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import pandas as pd
import numpy as np
import difflib
import plotly.graph_objects as go
from sklearn.feature_extraction.text import TfidfVectorizer
from sklearn.metrics.pairwise import cosine_similarity
from sklearn.preprocessing import MinMaxScaler
# Load dataset with proper error handling
def load_data(file_path='games_march2025_cleaned.csv', max_rows=88899):
try:
data = pd.read_csv(file_path, quotechar='"', on_bad_lines='skip', nrows=max_rows)
print(f"Successfully loaded {len(data)} games from {file_path}")
return data
except Exception as e:
print(f"Error loading data: {e}")
# Return empty DataFrame with expected columns to avoid crashing
return pd.DataFrame(columns=['name', 'genres', 'categories', 'tags', 'platforms', 'positive_ratings', 'price'])
# Load and preprocess data
data = load_data()
# Only proceed if we have data
if len(data) > 0:
# Handle missing values
for feature in ['genres', 'categories', 'tags', 'platforms', 'positive_ratings', 'negative_ratings', 'price']:
if feature not in data.columns:
data[feature] = ''
elif data[feature].dtype == object: # String columns
data[feature] = data[feature].fillna('')
else:
data[feature] = data[feature].fillna(0) # Numeric columns
# Add derived features for better recommendations
if 'positive_ratings' in data.columns and 'negative_ratings' in data.columns:
data['rating_ratio'] = data['positive_ratings'] / (data['positive_ratings'] + data['negative_ratings'] + 1)
else:
data['rating_ratio'] = 0.5 # Default neutral rating
# Add playtime features if available
if 'average_playtime_forever' in data.columns:
# Log transform to handle skewed distribution
data['log_playtime'] = np.log1p(data['average_playtime_forever'])
scaler = MinMaxScaler()
data['playtime_scaled'] = scaler.fit_transform(data[['log_playtime']])
else:
data['playtime_scaled'] = 0.5
# Add user score features if available
if 'user_score' in data.columns:
data['user_score_scaled'] = data['user_score'] / 100.0 # Assuming user_score is out of 100
else:
data['user_score_scaled'] = 0.5
# Create a more comprehensive combined feature set with weighted components
data['combined_features'] = ''
# Add name with higher weight for better keyword matching
if 'name' in data.columns:
data['combined_features'] += data['name'].astype(str) + ' ' + data['name'].astype(str) + ' '
# Add genres with higher weight (repeat to increase importance)
if 'genres' in data.columns:
data['combined_features'] += data['genres'].astype(str) + ' ' + data['genres'].astype(str) + ' '
# Add other features
for feature in ['categories', 'tags', 'platforms']:
if feature in data.columns:
data['combined_features'] += data[feature].astype(str) + ' '
# Add developers and publishers if available
for feature in ['developers', 'publishers']:
if feature in data.columns:
data['combined_features'] += data[feature].astype(str) + ' '
# Clean the combined features
data['combined_features'] = data['combined_features'].str.replace(';', ' ').str.replace("'", '').str.replace('[', '').str.replace(']', '').str.replace('{', '').str.replace('}', '').str.lower()
# Vectorize with improved parameters
try:
# Use more n-grams and increased max_features for better semantic understanding
vectorizer = TfidfVectorizer(
stop_words='english',
ngram_range=(1, 3), # Capture phrases up to 3 words
max_features=10000, # Increase features for more nuanced relationships
min_df=2, # Ignore very rare terms
max_df=0.9 # Ignore very common terms
)
feature_vectors = vectorizer.fit_transform(data['combined_features'])
print(f"Vectorization complete. Shape: {feature_vectors.shape}")
except Exception as e:
print(f"Vectorization error: {e}")
feature_vectors = np.zeros((len(data), 1))
# Normalize ratings with sigmoid-like scaling for better differentiation
if 'positive_ratings' in data.columns and len(data) > 0:
# Log transform to handle skewed distribution of ratings
data['log_ratings'] = np.log1p(data['positive_ratings'])
scaler = MinMaxScaler()
data['positive_ratings_scaled'] = scaler.fit_transform(data[['log_ratings']])
else:
data['positive_ratings_scaled'] = 0
# Compute similarity matrix with optimizations
if feature_vectors.shape[0] > 1:
try:
if len(data) > 5000:
print("Large dataset detected. Using batched similarity calculation.")
