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Create the Forge script for this magic card
{"name": "Winterflame", "mana_cost": "{1}{U}{R}", "type_line": "Instant", "oracle_text": "Choose one or both \u2014\n\u2022 Tap target creature.\n\u2022 Winterflame deals 2 damage to target creature."}
Name:Winterflame\nManaCost:1 U R\nTypes:Instant\nA:SP$ Charm | Cost$ 1 U R | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBTap,DBDmg\nSVar:DBTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature to tap. | SpellDescription$ Tap target creature.\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature to be dealt 2 damage. | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature.\nOracle:Choose one or both —\n• Tap target creature.\n• Winterflame deals 2 damage to target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Winterflame", "mana_cost": "{1}{U}{R}", "type_line": "Instant", "oracle_text": "Choose one or both \u2014\n\u2022 Tap target creature.\n\u2022 Winterflame deals 2 damage to target creature."} ### Response: Name:Winterflame\nManaCost:1 U R\nTypes:Instant\nA:SP$ Charm | Cost$ 1 U R | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBTap,DBDmg\nSVar:DBTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature to tap. | SpellDescription$ Tap target creature.\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature to be dealt 2 damage. | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature.\nOracle:Choose one or both —\n• Tap target creature.\n• Winterflame deals 2 damage to target creature.
Create the Forge script for this magic card
{"name": "A-Skemfar Elderhall", "mana_cost": "", "type_line": "Land", "oracle_text": "Skemfar Elderhall enters the battlefield tapped.\n{T}: Add {G}.\n{1}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery."}
Name:A-Skemfar Elderhall\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nA:AB$ Pump | Cost$ 1 B B G T Sac<1/CARDNAME> | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select up to one target creature you don't control | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SorcerySpeed$ True | SubAbility$ DBToken | StackDescription$ {c:Targeted} gets -2/-2 until end of turn. | SpellDescription$ Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You | StackDescription$ {p:You} creates two 1/1 green Elf Warrior creature tokens.\nDeckHas:Ability$Token|Sacrifice\nOracle:Skemfar Elderhall enters the battlefield tapped.\n{T}: Add {G}.\n{1}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Skemfar Elderhall", "mana_cost": "", "type_line": "Land", "oracle_text": "Skemfar Elderhall enters the battlefield tapped.\n{T}: Add {G}.\n{1}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery."} ### Response: Name:A-Skemfar Elderhall\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nA:AB$ Pump | Cost$ 1 B B G T Sac<1/CARDNAME> | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select up to one target creature you don't control | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SorcerySpeed$ True | SubAbility$ DBToken | StackDescription$ {c:Targeted} gets -2/-2 until end of turn. | SpellDescription$ Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You | StackDescription$ {p:You} creates two 1/1 green Elf Warrior creature tokens.\nDeckHas:Ability$Token|Sacrifice\nOracle:Skemfar Elderhall enters the battlefield tapped.\n{T}: Add {G}.\n{1}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Toil to Renown", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "You gain 1 life for each tapped artifact, creature, and land you control."}
Name:Toil to Renown\nManaCost:1 G\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 1 G | Defined$ You | LifeAmount$ X | SpellDescription$ You gain 1 life for each tapped artifact, creature, and land you control.\nSVar:X:Count$Valid Artifact.YouCtrl+tapped,Creature.YouCtrl+tapped,Land.YouCtrl+tapped\nOracle:You gain 1 life for each tapped artifact, creature, and land you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Toil to Renown", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "You gain 1 life for each tapped artifact, creature, and land you control."} ### Response: Name:Toil to Renown\nManaCost:1 G\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 1 G | Defined$ You | LifeAmount$ X | SpellDescription$ You gain 1 life for each tapped artifact, creature, and land you control.\nSVar:X:Count$Valid Artifact.YouCtrl+tapped,Creature.YouCtrl+tapped,Land.YouCtrl+tapped\nOracle:You gain 1 life for each tapped artifact, creature, and land you control.
Create the Forge script for this magic card
{"name": "Terrain Elemental", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "", "power": "3", "toughness": "2"}
Name:Terrain Elemental\nManaCost:1 G\nTypes:Creature Elemental\nPT:3/2\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Terrain Elemental", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "", "power": "3", "toughness": "2"} ### Response: Name:Terrain Elemental\nManaCost:1 G\nTypes:Creature Elemental\nPT:3/2\nOracle:
Create the Forge script for this magic card
{"name": "Inner-Flame Acolyte", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Elemental Shaman", "oracle_text": "When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.\nEvoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)", "power": "2", "toughness": "2"}
Name:Inner-Flame Acolyte\nManaCost:1 R R\nTypes:Creature Elemental Shaman\nPT:2/2\nK:Evoke:R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | KW$ Haste\nSVar:PlayMain1:ALWAYS\nSVar:NeedsToPlayEvoked:Creature.YouCtrl\nOracle:When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.\nEvoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inner-Flame Acolyte", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Elemental Shaman", "oracle_text": "When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.\nEvoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)", "power": "2", "toughness": "2"} ### Response: Name:Inner-Flame Acolyte\nManaCost:1 R R\nTypes:Creature Elemental Shaman\nPT:2/2\nK:Evoke:R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | KW$ Haste\nSVar:PlayMain1:ALWAYS\nSVar:NeedsToPlayEvoked:Creature.YouCtrl\nOracle:When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.\nEvoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Create the Forge script for this magic card
{"name": "Divine Reckoning", "mana_cost": "{2}{W}{W}", "type_line": "Sorcery", "oracle_text": "Each player chooses a creature they control. Destroy the rest.\nFlashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Divine Reckoning\nManaCost:2 W W\nTypes:Sorcery\nK:Flashback:5 W W\nA:SP$ RepeatEach | Cost$ 2 W W | AILogic$ OpponentHasMultipleCreatures | RepeatPlayers$ Player | RepeatSubAbility$ DBChoose | SubAbility$ DBDestroyAll | SpellDescription$ Each player chooses a creature they control. Destroy the rest.\nSVar:DBChoose:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Creature.RememberedPlayerCtrl | Mandatory$ True | RememberChosen$ True\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.IsNotRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Each player chooses a creature they control. Destroy the rest.\nFlashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Divine Reckoning", "mana_cost": "{2}{W}{W}", "type_line": "Sorcery", "oracle_text": "Each player chooses a creature they control. Destroy the rest.\nFlashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Divine Reckoning\nManaCost:2 W W\nTypes:Sorcery\nK:Flashback:5 W W\nA:SP$ RepeatEach | Cost$ 2 W W | AILogic$ OpponentHasMultipleCreatures | RepeatPlayers$ Player | RepeatSubAbility$ DBChoose | SubAbility$ DBDestroyAll | SpellDescription$ Each player chooses a creature they control. Destroy the rest.\nSVar:DBChoose:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Creature.RememberedPlayerCtrl | Mandatory$ True | RememberChosen$ True\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.IsNotRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Each player chooses a creature they control. Destroy the rest.\nFlashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Prized Unicorn", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Unicorn", "oracle_text": "All creatures able to block Prized Unicorn do so.", "power": "2", "toughness": "2"}
Name:Prized Unicorn\nManaCost:3 G\nTypes:Creature Unicorn\nPT:2/2\nK:All creatures able to block CARDNAME do so.\nOracle:All creatures able to block Prized Unicorn do so.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Prized Unicorn", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Unicorn", "oracle_text": "All creatures able to block Prized Unicorn do so.", "power": "2", "toughness": "2"} ### Response: Name:Prized Unicorn\nManaCost:3 G\nTypes:Creature Unicorn\nPT:2/2\nK:All creatures able to block CARDNAME do so.\nOracle:All creatures able to block Prized Unicorn do so.
Create the Forge script for this magic card
{"name": "Sudden Salvation", "mana_cost": "{2}{W}{W}", "type_line": "Instant", "oracle_text": "Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents."}
Name:Sudden Salvation\nManaCost:2 W W\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Permanent.ThisTurnEnteredFrom_Battlefield | TgtPrompt$ Select up to three target permanent cards in graveyards that were put there from the battlefield this turn | TargetMin$ 0 | TargetMax$ 3 | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | SubAbility$ DBDraw | SpellDescription$ Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.\nSVar:DBDraw:DB$ Draw | NumCards$ X | Defined$ You | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:PlayerCountOpponents$HasPropertycontrolsPermanent.IsRemembered\nDeckHas:Ability$Graveyard\nOracle:Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sudden Salvation", "mana_cost": "{2}{W}{W}", "type_line": "Instant", "oracle_text": "Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents."} ### Response: Name:Sudden Salvation\nManaCost:2 W W\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Permanent.ThisTurnEnteredFrom_Battlefield | TgtPrompt$ Select up to three target permanent cards in graveyards that were put there from the battlefield this turn | TargetMin$ 0 | TargetMax$ 3 | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | SubAbility$ DBDraw | SpellDescription$ Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.\nSVar:DBDraw:DB$ Draw | NumCards$ X | Defined$ You | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:PlayerCountOpponents$HasPropertycontrolsPermanent.IsRemembered\nDeckHas:Ability$Graveyard\nOracle:Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
Create the Forge script for this magic card
{"name": "Twinblade Assassins", "mana_cost": "{3}{B}{G}", "type_line": "Creature \u2014 Elf Assassin", "oracle_text": "At the beginning of your end step, if a creature died this turn, draw a card.", "power": "5", "toughness": "4"}
Name:Twinblade Assassins\nManaCost:3 B G\nTypes:Creature Elf Assassin\nPT:5/4\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your end step, if a creature died this turn, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ You\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nOracle:At the beginning of your end step, if a creature died this turn, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Twinblade Assassins", "mana_cost": "{3}{B}{G}", "type_line": "Creature \u2014 Elf Assassin", "oracle_text": "At the beginning of your end step, if a creature died this turn, draw a card.", "power": "5", "toughness": "4"} ### Response: Name:Twinblade Assassins\nManaCost:3 B G\nTypes:Creature Elf Assassin\nPT:5/4\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your end step, if a creature died this turn, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ You\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nOracle:At the beginning of your end step, if a creature died this turn, draw a card.
Create the Forge script for this magic card
{"name": "Leonin Lightbringer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Cat Rebel", "oracle_text": "Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nAs long as Leonin Lightbringer is equipped, it gets +1/+1.", "power": "3", "toughness": "2"}
Name:Leonin Lightbringer\nManaCost:2 W\nTypes:Creature Cat Rebel\nPT:3/2\nK:Ward:2\nS:Mode$ Continuous | Affected$ Card.Self+equipped | AddPower$ 1 | AddToughness$ 1 | Description$ As long as CARDNAME is equipped, it gets +1/+1.\nSVar:EquipMe:Once\nDeckHints:Type$Equipment\nOracle:Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nAs long as Leonin Lightbringer is equipped, it gets +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Leonin Lightbringer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Cat Rebel", "oracle_text": "Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nAs long as Leonin Lightbringer is equipped, it gets +1/+1.", "power": "3", "toughness": "2"} ### Response: Name:Leonin Lightbringer\nManaCost:2 W\nTypes:Creature Cat Rebel\nPT:3/2\nK:Ward:2\nS:Mode$ Continuous | Affected$ Card.Self+equipped | AddPower$ 1 | AddToughness$ 1 | Description$ As long as CARDNAME is equipped, it gets +1/+1.\nSVar:EquipMe:Once\nDeckHints:Type$Equipment\nOracle:Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nAs long as Leonin Lightbringer is equipped, it gets +1/+1.
Create the Forge script for this magic card
{"name": "Reckless Endeavor", "mana_cost": "{5}{R}{R}", "type_line": "Sorcery", "oracle_text": "Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result."}
Name:Reckless Endeavor\nManaCost:5 R R\nTypes:Sorcery\nA:SP$ RollDice | Amount$ 2 | Sides$ 12 | ChosenSVar$ X | OtherSVar$ Y | SubAbility$ DBDamageAll | StackDescription$ SpellDescription | SpellDescription$ Roll two d12 and choose one result. CARDNAME deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.\nSVar:DBDamageAll:DB$ DamageAll | ValidCards$ Creature | NumDmg$ X | SubAbility$ DBToken | StackDescription$ None\nSVar:DBToken:DB$ Token | TokenAmount$ Y | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Token|Sacrifice\nOracle:Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reckless Endeavor", "mana_cost": "{5}{R}{R}", "type_line": "Sorcery", "oracle_text": "Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result."} ### Response: Name:Reckless Endeavor\nManaCost:5 R R\nTypes:Sorcery\nA:SP$ RollDice | Amount$ 2 | Sides$ 12 | ChosenSVar$ X | OtherSVar$ Y | SubAbility$ DBDamageAll | StackDescription$ SpellDescription | SpellDescription$ Roll two d12 and choose one result. CARDNAME deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.\nSVar:DBDamageAll:DB$ DamageAll | ValidCards$ Creature | NumDmg$ X | SubAbility$ DBToken | StackDescription$ None\nSVar:DBToken:DB$ Token | TokenAmount$ Y | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Token|Sacrifice\nOracle:Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Create the Forge script for this magic card
{"name": "Shacklegeist", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nShacklegeist can block only creatures with flying.\nTap two untapped Spirits you control: Tap target creature you don't control.", "power": "2", "toughness": "2"}
Name:Shacklegeist\nManaCost:1 U\nTypes:Creature Spirit\nPT:2/2\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nA:AB$ Tap | Cost$ tapXType<2/Spirit> | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | SpellDescription$ Tap target creature you don't control.\nDeckHints:Type$Spirit\nOracle:Flying\nShacklegeist can block only creatures with flying.\nTap two untapped Spirits you control: Tap target creature you don't control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shacklegeist", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nShacklegeist can block only creatures with flying.\nTap two untapped Spirits you control: Tap target creature you don't control.", "power": "2", "toughness": "2"} ### Response: Name:Shacklegeist\nManaCost:1 U\nTypes:Creature Spirit\nPT:2/2\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nA:AB$ Tap | Cost$ tapXType<2/Spirit> | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | SpellDescription$ Tap target creature you don't control.\nDeckHints:Type$Spirit\nOracle:Flying\nShacklegeist can block only creatures with flying.\nTap two untapped Spirits you control: Tap target creature you don't control.
