LOGOS-SPCW-Matroska / logos /docs /mtl_specification.md
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LOGOS v1.0: MTL Turing Complete, Genesis Kernel, SPCW Transceiver, Harmonizer
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# Meta Tensor Language (MTL) Specification
**Source**: LOGOS System Architecture / NotebookLM
**Philosophy**: "Arithmetic as Topology" - Manipulation of Prime Factors as State Transitions.
## 1. Syntax & Primitives
### A. Symbols
* **`(...)` Parentheses (The Verb)**: Denotes an Operation or function call (Lisp S-expression).
* **`[...]` Brackets (The Noun)**: Denotes a Tensor Endpoint (Address). Resolves to a Prime Composite Integer.
### B. Prime Addressing
* **Explicit**: `[30]` β†’ Node 30.
* **Implicit**: `[2, 3, 5]` β†’ `2 * 3 * 5` = `[30]`.
* **Power**: `[2^2, 5]` β†’ `4 * 5` = `[20]`.
* **Recursive**: `[[2,3], 5]` β†’ The composite of concept `[6]` and `[5]`.
## 2. Operator Set (Instruction Set)
### I. Navigation (Fractran Layer)
| Operator | Syntax | Logic | Description |
| :--- | :--- | :--- | :--- |
| **MULT** | `(mult [A] [B])` | $A \times B$ | **Fusion**. Combines concepts to create deeper tensor address. |
| **DIV** | `(div [A] [B])` | $A / B$ | **Dissolution**. Strips attribute B from A. |
| **FACTOR** | `(factor [N])` | Factor(N) | **Expansion**. Explodes composite into prime roots. |
| **ROUTE** | `(route data [N])` | $S \rightarrow N$ | **Transport**. Sends payload to Node N. |
### II. Memory (Lisp Layer)
| Operator | Syntax | Logic | Description |
| :--- | :--- | :--- | :--- |
| **HOLD** | `(hold [K])` | Mem[K] | **Compression**. Freezes state K into register. |
| **CALL** | `(call [K])` | *Ptr[K] | **Retrieval**. Fetches data at Endpoint K. |
| **DELTA** | `(delta [A] [B])` | $\Delta(A, B)$ | **Heat Calc**. Distance/Change between states. |
## 3. The Genesis Block (Root Manifold)
Fundamental Axioms (First 10 Primes):
* `[2]`: Time / Sequence
* `[3]`: Space / Container
* `[5]`: Identity / Self
* `[7]`: Logic / Function
* `[11]`: Input / Source
* `[13]`: Output / Sink
* `[17]`: State / Context
* `[19]`: Entropy / Heat
* `[23]`: Recursion / Loop
* `[29]`: Signal / Data
## 4. Implementation Logic
MTL acts as the "Shader Language" for the Recursive Manifold.
* **Vertex Shader**: Calculates Prime Address (Position).
* **Pixel Shader**: Executes `call`/`delta` (Content/Heat).