instruction stringclasses 1 value | input stringlengths 15 680 | output stringlengths 63 11.3k | text stringlengths 353 11.8k |
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Create the Forge script for this magic card | {"name": "High Market", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}, Sacrifice a creature: You gain 1 life."} | Name:High Market\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ GainLife | Cost$ T Sac<1/Creature> | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nOracle:{T}: Add {C}.\n{T}, Sacrifice a creature: You gain 1 life. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "High Market", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}, Sacrifice a creature: You gain 1 life."}
### Response: Name:High Market\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ GainLife | Cost$ T Sac<1/Creature> | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nOracle:{T}: Add {C}.\n{T}, Sacrifice a creature: You gain 1 life. |
Create the Forge script for this magic card | {"name": "Boreal Elemental", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nSpells your opponents cast that target Boreal Elemental cost {2} more to cast.", "power": "3", "toughness": "4"} | Name:Boreal Elemental\nManaCost:4 U\nTypes:Creature Elemental\nPT:3/4\nK:Flying\nS:Mode$ RaiseCost | ValidTarget$ Card.Self | Activator$ Opponent | Type$ Spell | Amount$ 2 | Description$ Spells your opponents cast that target CARDNAME cost {2} more to cast.\nOracle:Flying\nSpells your opponents cast that target Boreal Elemental cost {2} more to cast. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Boreal Elemental", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nSpells your opponents cast that target Boreal Elemental cost {2} more to cast.", "power": "3", "toughness": "4"}
### Response: Name:Boreal Elemental\nManaCost:4 U\nTypes:Creature Elemental\nPT:3/4\nK:Flying\nS:Mode$ RaiseCost | ValidTarget$ Card.Self | Activator$ Opponent | Type$ Spell | Amount$ 2 | Description$ Spells your opponents cast that target CARDNAME cost {2} more to cast.\nOracle:Flying\nSpells your opponents cast that target Boreal Elemental cost {2} more to cast. |
Create the Forge script for this magic card | {"name": "Polukranos Reborn"} | Name:Polukranos Reborn\nManaCost:G G G\nTypes:Legendary Creature Hydra\nPT:4/5\nK:Reach\nA:AB$ SetState | Cost$ 6 WP | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | AILogic$ Always | SpellDescription$ Transform CARDNAME. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.)\nAlternateMode:DoubleFaced\nDeckHints:Color$White\nOracle:Reach\n{6}{W/P}: Transform Polukranos Reborn. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.)\n\nALTERNATE\n\nName:Polukranos, Engine of Ruin\nManaCost:no cost\nColors:white,green\nTypes:Legendary Creature Phyrexian Hydra\nPT:6/6\nK:Reach\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Hydra.Other+nonToken+YouCtrl | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another nontoken Hydra you control dies, create a 3/3 green and white Phyrexian Hydra creature token with reach and a 3/3 green and white Phyrexian Hydra creature token with lifelink.\nSVar:TrigToken:DB$ Token | TokenScript$ gw_3_3_phyrexian_hydra_reach,gw_3_3_phyrexian_hydra_lifelink\nDeckHas:Ability$Token|LifeGain\nDeckHints:Type$Hydra\nOracle:Reach, lifelink\nWhenever Polukranos, Engine of Ruin or another nontoken Hydra you control dies, create a 3/3 green and white Phyrexian Hydra creature token with reach and a 3/3 green and white Phyrexian Hydra creature token with lifelink. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Polukranos Reborn"}
### Response: Name:Polukranos Reborn\nManaCost:G G G\nTypes:Legendary Creature Hydra\nPT:4/5\nK:Reach\nA:AB$ SetState | Cost$ 6 WP | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | AILogic$ Always | SpellDescription$ Transform CARDNAME. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.)\nAlternateMode:DoubleFaced\nDeckHints:Color$White\nOracle:Reach\n{6}{W/P}: Transform Polukranos Reborn. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.)\n\nALTERNATE\n\nName:Polukranos, Engine of Ruin\nManaCost:no cost\nColors:white,green\nTypes:Legendary Creature Phyrexian Hydra\nPT:6/6\nK:Reach\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Hydra.Other+nonToken+YouCtrl | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another nontoken Hydra you control dies, create a 3/3 green and white Phyrexian Hydra creature token with reach and a 3/3 green and white Phyrexian Hydra creature token with lifelink.\nSVar:TrigToken:DB$ Token | TokenScript$ gw_3_3_phyrexian_hydra_reach,gw_3_3_phyrexian_hydra_lifelink\nDeckHas:Ability$Token|LifeGain\nDeckHints:Type$Hydra\nOracle:Reach, lifelink\nWhenever Polukranos, Engine of Ruin or another nontoken Hydra you control dies, create a 3/3 green and white Phyrexian Hydra creature token with reach and a 3/3 green and white Phyrexian Hydra creature token with lifelink. |
Create the Forge script for this magic card | {"name": "Canopy Spider", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)", "power": "1", "toughness": "3"} | Name:Canopy Spider\nManaCost:1 G\nTypes:Creature Spider\nPT:1/3\nK:Reach\nOracle:Reach (This creature can block creatures with flying.) | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Canopy Spider", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)", "power": "1", "toughness": "3"}
### Response: Name:Canopy Spider\nManaCost:1 G\nTypes:Creature Spider\nPT:1/3\nK:Reach\nOracle:Reach (This creature can block creatures with flying.) |
Create the Forge script for this magic card | {"name": "Court of Cunning", "mana_cost": "{1}{U}{U}", "type_line": "Enchantment", "oracle_text": "When Court of Cunning enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)"} | Name:Court of Cunning\nManaCost:1 U U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)\nSVar:TrigMill:DB$ Mill | ValidTgts$ Player | TgtPrompt$ Select target player | TargetMin$ 0 | TargetMax$ MaxTgt | NumCards$ X\nSVar:X:Count$Monarch.10.2\nSVar:MaxTgt:PlayerCountPlayers$Amount\nOracle:When Court of Cunning enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Court of Cunning", "mana_cost": "{1}{U}{U}", "type_line": "Enchantment", "oracle_text": "When Court of Cunning enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)"}
### Response: Name:Court of Cunning\nManaCost:1 U U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)\nSVar:TrigMill:DB$ Mill | ValidTgts$ Player | TgtPrompt$ Select target player | TargetMin$ 0 | TargetMax$ MaxTgt | NumCards$ X\nSVar:X:Count$Monarch.10.2\nSVar:MaxTgt:PlayerCountPlayers$Amount\nOracle:When Court of Cunning enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) |
Create the Forge script for this magic card | {"name": "Mistblade Shinobi", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.", "power": "1", "toughness": "1"} | Name:Mistblade Shinobi\nManaCost:2 U\nTypes:Creature Human Ninja\nPT:1/1\nK:Ninjutsu:U\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigBounce | OptionalDecider$ You | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may return target creature that player controls to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | ValidTgts$ Creature.ControlledBy TriggeredTarget | TgtPrompt$ Choose target creature your opponent controls. | Origin$ Battlefield | Destination$ Hand\nOracle:Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mistblade Shinobi", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.", "power": "1", "toughness": "1"}
### Response: Name:Mistblade Shinobi\nManaCost:2 U\nTypes:Creature Human Ninja\nPT:1/1\nK:Ninjutsu:U\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigBounce | OptionalDecider$ You | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may return target creature that player controls to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | ValidTgts$ Creature.ControlledBy TriggeredTarget | TgtPrompt$ Choose target creature your opponent controls. | Origin$ Battlefield | Destination$ Hand\nOracle:Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. |
Create the Forge script for this magic card | {"name": "Solemnity", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Players can't get counters.\nCounters can't be put on artifacts, creatures, enchantments, or lands."} | Name:Solemnity\nManaCost:2 W\nTypes:Enchantment\nS:Mode$ CantPutCounter | ValidPlayer$ Player | Description$ Players can't get counters.\nS:Mode$ CantPutCounter | AffectedZone$ Battlefield | ValidCard$ Creature.inZoneBattlefield,Artifact.inZoneBattlefield,Enchantment.inZoneBattlefield,Land.inZoneBattlefield | Description$ Counters can't be put on artifacts, creatures, enchantments or lands.\nOracle:Players can't get counters.\nCounters can't be put on artifacts, creatures, enchantments, or lands. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Solemnity", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Players can't get counters.\nCounters can't be put on artifacts, creatures, enchantments, or lands."}
### Response: Name:Solemnity\nManaCost:2 W\nTypes:Enchantment\nS:Mode$ CantPutCounter | ValidPlayer$ Player | Description$ Players can't get counters.\nS:Mode$ CantPutCounter | AffectedZone$ Battlefield | ValidCard$ Creature.inZoneBattlefield,Artifact.inZoneBattlefield,Enchantment.inZoneBattlefield,Land.inZoneBattlefield | Description$ Counters can't be put on artifacts, creatures, enchantments or lands.\nOracle:Players can't get counters.\nCounters can't be put on artifacts, creatures, enchantments, or lands. |
Create the Forge script for this magic card | {"name": "Onyx Mage", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)", "power": "2", "toughness": "1"} | Name:Onyx Mage\nManaCost:1 B\nTypes:Creature Human Wizard\nPT:2/1\nA:AB$ Pump | Cost$ 1 B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Deathtouch | SpellDescription$ Target creature you control gains deathtouch until end of turn.\nOracle:{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Onyx Mage", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)", "power": "2", "toughness": "1"}
### Response: Name:Onyx Mage\nManaCost:1 B\nTypes:Creature Human Wizard\nPT:2/1\nA:AB$ Pump | Cost$ 1 B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Deathtouch | SpellDescription$ Target creature you control gains deathtouch until end of turn.\nOracle:{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
Create the Forge script for this magic card | {"name": "Dungeon Crawler", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Dungeon Crawler enters the battlefield tapped.\nWhenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand.", "power": "2", "toughness": "1"} | Name:Dungeon Crawler\nManaCost:B\nTypes:Creature Zombie\nPT:2/1\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ DungeonCompleted | ValidPlayer$ You | TriggerZones$ Graveyard | OptionalDecider$ You | Execute$ DBReturn | TriggerDescription$ Whenever you complete a dungeon, you may return CARDNAME from your graveyard to your hand.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ Self\nDeckHas:Ability$Graveyard\nOracle:Dungeon Crawler enters the battlefield tapped.\nWhenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dungeon Crawler", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Dungeon Crawler enters the battlefield tapped.\nWhenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand.", "power": "2", "toughness": "1"}
### Response: Name:Dungeon Crawler\nManaCost:B\nTypes:Creature Zombie\nPT:2/1\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ DungeonCompleted | ValidPlayer$ You | TriggerZones$ Graveyard | OptionalDecider$ You | Execute$ DBReturn | TriggerDescription$ Whenever you complete a dungeon, you may return CARDNAME from your graveyard to your hand.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ Self\nDeckHas:Ability$Graveyard\nOracle:Dungeon Crawler enters the battlefield tapped.\nWhenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand. |
Create the Forge script for this magic card | {"name": "Elvish Scout", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Scout", "oracle_text": "{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.", "power": "1", "toughness": "1"} | Name:Elvish Scout\nManaCost:G\nTypes:Creature Elf Scout\nPT:1/1\nA:AB$ Untap | Cost$ G T | ValidTgts$ Creature.attacking+YouCtrl | TgtPrompt$ Select target attacking creature you control | SubAbility$ DBPump | SpellDescription$ Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.\nSVar:DBPump:DB$ Effect | ReplacementEffects$ RPrevent1,RPrevent2 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield\nSVar:RPrevent1:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by it this turn.\nSVar:RPrevent2:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidTarget$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by it this turn. | Secondary$ True\nAI:RemoveDeck:All\nOracle:{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Elvish Scout", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Scout", "oracle_text": "{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.", "power": "1", "toughness": "1"}
### Response: Name:Elvish Scout\nManaCost:G\nTypes:Creature Elf Scout\nPT:1/1\nA:AB$ Untap | Cost$ G T | ValidTgts$ Creature.attacking+YouCtrl | TgtPrompt$ Select target attacking creature you control | SubAbility$ DBPump | SpellDescription$ Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.\nSVar:DBPump:DB$ Effect | ReplacementEffects$ RPrevent1,RPrevent2 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield\nSVar:RPrevent1:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by it this turn.\nSVar:RPrevent2:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidTarget$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by it this turn. | Secondary$ True\nAI:RemoveDeck:All\nOracle:{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. |
Create the Forge script for this magic card | {"name": "Bramble Creeper", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.", "power": "0", "toughness": "3"} | Name:Bramble Creeper\nManaCost:4 G\nTypes:Creature Elemental\nPT:0/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +5/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 5\nOracle:Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bramble Creeper", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.", "power": "0", "toughness": "3"}
### Response: Name:Bramble Creeper\nManaCost:4 G\nTypes:Creature Elemental\nPT:0/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +5/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 5\nOracle:Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. |
Create the Forge script for this magic card | {"name": "Herbal Poultice", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "{3}, Sacrifice Herbal Poultice: Regenerate target creature."} | Name:Herbal Poultice\nManaCost:0\nTypes:Artifact\nA:AB$ Regenerate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Cost$ 3 Sac<1/CARDNAME> | SpellDescription$ Regenerate target creature.\nOracle:{3}, Sacrifice Herbal Poultice: Regenerate target creature. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Herbal Poultice", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "{3}, Sacrifice Herbal Poultice: Regenerate target creature."}
### Response: Name:Herbal Poultice\nManaCost:0\nTypes:Artifact\nA:AB$ Regenerate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Cost$ 3 Sac<1/CARDNAME> | SpellDescription$ Regenerate target creature.\nOracle:{3}, Sacrifice Herbal Poultice: Regenerate target creature. |
Create the Forge script for this magic card | {"name": "Curse of Opulence", "mana_cost": "{R}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nWhenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with \"Sacrifice this artifact: Add one mana of any color.\")"} | Name:Curse of Opulence\nManaCost:R\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Player.EnchantedBy | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_gold_sac | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenOwner$ TriggeredAttackingPlayer.Opponent+controlsCreature.attacking Player.EnchantedBy | TokenScript$ c_a_gold_sac\nOracle:Enchant player\nWhenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.") | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Curse of Opulence", "mana_cost": "{R}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nWhenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with \"Sacrifice this artifact: Add one mana of any color.\")"}