Create the Forge script for this magic card
{"name": "Green Mana Battery", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{2}, {T}: Put a charge counter on Green Mana Battery.\n{T}, Remove any number of charge counters from Green Mana Battery: Add {G}, then add an additional {G} for each charge counter removed this way."}
Name:Green Mana Battery\nManaCost:4\nTypes:Artifact\nA:AB$ PutCounter | Cost$ 2 T | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.\nA:AB$ Mana | Cost$ T SubCounter<X/CHARGE> | Produced$ G | AILogic$ ManaRitualBattery.1 | AINoRecursiveCheck$ True | SubAbility$ DBMana | SpellDescription$ Add {G}, then add an additional {G} for each charge counter removed this way.\nSVar:DBMana: DB$ Mana | Produced$ G | Amount$ X\nSVar:X:Count$xPaid\nAI:RemoveDeck:Random\nDeckHas:Ability$Counters\nDeckHints:Color$Green\nOracle:{2}, {T}: Put a charge counter on Green Mana Battery.\n{T}, Remove any number of charge counters from Green Mana Battery: Add {G}, then add an additional {G} for each charge counter removed this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Green Mana Battery", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{2}, {T}: Put a charge counter on Green Mana Battery.\n{T}, Remove any number of charge counters from Green Mana Battery: Add {G}, then add an additional {G} for each charge counter removed this way."} ### Response: Name:Green Mana Battery\nManaCost:4\nTypes:Artifact\nA:AB$ PutCounter | Cost$ 2 T | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.\nA:AB$ Mana | Cost$ T SubCounter<X/CHARGE> | Produced$ G | AILogic$ ManaRitualBattery.1 | AINoRecursiveCheck$ True | SubAbility$ DBMana | SpellDescription$ Add {G}, then add an additional {G} for each charge counter removed this way.\nSVar:DBMana: DB$ Mana | Produced$ G | Amount$ X\nSVar:X:Count$xPaid\nAI:RemoveDeck:Random\nDeckHas:Ability$Counters\nDeckHints:Color$Green\nOracle:{2}, {T}: Put a charge counter on Green Mana Battery.\n{T}, Remove any number of charge counters from Green Mana Battery: Add {G}, then add an additional {G} for each charge counter removed this way.
Create the Forge script for this magic card
{"name": "Searing Wind", "mana_cost": "{8}{R}", "type_line": "Instant", "oracle_text": "Searing Wind deals 10 damage to any target."}
Name:Searing Wind\nManaCost:8 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 8 R | ValidTgts$ Any | NumDmg$ 10 | SpellDescription$ CARDNAME deals 10 damage to any target.\nOracle:Searing Wind deals 10 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Searing Wind", "mana_cost": "{8}{R}", "type_line": "Instant", "oracle_text": "Searing Wind deals 10 damage to any target."} ### Response: Name:Searing Wind\nManaCost:8 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 8 R | ValidTgts$ Any | NumDmg$ 10 | SpellDescription$ CARDNAME deals 10 damage to any target.\nOracle:Searing Wind deals 10 damage to any target.
Create the Forge script for this magic card
{"name": "Smiting Helix", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Smiting Helix deals 3 damage to any target and you gain 3 life.\nFlashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Smiting Helix\nManaCost:3 B\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 3 B | ValidTgts$ Any | NumDmg$ 3 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 3 damage to any target and you gain 3 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3\nK:Flashback:R W\nOracle:Smiting Helix deals 3 damage to any target and you gain 3 life.\nFlashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Smiting Helix", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Smiting Helix deals 3 damage to any target and you gain 3 life.\nFlashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Smiting Helix\nManaCost:3 B\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 3 B | ValidTgts$ Any | NumDmg$ 3 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 3 damage to any target and you gain 3 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3\nK:Flashback:R W\nOracle:Smiting Helix deals 3 damage to any target and you gain 3 life.\nFlashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Mass Calcify", "mana_cost": "{5}{W}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all nonwhite creatures."}
Name:Mass Calcify\nManaCost:5 W W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 5 W W | ValidCards$ Creature.nonWhite | SpellDescription$ Destroy all nonwhite creatures.\nOracle:Destroy all nonwhite creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mass Calcify", "mana_cost": "{5}{W}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all nonwhite creatures."} ### Response: Name:Mass Calcify\nManaCost:5 W W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 5 W W | ValidCards$ Creature.nonWhite | SpellDescription$ Destroy all nonwhite creatures.\nOracle:Destroy all nonwhite creatures.
Create the Forge script for this magic card
{"name": "Propaganda", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you."}
Name:Propaganda\nManaCost:2 U\nTypes:Enchantment\nS:Mode$ CantAttackUnless | ValidCard$ Creature | Target$ You | Cost$ 2 | Description$ Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.\nOracle:Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Propaganda", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you."} ### Response: Name:Propaganda\nManaCost:2 U\nTypes:Enchantment\nS:Mode$ CantAttackUnless | ValidCard$ Creature | Target$ You | Cost$ 2 | Description$ Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.\nOracle:Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Create the Forge script for this magic card
{"name": "Blood Glutton", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Lifelink (Damage dealt by this creature also causes you to gain that much life.)", "power": "4", "toughness": "3"}
Name:Blood Glutton\nManaCost:4 B\nTypes:Creature Vampire\nPT:4/3\nK:Lifelink\nOracle:Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blood Glutton", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Lifelink (Damage dealt by this creature also causes you to gain that much life.)", "power": "4", "toughness": "3"} ### Response: Name:Blood Glutton\nManaCost:4 B\nTypes:Creature Vampire\nPT:4/3\nK:Lifelink\nOracle:Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Create the Forge script for this magic card
{"name": "Quartzwood Crasher", "mana_cost": "{2}{R}{R}{G}", "type_line": "Creature \u2014 Dinosaur Beast", "oracle_text": "Trample\nWhenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.", "power": "6", "toughness": "6"}
Name:Quartzwood Crasher\nManaCost:2 R R G\nTypes:Creature Dinosaur Beast\nPT:6/6\nK:Trample\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl+withTrample | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ DBToken | TriggerDescription$ Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ g_x_x_dinosaur_beast_trample | TokenPower$ X | TokenToughness$ X | TokenOwner$ You\nSVar:X:TriggerCount$DamageAmount\nDeckHas:Ability$Token\nOracle:Trample\nWhenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Quartzwood Crasher", "mana_cost": "{2}{R}{R}{G}", "type_line": "Creature \u2014 Dinosaur Beast", "oracle_text": "Trample\nWhenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.", "power": "6", "toughness": "6"} ### Response: Name:Quartzwood Crasher\nManaCost:2 R R G\nTypes:Creature Dinosaur Beast\nPT:6/6\nK:Trample\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl+withTrample | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ DBToken | TriggerDescription$ Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ g_x_x_dinosaur_beast_trample | TokenPower$ X | TokenToughness$ X | TokenOwner$ You\nSVar:X:TriggerCount$DamageAmount\nDeckHas:Ability$Token\nOracle:Trample\nWhenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
Create the Forge script for this magic card
{"name": "Carrion Ants", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "{1}: Carrion Ants gets +1/+1 until end of turn.", "power": "0", "toughness": "1"}
Name:Carrion Ants\nManaCost:2 B B\nTypes:Creature Insect\nPT:0/1\nA:AB$ Pump | Cost$ 1 | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:{1}: Carrion Ants gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Carrion Ants", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "{1}: Carrion Ants gets +1/+1 until end of turn.", "power": "0", "toughness": "1"} ### Response: Name:Carrion Ants\nManaCost:2 B B\nTypes:Creature Insect\nPT:0/1\nA:AB$ Pump | Cost$ 1 | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:{1}: Carrion Ants gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Capture Sphere", "mana_cost": "{3}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nWhen Capture Sphere enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step."}
Name:Capture Sphere\nManaCost:3 U\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 U | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nWhen Capture Sphere enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Capture Sphere", "mana_cost": "{3}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nWhen Capture Sphere enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step."} ### Response: Name:Capture Sphere\nManaCost:3 U\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 U | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nWhen Capture Sphere enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.
Create the Forge script for this magic card
{"name": "Bred for the Hunt", "mana_cost": "{1}{G}{U}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card."}
Name:Bred for the Hunt\nManaCost:1 G U\nTypes:Enchantment\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl+counters_GE1_P1P1 | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nSVar:PlayMain1:TRUE\nDeckHints:Ability$Counters\nOracle:Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bred for the Hunt", "mana_cost": "{1}{G}{U}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card."} ### Response: Name:Bred for the Hunt\nManaCost:1 G U\nTypes:Enchantment\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl+counters_GE1_P1P1 | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nSVar:PlayMain1:TRUE\nDeckHints:Ability$Counters\nOracle:Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Create the Forge script for this magic card
{"name": "Watcher of the Roost", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\nMorph\u2014Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Watcher of the Roost is turned face up, you gain 2 life.", "power": "2", "toughness": "1"}
Name:Watcher of the Roost\nManaCost:2 W\nTypes:Creature Bird Soldier\nPT:2/1\nK:Flying\nK:Morph:Reveal<1/Card.White/white>\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:Flying\nMorph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Watcher of the Roost is turned face up, you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Watcher of the Roost", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\nMorph\u2014Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Watcher of the Roost is turned face up, you gain 2 life.", "power": "2", "toughness": "1"} ### Response: Name:Watcher of the Roost\nManaCost:2 W\nTypes:Creature Bird Soldier\nPT:2/1\nK:Flying\nK:Morph:Reveal<1/Card.White/white>\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:Flying\nMorph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Watcher of the Roost is turned face up, you gain 2 life.
