instruction
stringclasses
1 value
input
stringlengths
15
680
output
stringlengths
63
11.3k
text
stringlengths
353
11.8k
Create the Forge script for this magic card
{"name": "Might of Murasa", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)\nTarget creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead."}
Name:Might of Murasa\nManaCost:1 G\nTypes:Instant\nK:Kicker:2 G\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | SpellDescription$ Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.\nSVar:X:Count$Kicked.5.3\nOracle:Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)\nTarget creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Might of Murasa", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)\nTarget creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead."} ### Response: Name:Might of Murasa\nManaCost:1 G\nTypes:Instant\nK:Kicker:2 G\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | SpellDescription$ Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.\nSVar:X:Count$Kicked.5.3\nOracle:Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)\nTarget creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
Create the Forge script for this magic card
{"name": "Infinite Obliteration", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles."}
Name:Infinite Obliteration\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ NameCard | Cost$ 1 B B | Defined$ You | ValidCards$ Creature | ValidDesc$ creature | SubAbility$ ExileYard | SpellDescription$ Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.\nSVar:ExileYard:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player.Opponent | TgtPrompt$ Select target opponent | ChangeType$ Card.NamedCard | Chooser$ You | ChangeNum$ NumInYard | Hidden$ True | SubAbility$ ExileHand | StackDescription$ Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library.\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ NumInLib | Chooser$ You | Shuffle$ True | StackDescription$ None\nSVar:NumInLib:TargetedPlayer$CardsInLibrary\nSVar:NumInHand:TargetedPlayer$CardsInHand\nSVar:NumInYard:TargetedPlayer$CardsInGraveyard\nAI:RemoveDeck:All\nOracle:Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Infinite Obliteration", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles."} ### Response: Name:Infinite Obliteration\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ NameCard | Cost$ 1 B B | Defined$ You | ValidCards$ Creature | ValidDesc$ creature | SubAbility$ ExileYard | SpellDescription$ Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.\nSVar:ExileYard:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player.Opponent | TgtPrompt$ Select target opponent | ChangeType$ Card.NamedCard | Chooser$ You | ChangeNum$ NumInYard | Hidden$ True | SubAbility$ ExileHand | StackDescription$ Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library.\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ NumInLib | Chooser$ You | Shuffle$ True | StackDescription$ None\nSVar:NumInLib:TargetedPlayer$CardsInLibrary\nSVar:NumInHand:TargetedPlayer$CardsInHand\nSVar:NumInYard:TargetedPlayer$CardsInGraveyard\nAI:RemoveDeck:All\nOracle:Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Create the Forge script for this magic card
{"name": "Forerunner of the Legion", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Vampire Knight", "oracle_text": "When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.\nWhenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
Name:Forerunner of the Legion\nManaCost:2 W\nTypes:Creature Vampire Knight\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Vampire | ChangeNum$ 1 | ShuffleNonMandatory$ True\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Vampire.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1\nDeckHints:Type$Vampire\nSVar:BuffedBy:Vampire\nOracle:When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.\nWhenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Forerunner of the Legion", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Vampire Knight", "oracle_text": "When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.\nWhenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Forerunner of the Legion\nManaCost:2 W\nTypes:Creature Vampire Knight\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Vampire | ChangeNum$ 1 | ShuffleNonMandatory$ True\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Vampire.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1\nDeckHints:Type$Vampire\nSVar:BuffedBy:Vampire\nOracle:When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.\nWhenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Goblin Ringleader", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Haste (This creature can attack and {T} as soon as it comes under your control.)\nWhen Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.", "power": "2", "toughness": "2"}
Name:Goblin Ringleader\nManaCost:3 R\nTypes:Creature Goblin\nPT:2/2\nK:Haste\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 4 | Reveal$ True | ChangeNum$ All | ChangeValid$ Goblin\nDeckHints:Type$Goblin\nOracle:Haste (This creature can attack and {T} as soon as it comes under your control.)\nWhen Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Ringleader", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Haste (This creature can attack and {T} as soon as it comes under your control.)\nWhen Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.", "power": "2", "toughness": "2"} ### Response: Name:Goblin Ringleader\nManaCost:3 R\nTypes:Creature Goblin\nPT:2/2\nK:Haste\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 4 | Reveal$ True | ChangeNum$ All | ChangeValid$ Goblin\nDeckHints:Type$Goblin\nOracle:Haste (This creature can attack and {T} as soon as it comes under your control.)\nWhen Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Create the Forge script for this magic card
{"name": "Ripples of Potential", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)"}
Name:Ripples of Potential\nManaCost:1 U\nTypes:Instant\nA:SP$ Proliferate | SubAbility$ DBPhaseOut | RememberPut$ True | SpellDescription$ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nSVar:DBPhaseOut:DB$ Phases | Defined$ Valid Permanent.IsRemembered+YouCtrl | AnyNumber$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Ability$Counters\nOracle:Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don’t exist until their controller's next turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ripples of Potential", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)"} ### Response: Name:Ripples of Potential\nManaCost:1 U\nTypes:Instant\nA:SP$ Proliferate | SubAbility$ DBPhaseOut | RememberPut$ True | SpellDescription$ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nSVar:DBPhaseOut:DB$ Phases | Defined$ Valid Permanent.IsRemembered+YouCtrl | AnyNumber$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Ability$Counters\nOracle:Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don’t exist until their controller's next turn.)
Create the Forge script for this magic card
{"name": "Obscura Initiate", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Bird Citizen", "oracle_text": "Flying\n{1}{W/B}: Obscura Initiate gains lifelink until end of turn.", "power": "2", "toughness": "2"}
Name:Obscura Initiate\nManaCost:2 U\nTypes:Creature Bird Citizen\nPT:2/2\nK:Flying\nA:AB$ Pump | Cost$ 1 WB | Defined$ Self | KW$ Lifelink | SpellDescription$ CARDNAME gains lifelink until end of turn.\nDeckHas:Ability$LifeGain\nDeckHints:Color$White|Black\nOracle:Flying\n{1}{W/B}: Obscura Initiate gains lifelink until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Obscura Initiate", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Bird Citizen", "oracle_text": "Flying\n{1}{W/B}: Obscura Initiate gains lifelink until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Obscura Initiate\nManaCost:2 U\nTypes:Creature Bird Citizen\nPT:2/2\nK:Flying\nA:AB$ Pump | Cost$ 1 WB | Defined$ Self | KW$ Lifelink | SpellDescription$ CARDNAME gains lifelink until end of turn.\nDeckHas:Ability$LifeGain\nDeckHints:Color$White|Black\nOracle:Flying\n{1}{W/B}: Obscura Initiate gains lifelink until end of turn.
Create the Forge script for this magic card
{"name": "Carth the Lion", "mana_cost": "{2}{B}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Whenever Carth the Lion enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nPlaneswalkers' loyalty abilities you activate cost an additional [+1] to activate.", "power": "3", "toughness": "5"}
Name:Carth the Lion\nManaCost:2 B G\nTypes:Legendary Creature Human Warrior\nPT:3/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Planeswalker.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDig | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ 7 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Planeswalker | RestRandomOrder$ True | ForceRevealToController$ True\nS:Mode$ RaiseCost | ValidCard$ Planeswalker.YouCtrl | ValidSpell$ Activated.Loyalty | Cost$ AddCounter<1/LOYALTY> | Description$ Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.\nDeckNeeds:Type$Planeswalker\nOracle:Whenever Carth the Lion enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nPlaneswalkers' loyalty abilities you activate cost an additional [+1] to activate.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Carth the Lion", "mana_cost": "{2}{B}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Whenever Carth the Lion enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nPlaneswalkers' loyalty abilities you activate cost an additional [+1] to activate.", "power": "3", "toughness": "5"} ### Response: Name:Carth the Lion\nManaCost:2 B G\nTypes:Legendary Creature Human Warrior\nPT:3/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Planeswalker.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDig | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ 7 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Planeswalker | RestRandomOrder$ True | ForceRevealToController$ True\nS:Mode$ RaiseCost | ValidCard$ Planeswalker.YouCtrl | ValidSpell$ Activated.Loyalty | Cost$ AddCounter<1/LOYALTY> | Description$ Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.\nDeckNeeds:Type$Planeswalker\nOracle:Whenever Carth the Lion enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nPlaneswalkers' loyalty abilities you activate cost an additional [+1] to activate.
Create the Forge script for this magic card
{"name": "Mirror-Mad Phantasm", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\n{1}{U}: Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.", "power": "5", "toughness": "1"}
Name:Mirror-Mad Phantasm\nManaCost:3 U U\nTypes:Creature Spirit\nPT:5/1\nK:Flying\nA:AB$ ChangeZone | Cost$ 1 U | Defined$ Self | Origin$ Battlefield | Destination$ Library | Shuffle$ True | RememberChanged$ True | SubAbility$ DBDig | SpellDescription$ CARDNAME's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. That player puts that card onto the battlefield and all other cards revealed this way into their graveyard.\nSVar:DBDig:DB$ DigUntil | Cost$ G T | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | Valid$ Card.namedMirror-Mad Phantasm | ValidDescription$ Mirror-Mad Phantasm | FoundDestination$ Battlefield | RevealedDestination$ Graveyard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nDeckHints:Name$Mirror-Mad Phantasm\nOracle:Flying\n{1}{U}: Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mirror-Mad Phantasm", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\n{1}{U}: Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.", "power": "5", "toughness": "1"} ### Response: Name:Mirror-Mad Phantasm\nManaCost:3 U U\nTypes:Creature Spirit\nPT:5/1\nK:Flying\nA:AB$ ChangeZone | Cost$ 1 U | Defined$ Self | Origin$ Battlefield | Destination$ Library | Shuffle$ True | RememberChanged$ True | SubAbility$ DBDig | SpellDescription$ CARDNAME's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. That player puts that card onto the battlefield and all other cards revealed this way into their graveyard.\nSVar:DBDig:DB$ DigUntil | Cost$ G T | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | Valid$ Card.namedMirror-Mad Phantasm | ValidDescription$ Mirror-Mad Phantasm | FoundDestination$ Battlefield | RevealedDestination$ Graveyard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nDeckHints:Name$Mirror-Mad Phantasm\nOracle:Flying\n{1}{U}: Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Create the Forge script for this magic card
{"name": "Argent Mutation", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Target permanent becomes an artifact in addition to its other types until end of turn.\nDraw a card."}
Name:Argent Mutation\nManaCost:2 U\nTypes:Instant\nA:SP$ Animate | Cost$ 2 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Types$ Artifact | SubAbility$ DBDraw | SpellDescription$ Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:All\nOracle:Target permanent becomes an artifact in addition to its other types until end of turn.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Argent Mutation", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Target permanent becomes an artifact in addition to its other types until end of turn.\nDraw a card."} ### Response: Name:Argent Mutation\nManaCost:2 U\nTypes:Instant\nA:SP$ Animate | Cost$ 2 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Types$ Artifact | SubAbility$ DBDraw | SpellDescription$ Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:All\nOracle:Target permanent becomes an artifact in addition to its other types until end of turn.\nDraw a card.
Create the Forge script for this magic card
{"name": "Life of Toshiro Umezawa"}
Name:Life of Toshiro Umezawa\nManaCost:1 B\nTypes:Enchantment Saga\nK:Chapter:3:DBCharm,DBCharm,DBTransform\nSVar:DBCharm:DB$ Charm | Choices$ P2P2,M1M1,GainLife | CharmNum$ 1 | SpellDescription$ ABILITY\nSVar:P2P2:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2 | NumDef$ 2 | AILogic$ Pump | SpellDescription$ Target creature gets +2/+2 until end of turn.\nSVar:M1M1:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | AILogic$ Curse | SpellDescription$ Target creature gets -1/-1 until end of turn.\nSVar:GainLife:DB$ GainLife | LifeAmount$ 2 | Defined$ You | SpellDescription$ You gain 2 life.\nSVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$LifeGain\nAlternateMode:DoubleFaced\nOracle:(As this Saga enters and after your draw step, add a lore counter.)\nI, II — Choose one —\n• Target creature gets +2/+2 until end of turn.\n• Target creature gets -1/-1 until end of turn.\n• You gain 2 life.\nIII — Exile this Saga, then return it to the battlefield transformed under your control.\n\nALTERNATE\n\nName:Memory of Toshiro\nManaCost:no cost\nColors:black\nTypes:Enchantment Creature Human Samurai\nPT:2/3\nA:AB$ Mana | Cost$ T PayLife<1> | Produced$ B | RestrictValid$ Spell.Instant,Spell.Sorcery | SpellDescription$ Add {B}. Spend this mana only to cast an instant or sorcery spell.\nDeckHints:Type$Instant|Sorcery\nOracle:{T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Life of Toshiro Umezawa"} ### Response: Name:Life of Toshiro Umezawa\nManaCost:1 B\nTypes:Enchantment Saga\nK:Chapter:3:DBCharm,DBCharm,DBTransform\nSVar:DBCharm:DB$ Charm | Choices$ P2P2,M1M1,GainLife | CharmNum$ 1 | SpellDescription$ ABILITY\nSVar:P2P2:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2 | NumDef$ 2 | AILogic$ Pump | SpellDescription$ Target creature gets +2/+2 until end of turn.\nSVar:M1M1:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | AILogic$ Curse | SpellDescription$ Target creature gets -1/-1 until end of turn.\nSVar:GainLife:DB$ GainLife | LifeAmount$ 2 | Defined$ You | SpellDescription$ You gain 2 life.\nSVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$LifeGain\nAlternateMode:DoubleFaced\nOracle:(As this Saga enters and after your draw step, add a lore counter.)\nI, II — Choose one —\n• Target creature gets +2/+2 until end of turn.\n• Target creature gets -1/-1 until end of turn.\n• You gain 2 life.\nIII — Exile this Saga, then return it to the battlefield transformed under your control.\n\nALTERNATE\n\nName:Memory of Toshiro\nManaCost:no cost\nColors:black\nTypes:Enchantment Creature Human Samurai\nPT:2/3\nA:AB$ Mana | Cost$ T PayLife<1> | Produced$ B | RestrictValid$ Spell.Instant,Spell.Sorcery | SpellDescription$ Add {B}. Spend this mana only to cast an instant or sorcery spell.\nDeckHints:Type$Instant|Sorcery\nOracle:{T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell.
Create the Forge script for this magic card
{"name": "Serra Advocate", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\n{T}: Target attacking or blocking creature gets +2/+2 until end of turn.", "power": "2", "toughness": "2"}
Name:Serra Advocate\nManaCost:3 W\nTypes:Creature Angel\nPT:2/2\nK:Flying\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target attacking or blocking creature gets +2/+2 until end of turn.\nOracle:Flying\n{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Serra Advocate", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\n{T}: Target attacking or blocking creature gets +2/+2 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Serra Advocate\nManaCost:3 W\nTypes:Creature Angel\nPT:2/2\nK:Flying\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target attacking or blocking creature gets +2/+2 until end of turn.\nOracle:Flying\n{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Urborg Drake", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nUrborg Drake attacks each combat if able.", "power": "2", "toughness": "3"}
Name:Urborg Drake\nManaCost:1 U B\nTypes:Creature Drake\nPT:2/3\nK:Flying\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nOracle:Flying\nUrborg Drake attacks each combat if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Urborg Drake", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nUrborg Drake attacks each combat if able.", "power": "2", "toughness": "3"} ### Response: Name:Urborg Drake\nManaCost:1 U B\nTypes:Creature Drake\nPT:2/3\nK:Flying\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nOracle:Flying\nUrborg Drake attacks each combat if able.
