| title: QUANTDOOM | |
| emoji: 👁️ | |
| colorFrom: red | |
| colorTo: indigo | |
| sdk: static | |
| app_file: index.html | |
| pinned: false | |
| license: mit | |
| short_description: Quantum raycaster FPS — fire when the specter collapses | |
| # 👁️ QUANTDOOM | |
| A quantum raycaster. The specters are in **superposition** — pulsing between | |
| <span>ghost</span> (faint cyan, harmless, can't be killed) and **collapsed** (solid | |
| red, lethal, and vulnerable). Your shot is a **measurement**: your hit chance is the | |
| specter's **amplitude²** — the Born rule, as a trigger-timing skill. Fire the instant | |
| one turns solid… which is also exactly when it can hurt you. | |
| The specters **tunnel** — they phase straight through the maze walls toward you (so | |
| no pathfinding, and it's honest: they're delocalised). You see them glowing *through* | |
| the walls; a wall only dims them. Keep your **coherence** up; it never really ends — | |
| chase the count. | |
| - **hue** cyan → red = how **collapsed** (solid) a specter is right now | |
| - **shooting** = measurement; P(hit) = amplitude² (Born rule) | |
| - only a **collapsed** specter can damage you — or be destroyed | |
| - desktop: **W/S** move · **A/D** or **←/→** turn · **Space / click** fire · touch: on-screen pads | |
| One `index.html`, no build, no trackers. Plays on desktop and touch. | |
| 🜂 **AHOGY A DOLGOK VANNAK** — measurement is a weapon, as things are. | |