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Create the Forge script for this magic card
{"name": "Pyromancer's Assault", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to any target."}
Name:Pyromancer's Assault\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | ActivatorThisTurnCast$ EQ2 | TriggerDescription$ Whenever you cast your second spell each turn, CARDNAME deals 2 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nSVar:BuffedBy:Card\nOracle:Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pyromancer's Assault", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to any target."} ### Response: Name:Pyromancer's Assault\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | ActivatorThisTurnCast$ EQ2 | TriggerDescription$ Whenever you cast your second spell each turn, CARDNAME deals 2 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nSVar:BuffedBy:Card\nOracle:Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to any target.
Create the Forge script for this magic card
{"name": "Tidepool Turtle", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Turtle", "oracle_text": "{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)", "power": "2", "toughness": "5"}
Name:Tidepool Turtle\nManaCost:3 U\nTypes:Creature Turtle\nPT:2/5\nA:AB$ Scry | Cost$ 2 U | ScryNum$ 1 | SpellDescription$ Scry 1.(Look at the top card of your library. You may put that card on the bottom of your library.)\nOracle:{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tidepool Turtle", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Turtle", "oracle_text": "{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)", "power": "2", "toughness": "5"} ### Response: Name:Tidepool Turtle\nManaCost:3 U\nTypes:Creature Turtle\nPT:2/5\nA:AB$ Scry | Cost$ 2 U | ScryNum$ 1 | SpellDescription$ Scry 1.(Look at the top card of your library. You may put that card on the bottom of your library.)\nOracle:{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Create the Forge script for this magic card
{"name": "Kagha, Shadow Archdruid", "mana_cost": "{2}{B}{G}", "type_line": "Legendary Creature \u2014 Elf Druid", "oracle_text": "Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)\nOnce during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.", "power": "1", "toughness": "4"}
Name:Kagha, Shadow Archdruid\nManaCost:2 B G\nTypes:Legendary Creature Elf Druid\nPT:1/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Deathtouch | SubAbility$ TrigMill\nSVar:TrigMill:DB$ Mill | NumCards$ 2\nS:Mode$ Continuous | Affected$ Land.YouOwn+ThisTurnEnteredFrom_Library,Permanent.YouOwn+ThisTurnEnteredFrom_Library | Condition$ PlayerTurn | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Battlefield | AffectedZone$ Graveyard | Description$ Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Mill|Graveyard\nOracle:Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)\nOnce during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kagha, Shadow Archdruid", "mana_cost": "{2}{B}{G}", "type_line": "Legendary Creature \u2014 Elf Druid", "oracle_text": "Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)\nOnce during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.", "power": "1", "toughness": "4"} ### Response: Name:Kagha, Shadow Archdruid\nManaCost:2 B G\nTypes:Legendary Creature Elf Druid\nPT:1/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Deathtouch | SubAbility$ TrigMill\nSVar:TrigMill:DB$ Mill | NumCards$ 2\nS:Mode$ Continuous | Affected$ Land.YouOwn+ThisTurnEnteredFrom_Library,Permanent.YouOwn+ThisTurnEnteredFrom_Library | Condition$ PlayerTurn | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Battlefield | AffectedZone$ Graveyard | Description$ Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Mill|Graveyard\nOracle:Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)\nOnce during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
Create the Forge script for this magic card
{"name": "Dauthi Ghoul", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Dauthi Zombie", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.", "power": "1", "toughness": "1"}
Name:Dauthi Ghoul\nManaCost:1 B\nTypes:Creature Dauthi Zombie\nPT:1/1\nK:Shadow\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.withShadow | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature with shadow dies, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dauthi Ghoul", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Dauthi Zombie", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.", "power": "1", "toughness": "1"} ### Response: Name:Dauthi Ghoul\nManaCost:1 B\nTypes:Creature Dauthi Zombie\nPT:1/1\nK:Shadow\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.withShadow | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature with shadow dies, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.
Create the Forge script for this magic card
{"name": "Astarion's Thirst", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way."}
Name:Astarion's Thirst\nManaCost:3 B\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBPutCounter | SpellDescription$ Exile target creature.\nSVar:DBPutCounter:DB$ PutCounter | Choices$ Creature.YouCtrl+IsCommander | CounterType$ P1P1 | CounterNum$ X | StackDescription$ SpellDescription | SpellDescription$ Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.\nSVar:X:TargetedLKI$CardPower\nDeckHas:Ability$Counters\nOracle:Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Astarion's Thirst", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way."} ### Response: Name:Astarion's Thirst\nManaCost:3 B\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBPutCounter | SpellDescription$ Exile target creature.\nSVar:DBPutCounter:DB$ PutCounter | Choices$ Creature.YouCtrl+IsCommander | CounterType$ P1P1 | CounterNum$ X | StackDescription$ SpellDescription | SpellDescription$ Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.\nSVar:X:TargetedLKI$CardPower\nDeckHas:Ability$Counters\nOracle:Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
Create the Forge script for this magic card
{"name": "Archfiend of the Dross", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Phyrexian Demon", "oracle_text": "Flying\nArchfiend of the Dross enters the battlefield with four oil counters on it.\nAt the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.\nWhenever a creature an opponent controls dies, its controller loses 2 life.", "power": "6", "toughness": "6"}
Name:Archfiend of the Dross\nManaCost:2 B B\nTypes:Creature Phyrexian Demon\nPT:6/6\nK:Flying\nK:etbCounter:OIL:4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCtr | TriggerDescription$ At the beginning of your upkeep, remove an oil counter from CARDNAME. Then if it has no oil counters on it, you lose the game.\nSVar:TrigRemoveCtr:DB$ RemoveCounter | Defined$ Self | CounterType$ OIL | CounterNum$ 1 | SubAbility$ LoseGame\nSVar:LoseGame:DB$ LosesGame | Defined$ You | ConditionDefined$ Self | ConditionPresent$ Card.counters_EQ0_OIL\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever a creature an opponent controls dies, its controller loses 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ TriggeredCardController\nDeckHas:Ability$Counters\nAI:RemoveDeck:Random\nOracle:Flying\nArchfiend of the Dross enters the battlefield with four oil counters on it.\nAt the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.\nWhenever a creature an opponent controls dies, its controller loses 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Archfiend of the Dross", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Phyrexian Demon", "oracle_text": "Flying\nArchfiend of the Dross enters the battlefield with four oil counters on it.\nAt the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.\nWhenever a creature an opponent controls dies, its controller loses 2 life.", "power": "6", "toughness": "6"} ### Response: Name:Archfiend of the Dross\nManaCost:2 B B\nTypes:Creature Phyrexian Demon\nPT:6/6\nK:Flying\nK:etbCounter:OIL:4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCtr | TriggerDescription$ At the beginning of your upkeep, remove an oil counter from CARDNAME. Then if it has no oil counters on it, you lose the game.\nSVar:TrigRemoveCtr:DB$ RemoveCounter | Defined$ Self | CounterType$ OIL | CounterNum$ 1 | SubAbility$ LoseGame\nSVar:LoseGame:DB$ LosesGame | Defined$ You | ConditionDefined$ Self | ConditionPresent$ Card.counters_EQ0_OIL\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever a creature an opponent controls dies, its controller loses 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ TriggeredCardController\nDeckHas:Ability$Counters\nAI:RemoveDeck:Random\nOracle:Flying\nArchfiend of the Dross enters the battlefield with four oil counters on it.\nAt the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.\nWhenever a creature an opponent controls dies, its controller loses 2 life.
Create the Forge script for this magic card
{"name": "Flowstone Infusion", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Target creature gets +2/-2 until end of turn."}
Name:Flowstone Infusion\nManaCost:R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ +2 | NumDef$ -2 | SpellDescription$ Target creature gets +2/-2 until end of turn.\nOracle:Target creature gets +2/-2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flowstone Infusion", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Target creature gets +2/-2 until end of turn."} ### Response: Name:Flowstone Infusion\nManaCost:R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ +2 | NumDef$ -2 | SpellDescription$ Target creature gets +2/-2 until end of turn.\nOracle:Target creature gets +2/-2 until end of turn.
Create the Forge script for this magic card
{"name": "Coffin Purge", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Exile target card from a graveyard.\nFlashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Coffin Purge\nManaCost:B\nTypes:Instant\nK:Flashback:B\nA:SP$ ChangeZone | Cost$ B | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile target card from a graveyard.\nAI:RemoveDeck:Random\nOracle:Exile target card from a graveyard.\nFlashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Coffin Purge", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Exile target card from a graveyard.\nFlashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Coffin Purge\nManaCost:B\nTypes:Instant\nK:Flashback:B\nA:SP$ ChangeZone | Cost$ B | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile target card from a graveyard.\nAI:RemoveDeck:Random\nOracle:Exile target card from a graveyard.\nFlashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Bramble Sovereign", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.", "power": "4", "toughness": "4"}
Name:Bramble Sovereign\nManaCost:2 G G\nTypes:Creature Dryad\nPT:4/4\nT:Mode$ ChangesZone | ValidCard$ Creature.nonToken+Other | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigCopy | OptionalDecider$ You | TriggerDescription$ Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.\nSVar:TrigCopy:AB$ CopyPermanent | Cost$ 1 G | Defined$ TriggeredCard | Controller$ TriggeredCardController\nOracle:Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bramble Sovereign", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.", "power": "4", "toughness": "4"} ### Response: Name:Bramble Sovereign\nManaCost:2 G G\nTypes:Creature Dryad\nPT:4/4\nT:Mode$ ChangesZone | ValidCard$ Creature.nonToken+Other | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigCopy | OptionalDecider$ You | TriggerDescription$ Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.\nSVar:TrigCopy:AB$ CopyPermanent | Cost$ 1 G | Defined$ TriggeredCard | Controller$ TriggeredCardController\nOracle:Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.
Create the Forge script for this magic card
{"name": "Lapis Orb of Dragonkind", "mana_cost": "{2}{U}", "type_line": "Artifact", "oracle_text": "{T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"}
Name:Lapis Orb of Dragonkind\nManaCost:2 U\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ U | TriggersWhenSpent$ TrigSpent | SpellDescription$ Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:TrigSpent:Mode$ SpellCast | ValidCard$ Creature.Dragon | ValidActivatingPlayer$ You | Execute$ TrigScry | TriggerDescription$ When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nDeckHints:Type$Dragon\nOracle:{T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lapis Orb of Dragonkind", "mana_cost": "{2}{U}", "type_line": "Artifact", "oracle_text": "{T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"} ### Response: Name:Lapis Orb of Dragonkind\nManaCost:2 U\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ U | TriggersWhenSpent$ TrigSpent | SpellDescription$ Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:TrigSpent:Mode$ SpellCast | ValidCard$ Creature.Dragon | ValidActivatingPlayer$ You | Execute$ TrigScry | TriggerDescription$ When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nDeckHints:Type$Dragon\nOracle:{T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Create the Forge script for this magic card
{"name": "Llanowar Druid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}, Sacrifice Llanowar Druid: Untap all Forests.", "power": "1", "toughness": "2"}
Name:Llanowar Druid\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:1/2\nA:AB$ UntapAll | Cost$ T Sac<1/CARDNAME> | ValidCards$ Forest | SpellDescription$ Untap all Forests.\nAI:RemoveDeck:All\nOracle:{T}, Sacrifice Llanowar Druid: Untap all Forests.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Llanowar Druid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}, Sacrifice Llanowar Druid: Untap all Forests.", "power": "1", "toughness": "2"} ### Response: Name:Llanowar Druid\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:1/2\nA:AB$ UntapAll | Cost$ T Sac<1/CARDNAME> | ValidCards$ Forest | SpellDescription$ Untap all Forests.\nAI:RemoveDeck:All\nOracle:{T}, Sacrifice Llanowar Druid: Untap all Forests.
Create the Forge script for this magic card
{"name": "Only Blood Ends Your Nightmares", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards."}
Name:Only Blood Ends Your Nightmares\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigSacEach | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.\nSVar:TrigSacEach:DB$ Sacrifice | Defined$ Player.Opponent | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBRepeat\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBDiscard | SubAbility$ DBCleanup\nSVar:DBDiscard:DB$ Discard | Defined$ Player.IsRemembered | Mode$ TgtChoose | NumCards$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Card.RememberedPlayerCtrl\nOracle:When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Only Blood Ends Your Nightmares", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards."} ### Response: Name:Only Blood Ends Your Nightmares\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigSacEach | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.\nSVar:TrigSacEach:DB$ Sacrifice | Defined$ Player.Opponent | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBRepeat\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBDiscard | SubAbility$ DBCleanup\nSVar:DBDiscard:DB$ Discard | Defined$ Player.IsRemembered | Mode$ TgtChoose | NumCards$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Card.RememberedPlayerCtrl\nOracle:When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.
Create the Forge script for this magic card
{"name": "Null Rod", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Activated abilities of artifacts can't be activated."}
Name:Null Rod\nManaCost:2\nTypes:Artifact\nS:Mode$ CantBeActivated | AffectedZone$ Battlefield | ValidCard$ Artifact | ValidSA$ Activated | Description$ Activated abilities of artifacts can't be activated.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Activated abilities of artifacts can't be activated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Null Rod", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Activated abilities of artifacts can't be activated."} ### Response: Name:Null Rod\nManaCost:2\nTypes:Artifact\nS:Mode$ CantBeActivated | AffectedZone$ Battlefield | ValidCard$ Artifact | ValidSA$ Activated | Description$ Activated abilities of artifacts can't be activated.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Activated abilities of artifacts can't be activated.
