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| # Sozai — Product Overview Video | |
| A walkthrough script and narrative guide for a short product overview of Sozai. | |
| **Format:** ~2.5–3 minutes. Mostly **voiceover** over screen recordings and a few | |
| PowerPoint-style slides. **Two narrators (A and B) taking turns** — conversational, | |
| warm, informative. Not a dramatized film; think "two people who built this giving | |
| you the tour." Keep it relaxed and clear. | |
| --- | |
| ## The one-sentence pitch | |
| > Sozai turns the photos buried in your camera roll into watercolour memories you develop with your companions: like a shared, modern darkroom. | |
| **What the name means:** 素材 (*sozai*) is Japanese for "raw material / ingredients." | |
| Your snapshots are the raw material; the memory is what you make from them. Worth | |
| saying once in the video — it frames everything. | |
| **The core metaphor** the whole product runs on: **analog film photography.** You | |
| don't "post," you *develop*. There's a real darkroom, chemical trays, prints on a | |
| line, and you shake each one to reveal it. That metaphor is the brand — lean on it. | |
| --- | |
| ## The two narrators | |
| - **A** — frames the "why" and the feeling (the camera-roll problem, the togetherness). | |
| - **B** — drives the "how" and the features (rooms, develop, views, the AI parts). | |
| They trade off naturally. Lines are written to be read plainly, not performed. | |
| --- | |
| ## The script | |
| Each beat = **[slide or screen cue]** + the spoken lines. Screen names match the | |
| real app so you can record straight from it. | |
| ### 1. Open — the problem (slide) | |
| **[SLIDE: a dense grid of phone photo thumbnails, greyed out. Sozai bird logo in corner.]** | |
| > **A:** Most of us take hundreds of photos on a trip — and then never look at them | |
| > again. They just sit in the camera roll. | |
| > **B:** That's the problem we kept running into. So we built Sozai — a place to | |
| > actually *do something* with those photos, with the people you took them with. | |
| **[SLIDE: the word "素材 — raw material" fades in under the Sozai logo.]** | |
| > **A:** "Sozai" means "raw material." Your photos are the raw material. The memory | |
| > is what you make out of them. | |
| ### 2. Getting in — rooms (screen: landing page) | |
| **[SCREEN: the Sozai landing page — bird, map lines, "build memories together".]** | |
| > **B:** When you open Sozai, you can start a room and invite someone, join a room | |
| > with a short code, or just go solo. | |
| **[SCREEN: click "make a room" → a short share code appears. Cut to a second | |
| window: someone types the code into "enter room code" and clicks join. Two named | |
| cursors now move on the same screen.]** | |
| > **A:** Here's the part we love — it's live. Two people, two cities, same room. | |
| > You can see each other's cursors and edits as they happen. | |
| > **B:** Or pick "continue without a room" and it's just you. Same app, no invite | |
| > needed. | |
| ### 3. Adding photos + captions (screen: Develop Photos) | |
| **[SCREEN: the "Develop Photos" page — photo stack on the left, Title / Caption / | |
| When & Where on the right.]** | |
| > **B:** You drop in your photos — up to eight at a time — and give them a title | |
| > and a caption. | |
| **[SCREEN: click the mic icon on the caption field; speak; text appears.]** | |
| > **A:** You can type, or just talk. The mic transcribes what you say, so captioning | |
| > a photo feels more like telling someone about it. | |
| **[SCREEN: click "Auto-generate"; the stages tick by: "Reading the light… Finding | |
| the words…"; a caption fills in.]** | |
| > **B:** Or let the AI take a look and suggest one. It's actually looking at the | |
| > photo — so the title, caption, and tags match what's really in the picture. | |
| ### 4. Choosing how it renders (screen: Views grid) | |
| **[SCREEN: the "Views" picker — 2D Map, 3D Globe, Canvas, Scrapbook, Gallery, | |
| Timeline.]** | |
| > **A:** Before you develop, you choose how your memories will be laid out — on a | |
| > map, a spinning globe, a scrapbook, a gallery, or a timeline. | |
| > **B:** And this isn't a one-time choice — you can switch any time. Hold that | |
| > thought, because it's the part we care about most. | |
| ### 5. The darkroom — the heart (screen: Darkroom) | |
| **[SCREEN: click "Develop Photos →". The Darkroom: four glowing trays — | |
| Developer, Stop Bath, Fixer, Wash. Status line: "giving your photos an acid rinse…"]** | |
| > **B:** When you hit develop, your photos go through a darkroom. This is where each | |
| > one is painted into a watercolour. | |
| **[SCREEN: the prints hang on a line. Status: "shake each print to reveal it." A | |
| blank print reads "developed — shake me"; it's shaken and the watercolour appears.]** | |
| > **A:** And then you reveal them — you literally shake each print until the picture | |
| > comes through. It's a small thing, but it makes you slow down and actually *look*. | |
| **[SCREEN: optional — show one original photo next to its finished watercolour.]** | |
