File size: 22,485 Bytes
a3a494a c16052b a3a494a 4d94f7e a3a494a 3902bd5 a3a494a d1913ca c16052b a3a494a 3902bd5 4d94f7e 3902bd5 ed3646c 3902bd5 ed3646c b1257b3 3902bd5 b1257b3 3902bd5 2d746e8 4d94f7e c16052b b1257b3 c16052b 4d94f7e ed3646c 767a93b c16052b b1257b3 767a93b ed3646c 3902bd5 767a93b c16052b 3902bd5 c16052b 3902bd5 c16052b 3902bd5 c16052b 3902bd5 767a93b c16052b ed3646c 4d94f7e ed3646c c16052b ed3646c c16052b 3902bd5 c16052b 3902bd5 ed3646c c16052b 3902bd5 ed3646c c16052b ed3646c c16052b ed3646c c16052b ed3646c c16052b 767a93b c16052b 767a93b c16052b 767a93b ed3646c 767a93b c16052b ed3646c 4d94f7e ed3646c 4d94f7e b1257b3 4d94f7e b1257b3 c16052b 4d94f7e c16052b 4d94f7e ed3646c c16052b 4d94f7e c16052b ed3646c 767a93b ed3646c c16052b 767a93b c16052b ed3646c c16052b 767a93b c16052b ed3646c c16052b 767a93b c16052b ed3646c c16052b 767a93b c16052b 4d94f7e c16052b ed3646c c16052b ed3646c c16052b ed3646c c16052b 2d746e8 b1257b3 767a93b 3902bd5 a3a494a ed3646c 767a93b ed3646c 767a93b 3902bd5 a3a494a ed3646c 767a93b ed3646c 767a93b 3902bd5 a3a494a ed3646c 767a93b ed3646c 767a93b 3902bd5 a3a494a ed3646c 767a93b ed3646c 767a93b 3902bd5 a3a494a 3902bd5 a3a494a 3902bd5 a3a494a 767a93b a3a494a 3902bd5 a3a494a 767a93b c16052b ed3646c 767a93b c16052b 767a93b c16052b 767a93b 3902bd5 a3a494a 767a93b ed3646c 767a93b ed3646c 767a93b 3902bd5 767a93b a3a494a 2d746e8 a3a494a 767a93b b1257b3 767a93b b1257b3 a3a494a 767a93b a3a494a 767a93b a3a494a 767a93b b1257b3 767a93b ed3646c 767a93b b1257b3 767a93b a3a494a 767a93b a3a494a 3902bd5 c16052b a3a494a c16052b a3a494a c16052b 3902bd5 a3a494a 94d2ddc a3a494a 3902bd5 a3a494a | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 | # server.py
import http.server
import socketserver
import random
import numpy as np
from PIL import Image, ImageDraw
import io
import json
from urllib.parse import parse_qs, urlparse
import threading
import time
# ============== НАСТРОЙКИ ==============
WORLD_SIZE = 40
CELL_SIZE = 10
MAX_CREATURES = 50
PORT = 7890
UPDATE_INTERVAL = 0.3
# ============== НЕЙРОСЕТЬ (10 входов -> 5 выходов) ==============
class SimpleBrain:
def __init__(self):
# 10 входов (исправлено!), 5 выходов
self.weights = np.random.randn(10, 5) * 0.5
self.bias = np.random.randn(5) * 0.5
def forward(self, inputs):
x = np.array(inputs)
output = np.tanh(np.dot(x, self.weights) + self.bias)
return output
def copy(self):
new_brain = SimpleBrain()
new_brain.weights = self.weights.copy()
new_brain.bias = self.bias.copy()
return new_brain
def mutate(self):
if random.random() < 0.2:
self.weights += np.random.randn(10, 5) * 0.3
if random.random() < 0.2:
self.bias += np.random.randn(5) * 0.3
# ============== СУЩЕСТВО ==============
class Creature:
def __init__(self, x, y, color, team):
self.x = x
self.y = y
self.color = color
self.team = team
self.health = 100
self.energy = 80
self.food = 50
self.water = 50
self.resources = 0
self.age = 0
self.alive = True
self.fitness = 0
self.brain = SimpleBrain()
def think(self, world, creatures):
# ---- ВХОДНЫЕ ДАННЫЕ (10 штук) ----
hunger = 1.0 - self.food / 100.0
thirst = 1.0 - self.water / 100.0
health = self.health / 100.0
energy = self.energy / 100.0
# Смотрим вокруг (4 направления: вверх, вниз, влево, вправо)
nearby = []
for dx, dy in [(0, -1), (0, 1), (-1, 0), (1, 0)]:
nx, ny = self.x + dx, self.y + dy
if 0 <= nx < WORLD_SIZE and 0 <= ny < WORLD_SIZE:
cell = world[nx, ny]
if cell[0] == 34 and cell[1] == 139 and cell[2] == 34: # дерево
nearby.append(1.0)
elif cell[0] == 0 and cell[1] == 150 and cell[2] == 0: # ягоды
