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Create the Forge script for this magic card
{"name": "Game Preserve", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control."}
Name:Game Preserve\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReveal | TriggerDescription$ At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners'control.\nSVar:TrigReveal:DB$ PeekAndReveal | Defined$ Player | RememberRevealed$ True | SubAbility$ GoToBattlefield\nSVar:GoToBattlefield:DB$ ChangeZoneAll | ChangeType$ Card.TopLibrary | Origin$ Library | Destination$ Battlefield | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$ValidLibrary Card.nonCreature+IsRemembered\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Game Preserve", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control."} ### Response: Name:Game Preserve\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReveal | TriggerDescription$ At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners'control.\nSVar:TrigReveal:DB$ PeekAndReveal | Defined$ Player | RememberRevealed$ True | SubAbility$ GoToBattlefield\nSVar:GoToBattlefield:DB$ ChangeZoneAll | ChangeType$ Card.TopLibrary | Origin$ Library | Destination$ Battlefield | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$ValidLibrary Card.nonCreature+IsRemembered\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
Create the Forge script for this magic card
{"name": "Selective Adaptation", "mana_cost": "{4}{G}{G}", "type_line": "Sorcery", "oracle_text": "Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard."}
Name:Selective Adaptation\nManaCost:4 G G\nTypes:Sorcery\nA:SP$ DigMultiple | Cost$ 4 G G | DigNum$ 7 | Reveal$ True | ChangeValid$ Card.withFlying,Card.withFirst Strike,Card.withDeathtouch,Card.withHaste,Card.withHexproof,Card.withIndestructible,Card.withLifelink,Card.withMenace,Card.withReach,Card.withTrample,Card.withVigilance | SourceZone$ Library | ChooseAmount$ 1 | ChosenZone$ Battlefield | DestinationZone$ Hand | DestinationZone2$ Graveyard | StackDescription$ SpellDescription | SpellDescription$ Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.\nOracle:Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Selective Adaptation", "mana_cost": "{4}{G}{G}", "type_line": "Sorcery", "oracle_text": "Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard."} ### Response: Name:Selective Adaptation\nManaCost:4 G G\nTypes:Sorcery\nA:SP$ DigMultiple | Cost$ 4 G G | DigNum$ 7 | Reveal$ True | ChangeValid$ Card.withFlying,Card.withFirst Strike,Card.withDeathtouch,Card.withHaste,Card.withHexproof,Card.withIndestructible,Card.withLifelink,Card.withMenace,Card.withReach,Card.withTrample,Card.withVigilance | SourceZone$ Library | ChooseAmount$ 1 | ChosenZone$ Battlefield | DestinationZone$ Hand | DestinationZone2$ Graveyard | StackDescription$ SpellDescription | SpellDescription$ Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.\nOracle:Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
Create the Forge script for this magic card
{"name": "Gorm the Great", "mana_cost": "{3}{G}", "type_line": "Legendary Creature \u2014 Giant Warrior", "oracle_text": "Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.)\nVigilance\nGorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.", "power": "2", "toughness": "7"}
Name:Gorm the Great\nManaCost:3 G\nTypes:Legendary Creature Giant Warrior\nPT:2/7\nK:Partner:Virtus the Veiled\nK:Vigilance\nK:CARDNAME must be blocked if able.\nK:CARDNAME must be blocked by two or more creatures if able.\nOracle:Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.)\nVigilance\nGorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gorm the Great", "mana_cost": "{3}{G}", "type_line": "Legendary Creature \u2014 Giant Warrior", "oracle_text": "Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.)\nVigilance\nGorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.", "power": "2", "toughness": "7"} ### Response: Name:Gorm the Great\nManaCost:3 G\nTypes:Legendary Creature Giant Warrior\nPT:2/7\nK:Partner:Virtus the Veiled\nK:Vigilance\nK:CARDNAME must be blocked if able.\nK:CARDNAME must be blocked by two or more creatures if able.\nOracle:Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.)\nVigilance\nGorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.
Create the Forge script for this magic card
{"name": "Bojuka Brigand", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Warrior Ally", "oracle_text": "Bojuka Brigand can't block.\nWhenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.", "power": "1", "toughness": "1"}
Name:Bojuka Brigand\nManaCost:1 B\nTypes:Creature Human Warrior Ally\nPT:1/1\nK:CARDNAME can't block.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Ally\nOracle:Bojuka Brigand can't block.\nWhenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bojuka Brigand", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Warrior Ally", "oracle_text": "Bojuka Brigand can't block.\nWhenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.", "power": "1", "toughness": "1"} ### Response: Name:Bojuka Brigand\nManaCost:1 B\nTypes:Creature Human Warrior Ally\nPT:1/1\nK:CARDNAME can't block.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Ally\nOracle:Bojuka Brigand can't block.\nWhenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
Create the Forge script for this magic card
{"name": "Chitterspitter", "mana_cost": "{2}{G}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter.\nSquirrels you control get +1/+1 for each acorn counter on Chitterspitter.\n{G}, {T}: Create a 1/1 green Squirrel creature token."}
Name:Chitterspitter\nManaCost:2 G\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on CARDNAME.\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ Sac<1/Permanent.token/token> | CounterType$ ACORN | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Squirrel.YouCtrl | AddPower$ X | AddToughness$ X | Description$ Squirrels you control get +1/+1 for each acorn counter on CARDNAME.\nA:AB$ Token | Cost$ G T | TokenScript$ g_1_1_squirrel | SpellDescription$ Create a 1/1 green Squirrel creature token.\nSVar:X:Count$CardCounters.ACORN\nDeckHas:Ability$Sacrifice|Counters|Token\nDeckHints:Type$Squirrel\nOracle:At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter.\nSquirrels you control get +1/+1 for each acorn counter on Chitterspitter.\n{G}, {T}: Create a 1/1 green Squirrel creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chitterspitter", "mana_cost": "{2}{G}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter.\nSquirrels you control get +1/+1 for each acorn counter on Chitterspitter.\n{G}, {T}: Create a 1/1 green Squirrel creature token."} ### Response: Name:Chitterspitter\nManaCost:2 G\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on CARDNAME.\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ Sac<1/Permanent.token/token> | CounterType$ ACORN | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Squirrel.YouCtrl | AddPower$ X | AddToughness$ X | Description$ Squirrels you control get +1/+1 for each acorn counter on CARDNAME.\nA:AB$ Token | Cost$ G T | TokenScript$ g_1_1_squirrel | SpellDescription$ Create a 1/1 green Squirrel creature token.\nSVar:X:Count$CardCounters.ACORN\nDeckHas:Ability$Sacrifice|Counters|Token\nDeckHints:Type$Squirrel\nOracle:At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter.\nSquirrels you control get +1/+1 for each acorn counter on Chitterspitter.\n{G}, {T}: Create a 1/1 green Squirrel creature token.
Create the Forge script for this magic card
{"name": "Timber Paladin", "mana_cost": "{1}{G}", "type_line": "Artifact Creature \u2014 Knight", "oracle_text": "As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.\nAs long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.\nAs long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.", "power": "1", "toughness": "1"}
Name:Timber Paladin\nManaCost:1 G\nTypes:Artifact Creature Knight\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | CheckSVar$ X | SVarCompare$ EQ1 | SetToughness$ 3 | Description$ As long as CARDNAME is enchanted by exactly one Aura, it has base power and toughness 3/3.\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 5 | CheckSVar$ X | SVarCompare$ EQ2 | SetToughness$ 5 | AddKeyword$ Vigilance | Description$ As long as CARDNAME is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 10 | CheckSVar$ X | SVarCompare$ GE3 | SetToughness$ 10 | AddKeyword$ Vigilance & Trample | Description$ As long as CARDNAME is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.\nSVar:X:Count$Valid Aura.Attached\nSVar:EnchantMe:Multiple\nDeckNeeds:Type$Aura\nOracle:As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.\nAs long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.\nAs long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Timber Paladin", "mana_cost": "{1}{G}", "type_line": "Artifact Creature \u2014 Knight", "oracle_text": "As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.\nAs long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.\nAs long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.", "power": "1", "toughness": "1"} ### Response: Name:Timber Paladin\nManaCost:1 G\nTypes:Artifact Creature Knight\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | CheckSVar$ X | SVarCompare$ EQ1 | SetToughness$ 3 | Description$ As long as CARDNAME is enchanted by exactly one Aura, it has base power and toughness 3/3.\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 5 | CheckSVar$ X | SVarCompare$ EQ2 | SetToughness$ 5 | AddKeyword$ Vigilance | Description$ As long as CARDNAME is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 10 | CheckSVar$ X | SVarCompare$ GE3 | SetToughness$ 10 | AddKeyword$ Vigilance & Trample | Description$ As long as CARDNAME is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.\nSVar:X:Count$Valid Aura.Attached\nSVar:EnchantMe:Multiple\nDeckNeeds:Type$Aura\nOracle:As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.\nAs long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.\nAs long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.
Create the Forge script for this magic card
{"name": "Trapmaker's Snare", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Search your library for a Trap card, reveal it, put it into your hand, then shuffle."}
Name:Trapmaker's Snare\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | Origin$ Library | Destination$ Hand | ChangeType$ Trap | ChangeNum$ 1 | SpellDescription$ Search your library for a Trap card, reveal it, put it into your hand, then shuffle.\nAI:RemoveDeck:Random\nOracle:Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trapmaker's Snare", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Search your library for a Trap card, reveal it, put it into your hand, then shuffle."} ### Response: Name:Trapmaker's Snare\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | Origin$ Library | Destination$ Hand | ChangeType$ Trap | ChangeNum$ 1 | SpellDescription$ Search your library for a Trap card, reveal it, put it into your hand, then shuffle.\nAI:RemoveDeck:Random\nOracle:Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Needle Specter", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Specter", "oracle_text": "Flying\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nWhenever Needle Specter deals combat damage to a player, that player discards that many cards.", "power": "1", "toughness": "1"}
Name:Needle Specter\nManaCost:1 B B\nTypes:Creature Specter\nPT:1/1\nK:Flying\nK:Wither\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDiscard | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player discards that many cards.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ X | Mode$ TgtChoose\nSVar:X:TriggerCount$DamageAmount\nOracle:Flying\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nWhenever Needle Specter deals combat damage to a player, that player discards that many cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Needle Specter", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Specter", "oracle_text": "Flying\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nWhenever Needle Specter deals combat damage to a player, that player discards that many cards.", "power": "1", "toughness": "1"} ### Response: Name:Needle Specter\nManaCost:1 B B\nTypes:Creature Specter\nPT:1/1\nK:Flying\nK:Wither\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDiscard | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player discards that many cards.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ X | Mode$ TgtChoose\nSVar:X:TriggerCount$DamageAmount\nOracle:Flying\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nWhenever Needle Specter deals combat damage to a player, that player discards that many cards.
Create the Forge script for this magic card
{"name": "Skyrider Patrol", "mana_cost": "{2}{G}{U}", "type_line": "Creature \u2014 Elf Scout", "oracle_text": "Flying\nAt the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.", "power": "2", "toughness": "3"}
Name:Skyrider Patrol\nManaCost:2 G U\nTypes:Creature Elf Scout\nPT:2/3\nK:Flying\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPayCost | TriggerDescription$ At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.\nSVar:TrigPayCost:AB$ ImmediateTrigger | Cost$ G U | Execute$ TrigPutCounter | TriggerDescription$ When you pay {G}{U}, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ TrigPump\nSVar:TrigPump:DB$ Pump | Defined$ Targeted | KW$ Flying\nDeckHas:Ability$Counters\nOracle:Flying\nAt the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyrider Patrol", "mana_cost": "{2}{G}{U}", "type_line": "Creature \u2014 Elf Scout", "oracle_text": "Flying\nAt the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.", "power": "2", "toughness": "3"} ### Response: Name:Skyrider Patrol\nManaCost:2 G U\nTypes:Creature Elf Scout\nPT:2/3\nK:Flying\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPayCost | TriggerDescription$ At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.\nSVar:TrigPayCost:AB$ ImmediateTrigger | Cost$ G U | Execute$ TrigPutCounter | TriggerDescription$ When you pay {G}{U}, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ TrigPump\nSVar:TrigPump:DB$ Pump | Defined$ Targeted | KW$ Flying\nDeckHas:Ability$Counters\nOracle:Flying\nAt the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Budoka Gardener"}
Name:Budoka Gardener\nManaCost:1 G\nTypes:Creature Human Monk\nPT:2/1\nA:AB$ ChangeZone | Cost$ T | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Optional$ You | SubAbility$ DBFlip | SpellDescription$ You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip CARDNAME.\nSVar:DBFlip:DB$ SetState | Defined$ Self | ConditionPresent$ Land.YouCtrl | ConditionCompare$ GE10 | Mode$ Flip\nAlternateMode:Flip\nOracle:{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.\n\nALTERNATE\n\nName:Dokai, Weaver of Life\nManaCost:1 G\nColors:green\nTypes:Legendary Creature Human Monk\nPT:3/3\nA:AB$ Token | Cost$ 4 G G T | TokenAmount$ 1 | TokenScript$ g_x_x_elemental | TokenPower$ X | TokenToughness$ X | TokenOwner$ You | SpellDescription$ Create an X/X green Elemental creature token, where X is the number of lands you control.\nSVar:X:Count$Valid Land.YouCtrl\nOracle:{4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Budoka Gardener"} ### Response: Name:Budoka Gardener\nManaCost:1 G\nTypes:Creature Human Monk\nPT:2/1\nA:AB$ ChangeZone | Cost$ T | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Optional$ You | SubAbility$ DBFlip | SpellDescription$ You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip CARDNAME.\nSVar:DBFlip:DB$ SetState | Defined$ Self | ConditionPresent$ Land.YouCtrl | ConditionCompare$ GE10 | Mode$ Flip\nAlternateMode:Flip\nOracle:{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.\n\nALTERNATE\n\nName:Dokai, Weaver of Life\nManaCost:1 G\nColors:green\nTypes:Legendary Creature Human Monk\nPT:3/3\nA:AB$ Token | Cost$ 4 G G T | TokenAmount$ 1 | TokenScript$ g_x_x_elemental | TokenPower$ X | TokenToughness$ X | TokenOwner$ You | SpellDescription$ Create an X/X green Elemental creature token, where X is the number of lands you control.\nSVar:X:Count$Valid Land.YouCtrl\nOracle:{4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control.