### Response: Name:Curse of Opulence\nManaCost:R\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Player.EnchantedBy | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_gold_sac | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenOwner$ TriggeredAttackingPlayer.Opponent+controlsCreature.attacking Player.EnchantedBy | TokenScript$ c_a_gold_sac\nOracle:Enchant player\nWhenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.") |
Create the Forge script for this magic card | {"name": "Sentinels of Glen Elendra", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Faerie Soldier", "oracle_text": "Flash\nFlying", "power": "2", "toughness": "3"} | Name:Sentinels of Glen Elendra\nManaCost:3 U\nTypes:Creature Faerie Soldier\nPT:2/3\nK:Flash\nK:Flying\nOracle:Flash\nFlying | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sentinels of Glen Elendra", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Faerie Soldier", "oracle_text": "Flash\nFlying", "power": "2", "toughness": "3"}
### Response: Name:Sentinels of Glen Elendra\nManaCost:3 U\nTypes:Creature Faerie Soldier\nPT:2/3\nK:Flash\nK:Flying\nOracle:Flash\nFlying |
Create the Forge script for this magic card | {"name": "Staunch Throneguard", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Vigilance\nWhen Staunch Throneguard enters the battlefield, you become the monarch.", "power": "2", "toughness": "5"} | Name:Staunch Throneguard\nManaCost:5\nTypes:Artifact Creature Construct\nPT:2/5\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nOracle:Vigilance\nWhen Staunch Throneguard enters the battlefield, you become the monarch. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Staunch Throneguard", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Vigilance\nWhen Staunch Throneguard enters the battlefield, you become the monarch.", "power": "2", "toughness": "5"}
### Response: Name:Staunch Throneguard\nManaCost:5\nTypes:Artifact Creature Construct\nPT:2/5\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nOracle:Vigilance\nWhen Staunch Throneguard enters the battlefield, you become the monarch. |
Create the Forge script for this magic card | {"name": "Beast in Show", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample", "power": "6", "toughness": "4"} | Name:Beast in Show\nManaCost:4 G G\nTypes:Creature Beast\nPT:6/4\nK:Trample\nOracle:Trample | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Beast in Show", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample", "power": "6", "toughness": "4"}
### Response: Name:Beast in Show\nManaCost:4 G G\nTypes:Creature Beast\nPT:6/4\nK:Trample\nOracle:Trample |
Create the Forge script for this magic card | {"name": "Danitha Capashen, Paragon", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "First strike, vigilance, lifelink\nAura and Equipment spells you cast cost {1} less to cast.", "power": "2", "toughness": "2"} | Name:Danitha Capashen, Paragon\nManaCost:2 W\nTypes:Legendary Creature Human Knight\nPT:2/2\nK:First Strike\nK:Vigilance\nK:Lifelink\nS:Mode$ ReduceCost | ValidCard$ Aura,Equipment | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Aura and Equipment spells you cast cost {1} less to cast.\nOracle:First strike, vigilance, lifelink\nAura and Equipment spells you cast cost {1} less to cast. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Danitha Capashen, Paragon", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "First strike, vigilance, lifelink\nAura and Equipment spells you cast cost {1} less to cast.", "power": "2", "toughness": "2"}
### Response: Name:Danitha Capashen, Paragon\nManaCost:2 W\nTypes:Legendary Creature Human Knight\nPT:2/2\nK:First Strike\nK:Vigilance\nK:Lifelink\nS:Mode$ ReduceCost | ValidCard$ Aura,Equipment | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Aura and Equipment spells you cast cost {1} less to cast.\nOracle:First strike, vigilance, lifelink\nAura and Equipment spells you cast cost {1} less to cast. |
Create the Forge script for this magic card | {"name": "Bamboozling Beeble", "mana_cost": "{U}", "type_line": "Creature \u2014 Beeble", "oracle_text": "Protection from Robots\n{1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.", "power": "1", "toughness": "1"} | Name:Bamboozling Beeble\nManaCost:U\nTypes:Creature Beeble\nPT:1/1\nK:Protection:Robot\nA:AB$ Effect | Cost$ 1 T | ValidTgts$ Player | ReplacementEffects$ RigRoll | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.\nSVar:RigRoll:Event$ RollDice | ValidPlayer$ Player.IsRemembered | ReplaceWith$ PlusRoll | Description$ The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.\nSVar:PlusRoll:DB$ ReplaceEffect | VarName$ Number | VarValue$ ReplaceCount$Number/Plus.1 | SubAbility$ IgnoreRoll\nSVar:IgnoreRoll:DB$ ReplaceEffect | VarName$ IgnoreChosen | VarType$ Map | VarKey$ You | VarValue$ 1 | SubAbility$ DBExileEffect\nSVar:DBExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nAI:RemoveDeck:All\nOracle:Protection from Robots\n{1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bamboozling Beeble", "mana_cost": "{U}", "type_line": "Creature \u2014 Beeble", "oracle_text": "Protection from Robots\n{1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.", "power": "1", "toughness": "1"}
### Response: Name:Bamboozling Beeble\nManaCost:U\nTypes:Creature Beeble\nPT:1/1\nK:Protection:Robot\nA:AB$ Effect | Cost$ 1 T | ValidTgts$ Player | ReplacementEffects$ RigRoll | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.\nSVar:RigRoll:Event$ RollDice | ValidPlayer$ Player.IsRemembered | ReplaceWith$ PlusRoll | Description$ The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.\nSVar:PlusRoll:DB$ ReplaceEffect | VarName$ Number | VarValue$ ReplaceCount$Number/Plus.1 | SubAbility$ IgnoreRoll\nSVar:IgnoreRoll:DB$ ReplaceEffect | VarName$ IgnoreChosen | VarType$ Map | VarKey$ You | VarValue$ 1 | SubAbility$ DBExileEffect\nSVar:DBExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nAI:RemoveDeck:All\nOracle:Protection from Robots\n{1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore. |
Create the Forge script for this magic card | {"name": "Chaplain of Alms"} | Name:Chaplain of Alms\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nK:First Strike\nK:Ward:1\nK:Disturb:3 W\nDeckHas:Ability$Graveyard\nAlternateMode:DoubleFaced\nOracle:First strike\nWard {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)\nDisturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)\n\nALTERNATE\n\nName:Chapel Shieldgeist\nManaCost:no cost\nColors:white\nTypes:Creature Spirit Cleric\nPT:2/1\nK:Flying\nK:First Strike\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Ward:1 | Description$ Each creature you control has ward {1}.\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Flying, first strike\nEach creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)\nIf Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chaplain of Alms"}
### Response: Name:Chaplain of Alms\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nK:First Strike\nK:Ward:1\nK:Disturb:3 W\nDeckHas:Ability$Graveyard\nAlternateMode:DoubleFaced\nOracle:First strike\nWard {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)\nDisturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)\n\nALTERNATE\n\nName:Chapel Shieldgeist\nManaCost:no cost\nColors:white\nTypes:Creature Spirit Cleric\nPT:2/1\nK:Flying\nK:First Strike\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Ward:1 | Description$ Each creature you control has ward {1}.\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Flying, first strike\nEach creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)\nIf Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. |
Create the Forge script for this magic card | {"name": "Chandra, Legacy of Fire", "mana_cost": "{4}{R}", "type_line": "Legendary Planeswalker \u2014 Chandra", "oracle_text": "At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of planeswalkers you control.\n+1: Add {R} for each planeswalker you control.\n0: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.", "loyalty": "3"} | Name:Chandra, Legacy of Fire\nManaCost:4 R\nTypes:Legendary Planeswalker Chandra\nLoyalty:3\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ At the beginning of your end step, CARDNAME deals X damage to each opponent, where X is the number of planeswalkers you control.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ X\nSVar:X:Count$Valid Planeswalker.YouCtrl\nA:AB$ Mana | Cost$ AddCounter<1/LOYALTY> | Produced$ R | Amount$ X | Planeswalker$ True | SpellDescription$ Add {R} for each planeswalker you control.\nA:AB$ RemoveCounter | Cost$ AddCounter<0/LOYALTY> | Choices$ Permanent.YouCtrl | CounterType$ LOYALTY | CounterNum$ 1 | ChoiceOptional$ True | Planeswalker$ True | SubAbility$ DBExile | RememberAmount$ True | SpellDescription$ Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.\nSVar:DBExile:DB$ Dig | Defined$ You | DigNum$ Z | ChangeNum$ All | DestinationZone$ Exile | Imprint$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ForgetOnMoved$ Exile | RememberObjects$ Imprinted | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | MayPlay$ True | AffectedZone$ Exile | Description$ You may play them this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:Z:Count$RememberedNumber\nDeckHints:Type$Planeswalker\nOracle:At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of planeswalkers you control.\n[+1]:Add {R} for each planeswalker you control.\n[0]: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chandra, Legacy of Fire", "mana_cost": "{4}{R}", "type_line": "Legendary Planeswalker \u2014 Chandra", "oracle_text": "At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of planeswalkers you control.\n+1: Add {R} for each planeswalker you control.\n0: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.", "loyalty": "3"}
### Response: Name:Chandra, Legacy of Fire\nManaCost:4 R\nTypes:Legendary Planeswalker Chandra\nLoyalty:3\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ At the beginning of your end step, CARDNAME deals X damage to each opponent, where X is the number of planeswalkers you control.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ X\nSVar:X:Count$Valid Planeswalker.YouCtrl\nA:AB$ Mana | Cost$ AddCounter<1/LOYALTY> | Produced$ R | Amount$ X | Planeswalker$ True | SpellDescription$ Add {R} for each planeswalker you control.\nA:AB$ RemoveCounter | Cost$ AddCounter<0/LOYALTY> | Choices$ Permanent.YouCtrl | CounterType$ LOYALTY | CounterNum$ 1 | ChoiceOptional$ True | Planeswalker$ True | SubAbility$ DBExile | RememberAmount$ True | SpellDescription$ Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.\nSVar:DBExile:DB$ Dig | Defined$ You | DigNum$ Z | ChangeNum$ All | DestinationZone$ Exile | Imprint$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ForgetOnMoved$ Exile | RememberObjects$ Imprinted | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | MayPlay$ True | AffectedZone$ Exile | Description$ You may play them this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:Z:Count$RememberedNumber\nDeckHints:Type$Planeswalker\nOracle:At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of planeswalkers you control.\n[+1]:Add {R} for each planeswalker you control.\n[0]: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn. |
Create the Forge script for this magic card | {"name": "Evernight Shade", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Shade", "oracle_text": "{B}: Evernight Shade gets +1/+1 until end of turn.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "1", "toughness": "1"} | Name:Evernight Shade\nManaCost:3 B\nTypes:Creature Shade\nPT:1/1\nK:Undying\nA:AB$ Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:{B}: Evernight Shade gets +1/+1 until end of turn.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Evernight Shade", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Shade", "oracle_text": "{B}: Evernight Shade gets +1/+1 until end of turn.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "1", "toughness": "1"}
### Response: Name:Evernight Shade\nManaCost:3 B\nTypes:Creature Shade\nPT:1/1\nK:Undying\nA:AB$ Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:{B}: Evernight Shade gets +1/+1 until end of turn.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
Create the Forge script for this magic card | {"name": "Dragon's Presence", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Dragon's Presence deals 5 damage to target attacking or blocking creature."} | Name:Dragon's Presence\nManaCost:2 W\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 W | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target attacking or blocking creature.\nOracle:Dragon's Presence deals 5 damage to target attacking or blocking creature. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dragon's Presence", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Dragon's Presence deals 5 damage to target attacking or blocking creature."}
### Response: Name:Dragon's Presence\nManaCost:2 W\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 W | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target attacking or blocking creature.\nOracle:Dragon's Presence deals 5 damage to target attacking or blocking creature. |
Create the Forge script for this magic card | {"name": "Falkenrath Forebear", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\nFalkenrath Forebear can't block.\nWhenever Falkenrath Forebear deals combat damage to a player, create a Blood token.\n{B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.", "power": "3", "toughness": "1"} | Name:Falkenrath Forebear\nManaCost:2 B\nTypes:Creature Vampire\nPT:3/1\nK:Flying\nK:CARDNAME can't block.\nT:Mode$ DamageDone | ValidSource$ Card.Self | Execute$ TrigToken | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, create a Blood token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_blood_draw\nA:AB$ ChangeZone | Cost$ B Sac<2/Blood.token/Blood token> | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to the battlefield.\nDeckHas:Ability$Token|Sacrifice|Graveyard & Type$Blood\nOracle:Flying\nFalkenrath Forebear can't block.\nWhenever Falkenrath Forebear deals combat damage to a player, create a Blood token.\n{B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Falkenrath Forebear", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\nFalkenrath Forebear can't block.\nWhenever Falkenrath Forebear deals combat damage to a player, create a Blood token.\n{B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.", "power": "3", "toughness": "1"}
### Response: Name:Falkenrath Forebear\nManaCost:2 B\nTypes:Creature Vampire\nPT:3/1\nK:Flying\nK:CARDNAME can't block.\nT:Mode$ DamageDone | ValidSource$ Card.Self | Execute$ TrigToken | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, create a Blood token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_blood_draw\nA:AB$ ChangeZone | Cost$ B Sac<2/Blood.token/Blood token> | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to the battlefield.\nDeckHas:Ability$Token|Sacrifice|Graveyard & Type$Blood\nOracle:Flying\nFalkenrath Forebear can't block.\nWhenever Falkenrath Forebear deals combat damage to a player, create a Blood token.\n{B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield. |
Create the Forge script for this magic card | {"name": "Flames of the Firebrand", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets."} | Name:Flames of the Firebrand\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ 3 | TargetMin$ 1 | TargetMax$ 3 | DividedAsYouChoose$ 3 | SpellDescription$ CARDNAME deals 3 damage divided as you choose among one, two, or three targets.\nOracle:Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flames of the Firebrand", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets."}