nearby.append(2.0)
elif cell[0] == 128 and cell[1] == 128 and cell[2] == 128: # камень
nearby.append(0.5)
else:
nearby.append(0.0)
else:
nearby.append(0.0)
# Свои и враги
partners = 0
enemies = 0
for other in creatures:
if other is self or not other.alive:
continue
dist = abs(self.x - other.x) + abs(self.y - other.y)
if dist < 3:
if other.team == self.team:
partners = max(partners, 1.0 - dist/3.0)
else:
enemies = max(enemies, 1.0 - dist/3.0)
# Собираем 10 входов
inputs = [
hunger, # 1
thirst, # 2
health, # 3
energy, # 4
partners, # 5
enemies, # 6
nearby[0] if len(nearby) > 0 else 0.0, # 7 - вверх
nearby[1] if len(nearby) > 1 else 0.0, # 8 - вниз
nearby[2] if len(nearby) > 2 else 0.0, # 9 - влево
nearby[3] if len(nearby) > 3 else 0.0 # 10 - вправо
]
# ---- ПРЯМОЙ ПРОХОД ----
output = self.brain.forward(inputs)
# ---- ДЕЙСТВИЯ ----
dx = int(round(output[0] * 2))
dy = int(round(output[1] * 2))
build = output[2] > 0.3
reproduce = output[3] > 0.5
attack = output[4] > 0.4
self.move(dx, dy)
if build and self.resources >= 2:
self.build(world)
if reproduce and self.food > 50 and self.energy > 60:
return self.reproduce(creatures)
if attack:
self.attack(creatures)
return None
def move(self, dx, dy):
self.x = max(0, min(WORLD_SIZE-1, self.x + dx))
self.y = max(0, min(WORLD_SIZE-1, self.y + dy))
self.energy -= 0.3
self.food -= 0.2
self.water -= 0.1
self.age += 1
def build(self, world):
self.resources -= 2
for dx, dy in [(1,0), (-1,0), (0,1), (0,-1)]:
nx, ny = self.x + dx, self.y + dy
if 0 <= nx < WORLD_SIZE and 0 <= ny < WORLD_SIZE:
cell = world[nx, ny]
if cell[0] == 100 and cell[1] == 200 and cell[2] == 100:
world[nx, ny] = [139, 69, 19]
self.fitness += 15
return True
return False
def reproduce(self, creatures):
if len(creatures) >= MAX_CREATURES:
return None
child_brain = self.brain.copy()
child_brain.mutate()
child = Creature(
self.x + random.randint(-2, 2),
self.y + random.randint(-2, 2),
self.color,
self.team
)
child.brain = child_brain
child.food = 30
child.water = 30
child.energy = 40
self.food -= 30
self.energy -= 20
self.fitness += 25
creatures.append(child)
return child
def attack(self, creatures):
for other in creatures:
if other is not self and other.alive and other.team != self.team:
dist = abs(self.x - other.x) + abs(self.y - other.y)
if dist <= 1:
other.health -= 15
self.energy -= 5
self.food -= 2
self.fitness += 8
return True
return False
def eat(self, world):
cell = world[self.x, self.y]
if cell[0] == 0 and cell[1] == 150 and cell[2] == 0:
self.food = min(100, self.food + 30)
self.health = min(100, self.health + 8)
world[self.x, self.y] = [100, 200, 100]
self.fitness += 12
return True
elif cell[0] == 34 and cell[1] == 139 and cell[2] == 34:
self.food = min(100, self.food + 15)
self.health = min(100, self.health + 5)
world[self.x, self.y] = [100, 200, 100]
self.fitness += 8
return True
return False
def drink(self, world):
cell = world[self.x, self.y]
if cell[0] == 0 and cell[1] == 100 and cell[2] == 255:
self.water = min(100, self.water + 40)
self.health = min(100, self.health + 5)
if random.random() < 0.3:
world[self.x, self.y] = [100, 200, 100]
self.fitness += 5
return True
return False
def collect_stone(self, world):
cell = world[self.x, self.y]
if cell[0] == 128 and cell[1] == 128 and cell[2] == 128:
self.resources += 1
world[self.x, self.y] = [100, 200, 100]
self.fitness += 10
return True
return False
def update(self):
self.food -= 0.3
self.water -= 0.2
self.health -= 0.1
self.energy -= 0.2
if self.food <= 0:
self.health -= 2
if self.water <= 0:
self.health -= 1.5
if self.health <= 0 or self.energy <= 0:
self.alive = False
return False
if self.age > 300:
self.alive = False
return False
return True
# ============== МИР ==============
def create_world():
world = np.zeros((WORLD_SIZE, WORLD_SIZE, 3), dtype=np.uint8)
world[:, :] = [100, 200, 100]
# Деревья
for _ in range(20):
for _ in range(30):
x, y = random.randint(0, WORLD_SIZE-1), random.randint(0, WORLD_SIZE-1)
if world[x, y][0] == 100 and world[x, y][1] == 200 and world[x, y][2] == 100:
world[x, y] = [34, 139, 34]
break
# Ягоды (еда)
for _ in range(15):
for _ in range(30):
x, y = random.randint(0, WORLD_SIZE-1), random.randint(0, WORLD_SIZE-1)
if world[x, y][0] == 100 and world[x, y][1] == 200 and world[x, y][2] == 100:
world[x, y] = [0, 150, 0]
break
# Камни
for _ in range(10):
for _ in range(30):
x, y = random.randint(0, WORLD_SIZE-1), random.randint(0, WORLD_SIZE-1)
if world[x, y][0] == 100 and world[x, y][1] == 200 and world[x, y][2] == 100:
world[x, y] = [128, 128, 128]
break
# Вода
for _ in range(5):
for _ in range(30):
x, y = random.randint(0, WORLD_SIZE-1), random.randint(0, WORLD_SIZE-1)
if world[x, y][0] == 100 and world[x, y][1] == 200 and world[x, y][2] == 100:
world[x, y] = [0, 100, 255]
break
creatures = []
# Красные
for i in range(3):
creatures.append(Creature(5 + i*2, 5 + i*2, [255, 50, 50], "red"))
# Синие
for i in range(3):
creatures.append(Creature(WORLD_SIZE-5 - i*2, WORLD_SIZE-5 - i*2, [50, 50, 255], "blue"))
# Золотые
for i in range(2):
creatures.append(Creature(WORLD_SIZE//2 + i*2, WORLD_SIZE//2 + i*2, [255, 215, 0], "gold"))
return world, creatures
# ============== ГЛОБАЛЬНОЕ СОСТОЯНИЕ ==============
world, creatures = create_world()
step_counter = 0
# ============== СИМУЛЯЦИЯ ==============
def simulate_step():
global world, creatures, step_counter
new_creatures = []
for creature in creatures[:]:
if not creature.alive:
continue
creature.eat(world)
creature.drink(world)
creature.collect_stone(world)
child = creature.think(world, creatures)
if child:
new_creatures.append(child)
if not creature.update():
creature.alive = False
world[creature.x, creature.y] = [200, 100, 100]
creatures.extend(new_creatures)
creatures = [c for c in creatures if c.alive]
# Восстановление ягод
if step_counter % 5 == 0:
for _ in range(2):
for _ in range(20):
x, y = random.randint(0, WORLD_SIZE-1), random.randint(0, WORLD_SIZE-1)
if world[x, y][0] == 100 and world[x, y][1] == 200 and world[x, y][2] == 100:
world[x, y] = [0, 150, 0]
break
# Отбор
if len(creatures) > MAX_CREATURES:
creatures.sort(key=lambda c: c.fitness, reverse=True)
for c in creatures[MAX_CREATURES:]:
c.alive = False
creatures = [c for c in creatures if c.alive]
step_counter += 1
def render_world():
img = Image.new('RGB', (WORLD_SIZE * 12, WORLD_SIZE * 12 + 60), (30, 30, 30))
draw = ImageDraw.Draw(img)
for i in range(WORLD_SIZE):
for j in range(WORLD_SIZE):
x, y = i * 12, j * 12
draw.rectangle([x, y, x + 12, y + 12], fill=tuple(world[i, j].tolist()))
for creature in creatures:
if not creature.alive:
continue
x, y = creature.x * 12, creature.y * 12
draw.ellipse([x+2, y+2, x+10, y+10], fill=tuple(creature.color), outline=(255,255,255))
hw = int((creature.health / 100) * 10)
fw = int((creature.food / 100) * 10)
ww = int((creature.water / 100) * 10)
draw.rectangle([x+1, y-4, x + hw, y-2], fill=(255, 0, 0))
draw.rectangle([x+1, y-2, x + fw, y], fill=(255, 165, 0))
draw.rectangle([x+1, y, x + ww, y+2], fill=(0, 200, 255))
y_offset = WORLD_SIZE * 12 + 10
red = sum(1 for c in creatures if c.alive and c.team == "red")