Create the Forge script for this magic card
{"name": "Marang River Skeleton", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Skeleton", "oracle_text": "{B}: Regenerate Marang River Skeleton.\nMegamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)", "power": "1", "toughness": "1"}
Name:Marang River Skeleton\nManaCost:1 B\nTypes:Creature Skeleton\nPT:1/1\nK:Megamorph:3 B\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nOracle:{B}: Regenerate Marang River Skeleton.\nMegamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Marang River Skeleton", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Skeleton", "oracle_text": "{B}: Regenerate Marang River Skeleton.\nMegamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)", "power": "1", "toughness": "1"} ### Response: Name:Marang River Skeleton\nManaCost:1 B\nTypes:Creature Skeleton\nPT:1/1\nK:Megamorph:3 B\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nOracle:{B}: Regenerate Marang River Skeleton.\nMegamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Create the Forge script for this magic card
{"name": "Legion of Clay", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "Creatures you control have trample.\nWhenever one or more nontoken artifacts enter the battlefield under your control, creatures you control perpetually get +1/+1."}
Name:Legion of Clay\nManaCost:3 G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Trample | Description$ Creatures you control have trample.\nT:Mode$ ChangesZoneAll | ValidCards$ Artifact.YouCtrl+nonToken | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Whenever one or more nontoken artifacts enter the battlefield under your control, creatures you control perpetually get +1/+1.\nSVar:TrigEffect:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual\nDeckHints:Type$Artifact|Golem|Construct|Thopter|Assembly-Worker|Myr|Necron|Juggernaut|Scarecrow\nOracle:Creatures you control have trample.\nWhenever one or more nontoken artifacts enter the battlefield under your control, creatures you control perpetually get +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Legion of Clay", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "Creatures you control have trample.\nWhenever one or more nontoken artifacts enter the battlefield under your control, creatures you control perpetually get +1/+1."} ### Response: Name:Legion of Clay\nManaCost:3 G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Trample | Description$ Creatures you control have trample.\nT:Mode$ ChangesZoneAll | ValidCards$ Artifact.YouCtrl+nonToken | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Whenever one or more nontoken artifacts enter the battlefield under your control, creatures you control perpetually get +1/+1.\nSVar:TrigEffect:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual\nDeckHints:Type$Artifact|Golem|Construct|Thopter|Assembly-Worker|Myr|Necron|Juggernaut|Scarecrow\nOracle:Creatures you control have trample.\nWhenever one or more nontoken artifacts enter the battlefield under your control, creatures you control perpetually get +1/+1.
Create the Forge script for this magic card
{"name": "Knights of Thorn", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "2", "toughness": "2"}
Name:Knights of Thorn\nManaCost:3 W\nTypes:Creature Human Knight\nPT:2/2\nK:Protection from red\nK:Banding\nOracle:Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Knights of Thorn", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "2", "toughness": "2"} ### Response: Name:Knights of Thorn\nManaCost:3 W\nTypes:Creature Human Knight\nPT:2/2\nK:Protection from red\nK:Banding\nOracle:Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Create the Forge script for this magic card
{"name": "Aether Swooper", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Vedalken Artificer", "oracle_text": "Flying\nWhen Aether Swooper enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.", "power": "1", "toughness": "2"}
Name:Aether Swooper\nManaCost:1 U\nTypes:Creature Vedalken Artificer\nPT:1/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.\nSVar:TrigToken:AB$ Token | Cost$ PayEnergy<2> | TokenAmount$ 1 | TokenScript$ c_1_1_a_servo | TokenOwner$ You\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nWhen Aether Swooper enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aether Swooper", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Vedalken Artificer", "oracle_text": "Flying\nWhen Aether Swooper enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.", "power": "1", "toughness": "2"} ### Response: Name:Aether Swooper\nManaCost:1 U\nTypes:Creature Vedalken Artificer\nPT:1/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.\nSVar:TrigToken:AB$ Token | Cost$ PayEnergy<2> | TokenAmount$ 1 | TokenScript$ c_1_1_a_servo | TokenOwner$ You\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nWhen Aether Swooper enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
Create the Forge script for this magic card
{"name": "Halo Hunter", "mana_cost": "{2}{B}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nWhen Halo Hunter enters the battlefield, destroy target Angel.", "power": "6", "toughness": "3"}
Name:Halo Hunter\nManaCost:2 B B B\nTypes:Creature Demon\nPT:6/3\nK:Intimidate\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target Angel.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Angel | TgtPrompt$ Select target Angel\nOracle:Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nWhen Halo Hunter enters the battlefield, destroy target Angel.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Halo Hunter", "mana_cost": "{2}{B}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nWhen Halo Hunter enters the battlefield, destroy target Angel.", "power": "6", "toughness": "3"} ### Response: Name:Halo Hunter\nManaCost:2 B B B\nTypes:Creature Demon\nPT:6/3\nK:Intimidate\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target Angel.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Angel | TgtPrompt$ Select target Angel\nOracle:Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nWhen Halo Hunter enters the battlefield, destroy target Angel.
Create the Forge script for this magic card
{"name": "Thrashing Frontliner", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Phyrexian Viashino", "oracle_text": "Trample\nWhenever Thrashing Frontliner attacks a battle, it gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
Name:Thrashing Frontliner\nManaCost:1 R\nTypes:Creature Phyrexian Viashino\nPT:2/2\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Attacked$ Battle | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks a battle, it gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ 1 | NumDef$ 1\nAI:RemoveDeck:Random\nOracle:Trample\nWhenever Thrashing Frontliner attacks a battle, it gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thrashing Frontliner", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Phyrexian Viashino", "oracle_text": "Trample\nWhenever Thrashing Frontliner attacks a battle, it gets +1/+1 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Thrashing Frontliner\nManaCost:1 R\nTypes:Creature Phyrexian Viashino\nPT:2/2\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Attacked$ Battle | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks a battle, it gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ 1 | NumDef$ 1\nAI:RemoveDeck:Random\nOracle:Trample\nWhenever Thrashing Frontliner attacks a battle, it gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Kardur, Doomscourge", "mana_cost": "{2}{B}{R}", "type_line": "Legendary Creature \u2014 Demon Berserker", "oracle_text": "When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.\nWhenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.", "power": "4", "toughness": "3"}
Name:Kardur, Doomscourge\nManaCost:2 B R\nTypes:Legendary Creature Demon Berserker\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ AttackEach,AttackOther | Duration$ UntilYourNextTurn\nSVar:AttackEach:Mode$ MustAttack | ValidCreature$ Creature.OppCtrl | Description$ Creatures your opponents control attack each combat if able and attack a player other than you if able.\nSVar:AttackOther:Mode$ Continuous | Affected$ You | AddKeyword$ Creatures your opponents control attack a player other than you if able. | Secondary$ True | Description$ Creatures your opponents control attack each combat if able and attack a player other than you if able.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.attacking | Execute$ TrigDrain | TriggerZones$ Battlefield | TriggerDescription$ Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainOneLife\nSVar:DBGainOneLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.\nWhenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kardur, Doomscourge", "mana_cost": "{2}{B}{R}", "type_line": "Legendary Creature \u2014 Demon Berserker", "oracle_text": "When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.\nWhenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.", "power": "4", "toughness": "3"} ### Response: Name:Kardur, Doomscourge\nManaCost:2 B R\nTypes:Legendary Creature Demon Berserker\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ AttackEach,AttackOther | Duration$ UntilYourNextTurn\nSVar:AttackEach:Mode$ MustAttack | ValidCreature$ Creature.OppCtrl | Description$ Creatures your opponents control attack each combat if able and attack a player other than you if able.\nSVar:AttackOther:Mode$ Continuous | Affected$ You | AddKeyword$ Creatures your opponents control attack a player other than you if able. | Secondary$ True | Description$ Creatures your opponents control attack each combat if able and attack a player other than you if able.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.attacking | Execute$ TrigDrain | TriggerZones$ Battlefield | TriggerDescription$ Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainOneLife\nSVar:DBGainOneLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.\nWhenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Create the Forge script for this magic card
{"name": "Springing Tiger", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "Threshold \u2014 Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.", "power": "3", "toughness": "3"}
Name:Springing Tiger\nManaCost:3 G\nTypes:Creature Cat\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Condition$ Threshold | Description$ Threshold — CARDNAME gets +2/+2 as long as seven or more cards are in your graveyard.\nOracle:Threshold — Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Springing Tiger", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "Threshold \u2014 Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.", "power": "3", "toughness": "3"} ### Response: Name:Springing Tiger\nManaCost:3 G\nTypes:Creature Cat\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Condition$ Threshold | Description$ Threshold — CARDNAME gets +2/+2 as long as seven or more cards are in your graveyard.\nOracle:Threshold — Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
Create the Forge script for this magic card
{"name": "Persistent Petitioners", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "{1}, {T}: Target player mills a card.\nTap four untapped Advisors you control: Target player mills twelve cards.\nA deck can have any number of cards named Persistent Petitioners.", "power": "1", "toughness": "3"}
Name:Persistent Petitioners\nManaCost:1 U\nTypes:Creature Human Advisor\nPT:1/3\nK:A deck can have any number of cards named CARDNAME.\nA:AB$ Mill | Cost$ 1 T | NumCards$ 1 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills a card.\nA:AB$ Mill | Cost$ tapXType<4/Advisor> | NumCards$ 12 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills twelve cards.\nSVar:BuffedBy:Creature.namedPersistent Petitioners\nDeckNeeds:Type$Advisor\nOracle:{1}, {T}: Target player mills a card.\nTap four untapped Advisors you control: Target player mills twelve cards.\nA deck can have any number of cards named Persistent Petitioners.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Persistent Petitioners", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "{1}, {T}: Target player mills a card.\nTap four untapped Advisors you control: Target player mills twelve cards.\nA deck can have any number of cards named Persistent Petitioners.", "power": "1", "toughness": "3"} ### Response: Name:Persistent Petitioners\nManaCost:1 U\nTypes:Creature Human Advisor\nPT:1/3\nK:A deck can have any number of cards named CARDNAME.\nA:AB$ Mill | Cost$ 1 T | NumCards$ 1 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills a card.\nA:AB$ Mill | Cost$ tapXType<4/Advisor> | NumCards$ 12 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills twelve cards.\nSVar:BuffedBy:Creature.namedPersistent Petitioners\nDeckNeeds:Type$Advisor\nOracle:{1}, {T}: Target player mills a card.\nTap four untapped Advisors you control: Target player mills twelve cards.\nA deck can have any number of cards named Persistent Petitioners.
Create the Forge script for this magic card
{"name": "Eland Umbra", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +0/+4.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)"}
Name:Eland Umbra\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nK:Totem armor\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 4 | Description$ Enchanted creature gets +0/+4.\nOracle:Enchant creature\nEnchanted creature gets +0/+4.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eland Umbra", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +0/+4.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)"} ### Response: Name:Eland Umbra\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nK:Totem armor\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 4 | Description$ Enchanted creature gets +0/+4.\nOracle:Enchant creature\nEnchanted creature gets +0/+4.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Create the Forge script for this magic card
{"name": "Balefire Dragon", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.", "power": "6", "toughness": "6"}
Name:Balefire Dragon\nManaCost:5 R R\nTypes:Creature Dragon\nPT:6/6\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, it deals that much damage to each creature that player controls.\nSVar:TrigDamage:DB$ DamageAll | NumDmg$ X | ValidCards$ Creature.ControlledBy TriggeredTarget\nSVar:X:TriggerCount$DamageAmount\nSVar:MustBeBlocked:True\nOracle:Flying\nWhenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Balefire Dragon", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.", "power": "6", "toughness": "6"} ### Response: Name:Balefire Dragon\nManaCost:5 R R\nTypes:Creature Dragon\nPT:6/6\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, it deals that much damage to each creature that player controls.\nSVar:TrigDamage:DB$ DamageAll | NumDmg$ X | ValidCards$ Creature.ControlledBy TriggeredTarget\nSVar:X:TriggerCount$DamageAmount\nSVar:MustBeBlocked:True\nOracle:Flying\nWhenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
Create the Forge script for this magic card
{"name": "Shinen of Fury's Fire", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Haste\nChannel \u2014 {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.", "power": "2", "toughness": "1"}
Name:Shinen of Fury's Fire\nManaCost:2 R\nTypes:Creature Spirit\nPT:2/1\nK:Haste\nA:AB$ Pump | Cost$ R Discard<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | PrecostDesc$ Channel — | KW$ Haste | ActivationZone$ Hand | SpellDescription$ Target creature gains haste until end of turn.\nOracle:Haste\nChannel — {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shinen of Fury's Fire", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Haste\nChannel \u2014 {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.", "power": "2", "toughness": "1"} ### Response: Name:Shinen of Fury's Fire\nManaCost:2 R\nTypes:Creature Spirit\nPT:2/1\nK:Haste\nA:AB$ Pump | Cost$ R Discard<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | PrecostDesc$ Channel — | KW$ Haste | ActivationZone$ Hand | SpellDescription$ Target creature gains haste until end of turn.\nOracle:Haste\nChannel — {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Fire and Brimstone", "mana_cost": "{3}{W}{W}", "type_line": "Instant", "oracle_text": "Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you."}
Name:Fire and Brimstone\nManaCost:3 W W\nTypes:Instant\nA:SP$ DealDamage | Cost$ 3 W W | ValidTgts$ Player.attackedWithCreaturesThisTurn | SubAbility$ DBDealDamage | TgtPrompt$ Select target player who declared an attacking creature this turn | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target player who attacked this turn and 4 damage to you.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 4\nAI:RemoveDeck:All\nOracle:Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fire and Brimstone", "mana_cost": "{3}{W}{W}", "type_line": "Instant", "oracle_text": "Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you."} ### Response: Name:Fire and Brimstone\nManaCost:3 W W\nTypes:Instant\nA:SP$ DealDamage | Cost$ 3 W W | ValidTgts$ Player.attackedWithCreaturesThisTurn | SubAbility$ DBDealDamage | TgtPrompt$ Select target player who declared an attacking creature this turn | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target player who attacked this turn and 4 damage to you.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 4\nAI:RemoveDeck:All\nOracle:Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.