Create the Forge script for this magic card
{"name": "Bladeback Sliver", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Hellbent \u2014 As long as you have no cards in hand, Sliver creatures you control have \"{T}: This creature deals 1 damage to target player or planeswalker.\"", "power": "2", "toughness": "2"}
Name:Bladeback Sliver\nManaCost:1 R\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Sliver+YouCtrl | AddAbility$ DBDamage | Condition$ Hellbent | Description$ Hellbent - As long as you have no cards in hand, Sliver creatures you control have "{T}: This creature deals 1 damage to target player or planeswalker.\nSVar:DBDamage:AB$ DealDamage | Cost$ T | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 | SpellDescription$ This creature deals 1 damage to target player or planeswalker.\nSVar:PlayMain1:TRUE\nOracle:Hellbent — As long as you have no cards in hand, Sliver creatures you control have "{T}: This creature deals 1 damage to target player or planeswalker."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bladeback Sliver", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Hellbent \u2014 As long as you have no cards in hand, Sliver creatures you control have \"{T}: This creature deals 1 damage to target player or planeswalker.\"", "power": "2", "toughness": "2"} ### Response: Name:Bladeback Sliver\nManaCost:1 R\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Sliver+YouCtrl | AddAbility$ DBDamage | Condition$ Hellbent | Description$ Hellbent - As long as you have no cards in hand, Sliver creatures you control have "{T}: This creature deals 1 damage to target player or planeswalker.\nSVar:DBDamage:AB$ DealDamage | Cost$ T | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 | SpellDescription$ This creature deals 1 damage to target player or planeswalker.\nSVar:PlayMain1:TRUE\nOracle:Hellbent — As long as you have no cards in hand, Sliver creatures you control have "{T}: This creature deals 1 damage to target player or planeswalker."
Create the Forge script for this magic card
{"name": "Rapid Fire", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Cast this spell only before blockers are declared.\nTarget creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)"}
Name:Rapid Fire\nManaCost:3 W\nTypes:Instant\nText:Cast this spell only before blockers are declared.\nA:SP$ Pump | Cost$ 3 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ First Strike | ActivationPhases$ Upkeep->Declare Attackers | ActivationFirstCombat$ True | SubAbility$ DBPump | SpellDescription$ Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Rampage:2 | ConditionDefined$ Targeted | ConditionPresent$ Creature.withoutRampage\nAI:RemoveDeck:All\nDeckHas:Keyword$FirstStrike|Rampage\nOracle:Cast this spell only before blockers are declared.\nTarget creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rapid Fire", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Cast this spell only before blockers are declared.\nTarget creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)"} ### Response: Name:Rapid Fire\nManaCost:3 W\nTypes:Instant\nText:Cast this spell only before blockers are declared.\nA:SP$ Pump | Cost$ 3 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ First Strike | ActivationPhases$ Upkeep->Declare Attackers | ActivationFirstCombat$ True | SubAbility$ DBPump | SpellDescription$ Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Rampage:2 | ConditionDefined$ Targeted | ConditionPresent$ Creature.withoutRampage\nAI:RemoveDeck:All\nDeckHas:Keyword$FirstStrike|Rampage\nOracle:Cast this spell only before blockers are declared.\nTarget creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Create the Forge script for this magic card
{"name": "Servant of Volrath", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Minion", "oracle_text": "When Servant of Volrath leaves the battlefield, sacrifice a creature.", "power": "3", "toughness": "3"}
Name:Servant of Volrath\nManaCost:2 B\nTypes:Creature Minion\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigSacrifice | TriggerDescription$ When CARDNAME leaves the battlefield, sacrifice a creature.\nSVar:TrigSacrifice:DB$ Sacrifice | SacValid$ Creature\nOracle:When Servant of Volrath leaves the battlefield, sacrifice a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Servant of Volrath", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Minion", "oracle_text": "When Servant of Volrath leaves the battlefield, sacrifice a creature.", "power": "3", "toughness": "3"} ### Response: Name:Servant of Volrath\nManaCost:2 B\nTypes:Creature Minion\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigSacrifice | TriggerDescription$ When CARDNAME leaves the battlefield, sacrifice a creature.\nSVar:TrigSacrifice:DB$ Sacrifice | SacValid$ Creature\nOracle:When Servant of Volrath leaves the battlefield, sacrifice a creature.
Create the Forge script for this magic card
{"name": "Stonespeaker Crystal", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{T}: Add {C}{C}.\n{2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card."}
Name:Stonespeaker Crystal\nManaCost:4\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | SpellDescription$ Add {C}{C}.\nA:AB$ ChangeZoneAll | Cost$ 2 T Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | TgtPrompt$ Select any number of target players | TargetMin$ 0 | TargetMax$ MaxTgt | ChangeType$ Card | SubAbility$ DBDraw | StackDescription$ Exile graveyards ({p:Targeted}). | SpellDescription$ Exile any number of target players' graveyards.\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nSVar:MaxTgt:PlayerCountPlayers$Amount\nDeckHas:Ability$Sacrifice\nOracle:{T}: Add {C}{C}.\n{2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stonespeaker Crystal", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{T}: Add {C}{C}.\n{2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card."} ### Response: Name:Stonespeaker Crystal\nManaCost:4\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | SpellDescription$ Add {C}{C}.\nA:AB$ ChangeZoneAll | Cost$ 2 T Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | TgtPrompt$ Select any number of target players | TargetMin$ 0 | TargetMax$ MaxTgt | ChangeType$ Card | SubAbility$ DBDraw | StackDescription$ Exile graveyards ({p:Targeted}). | SpellDescription$ Exile any number of target players' graveyards.\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nSVar:MaxTgt:PlayerCountPlayers$Amount\nDeckHas:Ability$Sacrifice\nOracle:{T}: Add {C}{C}.\n{2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card.
Create the Forge script for this magic card
{"name": "Diamond Pick-Axe", "mana_cost": "{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Indestructible (Effects that say \"destroy\" don't destroy this artifact.)\nEquipped creature gets +1/+1 and has \"Whenever this creature attacks, create a Treasure token.\" (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nEquip {2}"}
Name:Diamond Pick-Axe\nManaCost:R\nTypes:Artifact Equipment\nK:Indestructible\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ 1 | AddToughness$ 1 | AddTrigger$ TrigAttack | Description$ Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:TrigAttack:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nDeckHas:Ability$Token & Type$Treasure\nK:Equip:2\nOracle:Indestructible (Effects that say "destroy" don't destroy this artifact.)\nEquipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nEquip {2}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Diamond Pick-Axe", "mana_cost": "{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Indestructible (Effects that say \"destroy\" don't destroy this artifact.)\nEquipped creature gets +1/+1 and has \"Whenever this creature attacks, create a Treasure token.\" (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nEquip {2}"} ### Response: Name:Diamond Pick-Axe\nManaCost:R\nTypes:Artifact Equipment\nK:Indestructible\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ 1 | AddToughness$ 1 | AddTrigger$ TrigAttack | Description$ Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:TrigAttack:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nDeckHas:Ability$Token & Type$Treasure\nK:Equip:2\nOracle:Indestructible (Effects that say "destroy" don't destroy this artifact.)\nEquipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nEquip {2}
Create the Forge script for this magic card
{"name": "Blighted Woodland", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."}
Name:Blighted Woodland\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 3 G T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 2 | SpellDescription$ Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.\nDeckHas:Ability$Mana.Colorless\nDeckNeeds:Color$Green\nOracle:{T}: Add {C}.\n{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blighted Woodland", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."} ### Response: Name:Blighted Woodland\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 3 G T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 2 | SpellDescription$ Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.\nDeckHas:Ability$Mana.Colorless\nDeckNeeds:Color$Green\nOracle:{T}: Add {C}.\n{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Story Seeker", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dwarf Cleric", "oracle_text": "Lifelink", "power": "2", "toughness": "2"}
Name:Story Seeker\nManaCost:1 W\nTypes:Creature Dwarf Cleric\nPT:2/2\nK:Lifelink\nOracle:Lifelink
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Story Seeker", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dwarf Cleric", "oracle_text": "Lifelink", "power": "2", "toughness": "2"} ### Response: Name:Story Seeker\nManaCost:1 W\nTypes:Creature Dwarf Cleric\nPT:2/2\nK:Lifelink\nOracle:Lifelink
Create the Forge script for this magic card
{"name": "Minister of Inquiries", "mana_cost": "{U}", "type_line": "Creature \u2014 Vedalken Advisor", "oracle_text": "When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters).\n{T}, Pay {E}: Target player mills three cards.", "power": "1", "toughness": "2"}
Name:Minister of Inquiries\nManaCost:U\nTypes:Creature Vedalken Advisor\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nA:AB$ Mill | Cost$ T PayEnergy<1> | NumCards$ 3 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills three cards.\nOracle:When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters).\n{T}, Pay {E}: Target player mills three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Minister of Inquiries", "mana_cost": "{U}", "type_line": "Creature \u2014 Vedalken Advisor", "oracle_text": "When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters).\n{T}, Pay {E}: Target player mills three cards.", "power": "1", "toughness": "2"} ### Response: Name:Minister of Inquiries\nManaCost:U\nTypes:Creature Vedalken Advisor\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nA:AB$ Mill | Cost$ T PayEnergy<1> | NumCards$ 3 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills three cards.\nOracle:When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters).\n{T}, Pay {E}: Target player mills three cards.
Create the Forge script for this magic card
{"name": "Futurist Spellthief", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Moonfolk Wizard", "oracle_text": "Flash\nWhen Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains \"You may spend mana as though it were mana of any color to cast this spell.\"", "power": "3", "toughness": "2"}
Name:Futurist Spellthief\nManaCost:2 U\nTypes:Creature Moonfolk Wizard\nPT:3/2\nK:Flash\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell."\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card.inZoneStack | TgtZone$ Stack | DefinedName$ TargetedSource | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup\nSVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Flash\nWhen Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Futurist Spellthief", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Moonfolk Wizard", "oracle_text": "Flash\nWhen Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains \"You may spend mana as though it were mana of any color to cast this spell.\"", "power": "3", "toughness": "2"} ### Response: Name:Futurist Spellthief\nManaCost:2 U\nTypes:Creature Moonfolk Wizard\nPT:3/2\nK:Flash\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell."\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card.inZoneStack | TgtZone$ Stack | DefinedName$ TargetedSource | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup\nSVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Flash\nWhen Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
Create the Forge script for this magic card
{"name": "Gallows at Willow Hill", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying."}
Name:Gallows at Willow Hill\nManaCost:3\nTypes:Artifact\nA:AB$ Destroy | Cost$ 3 T tapXType<3/Human> | ValidTgts$ Creature | TgtPrompt$ Select target creature | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ GhostToken | SpellDescription$ Destroy target creature.\nSVar:GhostToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ RememberedController | SubAbility$ DBCleanup | SpellDescription$ Its controller creates a 1/1 white Spirit creature token with flying.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckNeeds:Type$Human\nDeckHas:Ability$Token\nOracle:{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gallows at Willow Hill", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying."} ### Response: Name:Gallows at Willow Hill\nManaCost:3\nTypes:Artifact\nA:AB$ Destroy | Cost$ 3 T tapXType<3/Human> | ValidTgts$ Creature | TgtPrompt$ Select target creature | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ GhostToken | SpellDescription$ Destroy target creature.\nSVar:GhostToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ RememberedController | SubAbility$ DBCleanup | SpellDescription$ Its controller creates a 1/1 white Spirit creature token with flying.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckNeeds:Type$Human\nDeckHas:Ability$Token\nOracle:{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.
Create the Forge script for this magic card
{"name": "Hellhole Flailer", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)\n{2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker.", "power": "3", "toughness": "2"}
Name:Hellhole Flailer\nManaCost:1 B R\nTypes:Creature Ogre Warrior\nPT:3/2\nK:Unleash\nA:AB$ DealDamage | Cost$ 2 B R Sac<1/CARDNAME> | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to its power to target player or planeswalker.\nSVar:X:Sacrificed$CardPower\nOracle:Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)\n{2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hellhole Flailer", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)\n{2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker.", "power": "3", "toughness": "2"} ### Response: Name:Hellhole Flailer\nManaCost:1 B R\nTypes:Creature Ogre Warrior\nPT:3/2\nK:Unleash\nA:AB$ DealDamage | Cost$ 2 B R Sac<1/CARDNAME> | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to its power to target player or planeswalker.\nSVar:X:Sacrificed$CardPower\nOracle:Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)\n{2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker.
Create the Forge script for this magic card
{"name": "Coral Commando", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "", "power": "3", "toughness": "2"}
Name:Coral Commando\nManaCost:2 U\nTypes:Creature Merfolk Warrior\nPT:3/2\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Coral Commando", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "", "power": "3", "toughness": "2"} ### Response: Name:Coral Commando\nManaCost:2 U\nTypes:Creature Merfolk Warrior\nPT:3/2\nOracle:
Create the Forge script for this magic card
{"name": "Bash to Bits", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "Destroy target artifact.\nFlashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Bash to Bits\nManaCost:3 R\nTypes:Instant\nK:Flashback:4 R R\nA:SP$ Destroy | Cost$ 3 R | ValidTgts$ Artifact | TgtPrompt$ Select target artifact. | SpellDescription$ Destroy target artifact.\nOracle:Destroy target artifact.\nFlashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bash to Bits", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "Destroy target artifact.\nFlashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Bash to Bits\nManaCost:3 R\nTypes:Instant\nK:Flashback:4 R R\nA:SP$ Destroy | Cost$ 3 R | ValidTgts$ Artifact | TgtPrompt$ Select target artifact. | SpellDescription$ Destroy target artifact.\nOracle:Destroy target artifact.\nFlashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Ancestor Dragon", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever one or more creatures you control attack, you gain 1 life for each attacking creature.", "power": "5", "toughness": "6"}
Name:Ancestor Dragon\nManaCost:4 W W\nTypes:Creature Dragon\nPT:5/6\nK:Flying\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$Valid Creature.attacking\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nWhenever one or more creatures you control attack, you gain 1 life for each attacking creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ancestor Dragon", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever one or more creatures you control attack, you gain 1 life for each attacking creature.", "power": "5", "toughness": "6"} ### Response: Name:Ancestor Dragon\nManaCost:4 W W\nTypes:Creature Dragon\nPT:5/6\nK:Flying\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$Valid Creature.attacking\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nWhenever one or more creatures you control attack, you gain 1 life for each attacking creature.
