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Create the Forge script for this magic card
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{"name": "Karn, Legacy Reforged", "mana_cost": "{5}", "type_line": "Legendary Artifact Creature \u2014 Golem", "oracle_text": "Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control.\nAt the beginning of your upkeep, add {C} for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.", "power": "*", "toughness": "*"}
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Name:Karn, Legacy Reforged\nManaCost:5\nTypes:Legendary Artifact Creature Golem\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the greatest mana value among artifacts you control.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ ArtifactMana | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, add {C} for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.\nSVar:ArtifactMana:DB$ Mana | Produced$ C | Amount$ Y | PersistentMana$ True | RestrictValid$ CantCastNonArtifactSpells\nSVar:X:Count$Valid Artifact.YouCtrl$GreatestCMC\nSVar:Y:Count$Valid Artifact.YouCtrl\nSVar:BuffedBy:Artifact\nDeckNeeds:Type$Artifact\nOracle:Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control.\nAt the beginning of your upkeep, add {C} for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Karn, Legacy Reforged", "mana_cost": "{5}", "type_line": "Legendary Artifact Creature \u2014 Golem", "oracle_text": "Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control.\nAt the beginning of your upkeep, add {C} for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.", "power": "*", "toughness": "*"}
### Response: Name:Karn, Legacy Reforged\nManaCost:5\nTypes:Legendary Artifact Creature Golem\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the greatest mana value among artifacts you control.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ ArtifactMana | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, add {C} for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.\nSVar:ArtifactMana:DB$ Mana | Produced$ C | Amount$ Y | PersistentMana$ True | RestrictValid$ CantCastNonArtifactSpells\nSVar:X:Count$Valid Artifact.YouCtrl$GreatestCMC\nSVar:Y:Count$Valid Artifact.YouCtrl\nSVar:BuffedBy:Artifact\nDeckNeeds:Type$Artifact\nOracle:Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control.\nAt the beginning of your upkeep, add {C} for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
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Create the Forge script for this magic card
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{"name": "Day of Destiny", "mana_cost": "{3}{W}", "type_line": "Legendary Enchantment", "oracle_text": "Legendary creatures you control get +2/+2."}
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Name:Day of Destiny\nManaCost:3 W\nTypes:Legendary Enchantment\nS:Mode$ Continuous | Affected$ Creature.Legendary+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Legendary creatures you control get +2/+2.\nAI:RemoveDeck:Random\nSVar:PlayMain1:TRUE\nDeckHints:Type$Legendary\nOracle:Legendary creatures you control get +2/+2.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Day of Destiny", "mana_cost": "{3}{W}", "type_line": "Legendary Enchantment", "oracle_text": "Legendary creatures you control get +2/+2."}
### Response: Name:Day of Destiny\nManaCost:3 W\nTypes:Legendary Enchantment\nS:Mode$ Continuous | Affected$ Creature.Legendary+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Legendary creatures you control get +2/+2.\nAI:RemoveDeck:Random\nSVar:PlayMain1:TRUE\nDeckHints:Type$Legendary\nOracle:Legendary creatures you control get +2/+2.
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Create the Forge script for this magic card
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{"name": "Hollow Specter", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Specter", "oracle_text": "Flying\nWhenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.", "power": "2", "toughness": "2"}
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Name:Hollow Specter\nManaCost:1 B B\nTypes:Creature Specter\nPT:2/2\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.\nSVar:TrigDiscard:AB$ Discard | Cost$ X | Defined$ TriggeredTarget | NumCards$ 1 | RevealNumber$ X | Mode$ RevealYouChoose | DiscardValid$ Card\nSVar:X:Count$xPaid\nOracle:Flying\nWhenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hollow Specter", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Specter", "oracle_text": "Flying\nWhenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.", "power": "2", "toughness": "2"}
### Response: Name:Hollow Specter\nManaCost:1 B B\nTypes:Creature Specter\nPT:2/2\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.\nSVar:TrigDiscard:AB$ Discard | Cost$ X | Defined$ TriggeredTarget | NumCards$ 1 | RevealNumber$ X | Mode$ RevealYouChoose | DiscardValid$ Card\nSVar:X:Count$xPaid\nOracle:Flying\nWhenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.
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Create the Forge script for this magic card
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{"name": "Herald of Secret Streams", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "Creatures you control with +1/+1 counters on them can't be blocked.", "power": "2", "toughness": "3"}
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Name:Herald of Secret Streams\nManaCost:3 U\nTypes:Creature Merfolk Warrior\nPT:2/3\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.YouCtrl+counters_GE1_P1P1 | Description$ Creatures you control with +1/+1 counters on them can't be blocked.\nDeckNeeds:Ability$Counters\nOracle:Creatures you control with +1/+1 counters on them can't be blocked.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Herald of Secret Streams", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "Creatures you control with +1/+1 counters on them can't be blocked.", "power": "2", "toughness": "3"}
### Response: Name:Herald of Secret Streams\nManaCost:3 U\nTypes:Creature Merfolk Warrior\nPT:2/3\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.YouCtrl+counters_GE1_P1P1 | Description$ Creatures you control with +1/+1 counters on them can't be blocked.\nDeckNeeds:Ability$Counters\nOracle:Creatures you control with +1/+1 counters on them can't be blocked.
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Create the Forge script for this magic card
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{"name": "Setessan Training", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\nWhen Setessan Training enters the battlefield, draw a card.\nEnchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)"}
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Name:Setessan Training\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature.YouCtrl | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddKeyword$ Trample | Description$ Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)\nOracle:Enchant creature you control\nWhen Setessan Training enters the battlefield, draw a card.\nEnchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Setessan Training", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\nWhen Setessan Training enters the battlefield, draw a card.\nEnchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)"}
### Response: Name:Setessan Training\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature.YouCtrl | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddKeyword$ Trample | Description$ Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)\nOracle:Enchant creature you control\nWhen Setessan Training enters the battlefield, draw a card.\nEnchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Create the Forge script for this magic card
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{"name": "Sanctum Guardian", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.", "power": "1", "toughness": "4"}
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Name:Sanctum Guardian\nManaCost:1 W W\nTypes:Creature Human Cleric\nPT:1/4\nA:AB$ ChooseSource | Cost$ Sac<1/CARDNAME> | Choices$ Card,Emblem | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ The next time a source of your choice would deal damage to any target this turn, prevent that damage.\nSVar:DBEffect:DB$ Effect | ValidTgts$ Any | TgtPrompt$ Select any target to prevent damage to | ExileOnMoved$ Battlefield | ReplacementEffects$ RPreventNextFromSource | RememberObjects$ Targeted | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card,Emblem | ConditionCompare$ GE1\nSVar:RPreventNextFromSource:Event$ DamageDone | ValidSource$ Card.ChosenCardStrict,Emblem.ChosenCard | ValidTarget$ Card.IsRemembered,Player.IsRemembered | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time the chosen source deals damage to any target this turn, prevent that damage.\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nAI:RemoveDeck:All\nOracle:Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sanctum Guardian", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.", "power": "1", "toughness": "4"}
### Response: Name:Sanctum Guardian\nManaCost:1 W W\nTypes:Creature Human Cleric\nPT:1/4\nA:AB$ ChooseSource | Cost$ Sac<1/CARDNAME> | Choices$ Card,Emblem | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ The next time a source of your choice would deal damage to any target this turn, prevent that damage.\nSVar:DBEffect:DB$ Effect | ValidTgts$ Any | TgtPrompt$ Select any target to prevent damage to | ExileOnMoved$ Battlefield | ReplacementEffects$ RPreventNextFromSource | RememberObjects$ Targeted | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card,Emblem | ConditionCompare$ GE1\nSVar:RPreventNextFromSource:Event$ DamageDone | ValidSource$ Card.ChosenCardStrict,Emblem.ChosenCard | ValidTarget$ Card.IsRemembered,Player.IsRemembered | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time the chosen source deals damage to any target this turn, prevent that damage.\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nAI:RemoveDeck:All\nOracle:Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
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Create the Forge script for this magic card
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{"name": "Heat Shimmer", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Create a token that's a copy of target creature, except it has haste and \"At the beginning of the end step, exile this permanent.\""}
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Name:Heat Shimmer\nManaCost:2 R\nTypes:Sorcery\nA:SP$ CopyPermanent | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | AddKeywords$ Haste | AtEOTTrig$ Exile | SpellDescription$ Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."\nOracle:Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Heat Shimmer", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Create a token that's a copy of target creature, except it has haste and \"At the beginning of the end step, exile this permanent.\""}
### Response: Name:Heat Shimmer\nManaCost:2 R\nTypes:Sorcery\nA:SP$ CopyPermanent | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | AddKeywords$ Haste | AtEOTTrig$ Exile | SpellDescription$ Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."\nOracle:Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."
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Create the Forge script for this magic card
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{"name": "Temple of Mystery", "mana_cost": "", "type_line": "Land", "oracle_text": "Temple of Mystery enters the battlefield tapped.\nWhen Temple of Mystery enters the battlefield, scry 1.\n{T}: Add {G} or {U}."}
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Name:Temple of Mystery\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo U G | SpellDescription$ Add {U} or {G}.\nOracle:Temple of Mystery enters the battlefield tapped.\nWhen Temple of Mystery enters the battlefield, scry 1.\n{T}: Add {G} or {U}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Temple of Mystery", "mana_cost": "", "type_line": "Land", "oracle_text": "Temple of Mystery enters the battlefield tapped.\nWhen Temple of Mystery enters the battlefield, scry 1.\n{T}: Add {G} or {U}."}
### Response: Name:Temple of Mystery\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo U G | SpellDescription$ Add {U} or {G}.\nOracle:Temple of Mystery enters the battlefield tapped.\nWhen Temple of Mystery enters the battlefield, scry 1.\n{T}: Add {G} or {U}.
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Create the Forge script for this magic card
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{"name": "Crimson Muckwader", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Lizard", "oracle_text": "Crimson Muckwader gets +1/+1 as long as you control a Swamp.\n{2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)", "power": "2", "toughness": "1"}
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Name:Crimson Muckwader\nManaCost:1 R\nTypes:Creature Lizard\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Swamp.YouCtrl | Description$ CARDNAME gets +1/+1 as long as you control a Swamp.\nA:AB$ Regenerate | Cost$ 2 B | SpellDescription$ Regenerate CARDNAME.\nOracle:Crimson Muckwader gets +1/+1 as long as you control a Swamp.\n{2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crimson Muckwader", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Lizard", "oracle_text": "Crimson Muckwader gets +1/+1 as long as you control a Swamp.\n{2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)", "power": "2", "toughness": "1"}
### Response: Name:Crimson Muckwader\nManaCost:1 R\nTypes:Creature Lizard\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Swamp.YouCtrl | Description$ CARDNAME gets +1/+1 as long as you control a Swamp.\nA:AB$ Regenerate | Cost$ 2 B | SpellDescription$ Regenerate CARDNAME.\nOracle:Crimson Muckwader gets +1/+1 as long as you control a Swamp.\n{2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Create the Forge script for this magic card
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{"name": "Their Number Is Legion", "mana_cost": "{X}{B}{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.\nYou may cast Their Number Is Legion from your graveyard."}
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Name:Their Number Is Legion\nManaCost:X B B B B\nTypes:Sorcery\nA:SP$ Token | TokenAmount$ X | TokenScript$ b_2_2_a_necron_warrior | TokenTapped$ True | SubAbility$ DBGainLife | SpellDescription$ Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile CARDNAME.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ Y | StackDescription$ you gain life equal to the number of artifacts you control. | SubAbility$ DBChange\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | StackDescription$ Exile CARDNAME.\nS:Mode$ Continuous | Affected$ Card.Self | MayPlay$ True | AffectedZone$ Graveyard | EffectZone$ Graveyard | Description$ You may cast CARDNAME from your graveyard.\nSVar:X:Count$xPaid\nSVar:Y:Count$Valid Artifact.YouCtrl\nDeckHas:Ability$Token|LifeGain|Graveyard & Type$Necron|Warrior\nDeckHint:Type$Artifact\nOracle:Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.\nYou may cast Their Number Is Legion from your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Their Number Is Legion", "mana_cost": "{X}{B}{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.\nYou may cast Their Number Is Legion from your graveyard."}
### Response: Name:Their Number Is Legion\nManaCost:X B B B B\nTypes:Sorcery\nA:SP$ Token | TokenAmount$ X | TokenScript$ b_2_2_a_necron_warrior | TokenTapped$ True | SubAbility$ DBGainLife | SpellDescription$ Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile CARDNAME.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ Y | StackDescription$ you gain life equal to the number of artifacts you control. | SubAbility$ DBChange\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | StackDescription$ Exile CARDNAME.\nS:Mode$ Continuous | Affected$ Card.Self | MayPlay$ True | AffectedZone$ Graveyard | EffectZone$ Graveyard | Description$ You may cast CARDNAME from your graveyard.\nSVar:X:Count$xPaid\nSVar:Y:Count$Valid Artifact.YouCtrl\nDeckHas:Ability$Token|LifeGain|Graveyard & Type$Necron|Warrior\nDeckHint:Type$Artifact\nOracle:Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.\nYou may cast Their Number Is Legion from your graveyard.
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Create the Forge script for this magic card
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{"name": "Horde Ambusher", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "Whenever Horde Ambusher blocks, it deals 1 damage to you.\nMorph\u2014Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Horde Ambusher is turned face up, target creature can't block this turn.", "power": "2", "toughness": "2"}
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Name:Horde Ambusher\nManaCost:1 R\nTypes:Creature Human Berserker\nPT:2/2\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME blocks, it deals 1 damage to you.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1\nK:Morph:Reveal<1/Card.Red/red>\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, target creature can't block this turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | KW$ HIDDEN CARDNAME can't block. | TgtPrompt$ Select target creature. | IsCurse$ True\nOracle:Whenever Horde Ambusher blocks, it deals 1 damage to you.\nMorph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Horde Ambusher is turned face up, target creature can't block this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Horde Ambusher", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "Whenever Horde Ambusher blocks, it deals 1 damage to you.\nMorph\u2014Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Horde Ambusher is turned face up, target creature can't block this turn.", "power": "2", "toughness": "2"}
### Response: Name:Horde Ambusher\nManaCost:1 R\nTypes:Creature Human Berserker\nPT:2/2\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME blocks, it deals 1 damage to you.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1\nK:Morph:Reveal<1/Card.Red/red>\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, target creature can't block this turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | KW$ HIDDEN CARDNAME can't block. | TgtPrompt$ Select target creature. | IsCurse$ True\nOracle:Whenever Horde Ambusher blocks, it deals 1 damage to you.\nMorph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Horde Ambusher is turned face up, target creature can't block this turn.
