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Nov 5

PyRUA-DataFarm: LLM Agent as a Cost-Efficient Teleoperator for Real-Ready Robot Data

Teleoperation remains the default way to collect robot demonstrations, but every episode costs robot and operator time, and every new task starts from scratch. We ask whether a coding agent can take over the teleoperator's job. In our DataFarm, the agent receives a data request and one calibration episode of the robot in the target scene and rebuilds the task in simulation: it writes the scene, an expert controller, and a success judge. The simulator supplies exact actions, and a video model conditioned on real images renders each rollout as photographic video, generating all camera views together consistently. The output is real-ready data: synchronized camera views labelled with the robot's actions, on which a policy can be trained directly and deployed on the real robot. Independent judges certify the expert and every rendered episode before admission. On five real-robot tasks, policies trained only on farm data match policies trained on as many teleoperated episodes (93 vs. 84 successes in 100 trials), and under an unseen tablecloth and coloured light they keep 87 successes where the teleoperation-trained policies fall to 46. Adapting a task is fully automatic and costs \21 of API usage on average, paid once per task, plus 5 for a render contract; every further episode costs \0.80 on average for simulation, rendering, and review, with no robot or operator. One hour of three-view data for a task costs 107 on average, these costs included, slightly below a quote of \117 for teleoperation in China and below 290 in labour alone in North America.

Physical Time as a Missing Dimension of Robot Policy Memory Dynamics

Existing robot policy memories typically evolve with observation sequences, implicitly treating each update as the same amount of physical time. Yet identical observation histories can span different durations and require different actions, exposing physical time as a missing dimension of policy memory. We introduce Temporal Flow Policy (TFP), which learns memory dynamics to retain past events and evolve the memory state over measured time intervals. Observations and prior memory determine the content and time scales of each transition; elapsed time determines how far the state advances. TFP conditions diffusion and flow-matching policies through this memory state and is trained with their native imitation objectives. We evaluate TFP with Diffusion Policy and π_{0.5} through controlled comparisons of memory designs. These experiments show that successful timing depends on both measured intervals and retained history. TFP achieves higher average success than the recurrent and state-space memories we equip with the same intervals and than a variant that feeds the interval to a learned gate. Memory readouts recover the time since an event and motion information after occlusion. Changing the supplied intervals systematically delays or advances actions, linking time inputs to behavior. Real-robot tasks requiring timing or memory, together with LIBERO evaluations, demonstrate benefits in physical and general manipulation. These results suggest viewing robot memory not as stored observation history, but as a state that retains past events and evolves with physical time.

Supervise What Survives: Geometry-Guided VLA Adaptation from Synthetic Robot Videos

Vision-Language-Action (VLA) models require large-scale video-action pairs, yet real teleoperation remains scarce. While generated robot videos offer a scalable alternative, existing methods treat them as real robot data by recovering pseudo-actions from synthesized pixels. We argue that deriving low-level control from generated visuals is a mismatched abstraction. A video captures only geometry: the spatial trajectory representing the where of a task. A real demonstration captures control: the exact motor commands representing the how. Human-to-robot video generation preserves these unequally: the visible geometry survives the generation process, while the underlying control signals are lost. This Asymmetric Preservation Principle dictates a clean rule: this surviving geometry should solely supervise visual perception, leaving control to real demonstrations. Following this principle, we propose GRA (Geometry-guided Representation Alignment), which extracts the geometric content as future 2D end-effector waypoints, computed from the source human video through pose estimation, retargeting, simulation, and calibrated projection, and routes them to the VLA vision backbone via an auxiliary 2D head. The action head is trained on real demonstrations only. During fine-tuning, the waypoint loss persists as a spatial representation anchor that prevents the backbone from losing its geometric grounding. On real-robot tasks, GRA outperforms pseudo-action baselines under matched data budgets and narrows the gap to policies trained with substantially more real demonstrations, suggesting that correctly routed geometry bridges generated videos to robot policies more reliably than recovered actions.

  • 6 authors
·
Jun 22

Copper-Policy: Focus on the Representation for Robust Robot Manipulation

World Action Models (WAMs) acquire behavioral priors by modeling future scene evolution, but predicting detailed futures in pixel or latent space incurs substantial cost. Recent evidence that co-training gains persist without test-time generation raises a question: what must a WAM learn to improve control? We introduce Copper-Policy, which learns a compact World representation with the policy rather than relying on a predefined target space. Through temporal joint-embedding prediction, it predicts future observation embeddings conditioned on task intention without reconstructing pixels. This prediction and action decoding shape the representation jointly, while the policy retains access to current-frame spatial detail for execution. Representation analyses show that the learned features better separate task-driven change from perturbations and provide complementary information for control. Compact prediction targets reduce training tokens per sample, enabling a 2B-parameter model trained in 9.67 hours on 8times RTX 5090 GPUs and 6times faster than Fast-WAM on matched A100 GPUs. Copper-Policy outperforms every compared method without embodied pretraining on RoboTwin and several embodied-pretrained VLAs on LIBERO-Plus (80.85%). On three challenging real-robot tasks, it performs comparably to π_{0.5} and attains a higher average score. Together, these results show that Copper-Policy combines strong control performance with efficient training.

  • 9 authors
·
Sep 25

Beyond Imitation: Self-Improving Robot Policies via Off-Policy Q-Planning

Behaviour Cloning (BC) has driven remarkable progress in robot manipulation, yet it is fundamentally limited by its inability to self-improve: a policy that fails cannot learn from that failure without additional human demonstrations. Reinforcement Learning fine-tuning offers a path to self-improvement but has proven difficult to scale to the multi-billion-parameter models underpinning modern robot policies. We propose Q-Planning, which equips a large visuomotor BC policy with a small off-policy Q-function. Because a Q-function estimates value rather than imitates actions, it can be trained on the same successful demonstrations as the BC policy and later absorb both successful and failed deployment rollouts, an asymmetry BC does not have. We exploit this asymmetry to enable value-guided action selection at inference (a single-step Q-weighted average over BC draws) and online self-improvement that fine-tunes only the Q-function, leaving the BC weights untouched. On LIBERO and bimanual RoboTwin, ten iterations of self-improvement lift every benchmark score we tested (LIBERO-10 93% to 99%, RoboTwin 83.8% to 91.4%) and shorten successful episodes on the near-ceiling suites (LIBERO-Object, LIBERO-Goal). On two contact-rich bimanual real-robot tasks, the same loop (BC frozen, no human intervention) improves purely from its own deployment rollouts: stack-cups 40% to 90% and insert-wallet 25% to 80% in five iterations, whereas SFT on successful rollouts alone stalls at 55% and 30%. Under an identical online budget Q-Planning is the only method, among Best-of-N, filtered SFT, IBRL, DSRL, and DAWR, that improves stably from failures without training an auxiliary actor.

  • 5 authors
·
Aug 21

RL-100: Performant Robotic Manipulation with Real-World Reinforcement Learning

Real-world robotic manipulation in homes and factories demands reliability, efficiency, and robustness that approach or surpass skilled human operators. We present RL-100, a real-world reinforcement learning training framework built on diffusion visuomotor policies trained bu supervised learning. RL-100 introduces a three-stage pipeline. First, imitation learning leverages human priors. Second, iterative offline reinforcement learning uses an Offline Policy Evaluation procedure, abbreviated OPE, to gate PPO-style updates that are applied in the denoising process for conservative and reliable improvement. Third, online reinforcement learning eliminates residual failure modes. An additional lightweight consistency distillation head compresses the multi-step sampling process in diffusion into a single-step policy, enabling high-frequency control with an order-of-magnitude reduction in latency while preserving task performance. The framework is task-, embodiment-, and representation-agnostic and supports both 3D point clouds and 2D RGB inputs, a variety of robot platforms, and both single-step and action-chunk policies. We evaluate RL-100 on seven real-robot tasks spanning dynamic rigid-body control, such as Push-T and Agile Bowling, fluids and granular pouring, deformable cloth folding, precise dexterous unscrewing, and multi-stage orange juicing. RL-100 attains 100\% success across evaluated trials for a total of 900 out of 900 episodes, including up to 250 out of 250 consecutive trials on one task. The method achieves near-human teleoperation or better time efficiency and demonstrates multi-hour robustness with uninterrupted operation lasting up to two hours.

  • 9 authors
·
Oct 16, 2025 1

Gaze2Act: Gaze-Conditioned Vision-Language-Action Policies for Interactive Robot Manipulation

Vision-Language-Action (VLA) models have recently shown strong potential for robot learning by following language instructions. However, in practice, language alone is often insufficient to precisely convey human intent. It is difficult to describe which exact object to interact with among similar candidates, where to act on the object, or how the target may change during execution. To address this limitation, we propose Gaze2Act, a novel VLA framework that leverages human gaze as a dynamic and intuitive intent signal for complex interactive manipulation. Gaze2Act first bridges the ego-exo view gap by mapping first-person gaze into the robot's perspective through cross-view semantic matching, producing both an object mask and a gaze point for coarse-to-fine target specification. These cues are then integrated into the policy through perception-level prompting and action-level conditioning, allowing the robot to attend to relevant regions and execute precise interactions under dynamic intent. In a systematic evaluation across seven task categories and 16 real-robot tasks on a Unitree G1 humanoid, Gaze2Act achieves state-of-the-art performance in both intent accuracy and task success rate. It notably outperforms baselines in object disambiguation, fine-grained interaction, and dynamic intent steering. These results demonstrate that human gaze provides a natural, low-burden, and highly expressive modality for human-in-the-loop VLA control.

  • 12 authors
·
May 27

RoboAuto: Autonomous Robot Program Search through Multi-Level Physical Understanding

Recently, LLM-based autonomous agents have shown strong capabilities in iteratively generating, evaluating, and refining executable solutions. In robotic manipulation, Code-as-Policy lets these agents search over modular and editable robot programs. However, effective program search requires physical understanding: agents must understand how objects can be manipulated, how scene geometry constrains actions, and why interactions succeed or fail. Existing methods rely mainly on execution feedback for program refinement, often leaving these physical questions unresolved. We introduce RoboAuto, a framework for robot program search that explicitly organizes physical understanding at the object, scene, and interaction levels through three components. First, a hierarchical knowledge base combines executable skills with object-centric knowledge of affordances, spatial relations, and action effects, learned from embodied data and online task solving. Second, scene grounding connects this knowledge to the current environment by identifying relevant objects and resolving action-critical quantities. Third, multi-stage planning with self-designed experiments checks whether each stage produces its expected physical effects and actively tests competing hypotheses to resolve physical uncertainties. RoboAuto achieves superior performance across five benchmark families, attaining an 89.1% success rate on short-horizon LIBERO-PRO tasks and more than twice the mean success rate of ASPIRE on LIBERO-PRO Long and LIBERO-Plus. It also outperforms ASPIRE and π_{0.5} on three challenging long-horizon real-robot tasks requiring precise manipulation. We further show that the knowledge base transfers across simulators and embodiments, and that program search performance scales with its size. Project page: https://roboauto-ai.github.io/

  • 9 authors
·
Oct 26

Xiaomi-Robotics-0: An Open-Sourced Vision-Language-Action Model with Real-Time Execution

In this report, we introduce Xiaomi-Robotics-0, an advanced vision-language-action (VLA) model optimized for high performance and fast and smooth real-time execution. The key to our method lies in a carefully designed training recipe and deployment strategy. Xiaomi-Robotics-0 is first pre-trained on large-scale cross-embodiment robot trajectories and vision-language data, endowing it with broad and generalizable action-generation capabilities while avoiding catastrophic forgetting of the visual-semantic knowledge of the underlying pre-trained VLM. During post-training, we propose several techniques for training the VLA model for asynchronous execution to address the inference latency during real-robot rollouts. During deployment, we carefully align the timesteps of consecutive predicted action chunks to ensure continuous and seamless real-time rollouts. We evaluate Xiaomi-Robotics-0 extensively in simulation benchmarks and on two challenging real-robot tasks that require precise and dexterous bimanual manipulation. Results show that our method achieves state-of-the-art performance across all simulation benchmarks. Moreover, Xiaomi-Robotics-0 can roll out fast and smoothly on real robots using a consumer-grade GPU, achieving high success rates and throughput on both real-robot tasks. To facilitate future research, code and model checkpoints are open-sourced at https://xiaomi-robotics-0.github.io

Decoupling Vision, Language, and Action for Efficient Multi-Task Robot Policies

Vision-Language-Action (VLA) policies commonly run Vision-Language Model (VLM) backbones with billions of parameters at every policy inference, which costs latency and energy. We revisit a decoupled alternative for multi-task manipulation: separate vision and language encoders whose representations condition a compact action head. We run a standardized comparison that varies the vision encoder, the language encoder, and the action head while holding the demonstrations, the training-step budget, the tasks, the evaluation protocol, and the measurement platform fixed, against seven VLA baselines. The resulting Decoupled Embodiment Model (DEM) combines a fine-tuned DINOv3 vision encoder, a frozen NeoBERT language encoder, and a MeanFlow head that generates an action chunk in one forward pass. On 18 RoboCasa tasks evaluated with held-out instruction paraphrases and randomized scenes, DEM reaches 55.6\% mean success against 56.9\% for GR00T N1.7 and 54.6\% for π_{0.5}, and on three real-robot tasks it reaches 66.0\% against 68.0\% for GR00T N1.7. On the same workstation, DEM needs 6.1\,ms per policy forward pass, a maximum throughput of 162.7 policy calls per second, and draws an estimated 2.07\,J of GPU energy per call, eight to seventeen times the throughput and six to fifteen times less energy than these VLM-backbone policies. Within this trained-task regime, DEM sits on the observed success--latency--energy frontier and provides a strong, efficient baseline for language-conditioned robot skills.