Create the Forge script for this magic card
{"name": "A-Druidic Ritual", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand."}
Name:A-Druidic Ritual\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Mill | NumCards$ 3 | Optional$ True | SubAbility$ DBReturn | SpellDescription$ You may mill three cards.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Hidden$ True | ChangeNum$ 2 | ChangeType$ Creature.YouOwn,Land.YouOwn | ChangeTypeDesc$ creature and/or land cards they own | SelectPrompt$ Select up to two creature and/or land cards from your graveyard to return to your hand | SpellDescription$ Then return up to two creature and/or land cards from your graveyard to your hand.\nDeckHas:Ability$Mill|Graveyard\nOracle:You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Druidic Ritual", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand."} ### Response: Name:A-Druidic Ritual\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Mill | NumCards$ 3 | Optional$ True | SubAbility$ DBReturn | SpellDescription$ You may mill three cards.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Hidden$ True | ChangeNum$ 2 | ChangeType$ Creature.YouOwn,Land.YouOwn | ChangeTypeDesc$ creature and/or land cards they own | SelectPrompt$ Select up to two creature and/or land cards from your graveyard to return to your hand | SpellDescription$ Then return up to two creature and/or land cards from your graveyard to your hand.\nDeckHas:Ability$Mill|Graveyard\nOracle:You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Two-Headed Cerberus", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Dog", "oracle_text": "Double strike (This creature deals both first-strike and regular combat damage.)", "power": "1", "toughness": "2"}
Name:Two-Headed Cerberus\nManaCost:1 R R\nTypes:Creature Dog\nPT:1/2\nK:Double Strike\nOracle:Double strike (This creature deals both first-strike and regular combat damage.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Two-Headed Cerberus", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Dog", "oracle_text": "Double strike (This creature deals both first-strike and regular combat damage.)", "power": "1", "toughness": "2"} ### Response: Name:Two-Headed Cerberus\nManaCost:1 R R\nTypes:Creature Dog\nPT:1/2\nK:Double Strike\nOracle:Double strike (This creature deals both first-strike and regular combat damage.)
Create the Forge script for this magic card
{"name": "Green Slime", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Ooze", "oracle_text": "Flash\nWhen Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.\nForetell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)", "power": "2", "toughness": "2"}
Name:Green Slime\nManaCost:2 G\nTypes:Creature Ooze\nPT:2/2\nK:Flash\nK:Foretell: G\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigCounterAbility | TriggerDescription$ When CARDNAME enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.\nSVar:TrigCounterAbility:DB$ Counter | TargetType$ Activated,Triggered | TgtPrompt$ Select target activated or triggered ability from an artifact or enchantment source | ValidTgts$ Artifact,Enchantment | DestroyPermanent$ True\nAI:RemoveDeck:Random\nOracle:Flash\nWhen Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.\nFortell {G}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Green Slime", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Ooze", "oracle_text": "Flash\nWhen Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.\nForetell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)", "power": "2", "toughness": "2"} ### Response: Name:Green Slime\nManaCost:2 G\nTypes:Creature Ooze\nPT:2/2\nK:Flash\nK:Foretell: G\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigCounterAbility | TriggerDescription$ When CARDNAME enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.\nSVar:TrigCounterAbility:DB$ Counter | TargetType$ Activated,Triggered | TgtPrompt$ Select target activated or triggered ability from an artifact or enchantment source | ValidTgts$ Artifact,Enchantment | DestroyPermanent$ True\nAI:RemoveDeck:Random\nOracle:Flash\nWhen Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.\nFortell {G}
Create the Forge script for this magic card
{"name": "Elephant Ambush", "mana_cost": "{2}{G}{G}", "type_line": "Instant", "oracle_text": "Create a 3/3 green Elephant creature token.\nFlashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Elephant Ambush\nManaCost:2 G G\nTypes:Instant\nK:Flashback:6 G G\nA:SP$ Token | Cost$ 2 G G | TokenAmount$ 1 | TokenScript$ g_3_3_elephant | TokenOwner$ You | SpellDescription$ Create a 3/3 green Elephant creature token.\nOracle:Create a 3/3 green Elephant creature token.\nFlashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elephant Ambush", "mana_cost": "{2}{G}{G}", "type_line": "Instant", "oracle_text": "Create a 3/3 green Elephant creature token.\nFlashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Elephant Ambush\nManaCost:2 G G\nTypes:Instant\nK:Flashback:6 G G\nA:SP$ Token | Cost$ 2 G G | TokenAmount$ 1 | TokenScript$ g_3_3_elephant | TokenOwner$ You | SpellDescription$ Create a 3/3 green Elephant creature token.\nOracle:Create a 3/3 green Elephant creature token.\nFlashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Undercity Shade", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Shade", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\n{B}: Undercity Shade gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
Name:Undercity Shade\nManaCost:4 B\nTypes:Creature Shade\nPT:1/1\nK:Fear\nA:AB$ Pump | Cost$ B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\n{B}: Undercity Shade gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Undercity Shade", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Shade", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\n{B}: Undercity Shade gets +1/+1 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Undercity Shade\nManaCost:4 B\nTypes:Creature Shade\nPT:1/1\nK:Fear\nA:AB$ Pump | Cost$ B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\n{B}: Undercity Shade gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Aven Envoy", "mana_cost": "{U}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying", "power": "0", "toughness": "2"}
Name:Aven Envoy\nManaCost:U\nTypes:Creature Bird Soldier\nPT:0/2\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aven Envoy", "mana_cost": "{U}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying", "power": "0", "toughness": "2"} ### Response: Name:Aven Envoy\nManaCost:U\nTypes:Creature Bird Soldier\nPT:0/2\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "Chaosphere", "mana_cost": "{2}{R}", "type_line": "World Enchantment", "oracle_text": "Creatures with flying can block only creatures with flying.\nCreatures without flying have reach. (They can block creatures with flying.)"}
Name:Chaosphere\nManaCost:2 R\nTypes:World Enchantment\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.withFlying | Description$ Creatures with flying can block only creatures with flying.\nS:Mode$ Continuous | Affected$ Creature.withoutFlying | AddKeyword$ Reach | Description$ Creatures without flying have reach. (They can block creatures with flying.)\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:Creatures with flying can block only creatures with flying.\nCreatures without flying have reach. (They can block creatures with flying.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chaosphere", "mana_cost": "{2}{R}", "type_line": "World Enchantment", "oracle_text": "Creatures with flying can block only creatures with flying.\nCreatures without flying have reach. (They can block creatures with flying.)"} ### Response: Name:Chaosphere\nManaCost:2 R\nTypes:World Enchantment\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.withFlying | Description$ Creatures with flying can block only creatures with flying.\nS:Mode$ Continuous | Affected$ Creature.withoutFlying | AddKeyword$ Reach | Description$ Creatures without flying have reach. (They can block creatures with flying.)\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:Creatures with flying can block only creatures with flying.\nCreatures without flying have reach. (They can block creatures with flying.)
Create the Forge script for this magic card
{"name": "Zaxara, the Exemplary", "mana_cost": "{1}{B}{G}{U}", "type_line": "Legendary Creature \u2014 Nightmare Hydra", "oracle_text": "Deathtouch\n{T}: Add two mana of any one color.\nWhenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.", "power": "2", "toughness": "3"}
Name:Zaxara, the Exemplary\nManaCost:1 B G U\nTypes:Legendary Creature Nightmare Hydra\nPT:2/3\nK:Deathtouch\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 2 | SpellDescription$ Add two mana of any one color.\nT:Mode$ SpellCast | ValidCard$ Card.hasXCost | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_0_0_hydra | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nDeckHas:Ability$Token\nAI:RemoveDeck:Random\nOracle:Deathtouch\n{T}: Add two mana of any one color.\nWhenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zaxara, the Exemplary", "mana_cost": "{1}{B}{G}{U}", "type_line": "Legendary Creature \u2014 Nightmare Hydra", "oracle_text": "Deathtouch\n{T}: Add two mana of any one color.\nWhenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.", "power": "2", "toughness": "3"} ### Response: Name:Zaxara, the Exemplary\nManaCost:1 B G U\nTypes:Legendary Creature Nightmare Hydra\nPT:2/3\nK:Deathtouch\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 2 | SpellDescription$ Add two mana of any one color.\nT:Mode$ SpellCast | ValidCard$ Card.hasXCost | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_0_0_hydra | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nDeckHas:Ability$Token\nAI:RemoveDeck:Random\nOracle:Deathtouch\n{T}: Add two mana of any one color.\nWhenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.
Create the Forge script for this magic card
{"name": "Warped Researcher", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Human Wizard Mutant", "oracle_text": "Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)", "power": "3", "toughness": "4"}
Name:Warped Researcher\nManaCost:4 U\nTypes:Creature Human Wizard Mutant\nPT:3/4\nT:Mode$ Cycled | ValidCard$ Card | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player cycles a card, CARDNAME gains flying and shroud until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Flying & Shroud\nOracle:Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Warped Researcher", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Human Wizard Mutant", "oracle_text": "Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)", "power": "3", "toughness": "4"} ### Response: Name:Warped Researcher\nManaCost:4 U\nTypes:Creature Human Wizard Mutant\nPT:3/4\nT:Mode$ Cycled | ValidCard$ Card | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player cycles a card, CARDNAME gains flying and shroud until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Flying & Shroud\nOracle:Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
Create the Forge script for this magic card
{"name": "Basalt Ravager", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Giant Wizard", "oracle_text": "When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.", "power": "4", "toughness": "2"}
Name:Basalt Ravager\nManaCost:3 R\nTypes:Creature Giant Wizard\nPT:4/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:Count$MostProminentCreatureType Creature.YouCtrl\nSVar:PlayMain1:TRUE\nOracle:When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Basalt Ravager", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Giant Wizard", "oracle_text": "When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.", "power": "4", "toughness": "2"} ### Response: Name:Basalt Ravager\nManaCost:3 R\nTypes:Creature Giant Wizard\nPT:4/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:Count$MostProminentCreatureType Creature.YouCtrl\nSVar:PlayMain1:TRUE\nOracle:When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.
Create the Forge script for this magic card
{"name": "Frost Raptor", "mana_cost": "{2}{U}", "type_line": "Snow Creature \u2014 Bird", "oracle_text": "Flying\n{S}{S}: Frost Raptor gains shroud until end of turn. ({S} can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.)", "power": "2", "toughness": "2"}
Name:Frost Raptor\nManaCost:2 U\nTypes:Snow Creature Bird\nPT:2/2\nK:Flying\nA:AB$ Pump | Cost$ S S | KW$ Shroud | Defined$ Self | SpellDescription$ CARDNAME gains shroud until end of turn.\nOracle:Flying\n{S}{S}: Frost Raptor gains shroud until end of turn. ({S} can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frost Raptor", "mana_cost": "{2}{U}", "type_line": "Snow Creature \u2014 Bird", "oracle_text": "Flying\n{S}{S}: Frost Raptor gains shroud until end of turn. ({S} can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.)", "power": "2", "toughness": "2"} ### Response: Name:Frost Raptor\nManaCost:2 U\nTypes:Snow Creature Bird\nPT:2/2\nK:Flying\nA:AB$ Pump | Cost$ S S | KW$ Shroud | Defined$ Self | SpellDescription$ CARDNAME gains shroud until end of turn.\nOracle:Flying\n{S}{S}: Frost Raptor gains shroud until end of turn. ({S} can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.)
Create the Forge script for this magic card
{"name": "Jukai Trainee", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
Name:Jukai Trainee\nManaCost:1 G\nTypes:Creature Human Samurai\nPT:2/2\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, it gets +1/+1 until end of turn.\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, it gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1\nOracle:Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jukai Trainee", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Jukai Trainee\nManaCost:1 G\nTypes:Creature Human Samurai\nPT:2/2\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, it gets +1/+1 until end of turn.\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, it gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1\nOracle:Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Bearded Axe", "mana_cost": "{2}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.\nEquip {2}"}
Name:Bearded Axe\nManaCost:2 R\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.\nK:Equip:2\nSVar:X:Count$Valid Dwarf.YouCtrl,Equipment.YouCtrl,Vehicle.YouCtrl\nDeckHints:Type$Dwarf|Equipment|Vehicle\nOracle:Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.\nEquip {2}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bearded Axe", "mana_cost": "{2}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.\nEquip {2}"} ### Response: Name:Bearded Axe\nManaCost:2 R\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.\nK:Equip:2\nSVar:X:Count$Valid Dwarf.YouCtrl,Equipment.YouCtrl,Vehicle.YouCtrl\nDeckHints:Type$Dwarf|Equipment|Vehicle\nOracle:Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.\nEquip {2}
Create the Forge script for this magic card
{"name": "Skyknight Vanguard", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flying\nWhenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.", "power": "1", "toughness": "2"}
Name:Skyknight Vanguard\nManaCost:R W\nTypes:Creature Human Knight\nPT:1/2\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a 1/1 white Soldier creature token that's tapped and attacking.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_soldier | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token\nOracle:Flying\nWhenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyknight Vanguard", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flying\nWhenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.", "power": "1", "toughness": "2"} ### Response: Name:Skyknight Vanguard\nManaCost:R W\nTypes:Creature Human Knight\nPT:1/2\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a 1/1 white Soldier creature token that's tapped and attacking.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_soldier | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token\nOracle:Flying\nWhenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
Create the Forge script for this magic card
{"name": "Magma Opus", "mana_cost": "{6}{U}{R}", "type_line": "Instant", "oracle_text": "Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.\n{U/R}{U/R}, Discard Magma Opus: Create a Treasure token."}
Name:Magma Opus\nManaCost:6 U R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 6 U R | ValidTgts$ Any | TgtPrompt$ Select any targets to distribute damage to | NumDmg$ 4 | TargetMin$ 0 | TargetMax$ 4 | DividedAsYouChoose$ 4 | SubAbility$ DBTap | SpellDescription$ CARDNAME deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.\nSVar:DBTap:DB$ Tap | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Permanent | TgtPrompt$ Select target permanent to tap | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ ur_4_4_elemental | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 2\nA:AB$ Token | Cost$ UR UR Discard<1/CARDNAME> | ActivationZone$ Hand | TokenScript$ c_a_treasure_sac | AILogic$ AlwaysOnDiscard | SpellDescription$ Create a Treasure token.\nDeckHas:Ability$Token\nOracle:Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.\n{U/R}{U/R}, Discard Magma Opus: Create a Treasure token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Magma Opus", "mana_cost": "{6}{U}{R}", "type_line": "Instant", "oracle_text": "Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.\n{U/R}{U/R}, Discard Magma Opus: Create a Treasure token."} ### Response: Name:Magma Opus\nManaCost:6 U R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 6 U R | ValidTgts$ Any | TgtPrompt$ Select any targets to distribute damage to | NumDmg$ 4 | TargetMin$ 0 | TargetMax$ 4 | DividedAsYouChoose$ 4 | SubAbility$ DBTap | SpellDescription$ CARDNAME deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.\nSVar:DBTap:DB$ Tap | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Permanent | TgtPrompt$ Select target permanent to tap | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ ur_4_4_elemental | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 2\nA:AB$ Token | Cost$ UR UR Discard<1/CARDNAME> | ActivationZone$ Hand | TokenScript$ c_a_treasure_sac | AILogic$ AlwaysOnDiscard | SpellDescription$ Create a Treasure token.\nDeckHas:Ability$Token\nOracle:Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.\n{U/R}{U/R}, Discard Magma Opus: Create a Treasure token.