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Create the Forge script for this magic card
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{"name": "Chasm Guide", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin Scout Ally", "oracle_text": "Rally \u2014 Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.", "power": "3", "toughness": "2"}
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Name:Chasm Guide\nManaCost:3 R\nTypes:Creature Goblin Scout Ally\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | Execute$ TrigPumpAll | TriggerDescription$ Rally — Whenever CARDNAME or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Haste\nSVar:PlayMain1:ALWAYS\nSVar:BuffedBy:Ally\nDeckHints:Type$Ally\nOracle:Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chasm Guide", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin Scout Ally", "oracle_text": "Rally \u2014 Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.", "power": "3", "toughness": "2"}
### Response: Name:Chasm Guide\nManaCost:3 R\nTypes:Creature Goblin Scout Ally\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | Execute$ TrigPumpAll | TriggerDescription$ Rally — Whenever CARDNAME or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Haste\nSVar:PlayMain1:ALWAYS\nSVar:BuffedBy:Ally\nDeckHints:Type$Ally\nOracle:Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
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Create the Forge script for this magic card
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{"name": "Exclusion Ritual", "mana_cost": "{4}{W}{W}", "type_line": "Enchantment", "oracle_text": "Imprint \u2014 When Exclusion Ritual enters the battlefield, exile target nonland permanent.\nPlayers can't cast spells with the same name as the exiled card."}
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Name:Exclusion Ritual\nManaCost:4 W W\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ Imprint — When CARDNAME enters the battlefield, exile target nonland permanent.\nSVar:TrigExile:DB$ ChangeZone | Imprint$ True | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Exile\nS:Mode$ CantBeCast | ValidCard$ Card.sharesNameWith Imprinted | Description$ Players can't cast spells with the same name as the exiled card.\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True\nT:Mode$ ChangesZone | ValidCard$ Card.IsImprinted+ExiledWithSourceLKI | Origin$ Exile | Execute$ DBForget | Static$ True\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nOracle:Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent.\nPlayers can't cast spells with the same name as the exiled card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Exclusion Ritual", "mana_cost": "{4}{W}{W}", "type_line": "Enchantment", "oracle_text": "Imprint \u2014 When Exclusion Ritual enters the battlefield, exile target nonland permanent.\nPlayers can't cast spells with the same name as the exiled card."}
### Response: Name:Exclusion Ritual\nManaCost:4 W W\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ Imprint — When CARDNAME enters the battlefield, exile target nonland permanent.\nSVar:TrigExile:DB$ ChangeZone | Imprint$ True | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Exile\nS:Mode$ CantBeCast | ValidCard$ Card.sharesNameWith Imprinted | Description$ Players can't cast spells with the same name as the exiled card.\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True\nT:Mode$ ChangesZone | ValidCard$ Card.IsImprinted+ExiledWithSourceLKI | Origin$ Exile | Execute$ DBForget | Static$ True\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nOracle:Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent.\nPlayers can't cast spells with the same name as the exiled card.
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Create the Forge script for this magic card
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{"name": "Carrion Grub", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.\nWhen Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)", "power": "0", "toughness": "5"}
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Name:Carrion Grub\nManaCost:3 B\nTypes:Creature Insect\nPT:0/5\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | Description$ CARDNAME gets +X/+0, where X is the greatest power among creature cards in your graveyard.\nSVar:X:Count$ValidGraveyard Creature.YouOwn$GreatestPower\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill four cards.\nSVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 4\nDeckHas:Ability$Graveyard\nOracle:Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.\nWhen Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Carrion Grub", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.\nWhen Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)", "power": "0", "toughness": "5"}
### Response: Name:Carrion Grub\nManaCost:3 B\nTypes:Creature Insect\nPT:0/5\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | Description$ CARDNAME gets +X/+0, where X is the greatest power among creature cards in your graveyard.\nSVar:X:Count$ValidGraveyard Creature.YouOwn$GreatestPower\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill four cards.\nSVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 4\nDeckHas:Ability$Graveyard\nOracle:Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.\nWhen Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)
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Create the Forge script for this magic card
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{"name": "Swiftfoot Boots", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)\nEquip {1}"}
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Name:Swiftfoot Boots\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Haste & Hexproof | Description$ Equipped creature has hexproof and haste.\nOracle:Equipped creature has hexproof and haste.\nEquip {1}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Swiftfoot Boots", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)\nEquip {1}"}
### Response: Name:Swiftfoot Boots\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Haste & Hexproof | Description$ Equipped creature has hexproof and haste.\nOracle:Equipped creature has hexproof and haste.\nEquip {1}
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Create the Forge script for this magic card
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{"name": "Reconnaissance Mission", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control deals combat damage to a player, you may draw a card.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
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Name:Reconnaissance Mission\nManaCost:2 U U\nTypes:Enchantment\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control deals combat damage to a player, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nK:Cycling:2\nOracle:Whenever a creature you control deals combat damage to a player, you may draw a card.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Reconnaissance Mission", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control deals combat damage to a player, you may draw a card.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
### Response: Name:Reconnaissance Mission\nManaCost:2 U U\nTypes:Enchantment\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control deals combat damage to a player, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nK:Cycling:2\nOracle:Whenever a creature you control deals combat damage to a player, you may draw a card.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Depose"}
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Name:Depose\nManaCost:1 W/U\nTypes:Instant\nA:SP$ Tap | Cost$ 1 WU | ValidTgts$ Creature | SubAbility$ DBDraw | SpellDescription$ Tap target creature. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAlternateMode:Split\nOracle:Tap target creature.\nDraw a card.\n\nALTERNATE\n\nName:Deploy\nManaCost:2 W U\nTypes:Instant\nA:SP$ Token | Cost$ 2 W U | TokenAmount$ 2 | TokenOwner$ You | TokenScript$ c_1_1_a_thopter_flying | SubAbility$ DBGainLife | SpellDescription$ Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Count$TypeYouCtrl.Creature\nDeckHas:Ability$Token\nOracle:Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Depose"}
### Response: Name:Depose\nManaCost:1 W/U\nTypes:Instant\nA:SP$ Tap | Cost$ 1 WU | ValidTgts$ Creature | SubAbility$ DBDraw | SpellDescription$ Tap target creature. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAlternateMode:Split\nOracle:Tap target creature.\nDraw a card.\n\nALTERNATE\n\nName:Deploy\nManaCost:2 W U\nTypes:Instant\nA:SP$ Token | Cost$ 2 W U | TokenAmount$ 2 | TokenOwner$ You | TokenScript$ c_1_1_a_thopter_flying | SubAbility$ DBGainLife | SpellDescription$ Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Count$TypeYouCtrl.Creature\nDeckHas:Ability$Token\nOracle:Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
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Create the Forge script for this magic card
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{"name": "Curse of the Restless Dead", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nWhenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)"}
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Name:Curse of the Restless Dead\nManaCost:2 B\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Land.EnchantedPlayerCtrl | Execute$ TrigToken | TriggerDescription$ Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie_decayed | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Enchant player\nWhenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Curse of the Restless Dead", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nWhenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)"}
### Response: Name:Curse of the Restless Dead\nManaCost:2 B\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Land.EnchantedPlayerCtrl | Execute$ TrigToken | TriggerDescription$ Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie_decayed | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Enchant player\nWhenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Create the Forge script for this magic card
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{"name": "Pathway Arrows", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has \"{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it.\"\nEquip {2}"}
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Name:Pathway Arrows\nManaCost:1\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddAbility$ Damage | AddSVar$ PathwayTapAll & PathwayCleanup | Description$ Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."\nSVar:Damage:AB$ DealDamage | Cost$ 2 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | RememberDamaged$ True | SubAbility$ PathwayTapAll | SpellDescription$ CARDNAME deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it.\nSVar:PathwayTapAll:DB$ TapAll | ValidCards$ Creature.IsRemembered+Colorless | SubAbility$ PathwayCleanup\nSVar:PathwayCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Equip:2\nSVar:NonStackingAttachEffect:True\nOracle:Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."\nEquip {2}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pathway Arrows", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has \"{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it.\"\nEquip {2}"}
### Response: Name:Pathway Arrows\nManaCost:1\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddAbility$ Damage | AddSVar$ PathwayTapAll & PathwayCleanup | Description$ Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."\nSVar:Damage:AB$ DealDamage | Cost$ 2 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | RememberDamaged$ True | SubAbility$ PathwayTapAll | SpellDescription$ CARDNAME deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it.\nSVar:PathwayTapAll:DB$ TapAll | ValidCards$ Creature.IsRemembered+Colorless | SubAbility$ PathwayCleanup\nSVar:PathwayCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Equip:2\nSVar:NonStackingAttachEffect:True\nOracle:Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."\nEquip {2}
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Create the Forge script for this magic card
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{"name": "Buy Your Silence", "mana_cost": "{4}{W}", "type_line": "Sorcery", "oracle_text": "Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"}
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Name:Buy Your Silence\nManaCost:4 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 W | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand | TgtPromt$ Select target nonland permanent | RememberLKI$ True | SubAbility$ DBTreasure | StackDescription$ SpellDescription | SpellDescription$ Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:DBTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact\nOracle:Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Buy Your Silence", "mana_cost": "{4}{W}", "type_line": "Sorcery", "oracle_text": "Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"}
### Response: Name:Buy Your Silence\nManaCost:4 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 W | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand | TgtPromt$ Select target nonland permanent | RememberLKI$ True | SubAbility$ DBTreasure | StackDescription$ SpellDescription | SpellDescription$ Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:DBTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact\nOracle:Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Create the Forge script for this magic card
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{"name": "Teething Wurmlet", "mana_cost": "{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Teething Wurmlet has deathtouch as long as you control three or more artifacts.\nWhenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.", "power": "1", "toughness": "1"}
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Name:Teething Wurmlet\nManaCost:G\nTypes:Creature Wurm\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Artifact.YouCtrl | PresentCompare$ GE3 | AddKeyword$ Deathtouch | Description$ CARDNAME has deathtouch as long as you control three or more artifacts.\nT:Mode$ ChangesZone | ValidCard$ Artifact.YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 | SubAbility$ DBCounter\nSVar:DBCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | ConditionCheckSVar$ Resolved | ConditionSVarCompare$ EQ1\nSVar:Resolved:Count$ResolvedThisTurn\nDeckHints:Type$Artifact\nDeckHas:Ability$LifeGain|Counters & Keyword$Deathtouch\nOracle:Teething Wurmlet has deathtouch as long as you control three or more artifacts.\nWhenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Teething Wurmlet", "mana_cost": "{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Teething Wurmlet has deathtouch as long as you control three or more artifacts.\nWhenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.", "power": "1", "toughness": "1"}
### Response: Name:Teething Wurmlet\nManaCost:G\nTypes:Creature Wurm\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Artifact.YouCtrl | PresentCompare$ GE3 | AddKeyword$ Deathtouch | Description$ CARDNAME has deathtouch as long as you control three or more artifacts.\nT:Mode$ ChangesZone | ValidCard$ Artifact.YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 | SubAbility$ DBCounter\nSVar:DBCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | ConditionCheckSVar$ Resolved | ConditionSVarCompare$ EQ1\nSVar:Resolved:Count$ResolvedThisTurn\nDeckHints:Type$Artifact\nDeckHas:Ability$LifeGain|Counters & Keyword$Deathtouch\nOracle:Teething Wurmlet has deathtouch as long as you control three or more artifacts.\nWhenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.
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Create the Forge script for this magic card
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{"name": "Nature's Way", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control."}
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Name:Nature's Way\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature.YouCtrl | AILogic$ PowerDmg | KW$ Vigilance & Trample | TgtPrompt$ Select target creature you control | SubAbility$ SoulsDamage | StackDescription$ None | SpellDescription$ Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.\nSVar:SoulsDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you don't control | NumDmg$ X | DamageSource$ ParentTarget\nSVar:X:ParentTargeted$CardPower\nOracle:Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nature's Way", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control."}
### Response: Name:Nature's Way\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature.YouCtrl | AILogic$ PowerDmg | KW$ Vigilance & Trample | TgtPrompt$ Select target creature you control | SubAbility$ SoulsDamage | StackDescription$ None | SpellDescription$ Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.\nSVar:SoulsDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you don't control | NumDmg$ X | DamageSource$ ParentTarget\nSVar:X:ParentTargeted$CardPower\nOracle:Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
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Create the Forge script for this magic card
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{"name": "Myr Moonvessel", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "When Myr Moonvessel dies, add {C}.", "power": "1", "toughness": "1"}
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Name:Myr Moonvessel\nManaCost:1\nTypes:Artifact Creature Myr\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigAddMana | TriggerDescription$ When CARDNAME dies, add {C}.\nSVar:TrigAddMana:DB$ Mana | Produced$ C\nOracle:When Myr Moonvessel dies, add {C}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Myr Moonvessel", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "When Myr Moonvessel dies, add {C}.", "power": "1", "toughness": "1"}
### Response: Name:Myr Moonvessel\nManaCost:1\nTypes:Artifact Creature Myr\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigAddMana | TriggerDescription$ When CARDNAME dies, add {C}.\nSVar:TrigAddMana:DB$ Mana | Produced$ C\nOracle:When Myr Moonvessel dies, add {C}.
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Create the Forge script for this magic card
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{"name": "Sphinx's Revelation", "mana_cost": "{X}{W}{U}{U}", "type_line": "Instant", "oracle_text": "You gain X life and draw X cards."}
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Name:Sphinx's Revelation\nManaCost:X W U U\nTypes:Instant\nA:SP$ GainLife | Cost$ X W U U | LifeAmount$ X | SubAbility$ DBDraw | SpellDescription$ You gain X life and draw X cards.\nSVar:DBDraw:DB$ Draw | NumCards$ X\nSVar:X:Count$xPaid\nOracle:You gain X life and draw X cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sphinx's Revelation", "mana_cost": "{X}{W}{U}{U}", "type_line": "Instant", "oracle_text": "You gain X life and draw X cards."}
### Response: Name:Sphinx's Revelation\nManaCost:X W U U\nTypes:Instant\nA:SP$ GainLife | Cost$ X W U U | LifeAmount$ X | SubAbility$ DBDraw | SpellDescription$ You gain X life and draw X cards.\nSVar:DBDraw:DB$ Draw | NumCards$ X\nSVar:X:Count$xPaid\nOracle:You gain X life and draw X cards.