Create the Forge script for this magic card
{"name": "Apothecary Initiate", "mana_cost": "{W}", "type_line": "Creature \u2014 Kithkin Cleric", "oracle_text": "Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.", "power": "1", "toughness": "1"}
Name:Apothecary Initiate\nManaCost:W\nTypes:Creature Kithkin Cleric\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.White | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a player casts a white spell, you may pay {1}. If you do, gain 1 life.\nSVar:TrigGainLife:AB$GainLife | Cost$ 1 | LifeAmount$ 1\nOracle:Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Apothecary Initiate", "mana_cost": "{W}", "type_line": "Creature \u2014 Kithkin Cleric", "oracle_text": "Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.", "power": "1", "toughness": "1"} ### Response: Name:Apothecary Initiate\nManaCost:W\nTypes:Creature Kithkin Cleric\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.White | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a player casts a white spell, you may pay {1}. If you do, gain 1 life.\nSVar:TrigGainLife:AB$GainLife | Cost$ 1 | LifeAmount$ 1\nOracle:Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Create the Forge script for this magic card
{"name": "Mad Ratter", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.", "power": "1", "toughness": "2"}
Name:Mad Ratter\nManaCost:3 R\nTypes:Creature Goblin\nPT:1/2\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_1_1_rat | TokenOwner$ You\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token\nOracle:Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mad Ratter", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.", "power": "1", "toughness": "2"} ### Response: Name:Mad Ratter\nManaCost:3 R\nTypes:Creature Goblin\nPT:1/2\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_1_1_rat | TokenOwner$ You\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token\nOracle:Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
Create the Forge script for this magic card
{"name": "Tatyova, Steward of Tides", "mana_cost": "{G}{G}{U}", "type_line": "Legendary Creature \u2014 Merfolk Druid", "oracle_text": "Land creatures you control have flying.\nWhenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.", "power": "3", "toughness": "3"}
Name:Tatyova, Steward of Tides\nManaCost:G G U\nTypes:Legendary Creature Merfolk Druid\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.Land+YouCtrl | AddKeyword$ Flying | Description$ Land creatures you control have flying.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | IsPresent$ Land.YouCtrl | PresentCompare$ GE7 | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Land.YouCtrl | TargetMin$ 0 | TargetMax$ 1 | Duration$ Permanent | TgtPrompt$ Select up to one target land you control | Power$ 3 | Toughness$ 3 | Types$ Elemental,Creature | Keywords$ Haste\nDeckHints:Type$Land\nSVar:BuffedBy:Land\nOracle:Land creatures you control have flying.\nWhenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tatyova, Steward of Tides", "mana_cost": "{G}{G}{U}", "type_line": "Legendary Creature \u2014 Merfolk Druid", "oracle_text": "Land creatures you control have flying.\nWhenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.", "power": "3", "toughness": "3"} ### Response: Name:Tatyova, Steward of Tides\nManaCost:G G U\nTypes:Legendary Creature Merfolk Druid\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.Land+YouCtrl | AddKeyword$ Flying | Description$ Land creatures you control have flying.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | IsPresent$ Land.YouCtrl | PresentCompare$ GE7 | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Land.YouCtrl | TargetMin$ 0 | TargetMax$ 1 | Duration$ Permanent | TgtPrompt$ Select up to one target land you control | Power$ 3 | Toughness$ 3 | Types$ Elemental,Creature | Keywords$ Haste\nDeckHints:Type$Land\nSVar:BuffedBy:Land\nOracle:Land creatures you control have flying.\nWhenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
Create the Forge script for this magic card
{"name": "Rushing River", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Kicker\u2014Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)\nReturn target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand."}
Name:Rushing River\nManaCost:2 U\nTypes:Instant\nK:Kicker:Sac<1/Land>\nA:SP$ ChangeZone | Cost$ 2 U | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | TargetMin$ X | TargetMax$ X | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.\nSVar:X:Count$Kicked.2.1\nSVar:NeedsToPlayKickedVar:Z GE2\nSVar:Z:Count$Valid Permanent.nonLand+OppCtrl\nOracle:Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)\nReturn target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rushing River", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Kicker\u2014Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)\nReturn target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand."} ### Response: Name:Rushing River\nManaCost:2 U\nTypes:Instant\nK:Kicker:Sac<1/Land>\nA:SP$ ChangeZone | Cost$ 2 U | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | TargetMin$ X | TargetMax$ X | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.\nSVar:X:Count$Kicked.2.1\nSVar:NeedsToPlayKickedVar:Z GE2\nSVar:Z:Count$Valid Permanent.nonLand+OppCtrl\nOracle:Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)\nReturn target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Create the Forge script for this magic card
{"name": "Deathpact Angel", "mana_cost": "{3}{W}{B}{B}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has \"{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield.\"", "power": "5", "toughness": "5"}
Name:Deathpact Angel\nManaCost:3 W B B\nTypes:Creature Angel\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ wb_1_1_cleric_deathpact | TokenOwner$ You\nSVar:SacMe:1\nOracle:Flying\nWhen Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deathpact Angel", "mana_cost": "{3}{W}{B}{B}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has \"{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield.\"", "power": "5", "toughness": "5"} ### Response: Name:Deathpact Angel\nManaCost:3 W B B\nTypes:Creature Angel\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ wb_1_1_cleric_deathpact | TokenOwner$ You\nSVar:SacMe:1\nOracle:Flying\nWhen Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
Create the Forge script for this magic card
{"name": "Browse", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest."}
Name:Browse\nManaCost:2 U U\nTypes:Enchantment\nA:AB$ Dig | Cost$ 2 U U | DigNum$ 5 | ChangeNum$ 1 | DestinationZone2$ Exile | SpellDescription$ Look at the top five cards of your library, put one of them into your hand, and exile the rest.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Browse", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest."} ### Response: Name:Browse\nManaCost:2 U U\nTypes:Enchantment\nA:AB$ Dig | Cost$ 2 U U | DigNum$ 5 | ChangeNum$ 1 | DestinationZone2$ Exile | SpellDescription$ Look at the top five cards of your library, put one of them into your hand, and exile the rest.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Create the Forge script for this magic card
{"name": "Barging Sergeant", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Minotaur Soldier", "oracle_text": "Haste\nMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)", "power": "4", "toughness": "2"}
Name:Barging Sergeant\nManaCost:4 R\nTypes:Creature Minotaur Soldier\nPT:4/2\nK:Haste\nK:Mentor\nDeckHas:Ability$Counters\nOracle:Haste\nMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Barging Sergeant", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Minotaur Soldier", "oracle_text": "Haste\nMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)", "power": "4", "toughness": "2"} ### Response: Name:Barging Sergeant\nManaCost:4 R\nTypes:Creature Minotaur Soldier\nPT:4/2\nK:Haste\nK:Mentor\nDeckHas:Ability$Counters\nOracle:Haste\nMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Create the Forge script for this magic card
{"name": "Domineer", "mana_cost": "{1}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact creature\nYou control enchanted artifact creature."}
Name:Domineer\nManaCost:1 U U\nTypes:Enchantment Aura\nK:Enchant artifact creature\nA:SP$ Attach | Cost$ 1 U U | ValidTgts$ Creature.Artifact | AILogic$ GainControl | SpellDescription$ You control enchanted artifact creature.\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted artifact creature.\nOracle:Enchant artifact creature\nYou control enchanted artifact creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Domineer", "mana_cost": "{1}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact creature\nYou control enchanted artifact creature."} ### Response: Name:Domineer\nManaCost:1 U U\nTypes:Enchantment Aura\nK:Enchant artifact creature\nA:SP$ Attach | Cost$ 1 U U | ValidTgts$ Creature.Artifact | AILogic$ GainControl | SpellDescription$ You control enchanted artifact creature.\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted artifact creature.\nOracle:Enchant artifact creature\nYou control enchanted artifact creature.
Create the Forge script for this magic card
{"name": "Warped Physique", "mana_cost": "{U}{B}", "type_line": "Instant", "oracle_text": "Target creature gets +X/-X until end of turn, where X is the number of cards in your hand."}
Name:Warped Physique\nManaCost:U B\nTypes:Instant\nA:SP$ Pump | Cost$ U B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | NumDef$ -X | SpellDescription$ Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.\nSVar:X:Count$InYourHand\nOracle:Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Warped Physique", "mana_cost": "{U}{B}", "type_line": "Instant", "oracle_text": "Target creature gets +X/-X until end of turn, where X is the number of cards in your hand."} ### Response: Name:Warped Physique\nManaCost:U B\nTypes:Instant\nA:SP$ Pump | Cost$ U B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | NumDef$ -X | SpellDescription$ Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.\nSVar:X:Count$InYourHand\nOracle:Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
Create the Forge script for this magic card
{"name": "Groundbreaker", "mana_cost": "{G}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Trample, haste\nAt the beginning of the end step, sacrifice Groundbreaker.", "power": "6", "toughness": "1"}
Name:Groundbreaker\nManaCost:G G G\nTypes:Creature Elemental\nPT:6/1\nK:Haste\nK:Trample\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self\nSVar:EndOfTurnLeavePlay:True\nSVar:PlayMain1:TRUE\nOracle:Trample, haste\nAt the beginning of the end step, sacrifice Groundbreaker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Groundbreaker", "mana_cost": "{G}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Trample, haste\nAt the beginning of the end step, sacrifice Groundbreaker.", "power": "6", "toughness": "1"} ### Response: Name:Groundbreaker\nManaCost:G G G\nTypes:Creature Elemental\nPT:6/1\nK:Haste\nK:Trample\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self\nSVar:EndOfTurnLeavePlay:True\nSVar:PlayMain1:TRUE\nOracle:Trample, haste\nAt the beginning of the end step, sacrifice Groundbreaker.
Create the Forge script for this magic card
{"name": "Deepwood Elder", "mana_cost": "{G}{G}", "type_line": "Creature \u2014 Dryad Spellshaper", "oracle_text": "{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.", "power": "2", "toughness": "2"}
Name:Deepwood Elder\nManaCost:G G\nTypes:Creature Dryad Spellshaper\nPT:2/2\nA:AB$ Animate | Cost$ X G G T Discard<1/Card> | TargetMin$ 0 | TargetMax$ Maxtgt | ValidTgts$ Land | TgtPrompt$ Select target land to become forest | Types$ Forest | RemoveLandTypes$ True | SpellDescription$ X target lands become Forests until end of turn.\nSVar:X:TargetedObjects$Amount\nAI:RemoveDeck:All\nSVar:Maxtgt:Count$Valid Land\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deepwood Elder", "mana_cost": "{G}{G}", "type_line": "Creature \u2014 Dryad Spellshaper", "oracle_text": "{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Deepwood Elder\nManaCost:G G\nTypes:Creature Dryad Spellshaper\nPT:2/2\nA:AB$ Animate | Cost$ X G G T Discard<1/Card> | TargetMin$ 0 | TargetMax$ Maxtgt | ValidTgts$ Land | TgtPrompt$ Select target land to become forest | Types$ Forest | RemoveLandTypes$ True | SpellDescription$ X target lands become Forests until end of turn.\nSVar:X:TargetedObjects$Amount\nAI:RemoveDeck:All\nSVar:Maxtgt:Count$Valid Land\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.
Create the Forge script for this magic card
{"name": "Barrin's Unmaking", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common."}
Name:Barrin's Unmaking\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Hand | AITgts$ Card.SharesColorWith MostProminentColor | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SpellDescription$ Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.\nSVar:X:Targeted$Valid Card.SharesColorWith MostProminentColor\nOracle:Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Barrin's Unmaking", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common."} ### Response: Name:Barrin's Unmaking\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Hand | AITgts$ Card.SharesColorWith MostProminentColor | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SpellDescription$ Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.\nSVar:X:Targeted$Valid Card.SharesColorWith MostProminentColor\nOracle:Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
Create the Forge script for this magic card
{"name": "Darksteel Garrison", "mana_cost": "{2}", "type_line": "Artifact \u2014 Fortification", "oracle_text": "Fortified land has indestructible.\nWhenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.\nFortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)"}
Name:Darksteel Garrison\nManaCost:2\nTypes:Artifact Fortification\nK:Fortify:3\nS:Mode$ Continuous | Affected$ Land.FortifiedBy | AddKeyword$ Indestructible | Description$ Fortified land has indestructible.\nT:Mode$ Taps | ValidCard$ Land.FortifiedBy | Execute$ TrigPump | TriggerDescription$ Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1\nOracle:Fortified land has indestructible.\nWhenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.\nFortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Darksteel Garrison", "mana_cost": "{2}", "type_line": "Artifact \u2014 Fortification", "oracle_text": "Fortified land has indestructible.\nWhenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.\nFortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)"} ### Response: Name:Darksteel Garrison\nManaCost:2\nTypes:Artifact Fortification\nK:Fortify:3\nS:Mode$ Continuous | Affected$ Land.FortifiedBy | AddKeyword$ Indestructible | Description$ Fortified land has indestructible.\nT:Mode$ Taps | ValidCard$ Land.FortifiedBy | Execute$ TrigPump | TriggerDescription$ Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1\nOracle:Fortified land has indestructible.\nWhenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.\nFortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Create the Forge script for this magic card
{"name": "Into the Night", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "It becomes night. Discard any number of cards, then draw that many cards plus one."}
Name:Into the Night\nManaCost:3 R\nTypes:Sorcery\nA:SP$ DayTime | Value$ Night | SubAbility$ DBDiscard | SpellDescription$ It becomes night.\nSVar:DBDiscard:DB$ Discard | AnyNumber$ True | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw | StackDescription$ {p:You} discards any number of cards, | SpellDescription$ Discard any number of cards,\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ Y | SubAbility$ DBCleanup | StackDescription$ then draws that many cards plus one. | SpellDescription$ then draw that many cards plus one.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Remembered$Amount/Plus.1\nOracle:It becomes night. Discard any number of cards, then draw that many cards plus one.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Into the Night", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "It becomes night. Discard any number of cards, then draw that many cards plus one."} ### Response: Name:Into the Night\nManaCost:3 R\nTypes:Sorcery\nA:SP$ DayTime | Value$ Night | SubAbility$ DBDiscard | SpellDescription$ It becomes night.\nSVar:DBDiscard:DB$ Discard | AnyNumber$ True | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw | StackDescription$ {p:You} discards any number of cards, | SpellDescription$ Discard any number of cards,\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ Y | SubAbility$ DBCleanup | StackDescription$ then draws that many cards plus one. | SpellDescription$ then draw that many cards plus one.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Remembered$Amount/Plus.1\nOracle:It becomes night. Discard any number of cards, then draw that many cards plus one.