Create the Forge script for this magic card
{"name": "Mirror Box", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "The \"legend rule\" doesn't apply to permanents you control.\nEach legendary creature you control gets +1/+1.\nEach nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature."}
Name:Mirror Box\nManaCost:3\nTypes:Artifact\nS:Mode$ IgnoreLegendRule | ValidCard$ Permanent.YouCtrl | Description$ The "legend rule" doesn't apply to permanents you control.\nS:Mode$ Continuous | Affected$ Creature.Legendary+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Each legendary creature you control gets +1/+1.\nS:Mode$ Continuous | Affected$ Creature.nonToken+YouCtrl | AddPower$ AffectedX | AddToughness$ AffectedX | Description$ Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.\nSVar:AffectedX:Count$Valid Creature.Other+sharesNameWith+YouCtrl\nOracle:The "legend rule" doesn't apply to permanents you control.\nEach legendary creature you control gets +1/+1.\nEach nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mirror Box", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "The \"legend rule\" doesn't apply to permanents you control.\nEach legendary creature you control gets +1/+1.\nEach nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature."} ### Response: Name:Mirror Box\nManaCost:3\nTypes:Artifact\nS:Mode$ IgnoreLegendRule | ValidCard$ Permanent.YouCtrl | Description$ The "legend rule" doesn't apply to permanents you control.\nS:Mode$ Continuous | Affected$ Creature.Legendary+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Each legendary creature you control gets +1/+1.\nS:Mode$ Continuous | Affected$ Creature.nonToken+YouCtrl | AddPower$ AffectedX | AddToughness$ AffectedX | Description$ Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.\nSVar:AffectedX:Count$Valid Creature.Other+sharesNameWith+YouCtrl\nOracle:The "legend rule" doesn't apply to permanents you control.\nEach legendary creature you control gets +1/+1.\nEach nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Create the Forge script for this magic card
{"name": "Septic Rats", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Phyrexian Rat", "oracle_text": "Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
Name:Septic Rats\nManaCost:1 B B\nTypes:Creature Phyrexian Rat\nPT:2/2\nK:Infect\nT:Mode$ Attacks | ValidCard$ Creature.Self | TriggerZones$ Battlefield | DefendingPlayerPoisoned$ True | Execute$ TrigPump | TriggerDescription$ When CARDNAME attacks, if defending player is poisoned, it gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ 1 | NumDef$ 1 | Defined$ Self\nOracle:Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Septic Rats", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Phyrexian Rat", "oracle_text": "Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Septic Rats\nManaCost:1 B B\nTypes:Creature Phyrexian Rat\nPT:2/2\nK:Infect\nT:Mode$ Attacks | ValidCard$ Creature.Self | TriggerZones$ Battlefield | DefendingPlayerPoisoned$ True | Execute$ TrigPump | TriggerDescription$ When CARDNAME attacks, if defending player is poisoned, it gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ 1 | NumDef$ 1 | Defined$ Self\nOracle:Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Gideon Blackblade", "mana_cost": "{1}{W}{W}", "type_line": "Legendary Planeswalker \u2014 Gideon", "oracle_text": "As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.\nPrevent all damage that would be dealt to Gideon Blackblade during your turn.\n+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.\n\u22126: Exile target nonland permanent.", "loyalty": "4"}
Name:Gideon Blackblade\nManaCost:1 W W\nTypes:Legendary Planeswalker Gideon\nLoyalty:4\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | Condition$ PlayerTurn | SetPower$ 4 | SetToughness$ 4 | AddType$ Creature & Human & Soldier | AddKeyword$ Indestructible | Description$ As long as it's your turn, CARDNAME is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.\nR:Event$ DamageDone | Prevent$ True | ValidTarget$ Card.Self | PlayerTurn$ True | Description$ Prevent all damage that would be dealt to CARDNAME during your turn.\nA:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select up to one target creature you control | KWChoice$ Vigilance,Lifelink,Indestructible | ConditionDefined$ Targeted | ConditionPresent$ Card | ConditionCompare$ GE1 | AILogic$ GideonBlackblade | SpellDescription$ Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. | StackDescription$ SpellDescription\nA:AB$ ChangeZone | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target nonland permanent.\nDeckHints:Ability$LifeGain\nOracle:As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.\nPrevent all damage that would be dealt to Gideon Blackblade during your turn.\n[+1]: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.\n[-6]: Exile target nonland permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gideon Blackblade", "mana_cost": "{1}{W}{W}", "type_line": "Legendary Planeswalker \u2014 Gideon", "oracle_text": "As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.\nPrevent all damage that would be dealt to Gideon Blackblade during your turn.\n+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.\n\u22126: Exile target nonland permanent.", "loyalty": "4"} ### Response: Name:Gideon Blackblade\nManaCost:1 W W\nTypes:Legendary Planeswalker Gideon\nLoyalty:4\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | Condition$ PlayerTurn | SetPower$ 4 | SetToughness$ 4 | AddType$ Creature & Human & Soldier | AddKeyword$ Indestructible | Description$ As long as it's your turn, CARDNAME is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.\nR:Event$ DamageDone | Prevent$ True | ValidTarget$ Card.Self | PlayerTurn$ True | Description$ Prevent all damage that would be dealt to CARDNAME during your turn.\nA:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select up to one target creature you control | KWChoice$ Vigilance,Lifelink,Indestructible | ConditionDefined$ Targeted | ConditionPresent$ Card | ConditionCompare$ GE1 | AILogic$ GideonBlackblade | SpellDescription$ Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. | StackDescription$ SpellDescription\nA:AB$ ChangeZone | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target nonland permanent.\nDeckHints:Ability$LifeGain\nOracle:As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.\nPrevent all damage that would be dealt to Gideon Blackblade during your turn.\n[+1]: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.\n[-6]: Exile target nonland permanent.
Create the Forge script for this magic card
{"name": "Nezumi Prowler", "mana_cost": "{1}{B}", "type_line": "Artifact Creature \u2014 Rat Ninja", "oracle_text": "Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhen Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn.", "power": "3", "toughness": "1"}
Name:Nezumi Prowler\nManaCost:1 B\nTypes:Artifact Creature Rat Ninja\nPT:3/1\nK:Ninjutsu:1 B\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Deathtouch & Lifelink\nDeckHas:Ability$LifeGain\nOracle:Ninjutsu {1}{B}\nWhen Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nezumi Prowler", "mana_cost": "{1}{B}", "type_line": "Artifact Creature \u2014 Rat Ninja", "oracle_text": "Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhen Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn.", "power": "3", "toughness": "1"} ### Response: Name:Nezumi Prowler\nManaCost:1 B\nTypes:Artifact Creature Rat Ninja\nPT:3/1\nK:Ninjutsu:1 B\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Deathtouch & Lifelink\nDeckHas:Ability$LifeGain\nOracle:Ninjutsu {1}{B}\nWhen Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn.
Create the Forge script for this magic card
{"name": "Duskmantle Prowler", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "Haste (This creature can attack and {T} as soon as it comes under your control.)\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)", "power": "2", "toughness": "2"}
Name:Duskmantle Prowler\nManaCost:3 B\nTypes:Creature Vampire Rogue\nPT:2/2\nK:Exalted\nK:Haste\nOracle:Haste (This creature can attack and {T} as soon as it comes under your control.)\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Duskmantle Prowler", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "Haste (This creature can attack and {T} as soon as it comes under your control.)\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)", "power": "2", "toughness": "2"} ### Response: Name:Duskmantle Prowler\nManaCost:3 B\nTypes:Creature Vampire Rogue\nPT:2/2\nK:Exalted\nK:Haste\nOracle:Haste (This creature can attack and {T} as soon as it comes under your control.)\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Create the Forge script for this magic card
{"name": "Squee's Embrace", "mana_cost": "{R}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2.\nWhen enchanted creature dies, return that card to its owner's hand."}
Name:Squee's Embrace\nManaCost:R W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ R W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChange | TriggerDescription$ When enchanted creature dies, return that card to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nOracle:Enchant creature\nEnchanted creature gets +2/+2.\nWhen enchanted creature dies, return that card to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Squee's Embrace", "mana_cost": "{R}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2.\nWhen enchanted creature dies, return that card to its owner's hand."} ### Response: Name:Squee's Embrace\nManaCost:R W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ R W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChange | TriggerDescription$ When enchanted creature dies, return that card to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nOracle:Enchant creature\nEnchanted creature gets +2/+2.\nWhen enchanted creature dies, return that card to its owner's hand.
Create the Forge script for this magic card
{"name": "Darksteel Citadel", "mana_cost": "", "type_line": "Artifact Land", "oracle_text": "Indestructible\n{T}: Add {C}."}
Name:Darksteel Citadel\nManaCost:no cost\nTypes:Artifact Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nK:Indestructible\nOracle:Indestructible\n{T}: Add {C}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Darksteel Citadel", "mana_cost": "", "type_line": "Artifact Land", "oracle_text": "Indestructible\n{T}: Add {C}."} ### Response: Name:Darksteel Citadel\nManaCost:no cost\nTypes:Artifact Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nK:Indestructible\nOracle:Indestructible\n{T}: Add {C}.
Create the Forge script for this magic card
{"name": "Liliana's Indignation", "mana_cost": "{X}{B}", "type_line": "Sorcery", "oracle_text": "Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way."}
Name:Liliana's Indignation\nManaCost:X B\nTypes:Sorcery\nA:SP$ Mill | Cost$ X B | NumCards$ X | Defined$ You | RememberMilled$ True | SubAbility$ DBLoseLife | SpellDescription$ Mill X cards. Target player loses 2 life for each creature card put into the graveyard this way.\nSVar:DBLoseLife:DB$ LoseLife | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ Y | SubAbility$ DBCleanup\nSVar:X:Count$xPaid\nSVar:Y:Count$ValidGraveyard Creature.IsRemembered/Times.2\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nDeckHints:Ability$Delirium\nDeckHas:Ability$Graveyard\nOracle:Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Liliana's Indignation", "mana_cost": "{X}{B}", "type_line": "Sorcery", "oracle_text": "Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way."} ### Response: Name:Liliana's Indignation\nManaCost:X B\nTypes:Sorcery\nA:SP$ Mill | Cost$ X B | NumCards$ X | Defined$ You | RememberMilled$ True | SubAbility$ DBLoseLife | SpellDescription$ Mill X cards. Target player loses 2 life for each creature card put into the graveyard this way.\nSVar:DBLoseLife:DB$ LoseLife | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ Y | SubAbility$ DBCleanup\nSVar:X:Count$xPaid\nSVar:Y:Count$ValidGraveyard Creature.IsRemembered/Times.2\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nDeckHints:Ability$Delirium\nDeckHas:Ability$Graveyard\nOracle:Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
Create the Forge script for this magic card
{"name": "Chronosavant", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Giant", "oracle_text": "{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.", "power": "5", "toughness": "5"}
Name:Chronosavant\nManaCost:5 W\nTypes:Creature Giant\nPT:5/5\nA:AB$ ChangeZone | Cost$ 1 W | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | ActivationZone$ Graveyard | SubAbility$ SkipTurn | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped. You skip your next turn.\nSVar:SkipTurn:DB$ SkipTurn | Defined$ You | NumTurns$ 1\nOracle:{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chronosavant", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Giant", "oracle_text": "{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.", "power": "5", "toughness": "5"} ### Response: Name:Chronosavant\nManaCost:5 W\nTypes:Creature Giant\nPT:5/5\nA:AB$ ChangeZone | Cost$ 1 W | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | ActivationZone$ Graveyard | SubAbility$ SkipTurn | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped. You skip your next turn.\nSVar:SkipTurn:DB$ SkipTurn | Defined$ You | NumTurns$ 1\nOracle:{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
Create the Forge script for this magic card
{"name": "Stampeding Rhino", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Rhino", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)", "power": "4", "toughness": "4"}
Name:Stampeding Rhino\nManaCost:4 G\nTypes:Creature Rhino\nPT:4/4\nK:Trample\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stampeding Rhino", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Rhino", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)", "power": "4", "toughness": "4"} ### Response: Name:Stampeding Rhino\nManaCost:4 G\nTypes:Creature Rhino\nPT:4/4\nK:Trample\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Create the Forge script for this magic card
{"name": "Safehold Sentry", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)", "power": "2", "toughness": "2"}
Name:Safehold Sentry\nManaCost:1 W\nTypes:Creature Elf Warrior\nPT:2/2\nA:AB$ Pump | Cost$ 2 W Untap | NumDef$ +2 | SpellDescription$ CARDNAME gets +0/+2 until end of turn.\nOracle:{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Safehold Sentry", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)", "power": "2", "toughness": "2"} ### Response: Name:Safehold Sentry\nManaCost:1 W\nTypes:Creature Elf Warrior\nPT:2/2\nA:AB$ Pump | Cost$ 2 W Untap | NumDef$ +2 | SpellDescription$ CARDNAME gets +0/+2 until end of turn.\nOracle:{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)
Create the Forge script for this magic card
{"name": "Huatli's Final Strike", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls."}
Name:Huatli's Final Strike\nManaCost:2 G\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ 1 | TgtPrompt$ Select target creature you control | SubAbility$ DBDamage | AILogic$ PowerDmg | SpellDescription$ Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ X | DamageSource$ ParentTarget | AILogic$ PowerDmg | StackDescription$ Then {c:ParentTarget} deals damage equal to its power to {c:ThisTargetedCard}.\nSVar:X:ParentTargeted$CardPower\nOracle:Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Huatli's Final Strike", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls."} ### Response: Name:Huatli's Final Strike\nManaCost:2 G\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ 1 | TgtPrompt$ Select target creature you control | SubAbility$ DBDamage | AILogic$ PowerDmg | SpellDescription$ Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ X | DamageSource$ ParentTarget | AILogic$ PowerDmg | StackDescription$ Then {c:ParentTarget} deals damage equal to its power to {c:ThisTargetedCard}.\nSVar:X:ParentTargeted$CardPower\nOracle:Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Create the Forge script for this magic card
{"name": "Trusty Companion", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Hyena", "oracle_text": "Vigilance\nTrusty Companion can't attack alone.", "power": "3", "toughness": "2"}
Name:Trusty Companion\nManaCost:1 W\nTypes:Creature Hyena\nPT:3/2\nK:Vigilance\nK:CARDNAME can't attack alone.\nOracle:Vigilance\nTrusty Companion can't attack alone.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trusty Companion", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Hyena", "oracle_text": "Vigilance\nTrusty Companion can't attack alone.", "power": "3", "toughness": "2"} ### Response: Name:Trusty Companion\nManaCost:1 W\nTypes:Creature Hyena\nPT:3/2\nK:Vigilance\nK:CARDNAME can't attack alone.\nOracle:Vigilance\nTrusty Companion can't attack alone.