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Create the Forge script for this magic card
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{"name": "Arbiter of the Ideal", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying\nInspired \u2014 Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.", "power": "4", "toughness": "5"}
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Name:Arbiter of the Ideal\nManaCost:4 U U\nTypes:Creature Sphinx\nPT:4/5\nK:Flying\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigReveal | TriggerDescription$ Inspired — Whenever CARDNAME becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.\nSVar:TrigReveal:DB$ Dig | DigNum$ 1 | Reveal$ True | Optional$ True | ChangeValid$ Artifact,Creature,Land | DestinationZone$ Battlefield | LibraryPosition2$ 0 | WithCounter$ MANIFESTATION | AnimateSubAbility$ Enchantment\nSVar:Enchantment:DB$ Animate | Defined$ Remembered | Types$ Enchantment | Duration$ Permanent\nOracle:Flying\nInspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Arbiter of the Ideal", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying\nInspired \u2014 Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.", "power": "4", "toughness": "5"}
### Response: Name:Arbiter of the Ideal\nManaCost:4 U U\nTypes:Creature Sphinx\nPT:4/5\nK:Flying\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigReveal | TriggerDescription$ Inspired — Whenever CARDNAME becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.\nSVar:TrigReveal:DB$ Dig | DigNum$ 1 | Reveal$ True | Optional$ True | ChangeValid$ Artifact,Creature,Land | DestinationZone$ Battlefield | LibraryPosition2$ 0 | WithCounter$ MANIFESTATION | AnimateSubAbility$ Enchantment\nSVar:Enchantment:DB$ Animate | Defined$ Remembered | Types$ Enchantment | Duration$ Permanent\nOracle:Flying\nInspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
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Create the Forge script for this magic card
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{"name": "Vexing Devil", "mana_cost": "{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.", "power": "4", "toughness": "3"}
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Name:Vexing Devil\nManaCost:R\nTypes:Creature Devil\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBSacrifice | TriggerDescription$ When CARDNAME enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice CARDNAME.\nSVar:DBSacrifice:DB$ Sacrifice | UnlessCost$ DamageYou<4> | UnlessPayer$ Opponent | UnlessSwitched$ True\nOracle:When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vexing Devil", "mana_cost": "{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.", "power": "4", "toughness": "3"}
### Response: Name:Vexing Devil\nManaCost:R\nTypes:Creature Devil\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBSacrifice | TriggerDescription$ When CARDNAME enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice CARDNAME.\nSVar:DBSacrifice:DB$ Sacrifice | UnlessCost$ DamageYou<4> | UnlessPayer$ Opponent | UnlessSwitched$ True\nOracle:When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
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Create the Forge script for this magic card
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{"name": "Fledgling Mawcor", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Beast", "oracle_text": "Flying\n{T}: Fledgling Mawcor deals 1 damage to any target.\nMorph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "2", "toughness": "2"}
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Name:Fledgling Mawcor\nManaCost:3 U\nTypes:Creature Beast\nPT:2/2\nK:Flying\nK:Morph:U U\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Flying\n{T}: Fledgling Mawcor deals 1 damage to any target.\nMorph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fledgling Mawcor", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Beast", "oracle_text": "Flying\n{T}: Fledgling Mawcor deals 1 damage to any target.\nMorph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "2", "toughness": "2"}
### Response: Name:Fledgling Mawcor\nManaCost:3 U\nTypes:Creature Beast\nPT:2/2\nK:Flying\nK:Morph:U U\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Flying\n{T}: Fledgling Mawcor deals 1 damage to any target.\nMorph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Create the Forge script for this magic card
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{"name": "Fresh Volunteers", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "", "power": "2", "toughness": "2"}
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Name:Fresh Volunteers\nManaCost:1 W\nTypes:Creature Human Rebel\nPT:2/2\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fresh Volunteers", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "", "power": "2", "toughness": "2"}
### Response: Name:Fresh Volunteers\nManaCost:1 W\nTypes:Creature Human Rebel\nPT:2/2\nOracle:
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Create the Forge script for this magic card
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{"name": "Fearless Pup", "mana_cost": "{R}", "type_line": "Creature \u2014 Wolf", "oracle_text": "First strike\nBoast \u2014 {2}{R}: Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)", "power": "1", "toughness": "1"}
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Name:Fearless Pup\nManaCost:R\nTypes:Creature Wolf\nPT:1/1\nK:First Strike\nA:AB$ Pump | Cost$ 2 R | Defined$ Self | NumAtt$ +2 | Boast$ True | SpellDescription$ CARDNAME gets +2/+0 until end of turn.\nOracle:First strike\nBoast — {2}{R}: Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fearless Pup", "mana_cost": "{R}", "type_line": "Creature \u2014 Wolf", "oracle_text": "First strike\nBoast \u2014 {2}{R}: Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)", "power": "1", "toughness": "1"}
### Response: Name:Fearless Pup\nManaCost:R\nTypes:Creature Wolf\nPT:1/1\nK:First Strike\nA:AB$ Pump | Cost$ 2 R | Defined$ Self | NumAtt$ +2 | Boast$ True | SpellDescription$ CARDNAME gets +2/+0 until end of turn.\nOracle:First strike\nBoast — {2}{R}: Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
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Create the Forge script for this magic card
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{"name": "Drake Familiar", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nWhen Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.", "power": "2", "toughness": "1"}
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Name:Drake Familiar\nManaCost:1 U\nTypes:Creature Drake\nPT:2/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | ChangeType$ Enchantment | RememberChanged$ True | SubAbility$ DBSac\nSVar:DBSac:DB$ Sacrifice | Defined$ Self | SubAbility$ DBCleanup | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nSVar:NeedsToPlay:Enchantment\nOracle:Flying\nWhen Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Drake Familiar", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nWhen Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.", "power": "2", "toughness": "1"}
### Response: Name:Drake Familiar\nManaCost:1 U\nTypes:Creature Drake\nPT:2/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | ChangeType$ Enchantment | RememberChanged$ True | SubAbility$ DBSac\nSVar:DBSac:DB$ Sacrifice | Defined$ Self | SubAbility$ DBCleanup | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nSVar:NeedsToPlay:Enchantment\nOracle:Flying\nWhen Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Pillar of Origins", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "As Pillar of Origins enters the battlefield, choose a creature type.\n{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type."}
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Name:Pillar of Origins\nManaCost:2\nTypes:Artifact\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Type$ Creature | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type.\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Creature+ChosenType | SpellDescription$ Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.\nOracle:As Pillar of Origins enters the battlefield, choose a creature type.\n{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pillar of Origins", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "As Pillar of Origins enters the battlefield, choose a creature type.\n{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type."}
### Response: Name:Pillar of Origins\nManaCost:2\nTypes:Artifact\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Type$ Creature | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type.\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Creature+ChosenType | SpellDescription$ Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.\nOracle:As Pillar of Origins enters the battlefield, choose a creature type.\n{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Create the Forge script for this magic card
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{"name": "Forgefire Automaton", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Prototype {2}{B} \u2014 3/2\nAt the beginning of your upkeep, return target creature card with power less than Forgefire Automaton's power from your graveyard to the battlefield. Its base power perpetually becomes equal to Forgefire Automaton's power.", "power": "8", "toughness": "5"}
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Name:Forgefire Automaton\nManaCost:7\nTypes:Artifact Creature Construct\nPT:8/5\nK:Prototype:2 B:3:2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, return target creature card with power less than CARDNAME's power from your graveyard to the battlefield. Its base power perpetually becomes equal to CARDNAME's power.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.powerLTX+YouOwn | RememberChanged$ True | TgtPrompt$ Select target creature card with power less than CARDNAME's power | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ X | Duration$ Perpetual\nSVar:X:Count$CardPower\nDeckHints:Ability$Graveyard|Discard|Mill & Color$Black\nDeckHas:Ability$Graveyard\nOracle:Prototype {2}{B} — 3/2\nAt the beginning of your upkeep, return target creature card with power less than Forgefire Automaton's power from your graveyard to the battlefield. Its base power perpetually becomes equal to Forgefire Automaton's power.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Forgefire Automaton", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Prototype {2}{B} \u2014 3/2\nAt the beginning of your upkeep, return target creature card with power less than Forgefire Automaton's power from your graveyard to the battlefield. Its base power perpetually becomes equal to Forgefire Automaton's power.", "power": "8", "toughness": "5"}
### Response: Name:Forgefire Automaton\nManaCost:7\nTypes:Artifact Creature Construct\nPT:8/5\nK:Prototype:2 B:3:2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, return target creature card with power less than CARDNAME's power from your graveyard to the battlefield. Its base power perpetually becomes equal to CARDNAME's power.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.powerLTX+YouOwn | RememberChanged$ True | TgtPrompt$ Select target creature card with power less than CARDNAME's power | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ X | Duration$ Perpetual\nSVar:X:Count$CardPower\nDeckHints:Ability$Graveyard|Discard|Mill & Color$Black\nDeckHas:Ability$Graveyard\nOracle:Prototype {2}{B} — 3/2\nAt the beginning of your upkeep, return target creature card with power less than Forgefire Automaton's power from your graveyard to the battlefield. Its base power perpetually becomes equal to Forgefire Automaton's power.
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Create the Forge script for this magic card
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{"name": "Spiteful Prankster", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "As long as it's your turn, Spiteful Prankster has first strike.\nWhenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.", "power": "3", "toughness": "2"}
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Name:Spiteful Prankster\nManaCost:2 R\nTypes:Creature Devil\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has first strike.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever another creature dies, CARDNAME deals 1 damage to target player or planeswalker.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1\nOracle:As long as it's your turn, Spiteful Prankster has first strike.\nWhenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spiteful Prankster", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "As long as it's your turn, Spiteful Prankster has first strike.\nWhenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.", "power": "3", "toughness": "2"}
### Response: Name:Spiteful Prankster\nManaCost:2 R\nTypes:Creature Devil\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has first strike.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever another creature dies, CARDNAME deals 1 damage to target player or planeswalker.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1\nOracle:As long as it's your turn, Spiteful Prankster has first strike.\nWhenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.
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Create the Forge script for this magic card
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{"name": "Burlfist Oak", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.", "power": "2", "toughness": "3"}
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Name:Burlfist Oak\nManaCost:2 G G\nTypes:Creature Treefolk\nPT:2/3\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ DBPump | TriggerDescription$ Whenever you draw a card, CARDNAME gets +2/+2 until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ +2 | NumDef$ +2\nOracle:Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Burlfist Oak", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.", "power": "2", "toughness": "3"}
### Response: Name:Burlfist Oak\nManaCost:2 G G\nTypes:Creature Treefolk\nPT:2/3\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ DBPump | TriggerDescription$ Whenever you draw a card, CARDNAME gets +2/+2 until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ +2 | NumDef$ +2\nOracle:Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Stone Kavu", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Kavu", "oracle_text": "{R}: Stone Kavu gets +1/+0 until end of turn.\n{W}: Stone Kavu gets +0/+1 until end of turn.", "power": "3", "toughness": "3"}
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Name:Stone Kavu\nManaCost:4 G\nTypes:Creature Kavu\nPT:3/3\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nA:AB$ Pump | Cost$ W | NumDef$ +1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nOracle:{R}: Stone Kavu gets +1/+0 until end of turn.\n{W}: Stone Kavu gets +0/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stone Kavu", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Kavu", "oracle_text": "{R}: Stone Kavu gets +1/+0 until end of turn.\n{W}: Stone Kavu gets +0/+1 until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Stone Kavu\nManaCost:4 G\nTypes:Creature Kavu\nPT:3/3\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nA:AB$ Pump | Cost$ W | NumDef$ +1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nOracle:{R}: Stone Kavu gets +1/+0 until end of turn.\n{W}: Stone Kavu gets +0/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Gorging Vulture", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill a card, put the top card of your library into your graveyard.)", "power": "2", "toughness": "2"}
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Name:Gorging Vulture\nManaCost:2 B\nTypes:Creature Bird\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill four cards. You gain 1 life for each creature card put into your graveyard this way.\nSVar:TrigMill:DB$ Mill | NumCards$ 4 | Defined$ You | RememberMilled$ True | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Card.Creature\nDeckHas:Ability$Graveyard|LifeGain\nOracle:Flying\nWhen Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card put into your graveyard this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gorging Vulture", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill a card, put the top card of your library into your graveyard.)", "power": "2", "toughness": "2"}
### Response: Name:Gorging Vulture\nManaCost:2 B\nTypes:Creature Bird\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill four cards. You gain 1 life for each creature card put into your graveyard this way.\nSVar:TrigMill:DB$ Mill | NumCards$ 4 | Defined$ You | RememberMilled$ True | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Card.Creature\nDeckHas:Ability$Graveyard|LifeGain\nOracle:Flying\nWhen Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card put into your graveyard this way.
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Create the Forge script for this magic card
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{"name": "Poisonbelly Ogre", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Whenever another creature enters the battlefield, its controller loses 1 life.", "power": "3", "toughness": "3"}
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Name:Poisonbelly Ogre\nManaCost:4 B\nTypes:Creature Ogre Warrior\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever another creature enters the battlefield, its controller loses 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardController | LifeAmount$ 1\nOracle:Whenever another creature enters the battlefield, its controller loses 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Poisonbelly Ogre", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Whenever another creature enters the battlefield, its controller loses 1 life.", "power": "3", "toughness": "3"}
### Response: Name:Poisonbelly Ogre\nManaCost:4 B\nTypes:Creature Ogre Warrior\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever another creature enters the battlefield, its controller loses 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardController | LifeAmount$ 1\nOracle:Whenever another creature enters the battlefield, its controller loses 1 life.