  • 8 authors
·
Sep 16

Spark-0: Scaling Spatially Aligned Tactile Pretraining for Robot Dexterous Manipulation

Generalist robot policies benefit from large-scale visual pretraining but often struggle with contact-rich dexterous manipulation, where force, compliance, and incipient slip are hard to observe from images. We present Spark-0, a spatially aligned vision-tactile-language-action (VTLA) model that uses touch in two complementary ways. During pretraining, image-space contact maps derived from tactile gloves, together with features from a frozen 3D geometry teacher, supervise the visual tokens; these objectives are removed at inference. In parallel, a tactile pathway encodes regional force histories and 3D taxel states to condition the action expert. A single checkpoint therefore supports both vision-only and tactile-conditioned deployment. To scale this supervision, we build HumanTouch, a 1,000-hour dataset of full-hand tactile human manipulation, and pretrain Spark-0 on it together with egocentric video, robot data, and simulation. We also release SparkArena, which pairs vision-only simulated tasks with tactile-conditioned real-robot tasks on one dexterous embodiment. Spark-0 achieves the highest mean success rate on both SparkArena tracks and ranks first on all eight aggregate metrics of the Ego Humanoid Manipulation Benchmark. Compared with vision-only pretraining on the same data and compute with touch discarded, retaining the touch of 1,000 hours of HumanTouch raises vision-only success on Ego Humanoid from 52.5% to 71.7%, and success on SparkArena-Real, where touch is also used at deployment, from 44.0% to 52.0%, indicating that touch serves not only as a policy input but also as scalable supervision for dexterous visuomotor pretraining. The Website is available at: https://xsparkai.com/Spark-0.

  • 22 authors
·
Oct 14

Cracking Mobile Manipulation: From Failure Diagnosis to Agentic Robot System

Recent vision-language-action (VLA) models have shown strong performance on local robot manipulation, yet their success does not readily translate to long-horizon mobile manipulation. In our experiments, a pretrained subtask VLA achieves 80% success rate on atomic manipulation tasks but only 19% when these skills are composed into mobile manipulation. We argue that this gap stems from failures across the execution process rather than from local manipulation capability alone. To uncover these bottlenecks, we systematically diagnose failures in long-horizon mobile manipulation and identify three dominant regimes: task planning, navigation and base positioning, and local manipulation. Based on this diagnosis, we develop failure-guided agentic intervention that augments a fixed subtask VLA with demonstration-based planning guidance, adaptive visual memory, accessibility-aware base adjustment, and local end-effector adjustment. On RoboCasa365, these interventions progressively improve task success from 19% to 47%, with the finalized system reaching 49% on held-out episode seeds, compared with 18% for the baseline. The same design improves performance from 14% to 37% on BEHAVIOR-1K and from 5/20 to 13/20 on real-robot tasks. These results suggest that reliable mobile manipulation can be advanced by diagnosing and intervening on the current bottleneck, rather than uniformly scaling the underlying policy. Our code will be released at https://github.com/PKU-VaLuE-Lab/Cracking-Mobile-Manipulation.git.

  • 8 authors
·
Oct 13

Dexterous Point Policy: Learning Point-based Dexterous Hand Policies from Human Demonstrations

Robotic foundation models pre-trained on human demonstration videos have shown promise, but a significant embodiment gap remains when the resulting policies are deployed on real robots. A common remedy is to fine-tune these models on robot-specific demonstrations. However, robot data collection can be prohibitively expensive and time-consuming, which is particularly acute in dexterous manipulation, e.g., teleoperating a multi-fingered hand for even a single atomic task can take days. To address this, we introduce Dexterous Point Policy, a framework that learns dexterous manipulation policies directly from human videos and requires no robot demonstrations. Our core insight is that a unified 3D keypoint representation can bridge human and robot embodiments when used for both observations and actions. Specifically, we extract 3D keypoints of task-relevant objects and human hands from raw videos, and train an autoregressive transformer over these keypoints. We observe that at the keypoint level, specifically the wrist and fingertips, human and robot behaviors closely align, enabling direct policy transfer. On a suite of real-robot tasks spanning pick-and-place and tool use, Dexterous Point Policy attains 75.0% success, whereas a state-of-the-art VLA baseline reaches only 1.0%. Furthermore, our method generalizes strongly to unseen scenarios, including multi-object environments and novel object categories.

  • 6 authors
·
Jun 8

StreamPI: Streaming Multimodal Temporal Modeling for Vision-Language-Action Models

Vision-Language-Action (VLA) models have demonstrated effectiveness in robot manipulation, yet state-of-the-art models such as pi0.5 operate under a single-frame paradigm, limiting their ability to retain past observations and develop precise spatial perception. In this paper, we propose StreamPI, a streaming multimodal temporal modeling framework that equips single-frame VLA with temporal reasoning capability without introducing any additional parameters. One core design is instruction-anchored temporal modeling. It treats each (visual observation, language instruction) pair as an atomic temporal unit: bidirectional attention within each pair enables cross-modal fusion, while causal attention across pairs preserves autoregressive streaming inference. This ensures the language instruction serves as a persistent semantic anchor throughout task execution. To bridge the gap between synchronous training and asynchronous real-robot deployment, we introduce a andom-interval streaming training strategy: a proper inter-frame interval (e.g., every 3 frames) enables faster and smoother action execution. Beyond this, randomizing the interval further improves robustness to frame-timing perturbations, supporting asynchronous deployment in practice. Furthermore, by leveraging the length extrapolation capability of the LLM backbone, StreamPI seamlessly inherits pretrained single-frame weights and supports flexible single-frame and multi-frame inference. Experiments on real-robot tasks spanning memory-dependent and precise perception scenarios, as well as the simulation benchmark LIBERO, demonstrate that StreamPI outperforms pi0.5 across diverse tasks.

  • 10 authors
·
Aug 25 2

Trajectory-Consistent Flow Matching for Robust Visuomotor Policy Learning

Flow matching policies learn continuous velocity fields that transport noise to actions, enabling fast deterministic inference for robot manipulation. However, standard training optimizes a pointwise velocity objective while inference requires numerical integration of that field -- a mismatch that causes compounding trajectory errors. We propose four complementary remedies: (1) auxiliary rectified flow velocity regression that provides uniform temporal supervision across the full time interval; (2) multi-step trajectory consistency training that supervises the integrated displacement of the velocity field over trajectory segments, directly closing the train-inference gap; (3) velocity field regularization that enforces temporal smoothness, preventing oscillations that destabilize integration; and (4) fourth-order Runge-Kutta (RK4) inference that reduces global discretization error by orders of magnitude over Euler methods. Critically, these components are not independently sufficient -- RK4 without a smooth velocity field fails, and smoothness without trajectory-level supervision still drifts, as our ablation study confirms. We further pair these with a dual-view 3D point cloud encoder using two independent PointNet encoders for complementary spatial perception. On four real-robot tasks across a Franka arm and a Boston Dynamics Spot, our method achieves 70% and 60% overall success on two long-horizon multi-phase tasks where both baselines score 0%, and reaches 100% on precision tool placement. Three MetaWorld simulation tasks confirm consistent improvements, validating that trajectory-level supervision is essential for reliable policy execution.

  • 5 authors
·
May 7

RoboICL: Embodied In-Context Learning with GPT-6 Astra

General-purpose vision-language models offer a promising way to zero-shot robot control: excels at open-ended and language- or image-conditioned manipulation but remains substantially weaker on high-precision and long-horizon tasks. We introduce RoboICL, an in-context robot-control framework that narrows these gaps without robot-specific parameter updates or a learned VLA. RoboICL separates demonstration context, which provides recorded examples when available, from interaction memory, which accumulates the model's own actions and observed outcomes. Both use a shared observation--action--receipt--observation grammar. To preserve experience across task stages, RoboICL combines sampled demonstration blocks with bounded anchored memory. Fixed anchors keep earlier rollout interactions available for in-context learning, while the latest interaction supports immediate error correction. Across 30 RoboDojo tasks, using zero shot for Open and one demonstration elsewhere, RoboICL improves on official zero-shot by 20--27 progress-score points in every category. It leads the leaderboard baselines on Memory and Open, achieves comparable performance to the strongest Precision baseline, and remains competitive on Long-Horizon. Its 30-task Overall score is 50.64, versus 33.68 for the strongest baseline. On a separate ten-task subset, RoboICL scores 60.60, within 2.00 points of the π_{0.5} + hybrid approach. On three real-robot tasks, mean progress rises from 14.45 at zero shot to 63.33 at one shot and 78.89 at three shots. On two development tasks, optional Jev-gated action reuse reduces calls by 33--48\%. Code is available at https://github.com/Mosi-AI/RoboICL{https://github.com/Mosi-AI/RoboICL}.

  • 10 authors
·
Sep 27

Magic-W0: A Structured World-Action Foundation Model for Physical Intelligence

World-action models (WAMs) augment robot policies with action-conditioned environment dynamics, yet existing approaches largely rely on future observation reconstruction or generic latent prediction and lack structured, control-oriented world representations tightly coupled with action generation. We introduce Magic-W0, a world-action foundation model that jointly models structured physical state evolution and continuous actions. Magic-W0 represents interaction as a Structured World Transition consisting of Current State, Transition, and Future State. Current State combines vision-language context with Current 3D Geometry; Transition is represented by 3D Motion capturing action-induced three-dimensional changes; and Future State is represented by Future Semantics describing task-relevant outcomes. To couple prediction and control, we propose a layer-aligned world-action interaction architecture in which evolving action hypotheses condition world-transition prediction, while predicted world representations continuously inform action generation. Magic-W0 is pre-trained on large-scale egocentric human manipulation, UMI, real-robot, and simulation data, with latent supervision for geometry, 3D motion, and future semantics from pre-trained visual models. Inference-time interventions show that structured world representations respond systematically to changes in candidate actions and that action-related information propagates through shared 3D representations into future semantic predictions. On RoboDojo-Sim, Magic-W0 achieves an average Score of 27.10, the highest among the compared WAMs. Across multiple real-robot tasks, it also demonstrates strong downstream performance after fine-tuning with limited downstream data, supporting generalization and rapid adaptation.

  • 18 authors
·
Oct 2 1

UniWAM Technical Report: Unified Mobile Manipulation via Mixed-Stream World-Action Modeling and Manipulation Anchor Pose Supervision

Mobile manipulation requires precise navigation to a manipulation-ready pose followed by reliable object interaction. These two stages differ in action spaces and visual requirements, which complicates unified policy learning. In addition, collecting diverse real-world navigation data with explicit manipulation-ready pose supervision remains costly and difficult to scale. We introduce UniWAM, a unified mixed-stream world-action model with separate action encoders and output heads for navigation and manipulation, sharing a common backbone. This design supports joint representation learning on independently sampled navigation and manipulation data. UniWAM supports independent inference for either stream and batch-parallel inference for both. We further introduce Manipulation Anchor Pose (MAP) supervision for where to stop and how to orient for manipulation. An automated pipeline constructs MAP-Data from large-scale 3D scenes, yielding over 1.5 million episodes and 7,500 hours. MAP-Data provides per-frame target-object bounding boxes and image-plane MAP coordinates as auxiliary navigation supervision. Together with projected end-effector trajectories for manipulation, these prediction targets provide stream-specific image-plane supervision for action learning from egocentric observations. With large-scale MAP-Data, UniWAM outperforms the strongest external baselines on our MAP-Bench by 30.1\% in position error and 44.0\% in heading error. Across 24 real-robot tasks, UniWAM achieves leading results in MAP navigation and mobile manipulation, with competitive manipulation performance. We have released code, data, and benchmark.