Create the Forge script for this magic card
{"name": "Frostwind Invoker", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Flying\n{8}: Creatures you control gain flying until end of turn.", "power": "3", "toughness": "3"}
Name:Frostwind Invoker\nManaCost:4 U\nTypes:Creature Merfolk Wizard\nPT:3/3\nK:Flying\nA:AB$ PumpAll | Cost$ 8 | ValidCards$ Creature.YouCtrl | KW$ Flying | SpellDescription$ Creatures you control gain flying until end of turn.\nOracle:Flying\n{8}: Creatures you control gain flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frostwind Invoker", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Flying\n{8}: Creatures you control gain flying until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Frostwind Invoker\nManaCost:4 U\nTypes:Creature Merfolk Wizard\nPT:3/3\nK:Flying\nA:AB$ PumpAll | Cost$ 8 | ValidCards$ Creature.YouCtrl | KW$ Flying | SpellDescription$ Creatures you control gain flying until end of turn.\nOracle:Flying\n{8}: Creatures you control gain flying until end of turn.
Create the Forge script for this magic card
{"name": "Orcish Conscripts", "mana_cost": "{R}", "type_line": "Creature \u2014 Orc", "oracle_text": "Orcish Conscripts can't attack unless at least two other creatures attack.\nOrcish Conscripts can't block unless at least two other creatures block.", "power": "2", "toughness": "2"}
Name:Orcish Conscripts\nManaCost:R\nTypes:Creature Orc\nPT:2/2\nK:CARDNAME can't attack unless at least two other creatures attack.\nK:CARDNAME can't block unless at least two other creatures block.\nOracle:Orcish Conscripts can't attack unless at least two other creatures attack.\nOrcish Conscripts can't block unless at least two other creatures block.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Orcish Conscripts", "mana_cost": "{R}", "type_line": "Creature \u2014 Orc", "oracle_text": "Orcish Conscripts can't attack unless at least two other creatures attack.\nOrcish Conscripts can't block unless at least two other creatures block.", "power": "2", "toughness": "2"} ### Response: Name:Orcish Conscripts\nManaCost:R\nTypes:Creature Orc\nPT:2/2\nK:CARDNAME can't attack unless at least two other creatures attack.\nK:CARDNAME can't block unless at least two other creatures block.\nOracle:Orcish Conscripts can't attack unless at least two other creatures attack.\nOrcish Conscripts can't block unless at least two other creatures block.
Create the Forge script for this magic card
{"name": "Tranquil Cove", "mana_cost": "", "type_line": "Land", "oracle_text": "Tranquil Cove enters the battlefield tapped.\nWhen Tranquil Cove enters the battlefield, you gain 1 life.\n{T}: Add {W} or {U}."}
Name:Tranquil Cove\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nDeckHas:Ability$LifeGain\nOracle:Tranquil Cove enters the battlefield tapped.\nWhen Tranquil Cove enters the battlefield, you gain 1 life.\n{T}: Add {W} or {U}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tranquil Cove", "mana_cost": "", "type_line": "Land", "oracle_text": "Tranquil Cove enters the battlefield tapped.\nWhen Tranquil Cove enters the battlefield, you gain 1 life.\n{T}: Add {W} or {U}."} ### Response: Name:Tranquil Cove\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nDeckHas:Ability$LifeGain\nOracle:Tranquil Cove enters the battlefield tapped.\nWhen Tranquil Cove enters the battlefield, you gain 1 life.\n{T}: Add {W} or {U}.
Create the Forge script for this magic card
{"name": "Genesis Wave", "mana_cost": "{X}{G}{G}{G}", "type_line": "Sorcery", "oracle_text": "Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard."}
Name:Genesis Wave\nManaCost:X G G G\nTypes:Sorcery\nA:SP$ Dig | Cost$ X G G G | DigNum$ X | Reveal$ True | AnyNumber$ True | ChangeValid$ Permanent.cmcLEX | DestinationZone$ Battlefield | DestinationZone2$ Graveyard | SpellDescription$ Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.\nSVar:X:Count$xPaid\nSVar:NeedsToPlayVar:Z GE6\nSVar:Z:Count$Valid Land.YouCtrl+untapped\nOracle:Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Genesis Wave", "mana_cost": "{X}{G}{G}{G}", "type_line": "Sorcery", "oracle_text": "Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard."} ### Response: Name:Genesis Wave\nManaCost:X G G G\nTypes:Sorcery\nA:SP$ Dig | Cost$ X G G G | DigNum$ X | Reveal$ True | AnyNumber$ True | ChangeValid$ Permanent.cmcLEX | DestinationZone$ Battlefield | DestinationZone2$ Graveyard | SpellDescription$ Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.\nSVar:X:Count$xPaid\nSVar:NeedsToPlayVar:Z GE6\nSVar:Z:Count$Valid Land.YouCtrl+untapped\nOracle:Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Create the Forge script for this magic card
{"name": "Goblin Morningstar", "mana_cost": "{1}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 and has trample.\nEquip {1}{R}\nWhen Goblin Morningstar enters the battlefield, roll a d20.\n1\u20149 | Create a 1/1 red Goblin creature token.\n10\u201420 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it."}
Name:Goblin Morningstar\nManaCost:1 R\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddKeyword$ Trample | Description$ Equipped creature gets +1/+0 and has trample.\nK:Equip:1 R\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigRollDice | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigRollDice:DB$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:DBToken,10-20:DBTokenAttach | SpellDescription$ roll a d20.\nSVar:DBToken:DB$ Token | TokenScript$ r_1_1_goblin | TokenOwner$ You | SpellDescription$ 1—9 VERT Create a 1/1 red Goblin creature token.\nSVar:DBTokenAttach:DB$ Token | TokenScript$ r_1_1_goblin | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBAttach | SpellDescription$ 10—20 VERT Create a 1/1 red Goblin creature token, then attach CARDNAME to it.\nSVar:DBAttach:DB$ Attach | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nOracle:Equipped creature gets +1/+0 and has trample.\nEquip {1}{R}\nWhen Goblin Morningstar enters the battlefield, roll a d20.\n1—9 | Create a 1/1 red Goblin creature token.\n10—20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Morningstar", "mana_cost": "{1}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 and has trample.\nEquip {1}{R}\nWhen Goblin Morningstar enters the battlefield, roll a d20.\n1\u20149 | Create a 1/1 red Goblin creature token.\n10\u201420 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it."} ### Response: Name:Goblin Morningstar\nManaCost:1 R\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddKeyword$ Trample | Description$ Equipped creature gets +1/+0 and has trample.\nK:Equip:1 R\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigRollDice | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigRollDice:DB$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:DBToken,10-20:DBTokenAttach | SpellDescription$ roll a d20.\nSVar:DBToken:DB$ Token | TokenScript$ r_1_1_goblin | TokenOwner$ You | SpellDescription$ 1—9 VERT Create a 1/1 red Goblin creature token.\nSVar:DBTokenAttach:DB$ Token | TokenScript$ r_1_1_goblin | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBAttach | SpellDescription$ 10—20 VERT Create a 1/1 red Goblin creature token, then attach CARDNAME to it.\nSVar:DBAttach:DB$ Attach | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nOracle:Equipped creature gets +1/+0 and has trample.\nEquip {1}{R}\nWhen Goblin Morningstar enters the battlefield, roll a d20.\n1—9 | Create a 1/1 red Goblin creature token.\n10—20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.
Create the Forge script for this magic card
{"name": "Brass Herald", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "As Brass Herald enters the battlefield, choose a creature type.\nWhen Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.\nCreatures of the chosen type get +1/+1.", "power": "2", "toughness": "2"}
Name:Brass Herald\nManaCost:6\nTypes:Artifact Creature Golem\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.ChosenType | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures of the chosen type get +1/+1.\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentInComputerDeckNonToken\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 4 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature.ChosenType\nSVar:PlayMain1:TRUE\nOracle:As Brass Herald enters the battlefield, choose a creature type.\nWhen Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.\nCreatures of the chosen type get +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brass Herald", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "As Brass Herald enters the battlefield, choose a creature type.\nWhen Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.\nCreatures of the chosen type get +1/+1.", "power": "2", "toughness": "2"} ### Response: Name:Brass Herald\nManaCost:6\nTypes:Artifact Creature Golem\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.ChosenType | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures of the chosen type get +1/+1.\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentInComputerDeckNonToken\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 4 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature.ChosenType\nSVar:PlayMain1:TRUE\nOracle:As Brass Herald enters the battlefield, choose a creature type.\nWhen Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.\nCreatures of the chosen type get +1/+1.
Create the Forge script for this magic card
{"name": "Esior, Wardwing Familiar", "mana_cost": "{1}{U}", "type_line": "Legendary Creature \u2014 Bird", "oracle_text": "Flying\nSpells your opponents cast that target one or more commanders you control cost {3} more to cast.\nPartner (You can have two commanders if both have partner.)", "power": "1", "toughness": "3"}
Name:Esior, Wardwing Familiar\nManaCost:1 U\nTypes:Legendary Creature Bird\nPT:1/3\nK:Flying\nK:Partner\nS:Mode$ RaiseCost | ValidTarget$ Card.IsCommander+YouCtrl+inZoneBattlefield | Activator$ Opponent | Type$ Spell | Amount$ 3 | Description$ Spells your opponents cast that target one or more commanders you control cost {3} more to cast.\nAI:RemoveDeck:NonCommander\nOracle:Flying\nSpells your opponents cast that target one or more commanders you control cost {3} more to cast.\nPartner (You can have two commanders if both have partner.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Esior, Wardwing Familiar", "mana_cost": "{1}{U}", "type_line": "Legendary Creature \u2014 Bird", "oracle_text": "Flying\nSpells your opponents cast that target one or more commanders you control cost {3} more to cast.\nPartner (You can have two commanders if both have partner.)", "power": "1", "toughness": "3"} ### Response: Name:Esior, Wardwing Familiar\nManaCost:1 U\nTypes:Legendary Creature Bird\nPT:1/3\nK:Flying\nK:Partner\nS:Mode$ RaiseCost | ValidTarget$ Card.IsCommander+YouCtrl+inZoneBattlefield | Activator$ Opponent | Type$ Spell | Amount$ 3 | Description$ Spells your opponents cast that target one or more commanders you control cost {3} more to cast.\nAI:RemoveDeck:NonCommander\nOracle:Flying\nSpells your opponents cast that target one or more commanders you control cost {3} more to cast.\nPartner (You can have two commanders if both have partner.)
Create the Forge script for this magic card
{"name": "Shriek of Dread", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)"}
Name:Shriek of Dread\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Fear | SpellDescription$ Target creature gains fear until end of turn.\nOracle:Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shriek of Dread", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)"} ### Response: Name:Shriek of Dread\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Fear | SpellDescription$ Target creature gains fear until end of turn.\nOracle:Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Create the Forge script for this magic card
{"name": "Keeper of Kookus", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "{R}: Keeper of Kookus gains protection from red until end of turn.", "power": "1", "toughness": "1"}
Name:Keeper of Kookus\nManaCost:R\nTypes:Creature Goblin\nPT:1/1\nA:AB$ Protection | Cost$ R | Defined$ Self | Gains$ red | SpellDescription$ CARDNAME gains protection from red until end of turn.\nDeckHints:Name$Kookus\nOracle:{R}: Keeper of Kookus gains protection from red until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Keeper of Kookus", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "{R}: Keeper of Kookus gains protection from red until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Keeper of Kookus\nManaCost:R\nTypes:Creature Goblin\nPT:1/1\nA:AB$ Protection | Cost$ R | Defined$ Self | Gains$ red | SpellDescription$ CARDNAME gains protection from red until end of turn.\nDeckHints:Name$Kookus\nOracle:{R}: Keeper of Kookus gains protection from red until end of turn.
Create the Forge script for this magic card
{"name": "Torbran, Thane of Red Fell", "mana_cost": "{1}{R}{R}{R}", "type_line": "Legendary Creature \u2014 Dwarf Noble", "oracle_text": "If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.", "power": "2", "toughness": "4"}
Name:Torbran, Thane of Red Fell\nManaCost:1 R R R\nTypes:Legendary Creature Dwarf Noble\nPT:2/4\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.RedSource+YouCtrl | ValidTarget$ Player.Opponent,Permanent.OppCtrl | ReplaceWith$ DmgPlus2 | Description$ If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.\nSVar:DmgPlus2:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Plus.2\nSVar:PlayMain1:TRUE\nOracle:If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Torbran, Thane of Red Fell", "mana_cost": "{1}{R}{R}{R}", "type_line": "Legendary Creature \u2014 Dwarf Noble", "oracle_text": "If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.", "power": "2", "toughness": "4"} ### Response: Name:Torbran, Thane of Red Fell\nManaCost:1 R R R\nTypes:Legendary Creature Dwarf Noble\nPT:2/4\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.RedSource+YouCtrl | ValidTarget$ Player.Opponent,Permanent.OppCtrl | ReplaceWith$ DmgPlus2 | Description$ If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.\nSVar:DmgPlus2:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Plus.2\nSVar:PlayMain1:TRUE\nOracle:If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Create the Forge script for this magic card
{"name": "Razor Swine", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Phyrexian Boar", "oracle_text": "First strike\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)", "power": "2", "toughness": "1"}
Name:Razor Swine\nManaCost:2 R\nTypes:Creature Phyrexian Boar\nPT:2/1\nK:First Strike\nK:Infect\nOracle:First strike\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Razor Swine", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Phyrexian Boar", "oracle_text": "First strike\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)", "power": "2", "toughness": "1"} ### Response: Name:Razor Swine\nManaCost:2 R\nTypes:Creature Phyrexian Boar\nPT:2/1\nK:First Strike\nK:Infect\nOracle:First strike\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Create the Forge script for this magic card
{"name": "Goblin Goon", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin Mutant", "oracle_text": "Goblin Goon can't attack unless you control more creatures than defending player.\nGoblin Goon can't block unless you control more creatures than attacking player.", "power": "6", "toughness": "6"}
Name:Goblin Goon\nManaCost:3 R\nTypes:Creature Goblin Mutant\nPT:6/6\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefender$ hasFewerCreaturesInPlayThanYou | Description$ CARDNAME can't attack unless you control more creatures than defending player.\nS:Mode$ Continuous | Affected$ Card.Self | Condition$ NotPlayerTurn | AddHiddenKeyword$ CARDNAME can't block. | CheckSVar$ Y | SVarCompare$ GEX | Description$ CARDNAME can't block unless you control more creatures than attacking player.\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:Y:Count$Valid Creature.ActivePlayerCtrl\nSVar:BuffedBy:Creature\nOracle:Goblin Goon can't attack unless you control more creatures than defending player.\nGoblin Goon can't block unless you control more creatures than attacking player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Goon", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin Mutant", "oracle_text": "Goblin Goon can't attack unless you control more creatures than defending player.\nGoblin Goon can't block unless you control more creatures than attacking player.", "power": "6", "toughness": "6"} ### Response: Name:Goblin Goon\nManaCost:3 R\nTypes:Creature Goblin Mutant\nPT:6/6\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefender$ hasFewerCreaturesInPlayThanYou | Description$ CARDNAME can't attack unless you control more creatures than defending player.\nS:Mode$ Continuous | Affected$ Card.Self | Condition$ NotPlayerTurn | AddHiddenKeyword$ CARDNAME can't block. | CheckSVar$ Y | SVarCompare$ GEX | Description$ CARDNAME can't block unless you control more creatures than attacking player.\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:Y:Count$Valid Creature.ActivePlayerCtrl\nSVar:BuffedBy:Creature\nOracle:Goblin Goon can't attack unless you control more creatures than defending player.\nGoblin Goon can't block unless you control more creatures than attacking player.