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Create the Forge script for this magic card
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{"name": "Jade Orb of Dragonkind", "mana_cost": "{2}{G}", "type_line": "Artifact", "oracle_text": "{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)"}
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Name:Jade Orb of Dragonkind\nManaCost:2 G\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ G | TriggersWhenSpent$ TrigSpent | SpellDescription$ Add {G}. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)\nSVar:TrigSpent:Mode$ SpellCast | ValidCard$ Creature.Dragon | ValidActivatingPlayer$ You | Execute$ TrigEffect | TriggerDescription$ When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)\nSVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredCard | ForgetOnMoved$ Stack | ReplacementEffects$ ETBCreat\nSVar:ETBCreat:Event$ Moved | ValidCard$ Card.IsRemembered | Destination$ Battlefield | ReplaceWith$ DBPutP1P1 | ReplacementResult$ Updated | Description$ That creature enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn.\nSVar:DBPutP1P1:DB$ PutCounter | Defined$ ReplacedCard | CounterType$ P1P1 | ETB$ True | CounterNum$ 1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ ReplacedCard | Duration$ UntilYourNextTurn | KW$ Hexproof | PumpZone$ Stack\nDeckHas:Ability$Counters\nDeckHints:Type$Dragon\nOracle:{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jade Orb of Dragonkind", "mana_cost": "{2}{G}", "type_line": "Artifact", "oracle_text": "{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)"}
### Response: Name:Jade Orb of Dragonkind\nManaCost:2 G\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ G | TriggersWhenSpent$ TrigSpent | SpellDescription$ Add {G}. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)\nSVar:TrigSpent:Mode$ SpellCast | ValidCard$ Creature.Dragon | ValidActivatingPlayer$ You | Execute$ TrigEffect | TriggerDescription$ When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)\nSVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredCard | ForgetOnMoved$ Stack | ReplacementEffects$ ETBCreat\nSVar:ETBCreat:Event$ Moved | ValidCard$ Card.IsRemembered | Destination$ Battlefield | ReplaceWith$ DBPutP1P1 | ReplacementResult$ Updated | Description$ That creature enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn.\nSVar:DBPutP1P1:DB$ PutCounter | Defined$ ReplacedCard | CounterType$ P1P1 | ETB$ True | CounterNum$ 1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ ReplacedCard | Duration$ UntilYourNextTurn | KW$ Hexproof | PumpZone$ Stack\nDeckHas:Ability$Counters\nDeckHints:Type$Dragon\nOracle:{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)
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Create the Forge script for this magic card
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{"name": "Plated Onslaught", "mana_cost": "{3}{W}{W}", "type_line": "Instant", "oracle_text": "Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nCreatures you control get +2/+1 until end of turn."}
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Name:Plated Onslaught\nManaCost:3 W W\nTypes:Instant\nK:Affinity:Artifact\nA:SP$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +1 | SpellDescription$ Creatures you control get +2/+1 until end of turn.\nSVar:BuffedBy:Artifact\nDeckHints:Type$Artifact\nOracle:Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nCreatures you control get +2/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Plated Onslaught", "mana_cost": "{3}{W}{W}", "type_line": "Instant", "oracle_text": "Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nCreatures you control get +2/+1 until end of turn."}
### Response: Name:Plated Onslaught\nManaCost:3 W W\nTypes:Instant\nK:Affinity:Artifact\nA:SP$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +1 | SpellDescription$ Creatures you control get +2/+1 until end of turn.\nSVar:BuffedBy:Artifact\nDeckHints:Type$Artifact\nOracle:Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nCreatures you control get +2/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Nightfire Giant", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie Giant", "oracle_text": "Nightfire Giant gets +1/+1 as long as you control a Mountain.\n{4}{R}: Nightfire Giant deals 2 damage to any target.", "power": "4", "toughness": "3"}
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Name:Nightfire Giant\nManaCost:4 B\nTypes:Creature Zombie Giant\nPT:4/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Mountain.YouCtrl | Description$ CARDNAME gets +1/+1 as long as you control a Mountain.\nA:AB$ DealDamage | Cost$ 4 R | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nSVar:BuffedBy:Mountain\nOracle:Nightfire Giant gets +1/+1 as long as you control a Mountain.\n{4}{R}: Nightfire Giant deals 2 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nightfire Giant", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie Giant", "oracle_text": "Nightfire Giant gets +1/+1 as long as you control a Mountain.\n{4}{R}: Nightfire Giant deals 2 damage to any target.", "power": "4", "toughness": "3"}
### Response: Name:Nightfire Giant\nManaCost:4 B\nTypes:Creature Zombie Giant\nPT:4/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Mountain.YouCtrl | Description$ CARDNAME gets +1/+1 as long as you control a Mountain.\nA:AB$ DealDamage | Cost$ 4 R | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nSVar:BuffedBy:Mountain\nOracle:Nightfire Giant gets +1/+1 as long as you control a Mountain.\n{4}{R}: Nightfire Giant deals 2 damage to any target.
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Create the Forge script for this magic card
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{"name": "Curse of the Bloody Tome", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nAt the beginning of enchanted player's upkeep, that player mills two cards."}
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Name:Curse of the Bloody Tome\nManaCost:2 U\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of enchanted player's upkeep, that player mills two cards.\nSVar:TrigMill:DB$ Mill | Defined$ Player.EnchantedBy | NumCards$ 2\nOracle:Enchant player\nAt the beginning of enchanted player's upkeep, that player mills two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Curse of the Bloody Tome", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nAt the beginning of enchanted player's upkeep, that player mills two cards."}
### Response: Name:Curse of the Bloody Tome\nManaCost:2 U\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of enchanted player's upkeep, that player mills two cards.\nSVar:TrigMill:DB$ Mill | Defined$ Player.EnchantedBy | NumCards$ 2\nOracle:Enchant player\nAt the beginning of enchanted player's upkeep, that player mills two cards.
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Create the Forge script for this magic card
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{"name": "Zephyr Falcon", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying, vigilance", "power": "1", "toughness": "1"}
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Name:Zephyr Falcon\nManaCost:1 U\nTypes:Creature Bird\nPT:1/1\nK:Flying\nK:Vigilance\nOracle:Flying, vigilance
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zephyr Falcon", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying, vigilance", "power": "1", "toughness": "1"}
### Response: Name:Zephyr Falcon\nManaCost:1 U\nTypes:Creature Bird\nPT:1/1\nK:Flying\nK:Vigilance\nOracle:Flying, vigilance
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Create the Forge script for this magic card
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{"name": "Sentinel Dispatch", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "(Start the game with this conspiracy face up in the command zone.)\nAt the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender."}
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Name:Sentinel Dispatch\nManaCost:no cost\nTypes:Conspiracy\nT:Mode$ Phase | FirstUpkeepThisGame$ True | Execute$ TrigToken | EffectZone$ Command | TriggerDescription$ At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_construct_defender | TokenOwner$ You\nOracle:(Start the game with this conspiracy face up in the command zone.)\nAt the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sentinel Dispatch", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "(Start the game with this conspiracy face up in the command zone.)\nAt the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender."}
### Response: Name:Sentinel Dispatch\nManaCost:no cost\nTypes:Conspiracy\nT:Mode$ Phase | FirstUpkeepThisGame$ True | Execute$ TrigToken | EffectZone$ Command | TriggerDescription$ At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_construct_defender | TokenOwner$ You\nOracle:(Start the game with this conspiracy face up in the command zone.)\nAt the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
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Create the Forge script for this magic card
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{"name": "Warrior's Oath", "mana_cost": "{R}{R}", "type_line": "Sorcery", "oracle_text": "Take an extra turn after this one. At the beginning of that turn's end step, you lose the game."}
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Name:Warrior's Oath\nManaCost:R R\nTypes:Sorcery\nA:SP$ AddTurn | Cost$ R R | NumTurns$ 1 | ExtraTurnDelayedTrigger$ DBDelTrig | ExtraTurnDelayedTriggerExcute$ TrigLose | SpellDescription$ Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.\nSVar:DBDelTrig:ThisTurn$ True | Mode$ Phase | Phase$ End of Turn | Execute$ TrigLose | TriggerDescription$ At the beginning of that turn's end step, you lose the game.\nSVar:TrigLose:DB$ LosesGame | Defined$ You\nAI:RemoveDeck:All\nOracle:Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Warrior's Oath", "mana_cost": "{R}{R}", "type_line": "Sorcery", "oracle_text": "Take an extra turn after this one. At the beginning of that turn's end step, you lose the game."}
### Response: Name:Warrior's Oath\nManaCost:R R\nTypes:Sorcery\nA:SP$ AddTurn | Cost$ R R | NumTurns$ 1 | ExtraTurnDelayedTrigger$ DBDelTrig | ExtraTurnDelayedTriggerExcute$ TrigLose | SpellDescription$ Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.\nSVar:DBDelTrig:ThisTurn$ True | Mode$ Phase | Phase$ End of Turn | Execute$ TrigLose | TriggerDescription$ At the beginning of that turn's end step, you lose the game.\nSVar:TrigLose:DB$ LosesGame | Defined$ You\nAI:RemoveDeck:All\nOracle:Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
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Create the Forge script for this magic card
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{"name": "Wormfang Crab", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Nightmare Crab", "oracle_text": "Wormfang Crab can't be blocked.\nWhen Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.\nWhen Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.", "power": "3", "toughness": "6"}
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Name:Wormfang Crab\nManaCost:3 U\nTypes:Creature Nightmare Crab\nPT:3/6\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ ChooseP | TriggerDescription$ When CARDNAME enters the battlefield, an opponent chooses a permanent you control other than CARDNAME and exiles it.\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | SubAbility$ TrigChoice\nSVar:TrigChoice:DB$ ChooseCard | Defined$ ChosenPlayer | Amount$ 1 | Choices$ Permanent.YouCtrl+Other | RememberChosen$ True | Mandatory$ True | SubAbility$ ExileChoice\nSVar:ExileChoice:DB$ ChangeZone | IsCurse$ True | Defined$ Remembered | Origin$ Battlefield | Destination$ Exile\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered.ExiledWithSource | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Wormfang Crab can't be blocked.\nWhen Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.\nWhen Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wormfang Crab", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Nightmare Crab", "oracle_text": "Wormfang Crab can't be blocked.\nWhen Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.\nWhen Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.", "power": "3", "toughness": "6"}
### Response: Name:Wormfang Crab\nManaCost:3 U\nTypes:Creature Nightmare Crab\nPT:3/6\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ ChooseP | TriggerDescription$ When CARDNAME enters the battlefield, an opponent chooses a permanent you control other than CARDNAME and exiles it.\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | SubAbility$ TrigChoice\nSVar:TrigChoice:DB$ ChooseCard | Defined$ ChosenPlayer | Amount$ 1 | Choices$ Permanent.YouCtrl+Other | RememberChosen$ True | Mandatory$ True | SubAbility$ ExileChoice\nSVar:ExileChoice:DB$ ChangeZone | IsCurse$ True | Defined$ Remembered | Origin$ Battlefield | Destination$ Exile\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered.ExiledWithSource | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Wormfang Crab can't be blocked.\nWhen Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.\nWhen Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Create the Forge script for this magic card
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{"name": "Arcbound Shikari", "mana_cost": "{1}{R}{W}", "type_line": "Artifact Creature \u2014 Cat Soldier", "oracle_text": "First strike\nWhen Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control.\nModular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)", "power": "0", "toughness": "0"}
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Name:Arcbound Shikari\nManaCost:1 R W\nTypes:Artifact Creature Cat Soldier\nPT:0/0\nK:First Strike\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on each other artifact creature you control.\nSVar:TrigPutCounter:DB$ PutCounterAll | ValidCards$ Creature.Artifact+StrictlyOther+YouCtrl | CounterType$ P1P1 | CounterNum$ 1\nK:Modular:2\nDeckHas:Ability$Counters\nSVar:PlayMain1:TRUE\nOracle:First strike\nWhen Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control.\nModular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Arcbound Shikari", "mana_cost": "{1}{R}{W}", "type_line": "Artifact Creature \u2014 Cat Soldier", "oracle_text": "First strike\nWhen Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control.\nModular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)", "power": "0", "toughness": "0"}
### Response: Name:Arcbound Shikari\nManaCost:1 R W\nTypes:Artifact Creature Cat Soldier\nPT:0/0\nK:First Strike\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on each other artifact creature you control.\nSVar:TrigPutCounter:DB$ PutCounterAll | ValidCards$ Creature.Artifact+StrictlyOther+YouCtrl | CounterType$ P1P1 | CounterNum$ 1\nK:Modular:2\nDeckHas:Ability$Counters\nSVar:PlayMain1:TRUE\nOracle:First strike\nWhen Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control.\nModular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Create the Forge script for this magic card
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{"name": "The Fallen", "mana_cost": "{1}{B}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.", "power": "2", "toughness": "3"}
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Name:The Fallen\nManaCost:1 B B B\nTypes:Creature Zombie\nPT:2/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 1 damage to each opponent and planeswalker it has dealt damage to this game.\nSVar:TrigDamage:DB$ DamageAll | ValidPlayers$ Player.Opponent+wasDealtDamageThisGameBy Self | ValidCards$ Planeswalker.wasDealtDamageByThisGame | NumDmg$ 1\nOracle:At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Fallen", "mana_cost": "{1}{B}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.", "power": "2", "toughness": "3"}
### Response: Name:The Fallen\nManaCost:1 B B B\nTypes:Creature Zombie\nPT:2/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 1 damage to each opponent and planeswalker it has dealt damage to this game.\nSVar:TrigDamage:DB$ DamageAll | ValidPlayers$ Player.Opponent+wasDealtDamageThisGameBy Self | ValidCards$ Planeswalker.wasDealtDamageByThisGame | NumDmg$ 1\nOracle:At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
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Create the Forge script for this magic card
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{"name": "Riptide Turtle", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Turtle", "oracle_text": "Flash\nDefender", "power": "0", "toughness": "5"}
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Name:Riptide Turtle\nManaCost:1 U\nTypes:Creature Turtle\nPT:0/5\nK:Flash\nK:Defender\nOracle:Flash\nDefender
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Riptide Turtle", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Turtle", "oracle_text": "Flash\nDefender", "power": "0", "toughness": "5"}
### Response: Name:Riptide Turtle\nManaCost:1 U\nTypes:Creature Turtle\nPT:0/5\nK:Flash\nK:Defender\nOracle:Flash\nDefender
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Create the Forge script for this magic card
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{"name": "Mangara's Tome", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.\n{2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand."}
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Name:Mangara's Tome\nManaCost:5\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.\nSVar:TrigSearch:DB$ ChangeZone | ChangeNum$ 5 | Mandatory$ True | ChangeType$ Card | Origin$ Library | Destination$ Exile | ShuffleChangedPile$ True | ExileFaceDown$ True | RememberChanged$ True\nT:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Exile | Destination$ Any | Static$ True | Execute$ TrigForget\nSVar:TrigForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReset | Static$ True\nSVar:TrigReset:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Effect | Cost$ 2 | RememberObjects$ RememberedFirst | Triggers$ TrigLeavePlay | ReplacementEffects$ DrawReplace | ImprintCards$ Self | SpellDescription$ The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.\nSVar:DrawReplace:Event$ Draw | ValidPlayer$ You | ReplaceWith$ RepMangarasTome | Description$ The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.\nSVar:TrigLeavePlay:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ ExileEffect | Static$ True\nSVar:RepMangarasTome:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Hand | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.\n{2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mangara's Tome", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.\n{2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand."}
### Response: Name:Mangara's Tome\nManaCost:5\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.\nSVar:TrigSearch:DB$ ChangeZone | ChangeNum$ 5 | Mandatory$ True | ChangeType$ Card | Origin$ Library | Destination$ Exile | ShuffleChangedPile$ True | ExileFaceDown$ True | RememberChanged$ True\nT:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Exile | Destination$ Any | Static$ True | Execute$ TrigForget\nSVar:TrigForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReset | Static$ True\nSVar:TrigReset:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Effect | Cost$ 2 | RememberObjects$ RememberedFirst | Triggers$ TrigLeavePlay | ReplacementEffects$ DrawReplace | ImprintCards$ Self | SpellDescription$ The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.\nSVar:DrawReplace:Event$ Draw | ValidPlayer$ You | ReplaceWith$ RepMangarasTome | Description$ The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.\nSVar:TrigLeavePlay:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ ExileEffect | Static$ True\nSVar:RepMangarasTome:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Hand | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.\n{2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
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Create the Forge script for this magic card
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{"name": "Candletrap", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has defender.\nPrevent all combat damage that would be dealt by enchanted creature.\nCoven \u2014 {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers."}