  • 17 authors
·
Sep 29

LAW: Unifying Language, Action, and World Modeling for Agentic Physical Intelligence

World-action models jointly predict actions and future world states, but long-horizon manipulation further requires language reasoning to plan subtask objectives, assess execution progress, and guide action selection. We present LAW, a closed-loop VLM--WAM framework that unifies language reasoning, action generation, and world modeling through semantic subtask progress. Within the LAW agent, a hybrid-expert vision-language model plans the remaining subtasks, estimates the values of and fuses actions proposed by a world-action model, and asynchronously assesses execution status to support continued execution and subtask transitions. Within the world-action model, Mixture-of-Transformer Experts integrates modality-specific and shared computation for joint video--action modeling. Dual-stream hierarchical visual memory maintains temporal context for both models, while subtask-local value learning aligns action evaluation with semantic objectives and preserves supervision from successful prefixes of failed trajectories. LAW achieves 94.21% average success across 50 RoboTwin tasks. Replacing the WAM backbone with OpenWAM-alpha further raises the average success rate to 95.56%, establishing a new open-source state of the art on RoboTwin. Despite having only 2B parameters, our VLM also outperforms variants using Embodied-R1.5 and GPT-5.5 High. On three long-horizon real-robot tasks, LAW achieves 65% average success, compared with 28.33% for pi_{0.5} and 25% for Fast-WAM.

  • 20 authors
·
Oct 15

Embodied Task Agents Can Perform Fine Manipulation through Tactile In-Context Learning

Can embodied task agents use tactile experience to perform fine manipulation without task-specific model training? We investigate this capability through Tactile-ETA, a system that incorporates tactile experience into an embodied task agent through in-context learning. Successful expert demonstrations show how contact changes during manipulation. We pair each recorded robot movement with its camera views and bilateral tactile observations. We keep tactile observations at the start and end of each movement and add two neighboring time points when the tactile images change markedly in between. The agent combines these demonstrations with current vision, tactile observations, and proprioception to select actions through general-purpose robot tools, without updating model parameters. Across four simulated manipulation tasks, adding tactile observations to the same two expert demonstrations increases average success from 15.75% to 24.00%, with current sensing and execution interfaces held fixed. Further experiments show that performance depends on the sensory content and representation of demonstrations, while comparing agent models on Lift Bottle reveals substantial differences under the same system configuration. On the real-robot tasks, demonstrations with aligned visual and tactile observations increase the task success rate from 0% to 60%. These findings demonstrate the feasibility of using tactile experience in context for fine manipulation and suggest a path toward extending embodied task agents to additional sensory inputs.

  • 11 authors
·
Oct 19

EventSync: Event-Driven Memory Updates for History-Dependent Manipulation

History-dependent robotic manipulation requires task context and interaction history, as the current observation alone is insufficient to determine the next action. Hierarchical frameworks use task memory for high-level subgoal reasoning and low-level policies for execution. However, memory updates require accurate completion assessment: similar observations may correspond to different execution phases, and prematurely recording completion can mislead subsequent subgoal reasoning. We present EventSync, a hierarchical framework that coordinates task reasoning and action execution through event-driven memory updates. A vision-language model generates subgoals from task plans and interaction history, while a vision-language-action model executes them. A lightweight Event Monitor combines visual observations with end-effector trajectories to determine whether the current subgoal is complete. The framework records the current subgoal in its completed-subgoal history and triggers subsequent reasoning only after obtaining completion evidence. With visual history in the executor, EventSync achieves 64.5% overall success on RoboMME, exceeding the best baseline reported in the benchmark by 20.0 percentage points. Further analysis shows that this update mechanism helps build a reliable completed-subgoal history. Experiments on four real-robot tasks with different memory requirements validate the framework's effectiveness in real-world robotic manipulation.

  • 7 authors
·
Oct 19

What Makes a Good Symbol for Hybrid Discrete-Continuous Planning?

The physical world has continuous state and action spaces, yet robot planning often benefits from hybrid discrete-continuous formulations that explicitly expose combinatorial structure, such as contact modes or discrete primitive actions. Existing methods typically rely on human-defined symbol sets or symbols derived from language supervision, without asking what makes a symbol computationally useful. In this paper, we take an inference-algorithm--centric view to define usefulness: a good symbol should expose the discrete commitments that simplify solving the original planning problem. We first introduce the concept of solver-sufficient symbolization by studying finite-horizon piecewise-affine systems, for which solver sufficiency can be precisely characterized, and develop a counterexample-guided algorithm for symbol invention. We then extend this principle to invent symbols for optimization objectives parameterized by general neural networks as energy functions, showing that solver-sufficient symbols can nevertheless be induced from their continuous optimization landscapes. Experiments on simulated and real-robot tasks show that the resulting symbols reduce solving cost while preserving solution quality, while also improving interpretability and steerability. Furthermore, our theoretical and algorithmic insights help explain why certain human-defined symbols are computationally useful.

RAP-WAM: Learning World-Action Models through Predictive Rehearsal and Action Perturbations

Recent world action models draw on video generation priors to jointly predict future observations and robot actions. Adapting these priors to control requires determining how future predictions should guide policy learning. RAP-WAM combines predictive Rehearsal and Action Perturbations (RAP) with future-supervised queries and Coupled Action Projection for policy learning. Predictive rehearsal trains on model-generated inputs while retaining recorded targets, and accumulates recurring errors into a spatial prior. We perturb actions and measure changes in video predictions. Action-response-based spatiotemporal credit assignment combines these responses, prediction error, and the rehearsal prior to allocate visual supervision; spatially aggregating the responses determines supervision intensity across future action steps. No separate scoring network or deployment-time probe is required. The base learns from a video-pretrained backbone without intermediate pretraining on external embodied data. We evaluate the fixed base and its agent-refined, task-conditioned system. On 42 RoboDojo tasks, their average success rates are 12.85% and 15.62%, with Scores of 17.86 and 20.59. Across 15 real-robot tasks, the complete system achieves 89.00% task-macro-average success, exceeding the strongest of five baselines by 37.67 percentage points. Across 315 fixed-output simulation windows, 45.21% of response-top20 positions fall outside error-top20, revealing information beyond prediction error. Videos and further details are available on the project website: https://rapwam.github.io/.

  • 11 authors
·
Oct 14

TacDyn-WAM: Learning Implicit Tactile Dynamics in a Heterogeneous Visuo-Tactile World Action Model

World action models improve robotic manipulation by conditioning actions on predicted futures, yet existing tactile variants largely inherit video-generation pipelines that reconstruct future tactile observations through iterative denoising. Such prediction can become unreliable under deployment drift: small changes in contact position or force may substantially alter tactile pixels even when the underlying contact evolution remains predictable. We introduce TacDyn-WAM, a heterogeneous visuo-tactile world action model that predicts implicit tactile dynamics rather than reconstructing future tactile observations. It learns TacRep, a dynamics-aware tactile target space trained through masked spatio-temporal prediction on tactile clips and regularized by relational structure distillation. A visual expert and an Implicit Tactile Dynamics Expert predict future visual and tactile representations in separate target spaces while interacting through joint attention; the tactile expert predicts future representations and their changes at multiple horizons in a single forward pass, and a read-only tactile memory supplies the current tactile state. On UniVTAC, TacDyn-WAM achieves an average success rate of 81.5% using only the provided demonstrations, reaching state-of-the-art-level performance and remaining competitive with models pretrained on large-scale visuo-tactile trajectories. Ablations confirm the benefits of both tactile pathways and TacRep over pixel-reconstruction and static alternatives. On five real-robot tasks, TacDyn-WAM reaches 71.0% average success, and modest-scale pretraining raises it to 85.0%, further validating our method.

  • 15 authors
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Sep 29

Learning Foresight without Explicit Trajectories for 3D Diffusion Policies

3D diffusion policies are strong at generating geometrically grounded actions from current observations, but successful manipulation requires not only knowing what motion is feasible now, but also anticipating where the interaction is heading. Existing policies largely leave such foresight to emerge implicitly from action learning. We introduce Movement Trend Guidance, a simple but effective way to provide this foresight without introducing an explicit plan. From a short observation history, the policy learns a compact latent representation of interaction evolution. During training, sparse future gripper states supervise this representation; at inference, only the latent is retained as future-oriented conditioning alongside the current observation. The latent provides global conditioning for action generation, while an additional gated FiLM branch is used only at the UNet bottleneck. Despite adding only 3.52% more parameters to DP3, our method preserves the original dense-action and receding-horizon formulation and consistently improves upon DP3 across RoboTwin2.0, LIBERO-40, and DexArt. It reaches 62.8% vs. 56.1% in 50-task RoboTwin2.0 mixed training, 71.93% vs. 37.08% on LIBERO-40, and 72.0% vs. 49.0% on five real-robot tasks. These results show that a diffusion policy can benefit substantially from knowing where an interaction is heading, without being told exactly where to move.

Do Robotic World Models Really Follow Actions? Diagnosing and Aligning Action-Conditioned Generation for Policy Learning

Action-conditioned world models are increasingly used as learned simulators for policy evaluation and improvement, yet their effectiveness rests on an unverified assumption: generated futures faithfully reflect arbitrary valid actions. Existing benchmarks are typically confined to expert demonstrations, leaving off-expert action following inadequately evaluated. To address this gap, we introduce WorldEcho, which probes action following over a broader action distribution using visual integrity and SE(3) trajectory alignment. Our diagnosis shows that current world models reasonably execute expert actions but struggle with diverse off-expert trajectories, either ignoring the commanded actions or producing visually invalid rollouts. We further propose WorldSync, which strengthens action following along three complementary axes: distributional coverage, representational grounding, and intervention-effect alignment. It broadens the training distribution over action consequences, grounds intermediate video representations in action-induced robot dynamics through an Action-Forcing Expert, and aligns predicted changes under action interventions with the corresponding changes in ground-truth futures. Experiments on RoboTwin benchmarks and real-robot tasks show that WorldSync improves WorldEcho metrics and serves as a more reliable simulator for iterative policy improvement, enabling policies to achieve higher success rates.

  • 10 authors
·
Aug 24

DreamVLA: A Vision-Language-Action Model Dreamed with Comprehensive World Knowledge

Recent advances in vision-language-action (VLA) models have shown promise in integrating image generation with action prediction to improve generalization and reasoning in robot manipulation. However, existing methods are limited to challenging image-based forecasting, which suffers from redundant information and lacks comprehensive and critical world knowledge, including dynamic, spatial and semantic information. To address these limitations, we propose DreamVLA, a novel VLA framework that integrates comprehensive world knowledge forecasting to enable inverse dynamics modeling, thereby establishing a perception-prediction-action loop for manipulation tasks. Specifically, DreamVLA introduces a dynamic-region-guided world knowledge prediction, integrated with the spatial and semantic cues, which provide compact yet comprehensive representations for action planning. This design aligns with how humans interact with the world by first forming abstract multimodal reasoning chains before acting. To mitigate interference among the dynamic, spatial and semantic information during training, we adopt a block-wise structured attention mechanism that masks their mutual attention, preventing information leakage and keeping each representation clean and disentangled. Moreover, to model the conditional distribution over future actions, we employ a diffusion-based transformer that disentangles action representations from shared latent features. Extensive experiments on both real-world and simulation environments demonstrate that DreamVLA achieves 76.7% success rate on real robot tasks and 4.44 average length on the CALVIN ABC-D benchmarks.

  • 13 authors
·
Jul 6, 2025 2

MemoryVLA++: Temporal Modeling via Memory and Imagination in Vision-Language-Action Models

Temporal modeling is essential for robotic manipulation, as effective control requires both memory of past interactions and imagination of future states. However, most VLA models rely primarily on the current observation and therefore struggle with long-horizon, temporally dependent tasks. Cognitive science suggests that humans rely on working memory to buffer short-lived context, the hippocampal system to preserve episodic memory of past experience, and internal models to imagine possible future state evolution. Inspired by these mechanisms, we propose MemoryVLA++, a full temporal modeling framework that equips VLA models with memory and imagination for robotic manipulation. A pretrained VLM encodes the current observation into perceptual and cognitive tokens, forming working memory. These tokens query a Perceptual-Cognitive Memory Bank to retrieve relevant historical context. This bank stores low-level details and high-level semantics from past interactions, and is updated through redundancy-aware consolidation. A world model imagines future states in a denoising latent space, and the imagined latents are integrated under memory guidance to form full temporal-aware tokens. The resulting tokens condition a diffusion action expert to predict temporally consistent action sequences. We conduct extensive experiments on 5 simulation benchmarks and 3 categories of real-robot tasks across 3 robots, covering general manipulation, long-horizon temporal tasks, robustness, and generalization. Our method achieves strong performance across Libero, SimplerEnv, Mikasa-Robo, Calvin, Libero-Plus, and diverse real-robot tasks, validating the effectiveness of full temporal modeling with memory and imagination. For example, on real robots, it achieves +9%, +26%, +28% gains on general, memory-dependent, and imagination-dependent tasks. Project Page: https://shihao1895.github.io/MemoryVLA-PP-Web

  • 9 authors
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Jun 7

$N_0$-VTLA: Scaling Vision-Tactile-Language-Action Model with Latent Tactile Tokens

We present N_0-VTLA, a vision-tactile-language-action (VTLA) foundation model capable of (1) fine-grained contact-rich manipulation with tactile perception and tactile-feedback control, and (2) offline policy improvement from stored deployment data. Building on current vision-based backbones, we propose a training recipe for tactile integration consisting of visuo-tactile pre-training, staged tactile-pathway integration, and advantage-conditioned offline policy improvement. During pre-training, the policy learns broad contact priors from NeoData, our large-scale visuo-tactile robot dataset; to our knowledge, N_0-VTLA is the first VTLA model pretrained on tactile data at scale. During post-training, we augment the policy with a predictive tactile pathway that distills the contact patterns learned at scale into the fine motion adjustments required by downstream tactile-centric manipulation. For offline policy improvement, we introduce ALTER, an advantage-conditioned offline reinforcement learning method that converts relative progress and trajectory-event comparisons into binary advantage labels for policy training on a fixed deployment corpus, further improving task-specific learning on contact-rich skills such as deformable object manipulation. Across contact-rich benchmarks, N_0-VTLA outperforms strong baselines by wide margins: it wins all nine real-robot NeoReal tasks and reaches 63.8% mean success on a twenty-task simulation suite, against 44.0% for the strongest baseline. N_0-VTLA policies trained with ALTER reach 75-95% success on three long-horizon real-robot tasks. These results lay a foundation for versatile tactile-driven manipulation policies.