Create the Forge script for this magic card
{"name": "Tower Above", "mana_cost": "{2/G}{2/G}{2/G}", "type_line": "Sorcery", "oracle_text": "({2/G} can be paid with any two mana or with {G}. This card's mana value is 6.)\nUntil end of turn, target creature gets +4/+4 and gains trample, wither, and \"When this creature attacks, target creature blocks it this turn if able.\" (It deals damage to creatures in the form of -1/-1 counters.)"}
Name:Tower Above\nManaCost:2/G 2/G 2/G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 2G 2G 2G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 4 | NumDef$ 4 | KW$ Trample & Wither | SubAbility$ DBAnimate | SpellDescription$ Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Triggers$ TrigAttack\nSVar:TrigAttack:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TowerAboveTrigBlock | TriggerDescription$ Whenever CARDNAME attacks, target creature blocks it this turn if able\nSVar:TowerAboveTrigBlock:DB$ MustBlock | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Target creature blocks CARDNAME this turn if able.\nOracle:({2/G} can be paid with any two mana or with {G}. This card's mana value is 6.)\nUntil end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tower Above", "mana_cost": "{2/G}{2/G}{2/G}", "type_line": "Sorcery", "oracle_text": "({2/G} can be paid with any two mana or with {G}. This card's mana value is 6.)\nUntil end of turn, target creature gets +4/+4 and gains trample, wither, and \"When this creature attacks, target creature blocks it this turn if able.\" (It deals damage to creatures in the form of -1/-1 counters.)"} ### Response: Name:Tower Above\nManaCost:2/G 2/G 2/G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 2G 2G 2G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 4 | NumDef$ 4 | KW$ Trample & Wither | SubAbility$ DBAnimate | SpellDescription$ Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Triggers$ TrigAttack\nSVar:TrigAttack:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TowerAboveTrigBlock | TriggerDescription$ Whenever CARDNAME attacks, target creature blocks it this turn if able\nSVar:TowerAboveTrigBlock:DB$ MustBlock | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Target creature blocks CARDNAME this turn if able.\nOracle:({2/G} can be paid with any two mana or with {G}. This card's mana value is 6.)\nUntil end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
Create the Forge script for this magic card
{"name": "Ezrim, Agency Chief"}
Name:Ezrim, Agency Chief\nManaCost:1 W W U U\nTypes:Legendary Creature Archon Detective\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate twice. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate | Num$ 2\nA:AB$ Pump | Cost$ 1 Sac<1/Artifact> | Defined$ Self | StackDescription$ SpellDescription | KWChoice$ Vigilance,Lifelink,Hexproof | SpellDescription$ NICKNAME gains your choice of vigilance, lifelink, or hexproof until end of turn.\nDeckHas:Ability$Token|Sacrifice|LifeGain|Investigate & Type$Clue|Artifact\nOracle:Flying\nWhen Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\n{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ezrim, Agency Chief"} ### Response: Name:Ezrim, Agency Chief\nManaCost:1 W W U U\nTypes:Legendary Creature Archon Detective\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate twice. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate | Num$ 2\nA:AB$ Pump | Cost$ 1 Sac<1/Artifact> | Defined$ Self | StackDescription$ SpellDescription | KWChoice$ Vigilance,Lifelink,Hexproof | SpellDescription$ NICKNAME gains your choice of vigilance, lifelink, or hexproof until end of turn.\nDeckHas:Ability$Token|Sacrifice|LifeGain|Investigate & Type$Clue|Artifact\nOracle:Flying\nWhen Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\n{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
Create the Forge script for this magic card
{"name": "Dragonborn Champion", "mana_cost": "{2}{R}{G}", "type_line": "Creature \u2014 Dragon Warrior", "oracle_text": "Trample\nWhenever a source you control deals 5 or more damage to a player, draw a card.", "power": "5", "toughness": "3"}
Name:Dragonborn Champion\nManaCost:2 R G\nTypes:Creature Dragon Warrior\nPT:5/3\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | DamageAmount$ GE5 | Execute$ TrigDraw | TriggerDescription$ Whenever a source you control deals 5 or more damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nOracle:Trample\nWhenever a source you control deals 5 or more damage to a player, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dragonborn Champion", "mana_cost": "{2}{R}{G}", "type_line": "Creature \u2014 Dragon Warrior", "oracle_text": "Trample\nWhenever a source you control deals 5 or more damage to a player, draw a card.", "power": "5", "toughness": "3"} ### Response: Name:Dragonborn Champion\nManaCost:2 R G\nTypes:Creature Dragon Warrior\nPT:5/3\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | DamageAmount$ GE5 | Execute$ TrigDraw | TriggerDescription$ Whenever a source you control deals 5 or more damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nOracle:Trample\nWhenever a source you control deals 5 or more damage to a player, draw a card.
Create the Forge script for this magic card
{"name": "Hullbreaker Horror", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Kraken Horror", "oracle_text": "Flash\nThis spell can't be countered.\nWhenever you cast a spell, choose up to one \u2014\n\u2022 Return target spell you don't control to its owner's hand.\n\u2022 Return target nonland permanent to its owner's hand.", "power": "7", "toughness": "8"}
Name:Hullbreaker Horror\nManaCost:5 U U\nTypes:Creature Kraken Horror\nPT:7/8\nK:Flash\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ ControlReturn,ControlBounce | MinCharmNum$ 0 | CharmNum$ 1\nSVar:ControlReturn:DB$ ChangeZone | ValidTgts$ Card.YouDontCtrl | TargetType$ Spell | TgtPrompt$ Select target spell you don't control | TgtZone$ Stack | Origin$ Stack | Fizzle$ True | Destination$ Hand | SpellDescription$ Return target spell you don't control to its owner's hand.\nSVar:ControlBounce:DB$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | TgtZone$ Battlefield | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent to its owner's hand.\nOracle:Flash\nThis spell can't be countered.\nWhenever you cast a spell, choose up to one —\n• Return target spell you don't control to its owner's hand.\n• Return target nonland permanent to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hullbreaker Horror", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Kraken Horror", "oracle_text": "Flash\nThis spell can't be countered.\nWhenever you cast a spell, choose up to one \u2014\n\u2022 Return target spell you don't control to its owner's hand.\n\u2022 Return target nonland permanent to its owner's hand.", "power": "7", "toughness": "8"} ### Response: Name:Hullbreaker Horror\nManaCost:5 U U\nTypes:Creature Kraken Horror\nPT:7/8\nK:Flash\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ ControlReturn,ControlBounce | MinCharmNum$ 0 | CharmNum$ 1\nSVar:ControlReturn:DB$ ChangeZone | ValidTgts$ Card.YouDontCtrl | TargetType$ Spell | TgtPrompt$ Select target spell you don't control | TgtZone$ Stack | Origin$ Stack | Fizzle$ True | Destination$ Hand | SpellDescription$ Return target spell you don't control to its owner's hand.\nSVar:ControlBounce:DB$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | TgtZone$ Battlefield | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent to its owner's hand.\nOracle:Flash\nThis spell can't be countered.\nWhenever you cast a spell, choose up to one —\n• Return target spell you don't control to its owner's hand.\n• Return target nonland permanent to its owner's hand.
Create the Forge script for this magic card
{"name": "Morinfen Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "At the beginning of your upkeep, you lose 1 life for each permanent you control."}
Name:Morinfen Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/+30\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, you lose 1 life for each permanent you control.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ Ouch\nSVar:Ouch:Count$Valid Permanent.YouCtrl\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Hand +0, life +30\nAt the beginning of your upkeep, you lose 1 life for each permanent you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Morinfen Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "At the beginning of your upkeep, you lose 1 life for each permanent you control."} ### Response: Name:Morinfen Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/+30\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, you lose 1 life for each permanent you control.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ Ouch\nSVar:Ouch:Count$Valid Permanent.YouCtrl\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Hand +0, life +30\nAt the beginning of your upkeep, you lose 1 life for each permanent you control.
Create the Forge script for this magic card
{"name": "Semester's End", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker."}
Name:Semester's End\nManaCost:3 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 3 W | ValidTgts$ Creature.YouCtrl,Planeswalker.YouCtrl | TargetMin$ 0 | TargetMax$ X | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | SubAbility$ DelTrig | RememberChanged$ True | SpellDescription$ Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | TriggerDescription$ Return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI | AnimateSubAbility$ DBConditionEffect\nSVar:DBConditionEffect:DB$ Effect | RememberObjects$ Remembered | Name$ Semester's End Effect | ReplacementEffects$ ETBCreatPlans\nSVar:ETBCreatPlans:Event$ Moved | ValidCard$ Creature.IsRemembered,Planeswalker.IsRemembered | Destination$ Battlefield | ReplaceWith$ DBPutP1P1 | ReplacementResult$ Updated | Description$ It enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker.\nSVar:DBPutP1P1:DB$ PutCounter | Defined$ ReplacedNewCard.Creature | CounterType$ P1P1 | ETB$ True | CounterNum$ 1 | SubAbility$ DBPutLOYALTY\nSVar:DBPutLOYALTY:DB$ PutCounter | Defined$ ReplacedNewCard.Planeswalker | CounterType$ LOYALTY | ETB$ True | CounterNum$ 1 | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:X:Count$Valid Permanent.YouCtrl\nDeckHas:Ability$Counters\nOracle:Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Semester's End", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker."} ### Response: Name:Semester's End\nManaCost:3 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 3 W | ValidTgts$ Creature.YouCtrl,Planeswalker.YouCtrl | TargetMin$ 0 | TargetMax$ X | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | SubAbility$ DelTrig | RememberChanged$ True | SpellDescription$ Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | TriggerDescription$ Return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI | AnimateSubAbility$ DBConditionEffect\nSVar:DBConditionEffect:DB$ Effect | RememberObjects$ Remembered | Name$ Semester's End Effect | ReplacementEffects$ ETBCreatPlans\nSVar:ETBCreatPlans:Event$ Moved | ValidCard$ Creature.IsRemembered,Planeswalker.IsRemembered | Destination$ Battlefield | ReplaceWith$ DBPutP1P1 | ReplacementResult$ Updated | Description$ It enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker.\nSVar:DBPutP1P1:DB$ PutCounter | Defined$ ReplacedNewCard.Creature | CounterType$ P1P1 | ETB$ True | CounterNum$ 1 | SubAbility$ DBPutLOYALTY\nSVar:DBPutLOYALTY:DB$ PutCounter | Defined$ ReplacedNewCard.Planeswalker | CounterType$ LOYALTY | ETB$ True | CounterNum$ 1 | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:X:Count$Valid Permanent.YouCtrl\nDeckHas:Ability$Counters\nOracle:Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Create the Forge script for this magic card
{"name": "Ancestral Tribute", "mana_cost": "{5}{W}{W}", "type_line": "Sorcery", "oracle_text": "You gain 2 life for each card in your graveyard.\nFlashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Ancestral Tribute\nManaCost:5 W W\nTypes:Sorcery\nK:Flashback:9 W W W\nA:SP$ GainLife | Cost$ 5 W W | LifeAmount$ X | SpellDescription$ You gain 2 life for each card in your graveyard.\nSVar:X:Count$InYourYard/Times.2\nOracle:You gain 2 life for each card in your graveyard.\nFlashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ancestral Tribute", "mana_cost": "{5}{W}{W}", "type_line": "Sorcery", "oracle_text": "You gain 2 life for each card in your graveyard.\nFlashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Ancestral Tribute\nManaCost:5 W W\nTypes:Sorcery\nK:Flashback:9 W W W\nA:SP$ GainLife | Cost$ 5 W W | LifeAmount$ X | SpellDescription$ You gain 2 life for each card in your graveyard.\nSVar:X:Count$InYourYard/Times.2\nOracle:You gain 2 life for each card in your graveyard.\nFlashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Sawback Manticore", "mana_cost": "{3}{R}{G}", "type_line": "Creature \u2014 Manticore", "oracle_text": "{4}: Sawback Manticore gains flying until end of turn.\n{1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn.", "power": "2", "toughness": "4"}
Name:Sawback Manticore\nManaCost:3 R G\nTypes:Creature Manticore\nPT:2/4\nA:AB$ Pump | Cost$ 4 | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn.\nA:AB$ DealDamage | Cost$ 1 | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 2 | IsPresent$ Card.Self+attacking,Card.Self+blocking | PresentCompare$ EQ1 | ActivationLimit$ 1 | SpellDescription$ CARDNAME deals 2 damage to target attacking or blocking creature. Activate only if CARDNAME is attacking or blocking and only once each turn.\nOracle:{4}: Sawback Manticore gains flying until end of turn.\n{1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sawback Manticore", "mana_cost": "{3}{R}{G}", "type_line": "Creature \u2014 Manticore", "oracle_text": "{4}: Sawback Manticore gains flying until end of turn.\n{1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn.", "power": "2", "toughness": "4"} ### Response: Name:Sawback Manticore\nManaCost:3 R G\nTypes:Creature Manticore\nPT:2/4\nA:AB$ Pump | Cost$ 4 | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn.\nA:AB$ DealDamage | Cost$ 1 | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 2 | IsPresent$ Card.Self+attacking,Card.Self+blocking | PresentCompare$ EQ1 | ActivationLimit$ 1 | SpellDescription$ CARDNAME deals 2 damage to target attacking or blocking creature. Activate only if CARDNAME is attacking or blocking and only once each turn.\nOracle:{4}: Sawback Manticore gains flying until end of turn.\n{1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn.
Create the Forge script for this magic card
{"name": "Coldsteel Heart", "mana_cost": "{2}", "type_line": "Snow Artifact", "oracle_text": "Coldsteel Heart enters the battlefield tapped.\nAs Coldsteel Heart enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color."}
Name:Coldsteel Heart\nManaCost:2\nTypes:Snow Artifact\nK:CARDNAME enters the battlefield tapped.\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nA:AB$ Mana | Cost$ T | Produced$ Chosen | SpellDescription$ Add one mana of the chosen color.\nOracle:Coldsteel Heart enters the battlefield tapped.\nAs Coldsteel Heart enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Coldsteel Heart", "mana_cost": "{2}", "type_line": "Snow Artifact", "oracle_text": "Coldsteel Heart enters the battlefield tapped.\nAs Coldsteel Heart enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color."} ### Response: Name:Coldsteel Heart\nManaCost:2\nTypes:Snow Artifact\nK:CARDNAME enters the battlefield tapped.\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nA:AB$ Mana | Cost$ T | Produced$ Chosen | SpellDescription$ Add one mana of the chosen color.\nOracle:Coldsteel Heart enters the battlefield tapped.\nAs Coldsteel Heart enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color.