Create the Forge script for this magic card
{"name": "Fire Drake", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\n{R}: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.", "power": "1", "toughness": "2"}
Name:Fire Drake\nManaCost:1 R R\nTypes:Creature Drake\nPT:1/2\nK:Flying\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. Activate only once each turn.\nOracle:Flying\n{R}: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fire Drake", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\n{R}: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.", "power": "1", "toughness": "2"} ### Response: Name:Fire Drake\nManaCost:1 R R\nTypes:Creature Drake\nPT:1/2\nK:Flying\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. Activate only once each turn.\nOracle:Flying\n{R}: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.
Create the Forge script for this magic card
{"name": "Theft of Dreams", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Draw a card for each tapped creature target opponent controls."}
Name:Theft of Dreams\nManaCost:2 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 2 U | Defined$ You | ValidTgts$ Opponent | NumCards$ X | SpellDescription$ Draw a card for each tapped creature target opponent controls.\nSVar:X:Count$Valid Creature.tapped+TargetedPlayerCtrl\nOracle:Draw a card for each tapped creature target opponent controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Theft of Dreams", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Draw a card for each tapped creature target opponent controls."} ### Response: Name:Theft of Dreams\nManaCost:2 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 2 U | Defined$ You | ValidTgts$ Opponent | NumCards$ X | SpellDescription$ Draw a card for each tapped creature target opponent controls.\nSVar:X:Count$Valid Creature.tapped+TargetedPlayerCtrl\nOracle:Draw a card for each tapped creature target opponent controls.
Create the Forge script for this magic card
{"name": "Elvish Archivist", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Artificer", "oracle_text": "Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.\nWhenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn.", "power": "0", "toughness": "1"}
Name:Elvish Archivist\nManaCost:1 G\nTypes:Creature Elf Artificer\nPT:0/1\nT:Mode$ ChangesZoneAll | ValidCards$ Artifact.YouCtrl | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigPutCounter | TriggerDescription$ Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on CARDNAME. This ability triggers only once each turn.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2\nT:Mode$ ChangesZoneAll | ValidCards$ Enchantment.YouCtrl | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigDraw | TriggerDescription$ Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn.\nSVar:TrigDraw:DB$ Draw\nDeckHas:Ability$Counters\nDeckHints:Type$Enchantment|Artifact\nOracle:Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.\nWhenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elvish Archivist", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Artificer", "oracle_text": "Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.\nWhenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn.", "power": "0", "toughness": "1"} ### Response: Name:Elvish Archivist\nManaCost:1 G\nTypes:Creature Elf Artificer\nPT:0/1\nT:Mode$ ChangesZoneAll | ValidCards$ Artifact.YouCtrl | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigPutCounter | TriggerDescription$ Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on CARDNAME. This ability triggers only once each turn.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2\nT:Mode$ ChangesZoneAll | ValidCards$ Enchantment.YouCtrl | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigDraw | TriggerDescription$ Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn.\nSVar:TrigDraw:DB$ Draw\nDeckHas:Ability$Counters\nDeckHints:Type$Enchantment|Artifact\nOracle:Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.\nWhenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn.
Create the Forge script for this magic card
{"name": "Anaba Ancestor", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Minotaur Spirit", "oracle_text": "{T}: Another target Minotaur creature gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
Name:Anaba Ancestor\nManaCost:1 R\nTypes:Creature Minotaur Spirit\nPT:1/1\nA:AB$ Pump | Cost$ T | NumAtt$ 1 | NumDef$ 1 | ValidTgts$ Creature.Minotaur+Other | TgtPrompt$ Select another target Minotaur creature | SpellDescription$ Another target Minotaur creature gets +1/+1 until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Another target Minotaur creature gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Anaba Ancestor", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Minotaur Spirit", "oracle_text": "{T}: Another target Minotaur creature gets +1/+1 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Anaba Ancestor\nManaCost:1 R\nTypes:Creature Minotaur Spirit\nPT:1/1\nA:AB$ Pump | Cost$ T | NumAtt$ 1 | NumDef$ 1 | ValidTgts$ Creature.Minotaur+Other | TgtPrompt$ Select another target Minotaur creature | SpellDescription$ Another target Minotaur creature gets +1/+1 until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Another target Minotaur creature gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Galadriel's Dismissal", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)\nTarget creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)"}
Name:Galadriel's Dismissal\nManaCost:W\nTypes:Instant\nK:Kicker:2 W\nA:SP$ Phases | ValidTgts$ Creature | TargetMin$ X | TargetMax$ X | IsCurse$ True | SubAbility$ DBPhaseOutAll | SpellDescription$ Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)\nSVar:DBPhaseOutAll:DB$ Phases | ValidTgts$ Player | TargetMin$ Y | TargetMax$ Y | AllValid$ Creature.TargetedPlayerCtrl | Condition$ Kicked\nSVar:X:Count$Kicked.0.1\nSVar:Y:Count$Kicked.1.0\nOracle:Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)\nTarget creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Galadriel's Dismissal", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)\nTarget creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)"} ### Response: Name:Galadriel's Dismissal\nManaCost:W\nTypes:Instant\nK:Kicker:2 W\nA:SP$ Phases | ValidTgts$ Creature | TargetMin$ X | TargetMax$ X | IsCurse$ True | SubAbility$ DBPhaseOutAll | SpellDescription$ Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)\nSVar:DBPhaseOutAll:DB$ Phases | ValidTgts$ Player | TargetMin$ Y | TargetMax$ Y | AllValid$ Creature.TargetedPlayerCtrl | Condition$ Kicked\nSVar:X:Count$Kicked.0.1\nSVar:Y:Count$Kicked.1.0\nOracle:Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)\nTarget creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Create the Forge script for this magic card
{"name": "Strength of Isolation", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+2 and has protection from black.\nMadness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"}
Name:Strength of Isolation\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 2 | AddKeyword$ Protection from black | Description$ Enchanted creature gets +1/+2 and has protection from black.\nK:Madness:W\nOracle:Enchant creature\nEnchanted creature gets +1/+2 and has protection from black.\nMadness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Strength of Isolation", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+2 and has protection from black.\nMadness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"} ### Response: Name:Strength of Isolation\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 2 | AddKeyword$ Protection from black | Description$ Enchanted creature gets +1/+2 and has protection from black.\nK:Madness:W\nOracle:Enchant creature\nEnchanted creature gets +1/+2 and has protection from black.\nMadness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create the Forge script for this magic card
{"name": "Cliffside Market", "mana_cost": "", "type_line": "Plane \u2014 Mercadia", "oracle_text": "When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.\nWhenever chaos ensues, exchange control of two target permanents that share a card type."}
Name:Cliffside Market\nManaCost:no cost\nTypes:Plane Mercadia\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigLife | OptionalDecider$ You | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your upkeep, you may exchange life totals with target player.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigLife | TriggerZones$ Command | Secondary$ True | OptionalDecider$ You | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your upkeep, you may exchange life totals with target player.\nSVar:TrigLife:DB$ ExchangeLife | Optional$ True | ValidTgts$ Player | TgtPrompt$ Select target player to exchange life totals with\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, exchange control of two target permanents that share a card type.\nSVar:RolledChaos:DB$ ExchangeControl | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Permanent | TgtPrompt$ Select target permanents that share a permanent type | TargetsWithSameCardType$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.\nWhenever chaos ensues, exchange control of two target permanents that share a card type.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cliffside Market", "mana_cost": "", "type_line": "Plane \u2014 Mercadia", "oracle_text": "When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.\nWhenever chaos ensues, exchange control of two target permanents that share a card type."} ### Response: Name:Cliffside Market\nManaCost:no cost\nTypes:Plane Mercadia\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigLife | OptionalDecider$ You | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your upkeep, you may exchange life totals with target player.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigLife | TriggerZones$ Command | Secondary$ True | OptionalDecider$ You | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your upkeep, you may exchange life totals with target player.\nSVar:TrigLife:DB$ ExchangeLife | Optional$ True | ValidTgts$ Player | TgtPrompt$ Select target player to exchange life totals with\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, exchange control of two target permanents that share a card type.\nSVar:RolledChaos:DB$ ExchangeControl | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Permanent | TgtPrompt$ Select target permanents that share a permanent type | TargetsWithSameCardType$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.\nWhenever chaos ensues, exchange control of two target permanents that share a card type.
Create the Forge script for this magic card
{"name": "Midsummer Revel", "mana_cost": "{3}{G}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.\n{G}, Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel."}
Name:Midsummer Revel\nManaCost:3 G G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a verse counter on CARDNAME.\nA:AB$ Token | Cost$ G Sac<1/CARDNAME> | TokenAmount$ X | TokenScript$ g_3_3_beast | TokenOwner$ You | SpellDescription$ Create X 3/3 green Beast creature tokens.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ VERSE | CounterNum$ 1\nAI:RemoveDeck:All\nSVar:X:Count$CardCounters.VERSE\nOracle:At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.\n{G}, Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Midsummer Revel", "mana_cost": "{3}{G}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.\n{G}, Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel."} ### Response: Name:Midsummer Revel\nManaCost:3 G G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a verse counter on CARDNAME.\nA:AB$ Token | Cost$ G Sac<1/CARDNAME> | TokenAmount$ X | TokenScript$ g_3_3_beast | TokenOwner$ You | SpellDescription$ Create X 3/3 green Beast creature tokens.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ VERSE | CounterNum$ 1\nAI:RemoveDeck:All\nSVar:X:Count$CardCounters.VERSE\nOracle:At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.\n{G}, Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel.
Create the Forge script for this magic card
{"name": "Knight of Meadowgrain", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Kithkin Knight", "oracle_text": "First strike\nLifelink (Damage dealt by this creature also causes you to gain that much life.)", "power": "2", "toughness": "2"}
Name:Knight of Meadowgrain\nManaCost:W W\nTypes:Creature Kithkin Knight\nPT:2/2\nK:First Strike\nK:Lifelink\nOracle:First strike\nLifelink (Damage dealt by this creature also causes you to gain that much life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Knight of Meadowgrain", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Kithkin Knight", "oracle_text": "First strike\nLifelink (Damage dealt by this creature also causes you to gain that much life.)", "power": "2", "toughness": "2"} ### Response: Name:Knight of Meadowgrain\nManaCost:W W\nTypes:Creature Kithkin Knight\nPT:2/2\nK:First Strike\nK:Lifelink\nOracle:First strike\nLifelink (Damage dealt by this creature also causes you to gain that much life.)
Create the Forge script for this magic card
{"name": "Auriok Edgewright", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Metalcraft \u2014 Auriok Edgewright has double strike as long as you control three or more artifacts.", "power": "2", "toughness": "2"}
Name:Auriok Edgewright\nManaCost:W W\nTypes:Creature Human Soldier\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Double Strike | Condition$ Metalcraft | Description$ Metalcraft — CARDNAME has double strike as long as you control three or more artifacts.\nSVar:BuffedBy:Artifact\nOracle:Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Auriok Edgewright", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Metalcraft \u2014 Auriok Edgewright has double strike as long as you control three or more artifacts.", "power": "2", "toughness": "2"} ### Response: Name:Auriok Edgewright\nManaCost:W W\nTypes:Creature Human Soldier\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Double Strike | Condition$ Metalcraft | Description$ Metalcraft — CARDNAME has double strike as long as you control three or more artifacts.\nSVar:BuffedBy:Artifact\nOracle:Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.