Create the Forge script for this magic card
{"name": "Yasova Dragonclaw", "mana_cost": "{2}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Trample\nAt the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.", "power": "4", "toughness": "2"}
Name:Yasova Dragonclaw\nManaCost:2 G\nTypes:Legendary Creature Human Warrior\nPT:4/2\nK:Trample\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than CARDNAME's power until end of turn, untap that creature, and it gains haste until end of turn.\nSVar:TrigChange:AB$GainControl | Cost$ 1 UR UR | TgtPrompt$ Choose target creature an opponent controls with power less than CARDNAME's power. | ValidTgts$ Creature.OppCtrl+powerLTX | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target creature an opponent controls with power less than CARDNAME's power until end of turn, untap that creature, and it gains haste until end of turn.\nSVar:X:Count$CardPower\nOracle:Trample\nAt the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Yasova Dragonclaw", "mana_cost": "{2}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Trample\nAt the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.", "power": "4", "toughness": "2"} ### Response: Name:Yasova Dragonclaw\nManaCost:2 G\nTypes:Legendary Creature Human Warrior\nPT:4/2\nK:Trample\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than CARDNAME's power until end of turn, untap that creature, and it gains haste until end of turn.\nSVar:TrigChange:AB$GainControl | Cost$ 1 UR UR | TgtPrompt$ Choose target creature an opponent controls with power less than CARDNAME's power. | ValidTgts$ Creature.OppCtrl+powerLTX | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target creature an opponent controls with power less than CARDNAME's power until end of turn, untap that creature, and it gains haste until end of turn.\nSVar:X:Count$CardPower\nOracle:Trample\nAt the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Etali, Primal Storm", "mana_cost": "{4}{R}{R}", "type_line": "Legendary Creature \u2014 Elder Dinosaur", "oracle_text": "Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.", "power": "6", "toughness": "6"}
Name:Etali, Primal Storm\nManaCost:4 R R\nTypes:Legendary Creature Elder Dinosaur\nPT:6/6\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.\nSVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Defined$ Player | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered | ValidSA$ Spell | ValidZone$ Exile | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ All | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Etali, Primal Storm", "mana_cost": "{4}{R}{R}", "type_line": "Legendary Creature \u2014 Elder Dinosaur", "oracle_text": "Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.", "power": "6", "toughness": "6"} ### Response: Name:Etali, Primal Storm\nManaCost:4 R R\nTypes:Legendary Creature Elder Dinosaur\nPT:6/6\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.\nSVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Defined$ Player | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered | ValidSA$ Spell | ValidZone$ Exile | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ All | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Create the Forge script for this magic card
{"name": "Rowdy Crew", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Trample\nWhen Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.", "power": "3", "toughness": "3"}
Name:Rowdy Crew\nManaCost:2 R R\nTypes:Creature Human Pirate\nPT:3/3\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on CARDNAME.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 3 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | NumCards$ 2 | Mode$ Random | Defined$ You | RememberDiscarded$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 | ConditionCheckSVar$ SameType | ConditionSVarCompare$ EQ2 | SubAbility$ DBCleanup\nSVar:SameType:Count$RememberedWithSharedCardType\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Trample\nWhen Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rowdy Crew", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Trample\nWhen Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.", "power": "3", "toughness": "3"} ### Response: Name:Rowdy Crew\nManaCost:2 R R\nTypes:Creature Human Pirate\nPT:3/3\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on CARDNAME.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 3 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | NumCards$ 2 | Mode$ Random | Defined$ You | RememberDiscarded$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 | ConditionCheckSVar$ SameType | ConditionSVarCompare$ EQ2 | SubAbility$ DBCleanup\nSVar:SameType:Count$RememberedWithSharedCardType\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Trample\nWhen Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.
Create the Forge script for this magic card
{"name": "Hand of Cruelty", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Protection from white\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)", "power": "2", "toughness": "2"}
Name:Hand of Cruelty\nManaCost:B B\nTypes:Creature Human Samurai\nPT:2/2\nK:Protection from white\nK:Bushido:1\nOracle:Protection from white\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hand of Cruelty", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Protection from white\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)", "power": "2", "toughness": "2"} ### Response: Name:Hand of Cruelty\nManaCost:B B\nTypes:Creature Human Samurai\nPT:2/2\nK:Protection from white\nK:Bushido:1\nOracle:Protection from white\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Create the Forge script for this magic card
{"name": "Blind Zealot", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Phyrexian Human Cleric", "oracle_text": "Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nWhenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.", "power": "2", "toughness": "2"}
Name:Blind Zealot\nManaCost:1 B B\nTypes:Creature Phyrexian Human Cleric\nPT:2/2\nK:Intimidate\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDestroy | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.\nSVar:TrigDestroy:AB$ Destroy | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature.ControlledBy TriggeredTarget | AITgts$ BetterThanSource | TgtPrompt$ Select target creature damaged player controls\nDeckHas:Ability$Sacrifice\nOracle:Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nWhenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blind Zealot", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Phyrexian Human Cleric", "oracle_text": "Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nWhenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.", "power": "2", "toughness": "2"} ### Response: Name:Blind Zealot\nManaCost:1 B B\nTypes:Creature Phyrexian Human Cleric\nPT:2/2\nK:Intimidate\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDestroy | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.\nSVar:TrigDestroy:AB$ Destroy | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature.ControlledBy TriggeredTarget | AITgts$ BetterThanSource | TgtPrompt$ Select target creature damaged player controls\nDeckHas:Ability$Sacrifice\nOracle:Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nWhenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
Create the Forge script for this magic card
{"name": "Uncharted Haven", "mana_cost": "", "type_line": "Land", "oracle_text": "Uncharted Haven enters the battlefield tapped.\nAs Uncharted Haven enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color."}
Name:Uncharted Haven\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nA:AB$ Mana | Cost$ T | Produced$ Chosen | SpellDescription$ Add one mana of the chosen color.\nOracle:Uncharted Haven enters the battlefield tapped.\nAs Uncharted Haven enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Uncharted Haven", "mana_cost": "", "type_line": "Land", "oracle_text": "Uncharted Haven enters the battlefield tapped.\nAs Uncharted Haven enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color."} ### Response: Name:Uncharted Haven\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nA:AB$ Mana | Cost$ T | Produced$ Chosen | SpellDescription$ Add one mana of the chosen color.\nOracle:Uncharted Haven enters the battlefield tapped.\nAs Uncharted Haven enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color.
Create the Forge script for this magic card
{"name": "Tranquil Path", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Destroy all enchantments.\nDraw a card."}
Name:Tranquil Path\nManaCost:4 G\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 4 G | ValidCards$ Enchantment | SpellDescription$ Destroy all enchantments. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Destroy all enchantments.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tranquil Path", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Destroy all enchantments.\nDraw a card."} ### Response: Name:Tranquil Path\nManaCost:4 G\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 4 G | ValidCards$ Enchantment | SpellDescription$ Destroy all enchantments. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Destroy all enchantments.\nDraw a card.
Create the Forge script for this magic card
{"name": "Illusory Wrappings", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has base power and toughness 0/2."}
Name:Illusory Wrappings\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | SetPower$ 0 | SetToughness$ 2 | Description$ Enchanted creature has base power and toughness 0/2.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nEnchanted creature has base power and toughness 0/2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Illusory Wrappings", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has base power and toughness 0/2."} ### Response: Name:Illusory Wrappings\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | SetPower$ 0 | SetToughness$ 2 | Description$ Enchanted creature has base power and toughness 0/2.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nEnchanted creature has base power and toughness 0/2.
Create the Forge script for this magic card
{"name": "Maze of Ith", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn."}
Name:Maze of Ith\nManaCost:no cost\nTypes:Land\nA:AB$ Untap | Cost$ T | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | AILogic$ PreventCombatDamage | SubAbility$ DBPump | SpellDescription$ Untap target attacking creature.\nSVar:DBPump:DB$ Effect | ReplacementEffects$ RPrevent1,RPrevent2 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nSVar:RPrevent1:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nSVar:RPrevent2:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidTarget$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by that creature this turn. | Secondary$ True\nAI:RemoveDeck:Random\nOracle:{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Maze of Ith", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn."} ### Response: Name:Maze of Ith\nManaCost:no cost\nTypes:Land\nA:AB$ Untap | Cost$ T | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | AILogic$ PreventCombatDamage | SubAbility$ DBPump | SpellDescription$ Untap target attacking creature.\nSVar:DBPump:DB$ Effect | ReplacementEffects$ RPrevent1,RPrevent2 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nSVar:RPrevent1:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nSVar:RPrevent2:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidTarget$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by that creature this turn. | Secondary$ True\nAI:RemoveDeck:Random\nOracle:{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Create the Forge script for this magic card
{"name": "Ravenous Baboons", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Monkey", "oracle_text": "When Ravenous Baboons enters the battlefield, destroy target nonbasic land.", "power": "2", "toughness": "2"}
Name:Ravenous Baboons\nManaCost:3 R\nTypes:Creature Monkey\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target nonbasic land.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land.nonBasic | TgtPrompt$ Select a nonbasic land.\nOracle:When Ravenous Baboons enters the battlefield, destroy target nonbasic land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ravenous Baboons", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Monkey", "oracle_text": "When Ravenous Baboons enters the battlefield, destroy target nonbasic land.", "power": "2", "toughness": "2"} ### Response: Name:Ravenous Baboons\nManaCost:3 R\nTypes:Creature Monkey\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target nonbasic land.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land.nonBasic | TgtPrompt$ Select a nonbasic land.\nOracle:When Ravenous Baboons enters the battlefield, destroy target nonbasic land.
Create the Forge script for this magic card
{"name": "Kalastria Healer", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Vampire Cleric Ally", "oracle_text": "Rally \u2014 Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.", "power": "1", "toughness": "2"}
Name:Kalastria Healer\nManaCost:1 B\nTypes:Creature Vampire Cleric Ally\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | Execute$ TrigDrain | TriggerDescription$ Rally — Whenever CARDNAME or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Ally\nDeckHints:Type$Ally\nOracle:Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kalastria Healer", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Vampire Cleric Ally", "oracle_text": "Rally \u2014 Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.", "power": "1", "toughness": "2"} ### Response: Name:Kalastria Healer\nManaCost:1 B\nTypes:Creature Vampire Cleric Ally\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | Execute$ TrigDrain | TriggerDescription$ Rally — Whenever CARDNAME or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Ally\nDeckHints:Type$Ally\nOracle:Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
Create the Forge script for this magic card
{"name": "Blind with Anger", "mana_cost": "{3}{R}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn."}
Name:Blind with Anger\nManaCost:3 R\nTypes:Instant Arcane\nA:SP$ Untap | ValidTgts$ Creature.nonLegendary | TgtPrompt$ Select target nonlegendary creature | SubAbility$ DBControl | SpellDescription$ Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.\nSVar:DBControl:DB$ GainControl | Defined$ Targeted | LoseControl$ EOT | AddKWs$ Haste\nOracle:Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blind with Anger", "mana_cost": "{3}{R}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn."} ### Response: Name:Blind with Anger\nManaCost:3 R\nTypes:Instant Arcane\nA:SP$ Untap | ValidTgts$ Creature.nonLegendary | TgtPrompt$ Select target nonlegendary creature | SubAbility$ DBControl | SpellDescription$ Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.\nSVar:DBControl:DB$ GainControl | Defined$ Targeted | LoseControl$ EOT | AddKWs$ Haste\nOracle:Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Resourceful Return", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to your hand. If you control an artifact, draw a card."}
Name:Resourceful Return\nManaCost:1 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SubAbility$ DBDraw | SpellDescription$ Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionPresent$ Artifact.YouCtrl | ConditionCompare$ GE1\nOracle:Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Resourceful Return", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to your hand. If you control an artifact, draw a card."} ### Response: Name:Resourceful Return\nManaCost:1 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SubAbility$ DBDraw | SpellDescription$ Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionPresent$ Artifact.YouCtrl | ConditionCompare$ GE1\nOracle:Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
Create the Forge script for this magic card
{"name": "Lens of Clarity", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "You may look at the top card of your library and at face-down creatures you don't control any time."}
Name:Lens of Clarity\nManaCost:1\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl,Creature.faceDown+YouDontCtrl | AffectedZone$ Library,Battlefield | MayLookAt$ You | Description$ You may look at the top card of your library and at face-down creatures you don't control any time.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:You may look at the top card of your library and at face-down creatures you don't control any time.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lens of Clarity", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "You may look at the top card of your library and at face-down creatures you don't control any time."} ### Response: Name:Lens of Clarity\nManaCost:1\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl,Creature.faceDown+YouDontCtrl | AffectedZone$ Library,Battlefield | MayLookAt$ You | Description$ You may look at the top card of your library and at face-down creatures you don't control any time.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:You may look at the top card of your library and at face-down creatures you don't control any time.
Create the Forge script for this magic card
{"name": "Azorius Arrester", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)", "power": "2", "toughness": "1"}
Name:Azorius Arrester\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ Detain | TriggerDescription$ When CARDNAME enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)\nSVar:Detain:DB$ Pump | KW$ HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated. | IsCurse$ True | Duration$ UntilYourNextTurn | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature your opponent controls to detain.\nSVar:PlayMain1:TRUE\nOracle:When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Azorius Arrester", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)", "power": "2", "toughness": "1"} ### Response: Name:Azorius Arrester\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ Detain | TriggerDescription$ When CARDNAME enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)\nSVar:Detain:DB$ Pump | KW$ HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated. | IsCurse$ True | Duration$ UntilYourNextTurn | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature your opponent controls to detain.\nSVar:PlayMain1:TRUE\nOracle:When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Create the Forge script for this magic card
{"name": "Growth Charm", "mana_cost": "{1}{G}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Rampant Growth\n\u2022 Giant Growth\n\u2022 Regrowth"}
Name:Growth Charm\nManaCost:1 G G\nTypes:Instant\nA:SP$ Charm | Cost$ 1 G G | Choices$ DBRamp,DBGiant,DBRegrow | Defined$ You\nSVar:DBRamp:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle.\nSVar:DBGiant:DB$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | SpellDescription$ Target creature gets +3/+3 until end of turn.\nSVar:DBRegrow:DB$ ChangeZone | Cost$ 1 G | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target card in your graveyard | ValidTgts$ Card.YouCtrl | SpellDescription$ Return target card from your graveyard to your hand.\nOracle:Choose one —\n• Rampant Growth\n• Giant Growth\n• Regrowth
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Growth Charm", "mana_cost": "{1}{G}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Rampant Growth\n\u2022 Giant Growth\n\u2022 Regrowth"} ### Response: Name:Growth Charm\nManaCost:1 G G\nTypes:Instant\nA:SP$ Charm | Cost$ 1 G G | Choices$ DBRamp,DBGiant,DBRegrow | Defined$ You\nSVar:DBRamp:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle.\nSVar:DBGiant:DB$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | SpellDescription$ Target creature gets +3/+3 until end of turn.\nSVar:DBRegrow:DB$ ChangeZone | Cost$ 1 G | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target card in your graveyard | ValidTgts$ Card.YouCtrl | SpellDescription$ Return target card from your graveyard to your hand.\nOracle:Choose one —\n• Rampant Growth\n• Giant Growth\n• Regrowth
Create the Forge script for this magic card
{"name": "Takara", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Sacrifice a creature: Takara deals 1 damage to any target."}
Name:Takara\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+3/-8\nA:AB$ DealDamage | ActivationZone$ Command | Cost$ Sac<1/Creature> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nAI:RemoveDeck:All\nOracle:Hand +3, life -8\nSacrifice a creature: Takara deals 1 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Takara", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Sacrifice a creature: Takara deals 1 damage to any target."} ### Response: Name:Takara\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+3/-8\nA:AB$ DealDamage | ActivationZone$ Command | Cost$ Sac<1/Creature> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nAI:RemoveDeck:All\nOracle:Hand +3, life -8\nSacrifice a creature: Takara deals 1 damage to any target.
