statement stringlengths 43 225 | label bool 1
class |
|---|---|
If PersonX wants to leave PersonY, then PersonX wants to separate their things from PersonY's things | true |
If PersonX speeds down the hill, then PersonX needs to race up the hill | true |
If PersonX watches fireworks, then the reaction of PersonY is inspired | true |
If PersonX hates PersonY's guts, then the reaction of PersonY is upset | true |
If PersonX has studied all week, then the attribute of PersonX is resilient | true |
If PersonX bakes cookies for PersonY, then PersonX needs to mix ingredients | true |
If PersonX signs PersonY up for lessons, then the effect of PersonX is Person X talks to the instructor. | true |
If PersonX comes towards PersonY, then PersonY want to know why | true |
If PersonX goes a long way, then the reaction of PersonY is cheerful | true |
If PersonX gives PersonY a life, then PersonX wants continue to play game | true |
If PersonX buys a scratch, then the effect of PersonX is buys another scratch | true |
If PersonX wins a lot of money, then the attribute of PersonX is joyful | true |
If PersonX hits the gas, then the attribute of PersonX is adventurous | true |
If PersonX loses PersonX's voice, then PersonX needs to of not rested | true |
If PersonX pursues PersonY career, then the effect of PersonX is ability to work at the same office | true |
If PersonX gives PersonY a hard time, then the attribute of PersonX is funny | true |
If PersonX gets cold feet, then the reaction of PersonX is scared | true |
If PersonX waits so long, then the effect of PersonX is personX falls asleep | true |
If PersonX performs PersonY's function, then the reaction of PersonX is proud. | true |
If PersonX calls the store, then the attribute of PersonX is ignorant | true |
If PersonX rounds the corner, then the attribute of PersonX is enthralled | true |
If PersonX sits in PersonY's chair, then the attribute of PersonX is pushy | true |
If PersonX is to the rodeo, then PersonY want to watch the rodeo | true |
If PersonX evens the score, then PersonX wants drink water | true |
If PersonX goes jogging, then PersonX needs to apply some sunscreen | true |
If PersonX is late for class, then the reaction of PersonX is incompetent | true |
If PersonX steals PersonY's car, then the attribute of PersonX is shameful | true |
If PersonX gets into the wrong hands, then PersonX needs to be in the wrong place at the wrong time | true |
If PersonX loves to play basketball, then PersonX wants learn another sport | true |
If PersonX gets an apartment, then PersonX wants to enjoy their freedom | true |
If PersonX locks PersonY's keys in PersonZ's car, then the effect of PersonX is Is yelled at | true |
If PersonX walks around for a bit, then PersonX wants To stretch thier legs | true |
If PersonX remains until PersonY's death, then the effect of PersonX is sees Person Y off | true |
If PersonX picks PersonY up from work, then PersonX wants to go somewhere else | true |
If PersonX unlocks PersonX's car, then the effect of PersonX is start the car to go | true |
If PersonX eats at mcdonald 's, then the intention of PersonX is to eat a hamburger and fries | true |
If PersonX protects PersonY's interests, then PersonX wants it to stop | true |
If PersonX uses PersonY's expression, then the attribute of PersonX is mean | true |
If PersonX gives PersonY detention, then PersonY want to write a note of apology to X | true |
If PersonX has a great night, then PersonX wants enjoy the rest of the night | true |
If PersonX keeps PersonY going, then the attribute of PersonX is commanding | true |
If PersonX returns to PersonX's position, then the intention of PersonX is to be back to home | true |
If PersonX forgets PersonY's name, then the effect of PersonY is laughs | true |
If PersonX comes close to PersonY, then the effect of PersonX is gets ignored | true |
If PersonX mounts PersonY attack, then the effect of PersonX is walks away | true |
If PersonX gets PersonY's car fixed, then PersonX needs humbel | true |
If PersonX finds PersonY solution, then PersonY want to thank PersonX | true |
If PersonX mows PersonY's grass, then the intention of PersonX is to be a good neighbor | true |
If PersonX cuts PersonY's throat, then PersonX wants dispose of the body | true |
If PersonX saves for months, then the attribute of PersonX is thrifty | true |