Create the Forge script for this magic card
{"name": "Sea Gate Banneret", "mana_cost": "{W}", "type_line": "Creature \u2014 Kor Warrior", "oracle_text": "{4}{W}: Creatures you control get +1/+1 until end of turn.", "power": "1", "toughness": "2"}
Name:Sea Gate Banneret\nManaCost:W\nTypes:Creature Kor Warrior\nPT:1/2\nA:AB$ PumpAll | Cost$ 4 W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 until end of turn.\nOracle:{4}{W}: Creatures you control get +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sea Gate Banneret", "mana_cost": "{W}", "type_line": "Creature \u2014 Kor Warrior", "oracle_text": "{4}{W}: Creatures you control get +1/+1 until end of turn.", "power": "1", "toughness": "2"} ### Response: Name:Sea Gate Banneret\nManaCost:W\nTypes:Creature Kor Warrior\nPT:1/2\nA:AB$ PumpAll | Cost$ 4 W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 until end of turn.\nOracle:{4}{W}: Creatures you control get +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Sphere of Grace", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "If a black source would deal damage to you, prevent 2 of that damage."}
Name:Sphere of Grace\nManaCost:3 W\nTypes:Enchantment\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.BlackSource | ValidTarget$ You | ReplaceWith$ DBReplace | PreventionEffect$ True | Description$ If a black source would deal damage to you, prevent 2 of that damage.\nSVar:DBReplace:DB$ ReplaceDamage | Amount$ 2\nAI:RemoveDeck:Random\nOracle:If a black source would deal damage to you, prevent 2 of that damage.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sphere of Grace", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "If a black source would deal damage to you, prevent 2 of that damage."} ### Response: Name:Sphere of Grace\nManaCost:3 W\nTypes:Enchantment\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.BlackSource | ValidTarget$ You | ReplaceWith$ DBReplace | PreventionEffect$ True | Description$ If a black source would deal damage to you, prevent 2 of that damage.\nSVar:DBReplace:DB$ ReplaceDamage | Amount$ 2\nAI:RemoveDeck:Random\nOracle:If a black source would deal damage to you, prevent 2 of that damage.
Create the Forge script for this magic card
{"name": "Invoke Justice", "mana_cost": "{1}{W}{W}{W}{W}", "type_line": "Sorcery", "oracle_text": "Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls."}
Name:Invoke Justice\nManaCost:1 W W W W\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target permanent card in your graveyard | ValidTgts$ Permanent.YouCtrl | SubAbility$ DBPlayerTarget | SpellDescription$ Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. | StackDescription$ Return {c:Targeted} from your graveyard to the battlefield,\nSVar:DBPlayerTarget:DB$ Pump | ValidTgts$ Player | TgtPrompt$ Select target player | RememberObjects$ ThisTargetedPlayer | SubAbility$ DBPutCounter | StackDescription$ then distribute four +1/+1 counters among any number of creatures and/or Vehicles {p:Targeted} controls.\nSVar:DBPutCounter:DB$ PutCounter | Choices$ Creature.RememberedPlayerCtrl,Vehicle.RememberedPlayerCtrl | ChoiceTitle$ Choose any number of creatures and/or Vehicles target player controls to distribute counters to | ChoiceAmount$ 4 | MinChoiceAmount$ 1 | CounterType$ P1P1 | CounterNum$ 4 | DividedAsYouChoose$ 4 | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard|Counters\nDeckHints:Type$Creature|Vehicle\nOracle:Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Invoke Justice", "mana_cost": "{1}{W}{W}{W}{W}", "type_line": "Sorcery", "oracle_text": "Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls."} ### Response: Name:Invoke Justice\nManaCost:1 W W W W\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target permanent card in your graveyard | ValidTgts$ Permanent.YouCtrl | SubAbility$ DBPlayerTarget | SpellDescription$ Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. | StackDescription$ Return {c:Targeted} from your graveyard to the battlefield,\nSVar:DBPlayerTarget:DB$ Pump | ValidTgts$ Player | TgtPrompt$ Select target player | RememberObjects$ ThisTargetedPlayer | SubAbility$ DBPutCounter | StackDescription$ then distribute four +1/+1 counters among any number of creatures and/or Vehicles {p:Targeted} controls.\nSVar:DBPutCounter:DB$ PutCounter | Choices$ Creature.RememberedPlayerCtrl,Vehicle.RememberedPlayerCtrl | ChoiceTitle$ Choose any number of creatures and/or Vehicles target player controls to distribute counters to | ChoiceAmount$ 4 | MinChoiceAmount$ 1 | CounterType$ P1P1 | CounterNum$ 4 | DividedAsYouChoose$ 4 | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard|Counters\nDeckHints:Type$Creature|Vehicle\nOracle:Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Create the Forge script for this magic card
{"name": "Darksteel Mutation", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types."}
Name:Darksteel Mutation\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | SetPower$ 0 | SetToughness$ 1 | AddType$ Artifact & Creature & Insect | RemoveCreatureTypes$ True | RemoveCardTypes$ True | RemoveAllAbilities$ True | AddKeyword$ Indestructible | Description$ Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.\nSVar:NonStackingAttachEffect:True\nAI:RemoveDeck:All\nOracle:Enchant creature\nEnchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Darksteel Mutation", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types."} ### Response: Name:Darksteel Mutation\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | SetPower$ 0 | SetToughness$ 1 | AddType$ Artifact & Creature & Insect | RemoveCreatureTypes$ True | RemoveCardTypes$ True | RemoveAllAbilities$ True | AddKeyword$ Indestructible | Description$ Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.\nSVar:NonStackingAttachEffect:True\nAI:RemoveDeck:All\nOracle:Enchant creature\nEnchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Create the Forge script for this magic card
{"name": "Momentum", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of your upkeep, you may put a growth counter on Momentum.\nEnchanted creature gets +1/+1 for each growth counter on Momentum."}
Name:Momentum\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ Enchanted creature gets +1/+1 for each growth counter on CARDNAME.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a growth counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ GROWTH | CounterNum$ 1\nSVar:X:Count$CardCounters.GROWTH\nOracle:Enchant creature\nAt the beginning of your upkeep, you may put a growth counter on Momentum.\nEnchanted creature gets +1/+1 for each growth counter on Momentum.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Momentum", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of your upkeep, you may put a growth counter on Momentum.\nEnchanted creature gets +1/+1 for each growth counter on Momentum."} ### Response: Name:Momentum\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ Enchanted creature gets +1/+1 for each growth counter on CARDNAME.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a growth counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ GROWTH | CounterNum$ 1\nSVar:X:Count$CardCounters.GROWTH\nOracle:Enchant creature\nAt the beginning of your upkeep, you may put a growth counter on Momentum.\nEnchanted creature gets +1/+1 for each growth counter on Momentum.
Create the Forge script for this magic card
{"name": "Reduce to Memory", "mana_cost": "{1}{W}{W}", "type_line": "Sorcery \u2014 Lesson", "oracle_text": "Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token."}
Name:Reduce to Memory\nManaCost:1 W W\nTypes:Sorcery Lesson\nA:SP$ ChangeZone | Cost$ 1 W W | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand | RememberLKI$ True | SubAbility$ DBToken | SpellDescription$ Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ rw_3_2_spirit | TokenOwner$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nOracle:Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reduce to Memory", "mana_cost": "{1}{W}{W}", "type_line": "Sorcery \u2014 Lesson", "oracle_text": "Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token."} ### Response: Name:Reduce to Memory\nManaCost:1 W W\nTypes:Sorcery Lesson\nA:SP$ ChangeZone | Cost$ 1 W W | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand | RememberLKI$ True | SubAbility$ DBToken | SpellDescription$ Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ rw_3_2_spirit | TokenOwner$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nOracle:Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Create the Forge script for this magic card
{"name": "Valki, God of Lies"}
Name:Valki, God of Lies\nManaCost:1 B\nTypes:Legendary Creature God\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ When NICKNAME enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until NICKNAME leaves the battlefield.\nSVar:TrigReveal:DB$ RevealHand | Defined$ Player.Opponent | ImprintRevealed$ True | SubAbility$ DBRepeatEach\nSVar:DBRepeatEach:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBExile | SubAbility$ DBCleanup\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Remembered | ChangeType$ Creature.IsImprinted | ChangeNum$ 1 | AlreadyRevealed$ True | Chooser$ You | Duration$ UntilHostLeavesPlay\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nA:AB$ ChooseCard | Cost$ X | ChoiceZone$ Exile | Choices$ Card.Creature+ExiledWithSource+cmcEQX | Amount$ 1 | ChoiceTitle$ Choose a card exiled with Valki with mana value X | SubAbility$ DBClone | AILogic$ Never | StackDescription$ {p:You} chooses a card exiled with NICKNAME with mana value X. NICKNAME becomes a copy of that card. | SpellDescription$ Choose a card exiled with NICKNAME with mana value X. NICKNAME becomes a copy of that card.\nSVar:DBClone:DB$ Clone | Defined$ ChosenCard | SubAbility$ DBClearChosen\nSVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True\nSVar:X:Count$xPaid\nSVar:PlayMain1:TRUE\nAlternateMode:Modal\nOracle:When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.\n{X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.\n\nALTERNATE\n\nName:Tibalt, Cosmic Impostor\nManaCost:5 B R\nTypes:Legendary Planeswalker Tibalt\nLoyalty:5\nK:ETBReplacement:Other:Emblem\nSVar:Emblem:DB$ Effect | Name$ Emblem - Tibalt, Cosmic Impostor | Image$ emblem_tibalt_cosmic_impostor | StaticAbilities$ PlayExile | Duration$ Permanent | SpellDescription$ As NICKNAME enters the battlefield, you get an emblem with "You may play cards exiled with CARDNAME, and you may spend mana as though it were mana of any color to cast those spells."\nSVar:PlayExile:Mode$ Continuous | MayPlayIgnoreType$ True | MayPlayIgnoreColor$ True | MayPlay$ True | Affected$ Card.ExiledWithEffectSource | AffectedZone$ Exile | Description$ You may play cards exiled with EFFECTSOURCE, and you may spend mana as though it were mana of any color to cast those spells.\nA:AB$ Dig | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | Defined$ Player | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | StackDescription$ SpellDescription | SpellDescription$ Exile the top card of each player's library.\nA:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature,Artifact | TgtPrompt$ Select target artifact or creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target artifact or creature.\nA:AB$ ChangeZoneAll | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | SubAbility$ DBMana | SpellDescription$ Exile all cards from all graveyards. Add {R}{R}{R}.\nSVar:DBMana:DB$ Mana | Produced$ R | Amount$ 3\nOracle:As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."\n[+2]: Exile the top card of each player's library.\n[-3]: Exile target artifact or creature.\n[-8]: Exile all cards from all graveyards. Add {R}{R}{R}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Valki, God of Lies"} ### Response: Name:Valki, God of Lies\nManaCost:1 B\nTypes:Legendary Creature God\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ When NICKNAME enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until NICKNAME leaves the battlefield.\nSVar:TrigReveal:DB$ RevealHand | Defined$ Player.Opponent | ImprintRevealed$ True | SubAbility$ DBRepeatEach\nSVar:DBRepeatEach:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBExile | SubAbility$ DBCleanup\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Remembered | ChangeType$ Creature.IsImprinted | ChangeNum$ 1 | AlreadyRevealed$ True | Chooser$ You | Duration$ UntilHostLeavesPlay\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nA:AB$ ChooseCard | Cost$ X | ChoiceZone$ Exile | Choices$ Card.Creature+ExiledWithSource+cmcEQX | Amount$ 1 | ChoiceTitle$ Choose a card exiled with Valki with mana value X | SubAbility$ DBClone | AILogic$ Never | StackDescription$ {p:You} chooses a card exiled with NICKNAME with mana value X. NICKNAME becomes a copy of that card. | SpellDescription$ Choose a card exiled with NICKNAME with mana value X. NICKNAME becomes a copy of that card.\nSVar:DBClone:DB$ Clone | Defined$ ChosenCard | SubAbility$ DBClearChosen\nSVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True\nSVar:X:Count$xPaid\nSVar:PlayMain1:TRUE\nAlternateMode:Modal\nOracle:When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.\n{X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.\n\nALTERNATE\n\nName:Tibalt, Cosmic Impostor\nManaCost:5 B R\nTypes:Legendary Planeswalker Tibalt\nLoyalty:5\nK:ETBReplacement:Other:Emblem\nSVar:Emblem:DB$ Effect | Name$ Emblem - Tibalt, Cosmic Impostor | Image$ emblem_tibalt_cosmic_impostor | StaticAbilities$ PlayExile | Duration$ Permanent | SpellDescription$ As NICKNAME enters the battlefield, you get an emblem with "You may play cards exiled with CARDNAME, and you may spend mana as though it were mana of any color to cast those spells."\nSVar:PlayExile:Mode$ Continuous | MayPlayIgnoreType$ True | MayPlayIgnoreColor$ True | MayPlay$ True | Affected$ Card.ExiledWithEffectSource | AffectedZone$ Exile | Description$ You may play cards exiled with EFFECTSOURCE, and you may spend mana as though it were mana of any color to cast those spells.\nA:AB$ Dig | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | Defined$ Player | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | StackDescription$ SpellDescription | SpellDescription$ Exile the top card of each player's library.\nA:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature,Artifact | TgtPrompt$ Select target artifact or creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target artifact or creature.\nA:AB$ ChangeZoneAll | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | SubAbility$ DBMana | SpellDescription$ Exile all cards from all graveyards. Add {R}{R}{R}.\nSVar:DBMana:DB$ Mana | Produced$ R | Amount$ 3\nOracle:As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."\n[+2]: Exile the top card of each player's library.\n[-3]: Exile target artifact or creature.\n[-8]: Exile all cards from all graveyards. Add {R}{R}{R}.