Create the Forge script for this magic card
{"name": "Predator's Gambit", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+1.\nEnchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)"}
Name:Predator's Gambit\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 1 | Description$ Enchanted creature gets +2/+1.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Intimidate | CheckSVar$ X | SVarCompare$ EQ1 | Description$ If enchanted creature's controller controls no other creatures, it has intimidate.\nSVar:X:Count$EnchantedControllerCreatures\nOracle:Enchant creature\nEnchanted creature gets +2/+1.\nEnchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Predator's Gambit", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+1.\nEnchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)"} ### Response: Name:Predator's Gambit\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 1 | Description$ Enchanted creature gets +2/+1.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Intimidate | CheckSVar$ X | SVarCompare$ EQ1 | Description$ If enchanted creature's controller controls no other creatures, it has intimidate.\nSVar:X:Count$EnchantedControllerCreatures\nOracle:Enchant creature\nEnchanted creature gets +2/+1.\nEnchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Create the Forge script for this magic card
{"name": "Kjeldoran Skycaptain", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "2", "toughness": "2"}
Name:Kjeldoran Skycaptain\nManaCost:4 W\nTypes:Creature Human Soldier\nPT:2/2\nK:Flying\nK:First Strike\nK:Banding\nOracle:Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kjeldoran Skycaptain", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "2", "toughness": "2"} ### Response: Name:Kjeldoran Skycaptain\nManaCost:4 W\nTypes:Creature Human Soldier\nPT:2/2\nK:Flying\nK:First Strike\nK:Banding\nOracle:Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Create the Forge script for this magic card
{"name": "Infernal Idol", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {B}.\n{1}{B}{B}, {T}, Sacrifice Infernal Idol: You draw two cards and you lose 2 life."}
Name:Infernal Idol\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ Draw | Cost$ 1 B B T Sac<1/CARDNAME> | NumCards$ 2 | SubAbility$ DBLoseLife | SpellDescription$ You draw two cards and you lose two life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2\nDeckNeeds:Color$Black\nOracle:{T}: Add {B}.\n{1}{B}{B}, {T}, Sacrifice Infernal Idol: You draw two cards and you lose two life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Infernal Idol", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {B}.\n{1}{B}{B}, {T}, Sacrifice Infernal Idol: You draw two cards and you lose 2 life."} ### Response: Name:Infernal Idol\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ Draw | Cost$ 1 B B T Sac<1/CARDNAME> | NumCards$ 2 | SubAbility$ DBLoseLife | SpellDescription$ You draw two cards and you lose two life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2\nDeckNeeds:Color$Black\nOracle:{T}: Add {B}.\n{1}{B}{B}, {T}, Sacrifice Infernal Idol: You draw two cards and you lose two life.
Create the Forge script for this magic card
{"name": "Rogue's Passage", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{4}, {T}: Target creature can't be blocked this turn."}
Name:Rogue's Passage\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Effect | Cost$ 4 T | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:{T}: Add {C}.\n{4}, {T}: Target creature can't be blocked this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rogue's Passage", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{4}, {T}: Target creature can't be blocked this turn."} ### Response: Name:Rogue's Passage\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Effect | Cost$ 4 T | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:{T}: Add {C}.\n{4}, {T}: Target creature can't be blocked this turn.
Create the Forge script for this magic card
{"name": "Retrofitter Foundry", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{3}: Untap Retrofitter Foundry.\n{2}, {T}: Create a 1/1 colorless Servo artifact creature token.\n{1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.\n{T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token."}
Name:Retrofitter Foundry\nManaCost:1\nTypes:Artifact\nA:AB$ Untap | Cost$ 3 | SpellDescription$ Untap CARDNAME.\nA:AB$ Token | Cost$ 2 T | TokenAmount$ 1 | TokenScript$ c_1_1_a_servo | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Servo artifact creature token.\nA:AB$ Token | Cost$ 1 T Sac<1/Servo> | TokenAmount$ 1 | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Thopter artifact creature token with flying.\nDeckHas:Ability$Token\nA:AB$ Token | Cost$ T Sac<1/Thopter> | TokenAmount$ 1 | TokenScript$ c_4_4_a_construct | TokenOwner$ You | SpellDescription$ Create a 4/4 colorless Construct artifact creature token.\nSVar:AIPreference:SacCost$Creature.token\nOracle:{3}: Untap Retrofitter Foundry.\n{2}, {T}: Create a 1/1 colorless Servo artifact creature token.\n{1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.\n{T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Retrofitter Foundry", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{3}: Untap Retrofitter Foundry.\n{2}, {T}: Create a 1/1 colorless Servo artifact creature token.\n{1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.\n{T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token."} ### Response: Name:Retrofitter Foundry\nManaCost:1\nTypes:Artifact\nA:AB$ Untap | Cost$ 3 | SpellDescription$ Untap CARDNAME.\nA:AB$ Token | Cost$ 2 T | TokenAmount$ 1 | TokenScript$ c_1_1_a_servo | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Servo artifact creature token.\nA:AB$ Token | Cost$ 1 T Sac<1/Servo> | TokenAmount$ 1 | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Thopter artifact creature token with flying.\nDeckHas:Ability$Token\nA:AB$ Token | Cost$ T Sac<1/Thopter> | TokenAmount$ 1 | TokenScript$ c_4_4_a_construct | TokenOwner$ You | SpellDescription$ Create a 4/4 colorless Construct artifact creature token.\nSVar:AIPreference:SacCost$Creature.token\nOracle:{3}: Untap Retrofitter Foundry.\n{2}, {T}: Create a 1/1 colorless Servo artifact creature token.\n{1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.\n{T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
Create the Forge script for this magic card
{"name": "Paladin of Atonement", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Vampire Knight", "oracle_text": "At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.\nWhen Paladin of Atonement dies, you gain life equal to its toughness.", "power": "1", "toughness": "1"}
Name:Paladin of Atonement\nManaCost:1 W\nTypes:Creature Vampire Knight\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, you gain life equal to its toughness.\nSVar:TrigGainLife:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ Y\nSVar:X:PlayerCountPropertyYou$LifeLostLastTurn\nSVar:Y:TriggeredCard$CardToughness\nOracle:At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.\nWhen Paladin of Atonement dies, you gain life equal to its toughness.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Paladin of Atonement", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Vampire Knight", "oracle_text": "At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.\nWhen Paladin of Atonement dies, you gain life equal to its toughness.", "power": "1", "toughness": "1"} ### Response: Name:Paladin of Atonement\nManaCost:1 W\nTypes:Creature Vampire Knight\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, you gain life equal to its toughness.\nSVar:TrigGainLife:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ Y\nSVar:X:PlayerCountPropertyYou$LifeLostLastTurn\nSVar:Y:TriggeredCard$CardToughness\nOracle:At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.\nWhen Paladin of Atonement dies, you gain life equal to its toughness.
Create the Forge script for this magic card
{"name": "Watchwolf", "mana_cost": "{G}{W}", "type_line": "Creature \u2014 Wolf", "oracle_text": "", "power": "3", "toughness": "3"}
Name:Watchwolf\nManaCost:G W\nTypes:Creature Wolf\nPT:3/3\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Watchwolf", "mana_cost": "{G}{W}", "type_line": "Creature \u2014 Wolf", "oracle_text": "", "power": "3", "toughness": "3"} ### Response: Name:Watchwolf\nManaCost:G W\nTypes:Creature Wolf\nPT:3/3\nOracle:
Create the Forge script for this magic card
{"name": "Farsight Ritual", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nLook at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order."}
Name:Farsight Ritual\nManaCost:2 U U\nTypes:Instant\nK:Bargain\nA:SP$ Dig | DigNum$ X | ChangeNum$ 2 | RestRandomOrder$ True | SpellDescription$ Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.\nSVar:X:Count$Bargained.8.4\nDeckHints:Type$Artifact|Enchantment & Ability$Token\nDeckHas:Ability$Sacrifice\nOracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nLook at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Farsight Ritual", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nLook at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order."} ### Response: Name:Farsight Ritual\nManaCost:2 U U\nTypes:Instant\nK:Bargain\nA:SP$ Dig | DigNum$ X | ChangeNum$ 2 | RestRandomOrder$ True | SpellDescription$ Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.\nSVar:X:Count$Bargained.8.4\nDeckHints:Type$Artifact|Enchantment & Ability$Token\nDeckHas:Ability$Sacrifice\nOracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nLook at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Volatile Rig", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Trample\nVolatile Rig attacks each combat if able.\nWhenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.\nWhen Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.", "power": "4", "toughness": "4"}
Name:Volatile Rig\nManaCost:4\nTypes:Artifact Creature Construct\nPT:4/4\nK:Trample\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nT:Mode$ DamageDoneOnce | Execute$ TrigFlipSac | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME is dealt damage, flip a coin. If you lose the flip, sacrifice CARDNAME.\nSVar:TrigFlipSac:DB$ FlipACoin | LoseSubAbility$ DBSacrifice\nSVar:DBSacrifice:DB$ Sacrifice\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigFlipDamage | TriggerDescription$ When CARDNAME dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.\nSVar:TrigFlipDamage:DB$ FlipACoin | LoseSubAbility$ DBDamage\nSVar:DBDamage:DB$ DamageAll | ValidCards$ Creature | ValidPlayers$ Player | NumDmg$ 4 | ValidDescription$ each creature and each player.\nOracle:Trample\nVolatile Rig attacks each combat if able.\nWhenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.\nWhen Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Volatile Rig", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Trample\nVolatile Rig attacks each combat if able.\nWhenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.\nWhen Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.", "power": "4", "toughness": "4"} ### Response: Name:Volatile Rig\nManaCost:4\nTypes:Artifact Creature Construct\nPT:4/4\nK:Trample\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nT:Mode$ DamageDoneOnce | Execute$ TrigFlipSac | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME is dealt damage, flip a coin. If you lose the flip, sacrifice CARDNAME.\nSVar:TrigFlipSac:DB$ FlipACoin | LoseSubAbility$ DBSacrifice\nSVar:DBSacrifice:DB$ Sacrifice\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigFlipDamage | TriggerDescription$ When CARDNAME dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.\nSVar:TrigFlipDamage:DB$ FlipACoin | LoseSubAbility$ DBDamage\nSVar:DBDamage:DB$ DamageAll | ValidCards$ Creature | ValidPlayers$ Player | NumDmg$ 4 | ValidDescription$ each creature and each player.\nOracle:Trample\nVolatile Rig attacks each combat if able.\nWhenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.\nWhen Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
Create the Forge script for this magic card
{"name": "Infernal Pet", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Imp", "oracle_text": "Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn.", "power": "2", "toughness": "2"}
Name:Infernal Pet\nManaCost:2 B\nTypes:Creature Imp\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ DBPutCounter | ActivatorThisTurnCast$ EQ2 | TriggerDescription$ Whenever you cast your second spell each turn, put a +1/+1 counter on CARDNAME and it gains flying until end of turn.\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ TrigPump\nSVar:TrigPump:DB$ Pump | KW$ Flying | Defined$ Self\nSVar:BuffedBy:Card\nDeckHas:Ability$Counters\nOracle:Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Infernal Pet", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Imp", "oracle_text": "Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Infernal Pet\nManaCost:2 B\nTypes:Creature Imp\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ DBPutCounter | ActivatorThisTurnCast$ EQ2 | TriggerDescription$ Whenever you cast your second spell each turn, put a +1/+1 counter on CARDNAME and it gains flying until end of turn.\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ TrigPump\nSVar:TrigPump:DB$ Pump | KW$ Flying | Defined$ Self\nSVar:BuffedBy:Card\nDeckHas:Ability$Counters\nOracle:Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Greater Sandwurm", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Greater Sandwurm can't be blocked by creatures with power 2 or less.\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "7", "toughness": "7"}
Name:Greater Sandwurm\nManaCost:5 G G\nTypes:Creature Wurm\nPT:7/7\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less.\nK:Cycling:2\nOracle:Greater Sandwurm can't be blocked by creatures with power 2 or less.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Greater Sandwurm", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Greater Sandwurm can't be blocked by creatures with power 2 or less.\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "7", "toughness": "7"} ### Response: Name:Greater Sandwurm\nManaCost:5 G G\nTypes:Creature Wurm\nPT:7/7\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less.\nK:Cycling:2\nOracle:Greater Sandwurm can't be blocked by creatures with power 2 or less.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Chameleon Spirit", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Illusion Spirit", "oracle_text": "As Chameleon Spirit enters the battlefield, choose a color.\nChameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.", "power": "*", "toughness": "*"}
Name:Chameleon Spirit\nManaCost:3 U\nTypes:Creature Illusion Spirit\nPT:*/*\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentHumanControls | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of permanents of the chosen color your opponents control.\nSVar:X:Count$Valid Permanent.OppCtrl+ChosenColor\nSVar:NeedsToPlay:Permanent.OppCtrl+nonColorless\nOracle:As Chameleon Spirit enters the battlefield, choose a color.\nChameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chameleon Spirit", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Illusion Spirit", "oracle_text": "As Chameleon Spirit enters the battlefield, choose a color.\nChameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.", "power": "*", "toughness": "*"} ### Response: Name:Chameleon Spirit\nManaCost:3 U\nTypes:Creature Illusion Spirit\nPT:*/*\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentHumanControls | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of permanents of the chosen color your opponents control.\nSVar:X:Count$Valid Permanent.OppCtrl+ChosenColor\nSVar:NeedsToPlay:Permanent.OppCtrl+nonColorless\nOracle:As Chameleon Spirit enters the battlefield, choose a color.\nChameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
Create the Forge script for this magic card
{"name": "Argivian Avenger", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Shapeshifter", "oracle_text": "{1}: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.", "power": "5", "toughness": "5"}
Name:Argivian Avenger\nManaCost:6\nTypes:Artifact Creature Shapeshifter\nPT:5/5\nA:AB$ Pump | Cost$ 1 | NumAtt$ -1 | NumDef$ -1 | KWChoice$ Flying,Vigilance,Deathtouch,Haste | StackDescription$ SpellDescription | SpellDescription$ Until end of turn, CARDNAME gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.\nOracle:{1}: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Argivian Avenger", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Shapeshifter", "oracle_text": "{1}: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.", "power": "5", "toughness": "5"} ### Response: Name:Argivian Avenger\nManaCost:6\nTypes:Artifact Creature Shapeshifter\nPT:5/5\nA:AB$ Pump | Cost$ 1 | NumAtt$ -1 | NumDef$ -1 | KWChoice$ Flying,Vigilance,Deathtouch,Haste | StackDescription$ SpellDescription | SpellDescription$ Until end of turn, CARDNAME gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.\nOracle:{1}: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.
Create the Forge script for this magic card
{"name": "Reap the Past", "mana_cost": "{X}{R}{G}", "type_line": "Sorcery", "oracle_text": "Return X cards at random from your graveyard to your hand. Exile Reap the Past."}
Name:Reap the Past\nManaCost:X R G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ X R G | Origin$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn | ChangeNum$ X | Hidden$ True | AtRandom$ True | SubAbility$ DBExile | SpellDescription$ Return X cards at random from your graveyard to your hand. Exile CARDNAME.\nSVar:X:Count$xPaid\nSVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nOracle:Return X cards at random from your graveyard to your hand. Exile Reap the Past.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reap the Past", "mana_cost": "{X}{R}{G}", "type_line": "Sorcery", "oracle_text": "Return X cards at random from your graveyard to your hand. Exile Reap the Past."} ### Response: Name:Reap the Past\nManaCost:X R G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ X R G | Origin$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn | ChangeNum$ X | Hidden$ True | AtRandom$ True | SubAbility$ DBExile | SpellDescription$ Return X cards at random from your graveyard to your hand. Exile CARDNAME.\nSVar:X:Count$xPaid\nSVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nOracle:Return X cards at random from your graveyard to your hand. Exile Reap the Past.
