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Create the Forge script for this magic card
{"name": "Slinking Skirge", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Phyrexian Imp", "oracle_text": "Flying\n{2}, Sacrifice Slinking Skirge: Draw a card.", "power": "2", "toughness": "1"}
Name:Slinking Skirge\nManaCost:3 B\nTypes:Creature Phyrexian Imp\nPT:2/1\nK:Flying\nA:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nOracle:Flying\n{2}, Sacrifice Slinking Skirge: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slinking Skirge", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Phyrexian Imp", "oracle_text": "Flying\n{2}, Sacrifice Slinking Skirge: Draw a card.", "power": "2", "toughness": "1"} ### Response: Name:Slinking Skirge\nManaCost:3 B\nTypes:Creature Phyrexian Imp\nPT:2/1\nK:Flying\nA:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nOracle:Flying\n{2}, Sacrifice Slinking Skirge: Draw a card.
Create the Forge script for this magic card
{"name": "Haazda Officer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.", "power": "3", "toughness": "2"}
Name:Haazda Officer\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 1 | NumDef$ 1\nSVar:PlayMain1:TRUE\nOracle:When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Haazda Officer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.", "power": "3", "toughness": "2"} ### Response: Name:Haazda Officer\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 1 | NumDef$ 1\nSVar:PlayMain1:TRUE\nOracle:When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Anara, Wolvid Familiar", "mana_cost": "{3}{G}", "type_line": "Legendary Creature \u2014 Wolf Beast", "oracle_text": "As long as it's your turn, commanders you control have indestructible. (Effects that say \"destroy\" don't destroy them. A creature with indestructible can't be destroyed by damage.)\nPartner (You can have two commanders if both have partner.)", "power": "4", "toughness": "4"}
Name:Anara, Wolvid Familiar\nManaCost:3 G\nTypes:Legendary Creature Wolf Beast\nPT:4/4\nS:Mode$ Continuous | Affected$ Permanent.IsCommander+YouCtrl | AddKeyword$ Indestructible | Condition$ PlayerTurn | Description$ As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)\nK:Partner\nAI:RemoveDeck:NonCommander\nOracle:As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)\nPartner (You can have two commanders if both have partner.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Anara, Wolvid Familiar", "mana_cost": "{3}{G}", "type_line": "Legendary Creature \u2014 Wolf Beast", "oracle_text": "As long as it's your turn, commanders you control have indestructible. (Effects that say \"destroy\" don't destroy them. A creature with indestructible can't be destroyed by damage.)\nPartner (You can have two commanders if both have partner.)", "power": "4", "toughness": "4"} ### Response: Name:Anara, Wolvid Familiar\nManaCost:3 G\nTypes:Legendary Creature Wolf Beast\nPT:4/4\nS:Mode$ Continuous | Affected$ Permanent.IsCommander+YouCtrl | AddKeyword$ Indestructible | Condition$ PlayerTurn | Description$ As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)\nK:Partner\nAI:RemoveDeck:NonCommander\nOracle:As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)\nPartner (You can have two commanders if both have partner.)
Create the Forge script for this magic card
{"name": "Goblin Engineer", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Artificer", "oracle_text": "When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle.\n{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.", "power": "1", "toughness": "2"}
Name:Goblin Engineer\nManaCost:1 R\nTypes:Creature Goblin Artificer\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Artifact | ChangeNum$ 1 | ShuffleNonMandatory$ True\nA:AB$ ChangeZone | Cost$ R T Sac<1/Artifact> | TgtPrompt$ Choose target artifact card with mana value 3 or less from your graveyard | ValidTgts$ Artifact.cmcLE3+YouCtrl | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return target artifact card with mana value 3 or less from your graveyard to the battlefield.\nSVar:AIPreference:SacCost$Artifact.token\nOracle:When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle.\n{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Engineer", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Artificer", "oracle_text": "When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle.\n{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.", "power": "1", "toughness": "2"} ### Response: Name:Goblin Engineer\nManaCost:1 R\nTypes:Creature Goblin Artificer\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Artifact | ChangeNum$ 1 | ShuffleNonMandatory$ True\nA:AB$ ChangeZone | Cost$ R T Sac<1/Artifact> | TgtPrompt$ Choose target artifact card with mana value 3 or less from your graveyard | ValidTgts$ Artifact.cmcLE3+YouCtrl | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return target artifact card with mana value 3 or less from your graveyard to the battlefield.\nSVar:AIPreference:SacCost$Artifact.token\nOracle:When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle.\n{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Okiba-Gang Shinobi", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Rat Ninja", "oracle_text": "Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.", "power": "3", "toughness": "2"}
Name:Okiba-Gang Shinobi\nManaCost:3 B B\nTypes:Creature Rat Ninja\nPT:3/2\nK:Ninjutsu:3 B\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player discards two cards.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 2 | Mode$ TgtChoose\nOracle:Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Okiba-Gang Shinobi", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Rat Ninja", "oracle_text": "Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.", "power": "3", "toughness": "2"} ### Response: Name:Okiba-Gang Shinobi\nManaCost:3 B B\nTypes:Creature Rat Ninja\nPT:3/2\nK:Ninjutsu:3 B\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player discards two cards.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 2 | Mode$ TgtChoose\nOracle:Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
Create the Forge script for this magic card
{"name": "Vorosh, the Hunter", "mana_cost": "{3}{B}{G}{U}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.", "power": "6", "toughness": "6"}
Name:Vorosh, the Hunter\nManaCost:3 B G U\nTypes:Legendary Creature Dragon\nPT:6/6\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ 2 G | Defined$ Self | CounterType$ P1P1 | CounterNum$ 6\nOracle:Flying\nWhenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vorosh, the Hunter", "mana_cost": "{3}{B}{G}{U}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.", "power": "6", "toughness": "6"} ### Response: Name:Vorosh, the Hunter\nManaCost:3 B G U\nTypes:Legendary Creature Dragon\nPT:6/6\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ 2 G | Defined$ Self | CounterType$ P1P1 | CounterNum$ 6\nOracle:Flying\nWhenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.
Create the Forge script for this magic card
{"name": "Arixmethes, Slumbering Isle", "mana_cost": "{2}{G}{U}", "type_line": "Legendary Creature \u2014 Kraken", "oracle_text": "Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.\nAs long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)\nWhenever you cast a spell, you may remove a slumber counter from Arixmethes.\n{T}: Add {G}{U}.", "power": "12", "toughness": "12"}
Name:Arixmethes, Slumbering Isle\nManaCost:2 G U\nTypes:Legendary Creature Kraken\nPT:12/12\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | SubAbility$ DBAddCounter | ETB$ True | SpellDescription$ CARDNAME enters the battlefield tapped with five slumber counters on it.\nSVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ETB$ True | CounterType$ SLUMBER | CounterNum$ 5\nS:Mode$ Continuous | Affected$ Card.Self+counters_GE1_SLUMBER | AddType$ Land | RemoveCardTypes$ True | Description$ As long as NICKNAME has a slumber counter on it, it's a land. (It's not a creature.)\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | Execute$ TrigRemoveCounter | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you cast a spell, you may remove a slumber counter from NICKNAME.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ SLUMBER | CounterNum$ 1 | AILogic$ Always\nA:AB$ Mana | Cost$ T | Produced$ G U | SpellDescription$ Add {G}{U}.\nOracle:Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.\nAs long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)\nWhenever you cast a spell, you may remove a slumber counter from Arixmethes.\n{T}: Add {G}{U}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arixmethes, Slumbering Isle", "mana_cost": "{2}{G}{U}", "type_line": "Legendary Creature \u2014 Kraken", "oracle_text": "Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.\nAs long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)\nWhenever you cast a spell, you may remove a slumber counter from Arixmethes.\n{T}: Add {G}{U}.", "power": "12", "toughness": "12"} ### Response: Name:Arixmethes, Slumbering Isle\nManaCost:2 G U\nTypes:Legendary Creature Kraken\nPT:12/12\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | SubAbility$ DBAddCounter | ETB$ True | SpellDescription$ CARDNAME enters the battlefield tapped with five slumber counters on it.\nSVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ETB$ True | CounterType$ SLUMBER | CounterNum$ 5\nS:Mode$ Continuous | Affected$ Card.Self+counters_GE1_SLUMBER | AddType$ Land | RemoveCardTypes$ True | Description$ As long as NICKNAME has a slumber counter on it, it's a land. (It's not a creature.)\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | Execute$ TrigRemoveCounter | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you cast a spell, you may remove a slumber counter from NICKNAME.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ SLUMBER | CounterNum$ 1 | AILogic$ Always\nA:AB$ Mana | Cost$ T | Produced$ G U | SpellDescription$ Add {G}{U}.\nOracle:Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.\nAs long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)\nWhenever you cast a spell, you may remove a slumber counter from Arixmethes.\n{T}: Add {G}{U}.
Create the Forge script for this magic card
{"name": "Lim-D\u00fbl's Cohort", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Whenever Lim-D\u00fbl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.", "power": "2", "toughness": "3"}
Name:Lim-Dûl's Cohort\nManaCost:1 B B\nTypes:Creature Zombie\nPT:2/3\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigBlocks | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature can't be regenerated this turn.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigBlocked | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature can't be regenerated this turn.\nSVar:TrigBlocks:DB$ Effect | RememberObjects$ TriggeredAttackerLKICopy | ForgetOnMoved$ Battlefield | StaticAbilities$ NoRegen | IsCurse$ True | AILogic$ CantRegenerate\nSVar:TrigBlocked:DB$ Effect | RememberObjects$ TriggeredBlockerLKICopy | ForgetOnMoved$ Battlefield | StaticAbilities$ NoRegen | IsCurse$ True | AILogic$ CantRegenerate\nSVar:NoRegen:Mode$ CantRegenerate | ValidCard$ Card.IsRemembered | Description$ Creature can't be regenerated this turn.\nOracle:Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lim-D\u00fbl's Cohort", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Whenever Lim-D\u00fbl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.", "power": "2", "toughness": "3"} ### Response: Name:Lim-Dûl's Cohort\nManaCost:1 B B\nTypes:Creature Zombie\nPT:2/3\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigBlocks | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature can't be regenerated this turn.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigBlocked | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature can't be regenerated this turn.\nSVar:TrigBlocks:DB$ Effect | RememberObjects$ TriggeredAttackerLKICopy | ForgetOnMoved$ Battlefield | StaticAbilities$ NoRegen | IsCurse$ True | AILogic$ CantRegenerate\nSVar:TrigBlocked:DB$ Effect | RememberObjects$ TriggeredBlockerLKICopy | ForgetOnMoved$ Battlefield | StaticAbilities$ NoRegen | IsCurse$ True | AILogic$ CantRegenerate\nSVar:NoRegen:Mode$ CantRegenerate | ValidCard$ Card.IsRemembered | Description$ Creature can't be regenerated this turn.\nOracle:Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
Create the Forge script for this magic card
{"name": "Valiant Rescuer", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "3", "toughness": "1"}
Name:Valiant Rescuer\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:3/1\nT:Mode$ Cycled | ValidCard$ Card.Other | ValidPlayer$ You | TriggerZones$ Battlefield | FirstTime$ True | Execute$ TrigToken | TriggerDescription$ Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You\nK:Cycling:2\nDeckHas:Ability$Token\nOracle:Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Valiant Rescuer", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "3", "toughness": "1"} ### Response: Name:Valiant Rescuer\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:3/1\nT:Mode$ Cycled | ValidCard$ Card.Other | ValidPlayer$ You | TriggerZones$ Battlefield | FirstTime$ True | Execute$ TrigToken | TriggerDescription$ Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You\nK:Cycling:2\nDeckHas:Ability$Token\nOracle:Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Sands of Delirium", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{X}, {T}: Target player mills X cards."}
Name:Sands of Delirium\nManaCost:3\nTypes:Artifact\nA:AB$ Mill | Cost$ X T | NumCards$ X | ValidTgts$ Player | TgtPrompt$ Select target player | AILogic$ EndOfOppTurn | SpellDescription$ Target player mills X cards.\nSVar:X:Count$xPaid\nOracle:{X}, {T}: Target player mills X cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sands of Delirium", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{X}, {T}: Target player mills X cards."} ### Response: Name:Sands of Delirium\nManaCost:3\nTypes:Artifact\nA:AB$ Mill | Cost$ X T | NumCards$ X | ValidTgts$ Player | TgtPrompt$ Select target player | AILogic$ EndOfOppTurn | SpellDescription$ Target player mills X cards.\nSVar:X:Count$xPaid\nOracle:{X}, {T}: Target player mills X cards.
