statement
stringlengths
43
225
label
bool
1 class
If PersonX wants to leave PersonY, then PersonX wants to separate their things from PersonY's things
true
If PersonX speeds down the hill, then PersonX needs to race up the hill
true
If PersonX watches fireworks, then the reaction of PersonY is inspired
true
If PersonX hates PersonY's guts, then the reaction of PersonY is upset
true
If PersonX has studied all week, then the attribute of PersonX is resilient
true
If PersonX bakes cookies for PersonY, then PersonX needs to mix ingredients
true
If PersonX signs PersonY up for lessons, then the effect of PersonX is Person X talks to the instructor.
true
If PersonX comes towards PersonY, then PersonY want to know why
true
If PersonX goes a long way, then the reaction of PersonY is cheerful
true
If PersonX gives PersonY a life, then PersonX wants continue to play game
true
If PersonX buys a scratch, then the effect of PersonX is buys another scratch
true
If PersonX wins a lot of money, then the attribute of PersonX is joyful
true
If PersonX hits the gas, then the attribute of PersonX is adventurous
true
If PersonX loses PersonX's voice, then PersonX needs to of not rested
true
If PersonX pursues PersonY career, then the effect of PersonX is ability to work at the same office
true
If PersonX gives PersonY a hard time, then the attribute of PersonX is funny
true
If PersonX gets cold feet, then the reaction of PersonX is scared
true
If PersonX waits so long, then the effect of PersonX is personX falls asleep
true
If PersonX performs PersonY's function, then the reaction of PersonX is proud.
true
If PersonX calls the store, then the attribute of PersonX is ignorant
true
If PersonX rounds the corner, then the attribute of PersonX is enthralled
true
If PersonX sits in PersonY's chair, then the attribute of PersonX is pushy
true
If PersonX is to the rodeo, then PersonY want to watch the rodeo
true
If PersonX evens the score, then PersonX wants drink water
true
If PersonX goes jogging, then PersonX needs to apply some sunscreen
true
If PersonX is late for class, then the reaction of PersonX is incompetent
true
If PersonX steals PersonY's car, then the attribute of PersonX is shameful
true
If PersonX gets into the wrong hands, then PersonX needs to be in the wrong place at the wrong time
true
If PersonX loves to play basketball, then PersonX wants learn another sport
true
If PersonX gets an apartment, then PersonX wants to enjoy their freedom
true
If PersonX locks PersonY's keys in PersonZ's car, then the effect of PersonX is Is yelled at
true
If PersonX walks around for a bit, then PersonX wants To stretch thier legs
true
If PersonX remains until PersonY's death, then the effect of PersonX is sees Person Y off
true
If PersonX picks PersonY up from work, then PersonX wants to go somewhere else
true
If PersonX unlocks PersonX's car, then the effect of PersonX is start the car to go
true
If PersonX eats at mcdonald 's, then the intention of PersonX is to eat a hamburger and fries
true
If PersonX protects PersonY's interests, then PersonX wants it to stop
true
If PersonX uses PersonY's expression, then the attribute of PersonX is mean
true
If PersonX gives PersonY detention, then PersonY want to write a note of apology to X
true
If PersonX has a great night, then PersonX wants enjoy the rest of the night
true
If PersonX keeps PersonY going, then the attribute of PersonX is commanding
true
If PersonX returns to PersonX's position, then the intention of PersonX is to be back to home
true
If PersonX forgets PersonY's name, then the effect of PersonY is laughs
true
If PersonX comes close to PersonY, then the effect of PersonX is gets ignored
true
If PersonX mounts PersonY attack, then the effect of PersonX is walks away
true
If PersonX gets PersonY's car fixed, then PersonX needs humbel
true
If PersonX finds PersonY solution, then PersonY want to thank PersonX
true
If PersonX mows PersonY's grass, then the intention of PersonX is to be a good neighbor
true
If PersonX cuts PersonY's throat, then PersonX wants dispose of the body
true
If PersonX saves for months, then the attribute of PersonX is thrifty
true
If PersonX rides PersonY's bike to school, then PersonX wants to thank PersonY for bike
true
If PersonX has been studying all week, then PersonX wants do something fun
true
If PersonX solves the problem, then the effect of PersonX is gets a raise
true
If PersonX points the finger, then PersonX wants get justice
true
If PersonX completes the task, then the attribute of PersonX is industrious
true
If PersonX updates PersonX's wardrobe, then PersonX wants fold clothes
true
If PersonX gets a bite, then the effect of PersonX is feels sting
true
If PersonX forgives PersonY's friend, then the attribute of PersonX is understanding
true
If PersonX sees a friend, then the effect of PersonX is They wave to the friend.