If PersonX rides PersonY's bike to school, then PersonX wants to thank PersonY for bike | true |
If PersonX has been studying all week, then PersonX wants do something fun | true |
If PersonX solves the problem, then the effect of PersonX is gets a raise | true |
If PersonX points the finger, then PersonX wants get justice | true |
If PersonX completes the task, then the attribute of PersonX is industrious | true |
If PersonX updates PersonX's wardrobe, then PersonX wants fold clothes | true |
If PersonX gets a bite, then the effect of PersonX is feels sting | true |
If PersonX forgives PersonY's friend, then the attribute of PersonX is understanding | true |
If PersonX sees a friend, then the effect of PersonX is They wave to the friend. | true |
If PersonX takes an umbrella, then PersonX wants to avoid getting wet | true |
If PersonX meets PersonY for the time, then PersonX wants To make a lasting impact | true |
If PersonX gives PersonY a bonus, then the effect of PersonY is smiles | true |
If PersonX walks in the woods, then PersonX wants to admire nature | true |
If PersonX feels strange, then the effect of PersonX is they got dizzy | true |
If PersonX changes PersonY's dress, then the effect of PersonY is have their clothing replaced | true |
If PersonX bids PersonY's farewell, then PersonY want wave hands | true |
If PersonX serves PersonX's interests, then PersonX wants to gain something | true |
If PersonX pushes open the door, then PersonX wants to see the movie | true |
If PersonX looks in PersonY direction, then the reaction of PersonY is nervous | true |
If PersonX becomes healthier, then the attribute of PersonX is thinner | true |
If PersonX likes PersonY back, then the effect of PersonX is becomes aroused | true |
If PersonX tells PersonY would take, then PersonY want to discuss with him what to do next | true |
If PersonX returns to PersonY's classroom, then the effect of PersonX is is asked to leave | true |
If PersonX tells PersonY was sorry, then the reaction of PersonY is relived to be told that | true |
If PersonX seems to PersonY would be, then the reaction of PersonY is like they fit that ideal | true |
If PersonX tells PersonX's friends about it, then the reaction of PersonX is useful | true |
If PersonX writes PersonY's history, then PersonX wants to be a good storyteller | true |
If PersonX revs PersonX's engine, then the reaction of PersonX is strong | true |
If PersonX enters a poker tournament, then the reaction of PersonX is nervous | true |
If PersonX climbs the stairs, then the attribute of PersonX is irritated | true |
If PersonX carries out PersonX's threat, then PersonX wants to apologize | true |
If PersonX protects PersonY's property, then PersonY want to express gratitude | true |
If PersonX inclines PersonY's head, then PersonX wants divert attention | true |
If PersonX wants to tell PersonY, then the attribute of PersonX is concerned | true |
If PersonX keeps the puppy, then the effect of PersonX is is woken up by the puppy at midnight | true |
If PersonX loses some weight, then PersonX needs to exercise | true |
If PersonX has a big game coming up, then the effect of PersonX is Is pressured to win by others. | true |
If PersonX tells PersonY to get out, then PersonY want to avoid person x | true |
If PersonX limits PersonY's ability, then PersonX needs To be knowing Y | true |
If PersonX walks along the beach, then PersonX needs put on sunscreen | true |
If PersonX calls PersonY tonight, then PersonX wants to watch TV | true |
If PersonX gives PersonY form, then the effect of PersonY is has better posture | true |
If PersonX catches off guard, then PersonY want to regain composure | true |
If PersonX confers upon PersonY, then the reaction of PersonX is curious | true |
If PersonX gets ready for work, then the reaction of PersonY is pleased to be working with a skilled lady like x. | true |
If PersonX recently met, then PersonY want to make friends | true |
If PersonX gives PersonY utterance, then the effect of PersonX is they are heard | true |
If PersonX gains PersonY idea, then the intention of PersonX is to submit it as their own | true |
If PersonX takes PersonY's truck, then PersonX needs to get keys from PersonY | true |
If PersonX thinks might like, then the intention of PersonX is to make a decision | true |
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