blue = sum(1 for c in creatures if c.alive and c.team == "blue")
gold = sum(1 for c in creatures if c.alive and c.team == "gold")
trees = sum(1 for i in range(WORLD_SIZE) for j in range(WORLD_SIZE)
if world[i, j][0] == 34 and world[i, j][1] == 139 and world[i, j][2] == 34)
foods = sum(1 for i in range(WORLD_SIZE) for j in range(WORLD_SIZE)
if world[i, j][0] == 0 and world[i, j][1] == 150 and world[i, j][2] == 0)
stones = sum(1 for i in range(WORLD_SIZE) for j in range(WORLD_SIZE)
if world[i, j][0] == 128 and world[i, j][1] == 128 and world[i, j][2] == 128)
best = max([c.fitness for c in creatures if c.alive] + [0])
draw.text([10, y_offset], f"Шаг: {step_counter} | Существ: {len(creatures)}", fill=(255,255,255))
draw.text([10, y_offset + 20], f"🔴: {red} | 🔵: {blue} | 🟡: {gold}", fill=(255,255,255))
draw.text([10, y_offset + 40], f"🌳: {trees} | 🫐: {foods} | 🪨: {stones} | ⭐: {best}", fill=(255,255,255))
return img
# ============== ПОТОК СИМУЛЯЦИИ ==============
def simulation_loop():
while True:
try:
simulate_step()
time.sleep(UPDATE_INTERVAL)
except Exception as e:
print(f"Ошибка в симуляции: {e}")
time.sleep(1)
# ============== HTTP СЕРВЕР ==============
HTML_TEMPLATE = """
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>🧬 Эволюция</title>
<style>
* { margin: 0; padding: 0; }
html, body {
width: 100%;
height: 100%;
overflow: hidden;
background: #0a0a1a;
display: flex;
justify-content: center;
align-items: center;
}
body {
font-family: 'Segoe UI', Arial, sans-serif;
}
.container {
width: 100vw;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
background: #0a0a1a;
}
.world-wrapper {
width: 100%;
height: 100%;
display: flex;
justify-content: center;
align-items: center;
padding: 10px;
}
.world-wrapper img {
max-width: 100%;
max-height: 100%;
width: auto;
height: auto;
image-rendering: pixelated;
border-radius: 5px;
box-shadow: 0 0 60px rgba(78, 205, 196, 0.1);
}
.stats-overlay {
position: fixed;
bottom: 20px;
left: 50%;
transform: translateX(-50%);
background: rgba(10, 10, 30, 0.85);
padding: 12px 25px;
border-radius: 12px;
border: 1px solid rgba(78, 205, 196, 0.3);
color: #aaa;
font-size: 14px;
text-align: center;
backdrop-filter: blur(10px);
pointer-events: none;
user-select: none;
display: flex;
gap: 20px;
flex-wrap: wrap;
justify-content: center;
}
.stats-overlay span {
color: #eee;
}
.stat-label {
color: #666;
font-size: 12px;
text-transform: uppercase;
letter-spacing: 1px;
}
.stat-value {
color: #4ecdc4;
font-weight: bold;
font-size: 16px;
}
.stat-red .stat-value { color: #ff6b6b; }
.stat-blue .stat-value { color: #4dabf7; }
.stat-gold .stat-value { color: #ffd93d; }
.stat-item {
display: flex;
align-items: baseline;
gap: 5px;
}
@media (max-width: 700px) {
.stats-overlay {
font-size: 11px;
padding: 8px 15px;
gap: 10px;
bottom: 10px;
flex-wrap: wrap;
}
.stat-value { font-size: 13px; }
}
</style>
</head>
<body>
<div class="container">
<div class="world-wrapper">
<img id="worldImage" src="/image" alt="Эволюция">
</div>
</div>
<div class="stats-overlay" id="stats">
<div class="stat-item">
<span class="stat-label">Шаг</span>
<span class="stat-value" id="step">0</span>
</div>
<div class="stat-item">
<span class="stat-label">Существ</span>
<span class="stat-value" id="count">0</span>
</div>
<div class="stat-item stat-red">
<span class="stat-label">🔴</span>
<span class="stat-value" id="red">0</span>
</div>
<div class="stat-item stat-blue">
<span class="stat-label">🔵</span>
<span class="stat-value" id="blue">0</span>
</div>