Create the Forge script for this magic card
{"name": "Candles of Leng", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card."}
Name:Candles of Leng\nManaCost:2\nTypes:Artifact\nA:AB$ PeekAndReveal | Cost$ 4 T | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBCandlesChangeZone | SpellDescription$ Reveal the top card of your library.\nSVar:DBCandlesChangeZone:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard | ConditionDefined$ Remembered | ConditionPresent$ Card.sharesNameWith YourGraveyard | SubAbility$ DBCandlesDraw | StackDescription$ If it has the same name as a card in their graveyard, they put it into their graveyard. | SpellDescription$ If it has the same name as a card in your graveyard, put it into your graveyard.\nSVar:DBCandlesDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Card.sharesNameWith YourGraveyard | ConditionCompare$ EQ0 | SubAbility$ DBCandlesCleanup | StackDescription$ Otherwise, they draw a card. | SpellDescription$ Otherwise, draw a card.\nSVar:DBCandlesCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Candles of Leng", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card."} ### Response: Name:Candles of Leng\nManaCost:2\nTypes:Artifact\nA:AB$ PeekAndReveal | Cost$ 4 T | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBCandlesChangeZone | SpellDescription$ Reveal the top card of your library.\nSVar:DBCandlesChangeZone:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard | ConditionDefined$ Remembered | ConditionPresent$ Card.sharesNameWith YourGraveyard | SubAbility$ DBCandlesDraw | StackDescription$ If it has the same name as a card in their graveyard, they put it into their graveyard. | SpellDescription$ If it has the same name as a card in your graveyard, put it into your graveyard.\nSVar:DBCandlesDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Card.sharesNameWith YourGraveyard | ConditionCompare$ EQ0 | SubAbility$ DBCandlesCleanup | StackDescription$ Otherwise, they draw a card. | SpellDescription$ Otherwise, draw a card.\nSVar:DBCandlesCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
Create the Forge script for this magic card
{"name": "Fungal Rebirth", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens."}
Name:Fungal Rebirth\nManaCost:2 G\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target permanent card in your graveyard | ValidTgts$ Permanent.YouOwn | SubAbility$ DBToken | StackDescription$ SpellDescription | SpellDescription$ Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ g_1_1_saproling | TokenOwner$ You | ConditionCheckSVar$ Morbid | ConditionSVarCompare$ GE1\nSVar:Morbid:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nDeckHints:Type$Fungus\nDeckHas:Ability$Token\nOracle:Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fungal Rebirth", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens."} ### Response: Name:Fungal Rebirth\nManaCost:2 G\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target permanent card in your graveyard | ValidTgts$ Permanent.YouOwn | SubAbility$ DBToken | StackDescription$ SpellDescription | SpellDescription$ Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ g_1_1_saproling | TokenOwner$ You | ConditionCheckSVar$ Morbid | ConditionSVarCompare$ GE1\nSVar:Morbid:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nDeckHints:Type$Fungus\nDeckHas:Ability$Token\nOracle:Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
Create the Forge script for this magic card
{"name": "Polymorphist's Jest", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1."}
Name:Polymorphist's Jest\nManaCost:1 U U\nTypes:Instant\nA:SP$ AnimateAll | Cost$ 1 U U | ValidTgts$ Player | TgtPrompt$ Select target Player | ValidCards$ Creature | Power$ 1 | Toughness$ 1 | RemoveAllAbilities$ True | Colors$ Blue | OverwriteColors$ True | Types$ Frog | RemoveCreatureTypes$ True | SpellDescription$ Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.\nAI:RemoveDeck:All\nOracle:Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Polymorphist's Jest", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1."} ### Response: Name:Polymorphist's Jest\nManaCost:1 U U\nTypes:Instant\nA:SP$ AnimateAll | Cost$ 1 U U | ValidTgts$ Player | TgtPrompt$ Select target Player | ValidCards$ Creature | Power$ 1 | Toughness$ 1 | RemoveAllAbilities$ True | Colors$ Blue | OverwriteColors$ True | Types$ Frog | RemoveCreatureTypes$ True | SpellDescription$ Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.\nAI:RemoveDeck:All\nOracle:Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Create the Forge script for this magic card
{"name": "Blossom Prancer", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Reach\nWhen Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.", "power": "4", "toughness": "4"}
Name:Blossom Prancer\nManaCost:3 G G\nTypes:Creature Spirit\nPT:4/4\nK:Reach\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ DBDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.\nSVar:DBDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Creature,Enchantment | RestRandomOrder$ True | RememberChanged$ True | SubAbility$ DBGainLife | StackDescription$ None\nSVar:DBGainLife:DB$ GainLife | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | Defined$ You | LifeAmount$ 4 | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$LifeGain\nDeckHints:Type$Enchantment|Creature\nOracle:Reach\nWhen Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blossom Prancer", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Reach\nWhen Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.", "power": "4", "toughness": "4"} ### Response: Name:Blossom Prancer\nManaCost:3 G G\nTypes:Creature Spirit\nPT:4/4\nK:Reach\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ DBDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.\nSVar:DBDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Creature,Enchantment | RestRandomOrder$ True | RememberChanged$ True | SubAbility$ DBGainLife | StackDescription$ None\nSVar:DBGainLife:DB$ GainLife | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | Defined$ You | LifeAmount$ 4 | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$LifeGain\nDeckHints:Type$Enchantment|Creature\nOracle:Reach\nWhen Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
Create the Forge script for this magic card
{"name": "Thraxodemon", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "{3}, {T}, Sacrifice another creature or artifact: Draw a card.", "power": "2", "toughness": "2"}
Name:Thraxodemon\nManaCost:1 B\nTypes:Creature Demon\nPT:2/2\nA:AB$ Draw | Cost$ 3 T Sac<1/Artifact.Other;Creature.Other/another artifact or creature> | SpellDescription$ Draw a card.\nDeckHints:Type$Artifact\nDeckHas:Ability$Sacrifice\nOracle:{3}, {T}, Sacrifice another creature or artifact: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thraxodemon", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "{3}, {T}, Sacrifice another creature or artifact: Draw a card.", "power": "2", "toughness": "2"} ### Response: Name:Thraxodemon\nManaCost:1 B\nTypes:Creature Demon\nPT:2/2\nA:AB$ Draw | Cost$ 3 T Sac<1/Artifact.Other;Creature.Other/another artifact or creature> | SpellDescription$ Draw a card.\nDeckHints:Type$Artifact\nDeckHas:Ability$Sacrifice\nOracle:{3}, {T}, Sacrifice another creature or artifact: Draw a card.
Create the Forge script for this magic card
{"name": "Snaremaster Sprite", "mana_cost": "{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flying\nWhen Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)", "power": "1", "toughness": "1"}
Name:Snaremaster Sprite\nManaCost:U\nTypes:Creature Faerie Wizard\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 2 | Execute$ TrigTap | TriggerDescription$ When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | SubAbility$ DBCounter | TgtPrompt$ Select target creature an opponent controls\nSVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Flying\nWhen Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Snaremaster Sprite", "mana_cost": "{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flying\nWhen Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)", "power": "1", "toughness": "1"} ### Response: Name:Snaremaster Sprite\nManaCost:U\nTypes:Creature Faerie Wizard\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 2 | Execute$ TrigTap | TriggerDescription$ When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | SubAbility$ DBCounter | TgtPrompt$ Select target creature an opponent controls\nSVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Flying\nWhen Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Create the Forge script for this magic card
{"name": "Fiery Cannonade", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Fiery Cannonade deals 2 damage to each non-Pirate creature."}
Name:Fiery Cannonade\nManaCost:2 R\nTypes:Instant\nA:SP$ DamageAll | Cost$ 2 R | NumDmg$ 2 | ValidCards$ Creature.nonPirate | ValidDescription$ each non-Pirate creature. | SpellDescription$ CARDNAME deals 2 damage to each non-Pirate creature.\nOracle:Fiery Cannonade deals 2 damage to each non-Pirate creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fiery Cannonade", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Fiery Cannonade deals 2 damage to each non-Pirate creature."} ### Response: Name:Fiery Cannonade\nManaCost:2 R\nTypes:Instant\nA:SP$ DamageAll | Cost$ 2 R | NumDmg$ 2 | ValidCards$ Creature.nonPirate | ValidDescription$ each non-Pirate creature. | SpellDescription$ CARDNAME deals 2 damage to each non-Pirate creature.\nOracle:Fiery Cannonade deals 2 damage to each non-Pirate creature.
Create the Forge script for this magic card
{"name": "Resolute Reinforcements", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flash\nWhen Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.", "power": "1", "toughness": "1"}
Name:Resolute Reinforcements\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:1/1\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_soldier\nDeckHas:Ability$Token\nOracle:Flash\nWhen Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Resolute Reinforcements", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flash\nWhen Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.", "power": "1", "toughness": "1"} ### Response: Name:Resolute Reinforcements\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:1/1\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_soldier\nDeckHas:Ability$Token\nOracle:Flash\nWhen Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.
Create the Forge script for this magic card
{"name": "Fathom Mage", "mana_cost": "{2}{G}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\nWhenever a +1/+1 counter is put on Fathom Mage, you may draw a card.", "power": "1", "toughness": "1"}
Name:Fathom Mage\nManaCost:2 G U\nTypes:Creature Human Wizard\nPT:1/1\nK:Evolve\nT:Mode$ CounterAdded | ValidCard$ Card.Self | TriggerZones$ Battlefield | CounterType$ P1P1 | Execute$ FathomDraw | OptionalDecider$ You | TriggerDescription$ Whenever a +1/+1 counter is put on CARDNAME, you may draw a card.\nSVar:FathomDraw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\nWhenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fathom Mage", "mana_cost": "{2}{G}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\nWhenever a +1/+1 counter is put on Fathom Mage, you may draw a card.", "power": "1", "toughness": "1"} ### Response: Name:Fathom Mage\nManaCost:2 G U\nTypes:Creature Human Wizard\nPT:1/1\nK:Evolve\nT:Mode$ CounterAdded | ValidCard$ Card.Self | TriggerZones$ Battlefield | CounterType$ P1P1 | Execute$ FathomDraw | OptionalDecider$ You | TriggerDescription$ Whenever a +1/+1 counter is put on CARDNAME, you may draw a card.\nSVar:FathomDraw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\nWhenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
Create the Forge script for this magic card
{"name": "Cardboard Carapace", "mana_cost": "{5}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nFor each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1."}
Name:Cardboard Carapace\nManaCost:5 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 5 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ For each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.\nSVar:X:Count$ValidSideboard Card.namedCardboard Carapace\nOracle:Enchant creature\nFor each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cardboard Carapace", "mana_cost": "{5}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nFor each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1."} ### Response: Name:Cardboard Carapace\nManaCost:5 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 5 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ For each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.\nSVar:X:Count$ValidSideboard Card.namedCardboard Carapace\nOracle:Enchant creature\nFor each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.