Create the Forge script for this magic card
{"name": "Holy Light", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Nonwhite creatures get -1/-1 until end of turn."}
Name:Holy Light\nManaCost:2 W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 2 W | ValidCards$ Creature.nonWhite | IsCurse$ True | NumAtt$ -1 | NumDef$ -1 | SpellDescription$ Nonwhite creatures get -1/-1 until end of turn.\nOracle:Nonwhite creatures get -1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Holy Light", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Nonwhite creatures get -1/-1 until end of turn."} ### Response: Name:Holy Light\nManaCost:2 W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 2 W | ValidCards$ Creature.nonWhite | IsCurse$ True | NumAtt$ -1 | NumDef$ -1 | SpellDescription$ Nonwhite creatures get -1/-1 until end of turn.\nOracle:Nonwhite creatures get -1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Serene Remembrance", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries."}
Name:Serene Remembrance\nManaCost:G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ G | Origin$ Stack | Destination$ Library | Shuffle$ False | RememberChanged$ True | Defined$ Self | SubAbility$ DBShuffleGrave | SpellDescription$ Shuffle CARDNAME and up to three target cards from a single graveyard into their owners' libraries.\nSVar:DBShuffleGrave:DB$ ChangeZone | TargetMin$ 0 | TargetMax$ 3 | TargetsFromSingleZone$ True | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card.Other | Origin$ Graveyard | Destination$ Library | Shuffle$ False | RememberChanged$ True | SubAbility$ DBShuffleChanged\nSVar:DBShuffleChanged:DB$ Shuffle | Defined$ RememberedOwner | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Serene Remembrance", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries."} ### Response: Name:Serene Remembrance\nManaCost:G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ G | Origin$ Stack | Destination$ Library | Shuffle$ False | RememberChanged$ True | Defined$ Self | SubAbility$ DBShuffleGrave | SpellDescription$ Shuffle CARDNAME and up to three target cards from a single graveyard into their owners' libraries.\nSVar:DBShuffleGrave:DB$ ChangeZone | TargetMin$ 0 | TargetMax$ 3 | TargetsFromSingleZone$ True | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card.Other | Origin$ Graveyard | Destination$ Library | Shuffle$ False | RememberChanged$ True | SubAbility$ DBShuffleChanged\nSVar:DBShuffleChanged:DB$ Shuffle | Defined$ RememberedOwner | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
Create the Forge script for this magic card
{"name": "Drowned Catacomb", "mana_cost": "", "type_line": "Land", "oracle_text": "Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.\n{T}: Add {U} or {B}."}
Name:Drowned Catacomb\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Island.YouCtrl,Swamp.YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control an Island or a Swamp.\nA:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}.\nOracle:Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.\n{T}: Add {U} or {B}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Drowned Catacomb", "mana_cost": "", "type_line": "Land", "oracle_text": "Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.\n{T}: Add {U} or {B}."} ### Response: Name:Drowned Catacomb\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Island.YouCtrl,Swamp.YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control an Island or a Swamp.\nA:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}.\nOracle:Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.\n{T}: Add {U} or {B}.
Create the Forge script for this magic card
{"name": "Saprazzan Skerry", "mana_cost": "", "type_line": "Land", "oracle_text": "Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it."}
Name:Saprazzan Skerry\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ DBAddCounter | SpellDescription$ CARDNAME enters the battlefield tapped with two depletion counters on it.\nSVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ETB$ True | CounterType$ DEPLETION | CounterNum$ 2\nA:AB$ Mana | Cost$ T SubCounter<1/DEPLETION> | Produced$ U | SubAbility$ DBSac | Amount$ 2 | SpellDescription$ Add {U}{U}. If there are no depletion counters on CARDNAME, sacrifice it.\nSVar:DBSac:DB$ Sacrifice | SacValid$ Self | ConditionPresent$ Card.Self+counters_EQ0_DEPLETION\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Saprazzan Skerry", "mana_cost": "", "type_line": "Land", "oracle_text": "Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it."} ### Response: Name:Saprazzan Skerry\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ DBAddCounter | SpellDescription$ CARDNAME enters the battlefield tapped with two depletion counters on it.\nSVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ETB$ True | CounterType$ DEPLETION | CounterNum$ 2\nA:AB$ Mana | Cost$ T SubCounter<1/DEPLETION> | Produced$ U | SubAbility$ DBSac | Amount$ 2 | SpellDescription$ Add {U}{U}. If there are no depletion counters on CARDNAME, sacrifice it.\nSVar:DBSac:DB$ Sacrifice | SacValid$ Self | ConditionPresent$ Card.Self+counters_EQ0_DEPLETION\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
Create the Forge script for this magic card
{"name": "Cloaked Siren", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Siren", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nFlying", "power": "3", "toughness": "2"}
Name:Cloaked Siren\nManaCost:3 U\nTypes:Creature Siren\nPT:3/2\nK:Flash\nK:Flying\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nFlying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cloaked Siren", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Siren", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nFlying", "power": "3", "toughness": "2"} ### Response: Name:Cloaked Siren\nManaCost:3 U\nTypes:Creature Siren\nPT:3/2\nK:Flash\nK:Flying\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nFlying
Create the Forge script for this magic card
{"name": "Wave of Rats", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "Trample\nWhen Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.\nBlitz {4}{B} (If you cast this spell for its blitz cost, it gains haste and \"When this creature dies, draw a card.\" Sacrifice it at the beginning of the next end step.)", "power": "4", "toughness": "2"}
Name:Wave of Rats\nManaCost:3 B\nTypes:Creature Rat\nPT:4/2\nK:Trample\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+dealtCombatDamageThisTurn Player | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.\nSVar:TrigReturn:DB$ ChangeZone | DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield\nK:Blitz:4 B\nDeckHas:Ability$Sacrifice\nOracle:Trample\nWhen Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.\nBlitz {4}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wave of Rats", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "Trample\nWhen Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.\nBlitz {4}{B} (If you cast this spell for its blitz cost, it gains haste and \"When this creature dies, draw a card.\" Sacrifice it at the beginning of the next end step.)", "power": "4", "toughness": "2"} ### Response: Name:Wave of Rats\nManaCost:3 B\nTypes:Creature Rat\nPT:4/2\nK:Trample\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+dealtCombatDamageThisTurn Player | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.\nSVar:TrigReturn:DB$ ChangeZone | DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield\nK:Blitz:4 B\nDeckHas:Ability$Sacrifice\nOracle:Trample\nWhen Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.\nBlitz {4}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Create the Forge script for this magic card
{"name": "Out of the Tombs", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it.\nIf you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game."}
Name:Out of the Tombs\nManaCost:2 B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ BuildCounter | TriggerDescription$ At the beginning of your upkeep, put two eon counters on CARDNAME, then mill cards equal to the number of eon counters on it.\nSVar:BuildCounter:DB$ PutCounter | CounterType$ EON | CounterNum$ 2 | Defined$ Self | SubAbility$ DBMill\nSVar:DBMill:DB$ Mill | NumCards$ X\nSVar:X:Count$CardCounters.EON\nR:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ You | IsPresent$ Card.YouOwn | PresentZone$ Library | PresentCompare$ EQ0 | ReplaceWith$ Reanimate | Description$ If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.\nSVar:Reanimate:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.YouOwn | ChangeNum$ 1 | Mandatory$ True | SelectPrompt$ Choose a creature card to return to the battlefield | Hidden$ True | RememberChanged$ True | SubAbility$ DBLoseGame\nSVar:DBLoseGame:DB$ LosesGame | Defined$ You | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard|Mill|Counters\nOracle:At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it.\nIf you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Out of the Tombs", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it.\nIf you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game."} ### Response: Name:Out of the Tombs\nManaCost:2 B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ BuildCounter | TriggerDescription$ At the beginning of your upkeep, put two eon counters on CARDNAME, then mill cards equal to the number of eon counters on it.\nSVar:BuildCounter:DB$ PutCounter | CounterType$ EON | CounterNum$ 2 | Defined$ Self | SubAbility$ DBMill\nSVar:DBMill:DB$ Mill | NumCards$ X\nSVar:X:Count$CardCounters.EON\nR:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ You | IsPresent$ Card.YouOwn | PresentZone$ Library | PresentCompare$ EQ0 | ReplaceWith$ Reanimate | Description$ If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.\nSVar:Reanimate:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.YouOwn | ChangeNum$ 1 | Mandatory$ True | SelectPrompt$ Choose a creature card to return to the battlefield | Hidden$ True | RememberChanged$ True | SubAbility$ DBLoseGame\nSVar:DBLoseGame:DB$ LosesGame | Defined$ You | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard|Mill|Counters\nOracle:At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it.\nIf you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Create the Forge script for this magic card
{"name": "Cephalid Facetaker", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Cephalid Rogue", "oracle_text": "Cephalid Facetaker can't be blocked.\nAt the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has \"This creature can't be blocked.\"", "power": "1", "toughness": "4"}
Name:Cephalid Facetaker\nManaCost:2 U\nTypes:Creature Cephalid Rogue\nPT:1/4\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigClone | TriggerDescription$ At the beginning of combat on your turn, you may have CARDNAME become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."\nSVar:TrigClone:DB$ Clone | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | SetPower$ 1 | SetToughness$ 4 | AddStaticAbilities$ Unblockable | AILogic$ CloneBestCreature | Duration$ UntilEndOfTurn\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ This creature can't be blocked.\nOracle:Cephalid Facetaker can't be blocked.\nAt the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cephalid Facetaker", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Cephalid Rogue", "oracle_text": "Cephalid Facetaker can't be blocked.\nAt the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has \"This creature can't be blocked.\"", "power": "1", "toughness": "4"} ### Response: Name:Cephalid Facetaker\nManaCost:2 U\nTypes:Creature Cephalid Rogue\nPT:1/4\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigClone | TriggerDescription$ At the beginning of combat on your turn, you may have CARDNAME become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."\nSVar:TrigClone:DB$ Clone | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | SetPower$ 1 | SetToughness$ 4 | AddStaticAbilities$ Unblockable | AILogic$ CloneBestCreature | Duration$ UntilEndOfTurn\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ This creature can't be blocked.\nOracle:Cephalid Facetaker can't be blocked.\nAt the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
Create the Forge script for this magic card
{"name": "Cerise, Slayer of Fear", "mana_cost": "{3}{W}{W}", "type_line": "Legendary Creature \u2014 Human Cleric Knight", "oracle_text": "First strike, lifelink\nAt the beginning of your postcombat main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.", "power": "5", "toughness": "5"}
Name:Cerise, Slayer of Fear\nManaCost:3 W W\nTypes:Legendary Creature Human Cleric Knight\nPT:5/5\nK:First Strike\nK:Lifelink\nT:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | CheckSVar$ X | TriggerZones$ Battlefield | Execute$ TrigSeek | TriggerDescription$ At the beginning of your postcombat main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.\nSVar:TrigSeek:DB$ Seek | Type$ Card.cmcEQY\nSVar:X:Count$LifeYouGainedThisTurn\nSVar:Y:Count$ValidLibrary Card.YouOwn+cmcLEX$GreatestCMC\nDeckHas:Ability$LifeGain\nDeckHints:Ability$LifeGain\nOracle:First strike, lifelink\nAt the beginning of your postcombat main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cerise, Slayer of Fear", "mana_cost": "{3}{W}{W}", "type_line": "Legendary Creature \u2014 Human Cleric Knight", "oracle_text": "First strike, lifelink\nAt the beginning of your postcombat main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.", "power": "5", "toughness": "5"} ### Response: Name:Cerise, Slayer of Fear\nManaCost:3 W W\nTypes:Legendary Creature Human Cleric Knight\nPT:5/5\nK:First Strike\nK:Lifelink\nT:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | CheckSVar$ X | TriggerZones$ Battlefield | Execute$ TrigSeek | TriggerDescription$ At the beginning of your postcombat main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.\nSVar:TrigSeek:DB$ Seek | Type$ Card.cmcEQY\nSVar:X:Count$LifeYouGainedThisTurn\nSVar:Y:Count$ValidLibrary Card.YouOwn+cmcLEX$GreatestCMC\nDeckHas:Ability$LifeGain\nDeckHints:Ability$LifeGain\nOracle:First strike, lifelink\nAt the beginning of your postcombat main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
Create the Forge script for this magic card
{"name": "Lifelink", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)"}
Name:Lifelink\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Lifelink | Description$ Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)\nDeckHas:Ability$LifeGain\nOracle:Enchant creature\nEnchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lifelink", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)"} ### Response: Name:Lifelink\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Lifelink | Description$ Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)\nDeckHas:Ability$LifeGain\nOracle:Enchant creature\nEnchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Create the Forge script for this magic card
{"name": "Adherent of Hope", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.", "power": "2", "toughness": "1"}
Name:Adherent of Hope\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/1\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | IsPresent$ Planeswalker.Basri+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckNeeds:Type$Basri\nDeckHas:Ability$Counters\nOracle:At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Adherent of Hope", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.", "power": "2", "toughness": "1"} ### Response: Name:Adherent of Hope\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/1\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | IsPresent$ Planeswalker.Basri+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckNeeds:Type$Basri\nDeckHas:Ability$Counters\nOracle:At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
Create the Forge script for this magic card
{"name": "Illusionary Forces", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\nCumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)", "power": "4", "toughness": "4"}
Name:Illusionary Forces\nManaCost:3 U\nTypes:Creature Illusion\nPT:4/4\nK:Flying\nK:Cumulative upkeep:U\nOracle:Flying\nCumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Illusionary Forces", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\nCumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)", "power": "4", "toughness": "4"} ### Response: Name:Illusionary Forces\nManaCost:3 U\nTypes:Creature Illusion\nPT:4/4\nK:Flying\nK:Cumulative upkeep:U\nOracle:Flying\nCumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Create the Forge script for this magic card
{"name": "Gurmag Drowner", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Naga Wizard", "oracle_text": "Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.", "power": "2", "toughness": "4"}
Name:Gurmag Drowner\nManaCost:3 U\nTypes:Creature Naga Wizard\nPT:2/4\nK:Exploit\nT:Mode$ Exploited | ValidCard$ Creature | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.\nSVar:TrigDig:DB$ Dig | DigNum$ 4 | ChangeNum$ 1 | ChangeValid$ Card | DestinationZone2$ Graveyard | NoReveal$ True\nOracle:Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gurmag Drowner", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Naga Wizard", "oracle_text": "Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.", "power": "2", "toughness": "4"} ### Response: Name:Gurmag Drowner\nManaCost:3 U\nTypes:Creature Naga Wizard\nPT:2/4\nK:Exploit\nT:Mode$ Exploited | ValidCard$ Creature | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.\nSVar:TrigDig:DB$ Dig | DigNum$ 4 | ChangeNum$ 1 | ChangeValid$ Card | DestinationZone2$ Graveyard | NoReveal$ True\nOracle:Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Create the Forge script for this magic card
{"name": "Cloudshredder Sliver", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Sliver creatures you control have flying and haste.", "power": "1", "toughness": "1"}
Name:Cloudshredder Sliver\nManaCost:R W\nTypes:Creature Sliver\nPT:1/1\nS:Mode$ Continuous | Affected$ Creature.Sliver+YouCtrl | AddKeyword$ Flying & Haste | Description$ Sliver creatures you control have flying and haste.\nSVar:PlayMain1:TRUE\nOracle:Sliver creatures you control have flying and haste.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cloudshredder Sliver", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Sliver creatures you control have flying and haste.", "power": "1", "toughness": "1"} ### Response: Name:Cloudshredder Sliver\nManaCost:R W\nTypes:Creature Sliver\nPT:1/1\nS:Mode$ Continuous | Affected$ Creature.Sliver+YouCtrl | AddKeyword$ Flying & Haste | Description$ Sliver creatures you control have flying and haste.\nSVar:PlayMain1:TRUE\nOracle:Sliver creatures you control have flying and haste.
