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title: CaveMark
emoji: 🕳️
colorFrom: gray
colorTo: green
sdk: gradio
sdk_version: 5.33.0
app_file: app.py
pinned: false
license: mit
short_description: Automatic cave entrance detector for IR/NIR imagery
CaveMark
Automatic cave entrance detector for IR/NIR monochrome imagery — no deep learning required.
CaveMark uses a classical computer vision pipeline (OpenCV + NumPy) to locate cave entrances in images captured by trail cameras, security cameras or NIR-equipped sensors in low-light or no-light conditions.
How it works
Load → Preprocess → Valid Region → IR Depth → Candidates → Score → Expand → GrabCut → Refine → Visualise
- Preprocess — median denoise + large-blur background estimation + division normalisation (corrects uneven IR illumination)
- Valid region — horizontal illumination profile (80th percentile per column) builds a soft weight map that suppresses lateral dark borders caused by the camera's IR flash fall-off
- IR physics depth — per-pixel
darkness × local_uniformityat three blur scales; cave voids absorb all IR and are spatially uniform, so they score high; textured rock/vegetation scores low even when dark - Candidate generation — six complementary strategies:
- Multi-level thresholding (standard and heavy morphological bridging)
- Iterative seed-growth from the darkest pixels
- Otsu thresholding
- Adaptive threshold intersected with a dark base
- Valid-zone-only masking (lateral shadows masked before connected-component extraction)
- Scoring — multiplicative gates prevent wrong-size, wrong-shape, or textured blobs from winning regardless of darkness:
- Area gate: ideal 8 %–28 % of image; hard penalty below 2 % or above 45 %
- Solidity gate: very non-convex shapes penalised
- Texture gate (new): high internal pixel std-dev penalises textured regions
- Vertical gate (new): centroid in top 25 % of frame penalised
- Additive components: contrast vs. surround, darkness, enrichment of darkest pixels, distance-transform depth, IR physics depth, boundary gradient, valid-region alignment, aspect ratio, centroid position
- Post-selection expansion — grows the selected mask into connected dark pixels at a relaxed threshold; captures pit entrances where the initial candidate covers only the darkest core
- GrabCut refinement (new) — OpenCV graph-cut sharpens the boundary after expansion; eroded core = definite FG, dilated shell = probable FG, outer ring = probable BG
- Refine — morphological close + bordered flood-fill to fill interior holes + contour smoothing (wrap-around Gaussian, σ capped at 15)
Requirements
python >= 3.8
opencv-python
numpy
Install with:
pip install opencv-python numpy
Usage
Single image
python detect_cave.py input.jpg output.jpg
Multiple images
python detect_cave.py img1.png img2.png img3.png
Batch mode
Run without arguments to process every .jpg / .png in the current directory (output files are excluded automatically):
python detect_cave.py
Output files
For each input image NAME.png four files are produced:
| File | Description |
|---|---|
NAME_result.png |
Original image with amber dilation ring, green overlay, contour and score label |
NAME_mask.png |
Binary mask (white = cave entrance) |
NAME_debug_valid.png |
Valid-region weight map + illumination profile curve |
NAME_debug_candidates.png |
All scored candidates with their scores; best candidate in white |
Examples
Three test images are included in the repository root (background.png, background2.png, background3.png). Run the detector:
python detect_cave.py
background.png — horizontal slot entrance (1728 × 1296)
A cave entrance visible as a dark horizontal slot between a rock ceiling and a gravel floor. The image has strong IR flash fall-off on both lateral edges.
Score: 0.83 — area 7.7 %, contrast 0.61, IR depth 1.00
Valid-region weight map (lateral dark borders suppressed):
background2.png — large vegetated entrance (1920 × 1080)
A wide cave entrance surrounded by vegetation. Uniform IR illumination — no lateral correction needed.
Score: 0.96 — area 16.8 %, contrast 0.92, IR depth 1.00
background3.png — vertical pit entrance (1024 × 576)
A circular pit entrance viewed from above. The darkest core is only the deepest part; the full visible pit is recovered by post-selection expansion (8.9 % → 20.2 %) then refined by GrabCut.
Score: 1.00 — area 19.5 %, contrast 1.00, IR depth 1.00
Candidate scoring debug view:
Scoring details
final_score = additive × area_mult × solidity_mult × texture_mult × vert_gate × lateral_pen
additive =
0.24 × contrast_score # brightness drop vs. surroundings (primary)
+ 0.14 × dark_score # raw mean darkness
+ 0.06 × enrichment_score # concentration of darkest 5 % of pixels
+ 0.12 × depth_score # distance-transform depth (penalises narrow shadows)
+ 0.10 × ir_depth_score # IR physics depth (darkness × local uniformity)
+ 0.09 × gradient_score # edge sharpness at boundary
+ 0.06 × valid_score # alignment with illuminated zone
+ 0.03 × aspect_score # not absurdly thin
+ 0.04 × position_score # mild centre preference
+ 0.12 # base
Limitations
- Assumes a single dominant cave entrance per image
- Struggles when the entrance is brighter than its surroundings (e.g. back-lit scenes)
- Very thin or fragmented entrances may score lower than large dark shadows; tweak
min_areaand threshold percentiles if needed
License
MIT