Create the Forge script for this magic card
{"name": "Draconic Muralists", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Dragon Bard", "oracle_text": "When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.", "power": "4", "toughness": "3"}
Name:Draconic Muralists\nManaCost:3 G\nTypes:Creature Dragon Bard\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Dragon | ChangeNum$ 1 | ShuffleNonMandatory$ True\nDeckNeeds:Type$Dragon\nOracle:When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Draconic Muralists", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Dragon Bard", "oracle_text": "When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.", "power": "4", "toughness": "3"} ### Response: Name:Draconic Muralists\nManaCost:3 G\nTypes:Creature Dragon Bard\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Dragon | ChangeNum$ 1 | ShuffleNonMandatory$ True\nDeckNeeds:Type$Dragon\nOracle:When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Steelclaw Lance", "mana_cost": "{B}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+2.\nEquip Knight {1}\nEquip {3}"}
Name:Steelclaw Lance\nManaCost:B R\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Equipped creature gets +2/+2.\nK:Equip:1:Creature.Knight+YouCtrl:Knight\nK:Equip:3\nDeckHints:Type$Knight\nOracle:Equipped creature gets +2/+2.\nEquip Knight {1}\nEquip {3}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Steelclaw Lance", "mana_cost": "{B}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+2.\nEquip Knight {1}\nEquip {3}"} ### Response: Name:Steelclaw Lance\nManaCost:B R\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Equipped creature gets +2/+2.\nK:Equip:1:Creature.Knight+YouCtrl:Knight\nK:Equip:3\nDeckHints:Type$Knight\nOracle:Equipped creature gets +2/+2.\nEquip Knight {1}\nEquip {3}
Create the Forge script for this magic card
{"name": "Disturbing Conversion", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nWhen Disturbing Conversion enters the battlefield, each player mills two cards.\nEnchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard."}
Name:Disturbing Conversion\nManaCost:1 U\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -X | Description$ Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, each player mills two cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ Player\nSVar:X:Count$ValidGraveyard Card.EnchantedControllerCtrl\nDeckHints:Ability$Graveyard|Mill\nOracle:Flash\nEnchant creature\nWhen Disturbing Conversion enters the battlefield, each player mills two cards.\nEnchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Disturbing Conversion", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nWhen Disturbing Conversion enters the battlefield, each player mills two cards.\nEnchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard."} ### Response: Name:Disturbing Conversion\nManaCost:1 U\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -X | Description$ Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, each player mills two cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ Player\nSVar:X:Count$ValidGraveyard Card.EnchantedControllerCtrl\nDeckHints:Ability$Graveyard|Mill\nOracle:Flash\nEnchant creature\nWhen Disturbing Conversion enters the battlefield, each player mills two cards.\nEnchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.
Create the Forge script for this magic card
{"name": "Whispers of Emrakul", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent discards a card at random.\nDelirium \u2014 If there are four or more card types among cards in your graveyard, that player discards two cards at random instead."}
Name:Whispers of Emrakul\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 1 B | ValidTgts$ Opponent | NumCards$ X | Mode$ Random | SpellDescription$ Target opponent discards a card at random. Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.\nSVar:X:Count$Delirium.2.1\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Target opponent discards a card at random.\nDelirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Whispers of Emrakul", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent discards a card at random.\nDelirium \u2014 If there are four or more card types among cards in your graveyard, that player discards two cards at random instead."} ### Response: Name:Whispers of Emrakul\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 1 B | ValidTgts$ Opponent | NumCards$ X | Mode$ Random | SpellDescription$ Target opponent discards a card at random. Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.\nSVar:X:Count$Delirium.2.1\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Target opponent discards a card at random.\nDelirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.
Create the Forge script for this magic card
{"name": "Fiery Impulse", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Fiery Impulse deals 2 damage to target creature.\nSpell mastery \u2014 If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead."}
Name:Fiery Impulse\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | SubAbility$ DBDamage | ConditionCheckSVar$ X | ConditionSVarCompare$ LT2 | SpellDescription$ CARDNAME deals 2 damage to target creature.\nSVar:DBDamage:DB$ DealDamage | Defined$ Targeted | NumDmg$ 3 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE2 | SpellDescription$ Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, CARDNAME deals 3 damage instead.\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nOracle:Fiery Impulse deals 2 damage to target creature.\nSpell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fiery Impulse", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Fiery Impulse deals 2 damage to target creature.\nSpell mastery \u2014 If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead."} ### Response: Name:Fiery Impulse\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | SubAbility$ DBDamage | ConditionCheckSVar$ X | ConditionSVarCompare$ LT2 | SpellDescription$ CARDNAME deals 2 damage to target creature.\nSVar:DBDamage:DB$ DealDamage | Defined$ Targeted | NumDmg$ 3 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE2 | SpellDescription$ Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, CARDNAME deals 3 damage instead.\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nOracle:Fiery Impulse deals 2 damage to target creature.\nSpell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
Create the Forge script for this magic card
{"name": "Umezawa's Jitte", "mana_cost": "{2}", "type_line": "Legendary Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.\nRemove a charge counter from Umezawa's Jitte: Choose one \u2014\n\u2022 Equipped creature gets +2/+2 until end of turn.\n\u2022 Target creature gets -1/-1 until end of turn.\n\u2022 You gain 2 life.\nEquip {2}"}
Name:Umezawa's Jitte\nManaCost:2\nTypes:Legendary Artifact Equipment\nK:Equip:2\nT:Mode$ DamageDealtOnce | CombatDamage$ True | ValidSource$ Creature.EquippedBy | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage, put two charge counters on CARDNAME.\nA:AB$ Charm | Cost$ SubCounter<1/CHARGE> | Choices$ JittePump,JitteCurse,JitteLife | Defined$ You\nSVar:JittePump:DB$ Pump | Defined$ Equipped | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Equipped creature gets +2/+2 until end of turn.\nSVar:JitteCurse:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn.\nSVar:JitteLife:DB$ GainLife | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ CHARGE | CounterNum$ 2\nDeckHas:Ability$Counters|LifeGain\nOracle:Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.\nRemove a charge counter from Umezawa's Jitte: Choose one —\n• Equipped creature gets +2/+2 until end of turn.\n• Target creature gets -1/-1 until end of turn.\n• You gain 2 life.\nEquip {2}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Umezawa's Jitte", "mana_cost": "{2}", "type_line": "Legendary Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.\nRemove a charge counter from Umezawa's Jitte: Choose one \u2014\n\u2022 Equipped creature gets +2/+2 until end of turn.\n\u2022 Target creature gets -1/-1 until end of turn.\n\u2022 You gain 2 life.\nEquip {2}"} ### Response: Name:Umezawa's Jitte\nManaCost:2\nTypes:Legendary Artifact Equipment\nK:Equip:2\nT:Mode$ DamageDealtOnce | CombatDamage$ True | ValidSource$ Creature.EquippedBy | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage, put two charge counters on CARDNAME.\nA:AB$ Charm | Cost$ SubCounter<1/CHARGE> | Choices$ JittePump,JitteCurse,JitteLife | Defined$ You\nSVar:JittePump:DB$ Pump | Defined$ Equipped | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Equipped creature gets +2/+2 until end of turn.\nSVar:JitteCurse:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn.\nSVar:JitteLife:DB$ GainLife | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ CHARGE | CounterNum$ 2\nDeckHas:Ability$Counters|LifeGain\nOracle:Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.\nRemove a charge counter from Umezawa's Jitte: Choose one —\n• Equipped creature gets +2/+2 until end of turn.\n• Target creature gets -1/-1 until end of turn.\n• You gain 2 life.\nEquip {2}
Create the Forge script for this magic card
{"name": "Vizier of the Anointed", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle.\nWhenever you activate an eternalize or embalm ability, draw a card.", "power": "2", "toughness": "4"}
Name:Vizier of the Anointed\nManaCost:3 U\nTypes:Creature Human Cleric\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ VizierSearch | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle.\nSVar:VizierSearch:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeNum$ 1 | ChangeType$ Creature.withEmbalm+YouCtrl,Creature.withEternalize+YouCtrl\nT:Mode$ AbilityCast | ValidCard$ Creature.YouOwn | ValidActivatingPlayer$ You | EternalizeOrEmbalm$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you activate an eternalize or embalm ability, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:Random\nDeckNeeds:Keyword$Eternalize|Embalm\nOracle:When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle.\nWhenever you activate an eternalize or embalm ability, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vizier of the Anointed", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle.\nWhenever you activate an eternalize or embalm ability, draw a card.", "power": "2", "toughness": "4"} ### Response: Name:Vizier of the Anointed\nManaCost:3 U\nTypes:Creature Human Cleric\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ VizierSearch | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle.\nSVar:VizierSearch:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeNum$ 1 | ChangeType$ Creature.withEmbalm+YouCtrl,Creature.withEternalize+YouCtrl\nT:Mode$ AbilityCast | ValidCard$ Creature.YouOwn | ValidActivatingPlayer$ You | EternalizeOrEmbalm$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you activate an eternalize or embalm ability, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:Random\nDeckNeeds:Keyword$Eternalize|Embalm\nOracle:When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle.\nWhenever you activate an eternalize or embalm ability, draw a card.
Create the Forge script for this magic card
{"name": "Scour the Laboratory", "mana_cost": "{4}{U}{U}", "type_line": "Instant", "oracle_text": "Delirium \u2014 This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.\nDraw three cards."}
Name:Scour the Laboratory\nManaCost:4 U U\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | CheckSVar$ X | SVarCompare$ GE4 | Description$ Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.\nSVar:X:Count$CardControllerTypes.Graveyard\nA:SP$ Draw | Cost$ 4 U U | NumCards$ 3 | SpellDescription$ Draw three cards.\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.\nDraw three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scour the Laboratory", "mana_cost": "{4}{U}{U}", "type_line": "Instant", "oracle_text": "Delirium \u2014 This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.\nDraw three cards."} ### Response: Name:Scour the Laboratory\nManaCost:4 U U\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | CheckSVar$ X | SVarCompare$ GE4 | Description$ Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.\nSVar:X:Count$CardControllerTypes.Graveyard\nA:SP$ Draw | Cost$ 4 U U | NumCards$ 3 | SpellDescription$ Draw three cards.\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.\nDraw three cards.
Create the Forge script for this magic card
{"name": "Kozilek's Predator", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have \"Sacrifice this creature: Add {C}.\"", "power": "3", "toughness": "3"}
Name:Kozilek's Predator\nManaCost:3 G\nTypes:Creature Eldrazi Drone\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_0_1_eldrazi_spawn_sac | TokenOwner$ You\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kozilek's Predator", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have \"Sacrifice this creature: Add {C}.\"", "power": "3", "toughness": "3"} ### Response: Name:Kozilek's Predator\nManaCost:3 G\nTypes:Creature Eldrazi Drone\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_0_1_eldrazi_spawn_sac | TokenOwner$ You\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Create the Forge script for this magic card
{"name": "Avian Changeling", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\nFlying", "power": "2", "toughness": "2"}
Name:Avian Changeling\nManaCost:2 W\nTypes:Creature Shapeshifter\nPT:2/2\nK:Changeling\nK:Flying\nOracle:Changeling (This card is every creature type.)\nFlying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Avian Changeling", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\nFlying", "power": "2", "toughness": "2"} ### Response: Name:Avian Changeling\nManaCost:2 W\nTypes:Creature Shapeshifter\nPT:2/2\nK:Changeling\nK:Flying\nOracle:Changeling (This card is every creature type.)\nFlying
Create the Forge script for this magic card
{"name": "Harnessed Lightning", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature."}
Name:Harnessed Lightning\nManaCost:1 R\nTypes:Instant\nA:SP$ PutCounter | Cost$ 1 R | Defined$ You | AILogic$ PayEnergy | CounterType$ ENERGY | CounterNum$ 3 | SubAbility$ DBChooseNumber | SpellDescription$ Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.\nSVar:DBChooseNumber:DB$ ChooseNumber | Max$ Max | ListTitle$ Pay Energy for Damage | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | UnlessCost$ PayEnergy<X> | UnlessPayer$ You | UnlessSwitched$ True | StackDescription$ CARDNAME deals that much damage to that creature.\nSVar:Max:Count$YourCountersEnergy\nSVar:X:Count$ChosenNumber\nOracle:Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Harnessed Lightning", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature."} ### Response: Name:Harnessed Lightning\nManaCost:1 R\nTypes:Instant\nA:SP$ PutCounter | Cost$ 1 R | Defined$ You | AILogic$ PayEnergy | CounterType$ ENERGY | CounterNum$ 3 | SubAbility$ DBChooseNumber | SpellDescription$ Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.\nSVar:DBChooseNumber:DB$ ChooseNumber | Max$ Max | ListTitle$ Pay Energy for Damage | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | UnlessCost$ PayEnergy<X> | UnlessPayer$ You | UnlessSwitched$ True | StackDescription$ CARDNAME deals that much damage to that creature.\nSVar:Max:Count$YourCountersEnergy\nSVar:X:Count$ChosenNumber\nOracle:Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
Create the Forge script for this magic card
{"name": "Endurance", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Elemental Incarnation", "oracle_text": "Flash\nReach\nWhen Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.\nEvoke\u2014Exile a green card from your hand.", "power": "3", "toughness": "4"}
Name:Endurance\nManaCost:1 G G\nTypes:Creature Elemental Incarnation\nPT:3/4\nK:Flash\nK:Reach\nK:Evoke:ExileFromHand<1/Card.Green+Other/green card>\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBottom | TriggerDescription$ When CARDNAME enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.\nSVar:TrigBottom:DB$ ChangeZoneAll | ValidTgts$ Player | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target player | ChangeType$ Card | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1 | Reveal$ False | RandomOrder$ True\nOracle:Flash\nReach\nWhen Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.\nEvoke—Exile a green card from your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Endurance", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Elemental Incarnation", "oracle_text": "Flash\nReach\nWhen Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.\nEvoke\u2014Exile a green card from your hand.", "power": "3", "toughness": "4"} ### Response: Name:Endurance\nManaCost:1 G G\nTypes:Creature Elemental Incarnation\nPT:3/4\nK:Flash\nK:Reach\nK:Evoke:ExileFromHand<1/Card.Green+Other/green card>\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBottom | TriggerDescription$ When CARDNAME enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.\nSVar:TrigBottom:DB$ ChangeZoneAll | ValidTgts$ Player | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target player | ChangeType$ Card | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1 | Reveal$ False | RandomOrder$ True\nOracle:Flash\nReach\nWhen Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.\nEvoke—Exile a green card from your hand.