Create the Forge script for this magic card
{"name": "Painful Bond", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Draw two cards, then nonland cards in your hand with mana value 3 or less perpetually gain \"When you cast this spell, you lose 1 life.\""}
Name:Painful Bond\nManaCost:1 B\nTypes:Instant\nA:SP$ Draw | NumCards$ 2 | SubAbility$ DBAnimate | StackDescription$ REP Draw_{p:You} draws | SpellDescription$ Draw two cards,\nSVar:DBAnimate:DB$ AnimateAll | Zone$ Hand | ValidCards$ Card.nonLand+cmcLE3+YouOwn | Triggers$ CastSpellLoseLife | Duration$ Perpetual | StackDescription$ REP your_their | SpellDescription$ then nonland cards in your hand with mana value 3 or less perpetually gain "When you cast this spell, you lose 1 life."\nSVar:CastSpellLoseLife:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigDrain | TriggerDescription$ When you cast this spell, you lose 1 life.\nSVar:TrigDrain:DB$ LoseLife | LifeAmount$ 1\nOracle:Draw two cards, then nonland cards in your hand with mana value 3 or less perpetually gain "When you cast this spell, you lose 1 life."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Painful Bond", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Draw two cards, then nonland cards in your hand with mana value 3 or less perpetually gain \"When you cast this spell, you lose 1 life.\""} ### Response: Name:Painful Bond\nManaCost:1 B\nTypes:Instant\nA:SP$ Draw | NumCards$ 2 | SubAbility$ DBAnimate | StackDescription$ REP Draw_{p:You} draws | SpellDescription$ Draw two cards,\nSVar:DBAnimate:DB$ AnimateAll | Zone$ Hand | ValidCards$ Card.nonLand+cmcLE3+YouOwn | Triggers$ CastSpellLoseLife | Duration$ Perpetual | StackDescription$ REP your_their | SpellDescription$ then nonland cards in your hand with mana value 3 or less perpetually gain "When you cast this spell, you lose 1 life."\nSVar:CastSpellLoseLife:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigDrain | TriggerDescription$ When you cast this spell, you lose 1 life.\nSVar:TrigDrain:DB$ LoseLife | LifeAmount$ 1\nOracle:Draw two cards, then nonland cards in your hand with mana value 3 or less perpetually gain "When you cast this spell, you lose 1 life."
Create the Forge script for this magic card
{"name": "Jasmine Boreal of the Seven", "mana_cost": "{1}{G}{W}", "type_line": "Legendary Creature \u2014 Human Druid", "oracle_text": "{T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities.\nCreatures you control with no abilities can't be blocked by creatures with abilities.", "power": "2", "toughness": "4"}
Name:Jasmine Boreal of the Seven\nManaCost:1 G W\nTypes:Legendary Creature Human Druid\nPT:2/4\nA:AB$ Mana | Cost$ T | Produced$ G W | RestrictValid$ Spell.Creature+NoAbilities | SpellDescription$ Add {G}{W}. Spend this mana only to cast creature spells with no abilities.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.NoAbilities+YouCtrl | ValidBlocker$ Creature.!NoAbilities | Description$ Creatures you control with no abilities can't be blocked by creatures with abilities.\nOracle:{T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities.\nCreatures you control with no abilities can't be blocked by creatures with abilities.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jasmine Boreal of the Seven", "mana_cost": "{1}{G}{W}", "type_line": "Legendary Creature \u2014 Human Druid", "oracle_text": "{T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities.\nCreatures you control with no abilities can't be blocked by creatures with abilities.", "power": "2", "toughness": "4"} ### Response: Name:Jasmine Boreal of the Seven\nManaCost:1 G W\nTypes:Legendary Creature Human Druid\nPT:2/4\nA:AB$ Mana | Cost$ T | Produced$ G W | RestrictValid$ Spell.Creature+NoAbilities | SpellDescription$ Add {G}{W}. Spend this mana only to cast creature spells with no abilities.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.NoAbilities+YouCtrl | ValidBlocker$ Creature.!NoAbilities | Description$ Creatures you control with no abilities can't be blocked by creatures with abilities.\nOracle:{T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities.\nCreatures you control with no abilities can't be blocked by creatures with abilities.
Create the Forge script for this magic card
{"name": "Orcish Cannoneers", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "{T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.", "power": "1", "toughness": "3"}
Name:Orcish Cannoneers\nManaCost:1 R R\nTypes:Creature Orc Warrior\nPT:1/3\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 2 | DamageMap$ True | AILogic$ SelfDamage | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME deals 2 damage to any target and 3 damage to you.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 3 | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nSVar:SelfDamageAmount:3\nAI:RemoveDeck:Random\nOracle:{T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Orcish Cannoneers", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "{T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.", "power": "1", "toughness": "3"} ### Response: Name:Orcish Cannoneers\nManaCost:1 R R\nTypes:Creature Orc Warrior\nPT:1/3\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 2 | DamageMap$ True | AILogic$ SelfDamage | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME deals 2 damage to any target and 3 damage to you.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 3 | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nSVar:SelfDamageAmount:3\nAI:RemoveDeck:Random\nOracle:{T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.
Create the Forge script for this magic card
{"name": "Tuktuk Rubblefort", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender, reach\nCreatures you control have haste.", "power": "0", "toughness": "3"}
Name:Tuktuk Rubblefort\nManaCost:2 R\nTypes:Creature Wall\nPT:0/3\nK:Defender\nK:Reach\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Haste | Description$ Creatures you control have haste.\nOracle:Defender, reach\nCreatures you control have haste.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tuktuk Rubblefort", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender, reach\nCreatures you control have haste.", "power": "0", "toughness": "3"} ### Response: Name:Tuktuk Rubblefort\nManaCost:2 R\nTypes:Creature Wall\nPT:0/3\nK:Defender\nK:Reach\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Haste | Description$ Creatures you control have haste.\nOracle:Defender, reach\nCreatures you control have haste.
Create the Forge script for this magic card
{"name": "Shadowfax, Lord of Horses", "mana_cost": "{3}{R}{W}", "type_line": "Legendary Creature \u2014 Horse", "oracle_text": "Horses you control have haste. (They can attack and {T} as soon as they come under your control.)\nWhenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.", "power": "4", "toughness": "4"}
Name:Shadowfax, Lord of Horses\nManaCost:3 R W\nTypes:Legendary Creature Horse\nPT:4/4\nS:Mode$ Continuous | Affected$ Horse.YouCtrl | AddKeyword$ Haste | Description$ Horses you control have haste. (They can attack and {T} as soon as they come under your control.)\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.\nSVar:TrigChangeZone:DB$ ChangeZone | ChangeType$ Creature.YouCtrl+powerLTX | Origin$ Hand | Tapped$ True | Attacking$ True | Destination$ Battlefield | TgtPrompt$ Select target creature card with lesser power that Shadowfax in your hand\nSVar:X:Count$CardPower\nSVar:HasAttackEffect:TRUE\nSVar:PlayMain1:TRUE\nDeckHints:Type$Horse\nOracle:Horses you control have haste. (They can attack and {T} as soon as they come under your control.)\nWhenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shadowfax, Lord of Horses", "mana_cost": "{3}{R}{W}", "type_line": "Legendary Creature \u2014 Horse", "oracle_text": "Horses you control have haste. (They can attack and {T} as soon as they come under your control.)\nWhenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.", "power": "4", "toughness": "4"} ### Response: Name:Shadowfax, Lord of Horses\nManaCost:3 R W\nTypes:Legendary Creature Horse\nPT:4/4\nS:Mode$ Continuous | Affected$ Horse.YouCtrl | AddKeyword$ Haste | Description$ Horses you control have haste. (They can attack and {T} as soon as they come under your control.)\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.\nSVar:TrigChangeZone:DB$ ChangeZone | ChangeType$ Creature.YouCtrl+powerLTX | Origin$ Hand | Tapped$ True | Attacking$ True | Destination$ Battlefield | TgtPrompt$ Select target creature card with lesser power that Shadowfax in your hand\nSVar:X:Count$CardPower\nSVar:HasAttackEffect:TRUE\nSVar:PlayMain1:TRUE\nDeckHints:Type$Horse\nOracle:Horses you control have haste. (They can attack and {T} as soon as they come under your control.)\nWhenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
Create the Forge script for this magic card
{"name": "Flint Golem", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Whenever Flint Golem becomes blocked, defending player mills three cards.", "power": "2", "toughness": "3"}
Name:Flint Golem\nManaCost:4\nTypes:Artifact Creature Golem\nPT:2/3\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME becomes blocked, defending player mills three cards.\nSVar:TrigMill:DB$ Mill | Defined$ TriggeredDefendingPlayer | NumCards$ 3\nOracle:Whenever Flint Golem becomes blocked, defending player mills three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flint Golem", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Whenever Flint Golem becomes blocked, defending player mills three cards.", "power": "2", "toughness": "3"} ### Response: Name:Flint Golem\nManaCost:4\nTypes:Artifact Creature Golem\nPT:2/3\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME becomes blocked, defending player mills three cards.\nSVar:TrigMill:DB$ Mill | Defined$ TriggeredDefendingPlayer | NumCards$ 3\nOracle:Whenever Flint Golem becomes blocked, defending player mills three cards.
Create the Forge script for this magic card
{"name": "Intruder Alarm", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Creatures don't untap during their controllers' untap steps.\nWhenever a creature enters the battlefield, untap all creatures."}
Name:Intruder Alarm\nManaCost:2 U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Player | AddKeyword$ UntapAdjust:Creature:0 | Description$ Creatures don't untap during their controllers' untap steps.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigUntapAll | TriggerDescription$ Whenever a creature enters the battlefield, untap all creatures.\nSVar:TrigUntapAll:DB$ UntapAll | ValidCards$ Creature | SpellDescription$ untap all creatures.\nAI:RemoveDeck:Random\nOracle:Creatures don't untap during their controllers' untap steps.\nWhenever a creature enters the battlefield, untap all creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Intruder Alarm", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Creatures don't untap during their controllers' untap steps.\nWhenever a creature enters the battlefield, untap all creatures."} ### Response: Name:Intruder Alarm\nManaCost:2 U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Player | AddKeyword$ UntapAdjust:Creature:0 | Description$ Creatures don't untap during their controllers' untap steps.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigUntapAll | TriggerDescription$ Whenever a creature enters the battlefield, untap all creatures.\nSVar:TrigUntapAll:DB$ UntapAll | ValidCards$ Creature | SpellDescription$ untap all creatures.\nAI:RemoveDeck:Random\nOracle:Creatures don't untap during their controllers' untap steps.\nWhenever a creature enters the battlefield, untap all creatures.
Create the Forge script for this magic card
{"name": "Sakashima the Impostor", "mana_cost": "{2}{U}{U}", "type_line": "Legendary Creature \u2014 Human Rogue", "oracle_text": "You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has \"{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step.\"", "power": "3", "toughness": "1"}
Name:Sakashima the Impostor\nManaCost:2 U U\nTypes:Legendary Creature Human Rogue\nPT:3/1\n# Make Svars for granting abilities and triggers on clones distinct to avoid SVars getting overwritten when cloning a clone\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature.Other | NewName$ Sakashima the Impostor | AddTypes$ Legendary | AddAbilities$ ReturnSakashima | AddSVars$ TrigReturnSak | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step."\nSVar:ReturnSakashima:AB$ DelayedTrigger | Cost$ 2 U U | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturnSak | SpellDescription$ Return CARDNAME to it's owners hand at the beginning of the next end step.\nSVar:TrigReturnSak:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand\nOracle:You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sakashima the Impostor", "mana_cost": "{2}{U}{U}", "type_line": "Legendary Creature \u2014 Human Rogue", "oracle_text": "You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has \"{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step.\"", "power": "3", "toughness": "1"} ### Response: Name:Sakashima the Impostor\nManaCost:2 U U\nTypes:Legendary Creature Human Rogue\nPT:3/1\n# Make Svars for granting abilities and triggers on clones distinct to avoid SVars getting overwritten when cloning a clone\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature.Other | NewName$ Sakashima the Impostor | AddTypes$ Legendary | AddAbilities$ ReturnSakashima | AddSVars$ TrigReturnSak | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step."\nSVar:ReturnSakashima:AB$ DelayedTrigger | Cost$ 2 U U | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturnSak | SpellDescription$ Return CARDNAME to it's owners hand at the beginning of the next end step.\nSVar:TrigReturnSak:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand\nOracle:You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step."
Create the Forge script for this magic card
{"name": "Chitinous Crawler"}
Name:Chitinous Crawler\nManaCost:2 B B\nTypes:Creature Insect Horror\nPT:4/4\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigConjure | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouOwn | TgtZone$ Graveyard | DefinedName$ Targeted | Zone$ Graveyard\nA:AB$ Play | PrecostDesc$ Descend 8 | Cost$ ExileFromGrave<1/Permanent> | Defined$ ExiledCards | ValidSA$ Spell | SorcerySpeed$ True | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE8 | SpellDescription$ You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard.\nDeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard\nDeckHas:Ability$Discard|Mill\nOracle:At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard.\nDescend 8 — Exile a permanent card from your graveyard: You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chitinous Crawler"} ### Response: Name:Chitinous Crawler\nManaCost:2 B B\nTypes:Creature Insect Horror\nPT:4/4\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigConjure | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouOwn | TgtZone$ Graveyard | DefinedName$ Targeted | Zone$ Graveyard\nA:AB$ Play | PrecostDesc$ Descend 8 | Cost$ ExileFromGrave<1/Permanent> | Defined$ ExiledCards | ValidSA$ Spell | SorcerySpeed$ True | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE8 | SpellDescription$ You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard.\nDeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard\nDeckHas:Ability$Discard|Mill\nOracle:At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard.\nDescend 8 — Exile a permanent card from your graveyard: You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard.