NeoteAIEmbodied NeoteAI
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Jul 25 2

TTF-VLA: Temporal Token Fusion via Pixel-Attention Integration for Vision-Language-Action Models

Vision-Language-Action (VLA) models process visual inputs independently at each timestep, discarding valuable temporal information inherent in robotic manipulation tasks. This frame-by-frame processing makes models vulnerable to visual noise while ignoring the substantial coherence between consecutive frames in manipulation sequences. We propose Temporal Token Fusion (TTF), a training-free approach that intelligently integrates historical and current visual representations to enhance VLA inference quality. Our method employs dual-dimension detection combining efficient grayscale pixel difference analysis with attention-based semantic relevance assessment, enabling selective temporal token fusion through hard fusion strategies and keyframe anchoring to prevent error accumulation. Comprehensive experiments across LIBERO, SimplerEnv, and real robot tasks demonstrate consistent improvements: 4.0 percentage points average on LIBERO (72.4\% vs 68.4\% baseline), cross-environment validation on SimplerEnv (4.8\% relative improvement), and 8.7\% relative improvement on real robot tasks. Our approach proves model-agnostic, working across OpenVLA and VLA-Cache architectures. Notably, TTF reveals that selective Query matrix reuse in attention mechanisms enhances rather than compromises performance, suggesting promising directions for direct KQV matrix reuse strategies that achieve computational acceleration while improving task success rates.

  • 7 authors
·
Aug 15, 2025

Enfold: Folding World Model Imagination into Predictive Representations for Ultra-Efficient Embodied Control

World generative models are typically used through what they produce: a rendered future, a video-conditioned action, or latent context computed by a costly generative branch. We argue that their more reusable asset is the computation that constructs a future. As a generator transforms a corrupted future into a coherent trajectory, its intermediate states organize appearance, spatial layout, and interaction across levels of abstraction. Can this future-generative computation be internalized in a representation inferred from the present alone? We present Enfold, which transfers this computation into a representation predicted from the current visual context and language instruction. During training, multi-level states exposed as the generator processes the observed future supervise a current-only encoder. The learned representation is fed back to condition future generation and is read by task heads without allowing task gradients to reshape the encoder. At deployment, action prediction no longer executes the generator. Across LIBERO, RoboTwin2.0, and real-robot tasks, Enfold supports strong control while reducing action latency by 3.7times relative to Fast--WAM, Enfold-Flash reaches 10.1times. Representation analyses show that it suppresses nuisance variation and preferentially captures changes that emerge over longer horizons. When the current scene is altered by human intervention, both the generated continuation and the executed actions adapt, which is inconsistent with fixed trajectory replay. These results recast a world generator as a source of predictive control representations: its future need not be materialized at every step if its internal structure can be enfolded into the present.

  • 13 authors
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Aug 5 3

Memory as Plans: World-Action Modeling with Memory-Grounded Planning

Mainstream robotic policies often adopt a Markovian formulation, but many complex real-world manipulation tasks are inherently non-Markovian, requiring long-horizon memory beyond the current observation. Existing memory mechanisms often rely on language summaries, growing visual windows, or their combinations, and may therefore lose fine-grained visual evidence or face a trade-off between history coverage and execution efficiency. We introduce MaP-WAM, a Memory-as-Plans framework that decomposes memory-dependent world-action modeling into memory-grounded planning and plan-conditioned execution, and uses long-term multimodal episodic context as planning-time evidence rather than repeatedly conditioning the executor on the full history. MaP-WAM represents memory as completed segment records containing language instructions and sparse visual context, and converts this episodic memory into compact plans comprising the next segment-level language plan and corresponding visual guidance. A World-Action-Progress (WAP) model executes each plan over an unknown duration by jointly predicting action chunks and corresponding execution progress at inference time, calibrating predicted progress through plan-observation alignment for adaptive segment transitions and closed-loop context updates. MaP-WAM keeps the executor context length fixed, while structured attention further enables key-value caching in both planning and execution. MaP-WAM achieves state-of-the-art performance on RMBench with an 83.3% success rate and attains 78.0% success on real-robot tasks, while maintaining approximately constant executor inference latency as task history grows.

  • 8 authors
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Sep 9 3

RoboReward: General-Purpose Vision-Language Reward Models for Robotics

A well-designed reward is critical for effective reinforcement learning-based policy improvement. In real-world robotic domains, obtaining such rewards typically requires either labor-intensive human labeling or brittle, handcrafted objectives. Vision-language models (VLMs) have shown promise as automatic reward models, yet their effectiveness on real robot tasks is poorly understood. In this work, we aim to close this gap by introducing (1) RoboReward, a robotics reward dataset and benchmark built on large-scale real-robot corpora from Open X-Embodiment (OXE) and RoboArena, and (2) vision-language reward models trained on this dataset (RoboReward 4B/8B). Because OXE is success-heavy and lacks failure examples, we propose a negative examples data augmentation pipeline that generates calibrated negatives and near-misses via counterfactual relabeling of successful episodes and temporal clipping to create partial-progress outcomes from the same videos. Using this framework, we produce an extensive training and evaluation dataset that spans diverse tasks and embodiments and enables systematic evaluation of whether state-of-the-art VLMs can reliably provide rewards for robotics. Our evaluation of leading open-weight and proprietary VLMs reveals that no model excels across all tasks, underscoring substantial room for improvement. We then train general-purpose 4B- and 8B-parameter models that outperform much larger VLMs in assigning rewards for short-horizon robotic tasks. Finally, we deploy the 8B-parameter reward VLM in real-robot reinforcement learning and find that it improves policy learning over Gemini Robotics-ER 1.5, a frontier physical reasoning VLM trained on robotics data, by a large margin, while substantially narrowing the gap to RL training with human-provided rewards.

  • 6 authors
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Jan 2

StairVLA: Stage-Aware Hierarchical Action Generation for Vision-Language-Action Models

Vision-language-action (VLA) models increasingly rely on diffusion- or flow-matching-based action heads to generate continuous robot actions. These action heads typically process the denoising trajectory in a largely uniform manner. However, we observe that the conditioning focus naturally shifts across denoising stages: early stages combine language instructions and visual observations to establish a coarse action trajectory, whereas later stages place greater emphasis on current visual observations for action alignment. Based on this insight, we introduce StairVLA, a stage-aware hierarchical action generation framework that uses partially denoised actions as a natural interface between coarse long-horizon action generation and local refinement. A high-level VLA performs early denoising to produce a reusable long-horizon partially denoised action trajectory, while a lightweight refiner operates at a higher frequency to refine local action chunks using the latest observations. This design amortizes expensive high-level VLA computation while preserving frequent closed-loop correction. On LIBERO, our GR00T-style instantiation improves average success from 96.5% to 97.8% while reducing amortized inference latency from 115.0 ms to 44.2 ms per action chunk. More broadly, across two VLA backbones, simulation benchmarks, and real-robot tasks, StairVLA consistently reduces inference cost while maintaining strong task performance.

  • 5 authors
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Oct 5

RynnUnify: Towards Unified Embodied Brain

We introduce RynnUnify, a 16B unified embodied model that combines strong embodied understanding with long-horizon visual planning through interleaved video--language reasoning. With capabilities spanning spatial reasoning, physical prediction, and grounding, RynnUnify connects an understanding of the physical world with visual anticipation of how it evolves across successive subtasks. Building on these capabilities, we further develop an agentic extension through reinforcement learning to selectively use video predictions for reasoning about unobserved states and interaction outcomes. We also develop a world-action extension of the full RynnUnify model, translating its understanding and prediction capabilities into robot control. To evaluate these capabilities, we introduce Rynn-VP and Rynn-GEU for long-horizon visual planning and anticipatory reasoning. Experiments show that RynnUnify achieves the highest average embodied understanding score among the evaluated unified multimodal models and improves the Rynn-VP overall score by 9.75 points over Cosmos 3 Nano. Its agentic extension improves the Rynn-GEU average by 6.0 points over direct reasoning, while the world-action extension achieves 51.5\% success on 20 selected composite RoboCasa365 tasks and 46.7\% average success across three real-robot tasks. Together, these results establish RynnUnify as a shared foundation for embodied understanding, visual planning, and robot control, taking a step toward a unified embodied brain.

Alibaba-DAMO-Academy DAMO Academy
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Oct 22 2

JEPA-VLA: Video Predictive Embedding is Needed for VLA Models

Recent vision-language-action (VLA) models built upon pretrained vision-language models (VLMs) have achieved significant improvements in robotic manipulation. However, current VLAs still suffer from low sample efficiency and limited generalization. This paper argues that these limitations are closely tied to an overlooked component, pretrained visual representation, which offers insufficient knowledge on both aspects of environment understanding and policy prior. Through an in-depth analysis, we find that commonly used visual representations in VLAs, whether pretrained via language-image contrastive learning or image-based self-supervised learning, remain inadequate at capturing crucial, task-relevant environment information and at inducing effective policy priors, i.e., anticipatory knowledge of how the environment evolves under successful task execution. In contrast, we discover that predictive embeddings pretrained on videos, in particular V-JEPA 2, are adept at flexibly discarding unpredictable environment factors and encoding task-relevant temporal dynamics, thereby effectively compensating for key shortcomings of existing visual representations in VLAs. Building on these observations, we introduce JEPA-VLA, a simple yet effective approach that adaptively integrates predictive embeddings into existing VLAs. Our experiments demonstrate that JEPA-VLA yields substantial performance gains across a range of benchmarks, including LIBERO, LIBERO-plus, RoboTwin2.0, and real-robot tasks.

  • 7 authors
·
Feb 11

Staircase Policy: Streaming Inference for World-Action Models with Large Action Chunks

World-Action Models (WAMs) improve robotic manipulation by conditioning action generation on predicted future observations, but future prediction adds further inference overhead to already expensive iterative action generation. Action chunking can amortize this cost over multiple actions, yet performance degrades over long execution horizons because later actions remain conditioned on stale observations. We introduce STAIRCASE POLICY, a streaming inference and training framework that turns a flow-matching VLA into a JEPA-style WAM and partitions a large action chunk into sub-chunks at staggered denoising stages. Near-term actions are executed as soon as they become available, while later actions continue to be refined. At each sub-chunk boundary, the future latent is re-predicted from the latest observation and used to update all unexecuted actions, enabling long-horizon execution without repeated full policy inference. The resulting future-prediction error can further serve as a signal for adaptive chunking. S-WAM achieves 97.7% on LIBERO and 87.9% on LIBERO-Plus, and improves performance across multiple policy backbones and real-robot tasks. It reaches 292.7 executed actions per second, 3.62times the throughput of conventional execution at comparable accuracy, while reducing time-to-first-action from 123.6 to 73.3 ms. With additional inference optimizations, throughput further increases to 642.9 actions per second.