Create the Forge script for this magic card
{"name": "Kjeldoran Gargoyle", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Gargoyle", "oracle_text": "Flying, first strike\nWhenever Kjeldoran Gargoyle deals damage, you gain that much life.", "power": "3", "toughness": "3"}
Name:Kjeldoran Gargoyle\nManaCost:5 W\nTypes:Creature Gargoyle\nPT:3/3\nK:Flying\nK:First Strike\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Flying, first strike\nWhenever Kjeldoran Gargoyle deals damage, you gain that much life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kjeldoran Gargoyle", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Gargoyle", "oracle_text": "Flying, first strike\nWhenever Kjeldoran Gargoyle deals damage, you gain that much life.", "power": "3", "toughness": "3"} ### Response: Name:Kjeldoran Gargoyle\nManaCost:5 W\nTypes:Creature Gargoyle\nPT:3/3\nK:Flying\nK:First Strike\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Flying, first strike\nWhenever Kjeldoran Gargoyle deals damage, you gain that much life.
Create the Forge script for this magic card
{"name": "Revive", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Return target green card from your graveyard to your hand."}
Name:Revive\nManaCost:1 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 G | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target green card in your graveyard | ValidTgts$ Card.Green+YouCtrl | SpellDescription$ Return target green card from your graveyard to your hand.\nOracle:Return target green card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Revive", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Return target green card from your graveyard to your hand."} ### Response: Name:Revive\nManaCost:1 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 G | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target green card in your graveyard | ValidTgts$ Card.Green+YouCtrl | SpellDescription$ Return target green card from your graveyard to your hand.\nOracle:Return target green card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Goblin Lackey", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.", "power": "1", "toughness": "1"}
Name:Goblin Lackey\nManaCost:R\nTypes:Creature Goblin\nPT:1/1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigChange | TriggerDescription$ Whenever CARDNAME deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent.Goblin | ChangeNum$ 1\nOracle:Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Lackey", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.", "power": "1", "toughness": "1"} ### Response: Name:Goblin Lackey\nManaCost:R\nTypes:Creature Goblin\nPT:1/1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigChange | TriggerDescription$ Whenever CARDNAME deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent.Goblin | ChangeNum$ 1\nOracle:Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
Create the Forge script for this magic card
{"name": "Placid Rottentail", "mana_cost": "{G}", "type_line": "Creature \u2014 Fungus Rabbit", "oracle_text": "Vigilance\n{2}{G}, Exile Placid Rottentail from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.", "power": "1", "toughness": "1"}
Name:Placid Rottentail\nManaCost:G\nTypes:Creature Fungus Rabbit\nPT:1/1\nK:Vigilance\nA:AB$ PutCounter | Cost$ 2 G ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | CounterNum$ 2 | ValidTgts$ Creature | SorcerySpeed$ True | CounterTypes$ P1P1 | SpellDescription$ Put two +1/+1 counters on target creature. Activate only as a sorcery.\nDeckHas:Ability$Graveyard|Counters\nOracle:Vigilance\n{2}{G}, Exile Placid Rottentail from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Placid Rottentail", "mana_cost": "{G}", "type_line": "Creature \u2014 Fungus Rabbit", "oracle_text": "Vigilance\n{2}{G}, Exile Placid Rottentail from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.", "power": "1", "toughness": "1"} ### Response: Name:Placid Rottentail\nManaCost:G\nTypes:Creature Fungus Rabbit\nPT:1/1\nK:Vigilance\nA:AB$ PutCounter | Cost$ 2 G ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | CounterNum$ 2 | ValidTgts$ Creature | SorcerySpeed$ True | CounterTypes$ P1P1 | SpellDescription$ Put two +1/+1 counters on target creature. Activate only as a sorcery.\nDeckHas:Ability$Graveyard|Counters\nOracle:Vigilance\n{2}{G}, Exile Placid Rottentail from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Radiant's Judgment", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Destroy target creature with power 4 or greater.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
Name:Radiant's Judgment\nManaCost:2 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 W | ValidTgts$ Creature.powerGE4 | TgtPrompt$ Select target creature with power 4 or greater | SpellDescription$ Destroy target creature with power 4 or greater.\nK:Cycling:2\nOracle:Destroy target creature with power 4 or greater.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Radiant's Judgment", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Destroy target creature with power 4 or greater.\nCycling {2} ({2}, Discard this card: Draw a card.)"} ### Response: Name:Radiant's Judgment\nManaCost:2 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 W | ValidTgts$ Creature.powerGE4 | TgtPrompt$ Select target creature with power 4 or greater | SpellDescription$ Destroy target creature with power 4 or greater.\nK:Cycling:2\nOracle:Destroy target creature with power 4 or greater.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Prismatic Strands", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Prevent all damage that sources of the color of your choice would deal this turn.\nFlashback\u2014Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Prismatic Strands\nManaCost:2 W\nTypes:Instant\nK:Flashback:tapXType<1/Creature.White/white creature>\nA:SP$ ChooseColor | Cost$ 2 W | Defined$ You | AILogic$ MostProminentInHumanDeck | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPrevent | SpellDescription$ Prevent all damage that sources of the color of your choice would deal this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidSource$ Card.ChosenColor | Description$ Prevent all damage that sources of the chosen color would deal this turn.\nAI:RemoveDeck:All\nOracle:Prevent all damage that sources of the color of your choice would deal this turn.\nFlashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Prismatic Strands", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Prevent all damage that sources of the color of your choice would deal this turn.\nFlashback\u2014Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Prismatic Strands\nManaCost:2 W\nTypes:Instant\nK:Flashback:tapXType<1/Creature.White/white creature>\nA:SP$ ChooseColor | Cost$ 2 W | Defined$ You | AILogic$ MostProminentInHumanDeck | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPrevent | SpellDescription$ Prevent all damage that sources of the color of your choice would deal this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidSource$ Card.ChosenColor | Description$ Prevent all damage that sources of the chosen color would deal this turn.\nAI:RemoveDeck:All\nOracle:Prevent all damage that sources of the color of your choice would deal this turn.\nFlashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Assembly Hall", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle."}
Name:Assembly Hall\nManaCost:5\nTypes:Artifact\nA:AB$ Reveal | Cost$ 4 T | Defined$ You | RevealValid$ Creature | RememberRevealed$ True | SubAbility$ DBChangeZone | SpellDescription$ Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Remembered.sameName | SubAbility$ DBCleanup | StackDescription$ Search your library for a permanent card with the same name as the revealed creature and put it into your hand. Then shuffle.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Assembly Hall", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle."} ### Response: Name:Assembly Hall\nManaCost:5\nTypes:Artifact\nA:AB$ Reveal | Cost$ 4 T | Defined$ You | RevealValid$ Creature | RememberRevealed$ True | SubAbility$ DBChangeZone | SpellDescription$ Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Remembered.sameName | SubAbility$ DBCleanup | StackDescription$ Search your library for a permanent card with the same name as the revealed creature and put it into your hand. Then shuffle.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Foil", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "You may discard an Island card and another card rather than pay this spell's mana cost.\nCounter target spell."}
Name:Foil\nManaCost:2 U U\nTypes:Instant\nSVar:AltCost:Cost$ Discard<1/Island> Discard<1/Card.Other> | Description$ You may discard an Island card and another card rather than pay this spell's mana cost.\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nOracle:You may discard an Island card and another card rather than pay this spell's mana cost.\nCounter target spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Foil", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "You may discard an Island card and another card rather than pay this spell's mana cost.\nCounter target spell."} ### Response: Name:Foil\nManaCost:2 U U\nTypes:Instant\nSVar:AltCost:Cost$ Discard<1/Island> Discard<1/Card.Other> | Description$ You may discard an Island card and another card rather than pay this spell's mana cost.\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nOracle:You may discard an Island card and another card rather than pay this spell's mana cost.\nCounter target spell.
Create the Forge script for this magic card
{"name": "Ambitious Dragonborn", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Dragon Barbarian", "oracle_text": "Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.", "power": "0", "toughness": "0"}
Name:Ambitious Dragonborn\nManaCost:3 G\nTypes:Creature Dragon Barbarian\nPT:0/0\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.\nSVar:X:Count$ValidGraveyard,Battlefield Creature.YouCtrl$GreatestPower\nDeckHas:Ability$Graveyard|Counters\nOracle:Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ambitious Dragonborn", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Dragon Barbarian", "oracle_text": "Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.", "power": "0", "toughness": "0"} ### Response: Name:Ambitious Dragonborn\nManaCost:3 G\nTypes:Creature Dragon Barbarian\nPT:0/0\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.\nSVar:X:Count$ValidGraveyard,Battlefield Creature.YouCtrl$GreatestPower\nDeckHas:Ability$Graveyard|Counters\nOracle:Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
Create the Forge script for this magic card
{"name": "Relic Runner", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)", "power": "2", "toughness": "1"}
Name:Relic Runner\nManaCost:1 U\nTypes:Creature Human Rogue\nPT:2/1\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self | CheckSVar$ X | SVarCompare$ GE1 | Description$ CARDNAME can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)\nSVar:X:Count$ThisTurnCast_Card.Historic+YouCtrl\nDeckHints:Type$Artifact|Legendary|Saga\nOracle:Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Relic Runner", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)", "power": "2", "toughness": "1"} ### Response: Name:Relic Runner\nManaCost:1 U\nTypes:Creature Human Rogue\nPT:2/1\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self | CheckSVar$ X | SVarCompare$ GE1 | Description$ CARDNAME can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)\nSVar:X:Count$ThisTurnCast_Card.Historic+YouCtrl\nDeckHints:Type$Artifact|Legendary|Saga\nOracle:Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
Create the Forge script for this magic card
{"name": "Ravenous Leucrocota", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Vigilance\n{6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)", "power": "2", "toughness": "4"}
Name:Ravenous Leucrocota\nManaCost:3 G\nTypes:Creature Beast\nPT:2/4\nK:Vigilance\nK:Monstrosity:3:6 G\nDeckHas:Ability$Counters\nOracle:Vigilance\n{6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ravenous Leucrocota", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Vigilance\n{6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)", "power": "2", "toughness": "4"} ### Response: Name:Ravenous Leucrocota\nManaCost:3 G\nTypes:Creature Beast\nPT:2/4\nK:Vigilance\nK:Monstrosity:3:6 G\nDeckHas:Ability$Counters\nOracle:Vigilance\n{6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Create the Forge script for this magic card
{"name": "\"Ach! Hans, Run!\"", "mana_cost": "{2}{R}{R}{G}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may say \"Ach! Hans, run! It's the . . .\" and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step."}
Name:"Ach! Hans, Run!"\nManaCost:2 R R G G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigAch | TriggerDescription$ At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle your library. That creature gains haste. Exile it at the beginning of the next end step.\nSVar:TrigAch:DB$ NameCard | Defined$ You | ValidCards$ Card.Creature | ValidDesc$ creature | SubAbility$ DBSearch | SpellDescription$ You may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle your library. That creature gains haste. Exile it at the beginning of the next end step.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.NamedCard | RememberChanged$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Animate | Keywords$ Haste | Duration$ Permanent | AtEOT$ Exile | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True\nOracle:At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "\"Ach! Hans, Run!\"", "mana_cost": "{2}{R}{R}{G}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may say \"Ach! Hans, run! It's the . . .\" and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step."} ### Response: Name:"Ach! Hans, Run!"\nManaCost:2 R R G G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigAch | TriggerDescription$ At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle your library. That creature gains haste. Exile it at the beginning of the next end step.\nSVar:TrigAch:DB$ NameCard | Defined$ You | ValidCards$ Card.Creature | ValidDesc$ creature | SubAbility$ DBSearch | SpellDescription$ You may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle your library. That creature gains haste. Exile it at the beginning of the next end step.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.NamedCard | RememberChanged$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Animate | Keywords$ Haste | Duration$ Permanent | AtEOT$ Exile | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True\nOracle:At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "A-Stimulus Package", "mana_cost": "{2}{R}{G}", "type_line": "Enchantment", "oracle_text": "When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nSacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1."}
Name:A-Stimulus Package\nManaCost:2 R G\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBToken | TriggerDescription$ When CARDNAME enters the battlefield, create two Treasure tokens.\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac\nA:AB$ Token | Cost$ Sac<1/Treasure> | TokenScript$ gw_1_1_citizen | SubAbility$ DBScry | SpellDescription$ Create a 1/1 green and white Citizen creature token.\nSVar:DBScry:DB$ Scry | ScryNum$ 1 | SpellDescription$ Scry 1.\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact|Citizen\nOracle:When Stimulus Package enters the battlefield, create two Treasure tokens.\nSacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Stimulus Package", "mana_cost": "{2}{R}{G}", "type_line": "Enchantment", "oracle_text": "When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nSacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1."} ### Response: Name:A-Stimulus Package\nManaCost:2 R G\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBToken | TriggerDescription$ When CARDNAME enters the battlefield, create two Treasure tokens.\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac\nA:AB$ Token | Cost$ Sac<1/Treasure> | TokenScript$ gw_1_1_citizen | SubAbility$ DBScry | SpellDescription$ Create a 1/1 green and white Citizen creature token.\nSVar:DBScry:DB$ Scry | ScryNum$ 1 | SpellDescription$ Scry 1.\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact|Citizen\nOracle:When Stimulus Package enters the battlefield, create two Treasure tokens.\nSacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1.
