title: Sunset Racing
emoji: ποΈ
colorFrom: red
colorTo: pink
sdk: static
pinned: false
thumbnail: >-
https://cdn-uploads.huggingface.co/production/uploads/5f17f0a0925b9863e28ad517/uwlsHTb9PmcN7fEp8Qb0o.jpeg
π Sunset Racing β Enhanced Edition
A fully procedural Three.js arcade racer at golden hour: drift a stylized race car around a forest circuit against four AI rivals. No build step, no binary assets β every mesh, texture, and sound is generated in code at load time.
Controls: WASD / Arrow keys to drive Β· SPACE to drift Β· R to restart.
Attribution
This is an enhanced derivative of the original Space victor/sunset-racing-glm-5.1, which was built entirely by GLM-5.1. Core gameplay, controls, and the static-site architecture are preserved from the original.
This enhanced edition (visual/asset overhaul, rendering polish, performance
work, smoke tests) was built with Claude Code running the Kimi K3 model
(moonshotai/kimi-k3). See IMPROVEMENTS.md for a complete
asset-by-asset account of what changed and how it was verified.
Running locally
Serve the folder with any static file server, e.g.:
python3 -m http.server 8000
# then open http://localhost:8000
Checks
node test/smoke.mjs # static module checks + headless-browser gameplay test