| --- |
| title: Sunset Racing |
| emoji: 🏎️ |
| colorFrom: red |
| colorTo: pink |
| sdk: static |
| pinned: false |
| thumbnail: >- |
| https://cdn-uploads.huggingface.co/production/uploads/5f17f0a0925b9863e28ad517/uwlsHTb9PmcN7fEp8Qb0o.jpeg |
| --- |
| |
| # 🌇 Sunset Racing — Enhanced Edition |
|
|
| A fully procedural Three.js arcade racer at golden hour: drift a stylized race |
| car around a forest circuit against four AI rivals. No build step, no binary |
| assets — every mesh, texture, and sound is generated in code at load time. |
|
|
| **Controls:** WASD / Arrow keys to drive · SPACE to drift · R to restart. |
|
|
| ## Attribution |
|
|
| This is an **enhanced derivative** of the original Space |
| [victor/sunset-racing-glm-5.1](https://huggingface.co/spaces/victor/sunset-racing-glm-5.1), |
| which was built entirely by [GLM-5.1](https://huggingface.co/zai-org/GLM-5.1). |
| Core gameplay, controls, and the static-site architecture are preserved from |
| the original. |
|
|
| This enhanced edition (visual/asset overhaul, rendering polish, performance |
| work, smoke tests) was built with Claude Code running the Kimi K3 model |
| (`moonshotai/kimi-k3`). See [IMPROVEMENTS.md](IMPROVEMENTS.md) for a complete |
| asset-by-asset account of what changed and how it was verified. |
|
|
| ## Running locally |
|
|
| Serve the folder with any static file server, e.g.: |
|
|
| ```bash |
| python3 -m http.server 8000 |
| # then open http://localhost:8000 |
| ``` |
|
|
| ## Checks |
|
|
| ```bash |
| node test/smoke.mjs # static module checks + headless-browser gameplay test |
| ``` |
|
|