| > **B:** Same photo, now a painting. That's the "develop." | |
| ### 6. The payoff — one memory, many ways (screen: 2D Map, then cycle) | |
| *This is the most important beat in the video. The core feature isn't any single | |
| view — it's that the **same memories can be reimagined in many ways**, interactively. | |
| Anchor on the **2D Map** (it's the most stable to record), then briefly cycle the rest.* | |
| **[SCREEN: developed watercolours pinned on the 2D Map — the stable hero shot. | |
| Pan and zoom around the pins; drag a polaroid to reposition it.]** | |
| > **A:** Once they're developed, your memories land in the view you picked. Here | |
| > they're pinned on the map, right where you took them — and you can move them | |
| > around, zoom in, make it yours. | |
| **[SCREEN: switch views and briefly cycle — 3D Globe → Scrapbook scroll → Timeline | |
| → Gallery — the same photos re-laid-out each time, a beat on each.]** | |
| > **B:** And this is really the heart of Sozai: the *same* memories, reimagined as | |
| > many ways as you like. Spin them on a globe, scroll them as a scrapbook, walk them | |
| > down a timeline, browse them as a gallery — one click each. | |
| > **A:** Nothing's locked in. You keep rearranging until it feels like yours. | |
| ### 7. Together + close | |
| **[SCREEN: the share code is sent to a third person; a new named cursor joins the room.]** | |
| > **A:** And because it's a room, you can hand the code to someone else and keep | |
| > building it together — even after the trip's over. | |
| **[SLIDE: Sozai logo + "develop your memories together" + "素材 — the raw material of memory".]** | |
| > **B:** That's Sozai. Bring a few photos back to life — together. | |
| --- | |
| ## Optional add-ons (for a longer / more technical cut) | |
| - **Under the hood slide.** One slide for a technical audience: photos are painted | |
| by FLUX.2-klein with a watercolour style, captions come from the MiniCPM-V vision | |
| model, voice is transcribed by NVIDIA NeMo, and every uploaded photo passes a | |
| safety check first. | |
| - **LLM Trace panel.** Sozai has a built-in trace view (Phoenix) showing every model | |
| call, its latency, and tokens — good for a "yes, it's real and observable" beat. | |
| - **The hidden pet.** A little sprite that follows your cursor around the scrapbook — | |
| a nice "did you catch that?" detail if the tone allows. | |
| --- | |
| ## Who it's for (personas — for framing, not necessarily on screen) | |
| - **Two friends after a trip** *(the hero use case; our sample photos are a Toronto | |
| trip).* They develop the trip together from two cities. | |
| - **Family across distance.** One shared album spanning continents — the globe view | |
| shines here. | |
| - **The solo journaler.** "Continue without a room" — a quiet afternoon turning last | |
| month's photos into a watercolour scrapbook. | |
| --- | |
| ## High-leverage copy recommendations | |
| Small wording changes that tighten the story. Each is **current → suggested**. | |
| Listed by impact. (Not yet applied — review first.) | |
| 1. **Add a one-line "what is this" under the landing tagline.** Today the landing | |
| shows only `Sozai / build memories together` with no explanation. | |
| → add: **"Turn your camera roll into watercolour memories — together."** | |
| 2. **Make "develop" the single signature verb.** The app already lives on it | |
| (Develop Photos, The Darkroom, developing…). Consider the tagline: | |
| `build memories together` → **"develop your memories together"** (*develop* = both | |
| *film* and *grow*). | |
| 3. **Pay off the name once, in-app.** Most people don't know 素材. | |
| → add somewhere quiet: **"Sozai (素材) — the raw material of memory."** | |
| 4. **Sharpen the reveal line.** `developed — shake me` | |
| → **"still wet — give it a shake."** | |
| 5. **Warm up the empty state.** Wherever a room/scrapbook starts empty: | |
| → **"Nothing developed yet. Drop in a few photos and let's bring them back."** | |
| 6. **Keep the verb on the solo path.** `CONTINUE WITHOUT A ROOM →` | |
| → **"develop on your own →."** | |
| 7. **Give the full view a closing line.** On the globe/scrapbook once populated: | |
| → **"Every pin is a place you've been."** | |
| > Leave the existing playful copy as-is — *"giving your photos an acid rinse,"* | |
| > *"Reading the light… / Letting it soak… / Finding the words…"*, and the tray | |
| > names. That voice is the brand; the changes above just extend it. | |
| --- | |
| ## Maps | |
| **Decided:** the **2D Map is the anchor** for the §6 payoff (most stable to record). | |
| The 3D Globe and the other views are shown as a quick cycle right after, to make the | |
| point that the same memories can be reimagined many ways — the interactivity is the | |
| core feature, not any single view. | |
| Still to finalize when map footage arrives: | |
| - the recording pace of the cycle (how long to hold each view), | |
| - whether the pin-drop / drag-a-polaroid-on-the-map interaction gets its own spoken | |
| line or just plays under A's "make it yours" line. | |