Create the Forge script for this magic card
{"name": "Slingshot Goblin", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.", "power": "2", "toughness": "2"}
Name:Slingshot Goblin\nManaCost:2 R\nTypes:Creature Goblin\nPT:2/2\nA:AB$ DealDamage | Cost$ R T | ValidTgts$ Creature.Blue | TgtPrompt$ Select target blue creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target blue creature.\nAI:RemoveDeck:Random\nOracle:{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slingshot Goblin", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.", "power": "2", "toughness": "2"} ### Response: Name:Slingshot Goblin\nManaCost:2 R\nTypes:Creature Goblin\nPT:2/2\nA:AB$ DealDamage | Cost$ R T | ValidTgts$ Creature.Blue | TgtPrompt$ Select target blue creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target blue creature.\nAI:RemoveDeck:Random\nOracle:{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
Create the Forge script for this magic card
{"name": "Need for Speed", "mana_cost": "{R}", "type_line": "Enchantment", "oracle_text": "Sacrifice a land: Target creature gains haste until end of turn."}
Name:Need for Speed\nManaCost:R\nTypes:Enchantment\nA:AB$ Pump | Cost$ Sac<1/Land> | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Haste | SpellDescription$ Target creature gains haste until end of turn.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:Sacrifice a land: Target creature gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Need for Speed", "mana_cost": "{R}", "type_line": "Enchantment", "oracle_text": "Sacrifice a land: Target creature gains haste until end of turn."} ### Response: Name:Need for Speed\nManaCost:R\nTypes:Enchantment\nA:AB$ Pump | Cost$ Sac<1/Land> | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Haste | SpellDescription$ Target creature gains haste until end of turn.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:Sacrifice a land: Target creature gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Igneous Inspiration", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Igneous Inspiration deals 3 damage to any target.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)"}
Name:Igneous Inspiration\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Any | NumDmg$ 3 | SubAbility$ DBLearn | SpellDescription$ CARDNAME deals 3 damage to any target.\nSVar:DBLearn:DB$ Learn | SpellDescription$ Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)\nOracle:Igneous Inspiration deals 3 damage to any target.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Igneous Inspiration", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Igneous Inspiration deals 3 damage to any target.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)"} ### Response: Name:Igneous Inspiration\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Any | NumDmg$ 3 | SubAbility$ DBLearn | SpellDescription$ CARDNAME deals 3 damage to any target.\nSVar:DBLearn:DB$ Learn | SpellDescription$ Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)\nOracle:Igneous Inspiration deals 3 damage to any target.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Create the Forge script for this magic card
{"name": "Lobelia Sackville-Baggins", "mana_cost": "{2}{B}", "type_line": "Legendary Creature \u2014 Halfling Citizen", "oracle_text": "Flash\nMenace\nWhen Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.", "power": "2", "toughness": "3"}
Name:Lobelia Sackville-Baggins\nManaCost:2 B\nTypes:Creature Halfling Citizen\nPT:2/3\nK:Flash\nK:Menace\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature.ThisTurnEnteredFrom_Battlefield+OppCtrl | TgtPrompt$ Select target creature card from an opponents graveyard that was put there from the battlefield this turn | RememberChanged$ True | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac | TokenAmount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardPower\nAI:RemoveDeck:All\nDeckHas:Ability$Graveyard|Token & Type$Artifact|Treasure\nOracle:Flash\nMenace\nWhen Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lobelia Sackville-Baggins", "mana_cost": "{2}{B}", "type_line": "Legendary Creature \u2014 Halfling Citizen", "oracle_text": "Flash\nMenace\nWhen Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.", "power": "2", "toughness": "3"} ### Response: Name:Lobelia Sackville-Baggins\nManaCost:2 B\nTypes:Creature Halfling Citizen\nPT:2/3\nK:Flash\nK:Menace\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature.ThisTurnEnteredFrom_Battlefield+OppCtrl | TgtPrompt$ Select target creature card from an opponents graveyard that was put there from the battlefield this turn | RememberChanged$ True | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac | TokenAmount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardPower\nAI:RemoveDeck:All\nDeckHas:Ability$Graveyard|Token & Type$Artifact|Treasure\nOracle:Flash\nMenace\nWhen Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
Create the Forge script for this magic card
{"name": "Nav Squad Commandos", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Battalion \u2014 Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.", "power": "3", "toughness": "5"}
Name:Nav Squad Commandos\nManaCost:4 W\nTypes:Creature Human Soldier\nPT:3/5\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Creature.attacking+Other | NoResolvingCheck$ True | PresentCompare$ GE2 | Execute$ TrigBattalionPump | TriggerDescription$ Battalion — Whenever CARDNAME and at least two other creatures attack, CARDNAME gets +1/+1 until end of turn. Untap it.\nSVar:TrigBattalionPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | SubAbility$ DBUntap\nSVar:DBUntap:DB$ Untap | Defined$ Self\nOracle:Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nav Squad Commandos", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Battalion \u2014 Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.", "power": "3", "toughness": "5"} ### Response: Name:Nav Squad Commandos\nManaCost:4 W\nTypes:Creature Human Soldier\nPT:3/5\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Creature.attacking+Other | NoResolvingCheck$ True | PresentCompare$ GE2 | Execute$ TrigBattalionPump | TriggerDescription$ Battalion — Whenever CARDNAME and at least two other creatures attack, CARDNAME gets +1/+1 until end of turn. Untap it.\nSVar:TrigBattalionPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | SubAbility$ DBUntap\nSVar:DBUntap:DB$ Untap | Defined$ Self\nOracle:Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
Create the Forge script for this magic card
{"name": "Paragon of Modernity", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Angel Warrior", "oracle_text": "Flying\n{3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.", "power": "2", "toughness": "2"}
Name:Paragon of Modernity\nManaCost:4\nTypes:Artifact Creature Angel Warrior\nPT:2/2\nK:Flying\nA:AB$ Branch | Cost$ 3 | BranchConditionSVar$ X | BranchConditionSVarCompare$ EQ3 | FalseSubAbility$ DBPump | TrueSubAbility$ DBPutCounter | SpellDescription$ CARDNAME gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1\nSVar:X:Count$ManaColorsPaid\nDeckHas:Ability$Counters\nOracle:Flying\n{3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Paragon of Modernity", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Angel Warrior", "oracle_text": "Flying\n{3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.", "power": "2", "toughness": "2"} ### Response: Name:Paragon of Modernity\nManaCost:4\nTypes:Artifact Creature Angel Warrior\nPT:2/2\nK:Flying\nA:AB$ Branch | Cost$ 3 | BranchConditionSVar$ X | BranchConditionSVarCompare$ EQ3 | FalseSubAbility$ DBPump | TrueSubAbility$ DBPutCounter | SpellDescription$ CARDNAME gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1\nSVar:X:Count$ManaColorsPaid\nDeckHas:Ability$Counters\nOracle:Flying\n{3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
Create the Forge script for this magic card
{"name": "Anchor to Reality", "mana_cost": "{2}{U}{U}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice an artifact or creature.\nSearch your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2."}
Name:Anchor to Reality\nManaCost:2 U U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 U U Sac<1/Artifact;Creature/artifact or creature> | Origin$ Library | Destination$ Battlefield | ChangeType$ Equipment,Vehicle | ChangeTypeDesc$ Equipment or Vehicle card | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBScry | SpellDescription$ Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle.\nSVar:DBScry:DB$ Scry | ConditionDefined$ Remembered | ConditionPresent$ Card | ScryNum$ X | SubAbility$ DBCleanup | SpellDescription$ If it has mana value less than the sacrificed permanent's mana value, scry 2.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$Compare Y LTZ.2.0\nSVar:Y:Remembered$CardManaCost\nSVar:Z:Sacrificed$CardManaCost\nDeckNeeds:Type$Artifact|Creature|Equipment|Vehicle\nAI:RemoveDeck:Random\nOracle:As an additional cost to cast this spell, sacrifice an artifact or creature.\nSearch your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Anchor to Reality", "mana_cost": "{2}{U}{U}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice an artifact or creature.\nSearch your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2."} ### Response: Name:Anchor to Reality\nManaCost:2 U U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 U U Sac<1/Artifact;Creature/artifact or creature> | Origin$ Library | Destination$ Battlefield | ChangeType$ Equipment,Vehicle | ChangeTypeDesc$ Equipment or Vehicle card | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBScry | SpellDescription$ Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle.\nSVar:DBScry:DB$ Scry | ConditionDefined$ Remembered | ConditionPresent$ Card | ScryNum$ X | SubAbility$ DBCleanup | SpellDescription$ If it has mana value less than the sacrificed permanent's mana value, scry 2.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$Compare Y LTZ.2.0\nSVar:Y:Remembered$CardManaCost\nSVar:Z:Sacrificed$CardManaCost\nDeckNeeds:Type$Artifact|Creature|Equipment|Vehicle\nAI:RemoveDeck:Random\nOracle:As an additional cost to cast this spell, sacrifice an artifact or creature.\nSearch your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
Create the Forge script for this magic card
{"name": "Waylay", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step."}
Name:Waylay\nManaCost:2 W\nTypes:Instant\nA:SP$ Token | TokenAmount$ 3 | TokenScript$ w_2_2_knight | RememberTokens$ True | SubAbility$ DBDelayedTrigger | SpellDescription$ Create three 2/2 white Knight creature tokens.\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | RememberObjects$ Remembered | Mode$ Phase | Phase$ Cleanup | Execute$ TrigExileAll | SubAbility$ DBCleanup | SpellDescription$ Exile them at the beginning of the next cleanup step.\nSVar:TrigExileAll:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token & Type$Knight\nOracle:Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Waylay", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step."} ### Response: Name:Waylay\nManaCost:2 W\nTypes:Instant\nA:SP$ Token | TokenAmount$ 3 | TokenScript$ w_2_2_knight | RememberTokens$ True | SubAbility$ DBDelayedTrigger | SpellDescription$ Create three 2/2 white Knight creature tokens.\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | RememberObjects$ Remembered | Mode$ Phase | Phase$ Cleanup | Execute$ TrigExileAll | SubAbility$ DBCleanup | SpellDescription$ Exile them at the beginning of the next cleanup step.\nSVar:TrigExileAll:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token & Type$Knight\nOracle:Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
Create the Forge script for this magic card
{"name": "Dig Through Time", "mana_cost": "{6}{U}{U}", "type_line": "Instant", "oracle_text": "Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nLook at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order."}
Name:Dig Through Time\nManaCost:6 U U\nTypes:Instant\nK:Delve\nA:SP$ Dig | Cost$ 6 U U | DigNum$ 7 | ChangeNum$ 2 | SpellDescription$ Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.\nOracle:Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nLook at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dig Through Time", "mana_cost": "{6}{U}{U}", "type_line": "Instant", "oracle_text": "Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nLook at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order."} ### Response: Name:Dig Through Time\nManaCost:6 U U\nTypes:Instant\nK:Delve\nA:SP$ Dig | Cost$ 6 U U | DigNum$ 7 | ChangeNum$ 2 | SpellDescription$ Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.\nOracle:Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nLook at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Create the Forge script for this magic card
{"name": "Sunhome Enforcer", "mana_cost": "{2}{R}{W}", "type_line": "Creature \u2014 Giant Soldier", "oracle_text": "Whenever Sunhome Enforcer deals combat damage, you gain that much life.\n{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.", "power": "2", "toughness": "4"}
Name:Sunhome Enforcer\nManaCost:2 R W\nTypes:Creature Giant Soldier\nPT:2/4\nT:Mode$ DamageDealtOnce | CombatDamage$ True | ValidSource$ Card.Self | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nA:AB$ Pump | Cost$ 1 R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nSVar:HasCombatEffect:TRUE\nOracle:Whenever Sunhome Enforcer deals combat damage, you gain that much life.\n{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sunhome Enforcer", "mana_cost": "{2}{R}{W}", "type_line": "Creature \u2014 Giant Soldier", "oracle_text": "Whenever Sunhome Enforcer deals combat damage, you gain that much life.\n{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.", "power": "2", "toughness": "4"} ### Response: Name:Sunhome Enforcer\nManaCost:2 R W\nTypes:Creature Giant Soldier\nPT:2/4\nT:Mode$ DamageDealtOnce | CombatDamage$ True | ValidSource$ Card.Self | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nA:AB$ Pump | Cost$ 1 R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nSVar:HasCombatEffect:TRUE\nOracle:Whenever Sunhome Enforcer deals combat damage, you gain that much life.\n{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Solar Blast", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "Solar Blast deals 3 damage to any target.\nCycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)\nWhen you cycle Solar Blast, you may have it deal 1 damage to any target."}
Name:Solar Blast\nManaCost:3 R\nTypes:Instant\nK:Cycling:1 R R\nA:SP$ DealDamage | Cost$ 3 R | ValidTgts$ Any | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target.\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigDamage | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME, you may have it deal 1 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nOracle:Solar Blast deals 3 damage to any target.\nCycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)\nWhen you cycle Solar Blast, you may have it deal 1 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Solar Blast", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "Solar Blast deals 3 damage to any target.\nCycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)\nWhen you cycle Solar Blast, you may have it deal 1 damage to any target."} ### Response: Name:Solar Blast\nManaCost:3 R\nTypes:Instant\nK:Cycling:1 R R\nA:SP$ DealDamage | Cost$ 3 R | ValidTgts$ Any | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target.\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigDamage | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME, you may have it deal 1 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nOracle:Solar Blast deals 3 damage to any target.\nCycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)\nWhen you cycle Solar Blast, you may have it deal 1 damage to any target.
Create the Forge script for this magic card
{"name": "Loyal Pegasus", "mana_cost": "{W}", "type_line": "Creature \u2014 Pegasus", "oracle_text": "Flying\nLoyal Pegasus can't attack or block alone.", "power": "2", "toughness": "1"}
Name:Loyal Pegasus\nManaCost:W\nTypes:Creature Pegasus\nPT:2/1\nK:Flying\nK:CARDNAME can't attack or block alone.\nOracle:Flying\nLoyal Pegasus can't attack or block alone.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Loyal Pegasus", "mana_cost": "{W}", "type_line": "Creature \u2014 Pegasus", "oracle_text": "Flying\nLoyal Pegasus can't attack or block alone.", "power": "2", "toughness": "1"} ### Response: Name:Loyal Pegasus\nManaCost:W\nTypes:Creature Pegasus\nPT:2/1\nK:Flying\nK:CARDNAME can't attack or block alone.\nOracle:Flying\nLoyal Pegasus can't attack or block alone.
Create the Forge script for this magic card
{"name": "Awaken the Sky Tyrant", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying."}
Name:Awaken the Sky Tyrant\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ DamageDone | ValidSource$ Card.OppCtrl,Emblem.OppCtrl | ValidTarget$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When a source an opponent controls deals damage to you, sacrifice CARDNAME. If you do, create a 5/5 red Dragon creature token with flying.\nSVar:TrigSac:AB$ Token | TokenAmount$ 1 | TokenScript$ r_5_5_dragon_flying | TokenOwner$ You | Cost$ Mandatory Sac<1/CARDNAME>\nSVar:X:Remembered$Amount\nOracle:When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Awaken the Sky Tyrant", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying."} ### Response: Name:Awaken the Sky Tyrant\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ DamageDone | ValidSource$ Card.OppCtrl,Emblem.OppCtrl | ValidTarget$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When a source an opponent controls deals damage to you, sacrifice CARDNAME. If you do, create a 5/5 red Dragon creature token with flying.\nSVar:TrigSac:AB$ Token | TokenAmount$ 1 | TokenScript$ r_5_5_dragon_flying | TokenOwner$ You | Cost$ Mandatory Sac<1/CARDNAME>\nSVar:X:Remembered$Amount\nOracle:When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying.
Create the Forge script for this magic card
{"name": "Arrogant Vampire", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying", "power": "4", "toughness": "3"}
Name:Arrogant Vampire\nManaCost:3 B B\nTypes:Creature Vampire\nPT:4/3\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arrogant Vampire", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying", "power": "4", "toughness": "3"} ### Response: Name:Arrogant Vampire\nManaCost:3 B B\nTypes:Creature Vampire\nPT:4/3\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "Xathrid Demon", "mana_cost": "{3}{B}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying, trample\nAt the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.", "power": "7", "toughness": "7"}
Name:Xathrid Demon\nManaCost:3 B B B\nTypes:Creature Demon\nPT:7/7\nK:Flying\nK:Trample\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature other than CARDNAME, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap CARDNAME and you lose 7 life.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Creature.Other | RememberSacrificed$ True | SubAbility$ DBLoseLifeOpp\nSVar:DBLoseLifeOpp:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ X | SubAbility$ DBLoseLifeYou\nSVar:DBLoseLifeYou:DB$ LoseLife | Defined$ You | LifeAmount$ 7 | ConditionCheckSVar$ Y | ConditionSVarCompare$ LT1 | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ Self | ConditionCheckSVar$ Y | ConditionSVarCompare$ LT1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardPower\nSVar:Y:Remembered$Amount\nSVar:NeedsToPlayVar:Z GE6\nSVar:Z:Count$Valid Creature.YouCtrl\nAI:RemoveDeck:Random\nOracle:Flying, trample\nAt the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Xathrid Demon", "mana_cost": "{3}{B}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying, trample\nAt the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.", "power": "7", "toughness": "7"} ### Response: Name:Xathrid Demon\nManaCost:3 B B B\nTypes:Creature Demon\nPT:7/7\nK:Flying\nK:Trample\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature other than CARDNAME, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap CARDNAME and you lose 7 life.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Creature.Other | RememberSacrificed$ True | SubAbility$ DBLoseLifeOpp\nSVar:DBLoseLifeOpp:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ X | SubAbility$ DBLoseLifeYou\nSVar:DBLoseLifeYou:DB$ LoseLife | Defined$ You | LifeAmount$ 7 | ConditionCheckSVar$ Y | ConditionSVarCompare$ LT1 | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ Self | ConditionCheckSVar$ Y | ConditionSVarCompare$ LT1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardPower\nSVar:Y:Remembered$Amount\nSVar:NeedsToPlayVar:Z GE6\nSVar:Z:Count$Valid Creature.YouCtrl\nAI:RemoveDeck:Random\nOracle:Flying, trample\nAt the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
Create the Forge script for this magic card
{"name": "Cunning Strike", "mana_cost": "{3}{U}{R}", "type_line": "Instant", "oracle_text": "Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker.\nDraw a card."}
Name:Cunning Strike\nManaCost:3 U R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | DamageMap$ True | SubAbility$ DB1 | SpellDescription$ CARDNAME deals 2 damage to target creature and 2 damage to target player or planeswalker. Draw a card.\nSVar:DB1:DB$ DealDamage | NumDmg$ 2 | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cunning Strike", "mana_cost": "{3}{U}{R}", "type_line": "Instant", "oracle_text": "Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker.\nDraw a card."} ### Response: Name:Cunning Strike\nManaCost:3 U R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | DamageMap$ True | SubAbility$ DB1 | SpellDescription$ CARDNAME deals 2 damage to target creature and 2 damage to target player or planeswalker. Draw a card.\nSVar:DB1:DB$ DealDamage | NumDmg$ 2 | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker.\nDraw a card.