Create the Forge script for this magic card
{"name": "Control Magic", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nYou control enchanted creature."}
Name:Control Magic\nManaCost:2 U U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U U | ValidTgts$ Creature | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted creature.\nOracle:Enchant creature\nYou control enchanted creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Control Magic", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nYou control enchanted creature."} ### Response: Name:Control Magic\nManaCost:2 U U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U U | ValidTgts$ Creature | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted creature.\nOracle:Enchant creature\nYou control enchanted creature.
Create the Forge script for this magic card
{"name": "Eternity Vessel", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.\nLandfall \u2014 Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel."}
Name:Eternity Vessel\nManaCost:6\nTypes:Artifact\nK:etbCounter:CHARGE:X\nSVar:X:Count$YourLifeTotal\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLife | OptionalDecider$ You | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on CARDNAME.\nSVar:TrigLife:DB$ SetLife | Defined$ You | LifeAmount$ Y\nSVar:Y:Count$CardCounters.CHARGE\nOracle:Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.\nLandfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eternity Vessel", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.\nLandfall \u2014 Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel."} ### Response: Name:Eternity Vessel\nManaCost:6\nTypes:Artifact\nK:etbCounter:CHARGE:X\nSVar:X:Count$YourLifeTotal\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLife | OptionalDecider$ You | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on CARDNAME.\nSVar:TrigLife:DB$ SetLife | Defined$ You | LifeAmount$ Y\nSVar:Y:Count$CardCounters.CHARGE\nOracle:Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.\nLandfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
Create the Forge script for this magic card
{"name": "Dire Wolves", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "2", "toughness": "2"}
Name:Dire Wolves\nManaCost:2 G\nTypes:Creature Wolf\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Banding | IsPresent$ Plains.YouCtrl | Description$ CARDNAME has banding as long as you control a Plains.\nAI:RemoveDeck:All\nSVar:BuffedBy:Plains\nDeckNeeds:Type$Plains\nOracle:Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dire Wolves", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "2", "toughness": "2"} ### Response: Name:Dire Wolves\nManaCost:2 G\nTypes:Creature Wolf\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Banding | IsPresent$ Plains.YouCtrl | Description$ CARDNAME has banding as long as you control a Plains.\nAI:RemoveDeck:All\nSVar:BuffedBy:Plains\nDeckNeeds:Type$Plains\nOracle:Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Create the Forge script for this magic card
{"name": "Seal of Doom", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated."}
Name:Seal of Doom\nManaCost:2 B\nTypes:Enchantment\nA:AB$ Destroy | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | NoRegen$ True | SpellDescription$ Destroy target nonblack creature. It can't be regenerated.\nSVar:PlayMain1:TRUE\nOracle:Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seal of Doom", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated."} ### Response: Name:Seal of Doom\nManaCost:2 B\nTypes:Enchantment\nA:AB$ Destroy | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | NoRegen$ True | SpellDescription$ Destroy target nonblack creature. It can't be regenerated.\nSVar:PlayMain1:TRUE\nOracle:Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
Create the Forge script for this magic card
{"name": "Valorous Stance", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target creature gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)\n\u2022 Destroy target creature with toughness 4 or greater."}
Name:Valorous Stance\nManaCost:1 W\nTypes:Instant\nA:SP$ Charm | Cost$ 1 W | Choices$ DBIndestructible,DBDestroy\nSVar:DBIndestructible:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Choose target creature | KW$ Indestructible | SpellDescription$ Target creature gains indestructible until end of turn.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature.toughnessGE4 | TgtPrompt$ Choose target creature with toughness 4 or greater | SpellDescription$ Destroy target creature with toughness 4 or greater.\nOracle:Choose one —\n• Target creature gains indestructible until end of turn.\n• Destroy target creature with toughness 4 or greater.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Valorous Stance", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target creature gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)\n\u2022 Destroy target creature with toughness 4 or greater."} ### Response: Name:Valorous Stance\nManaCost:1 W\nTypes:Instant\nA:SP$ Charm | Cost$ 1 W | Choices$ DBIndestructible,DBDestroy\nSVar:DBIndestructible:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Choose target creature | KW$ Indestructible | SpellDescription$ Target creature gains indestructible until end of turn.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature.toughnessGE4 | TgtPrompt$ Choose target creature with toughness 4 or greater | SpellDescription$ Destroy target creature with toughness 4 or greater.\nOracle:Choose one —\n• Target creature gains indestructible until end of turn.\n• Destroy target creature with toughness 4 or greater.
Create the Forge script for this magic card
{"name": "Garrison Sergeant", "mana_cost": "{3}{R}{W}", "type_line": "Creature \u2014 Viashino Soldier", "oracle_text": "Garrison Sergeant has double strike as long as you control a Gate.", "power": "3", "toughness": "3"}
Name:Garrison Sergeant\nManaCost:3 R W\nTypes:Creature Viashino Soldier\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Double Strike | IsPresent$ Gate.YouCtrl | Description$ CARDNAME has double strike as long as you control a Gate.\nDeckNeeds:Type$Gate\nSVar:BuffedBy:Gate\nOracle:Garrison Sergeant has double strike as long as you control a Gate.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Garrison Sergeant", "mana_cost": "{3}{R}{W}", "type_line": "Creature \u2014 Viashino Soldier", "oracle_text": "Garrison Sergeant has double strike as long as you control a Gate.", "power": "3", "toughness": "3"} ### Response: Name:Garrison Sergeant\nManaCost:3 R W\nTypes:Creature Viashino Soldier\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Double Strike | IsPresent$ Gate.YouCtrl | Description$ CARDNAME has double strike as long as you control a Gate.\nDeckNeeds:Type$Gate\nSVar:BuffedBy:Gate\nOracle:Garrison Sergeant has double strike as long as you control a Gate.
Create the Forge script for this magic card
{"name": "Barbed Batterfist", "mana_cost": "{1}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquipped creature gets +1/-1.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Barbed Batterfist\nManaCost:1 R\nTypes:Artifact Equipment\nK:For Mirrodin\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ -1 | Description$ Equipped creature gets +1/-1.\nK:Equip:1\nDeckHas:Type$Rebel & Ability$Token\nOracle:For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquipped creature gets +1/-1.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Barbed Batterfist", "mana_cost": "{1}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquipped creature gets +1/-1.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Barbed Batterfist\nManaCost:1 R\nTypes:Artifact Equipment\nK:For Mirrodin\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ -1 | Description$ Equipped creature gets +1/-1.\nK:Equip:1\nDeckHas:Type$Rebel & Ability$Token\nOracle:For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquipped creature gets +1/-1.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Foundry Street Denizen", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.", "power": "1", "toughness": "1"}
Name:Foundry Street Denizen\nManaCost:R\nTypes:Creature Goblin Warrior\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl+Red | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another red creature enters the battlefield under your control, CARDNAME gets +1/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +1\nSVar:BuffedBy:Creature.Red\nOracle:Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Foundry Street Denizen", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Foundry Street Denizen\nManaCost:R\nTypes:Creature Goblin Warrior\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl+Red | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another red creature enters the battlefield under your control, CARDNAME gets +1/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +1\nSVar:BuffedBy:Creature.Red\nOracle:Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Forgeborn Phoenix", "mana_cost": "{1}{R}{R}", "type_line": "Artifact Creature \u2014 Equipment Phoenix", "oracle_text": "Flying\nEquipped creature has flying.\nWhenever Forgeborn Phoenix or equipped creature dies, it perpetually gains \"Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to the battlefield tapped.\"\nReconfigure {R}", "power": "2", "toughness": "2"}
Name:Forgeborn Phoenix\nManaCost:1 R R\nTypes:Artifact Creature Equipment Phoenix\nPT:2/2\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Flying | Description$ Equipped creature has flying.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.EquippedBy,Creature.Self | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever CARDNAME or equipped creature dies, it perpetually gains "Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to the battlefield tapped."\nSVar:TrigAnimate:DB$ Animate | Defined$ TriggeredCard | Triggers$ EquippedCombatDamage | Duration$ Perpetual\nSVar:EquippedCombatDamage:Mode$ DamageDone | ValidSource$ Creature.YouCtrl+equipped | ValidTarget$ Player,Planeswalker | CombatDamage$ True | TriggerZone$ Graveyard | Execute$ TrigReturn | TriggerDescription$ Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to the battlefield tapped.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True\nK:Reconfigure:R\nDeckHints:Type$Equipment\nOracle:Flying\nEquipped creature has flying.\nWhenever Forgeborn Phoenix or equipped creature dies, it perpetually gains "Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to the battlefield tapped."\nReconfigure {R}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Forgeborn Phoenix", "mana_cost": "{1}{R}{R}", "type_line": "Artifact Creature \u2014 Equipment Phoenix", "oracle_text": "Flying\nEquipped creature has flying.\nWhenever Forgeborn Phoenix or equipped creature dies, it perpetually gains \"Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to the battlefield tapped.\"\nReconfigure {R}", "power": "2", "toughness": "2"} ### Response: Name:Forgeborn Phoenix\nManaCost:1 R R\nTypes:Artifact Creature Equipment Phoenix\nPT:2/2\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Flying | Description$ Equipped creature has flying.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.EquippedBy,Creature.Self | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever CARDNAME or equipped creature dies, it perpetually gains "Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to the battlefield tapped."\nSVar:TrigAnimate:DB$ Animate | Defined$ TriggeredCard | Triggers$ EquippedCombatDamage | Duration$ Perpetual\nSVar:EquippedCombatDamage:Mode$ DamageDone | ValidSource$ Creature.YouCtrl+equipped | ValidTarget$ Player,Planeswalker | CombatDamage$ True | TriggerZone$ Graveyard | Execute$ TrigReturn | TriggerDescription$ Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to the battlefield tapped.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True\nK:Reconfigure:R\nDeckHints:Type$Equipment\nOracle:Flying\nEquipped creature has flying.\nWhenever Forgeborn Phoenix or equipped creature dies, it perpetually gains "Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to the battlefield tapped."\nReconfigure {R}
Create the Forge script for this magic card
{"name": "Ordeal of Thassa", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.\nWhen you sacrifice Ordeal of Thassa, draw two cards."}
Name:Ordeal of Thassa\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ Attacks | ValidCard$ Card.AttachedBy | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredAttackerLKICopy | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBSac\nSVar:DBSac:DB$ Destroy | Defined$ Self | Sacrifice$ True | ConditionDefined$ TriggeredAttacker | ConditionPresent$ Card.counters_GE3_P1P1\nT:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ When you sacrifice CARDNAME, draw two cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddSVar$ AE\nSVar:AE:SVar:HasAttackEffect:TRUE\nSVar:SacMe:4\nDeckHas:Ability$Counters\nOracle:Enchant creature\nWhenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.\nWhen you sacrifice Ordeal of Thassa, draw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ordeal of Thassa", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.\nWhen you sacrifice Ordeal of Thassa, draw two cards."} ### Response: Name:Ordeal of Thassa\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ Attacks | ValidCard$ Card.AttachedBy | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredAttackerLKICopy | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBSac\nSVar:DBSac:DB$ Destroy | Defined$ Self | Sacrifice$ True | ConditionDefined$ TriggeredAttacker | ConditionPresent$ Card.counters_GE3_P1P1\nT:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ When you sacrifice CARDNAME, draw two cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddSVar$ AE\nSVar:AE:SVar:HasAttackEffect:TRUE\nSVar:SacMe:4\nDeckHas:Ability$Counters\nOracle:Enchant creature\nWhenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.\nWhen you sacrifice Ordeal of Thassa, draw two cards.