  • 5 authors
·
Sep 28

REA: A Routed Embodied Agent Runtime for Asynchronous Brain-Cerebellum Control

Foundation models are becoming remarkably reliable at high-level reasoning, yet they remain too slow and costly to serve as fine-grained controllers. Conversely, fast policies like VLAs and whole-body controllers offer more efficient reflexes, but struggle to generalize. While pairing a deliberative brain (foundation models) with a reactive cerebellum (fast policies) seems natural for embodied systems, two obstacles remain: methods are built and scored on incompatible stacks, and their asynchronous coordination is difficult. For example, an agent that calls the VLA in the agentic loop can stall the fast execution, while a VLA that calls the agent on errors tends to re-trigger fallbacks repeatedly or completely miss silent failures. To address this, we propose REA (Routed Embodied Agent), a unified runtime where a deliberative System 2, an embodied router System 1 and reactive System 0 policies cooperate under a single golden rule - no running policy waits on the brain. Instead of querying the brain at each failure, REA employs a route memory that stores each policy's measured success ahead of time, a boundary-triggered judge gate that consults the brain on policy execution, and a shared-budget escalation ladder for bounded recovery. Evaluated on 3,000 test episodes across 60 LIBERO-Pro tasks, REA reaches 95.9% success and beats the best single-agent baseline in its own policy pool (94.7%) while reducing control steps by 25% and control time by 17%. In a separate 100-episode RoboTwin 2.0 study, REA achieves 84% success with VLA policies and 86% with VLA+code, compared with 80% for the strongest single VLA baseline MEDex. These results demonstrate learned and programmatic policies operating within the same runtime. REA also transfers to BEHAVIOR-1K and a real Unitree G1 humanoid, achieving the highest observed success among the compared methods.

  • 8 authors
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Oct 30 5

dWorldEval: Scalable Robotic Policy Evaluation via Discrete Diffusion World Model

Evaluating robotics policies across thousands of environments and thousands of tasks is infeasible with existing approaches. This motivates the need for a new methodology for scalable robotics policy evaluation. In this paper, we propose dWorldEval, which uses a discrete diffusion world model as a scalable evaluation proxy for robotics policies. Specifically, dWorldEval maps all modalities - including vision, language, and robotic actions - into a unified token space, modeling them via a single transformer-based denoising network. In this paper, we propose dWorldEval, using a discrete diffusion world model as a scalable evaluation proxy for robotics policy. Specifically, it maps all modalities, including vision, language, and robotics action into a unified token space, then denoises them with a single transformer network. Building on this architecture, we employ a sparse keyframe memory to maintain spatiotemporal consistency. We also introduce a progress token that indicates the degree of task completion. At inference, the model jointly predicts future observations and progress token, allowing automatically determine success when the progress reaches 1. Extensive experiments demonstrate that dWorldEval significantly outperforms previous approaches, i.e., WorldEval, Ctrl-World, and WorldGym, on LIBERO, RoboTwin, and multiple real-robot tasks. It paves the way for a new architectural paradigm in building world simulators for robotics evaluation at scale.

  • 5 authors
·
Apr 23 1

Robot Fine-Tuning Made Easy: Pre-Training Rewards and Policies for Autonomous Real-World Reinforcement Learning

The pre-train and fine-tune paradigm in machine learning has had dramatic success in a wide range of domains because the use of existing data or pre-trained models on the internet enables quick and easy learning of new tasks. We aim to enable this paradigm in robotic reinforcement learning, allowing a robot to learn a new task with little human effort by leveraging data and models from the Internet. However, reinforcement learning often requires significant human effort in the form of manual reward specification or environment resets, even if the policy is pre-trained. We introduce RoboFuME, a reset-free fine-tuning system that pre-trains a multi-task manipulation policy from diverse datasets of prior experiences and self-improves online to learn a target task with minimal human intervention. Our insights are to utilize calibrated offline reinforcement learning techniques to ensure efficient online fine-tuning of a pre-trained policy in the presence of distribution shifts and leverage pre-trained vision language models (VLMs) to build a robust reward classifier for autonomously providing reward signals during the online fine-tuning process. In a diverse set of five real robot manipulation tasks, we show that our method can incorporate data from an existing robot dataset collected at a different institution and improve on a target task within as little as 3 hours of autonomous real-world experience. We also demonstrate in simulation experiments that our method outperforms prior works that use different RL algorithms or different approaches for predicting rewards. Project website: https://robofume.github.io

  • 6 authors
·
Oct 23, 2023

TOAST: Stochastic Robot Action Tokenization for Autoregressive Vision-Language-Action Models

Autoregressive Vision-Language-Action models often represent continuous robot actions as discrete token sequences, enabling action prediction with standard next-token objectives. FAST has substantially improved this representation by compactly encoding action containing diverse temporal frequencies into relatively few tokens. However, while such compression reduces the number of action tokens required for autoregressive prediction, it does not necessarily improve the efficiency of policy learning from limited demonstrations. In particular, FAST typically assigns a single deterministic tokenization to each quantized action sequence, although multiple token sequences can represent and decode to the same robot motion. We investigate whether exploiting this representational redundancy can improve policy learning. In this paper, we propose TOkenization of Action sequences with STochastic sampling (TOAST), a stochastic action tokenization method that samples alternative tokenizations of the same quantized action sequence during policy training. This diversifies the discrete supervision while preserving the underlying robot action and requires no additional demonstrations. Experiments on LIBERO show that TOAST consistently improves over its deterministic counterpart, with the improvement increasing as training data decreases, achieving a 6.8 point gain in success rate when only 1/16 of training data is available. Across four real-robot manipulation tasks, TOAST further improves mean success rate by 15.8 points over the deterministic counterpart. These results demonstrate the effectiveness of stochastic action tokenization for autoregressive robot policy learning, particularly when training data are limited.

  • 8 authors
·
Sep 30

RoboTTT: Context Scaling for Robot Policies

Recent robot foundation models operate with single-step or short-history visuomotor context. We introduce Test-Time-Training Robot Policies (RoboTTT), a robot model and training recipe that scale visuomotor context to 8K timesteps, three orders of magnitude beyond state-of-the-art policies, without growing inference latency. At this context length, we unlock new robot capabilities: one-shot in-context imitation from human video demonstrations, on-the-fly policy improvement, robustness to perturbations, and stronger performance on multi-stage, long-horizon tasks. We also observe, for the first time, steady gains in closed-loop performance as pretraining context length scales. At its core, RoboTTT integrates Test-Time Training into robot foundation models such as Vision-Language-Action policies, yielding a sequence model whose recurrent state consists of fast weights, parameters updated by gradient descent during both training and inference, compressing histories into weight space and retrieving contextual information for long-context conditioning. To scale training context length, the recipe combines sequence action forcing with truncated backpropagation through time. On challenging real-robot manipulation tasks, RoboTTT improves overall performance by 87% over the single-step context baseline and fully completes a five-minute, ten-stage assembly task, which no baseline ever does. RoboTTT trained with 8K-timestep context outperforms the same model pretrained with 1K timesteps by 62%, suggesting context length as a new scaling axis for robot foundation models. Videos are available at https://research.nvidia.com/labs/gear/robottt/

nvidia NVIDIA
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Jul 15 1

Cross-Embodiment Robot Manipulation Skill Transfer using Latent Space Alignment

This paper focuses on transferring control policies between robot manipulators with different morphology. While reinforcement learning (RL) methods have shown successful results in robot manipulation tasks, transferring a trained policy from simulation to a real robot or deploying it on a robot with different states, actions, or kinematics is challenging. To achieve cross-embodiment policy transfer, our key insight is to project the state and action spaces of the source and target robots to a common latent space representation. We first introduce encoders and decoders to associate the states and actions of the source robot with a latent space. The encoders, decoders, and a latent space control policy are trained simultaneously using loss functions measuring task performance, latent dynamics consistency, and encoder-decoder ability to reconstruct the original states and actions. To transfer the learned control policy, we only need to train target encoders and decoders that align a new target domain to the latent space. We use generative adversarial training with cycle consistency and latent dynamics losses without access to the task reward or reward tuning in the target domain. We demonstrate sim-to-sim and sim-to-real manipulation policy transfer with source and target robots of different states, actions, and embodiments. The source code is available at https://github.com/ExistentialRobotics/cross_embodiment_transfer.

  • 4 authors
·
Jun 3, 2024

WSA$_1$: a 3D-Centric World-Spatial-Action Model for Generalizable Robot Control

Recent advances in embodied AI have established robot foundation models (RFMs) as the dominant approach for generalist robotic systems to date. By leveraging imitation learning on extensive robot demonstrations, RFMs have achieved impressive capabilities in mapping visual observations and language instructions to continuous robotic actions. However, current RFMs lack an inherent ability to reason about physical dynamics and the causal effects of robot behaviors on the 3D physical world. This creates a fundamental mismatch between 2D-centric visual perception and 3D-centric embodied interaction, severely limiting the generalization ability of RFMs in real-world tasks.To address this gap, we present WSA_1, a novel RFM built upon proposed 3D-Centric World-Spatial-Action modeling paradigm. It not only learns 3D world-aware visual thought for future robot behaviors, but also models mutual constraints between 3D world state transitions and robotic actions to enhance behavior generalization. Notably, WSA_1 achieves highly data-efficient pre-training with 6k hours of expert demonstration data (only 1k hours from real robot), while delivering competitive manipulation performance (93% success rate) on RoboTwin2.0 simulation benchmark and achieving +20% average boosted performance over state-of-the-art RFMs on real-world robot control tasks. These results reveal that generalizable RFM can be attained without large-scale real robot data when paired with 3D-centric world-action joint modeling, which offers a practical and affordable pathway to generalist robotic systems.

  • 11 authors
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Jul 3

Uni-O4: Unifying Online and Offline Deep Reinforcement Learning with Multi-Step On-Policy Optimization

Combining offline and online reinforcement learning (RL) is crucial for efficient and safe learning. However, previous approaches treat offline and online learning as separate procedures, resulting in redundant designs and limited performance. We ask: Can we achieve straightforward yet effective offline and online learning without introducing extra conservatism or regularization? In this study, we propose Uni-o4, which utilizes an on-policy objective for both offline and online learning. Owning to the alignment of objectives in two phases, the RL agent can transfer between offline and online learning seamlessly. This property enhances the flexibility of the learning paradigm, allowing for arbitrary combinations of pretraining, fine-tuning, offline, and online learning. In the offline phase, specifically, Uni-o4 leverages diverse ensemble policies to address the mismatch issues between the estimated behavior policy and the offline dataset. Through a simple offline policy evaluation (OPE) approach, Uni-o4 can achieve multi-step policy improvement safely. We demonstrate that by employing the method above, the fusion of these two paradigms can yield superior offline initialization as well as stable and rapid online fine-tuning capabilities. Through real-world robot tasks, we highlight the benefits of this paradigm for rapid deployment in challenging, previously unseen real-world environments. Additionally, through comprehensive evaluations using numerous simulated benchmarks, we substantiate that our method achieves state-of-the-art performance in both offline and offline-to-online fine-tuning learning. Our website: https://lei-kun.github.io/uni-o4/ .

  • 6 authors
·
Nov 6, 2023

AR-VLA: True Autoregressive Action Expert for Vision-Language-Action Models

We propose a standalone autoregressive (AR) Action Expert that generates actions as a continuous causal sequence while conditioning on refreshable vision-language prefixes. In contrast to existing Vision-Language-Action (VLA) models and diffusion policies that reset temporal context with each new observation and predict actions reactively, our Action Expert maintains its own history through a long-lived memory and is inherently context-aware. This structure addresses the frequency mismatch between fast control and slow reasoning, enabling efficient independent pretraining of kinematic syntax and modular integration with heavy perception backbones, naturally ensuring spatio-temporally consistent action generation across frames. To synchronize these asynchronous hybrid V-L-A modalities, we utilize a re-anchoring mechanism that mathematically accounts for perception staleness during both training and inference. Experiments on simulated and real-robot manipulation tasks demonstrate that the proposed method can effectively replace traditional chunk-based action heads for both specialist and generalist policies. AR-VLA exhibits superior history awareness and substantially smoother action trajectories while maintaining or exceeding the task success rates of state-of-the-art reactive VLAs. Overall, our work introduces a scalable, context-aware action generation schema that provides a robust structural foundation for training effective robotic policies. Code and Videos available at https://arvla.insait.ai

EmboAlign: Aligning Video Generation with Compositional Constraints for Zero-Shot Manipulation

Video generative models (VGMs) pretrained on large-scale internet data can produce temporally coherent rollout videos that capture rich object dynamics, offering a compelling foundation for zero-shot robotic manipulation. However, VGMs often produce physically implausible rollouts, and converting their pixel-space motion into robot actions through geometric retargeting further introduces cumulative errors from imperfect depth estimation and keypoint tracking. To address these challenges, we present , a data-free framework that aligns VGM outputs with compositional constraints generated by vision-language models (VLMs) at inference time. The key insight is that VLMs offer a capability complementary to VGMs: structured spatial reasoning that can identify the physical constraints critical to the success and safety of manipulation execution. Given a language instruction, uses a VLM to automatically extract a set of compositional constraints capturing task-specific requirements, which are then applied at two stages: (1) constraint-guided rollout selection, which scores and filters a batch of VGM rollouts to retain the most physically plausible candidate, and (2) constraint-based trajectory optimization, which uses the selected rollout as initialization and refines the robot trajectory under the same constraint set to correct retargeting errors. We evaluate on six real-robot manipulation tasks requiring precise, constraint-sensitive execution, improving the overall success rate by 43.3\% points over the strongest baseline without any task-specific training data.