Create the Forge script for this magic card
{"name": "Advanced Hoverguard", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Drone", "oracle_text": "Flying\n{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)", "power": "2", "toughness": "2"}
Name:Advanced Hoverguard\nManaCost:3 U\nTypes:Creature Drone\nPT:2/2\nK:Flying\nA:AB$ Pump | Cost$ U | KW$ Shroud | Defined$ Self | SpellDescription$ CARDNAME gains shroud until end of turn.\nOracle:Flying\n{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Advanced Hoverguard", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Drone", "oracle_text": "Flying\n{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)", "power": "2", "toughness": "2"} ### Response: Name:Advanced Hoverguard\nManaCost:3 U\nTypes:Creature Drone\nPT:2/2\nK:Flying\nA:AB$ Pump | Cost$ U | KW$ Shroud | Defined$ Self | SpellDescription$ CARDNAME gains shroud until end of turn.\nOracle:Flying\n{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
Create the Forge script for this magic card
{"name": "Cosmium Confluence", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Choose three. You may choose the same mode more than once.\n\u2022 Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.\n\u2022 Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.\n\u2022 Destroy target enchantment."}
Name:Cosmium Confluence\nManaCost:4 G\nTypes:Sorcery\nA:SP$ Charm | Choices$ DBChangeZone,DBChooseCard,DBDestroy | CharmNum$ 3 | CanRepeatModes$ True\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Card.Cave | ChangeNum$ 1 | SpellDescription$ Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.\nSVar:DBChooseCard:DB$ ChooseCard | Mandatory$ True | Choices$ Cave.YouCtrl | ChoiceTitle$ Choose a Cave you control | SubAbility$ DBPutCounter | SpellDescription$ Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | Defined$ ChosenCard | CounterNum$ 3 | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nDeckNeeds:Type$Cave\nDeckHas:Ability$Counters\nOracle:Choose three. You may choose the same mode more than once.\n• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.\n• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.\n• Destroy target enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cosmium Confluence", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Choose three. You may choose the same mode more than once.\n\u2022 Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.\n\u2022 Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.\n\u2022 Destroy target enchantment."} ### Response: Name:Cosmium Confluence\nManaCost:4 G\nTypes:Sorcery\nA:SP$ Charm | Choices$ DBChangeZone,DBChooseCard,DBDestroy | CharmNum$ 3 | CanRepeatModes$ True\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Card.Cave | ChangeNum$ 1 | SpellDescription$ Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.\nSVar:DBChooseCard:DB$ ChooseCard | Mandatory$ True | Choices$ Cave.YouCtrl | ChoiceTitle$ Choose a Cave you control | SubAbility$ DBPutCounter | SpellDescription$ Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | Defined$ ChosenCard | CounterNum$ 3 | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nDeckNeeds:Type$Cave\nDeckHas:Ability$Counters\nOracle:Choose three. You may choose the same mode more than once.\n• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.\n• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.\n• Destroy target enchantment.
Create the Forge script for this magic card
{"name": "Jagged Poppet", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Whenever Jagged Poppet is dealt damage, discard that many cards.\nHellbent \u2014 Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.", "power": "3", "toughness": "4"}
Name:Jagged Poppet\nManaCost:1 B R\nTypes:Creature Ogre Warrior\nPT:3/4\nT:Mode$ DamageDoneOnce | ValidTarget$ Card.Self | Execute$ TrigYouDiscard | TriggerDescription$ Whenever CARDNAME is dealt damage, discard that many cards.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Hellbent$ True | Execute$ TrigOppDiscard | TriggerDescription$ Hellbent — Whenever CARDNAME deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.\nSVar:TrigYouDiscard:DB$ Discard | Defined$ You | NumCards$ X | Mode$ TgtChoose\nSVar:TrigOppDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ X | Mode$ TgtChoose\nSVar:X:TriggerCount$DamageAmount\nSVar:NeedsToPlayVar:Y LE2\nSVar:Y:Count$CardsInYourHand\nSVar:BuffedBy:Card\nOracle:Whenever Jagged Poppet is dealt damage, discard that many cards.\nHellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jagged Poppet", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Whenever Jagged Poppet is dealt damage, discard that many cards.\nHellbent \u2014 Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.", "power": "3", "toughness": "4"} ### Response: Name:Jagged Poppet\nManaCost:1 B R\nTypes:Creature Ogre Warrior\nPT:3/4\nT:Mode$ DamageDoneOnce | ValidTarget$ Card.Self | Execute$ TrigYouDiscard | TriggerDescription$ Whenever CARDNAME is dealt damage, discard that many cards.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Hellbent$ True | Execute$ TrigOppDiscard | TriggerDescription$ Hellbent — Whenever CARDNAME deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.\nSVar:TrigYouDiscard:DB$ Discard | Defined$ You | NumCards$ X | Mode$ TgtChoose\nSVar:TrigOppDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ X | Mode$ TgtChoose\nSVar:X:TriggerCount$DamageAmount\nSVar:NeedsToPlayVar:Y LE2\nSVar:Y:Count$CardsInYourHand\nSVar:BuffedBy:Card\nOracle:Whenever Jagged Poppet is dealt damage, discard that many cards.\nHellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
Create the Forge script for this magic card
{"name": "Golos, Tireless Pilgrim", "mana_cost": "{5}", "type_line": "Legendary Artifact Creature \u2014 Scout", "oracle_text": "When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle.\n{2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.", "power": "3", "toughness": "5"}
Name:Golos, Tireless Pilgrim\nManaCost:5\nTypes:Legendary Artifact Creature Scout\nPT:3/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land | ChangeNum$ 1 | ShuffleNonMandatory$ True\nA:AB$ Dig | Cost$ 2 W U B R G | Defined$ You | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top three cards of your library. You may play them this turn without paying their mana costs.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ EffPlay | EffectOwner$ You | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:EffPlay:Mode$ Continuous | MayPlay$ True | MayPlayWithoutManaCost$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play them this turn without paying their mana costs.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle.\n{2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Golos, Tireless Pilgrim", "mana_cost": "{5}", "type_line": "Legendary Artifact Creature \u2014 Scout", "oracle_text": "When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle.\n{2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.", "power": "3", "toughness": "5"} ### Response: Name:Golos, Tireless Pilgrim\nManaCost:5\nTypes:Legendary Artifact Creature Scout\nPT:3/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land | ChangeNum$ 1 | ShuffleNonMandatory$ True\nA:AB$ Dig | Cost$ 2 W U B R G | Defined$ You | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top three cards of your library. You may play them this turn without paying their mana costs.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ EffPlay | EffectOwner$ You | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:EffPlay:Mode$ Continuous | MayPlay$ True | MayPlayWithoutManaCost$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play them this turn without paying their mana costs.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle.\n{2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
Create the Forge script for this magic card
{"name": "Kjeldoran Phalanx", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "2", "toughness": "5"}
Name:Kjeldoran Phalanx\nManaCost:5 W\nTypes:Creature Human Soldier\nPT:2/5\nK:First Strike\nK:Banding\nOracle:First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kjeldoran Phalanx", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "2", "toughness": "5"} ### Response: Name:Kjeldoran Phalanx\nManaCost:5 W\nTypes:Creature Human Soldier\nPT:2/5\nK:First Strike\nK:Banding\nOracle:First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Create the Forge script for this magic card
{"name": "Venerated Teacher", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.", "power": "2", "toughness": "2"}
Name:Venerated Teacher\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put two level counters on each creature you control with level up.\nSVar:TrigPut:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl+withLevel up | CounterType$ LEVEL | CounterNum$ 2\nAI:RemoveDeck:Random\nOracle:When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Venerated Teacher", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.", "power": "2", "toughness": "2"} ### Response: Name:Venerated Teacher\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put two level counters on each creature you control with level up.\nSVar:TrigPut:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl+withLevel up | CounterType$ LEVEL | CounterNum$ 2\nAI:RemoveDeck:Random\nOracle:When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
Create the Forge script for this magic card
{"name": "Lurrus of the Dream-Den", "mana_cost": "{1}{W/B}{W/B}", "type_line": "Legendary Creature \u2014 Cat Nightmare", "oracle_text": "Companion \u2014 Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)\nLifelink\nOnce during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.", "power": "3", "toughness": "2"}
Name:Lurrus of the Dream-Den\nManaCost:1 W/B W/B\nTypes:Legendary Creature Cat Nightmare\nPT:3/2\nK:Companion:Permanent.cmcLE2,Instant,Sorcery:Each permanent card in your starting deck has mana value 2 or less.\nK:Lifelink\nS:Mode$ Continuous | EffectZone$ Battlefield | Condition$ PlayerTurn | MayPlay$ True | MayPlayLimit$ 1 | Affected$ Permanent.nonLand+YouOwn+cmcLE2 | ValidAfterStack$ Spell.cmcLE2 | AffectedZone$ Graveyard | Description$ During each of your turns, you may cast one permanent spell with mana value 2 or less from your graveyard.\nOracle:Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)\nLifelink\nDuring each of your turns, you may cast one permanent spell with mana value 2 or less from your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lurrus of the Dream-Den", "mana_cost": "{1}{W/B}{W/B}", "type_line": "Legendary Creature \u2014 Cat Nightmare", "oracle_text": "Companion \u2014 Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)\nLifelink\nOnce during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.", "power": "3", "toughness": "2"} ### Response: Name:Lurrus of the Dream-Den\nManaCost:1 W/B W/B\nTypes:Legendary Creature Cat Nightmare\nPT:3/2\nK:Companion:Permanent.cmcLE2,Instant,Sorcery:Each permanent card in your starting deck has mana value 2 or less.\nK:Lifelink\nS:Mode$ Continuous | EffectZone$ Battlefield | Condition$ PlayerTurn | MayPlay$ True | MayPlayLimit$ 1 | Affected$ Permanent.nonLand+YouOwn+cmcLE2 | ValidAfterStack$ Spell.cmcLE2 | AffectedZone$ Graveyard | Description$ During each of your turns, you may cast one permanent spell with mana value 2 or less from your graveyard.\nOracle:Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)\nLifelink\nDuring each of your turns, you may cast one permanent spell with mana value 2 or less from your graveyard.
Create the Forge script for this magic card
{"name": "Timberland Ancient", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Reach, trample\nForestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)", "power": "6", "toughness": "5"}
Name:Timberland Ancient\nManaCost:4 G G\nTypes:Creature Treefolk\nPT:6/5\nK:Reach\nK:Trample\nK:TypeCycling:Forest:2\nDeckHas:Ability$Discard\nOracle:Reach, trample\nForestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Timberland Ancient", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Reach, trample\nForestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)", "power": "6", "toughness": "5"} ### Response: Name:Timberland Ancient\nManaCost:4 G G\nTypes:Creature Treefolk\nPT:6/5\nK:Reach\nK:Trample\nK:TypeCycling:Forest:2\nDeckHas:Ability$Discard\nOracle:Reach, trample\nForestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Create the Forge script for this magic card
{"name": "Bruse Tarl, Boorish Herder", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Creature \u2014 Human Ally", "oracle_text": "Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.\nPartner (You can have two commanders if both have partner.)", "power": "3", "toughness": "3"}
Name:Bruse Tarl, Boorish Herder\nManaCost:2 R W\nTypes:Legendary Creature Human Ally\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.\nT:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Double Strike & Lifelink\nK:Partner\nSVar:HasAttackEffect:TRUE\nSVar:PlayMain1:TRUE\nOracle:Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.\nPartner (You can have two commanders if both have partner.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bruse Tarl, Boorish Herder", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Creature \u2014 Human Ally", "oracle_text": "Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.\nPartner (You can have two commanders if both have partner.)", "power": "3", "toughness": "3"} ### Response: Name:Bruse Tarl, Boorish Herder\nManaCost:2 R W\nTypes:Legendary Creature Human Ally\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.\nT:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Double Strike & Lifelink\nK:Partner\nSVar:HasAttackEffect:TRUE\nSVar:PlayMain1:TRUE\nOracle:Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.\nPartner (You can have two commanders if both have partner.)
Create the Forge script for this magic card
{"name": "Faerie Swarm", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Flying\nFaerie Swarm's power and toughness are each equal to the number of blue permanents you control.", "power": "*", "toughness": "*"}
Name:Faerie Swarm\nManaCost:3 U\nTypes:Creature Faerie\nPT:*/*\nK:Flying\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of blue permanents you control.\nSVar:X:Count$Valid Permanent.Blue+YouCtrl\nSVar:BuffedBy:Permanent.Blue\nSVar:NoZeroToughnessAI:True\nOracle:Flying\nFaerie Swarm's power and toughness are each equal to the number of blue permanents you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Faerie Swarm", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Flying\nFaerie Swarm's power and toughness are each equal to the number of blue permanents you control.", "power": "*", "toughness": "*"} ### Response: Name:Faerie Swarm\nManaCost:3 U\nTypes:Creature Faerie\nPT:*/*\nK:Flying\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of blue permanents you control.\nSVar:X:Count$Valid Permanent.Blue+YouCtrl\nSVar:BuffedBy:Permanent.Blue\nSVar:NoZeroToughnessAI:True\nOracle:Flying\nFaerie Swarm's power and toughness are each equal to the number of blue permanents you control.
Create the Forge script for this magic card
{"name": "V.A.T.S.", "mana_cost": "{2}{B}{B}", "type_line": "Instant", "oracle_text": "Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nChoose any number of target creatures with equal toughness. Destroy the chosen creatures."}
Name:V.A.T.S.\nManaCost:2 B B\nTypes:Instant\nK:Split second\nA:SP$ Destroy | TargetMin$ 0 | TargetMax$ Count$Valid Creature | ValidTgts$ Creature | TgtPrompt$ Choose any number of target creatures with equal toughness | TargetsWithEqualToughness$ True | SpellDescription$ Choose any number of target creatures with equal toughness. Destroy the chosen creatures.\nOracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nChoose any number of target creatures with equal toughness. Destroy the chosen creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "V.A.T.S.", "mana_cost": "{2}{B}{B}", "type_line": "Instant", "oracle_text": "Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nChoose any number of target creatures with equal toughness. Destroy the chosen creatures."} ### Response: Name:V.A.T.S.\nManaCost:2 B B\nTypes:Instant\nK:Split second\nA:SP$ Destroy | TargetMin$ 0 | TargetMax$ Count$Valid Creature | ValidTgts$ Creature | TgtPrompt$ Choose any number of target creatures with equal toughness | TargetsWithEqualToughness$ True | SpellDescription$ Choose any number of target creatures with equal toughness. Destroy the chosen creatures.\nOracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nChoose any number of target creatures with equal toughness. Destroy the chosen creatures.