### Response: Name:Flames of the Firebrand\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ 3 | TargetMin$ 1 | TargetMax$ 3 | DividedAsYouChoose$ 3 | SpellDescription$ CARDNAME deals 3 damage divided as you choose among one, two, or three targets.\nOracle:Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets. |
Create the Forge script for this magic card | {"name": "Square Up", "mana_cost": "{1}{G/U}", "type_line": "Instant", "oracle_text": "Target creature has base power and toughness 4/4 until end of turn."} | Name:Square Up\nManaCost:1 GU\nTypes:Instant\nA:SP$ Animate | Cost$ 1 GU | ValidTgts$ Creature | TgtPrompt$ Select target creature | Power$ 4 | Toughness$ 4 | SpellDescription$ Target creature has base power and toughness 4/4 until end of turn.\nAI:RemoveDeck:All\nOracle:Target creature has base power and toughness 4/4 until end of turn. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Square Up", "mana_cost": "{1}{G/U}", "type_line": "Instant", "oracle_text": "Target creature has base power and toughness 4/4 until end of turn."}
### Response: Name:Square Up\nManaCost:1 GU\nTypes:Instant\nA:SP$ Animate | Cost$ 1 GU | ValidTgts$ Creature | TgtPrompt$ Select target creature | Power$ 4 | Toughness$ 4 | SpellDescription$ Target creature has base power and toughness 4/4 until end of turn.\nAI:RemoveDeck:All\nOracle:Target creature has base power and toughness 4/4 until end of turn. |
Create the Forge script for this magic card | {"name": "Void Squall", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Return target nonland permanent to its owner's hand.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"} | Name:Void Squall\nManaCost:4 U\nTypes:Sorcery\nK:Rebound\nA:SP$ ChangeZone | Cost$ 4 U | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent to its owner's hand.\nOracle:Return target nonland permanent to its owner's hand.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Void Squall", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Return target nonland permanent to its owner's hand.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"}
### Response: Name:Void Squall\nManaCost:4 U\nTypes:Sorcery\nK:Rebound\nA:SP$ ChangeZone | Cost$ 4 U | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent to its owner's hand.\nOracle:Return target nonland permanent to its owner's hand.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Create the Forge script for this magic card | {"name": "Power Sink", "mana_cost": "{X}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana."} | Name:Power Sink\nManaCost:X U\nTypes:Instant\nA:SP$ Counter | Cost$ X U | UnlessCost$ X | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ TapLands | UnlessResolveSubs$ WhenNotPaid | SpellDescription$ Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. | StackDescription$ Countering [{s:Targeted}] unless {p:TargetedController} pays X.\nSVar:TapLands:DB$ TapAll | ValidCards$ Land.hasManaAbility | Defined$ TargetedController | TapperController$ True | SubAbility$ ManaLose | StackDescription$ If {p:TargetedController} doesn't, that player taps all lands with mana abilities they control and\nSVar:ManaLose:DB$ DrainMana | Defined$ TargetedController\nSVar:X:Count$xPaid\nOracle:Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Power Sink", "mana_cost": "{X}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana."}
### Response: Name:Power Sink\nManaCost:X U\nTypes:Instant\nA:SP$ Counter | Cost$ X U | UnlessCost$ X | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ TapLands | UnlessResolveSubs$ WhenNotPaid | SpellDescription$ Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. | StackDescription$ Countering [{s:Targeted}] unless {p:TargetedController} pays X.\nSVar:TapLands:DB$ TapAll | ValidCards$ Land.hasManaAbility | Defined$ TargetedController | TapperController$ True | SubAbility$ ManaLose | StackDescription$ If {p:TargetedController} doesn't, that player taps all lands with mana abilities they control and\nSVar:ManaLose:DB$ DrainMana | Defined$ TargetedController\nSVar:X:Count$xPaid\nOracle:Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. |
Create the Forge script for this magic card | {"name": "Fealty to the Realm", "mana_cost": "{4}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Fealty to the Realm enters the battlefield, you become the monarch.\nThe monarch controls enchanted creature.\nEnchanted creature attacks each combat if able and can't attack you."} | Name:Fealty to the Realm\nManaCost:4 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ GainControl\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ Player.isMonarch | Description$ The monarch controls enchanted creature.\nS:Mode$ CantAttack | ValidCard$ Creature.EnchantedBy | Target$ You | Description$ Enchanted creature attacks each combat if able and can't attack you.\nS:Mode$ MustAttack | ValidCreature$ Creature.EnchantedBy\nOracle:Enchant creature\nWhen Fealty to the Realm enters the battlefield, you become the monarch.\nThe monarch controls enchanted creature.\nEnchanted creature attacks each combat if able and can't attack you. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fealty to the Realm", "mana_cost": "{4}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Fealty to the Realm enters the battlefield, you become the monarch.\nThe monarch controls enchanted creature.\nEnchanted creature attacks each combat if able and can't attack you."}
### Response: Name:Fealty to the Realm\nManaCost:4 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ GainControl\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ Player.isMonarch | Description$ The monarch controls enchanted creature.\nS:Mode$ CantAttack | ValidCard$ Creature.EnchantedBy | Target$ You | Description$ Enchanted creature attacks each combat if able and can't attack you.\nS:Mode$ MustAttack | ValidCreature$ Creature.EnchantedBy\nOracle:Enchant creature\nWhen Fealty to the Realm enters the battlefield, you become the monarch.\nThe monarch controls enchanted creature.\nEnchanted creature attacks each combat if able and can't attack you. |
Create the Forge script for this magic card | {"name": "Savior of the Sleeping", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Vigilance\nWhenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.", "power": "2", "toughness": "3"} | Name:Savior of the Sleeping\nManaCost:2 W\nTypes:Creature Human Warrior\nPT:2/3\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Type$Enchantment\nDeckHas:Ability$Counters\nOracle:Vigilance\nWhenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Savior of the Sleeping", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Vigilance\nWhenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.", "power": "2", "toughness": "3"}
### Response: Name:Savior of the Sleeping\nManaCost:2 W\nTypes:Creature Human Warrior\nPT:2/3\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Type$Enchantment\nDeckHas:Ability$Counters\nOracle:Vigilance\nWhenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping. |
Create the Forge script for this magic card | {"name": "Spike Rogue", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Spike", "oracle_text": "Spike Rogue enters the battlefield with two +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.\n{2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.", "power": "0", "toughness": "0"} | Name:Spike Rogue\nManaCost:1 G G\nTypes:Creature Spike\nPT:0/0\nK:etbCounter:P1P1:2\nA:AB$ PutCounter | Cost$ 2 SubCounter<1/P1P1> | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1 | AILogic$ MoveCounter | SpellDescription$ Put a +1/+1 counter on target creature.\nA:AB$ PutCounter | Cost$ 2 SubCounter<1/P1P1/Creature.YouCtrl/a creature you control> | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nAI:RemoveDeck:All\nOracle:Spike Rogue enters the battlefield with two +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.\n{2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spike Rogue", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Spike", "oracle_text": "Spike Rogue enters the battlefield with two +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.\n{2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.", "power": "0", "toughness": "0"}
### Response: Name:Spike Rogue\nManaCost:1 G G\nTypes:Creature Spike\nPT:0/0\nK:etbCounter:P1P1:2\nA:AB$ PutCounter | Cost$ 2 SubCounter<1/P1P1> | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1 | AILogic$ MoveCounter | SpellDescription$ Put a +1/+1 counter on target creature.\nA:AB$ PutCounter | Cost$ 2 SubCounter<1/P1P1/Creature.YouCtrl/a creature you control> | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nAI:RemoveDeck:All\nOracle:Spike Rogue enters the battlefield with two +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.\n{2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. |
Create the Forge script for this magic card | {"name": "Surrakar Marauder", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Surrakar", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)", "power": "2", "toughness": "1"} | Name:Surrakar Marauder\nManaCost:1 B\nTypes:Creature Surrakar\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, CARDNAME gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Intimidate\nSVar:BuffedBy:Land\nOracle:Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Surrakar Marauder", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Surrakar", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)", "power": "2", "toughness": "1"}
### Response: Name:Surrakar Marauder\nManaCost:1 B\nTypes:Creature Surrakar\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, CARDNAME gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Intimidate\nSVar:BuffedBy:Land\nOracle:Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
Create the Forge script for this magic card | {"name": "Chandra's Fury", "mana_cost": "{4}{R}", "type_line": "Instant", "oracle_text": "Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls."} | Name:Chandra's Fury\nManaCost:4 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 4 R | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select a player or planeswalker | NumDmg$ 4 | SubAbility$ DmgAll | DamageMap$ True | SpellDescription$ CARDNAME deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.\nSVar:DmgAll:DB$ DamageAll | NumDmg$ 1 | ValidCards$ Creature.ControlledBy TargetedOrController | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nOracle:Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chandra's Fury", "mana_cost": "{4}{R}", "type_line": "Instant", "oracle_text": "Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls."}
### Response: Name:Chandra's Fury\nManaCost:4 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 4 R | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select a player or planeswalker | NumDmg$ 4 | SubAbility$ DmgAll | DamageMap$ True | SpellDescription$ CARDNAME deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.\nSVar:DmgAll:DB$ DamageAll | NumDmg$ 1 | ValidCards$ Creature.ControlledBy TargetedOrController | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nOracle:Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls. |
Create the Forge script for this magic card | {"name": "Awakener Druid", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.", "power": "1", "toughness": "1"} | Name:Awakener Druid\nManaCost:2 G\nTypes:Creature Human Druid\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as CARDNAME is on the battlefield. It's still a land.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Forest | TgtPrompt$ Select target Forest | Types$ Creature,Treefolk | Power$ 4 | Toughness$ 5 | Colors$ Green | Duration$ UntilHostLeavesPlay\nOracle:When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Awakener Druid", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.", "power": "1", "toughness": "1"}
### Response: Name:Awakener Druid\nManaCost:2 G\nTypes:Creature Human Druid\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as CARDNAME is on the battlefield. It's still a land.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Forest | TgtPrompt$ Select target Forest | Types$ Creature,Treefolk | Power$ 4 | Toughness$ 5 | Colors$ Green | Duration$ UntilHostLeavesPlay\nOracle:When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. |
Create the Forge script for this magic card | {"name": "Urban Evolution", "mana_cost": "{3}{G}{U}", "type_line": "Sorcery", "oracle_text": "Draw three cards. You may play an additional land this turn."} | Name:Urban Evolution\nManaCost:3 G U\nTypes:Sorcery\nA:SP$ Effect | Cost$ 3 G U | Name$ Explore Effect | StaticAbilities$ Exploration | AILogic$ Always | SubAbility$ DBDraw | SpellDescription$ Draw three cards. You may play an additional land this turn.\nSVar:Exploration:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | EffectZone$ Command | Description$ You may play an additional land this turn.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 3\nOracle:Draw three cards. You may play an additional land this turn. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Urban Evolution", "mana_cost": "{3}{G}{U}", "type_line": "Sorcery", "oracle_text": "Draw three cards. You may play an additional land this turn."}
### Response: Name:Urban Evolution\nManaCost:3 G U\nTypes:Sorcery\nA:SP$ Effect | Cost$ 3 G U | Name$ Explore Effect | StaticAbilities$ Exploration | AILogic$ Always | SubAbility$ DBDraw | SpellDescription$ Draw three cards. You may play an additional land this turn.\nSVar:Exploration:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | EffectZone$ Command | Description$ You may play an additional land this turn.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 3\nOracle:Draw three cards. You may play an additional land this turn. |
Create the Forge script for this magic card | {"name": "Map the Wastes", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)"} | Name:Map the Wastes\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1 | SubAbility$ DBBolster | SpellDescription$ Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)\nSVar:DBBolster:DB$ PutCounter | Bolster$ True | CounterNum$ 1 | CounterType$ P1P1\nDeckHas:Ability$Counters\nOracle:Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Map the Wastes", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)"}
### Response: Name:Map the Wastes\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1 | SubAbility$ DBBolster | SpellDescription$ Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)\nSVar:DBBolster:DB$ PutCounter | Bolster$ True | CounterNum$ 1 | CounterType$ P1P1\nDeckHas:Ability$Counters\nOracle:Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) |
Create the Forge script for this magic card | {"name": "Sinister Concoction", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "{B}, Pay 1 life, Mill a card, Discard a card, Sacrifice Sinister Concoction: Destroy target creature."} | Name:Sinister Concoction\nManaCost:B\nTypes:Enchantment\nA:AB$ Destroy | Cost$ B PayLife<1> Mill<1> Discard<1/Card> Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature.\nDeckHints:Ability$Delirium & Keyword$Madness\nDeckHas:Ability$Graveyard|Discard\nOracle:{B}, Pay 1 life, Mill a card, Discard a card, Sacrifice Sinister Concoction: Destroy target creature. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sinister Concoction", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "{B}, Pay 1 life, Mill a card, Discard a card, Sacrifice Sinister Concoction: Destroy target creature."}
### Response: Name:Sinister Concoction\nManaCost:B\nTypes:Enchantment\nA:AB$ Destroy | Cost$ B PayLife<1> Mill<1> Discard<1/Card> Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature.\nDeckHints:Ability$Delirium & Keyword$Madness\nDeckHas:Ability$Graveyard|Discard\nOracle:{B}, Pay 1 life, Mill a card, Discard a card, Sacrifice Sinister Concoction: Destroy target creature. |
Create the Forge script for this magic card | {"name": "Howlpack Wolf", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Howlpack Wolf can't block unless you control another Wolf or Werewolf.", "power": "3", "toughness": "3"} | Name:Howlpack Wolf\nManaCost:2 R\nTypes:Creature Wolf\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't block. | IsPresent$ Wolf.Other+YouCtrl,Werewolf.Other+YouCtrl | PresentCompare$ EQ0 | Description$ CARDNAME can't block unless you control another Wolf or Werewolf.\nSVar:BuffedBy:Wolf,Werewolf\nAI:RemoveDeck:Random\nDeckHints:Type$Wolf|Werewolf\nOracle:Howlpack Wolf can't block unless you control another Wolf or Werewolf. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Howlpack Wolf", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Howlpack Wolf can't block unless you control another Wolf or Werewolf.", "power": "3", "toughness": "3"}