Create the Forge script for this magic card
{"name": "Sunblade Angel", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, first strike, vigilance, lifelink", "power": "3", "toughness": "3"}
Name:Sunblade Angel\nManaCost:5 W\nTypes:Creature Angel\nPT:3/3\nK:Flying\nK:First Strike\nK:Vigilance\nK:Lifelink\nOracle:Flying, first strike, vigilance, lifelink
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sunblade Angel", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, first strike, vigilance, lifelink", "power": "3", "toughness": "3"} ### Response: Name:Sunblade Angel\nManaCost:5 W\nTypes:Creature Angel\nPT:3/3\nK:Flying\nK:First Strike\nK:Vigilance\nK:Lifelink\nOracle:Flying, first strike, vigilance, lifelink
Create the Forge script for this magic card
{"name": "Role Reversal", "mana_cost": "{U}{U}{R}", "type_line": "Sorcery", "oracle_text": "Exchange control of two target permanents that share a permanent type."}
Name:Role Reversal\nManaCost:U U R\nTypes:Sorcery\nA:SP$ ExchangeControl | Cost$ U U R | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Permanent | TgtPrompt$ Select target permanents that share a permanent type | TargetsWithSameCardType$ True | SpellDescription$ Exchange control of two target permanents that share a permanent type.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Exchange control of two target permanents that share a permanent type.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Role Reversal", "mana_cost": "{U}{U}{R}", "type_line": "Sorcery", "oracle_text": "Exchange control of two target permanents that share a permanent type."} ### Response: Name:Role Reversal\nManaCost:U U R\nTypes:Sorcery\nA:SP$ ExchangeControl | Cost$ U U R | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Permanent | TgtPrompt$ Select target permanents that share a permanent type | TargetsWithSameCardType$ True | SpellDescription$ Exchange control of two target permanents that share a permanent type.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Exchange control of two target permanents that share a permanent type.
Create the Forge script for this magic card
{"name": "Loyal Apprentice", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Haste\nLieutenant \u2014 At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.", "power": "2", "toughness": "1"}
Name:Loyal Apprentice\nManaCost:1 R\nTypes:Creature Human Artificer\nPT:2/1\nK:Haste\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | IsPresent$ Card.IsCommander+YouOwn+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ Haste | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nDeckHints:Ability$Token\nOracle:Haste\nLieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Loyal Apprentice", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Haste\nLieutenant \u2014 At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.", "power": "2", "toughness": "1"} ### Response: Name:Loyal Apprentice\nManaCost:1 R\nTypes:Creature Human Artificer\nPT:2/1\nK:Haste\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | IsPresent$ Card.IsCommander+YouOwn+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ Haste | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nDeckHints:Ability$Token\nOracle:Haste\nLieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Shadowmage Infiltrator", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.", "power": "1", "toughness": "3"}
Name:Shadowmage Infiltrator\nManaCost:1 U B\nTypes:Creature Human Wizard\nPT:1/3\nK:Fear\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shadowmage Infiltrator", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.", "power": "1", "toughness": "3"} ### Response: Name:Shadowmage Infiltrator\nManaCost:1 U B\nTypes:Creature Human Wizard\nPT:1/3\nK:Fear\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Create the Forge script for this magic card
{"name": "Monument to Perfection", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle.\n{3}: Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control."}
Name:Monument to Perfection\nManaCost:2\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 3 T | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic,Land.Locus,Land.Sphere | ChangeTypeDesc$ basic, Sphere, or Locus land card | SpellDescription$ Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle.\nA:AB$ Animate | Cost$ 3 | CheckSVar$ CountAll | SVarCompare$ GE9 | Power$ 9 | Toughness$ 9 | Types$ Artifact,Creature,Phyrexian,Construct | RemoveCreatureTypes$ True | RemoveAllAbilities$ True | Defined$ Self | Keywords$ Indestructible & Toxic:9 | Duration$ Permanent | SpellDescription$ CARDNAME becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.\nSVar:CountAll:Count$DifferentCardNames_Land.YouCtrl+inZoneBattlefield+Basic,Land.YouCtrl+inZoneBattlefield+Sphere,Land.YouCtrl+inZoneBattlefield+Locus\nDeckNeeds:Type$Locus|Sphere\nDeckHas:Type$Phyrexian|Construct|Artifact\nOracle:{3},{T}: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle.\n{3}: Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Monument to Perfection", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle.\n{3}: Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control."} ### Response: Name:Monument to Perfection\nManaCost:2\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 3 T | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic,Land.Locus,Land.Sphere | ChangeTypeDesc$ basic, Sphere, or Locus land card | SpellDescription$ Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle.\nA:AB$ Animate | Cost$ 3 | CheckSVar$ CountAll | SVarCompare$ GE9 | Power$ 9 | Toughness$ 9 | Types$ Artifact,Creature,Phyrexian,Construct | RemoveCreatureTypes$ True | RemoveAllAbilities$ True | Defined$ Self | Keywords$ Indestructible & Toxic:9 | Duration$ Permanent | SpellDescription$ CARDNAME becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.\nSVar:CountAll:Count$DifferentCardNames_Land.YouCtrl+inZoneBattlefield+Basic,Land.YouCtrl+inZoneBattlefield+Sphere,Land.YouCtrl+inZoneBattlefield+Locus\nDeckNeeds:Type$Locus|Sphere\nDeckHas:Type$Phyrexian|Construct|Artifact\nOracle:{3},{T}: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle.\n{3}: Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.
Create the Forge script for this magic card
{"name": "Psychic Theft", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand."}
Name:Psychic Theft\nManaCost:1 U\nTypes:Sorcery\nA:SP$ ChangeZone | ValidTgts$ Player | Origin$ Hand | Destination$ Exile | ChangeType$ Instant,Sorcery | Mandatory$ True | IsCurse$ True | Chooser$ You | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ TheftEffect | SpellDescription$ Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. | StackDescription$ SpellDescription\nSVar:TheftEffect:DB$ Effect | StaticAbilities$ STThieving | Duration$ Permanent | RememberObjects$ Remembered | ExileOnMoved$ Exile | SubAbility$ DBDelayedTrigger | SpellDescription$ You may cast that card for as long as it remains exiled.\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | IsPresent$ Card.IsRemembered | PresentZone$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup | SpellDescription$ At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:STThieving:Mode$ Continuous | Affected$ Card.IsRemembered+nonLand | MayPlay$ True | EffectZone$ Command | AffectedZone$ Exile | Description$ You may cast that card for as long as it remains exiled.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ RememberedLKI | Origin$ Exile | Destination$ Hand\nAI:RemoveDeck:All\nOracle:Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Psychic Theft", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand."} ### Response: Name:Psychic Theft\nManaCost:1 U\nTypes:Sorcery\nA:SP$ ChangeZone | ValidTgts$ Player | Origin$ Hand | Destination$ Exile | ChangeType$ Instant,Sorcery | Mandatory$ True | IsCurse$ True | Chooser$ You | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ TheftEffect | SpellDescription$ Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. | StackDescription$ SpellDescription\nSVar:TheftEffect:DB$ Effect | StaticAbilities$ STThieving | Duration$ Permanent | RememberObjects$ Remembered | ExileOnMoved$ Exile | SubAbility$ DBDelayedTrigger | SpellDescription$ You may cast that card for as long as it remains exiled.\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | IsPresent$ Card.IsRemembered | PresentZone$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup | SpellDescription$ At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:STThieving:Mode$ Continuous | Affected$ Card.IsRemembered+nonLand | MayPlay$ True | EffectZone$ Command | AffectedZone$ Exile | Description$ You may cast that card for as long as it remains exiled.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ RememberedLKI | Origin$ Exile | Destination$ Hand\nAI:RemoveDeck:All\nOracle:Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
Create the Forge script for this magic card
{"name": "Selesnya Keyrune", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {G} or {W}.\n{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn."}
Name:Selesnya Keyrune\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nA:AB$ Animate | Cost$ G W | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Artifact,Creature,Wolf | RemoveCreatureTypes$ True | Colors$ Green,White | SpellDescription$ CARDNAME becomes a 3/3 green and white Wolf artifact creature until end of turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green|White\nOracle:{T}: Add {G} or {W}.\n{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Selesnya Keyrune", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {G} or {W}.\n{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn."} ### Response: Name:Selesnya Keyrune\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nA:AB$ Animate | Cost$ G W | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Artifact,Creature,Wolf | RemoveCreatureTypes$ True | Colors$ Green,White | SpellDescription$ CARDNAME becomes a 3/3 green and white Wolf artifact creature until end of turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green|White\nOracle:{T}: Add {G} or {W}.\n{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
Create the Forge script for this magic card
{"name": "Wandering Troubadour", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Dragon Bard", "oracle_text": "At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)", "power": "4", "toughness": "2"}
Name:Wandering Troubadour\nManaCost:3 G\nTypes:Creature Dragon Bard\nPT:4/2\nT:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigVenture | TriggerDescription$ At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:TrigVenture:DB$ Venture\nSVar:X:Count$ThisTurnEntered_Battlefield_Land.YouCtrl\nOracle:At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wandering Troubadour", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Dragon Bard", "oracle_text": "At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)", "power": "4", "toughness": "2"} ### Response: Name:Wandering Troubadour\nManaCost:3 G\nTypes:Creature Dragon Bard\nPT:4/2\nT:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigVenture | TriggerDescription$ At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:TrigVenture:DB$ Venture\nSVar:X:Count$ThisTurnEntered_Battlefield_Land.YouCtrl\nOracle:At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
Create the Forge script for this magic card
{"name": "Fire Diamond", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Fire Diamond enters the battlefield tapped.\n{T}: Add {R}."}
Name:Fire Diamond\nManaCost:2\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nK:CARDNAME enters the battlefield tapped.\nOracle:Fire Diamond enters the battlefield tapped.\n{T}: Add {R}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fire Diamond", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Fire Diamond enters the battlefield tapped.\n{T}: Add {R}."} ### Response: Name:Fire Diamond\nManaCost:2\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nK:CARDNAME enters the battlefield tapped.\nOracle:Fire Diamond enters the battlefield tapped.\n{T}: Add {R}.
Create the Forge script for this magic card
{"name": "Horizon Drake", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying, protection from lands", "power": "3", "toughness": "1"}
Name:Horizon Drake\nManaCost:1 U U\nTypes:Creature Drake\nPT:3/1\nK:Flying\nK:Protection:Land:lands\nOracle:Flying, protection from lands
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Horizon Drake", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying, protection from lands", "power": "3", "toughness": "1"} ### Response: Name:Horizon Drake\nManaCost:1 U U\nTypes:Creature Drake\nPT:3/1\nK:Flying\nK:Protection:Land:lands\nOracle:Flying, protection from lands
Create the Forge script for this magic card
{"name": "Furnace of Rath", "mana_cost": "{1}{R}{R}{R}", "type_line": "Enchantment", "oracle_text": "If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead."}
Name:Furnace of Rath\nManaCost:1 R R R\nTypes:Enchantment\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card,Emblem | ValidTarget$ Permanent,Player | ReplaceWith$ DmgTwice | Description$ If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.\nSVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Twice\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Furnace of Rath", "mana_cost": "{1}{R}{R}{R}", "type_line": "Enchantment", "oracle_text": "If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead."} ### Response: Name:Furnace of Rath\nManaCost:1 R R R\nTypes:Enchantment\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card,Emblem | ValidTarget$ Permanent,Player | ReplaceWith$ DmgTwice | Description$ If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.\nSVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Twice\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Create the Forge script for this magic card
{"name": "Dispeller's Capsule", "mana_cost": "{W}", "type_line": "Artifact", "oracle_text": "{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment."}
Name:Dispeller's Capsule\nManaCost:W\nTypes:Artifact\nA:AB$ Destroy | Cost$ 2 W T Sac<1/CARDNAME> | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nOracle:{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dispeller's Capsule", "mana_cost": "{W}", "type_line": "Artifact", "oracle_text": "{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment."} ### Response: Name:Dispeller's Capsule\nManaCost:W\nTypes:Artifact\nA:AB$ Destroy | Cost$ 2 W T Sac<1/CARDNAME> | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nOracle:{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
Create the Forge script for this magic card
{"name": "Shoving Match", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Until end of turn, all creatures gain \"{T}: Tap target creature.\""}
Name:Shoving Match\nManaCost:2 U\nTypes:Instant\nA:SP$ AnimateAll | Cost$ 2 U | ValidCards$ Creature | Abilities$ ShovingMatch | SpellDescription$ Until end of turn, all creatures gain "{T}: Tap target creature."\nSVar:ShovingMatch:AB$ Tap | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nAI:RemoveDeck:All\nOracle:Until end of turn, all creatures gain "{T}: Tap target creature."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shoving Match", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Until end of turn, all creatures gain \"{T}: Tap target creature.\""} ### Response: Name:Shoving Match\nManaCost:2 U\nTypes:Instant\nA:SP$ AnimateAll | Cost$ 2 U | ValidCards$ Creature | Abilities$ ShovingMatch | SpellDescription$ Until end of turn, all creatures gain "{T}: Tap target creature."\nSVar:ShovingMatch:AB$ Tap | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nAI:RemoveDeck:All\nOracle:Until end of turn, all creatures gain "{T}: Tap target creature."