Create the Forge script for this magic card
{"name": "Collected Company", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order."}
Name:Collected Company\nManaCost:3 G\nTypes:Instant\nA:SP$ Dig | Cost$ 3 G | DigNum$ 6 | ChangeNum$ 2 | Optional$ True | ChangeValid$ Creature.cmcLE3 | DestinationZone$ Battlefield | SpellDescription$ Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.\nOracle:Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Collected Company", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order."} ### Response: Name:Collected Company\nManaCost:3 G\nTypes:Instant\nA:SP$ Dig | Cost$ 3 G | DigNum$ 6 | ChangeNum$ 2 | Optional$ True | ChangeValid$ Creature.cmcLE3 | DestinationZone$ Battlefield | SpellDescription$ Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.\nOracle:Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Create the Forge script for this magic card
{"name": "Companion of the Trials", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\n{1}{W}: Untap target creature. Activate only if you control a Gideon planeswalker.", "power": "2", "toughness": "2"}
Name:Companion of the Trials\nManaCost:2 W\nTypes:Creature Bird Soldier\nPT:2/2\nK:Flying\nA:AB$ Untap | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsPresent$ Planeswalker.Gideon+YouCtrl | SpellDescription$ Untap target creature. Activate only if you control a Gideon planeswalker.\nAI:RemoveDeck:Random\nOracle:Flying\n{1}{W}: Untap target creature. Activate only if you control a Gideon planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Companion of the Trials", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\n{1}{W}: Untap target creature. Activate only if you control a Gideon planeswalker.", "power": "2", "toughness": "2"} ### Response: Name:Companion of the Trials\nManaCost:2 W\nTypes:Creature Bird Soldier\nPT:2/2\nK:Flying\nA:AB$ Untap | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsPresent$ Planeswalker.Gideon+YouCtrl | SpellDescription$ Untap target creature. Activate only if you control a Gideon planeswalker.\nAI:RemoveDeck:Random\nOracle:Flying\n{1}{W}: Untap target creature. Activate only if you control a Gideon planeswalker.
Create the Forge script for this magic card
{"name": "Ephara, God of the Polis", "mana_cost": "{2}{W}{U}", "type_line": "Legendary Enchantment Creature \u2014 God", "oracle_text": "Indestructible\nAs long as your devotion to white and blue is less than seven, Ephara isn't a creature.\nAt the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.", "power": "6", "toughness": "5"}
Name:Ephara, God of the Polis\nManaCost:2 W U\nTypes:Legendary Enchantment Creature God\nPT:6/5\nK:Indestructible\nS:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to white and blue is less than seven, NICKNAME isn't a creature.\nSVar:X:Count$DevotionDual.White.Blue\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | CheckSVar$ Y | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:Y:Count$LastTurnEntered_Battlefield_Creature.YouCtrl+Other\nSVar:BuffedBy:Permanent.White,Permanent.Blue\nOracle:Indestructible\nAs long as your devotion to white and blue is less than seven, Ephara isn't a creature.\nAt the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ephara, God of the Polis", "mana_cost": "{2}{W}{U}", "type_line": "Legendary Enchantment Creature \u2014 God", "oracle_text": "Indestructible\nAs long as your devotion to white and blue is less than seven, Ephara isn't a creature.\nAt the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.", "power": "6", "toughness": "5"} ### Response: Name:Ephara, God of the Polis\nManaCost:2 W U\nTypes:Legendary Enchantment Creature God\nPT:6/5\nK:Indestructible\nS:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to white and blue is less than seven, NICKNAME isn't a creature.\nSVar:X:Count$DevotionDual.White.Blue\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | CheckSVar$ Y | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:Y:Count$LastTurnEntered_Battlefield_Creature.YouCtrl+Other\nSVar:BuffedBy:Permanent.White,Permanent.Blue\nOracle:Indestructible\nAs long as your devotion to white and blue is less than seven, Ephara isn't a creature.\nAt the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
Create the Forge script for this magic card
{"name": "The Cinematic Phoenix", "mana_cost": "{3}{B}{R}", "type_line": "Legendary Creature \u2014 Phoenix", "oracle_text": "Flying, haste, protection from red\n{1}, {T}: Return target legendary creature card from your graveyard to the battlefield.\nTap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game.", "power": "4", "toughness": "4"}
Name:The Cinematic Phoenix\nManaCost:3 B R\nTypes:Legendary Creature Phoenix\nPT:4/4\nK:Flying\nK:Haste\nK:Protection from red\nA:AB$ ChangeZone | Cost$ 1 T | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.Legendary+YouCtrl | TgtPrompt$ Select target legendary creature in your graveyard | GainControl$ True | SpellDescription$ Return target legendary creature card from your graveyard to the battlefield.\nA:AB$ ChangeZone | Cost$ tapXType<6/Creature> | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | SubAbility$ CheckWin | SpellDescription$ Return CARDNAME from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game.\nSVar:CheckWin:DB$ WinsGame | Defined$ You | ConditionDefined$ Tapped | ConditionPresent$ Creature.Legendary | ConditionCompare$ EQ6\nOracle:Flying, haste, protection from red\n{1}, {T}: Return target legendary creature card from your graveyard to the battlefield.\nTap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Cinematic Phoenix", "mana_cost": "{3}{B}{R}", "type_line": "Legendary Creature \u2014 Phoenix", "oracle_text": "Flying, haste, protection from red\n{1}, {T}: Return target legendary creature card from your graveyard to the battlefield.\nTap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game.", "power": "4", "toughness": "4"} ### Response: Name:The Cinematic Phoenix\nManaCost:3 B R\nTypes:Legendary Creature Phoenix\nPT:4/4\nK:Flying\nK:Haste\nK:Protection from red\nA:AB$ ChangeZone | Cost$ 1 T | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.Legendary+YouCtrl | TgtPrompt$ Select target legendary creature in your graveyard | GainControl$ True | SpellDescription$ Return target legendary creature card from your graveyard to the battlefield.\nA:AB$ ChangeZone | Cost$ tapXType<6/Creature> | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | SubAbility$ CheckWin | SpellDescription$ Return CARDNAME from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game.\nSVar:CheckWin:DB$ WinsGame | Defined$ You | ConditionDefined$ Tapped | ConditionPresent$ Creature.Legendary | ConditionCompare$ EQ6\nOracle:Flying, haste, protection from red\n{1}, {T}: Return target legendary creature card from your graveyard to the battlefield.\nTap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game.
Create the Forge script for this magic card
{"name": "Bilbo, Retired Burglar", "mana_cost": "{1}{U}{R}", "type_line": "Legendary Creature \u2014 Halfling Rogue", "oracle_text": "When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.\nWhenever Bilbo deals combat damage to a player, create a Treasure token.", "power": "1", "toughness": "3"}
Name:Bilbo, Retired Burglar\nManaCost:1 U R\nTypes:Legendary Creature Halfling Rogue\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters or leaves the battlefield, the Ring tempts you.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigTempt | Secondary$ True | TriggerDescription$ When CARDNAME enters or leaves the battlefield, the Ring tempts you.\nSVar:TrigTempt:DB$ RingTemptsYou\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTreasure | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, create a Treasure token.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nDeckHas:Ability$Counters|Token\nOracle:When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.\nWhenever Bilbo deals combat damage to a player, create a Treasure token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bilbo, Retired Burglar", "mana_cost": "{1}{U}{R}", "type_line": "Legendary Creature \u2014 Halfling Rogue", "oracle_text": "When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.\nWhenever Bilbo deals combat damage to a player, create a Treasure token.", "power": "1", "toughness": "3"} ### Response: Name:Bilbo, Retired Burglar\nManaCost:1 U R\nTypes:Legendary Creature Halfling Rogue\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters or leaves the battlefield, the Ring tempts you.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigTempt | Secondary$ True | TriggerDescription$ When CARDNAME enters or leaves the battlefield, the Ring tempts you.\nSVar:TrigTempt:DB$ RingTemptsYou\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTreasure | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, create a Treasure token.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nDeckHas:Ability$Counters|Token\nOracle:When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.\nWhenever Bilbo deals combat damage to a player, create a Treasure token.
Create the Forge script for this magic card
{"name": "Altac Bloodseeker", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.)", "power": "2", "toughness": "1"}
Name:Altac Bloodseeker\nManaCost:1 R\nTypes:Creature Human Berserker\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature an opponent controls dies, CARDNAME gets +2/+0 and gains first strike and haste until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +2 | KW$ First Strike & Haste\nOracle:Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Altac Bloodseeker", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.)", "power": "2", "toughness": "1"} ### Response: Name:Altac Bloodseeker\nManaCost:1 R\nTypes:Creature Human Berserker\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature an opponent controls dies, CARDNAME gets +2/+0 and gains first strike and haste until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +2 | KW$ First Strike & Haste\nOracle:Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.)
Create the Forge script for this magic card
{"name": "Huatli, Warrior Poet", "mana_cost": "{3}{R}{W}", "type_line": "Legendary Planeswalker \u2014 Huatli", "oracle_text": "+2: You gain life equal to the greatest power among creatures you control.\n0: Create a 3/3 green Dinosaur creature token with trample.\n\u2212X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.", "loyalty": "3"}
Name:Huatli, Warrior Poet\nManaCost:3 R W\nTypes:Legendary Planeswalker Huatli\nLoyalty:3\nA:AB$ GainLife | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | LifeAmount$ GreatestPow | SpellDescription$ You gain life equal to the greatest power among creatures you control.\nSVar:GreatestPow:Count$Valid Creature.YouCtrl$GreatestPower\nA:AB$ Token | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ g_3_3_dinosaur_trample | TokenOwner$ You | SpellDescription$ Create a 3/3 green Dinosaur creature token with trample.\nA:AB$ DealDamage | Cost$ SubCounter<X/LOYALTY> | NumDmg$ X | Planeswalker$ True | Ultimate$ True | ValidTgts$ Creature | TgtPrompt$ Select any number of target creatures | TargetMin$ 0 | TargetMax$ X | DividedAsYouChoose$ X | RememberDamaged$ True | SubAbility$ DBNoBlock | SpellDescription$ CARDNAME deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.\nSVar:DBNoBlock:DB$ Pump | KW$ HIDDEN CARDNAME can't block. | Defined$ Remembered | SubAbility$ DBCleanup | StackDescription$ Creatures dealt damage this way can't block this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nDeckHas:Ability$LifeGain|Token\nOracle:[+2]: You gain life equal to the greatest power among creatures you control.\n[0]: Create a 3/3 green Dinosaur creature token with trample.\n[-X]: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Huatli, Warrior Poet", "mana_cost": "{3}{R}{W}", "type_line": "Legendary Planeswalker \u2014 Huatli", "oracle_text": "+2: You gain life equal to the greatest power among creatures you control.\n0: Create a 3/3 green Dinosaur creature token with trample.\n\u2212X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.", "loyalty": "3"} ### Response: Name:Huatli, Warrior Poet\nManaCost:3 R W\nTypes:Legendary Planeswalker Huatli\nLoyalty:3\nA:AB$ GainLife | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | LifeAmount$ GreatestPow | SpellDescription$ You gain life equal to the greatest power among creatures you control.\nSVar:GreatestPow:Count$Valid Creature.YouCtrl$GreatestPower\nA:AB$ Token | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ g_3_3_dinosaur_trample | TokenOwner$ You | SpellDescription$ Create a 3/3 green Dinosaur creature token with trample.\nA:AB$ DealDamage | Cost$ SubCounter<X/LOYALTY> | NumDmg$ X | Planeswalker$ True | Ultimate$ True | ValidTgts$ Creature | TgtPrompt$ Select any number of target creatures | TargetMin$ 0 | TargetMax$ X | DividedAsYouChoose$ X | RememberDamaged$ True | SubAbility$ DBNoBlock | SpellDescription$ CARDNAME deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.\nSVar:DBNoBlock:DB$ Pump | KW$ HIDDEN CARDNAME can't block. | Defined$ Remembered | SubAbility$ DBCleanup | StackDescription$ Creatures dealt damage this way can't block this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nDeckHas:Ability$LifeGain|Token\nOracle:[+2]: You gain life equal to the greatest power among creatures you control.\n[0]: Create a 3/3 green Dinosaur creature token with trample.\n[-X]: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
Create the Forge script for this magic card
{"name": "Protect the Negotiators", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Kicker {W} (You may pay an additional {W} as you cast this spell.)\nIf this spell was kicked, create a 1/1 white Soldier creature token.\nCounter target spell unless its controller pays {1} for each creature you control."}
Name:Protect the Negotiators\nManaCost:1 U\nTypes:Instant\nK:Kicker:W\nA:SP$ Token | Condition$ Kicked | TokenScript$ w_1_1_soldier | SubAbility$ DBCounter | SpellDescription$ If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays {1} for each creature you control.\nSVar:DBCounter:DB$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ X | SpellDescription$ Counter target spell unless its controller pays {1} for each creature you control.\nSVar:X:Count$Valid Creature.YouCtrl\nDeckHas:Ability$Token\nDeckHints:Color$White\nSVar:BuffedBy:Creature\nOracle:Kicker {W} (You may pay an additional {W} as you cast this spell.)\nIf this spell was kicked, create a 1/1 white Soldier creature token.\nCounter target spell unless its controller pays {1} for each creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Protect the Negotiators", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Kicker {W} (You may pay an additional {W} as you cast this spell.)\nIf this spell was kicked, create a 1/1 white Soldier creature token.\nCounter target spell unless its controller pays {1} for each creature you control."} ### Response: Name:Protect the Negotiators\nManaCost:1 U\nTypes:Instant\nK:Kicker:W\nA:SP$ Token | Condition$ Kicked | TokenScript$ w_1_1_soldier | SubAbility$ DBCounter | SpellDescription$ If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays {1} for each creature you control.\nSVar:DBCounter:DB$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ X | SpellDescription$ Counter target spell unless its controller pays {1} for each creature you control.\nSVar:X:Count$Valid Creature.YouCtrl\nDeckHas:Ability$Token\nDeckHints:Color$White\nSVar:BuffedBy:Creature\nOracle:Kicker {W} (You may pay an additional {W} as you cast this spell.)\nIf this spell was kicked, create a 1/1 white Soldier creature token.\nCounter target spell unless its controller pays {1} for each creature you control.
Create the Forge script for this magic card
{"name": "Temple of Malady", "mana_cost": "", "type_line": "Land", "oracle_text": "Temple of Malady enters the battlefield tapped.\nWhen Temple of Malady enters the battlefield, scry 1.\n{T}: Add {B} or {G}."}
Name:Temple of Malady\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo B G | SpellDescription$ Add {B} or {G}.\nOracle:Temple of Malady enters the battlefield tapped.\nWhen Temple of Malady enters the battlefield, scry 1.\n{T}: Add {B} or {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Temple of Malady", "mana_cost": "", "type_line": "Land", "oracle_text": "Temple of Malady enters the battlefield tapped.\nWhen Temple of Malady enters the battlefield, scry 1.\n{T}: Add {B} or {G}."} ### Response: Name:Temple of Malady\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo B G | SpellDescription$ Add {B} or {G}.\nOracle:Temple of Malady enters the battlefield tapped.\nWhen Temple of Malady enters the battlefield, scry 1.\n{T}: Add {B} or {G}.
Create the Forge script for this magic card
{"name": "Rain of Tears", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target land."}
Name:Rain of Tears\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 B B | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nOracle:Destroy target land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rain of Tears", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target land."} ### Response: Name:Rain of Tears\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 B B | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nOracle:Destroy target land.