### Response: Name:Howlpack Wolf\nManaCost:2 R\nTypes:Creature Wolf\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't block. | IsPresent$ Wolf.Other+YouCtrl,Werewolf.Other+YouCtrl | PresentCompare$ EQ0 | Description$ CARDNAME can't block unless you control another Wolf or Werewolf.\nSVar:BuffedBy:Wolf,Werewolf\nAI:RemoveDeck:Random\nDeckHints:Type$Wolf|Werewolf\nOracle:Howlpack Wolf can't block unless you control another Wolf or Werewolf. |
Create the Forge script for this magic card | {"name": "Ferrovore", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "{R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn.", "power": "2", "toughness": "2"} | Name:Ferrovore\nManaCost:2 R\nTypes:Creature Beast\nPT:2/2\nA:AB$ Pump | Cost$ R Sac<1/Artifact> | Defined$ Self | NumAtt$ +3 | SpellDescription$ CARDNAME gets +3/+0 until end of turn.\nDeckHints:Type$Artifact\nDeckHas:Ability$Sacrifice\nOracle:{R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ferrovore", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "{R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Ferrovore\nManaCost:2 R\nTypes:Creature Beast\nPT:2/2\nA:AB$ Pump | Cost$ R Sac<1/Artifact> | Defined$ Self | NumAtt$ +3 | SpellDescription$ CARDNAME gets +3/+0 until end of turn.\nDeckHints:Type$Artifact\nDeckHas:Ability$Sacrifice\nOracle:{R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn. |
Create the Forge script for this magic card | {"name": "Unhinge", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target player discards a card.\nDraw a card."} | Name:Unhinge\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 2 B | ValidTgts$ Player | NumCards$ 1 | Mode$ TgtChoose | SpellDescription$ Target player discards a card. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Target player discards a card.\nDraw a card. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Unhinge", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target player discards a card.\nDraw a card."}
### Response: Name:Unhinge\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 2 B | ValidTgts$ Player | NumCards$ 1 | Mode$ TgtChoose | SpellDescription$ Target player discards a card. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Target player discards a card.\nDraw a card. |
Create the Forge script for this magic card | {"name": "Unexpected Fangs", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Put a +1/+1 counter and a lifelink counter on target creature."} | Name:Unexpected Fangs\nManaCost:1 B\nTypes:Instant\nA:SP$ PutCounter | ValidTgts$ Creature | CounterTypes$ P1P1,Lifelink | SpellDescription$ Put a +1/+1 counter and a lifelink counter on target creature.\nDeckHas:Ability$Counters|LifeGain\nOracle:Put a +1/+1 counter and a lifelink counter on target creature. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Unexpected Fangs", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Put a +1/+1 counter and a lifelink counter on target creature."}
### Response: Name:Unexpected Fangs\nManaCost:1 B\nTypes:Instant\nA:SP$ PutCounter | ValidTgts$ Creature | CounterTypes$ P1P1,Lifelink | SpellDescription$ Put a +1/+1 counter and a lifelink counter on target creature.\nDeckHas:Ability$Counters|LifeGain\nOracle:Put a +1/+1 counter and a lifelink counter on target creature. |
Create the Forge script for this magic card | {"name": "Into the Roil", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)\nReturn target nonland permanent to its owner's hand. If this spell was kicked, draw a card."} | Name:Into the Roil\nManaCost:1 U\nTypes:Instant\nK:Kicker:1 U\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDraw | SpellDescription$ Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | Condition$ Kicked | ConditionDescription$ If Into the Roil was kicked,\nOracle:Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)\nReturn target nonland permanent to its owner's hand. If this spell was kicked, draw a card. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Into the Roil", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)\nReturn target nonland permanent to its owner's hand. If this spell was kicked, draw a card."}
### Response: Name:Into the Roil\nManaCost:1 U\nTypes:Instant\nK:Kicker:1 U\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDraw | SpellDescription$ Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | Condition$ Kicked | ConditionDescription$ If Into the Roil was kicked,\nOracle:Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)\nReturn target nonland permanent to its owner's hand. If this spell was kicked, draw a card. |
Create the Forge script for this magic card | {"name": "Phantom Ninja", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Illusion Ninja", "oracle_text": "Phantom Ninja can't be blocked.", "power": "2", "toughness": "2"} | Name:Phantom Ninja\nManaCost:1 U U\nTypes:Creature Illusion Ninja\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nOracle:Phantom Ninja can't be blocked. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phantom Ninja", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Illusion Ninja", "oracle_text": "Phantom Ninja can't be blocked.", "power": "2", "toughness": "2"}
### Response: Name:Phantom Ninja\nManaCost:1 U U\nTypes:Creature Illusion Ninja\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nOracle:Phantom Ninja can't be blocked. |
Create the Forge script for this magic card | {"name": "Pugnacious Pugilist", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Whenever Pugnacious Pugilist attacks, create a tapped and attacking 1/1 red Devil creature token with \"When this creature dies, it deals 1 damage to any target.\"\nBlitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and \"When this creature dies, draw a card.\" Sacrifice it at the beginning of the next end step.)", "power": "4", "toughness": "4"} | Name:Pugnacious Pugilist\nManaCost:3 R R\nTypes:Creature Ogre Warrior\nPT:4/4\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."\nSVar:TrigToken:DB$ Token | TokenScript$ r_1_1_devil_burn | TokenTapped$ True | TokenAttacking$ True\nK:Blitz:3 R\nDeckHas:Ability$Token|Sacrifice & Type$Devil\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Pugnacious Pugilist attacks, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."\nBlitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pugnacious Pugilist", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Whenever Pugnacious Pugilist attacks, create a tapped and attacking 1/1 red Devil creature token with \"When this creature dies, it deals 1 damage to any target.\"\nBlitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and \"When this creature dies, draw a card.\" Sacrifice it at the beginning of the next end step.)", "power": "4", "toughness": "4"}
### Response: Name:Pugnacious Pugilist\nManaCost:3 R R\nTypes:Creature Ogre Warrior\nPT:4/4\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."\nSVar:TrigToken:DB$ Token | TokenScript$ r_1_1_devil_burn | TokenTapped$ True | TokenAttacking$ True\nK:Blitz:3 R\nDeckHas:Ability$Token|Sacrifice & Type$Devil\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Pugnacious Pugilist attacks, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."\nBlitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) |
Create the Forge script for this magic card | {"name": "Vile Consumption", "mana_cost": "{1}{U}{B}", "type_line": "Enchantment", "oracle_text": "All creatures have \"At the beginning of your upkeep, sacrifice this creature unless you pay 1 life.\""} | Name:Vile Consumption\nManaCost:1 U B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature | AddKeyword$ UpkeepCost:PayLife<1> | Description$ All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."\nAI:RemoveDeck:Random\nOracle:All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life." | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vile Consumption", "mana_cost": "{1}{U}{B}", "type_line": "Enchantment", "oracle_text": "All creatures have \"At the beginning of your upkeep, sacrifice this creature unless you pay 1 life.\""}
### Response: Name:Vile Consumption\nManaCost:1 U B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature | AddKeyword$ UpkeepCost:PayLife<1> | Description$ All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."\nAI:RemoveDeck:Random\nOracle:All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life." |
Create the Forge script for this magic card | {"name": "Exquisite Archangel", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nIf you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.", "power": "5", "toughness": "5"} | Name:Exquisite Archangel\nManaCost:5 W W\nTypes:Creature Angel\nPT:5/5\nK:Flying\nR:Event$ GameLoss | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ ExileSetLife | Description$ If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.\nSVar:ExileSetLife:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Self | SubAbility$ DBSetLife\nSVar:DBSetLife:DB$ SetLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$YourStartingLife\nOracle:Flying\nIf you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Exquisite Archangel", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nIf you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.", "power": "5", "toughness": "5"}
### Response: Name:Exquisite Archangel\nManaCost:5 W W\nTypes:Creature Angel\nPT:5/5\nK:Flying\nR:Event$ GameLoss | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ ExileSetLife | Description$ If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.\nSVar:ExileSetLife:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Self | SubAbility$ DBSetLife\nSVar:DBSetLife:DB$ SetLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$YourStartingLife\nOracle:Flying\nIf you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total. |
Create the Forge script for this magic card | {"name": "Prava of the Steel Legion", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Cat Soldier", "oracle_text": "As long as it's your turn, creature tokens you control get +1/+4.\n{3}{W}: Create a 1/1 white Soldier creature token.\nPartner (You can have two commanders if both have partner.)", "power": "1", "toughness": "4"} | Name:Prava of the Steel Legion\nManaCost:2 W\nTypes:Legendary Creature Cat Soldier\nPT:1/4\nK:Partner\nS:Mode$ Continuous | Affected$ Creature.token+YouCtrl | Condition$ PlayerTurn | AddPower$ 1 | AddToughness$ 4 | Description$ As long as it's your turn, creature tokens you control get +1/+4.\nA:AB$ Token | Cost$ 3 W | TokenAmount$ 1 | TokenScript$ w_1_1_soldier | TokenOwner$ You | SpellDescription$ Create a 1/1 white Soldier creature token.\nDeckHas:Ability$Token\nOracle:As long as it's your turn, creature tokens you control get +1/+4.\n{3}{W}: Create a 1/1 white Soldier creature token.\nPartner (You can have two commanders if both have partner.) | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Prava of the Steel Legion", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Cat Soldier", "oracle_text": "As long as it's your turn, creature tokens you control get +1/+4.\n{3}{W}: Create a 1/1 white Soldier creature token.\nPartner (You can have two commanders if both have partner.)", "power": "1", "toughness": "4"}
### Response: Name:Prava of the Steel Legion\nManaCost:2 W\nTypes:Legendary Creature Cat Soldier\nPT:1/4\nK:Partner\nS:Mode$ Continuous | Affected$ Creature.token+YouCtrl | Condition$ PlayerTurn | AddPower$ 1 | AddToughness$ 4 | Description$ As long as it's your turn, creature tokens you control get +1/+4.\nA:AB$ Token | Cost$ 3 W | TokenAmount$ 1 | TokenScript$ w_1_1_soldier | TokenOwner$ You | SpellDescription$ Create a 1/1 white Soldier creature token.\nDeckHas:Ability$Token\nOracle:As long as it's your turn, creature tokens you control get +1/+4.\n{3}{W}: Create a 1/1 white Soldier creature token.\nPartner (You can have two commanders if both have partner.) |
Create the Forge script for this magic card | {"name": "Tangle", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt this turn.\nEach attacking creature doesn't untap during its controller's next untap step."} | Name:Tangle\nManaCost:1 G\nTypes:Instant\nA:SP$ Fog | Cost$ 1 G | SubAbility$ DBPumpAll | SpellDescription$ Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.attacking | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nOracle:Prevent all combat damage that would be dealt this turn.\nEach attacking creature doesn't untap during its controller's next untap step. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tangle", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt this turn.\nEach attacking creature doesn't untap during its controller's next untap step."}
### Response: Name:Tangle\nManaCost:1 G\nTypes:Instant\nA:SP$ Fog | Cost$ 1 G | SubAbility$ DBPumpAll | SpellDescription$ Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.attacking | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nOracle:Prevent all combat damage that would be dealt this turn.\nEach attacking creature doesn't untap during its controller's next untap step. |
Create the Forge script for this magic card | {"name": "Sun Droplet", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever you're dealt damage, put that many charge counters on Sun Droplet.\nAt the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life."} | Name:Sun Droplet\nManaCost:2\nTypes:Artifact\nT:Mode$ DamageDoneOnce | ValidTarget$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you're dealt damage, put that many charge counters on CARDNAME.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | IsPresent$ Card.Self+counters_GE1_CHARGE | Execute$ TrigGainLife | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of each upkeep, you may remove a charge counter from CARDNAME. If you do, you gain 1 life.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ CHARGE | CounterNum$ X | Defined$ Self\nSVar:TrigGainLife:AB$ GainLife | Cost$ SubCounter<1/CHARGE> | LifeAmount$ 1 | Defined$ You\nSVar:X:TriggerCount$DamageAmount\nOracle:Whenever you're dealt damage, put that many charge counters on Sun Droplet.\nAt the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sun Droplet", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever you're dealt damage, put that many charge counters on Sun Droplet.\nAt the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life."}
### Response: Name:Sun Droplet\nManaCost:2\nTypes:Artifact\nT:Mode$ DamageDoneOnce | ValidTarget$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you're dealt damage, put that many charge counters on CARDNAME.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | IsPresent$ Card.Self+counters_GE1_CHARGE | Execute$ TrigGainLife | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of each upkeep, you may remove a charge counter from CARDNAME. If you do, you gain 1 life.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ CHARGE | CounterNum$ X | Defined$ Self\nSVar:TrigGainLife:AB$ GainLife | Cost$ SubCounter<1/CHARGE> | LifeAmount$ 1 | Defined$ You\nSVar:X:TriggerCount$DamageAmount\nOracle:Whenever you're dealt damage, put that many charge counters on Sun Droplet.\nAt the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. |
Create the Forge script for this magic card | {"name": "Platinum Angel", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Angel", "oracle_text": "Flying\nYou can't lose the game and your opponents can't win the game.", "power": "4", "toughness": "4"} | Name:Platinum Angel\nManaCost:7\nTypes:Artifact Creature Angel\nPT:4/4\nK:Flying\nS:Mode$ Continuous | Affected$ You | AddKeyword$ You can't lose the game. | Description$ You can't lose the game.\nS:Mode$ Continuous | Affected$ Opponent | AddKeyword$ You can't win the game. | Description$ Opponents can't win the game.\nOracle:Flying\nYou can't lose the game and your opponents can't win the game. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Platinum Angel", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Angel", "oracle_text": "Flying\nYou can't lose the game and your opponents can't win the game.", "power": "4", "toughness": "4"}