Create the Forge script for this magic card
{"name": "Benalish Lancer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)\nIf Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.", "power": "2", "toughness": "2"}
Name:Benalish Lancer\nManaCost:2 W\nTypes:Creature Human Knight\nPT:2/2\nK:Kicker:2 W\nK:ETBReplacement:Other:DBPutCounter:Mandatory::Card.Self+kicked\nSVar:DBPutCounter:DB$ PutCounter | ETB$ True | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBPump | SpellDescription$ If CARDNAME was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.\nSVar:DBPump:DB$ Animate | Defined$ Self | Keywords$ First Strike | Duration$ Permanent\nDeckHas:Ability$Counters\nOracle:Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)\nIf Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Benalish Lancer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)\nIf Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.", "power": "2", "toughness": "2"} ### Response: Name:Benalish Lancer\nManaCost:2 W\nTypes:Creature Human Knight\nPT:2/2\nK:Kicker:2 W\nK:ETBReplacement:Other:DBPutCounter:Mandatory::Card.Self+kicked\nSVar:DBPutCounter:DB$ PutCounter | ETB$ True | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBPump | SpellDescription$ If CARDNAME was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.\nSVar:DBPump:DB$ Animate | Defined$ Self | Keywords$ First Strike | Duration$ Permanent\nDeckHas:Ability$Counters\nOracle:Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)\nIf Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.
Create the Forge script for this magic card
{"name": "Ravnica at War", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Exile all multicolored permanents."}
Name:Ravnica at War\nManaCost:3 W\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 3 W | ChangeType$ Permanent.MultiColor | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile all multicolored permanents.\nAI:RemoveDeck:Random\nOracle:Exile all multicolored permanents.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ravnica at War", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Exile all multicolored permanents."} ### Response: Name:Ravnica at War\nManaCost:3 W\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 3 W | ChangeType$ Permanent.MultiColor | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile all multicolored permanents.\nAI:RemoveDeck:Random\nOracle:Exile all multicolored permanents.
Create the Forge script for this magic card
{"name": "Isolate", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Exile target permanent with mana value 1."}
Name:Isolate\nManaCost:W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ W | ValidTgts$ Permanent.cmcEQ1 | TgtPrompt$ Select target permanent with mana value 1 | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target permanent with mana value 1.\nOracle:Exile target permanent with mana value 1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Isolate", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Exile target permanent with mana value 1."} ### Response: Name:Isolate\nManaCost:W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ W | ValidTgts$ Permanent.cmcEQ1 | TgtPrompt$ Select target permanent with mana value 1 | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target permanent with mana value 1.\nOracle:Exile target permanent with mana value 1.
Create the Forge script for this magic card
{"name": "Glassblower's Puzzleknot", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\n{2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}."}
Name:Glassblower's Puzzleknot\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:TrigScry:DB$ Scry | ScryNum$ 2 | SubAbility$ DBEnergy\nA:AB$ Scry | Cost$ 2 U Sac<1/CARDNAME> | ScryNum$ 2 | SubAbility$ DBEnergy | SpellDescription$ Scry 2, then you get {E}{E}.\nSVar:DBEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nOracle:When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\n{2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glassblower's Puzzleknot", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\n{2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}."} ### Response: Name:Glassblower's Puzzleknot\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:TrigScry:DB$ Scry | ScryNum$ 2 | SubAbility$ DBEnergy\nA:AB$ Scry | Cost$ 2 U Sac<1/CARDNAME> | ScryNum$ 2 | SubAbility$ DBEnergy | SpellDescription$ Scry 2, then you get {E}{E}.\nSVar:DBEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nOracle:When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\n{2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}.
Create the Forge script for this magic card
{"name": "Stomping Ground", "mana_cost": "", "type_line": "Land \u2014 Mountain Forest", "oracle_text": "({T}: Add {R} or {G}.)\nAs Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped."}
Name:Stomping Ground\nManaCost:no cost\nTypes:Land Mountain Forest\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ PayLife<2> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.\nOracle:({T}: Add {R} or {G}.)\nAs Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stomping Ground", "mana_cost": "", "type_line": "Land \u2014 Mountain Forest", "oracle_text": "({T}: Add {R} or {G}.)\nAs Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped."} ### Response: Name:Stomping Ground\nManaCost:no cost\nTypes:Land Mountain Forest\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ PayLife<2> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.\nOracle:({T}: Add {R} or {G}.)\nAs Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Create the Forge script for this magic card
{"name": "Felidar Retreat", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, choose one \u2014\n\u2022 Create a 2/2 white Cat Beast creature token.\n\u2022 Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn."}
Name:Felidar Retreat\nManaCost:3 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigCharm | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBToken,DBPutCounterAll | CharmNum$ 1\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_2_2_cat_beast | TokenOwner$ You | SpellDescription$ Create a 2/2 white Cat Beast creature token.\nSVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPumpAll | SpellDescription$ Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance\nDeckHas:Ability$Token|Counters\nSVar:BuffedBy:Land\nOracle:Landfall — Whenever a land enters the battlefield under your control, choose one —\n• Create a 2/2 white Cat Beast creature token.\n• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Felidar Retreat", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, choose one \u2014\n\u2022 Create a 2/2 white Cat Beast creature token.\n\u2022 Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn."} ### Response: Name:Felidar Retreat\nManaCost:3 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigCharm | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBToken,DBPutCounterAll | CharmNum$ 1\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_2_2_cat_beast | TokenOwner$ You | SpellDescription$ Create a 2/2 white Cat Beast creature token.\nSVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPumpAll | SpellDescription$ Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance\nDeckHas:Ability$Token|Counters\nSVar:BuffedBy:Land\nOracle:Landfall — Whenever a land enters the battlefield under your control, choose one —\n• Create a 2/2 white Cat Beast creature token.\n• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Create the Forge script for this magic card
{"name": "Searing Rays", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls."}
Name:Searing Rays\nManaCost:2 R\nTypes:Sorcery\nA:SP$ ChooseColor | Cost$ 2 R | Defined$ You | SubAbility$ DBDmgEach | AILogic$ MostProminentHumanCreatures | SpellDescription$ Choose a color. CARDNAME deals damage to each player equal to the number of creatures of that color that player controls.\nSVar:DBDmgEach:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBDmg | DamageMap$ True\nSVar:DBDmg:DB$ DealDamage | Defined$ Remembered | NumDmg$ X\nSVar:X:Count$Valid Creature.RememberedPlayerCtrl+ChosenColor\nAI:RemoveDeck:All\nOracle:Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Searing Rays", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls."} ### Response: Name:Searing Rays\nManaCost:2 R\nTypes:Sorcery\nA:SP$ ChooseColor | Cost$ 2 R | Defined$ You | SubAbility$ DBDmgEach | AILogic$ MostProminentHumanCreatures | SpellDescription$ Choose a color. CARDNAME deals damage to each player equal to the number of creatures of that color that player controls.\nSVar:DBDmgEach:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBDmg | DamageMap$ True\nSVar:DBDmg:DB$ DealDamage | Defined$ Remembered | NumDmg$ X\nSVar:X:Count$Valid Creature.RememberedPlayerCtrl+ChosenColor\nAI:RemoveDeck:All\nOracle:Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Create the Forge script for this magic card
{"name": "Pale Wayfarer", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Spirit Giant", "oracle_text": "{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)", "power": "4", "toughness": "4"}
Name:Pale Wayfarer\nManaCost:5 W W\nTypes:Creature Spirit Giant\nPT:4/4\nA:AB$ Protection | Cost$ 2 W W Untap | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ Choice | Choices$ AnyColor | Choser$ Controller | SpellDescription$ Target creature gains protection from the color of its controller's choice until end of turn.\nAI:RemoveDeck:All\nOracle:{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pale Wayfarer", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Spirit Giant", "oracle_text": "{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)", "power": "4", "toughness": "4"} ### Response: Name:Pale Wayfarer\nManaCost:5 W W\nTypes:Creature Spirit Giant\nPT:4/4\nA:AB$ Protection | Cost$ 2 W W Untap | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ Choice | Choices$ AnyColor | Choser$ Controller | SpellDescription$ Target creature gains protection from the color of its controller's choice until end of turn.\nAI:RemoveDeck:All\nOracle:{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)
Create the Forge script for this magic card
{"name": "Bonehoard Dracosaur", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Dinosaur Dragon", "oracle_text": "Flying, first strike\nAt the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.", "power": "5", "toughness": "5"}
Name:Bonehoard Dracosaur\nManaCost:3 R R\nTypes:Creature Dinosaur Dragon\nPT:5/5\nK:Flying\nK:First Strike\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigExile | TriggerDescription$ At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.\nSVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffectYou\nSVar:DBEffectYou:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBToken | ForgetOnMoved$ Exile\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the exiled cards this turn.\nSVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Land | TokenScript$ r_3_1_dinosaur | SubAbility$ DBTreasure\nSVar:DBTreasure:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | TokenScript$ c_a_treasure_sac | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure|Dinosaur\nOracle:Flying, first strike\nAt the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bonehoard Dracosaur", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Dinosaur Dragon", "oracle_text": "Flying, first strike\nAt the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.", "power": "5", "toughness": "5"} ### Response: Name:Bonehoard Dracosaur\nManaCost:3 R R\nTypes:Creature Dinosaur Dragon\nPT:5/5\nK:Flying\nK:First Strike\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigExile | TriggerDescription$ At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.\nSVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffectYou\nSVar:DBEffectYou:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBToken | ForgetOnMoved$ Exile\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the exiled cards this turn.\nSVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Land | TokenScript$ r_3_1_dinosaur | SubAbility$ DBTreasure\nSVar:DBTreasure:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | TokenScript$ c_a_treasure_sac | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure|Dinosaur\nOracle:Flying, first strike\nAt the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
Create the Forge script for this magic card
{"name": "Sungrass Egg", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Sacrifice Sungrass Egg: Add {G}{W}. Draw a card."}
Name:Sungrass Egg\nManaCost:1\nTypes:Artifact\nA:AB$ Mana | Cost$ 2 T Sac<1/CARDNAME> | Produced$ G W | SubAbility$ DBDraw | SpellDescription$ Add {G}{W}. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{2}, {T}, Sacrifice Sungrass Egg: Add {G}{W}. Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sungrass Egg", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Sacrifice Sungrass Egg: Add {G}{W}. Draw a card."} ### Response: Name:Sungrass Egg\nManaCost:1\nTypes:Artifact\nA:AB$ Mana | Cost$ 2 T Sac<1/CARDNAME> | Produced$ G W | SubAbility$ DBDraw | SpellDescription$ Add {G}{W}. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{2}, {T}, Sacrifice Sungrass Egg: Add {G}{W}. Draw a card.
Create the Forge script for this magic card
{"name": "Cruel Celebrant", "mana_cost": "{W}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.", "power": "1", "toughness": "2"}
Name:Cruel Celebrant\nManaCost:W B\nTypes:Creature Vampire\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other+YouCtrl,Planeswalker.YouCtrl+Other,Card.Self | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever CARDNAME or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cruel Celebrant", "mana_cost": "{W}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.", "power": "1", "toughness": "2"} ### Response: Name:Cruel Celebrant\nManaCost:W B\nTypes:Creature Vampire\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other+YouCtrl,Planeswalker.YouCtrl+Other,Card.Self | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever CARDNAME or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Create the Forge script for this magic card
{"name": "Ice Over", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact or creature\nEnchanted permanent doesn't untap during its controller's untap step."}
Name:Ice Over\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant artifact or creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted permanent doesn't untap during its controller's untap step.\nOracle:Enchant artifact or creature\nEnchanted permanent doesn't untap during its controller's untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ice Over", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact or creature\nEnchanted permanent doesn't untap during its controller's untap step."} ### Response: Name:Ice Over\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant artifact or creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted permanent doesn't untap during its controller's untap step.\nOracle:Enchant artifact or creature\nEnchanted permanent doesn't untap during its controller's untap step.