Create the Forge script for this magic card
{"name": "Wei Ambush Force", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.", "power": "1", "toughness": "1"}
Name:Wei Ambush Force\nManaCost:1 B\nTypes:Creature Human Soldier\nPT:1/1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2\nOracle:Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wei Ambush Force", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Wei Ambush Force\nManaCost:1 B\nTypes:Creature Human Soldier\nPT:1/1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2\nOracle:Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Gallant Pie-Wielder", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dwarf Knight", "oracle_text": "First strike\nCelebration \u2014 Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.", "power": "2", "toughness": "3"}
Name:Gallant Pie-Wielder\nManaCost:2 W\nTypes:Creature Dwarf Knight\nPT:2/3\nK:First Strike\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Double Strike | CheckSVar$ Celebration | SVarCompare$ GE2 | Description$ Celebration — CARDNAME has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.\nSVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl\nOracle:First strike\nCelebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gallant Pie-Wielder", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dwarf Knight", "oracle_text": "First strike\nCelebration \u2014 Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.", "power": "2", "toughness": "3"} ### Response: Name:Gallant Pie-Wielder\nManaCost:2 W\nTypes:Creature Dwarf Knight\nPT:2/3\nK:First Strike\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Double Strike | CheckSVar$ Celebration | SVarCompare$ GE2 | Description$ Celebration — CARDNAME has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.\nSVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl\nOracle:First strike\nCelebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.
Create the Forge script for this magic card
{"name": "Urborg Justice", "mana_cost": "{B}{B}", "type_line": "Instant", "oracle_text": "Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn."}
Name:Urborg Justice\nManaCost:B B\nTypes:Instant\nA:SP$ Sacrifice | Cost$ B B | ValidTgts$ Opponent | Amount$ X | SacValid$ Creature | SacMessage$ Creature | SpellDescription$ Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.YouOwn\nOracle:Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Urborg Justice", "mana_cost": "{B}{B}", "type_line": "Instant", "oracle_text": "Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn."} ### Response: Name:Urborg Justice\nManaCost:B B\nTypes:Instant\nA:SP$ Sacrifice | Cost$ B B | ValidTgts$ Opponent | Amount$ X | SacValid$ Creature | SacMessage$ Creature | SpellDescription$ Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.YouOwn\nOracle:Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.
Create the Forge script for this magic card
{"name": "Ring of Evos Isle", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)\nAt the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Ring of Evos Isle\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nA:AB$ Pump | Cost$ 2 | Defined$ Equipped | KW$ Hexproof | SpellDescription$ Equipped creature gains hexproof until end of turn.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ EvosCounter | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.\nSVar:EvosCounter:DB$ PutCounter | Defined$ Equipped | ConditionDefined$ Equipped | ConditionPresent$ Creature.Blue | ConditionCompare$ EQ1 | CounterType$ P1P1 | CounterNum$ 1\nAI:RemoveDeck:Random\nSVar:AttachAi:AITgts$ Creature.Blue\nDeckNeeds:Color$Blue\nOracle:{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)\nAt the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ring of Evos Isle", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)\nAt the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Ring of Evos Isle\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nA:AB$ Pump | Cost$ 2 | Defined$ Equipped | KW$ Hexproof | SpellDescription$ Equipped creature gains hexproof until end of turn.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ EvosCounter | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.\nSVar:EvosCounter:DB$ PutCounter | Defined$ Equipped | ConditionDefined$ Equipped | ConditionPresent$ Creature.Blue | ConditionCompare$ EQ1 | CounterType$ P1P1 | CounterNum$ 1\nAI:RemoveDeck:Random\nSVar:AttachAi:AITgts$ Creature.Blue\nDeckNeeds:Color$Blue\nOracle:{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)\nAt the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Stream of Thought", "mana_cost": "{U}", "type_line": "Sorcery", "oracle_text": "Target player mills four cards. You shuffle up to four cards from your graveyard into your library.\nReplicate {2}{U}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)"}
Name:Stream of Thought\nManaCost:U\nTypes:Sorcery\nK:Replicate:2 U U\nA:SP$ Mill | Cost$ U | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Choose a player | SubAbility$ DBChangeZone | SpellDescription$ Target player mills four cards. You shuffle up to four cards from your graveyard into your library.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | DefinedPlayer$ You | Hidden$ True | ChangeNum$ 4 | ChangeType$ Card.YouOwn | Shuffle$ True\nOracle:Target player mills four cards. You shuffle up to four cards from your graveyard into your library.\nReplicate {2}{U}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stream of Thought", "mana_cost": "{U}", "type_line": "Sorcery", "oracle_text": "Target player mills four cards. You shuffle up to four cards from your graveyard into your library.\nReplicate {2}{U}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)"} ### Response: Name:Stream of Thought\nManaCost:U\nTypes:Sorcery\nK:Replicate:2 U U\nA:SP$ Mill | Cost$ U | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Choose a player | SubAbility$ DBChangeZone | SpellDescription$ Target player mills four cards. You shuffle up to four cards from your graveyard into your library.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | DefinedPlayer$ You | Hidden$ True | ChangeNum$ 4 | ChangeType$ Card.YouOwn | Shuffle$ True\nOracle:Target player mills four cards. You shuffle up to four cards from your graveyard into your library.\nReplicate {2}{U}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Create the Forge script for this magic card
{"name": "Nettling Nuisance", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Faerie Rogue", "oracle_text": "Flying\nWhenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with \"This creature can't block.\" The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)", "power": "3", "toughness": "1"}
Name:Nettling Nuisance\nManaCost:2 B\nTypes:Creature Faerie Rogue\nPT:3/1\nK:Flying\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.Faerie+YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_4_2_pirate_noblock | TokenOwner$ TriggeredTarget | RememberTokens$ True | SubAbility$ DBGoad\nSVar:DBGoad:DB$ Goad | Defined$ Remembered | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Flying\nWhenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nettling Nuisance", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Faerie Rogue", "oracle_text": "Flying\nWhenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with \"This creature can't block.\" The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)", "power": "3", "toughness": "1"} ### Response: Name:Nettling Nuisance\nManaCost:2 B\nTypes:Creature Faerie Rogue\nPT:3/1\nK:Flying\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.Faerie+YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_4_2_pirate_noblock | TokenOwner$ TriggeredTarget | RememberTokens$ True | SubAbility$ DBGoad\nSVar:DBGoad:DB$ Goad | Defined$ Remembered | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Flying\nWhenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
Create the Forge script for this magic card
{"name": "Wirewood Savage", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Whenever a Beast enters the battlefield, you may draw a card.", "power": "2", "toughness": "2"}
Name:Wirewood Savage\nManaCost:2 G\nTypes:Creature Elf\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Beast | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever a Beast enters the battlefield, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever a Beast enters the battlefield, you may draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wirewood Savage", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Whenever a Beast enters the battlefield, you may draw a card.", "power": "2", "toughness": "2"} ### Response: Name:Wirewood Savage\nManaCost:2 G\nTypes:Creature Elf\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Beast | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever a Beast enters the battlefield, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever a Beast enters the battlefield, you may draw a card.
Create the Forge script for this magic card
{"name": "Doomsday", "mana_cost": "{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up."}
Name:Doomsday\nManaCost:B B B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ B B B | Origin$ Graveyard,Library | Destination$ Library | ChangeType$ Card | ChangeNum$ 5 | SubAbility$ DBChangeZone | RememberChanged$ True | Mandatory$ True | SpellDescription$ Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.\nSVar:DBChangeZone:DB$ ChangeZoneAll | Defined$ You | Origin$ Graveyard,Library | Destination$ Exile | ChangeType$ Card.IsNotRemembered | SubAbility$ DBDig\nSVar:DBDig:DB$ RearrangeTopOfLibrary | Defined$ You | NumCards$ X | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$InYourLibrary\nSVar:Y:Count$YourLifeTotal/HalfUp\nAI:RemoveDeck:All\nOracle:Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Doomsday", "mana_cost": "{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up."} ### Response: Name:Doomsday\nManaCost:B B B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ B B B | Origin$ Graveyard,Library | Destination$ Library | ChangeType$ Card | ChangeNum$ 5 | SubAbility$ DBChangeZone | RememberChanged$ True | Mandatory$ True | SpellDescription$ Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.\nSVar:DBChangeZone:DB$ ChangeZoneAll | Defined$ You | Origin$ Graveyard,Library | Destination$ Exile | ChangeType$ Card.IsNotRemembered | SubAbility$ DBDig\nSVar:DBDig:DB$ RearrangeTopOfLibrary | Defined$ You | NumCards$ X | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$InYourLibrary\nSVar:Y:Count$YourLifeTotal/HalfUp\nAI:RemoveDeck:All\nOracle:Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Create the Forge script for this magic card
{"name": "Ol\u00f3rin's Searing Light", "mana_cost": "{2}{R}{W}", "type_line": "Instant", "oracle_text": "Each opponent exiles a creature with the greatest power among creatures that player controls.\nSpell mastery \u2014 If there are two or more instant and/or sorcery cards in your graveyard, Ol\u00f3rin's Searing Light deals damage to each opponent equal to the power of the creature they exiled."}
Name:Olórin's Searing Light\nManaCost:2 R W\nTypes:Instant\nA:SP$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBChooseCard | SubAbility$ DBExile | SpellDescription$ Each opponent exiles a creature with the greatest power among creatures that player controls.\nSpell mastery — If there are two or more instant and/or sorcery cards in your graveyard, CARDNAME deals damage to each opponent equal to the power of the creature they exiled.\nSVar:DBChooseCard:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Creature.greatestPowerControlledByRemembered | ChoiceTitle$ Choose a creature you control with the greatest power | Mandatory$ True | RememberChosen$ True\nSVar:DBExile:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Battlefield | Destination$ Exile | SubAbility$ RepeatBis | StackDescription$ Each opponent exiles a creature with the greatest power among creatures that player controls.\nSVar:RepeatBis:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | DamageMap$ True | RepeatSubAbility$ DBDamage | ConditionZone$ Graveyard | ConditionPresent$ Instant.YouOwn,Sorcery.YouOwn | ConditionCompare$ GE2 | SubAbility$ DBCleanup\nSVar:DBDamage:DB$ DealDamage | Defined$ Player.IsRemembered | NumDmg$ X\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$FilterControlledByRemembered_CardPower\nDeckHints:Ability$Graveyard|Mill\nOracle:Each opponent exiles a creature with the greatest power among creatures that player controls.\nSpell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ol\u00f3rin's Searing Light", "mana_cost": "{2}{R}{W}", "type_line": "Instant", "oracle_text": "Each opponent exiles a creature with the greatest power among creatures that player controls.\nSpell mastery \u2014 If there are two or more instant and/or sorcery cards in your graveyard, Ol\u00f3rin's Searing Light deals damage to each opponent equal to the power of the creature they exiled."} ### Response: Name:Olórin's Searing Light\nManaCost:2 R W\nTypes:Instant\nA:SP$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBChooseCard | SubAbility$ DBExile | SpellDescription$ Each opponent exiles a creature with the greatest power among creatures that player controls.\nSpell mastery — If there are two or more instant and/or sorcery cards in your graveyard, CARDNAME deals damage to each opponent equal to the power of the creature they exiled.\nSVar:DBChooseCard:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Creature.greatestPowerControlledByRemembered | ChoiceTitle$ Choose a creature you control with the greatest power | Mandatory$ True | RememberChosen$ True\nSVar:DBExile:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Battlefield | Destination$ Exile | SubAbility$ RepeatBis | StackDescription$ Each opponent exiles a creature with the greatest power among creatures that player controls.\nSVar:RepeatBis:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | DamageMap$ True | RepeatSubAbility$ DBDamage | ConditionZone$ Graveyard | ConditionPresent$ Instant.YouOwn,Sorcery.YouOwn | ConditionCompare$ GE2 | SubAbility$ DBCleanup\nSVar:DBDamage:DB$ DealDamage | Defined$ Player.IsRemembered | NumDmg$ X\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$FilterControlledByRemembered_CardPower\nDeckHints:Ability$Graveyard|Mill\nOracle:Each opponent exiles a creature with the greatest power among creatures that player controls.\nSpell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Create the Forge script for this magic card
{"name": "Cemetery Gatekeeper", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "First strike\nWhen Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.\nWhenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.", "power": "2", "toughness": "1"}
Name:Cemetery Gatekeeper\nManaCost:1 R\nTypes:Creature Vampire\nPT:2/1\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile a card from a graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card from a graveyard | Mandatory$ True | Hidden$ True | Imprint$ True | AILogic$ ExilePreference:MostProminentOppType\nT:Mode$ LandPlayed | ValidCard$ Land.sharesCardTypeWith Imprinted.ExiledWithSource | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.\nT:Mode$ SpellCast | ValidCard$ Card.sharesCardTypeWith Imprinted.ExiledWithSource | ValidActivatingPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDamage | Secondary$ True | TriggerDescription$ Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ TriggeredCardController\nSVar:AICastPreference:NeverCastIfLifeBelow$ 8\nOracle:First strike\nWhen Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.\nWhenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cemetery Gatekeeper", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "First strike\nWhen Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.\nWhenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.", "power": "2", "toughness": "1"} ### Response: Name:Cemetery Gatekeeper\nManaCost:1 R\nTypes:Creature Vampire\nPT:2/1\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile a card from a graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card from a graveyard | Mandatory$ True | Hidden$ True | Imprint$ True | AILogic$ ExilePreference:MostProminentOppType\nT:Mode$ LandPlayed | ValidCard$ Land.sharesCardTypeWith Imprinted.ExiledWithSource | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.\nT:Mode$ SpellCast | ValidCard$ Card.sharesCardTypeWith Imprinted.ExiledWithSource | ValidActivatingPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDamage | Secondary$ True | TriggerDescription$ Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ TriggeredCardController\nSVar:AICastPreference:NeverCastIfLifeBelow$ 8\nOracle:First strike\nWhen Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.\nWhenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.
Create the Forge script for this magic card
{"name": "Run Out of Town", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "The owner of target nonland permanent puts it on the top or bottom of their library."}
Name:Run Out of Town\nManaCost:3 U\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | StackDescription$ {p:TargetedOwner} puts {c:Targeted} on the top or bottom of their library. | SpellDescription$ The owner of target nonland permanent puts it on the top or bottom of their library.\nOracle:The owner of target nonland permanent puts it on the top or bottom of their library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Run Out of Town", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "The owner of target nonland permanent puts it on the top or bottom of their library."} ### Response: Name:Run Out of Town\nManaCost:3 U\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | StackDescription$ {p:TargetedOwner} puts {c:Targeted} on the top or bottom of their library. | SpellDescription$ The owner of target nonland permanent puts it on the top or bottom of their library.\nOracle:The owner of target nonland permanent puts it on the top or bottom of their library.