batch_size = 1000
similarity_matrix = np.zeros((len(data), len(data)))
for i in range(0, len(data), batch_size):
end = min(i + batch_size, len(data))
batch = feature_vectors[i:end]
similarity_matrix[i:end] = cosine_similarity(batch, feature_vectors)
game_similarity = similarity_matrix
else:
game_similarity = cosine_similarity(feature_vectors)
print(f"Similarity matrix created. Shape: {game_similarity.shape}")
except Exception as e:
print(f"Similarity calculation error: {e}")
game_similarity = np.eye(len(data))
else:
game_similarity = np.eye(len(data))
list_of_all_titles = data['name'].tolist()
else:
feature_vectors = np.zeros((0, 0))
game_similarity = np.zeros((0, 0))
list_of_all_titles = []
# Improved platform detection function
def detect_platforms(platforms_str):
platforms = []
if isinstance(platforms_str, str):
platforms_str = platforms_str.lower()
if 'windows' in platforms_str or 'true' in platforms_str:
platforms.append("Windows")
if any(mac_term in platforms_str for mac_term in ['mac', 'macos', 'osx']):
platforms.append("macOS")
if 'linux' in platforms_str:
platforms.append("Linux")
if any(mobile_term in platforms_str for mobile_term in ['android', 'ios', 'mobile']):
platforms.append("Mobile")
elif isinstance(platforms_str, bool) and platforms_str:
# Handle boolean True values
platforms.append("Windows") # Assuming Windows by default if boolean True
return platforms if platforms else ["Unknown"]
# Extract platform information from dataset columns
def get_platforms(row):
platforms = []
# Check for platform columns from the screenshots (windows, mac, linux)
if 'windows' in row and row['windows']:
platforms.append("Windows")
if 'mac' in row and row['mac']:
platforms.append("macOS")
if 'linux' in row and row['linux']:
platforms.append("Linux")
# If no platforms detected but there's a platforms field, try that
if not platforms and 'platforms' in row:
platforms = detect_platforms(row['platforms'])
return platforms if platforms else ["Unknown"]
# Extract genre information
def extract_genres(genres_str):
if not genres_str or pd.isna(genres_str):
return []
# Handle different formats that might be in the data
if isinstance(genres_str, str):
# Remove common formatting characters
clean_str = genres_str.replace("'", "").replace("[", "").replace("]", "").replace("{", "").replace("}", "")
# Try different delimiters
if ',' in clean_str:
return [g.strip() for g in clean_str.split(',') if g.strip()]
elif ';' in clean_str:
return [g.strip() for g in clean_str.split(';') if g.strip()]
else:
return [clean_str]
return []
# Create price gauge visualization
def create_price_gauge(game_price, similar_games_prices):
# Add the main game price to the list
all_prices = [game_price] + similar_games_prices
# Filter out None values and convert to float
all_prices = [float(p) if p is not None else 0 for p in all_prices]
# Calculate stats
max_price = max(all_prices) if all_prices else 60 # Default max if no prices
avg_price = sum(all_prices) / len(all_prices) if all_prices else 0
# Create gauge for the main game price
fig = go.Figure(go.Indicator(
mode="gauge+number",
value=game_price if game_price is not None else 0,
title={'text': "Game Price ($)"},
gauge={
'axis': {'range': [0, max(max_price, 60)]}, # Ensure reasonable scale
'bar': {'color': "#1DB954"}, # Steam-like green
'steps': [
{'range': [0, avg_price], 'color': "lightgray"},
{'range': [avg_price, max_price], 'color': "gray"}
],
'threshold': {
'line': {'color': "red", 'width': 4},
'thickness': 0.75,
'value': avg_price
}
}
))
fig.update_layout(
height=300,
margin=dict(l=20, r=20, t=50, b=20),
)
return fig
# Create user ratings visualization
def create_ratings_chart(game_data):
if not isinstance(game_data, dict):
return None
# Extract ratings data
game_name = game_data.get('name', 'Unknown')
positive = game_data.get('positive', 0)
negative = game_data.get('negative', 0)
# Calculate percentages
total = positive + negative
if total == 0:
positive_pct = 0
negative_pct = 0
else:
positive_pct = (positive / total) * 100
negative_pct = (negative / total) * 100
# Create bar chart
fig = go.Figure()
fig.add_trace(go.Bar(
x=['Positive', 'Negative'],
y=[positive, negative],
text=[f"{positive:,} ({positive_pct:.1f}%)", f"{negative:,} ({negative_pct:.1f}%)"],
textposition='auto',
marker_color=['#66c0f4', '#ff7b7b'] # Steam-like colors
))
fig.update_layout(
title=f"User Ratings for {game_name}",
xaxis_title="Rating Type",
yaxis_title="Number of Ratings",
height=300,
margin=dict(l=20, r=20, t=50, b=20),
)
return fig