Create the Forge script for this magic card
{"name": "Bitter Triumph", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, discard a card or pay 3 life.\nDestroy target creature or planeswalker."}
Name:Bitter Triumph\nManaCost:1 B\nTypes:Instant\nK:AlternateAdditionalCost:PayLife<3>:Discard<1/Card>\nA:SP$ Destroy | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | SpellDescription$ Destroy target creature or planeswalker.\nDeckHas:Ability$Discard\nOracle:As an additional cost to cast this spell, discard a card or pay 3 life.\nDestroy target creature or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bitter Triumph", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, discard a card or pay 3 life.\nDestroy target creature or planeswalker."} ### Response: Name:Bitter Triumph\nManaCost:1 B\nTypes:Instant\nK:AlternateAdditionalCost:PayLife<3>:Discard<1/Card>\nA:SP$ Destroy | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | SpellDescription$ Destroy target creature or planeswalker.\nDeckHas:Ability$Discard\nOracle:As an additional cost to cast this spell, discard a card or pay 3 life.\nDestroy target creature or planeswalker.
Create the Forge script for this magic card
{"name": "Skyreach Manta", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Fish", "oracle_text": "Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\nFlying", "power": "0", "toughness": "0"}
Name:Skyreach Manta\nManaCost:5\nTypes:Artifact Creature Fish\nPT:0/0\nK:Flying\nK:Sunburst\nSVar:NoZeroToughnessAI:True\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$UniqueManaColorsProduced.ByUntappedSources\nDeckHints:Ability$Proliferate\nOracle:Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\nFlying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyreach Manta", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Fish", "oracle_text": "Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\nFlying", "power": "0", "toughness": "0"} ### Response: Name:Skyreach Manta\nManaCost:5\nTypes:Artifact Creature Fish\nPT:0/0\nK:Flying\nK:Sunburst\nSVar:NoZeroToughnessAI:True\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$UniqueManaColorsProduced.ByUntappedSources\nDeckHints:Ability$Proliferate\nOracle:Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\nFlying
Create the Forge script for this magic card
{"name": "Three Bowls of Porridge", "mana_cost": "{2}", "type_line": "Artifact \u2014 Food", "oracle_text": "{2}, {T}: Choose one that hasn't been chosen \u2014\n\u2022 Three Bowls of Porridge deals 2 damage to target creature.\n\u2022 Tap target creature.\n\u2022 Sacrifice Three Bowls of Porridge. You gain 3 life."}
Name:Three Bowls of Porridge\nManaCost:2\nTypes:Artifact Food\nA:AB$ Charm | Cost$ 2 T | Choices$ DBDamage,DBTap,DBSac | ChoiceRestriction$ ThisGame | CharmNum$ 1\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature.\nSVar:DBTap:DB$ Tap | ValidTgts$ Creature | SpellDescription$ Tap target creature.\nSVar:DBSac:DB$ Sacrifice | SacValid$ Self | SubAbility$ DBGainLife | SpellDescription$ Sacrifice CARDNAME. You gain 3 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nDeckHas:Ability$LifeGain|Sacrifice\nOracle:{2}, {T}: Choose one that hasn't been chosen —\n• Three Bowls of Porridge deals 2 damage to target creature.\n• Tap target creature.\n• Sacrifice Three Bowls of Porridge. You gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Three Bowls of Porridge", "mana_cost": "{2}", "type_line": "Artifact \u2014 Food", "oracle_text": "{2}, {T}: Choose one that hasn't been chosen \u2014\n\u2022 Three Bowls of Porridge deals 2 damage to target creature.\n\u2022 Tap target creature.\n\u2022 Sacrifice Three Bowls of Porridge. You gain 3 life."} ### Response: Name:Three Bowls of Porridge\nManaCost:2\nTypes:Artifact Food\nA:AB$ Charm | Cost$ 2 T | Choices$ DBDamage,DBTap,DBSac | ChoiceRestriction$ ThisGame | CharmNum$ 1\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature.\nSVar:DBTap:DB$ Tap | ValidTgts$ Creature | SpellDescription$ Tap target creature.\nSVar:DBSac:DB$ Sacrifice | SacValid$ Self | SubAbility$ DBGainLife | SpellDescription$ Sacrifice CARDNAME. You gain 3 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nDeckHas:Ability$LifeGain|Sacrifice\nOracle:{2}, {T}: Choose one that hasn't been chosen —\n• Three Bowls of Porridge deals 2 damage to target creature.\n• Tap target creature.\n• Sacrifice Three Bowls of Porridge. You gain 3 life.
Create the Forge script for this magic card
{"name": "Sublime Archangel", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nOther creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)", "power": "4", "toughness": "3"}
Name:Sublime Archangel\nManaCost:2 W W\nTypes:Creature Angel\nPT:4/3\nK:Flying\nK:Exalted\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Exalted | Description$ Other creatures you control have Exalted.\nOracle:Flying\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nOther creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sublime Archangel", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nOther creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)", "power": "4", "toughness": "3"} ### Response: Name:Sublime Archangel\nManaCost:2 W W\nTypes:Creature Angel\nPT:4/3\nK:Flying\nK:Exalted\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Exalted | Description$ Other creatures you control have Exalted.\nOracle:Flying\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nOther creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Create the Forge script for this magic card
{"name": "Drossforge Bridge", "mana_cost": "", "type_line": "Artifact Land", "oracle_text": "Drossforge Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {B} or {R}."}
Name:Drossforge Bridge\nManaCost:no cost\nTypes:Artifact Land\nK:CARDNAME enters the battlefield tapped.\nK:Indestructible\nA:AB$ Mana | Cost$ T | Produced$ Combo B R | SpellDescription$ Add {B} or {R}.\nOracle:Drossforge Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {B} or {R}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Drossforge Bridge", "mana_cost": "", "type_line": "Artifact Land", "oracle_text": "Drossforge Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {B} or {R}."} ### Response: Name:Drossforge Bridge\nManaCost:no cost\nTypes:Artifact Land\nK:CARDNAME enters the battlefield tapped.\nK:Indestructible\nA:AB$ Mana | Cost$ T | Produced$ Combo B R | SpellDescription$ Add {B} or {R}.\nOracle:Drossforge Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {B} or {R}.
Create the Forge script for this magic card
{"name": "Wei Elite Companions", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)", "power": "3", "toughness": "3"}
Name:Wei Elite Companions\nManaCost:4 B\nTypes:Creature Human Soldier\nPT:3/3\nK:Horsemanship\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wei Elite Companions", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)", "power": "3", "toughness": "3"} ### Response: Name:Wei Elite Companions\nManaCost:4 B\nTypes:Creature Human Soldier\nPT:3/3\nK:Horsemanship\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Create the Forge script for this magic card
{"name": "Deathless Angel", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\n{W}{W}: Target creature gains indestructible until end of turn.", "power": "5", "toughness": "7"}
Name:Deathless Angel\nManaCost:4 W W\nTypes:Creature Angel\nPT:5/7\nK:Flying\nA:AB$ Pump | Cost$ W W | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Indestructible | SpellDescription$ Target creature gains indestructible until end of turn.\nOracle:Flying\n{W}{W}: Target creature gains indestructible until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deathless Angel", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\n{W}{W}: Target creature gains indestructible until end of turn.", "power": "5", "toughness": "7"} ### Response: Name:Deathless Angel\nManaCost:4 W W\nTypes:Creature Angel\nPT:5/7\nK:Flying\nA:AB$ Pump | Cost$ W W | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Indestructible | SpellDescription$ Target creature gains indestructible until end of turn.\nOracle:Flying\n{W}{W}: Target creature gains indestructible until end of turn.
Create the Forge script for this magic card
{"name": "Evangel of Heliod", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)", "power": "1", "toughness": "3"}
Name:Evangel of Heliod\nManaCost:4 W W\nTypes:Creature Human Cleric\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_soldier | TokenOwner$ You\nSVar:X:Count$Devotion.White\nOracle:When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Evangel of Heliod", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)", "power": "1", "toughness": "3"} ### Response: Name:Evangel of Heliod\nManaCost:4 W W\nTypes:Creature Human Cleric\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_soldier | TokenOwner$ You\nSVar:X:Count$Devotion.White\nOracle:When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Create the Forge script for this magic card
{"name": "Vito's Inquisitor", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Vampire Knight", "oracle_text": "{B}, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn.", "power": "3", "toughness": "3"}
Name:Vito's Inquisitor\nManaCost:3 B\nTypes:Creature Vampire Knight\nPT:3/3\nA:AB$ PutCounter | Cost$ B Sac<1/Creature.Other;Artifact.Other/another creature or artifact> | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:DBPump:DB$ Pump | KW$ Menace | Defined$ Self | SpellDescription$ It gains menace until end of turn.\nDeckHas:Ability$Sacrifice|Counters\nOracle:{B}, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vito's Inquisitor", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Vampire Knight", "oracle_text": "{B}, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Vito's Inquisitor\nManaCost:3 B\nTypes:Creature Vampire Knight\nPT:3/3\nA:AB$ PutCounter | Cost$ B Sac<1/Creature.Other;Artifact.Other/another creature or artifact> | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:DBPump:DB$ Pump | KW$ Menace | Defined$ Self | SpellDescription$ It gains menace until end of turn.\nDeckHas:Ability$Sacrifice|Counters\nOracle:{B}, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn.
Create the Forge script for this magic card
{"name": "Chamber of Manipulation", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"{T}, Discard a card: Gain control of target creature until end of turn.\""}
Name:Chamber of Manipulation\nManaCost:2 U U\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 U U | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ ChamberofManipulationTap | Description$ Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."\nSVar:ChamberofManipulationTap:AB$ GainControl | Cost$ T Discard<1/Card> | ValidTgts$ Creature | LoseControl$ EOT | SpellDescription$ Gain control of target creature until end of turn.\nAI:RemoveDeck:All\nOracle:Enchant land\nEnchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chamber of Manipulation", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"{T}, Discard a card: Gain control of target creature until end of turn.\""} ### Response: Name:Chamber of Manipulation\nManaCost:2 U U\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 U U | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ ChamberofManipulationTap | Description$ Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."\nSVar:ChamberofManipulationTap:AB$ GainControl | Cost$ T Discard<1/Card> | ValidTgts$ Creature | LoseControl$ EOT | SpellDescription$ Gain control of target creature until end of turn.\nAI:RemoveDeck:All\nOracle:Enchant land\nEnchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
Create the Forge script for this magic card
{"name": "Rust Elemental", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Elemental", "oracle_text": "Flying\nAt the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.", "power": "4", "toughness": "4"}
Name:Rust Elemental\nManaCost:4\nTypes:Artifact Creature Elemental\nPT:4/4\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice an artifact other than CARDNAME. If you can't, tap CARDNAME and you lose 4 life.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Artifact.Other | SubAbility$ DBTap | RememberSacrificed$ True\nSVar:DBTap:DB$ Tap | Defined$ Self | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 4 | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nAI:RemoveDeck:Random\nSVar:DonateMe:4\nOracle:Flying\nAt the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rust Elemental", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Elemental", "oracle_text": "Flying\nAt the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.", "power": "4", "toughness": "4"} ### Response: Name:Rust Elemental\nManaCost:4\nTypes:Artifact Creature Elemental\nPT:4/4\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice an artifact other than CARDNAME. If you can't, tap CARDNAME and you lose 4 life.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Artifact.Other | SubAbility$ DBTap | RememberSacrificed$ True\nSVar:DBTap:DB$ Tap | Defined$ Self | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 4 | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nAI:RemoveDeck:Random\nSVar:DonateMe:4\nOracle:Flying\nAt the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
Create the Forge script for this magic card
{"name": "Inspire Awe", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2."}
Name:Inspire Awe\nManaCost:3 G\nTypes:Instant\nA:SP$ Effect | Cost$ 3 G | ReplacementEffects$ Curse | SubAbility$ DBScry | SpellDescription$ Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.\nSVar:Curse:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidSource$ Creature.unenchanted+nonEnchantment | Description$ Prevent all combat damage that would be dealt this turn except by enchanted creatures and enchantment creatures.\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nOracle:Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inspire Awe", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2."} ### Response: Name:Inspire Awe\nManaCost:3 G\nTypes:Instant\nA:SP$ Effect | Cost$ 3 G | ReplacementEffects$ Curse | SubAbility$ DBScry | SpellDescription$ Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.\nSVar:Curse:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidSource$ Creature.unenchanted+nonEnchantment | Description$ Prevent all combat damage that would be dealt this turn except by enchanted creatures and enchantment creatures.\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nOracle:Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
Create the Forge script for this magic card
{"name": "Ajani's Mantra", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may gain 1 life."}
Name:Ajani's Mantra\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:At the beginning of your upkeep, you may gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ajani's Mantra", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may gain 1 life."} ### Response: Name:Ajani's Mantra\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:At the beginning of your upkeep, you may gain 1 life.