Create the Forge script for this magic card
{"name": "Jousting Lance", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0.\nAs long as it's your turn, equipped creature has first strike.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Jousting Lance\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, equipped creature has first strike.\nOracle:Equipped creature gets +2/+0.\nAs long as it's your turn, equipped creature has first strike.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jousting Lance", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0.\nAs long as it's your turn, equipped creature has first strike.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Jousting Lance\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, equipped creature has first strike.\nOracle:Equipped creature gets +2/+0.\nAs long as it's your turn, equipped creature has first strike.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Hypnotic Sprite"}
Name:Hypnotic Sprite\nManaCost:U U\nTypes:Creature Faerie\nPT:2/1\nK:Flying\nAlternateMode:Adventure\nOracle:Flying\n\nALTERNATE\n\nName:Mesmeric Glare\nManaCost:2 U\nTypes:Instant Adventure\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target spell with mana value 3 or less | ValidTgts$ Card.cmcLE3 | SpellDescription$ Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)\nOracle:Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hypnotic Sprite"} ### Response: Name:Hypnotic Sprite\nManaCost:U U\nTypes:Creature Faerie\nPT:2/1\nK:Flying\nAlternateMode:Adventure\nOracle:Flying\n\nALTERNATE\n\nName:Mesmeric Glare\nManaCost:2 U\nTypes:Instant Adventure\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target spell with mana value 3 or less | ValidTgts$ Card.cmcLE3 | SpellDescription$ Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)\nOracle:Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
Create the Forge script for this magic card
{"name": "Curse of Vengeance", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nWhenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.\nWhen enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance."}
Name:Curse of Vengeance\nManaCost:B\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ B | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Player.EnchantedBy | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player casts a spell, put a spite counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SPITE | CounterNum$ 1\nT:Mode$ LosesGame | ValidPlayer$ Player.EnchantedBy | Execute$ TrigGainLife | TriggerDescription$ When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on CARDNAME.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X\nSVar:X:Count$CardCounters.SPITE\nDeckHas:Ability$Counters|LifeGain\nOracle:Enchant player\nWhenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.\nWhen enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Curse of Vengeance", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nWhenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.\nWhen enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance."} ### Response: Name:Curse of Vengeance\nManaCost:B\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ B | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Player.EnchantedBy | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player casts a spell, put a spite counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SPITE | CounterNum$ 1\nT:Mode$ LosesGame | ValidPlayer$ Player.EnchantedBy | Execute$ TrigGainLife | TriggerDescription$ When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on CARDNAME.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X\nSVar:X:Count$CardCounters.SPITE\nDeckHas:Ability$Counters|LifeGain\nOracle:Enchant player\nWhenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.\nWhen enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
Create the Forge script for this magic card
{"name": "Scytheclaw", "mana_cost": "{5}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +1/+1.\nWhenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.\nEquip {3}"}
Name:Scytheclaw\nManaCost:5\nTypes:Artifact Equipment\nK:Living Weapon\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1.\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigLoseLifeOpp | TriggerDescription$ Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.\nSVar:TrigLoseLifeOpp:DB$ LoseLife | Defined$ TriggeredTarget | LifeAmount$ X\nSVar:X:TriggeredTarget$LifeTotal/HalfUp\nDeckHas:Ability$Token\nOracle:Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +1/+1.\nWhenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.\nEquip {3}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scytheclaw", "mana_cost": "{5}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +1/+1.\nWhenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.\nEquip {3}"} ### Response: Name:Scytheclaw\nManaCost:5\nTypes:Artifact Equipment\nK:Living Weapon\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1.\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigLoseLifeOpp | TriggerDescription$ Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.\nSVar:TrigLoseLifeOpp:DB$ LoseLife | Defined$ TriggeredTarget | LifeAmount$ X\nSVar:X:TriggeredTarget$LifeTotal/HalfUp\nDeckHas:Ability$Token\nOracle:Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +1/+1.\nWhenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.\nEquip {3}
Create the Forge script for this magic card
{"name": "Succumb to the Cold", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)"}
Name:Succumb to the Cold\nManaCost:2 U\nTypes:Instant\nA:SP$ Tap | ValidTgts$ Creature.OppCtrl | SubAbility$ DBCounter | TargetMin$ 1 | TargetMax$ 2 | TgtPrompt$ Select one or two target creatures an opponent controls | SpellDescription$ Tap one or two target creatures an opponent controls.\nSVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 | StackDescription$ REP Put_{p:You} puts | SpellDescription$ Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nDeckHas:Ability$Counters\nOracle:Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Succumb to the Cold", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)"} ### Response: Name:Succumb to the Cold\nManaCost:2 U\nTypes:Instant\nA:SP$ Tap | ValidTgts$ Creature.OppCtrl | SubAbility$ DBCounter | TargetMin$ 1 | TargetMax$ 2 | TgtPrompt$ Select one or two target creatures an opponent controls | SpellDescription$ Tap one or two target creatures an opponent controls.\nSVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 | StackDescription$ REP Put_{p:You} puts | SpellDescription$ Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nDeckHas:Ability$Counters\nOracle:Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Create the Forge script for this magic card
{"name": "Jack-in-the-Mox", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "{T}: Roll a six-sided die. This ability has the indicated effect.\n1 \u2014 Sacrifice Jack-in-the-Mox and you lose 5 life.\n2 \u2014 Add {W}.\n3 \u2014 Add {U}.\n4 \u2014 Add {B}.\n5 \u2014 Add {R}.\n6 \u2014 Add {G}."}
Name:Jack-in-the-Mox\nManaCost:0\nTypes:Artifact\nA:AB$ RollDice | Cost$ T | ResultSubAbilities$ 1:DBSac,2:AddW,3:AddU,4:AddB,5:AddR,6:AddG | InstantSpeed$ True | SubAbility$ Add0 | SpellDescription$ Roll a six-sided die. This ability has the indicated effect.\nSVar:DBSac:DB$ Sacrifice | SubAbility$ DBLoseLife | SpellDescription$ 1 — Sacrifice CARDNAME and you lose 5 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 5\nSVar:AddW:DB$ Mana | Produced$ W | SpellDescription$ 2 — Add {W}.\nSVar:AddU:DB$ Mana | Produced$ U | SpellDescription$ 3 — Add {U}.\nSVar:AddB:DB$ Mana | Produced$ B | SpellDescription$ 4 — Add {B}.\nSVar:AddR:DB$ Mana | Produced$ R | SpellDescription$ 5 — Add {R}.\nSVar:AddG:DB$ Mana | Produced$ G | SpellDescription$ 6 — Add {G}.\nSVar:Add0:DB$ Mana | Produced$ C | Amount$ 0\nSVar:PlayMain1:TRUE\nOracle:{T}: Roll a six-sided die. This ability has the indicated effect.\n1 — Sacrifice Jack-in-the-Mox and you lose 5 life.\n2 — Add {W}.\n3 — Add {U}.\n4 — Add {B}.\n5 — Add {R}.\n6 — Add {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jack-in-the-Mox", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "{T}: Roll a six-sided die. This ability has the indicated effect.\n1 \u2014 Sacrifice Jack-in-the-Mox and you lose 5 life.\n2 \u2014 Add {W}.\n3 \u2014 Add {U}.\n4 \u2014 Add {B}.\n5 \u2014 Add {R}.\n6 \u2014 Add {G}."} ### Response: Name:Jack-in-the-Mox\nManaCost:0\nTypes:Artifact\nA:AB$ RollDice | Cost$ T | ResultSubAbilities$ 1:DBSac,2:AddW,3:AddU,4:AddB,5:AddR,6:AddG | InstantSpeed$ True | SubAbility$ Add0 | SpellDescription$ Roll a six-sided die. This ability has the indicated effect.\nSVar:DBSac:DB$ Sacrifice | SubAbility$ DBLoseLife | SpellDescription$ 1 — Sacrifice CARDNAME and you lose 5 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 5\nSVar:AddW:DB$ Mana | Produced$ W | SpellDescription$ 2 — Add {W}.\nSVar:AddU:DB$ Mana | Produced$ U | SpellDescription$ 3 — Add {U}.\nSVar:AddB:DB$ Mana | Produced$ B | SpellDescription$ 4 — Add {B}.\nSVar:AddR:DB$ Mana | Produced$ R | SpellDescription$ 5 — Add {R}.\nSVar:AddG:DB$ Mana | Produced$ G | SpellDescription$ 6 — Add {G}.\nSVar:Add0:DB$ Mana | Produced$ C | Amount$ 0\nSVar:PlayMain1:TRUE\nOracle:{T}: Roll a six-sided die. This ability has the indicated effect.\n1 — Sacrifice Jack-in-the-Mox and you lose 5 life.\n2 — Add {W}.\n3 — Add {U}.\n4 — Add {B}.\n5 — Add {R}.\n6 — Add {G}.
Create the Forge script for this magic card
{"name": "Arcane Encyclopedia", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Draw a card."}
Name:Arcane Encyclopedia\nManaCost:3\nTypes:Artifact\nA:AB$ Draw | Cost$ 3 T | SpellDescription$ Draw a card.\nOracle:{3}, {T}: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arcane Encyclopedia", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Draw a card."} ### Response: Name:Arcane Encyclopedia\nManaCost:3\nTypes:Artifact\nA:AB$ Draw | Cost$ 3 T | SpellDescription$ Draw a card.\nOracle:{3}, {T}: Draw a card.
Create the Forge script for this magic card
{"name": "Irontread Crusher", "mana_cost": "{4}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "6", "toughness": "6"}
Name:Irontread Crusher\nManaCost:4\nTypes:Artifact Vehicle\nPT:6/6\nK:Crew:3\nOracle:Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Irontread Crusher", "mana_cost": "{4}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "6", "toughness": "6"} ### Response: Name:Irontread Crusher\nManaCost:4\nTypes:Artifact Vehicle\nPT:6/6\nK:Crew:3\nOracle:Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Create the Forge script for this magic card
{"name": "Royal Warden", "mana_cost": "{3}{B}{B}", "type_line": "Artifact Creature \u2014 Necron", "oracle_text": "Phalanx Commander \u2014 When Royal Warden enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens.\nUnearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "3", "toughness": "2"}
Name:Royal Warden\nManaCost:3 B B\nTypes:Artifact Creature Necron\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Phalanx Commander — When CARDNAME enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_2_2_a_necron_warrior | TokenTapped$ True\nK:Unearth:3 B\nDeckHas:Ability$Token|Graveyard & Type$Warrior\nOracle:Phalanx Commander — When Royal Warden enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens.\nUnearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Royal Warden", "mana_cost": "{3}{B}{B}", "type_line": "Artifact Creature \u2014 Necron", "oracle_text": "Phalanx Commander \u2014 When Royal Warden enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens.\nUnearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "3", "toughness": "2"} ### Response: Name:Royal Warden\nManaCost:3 B B\nTypes:Artifact Creature Necron\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Phalanx Commander — When CARDNAME enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_2_2_a_necron_warrior | TokenTapped$ True\nK:Unearth:3 B\nDeckHas:Ability$Token|Graveyard & Type$Warrior\nOracle:Phalanx Commander — When Royal Warden enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens.\nUnearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Create the Forge script for this magic card
{"name": "Bombadil's Song", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)"}
Name:Bombadil's Song\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1 | TgtPrompt$ Select target creature you control | KW$ Hexproof | SubAbility$ TrigTempt | SpellDescription$ Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)\nSVar:TrigTempt:DB$ RingTemptsYou\nDeckHas:Keyword$Hexproof\nOracle:Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bombadil's Song", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)"} ### Response: Name:Bombadil's Song\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1 | TgtPrompt$ Select target creature you control | KW$ Hexproof | SubAbility$ TrigTempt | SpellDescription$ Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)\nSVar:TrigTempt:DB$ RingTemptsYou\nDeckHas:Keyword$Hexproof\nOracle:Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Create the Forge script for this magic card
{"name": "Ajani, Strength of the Pride", "mana_cost": "{2}{W}{W}", "type_line": "Legendary Planeswalker \u2014 Ajani", "oracle_text": "+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.\n\u22122: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with \"Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.\"\n0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.", "loyalty": "5"}
Name:Ajani, Strength of the Pride\nManaCost:2 W W\nTypes:Legendary Planeswalker Ajani\nLoyalty:5\nA:AB$ GainLife | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | LifeAmount$ NumCreatures | SpellDescription$ You gain life equal to the number of creatures you control plus the number of planeswalkers you control.\nSVar:NumCreatures:Count$Valid Creature.YouCtrl/Plus.NumPlaneswalkers\nSVar:NumPlaneswalkers:Count$Valid Planeswalker.YouCtrl\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenScript$ ajanis_pridemate | SpellDescription$ Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."\nDeckHas:Ability$Token|Counters|LifeGain\nA:AB$ ChangeZoneAll | Cost$ SubCounter<0/LOYALTY> | ConditionCheckSVar$ CurLife | ConditionSVarCompare$ GEInitLife | Planeswalker$ True | Ultimate$ True | ChangeType$ Card.Self,Creature.OppCtrl,Artifact.OppCtrl | Origin$ Battlefield | Destination$ Exile | SpellDescription$ If you have at least 15 life more than your starting life total, exile CARDNAME and each artifact and creature your opponents control.\nSVar:CurLife:Count$YourLifeTotal\nSVar:InitLife:Count$YourStartingLife/Plus.15\nOracle:[+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.\n[-2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."\n[0]: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ajani, Strength of the Pride", "mana_cost": "{2}{W}{W}", "type_line": "Legendary Planeswalker \u2014 Ajani", "oracle_text": "+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.\n\u22122: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with \"Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.\"\n0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.", "loyalty": "5"} ### Response: Name:Ajani, Strength of the Pride\nManaCost:2 W W\nTypes:Legendary Planeswalker Ajani\nLoyalty:5\nA:AB$ GainLife | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | LifeAmount$ NumCreatures | SpellDescription$ You gain life equal to the number of creatures you control plus the number of planeswalkers you control.\nSVar:NumCreatures:Count$Valid Creature.YouCtrl/Plus.NumPlaneswalkers\nSVar:NumPlaneswalkers:Count$Valid Planeswalker.YouCtrl\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenScript$ ajanis_pridemate | SpellDescription$ Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."\nDeckHas:Ability$Token|Counters|LifeGain\nA:AB$ ChangeZoneAll | Cost$ SubCounter<0/LOYALTY> | ConditionCheckSVar$ CurLife | ConditionSVarCompare$ GEInitLife | Planeswalker$ True | Ultimate$ True | ChangeType$ Card.Self,Creature.OppCtrl,Artifact.OppCtrl | Origin$ Battlefield | Destination$ Exile | SpellDescription$ If you have at least 15 life more than your starting life total, exile CARDNAME and each artifact and creature your opponents control.\nSVar:CurLife:Count$YourLifeTotal\nSVar:InitLife:Count$YourStartingLife/Plus.15\nOracle:[+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.\n[-2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."\n[0]: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.
Create the Forge script for this magic card
{"name": "Stoneskin", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nEnchanted creature gets +0/+10."}
Name:Stoneskin\nManaCost:2 W\nTypes:Enchantment Aura\nK:Flash\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 10 | Description$ Enchanted creature gets +0/+10.\nOracle:Flash\nEnchant creature\nEnchanted creature gets +0/+10.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stoneskin", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nEnchanted creature gets +0/+10."} ### Response: Name:Stoneskin\nManaCost:2 W\nTypes:Enchantment Aura\nK:Flash\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 10 | Description$ Enchanted creature gets +0/+10.\nOracle:Flash\nEnchant creature\nEnchanted creature gets +0/+10.