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Name:Candletrap\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Defender | Description$ Enchanted creature has defender.\nR:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Creature.EnchantedBy | Description$ Prevent all combat damage that would be dealt by enchanted creature.\nA:AB$ ChangeZone | Cost$ 2 W Sac<1/CARDNAME> | Defined$ Enchanted | CheckSVar$ X | SVarCompare$ GE3 | Origin$ Battlefield | Destination$ Exile | PrecostDesc$ Coven — | SpellDescription$ Exile enchanted creature. Activate only if you control three or more creatures with different powers.\nSVar:X:Count$DifferentPower_Creature.YouCtrl\nOracle:Enchant creature\nEnchanted creature has defender.\nPrevent all combat damage that would be dealt by enchanted creature.\nCoven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Candletrap", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has defender.\nPrevent all combat damage that would be dealt by enchanted creature.\nCoven \u2014 {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers."}
### Response: Name:Candletrap\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Defender | Description$ Enchanted creature has defender.\nR:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Creature.EnchantedBy | Description$ Prevent all combat damage that would be dealt by enchanted creature.\nA:AB$ ChangeZone | Cost$ 2 W Sac<1/CARDNAME> | Defined$ Enchanted | CheckSVar$ X | SVarCompare$ GE3 | Origin$ Battlefield | Destination$ Exile | PrecostDesc$ Coven — | SpellDescription$ Exile enchanted creature. Activate only if you control three or more creatures with different powers.\nSVar:X:Count$DifferentPower_Creature.YouCtrl\nOracle:Enchant creature\nEnchanted creature has defender.\nPrevent all combat damage that would be dealt by enchanted creature.\nCoven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
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Create the Forge script for this magic card
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{"name": "Heart-Piercer Bow", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Heart-Piercer Bow\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nT:Mode$ Attacks | ValidCard$ Card.AttachedBy | Execute$ TrigDamage | TriggerDescription$ Whenever equipped creature attacks, CARDNAME deals 1 damage to target creature defending player controls.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target creature defending player controls | NumDmg$ 1\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddSVar$ AE\nSVar:AE:SVar:HasAttackEffect:TRUE\nDeckHints:Name$Renowned Weaponsmith\nOracle:Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Heart-Piercer Bow", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Heart-Piercer Bow\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nT:Mode$ Attacks | ValidCard$ Card.AttachedBy | Execute$ TrigDamage | TriggerDescription$ Whenever equipped creature attacks, CARDNAME deals 1 damage to target creature defending player controls.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target creature defending player controls | NumDmg$ 1\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddSVar$ AE\nSVar:AE:SVar:HasAttackEffect:TRUE\nDeckHints:Name$Renowned Weaponsmith\nOracle:Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "The Raven's Warning", "mana_cost": "{1}{W}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Create a 1/1 blue Bird creature token with flying. You gain 2 life.\nII \u2014 Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.\nIII \u2014 You may put a card you own from outside the game on top of your library."}
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Name:The Raven's Warning\nManaCost:1 W U\nTypes:Enchantment Saga\nK:Chapter:3:DBToken,DBEffect,DBWish\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ u_1_1_bird_flying | TokenOwner$ You | SubAbility$ DBGainLife | SpellDescription$ Create a 1/1 blue Bird creature token with flying. You gain 2 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nSVar:DBEffect:DB$ Effect | Triggers$ TrigDamage | SpellDescription$ Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.\nSVar:TrigDamage:Mode$ DamageDoneOnce | ValidSource$ Creature.YouCtrl+withFlying | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPeek | TriggerDescription$ Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.\nSVar:TrigPeek:DB$ RevealHand | Defined$ TriggeredTarget | SubAbility$ DBDraw | Look$ True | SpellDescription$ Look at that player's hand.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:DBWish:DB$ ChangeZone | Origin$ Sideboard | Destination$ Library | OptionalDecider$ You | ChangeType$ Card.YouOwn | ChangeNum$ 1 | Optional$ True | Hidden$ True | SpellDescription$ You may put a card you own from outside the game on top of your library.\nDeckHas:Ability$Token\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create a 1/1 blue Bird creature token with flying. You gain 2 life.\nII — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.\nIII — You may put a card you own from outside the game on top of your library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Raven's Warning", "mana_cost": "{1}{W}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Create a 1/1 blue Bird creature token with flying. You gain 2 life.\nII \u2014 Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.\nIII \u2014 You may put a card you own from outside the game on top of your library."}
### Response: Name:The Raven's Warning\nManaCost:1 W U\nTypes:Enchantment Saga\nK:Chapter:3:DBToken,DBEffect,DBWish\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ u_1_1_bird_flying | TokenOwner$ You | SubAbility$ DBGainLife | SpellDescription$ Create a 1/1 blue Bird creature token with flying. You gain 2 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nSVar:DBEffect:DB$ Effect | Triggers$ TrigDamage | SpellDescription$ Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.\nSVar:TrigDamage:Mode$ DamageDoneOnce | ValidSource$ Creature.YouCtrl+withFlying | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPeek | TriggerDescription$ Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.\nSVar:TrigPeek:DB$ RevealHand | Defined$ TriggeredTarget | SubAbility$ DBDraw | Look$ True | SpellDescription$ Look at that player's hand.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:DBWish:DB$ ChangeZone | Origin$ Sideboard | Destination$ Library | OptionalDecider$ You | ChangeType$ Card.YouOwn | ChangeNum$ 1 | Optional$ True | Hidden$ True | SpellDescription$ You may put a card you own from outside the game on top of your library.\nDeckHas:Ability$Token\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create a 1/1 blue Bird creature token with flying. You gain 2 life.\nII — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.\nIII — You may put a card you own from outside the game on top of your library.
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Create the Forge script for this magic card
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{"name": "Needleverge Pathway"}
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Name:Needleverge Pathway\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nAlternateMode:Modal\nOracle:{T}: Add {R}.\n\nALTERNATE\n\nName:Pillarverge Pathway\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nOracle:{T}: Add {W}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Needleverge Pathway"}
### Response: Name:Needleverge Pathway\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nAlternateMode:Modal\nOracle:{T}: Add {R}.\n\nALTERNATE\n\nName:Pillarverge Pathway\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nOracle:{T}: Add {W}.
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Create the Forge script for this magic card
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{"name": "Okina Nightwatch", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.", "power": "4", "toughness": "3"}
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Name:Okina Nightwatch\nManaCost:4 G\nTypes:Creature Human Monk\nPT:4/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | CheckSVar$ X | SVarCompare$ GTY | Description$ As long as you have more cards in hand than each opponent, CARDNAME gets +3/+3.\nSVar:X:Count$InYourHand\nSVar:Y:PlayerCountOpponents$HighestCardsInHand\nOracle:As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Okina Nightwatch", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.", "power": "4", "toughness": "3"}
### Response: Name:Okina Nightwatch\nManaCost:4 G\nTypes:Creature Human Monk\nPT:4/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | CheckSVar$ X | SVarCompare$ GTY | Description$ As long as you have more cards in hand than each opponent, CARDNAME gets +3/+3.\nSVar:X:Count$InYourHand\nSVar:Y:PlayerCountOpponents$HighestCardsInHand\nOracle:As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.
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Create the Forge script for this magic card
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{"name": "Off Balance", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature can't attack or block this turn."}
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Name:Off Balance\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME can't attack or block. | IsCurse$ True | SpellDescription$ Target creature can't attack or block this turn.\nSVar:PlayMain1:TRUE\nOracle:Target creature can't attack or block this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Off Balance", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature can't attack or block this turn."}
### Response: Name:Off Balance\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME can't attack or block. | IsCurse$ True | SpellDescription$ Target creature can't attack or block this turn.\nSVar:PlayMain1:TRUE\nOracle:Target creature can't attack or block this turn.
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Create the Forge script for this magic card
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{"name": "Folk of the Pines", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "{1}{G}: Folk of the Pines gets +1/+0 until end of turn.", "power": "2", "toughness": "5"}
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Name:Folk of the Pines\nManaCost:4 G\nTypes:Creature Dryad\nPT:2/5\nA:AB$ Pump | Cost$ 1 G | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:{1}{G}: Folk of the Pines gets +1/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Folk of the Pines", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "{1}{G}: Folk of the Pines gets +1/+0 until end of turn.", "power": "2", "toughness": "5"}
### Response: Name:Folk of the Pines\nManaCost:4 G\nTypes:Creature Dryad\nPT:2/5\nA:AB$ Pump | Cost$ 1 G | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:{1}{G}: Folk of the Pines gets +1/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Minas Tirith", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "Minas Tirith enters the battlefield tapped unless you control a legendary creature.\n{T}: Add {W}.\n{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn."}
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Name:Minas Tirith\nManaCost:no cost\nTypes:Legendary Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Creature.Legendary+YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control a legendary creature.\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nA:AB$ Draw | Cost$ 1 W T | CheckSVar$ RaidTest | SVarCompare$ GE2 | SpellDescription$ Draw a card. Activate only if you attacked with two or more creatures this turn.\nSVar:RaidTest:Count$AttackersDeclared\nDeckHints:Type$Legendary\nOracle:Minas Tirith enters the battlefield tapped unless you control a legendary creature.\n{T}: Add {W}.\n{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Minas Tirith", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "Minas Tirith enters the battlefield tapped unless you control a legendary creature.\n{T}: Add {W}.\n{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn."}
### Response: Name:Minas Tirith\nManaCost:no cost\nTypes:Legendary Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Creature.Legendary+YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control a legendary creature.\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nA:AB$ Draw | Cost$ 1 W T | CheckSVar$ RaidTest | SVarCompare$ GE2 | SpellDescription$ Draw a card. Activate only if you attacked with two or more creatures this turn.\nSVar:RaidTest:Count$AttackersDeclared\nDeckHints:Type$Legendary\nOracle:Minas Tirith enters the battlefield tapped unless you control a legendary creature.\n{T}: Add {W}.\n{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
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Create the Forge script for this magic card
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{"name": "Instigator", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Spellshaper", "oracle_text": "{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.", "power": "1", "toughness": "1"}
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Name:Instigator\nManaCost:1 B\nTypes:Creature Human Spellshaper\nPT:1/1\nA:AB$ Effect | Cost$ 1 B B T Discard<1/Card> | Name$ Instigator Effect | ValidTgts$ Player | TgtPrompt$ Select target player | StaticAbilities$ AttackThisTurn | RememberObjects$ Targeted | SpellDescription$ Creatures target player controls attack this turn if able.\nSVar:AttackThisTurn:Mode$ MustAttack | EffectZone$ Command | ValidCreature$ Creature.RememberedPlayerCtrl | Description$ Creatures targeted player controls attack this turn if able.\nAI:RemoveDeck:All\nOracle:{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Instigator", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Spellshaper", "oracle_text": "{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.", "power": "1", "toughness": "1"}
### Response: Name:Instigator\nManaCost:1 B\nTypes:Creature Human Spellshaper\nPT:1/1\nA:AB$ Effect | Cost$ 1 B B T Discard<1/Card> | Name$ Instigator Effect | ValidTgts$ Player | TgtPrompt$ Select target player | StaticAbilities$ AttackThisTurn | RememberObjects$ Targeted | SpellDescription$ Creatures target player controls attack this turn if able.\nSVar:AttackThisTurn:Mode$ MustAttack | EffectZone$ Command | ValidCreature$ Creature.RememberedPlayerCtrl | Description$ Creatures targeted player controls attack this turn if able.\nAI:RemoveDeck:All\nOracle:{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.
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Create the Forge script for this magic card
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{"name": "Tomb of the Spirit Dragon", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}, {T}: You gain 1 life for each colorless creature you control."}
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Name:Tomb of the Spirit Dragon\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ GainLife | Cost$ 2 T | LifeAmount$ X | SpellDescription$ You gain 1 life for each colorless creature you control.\nSVar:X:Count$Valid Creature.Colorless+YouCtrl\nOracle:{T}: Add {C}.\n{2}, {T}: You gain 1 life for each colorless creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tomb of the Spirit Dragon", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}, {T}: You gain 1 life for each colorless creature you control."}
### Response: Name:Tomb of the Spirit Dragon\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ GainLife | Cost$ 2 T | LifeAmount$ X | SpellDescription$ You gain 1 life for each colorless creature you control.\nSVar:X:Count$Valid Creature.Colorless+YouCtrl\nOracle:{T}: Add {C}.\n{2}, {T}: You gain 1 life for each colorless creature you control.
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Create the Forge script for this magic card
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{"name": "Penumbra Spider", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach\nWhen Penumbra Spider dies, create a 2/4 black Spider creature token with reach.", "power": "2", "toughness": "4"}
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Name:Penumbra Spider\nManaCost:2 G G\nTypes:Creature Spider\nPT:2/4\nK:Reach\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 2/4 black Spider creature token with reach.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_4_spider_reach | TokenOwner$ TriggeredCardController\nOracle:Reach\nWhen Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Penumbra Spider", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach\nWhen Penumbra Spider dies, create a 2/4 black Spider creature token with reach.", "power": "2", "toughness": "4"}
### Response: Name:Penumbra Spider\nManaCost:2 G G\nTypes:Creature Spider\nPT:2/4\nK:Reach\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 2/4 black Spider creature token with reach.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_4_spider_reach | TokenOwner$ TriggeredCardController\nOracle:Reach\nWhen Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
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Create the Forge script for this magic card
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{"name": "Invasion of Shandalar"}
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Name:Invasion of Shandalar\nManaCost:3 G G\nTypes:Battle Siege\nDefense:4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return up to three target permanent cards from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 3 | TgtPrompt$ Choose up to three target permanent cards in your graveyard | ValidTgts$ Permanent.YouOwn\nDeckHas:Ability$Graveyard\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Shandalar enters the battlefield, return up to three target permanent cards from your graveyard to your hand.\n\nALTERNATE\n\nName:Leyline Surge\nManaCost:no cost\nColors:green\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent.YouOwn\nOracle:At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Invasion of Shandalar"}
### Response: Name:Invasion of Shandalar\nManaCost:3 G G\nTypes:Battle Siege\nDefense:4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return up to three target permanent cards from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 3 | TgtPrompt$ Choose up to three target permanent cards in your graveyard | ValidTgts$ Permanent.YouOwn\nDeckHas:Ability$Graveyard\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Shandalar enters the battlefield, return up to three target permanent cards from your graveyard to your hand.\n\nALTERNATE\n\nName:Leyline Surge\nManaCost:no cost\nColors:green\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent.YouOwn\nOracle:At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.
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Create the Forge script for this magic card
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{"name": "Army of the Damned", "mana_cost": "{5}{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Create thirteen tapped 2/2 black Zombie creature tokens.\nFlashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Army of the Damned\nManaCost:5 B B B\nTypes:Sorcery\nK:Flashback:7 B B B\nA:SP$ Token | Cost$ 5 B B B | TokenAmount$ 13 | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenTapped$ True | SpellDescription$ Create thirteen tapped 2/2 black Zombie creature tokens.\nOracle:Create thirteen tapped 2/2 black Zombie creature tokens.\nFlashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Army of the Damned", "mana_cost": "{5}{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Create thirteen tapped 2/2 black Zombie creature tokens.\nFlashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Army of the Damned\nManaCost:5 B B B\nTypes:Sorcery\nK:Flashback:7 B B B\nA:SP$ Token | Cost$ 5 B B B | TokenAmount$ 13 | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenTapped$ True | SpellDescription$ Create thirteen tapped 2/2 black Zombie creature tokens.\nOracle:Create thirteen tapped 2/2 black Zombie creature tokens.\nFlashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Axgard Cavalry", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Dwarf Berserker", "oracle_text": "{T}: Target creature gains haste until end of turn.", "power": "2", "toughness": "2"}
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Name:Axgard Cavalry\nManaCost:1 R\nTypes:Creature Dwarf Berserker\nPT:2/2\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Haste | SpellDescription$ Target creature gains haste until end of turn.\nOracle:{T}: Target creature gains haste until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Axgard Cavalry", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Dwarf Berserker", "oracle_text": "{T}: Target creature gains haste until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Axgard Cavalry\nManaCost:1 R\nTypes:Creature Dwarf Berserker\nPT:2/2\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Haste | SpellDescription$ Target creature gains haste until end of turn.\nOracle:{T}: Target creature gains haste until end of turn.