Create the Forge script for this magic card
{"name": "Bounty of Might", "mana_cost": "{4}{G}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+3 until end of turn.\nTarget creature gets +3/+3 until end of turn.\nTarget creature gets +3/+3 until end of turn."}
Name:Bounty of Might\nManaCost:4 G G\nTypes:Instant\nA:SP$ Pump | Cost$ 4 G G | ValidTgts$ Creature | TgtPrompt$ Select target creature (1) | NumAtt$ 3 | NumDef$ 3 | SubAbility$ DBPump | SpellDescription$ Target creature gets +3/+3 until end of turn.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature (2) | NumAtt$ 3 | NumDef$ 3 | SubAbility$ DBPump2 | SpellDescription$ Target creature gets +3/+3 until end of turn.\nSVar:DBPump2:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature (3) | NumAtt$ 3 | NumDef$ 3 | SpellDescription$ Target creature gets +3/+3 until end of turn.\nOracle:Target creature gets +3/+3 until end of turn.\nTarget creature gets +3/+3 until end of turn.\nTarget creature gets +3/+3 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bounty of Might", "mana_cost": "{4}{G}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+3 until end of turn.\nTarget creature gets +3/+3 until end of turn.\nTarget creature gets +3/+3 until end of turn."} ### Response: Name:Bounty of Might\nManaCost:4 G G\nTypes:Instant\nA:SP$ Pump | Cost$ 4 G G | ValidTgts$ Creature | TgtPrompt$ Select target creature (1) | NumAtt$ 3 | NumDef$ 3 | SubAbility$ DBPump | SpellDescription$ Target creature gets +3/+3 until end of turn.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature (2) | NumAtt$ 3 | NumDef$ 3 | SubAbility$ DBPump2 | SpellDescription$ Target creature gets +3/+3 until end of turn.\nSVar:DBPump2:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature (3) | NumAtt$ 3 | NumDef$ 3 | SpellDescription$ Target creature gets +3/+3 until end of turn.\nOracle:Target creature gets +3/+3 until end of turn.\nTarget creature gets +3/+3 until end of turn.\nTarget creature gets +3/+3 until end of turn.
Create the Forge script for this magic card
{"name": "Quag Sickness", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -1/-1 for each Swamp you control."}
Name:Quag Sickness\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -X | AddToughness$ -X | Description$ Enchanted creature gets -1/-1 for each Swamp you control.\nSVar:X:Count$Valid Swamp.YouCtrl\nSVar:BuffedBy:Swamp\nOracle:Enchant creature\nEnchanted creature gets -1/-1 for each Swamp you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Quag Sickness", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -1/-1 for each Swamp you control."} ### Response: Name:Quag Sickness\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -X | AddToughness$ -X | Description$ Enchanted creature gets -1/-1 for each Swamp you control.\nSVar:X:Count$Valid Swamp.YouCtrl\nSVar:BuffedBy:Swamp\nOracle:Enchant creature\nEnchanted creature gets -1/-1 for each Swamp you control.
Create the Forge script for this magic card
{"name": "Castle Embereth", "mana_cost": "", "type_line": "Land", "oracle_text": "Castle Embereth enters the battlefield tapped unless you control a Mountain.\n{T}: Add {R}.\n{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn."}
Name:Castle Embereth\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Mountain.YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control a Mountain.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nSVar:PlayMain1:TRUE\nA:AB$ PumpAll | Cost$ 1 R R T | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | SpellDescription$ Creatures you control get +1/+0 until end of turn.\nOracle:Castle Embereth enters the battlefield tapped unless you control a Mountain.\n{T}: Add {R}.\n{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Castle Embereth", "mana_cost": "", "type_line": "Land", "oracle_text": "Castle Embereth enters the battlefield tapped unless you control a Mountain.\n{T}: Add {R}.\n{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn."} ### Response: Name:Castle Embereth\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Mountain.YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control a Mountain.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nSVar:PlayMain1:TRUE\nA:AB$ PumpAll | Cost$ 1 R R T | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | SpellDescription$ Creatures you control get +1/+0 until end of turn.\nOracle:Castle Embereth enters the battlefield tapped unless you control a Mountain.\n{T}: Add {R}.\n{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Moonring Island", "mana_cost": "", "type_line": "Land \u2014 Island", "oracle_text": "({T}: Add {U}.)\nMoonring Island enters the battlefield tapped.\n{U}, {T}: Look at the top card of target player's library. Activate only if you control two or more blue permanents."}
Name:Moonring Island\nManaCost:no cost\nTypes:Land Island\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Dig | Cost$ U T | ValidTgts$ Player | TgtPrompt$ Select target player | DigNum$ 1 | DestinationZone$ Library | LibraryPosition$ 0 | IsPresent$ Permanent.Blue+YouCtrl | PresentCompare$ GE2 | SpellDescription$ Look at the top card of target player's library. Activate only if you control two or more blue permanents.\nAI:RemoveDeck:All\nOracle:({T}: Add {U}.)\nMoonring Island enters the battlefield tapped.\n{U}, {T}: Look at the top card of target player's library. Activate only if you control two or more blue permanents.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Moonring Island", "mana_cost": "", "type_line": "Land \u2014 Island", "oracle_text": "({T}: Add {U}.)\nMoonring Island enters the battlefield tapped.\n{U}, {T}: Look at the top card of target player's library. Activate only if you control two or more blue permanents."} ### Response: Name:Moonring Island\nManaCost:no cost\nTypes:Land Island\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Dig | Cost$ U T | ValidTgts$ Player | TgtPrompt$ Select target player | DigNum$ 1 | DestinationZone$ Library | LibraryPosition$ 0 | IsPresent$ Permanent.Blue+YouCtrl | PresentCompare$ GE2 | SpellDescription$ Look at the top card of target player's library. Activate only if you control two or more blue permanents.\nAI:RemoveDeck:All\nOracle:({T}: Add {U}.)\nMoonring Island enters the battlefield tapped.\n{U}, {T}: Look at the top card of target player's library. Activate only if you control two or more blue permanents.
Create the Forge script for this magic card
{"name": "Heat Ray", "mana_cost": "{X}{R}", "type_line": "Instant", "oracle_text": "Heat Ray deals X damage to target creature."}
Name:Heat Ray\nManaCost:X R\nTypes:Instant\nA:SP$ DealDamage | Cost$ X R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target creature.\nSVar:X:Count$xPaid\nOracle:Heat Ray deals X damage to target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heat Ray", "mana_cost": "{X}{R}", "type_line": "Instant", "oracle_text": "Heat Ray deals X damage to target creature."} ### Response: Name:Heat Ray\nManaCost:X R\nTypes:Instant\nA:SP$ DealDamage | Cost$ X R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target creature.\nSVar:X:Count$xPaid\nOracle:Heat Ray deals X damage to target creature.
Create the Forge script for this magic card
{"name": "Sacred Guide", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.", "power": "1", "toughness": "1"}
Name:Sacred Guide\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ DigUntil | Cost$ 1 W Sac<1/CARDNAME> | Valid$ Card.White | ValidDescription$ white | FoundDestination$ Hand | RevealedDestination$ Exile | SpellDescription$ Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.\nAI:RemoveDeck:Random\nOracle:{1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sacred Guide", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.", "power": "1", "toughness": "1"} ### Response: Name:Sacred Guide\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ DigUntil | Cost$ 1 W Sac<1/CARDNAME> | Valid$ Card.White | ValidDescription$ white | FoundDestination$ Hand | RevealedDestination$ Exile | SpellDescription$ Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.\nAI:RemoveDeck:Random\nOracle:{1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
Create the Forge script for this magic card
{"name": "Shivan Gorge", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {C}.\n{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent."}
Name:Shivan Gorge\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ DealDamage | Cost$ 2 R T | NumDmg$ 1 | Defined$ Player.Opponent | SpellDescription$ CARDNAME deals 1 damage to each opponent.\nOracle:{T}: Add {C}.\n{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shivan Gorge", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {C}.\n{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent."} ### Response: Name:Shivan Gorge\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ DealDamage | Cost$ 2 R T | NumDmg$ 1 | Defined$ Player.Opponent | SpellDescription$ CARDNAME deals 1 damage to each opponent.\nOracle:{T}: Add {C}.\n{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
Create the Forge script for this magic card
{"name": "Nightsoil Kami", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)", "power": "6", "toughness": "4"}
Name:Nightsoil Kami\nManaCost:4 G G\nTypes:Creature Spirit\nPT:6/4\nK:Soulshift:5\nOracle:Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nightsoil Kami", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)", "power": "6", "toughness": "4"} ### Response: Name:Nightsoil Kami\nManaCost:4 G G\nTypes:Creature Spirit\nPT:6/4\nK:Soulshift:5\nOracle:Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Create the Forge script for this magic card
{"name": "Artful Takedown", "mana_cost": "{2}{U}{B}", "type_line": "Instant", "oracle_text": "Choose one or both \u2014\n\u2022 Tap target creature.\n\u2022 Target creature gets -2/-4 until end of turn."}
Name:Artful Takedown\nManaCost:2 U B\nTypes:Instant\nA:SP$ Charm | Cost$ 2 U B | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ TrigTap,TrigPumpCurse\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nSVar:TrigPumpCurse:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | NumAtt$ -2 | NumDef$ -4 | SpellDescription$ Target creature gets -2/-4 until end of turn.\nOracle:Choose one or both —\n• Tap target creature.\n• Target creature gets -2/-4 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Artful Takedown", "mana_cost": "{2}{U}{B}", "type_line": "Instant", "oracle_text": "Choose one or both \u2014\n\u2022 Tap target creature.\n\u2022 Target creature gets -2/-4 until end of turn."} ### Response: Name:Artful Takedown\nManaCost:2 U B\nTypes:Instant\nA:SP$ Charm | Cost$ 2 U B | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ TrigTap,TrigPumpCurse\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nSVar:TrigPumpCurse:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | NumAtt$ -2 | NumDef$ -4 | SpellDescription$ Target creature gets -2/-4 until end of turn.\nOracle:Choose one or both —\n• Tap target creature.\n• Target creature gets -2/-4 until end of turn.
Create the Forge script for this magic card
{"name": "Auratouched Mage", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.", "power": "3", "toughness": "3"}
Name:Auratouched Mage\nManaCost:5 W\nTypes:Creature Human Wizard\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, search your library for an Aura card that could enchant it. If CARDNAME is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Aura.CanEnchantSource | AttachedTo$ Self | ConditionPresent$ Card.Self | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Aura.CanEnchantSource | ConditionPresent$ Card.Self | ConditionCompare$ LE0\nAI:RemoveDeck:Random\nDeckNeeds:Type$Aura\nOracle:When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Auratouched Mage", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.", "power": "3", "toughness": "3"} ### Response: Name:Auratouched Mage\nManaCost:5 W\nTypes:Creature Human Wizard\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, search your library for an Aura card that could enchant it. If CARDNAME is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Aura.CanEnchantSource | AttachedTo$ Self | ConditionPresent$ Card.Self | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Aura.CanEnchantSource | ConditionPresent$ Card.Self | ConditionCompare$ LE0\nAI:RemoveDeck:Random\nDeckNeeds:Type$Aura\nOracle:When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Create the Forge script for this magic card
{"name": "Ghazb\u00e1n Ogre", "mana_cost": "{G}", "type_line": "Creature \u2014 Ogre", "oracle_text": "At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazb\u00e1n Ogre.", "power": "2", "toughness": "2"}
Name:Ghazbán Ogre\nManaCost:G\nTypes:Creature Ogre\nPT:2/2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | APlayerHasMoreLifeThanEachOther$ True | Execute$ TrigOppControl | TriggerDescription$ At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.\nSVar:TrigOppControl:DB$ GainControl | Defined$ Self | NewController$ Player.withMostLife\nAI:RemoveDeck:Random\nDeckNeeds:Ability$LifeGain\nOracle:At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghazb\u00e1n Ogre", "mana_cost": "{G}", "type_line": "Creature \u2014 Ogre", "oracle_text": "At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazb\u00e1n Ogre.", "power": "2", "toughness": "2"} ### Response: Name:Ghazbán Ogre\nManaCost:G\nTypes:Creature Ogre\nPT:2/2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | APlayerHasMoreLifeThanEachOther$ True | Execute$ TrigOppControl | TriggerDescription$ At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.\nSVar:TrigOppControl:DB$ GainControl | Defined$ Self | NewController$ Player.withMostLife\nAI:RemoveDeck:Random\nDeckNeeds:Ability$LifeGain\nOracle:At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
Create the Forge script for this magic card
{"name": "Volition Reins", "mana_cost": "{3}{U}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant permanent\nWhen Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.\nYou control enchanted permanent."}
Name:Volition Reins\nManaCost:3 U U U\nTypes:Enchantment Aura\nK:Enchant permanent\nA:SP$ Attach | Cost$ 3 U U U | ValidTgts$ Permanent | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Permanent.EnchantedBy | GainControl$ You | Description$ You control enchanted permanent.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Permanent.EnchantedBy+tapped | Execute$ TrigUntap | TriggerDescription$ When CARDNAME enters the battlefield, if enchanted permanent is tapped, untap it.\nSVar:TrigUntap:DB$ Untap | Defined$ Enchanted\nSVar:PlayMain1:TRUE\nOracle:Enchant permanent\nWhen Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.\nYou control enchanted permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Volition Reins", "mana_cost": "{3}{U}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant permanent\nWhen Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.\nYou control enchanted permanent."} ### Response: Name:Volition Reins\nManaCost:3 U U U\nTypes:Enchantment Aura\nK:Enchant permanent\nA:SP$ Attach | Cost$ 3 U U U | ValidTgts$ Permanent | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Permanent.EnchantedBy | GainControl$ You | Description$ You control enchanted permanent.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Permanent.EnchantedBy+tapped | Execute$ TrigUntap | TriggerDescription$ When CARDNAME enters the battlefield, if enchanted permanent is tapped, untap it.\nSVar:TrigUntap:DB$ Untap | Defined$ Enchanted\nSVar:PlayMain1:TRUE\nOracle:Enchant permanent\nWhen Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.\nYou control enchanted permanent.