Create the Forge script for this magic card
{"name": "Hurkyl's Final Meditation", "mana_cost": "{4}{U}{U}{U}", "type_line": "Instant", "oracle_text": "As long as it's not your turn, this spell costs {3} more to cast.\nReturn all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and \"this turn\" and \"until end of turn\" effects end.)"}
Name:Hurkyl's Final Meditation\nManaCost:4 U U U\nTypes:Instant\nS:Mode$ RaiseCost | Affected$ Card.Self | Type$ Spell | Condition$ NotPlayerTurn | EffectZone$ All | Amount$ 3 | Description$ As long as it's not your turn, this spell costs {3} more to cast.\nA:SP$ ChangeZoneAll | ChangeType$ Permanent.nonLand | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBEndTurn | SpellDescription$ Return all nonland permanents to their owners' hands.\nSVar:DBEndTurn:DB$ EndTurn | SpellDescription$ End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)\nOracle:As long as it's not your turn, this spell costs {3} more to cast.\nReturn all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hurkyl's Final Meditation", "mana_cost": "{4}{U}{U}{U}", "type_line": "Instant", "oracle_text": "As long as it's not your turn, this spell costs {3} more to cast.\nReturn all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and \"this turn\" and \"until end of turn\" effects end.)"} ### Response: Name:Hurkyl's Final Meditation\nManaCost:4 U U U\nTypes:Instant\nS:Mode$ RaiseCost | Affected$ Card.Self | Type$ Spell | Condition$ NotPlayerTurn | EffectZone$ All | Amount$ 3 | Description$ As long as it's not your turn, this spell costs {3} more to cast.\nA:SP$ ChangeZoneAll | ChangeType$ Permanent.nonLand | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBEndTurn | SpellDescription$ Return all nonland permanents to their owners' hands.\nSVar:DBEndTurn:DB$ EndTurn | SpellDescription$ End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)\nOracle:As long as it's not your turn, this spell costs {3} more to cast.\nReturn all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Create the Forge script for this magic card
{"name": "Alluring Scent", "mana_cost": "{1}{G}{G}", "type_line": "Sorcery", "oracle_text": "All creatures able to block target creature this turn do so."}
Name:Alluring Scent\nManaCost:1 G G\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature | KW$ HIDDEN All creatures able to block CARDNAME do so. | StackDescription$ All creatures able to block {c:Targeted} this turn do so. | SpellDescription$ All creatures able to block target creature this turn do so.\nAI:RemoveDeck:All\nOracle:All creatures able to block target creature this turn do so.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Alluring Scent", "mana_cost": "{1}{G}{G}", "type_line": "Sorcery", "oracle_text": "All creatures able to block target creature this turn do so."} ### Response: Name:Alluring Scent\nManaCost:1 G G\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature | KW$ HIDDEN All creatures able to block CARDNAME do so. | StackDescription$ All creatures able to block {c:Targeted} this turn do so. | SpellDescription$ All creatures able to block target creature this turn do so.\nAI:RemoveDeck:All\nOracle:All creatures able to block target creature this turn do so.
Create the Forge script for this magic card
{"name": "Forcefield", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage."}
Name:Forcefield\nManaCost:3\nTypes:Artifact\nA:AB$ ChooseCard | Cost$ 1 | Choices$ Creature.unblocked | AILogic$ NeedsPrevention | Mandatory$ True | SubAbility$ DBEffect | SpellDescription$ The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPreventDamage | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:RPreventDamage:Event$ DamageDone | ValidSource$ Card.ChosenCard | ValidTarget$ You | ReplaceWith$ PreventDmg | PreventionEffect$ True | IsCombat$ True | Description$ The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.\nSVar:PreventDmg:DB$ ReplaceDamage | Amount$ ShieldAmount | SubAbility$ ExileEffect\nSVar:ShieldAmount:ReplaceCount$DamageAmount/Minus.1\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:NonStackingEffect:True\nOracle:{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Forcefield", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage."} ### Response: Name:Forcefield\nManaCost:3\nTypes:Artifact\nA:AB$ ChooseCard | Cost$ 1 | Choices$ Creature.unblocked | AILogic$ NeedsPrevention | Mandatory$ True | SubAbility$ DBEffect | SpellDescription$ The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPreventDamage | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:RPreventDamage:Event$ DamageDone | ValidSource$ Card.ChosenCard | ValidTarget$ You | ReplaceWith$ PreventDmg | PreventionEffect$ True | IsCombat$ True | Description$ The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.\nSVar:PreventDmg:DB$ ReplaceDamage | Amount$ ShieldAmount | SubAbility$ ExileEffect\nSVar:ShieldAmount:ReplaceCount$DamageAmount/Minus.1\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:NonStackingEffect:True\nOracle:{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
Create the Forge script for this magic card
{"name": "Cunning Lethemancer", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "At the beginning of your upkeep, each player discards a card.", "power": "2", "toughness": "2"}
Name:Cunning Lethemancer\nManaCost:2 B\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ At the beginning of your upkeep, each player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ Player | NumCards$ 1 | Mode$ TgtChoose\nOracle:At the beginning of your upkeep, each player discards a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cunning Lethemancer", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "At the beginning of your upkeep, each player discards a card.", "power": "2", "toughness": "2"} ### Response: Name:Cunning Lethemancer\nManaCost:2 B\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ At the beginning of your upkeep, each player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ Player | NumCards$ 1 | Mode$ TgtChoose\nOracle:At the beginning of your upkeep, each player discards a card.
Create the Forge script for this magic card
{"name": "Trigon of Infestation", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Trigon of Infestation enters the battlefield with three charge counters on it.\n{G}{G}, {T}: Put a charge counter on Trigon of Infestation.\n{2}, {T}, Remove a charge counter from Trigon of Infestation: Create a 1/1 green Phyrexian Insect creature token with infect."}
Name:Trigon of Infestation\nManaCost:4\nTypes:Artifact\nK:etbCounter:CHARGE:3\nA:AB$ PutCounter | Cost$ G G T | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.\nA:AB$ Token | Cost$ 2 T SubCounter<1/CHARGE> | TokenAmount$ 1 | TokenScript$ g_1_1_phyrexian_insect_infect | TokenOwner$ You | SpellDescription$ Create a 1/1 green Phyrexian Insect creature token with infect.\nOracle:Trigon of Infestation enters the battlefield with three charge counters on it.\n{G}{G}, {T}: Put a charge counter on Trigon of Infestation.\n{2}, {T}, Remove a charge counter from Trigon of Infestation: Create a 1/1 green Phyrexian Insect creature token with infect.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trigon of Infestation", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Trigon of Infestation enters the battlefield with three charge counters on it.\n{G}{G}, {T}: Put a charge counter on Trigon of Infestation.\n{2}, {T}, Remove a charge counter from Trigon of Infestation: Create a 1/1 green Phyrexian Insect creature token with infect."} ### Response: Name:Trigon of Infestation\nManaCost:4\nTypes:Artifact\nK:etbCounter:CHARGE:3\nA:AB$ PutCounter | Cost$ G G T | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.\nA:AB$ Token | Cost$ 2 T SubCounter<1/CHARGE> | TokenAmount$ 1 | TokenScript$ g_1_1_phyrexian_insect_infect | TokenOwner$ You | SpellDescription$ Create a 1/1 green Phyrexian Insect creature token with infect.\nOracle:Trigon of Infestation enters the battlefield with three charge counters on it.\n{G}{G}, {T}: Put a charge counter on Trigon of Infestation.\n{2}, {T}, Remove a charge counter from Trigon of Infestation: Create a 1/1 green Phyrexian Insect creature token with infect.
Create the Forge script for this magic card
{"name": "Taoist Hermit", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Mystic", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)", "power": "2", "toughness": "2"}
Name:Taoist Hermit\nManaCost:2 G\nTypes:Creature Human Mystic\nPT:2/2\nK:Hexproof\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Taoist Hermit", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Mystic", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)", "power": "2", "toughness": "2"} ### Response: Name:Taoist Hermit\nManaCost:2 G\nTypes:Creature Human Mystic\nPT:2/2\nK:Hexproof\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Create the Forge script for this magic card
{"name": "Loxodon Hierarch Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Sacrifice a permanent: Regenerate target creature you control."}
Name:Loxodon Hierarch Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/+12\nA:AB$ Regenerate | ActivationZone$ Command | Cost$ Sac<1/Permanent> | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Regenerate target creature you control.\nOracle:Hand +0, life +12\nSacrifice a permanent: Regenerate target creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Loxodon Hierarch Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Sacrifice a permanent: Regenerate target creature you control."} ### Response: Name:Loxodon Hierarch Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/+12\nA:AB$ Regenerate | ActivationZone$ Command | Cost$ Sac<1/Permanent> | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Regenerate target creature you control.\nOracle:Hand +0, life +12\nSacrifice a permanent: Regenerate target creature you control.
Create the Forge script for this magic card
{"name": "Drake-Skull Cameo", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {U} or {B}."}
Name:Drake-Skull Cameo\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue|Black\nOracle:{T}: Add {U} or {B}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Drake-Skull Cameo", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {U} or {B}."} ### Response: Name:Drake-Skull Cameo\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue|Black\nOracle:{T}: Add {U} or {B}.
Create the Forge script for this magic card
{"name": "Oran-Rief Hydra", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Hydra", "oracle_text": "Trample\nLandfall \u2014 Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.", "power": "5", "toughness": "5"}
Name:Oran-Rief Hydra\nManaCost:4 G G\nTypes:Creature Hydra\nPT:5/5\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on CARDNAME. If that land is a Forest, put two +1/+1 counters on CARDNAME instead.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X\nSVar:X:TriggeredCard$Valid Forest/Plus.1\nSVar:BuffedBy:Land\nOracle:Trample\nLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oran-Rief Hydra", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Hydra", "oracle_text": "Trample\nLandfall \u2014 Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.", "power": "5", "toughness": "5"} ### Response: Name:Oran-Rief Hydra\nManaCost:4 G G\nTypes:Creature Hydra\nPT:5/5\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on CARDNAME. If that land is a Forest, put two +1/+1 counters on CARDNAME instead.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X\nSVar:X:TriggeredCard$Valid Forest/Plus.1\nSVar:BuffedBy:Land\nOracle:Trample\nLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
Create the Forge script for this magic card
{"name": "Hateful Eidolon", "mana_cost": "{B}", "type_line": "Enchantment Creature \u2014 Spirit", "oracle_text": "Lifelink\nWhenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.", "power": "1", "toughness": "2"}
Name:Hateful Eidolon\nManaCost:B\nTypes:Enchantment Creature Spirit\nPT:1/2\nK:Lifelink\nT:Mode$ ChangesZone | ValidCard$ Creature.enchanted | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X\nSVar:X:TriggeredCard$AttachedTo Aura.YouCtrl\nSVar:EnchantMe:Multiple\nOracle:Lifelink\nWhenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hateful Eidolon", "mana_cost": "{B}", "type_line": "Enchantment Creature \u2014 Spirit", "oracle_text": "Lifelink\nWhenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.", "power": "1", "toughness": "2"} ### Response: Name:Hateful Eidolon\nManaCost:B\nTypes:Enchantment Creature Spirit\nPT:1/2\nK:Lifelink\nT:Mode$ ChangesZone | ValidCard$ Creature.enchanted | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X\nSVar:X:TriggeredCard$AttachedTo Aura.YouCtrl\nSVar:EnchantMe:Multiple\nOracle:Lifelink\nWhenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
Create the Forge script for this magic card
{"name": "Divine Verdict", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Destroy target attacking or blocking creature."}
Name:Divine Verdict\nManaCost:3 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 W | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | SpellDescription$ Destroy target attacking or blocking creature.\nOracle:Destroy target attacking or blocking creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Divine Verdict", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Destroy target attacking or blocking creature."} ### Response: Name:Divine Verdict\nManaCost:3 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 W | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | SpellDescription$ Destroy target attacking or blocking creature.\nOracle:Destroy target attacking or blocking creature.
Create the Forge script for this magic card
{"name": "Hammerheim", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {R}.\n{T}: Target creature loses all landwalk abilities until end of turn."}
Name:Hammerheim\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ Debuff | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | AllSuffixKeywords$ walk | SpellDescription$ Target creature loses all landwalk abilities until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Add {R}.\n{T}: Target creature loses all landwalk abilities until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hammerheim", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {R}.\n{T}: Target creature loses all landwalk abilities until end of turn."} ### Response: Name:Hammerheim\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ Debuff | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | AllSuffixKeywords$ walk | SpellDescription$ Target creature loses all landwalk abilities until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Add {R}.\n{T}: Target creature loses all landwalk abilities until end of turn.
Create the Forge script for this magic card
{"name": "Shapers' Sanctuary", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card."}
Name:Shapers' Sanctuary\nManaCost:G\nTypes:Enchantment\nT:Mode$ BecomesTarget | ValidSource$ SpellAbility.OppCtrl | ValidTarget$ Creature.YouCtrl+inZoneBattlefield | TriggerZones$ Battlefield | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ You\nOracle:Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shapers' Sanctuary", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card."} ### Response: Name:Shapers' Sanctuary\nManaCost:G\nTypes:Enchantment\nT:Mode$ BecomesTarget | ValidSource$ SpellAbility.OppCtrl | ValidTarget$ Creature.YouCtrl+inZoneBattlefield | TriggerZones$ Battlefield | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ You\nOracle:Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Create the Forge script for this magic card
{"name": "Second Harvest", "mana_cost": "{2}{G}{G}", "type_line": "Instant", "oracle_text": "For each token you control, create a token that's a copy of that permanent."}
Name:Second Harvest\nManaCost:2 G G\nTypes:Instant\nA:SP$ CopyPermanent | Cost$ 2 G G | Defined$ Valid Permanent.token+YouCtrl | AILogic$ DuplicatePerms | SpellDescription$ For each token you control, create a token that's a copy of that permanent.\nAI:RemoveDeck:Random\nOracle:For each token you control, create a token that's a copy of that permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Second Harvest", "mana_cost": "{2}{G}{G}", "type_line": "Instant", "oracle_text": "For each token you control, create a token that's a copy of that permanent."} ### Response: Name:Second Harvest\nManaCost:2 G G\nTypes:Instant\nA:SP$ CopyPermanent | Cost$ 2 G G | Defined$ Valid Permanent.token+YouCtrl | AILogic$ DuplicatePerms | SpellDescription$ For each token you control, create a token that's a copy of that permanent.\nAI:RemoveDeck:Random\nOracle:For each token you control, create a token that's a copy of that permanent.
Create the Forge script for this magic card
{"name": "Necron Overlord", "mana_cost": "{2}{B}{B}", "type_line": "Artifact Creature \u2014 Necron Noble", "oracle_text": "Relentless March \u2014 {X}, {T}, Tap X untapped artifacts you control: Target opponent loses X life.", "power": "2", "toughness": "5"}
Name:Necron Overlord\nManaCost:2 B B\nTypes:Artifact Creature Necron Noble\nPT:2/5\nA:AB$ LoseLife | PrecostDesc$ Relentless Mind — | Cost$ X T tapXType<X/Artifact> | ValidTgts$ Opponent | LifeAmount$ X | SpellDescription$ Target opponent loses X life.\nSVar:X:Count$xPaid\nDeckHints:Type$Artifact\nOracle:Relentless Mind — {X}, {T}, Tap X untapped artifacts you control: Target opponent loses X life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Necron Overlord", "mana_cost": "{2}{B}{B}", "type_line": "Artifact Creature \u2014 Necron Noble", "oracle_text": "Relentless March \u2014 {X}, {T}, Tap X untapped artifacts you control: Target opponent loses X life.", "power": "2", "toughness": "5"} ### Response: Name:Necron Overlord\nManaCost:2 B B\nTypes:Artifact Creature Necron Noble\nPT:2/5\nA:AB$ LoseLife | PrecostDesc$ Relentless Mind — | Cost$ X T tapXType<X/Artifact> | ValidTgts$ Opponent | LifeAmount$ X | SpellDescription$ Target opponent loses X life.\nSVar:X:Count$xPaid\nDeckHints:Type$Artifact\nOracle:Relentless Mind — {X}, {T}, Tap X untapped artifacts you control: Target opponent loses X life.