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Create the Forge script for this magic card
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{"name": "Extinguish", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target sorcery spell."}
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Name:Extinguish\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target sorcery spell | ValidTgts$ Sorcery | SpellDescription$ Counter target sorcery spell.\nOracle:Counter target sorcery spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Extinguish", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target sorcery spell."}
### Response: Name:Extinguish\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target sorcery spell | ValidTgts$ Sorcery | SpellDescription$ Counter target sorcery spell.\nOracle:Counter target sorcery spell.
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Create the Forge script for this magic card
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{"name": "Tears of Valakut", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "This spell can't be countered.\nTears of Valakut deals 5 damage to target creature with flying."}
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Name:Tears of Valakut\nManaCost:1 R\nTypes:Instant\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature.withFlying | NumDmg$ 5 | TgtPrompt$ Select target creature with flying. | SpellDescription$ CARDNAME deals 5 damage to target creature with flying.\nOracle:This spell can't be countered.\nTears of Valakut deals 5 damage to target creature with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tears of Valakut", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "This spell can't be countered.\nTears of Valakut deals 5 damage to target creature with flying."}
### Response: Name:Tears of Valakut\nManaCost:1 R\nTypes:Instant\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature.withFlying | NumDmg$ 5 | TgtPrompt$ Select target creature with flying. | SpellDescription$ CARDNAME deals 5 damage to target creature with flying.\nOracle:This spell can't be countered.\nTears of Valakut deals 5 damage to target creature with flying.
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Create the Forge script for this magic card
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{"name": "Mercadian Bazaar", "mana_cost": "", "type_line": "Land", "oracle_text": "Mercadian Bazaar enters the battlefield tapped.\n{T}: Put a storage counter on Mercadian Bazaar.\n{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} for each storage counter removed this way."}
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Name:Mercadian Bazaar\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ PutCounter | Cost$ T | Defined$ Self | CounterType$ STORAGE | CounterNum$ 1 | SpellDescription$ Put a storage counter on CARDNAME.\nA:AB$ Mana | Cost$ T SubCounter<X/STORAGE> | Produced$ R | Amount$ X | AILogic$ ManaRitualBattery | AINoRecursiveCheck$ True | SpellDescription$ Add {R} for each storage counter removed this way.\nSVar:X:Count$xPaid\nOracle:Mercadian Bazaar enters the battlefield tapped.\n{T}: Put a storage counter on Mercadian Bazaar.\n{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} for each storage counter removed this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mercadian Bazaar", "mana_cost": "", "type_line": "Land", "oracle_text": "Mercadian Bazaar enters the battlefield tapped.\n{T}: Put a storage counter on Mercadian Bazaar.\n{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} for each storage counter removed this way."}
### Response: Name:Mercadian Bazaar\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ PutCounter | Cost$ T | Defined$ Self | CounterType$ STORAGE | CounterNum$ 1 | SpellDescription$ Put a storage counter on CARDNAME.\nA:AB$ Mana | Cost$ T SubCounter<X/STORAGE> | Produced$ R | Amount$ X | AILogic$ ManaRitualBattery | AINoRecursiveCheck$ True | SpellDescription$ Add {R} for each storage counter removed this way.\nSVar:X:Count$xPaid\nOracle:Mercadian Bazaar enters the battlefield tapped.\n{T}: Put a storage counter on Mercadian Bazaar.\n{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} for each storage counter removed this way.
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Create the Forge script for this magic card
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{"name": "Raff Capashen, Ship's Mage", "mana_cost": "{2}{W}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Flash\nFlying\nYou may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)", "power": "3", "toughness": "3"}
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Name:Raff Capashen, Ship's Mage\nManaCost:2 W U\nTypes:Legendary Creature Human Wizard\nPT:3/3\nK:Flash\nK:Flying\nS:Mode$ CastWithFlash | ValidCard$ Card.Historic | ValidSA$ Spell | Caster$ You | Description$ You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)\nSVar:NonStackingEffect:True\nOracle:Flash\nFlying\nYou may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Raff Capashen, Ship's Mage", "mana_cost": "{2}{W}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Flash\nFlying\nYou may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)", "power": "3", "toughness": "3"}
### Response: Name:Raff Capashen, Ship's Mage\nManaCost:2 W U\nTypes:Legendary Creature Human Wizard\nPT:3/3\nK:Flash\nK:Flying\nS:Mode$ CastWithFlash | ValidCard$ Card.Historic | ValidSA$ Spell | Caster$ You | Description$ You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)\nSVar:NonStackingEffect:True\nOracle:Flash\nFlying\nYou may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
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Create the Forge script for this magic card
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{"name": "Disciplined Duelist", "mana_cost": "{G}{W}{U}", "type_line": "Creature \u2014 Human Citizen", "oracle_text": "Double strike\nDisciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)", "power": "2", "toughness": "1"}
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Name:Disciplined Duelist\nManaCost:G W U\nTypes:Creature Human Citizen\nPT:2/1\nK:Double Strike\nK:etbCounter:SHIELD:1\nDeckHas:Ability$Counters\nOracle:Double strike\nDisciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Disciplined Duelist", "mana_cost": "{G}{W}{U}", "type_line": "Creature \u2014 Human Citizen", "oracle_text": "Double strike\nDisciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)", "power": "2", "toughness": "1"}
### Response: Name:Disciplined Duelist\nManaCost:G W U\nTypes:Creature Human Citizen\nPT:2/1\nK:Double Strike\nK:etbCounter:SHIELD:1\nDeckHas:Ability$Counters\nOracle:Double strike\nDisciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Create the Forge script for this magic card
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{"name": "Brago's Representative", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)", "power": "1", "toughness": "4"}
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Name:Brago's Representative\nManaCost:2 W\nTypes:Creature Human Advisor\nPT:1/4\nS:Mode$ Continuous | Affected$ You | AdditionalVote$ 1 | Description$ While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)\nOracle:While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Brago's Representative", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)", "power": "1", "toughness": "4"}
### Response: Name:Brago's Representative\nManaCost:2 W\nTypes:Creature Human Advisor\nPT:1/4\nS:Mode$ Continuous | Affected$ You | AdditionalVote$ 1 | Description$ While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)\nOracle:While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)
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Create the Forge script for this magic card
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{"name": "Blood Reckoning", "mana_cost": "{3}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life."}
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Name:Blood Reckoning\nManaCost:3 B\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature.YouDontCtrl | Attacked$ You,Planeswalker.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredAttackerController | LifeAmount$ 1\nOracle:Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blood Reckoning", "mana_cost": "{3}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life."}
### Response: Name:Blood Reckoning\nManaCost:3 B\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature.YouDontCtrl | Attacked$ You,Planeswalker.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredAttackerController | LifeAmount$ 1\nOracle:Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
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Create the Forge script for this magic card
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{"name": "War Oracle", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Lifelink (Damage dealt by this creature also causes you to gain that much life.)\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)", "power": "3", "toughness": "3"}
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Name:War Oracle\nManaCost:2 W W\nTypes:Creature Human Cleric\nPT:3/3\nK:Lifelink\nK:Renown:1\nDeckHas:Ability$Counters\nOracle:Lifelink (Damage dealt by this creature also causes you to gain that much life.)\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "War Oracle", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Lifelink (Damage dealt by this creature also causes you to gain that much life.)\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)", "power": "3", "toughness": "3"}
### Response: Name:War Oracle\nManaCost:2 W W\nTypes:Creature Human Cleric\nPT:3/3\nK:Lifelink\nK:Renown:1\nDeckHas:Ability$Counters\nOracle:Lifelink (Damage dealt by this creature also causes you to gain that much life.)\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Create the Forge script for this magic card
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{"name": "Rishadan Footpad", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2}.", "power": "2", "toughness": "2"}
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Name:Rishadan Footpad\nManaCost:3 U\nTypes:Creature Human Pirate\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ RepeatEachOpp | TriggerDescription$ When CARDNAME enters the battlefield, each opponent sacrifices a permanent unless they pay {2}.\nSVar:RepeatEachOpp:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ TrigSac\nSVar:TrigSac:DB$ Sacrifice | Defined$ Remembered | SacValid$ Permanent | SacMessage$ Permanent | UnlessCost$ 2 | UnlessPayer$ Remembered\nSVar:NeedsToPlayVar:Z LE1\nSVar:Z:Count$Valid Card.canProduceMana+OppCtrl+untapped\nOracle:When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rishadan Footpad", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2}.", "power": "2", "toughness": "2"}
### Response: Name:Rishadan Footpad\nManaCost:3 U\nTypes:Creature Human Pirate\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ RepeatEachOpp | TriggerDescription$ When CARDNAME enters the battlefield, each opponent sacrifices a permanent unless they pay {2}.\nSVar:RepeatEachOpp:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ TrigSac\nSVar:TrigSac:DB$ Sacrifice | Defined$ Remembered | SacValid$ Permanent | SacMessage$ Permanent | UnlessCost$ 2 | UnlessPayer$ Remembered\nSVar:NeedsToPlayVar:Z LE1\nSVar:Z:Count$Valid Card.canProduceMana+OppCtrl+untapped\nOracle:When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2}.
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Create the Forge script for this magic card
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{"name": "Volrath the Fallen", "mana_cost": "{3}{B}{B}{B}", "type_line": "Legendary Creature \u2014 Phyrexian Shapeshifter", "oracle_text": "{1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's mana value.", "power": "6", "toughness": "4"}
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Name:Volrath the Fallen\nManaCost:3 B B B\nTypes:Legendary Creature Phyrexian Shapeshifter\nPT:6/4\nA:AB$ Pump | Cost$ 1 B Discard<1/Creature> | NumAtt$ +X | NumDef$ +X | SpellDescription$ CARDNAME gets +X/+X until end of turn, where X is the discarded card's mana value.\nSVar:X:Discarded$CardManaCost\nOracle:{1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's mana value.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Volrath the Fallen", "mana_cost": "{3}{B}{B}{B}", "type_line": "Legendary Creature \u2014 Phyrexian Shapeshifter", "oracle_text": "{1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's mana value.", "power": "6", "toughness": "4"}
### Response: Name:Volrath the Fallen\nManaCost:3 B B B\nTypes:Legendary Creature Phyrexian Shapeshifter\nPT:6/4\nA:AB$ Pump | Cost$ 1 B Discard<1/Creature> | NumAtt$ +X | NumDef$ +X | SpellDescription$ CARDNAME gets +X/+X until end of turn, where X is the discarded card's mana value.\nSVar:X:Discarded$CardManaCost\nOracle:{1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's mana value.
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Create the Forge script for this magic card
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{"name": "Gixian Infiltrator", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Phyrexian Human", "oracle_text": "Whenever you sacrifice another permanent, put a +1/+1 counter on Gixian Infiltrator.", "power": "2", "toughness": "1"}
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Name:Gixian Infiltrator\nManaCost:1 B\nTypes:Creature Phyrexian Human\nPT:2/1\nT:Mode$ Sacrificed | ValidCard$ Permanent | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice another permanent, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckNeeds:Ability$Sacrifice\nDeckHas:Ability$Counters\nOracle:Whenever you sacrifice another permanent, put a +1/+1 counter on Gixian Infiltrator.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gixian Infiltrator", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Phyrexian Human", "oracle_text": "Whenever you sacrifice another permanent, put a +1/+1 counter on Gixian Infiltrator.", "power": "2", "toughness": "1"}
### Response: Name:Gixian Infiltrator\nManaCost:1 B\nTypes:Creature Phyrexian Human\nPT:2/1\nT:Mode$ Sacrificed | ValidCard$ Permanent | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice another permanent, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckNeeds:Ability$Sacrifice\nDeckHas:Ability$Counters\nOracle:Whenever you sacrifice another permanent, put a +1/+1 counter on Gixian Infiltrator.