### Response: Name:Platinum Angel\nManaCost:7\nTypes:Artifact Creature Angel\nPT:4/4\nK:Flying\nS:Mode$ Continuous | Affected$ You | AddKeyword$ You can't lose the game. | Description$ You can't lose the game.\nS:Mode$ Continuous | Affected$ Opponent | AddKeyword$ You can't win the game. | Description$ Opponents can't win the game.\nOracle:Flying\nYou can't lose the game and your opponents can't win the game. |
Create the Forge script for this magic card | {"name": "Seraph of the Suns", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nIndestructible (Damage and effects that say \"destroy\" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)", "power": "4", "toughness": "4"} | Name:Seraph of the Suns\nManaCost:5 W W\nTypes:Creature Angel\nPT:4/4\nK:Flying\nK:Indestructible\nOracle:Flying\nIndestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Seraph of the Suns", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nIndestructible (Damage and effects that say \"destroy\" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)", "power": "4", "toughness": "4"}
### Response: Name:Seraph of the Suns\nManaCost:5 W W\nTypes:Creature Angel\nPT:4/4\nK:Flying\nK:Indestructible\nOracle:Flying\nIndestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) |
Create the Forge script for this magic card | {"name": "Carnivorous Canopy", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)"} | Name:Carnivorous Canopy\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Artifact,Enchantment,Creature.withFlying | TgtPrompt$ Select target artifact, enchantment, or creature with flying. | SubAbility$ DBProliferate | SpellDescription$ Destroy target artifact, enchantment, or creature with flying.\nSVar:DBProliferate:DB$ Proliferate | ConditionDefined$ Targeted | ConditionPresent$ Permanent.cmcLE3 | SpellDescription$ If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nDeckHas:Ability$Proliferate\nOracle:Destroy target artifact, enchantment, or creature with flying.\nIf that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Carnivorous Canopy", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)"}
### Response: Name:Carnivorous Canopy\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Artifact,Enchantment,Creature.withFlying | TgtPrompt$ Select target artifact, enchantment, or creature with flying. | SubAbility$ DBProliferate | SpellDescription$ Destroy target artifact, enchantment, or creature with flying.\nSVar:DBProliferate:DB$ Proliferate | ConditionDefined$ Targeted | ConditionPresent$ Permanent.cmcLE3 | SpellDescription$ If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nDeckHas:Ability$Proliferate\nOracle:Destroy target artifact, enchantment, or creature with flying.\nIf that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Create the Forge script for this magic card | {"name": "Blessed Wind", "mana_cost": "{7}{W}{W}", "type_line": "Sorcery", "oracle_text": "Target player's life total becomes 20."} | Name:Blessed Wind\nManaCost:7 W W\nTypes:Sorcery\nA:SP$ SetLife | Cost$ 7 W W | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ 20 | SpellDescription$ Target player's life total becomes 20.\nOracle:Target player's life total becomes 20. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blessed Wind", "mana_cost": "{7}{W}{W}", "type_line": "Sorcery", "oracle_text": "Target player's life total becomes 20."}
### Response: Name:Blessed Wind\nManaCost:7 W W\nTypes:Sorcery\nA:SP$ SetLife | Cost$ 7 W W | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ 20 | SpellDescription$ Target player's life total becomes 20.\nOracle:Target player's life total becomes 20. |
Create the Forge script for this magic card | {"name": "Psychic Drain", "mana_cost": "{X}{U}{B}", "type_line": "Sorcery", "oracle_text": "Target player mills X cards and you gain X life."} | Name:Psychic Drain\nManaCost:X U B\nTypes:Sorcery\nA:SP$ Mill | Cost$ X U B | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ X | SubAbility$ DBYouGainLife | SpellDescription$ Target player mills X cards and you gain X life.\nSVar:DBYouGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$xPaid\nOracle:Target player mills X cards and you gain X life. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Psychic Drain", "mana_cost": "{X}{U}{B}", "type_line": "Sorcery", "oracle_text": "Target player mills X cards and you gain X life."}
### Response: Name:Psychic Drain\nManaCost:X U B\nTypes:Sorcery\nA:SP$ Mill | Cost$ X U B | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ X | SubAbility$ DBYouGainLife | SpellDescription$ Target player mills X cards and you gain X life.\nSVar:DBYouGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$xPaid\nOracle:Target player mills X cards and you gain X life. |
Create the Forge script for this magic card | {"name": "Parasitic Grasp", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Cleave {1}{B}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)\nParasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life."} | Name:Parasitic Grasp\nManaCost:1 B\nTypes:Instant\nA:SP$ DealDamage | NumDmg$ 3 | ValidTgts$ Creature.Human | TgtPrompt$ Select target Human creature | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 3 damage to target [Human] creature.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nA:SP$ DealDamage | Cost$ 1 B B | NumDmg$ 3 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBGainLife | PrecostDesc$ Cleave | CostDesc$ {1}{B}{B} | NonBasicSpell$ True | SpellDescription$ (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)\nDeckHas:Ability$LifeGain\nOracle:Cleave {1}{B}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)\nParasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Parasitic Grasp", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Cleave {1}{B}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)\nParasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life."}
### Response: Name:Parasitic Grasp\nManaCost:1 B\nTypes:Instant\nA:SP$ DealDamage | NumDmg$ 3 | ValidTgts$ Creature.Human | TgtPrompt$ Select target Human creature | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 3 damage to target [Human] creature.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nA:SP$ DealDamage | Cost$ 1 B B | NumDmg$ 3 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBGainLife | PrecostDesc$ Cleave | CostDesc$ {1}{B}{B} | NonBasicSpell$ True | SpellDescription$ (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)\nDeckHas:Ability$LifeGain\nOracle:Cleave {1}{B}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)\nParasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life. |
Create the Forge script for this magic card | {"name": "Colossadactyl", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Reach, trample", "power": "4", "toughness": "5"} | Name:Colossadactyl\nManaCost:2 G G\nTypes:Creature Dinosaur\nPT:4/5\nK:Reach\nK:Trample\nOracle:Reach, trample | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Colossadactyl", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Reach, trample", "power": "4", "toughness": "5"}
### Response: Name:Colossadactyl\nManaCost:2 G G\nTypes:Creature Dinosaur\nPT:4/5\nK:Reach\nK:Trample\nOracle:Reach, trample |
Create the Forge script for this magic card | {"name": "Hindering Light", "mana_cost": "{W}{U}", "type_line": "Instant", "oracle_text": "Counter target spell that targets you or a permanent you control.\nDraw a card."} | Name:Hindering Light\nManaCost:W U\nTypes:Instant\nA:SP$ Counter | Cost$ W U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | TargetValidTargeting$ Permanent.YouCtrl+inRealZoneBattlefield,You | SpellDescription$ Counter target spell that targets you or a permanent you control. Draw a card. | SubAbility$ DB\nSVar:DB:DB$ Draw | NumCards$ 1\nOracle:Counter target spell that targets you or a permanent you control.\nDraw a card. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hindering Light", "mana_cost": "{W}{U}", "type_line": "Instant", "oracle_text": "Counter target spell that targets you or a permanent you control.\nDraw a card."}
### Response: Name:Hindering Light\nManaCost:W U\nTypes:Instant\nA:SP$ Counter | Cost$ W U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | TargetValidTargeting$ Permanent.YouCtrl+inRealZoneBattlefield,You | SpellDescription$ Counter target spell that targets you or a permanent you control. Draw a card. | SubAbility$ DB\nSVar:DB:DB$ Draw | NumCards$ 1\nOracle:Counter target spell that targets you or a permanent you control.\nDraw a card. |
Create the Forge script for this magic card | {"name": "Shipwreck Dowser", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhen Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.", "power": "3", "toughness": "3"} | Name:Shipwreck Dowser\nManaCost:3 U U\nTypes:Creature Merfolk Wizard\nPT:3/3\nK:Prowess\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target instant or sorcery card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhen Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shipwreck Dowser", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhen Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.", "power": "3", "toughness": "3"}
### Response: Name:Shipwreck Dowser\nManaCost:3 U U\nTypes:Creature Merfolk Wizard\nPT:3/3\nK:Prowess\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target instant or sorcery card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhen Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand. |
Create the Forge script for this magic card | {"name": "Stream of Unconsciousness", "mana_cost": "{U}", "type_line": "Tribal Instant \u2014 Wizard", "oracle_text": "Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card."} | Name:Stream of Unconsciousness\nManaCost:U\nTypes:Tribal Instant Wizard\nA:SP$ Pump | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | IsCurse$ True | SubAbility$ DBDraw | SpellDescription$ Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionPresent$ Wizard.YouCtrl | ConditionCompare$ GE1 | ConditionDescription$ If you control a Wizard,\nDeckHints:Type$Wizard\nOracle:Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stream of Unconsciousness", "mana_cost": "{U}", "type_line": "Tribal Instant \u2014 Wizard", "oracle_text": "Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card."}
### Response: Name:Stream of Unconsciousness\nManaCost:U\nTypes:Tribal Instant Wizard\nA:SP$ Pump | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | IsCurse$ True | SubAbility$ DBDraw | SpellDescription$ Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionPresent$ Wizard.YouCtrl | ConditionCompare$ GE1 | ConditionDescription$ If you control a Wizard,\nDeckHints:Type$Wizard\nOracle:Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. |
Create the Forge script for this magic card | {"name": "A Little Chat", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)\nLook at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library."} | Name:A Little Chat\nManaCost:1 U\nTypes:Instant\nK:Casualty:1\nA:SP$ Dig | DigNum$ 2 | ChangeNum$ 1 | NoReveal$ True | SpellDescription$ Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.\nOracle:Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)\nLook at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A Little Chat", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)\nLook at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library."}
### Response: Name:A Little Chat\nManaCost:1 U\nTypes:Instant\nK:Casualty:1\nA:SP$ Dig | DigNum$ 2 | ChangeNum$ 1 | NoReveal$ True | SpellDescription$ Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.\nOracle:Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)\nLook at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. |
Create the Forge script for this magic card | {"name": "Flowering Field", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"{T}: Prevent the next 1 damage that would be dealt to any target this turn.\""} | Name:Flowering Field\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Land.EnchantedBy | AddAbility$ Pump | Description$ Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."\nSVar:Pump:AB$PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to any target this turn.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant land\nEnchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn." | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flowering Field", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"{T}: Prevent the next 1 damage that would be dealt to any target this turn.\""}
### Response: Name:Flowering Field\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Land.EnchantedBy | AddAbility$ Pump | Description$ Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."\nSVar:Pump:AB$PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to any target this turn.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant land\nEnchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn." |
Create the Forge script for this magic card | {"name": "Titanic Bulvox", "mana_cost": "{6}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nMorph {4}{G}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "7", "toughness": "4"} | Name:Titanic Bulvox\nManaCost:6 G G\nTypes:Creature Beast\nPT:7/4\nK:Trample\nK:Morph:4 G G G\nOracle:Trample\nMorph {4}{G}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Titanic Bulvox", "mana_cost": "{6}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nMorph {4}{G}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "7", "toughness": "4"}
### Response: Name:Titanic Bulvox\nManaCost:6 G G\nTypes:Creature Beast\nPT:7/4\nK:Trample\nK:Morph:4 G G G\nOracle:Trample\nMorph {4}{G}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) |
Create the Forge script for this magic card | {"name": "Sight Beyond Sight", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"} | Name:Sight Beyond Sight\nManaCost:3 U\nTypes:Sorcery\nK:Rebound\nA:SP$ Dig | Cost$ 3 U | DigNum$ 2 | NoReveal$ True | SpellDescription$ Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.\nOracle:Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sight Beyond Sight", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"}
### Response: Name:Sight Beyond Sight\nManaCost:3 U\nTypes:Sorcery\nK:Rebound\nA:SP$ Dig | Cost$ 3 U | DigNum$ 2 | NoReveal$ True | SpellDescription$ Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.\nOracle:Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Create the Forge script for this magic card | {"name": "Generous Visitor", "mana_cost": "{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.", "power": "1", "toughness": "1"} | Name:Generous Visitor\nManaCost:G\nTypes:Creature Spirit\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1\nDeckNeeds:Type$Enchantment\nDeckHas:Ability$Counters\nOracle:Whenever you cast an enchantment spell, put a +1/+1 counter on target creature. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Generous Visitor", "mana_cost": "{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.", "power": "1", "toughness": "1"}
### Response: Name:Generous Visitor\nManaCost:G\nTypes:Creature Spirit\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1\nDeckNeeds:Type$Enchantment\nDeckHas:Ability$Counters\nOracle:Whenever you cast an enchantment spell, put a +1/+1 counter on target creature. |
Create the Forge script for this magic card | {"name": "Read the Bones", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Scry 2, then draw two cards. You lose 2 life."} | Name:Read the Bones\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Scry | Cost$ 2 B | ScryNum$ 2 | SubAbility$ DBDraw | SpellDescription$ Scry 2, then draw two cards. You lose 2 life.\nSVar:DBDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ You\nOracle:Scry 2, then draw two cards. You lose 2 life. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Read the Bones", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Scry 2, then draw two cards. You lose 2 life."}
