | true |
If PersonX opens PersonX's mouths, then the reaction of PersonY is informed | true |
If PersonX kisses PersonY back, then PersonX needs a relationship with PersonY | true |
If PersonX would n't eat it, then PersonX needs to be in SweetWater Texas in the spring | true |
If PersonX is on PersonY's way back, then the attribute of PersonX is weak | true |
If PersonX takes a shortcut, then the reaction of PersonY is lost | true |
If PersonX kills PersonY on the spot, then PersonX wants to run away | true |
If PersonX sees PersonY better, then PersonX wants to talk to PersonY | true |
If PersonX works early, then PersonX wants to meet a deadline | true |
If PersonX comes back home, then PersonX wants to greet their family | true |
If PersonX gives PersonY a box, then the reaction of PersonX is charitable | true |
If PersonX hurts PersonY so much, then the effect of PersonX is gets hit back | true |
If PersonX jumps in PersonX's skin, then the effect of PersonX is jumps in shock | true |
If PersonX absolutely loved it, then the reaction of PersonX is joyful | true |
If PersonX makes PersonY's rounds, then PersonX needs to be knowing Y | true |
If PersonX gets out of bed on the wrong side, then the attribute of PersonX is frustrated | true |
If PersonX burns to a crisp, then PersonX wants throw it out | true |
If PersonX breaks PersonX's fast, then the attribute of PersonX is ravenous | true |
If PersonX keeps PersonY afloat, then PersonX needs to get away. | true |
If PersonX fixes the tire, then the intention of PersonX is to ensure car is in good running condition | true |
If PersonX helps the man, then the attribute of PersonX is helpful | true |
If PersonX picks PersonY up from school, then PersonX wants to get home | true |
If PersonX performs the heimlich maneuver, then PersonX needs move towards someone choking | true |
If PersonX is worth the wait, then the reaction of PersonX is valued | true |
If PersonX spends time with PersonX's friends, then the reaction of PersonX is happy | true |
If PersonX finds a gas station, then the attribute of PersonX is attentive | true |
If PersonX puts it in a tank, then the attribute of PersonX is responsible | true |
If PersonX improves PersonX's chances, then the attribute of PersonX is intelligent | true |
If PersonX forgets PersonX's money, then the reaction of PersonX is terrible | true |
If PersonX gives PersonY a beating, then PersonX needs to be angry | true |
If PersonX makes PersonY study, then the intention of PersonX is wants them to get a good grade | true |
If PersonX makes a trip, then PersonX wants to find out about the new culture | true |
If PersonX invites all of PersonX's friends over, then PersonY want Make it loud | true |
If PersonX would not stop, then the attribute of PersonX is pig-headed | true |
If PersonX takes PersonY's arm, then the attribute of PersonX is romantic | true |
If PersonX has long hair, then PersonX wants to pull it into a ponytail | true |
If PersonX is getting scared, then the effect of PersonX is Person x hair stands up on neck. | true |
If PersonX gives PersonY some time, then PersonX needs to have assigned Y tasks | true |
If PersonX goes to the mall with PersonY's mom, then the reaction of PersonX is like they might want to buy something | true |
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