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Create the Forge script for this magic card
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{"name": "Metalspinner's Puzzleknot", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.\n{2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life."}
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Name:Metalspinner's Puzzleknot\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nA:AB$ Draw | Cost$ 2 B Sac<1/CARDNAME> | NumCards$ 1 | SubAbility$ DBLoseLife | SpellDescription$ You draw a card and you lose 1 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nOracle:When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.\n{2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Metalspinner's Puzzleknot", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.\n{2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life."}
### Response: Name:Metalspinner's Puzzleknot\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nA:AB$ Draw | Cost$ 2 B Sac<1/CARDNAME> | NumCards$ 1 | SubAbility$ DBLoseLife | SpellDescription$ You draw a card and you lose 1 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nOracle:When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.\n{2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
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Create the Forge script for this magic card
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{"name": "Hush", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Destroy all enchantments.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
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Name:Hush\nManaCost:3 G\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 3 G | ValidCards$ Enchantment | SpellDescription$ Destroy all enchantments.\nK:Cycling:2\nOracle:Destroy all enchantments.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hush", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Destroy all enchantments.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
### Response: Name:Hush\nManaCost:3 G\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 3 G | ValidCards$ Enchantment | SpellDescription$ Destroy all enchantments.\nK:Cycling:2\nOracle:Destroy all enchantments.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Proteus Machine", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Shapeshifter", "oracle_text": "Morph {0} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)", "power": "2", "toughness": "2"}
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Name:Proteus Machine\nManaCost:3\nTypes:Artifact Creature Shapeshifter\nPT:2/2\nK:Morph:0\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)\nSVar:TrigChoose:DB$ ChooseType | Cost$ 1 | Defined$ You | Type$ Creature | SubAbility$ DBAnimate | AILogic$ MostProminentInComputerDeck\nSVar:DBAnimate:DB$ Animate | Defined$ Self | Types$ ChosenType | RemoveCreatureTypes$ True | Duration$ Permanent\nOracle:Morph {0} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Proteus Machine", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Shapeshifter", "oracle_text": "Morph {0} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)", "power": "2", "toughness": "2"}
### Response: Name:Proteus Machine\nManaCost:3\nTypes:Artifact Creature Shapeshifter\nPT:2/2\nK:Morph:0\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)\nSVar:TrigChoose:DB$ ChooseType | Cost$ 1 | Defined$ You | Type$ Creature | SubAbility$ DBAnimate | AILogic$ MostProminentInComputerDeck\nSVar:DBAnimate:DB$ Animate | Defined$ Self | Types$ ChosenType | RemoveCreatureTypes$ True | Duration$ Permanent\nOracle:Morph {0} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)
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Create the Forge script for this magic card
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{"name": "Falkenrath Pit Fighter", "mana_cost": "{R}", "type_line": "Creature \u2014 Vampire Warrior", "oracle_text": "{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.", "power": "2", "toughness": "1"}
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Name:Falkenrath Pit Fighter\nManaCost:R\nTypes:Creature Vampire Warrior\nPT:2/1\nA:AB$ Draw | Cost$ 1 R Discard<1/Card> Sac<1/Vampire> | Defined$ You | NumCards$ 2 | CheckSVar$ X | SpellDescription$ Draw two cards. Activate only if an opponent lost life this turn.\nSVar:X:Count$LifeOppsLostThisTurn\nDeckHas:Ability$Sacrifice|Discard\nDeckHints:Type$Vampire\nOracle:{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Falkenrath Pit Fighter", "mana_cost": "{R}", "type_line": "Creature \u2014 Vampire Warrior", "oracle_text": "{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.", "power": "2", "toughness": "1"}
### Response: Name:Falkenrath Pit Fighter\nManaCost:R\nTypes:Creature Vampire Warrior\nPT:2/1\nA:AB$ Draw | Cost$ 1 R Discard<1/Card> Sac<1/Vampire> | Defined$ You | NumCards$ 2 | CheckSVar$ X | SpellDescription$ Draw two cards. Activate only if an opponent lost life this turn.\nSVar:X:Count$LifeOppsLostThisTurn\nDeckHas:Ability$Sacrifice|Discard\nDeckHints:Type$Vampire\nOracle:{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
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Create the Forge script for this magic card
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{"name": "Drag to the Underworld", "mana_cost": "{2}{B}{B}", "type_line": "Instant", "oracle_text": "This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)\nDestroy target creature."}
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Name:Drag to the Underworld\nManaCost:2 B B\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {X} less to cast, where X is your devotion to black.\nSVar:X:Count$Devotion.Black\nSVar:BuffedBy:Permanent.Black\nA:SP$ Destroy | Cost$ 2 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature.\nOracle:This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)\nDestroy target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Drag to the Underworld", "mana_cost": "{2}{B}{B}", "type_line": "Instant", "oracle_text": "This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)\nDestroy target creature."}
### Response: Name:Drag to the Underworld\nManaCost:2 B B\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {X} less to cast, where X is your devotion to black.\nSVar:X:Count$Devotion.Black\nSVar:BuffedBy:Permanent.Black\nA:SP$ Destroy | Cost$ 2 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature.\nOracle:This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)\nDestroy target creature.
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Create the Forge script for this magic card
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{"name": "Conscripted Infantry", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Conscripted Infantry dies, create a 1/1 colorless Soldier artifact creature token.", "power": "3", "toughness": "1"}
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Name:Conscripted Infantry\nManaCost:2 R\nTypes:Creature Human Soldier\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 colorless Soldier artifact creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_soldier\nDeckHas:Ability$Token & Type$Artifact\nSVar:SacMe:3\nOracle:When Conscripted Infantry dies, create a 1/1 colorless Soldier artifact creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Conscripted Infantry", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Conscripted Infantry dies, create a 1/1 colorless Soldier artifact creature token.", "power": "3", "toughness": "1"}
### Response: Name:Conscripted Infantry\nManaCost:2 R\nTypes:Creature Human Soldier\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 colorless Soldier artifact creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_soldier\nDeckHas:Ability$Token & Type$Artifact\nSVar:SacMe:3\nOracle:When Conscripted Infantry dies, create a 1/1 colorless Soldier artifact creature token.
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Create the Forge script for this magic card
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{"name": "Ironsoul Enforcer", "mana_cost": "{4}{W}", "type_line": "Artifact Creature \u2014 Human Samurai", "oracle_text": "Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.", "power": "4", "toughness": "4"}
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Name:Ironsoul Enforcer\nManaCost:4 W\nTypes:Artifact Creature Human Samurai\nPT:4/4\nT:Mode$ Attacks | ValidCard$ Card.Self,Card.IsCommander+YouCtrl | Alone$ True | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Artifact.YouCtrl | TgtPrompt$ Select target artifact card in your graveyard | Origin$ Graveyard | Destination$ Battlefield\nDeckHints:Type$Artifact\nDeckHas:Ability$Graveyard\nOracle:Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ironsoul Enforcer", "mana_cost": "{4}{W}", "type_line": "Artifact Creature \u2014 Human Samurai", "oracle_text": "Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.", "power": "4", "toughness": "4"}
### Response: Name:Ironsoul Enforcer\nManaCost:4 W\nTypes:Artifact Creature Human Samurai\nPT:4/4\nT:Mode$ Attacks | ValidCard$ Card.Self,Card.IsCommander+YouCtrl | Alone$ True | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Artifact.YouCtrl | TgtPrompt$ Select target artifact card in your graveyard | Origin$ Graveyard | Destination$ Battlefield\nDeckHints:Type$Artifact\nDeckHas:Ability$Graveyard\nOracle:Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "Door to Nothingness", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "Door to Nothingness enters the battlefield tapped.\n{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game."}
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Name:Door to Nothingness\nManaCost:5\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nA:AB$ LosesGame | Cost$ W W U U B B R R G G T Sac<1/CARDNAME> | ValidTgts$ Player | TgtPrompt$ Select target player | SpellDescription$ Target player loses the game.\nAI:RemoveDeck:Random\nOracle:Door to Nothingness enters the battlefield tapped.\n{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Door to Nothingness", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "Door to Nothingness enters the battlefield tapped.\n{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game."}
### Response: Name:Door to Nothingness\nManaCost:5\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nA:AB$ LosesGame | Cost$ W W U U B B R R G G T Sac<1/CARDNAME> | ValidTgts$ Player | TgtPrompt$ Select target player | SpellDescription$ Target player loses the game.\nAI:RemoveDeck:Random\nOracle:Door to Nothingness enters the battlefield tapped.\n{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
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Create the Forge script for this magic card
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{"name": "Viashino Slasher", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Viashino Warrior", "oracle_text": "{R}: Viashino Slasher gets +1/-1 until end of turn.", "power": "1", "toughness": "2"}
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Name:Viashino Slasher\nManaCost:1 R\nTypes:Creature Viashino Warrior\nPT:1/2\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nOracle:{R}: Viashino Slasher gets +1/-1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Viashino Slasher", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Viashino Warrior", "oracle_text": "{R}: Viashino Slasher gets +1/-1 until end of turn.", "power": "1", "toughness": "2"}
### Response: Name:Viashino Slasher\nManaCost:1 R\nTypes:Creature Viashino Warrior\nPT:1/2\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nOracle:{R}: Viashino Slasher gets +1/-1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Dragon-Scarred Bear", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Bear", "oracle_text": "Formidable \u2014 {1}{G}: Regenerate Dragon-Scarred Bear. Activate only if creatures you control have total power 8 or greater.", "power": "3", "toughness": "2"}
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Name:Dragon-Scarred Bear\nManaCost:2 G\nTypes:Creature Bear\nPT:3/2\nA:AB$ Regenerate | Cost$ 1 G | PrecostDesc$ Formidable — | CheckSVar$ FormidableTest | SVarCompare$ GE8 | SpellDescription$ Regenerate CARDNAME. Activate only if creatures you control have total power 8 or greater.\nSVar:FormidableTest:Count$SumPower_Creature.YouCtrl\nOracle:Formidable — {1}{G}: Regenerate Dragon-Scarred Bear. Activate only if creatures you control have total power 8 or greater.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dragon-Scarred Bear", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Bear", "oracle_text": "Formidable \u2014 {1}{G}: Regenerate Dragon-Scarred Bear. Activate only if creatures you control have total power 8 or greater.", "power": "3", "toughness": "2"}
### Response: Name:Dragon-Scarred Bear\nManaCost:2 G\nTypes:Creature Bear\nPT:3/2\nA:AB$ Regenerate | Cost$ 1 G | PrecostDesc$ Formidable — | CheckSVar$ FormidableTest | SVarCompare$ GE8 | SpellDescription$ Regenerate CARDNAME. Activate only if creatures you control have total power 8 or greater.\nSVar:FormidableTest:Count$SumPower_Creature.YouCtrl\nOracle:Formidable — {1}{G}: Regenerate Dragon-Scarred Bear. Activate only if creatures you control have total power 8 or greater.
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Create the Forge script for this magic card
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{"name": "Urza, Chief Artificer", "mana_cost": "{3}{W}{U}{B}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "Affinity for artifact creatures (This spell costs {1} less to cast for each artifact creature you control.)\nArtifact creatures you control have menace.\nAt the beginning of your end step, create a 0/0 colorless Construct artifact creature token with \"This creature gets +1/+1 for each artifact you control.\"", "power": "4", "toughness": "5"}
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Name:Urza, Chief Artificer\nManaCost:3 W U B\nTypes:Legendary Creature Human Artificer\nPT:4/5\nK:Affinity:Creature.Artifact:artifact creature\nS:Mode$ Continuous | Affected$ Creature.Artifact+YouCtrl | AddKeyword$ Menace | Description$ Artifact creatures you control have menace.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."\nSVar:TrigToken:DB$ Token | TokenScript$ c_0_0_a_construct_total_artifacts\nSVar:PlayMain1:TRUE\nDeckHints:Type$Artifact\nDeckHas:Ability$Token & Type$Construct|Artifact\nOracle:Affinity for artifact creatures (This spell costs {1} less to cast for each artifact creature you control.)\nArtifact creatures you control have menace.\nAt the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Urza, Chief Artificer", "mana_cost": "{3}{W}{U}{B}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "Affinity for artifact creatures (This spell costs {1} less to cast for each artifact creature you control.)\nArtifact creatures you control have menace.\nAt the beginning of your end step, create a 0/0 colorless Construct artifact creature token with \"This creature gets +1/+1 for each artifact you control.\"", "power": "4", "toughness": "5"}
### Response: Name:Urza, Chief Artificer\nManaCost:3 W U B\nTypes:Legendary Creature Human Artificer\nPT:4/5\nK:Affinity:Creature.Artifact:artifact creature\nS:Mode$ Continuous | Affected$ Creature.Artifact+YouCtrl | AddKeyword$ Menace | Description$ Artifact creatures you control have menace.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."\nSVar:TrigToken:DB$ Token | TokenScript$ c_0_0_a_construct_total_artifacts\nSVar:PlayMain1:TRUE\nDeckHints:Type$Artifact\nDeckHas:Ability$Token & Type$Construct|Artifact\nOracle:Affinity for artifact creatures (This spell costs {1} less to cast for each artifact creature you control.)\nArtifact creatures you control have menace.\nAt the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
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Create the Forge script for this magic card
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{"name": "Chaos Defiler", "mana_cost": "{3}{B}{R}", "type_line": "Artifact Creature \u2014 Demon Construct", "oracle_text": "Trample\nBattle Cannon \u2014 When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.", "power": "5", "toughness": "4"}
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Name:Chaos Defiler\nManaCost:3 B R\nTypes:Artifact Creature Demon Construct\nPT:5/4\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRepeat | TriggerDescription$ Battle Cannon — When CARDNAME enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigRepeat | Secondary$ True | TriggerDescription$ Battle Cannon — When CARDNAME enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.\nSVar:TrigRepeat:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBChooseCard | SubAbility$ DBChooseRandom\nSVar:DBChooseCard:DB$ ChooseCard | Choices$ Permanent.nonLand+ControlledBy Remembered | Mandatory$ True | RememberChosen$ True\nSVar:DBChooseRandom:DB$ ChooseCard | AtRandom$ True | Choices$ Card.IsRemembered+withoutIndestructible | Reveal$ True | SubAbility$ DBDestroy\nSVar:DBDestroy:DB$ Destroy | Defined$ ChosenCard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nOracle:Trample\nBattle Cannon — When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chaos Defiler", "mana_cost": "{3}{B}{R}", "type_line": "Artifact Creature \u2014 Demon Construct", "oracle_text": "Trample\nBattle Cannon \u2014 When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.", "power": "5", "toughness": "4"}
### Response: Name:Chaos Defiler\nManaCost:3 B R\nTypes:Artifact Creature Demon Construct\nPT:5/4\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRepeat | TriggerDescription$ Battle Cannon — When CARDNAME enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigRepeat | Secondary$ True | TriggerDescription$ Battle Cannon — When CARDNAME enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.\nSVar:TrigRepeat:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBChooseCard | SubAbility$ DBChooseRandom\nSVar:DBChooseCard:DB$ ChooseCard | Choices$ Permanent.nonLand+ControlledBy Remembered | Mandatory$ True | RememberChosen$ True\nSVar:DBChooseRandom:DB$ ChooseCard | AtRandom$ True | Choices$ Card.IsRemembered+withoutIndestructible | Reveal$ True | SubAbility$ DBDestroy\nSVar:DBDestroy:DB$ Destroy | Defined$ ChosenCard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nOracle:Trample\nBattle Cannon — When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.
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Create the Forge script for this magic card
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{"name": "Whirlwind", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures with flying."}
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Name:Whirlwind\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 2 G G | ValidCards$ Creature.withFlying | SpellDescription$ Destroy all creatures with flying.\nOracle:Destroy all creatures with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Whirlwind", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures with flying."}
### Response: Name:Whirlwind\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 2 G G | ValidCards$ Creature.withFlying | SpellDescription$ Destroy all creatures with flying.\nOracle:Destroy all creatures with flying.