<div class="stat-item stat-gold">
<span class="stat-label">🟡</span>
<span class="stat-value" id="gold">0</span>
</div>
<div class="stat-item">
<span class="stat-label">🌳</span>
<span class="stat-value" id="trees">0</span>
</div>
<div class="stat-item">
<span class="stat-label">🫐</span>
<span class="stat-value" id="food">0</span>
</div>
<div class="stat-item">
<span class="stat-label">⭐</span>
<span class="stat-value" id="fitness">0</span>
</div>
</div>
<script>
function updateImage() {
document.getElementById('worldImage').src = '/image?t=' + Date.now();
}
function updateStats() {
fetch('/stats')
.then(r => r.json())
.then(data => {
document.getElementById('step').textContent = data.step;
document.getElementById('count').textContent = data.total;
document.getElementById('red').textContent = data.red;
document.getElementById('blue').textContent = data.blue;
document.getElementById('gold').textContent = data.gold;
document.getElementById('trees').textContent = data.trees;
document.getElementById('food').textContent = data.food;
document.getElementById('fitness').textContent = data.best_fitness;
})
.catch(() => {});
}
function update() {
updateImage();
updateStats();
}
setInterval(update, 300);
update();
</script>
</body>
</html>
"""
# ============== HTTP ОБРАБОТЧИК ==============
class SimulationHandler(http.server.BaseHTTPRequestHandler):
def do_GET(self):
parsed = urlparse(self.path)
path = parsed.path
if path == '/':
self.send_response(200)
self.send_header('Content-type', 'text/html; charset=utf-8')
self.end_headers()
self.wfile.write(HTML_TEMPLATE.encode('utf-8'))
elif path == '/image':
img = render_world()
buffer = io.BytesIO()
img.save(buffer, format='PNG')
buffer.seek(0)
self.send_response(200)
self.send_header('Content-type', 'image/png')
self.send_header('Cache-Control', 'no-cache, no-store, must-revalidate')
self.end_headers()
self.wfile.write(buffer.getvalue())
elif path == '/stats':
red = sum(1 for c in creatures if c.alive and c.team == "red")
blue = sum(1 for c in creatures if c.alive and c.team == "blue")
gold = sum(1 for c in creatures if c.alive and c.team == "gold")
trees = sum(1 for i in range(WORLD_SIZE) for j in range(WORLD_SIZE)
if world[i, j][0] == 34 and world[i, j][1] == 139 and world[i, j][2] == 34)
foods = sum(1 for i in range(WORLD_SIZE) for j in range(WORLD_SIZE)
if world[i, j][0] == 0 and world[i, j][1] == 150 and world[i, j][2] == 0)
stones = sum(1 for i in range(WORLD_SIZE) for j in range(WORLD_SIZE)
if world[i, j][0] == 128 and world[i, j][1] == 128 and world[i, j][2] == 128)
best = max([c.fitness for c in creatures if c.alive] + [0])
stats = {
'total': len([c for c in creatures if c.alive]),
'red': red,
'blue': blue,
'gold': gold,
'trees': trees,
'food': foods,
'stones': stones,
'best_fitness': best,
'step': step_counter
}
self.send_response(200)
self.send_header('Content-type', 'application/json')
self.end_headers()
self.wfile.write(json.dumps(stats).encode())
else:
self.send_response(404)
self.end_headers()
def log_message(self, format, *args):
pass
# ============== ЗАПУСК ==============
if __name__ == '__main__':
# Запускаем симуляцию в потоке
sim_thread = threading.Thread(target=simulation_loop, daemon=True)
sim_thread.start()
print(f"🧬 Эволюционная симуляция запущена!")
print(f"🌍 Открой в браузере: http://localhost:{PORT}")
print("=" * 50)
print("⏹️ Для остановки нажми Ctrl+C")
with socketserver.TCPServer(("", PORT), SimulationHandler) as httpd:
try:
httpd.serve_forever()
except KeyboardInterrupt:
print("\n⏹️ Остановка сервера...") |