### Response: Name:Read the Bones\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Scry | Cost$ 2 B | ScryNum$ 2 | SubAbility$ DBDraw | SpellDescription$ Scry 2, then draw two cards. You lose 2 life.\nSVar:DBDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ You\nOracle:Scry 2, then draw two cards. You lose 2 life. |
Create the Forge script for this magic card | {"name": "Ramosian Revivalist", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Rebel Cleric", "oracle_text": "{6}, {T}: Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.", "power": "2", "toughness": "2"} | Name:Ramosian Revivalist\nManaCost:3 W\nTypes:Creature Human Rebel Cleric\nPT:2/2\nA:AB$ ChangeZone | Cost$ 6 T | TgtPrompt$ Choose target Rebel permanent card with mana value 5 or less | ValidTgts$ Permanent.Rebel+YouCtrl+cmcLE5 | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.\nOracle:{6}, {T}: Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ramosian Revivalist", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Rebel Cleric", "oracle_text": "{6}, {T}: Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.", "power": "2", "toughness": "2"}
### Response: Name:Ramosian Revivalist\nManaCost:3 W\nTypes:Creature Human Rebel Cleric\nPT:2/2\nA:AB$ ChangeZone | Cost$ 6 T | TgtPrompt$ Choose target Rebel permanent card with mana value 5 or less | ValidTgts$ Permanent.Rebel+YouCtrl+cmcLE5 | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.\nOracle:{6}, {T}: Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield. |
Create the Forge script for this magic card | {"name": "Arachnoid", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)", "power": "2", "toughness": "6"} | Name:Arachnoid\nManaCost:6\nTypes:Artifact Creature Spider\nPT:2/6\nK:Reach\nOracle:Reach (This creature can block creatures with flying.) | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Arachnoid", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)", "power": "2", "toughness": "6"}
### Response: Name:Arachnoid\nManaCost:6\nTypes:Artifact Creature Spider\nPT:2/6\nK:Reach\nOracle:Reach (This creature can block creatures with flying.) |
Create the Forge script for this magic card | {"name": "Celebrate the Harvest", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle."} | Name:Celebrate the Harvest\nManaCost:3 G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ X | Tapped$ True | SelectPrompt$ Select up to X basic land cards | StackDescription$ SpellDescription | SpellDescription$ Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.\nSVar:X:Count$DifferentPower_Creature.YouCtrl\nOracle:Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Celebrate the Harvest", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle."}
### Response: Name:Celebrate the Harvest\nManaCost:3 G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ X | Tapped$ True | SelectPrompt$ Select up to X basic land cards | StackDescription$ SpellDescription | SpellDescription$ Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.\nSVar:X:Count$DifferentPower_Creature.YouCtrl\nOracle:Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle. |
Create the Forge script for this magic card | {"name": "Stangg", "mana_cost": "{4}{R}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.", "power": "3", "toughness": "4"} | Name:Stangg\nManaCost:4 R G\nTypes:Legendary Creature Human Warrior\nPT:3/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigStangg | TriggerDescription$ When CARDNAME enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token.\nSVar:TrigStangg:DB$ Token | TokenAmount$ 1 | TokenScript$ stangg_twin | TokenOwner$ You | RememberTokens$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME leaves the battlefield, exile that token.\nSVar:TrigExile:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsRemembered | Execute$ TrigSac | TriggerDescription$ When that token leaves the battlefield, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | SubAbility$ DBCleanup\nDeckHas:Ability$Token\nOracle:When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stangg", "mana_cost": "{4}{R}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.", "power": "3", "toughness": "4"}
### Response: Name:Stangg\nManaCost:4 R G\nTypes:Legendary Creature Human Warrior\nPT:3/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigStangg | TriggerDescription$ When CARDNAME enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token.\nSVar:TrigStangg:DB$ Token | TokenAmount$ 1 | TokenScript$ stangg_twin | TokenOwner$ You | RememberTokens$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME leaves the battlefield, exile that token.\nSVar:TrigExile:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsRemembered | Execute$ TrigSac | TriggerDescription$ When that token leaves the battlefield, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | SubAbility$ DBCleanup\nDeckHas:Ability$Token\nOracle:When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield. |
Create the Forge script for this magic card | {"name": "Rampant Rejuvenator", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Plant Hydra", "oracle_text": "Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.\nWhen Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle.", "power": "0", "toughness": "0"} | Name:Rampant Rejuvenator\nManaCost:3 G\nTypes:Creature Plant Hydra\nPT:0/0\nK:etbCounter:P1P1:2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME dies, search your library for up to X basic land cards, where X is CARDNAME's power, put them onto the battlefield, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ X\nSVar:X:TriggeredCard$CardPower\nDeckHas:Ability$Counters\nOracle:Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.\nWhen Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rampant Rejuvenator", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Plant Hydra", "oracle_text": "Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.\nWhen Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle.", "power": "0", "toughness": "0"}
### Response: Name:Rampant Rejuvenator\nManaCost:3 G\nTypes:Creature Plant Hydra\nPT:0/0\nK:etbCounter:P1P1:2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME dies, search your library for up to X basic land cards, where X is CARDNAME's power, put them onto the battlefield, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ X\nSVar:X:TriggeredCard$CardPower\nDeckHas:Ability$Counters\nOracle:Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.\nWhen Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle. |
Create the Forge script for this magic card | {"name": "Undead Warchief", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Zombie spells you cast cost {1} less to cast.\nZombie creatures you control get +2/+1.", "power": "1", "toughness": "1"} | Name:Undead Warchief\nManaCost:2 B B\nTypes:Creature Zombie\nPT:1/1\nS:Mode$ ReduceCost | ValidCard$ Zombie | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Zombie spells you cast cost {1} less to cast.\nS:Mode$ Continuous | Affected$ Creature.Zombie+YouCtrl | AddPower$ 2 | AddToughness$ 1 | Description$ Zombie creatures you control get +2/+1.\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:Zombie spells you cast cost {1} less to cast.\nZombie creatures you control get +2/+1. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Undead Warchief", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Zombie spells you cast cost {1} less to cast.\nZombie creatures you control get +2/+1.", "power": "1", "toughness": "1"}
### Response: Name:Undead Warchief\nManaCost:2 B B\nTypes:Creature Zombie\nPT:1/1\nS:Mode$ ReduceCost | ValidCard$ Zombie | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Zombie spells you cast cost {1} less to cast.\nS:Mode$ Continuous | Affected$ Creature.Zombie+YouCtrl | AddPower$ 2 | AddToughness$ 1 | Description$ Zombie creatures you control get +2/+1.\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:Zombie spells you cast cost {1} less to cast.\nZombie creatures you control get +2/+1. |
Create the Forge script for this magic card | {"name": "Prowler's Helm", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature can't be blocked except by Walls.\nEquip {2}"} | Name:Prowler's Helm\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EquippedBy | ValidBlocker$ Creature.nonWall | Description$ Equipped creature can't be blocked except by Walls.\nOracle:Equipped creature can't be blocked except by Walls.\nEquip {2} | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Prowler's Helm", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature can't be blocked except by Walls.\nEquip {2}"}
### Response: Name:Prowler's Helm\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EquippedBy | ValidBlocker$ Creature.nonWall | Description$ Equipped creature can't be blocked except by Walls.\nOracle:Equipped creature can't be blocked except by Walls.\nEquip {2} |
Create the Forge script for this magic card | {"name": "Grappling Hook", "mana_cost": "{4}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has double strike.\nWhenever equipped creature attacks, you may have target creature block it this turn if able.\nEquip {4}"} | Name:Grappling Hook\nManaCost:4\nTypes:Artifact Equipment\nK:Equip:4\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Double Strike | Description$ Equipped creature has double strike.\nT:Mode$ Attacks | ValidCard$ Card.AttachedBy | Execute$ TrigProvoke | OptionalDecider$ You | TriggerDescription$ Whenever equipped creature attacks, you may have target creature block it this turn if able.\nSVar:TrigProvoke:DB$ MustBlock | ValidTgts$ Creature | DefinedAttacker$ Equipped | TgtPrompt$ Select target creature\nOracle:Equipped creature has double strike.\nWhenever equipped creature attacks, you may have target creature block it this turn if able.\nEquip {4} | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grappling Hook", "mana_cost": "{4}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has double strike.\nWhenever equipped creature attacks, you may have target creature block it this turn if able.\nEquip {4}"}
### Response: Name:Grappling Hook\nManaCost:4\nTypes:Artifact Equipment\nK:Equip:4\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Double Strike | Description$ Equipped creature has double strike.\nT:Mode$ Attacks | ValidCard$ Card.AttachedBy | Execute$ TrigProvoke | OptionalDecider$ You | TriggerDescription$ Whenever equipped creature attacks, you may have target creature block it this turn if able.\nSVar:TrigProvoke:DB$ MustBlock | ValidTgts$ Creature | DefinedAttacker$ Equipped | TgtPrompt$ Select target creature\nOracle:Equipped creature has double strike.\nWhenever equipped creature attacks, you may have target creature block it this turn if able.\nEquip {4} |
Create the Forge script for this magic card | {"name": "Hezrou"} | Name:Hezrou\nManaCost:5 B B\nTypes:Creature Frog Demon\nPT:6/6\nT:Mode$ AttackerBlockedOnce | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.\nSVar:TrigPump:DB$ PumpAll | NumAtt$ -1 | NumDef$ -1 | ValidCards$ Creature.blocking\nAlternateMode:Adventure\nOracle:Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.\n\nALTERNATE\n\nName:Demonic Stench\nManaCost:B\nTypes:Instant Adventure\nA:SP$ PumpAll | NumAtt$ -1 | NumDef$ -1 | ValidCards$ Creature.blockedThisTurn | SpellDescription$ Each creature that blocked this turn gets -1/-1 until end of turn.\nOracle:Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.) | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hezrou"}
### Response: Name:Hezrou\nManaCost:5 B B\nTypes:Creature Frog Demon\nPT:6/6\nT:Mode$ AttackerBlockedOnce | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.\nSVar:TrigPump:DB$ PumpAll | NumAtt$ -1 | NumDef$ -1 | ValidCards$ Creature.blocking\nAlternateMode:Adventure\nOracle:Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.\n\nALTERNATE\n\nName:Demonic Stench\nManaCost:B\nTypes:Instant Adventure\nA:SP$ PumpAll | NumAtt$ -1 | NumDef$ -1 | ValidCards$ Creature.blockedThisTurn | SpellDescription$ Each creature that blocked this turn gets -1/-1 until end of turn.\nOracle:Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
Create the Forge script for this magic card | {"name": "Nested Shambler", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.", "power": "1", "toughness": "1"} | Name:Nested Shambler\nManaCost:B\nTypes:Creature Zombie\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create X tapped 1/1 green Squirrel creature tokens, where X is CARDNAME's power.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenScript$ g_1_1_squirrel | TokenAmount$ X | TokenTapped$ True\nSVar:X:TriggeredCard$CardPower\nSVar:EquipMe:Once\nDeckHas:Ability$Token\nDeckHints:Type$Equipment\nOracle:When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nested Shambler", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.", "power": "1", "toughness": "1"}
### Response: Name:Nested Shambler\nManaCost:B\nTypes:Creature Zombie\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create X tapped 1/1 green Squirrel creature tokens, where X is CARDNAME's power.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenScript$ g_1_1_squirrel | TokenAmount$ X | TokenTapped$ True\nSVar:X:TriggeredCard$CardPower\nSVar:EquipMe:Once\nDeckHas:Ability$Token\nDeckHints:Type$Equipment\nOracle:When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power. |
Create the Forge script for this magic card | {"name": "They Went This Way"} | Name:They Went This Way\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | Tapped$ True | SubAbility$ DBInvestigate | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:DBInvestigate:DB$ Investigate | SpellDescription$ Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nDeckHas:Ability$Investigate|Token|Sacrifice & Type$Artifact|Clue\nOracle:Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "They Went This Way"}
### Response: Name:They Went This Way\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | Tapped$ True | SubAbility$ DBInvestigate | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:DBInvestigate:DB$ Investigate | SpellDescription$ Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nDeckHas:Ability$Investigate|Token|Sacrifice & Type$Artifact|Clue\nOracle:Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Create the Forge script for this magic card | {"name": "Nightveil Specter", "mana_cost": "{U/B}{U/B}{U/B}", "type_line": "Creature \u2014 Specter", "oracle_text": "Flying\nWhenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.\nYou may play lands and cast spells from among cards exiled with Nightveil Specter.", "power": "2", "toughness": "3"} | Name:Nightveil Specter\nManaCost:UB UB UB\nTypes:Creature Specter\nPT:2/3\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player exiles the top card of their library.\nSVar:TrigExile:DB$ Dig | Defined$ TriggeredTarget | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile\nS:Mode$ Continuous | MayPlay$ True | Affected$ Card.ExiledWithSource | AffectedZone$ Exile | Description$ You may play lands and cast spells from among cards exiled with CARDNAME.\nOracle:Flying\nWhenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.\nYou may play lands and cast spells from among cards exiled with Nightveil Specter. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nightveil Specter", "mana_cost": "{U/B}{U/B}{U/B}", "type_line": "Creature \u2014 Specter", "oracle_text": "Flying\nWhenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.\nYou may play lands and cast spells from among cards exiled with Nightveil Specter.", "power": "2", "toughness": "3"}
### Response: Name:Nightveil Specter\nManaCost:UB UB UB\nTypes:Creature Specter\nPT:2/3\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player exiles the top card of their library.\nSVar:TrigExile:DB$ Dig | Defined$ TriggeredTarget | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile\nS:Mode$ Continuous | MayPlay$ True | Affected$ Card.ExiledWithSource | AffectedZone$ Exile | Description$ You may play lands and cast spells from among cards exiled with CARDNAME.\nOracle:Flying\nWhenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.\nYou may play lands and cast spells from among cards exiled with Nightveil Specter. |
Create the Forge script for this magic card | {"name": "Ribbons of the Reikai", "mana_cost": "{4}{U}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "Draw a card for each Spirit you control."} | Name:Ribbons of the Reikai\nManaCost:4 U\nTypes:Sorcery Arcane\nA:SP$ Draw | Cost$ 4 U | NumCards$ X | SpellDescription$ Draw a card for each Spirit you control.\nSVar:X:Count$TypeYouCtrl.Spirit\nAI:RemoveDeck:Random\nOracle:Draw a card for each Spirit you control. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ribbons of the Reikai", "mana_cost": "{4}{U}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "Draw a card for each Spirit you control."}