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Create the Forge script for this magic card
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{"name": "Ruin in Their Wake", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Devoid (This card has no color.)\nSearch your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle."}
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Name:Ruin in Their Wake\nManaCost:1 G\nTypes:Sorcery\nK:Devoid\nA:SP$ ChangeZone | Cost$ 1 G | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic | ChangeNum$ 1 | Reveal$ True | Shuffle$ False | RememberChanged$ True | SubAbility$ DBChangeZone | SpellDescription$ Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Battlefield | Tapped$ True | ConditionPresent$ Land.namedWastes+YouCtrl | ForgetChanged$ True | Optional$ True | SubAbility$ DBChangeZone2\nSVar:DBChangeZone2:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ Shuffle | Defined$ You | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Name$Wastes\nOracle:Devoid (This card has no color.)\nSearch your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ruin in Their Wake", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Devoid (This card has no color.)\nSearch your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle."}
### Response: Name:Ruin in Their Wake\nManaCost:1 G\nTypes:Sorcery\nK:Devoid\nA:SP$ ChangeZone | Cost$ 1 G | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic | ChangeNum$ 1 | Reveal$ True | Shuffle$ False | RememberChanged$ True | SubAbility$ DBChangeZone | SpellDescription$ Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Battlefield | Tapped$ True | ConditionPresent$ Land.namedWastes+YouCtrl | ForgetChanged$ True | Optional$ True | SubAbility$ DBChangeZone2\nSVar:DBChangeZone2:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ Shuffle | Defined$ You | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Name$Wastes\nOracle:Devoid (This card has no color.)\nSearch your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
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Create the Forge script for this magic card
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{"name": "Phyrexian Warhorse", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Phyrexian Horse", "oracle_text": "Kicker {W} (You may pay an additional {W} as you cast this spell.)\nWhen Phyrexian Warhorse enters the battlefield, if it was kicked, create a 1/1 white Soldier creature token.\n{1}, Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn.", "power": "3", "toughness": "3"}
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Name:Phyrexian Warhorse\nManaCost:3 B\nTypes:Creature Phyrexian Horse\nPT:3/3\nK:Kicker:W\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, create a 1/1 white Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_soldier\nA:AB$ Pump | Cost$ 1 Sac<1/Creature.Other/another creature> | Defined$ Self | NumAtt$ 2 | NumDef$ 1 | SpellDescription$ CARDNAME gets +2/+1 until end of turn.\nDeckHas:Ability$Sacrifice|Token\nDeckHints:Color$White\nOracle:Kicker {W} (You may pay an additional {W} as you cast this spell.)\nWhen Phyrexian Warhorse enters the battlefield, if it was kicked, create a 1/1 white Soldier creature token.\n{1}, Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phyrexian Warhorse", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Phyrexian Horse", "oracle_text": "Kicker {W} (You may pay an additional {W} as you cast this spell.)\nWhen Phyrexian Warhorse enters the battlefield, if it was kicked, create a 1/1 white Soldier creature token.\n{1}, Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Phyrexian Warhorse\nManaCost:3 B\nTypes:Creature Phyrexian Horse\nPT:3/3\nK:Kicker:W\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, create a 1/1 white Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_soldier\nA:AB$ Pump | Cost$ 1 Sac<1/Creature.Other/another creature> | Defined$ Self | NumAtt$ 2 | NumDef$ 1 | SpellDescription$ CARDNAME gets +2/+1 until end of turn.\nDeckHas:Ability$Sacrifice|Token\nDeckHints:Color$White\nOracle:Kicker {W} (You may pay an additional {W} as you cast this spell.)\nWhen Phyrexian Warhorse enters the battlefield, if it was kicked, create a 1/1 white Soldier creature token.\n{1}, Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Shared Summons", "mana_cost": "{3}{G}{G}", "type_line": "Instant", "oracle_text": "Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle."}
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Name:Shared Summons\nManaCost:3 G G\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 3 G G | Origin$ Library | Destination$ Hand | ChangeType$ Creature | ChangeNum$ 2 | Reveal$ True | DifferentNames$ True | SpellDescription$ Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.\nOracle:Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shared Summons", "mana_cost": "{3}{G}{G}", "type_line": "Instant", "oracle_text": "Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle."}
### Response: Name:Shared Summons\nManaCost:3 G G\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 3 G G | Origin$ Library | Destination$ Hand | ChangeType$ Creature | ChangeNum$ 2 | Reveal$ True | DifferentNames$ True | SpellDescription$ Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.\nOracle:Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
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Create the Forge script for this magic card
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{"name": "River of Tears", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {U}. If you played a land this turn, add {B} instead."}
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Name:River of Tears\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ U | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ ManaB | SpellDescription$ Add {U}. If you played a land this turn, add {B} instead.\nSVar:ManaB:DB$ Mana | Produced$ B | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1\nAI:RemoveDeck:Random\nDeckHints:Color$Blue|Black\nSVar:X:PlayerCountPropertyYou$LandsPlayed\nOracle:{T}: Add {U}. If you played a land this turn, add {B} instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "River of Tears", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {U}. If you played a land this turn, add {B} instead."}
### Response: Name:River of Tears\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ U | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ ManaB | SpellDescription$ Add {U}. If you played a land this turn, add {B} instead.\nSVar:ManaB:DB$ Mana | Produced$ B | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1\nAI:RemoveDeck:Random\nDeckHints:Color$Blue|Black\nSVar:X:PlayerCountPropertyYou$LandsPlayed\nOracle:{T}: Add {U}. If you played a land this turn, add {B} instead.
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Create the Forge script for this magic card
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{"name": "Fit of Rage", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Target creature gets +3/+3 and gains first strike until end of turn."}
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Name:Fit of Rage\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | KW$ First Strike | SpellDescription$ Target creature gets +3/+3 and gains first strike until end of turn.\nOracle:Target creature gets +3/+3 and gains first strike until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fit of Rage", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Target creature gets +3/+3 and gains first strike until end of turn."}
### Response: Name:Fit of Rage\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | KW$ First Strike | SpellDescription$ Target creature gets +3/+3 and gains first strike until end of turn.\nOracle:Target creature gets +3/+3 and gains first strike until end of turn.
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Create the Forge script for this magic card
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{"name": "Yannik, Scavenging Sentinel", "mana_cost": "{2}{G}{W}", "type_line": "Legendary Creature \u2014 Hyena Beast", "oracle_text": "Partner with Nikara, Lair Scavenger\nVigilance\nWhen Yannik, Scavenging Sentinel enters the battlefield, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.", "power": "3", "toughness": "3"}
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Name:Yannik, Scavenging Sentinel\nManaCost:2 G W\nTypes:Legendary Creature Hyena Beast\nPT:3/3\nK:Partner:Nikara, Lair Scavenger:Nikara\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, exile another creature you control until NICKNAME leaves the battlefield. When you do, distribute +1/+1 counters among any number of target creatures, where X is the exiled creature's power.\nSVar:TrigChoose:DB$ ChooseCard | Choices$ Creature.YouCtrl+Other | ChoiceZone$ Battlefield | ChoiceTitle$ Select another creature you control | Mandatory$ True | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | Duration$ UntilHostLeavesPlay | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigPutCounters | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | TriggerDescription$ When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.\nSVar:TrigPutCounters:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute counters to | CounterType$ P1P1 | CounterNum$ X | TargetMin$ 0 | TargetMax$ X | DividedAsYouChoose$ X | SubAbility$ DBCleanup | SpellDescription$ Distribute X +1/+1 counters among any number of target creatures.\nSVar:X:RememberedLKI$CardPower\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True\nDeckHas:Ability$Counters\nOracle:Partner with Nikara, Lair Scavenger\nVigilance\nWhen Yannik, Scavenging Sentinel enters the battlefield, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Yannik, Scavenging Sentinel", "mana_cost": "{2}{G}{W}", "type_line": "Legendary Creature \u2014 Hyena Beast", "oracle_text": "Partner with Nikara, Lair Scavenger\nVigilance\nWhen Yannik, Scavenging Sentinel enters the battlefield, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.", "power": "3", "toughness": "3"}
### Response: Name:Yannik, Scavenging Sentinel\nManaCost:2 G W\nTypes:Legendary Creature Hyena Beast\nPT:3/3\nK:Partner:Nikara, Lair Scavenger:Nikara\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, exile another creature you control until NICKNAME leaves the battlefield. When you do, distribute +1/+1 counters among any number of target creatures, where X is the exiled creature's power.\nSVar:TrigChoose:DB$ ChooseCard | Choices$ Creature.YouCtrl+Other | ChoiceZone$ Battlefield | ChoiceTitle$ Select another creature you control | Mandatory$ True | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | Duration$ UntilHostLeavesPlay | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigPutCounters | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | TriggerDescription$ When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.\nSVar:TrigPutCounters:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute counters to | CounterType$ P1P1 | CounterNum$ X | TargetMin$ 0 | TargetMax$ X | DividedAsYouChoose$ X | SubAbility$ DBCleanup | SpellDescription$ Distribute X +1/+1 counters among any number of target creatures.\nSVar:X:RememberedLKI$CardPower\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True\nDeckHas:Ability$Counters\nOracle:Partner with Nikara, Lair Scavenger\nVigilance\nWhen Yannik, Scavenging Sentinel enters the battlefield, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
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Create the Forge script for this magic card
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{"name": "Ambassador Laquatus", "mana_cost": "{1}{U}{U}", "type_line": "Legendary Creature \u2014 Merfolk Wizard", "oracle_text": "{3}: Target player mills three cards.", "power": "1", "toughness": "3"}
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Name:Ambassador Laquatus\nManaCost:1 U U\nTypes:Legendary Creature Merfolk Wizard\nPT:1/3\nA:AB$ Mill | Cost$ 3 | NumCards$ 3 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills three cards.\nOracle:{3}: Target player mills three cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ambassador Laquatus", "mana_cost": "{1}{U}{U}", "type_line": "Legendary Creature \u2014 Merfolk Wizard", "oracle_text": "{3}: Target player mills three cards.", "power": "1", "toughness": "3"}
### Response: Name:Ambassador Laquatus\nManaCost:1 U U\nTypes:Legendary Creature Merfolk Wizard\nPT:1/3\nA:AB$ Mill | Cost$ 3 | NumCards$ 3 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills three cards.\nOracle:{3}: Target player mills three cards.
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Create the Forge script for this magic card
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{"name": "Surrakar Banisher", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Surrakar", "oracle_text": "When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.", "power": "3", "toughness": "3"}
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Name:Surrakar Banisher\nManaCost:4 U\nTypes:Creature Surrakar\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target tapped creature to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | Origin$ Battlefield | Destination$ Hand\nOracle:When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Surrakar Banisher", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Surrakar", "oracle_text": "When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.", "power": "3", "toughness": "3"}
### Response: Name:Surrakar Banisher\nManaCost:4 U\nTypes:Creature Surrakar\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target tapped creature to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | Origin$ Battlefield | Destination$ Hand\nOracle:When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Traverse Eternity", "mana_cost": "{2}{U}{U}", "type_line": "Sorcery", "oracle_text": "Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)"}
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Name:Traverse Eternity\nManaCost:2 U U\nTypes:Sorcery\nA:SP$ Draw | Defined$ You | NumCards$ X | SpellDescription$ Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)\nSVar:X:Count$Valid Permanent.Historic+YouCtrl$GreatestCMC\nDeckHints:Type$Legendary|Saga|Artifact\nOracle:Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Traverse Eternity", "mana_cost": "{2}{U}{U}", "type_line": "Sorcery", "oracle_text": "Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)"}
### Response: Name:Traverse Eternity\nManaCost:2 U U\nTypes:Sorcery\nA:SP$ Draw | Defined$ You | NumCards$ X | SpellDescription$ Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)\nSVar:X:Count$Valid Permanent.Historic+YouCtrl$GreatestCMC\nDeckHints:Type$Legendary|Saga|Artifact\nOracle:Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
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Create the Forge script for this magic card
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{"name": "Imperious Oligarch", "mana_cost": "{W}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Vigilance\nAfterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)", "power": "2", "toughness": "1"}
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Name:Imperious Oligarch\nManaCost:W B\nTypes:Creature Human Cleric\nPT:2/1\nK:Vigilance\nK:Afterlife:1\nDeckHas:Ability$Token\nOracle:Vigilance\nAfterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Imperious Oligarch", "mana_cost": "{W}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Vigilance\nAfterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)", "power": "2", "toughness": "1"}
### Response: Name:Imperious Oligarch\nManaCost:W B\nTypes:Creature Human Cleric\nPT:2/1\nK:Vigilance\nK:Afterlife:1\nDeckHas:Ability$Token\nOracle:Vigilance\nAfterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Create the Forge script for this magic card
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{"name": "Overwhelming Remorse", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "This spell costs {1} less to cast for each creature card in your graveyard.\nExile target creature or planeswalker."}
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Name:Overwhelming Remorse\nManaCost:4 B\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each creature card in your graveyard.\nSVar:X:Count$ValidGraveyard Creature.YouOwn\nA:SP$ ChangeZone | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature or planeswalker | ValidTgts$ Creature,Planeswalker | SpellDescription$ Exile target creature or planeswalker.\nDeckHints:Ability$Graveyard|Mill\nOracle:This spell costs {1} less to cast for each creature card in your graveyard.\nExile target creature or planeswalker.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Overwhelming Remorse", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "This spell costs {1} less to cast for each creature card in your graveyard.\nExile target creature or planeswalker."}
### Response: Name:Overwhelming Remorse\nManaCost:4 B\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each creature card in your graveyard.\nSVar:X:Count$ValidGraveyard Creature.YouOwn\nA:SP$ ChangeZone | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature or planeswalker | ValidTgts$ Creature,Planeswalker | SpellDescription$ Exile target creature or planeswalker.\nDeckHints:Ability$Graveyard|Mill\nOracle:This spell costs {1} less to cast for each creature card in your graveyard.\nExile target creature or planeswalker.
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Create the Forge script for this magic card
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{"name": "Jor Kadeen, First Goldwarden", "mana_cost": "{R}{W}", "type_line": "Legendary Creature \u2014 Human Rebel", "oracle_text": "Trample\nWhenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.", "power": "2", "toughness": "2"}
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Name:Jor Kadeen, First Goldwarden\nManaCost:R W\nTypes:Legendary Creature Human Rebel\nPT:2/2\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if NICKNAME's power is 4 or greater, draw a card.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X | NumDef$ X | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | ConditionDefined$ Self | ConditionPresent$ Card.powerGE4\nSVar:X:Count$Valid Creature.YouCtrl+equipped\nDeckNeeds:Type$Equipment\nSVar:HasAttackEffect:TRUE\nOracle:Trample\nWhenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jor Kadeen, First Goldwarden", "mana_cost": "{R}{W}", "type_line": "Legendary Creature \u2014 Human Rebel", "oracle_text": "Trample\nWhenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.", "power": "2", "toughness": "2"}
### Response: Name:Jor Kadeen, First Goldwarden\nManaCost:R W\nTypes:Legendary Creature Human Rebel\nPT:2/2\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if NICKNAME's power is 4 or greater, draw a card.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X | NumDef$ X | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | ConditionDefined$ Self | ConditionPresent$ Card.powerGE4\nSVar:X:Count$Valid Creature.YouCtrl+equipped\nDeckNeeds:Type$Equipment\nSVar:HasAttackEffect:TRUE\nOracle:Trample\nWhenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.
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Create the Forge script for this magic card
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{"name": "Blink Dog", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dog", "oracle_text": "Double strike\nTeleport \u2014 {3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)", "power": "1", "toughness": "1"}
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Name:Blink Dog\nManaCost:2 W\nTypes:Creature Dog\nPT:1/1\nK:Double Strike\nA:AB$ Phases | Cost$ 3 W | Defined$ Self | PrecostDesc$ Teleport — | SpellDescription$ CARDNAME phases out.\nOracle:Double strike\nTeleport — {3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blink Dog", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dog", "oracle_text": "Double strike\nTeleport \u2014 {3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)", "power": "1", "toughness": "1"}
### Response: Name:Blink Dog\nManaCost:2 W\nTypes:Creature Dog\nPT:1/1\nK:Double Strike\nA:AB$ Phases | Cost$ 3 W | Defined$ Self | PrecostDesc$ Teleport — | SpellDescription$ CARDNAME phases out.\nOracle:Double strike\nTeleport — {3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
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