Grounding Language Plans in Demonstrations Through Counterfactual Perturbations

Grounding the common-sense reasoning of Large Language Models in physical domains remains a pivotal yet unsolved problem for embodied AI. Whereas prior works have focused on leveraging LLMs directly for planning in symbolic spaces, this work uses LLMs to guide the search of task structures and constraints implicit in multi-step demonstrations. Specifically, we borrow from manipulation planning literature the concept of mode families, which group robot configurations by specific motion constraints, to serve as an abstraction layer between the high-level language representations of an LLM and the low-level physical trajectories of a robot. By replaying a few human demonstrations with synthetic perturbations, we generate coverage over the demonstrations' state space with additional successful executions as well as counterfactuals that fail the task. Our explanation-based learning framework trains an end-to-end differentiable neural network to predict successful trajectories from failures and as a by-product learns classifiers that ground low-level states and images in mode families without dense labeling. The learned grounding classifiers can further be used to translate language plans into reactive policies in the physical domain in an interpretable manner. We show our approach improves the interpretability and reactivity of imitation learning through 2D navigation and simulated and real robot manipulation tasks. Website: https://sites.google.com/view/grounding-plans

  • 5 authors
·
Mar 25, 2024

Goal Representations for Instruction Following: A Semi-Supervised Language Interface to Control

Our goal is for robots to follow natural language instructions like "put the towel next to the microwave." But getting large amounts of labeled data, i.e. data that contains demonstrations of tasks labeled with the language instruction, is prohibitive. In contrast, obtaining policies that respond to image goals is much easier, because any autonomous trial or demonstration can be labeled in hindsight with its final state as the goal. In this work, we contribute a method that taps into joint image- and goal- conditioned policies with language using only a small amount of language data. Prior work has made progress on this using vision-language models or by jointly training language-goal-conditioned policies, but so far neither method has scaled effectively to real-world robot tasks without significant human annotation. Our method achieves robust performance in the real world by learning an embedding from the labeled data that aligns language not to the goal image, but rather to the desired change between the start and goal images that the instruction corresponds to. We then train a policy on this embedding: the policy benefits from all the unlabeled data, but the aligned embedding provides an interface for language to steer the policy. We show instruction following across a variety of manipulation tasks in different scenes, with generalization to language instructions outside of the labeled data. Videos and code for our approach can be found on our website: http://tiny.cc/grif .

  • 10 authors
·
Jun 30, 2023

VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training

Reward and representation learning are two long-standing challenges for learning an expanding set of robot manipulation skills from sensory observations. Given the inherent cost and scarcity of in-domain, task-specific robot data, learning from large, diverse, offline human videos has emerged as a promising path towards acquiring a generally useful visual representation for control; however, how these human videos can be used for general-purpose reward learning remains an open question. We introduce Value-Implicit Pre-training (VIP), a self-supervised pre-trained visual representation capable of generating dense and smooth reward functions for unseen robotic tasks. VIP casts representation learning from human videos as an offline goal-conditioned reinforcement learning problem and derives a self-supervised dual goal-conditioned value-function objective that does not depend on actions, enabling pre-training on unlabeled human videos. Theoretically, VIP can be understood as a novel implicit time contrastive objective that generates a temporally smooth embedding, enabling the value function to be implicitly defined via the embedding distance, which can then be used to construct the reward for any goal-image specified downstream task. Trained on large-scale Ego4D human videos and without any fine-tuning on in-domain, task-specific data, VIP's frozen representation can provide dense visual reward for an extensive set of simulated and real-robot tasks, enabling diverse reward-based visual control methods and significantly outperforming all prior pre-trained representations. Notably, VIP can enable simple, few-shot offline RL on a suite of real-world robot tasks with as few as 20 trajectories.

  • 6 authors
·
Mar 6, 2023

CEED-VLA: Consistency Vision-Language-Action Model with Early-Exit Decoding

In recent years, Vision-Language-Action (VLA) models have become a vital research direction in robotics due to their impressive multimodal understanding and generalization capabilities. Despite the progress, their practical deployment is severely constrained by inference speed bottlenecks, particularly in high-frequency and dexterous manipulation tasks. While recent studies have explored Jacobi decoding as a more efficient alternative to traditional autoregressive decoding, its practical benefits are marginal due to the lengthy iterations. To address it, we introduce consistency distillation training to predict multiple correct action tokens in each iteration, thereby achieving acceleration. Besides, we design mixed-label supervision to mitigate the error accumulation during distillation. Although distillation brings acceptable speedup, we identify that certain inefficient iterations remain a critical bottleneck. To tackle this, we propose an early-exit decoding strategy that moderately relaxes convergence conditions, which further improves average inference efficiency. Experimental results show that the proposed method achieves more than 4 times inference acceleration across different baselines while maintaining high task success rates in both simulated and real-world robot tasks. These experiments validate that our approach provides an efficient and general paradigm for accelerating multimodal decision-making in robotics. Our project page is available at https://irpn-eai.github.io/CEED-VLA/.

  • 7 authors
·
Jun 16, 2025

Q-VGM: Q-Value-Gradient Matching for Off-Policy Reinforcement Learning of Flow-Matching VLA

We propose Q-Guided Value-Gradient Matching (Q-VGM), an off-policy reinforcement learning method for a central difficulty in fine-tuning flow-matching vision-language-action (VLA) policies: improving an expressive flow-matching action expert with a learned Q-function. Effective improvement must exploit the critic's first-order signal nabla_A Q, yet flow policies make this hard: backpropagating values through the multi-step denoising chain is unstable at VLA scale, and the tractable action likelihoods required by policy gradients are unavailable under iterative denoising. Existing value-based methods therefore backpropagate through the full chain, use the critic only for test-time selection or guidance, or distill critic-improved actions as terminal labels that never supervise the velocity field. Q-VGM instead casts policy improvement as optimal control over the denoising dynamics, where the optimal residual velocity is the gradient of a denoising-time value function: clean-action estimates improved by iterative Q-gradient ascent with keep-best selection are converted into residual velocity targets that directly supervise the velocity field -- no action likelihoods, no backpropagation through the denoising chain, fully offline on a fixed replay buffer, and no critic at inference time. The critic is an action-sensitive stepwise IQL critic on compact latent states from the frozen VLA backbone. This enables a few-shot-initialization, learn-from-experience paradigm: starting from a few-shot-SFT π_{0.5} policy, Q-VGM improves the policy from its own rollouts without additional expert supervision, raising the average LIBERO success rate from 79.0% to 92.5%, outperforming all same-backbone, same-critic baselines, and attaining high success rates on four real-robot manipulation tasks, including fine-grained plug insertion.

  • 5 authors
·
Jul 18

SymmGrid: Super-Scaling On-Robot Learning with Parallelized Symmetries and Egocentric-Exocentric Visual Perception

Deep reinforcement policy learning directly in physical robots (on-robot learning) remains bottlenecked by slow wall-clock training times. We present SymmGrid, a trajectory level augmentation framework inspired by parallelized symmetries that super-scales group transformations to significantly accelerate on-robot learning in both egocentric and exocentric visual setups. We model a Markov Decision Process (MDP) under a symmetry tree, in which state-action pairs have admissible parallelized invariant transformations that yield a geometric grid structure. The state is modelled with ego- or exocentric images and proprioception information. The latter require special treatment, in the form of homographies, to warp visual scenes in line with their corresponding spatial transformations. These parallelized transformations produce a large set of unique symmetric equivalences that populate the replay buffer with diverse and consistent experiences that speed up learning and improve performance. We present extensive training and evaluations performed directly on real robot manipulation contact tasks including peg-insertions, cable routing, and object relocations. Relative to SOTA, SymmGrid achieved wall-clock training convergence speed-ups of 1.37-2.17x, evaluation success rate improvements of 1.09x-1.27x, fastest training convergence times of 16.6, 10.9, and 79.3 minutes respectively. For trajectory wide assessments, we used normalized area under the curve (nAUC) ratios. SymmGrid achieved improvements of up to 2.59x. These results confirm that simple branch symmetries can have an outsized result due to super-scaling and bring us closer to sub-10 minute on-robot learning training in manipulation tasks suitable for arms and humanoids. The project page is available at symmgrid-robot.github.io

  • 6 authors
·
Jul 28

MiVLA: Towards Generalizable Vision-Language-Action Model with Human-Robot Mutual Imitation Pre-training

While leveraging abundant human videos and simulated robot data poses a scalable solution to the scarcity of real-world robot data, the generalization capability of existing vision-language-action models (VLAs) remains limited by mismatches in camera views, visual appearance, and embodiment morphologies. To overcome this limitation, we propose MiVLA, a generalizable VLA empowered by human-robot mutual imitation pre-training, which leverages inherent behavioral similarity between human hands and robotic arms to build a foundation of strong behavioral priors for both human actions and robotic control. Specifically, our method utilizes kinematic rules with left/right hand coordinate systems for bidirectional alignment between human and robot action spaces. Given human or simulated robot demonstrations, MiVLA is trained to forecast behavior trajectories for one embodiment, and imitate behaviors for another one unseen in the demonstration. Based on this mutual imitation, it integrates the behavioral fidelity of real-world human data with the manipulative diversity of simulated robot data into a unified model, thereby enhancing the generalization capability for downstream tasks. Extensive experiments conducted on both simulation and real-world platforms with three robots (ARX, PiPer and LocoMan), demonstrate that MiVLA achieves strong improved generalization capability, outperforming state-of-the-art VLAs (e.g., boldsymbolπ_{0}, boldsymbolπ_{0.5} and H-RDT) by 25% in simulation, and 14% in real-world robot control tasks.

  • 11 authors
·
Dec 17, 2025

PhaForce: Phase-Scheduled Visual-Force Policy Learning with Slow Planning and Fast Correction for Contact-Rich Manipulation

Contact-rich manipulation requires not only vision-dominant task semantics but also closed-loop reactions to force/torque (F/T) transients. Yet, generative visuomotor policies are typically constrained to low-frequency updates due to inference latency and action chunking, underutilizing F/T for control-rate feedback. Furthermore, existing force-aware methods often inject force continuously and indiscriminately, lacking an explicit mechanism to schedule when / how much / where to apply force across different task phases. We propose PhaForce, a phase-scheduled visual--force policy that coordinates low-rate chunk-level planning and high-rate residual correction via a unified contact/phase schedule. PhaForce comprises (i) a contact-aware phase predictor (CAP) that estimates contact probability and phase belief, (ii) a Slow diffusion planner that performs dual-gated visual--force fusion with orthogonal residual injection to preserve vision semantics while conditioning on force, and (iii) a Fast corrector that applies control-rate phase-routed residuals in interpretable corrective subspaces for within-chunk micro-adjustments. Across multiple real-robot contact-rich tasks, PhaForce achieves an average success rate of 86% (+40 pp over baselines), while also substantially improving contact quality by regulating interaction forces and exhibiting robust adaptability to OOD geometric shifts.

  • 10 authors
·
Mar 8

Embodied Executable Policy Learning with Language-based Scene Summarization

Large Language models (LLMs) have shown remarkable success in assisting robot learning tasks, i.e., complex household planning. However, the performance of pretrained LLMs heavily relies on domain-specific templated text data, which may be infeasible in real-world robot learning tasks with image-based observations. Moreover, existing LLMs with text inputs lack the capability to evolve with non-expert interactions with environments. In this work, we introduce a novel learning paradigm that generates robots' executable actions in the form of text, derived solely from visual observations, using language-based summarization of these observations as the connecting bridge between both domains. Our proposed paradigm stands apart from previous works, which utilized either language instructions or a combination of language and visual data as inputs. Moreover, our method does not require oracle text summarization of the scene, eliminating the need for human involvement in the learning loop, which makes it more practical for real-world robot learning tasks. Our proposed paradigm consists of two modules: the SUM module, which interprets the environment using visual observations and produces a text summary of the scene, and the APM module, which generates executable action policies based on the natural language descriptions provided by the SUM module. We demonstrate that our proposed method can employ two fine-tuning strategies, including imitation learning and reinforcement learning approaches, to adapt to the target test tasks effectively. We conduct extensive experiments involving various SUM/APM model selections, environments, and tasks across 7 house layouts in the VirtualHome environment. Our experimental results demonstrate that our method surpasses existing baselines, confirming the effectiveness of this novel learning paradigm.

