Spaces:
Paused
Paused
| # Parked — explicitly out of scope for now (SPEC §7) | |
| These are deliberately NOT built yet. Listed so they aren't lost. | |
| - **Automatic pass-instant detection** — needs ball tracking to replace manual | |
| frame scrubbing. | |
| - **Exclude arms from the forward-most point** — needs MHR body-part vertex | |
| labels; today `build_scene`/`offside_plane_x` use the forward-most body vertex | |
| including arms. | |
| - **three.js broadcast frontend** (fog/bloom/camera moves) replacing Plotly. | |
| - **Team identification by jersey colour** — currently the user labels defenders | |
| manually. | |
| - **Multi-frame tracking.** | |
| # Known nuances carried from the notebook | |
| - `flip up` toggle exists because the ground-normal sign can invert; if median | |
| player height < 1.0 m the scene warns to toggle it. | |
| - The offside line uses the **2nd-last** defender's forward-most point (last is | |
| usually the GK). With only one labeled defender it falls back to that defender; | |
| with none, to the scene's median X (then drag the plane). | |