title: QUANTDOOM
emoji: 👁️
colorFrom: red
colorTo: indigo
sdk: static
app_file: index.html
pinned: false
license: mit
short_description: Quantum raycaster FPS — fire when the specter collapses
👁️ QUANTDOOM
A quantum raycaster. The specters are in superposition — pulsing between ghost (faint cyan, harmless, can't be killed) and collapsed (solid red, lethal, and vulnerable). Your shot is a measurement: your hit chance is the specter's amplitude² — the Born rule, as a trigger-timing skill. Fire the instant one turns solid… which is also exactly when it can hurt you.
The specters tunnel — they phase straight through the maze walls toward you (so no pathfinding, and it's honest: they're delocalised). You see them glowing through the walls; a wall only dims them. Keep your coherence up; it never really ends — chase the count.
- hue cyan → red = how collapsed (solid) a specter is right now
- shooting = measurement; P(hit) = amplitude² (Born rule)
- only a collapsed specter can damage you — or be destroyed
- desktop: W/S move · A/D or ←/→ turn · Space / click fire · touch: on-screen pads
One index.html, no build, no trackers. Plays on desktop and touch.
🜂 AHOGY A DOLGOK VANNAK — measurement is a weapon, as things are.