# Enhanced game recommendation function
def recommend_games(user_game_name_input):
if not user_game_name_input or not list_of_all_titles:
return "Please enter a game name and ensure the dataset is loaded.", [], None, None
# Normalize input for better matching
user_input_cleaned = user_game_name_input.strip().lower()
# First try exact match (case insensitive)
exact_matches = [title for title in list_of_all_titles if title.lower() == user_input_cleaned]
if exact_matches:
closest_match = exact_matches[0]
else:
# Try partial match before fuzzy matching
partial_matches = [title for title in list_of_all_titles if user_input_cleaned in title.lower()]
if partial_matches:
# Sort by length to prefer shorter (more exact) matches
closest_match = sorted(partial_matches, key=len)[0]
else:
# Try fuzzy matching with improved parameters
find_close_match = difflib.get_close_matches(
user_game_name_input,
list_of_all_titles,
n=5, # Get more candidates
cutoff=0.5 # Lower threshold for more possibilities
)
if not find_close_match:
return f"No match found for '{user_game_name_input}'. Please try another game name.", [], None, None
# Take the closest match
closest_match = find_close_match[0]
try:
index_of_the_game = data.loc[data['name'] == closest_match].index[0]
# Check for valid index
if index_of_the_game >= len(game_similarity):
return f"Found match '{closest_match}' but encountered an indexing error.", [], None, None
similarity_scores = list(enumerate(game_similarity[index_of_the_game]))
# Enhanced ranking with hybrid scoring
game_rankings = []
for idx, sim_score in similarity_scores:
if idx == index_of_the_game: # Skip the game itself
continue
# Get additional factors for hybrid scoring
rating_factor = data.iloc[idx]['positive_ratings_scaled']
# Calculate genre similarity separately
searched_game_genres = extract_genres(data.iloc[index_of_the_game].get('genres', ''))
current_game_genres = extract_genres(data.iloc[idx].get('genres', ''))
# Count matching genres
matching_genres = len(set(searched_game_genres) & set(current_game_genres))
genre_factor = matching_genres / max(len(searched_game_genres), 1) if searched_game_genres else 0
# Add playtime score if available
playtime_factor = data.iloc[idx].get('playtime_scaled', 0)
# Create hybrid score with weights
hybrid_score = (
0.60 * sim_score + # Base similarity from TF-IDF vectors
0.15 * rating_factor + # Rating popularity
0.15 * genre_factor + # Genre match
0.10 * playtime_factor # Playtime popularity
)
game_rankings.append((idx, hybrid_score))
# Sort by the hybrid score
sorted_similar_games = sorted(game_rankings, key=lambda x: x[1], reverse=True)
recommendations = []
game_list = []
# Get searched game details
searched_game = data.iloc[index_of_the_game]
# Extract genres
searched_game_genres = extract_genres(searched_game.get('genres', ''))
searched_game_genres_display = ", ".join([g for g in searched_game_genres if g])
# Extract platforms
searched_game_platforms = get_platforms(searched_game)
searched_game_platform_display = ", ".join(searched_game_platforms)
# Get price
searched_game_price = searched_game.get('price', 0)
searched_game_price_display = f"${searched_game_price:.2f}" if isinstance(searched_game_price, (int, float)) else "N/A"
# Get ratings
searched_game_positive = searched_game.get('positive_ratings', searched_game.get('positive', 0))
searched_game_negative = searched_game.get('negative_ratings', searched_game.get('negative', 0))
# Get metacritic score if available
metacritic_score = searched_game.get('metacritic_score', 'N/A')
metacritic_display = f"{metacritic_score}/100" if metacritic_score != 'N/A' else "N/A"
# Get user score if available
user_score = searched_game.get('user_score', 'N/A')
user_score_display = f"{user_score}/100" if user_score != 'N/A' else "N/A"
# Get playtime if available
avg_playtime = searched_game.get('average_playtime_forever', 0)
playtime_display = f"{avg_playtime} minutes" if avg_playtime > 0 else "N/A"
# Format the searched game with clean styling
recommendations.append(f"## You searched for: {closest_match}\n" +
f"**Genres:** {searched_game_genres_display}\n" +
f"**Platforms:** {searched_game_platform_display}\n" +
f"**Price:** {searched_game_price_display}\n" +
f"**Metacritic Score:** {metacritic_display}\n" +
f"**User Score:** {user_score_display}\n" +
f"**Average Playtime:** {playtime_display}\n")
game_list.append(closest_match)
# Add a divider
recommendations.append("---\n## Top Recommendations\n")
# Get prices and ratings for similar games (for gauge visualization)
similar_games_prices = []
# Create ratings data for visualization
ratings_data = {
