Spaces:
Paused
Paused
Parked — explicitly out of scope for now (SPEC §7)
These are deliberately NOT built yet. Listed so they aren't lost.
- Automatic pass-instant detection — needs ball tracking to replace manual frame scrubbing.
- Exclude arms from the forward-most point — needs MHR body-part vertex
labels; today
build_scene/offside_plane_xuse the forward-most body vertex including arms. - three.js broadcast frontend (fog/bloom/camera moves) replacing Plotly.
- Team identification by jersey colour — currently the user labels defenders manually.
- Multi-frame tracking.
Known nuances carried from the notebook
flip uptoggle exists because the ground-normal sign can invert; if median player height < 1.0 m the scene warns to toggle it.- The offside line uses the 2nd-last defender's forward-most point (last is usually the GK). With only one labeled defender it falls back to that defender; with none, to the scene's median X (then drag the plane).