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LOGOS v1.0: MTL Turing Complete, Genesis Kernel, SPCW Transceiver, Harmonizer
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| # Meta Tensor Language (MTL) Specification | |
| **Source**: LOGOS System Architecture / NotebookLM | |
| **Philosophy**: "Arithmetic as Topology" - Manipulation of Prime Factors as State Transitions. | |
| ## 1. Syntax & Primitives | |
| ### A. Symbols | |
| * **`(...)` Parentheses (The Verb)**: Denotes an Operation or function call (Lisp S-expression). | |
| * **`[...]` Brackets (The Noun)**: Denotes a Tensor Endpoint (Address). Resolves to a Prime Composite Integer. | |
| ### B. Prime Addressing | |
| * **Explicit**: `[30]` β Node 30. | |
| * **Implicit**: `[2, 3, 5]` β `2 * 3 * 5` = `[30]`. | |
| * **Power**: `[2^2, 5]` β `4 * 5` = `[20]`. | |
| * **Recursive**: `[[2,3], 5]` β The composite of concept `[6]` and `[5]`. | |
| ## 2. Operator Set (Instruction Set) | |
| ### I. Navigation (Fractran Layer) | |
| | Operator | Syntax | Logic | Description | | |
| | :--- | :--- | :--- | :--- | | |
| | **MULT** | `(mult [A] [B])` | $A \times B$ | **Fusion**. Combines concepts to create deeper tensor address. | | |
| | **DIV** | `(div [A] [B])` | $A / B$ | **Dissolution**. Strips attribute B from A. | | |
| | **FACTOR** | `(factor [N])` | Factor(N) | **Expansion**. Explodes composite into prime roots. | | |
| | **ROUTE** | `(route data [N])` | $S \rightarrow N$ | **Transport**. Sends payload to Node N. | | |
| ### II. Memory (Lisp Layer) | |
| | Operator | Syntax | Logic | Description | | |
| | :--- | :--- | :--- | :--- | | |
| | **HOLD** | `(hold [K])` | Mem[K] | **Compression**. Freezes state K into register. | | |
| | **CALL** | `(call [K])` | *Ptr[K] | **Retrieval**. Fetches data at Endpoint K. | | |
| | **DELTA** | `(delta [A] [B])` | $\Delta(A, B)$ | **Heat Calc**. Distance/Change between states. | | |
| ## 3. The Genesis Block (Root Manifold) | |
| Fundamental Axioms (First 10 Primes): | |
| * `[2]`: Time / Sequence | |
| * `[3]`: Space / Container | |
| * `[5]`: Identity / Self | |
| * `[7]`: Logic / Function | |
| * `[11]`: Input / Source | |
| * `[13]`: Output / Sink | |
| * `[17]`: State / Context | |
| * `[19]`: Entropy / Heat | |
| * `[23]`: Recursion / Loop | |
| * `[29]`: Signal / Data | |
| ## 4. Implementation Logic | |
| MTL acts as the "Shader Language" for the Recursive Manifold. | |
| * **Vertex Shader**: Calculates Prime Address (Position). | |
| * **Pixel Shader**: Executes `call`/`delta` (Content/Heat). | |