Create the Forge script for this magic card
{"name": "Vronos, Masked Inquisitor", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Planeswalker \u2014 Vronos", "oracle_text": "+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)\n\u22122: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.\n\u22127: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and \"This creature can't be blocked.\"", "loyalty": "5"}
Name:Vronos, Masked Inquisitor\nManaCost:3 U U\nTypes:Legendary Planeswalker Vronos\nLoyalty:5\nA:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | ValidTgts$ Planeswalker.YouCtrl+Other | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target other planeswalkers you control | SubAbility$ DelayedTrig | Planeswalker$ True | SpellDescription$ Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)\nSVar:DelayedTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | ValidPlayer$ Player | Execute$ TrigPhase | RememberObjects$ Targeted | TriggerDescription$ Up to two other target planeswalkers you control phase out at the beginning of the next end step.\nSVar:TrigPhase:DB$ Phases | Defined$ DelayTriggerRememberedLKI\nA:AB$ ChangeZone | Origin$ Battlefield | Cost$ SubCounter<2/LOYALTY> | Destination$ Hand | Planeswalker$ True | ValidTgts$ Permanent.nonLand+OppCtrl | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | TgtPrompt$ Select up to one target nonland permanent each opponent controls | SpellDescription$ For each opponent, return up to one target nonland permanent that player controls to its owner's hand.\nSVar:OneEach:PlayerCountOpponents$Amount\nA:AB$ Animate | ValidTgts$ Artifact.YouCtrl | Cost$ SubCounter<7/LOYALTY> | Duration$ Permanent | TgtPrompt$ Select target artifact you control | Planeswalker$ True | Ultimate$ True | Power$ 9 | RemoveCreatureTypes$ True | Toughness$ 9 | Keywords$ Vigilance & Indestructible | staticAbilities$ Unblockable | Types$ Artifact,Creature,Construct | SpellDescription$ Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ This creature can't be blocked.\nDeckHints:Type$Planeswalker|Artifact\nOracle:[+1]: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)\n[−2]: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.\n[−7]: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vronos, Masked Inquisitor", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Planeswalker \u2014 Vronos", "oracle_text": "+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)\n\u22122: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.\n\u22127: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and \"This creature can't be blocked.\"", "loyalty": "5"} ### Response: Name:Vronos, Masked Inquisitor\nManaCost:3 U U\nTypes:Legendary Planeswalker Vronos\nLoyalty:5\nA:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | ValidTgts$ Planeswalker.YouCtrl+Other | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target other planeswalkers you control | SubAbility$ DelayedTrig | Planeswalker$ True | SpellDescription$ Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)\nSVar:DelayedTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | ValidPlayer$ Player | Execute$ TrigPhase | RememberObjects$ Targeted | TriggerDescription$ Up to two other target planeswalkers you control phase out at the beginning of the next end step.\nSVar:TrigPhase:DB$ Phases | Defined$ DelayTriggerRememberedLKI\nA:AB$ ChangeZone | Origin$ Battlefield | Cost$ SubCounter<2/LOYALTY> | Destination$ Hand | Planeswalker$ True | ValidTgts$ Permanent.nonLand+OppCtrl | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | TgtPrompt$ Select up to one target nonland permanent each opponent controls | SpellDescription$ For each opponent, return up to one target nonland permanent that player controls to its owner's hand.\nSVar:OneEach:PlayerCountOpponents$Amount\nA:AB$ Animate | ValidTgts$ Artifact.YouCtrl | Cost$ SubCounter<7/LOYALTY> | Duration$ Permanent | TgtPrompt$ Select target artifact you control | Planeswalker$ True | Ultimate$ True | Power$ 9 | RemoveCreatureTypes$ True | Toughness$ 9 | Keywords$ Vigilance & Indestructible | staticAbilities$ Unblockable | Types$ Artifact,Creature,Construct | SpellDescription$ Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ This creature can't be blocked.\nDeckHints:Type$Planeswalker|Artifact\nOracle:[+1]: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)\n[−2]: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.\n[−7]: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
Create the Forge script for this magic card
{"name": "Soul Echo", "mana_cost": "{X}{W}{W}", "type_line": "Enchantment", "oracle_text": "Soul Echo enters the battlefield with X echo counters on it.\nYou don't lose the game for having 0 or less life.\nAt the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead."}
Name:Soul Echo\nManaCost:X W W\nTypes:Enchantment\nK:etbCounter:ECHO:X\nSVar:X:Count$xPaid\nS:Mode$ Continuous | Affected$ You | AddKeyword$ You don't lose the game for having 0 or less life. | Description$ You don't lose the game for having 0 or less life.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice CARDNAME if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from CARDNAME instead.\nSVar:TrigSac:DB$ Sacrifice | ConditionPresent$ Card.Self+counters_EQ0_ECHO | SubAbility$ TrigChoose\nSVar:TrigChoose:DB$ GenericChoice | AILogic$ SoulEcho | ConditionPresent$ Card.Self+counters_GT0_ECHO | ValidTgts$ Opponent | Choices$ RemoveCounters,DealDamage\nSVar:DealDamage:DB$ Pump | Defined$ You | SpellDescription$ Damage will be applied to this player's life as usual.\nSVar:RemoveCounters:DB$ Effect | ReplacementEffects$ Damage | ExileOnMoved$ Exile | Duration$ UntilYourNextUpkeep | SpellDescription$ For each 1 damage that would be dealt to this player until their next upkeep, they remove an echo counter from CARDNAME instead.\nSVar:Damage:Event$ DamageDone | ValidTarget$ You | ReplaceWith$ Counters | Description$ For each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.\nSVar:Counters:DB$ RemoveCounter | Defined$ EffectSource | CounterType$ ECHO | CounterNum$ Y\nSVar:Y:ReplaceCount$DamageAmount\nDeckHas:Ability$Counters\nOracle:Soul Echo enters the battlefield with X echo counters on it.\nYou don't lose the game for having 0 or less life.\nAt the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soul Echo", "mana_cost": "{X}{W}{W}", "type_line": "Enchantment", "oracle_text": "Soul Echo enters the battlefield with X echo counters on it.\nYou don't lose the game for having 0 or less life.\nAt the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead."} ### Response: Name:Soul Echo\nManaCost:X W W\nTypes:Enchantment\nK:etbCounter:ECHO:X\nSVar:X:Count$xPaid\nS:Mode$ Continuous | Affected$ You | AddKeyword$ You don't lose the game for having 0 or less life. | Description$ You don't lose the game for having 0 or less life.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice CARDNAME if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from CARDNAME instead.\nSVar:TrigSac:DB$ Sacrifice | ConditionPresent$ Card.Self+counters_EQ0_ECHO | SubAbility$ TrigChoose\nSVar:TrigChoose:DB$ GenericChoice | AILogic$ SoulEcho | ConditionPresent$ Card.Self+counters_GT0_ECHO | ValidTgts$ Opponent | Choices$ RemoveCounters,DealDamage\nSVar:DealDamage:DB$ Pump | Defined$ You | SpellDescription$ Damage will be applied to this player's life as usual.\nSVar:RemoveCounters:DB$ Effect | ReplacementEffects$ Damage | ExileOnMoved$ Exile | Duration$ UntilYourNextUpkeep | SpellDescription$ For each 1 damage that would be dealt to this player until their next upkeep, they remove an echo counter from CARDNAME instead.\nSVar:Damage:Event$ DamageDone | ValidTarget$ You | ReplaceWith$ Counters | Description$ For each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.\nSVar:Counters:DB$ RemoveCounter | Defined$ EffectSource | CounterType$ ECHO | CounterNum$ Y\nSVar:Y:ReplaceCount$DamageAmount\nDeckHas:Ability$Counters\nOracle:Soul Echo enters the battlefield with X echo counters on it.\nYou don't lose the game for having 0 or less life.\nAt the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
Create the Forge script for this magic card
{"name": "Obelisk of Naya", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {R}, {G}, or {W}."}
Name:Obelisk of Naya\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo R G W | SpellDescription$ Add {R}, {G}, or {W}.\nOracle:{T}: Add {R}, {G}, or {W}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Obelisk of Naya", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {R}, {G}, or {W}."} ### Response: Name:Obelisk of Naya\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo R G W | SpellDescription$ Add {R}, {G}, or {W}.\nOracle:{T}: Add {R}, {G}, or {W}.
Create the Forge script for this magic card
{"name": "Bishop of Binding", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.\nWhenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.", "power": "1", "toughness": "1"}
Name:Bishop of Binding\nManaCost:3 W\nTypes:Creature Vampire Cleric\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target creature an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Duration$ UntilHostLeavesPlay\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Vampire | TgtPrompt$ Select target Vampire | NumAtt$ X | NumDef$ X\nSVar:X:Count$ValidExile Card.ExiledWithSource$CardPower\n# Release notes indicate that this effect should work with Vehicle cards.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Vampire\nOracle:When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.\nWhenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bishop of Binding", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.\nWhenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.", "power": "1", "toughness": "1"} ### Response: Name:Bishop of Binding\nManaCost:3 W\nTypes:Creature Vampire Cleric\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target creature an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Duration$ UntilHostLeavesPlay\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Vampire | TgtPrompt$ Select target Vampire | NumAtt$ X | NumDef$ X\nSVar:X:Count$ValidExile Card.ExiledWithSource$CardPower\n# Release notes indicate that this effect should work with Vehicle cards.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Vampire\nOracle:When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.\nWhenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
Create the Forge script for this magic card
{"name": "Thieving Skydiver", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)\nFlying\nWhen Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.", "power": "2", "toughness": "1"}
Name:Thieving Skydiver\nManaCost:1 U\nTypes:Creature Merfolk Rogue\nPT:2/1\nK:Kicker:XMin1 X\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to CARDNAME.\nSVar:TrigKicker:DB$ GainControl | ValidTgts$ Artifact.cmcLEX | TgtPrompt$ Select target artifact with mana value X or less | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Object$ ParentTarget | Defined$ TriggeredCardLKICopy | ConditionDefined$ ParentTarget | ConditionPresent$ Card.Equipment | ConditionCompare$ GE1\nSVar:X:Count$xPaid\nOracle:Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)\nFlying\nWhen Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thieving Skydiver", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)\nFlying\nWhen Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.", "power": "2", "toughness": "1"} ### Response: Name:Thieving Skydiver\nManaCost:1 U\nTypes:Creature Merfolk Rogue\nPT:2/1\nK:Kicker:XMin1 X\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to CARDNAME.\nSVar:TrigKicker:DB$ GainControl | ValidTgts$ Artifact.cmcLEX | TgtPrompt$ Select target artifact with mana value X or less | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Object$ ParentTarget | Defined$ TriggeredCardLKICopy | ConditionDefined$ ParentTarget | ConditionPresent$ Card.Equipment | ConditionCompare$ GE1\nSVar:X:Count$xPaid\nOracle:Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)\nFlying\nWhen Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
Create the Forge script for this magic card
{"name": "Necropolis of Azar", "mana_cost": "{2}{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a non-black creature is put into any graveyard from play, put a husk counter on Necropolis of Azar.\n{5}, Remove a husk counter from Necropolis of Azar: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk."}
Name:Necropolis of Azar\nManaCost:2 B B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonBlack | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a nonblack creature dies, put a husk counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ HUSK\nA:AB$ Token | Cost$ 5 SubCounter<1/HUSK> | TokenScript$ spawn_of_azar | TokenPower$ X | TokenToughness$ Y | AILogic$ RandomPT | SpellDescription$ Create an X/Y black Spawn creature token with swampwalk named Spawn of Azar, where X and Y are numbers chosen at random from 1 to 3.\nSVar:X:Count$Random.1.3\nSVar:Y:Count$Random.1.3\nDeckHas:Ability$Counters|Token\nOracle:Whenever a nonblack creature dies, put a husk counter on Necropolis of Azar.\n{5}, Remove a husk counter from Necropolis of Azar: Create an X/Y black Spawn creature token with swampwalk named Spawn of Azar, where X and Y are numbers chosen at random from 1 to 3.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Necropolis of Azar", "mana_cost": "{2}{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a non-black creature is put into any graveyard from play, put a husk counter on Necropolis of Azar.\n{5}, Remove a husk counter from Necropolis of Azar: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk."} ### Response: Name:Necropolis of Azar\nManaCost:2 B B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonBlack | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a nonblack creature dies, put a husk counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ HUSK\nA:AB$ Token | Cost$ 5 SubCounter<1/HUSK> | TokenScript$ spawn_of_azar | TokenPower$ X | TokenToughness$ Y | AILogic$ RandomPT | SpellDescription$ Create an X/Y black Spawn creature token with swampwalk named Spawn of Azar, where X and Y are numbers chosen at random from 1 to 3.\nSVar:X:Count$Random.1.3\nSVar:Y:Count$Random.1.3\nDeckHas:Ability$Counters|Token\nOracle:Whenever a nonblack creature dies, put a husk counter on Necropolis of Azar.\n{5}, Remove a husk counter from Necropolis of Azar: Create an X/Y black Spawn creature token with swampwalk named Spawn of Azar, where X and Y are numbers chosen at random from 1 to 3.
Create the Forge script for this magic card
{"name": "Dreadfeast Demon", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nAt the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.", "power": "6", "toughness": "6"}
Name:Dreadfeast Demon\nManaCost:5 B B\nTypes:Creature Demon\nPT:6/6\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Creature.nonDemon | SacMessage$ non-Demon creature | RememberSacrificed$ True | SubAbility$ DBCopy\nSVar:DBCopy:DB$ CopyPermanent | Defined$ Self | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Sacrifice|Token\nOracle:Flying\nAt the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dreadfeast Demon", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nAt the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.", "power": "6", "toughness": "6"} ### Response: Name:Dreadfeast Demon\nManaCost:5 B B\nTypes:Creature Demon\nPT:6/6\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Creature.nonDemon | SacMessage$ non-Demon creature | RememberSacrificed$ True | SubAbility$ DBCopy\nSVar:DBCopy:DB$ CopyPermanent | Defined$ Self | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Sacrifice|Token\nOracle:Flying\nAt the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.