  • 5 authors
·
Jun 9, 2023

PointZero: 3D Point Track Completion for Learning Transferable 3D Dynamics

World models endow perceptual systems with the ability to predict how scenes evolve under interaction. They are most beneficial when trained on diverse volumes of data, to instill a rich prior into downstream applications. Existing methods typically require robot action labels to learn action-conditioned 3D dynamics, which excludes web video data from the training pool. We study 3D point track completion as a pre-training objective for learning transferable 3D dynamics without robot data. Given a single RGB-D observation and sparse partial 3D trajectories (tracks), we predict future 3D tracks of all observed points. We show this objective produces a rich 3D dynamics prior, without requiring robot action labels. We contribute a diverse dataset of 2.9 million synthetic frames spanning deformable, articulated, and rigid objects, and use it to train PointZero. We show that a flexible and expressive transformer, PointZero, outperforms prior methods on the same data. We demonstrate the utility of our pre-training objective by post-training PointZero for two downstream applications: (1) action-conditioned 3D dynamics prediction and (2) imitation learning. When fine-tuned to condition on end-effector pose, PointZero outperforms the baselines on the recent PGND 3D dynamics benchmark. When fine-tuned to predict robot actions and 3D tracks, PointZero outperforms or matches the baselines on 6/7 simulated and real-world robot manipulation tasks. We furthermore evaluate training PointZero from scratch to isolate the benefits of our proposed architecture from those of our proposed pre-training objective and dataset. We release the dataset, checkpoints, and full training recipe.

  • 8 authors
·
Sep 15

DataLadder: A Simulation-Enabled Interconversion Toolchain for the Embodied Data Pyramid

Generalist robot policies require trustworthy evaluation and robot-usable training data, but both are difficult to scale with physical robots alone. Real-robot trials and demonstrations remain the most faithful source of deployment signals, yet they are slow, costly, and hard to reproduce. We present DataLadder, a simulation-enabled interconversion toolchain for human-robot aligned model evaluation and data generation, denoted as Robot rightleftharpoons Simulation rightleftharpoons Human. On the one hand, the Robot rightarrow Simulation rightarrow Human pathway supports human-robot aligned model evaluation by reconstructing real-robot tabletop organization tasks as calibrated digital twins for scalable evaluation, while using human embodied feedback to inspect and refine the naturalness of simulated motions. On the other hand, the Human rightarrow Simulation rightarrow Robot pathway supports human-robot aligned data generation: it lifts ego-centric human demonstrations into simulation, checks them under robot physical constraints, and converts them into robot-centered trajectories, annotations, and visual observations. Together, these pathways use the JoySim simulator as both a scalable evaluation layer and a physical consistency filter for robot data generation. We further package the core reconstruction, simulation, rendering, and realism-augmentation modules as cloud services on JD Cloud, turning the system into reusable infrastructure for robot data generation and model evaluation.

  • 31 authors
·
Jun 14

Extraneousness-Aware Imitation Learning

Visual imitation learning provides an effective framework to learn skills from demonstrations. However, the quality of the provided demonstrations usually significantly affects the ability of an agent to acquire desired skills. Therefore, the standard visual imitation learning assumes near-optimal demonstrations, which are expensive or sometimes prohibitive to collect. Previous works propose to learn from noisy demonstrations; however, the noise is usually assumed to follow a context-independent distribution such as a uniform or gaussian distribution. In this paper, we consider another crucial yet underexplored setting -- imitation learning with task-irrelevant yet locally consistent segments in the demonstrations (e.g., wiping sweat while cutting potatoes in a cooking tutorial). We argue that such noise is common in real world data and term them "extraneous" segments. To tackle this problem, we introduce Extraneousness-Aware Imitation Learning (EIL), a self-supervised approach that learns visuomotor policies from third-person demonstrations with extraneous subsequences. EIL learns action-conditioned observation embeddings in a self-supervised manner and retrieves task-relevant observations across visual demonstrations while excluding the extraneous ones. Experimental results show that EIL outperforms strong baselines and achieves comparable policies to those trained with perfect demonstration on both simulated and real-world robot control tasks. The project page can be found at https://sites.google.com/view/eil-website.

  • 5 authors
·
Oct 4, 2022

TempoFit: Plug-and-Play Layer-Wise Temporal KV Memory for Long-Horizon Vision-Language-Action Manipulation

Pretrained Vision-Language-Action (VLA) policies have achieved strong single-step manipulation, but their inference remains largely memoryless, which is brittle in non-Markovian long-horizon settings with occlusion, state aliasing, and subtle post-action changes. Prior approaches inject history either by stacking frames, which scales visual tokens and latency while adding near-duplicate pixels, or by learning additional temporal interfaces that require (re-)training and may break the original single-frame inference graph. We present TempoFit, a training-free temporal retrofit that upgrades frozen VLAs through state-level memory. Our key insight is that prefix attention K/V already form a model-native, content-addressable runtime state; reusing them across timesteps introduces history without new tokens or trainable modules. TempoFit stores layer-wise FIFO prefix K/V at selected intermediate layers, performs parameter-free K-to-K retrieval with Frame-Gap Temporal Bias (FGTB), a fixed recency bias inspired by positional biases in NLP, to keep decisions present-dominant, and injects the retrieved context via pre-attention residual loading with norm-preserving rescaling to avoid distribution shift under frozen weights. On LIBERO-LONG, TempoFit improves strong pretrained backbones by up to +4.0% average success rate while maintaining near-real-time latency, and it transfers consistently to CALVIN and real-robot long-horizon tasks.

  • 10 authors
·
Mar 8

PhysV2A: Reachability-Gated and Semantic-Mask-Constrained Feasibility Completion for Video-to-Robot Manipulation

Video-based manipulation provides object-centric motion priors from human demonstrations, generated videos, or RGB-D observations, but such priors are typically embodiment-agnostic and cannot be directly executed by a specific robot. This paper presents PhysV2A, a reachability-gated and semantic-mask-constrained feasibility-completion framework for converting video-derived 6D object motion into robot-executable manipulation trajectories. The key idea is to treat grasp feasibility as trajectory-conditioned rather than local: each RGB-D-generated 6-DoF grasp candidate is rigidly coupled with the recovered object motion to form a grasp-conditioned TCP trajectory hypothesis. PhysV2A then performs hierarchical reachability-gated selection, where infeasible grasp--trajectory pairs are rejected by robot-centric kinematic checks and surviving candidates are ranked by downstream execution suitability. For the selected reachable trajectory, a VLM-assisted and rule-validated S-Mask identifies task-critical and relaxable Cartesian components, enabling semantic-mask-constrained manipulability refinement through redundancy-first optimization and bounded Cartesian relaxation. Real-robot experiments on four tabletop manipulation tasks show that PhysV2A improves task success over representative video-prior and IK-only baselines, reduces kinematic-feasibility failures, and produces better-conditioned trajectories with bounded semantic deviations.

  • 4 authors
·
Jul 9

FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation

Recent vision-language-action (VLA) models can generate plausible end-effector motions, yet they often fail in long-horizon, contact-rich tasks because the underlying hand-object interaction (HOI) structure is not explicitly represented. An embodiment-agnostic interaction representation that captures this structure would make manipulation behaviors easier to validate and transfer across robots. We propose FlowHOI, a two-stage flow-matching framework that generates semantically grounded, temporally coherent HOI sequences, comprising hand poses, object poses, and hand-object contact states, conditioned on an egocentric observation, a language instruction, and a 3D Gaussian splatting (3DGS) scene reconstruction. We decouple geometry-centric grasping from semantics-centric manipulation, conditioning the latter on compact 3D scene tokens and employing a motion-text alignment loss to semantically ground the generated interactions in both the physical scene layout and the language instruction. To address the scarcity of high-fidelity HOI supervision, we introduce a reconstruction pipeline that recovers aligned hand-object trajectories and meshes from large-scale egocentric videos, yielding an HOI prior for robust generation. Across the GRAB and HOT3D benchmarks, FlowHOI achieves the highest action recognition accuracy and a 1.7times higher physics simulation success rate than the strongest diffusion-based baseline, while delivering a 40times inference speedup. We further demonstrate real-robot execution on four dexterous manipulation tasks, illustrating the feasibility of retargeting generated HOI representations to real-robot execution pipelines.

  • 7 authors
·
Feb 12

Towards Real-World Aerial Vision Guidance with Categorical 6D Pose Tracker

Tracking the object 6-DoF pose is crucial for various downstream robot tasks and real-world applications. In this paper, we investigate the real-world robot task of aerial vision guidance for aerial robotics manipulation, utilizing category-level 6-DoF pose tracking. Aerial conditions inevitably introduce special challenges, such as rapid viewpoint changes in pitch and roll and inter-frame differences. To support these challenges in task, we firstly introduce a robust category-level 6-DoF pose tracker (Robust6DoF). This tracker leverages shape and temporal prior knowledge to explore optimal inter-frame keypoint pairs, generated under a priori structural adaptive supervision in a coarse-to-fine manner. Notably, our Robust6DoF employs a Spatial-Temporal Augmentation module to deal with the problems of the inter-frame differences and intra-class shape variations through both temporal dynamic filtering and shape-similarity filtering. We further present a Pose-Aware Discrete Servo strategy (PAD-Servo), serving as a decoupling approach to implement the final aerial vision guidance task. It contains two servo action policies to better accommodate the structural properties of aerial robotics manipulation. Exhaustive experiments on four well-known public benchmarks demonstrate the superiority of our Robust6DoF. Real-world tests directly verify that our Robust6DoF along with PAD-Servo can be readily used in real-world aerial robotic applications.

  • 3 authors
·
Jan 9, 2024

Revisiting Embodied Chain-of-Thought for Generalizable Robot Manipulation

Embodied chain-of-thought (CoT) aims to bridge linguistic reasoning and robotic control, but its effective form and integration strategy remain underexplored. In this paper, we revisit embodied CoT for vision-language-action (VLA) models at large scale. We construct the largest embodied CoT corpus to date, comprising 978,743 trajectories, 226.3M samples, and 2592.5 hours of robot data. Through extensive experiments, we find that effective embodied CoT should ground high-level semantic understanding into concrete action guidance, such as end-effector movement descriptions and image-space trajectories, while high-level reasoning alone brings only marginal gains. We further show that explicit CoT does not scale reliably when used as an autoregressive action prefix, as it suffers from compounding inference errors and unstable reasoning-action coupling. To address these limitations, we propose ERVLA, a VLA model that uses embodied CoT as representation-shaping supervision rather than mandatory test-time reasoning. ERVLA is trained with a reasoning-dropout strategy, enabling the model to absorb rich reasoning traces during training while predicting actions directly without CoT decoding during inference. This design improves scalability with increasing pre-training data and avoids autoregressive instability. ERVLA achieves state-of-the-art performance on LIBERO-Plus with an 86.9% success rate and reaches 53.2% success rate on VLABench, demonstrating strong out-of-distribution generalization. In real-robot experiments, ERVLA further outperforms competitive state-of-the-art baselines, especially on tasks requiring semantic disambiguation and long-horizon execution.

  • 13 authors
·
Jun 2

DiscoDemo: Discovering Efficient and Diverse Robot Demonstrations for Imitation Learning

Behavior cloning for robotic manipulation is highly sensitive to the coverage of its training data, yet collecting diverse successful demonstrations remains costly. We study reinforcement learning (RL) not as a deployable controller, but as a data generator for downstream visuomotor imitation learning. Our key premise is that multiple successful solution modes cover a broader range of successful trajectories than repeatedly collecting a single narrow solution. We introduce DiscoDemo, which trains a privileged latent-conditioned RL generator with a parallel reverse curriculum and a success-gated diversity objective to discover diverse solutions while preserving task success. The trained generator produces multiple successful closed-loop behaviors, which are safety-filtered and exported as a static dataset for downstream imitation learning. Across four manipulation tasks, DiscoDemo produces broader successful-state coverage and improves downstream visuomotor policies in both simulation and the real world. Averaged across tasks, downstream success increases to 62% from 40% for the strongest baseline in simulation, and to 78% from 39% on the real robot, respectively. These results suggest that successful solution diversity improves imitation learning for a pretrained flow-matching VLA and remains complementary to corrective data collection. Project page: https://davian-robotics.github.io/DiscoDemo

In-Context Robot Learning with VLM Agents

Enabling robots to adapt to unfamiliar environments as readily as humans remains a moonshot goal of embodied AI. No finite collection of demonstrations can cover every task and situation a robot will encounter, making the ability to learn from context at deployment essential for generalization. Such in-context learning (ICL), however, remains largely beyond the reach of existing robotic policies. The broad agentic capabilities of commercial vision-language models (VLMs), such as GPT-6 Astra, raise a compelling question: can these models learn from demonstrations, examples, and interaction feedback, then translate that information into executable and verifiable robot behavior from a new initial state without gradient updates or persistent changes to task-specific parameters? We introduce GPT-Policy, a general-agent framework for in-context robot learning. GPT-Policy integrates a context compiler that preserves task-relevant visual transitions, a VLM that proposes robot-tool actions, and a constrained controller that verifies and executes each action and reports its outcome. We evaluate its reliability and limitations through task success and efficiency metrics, matched comparisons across models, and controlled context ablations. In real-robot trials, human video demonstrations improve task completion even without robot action labels, while aligned action references yield further gains on contact-sensitive tasks. These findings position GPT-Policy as a step toward robot adaptation through in-context learning, providing an empirical foundation for translating the general-purpose capabilities of VLMs into physical behavior and clarifying the challenges that must be overcome for reliable deployment.

