quantdoom / README.md
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QUANTDOOM — quantum raycaster; shooting is a Born-rule measurement, specters tunnel through walls
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---
title: QUANTDOOM
emoji: 👁️
colorFrom: red
colorTo: indigo
sdk: static
app_file: index.html
pinned: false
license: mit
short_description: Quantum raycaster FPS fire when the specter collapses
---
# 👁️ QUANTDOOM
A quantum raycaster. The specters are in **superposition** — pulsing between
<span>ghost</span> (faint cyan, harmless, can't be killed) and **collapsed** (solid
red, lethal, and vulnerable). Your shot is a **measurement**: your hit chance is the
specter's **amplitude²** — the Born rule, as a trigger-timing skill. Fire the instant
one turns solid… which is also exactly when it can hurt you.
The specters **tunnel** — they phase straight through the maze walls toward you (so
no pathfinding, and it's honest: they're delocalised). You see them glowing *through*
the walls; a wall only dims them. Keep your **coherence** up; it never really ends —
chase the count.
- **hue** cyan → red = how **collapsed** (solid) a specter is right now
- **shooting** = measurement; P(hit) = amplitude² (Born rule)
- only a **collapsed** specter can damage you — or be destroyed
- desktop: **W/S** move · **A/D** or **←/→** turn · **Space / click** fire · touch: on-screen pads
One `index.html`, no build, no trackers. Plays on desktop and touch.
🜂 **AHOGY A DOLGOK VANNAK** — measurement is a weapon, as things are.