Create the Forge script for this magic card
{"name": "Jinnie Fay, Jetmir's Second", "mana_cost": "{R/G}{G}{G/W}", "type_line": "Legendary Creature \u2014 Elf Druid", "oracle_text": "If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.", "power": "3", "toughness": "3"}
Name:Jinnie Fay, Jetmir's Second\nManaCost:RG G GW\nTypes:Legendary Creature Elf Druid\nPT:3/3\nR:Event$ CreateToken | ActiveZones$ Battlefield | ValidToken$ Card.YouCtrl | ReplaceWith$ GenericChoice | Optional$ True | Description$ If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.\nSVar:GenericChoice:DB$ GenericChoice | Choices$ Cat,Dog\nSVar:Cat:DB$ ReplaceToken | Type$ ReplaceToken | ValidCard$ Card.YouCtrl | TokenScript$ g_2_2_cat_haste | SpellDescription$ Create that many 2/2 green Cat creature tokens with haste\nSVar:Dog:DB$ ReplaceToken | Type$ ReplaceToken | ValidCard$ Card.YouCtrl | TokenScript$ g_3_1_dog_vigilance | SpellDescription$ Create that many 3/1 green Dog creature tokens with vigilance\nDeckNeeds:Ability$Token\nDeckHas:Type$Cat|Dog\nAI:RemoveDeck:Random\nOracle:If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jinnie Fay, Jetmir's Second", "mana_cost": "{R/G}{G}{G/W}", "type_line": "Legendary Creature \u2014 Elf Druid", "oracle_text": "If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.", "power": "3", "toughness": "3"} ### Response: Name:Jinnie Fay, Jetmir's Second\nManaCost:RG G GW\nTypes:Legendary Creature Elf Druid\nPT:3/3\nR:Event$ CreateToken | ActiveZones$ Battlefield | ValidToken$ Card.YouCtrl | ReplaceWith$ GenericChoice | Optional$ True | Description$ If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.\nSVar:GenericChoice:DB$ GenericChoice | Choices$ Cat,Dog\nSVar:Cat:DB$ ReplaceToken | Type$ ReplaceToken | ValidCard$ Card.YouCtrl | TokenScript$ g_2_2_cat_haste | SpellDescription$ Create that many 2/2 green Cat creature tokens with haste\nSVar:Dog:DB$ ReplaceToken | Type$ ReplaceToken | ValidCard$ Card.YouCtrl | TokenScript$ g_3_1_dog_vigilance | SpellDescription$ Create that many 3/1 green Dog creature tokens with vigilance\nDeckNeeds:Ability$Token\nDeckHas:Type$Cat|Dog\nAI:RemoveDeck:Random\nOracle:If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
Create the Forge script for this magic card
{"name": "Call to the Void", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way."}
Name:Call to the Void\nManaCost:4 B\nTypes:Sorcery\nA:SP$ ChooseCard | Defined$ Player | Choices$ Creature | SecretlyChoose$ True | Amount$ 1 | ControlAndNot$ True | ChoiceTitle$ Secretly choose a creature | Reveal$ True | RevealTitle$ Chosen creatures. They will be destroyed. | SubAbility$ DBDestroyChosen | Mandatory$ True\nSVar:DBDestroyChosen:DB$ DestroyAll | ValidCards$ Creature.ChosenCard\nOracle:Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Call to the Void", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way."} ### Response: Name:Call to the Void\nManaCost:4 B\nTypes:Sorcery\nA:SP$ ChooseCard | Defined$ Player | Choices$ Creature | SecretlyChoose$ True | Amount$ 1 | ControlAndNot$ True | ChoiceTitle$ Secretly choose a creature | Reveal$ True | RevealTitle$ Chosen creatures. They will be destroyed. | SubAbility$ DBDestroyChosen | Mandatory$ True\nSVar:DBDestroyChosen:DB$ DestroyAll | ValidCards$ Creature.ChosenCard\nOracle:Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Create the Forge script for this magic card
{"name": "Mirror Entity", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\n{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.", "power": "1", "toughness": "1"}
Name:Mirror Entity\nManaCost:2 W\nTypes:Creature Shapeshifter\nPT:1/1\nK:Changeling\nA:AB$ AnimateAll | Cost$ X | Power$ X | Toughness$ X | AddAllCreatureTypes$ True | ValidCards$ Creature.YouCtrl | SpellDescription$ Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. | StackDescription$ SpellDescription\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Changeling (This card is every creature type.)\n{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mirror Entity", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\n{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.", "power": "1", "toughness": "1"} ### Response: Name:Mirror Entity\nManaCost:2 W\nTypes:Creature Shapeshifter\nPT:1/1\nK:Changeling\nA:AB$ AnimateAll | Cost$ X | Power$ X | Toughness$ X | AddAllCreatureTypes$ True | ValidCards$ Creature.YouCtrl | SpellDescription$ Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. | StackDescription$ SpellDescription\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Changeling (This card is every creature type.)\n{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Create the Forge script for this magic card
{"name": "Phyrexian Missionary", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Phyrexian Human Cleric", "oracle_text": "Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nLifelink\nWhen Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand.", "power": "2", "toughness": "3"}
Name:Phyrexian Missionary\nManaCost:1 W\nTypes:Creature Phyrexian Human Cleric\nPT:2/3\nK:Kicker:1 B\nK:LifeLink\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | OptionalDecider$ You | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, you may return target creature card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl\nDeckHas:Ability$Graveyard\nDeckHints:Color$Black\nOracle:Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nLifelink\nWhen Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phyrexian Missionary", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Phyrexian Human Cleric", "oracle_text": "Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nLifelink\nWhen Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand.", "power": "2", "toughness": "3"} ### Response: Name:Phyrexian Missionary\nManaCost:1 W\nTypes:Creature Phyrexian Human Cleric\nPT:2/3\nK:Kicker:1 B\nK:LifeLink\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | OptionalDecider$ You | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, you may return target creature card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl\nDeckHas:Ability$Graveyard\nDeckHints:Color$Black\nOracle:Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nLifelink\nWhen Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Abandon the Post", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Up to two target creatures can't block this turn.\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Abandon the Post\nManaCost:1 R\nTypes:Sorcery\nK:Flashback:3 R\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target creatures | StackDescription$ {c:Targeted} can't block this turn. | SpellDescription$ Up to two target creatures can't block this turn.\nOracle:Up to two target creatures can't block this turn.\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Abandon the Post", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Up to two target creatures can't block this turn.\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Abandon the Post\nManaCost:1 R\nTypes:Sorcery\nK:Flashback:3 R\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target creatures | StackDescription$ {c:Targeted} can't block this turn. | SpellDescription$ Up to two target creatures can't block this turn.\nOracle:Up to two target creatures can't block this turn.\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Hypnox", "mana_cost": "{8}{B}{B}{B}", "type_line": "Creature \u2014 Nightmare Horror", "oracle_text": "Flying\nWhen Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.\nWhen Hypnox leaves the battlefield, return the exiled cards to their owner's hand.", "power": "8", "toughness": "8"}
Name:Hypnox\nManaCost:8 B B B\nTypes:Creature Nightmare Horror\nPT:8/8\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.wasCastFromYourHandByYou+Self | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.\nSVar:TrigExile:DB$ ChangeZoneAll | ValidTgts$ Opponent | ChangeType$ Card.TargetedPlayerCtrl | Origin$ Hand | Destination$ Exile | RememberChanged$ True\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled cards to their owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:Flying\nWhen Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.\nWhen Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hypnox", "mana_cost": "{8}{B}{B}{B}", "type_line": "Creature \u2014 Nightmare Horror", "oracle_text": "Flying\nWhen Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.\nWhen Hypnox leaves the battlefield, return the exiled cards to their owner's hand.", "power": "8", "toughness": "8"} ### Response: Name:Hypnox\nManaCost:8 B B B\nTypes:Creature Nightmare Horror\nPT:8/8\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.wasCastFromYourHandByYou+Self | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.\nSVar:TrigExile:DB$ ChangeZoneAll | ValidTgts$ Opponent | ChangeType$ Card.TargetedPlayerCtrl | Origin$ Hand | Destination$ Exile | RememberChanged$ True\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled cards to their owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:Flying\nWhen Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.\nWhen Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
Create the Forge script for this magic card
{"name": "Cranial Archive", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card."}
Name:Cranial Archive\nManaCost:2\nTypes:Artifact\nA:AB$ ChangeZoneAll | Cost$ 2 Exile<1/CARDNAME> | ValidTgts$ Player | Origin$ Graveyard | Destination$ Library | Shuffle$ True | SubAbility$ DBDraw | SpellDescription$ Target player shuffles their graveyard into their library. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:All\nOracle:{2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cranial Archive", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card."} ### Response: Name:Cranial Archive\nManaCost:2\nTypes:Artifact\nA:AB$ ChangeZoneAll | Cost$ 2 Exile<1/CARDNAME> | ValidTgts$ Player | Origin$ Graveyard | Destination$ Library | Shuffle$ True | SubAbility$ DBDraw | SpellDescription$ Target player shuffles their graveyard into their library. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:All\nOracle:{2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
Create the Forge script for this magic card
{"name": "Blessing of Leeches", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nAt the beginning of your upkeep, you lose 1 life.\n{0}: Regenerate enchanted creature."}
Name:Blessing of Leeches\nManaCost:2 B\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Pump\nA:AB$ Regenerate | Cost$ 0 | Defined$ Enchanted | SpellDescription$ Regenerate enchanted creature.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, you lose 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nAI:RemoveDeck:Random\nSVar:NonStackingAttachEffect:True\nOracle:Flash\nEnchant creature\nAt the beginning of your upkeep, you lose 1 life.\n{0}: Regenerate enchanted creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blessing of Leeches", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nAt the beginning of your upkeep, you lose 1 life.\n{0}: Regenerate enchanted creature."} ### Response: Name:Blessing of Leeches\nManaCost:2 B\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Pump\nA:AB$ Regenerate | Cost$ 0 | Defined$ Enchanted | SpellDescription$ Regenerate enchanted creature.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, you lose 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nAI:RemoveDeck:Random\nSVar:NonStackingAttachEffect:True\nOracle:Flash\nEnchant creature\nAt the beginning of your upkeep, you lose 1 life.\n{0}: Regenerate enchanted creature.
Create the Forge script for this magic card
{"name": "Temple Garden", "mana_cost": "", "type_line": "Land \u2014 Forest Plains", "oracle_text": "({T}: Add {G} or {W}.)\nAs Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped."}
Name:Temple Garden\nManaCost:no cost\nTypes:Land Forest Plains\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ PayLife<2> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.\nOracle:({T}: Add {G} or {W}.)\nAs Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Temple Garden", "mana_cost": "", "type_line": "Land \u2014 Forest Plains", "oracle_text": "({T}: Add {G} or {W}.)\nAs Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped."} ### Response: Name:Temple Garden\nManaCost:no cost\nTypes:Land Forest Plains\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ PayLife<2> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.\nOracle:({T}: Add {G} or {W}.)\nAs Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Create the Forge script for this magic card
{"name": "Song of the Worldsoul", "mana_cost": "{4}{W}{W}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)"}
Name:Song of the Worldsoul\nManaCost:4 W W\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | Execute$ DBCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)\nSVar:DBCopy:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True\nDeckNeeds:Ability$Token\nOracle:Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Song of the Worldsoul", "mana_cost": "{4}{W}{W}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)"} ### Response: Name:Song of the Worldsoul\nManaCost:4 W W\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | Execute$ DBCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)\nSVar:DBCopy:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True\nDeckNeeds:Ability$Token\nOracle:Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
Create the Forge script for this magic card
{"name": "Sandsteppe Citadel", "mana_cost": "", "type_line": "Land", "oracle_text": "Sandsteppe Citadel enters the battlefield tapped.\n{T}: Add {W}, {B}, or {G}."}
Name:Sandsteppe Citadel\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo W B G | SpellDescription$ Add {W}, {B}, or {G}.\nOracle:Sandsteppe Citadel enters the battlefield tapped.\n{T}: Add {W}, {B}, or {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sandsteppe Citadel", "mana_cost": "", "type_line": "Land", "oracle_text": "Sandsteppe Citadel enters the battlefield tapped.\n{T}: Add {W}, {B}, or {G}."} ### Response: Name:Sandsteppe Citadel\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo W B G | SpellDescription$ Add {W}, {B}, or {G}.\nOracle:Sandsteppe Citadel enters the battlefield tapped.\n{T}: Add {W}, {B}, or {G}.
Create the Forge script for this magic card
{"name": "Thought Sponge", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Sponge", "oracle_text": "Flash\nThought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.\nWhen Thought Sponge dies, draw cards equal to its power.", "power": "1", "toughness": "1"}
Name:Thought Sponge\nManaCost:3 U\nTypes:Creature Sponge\nPT:1/1\nK:Flash\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.\nSVar:X:PlayerCountOpponents$HighestCardsDrawn\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw cards equal to its power.\nSVar:TrigDraw:DB$ Draw | NumCards$ XPower\nSVar:XPower:TriggeredCard$CardPower\nOracle:Flash\nThought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.\nWhen Thought Sponge dies, draw cards equal to its power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thought Sponge", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Sponge", "oracle_text": "Flash\nThought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.\nWhen Thought Sponge dies, draw cards equal to its power.", "power": "1", "toughness": "1"} ### Response: Name:Thought Sponge\nManaCost:3 U\nTypes:Creature Sponge\nPT:1/1\nK:Flash\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.\nSVar:X:PlayerCountOpponents$HighestCardsDrawn\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw cards equal to its power.\nSVar:TrigDraw:DB$ Draw | NumCards$ XPower\nSVar:XPower:TriggeredCard$CardPower\nOracle:Flash\nThought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.\nWhen Thought Sponge dies, draw cards equal to its power.
Create the Forge script for this magic card
{"name": "Tor Wauki", "mana_cost": "{2}{B}{B}{R}", "type_line": "Legendary Creature \u2014 Human Archer", "oracle_text": "{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.", "power": "3", "toughness": "3"}
Name:Tor Wauki\nManaCost:2 B B R\nTypes:Legendary Creature Human Archer\nPT:3/3\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target attacking or blocking creature.\nOracle:{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tor Wauki", "mana_cost": "{2}{B}{B}{R}", "type_line": "Legendary Creature \u2014 Human Archer", "oracle_text": "{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.", "power": "3", "toughness": "3"} ### Response: Name:Tor Wauki\nManaCost:2 B B R\nTypes:Legendary Creature Human Archer\nPT:3/3\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target attacking or blocking creature.\nOracle:{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.
Create the Forge script for this magic card
{"name": "Festering Mummy", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Festering Mummy dies, you may put a -1/-1 counter on target creature.", "power": "1", "toughness": "1"}
Name:Festering Mummy\nManaCost:B\nTypes:Creature Zombie\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | OptionalDecider$ TriggeredCardController | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME dies, you may put a -1/-1 counter on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ M1M1 | IsCurse$ True | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:When Festering Mummy dies, you may put a -1/-1 counter on target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Festering Mummy", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Festering Mummy dies, you may put a -1/-1 counter on target creature.", "power": "1", "toughness": "1"} ### Response: Name:Festering Mummy\nManaCost:B\nTypes:Creature Zombie\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | OptionalDecider$ TriggeredCardController | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME dies, you may put a -1/-1 counter on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ M1M1 | IsCurse$ True | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:When Festering Mummy dies, you may put a -1/-1 counter on target creature.
Create the Forge script for this magic card
{"name": "Grasslands", "mana_cost": "", "type_line": "Land", "oracle_text": "Grasslands enters the battlefield tapped.\n{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle."}
Name:Grasslands\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ ChangeZone | Cost$ T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | ChangeType$ Forest,Plains | ChangeNum$ 1 | SpellDescription$ Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.\nOracle:Grasslands enters the battlefield tapped.\n{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grasslands", "mana_cost": "", "type_line": "Land", "oracle_text": "Grasslands enters the battlefield tapped.\n{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle."} ### Response: Name:Grasslands\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ ChangeZone | Cost$ T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | ChangeType$ Forest,Plains | ChangeNum$ 1 | SpellDescription$ Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.\nOracle:Grasslands enters the battlefield tapped.\n{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.