robot-models public assets

Public runtime assets for https://github.com/abcamiletto/robot-models.

Each model has one folder. Each folder contains its own LICENSE.md with upstream provenance. The license in each folder applies to the assets in that folder.

Folder Model Upstream license Runtime asset
ability/ PSYONIC Ability Hand MIT assets.zip
allegro/ Wonik Robotics Allegro Hand BSD-2-Clause assets.zip
barrett/ Barrett BH280 (Robotnik ROS description) BSD-3-Clause assets.zip
brainco/ BrainCo Revo 2 hand Apache-2.0 (see brainco/LICENSE.md) assets.zip
ezgripper/ SAKE EZGripper (manufacturer-linked MuJoCo model) Apache-2.0 assets.zip
g1/ Unitree G1 humanoid BSD-3-Clause assets.zip
gr1/ Fourier GR1T2 humanoid GPL-3.0 assets.zip
h1/ Unitree H1 humanoid BSD-3-Clause assets.zip
inspire/ Inspire RH56 hand (Unitree description) BSD-3-Clause assets.zip
leap/ LEAP Hand v1 MIT assets.zip
robotiq-3finger/ Robotiq 3-Finger Adaptive Gripper (historical ROS description) BSD-2-Clause assets.zip
shadow/ Shadow Dexterous Hand E3M5 Apache-2.0 assets.zip
t1/ Booster Robotics T1 humanoid Apache-2.0 assets.zip
talos/ PAL Robotics TALOS humanoid Apache-2.0 assets.zip

Canonical hand descriptions

Each hand has one canonical bundle and uses the same robot-models hand/FK API. There are no research-baseline source variants in this collection.

The new bundles retain original source descriptions, meshes and full license texts under source/, plus their runtime XML, provenance and SHA-256 hashes. Conversion changes are recorded in each folder's LICENSE.md.

These source descriptions are pinned and independently checked for kinematics and representative visual surfaces. Coordinate counts describe kinematics, rather than motor counts or a guarantee of simulation dynamics.

EZGripper runtime changes remove the scene floor/light, reset the mount transform, add a free root and rewrite mesh paths. Copyright comments and original STL meshes are retained. URDF conversion and coupling details are recorded per bundle.

Barrett and Robotiq retain their original URDF collision geometry alongside visual meshes. Collision geoms have zero density, preserving the placeholder runtime inertias inferred from visual mesh volume; original URDF inertials and contact coefficients remain under source/. EZGripper retains its native runtime dynamics, tendons, contacts and actuator.

Visual and collision geometry

All ten canonical hand families include visual and source-authored collision geometry. Menagerie/manufacturer/established ROS definitions are used; there are no separate hand variants. Native primitives remain analytic in MuJoCo, with tessellated mesh views available in the library.

  • Barrett: all 10 original URDF collision elements (9 source meshes, 1 box).
  • Robotiq 3-Finger: all 13 dedicated source collision meshes with their original origins.
  • Shadow E3M5: all 38 Menagerie collision geoms on each side, restoring the previously omitted forearm collider while preserving all existing visual mesh bytes and joint conventions.

Shadow carries asset_version=2; Barrett and Robotiq carry asset_version=3 in source.json. These bundles retain complete upstream license texts and unmodified source files, and record provenance/hashes. All other bundles remain unchanged.

Barrett and Robotiq conversions exclude adjacent links from self-collision, plus Robotiq palm/proximal pairs whose source meshes overlap throughout the joint ranges. These rules are recorded in source.json. Object contacts and other self-collision pairs remain enabled. Native source collision meshes and primitives are unchanged.

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