Create the Forge script for this magic card
{"name": "Ritual of the Returned", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness."}
Name:Ritual of the Returned\nManaCost:3 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 3 B | RememberChanged$ True | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature.YouCtrl | ChangeNum$ 1 | SubAbility$ DBToken | SpellDescription$ Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.\nSVar:DBToken:DB$ Token | TokenScript$ b_x_x_zombie | TokenPower$ X | TokenToughness$ Y | TokenOwner$ You | TokenAmount$ 1 | SubAbility$ DBCleanup\nSVar:X:Remembered$CardPower\nSVar:Y:Remembered$CardToughness\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ritual of the Returned", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness."} ### Response: Name:Ritual of the Returned\nManaCost:3 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 3 B | RememberChanged$ True | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature.YouCtrl | ChangeNum$ 1 | SubAbility$ DBToken | SpellDescription$ Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.\nSVar:DBToken:DB$ Token | TokenScript$ b_x_x_zombie | TokenPower$ X | TokenToughness$ Y | TokenOwner$ You | TokenAmount$ 1 | SubAbility$ DBCleanup\nSVar:X:Remembered$CardPower\nSVar:Y:Remembered$CardToughness\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
Create the Forge script for this magic card
{"name": "Najal, the Storm Runner", "mana_cost": "{2}{U}{U}{R}", "type_line": "Legendary Creature \u2014 Efreet Wizard", "oracle_text": "You may cast sorcery spells as though they had flash.\nWhenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.", "power": "5", "toughness": "4"}
Name:Najal, the Storm Runner\nManaCost:2 U U R\nTypes:Legendary Creature Efreet Wizard\nPT:5/4\nS:Mode$ CastWithFlash | ValidCard$ Sorcery | ValidSA$ Spell | Caster$ You | Description$ You may cast sorcery spells as though they had flash.\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDelayedTrigger | TriggerDescription$ Whenever CARDNAME attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.\nSVar:TrigDelayedTrigger:AB$ DelayedTrigger | Cost$ 2 | AILogic$ SpellCopy | Execute$ EffTrigCopy | ThisTurn$ True | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | SpellDescription$ When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\nSVar:EffTrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nDeckHints:Type$Instant|Sorcery\nSVar:HasAttackEffect:TRUE\nOracle:You may cast sorcery spells as though they had flash.\nWhenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Najal, the Storm Runner", "mana_cost": "{2}{U}{U}{R}", "type_line": "Legendary Creature \u2014 Efreet Wizard", "oracle_text": "You may cast sorcery spells as though they had flash.\nWhenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.", "power": "5", "toughness": "4"} ### Response: Name:Najal, the Storm Runner\nManaCost:2 U U R\nTypes:Legendary Creature Efreet Wizard\nPT:5/4\nS:Mode$ CastWithFlash | ValidCard$ Sorcery | ValidSA$ Spell | Caster$ You | Description$ You may cast sorcery spells as though they had flash.\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDelayedTrigger | TriggerDescription$ Whenever CARDNAME attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.\nSVar:TrigDelayedTrigger:AB$ DelayedTrigger | Cost$ 2 | AILogic$ SpellCopy | Execute$ EffTrigCopy | ThisTurn$ True | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | SpellDescription$ When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\nSVar:EffTrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nDeckHints:Type$Instant|Sorcery\nSVar:HasAttackEffect:TRUE\nOracle:You may cast sorcery spells as though they had flash.\nWhenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Create the Forge script for this magic card
{"name": "Masumaro, First to Live", "mana_cost": "{3}{G}{G}{G}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.", "power": "*", "toughness": "*"}
Name:Masumaro, First to Live\nManaCost:3 G G G\nTypes:Legendary Creature Spirit\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to twice the number of cards in your hand.\nSVar:X:Count$InYourHand/Times.2\nAI:RemoveDeck:All\nOracle:Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Masumaro, First to Live", "mana_cost": "{3}{G}{G}{G}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.", "power": "*", "toughness": "*"} ### Response: Name:Masumaro, First to Live\nManaCost:3 G G G\nTypes:Legendary Creature Spirit\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to twice the number of cards in your hand.\nSVar:X:Count$InYourHand/Times.2\nAI:RemoveDeck:All\nOracle:Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
Create the Forge script for this magic card
{"name": "Jaya's Phoenix", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying, haste\nWhenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy.\nWhenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield.", "power": "3", "toughness": "3"}
Name:Jaya's Phoenix\nManaCost:4 R\nTypes:Creature Phoenix\nPT:3/3\nK:Flying\nK:Haste\nT:Mode$ DamageDone | CombatDamage$ True | ValidTarget$ Player,Planeswalker | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDelayedTrigger | TriggerDescription$ Whenever CARDNAME deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy.\nSVar:TrigDelayedTrigger:DB$ DelayedTrigger | AILogic$ SpellCopy | Execute$ EffTrigCopy | ThisTurn$ True | Mode$ SpellAbilityCast | ValidSA$ Activated.Loyalty | ValidActivatingPlayer$ You | SpellDescription$ Copy the next loyalty ability you activate this turn when you activate it.\nSVar:EffTrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Amount$ 1 | MayChooseTarget$ True\nT:Mode$ SpellCast | ValidCard$ Card.Planeswalker | OptionalDecider$ You | ValidActivatingPlayer$ You | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ Whenever you cast a planeswalker spell, you may return CARDNAME from your graveyard to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield\nSVar:SacMe:2\nSVar:DiscardMe:3\nDeckHas:Ability$Graveyard\nDeckHints:Type$Planeswalker\nOracle:Flying, haste\nWhenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy.\nWhenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jaya's Phoenix", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying, haste\nWhenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy.\nWhenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield.", "power": "3", "toughness": "3"} ### Response: Name:Jaya's Phoenix\nManaCost:4 R\nTypes:Creature Phoenix\nPT:3/3\nK:Flying\nK:Haste\nT:Mode$ DamageDone | CombatDamage$ True | ValidTarget$ Player,Planeswalker | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDelayedTrigger | TriggerDescription$ Whenever CARDNAME deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy.\nSVar:TrigDelayedTrigger:DB$ DelayedTrigger | AILogic$ SpellCopy | Execute$ EffTrigCopy | ThisTurn$ True | Mode$ SpellAbilityCast | ValidSA$ Activated.Loyalty | ValidActivatingPlayer$ You | SpellDescription$ Copy the next loyalty ability you activate this turn when you activate it.\nSVar:EffTrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Amount$ 1 | MayChooseTarget$ True\nT:Mode$ SpellCast | ValidCard$ Card.Planeswalker | OptionalDecider$ You | ValidActivatingPlayer$ You | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ Whenever you cast a planeswalker spell, you may return CARDNAME from your graveyard to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield\nSVar:SacMe:2\nSVar:DiscardMe:3\nDeckHas:Ability$Graveyard\nDeckHints:Type$Planeswalker\nOracle:Flying, haste\nWhenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy.\nWhenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Voyager Drake", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.)\nFlying\nWhen Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.", "power": "3", "toughness": "3"}
Name:Voyager Drake\nManaCost:3 U\nTypes:Creature Drake\nPT:3/3\nK:Flying\nK:Multikicker:U\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFlying | TriggerDescription$ When CARDNAME enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times CARDNAME was kicked.\nSVar:TrigFlying:DB$ Pump | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ X | KW$ Flying | TgtPrompt$ Select target creature\nSVar:X:Count$TimesKicked\nOracle:Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.)\nFlying\nWhen Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Voyager Drake", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.)\nFlying\nWhen Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.", "power": "3", "toughness": "3"} ### Response: Name:Voyager Drake\nManaCost:3 U\nTypes:Creature Drake\nPT:3/3\nK:Flying\nK:Multikicker:U\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFlying | TriggerDescription$ When CARDNAME enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times CARDNAME was kicked.\nSVar:TrigFlying:DB$ Pump | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ X | KW$ Flying | TgtPrompt$ Select target creature\nSVar:X:Count$TimesKicked\nOracle:Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.)\nFlying\nWhen Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
Create the Forge script for this magic card
{"name": "Devout Harpist", "mana_cost": "{W}", "type_line": "Creature \u2014 Human", "oracle_text": "{T}: Destroy target Aura attached to a creature.", "power": "1", "toughness": "1"}
Name:Devout Harpist\nManaCost:W\nTypes:Creature Human\nPT:1/1\nA:AB$ Destroy | Cost$ T | ValidTgts$ Aura.AttachedTo Creature | TgtPrompt$ Select target Aura attached to a creature | SpellDescription$ Destroy target Aura attached to a creature.\nOracle:{T}: Destroy target Aura attached to a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Devout Harpist", "mana_cost": "{W}", "type_line": "Creature \u2014 Human", "oracle_text": "{T}: Destroy target Aura attached to a creature.", "power": "1", "toughness": "1"} ### Response: Name:Devout Harpist\nManaCost:W\nTypes:Creature Human\nPT:1/1\nA:AB$ Destroy | Cost$ T | ValidTgts$ Aura.AttachedTo Creature | TgtPrompt$ Select target Aura attached to a creature | SpellDescription$ Destroy target Aura attached to a creature.\nOracle:{T}: Destroy target Aura attached to a creature.
Create the Forge script for this magic card
{"name": "Glissa Sunseeker", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Creature \u2014 Elf Warrior", "oracle_text": "First strike\n{T}: Destroy target artifact if its mana value is equal to the amount of unspent mana you have.", "power": "3", "toughness": "2"}
Name:Glissa Sunseeker\nManaCost:2 G G\nTypes:Legendary Creature Elf Warrior\nPT:3/2\nK:First Strike\nA:AB$ Destroy | Cost$ T | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | ConditionCheckSVar$ Y | ConditionSVarCompare$ EQX | SpellDescription$ Destroy target artifact if its mana value is equal to the amount of unspent mana you have.\nSVar:X:Count$ManaPool:All\nSVar:Y:Targeted$CardManaCost\n#AI won't specifically put mana in pool to activate the ability\nAI:RemoveDeck:All\nOracle:First strike\n{T}: Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glissa Sunseeker", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Creature \u2014 Elf Warrior", "oracle_text": "First strike\n{T}: Destroy target artifact if its mana value is equal to the amount of unspent mana you have.", "power": "3", "toughness": "2"} ### Response: Name:Glissa Sunseeker\nManaCost:2 G G\nTypes:Legendary Creature Elf Warrior\nPT:3/2\nK:First Strike\nA:AB$ Destroy | Cost$ T | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | ConditionCheckSVar$ Y | ConditionSVarCompare$ EQX | SpellDescription$ Destroy target artifact if its mana value is equal to the amount of unspent mana you have.\nSVar:X:Count$ManaPool:All\nSVar:Y:Targeted$CardManaCost\n#AI won't specifically put mana in pool to activate the ability\nAI:RemoveDeck:All\nOracle:First strike\n{T}: Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
Create the Forge script for this magic card
{"name": "Thunderfoot Baloth", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nLieutenant \u2014 As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.", "power": "5", "toughness": "5"}
Name:Thunderfoot Baloth\nManaCost:4 G G\nTypes:Creature Beast\nPT:5/5\nK:Trample\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Card.IsCommander+YouOwn+YouCtrl | Description$ Lieutenant — As long as you control your commander, CARDNAME gets +2/+2 and other creatures you control get +2/+2 and have trample.\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Trample | IsPresent$ Card.IsCommander+YouOwn+YouCtrl\nSVar:BuffedBy:Card.IsCommander\nAI:RemoveDeck:Random\nOracle:Trample\nLieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thunderfoot Baloth", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nLieutenant \u2014 As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.", "power": "5", "toughness": "5"} ### Response: Name:Thunderfoot Baloth\nManaCost:4 G G\nTypes:Creature Beast\nPT:5/5\nK:Trample\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Card.IsCommander+YouOwn+YouCtrl | Description$ Lieutenant — As long as you control your commander, CARDNAME gets +2/+2 and other creatures you control get +2/+2 and have trample.\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Trample | IsPresent$ Card.IsCommander+YouOwn+YouCtrl\nSVar:BuffedBy:Card.IsCommander\nAI:RemoveDeck:Random\nOracle:Trample\nLieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
Create the Forge script for this magic card
{"name": "The Lady of Otaria", "mana_cost": "{3}{R}{G}", "type_line": "Legendary Creature \u2014 Avatar", "oracle_text": "You may tap three untapped Dwarves you control rather than pay this spell's mana cost.\nAt the beginning of each end step, if a land you controlled was put into your graveyard from the battlefield this turn, reveal the top four cards of your library. Put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order.", "power": "5", "toughness": "5"}
Name:The Lady of Otaria\nManaCost:3 R G\nTypes:Legendary Creature Avatar\nPT:5/5\nSVar:AltCost:Cost$ tapXType<3/Dwarf> | Description$ You may tap three untapped Dwarves you control rather than pay this spell's mana cost.\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigDig | CheckSVar$ X | TriggerDescription$ At the beginning of each end step, if a land you controlled was put into your graveyard from the battlefield this turn, reveal the top four cards of your library. Put any number of Dwarf cards from among them into your hand and the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ 4 | ChangeValid$ Dwarf | DestinationZone$ Hand | RestRandomOrder$ True | AnyNumber$ True\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Land.YouCtrl+YouOwn\nDeckNeeds:Type$Dwarf\nOracle:You may tap three untapped Dwarves you control rather than pay this spell's mana cost.\nAt the beginning of each end step, if a land you controlled was put into your graveyard from the battlefield this turn, reveal the top four cards of your library. Put any number of Dwarf cards from among them into your hand and the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Lady of Otaria", "mana_cost": "{3}{R}{G}", "type_line": "Legendary Creature \u2014 Avatar", "oracle_text": "You may tap three untapped Dwarves you control rather than pay this spell's mana cost.\nAt the beginning of each end step, if a land you controlled was put into your graveyard from the battlefield this turn, reveal the top four cards of your library. Put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order.", "power": "5", "toughness": "5"} ### Response: Name:The Lady of Otaria\nManaCost:3 R G\nTypes:Legendary Creature Avatar\nPT:5/5\nSVar:AltCost:Cost$ tapXType<3/Dwarf> | Description$ You may tap three untapped Dwarves you control rather than pay this spell's mana cost.\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigDig | CheckSVar$ X | TriggerDescription$ At the beginning of each end step, if a land you controlled was put into your graveyard from the battlefield this turn, reveal the top four cards of your library. Put any number of Dwarf cards from among them into your hand and the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ 4 | ChangeValid$ Dwarf | DestinationZone$ Hand | RestRandomOrder$ True | AnyNumber$ True\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Land.YouCtrl+YouOwn\nDeckNeeds:Type$Dwarf\nOracle:You may tap three untapped Dwarves you control rather than pay this spell's mana cost.\nAt the beginning of each end step, if a land you controlled was put into your graveyard from the battlefield this turn, reveal the top four cards of your library. Put any number of Dwarf cards from among them into your hand and the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Waterwind Scout", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Scout", "oracle_text": "Flying\nWhen Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with \"{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.\")", "power": "2", "toughness": "2"}
Name:Waterwind Scout\nManaCost:2 U\nTypes:Creature Merfolk Scout\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_map_sac_explore\nDeckHas:Ability$Token|Counters|Sacrifice & Type$Artifact|Map\nOracle:Flying\nWhen Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Waterwind Scout", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Scout", "oracle_text": "Flying\nWhen Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with \"{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.\")", "power": "2", "toughness": "2"} ### Response: Name:Waterwind Scout\nManaCost:2 U\nTypes:Creature Merfolk Scout\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_map_sac_explore\nDeckHas:Ability$Token|Counters|Sacrifice & Type$Artifact|Map\nOracle:Flying\nWhen Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Create the Forge script for this magic card
{"name": "Vegetation Abomination", "mana_cost": "{2}{G}", "type_line": "Artifact Creature \u2014 Plant Mutant Food", "oracle_text": "Deathtouch\n{T}, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result.", "power": "2", "toughness": "2"}
Name:Vegetation Abomination\nManaCost:2 G\nTypes:Artifact Creature Plant Mutant Food\nPT:2/2\nK:Deathtouch\nA:AB$ RollDice | Cost$ T Sac<1/CARDNAME> | ResultSVar$ Result | SubAbility$ DBGainLife | SpellDescription$ Roll a six-sided die. You gain life equal to the result.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ Result\nDeckHas:Ability$LifeGain|Sacrifice\nOracle:Deathtouch\n{T}, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vegetation Abomination", "mana_cost": "{2}{G}", "type_line": "Artifact Creature \u2014 Plant Mutant Food", "oracle_text": "Deathtouch\n{T}, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result.", "power": "2", "toughness": "2"} ### Response: Name:Vegetation Abomination\nManaCost:2 G\nTypes:Artifact Creature Plant Mutant Food\nPT:2/2\nK:Deathtouch\nA:AB$ RollDice | Cost$ T Sac<1/CARDNAME> | ResultSVar$ Result | SubAbility$ DBGainLife | SpellDescription$ Roll a six-sided die. You gain life equal to the result.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ Result\nDeckHas:Ability$LifeGain|Sacrifice\nOracle:Deathtouch\n{T}, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result.
Create the Forge script for this magic card
{"name": "Memoricide", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles."}
Name:Memoricide\nManaCost:3 B\nTypes:Sorcery\nA:SP$ NameCard | Cost$ 3 B | Defined$ You | ValidCards$ Card.nonLand | ValidDesc$ nonland | SubAbility$ ExileYard | SpellDescription$ Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.\nSVar:ExileYard:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Card.NamedCard | Chooser$ You | ChangeNum$ NumInYard | Hidden$ True | SubAbility$ ExileHand | StackDescription$ Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ NumInLib | Chooser$ You | Search$ True | Shuffle$ True | StackDescription$ None\nSVar:NumInLib:TargetedPlayer$CardsInLibrary\nSVar:NumInHand:TargetedPlayer$CardsInHand\nSVar:NumInYard:TargetedPlayer$CardsInGraveyard\nAI:RemoveDeck:All\nOracle:Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Memoricide", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles."} ### Response: Name:Memoricide\nManaCost:3 B\nTypes:Sorcery\nA:SP$ NameCard | Cost$ 3 B | Defined$ You | ValidCards$ Card.nonLand | ValidDesc$ nonland | SubAbility$ ExileYard | SpellDescription$ Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.\nSVar:ExileYard:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Card.NamedCard | Chooser$ You | ChangeNum$ NumInYard | Hidden$ True | SubAbility$ ExileHand | StackDescription$ Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ NumInLib | Chooser$ You | Search$ True | Shuffle$ True | StackDescription$ None\nSVar:NumInLib:TargetedPlayer$CardsInLibrary\nSVar:NumInHand:TargetedPlayer$CardsInHand\nSVar:NumInYard:TargetedPlayer$CardsInGraveyard\nAI:RemoveDeck:All\nOracle:Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Create the Forge script for this magic card
{"name": "Kami of Industry", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "When Kami of Industry enters the battlefield, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.", "power": "3", "toughness": "6"}
Name:Kami of Industry\nManaCost:4 R\nTypes:Creature Spirit\nPT:3/6\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Artifact.YouCtrl+cmcLE3 | TgtPrompt$ Select target artifact card with mana value 3 or less in your graveyard | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Keywords$ Haste | Defined$ Targeted | Duration$ Permanent | AtEOT$ Sacrifice\nDeckHints:Type$Artifact\nOracle:When Kami of Industry enters the battlefield, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kami of Industry", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "When Kami of Industry enters the battlefield, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.", "power": "3", "toughness": "6"} ### Response: Name:Kami of Industry\nManaCost:4 R\nTypes:Creature Spirit\nPT:3/6\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Artifact.YouCtrl+cmcLE3 | TgtPrompt$ Select target artifact card with mana value 3 or less in your graveyard | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Keywords$ Haste | Defined$ Targeted | Duration$ Permanent | AtEOT$ Sacrifice\nDeckHints:Type$Artifact\nOracle:When Kami of Industry enters the battlefield, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.