Create the Forge script for this magic card
{"name": "Sentinel Spider", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Vigilance, reach", "power": "4", "toughness": "4"}
Name:Sentinel Spider\nManaCost:3 G G\nTypes:Creature Spider\nPT:4/4\nK:Vigilance\nK:Reach\nOracle:Vigilance, reach
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sentinel Spider", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Vigilance, reach", "power": "4", "toughness": "4"} ### Response: Name:Sentinel Spider\nManaCost:3 G G\nTypes:Creature Spider\nPT:4/4\nK:Vigilance\nK:Reach\nOracle:Vigilance, reach
Create the Forge script for this magic card
{"name": "Gyruda, Doom of Depths", "mana_cost": "{4}{U/B}{U/B}", "type_line": "Legendary Creature \u2014 Demon Kraken", "oracle_text": "Companion \u2014 Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)\nWhen Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.", "power": "6", "toughness": "6"}
Name:Gyruda, Doom of Depths\nManaCost:4 U/B U/B\nTypes:Legendary Creature Demon Kraken\nPT:6/6\nK:Companion:Card.cmcM20:Your starting deck contains only cards with even mana value. (If this card is your chosen companion, you may cast it once from outside the game.)\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When NICKNAME enters the battlefield, each player mills four cards. Put a creature card with an even mana value from those cards onto the battlefield under your control.\nSVar:TrigMill:DB$ Mill | NumCards$ 4 | Defined$ Player | RememberMilled$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard,Exile | Destination$ Battlefield | GainControl$ True | Mandatory$ True | Hidden$ True | ChangeNum$ 1 | ChangeType$ Card.Creature+IsRemembered+cmcM20 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)\nWhen Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gyruda, Doom of Depths", "mana_cost": "{4}{U/B}{U/B}", "type_line": "Legendary Creature \u2014 Demon Kraken", "oracle_text": "Companion \u2014 Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)\nWhen Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.", "power": "6", "toughness": "6"} ### Response: Name:Gyruda, Doom of Depths\nManaCost:4 U/B U/B\nTypes:Legendary Creature Demon Kraken\nPT:6/6\nK:Companion:Card.cmcM20:Your starting deck contains only cards with even mana value. (If this card is your chosen companion, you may cast it once from outside the game.)\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When NICKNAME enters the battlefield, each player mills four cards. Put a creature card with an even mana value from those cards onto the battlefield under your control.\nSVar:TrigMill:DB$ Mill | NumCards$ 4 | Defined$ Player | RememberMilled$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard,Exile | Destination$ Battlefield | GainControl$ True | Mandatory$ True | Hidden$ True | ChangeNum$ 1 | ChangeType$ Card.Creature+IsRemembered+cmcM20 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)\nWhen Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
Create the Forge script for this magic card
{"name": "Taj-Nar Swordsmith", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Cat Soldier", "oracle_text": "When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.", "power": "2", "toughness": "3"}
Name:Taj-Nar Swordsmith\nManaCost:3 W\nTypes:Creature Cat Soldier\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.\nSVar:TrigChange:AB$ ChangeZone | Cost$ X | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.Equipment+cmcLEX | ChangeNum$ 1\nSVar:X:Count$xPaid\nOracle:When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Taj-Nar Swordsmith", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Cat Soldier", "oracle_text": "When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.", "power": "2", "toughness": "3"} ### Response: Name:Taj-Nar Swordsmith\nManaCost:3 W\nTypes:Creature Cat Soldier\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.\nSVar:TrigChange:AB$ ChangeZone | Cost$ X | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.Equipment+cmcLEX | ChangeNum$ 1\nSVar:X:Count$xPaid\nOracle:When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Curse of Stalked Prey", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nWhenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature."}
Name:Curse of Stalked Prey\nManaCost:1 R\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ DamageDone | ValidSource$ Creature | ValidTarget$ Player.EnchantedBy | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredSourceLKICopy | CounterType$ P1P1 | CounterNum$ 1\nOracle:Enchant player\nWhenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Curse of Stalked Prey", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nWhenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature."} ### Response: Name:Curse of Stalked Prey\nManaCost:1 R\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ DamageDone | ValidSource$ Creature | ValidTarget$ Player.EnchantedBy | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredSourceLKICopy | CounterType$ P1P1 | CounterNum$ 1\nOracle:Enchant player\nWhenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
Create the Forge script for this magic card
{"name": "Grave Scrabbler", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\nWhen Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.", "power": "2", "toughness": "2"}
Name:Grave Scrabbler\nManaCost:3 B\nTypes:Creature Zombie\nPT:2/2\nK:Madness:1 B\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+madness | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature | Origin$ Graveyard | Destination$ Hand\nOracle:Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\nWhen Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grave Scrabbler", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\nWhen Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.", "power": "2", "toughness": "2"} ### Response: Name:Grave Scrabbler\nManaCost:3 B\nTypes:Creature Zombie\nPT:2/2\nK:Madness:1 B\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+madness | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature | Origin$ Graveyard | Destination$ Hand\nOracle:Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\nWhen Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
Create the Forge script for this magic card
{"name": "Herdchaser Dragon", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, trample\nMegamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)\nWhen Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.", "power": "3", "toughness": "3"}
Name:Herdchaser Dragon\nManaCost:5 G\nTypes:Creature Dragon\nPT:3/3\nK:Flying\nK:Trample\nK:Megamorph:5 G G\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigCounters | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, put a +1/+1 counter on each other Dragon creature you control.\nSVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.Dragon+YouCtrl+StrictlyOther | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Type$Dragon\nOracle:Flying, trample\nMegamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)\nWhen Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Herdchaser Dragon", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, trample\nMegamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)\nWhen Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.", "power": "3", "toughness": "3"} ### Response: Name:Herdchaser Dragon\nManaCost:5 G\nTypes:Creature Dragon\nPT:3/3\nK:Flying\nK:Trample\nK:Megamorph:5 G G\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigCounters | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, put a +1/+1 counter on each other Dragon creature you control.\nSVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.Dragon+YouCtrl+StrictlyOther | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Type$Dragon\nOracle:Flying, trample\nMegamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)\nWhen Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Create the Forge script for this magic card
{"name": "Angelic Blessing", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)"}
Name:Angelic Blessing\nManaCost:2 W\nTypes:Sorcery\nA:SP$ Pump | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 3 | NumDef$ 3 | KW$ Flying | SpellDescription$ Target creature gets +3/+3 and gains flying until end of turn.\nOracle:Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Angelic Blessing", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)"} ### Response: Name:Angelic Blessing\nManaCost:2 W\nTypes:Sorcery\nA:SP$ Pump | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 3 | NumDef$ 3 | KW$ Flying | SpellDescription$ Target creature gets +3/+3 and gains flying until end of turn.\nOracle:Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Create the Forge script for this magic card
{"name": "Carven Caryatid", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Defender (This creature can't attack.)\nWhen Carven Caryatid enters the battlefield, draw a card.", "power": "2", "toughness": "5"}
Name:Carven Caryatid\nManaCost:1 G G\nTypes:Creature Spirit\nPT:2/5\nK:Defender\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Defender (This creature can't attack.)\nWhen Carven Caryatid enters the battlefield, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Carven Caryatid", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Defender (This creature can't attack.)\nWhen Carven Caryatid enters the battlefield, draw a card.", "power": "2", "toughness": "5"} ### Response: Name:Carven Caryatid\nManaCost:1 G G\nTypes:Creature Spirit\nPT:2/5\nK:Defender\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Defender (This creature can't attack.)\nWhen Carven Caryatid enters the battlefield, draw a card.
Create the Forge script for this magic card
{"name": "Voltaic Visionary"}
Name:Voltaic Visionary\nManaCost:1 R\nTypes:Creature Human Wizard\nPT:3/1\nA:AB$ DealDamage | Cost$ T | NumDmg$ 2 | Defined$ You | SorcerySpeed$ True | SubAbility$ DBExile | SpellDescription$ CARDNAME deals 2 damage to you.\nSVar:DBExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ Exile the top card of your library.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | StackDescription$ SpellDescription | SpellDescription$ You may play that card this turn. Activate only as a sorcery.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the exiled card this turn.\nT:Mode$ SpellCast | ValidCard$ Card.ExiledWithSourceLKI | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ When you play a card exiled with CARDNAME, transform it.\nT:Mode$ LandPlayed | ValidCard$ Land.ExiledWithSourceLKI | Execute$ TrigTransform | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ When you play a card exiled with CARDNAME, transform it.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:{T}: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.\nWhen you play a card exiled with Voltaic Visionary, transform it.\n\nALTERNATE\n\nName:Volt-Charged Berserker\nManaCost:no cost\nColors:red\nTypes:Creature Human Berserker\nPT:4/3\nK:CARDNAME can't block.\nOracle:Volt-Charged Berserker can't block.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Voltaic Visionary"} ### Response: Name:Voltaic Visionary\nManaCost:1 R\nTypes:Creature Human Wizard\nPT:3/1\nA:AB$ DealDamage | Cost$ T | NumDmg$ 2 | Defined$ You | SorcerySpeed$ True | SubAbility$ DBExile | SpellDescription$ CARDNAME deals 2 damage to you.\nSVar:DBExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ Exile the top card of your library.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | StackDescription$ SpellDescription | SpellDescription$ You may play that card this turn. Activate only as a sorcery.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the exiled card this turn.\nT:Mode$ SpellCast | ValidCard$ Card.ExiledWithSourceLKI | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ When you play a card exiled with CARDNAME, transform it.\nT:Mode$ LandPlayed | ValidCard$ Land.ExiledWithSourceLKI | Execute$ TrigTransform | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ When you play a card exiled with CARDNAME, transform it.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:{T}: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.\nWhen you play a card exiled with Voltaic Visionary, transform it.\n\nALTERNATE\n\nName:Volt-Charged Berserker\nManaCost:no cost\nColors:red\nTypes:Creature Human Berserker\nPT:4/3\nK:CARDNAME can't block.\nOracle:Volt-Charged Berserker can't block.
Create the Forge script for this magic card
{"name": "Angel of the Ruins", "mana_cost": "{5}{W}{W}", "type_line": "Artifact Creature \u2014 Angel", "oracle_text": "Flying\nWhen Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.\nPlainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)", "power": "5", "toughness": "7"}
Name:Angel of the Ruins\nManaCost:5 W W\nTypes:Artifact Creature Angel\nPT:5/7\nK:Flying\nK:TypeCycling:Plains:2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile up to two target artifacts and/or enchantments.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | TargetMin$ 0 | TargetMax$ 2 | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile up to two target artifacts and/or enchantments.\nDeckHints:Type$Artifact\nOracle:Flying\nWhen Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.\nPlainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Angel of the Ruins", "mana_cost": "{5}{W}{W}", "type_line": "Artifact Creature \u2014 Angel", "oracle_text": "Flying\nWhen Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.\nPlainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)", "power": "5", "toughness": "7"} ### Response: Name:Angel of the Ruins\nManaCost:5 W W\nTypes:Artifact Creature Angel\nPT:5/7\nK:Flying\nK:TypeCycling:Plains:2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile up to two target artifacts and/or enchantments.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | TargetMin$ 0 | TargetMax$ 2 | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile up to two target artifacts and/or enchantments.\nDeckHints:Type$Artifact\nOracle:Flying\nWhen Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.\nPlainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Create the Forge script for this magic card
{"name": "Devoted Caretaker", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.", "power": "1", "toughness": "2"}
Name:Devoted Caretaker\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/2\nA:AB$ Pump | Cost$ W T | KW$ Protection:Spell.Instant,Spell.Sorcery:instant spells and from sorcery spells | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | SpellDescription$ Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.\nAI:RemoveDeck:All\nSVar:NonCombatPriority:3\nOracle:{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Devoted Caretaker", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.", "power": "1", "toughness": "2"} ### Response: Name:Devoted Caretaker\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/2\nA:AB$ Pump | Cost$ W T | KW$ Protection:Spell.Instant,Spell.Sorcery:instant spells and from sorcery spells | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | SpellDescription$ Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.\nAI:RemoveDeck:All\nSVar:NonCombatPriority:3\nOracle:{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
Create the Forge script for this magic card
{"name": "Gift of Growth", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Kicker {2} (You may pay an additional {2} as you cast this spell.)\nUntap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead."}
Name:Gift of Growth\nManaCost:1 G\nTypes:Instant\nK:Kicker:2\nA:SP$ Untap | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBPump | SpellDescription$ Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | NumAtt$ +X | NumDef$ +X\nSVar:X:Count$Kicked.4.2\nOracle:Kicker {2} (You may pay an additional {2} as you cast this spell.)\nUntap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gift of Growth", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Kicker {2} (You may pay an additional {2} as you cast this spell.)\nUntap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead."} ### Response: Name:Gift of Growth\nManaCost:1 G\nTypes:Instant\nK:Kicker:2\nA:SP$ Untap | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBPump | SpellDescription$ Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | NumAtt$ +X | NumDef$ +X\nSVar:X:Count$Kicked.4.2\nOracle:Kicker {2} (You may pay an additional {2} as you cast this spell.)\nUntap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.
Create the Forge script for this magic card
{"name": "Fiery Conclusion", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nFiery Conclusion deals 5 damage to target creature."}
Name:Fiery Conclusion\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R Sac<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target creature.\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nFiery Conclusion deals 5 damage to target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fiery Conclusion", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nFiery Conclusion deals 5 damage to target creature."} ### Response: Name:Fiery Conclusion\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R Sac<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target creature.\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nFiery Conclusion deals 5 damage to target creature.
Create the Forge script for this magic card
{"name": "Qarsi Sadist", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life.", "power": "1", "toughness": "3"}
Name:Qarsi Sadist\nManaCost:1 B\nTypes:Creature Human Cleric\nPT:1/3\nK:Exploit\nT:Mode$ Exploited | ValidCard$ Creature | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ When CARDNAME exploits a creature, target opponent loses 2 life and you gain 2 life.\nSVar:TrigDrain:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Qarsi Sadist", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life.", "power": "1", "toughness": "3"} ### Response: Name:Qarsi Sadist\nManaCost:1 B\nTypes:Creature Human Cleric\nPT:1/3\nK:Exploit\nT:Mode$ Exploited | ValidCard$ Creature | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ When CARDNAME exploits a creature, target opponent loses 2 life and you gain 2 life.\nSVar:TrigDrain:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life.
Create the Forge script for this magic card
{"name": "Khalni Heart Expedition", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.\nRemove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."}
Name:Khalni Heart Expedition\nManaCost:1 G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ QUEST | CounterNum$ 1\nA:AB$ ChangeZone | Cost$ SubCounter<3/QUEST> Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 2 | Tapped$ True | SpellDescription$ Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.\nDeckHas:Ability$Counters\nSVar:MaxQuestEffect:3\nOracle:Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.\nRemove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Khalni Heart Expedition", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.\nRemove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."} ### Response: Name:Khalni Heart Expedition\nManaCost:1 G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ QUEST | CounterNum$ 1\nA:AB$ ChangeZone | Cost$ SubCounter<3/QUEST> Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 2 | Tapped$ True | SpellDescription$ Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.\nDeckHas:Ability$Counters\nSVar:MaxQuestEffect:3\nOracle:Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.\nRemove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Uproot", "mana_cost": "{3}{G}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "Put target land on top of its owner's library."}
Name:Uproot\nManaCost:3 G\nTypes:Sorcery Arcane\nA:SP$ ChangeZone | Cost$ 3 G | ValidTgts$ Land | TgtPrompt$ Select target land | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target land on top of its owner's library.\nOracle:Put target land on top of its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Uproot", "mana_cost": "{3}{G}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "Put target land on top of its owner's library."} ### Response: Name:Uproot\nManaCost:3 G\nTypes:Sorcery Arcane\nA:SP$ ChangeZone | Cost$ 3 G | ValidTgts$ Land | TgtPrompt$ Select target land | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target land on top of its owner's library.\nOracle:Put target land on top of its owner's library.