'name': closest_match,
'positive': searched_game_positive,
'negative': searched_game_negative
}
# Process recommendations with diversity enforcement
seen_publishers = set()
if 'publishers' in data.columns:
searched_game_publisher = str(searched_game.get('publishers', '')).lower()
seen_publishers.add(searched_game_publisher)
recommended_count = 0
# Process recommendations
for i, (index, score) in enumerate(sorted_similar_games):
if score < 0.10: # Minimum threshold for quality
continue
# Enforce diversity by limiting games from same publisher
if 'publishers' in data.columns:
current_publisher = str(data.iloc[index].get('publishers', '')).lower()
if current_publisher in seen_publishers and len(seen_publishers) > 2:
continue
seen_publishers.add(current_publisher)
game_name = data.iloc[index]['name']
# Get platform info
platform_list = get_platforms(data.iloc[index])
platform_display = ", ".join(platform_list)
# Get price info
price = data.iloc[index].get('price', 0)
similar_games_prices.append(price)
price_display = f"${price:.2f}" if isinstance(price, (int, float)) else "N/A"
# Get genre info
genres = extract_genres(data.iloc[index].get('genres', ''))
genres_display = ", ".join([g for g in genres if g])
# Get metacritic score if available
rec_metacritic_score = data.iloc[index].get('metacritic_score', 'N/A')
rec_metacritic_display = f"{rec_metacritic_score}/100" if rec_metacritic_score != 'N/A' else "N/A"
# Get user score if available
rec_user_score = data.iloc[index].get('user_score', 'N/A')
rec_user_score_display = f"{rec_user_score}/100" if rec_user_score != 'N/A' else "N/A"
# Calculate match percentage
match_percentage = min(int(score * 100), 100) # Cap at 100%
# Format recommendation with clean styling
position = recommended_count + 1
recommendation = (
f"### {position}. {game_name}\n" +
f"**Match:** {match_percentage}%\n" +
f"**Genres:** {genres_display}\n" +
f"**Platforms:** {platform_display}\n" +
f"**Price:** {price_display}\n" +
f"**Metacritic Score:** {rec_metacritic_display}\n" +
f"**User Score:** {rec_user_score_display}\n"
)
recommendations.append(recommendation)
game_list.append(game_name)
recommended_count += 1
if recommended_count >= 5: # Stop after 5 recommendations
break
# Create price gauge visualization
price_gauge = create_price_gauge(searched_game_price, similar_games_prices)
# Create ratings chart
ratings_chart = create_ratings_chart(ratings_data)
return "\n".join(recommendations), game_list, price_gauge, ratings_chart
except Exception as e:
return f"Error while finding recommendations: {str(e)}", [], None, None
# Gradio UI with improved design
with gr.Blocks(theme=gr.themes.Soft()) as demo:
gr.Markdown("# Steam Game Recommender")
gr.Markdown("Enter the name of a game you like and get recommendations based on similarity analysis of our Steam games dataset.")
with gr.Row():
with gr.Column(scale=4):
input_box = gr.Textbox(
label="Your Favorite Game",
placeholder="e.g., Counter-Strike, PUBG, Dota 2, Grand Theft Auto V",
info="Type a game name that exists in the Steam dataset"
)
with gr.Column(scale=1):
run_button = gr.Button("Find Recommendations", variant="primary")
with gr.Tabs():
with gr.TabItem("Recommendations"):
with gr.Row():
with gr.Column(scale=3):
# Recommendations output
output_text = gr.Markdown(label="Recommendations")
with gr.Column(scale=2):
with gr.Row():
# Price gauge visualization
price_gauge = gr.Plot(label="Price Comparison")
with gr.Row():
# Ratings chart
ratings_chart = gr.Plot(label="User Ratings")
with gr.TabItem("About"):
gr.Markdown("""
## About This Recommender
This Steam game recommender system uses machine learning to find games similar to your favorites. It analyzes:
- Game genres and categories
- User ratings and reviews
- Platform availability
- Tags and game descriptions
- Price points
- Player statistics
The recommendations are based on a hybrid scoring system that combines content similarity, user ratings, and gameplay metrics.
For best results, enter the exact name of a game that exists in the Steam database.
""")
# Register event
def on_submit(user_input):
rec_text, game_list, gauge, ratings = recommend_games(user_input)
return rec_text, gauge, ratings
run_button.click(
fn=on_submit,
inputs=input_box,
outputs=[output_text, price_gauge, ratings_chart],
show_progress=True
)
# Also trigger on Enter key
input_box.submit(
fn=on_submit,
inputs=input_box,
outputs=[output_text, price_gauge, ratings_chart],
show_progress=True
)
# Launch the Gradio app
if __name__ == "__main__":
demo.launch() |