### Response: Name:Ribbons of the Reikai\nManaCost:4 U\nTypes:Sorcery Arcane\nA:SP$ Draw | Cost$ 4 U | NumCards$ X | SpellDescription$ Draw a card for each Spirit you control.\nSVar:X:Count$TypeYouCtrl.Spirit\nAI:RemoveDeck:Random\nOracle:Draw a card for each Spirit you control. |
Create the Forge script for this magic card | {"name": "Part Water", "mana_cost": "{X}{X}{U}", "type_line": "Sorcery", "oracle_text": "X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)"} | Name:Part Water\nManaCost:X X U\nTypes:Sorcery\nA:SP$ Pump | KW$ Islandwalk | TargetMin$ X | TargetMax$ X | ValidTgts$ Creature | TgtPrompt$ Select X target creatures | StackDescription$ SpellDescription | SpellDescription$ X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)\nSVar:X:Count$xPaid\nAI:RemoveDeck:Random\nDeckHas:Keyword$IslandWalk\nOracle:X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.) | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Part Water", "mana_cost": "{X}{X}{U}", "type_line": "Sorcery", "oracle_text": "X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)"}
### Response: Name:Part Water\nManaCost:X X U\nTypes:Sorcery\nA:SP$ Pump | KW$ Islandwalk | TargetMin$ X | TargetMax$ X | ValidTgts$ Creature | TgtPrompt$ Select X target creatures | StackDescription$ SpellDescription | SpellDescription$ X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)\nSVar:X:Count$xPaid\nAI:RemoveDeck:Random\nDeckHas:Keyword$IslandWalk\nOracle:X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.) |
Create the Forge script for this magic card | {"name": "Powerstone Shard", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {C} for each artifact you control named Powerstone Shard."} | Name:Powerstone Shard\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ X | SpellDescription$ Add {C} for each artifact you control named Powerstone Shard.\nSVar:X:Count$Valid Artifact.namedPowerstone Shard+YouCtrl\nSVar:BuffedBy:Artifact.namedPowerstone Shard\nOracle:{T}: Add {C} for each artifact you control named Powerstone Shard. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Powerstone Shard", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {C} for each artifact you control named Powerstone Shard."}
### Response: Name:Powerstone Shard\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ X | SpellDescription$ Add {C} for each artifact you control named Powerstone Shard.\nSVar:X:Count$Valid Artifact.namedPowerstone Shard+YouCtrl\nSVar:BuffedBy:Artifact.namedPowerstone Shard\nOracle:{T}: Add {C} for each artifact you control named Powerstone Shard. |
Create the Forge script for this magic card | {"name": "Knight Errant", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "", "power": "2", "toughness": "2"} | Name:Knight Errant\nManaCost:1 W\nTypes:Creature Human Knight\nPT:2/2\nOracle: | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Knight Errant", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "", "power": "2", "toughness": "2"}
### Response: Name:Knight Errant\nManaCost:1 W\nTypes:Creature Human Knight\nPT:2/2\nOracle: |
Create the Forge script for this magic card | {"name": "Viscerid Armor", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1.\n{1}{U}: Return Viscerid Armor to its owner's hand."} | Name:Viscerid Armor\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1.\nA:AB$ ChangeZone | Cost$ 1 U | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:Enchant creature\nEnchanted creature gets +1/+1.\n{1}{U}: Return Viscerid Armor to its owner's hand. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Viscerid Armor", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1.\n{1}{U}: Return Viscerid Armor to its owner's hand."}
### Response: Name:Viscerid Armor\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1.\nA:AB$ ChangeZone | Cost$ 1 U | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:Enchant creature\nEnchanted creature gets +1/+1.\n{1}{U}: Return Viscerid Armor to its owner's hand. |
Create the Forge script for this magic card | {"name": "Daughter of Autumn", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Creature \u2014 Avatar", "oracle_text": "{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.", "power": "2", "toughness": "4"} | Name:Daughter of Autumn\nManaCost:2 G G\nTypes:Legendary Creature Avatar\nPT:2/4\nA:AB$ Effect | Cost$ W | Name$ Daughter of Autumn's Effect | ValidTgts$ Creature.White | TgtPrompt$ Select target white creature to redirect damage from | ReplacementEffects$ DamageEvent | Duration$ UntilHostLeavesPlayOrEOT | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ The next 1 damage that would be dealt to target white creature this turn is dealt to CARDNAME instead.\nSVar:DamageEvent:Event$ DamageDone | ValidTarget$ Creature.IsRemembered | ReplaceWith$ DamageEventDmg | DamageTarget$ EffectSource | Description$ The next 1 damage that would be dealt to target white creature this turn is dealt to EFFECTSOURCE instead.\nSVar:DamageEventDmg:DB$ ReplaceSplitDamage | DamageTarget$ EffectSource\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Daughter of Autumn", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Creature \u2014 Avatar", "oracle_text": "{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.", "power": "2", "toughness": "4"}
### Response: Name:Daughter of Autumn\nManaCost:2 G G\nTypes:Legendary Creature Avatar\nPT:2/4\nA:AB$ Effect | Cost$ W | Name$ Daughter of Autumn's Effect | ValidTgts$ Creature.White | TgtPrompt$ Select target white creature to redirect damage from | ReplacementEffects$ DamageEvent | Duration$ UntilHostLeavesPlayOrEOT | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ The next 1 damage that would be dealt to target white creature this turn is dealt to CARDNAME instead.\nSVar:DamageEvent:Event$ DamageDone | ValidTarget$ Creature.IsRemembered | ReplaceWith$ DamageEventDmg | DamageTarget$ EffectSource | Description$ The next 1 damage that would be dealt to target white creature this turn is dealt to EFFECTSOURCE instead.\nSVar:DamageEventDmg:DB$ ReplaceSplitDamage | DamageTarget$ EffectSource\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. |
Create the Forge script for this magic card | {"name": "Wheel of Sun and Moon", "mana_cost": "{G/W}{G/W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant player\nIf a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library."} | Name:Wheel of Sun and Moon\nManaCost:GW GW\nTypes:Enchantment Aura\nK:Enchant player\nA:SP$ Attach | Cost$ GW GW | ValidTgts$ Player\nR:Event$ Moved | ActiveZones$ Battlefield | Destination$ Graveyard | ValidCard$ Card.nonToken+OwnedBy Player.EnchantedBy | ReplaceWith$ Reveal | Description$ If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.\nSVar:Reveal:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Library | Defined$ ReplacedCard | LibraryPosition$ -1 | Reveal$ True\nAI:RemoveDeck:Random\nOracle:Enchant player\nIf a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wheel of Sun and Moon", "mana_cost": "{G/W}{G/W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant player\nIf a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library."}
### Response: Name:Wheel of Sun and Moon\nManaCost:GW GW\nTypes:Enchantment Aura\nK:Enchant player\nA:SP$ Attach | Cost$ GW GW | ValidTgts$ Player\nR:Event$ Moved | ActiveZones$ Battlefield | Destination$ Graveyard | ValidCard$ Card.nonToken+OwnedBy Player.EnchantedBy | ReplaceWith$ Reveal | Description$ If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.\nSVar:Reveal:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Library | Defined$ ReplacedCard | LibraryPosition$ -1 | Reveal$ True\nAI:RemoveDeck:Random\nOracle:Enchant player\nIf a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. |
Create the Forge script for this magic card | {"name": "Thran Spider", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Spider", "oracle_text": "Reach\nWhen Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.\n{7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.", "power": "2", "toughness": "4"} | Name:Thran Spider\nManaCost:3\nTypes:Artifact Creature Spider\nPT:2/4\nK:Reach\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, you and target opponent each create a tapped Powerstone token.\nSVar:TrigToken:DB$ Token | ValidTgts$ Opponent | TokenOwner$ TargetedAndYou | TokenAmount$ 1 | TokenTapped$ True | TokenScript$ c_a_powerstone\nA:AB$ Dig | Cost$ 7 | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Artifact | RestRandomOrder$ True | ForceRevealToController$ True | SpellDescription$ Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nDeckHints:Type$Artifact\nDeckHas:Ability$Token\nOracle:Reach\nWhen Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.\n{7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thran Spider", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Spider", "oracle_text": "Reach\nWhen Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.\n{7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.", "power": "2", "toughness": "4"}
### Response: Name:Thran Spider\nManaCost:3\nTypes:Artifact Creature Spider\nPT:2/4\nK:Reach\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, you and target opponent each create a tapped Powerstone token.\nSVar:TrigToken:DB$ Token | ValidTgts$ Opponent | TokenOwner$ TargetedAndYou | TokenAmount$ 1 | TokenTapped$ True | TokenScript$ c_a_powerstone\nA:AB$ Dig | Cost$ 7 | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Artifact | RestRandomOrder$ True | ForceRevealToController$ True | SpellDescription$ Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nDeckHints:Type$Artifact\nDeckHas:Ability$Token\nOracle:Reach\nWhen Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.\n{7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
Create the Forge script for this magic card | {"name": "Fortify", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Creatures you control get +2/+0 until end of turn.\n\u2022 Creatures you control get +0/+2 until end of turn."} | Name:Fortify\nManaCost:2 W\nTypes:Instant\nA:SP$ Charm | Cost$ 2 W | Choices$ DBPump,DBPump2\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | SpellDescription$ Creatures you control get +2/+0 until end of turn.\nSVar:DBPump2:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumDef$ +2 | SpellDescription$ Creatures you control get +0/+2 until end of turn.\nOracle:Choose one —\n• Creatures you control get +2/+0 until end of turn.\n• Creatures you control get +0/+2 until end of turn. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fortify", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Creatures you control get +2/+0 until end of turn.\n\u2022 Creatures you control get +0/+2 until end of turn."}
### Response: Name:Fortify\nManaCost:2 W\nTypes:Instant\nA:SP$ Charm | Cost$ 2 W | Choices$ DBPump,DBPump2\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | SpellDescription$ Creatures you control get +2/+0 until end of turn.\nSVar:DBPump2:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumDef$ +2 | SpellDescription$ Creatures you control get +0/+2 until end of turn.\nOracle:Choose one —\n• Creatures you control get +2/+0 until end of turn.\n• Creatures you control get +0/+2 until end of turn. |
Create the Forge script for this magic card | {"name": "Nadaar, Selfless Paladin", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Dragon Knight", "oracle_text": "Vigilance\nWhenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)\nOther creatures you control get +1/+1 as long as you've completed a dungeon.", "power": "3", "toughness": "3"} | Name:Nadaar, Selfless Paladin\nManaCost:2 W\nTypes:Legendary Creature Dragon Knight\nPT:3/3\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBVenture | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBVenture | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:DBVenture:DB$ Venture | Defined$ You\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | CheckSVar$ X | SVarCompare$ GE1 | Description$ Other creatures you control get +1/+1 as long as you've completed a dungeon.\nSVar:X:PlayerCountPropertyYou$DungeonsCompleted\nOracle:Vigilance\nWhenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)\nOther creatures you control get +1/+1 as long as you've completed a dungeon. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nadaar, Selfless Paladin", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Dragon Knight", "oracle_text": "Vigilance\nWhenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)\nOther creatures you control get +1/+1 as long as you've completed a dungeon.", "power": "3", "toughness": "3"}
### Response: Name:Nadaar, Selfless Paladin\nManaCost:2 W\nTypes:Legendary Creature Dragon Knight\nPT:3/3\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBVenture | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBVenture | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:DBVenture:DB$ Venture | Defined$ You\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | CheckSVar$ X | SVarCompare$ GE1 | Description$ Other creatures you control get +1/+1 as long as you've completed a dungeon.\nSVar:X:PlayerCountPropertyYou$DungeonsCompleted\nOracle:Vigilance\nWhenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)\nOther creatures you control get +1/+1 as long as you've completed a dungeon. |
Create the Forge script for this magic card | {"name": "Pilfering Hawk", "mana_cost": "{1}{U}", "type_line": "Snow Creature \u2014 Bird", "oracle_text": "Flying\n{S}, {T}: Draw a card, then discard a card. ({S} can be paid with one mana from a snow source.)", "power": "1", "toughness": "2"} | Name:Pilfering Hawk\nManaCost:1 U\nTypes:Snow Creature Bird\nPT:1/2\nK:Flying\nA:AB$ Draw | Cost$ S T | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. ({S} can be paid with one mana from a snow source.) | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nDeckHas:Ability$Discard\nOracle:Flying\n{S}, {T}: Draw a card, then discard a card. ({S} can be paid with one mana from a snow source.) | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pilfering Hawk", "mana_cost": "{1}{U}", "type_line": "Snow Creature \u2014 Bird", "oracle_text": "Flying\n{S}, {T}: Draw a card, then discard a card. ({S} can be paid with one mana from a snow source.)", "power": "1", "toughness": "2"}
### Response: Name:Pilfering Hawk\nManaCost:1 U\nTypes:Snow Creature Bird\nPT:1/2\nK:Flying\nA:AB$ Draw | Cost$ S T | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. ({S} can be paid with one mana from a snow source.) | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nDeckHas:Ability$Discard\nOracle:Flying\n{S}, {T}: Draw a card, then discard a card. ({S} can be paid with one mana from a snow source.) |
Create the Forge script for this magic card | {"name": "Skullbriar, the Walking Grave", "mana_cost": "{B}{G}", "type_line": "Legendary Creature \u2014 Zombie Elemental", "oracle_text": "Haste\nWhenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.\nCounters remain on Skullbriar as it moves to any zone other than a player's hand or library.", "power": "1", "toughness": "1"} | Name:Skullbriar, the Walking Grave\nManaCost:B G\nTypes:Legendary Creature Zombie Elemental\nPT:1/1\nK:Haste\nK:Counters remain on CARDNAME as it moves to any zone other than a player's hand or library.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Haste\nWhenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.\nCounters remain on Skullbriar as it moves to any zone other than a player's hand or library. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skullbriar, the Walking Grave", "mana_cost": "{B}{G}", "type_line": "Legendary Creature \u2014 Zombie Elemental", "oracle_text": "Haste\nWhenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.\nCounters remain on Skullbriar as it moves to any zone other than a player's hand or library.", "power": "1", "toughness": "1"}