Create the Forge script for this magic card
{"name": "Dragonspark Reactor", "mana_cost": "{1}{R}", "type_line": "Artifact", "oracle_text": "Whenever Dragonspark Reactor or another artifact enters the battlefield under your control, put a charge counter on Dragonspark Reactor.\n{4}, Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature."}
Name:Dragonspark Reactor\nManaCost:1 R\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self,Artifact.Other+YouCtrl | Destination$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever CARDNAME or another artifact enters the battlefield under your control, put a charge counter on CARDNAME.\nSVar:TrigCounter:DB$ PutCounter | CounterType$ CHARGE | CounterNum$ 1\nA:AB$ DealDamage | Cost$ 4 Sac<1/CARDNAME> | ValidTgts$ Player | TgtPrompt$ Select target player | NumDmg$ X | SubAbility$ DBDamage | SpellDescription$ It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | TargetMin$ 0 | TargetMax$ 1 | NumDmg$ X\nSVar:X:Count$CardCounters.CHARGE\nSVar:BuffedBy:Artifact\nDeckHas:Ability$Counters\nDeckNeeds:Type$Artifact\nOracle:Whenever Dragonspark Reactor or another artifact enters the battlefield under your control, put a charge counter on Dragonspark Reactor.\n{4}, Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dragonspark Reactor", "mana_cost": "{1}{R}", "type_line": "Artifact", "oracle_text": "Whenever Dragonspark Reactor or another artifact enters the battlefield under your control, put a charge counter on Dragonspark Reactor.\n{4}, Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature."} ### Response: Name:Dragonspark Reactor\nManaCost:1 R\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self,Artifact.Other+YouCtrl | Destination$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever CARDNAME or another artifact enters the battlefield under your control, put a charge counter on CARDNAME.\nSVar:TrigCounter:DB$ PutCounter | CounterType$ CHARGE | CounterNum$ 1\nA:AB$ DealDamage | Cost$ 4 Sac<1/CARDNAME> | ValidTgts$ Player | TgtPrompt$ Select target player | NumDmg$ X | SubAbility$ DBDamage | SpellDescription$ It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | TargetMin$ 0 | TargetMax$ 1 | NumDmg$ X\nSVar:X:Count$CardCounters.CHARGE\nSVar:BuffedBy:Artifact\nDeckHas:Ability$Counters\nDeckNeeds:Type$Artifact\nOracle:Whenever Dragonspark Reactor or another artifact enters the battlefield under your control, put a charge counter on Dragonspark Reactor.\n{4}, Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
Create the Forge script for this magic card
{"name": "Sneaky Homunculus", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Homunculus Illusion", "oracle_text": "Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.", "power": "1", "toughness": "1"}
Name:Sneaky Homunculus\nManaCost:1 U\nTypes:Creature Homunculus Illusion\nPT:1/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.powerGE2 | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block or be blocked by creatures with power 2 or greater.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerGE2 | Secondary$ True | Description$ CARDNAME can't block or be blocked by creatures with power 2 or greater.\nOracle:Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sneaky Homunculus", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Homunculus Illusion", "oracle_text": "Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.", "power": "1", "toughness": "1"} ### Response: Name:Sneaky Homunculus\nManaCost:1 U\nTypes:Creature Homunculus Illusion\nPT:1/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.powerGE2 | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block or be blocked by creatures with power 2 or greater.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerGE2 | Secondary$ True | Description$ CARDNAME can't block or be blocked by creatures with power 2 or greater.\nOracle:Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Create the Forge script for this magic card
{"name": "Dreadmalkin", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie Cat", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\n{2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.", "power": "1", "toughness": "1"}
Name:Dreadmalkin\nManaCost:B\nTypes:Creature Zombie Cat\nPT:1/1\nK:Menace\nA:AB$ PutCounter | Cost$ 2 B Sac<1/Creature.Other;Planeswalker.Other/another creature or planeswalker> | CounterType$ P1P1 | CounterNum$ 2 | AILogic$ AristocratCounters | SpellDescription$ Put two +1/+1 counters on CARDNAME.\nDeckHas:Ability$Counters\nSVar:AIPreference:SacCost$Creature.Other\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\n{2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dreadmalkin", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie Cat", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\n{2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.", "power": "1", "toughness": "1"} ### Response: Name:Dreadmalkin\nManaCost:B\nTypes:Creature Zombie Cat\nPT:1/1\nK:Menace\nA:AB$ PutCounter | Cost$ 2 B Sac<1/Creature.Other;Planeswalker.Other/another creature or planeswalker> | CounterType$ P1P1 | CounterNum$ 2 | AILogic$ AristocratCounters | SpellDescription$ Put two +1/+1 counters on CARDNAME.\nDeckHas:Ability$Counters\nSVar:AIPreference:SacCost$Creature.Other\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\n{2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.
Create the Forge script for this magic card
{"name": "Great Wall", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Creatures with plainswalk can be blocked as though they didn't have plainswalk."}
Name:Great Wall\nManaCost:2 W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.withPlainswalk | AddHiddenKeyword$ May be blocked as though it doesn't have Plainswalk. | Description$ Creatures with plainswalk can be blocked as though they didn't have plainswalk.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Great Wall", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Creatures with plainswalk can be blocked as though they didn't have plainswalk."} ### Response: Name:Great Wall\nManaCost:2 W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.withPlainswalk | AddHiddenKeyword$ May be blocked as though it doesn't have Plainswalk. | Description$ Creatures with plainswalk can be blocked as though they didn't have plainswalk.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Create the Forge script for this magic card
{"name": "Myr Retriever", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "When Myr Retriever dies, return another target artifact card from your graveyard to your hand.", "power": "1", "toughness": "1"}
Name:Myr Retriever\nManaCost:2\nTypes:Artifact Creature Myr\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME dies, return another target artifact card from your graveyard to your hand.\nSVar:TrigChange:AB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Artifact.Other | TargetsWithDefinedController$ TriggeredCardController | Cost$ 0\nSVar:SacMe:1\nOracle:When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Myr Retriever", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "When Myr Retriever dies, return another target artifact card from your graveyard to your hand.", "power": "1", "toughness": "1"} ### Response: Name:Myr Retriever\nManaCost:2\nTypes:Artifact Creature Myr\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME dies, return another target artifact card from your graveyard to your hand.\nSVar:TrigChange:AB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Artifact.Other | TargetsWithDefinedController$ TriggeredCardController | Cost$ 0\nSVar:SacMe:1\nOracle:When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Silhana Starfletcher", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Druid Archer", "oracle_text": "Reach (This creature can block creatures with flying.)\nAs Silhana Starfletcher enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color.", "power": "1", "toughness": "3"}
Name:Silhana Starfletcher\nManaCost:2 G\nTypes:Creature Elf Druid Archer\nPT:1/3\nK:Reach\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInComputerDeck\nA:AB$ Mana | Cost$ T | Produced$ Chosen | SpellDescription$ Add one mana of the chosen color.\nOracle:Reach (This creature can block creatures with flying.)\nAs Silhana Starfletcher enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Silhana Starfletcher", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Druid Archer", "oracle_text": "Reach (This creature can block creatures with flying.)\nAs Silhana Starfletcher enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color.", "power": "1", "toughness": "3"} ### Response: Name:Silhana Starfletcher\nManaCost:2 G\nTypes:Creature Elf Druid Archer\nPT:1/3\nK:Reach\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInComputerDeck\nA:AB$ Mana | Cost$ T | Produced$ Chosen | SpellDescription$ Add one mana of the chosen color.\nOracle:Reach (This creature can block creatures with flying.)\nAs Silhana Starfletcher enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color.
Create the Forge script for this magic card
{"name": "Howling Fury", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target creature gets +4/+0 until end of turn."}
Name:Howling Fury\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Pump | Cost$ 2 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | SpellDescription$ Target creature gets +4/+0 until end of turn.\nOracle:Target creature gets +4/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Howling Fury", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target creature gets +4/+0 until end of turn."} ### Response: Name:Howling Fury\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Pump | Cost$ 2 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | SpellDescription$ Target creature gets +4/+0 until end of turn.\nOracle:Target creature gets +4/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Pulse of Llanowar", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type."}
Name:Pulse of Llanowar\nManaCost:3 G\nTypes:Enchantment\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Land.Basic+YouCtrl | ReplaceWith$ ProduceAny | Description$ If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.\nSVar:ProduceAny:DB$ ReplaceMana | ReplaceType$ Any\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pulse of Llanowar", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type."} ### Response: Name:Pulse of Llanowar\nManaCost:3 G\nTypes:Enchantment\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Land.Basic+YouCtrl | ReplaceWith$ ProduceAny | Description$ If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.\nSVar:ProduceAny:DB$ ReplaceMana | ReplaceType$ Any\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Create the Forge script for this magic card
{"name": "Universal Automaton", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)", "power": "1", "toughness": "1"}
Name:Universal Automaton\nManaCost:1\nTypes:Artifact Creature Shapeshifter\nPT:1/1\nK:Changeling\nOracle:Changeling (This card is every creature type.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Universal Automaton", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)", "power": "1", "toughness": "1"} ### Response: Name:Universal Automaton\nManaCost:1\nTypes:Artifact Creature Shapeshifter\nPT:1/1\nK:Changeling\nOracle:Changeling (This card is every creature type.)
Create the Forge script for this magic card
{"name": "Guardian Augmenter", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Troll Wizard", "oracle_text": "Flash\nCommander creatures you control get +2/+2.\nCommanders you control have hexproof.", "power": "2", "toughness": "2"}
Name:Guardian Augmenter\nManaCost:2 G\nTypes:Creature Troll Wizard\nPT:2/2\nK:Flash\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Commander creatures you control get +2/+2.\nS:Mode$ Continuous | Affected$ Card.IsCommander+YouCtrl | AddKeyword$ Hexproof | Description$ Commanders you control have hexproof.\nAI:RemoveDeck:NonCommander\nOracle:Flash\nCommander creatures you control get +2/+2.\nCommanders you control have hexproof.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Guardian Augmenter", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Troll Wizard", "oracle_text": "Flash\nCommander creatures you control get +2/+2.\nCommanders you control have hexproof.", "power": "2", "toughness": "2"} ### Response: Name:Guardian Augmenter\nManaCost:2 G\nTypes:Creature Troll Wizard\nPT:2/2\nK:Flash\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Commander creatures you control get +2/+2.\nS:Mode$ Continuous | Affected$ Card.IsCommander+YouCtrl | AddKeyword$ Hexproof | Description$ Commanders you control have hexproof.\nAI:RemoveDeck:NonCommander\nOracle:Flash\nCommander creatures you control get +2/+2.\nCommanders you control have hexproof.
Create the Forge script for this magic card
{"name": "Triumphant Surge", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Destroy target creature with power 4 or greater. You gain 3 life."}
Name:Triumphant Surge\nManaCost:3 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 W | ValidTgts$ Creature.powerGE4 | TgtPrompt$ Select target creature with power 4 or greater | SubAbility$ NaturalLife | SpellDescription$ Destroy target creature with power 4 or greater. You gain 3 life.\nSVar:NaturalLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nOracle:Destroy target creature with power 4 or greater. You gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Triumphant Surge", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Destroy target creature with power 4 or greater. You gain 3 life."} ### Response: Name:Triumphant Surge\nManaCost:3 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 W | ValidTgts$ Creature.powerGE4 | TgtPrompt$ Select target creature with power 4 or greater | SubAbility$ NaturalLife | SpellDescription$ Destroy target creature with power 4 or greater. You gain 3 life.\nSVar:NaturalLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nOracle:Destroy target creature with power 4 or greater. You gain 3 life.
Create the Forge script for this magic card
{"name": "Raging Regisaur", "mana_cost": "{2}{R}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Whenever Raging Regisaur attacks, it deals 1 damage to any target.", "power": "4", "toughness": "4"}
Name:Raging Regisaur\nManaCost:2 R G\nTypes:Creature Dinosaur\nPT:4/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME attacks, it deals 1 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nOracle:Whenever Raging Regisaur attacks, it deals 1 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Raging Regisaur", "mana_cost": "{2}{R}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Whenever Raging Regisaur attacks, it deals 1 damage to any target.", "power": "4", "toughness": "4"} ### Response: Name:Raging Regisaur\nManaCost:2 R G\nTypes:Creature Dinosaur\nPT:4/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME attacks, it deals 1 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nOracle:Whenever Raging Regisaur attacks, it deals 1 damage to any target.
Create the Forge script for this magic card
{"name": "Deadly Recluse", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)", "power": "1", "toughness": "2"}
Name:Deadly Recluse\nManaCost:1 G\nTypes:Creature Spider\nPT:1/2\nK:Reach\nK:Deathtouch\nOracle:Reach (This creature can block creatures with flying.)\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deadly Recluse", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)", "power": "1", "toughness": "2"} ### Response: Name:Deadly Recluse\nManaCost:1 G\nTypes:Creature Spider\nPT:1/2\nK:Reach\nK:Deathtouch\nOracle:Reach (This creature can block creatures with flying.)\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Create the Forge script for this magic card
{"name": "From the Ashes", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles."}
Name:From the Ashes\nManaCost:3 R\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 3 R | ValidCards$ Land.nonBasic | RememberDestroyed$ True | SubAbility$ DBRepeat | SpellDescription$ Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.\nSVar:DBRepeat:DB$ RepeatEach | UseImprinted$ True | DefinedCards$ DirectRemembered | RepeatSubAbility$ DBSearch | SubAbility$ DBShuffle\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | RememberChanged$ True | DefinedPlayer$ ImprintedController | Chooser$ ImprintedController | NoShuffle$ True | Optional$ True\nSVar:DBShuffle:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ShuffleSearched | SubAbility$ DBCleanup\nSVar:ShuffleSearched:DB$ Shuffle | Defined$ Player.IsRemembered | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1\nSVar:X:Count$Valid Card.IsRemembered+RememberedPlayerCtrl\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "From the Ashes", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles."} ### Response: Name:From the Ashes\nManaCost:3 R\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 3 R | ValidCards$ Land.nonBasic | RememberDestroyed$ True | SubAbility$ DBRepeat | SpellDescription$ Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.\nSVar:DBRepeat:DB$ RepeatEach | UseImprinted$ True | DefinedCards$ DirectRemembered | RepeatSubAbility$ DBSearch | SubAbility$ DBShuffle\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | RememberChanged$ True | DefinedPlayer$ ImprintedController | Chooser$ ImprintedController | NoShuffle$ True | Optional$ True\nSVar:DBShuffle:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ShuffleSearched | SubAbility$ DBCleanup\nSVar:ShuffleSearched:DB$ Shuffle | Defined$ Player.IsRemembered | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1\nSVar:X:Count$Valid Card.IsRemembered+RememberedPlayerCtrl\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.