  • 15 authors
·
Sep 15 4

Large Video Planner Enables Generalizable Robot Control

General-purpose robots require decision-making models that generalize across diverse tasks and environments. Recent works build robot foundation models by extending multimodal large language models (MLLMs) with action outputs, creating vision-language-action (VLA) systems. These efforts are motivated by the intuition that MLLMs' large-scale language and image pretraining can be effectively transferred to the action output modality. In this work, we explore an alternative paradigm of using large-scale video pretraining as a primary modality for building robot foundation models. Unlike static images and language, videos capture spatio-temporal sequences of states and actions in the physical world that are naturally aligned with robotic behavior. We curate an internet-scale video dataset of human activities and task demonstrations, and train, for the first time at a foundation-model scale, an open video model for generative robotics planning. The model produces zero-shot video plans for novel scenes and tasks, which we post-process to extract executable robot actions. We evaluate task-level generalization through third-party selected tasks in the wild and real-robot experiments, demonstrating successful physical execution. Together, these results show robust instruction following, strong generalization, and real-world feasibility. We release both the model and dataset to support open, reproducible video-based robot learning. Our website is available at https://www.boyuan.space/large-video-planner/.

  • 12 authors
·
Dec 17, 2025

Reverse to Advance: Teleoperation-Cost Effective Hard Policy Learning from Reversed Easy Tasks

High-quality teleoperation datasets are costly to collect, particularly for hard tasks. We observe that many tasks exhibit directional asymmetry: completing the forward hard task is difficult, whereas reversing it by relaxing or disrupting the environment is comparatively easy. This suggests that reversed easy-task trajectories can serve as a scalable supervision signal for the hard task, reducing the cost of manual demonstration collection. However, reversed data can be noisy, and directly training on it may yield suboptimal policies. To enable largely automated acquisition and effective use of reversed data, we propose a teleoperation-cost effective framework for hard policy learning via temporal reversal of easy tasks, consisting of three key components: a closed-loop data collection pipeline that alternates between hard-task and easy-task policies to autonomously reset the environment and generate diverse trajectories; a hierarchical data refinement pipeline that temporally inverts easy-task rollouts and filters low-quality motion using kinematic priors and a critic-guided advantage filter; and an iterative policy learning method that trains the hard-task policy using both initial reversed easy-task demonstrations and the filtered reversed data in a continuous online learning loop. By combining automated collection, hierarchical refinement, and iterative learning, our method enables scalable, reliable training of complex, high-precision manipulation tasks. Across two simulated benchmarks and real-robot experiments, we demonstrate that our method improves hard-task success rates with higher data efficiency and more stable training compared to reversal-based and reinforcement-learning baselines, without requiring extensive hard-task teleoperation.

  • 4 authors
·
Jul 14

Fast-dVLA: Accelerating Discrete Diffusion VLA to Real-Time Performance

This paper proposes a novel approach to address the challenge that pretrained VLA models often fail to effectively improve performance and reduce adaptation costs during standard supervised finetuning (SFT). Some advanced finetuning methods with auxiliary training objectives can improve performance and reduce the number of convergence steps. However, they typically incur significant computational overhead due to the additional losses from auxiliary tasks. To simultaneously achieve the enhanced capabilities of auxiliary training with the simplicity of standard SFT, we decouple the two objectives of auxiliary task training within the parameter space, namely, enhancing general capabilities and fitting task-specific action distributions. To deliver this goal, we only need to train the model to converge on a small-scale task set using two distinct training strategies. The difference between the resulting model parameters can then be interpreted as capability vectors provided by auxiliary tasks. These vectors are then merged with pretrained parameters to form a capability-enhanced meta model. Moreover, when standard SFT is augmented with a lightweight orthogonal regularization loss, the merged model attains performance comparable to auxiliary finetuned baselines with reduced computational overhead. Experimental results demonstrate that this approach is highly effective across diverse robot tasks. Project page: https://chris1220313648.github.io/Fast-dVLA/

  • 11 authors
·
Apr 6

OASIS: From Simulation Data Collection to Real-World Humanoid Loco-Manipulation

Recent progress in robot manipulation has been largely driven by learning from large-scale demonstrations. For humanoid robot loco-manipulation tasks, however, existing data sources force an unsatisfying tradeoff between trajectory quality and scalability. Real-world teleoperation provides the highest-quality trajectories but requires dedicated physical space and time-consuming scene resets. Simulation offers an alternative way out of this dilemma: it can produce clean, embodiment-aligned data at scale without any physical hardware. In this paper, we propose OASIS, a simulation-data-driven framework for humanoid loco-manipulation. OASIS automatically reconstructs realistic object assets from real-world images using a 3D generative model. Based on these assets, trajectories are first collected through teleoperation in simulation, and then augmented under diverse domain randomizations in a post-processing stage. With the resulting simulation data, we further design a hierarchical visuomotor policy for humanoid loco-manipulation. Extensive experiments on the real humanoid robot show that, under zero-shot deployment, the policy trained on our simulation data achieves higher success rates on most tasks than that trained on real-robot teleoperation data, owing largely to the broad lighting and environmental variations covered by our simulation rendering, which real-robot data fails to capture. The project page is available at https://oasis-humanoid.github.io/.

  • 7 authors
·
Jun 6 2

Robot Tool Design from Scratch via Behavior-Aware Hierarchical Optimization

The ability to design a tool for a task marks a level of intelligence beyond merely understanding, selecting, or using one. Existing methods for robotic tool design typically optimize a tool's continuous shape and action within a structure that is prescribed or generated beforehand, so the structure itself stays outside the physical optimization loop. We study task-driven tool design from scratch, where tool structure, shape, and action are all derived from the desired physical outcome. Here we show that the three elements can be designed jointly by HOT, a hierarchical optimization whose upper level searches over discrete tool structures with BASS, while lower-level physical optimization evaluates their task behavior and returns milestone progress as behavioral evidence for the search, ultimately providing jointly optimized shape and action. On four tool-use tasks with distinct physical functions, HOT discovers functional structures after evaluating only a small fraction of search spaces containing up to 56 million structures, and the subsequent refinement of their geometry lowers the task loss on all tasks while preserving success, through deformations that are functionally interpretable. Once 3D printed, the tools accomplish all tasks on a real robot with the actions found in simulation. Designing tools from required physical effects, rather than a catalog of known tools, is a step toward the open-ended tool making seen in humans and animals.

  • 5 authors
·
Sep 27

SOLE-R1: Video-Language Reasoning as the Sole Reward for On-Robot Reinforcement Learning

Vision-language models (VLMs) have shown impressive capabilities across diverse tasks, motivating efforts to leverage these models to supervise robot learning. However, when used as evaluators in reinforcement learning (RL), today's strongest models often fail under partial observability and distribution shift, enabling policies to exploit perceptual errors rather than solve the task. To address this limitation, we introduce SOLE-R1 (Self-Observing LEarner), a video-language reasoning model explicitly designed to serve as the sole reward signal for online RL. Given only raw video observations and a natural-language goal, SOLE-R1 performs per-timestep spatiotemporal chain-of-thought (CoT) reasoning and produces dense estimates of task progress that can be used directly as rewards. To train SOLE-R1, we develop a large-scale video trajectory and reasoning synthesis pipeline that generates temporally grounded CoT traces aligned with continuous progress supervision. This data is combined with foundational spatial and multi-frame temporal reasoning, and used to train the model with a hybrid framework that couples supervised fine-tuning with RL from verifiable rewards. Across four different simulation environments and a real-robot setting, SOLE-R1 enables zero-shot online RL from random initialization: robots learn previously unseen manipulation tasks without ground-truth rewards, success indicators, demonstrations, or task-specific tuning. SOLE-R1 succeeds on 24 unseen tasks and substantially outperforms strong vision-language rewarders, including GPT-5 and Gemini-3-Pro, while exhibiting markedly greater robustness to reward hacking.

  • 6 authors
·
Mar 29

X2Real: an eXtensive simulation benchmark for real-world generalist policies

Generalist robot manipulation policies have developed rapidly, yet their reliable evaluation remains challenging due to fundamental flaws in existing simulation benchmarks: prominent sim-to-real gaps, narrow task coverage, and unfair evaluation caused by ambiguous training-test pipelines. Prior works only partially resolve these issues and lack simultaneous faithfulness, diversity, and fairness, while static benchmark designs fail to sustain long-term policy development. We present X2Real, an evolvable simulation benchmark for faithfully evaluating the real-world performance of robotic manipulation policies based on Nvidia Isaac Lab-Arena. Following three core principles (faithfulness, diversity, and fairness), X2Real calibrates simulation visual and physical properties to align with real hardware, achieving a 0.84 linear correlation between simulated and real-robot evaluation results. It features a comprehensive taxonomy with 10 capability dimensions and 44 hierarchical long-horizon tasks, covering basic manipulation skills and advanced capacities such as visual grounding, language understanding, and bimanual control. We further adopt multi-axis domain randomization and strictly disjoint training-evaluation pipelines to mitigate benchmark exploitation and ensure credible evaluation. Powered by a custom physical domain-specific language, the Mana simulation ecosystem supports modular task design and iterative performance analysis, alongside a nearly 300-hour annotated simulation trajectory dataset. X2Real offers a faithful, diverse, and fair evolving evaluation infrastructure, effectively bridging the sim-to-real evaluation gap and supporting the advancement of generalist robotic manipulation policies.

  • 26 authors
·
Sep 22

RoboHarness: Memory-Driven Orchestration of Heterogeneous Robot Policies for Long-Horizon Planning

Long-horizon robotic tasks require diverse capabilities that no single policy can reliably provide. Heterogeneous policies offer complementary strengths, but orchestrating them requires reasoning over uncertain capability boundaries and cross-policy distribution mismatch, which are largely overlooked by existing planning methods built on homogeneous, predefined skills with fixed applicability. We propose RoboHarness, a unified framework that encapsulates independently developed robot control systems as reusable agentic skills. Although instantiated in this work with VLAs, RL policies, and task-and-motion planning (TAMP) systems, RoboHarness is designed as a general framework compatible with a broader range of robot policies, such as navigation policies, model predictive controllers, and world-action models. RoboHarness uses multi-modal execution memory and online evidence to characterize policy capability boundaries for capability-aware decomposition and routing. To stabilize policy handoffs, its Memory Bridge retrieves execution trajectories associated with the next policy, estimates its in-distribution state region, and guides the robot toward that region without joint policy retraining. Extensive experiments on three public benchmarks, 500 customized tasks, and 135 real-robot experiments demonstrate effective capability-aware routing and stable policy orchestration, yielding substantial improvements in zero-shot long-horizon planning and out-of-distribution robustness.

  • 9 authors
·
Jul 27

RoboTryOn: Synthesizing Dexterous Robot Demonstrations from Human Videos via Virtual Try-On

Robot foundation models have shown remarkable performance in robot control, yet adapting them to a new task still relies heavily on teleoperated demonstrations. Egocentric human videos offer a scalable substitute, but overlaying rendered robots on human videos or retargeting human poses into robot actions leaves significant visual or action gaps for high-DoF robot embodiments. To address this limitation, we propose RoboTryOn, which treats human-to-robot translation as virtual try-on: try-on keeps the person and swaps the garment, RoboTryOn keeps the demonstrated motion and swaps the human for the robot. Specifically, RoboTryOn converts a human video into a video of the target robot specified by a reference image, while preserving the original task, objects, and background. To maintain visual consistency, we translate selected keyframes autoregressively and use them to guide video synthesis with motion conditioned on the human hand skeleton. Additionally, we use an inverse dynamics model (IDM) that incorporates depth features to infer action labels from synthesized videos for policy learning. Our experiments across multiple humanoid embodiments show that policies trained with our synthetic data improve the average success rate on novel tasks, including challenging bimanual manipulation, from 2% to 60%, without any real robot demonstration of those tasks. Moreover, training with our synthetic data matches the performance of policies trained solely on teleoperated demonstrations at approximately a third of the collection cost, demonstrating the cost efficiency of our approach.

kaist-ai KAIST AI
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Nov 2 2