true
If PersonX takes an umbrella, then PersonX wants to avoid getting wet
true
If PersonX meets PersonY for the time, then PersonX wants To make a lasting impact
true
If PersonX gives PersonY a bonus, then the effect of PersonY is smiles
true
If PersonX walks in the woods, then PersonX wants to admire nature
true
If PersonX feels strange, then the effect of PersonX is they got dizzy
true
If PersonX changes PersonY's dress, then the effect of PersonY is have their clothing replaced
true
If PersonX bids PersonY's farewell, then PersonY want wave hands
true
If PersonX serves PersonX's interests, then PersonX wants to gain something
true
If PersonX pushes open the door, then PersonX wants to see the movie
true
If PersonX looks in PersonY direction, then the reaction of PersonY is nervous
true
If PersonX becomes healthier, then the attribute of PersonX is thinner
true
If PersonX likes PersonY back, then the effect of PersonX is becomes aroused
true
If PersonX tells PersonY would take, then PersonY want to discuss with him what to do next
true
If PersonX returns to PersonY's classroom, then the effect of PersonX is is asked to leave
true
If PersonX tells PersonY was sorry, then the reaction of PersonY is relived to be told that
true
If PersonX seems to PersonY would be, then the reaction of PersonY is like they fit that ideal
true
If PersonX tells PersonX's friends about it, then the reaction of PersonX is useful
true
If PersonX writes PersonY's history, then PersonX wants to be a good storyteller
true
If PersonX revs PersonX's engine, then the reaction of PersonX is strong
true
If PersonX enters a poker tournament, then the reaction of PersonX is nervous
true
If PersonX climbs the stairs, then the attribute of PersonX is irritated
true
If PersonX carries out PersonX's threat, then PersonX wants to apologize
true
If PersonX protects PersonY's property, then PersonY want to express gratitude
true
If PersonX inclines PersonY's head, then PersonX wants divert attention
true
If PersonX wants to tell PersonY, then the attribute of PersonX is concerned
true
If PersonX keeps the puppy, then the effect of PersonX is is woken up by the puppy at midnight
true
If PersonX loses some weight, then PersonX needs to exercise
true
If PersonX has a big game coming up, then the effect of PersonX is Is pressured to win by others.
true
If PersonX tells PersonY to get out, then PersonY want to avoid person x
true
If PersonX limits PersonY's ability, then PersonX needs To be knowing Y
true
If PersonX walks along the beach, then PersonX needs put on sunscreen
true
If PersonX calls PersonY tonight, then PersonX wants to watch TV
true
If PersonX gives PersonY form, then the effect of PersonY is has better posture
true
If PersonX catches off guard, then PersonY want to regain composure
true
If PersonX confers upon PersonY, then the reaction of PersonX is curious
true
If PersonX gets ready for work, then the reaction of PersonY is pleased to be working with a skilled lady like x.
true
If PersonX recently met, then PersonY want to make friends
true
If PersonX gives PersonY utterance, then the effect of PersonX is they are heard
true
If PersonX gains PersonY idea, then the intention of PersonX is to submit it as their own
true
If PersonX takes PersonY's truck, then PersonX needs to get keys from PersonY
true
If PersonX thinks might like, then the intention of PersonX is to make a decision
true