Create the Forge script for this magic card
{"name": "The First Tyrannic War", "mana_cost": "{2}{G}{U}{R}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.\nII, III \u2014 Double the number of each kind of counter on target creature you control."}
Name:The First Tyrannic War\nManaCost:2 G U R\nTypes:Enchantment Saga\nK:Chapter:3:DBChooseCard,DBDouble,DBDouble\nSVar:DBChooseCard:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Creature.YouOwn | ChoiceTitle$ You may select a creature card | Optional$ True | SubAbility$ DBPutX | SpellDescription$ You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.\nSVar:DBPutX:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Defined$ ChosenCard | WithCountersType$ P1P1 | WithCountersAmount$ Count$Valid Land.YouCtrl | ConditionDefined$ ChosenCard | ConditionPresent$ Card.hasXCost | SubAbility$ DBPut\nSVar:DBPut:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Defined$ ChosenCard | ConditionDefined$ ChosenCard | ConditionPresent$ Card.hasXCost | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:DBDouble:DB$ MultiplyCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Multiplier$ 2 | SpellDescription$ Double the number of each kind of counter on target creature you control.\nDeckHas:Ability$Counters\nDeckNeeds:Ability$Counters\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.\nII, III — Double the number of each kind of counter on target creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The First Tyrannic War", "mana_cost": "{2}{G}{U}{R}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.\nII, III \u2014 Double the number of each kind of counter on target creature you control."} ### Response: Name:The First Tyrannic War\nManaCost:2 G U R\nTypes:Enchantment Saga\nK:Chapter:3:DBChooseCard,DBDouble,DBDouble\nSVar:DBChooseCard:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Creature.YouOwn | ChoiceTitle$ You may select a creature card | Optional$ True | SubAbility$ DBPutX | SpellDescription$ You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.\nSVar:DBPutX:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Defined$ ChosenCard | WithCountersType$ P1P1 | WithCountersAmount$ Count$Valid Land.YouCtrl | ConditionDefined$ ChosenCard | ConditionPresent$ Card.hasXCost | SubAbility$ DBPut\nSVar:DBPut:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Defined$ ChosenCard | ConditionDefined$ ChosenCard | ConditionPresent$ Card.hasXCost | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:DBDouble:DB$ MultiplyCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Multiplier$ 2 | SpellDescription$ Double the number of each kind of counter on target creature you control.\nDeckHas:Ability$Counters\nDeckNeeds:Ability$Counters\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.\nII, III — Double the number of each kind of counter on target creature you control.
Create the Forge script for this magic card
{"name": "Banish into Fable", "mana_cost": "{4}{W}{U}", "type_line": "Instant", "oracle_text": "When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.\nReturn target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance."}
Name:Banish into Fable\nManaCost:4 W U\nTypes:Instant\nT:Mode$ SpellCast | ValidCard$ Card.Self+wasCastFromYourHandByYou | Execute$ TrigCopy | TriggerDescription$ When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.\n# TODO check ruling with Twinning Staff\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | ConditionPresent$ Artifact.YouCtrl | ConditionCompare$ GE1 | MayChooseTarget$ True | SubAbility$ DBCopy\nSVar:DBCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | ConditionPresent$ Enchantment.YouCtrl | ConditionCompare$ GE1 | MayChooseTarget$ True\nA:SP$ ChangeZone | Cost$ 4 W U | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBToken | SpellDescription$ Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_2_2_knight_vigilance | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.\nReturn target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Banish into Fable", "mana_cost": "{4}{W}{U}", "type_line": "Instant", "oracle_text": "When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.\nReturn target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance."} ### Response: Name:Banish into Fable\nManaCost:4 W U\nTypes:Instant\nT:Mode$ SpellCast | ValidCard$ Card.Self+wasCastFromYourHandByYou | Execute$ TrigCopy | TriggerDescription$ When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.\n# TODO check ruling with Twinning Staff\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | ConditionPresent$ Artifact.YouCtrl | ConditionCompare$ GE1 | MayChooseTarget$ True | SubAbility$ DBCopy\nSVar:DBCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | ConditionPresent$ Enchantment.YouCtrl | ConditionCompare$ GE1 | MayChooseTarget$ True\nA:SP$ ChangeZone | Cost$ 4 W U | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBToken | SpellDescription$ Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_2_2_knight_vigilance | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.\nReturn target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
Create the Forge script for this magic card
{"name": "Dustin, Gadget Genius"}
Name:Dustin, Gadget Genius\nAltName:Hargilde, Kindly Runechanter\nManaCost:2 W U\nTypes:Legendary Creature Human\nPT:2/3\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | RestrictValid$ Spell.Artifact,Activated.Artifact+inZoneBattlefield | SpellDescription$ Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.\nK:Friends forever\nDeckNeeds:Type$Artifact\nOracle:{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.\nFriends forever (You can have two commanders if both have friends forever.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dustin, Gadget Genius"} ### Response: Name:Dustin, Gadget Genius\nAltName:Hargilde, Kindly Runechanter\nManaCost:2 W U\nTypes:Legendary Creature Human\nPT:2/3\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | RestrictValid$ Spell.Artifact,Activated.Artifact+inZoneBattlefield | SpellDescription$ Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.\nK:Friends forever\nDeckNeeds:Type$Artifact\nOracle:{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.\nFriends forever (You can have two commanders if both have friends forever.)
Create the Forge script for this magic card
{"name": "Zedruu the Greathearted", "mana_cost": "{1}{U}{R}{W}", "type_line": "Legendary Creature \u2014 Minotaur Monk", "oracle_text": "At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.\n{U}{R}{W}: Target opponent gains control of target permanent you control.", "power": "2", "toughness": "4"}
Name:Zedruu the Greathearted\nManaCost:1 U R W\nTypes:Legendary Creature Minotaur Monk\nPT:2/4\nA:AB$ Pump | Cost$ U R W | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBPumpPermanent | AILogic$ DonateTargetPerm | RememberObjects$ Targeted | SpellDescription$ Target opponent gains control of target permanent you control. | StackDescription$ None\nSVar:DBPumpPermanent:DB$ Pump | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent that you control | SubAbility$ DBGainControl | StackDescription$ None\nSVar:DBGainControl:DB$ GainControl | Defined$ Targeted | NewController$ Remembered | SubAbility$ DBForgetRemembered\nSVar:DBForgetRemembered:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ GainLife | TriggerDescription$ At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.\nSVar:GainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ X\nSVar:X:Count$Valid Permanent.YouOwn+OwnerDoesntControl\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.\n{U}{R}{W}: Target opponent gains control of target permanent you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zedruu the Greathearted", "mana_cost": "{1}{U}{R}{W}", "type_line": "Legendary Creature \u2014 Minotaur Monk", "oracle_text": "At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.\n{U}{R}{W}: Target opponent gains control of target permanent you control.", "power": "2", "toughness": "4"} ### Response: Name:Zedruu the Greathearted\nManaCost:1 U R W\nTypes:Legendary Creature Minotaur Monk\nPT:2/4\nA:AB$ Pump | Cost$ U R W | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBPumpPermanent | AILogic$ DonateTargetPerm | RememberObjects$ Targeted | SpellDescription$ Target opponent gains control of target permanent you control. | StackDescription$ None\nSVar:DBPumpPermanent:DB$ Pump | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent that you control | SubAbility$ DBGainControl | StackDescription$ None\nSVar:DBGainControl:DB$ GainControl | Defined$ Targeted | NewController$ Remembered | SubAbility$ DBForgetRemembered\nSVar:DBForgetRemembered:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ GainLife | TriggerDescription$ At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.\nSVar:GainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ X\nSVar:X:Count$Valid Permanent.YouOwn+OwnerDoesntControl\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.\n{U}{R}{W}: Target opponent gains control of target permanent you control.
Create the Forge script for this magic card
{"name": "Ashling, the Extinguisher Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "{5}: Destroy all nonland permanents. Activate only once and only during your turn."}
Name:Ashling, the Extinguisher Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+1/-3\nA:AB$ DestroyAll | ActivationZone$ Command | Cost$ 5 | ValidCards$ Permanent.nonLand | PlayerTurn$ True | GameActivationLimit$ 1 | SpellDescription$ Destroy all nonland permanents. Activate only once and only during your turn.\nOracle:Hand +1, life -3\n{5}: Destroy all nonland permanents. Activate only once and only during your turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ashling, the Extinguisher Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "{5}: Destroy all nonland permanents. Activate only once and only during your turn."} ### Response: Name:Ashling, the Extinguisher Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+1/-3\nA:AB$ DestroyAll | ActivationZone$ Command | Cost$ 5 | ValidCards$ Permanent.nonLand | PlayerTurn$ True | GameActivationLimit$ 1 | SpellDescription$ Destroy all nonland permanents. Activate only once and only during your turn.\nOracle:Hand +1, life -3\n{5}: Destroy all nonland permanents. Activate only once and only during your turn.
Create the Forge script for this magic card
{"name": "Grasping Current", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Return up to two target creatures to their owner's hand.\nSearch your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle."}
Name:Grasping Current\nManaCost:4 U\nTypes:Sorcery\nA:SP$ ChangeZone | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBSearch | SpellDescription$ Return up to two target creatures to their owner's hand.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedJace; Ingenious Mind-Mage | ChangeNum$ 1 | SpellDescription$ Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.\nDeckHints:Name$Jace, Ingenious Mind-Mage\nOracle:Return up to two target creatures to their owner's hand.\nSearch your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grasping Current", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Return up to two target creatures to their owner's hand.\nSearch your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle."} ### Response: Name:Grasping Current\nManaCost:4 U\nTypes:Sorcery\nA:SP$ ChangeZone | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBSearch | SpellDescription$ Return up to two target creatures to their owner's hand.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedJace; Ingenious Mind-Mage | ChangeNum$ 1 | SpellDescription$ Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.\nDeckHints:Name$Jace, Ingenious Mind-Mage\nOracle:Return up to two target creatures to their owner's hand.\nSearch your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.
Create the Forge script for this magic card
{"name": "Loreseeker's Stone", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand."}
Name:Loreseeker's Stone\nManaCost:6\nTypes:Artifact\nA:AB$ Draw | Cost$ 3 T | NumCards$ 3 | RaiseCost$ X | SpellDescription$ Draw three cards. This ability costs {1} more to activate for each card in your hand.\nSVar:X:Count$InYourHand\nOracle:{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Loreseeker's Stone", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand."} ### Response: Name:Loreseeker's Stone\nManaCost:6\nTypes:Artifact\nA:AB$ Draw | Cost$ 3 T | NumCards$ 3 | RaiseCost$ X | SpellDescription$ Draw three cards. This ability costs {1} more to activate for each card in your hand.\nSVar:X:Count$InYourHand\nOracle:{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
Create the Forge script for this magic card
{"name": "Mind Twist", "mana_cost": "{X}{B}", "type_line": "Sorcery", "oracle_text": "Target player discards X cards at random."}
Name:Mind Twist\nManaCost:X B\nTypes:Sorcery\nA:SP$ Discard | Cost$ X B | ValidTgts$ Player | NumCards$ X | Mode$ Random | SpellDescription$ Target player discards X cards at random.\nSVar:X:Count$xPaid\nDeckHas:Ability$Discard\nOracle:Target player discards X cards at random.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mind Twist", "mana_cost": "{X}{B}", "type_line": "Sorcery", "oracle_text": "Target player discards X cards at random."} ### Response: Name:Mind Twist\nManaCost:X B\nTypes:Sorcery\nA:SP$ Discard | Cost$ X B | ValidTgts$ Player | NumCards$ X | Mode$ Random | SpellDescription$ Target player discards X cards at random.\nSVar:X:Count$xPaid\nDeckHas:Ability$Discard\nOracle:Target player discards X cards at random.
Create the Forge script for this magic card
{"name": "Dack's Duplicate", "mana_cost": "{2}{U}{R}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)", "power": "0", "toughness": "0"}
Name:Dack's Duplicate\nManaCost:2 U R\nTypes:Creature Shapeshifter\nPT:0/0\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature.Other | AddKeywords$ Haste & Dethrone | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)\nOracle:You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dack's Duplicate", "mana_cost": "{2}{U}{R}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)", "power": "0", "toughness": "0"} ### Response: Name:Dack's Duplicate\nManaCost:2 U R\nTypes:Creature Shapeshifter\nPT:0/0\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature.Other | AddKeywords$ Haste & Dethrone | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)\nOracle:You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Create the Forge script for this magic card
{"name": "Birthing Hulk", "mana_cost": "{6}{G}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nWhen Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have \"Sacrifice this creature: Add {C}.\" ({C} represents colorless mana.)\n{1}{C}: Regenerate Birthing Hulk.", "power": "5", "toughness": "4"}
Name:Birthing Hulk\nManaCost:6 G\nTypes:Creature Eldrazi Drone\nPT:5/4\nK:Devoid\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You\nA:AB$ Regenerate | Cost$ 1 C | SpellDescription$ Regenerate CARDNAME.\nDeckNeeds:Ability$Mana.Colorless\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Devoid (This card has no color.)\nWhen Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)\n{1}{C}: Regenerate Birthing Hulk.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Birthing Hulk", "mana_cost": "{6}{G}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nWhen Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have \"Sacrifice this creature: Add {C}.\" ({C} represents colorless mana.)\n{1}{C}: Regenerate Birthing Hulk.", "power": "5", "toughness": "4"} ### Response: Name:Birthing Hulk\nManaCost:6 G\nTypes:Creature Eldrazi Drone\nPT:5/4\nK:Devoid\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You\nA:AB$ Regenerate | Cost$ 1 C | SpellDescription$ Regenerate CARDNAME.\nDeckNeeds:Ability$Mana.Colorless\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Devoid (This card has no color.)\nWhen Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)\n{1}{C}: Regenerate Birthing Hulk.
Create the Forge script for this magic card
{"name": "Reckless Charge", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Target creature gets +3/+0 and gains haste until end of turn.\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Reckless Charge\nManaCost:R\nTypes:Sorcery\nK:Flashback:2 R\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | KW$ Haste | SpellDescription$ Target creature gets +3/+0 and gains haste until end of turn.\nOracle:Target creature gets +3/+0 and gains haste until end of turn.\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reckless Charge", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Target creature gets +3/+0 and gains haste until end of turn.\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Reckless Charge\nManaCost:R\nTypes:Sorcery\nK:Flashback:2 R\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | KW$ Haste | SpellDescription$ Target creature gets +3/+0 and gains haste until end of turn.\nOracle:Target creature gets +3/+0 and gains haste until end of turn.\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)