LOGOS-SPCW-Matroska / logos /docs /mtl_specification.md
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LOGOS v1.0: MTL Turing Complete, Genesis Kernel, SPCW Transceiver, Harmonizer
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Meta Tensor Language (MTL) Specification

Source: LOGOS System Architecture / NotebookLM Philosophy: "Arithmetic as Topology" - Manipulation of Prime Factors as State Transitions.

1. Syntax & Primitives

A. Symbols

  • (...) Parentheses (The Verb): Denotes an Operation or function call (Lisp S-expression).
  • [...] Brackets (The Noun): Denotes a Tensor Endpoint (Address). Resolves to a Prime Composite Integer.

B. Prime Addressing

  • Explicit: [30] → Node 30.
  • Implicit: [2, 3, 5]2 * 3 * 5 = [30].
  • Power: [2^2, 5]4 * 5 = [20].
  • Recursive: [[2,3], 5] → The composite of concept [6] and [5].

2. Operator Set (Instruction Set)

I. Navigation (Fractran Layer)

Operator Syntax Logic Description
MULT (mult [A] [B]) $A \times B$ Fusion. Combines concepts to create deeper tensor address.
DIV (div [A] [B]) $A / B$ Dissolution. Strips attribute B from A.
FACTOR (factor [N]) Factor(N) Expansion. Explodes composite into prime roots.
ROUTE (route data [N]) $S \rightarrow N$ Transport. Sends payload to Node N.

II. Memory (Lisp Layer)

Operator Syntax Logic Description
HOLD (hold [K]) Mem[K] Compression. Freezes state K into register.
CALL (call [K]) *Ptr[K] Retrieval. Fetches data at Endpoint K.
DELTA (delta [A] [B]) $\Delta(A, B)$ Heat Calc. Distance/Change between states.

3. The Genesis Block (Root Manifold)

Fundamental Axioms (First 10 Primes):

  • [2]: Time / Sequence
  • [3]: Space / Container
  • [5]: Identity / Self
  • [7]: Logic / Function
  • [11]: Input / Source
  • [13]: Output / Sink
  • [17]: State / Context
  • [19]: Entropy / Heat
  • [23]: Recursion / Loop
  • [29]: Signal / Data

4. Implementation Logic

MTL acts as the "Shader Language" for the Recursive Manifold.

  • Vertex Shader: Calculates Prime Address (Position).
  • Pixel Shader: Executes call/delta (Content/Heat).