### Response: Name:Skullbriar, the Walking Grave\nManaCost:B G\nTypes:Legendary Creature Zombie Elemental\nPT:1/1\nK:Haste\nK:Counters remain on CARDNAME as it moves to any zone other than a player's hand or library.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Haste\nWhenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.\nCounters remain on Skullbriar as it moves to any zone other than a player's hand or library. |
Create the Forge script for this magic card | {"name": "Repel the Darkness", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Tap up to two target creatures.\nDraw a card."} | Name:Repel the Darkness\nManaCost:2 W\nTypes:Instant\nA:SP$ Tap | Cost$ 2 W | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target creature | ValidTgts$ Creature | SpellDescription$ Tap up to two target creatures. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Tap up to two target creatures.\nDraw a card. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Repel the Darkness", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Tap up to two target creatures.\nDraw a card."}
### Response: Name:Repel the Darkness\nManaCost:2 W\nTypes:Instant\nA:SP$ Tap | Cost$ 2 W | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target creature | ValidTgts$ Creature | SpellDescription$ Tap up to two target creatures. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Tap up to two target creatures.\nDraw a card. |
Create the Forge script for this magic card | {"name": "Girder Goons", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "When Girder Goons dies, create a tapped 2/2 black Rogue creature token.\nBlitz {3}{B} (If you cast this spell for its blitz cost, it gains haste and \"When this creature dies, draw a card.\" Sacrifice it at the beginning of the next end step.)", "power": "4", "toughness": "4"} | Name:Girder Goons\nManaCost:4 B\nTypes:Creature Ogre Warrior\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a tapped 2/2 black Rogue creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_rogue | TokenTapped$ True\nK:Blitz:3 B\nDeckHas:Ability$Token|Sacrifice & Type$Rogue\nOracle:When Girder Goons dies, create a tapped 2/2 black Rogue creature token.\nBlitz {3}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Girder Goons", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "When Girder Goons dies, create a tapped 2/2 black Rogue creature token.\nBlitz {3}{B} (If you cast this spell for its blitz cost, it gains haste and \"When this creature dies, draw a card.\" Sacrifice it at the beginning of the next end step.)", "power": "4", "toughness": "4"}
### Response: Name:Girder Goons\nManaCost:4 B\nTypes:Creature Ogre Warrior\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a tapped 2/2 black Rogue creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_rogue | TokenTapped$ True\nK:Blitz:3 B\nDeckHas:Ability$Token|Sacrifice & Type$Rogue\nOracle:When Girder Goons dies, create a tapped 2/2 black Rogue creature token.\nBlitz {3}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) |
Create the Forge script for this magic card | {"name": "Wring Flesh", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target creature gets -3/-1 until end of turn."} | Name:Wring Flesh\nManaCost:B\nTypes:Instant\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -3/-1 until end of turn.\nOracle:Target creature gets -3/-1 until end of turn. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wring Flesh", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target creature gets -3/-1 until end of turn."}
### Response: Name:Wring Flesh\nManaCost:B\nTypes:Instant\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -3/-1 until end of turn.\nOracle:Target creature gets -3/-1 until end of turn. |
Create the Forge script for this magic card | {"name": "Season's Beatings", "mana_cost": "{R}{R}{R}{R}", "type_line": "Sorcery", "oracle_text": "Family gathering \u2014 Each creature target player controls deals damage equal to its power to another random creature that player controls."} | Name:Season's Beatings\nManaCost:R R R R\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ R R R R | ValidTgts$ Player | TgtPrompt$ Select target player | RepeatCards$ Creature.TargetedPlayerCtrl | RepeatSubAbility$ DBChooseVictim | DamageMap$ True | SpellDescription$ Family gathering — Each creature target player controls deals damage equal to its power to another random creature that player controls.\nSVar:DBChooseVictim:DB$ ChooseCard | AtRandom$ True | Choices$ Creature.TargetedPlayerCtrl+IsNotRemembered | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | DamageSource$ Remembered | NumDmg$ X | Defined$ ChosenCard | StackDescription$ None\nSVar:X:Remembered$CardPower\nOracle:Family gathering — Each creature target player controls deals damage equal to its power to another random creature that player controls. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Season's Beatings", "mana_cost": "{R}{R}{R}{R}", "type_line": "Sorcery", "oracle_text": "Family gathering \u2014 Each creature target player controls deals damage equal to its power to another random creature that player controls."}
### Response: Name:Season's Beatings\nManaCost:R R R R\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ R R R R | ValidTgts$ Player | TgtPrompt$ Select target player | RepeatCards$ Creature.TargetedPlayerCtrl | RepeatSubAbility$ DBChooseVictim | DamageMap$ True | SpellDescription$ Family gathering — Each creature target player controls deals damage equal to its power to another random creature that player controls.\nSVar:DBChooseVictim:DB$ ChooseCard | AtRandom$ True | Choices$ Creature.TargetedPlayerCtrl+IsNotRemembered | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | DamageSource$ Remembered | NumDmg$ X | Defined$ ChosenCard | StackDescription$ None\nSVar:X:Remembered$CardPower\nOracle:Family gathering — Each creature target player controls deals damage equal to its power to another random creature that player controls. |
Create the Forge script for this magic card | {"name": "Fists of the Anvil", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target creature gets +4/+0 until end of turn."} | Name:Fists of the Anvil\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | SpellDescription$ Target creature gets +4/+0 until end of turn.\nOracle:Target creature gets +4/+0 until end of turn. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fists of the Anvil", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target creature gets +4/+0 until end of turn."}
### Response: Name:Fists of the Anvil\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | SpellDescription$ Target creature gets +4/+0 until end of turn.\nOracle:Target creature gets +4/+0 until end of turn. |
Create the Forge script for this magic card | {"name": "Simic Locket", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {G} or {U}.\n{G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards."} | Name:Simic Locket\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo G U | SpellDescription$ Add {G} or {U}.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green|Blue\nA:AB$ Draw | Cost$ GU GU GU GU T Sac<1/CARDNAME> | NumCards$ 2 | SpellDescription$ Draw two cards.\nOracle:{T}: Add {G} or {U}.\n{G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Simic Locket", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {G} or {U}.\n{G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards."}
### Response: Name:Simic Locket\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo G U | SpellDescription$ Add {G} or {U}.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green|Blue\nA:AB$ Draw | Cost$ GU GU GU GU T Sac<1/CARDNAME> | NumCards$ 2 | SpellDescription$ Draw two cards.\nOracle:{T}: Add {G} or {U}.\n{G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards. |
Create the Forge script for this magic card | {"name": "Phantom Carriage", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhen Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.", "power": "4", "toughness": "4"} | Name:Phantom Carriage\nManaCost:4 U U\nTypes:Creature Spirit\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ PhantomSearch | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.\nSVar:PhantomSearch:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeNum$ 1 | ChangeType$ Card.withFlashback+YouOwn,Card.withDisturb+YouOwn\nOracle:Flying\nWhen Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phantom Carriage", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhen Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.", "power": "4", "toughness": "4"}
### Response: Name:Phantom Carriage\nManaCost:4 U U\nTypes:Creature Spirit\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ PhantomSearch | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.\nSVar:PhantomSearch:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeNum$ 1 | ChangeType$ Card.withFlashback+YouOwn,Card.withDisturb+YouOwn\nOracle:Flying\nWhen Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle. |
Create the Forge script for this magic card | {"name": "Hyrax Tower Scout", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "When Hyrax Tower Scout enters the battlefield, untap target creature.", "power": "3", "toughness": "3"} | Name:Hyrax Tower Scout\nManaCost:2 G\nTypes:Creature Human Scout\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerDescription$ When CARDNAME enters the battlefield, untap target creature.\nSVar:TrigUntap:DB$ Untap | ValidTgts$ Creature | TgtPrompt$ Choose target creature.\nOracle:When Hyrax Tower Scout enters the battlefield, untap target creature. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hyrax Tower Scout", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "When Hyrax Tower Scout enters the battlefield, untap target creature.", "power": "3", "toughness": "3"}
### Response: Name:Hyrax Tower Scout\nManaCost:2 G\nTypes:Creature Human Scout\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerDescription$ When CARDNAME enters the battlefield, untap target creature.\nSVar:TrigUntap:DB$ Untap | ValidTgts$ Creature | TgtPrompt$ Choose target creature.\nOracle:When Hyrax Tower Scout enters the battlefield, untap target creature. |
Create the Forge script for this magic card | {"name": "Cavalier of Flame", "mana_cost": "{2}{R}{R}{R}", "type_line": "Creature \u2014 Elemental Knight", "oracle_text": "{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.\nWhen Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.\nWhen Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.", "power": "6", "toughness": "5"} | Name:Cavalier of Flame\nManaCost:2 R R R\nTypes:Creature Elemental Knight\nPT:6/5\nA:AB$ PumpAll | Cost$ 1 R | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | KW$ Haste | SpellDescription$ Creatures you control get +1/+0 and gain haste until end of turn.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, discard any number of cards, then draw that many cards.\nSVar:TrigDiscard:DB$ Discard | AnyNumber$ True | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Remembered$Amount\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamageAll | TriggerDescription$ When CARDNAME dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.\nSVar:TrigDamageAll:DB$ DamageAll | ValidPlayers$ Player.Opponent | ValidCards$ Planeswalker.OppCtrl | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.\nSVar:X:Count$TypeInYourYard.Land\nOracle:{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.\nWhen Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.\nWhen Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cavalier of Flame", "mana_cost": "{2}{R}{R}{R}", "type_line": "Creature \u2014 Elemental Knight", "oracle_text": "{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.\nWhen Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.\nWhen Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.", "power": "6", "toughness": "5"}
### Response: Name:Cavalier of Flame\nManaCost:2 R R R\nTypes:Creature Elemental Knight\nPT:6/5\nA:AB$ PumpAll | Cost$ 1 R | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | KW$ Haste | SpellDescription$ Creatures you control get +1/+0 and gain haste until end of turn.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, discard any number of cards, then draw that many cards.\nSVar:TrigDiscard:DB$ Discard | AnyNumber$ True | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Remembered$Amount\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamageAll | TriggerDescription$ When CARDNAME dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.\nSVar:TrigDamageAll:DB$ DamageAll | ValidPlayers$ Player.Opponent | ValidCards$ Planeswalker.OppCtrl | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.\nSVar:X:Count$TypeInYourYard.Land\nOracle:{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.\nWhen Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.\nWhen Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard. |
Create the Forge script for this magic card | {"name": "Shoulder to Shoulder", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Support 2. (Put a +1/+1 counter on each of up to two target creatures.)\nDraw a card."} | Name:Shoulder to Shoulder\nManaCost:2 W\nTypes:Sorcery\nA:SP$ PutCounter | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target creatures | TargetUnique$ True | CounterType$ P1P1 | SubAbility$ DBDraw | SpellDescription$ Support 2. (Put a +1/+1 counter on each of up to two target creatures.)\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckHas:Ability$Counters\nOracle:Support 2. (Put a +1/+1 counter on each of up to two target creatures.)\nDraw a card. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shoulder to Shoulder", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Support 2. (Put a +1/+1 counter on each of up to two target creatures.)\nDraw a card."}
### Response: Name:Shoulder to Shoulder\nManaCost:2 W\nTypes:Sorcery\nA:SP$ PutCounter | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target creatures | TargetUnique$ True | CounterType$ P1P1 | SubAbility$ DBDraw | SpellDescription$ Support 2. (Put a +1/+1 counter on each of up to two target creatures.)\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckHas:Ability$Counters\nOracle:Support 2. (Put a +1/+1 counter on each of up to two target creatures.)\nDraw a card. |
Create the Forge script for this magic card | {"name": "Blood Price", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life."} | Name:Blood Price\nManaCost:3 B\nTypes:Sorcery\nA:SP$ Dig | Cost$ 3 B | DigNum$ 4 | ChangeNum$ 2 | SubAbility$ DBLoseLife | SpellDescription$ Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ You\nOracle:Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blood Price", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life."}
### Response: Name:Blood Price\nManaCost:3 B\nTypes:Sorcery\nA:SP$ Dig | Cost$ 3 B | DigNum$ 4 | ChangeNum$ 2 | SubAbility$ DBLoseLife | SpellDescription$ Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ You\nOracle:Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. |
Create the Forge script for this magic card | {"name": "Runaway Boulder", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "Flash\nWhen Runaway Boulder enters the battlefield, it deals 6 damage to target creature an opponent controls.\nCycling {2} ({2}, Discard this card: Draw a card.)"} | Name:Runaway Boulder\nManaCost:6\nTypes:Artifact\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 6 damage to target creature an opponent controls.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ 6\nK:Cycling:2\nDeckHas:Ability$Discard\nOracle:Flash\nWhen Runaway Boulder enters the battlefield, it deals 6 damage to target creature an opponent controls.\nCycling {2} ({2}, Discard this card: Draw a card.) | Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Runaway Boulder", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "Flash\nWhen Runaway Boulder enters the battlefield, it deals 6 damage to target creature an opponent controls.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
### Response: Name:Runaway Boulder\nManaCost:6\nTypes:Artifact\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 6 damage to target creature an opponent controls.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ 6\nK:Cycling:2\nDeckHas:Ability$Discard\nOracle:Flash\nWhen Runaway Boulder enters the battlefield, it deals 6 damage to target creature an opponent controls.\nCycling {2} ({2}, Discard this card: Draw a card.) |
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