Create the Forge script for this magic card
{"name": "Leaf Arrow", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Leaf Arrow deals 3 damage to target creature with flying."}
Name:Leaf Arrow\nManaCost:G\nTypes:Instant\nA:SP$ DealDamage | Cost$ G | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying. | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature with flying.\nOracle:Leaf Arrow deals 3 damage to target creature with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Leaf Arrow", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Leaf Arrow deals 3 damage to target creature with flying."} ### Response: Name:Leaf Arrow\nManaCost:G\nTypes:Instant\nA:SP$ DealDamage | Cost$ G | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying. | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature with flying.\nOracle:Leaf Arrow deals 3 damage to target creature with flying.
Create the Forge script for this magic card
{"name": "Ancestral Statue", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.", "power": "3", "toughness": "4"}
Name:Ancestral Statue\nManaCost:4\nTypes:Artifact Creature Golem\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a nonland permanent you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Permanent.nonLand+YouCtrl | AILogic$ NeverBounceItself\nSVar:NeedsToPlay:Creature.YouCtrl+cmcLE3\nOracle:When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ancestral Statue", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.", "power": "3", "toughness": "4"} ### Response: Name:Ancestral Statue\nManaCost:4\nTypes:Artifact Creature Golem\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a nonland permanent you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Permanent.nonLand+YouCtrl | AILogic$ NeverBounceItself\nSVar:NeedsToPlay:Creature.YouCtrl+cmcLE3\nOracle:When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
Create the Forge script for this magic card
{"name": "Mist Dragon", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Dragon", "oracle_text": "{0}: Mist Dragon gains flying. (This effect lasts indefinitely.)\n{0}: Mist Dragon loses flying. (This effect lasts indefinitely.)\n{3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)", "power": "4", "toughness": "4"}
Name:Mist Dragon\nManaCost:4 U U\nTypes:Creature Dragon\nPT:4/4\nA:AB$ Pump | Cost$ 0 | Defined$ Self | KW$ Flying | Duration$ Permanent | SpellDescription$ CARDNAME gains flying. (This effect lasts indefinitely.)\nA:AB$ Debuff | Cost$ 0 | Defined$ Self | Keywords$ Flying | Duration$ Permanent | SpellDescription$ CARDNAME loses flying. (This effect lasts indefinitely.)\nA:AB$ Phases | Cost$ 3 U U | Defined$ Self | SpellDescription$ CARDNAME phases out.\n#TODO: the AI will currently not make Mist Dragon lose flying if it's threatened by something that targets a flying creature, might be improved. Otherwise the AI uses this card in full.\nOracle:{0}: Mist Dragon gains flying. (This effect lasts indefinitely.)\n{0}: Mist Dragon loses flying. (This effect lasts indefinitely.)\n{3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mist Dragon", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Dragon", "oracle_text": "{0}: Mist Dragon gains flying. (This effect lasts indefinitely.)\n{0}: Mist Dragon loses flying. (This effect lasts indefinitely.)\n{3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)", "power": "4", "toughness": "4"} ### Response: Name:Mist Dragon\nManaCost:4 U U\nTypes:Creature Dragon\nPT:4/4\nA:AB$ Pump | Cost$ 0 | Defined$ Self | KW$ Flying | Duration$ Permanent | SpellDescription$ CARDNAME gains flying. (This effect lasts indefinitely.)\nA:AB$ Debuff | Cost$ 0 | Defined$ Self | Keywords$ Flying | Duration$ Permanent | SpellDescription$ CARDNAME loses flying. (This effect lasts indefinitely.)\nA:AB$ Phases | Cost$ 3 U U | Defined$ Self | SpellDescription$ CARDNAME phases out.\n#TODO: the AI will currently not make Mist Dragon lose flying if it's threatened by something that targets a flying creature, might be improved. Otherwise the AI uses this card in full.\nOracle:{0}: Mist Dragon gains flying. (This effect lasts indefinitely.)\n{0}: Mist Dragon loses flying. (This effect lasts indefinitely.)\n{3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Create the Forge script for this magic card
{"name": "Deep Wood", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Cast this spell only during the declare attackers step and only if you've been attacked this step.\nPrevent all damage that would be dealt to you this turn by attacking creatures."}
Name:Deep Wood\nManaCost:1 G\nTypes:Instant\nA:SP$ Effect | ReplacementEffects$ RPrevent | AILogic$ Fog | CheckSVar$ X | ActivationPhases$ Declare Attackers | SpellDescription$ Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidTarget$ You | ValidSource$ Creature.attacking | Description$ Prevent all damage that would be dealt to you this turn by attacking creatures.\nSVar:X:PlayerCountPropertyYou$HasPropertyBeenAttackedThisCombat\nOracle:Cast this spell only during the declare attackers step and only if you've been attacked this step.\nPrevent all damage that would be dealt to you this turn by attacking creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deep Wood", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Cast this spell only during the declare attackers step and only if you've been attacked this step.\nPrevent all damage that would be dealt to you this turn by attacking creatures."} ### Response: Name:Deep Wood\nManaCost:1 G\nTypes:Instant\nA:SP$ Effect | ReplacementEffects$ RPrevent | AILogic$ Fog | CheckSVar$ X | ActivationPhases$ Declare Attackers | SpellDescription$ Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidTarget$ You | ValidSource$ Creature.attacking | Description$ Prevent all damage that would be dealt to you this turn by attacking creatures.\nSVar:X:PlayerCountPropertyYou$HasPropertyBeenAttackedThisCombat\nOracle:Cast this spell only during the declare attackers step and only if you've been attacked this step.\nPrevent all damage that would be dealt to you this turn by attacking creatures.
Create the Forge script for this magic card
{"name": "Restoration Specialist", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dwarf Artificer", "oracle_text": "{W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.", "power": "2", "toughness": "1"}
Name:Restoration Specialist\nManaCost:1 W\nTypes:Creature Dwarf Artificer\nPT:2/1\nA:AB$ ChangeZone | Cost$ W Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target artifact card in your graveyard | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact.YouOwn | SubAbility$ DBReturn | SpellDescription$ Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Enchantment.YouOwn | TgtPrompt$ Select target enchantment card in your graveyard\nOracle:{W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Restoration Specialist", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dwarf Artificer", "oracle_text": "{W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.", "power": "2", "toughness": "1"} ### Response: Name:Restoration Specialist\nManaCost:1 W\nTypes:Creature Dwarf Artificer\nPT:2/1\nA:AB$ ChangeZone | Cost$ W Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target artifact card in your graveyard | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact.YouOwn | SubAbility$ DBReturn | SpellDescription$ Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Enchantment.YouOwn | TgtPrompt$ Select target enchantment card in your graveyard\nOracle:{W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Rain of Thorns", "mana_cost": "{4}{G}{G}", "type_line": "Sorcery", "oracle_text": "Choose one or more \u2014\n\u2022 Destroy target artifact.\n\u2022 Destroy target enchantment.\n\u2022 Destroy target land."}
Name:Rain of Thorns\nManaCost:4 G G\nTypes:Sorcery\nA:SP$ Charm | Cost$ 4 G G | MinCharmNum$ 1 | CharmNum$ 3 | Choices$ DestroyArtifact,DestroyEnchantment,DestroyLand\nSVar:DestroyArtifact:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nSVar:DestroyEnchantment:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nSVar:DestroyLand:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nOracle:Choose one or more —\n• Destroy target artifact.\n• Destroy target enchantment.\n• Destroy target land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rain of Thorns", "mana_cost": "{4}{G}{G}", "type_line": "Sorcery", "oracle_text": "Choose one or more \u2014\n\u2022 Destroy target artifact.\n\u2022 Destroy target enchantment.\n\u2022 Destroy target land."} ### Response: Name:Rain of Thorns\nManaCost:4 G G\nTypes:Sorcery\nA:SP$ Charm | Cost$ 4 G G | MinCharmNum$ 1 | CharmNum$ 3 | Choices$ DestroyArtifact,DestroyEnchantment,DestroyLand\nSVar:DestroyArtifact:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nSVar:DestroyEnchantment:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nSVar:DestroyLand:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nOracle:Choose one or more —\n• Destroy target artifact.\n• Destroy target enchantment.\n• Destroy target land.
Create the Forge script for this magic card
{"name": "Grip of the Roil", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)\nTap target creature. It doesn't untap during its controller's next untap step.\nDraw a card."}
Name:Grip of the Roil\nManaCost:2 U\nTypes:Instant\nK:Surge:1 U\nA:SP$ Tap | Cost$ 2 U | ValidTgts$ Creature | SubAbility$ DBPump | SpellDescription$ Tap target creature. It doesn't untap during its controller's next untap step.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)\nTap target creature. It doesn't untap during its controller's next untap step.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grip of the Roil", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)\nTap target creature. It doesn't untap during its controller's next untap step.\nDraw a card."} ### Response: Name:Grip of the Roil\nManaCost:2 U\nTypes:Instant\nK:Surge:1 U\nA:SP$ Tap | Cost$ 2 U | ValidTgts$ Creature | SubAbility$ DBPump | SpellDescription$ Tap target creature. It doesn't untap during its controller's next untap step.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)\nTap target creature. It doesn't untap during its controller's next untap step.\nDraw a card.
Create the Forge script for this magic card
{"name": "Assemble from Parts", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target creature card in your graveyard perpetually gains \"{1}{B}{B}, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery.\""}
Name:Assemble from Parts\nManaCost:B\nTypes:Instant\nA:SP$ Animate | TgtZone$ Graveyard | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature card in your graveyard | Abilities$ ABShuffle | Duration$ Perpetual | StackDescription$ REP Target creature card in your graveyard_{c:Targeted} | SpellDescription$ Target creature card in your graveyard perpetually gains "{1}{B}{B}, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."\nSVar:ABShuffle:AB$ ChangeZone | Cost$ 1 B B ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | Origin$ All | Destination$ Library | Shuffle$ True | Defined$ Self | SubAbility$ DBCopy | SorcerySpeed$ True | StackDescription$ Shuffle CARDNAME into your library. | SpellDescription$ Shuffle it into your library.\nSVar:DBCopy:DB$ CopyPermanent | Defined$ Self | SetPower$ 4 | SetToughness$ 4 | AddTypes$ Zombie | SetColor$ Black | StackDescription$ Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. | SpellDescription$ Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery.\nSVar:AIPreference:ExileFromGraveCost$Creature.YouOwn+inZoneGraveyard\nDeckHas:Ability$Token|Graveyard\nOracle:Target creature card in your graveyard perpetually gains "{1}{B}{B}, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Assemble from Parts", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target creature card in your graveyard perpetually gains \"{1}{B}{B}, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery.\""} ### Response: Name:Assemble from Parts\nManaCost:B\nTypes:Instant\nA:SP$ Animate | TgtZone$ Graveyard | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature card in your graveyard | Abilities$ ABShuffle | Duration$ Perpetual | StackDescription$ REP Target creature card in your graveyard_{c:Targeted} | SpellDescription$ Target creature card in your graveyard perpetually gains "{1}{B}{B}, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."\nSVar:ABShuffle:AB$ ChangeZone | Cost$ 1 B B ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | Origin$ All | Destination$ Library | Shuffle$ True | Defined$ Self | SubAbility$ DBCopy | SorcerySpeed$ True | StackDescription$ Shuffle CARDNAME into your library. | SpellDescription$ Shuffle it into your library.\nSVar:DBCopy:DB$ CopyPermanent | Defined$ Self | SetPower$ 4 | SetToughness$ 4 | AddTypes$ Zombie | SetColor$ Black | StackDescription$ Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. | SpellDescription$ Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery.\nSVar:AIPreference:ExileFromGraveCost$Creature.YouOwn+inZoneGraveyard\nDeckHas:Ability$Token|Graveyard\nOracle:Target creature card in your graveyard perpetually gains "{1}{B}{B}, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."
Create the Forge script for this magic card
{"name": "Dirtwater Wraith", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Wraith", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\n{B}: Dirtwater Wraith gets +1/+0 until end of turn.", "power": "1", "toughness": "3"}
Name:Dirtwater Wraith\nManaCost:3 B\nTypes:Creature Wraith\nPT:1/3\nK:Swampwalk\nA:AB$ Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\n{B}: Dirtwater Wraith gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dirtwater Wraith", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Wraith", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\n{B}: Dirtwater Wraith gets +1/+0 until end of turn.", "power": "1", "toughness": "3"} ### Response: Name:Dirtwater Wraith\nManaCost:3 B\nTypes:Creature Wraith\nPT:1/3\nK:Swampwalk\nA:AB$ Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\n{B}: Dirtwater Wraith gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Decadent Dragon"}
Name:Decadent Dragon\nManaCost:2 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a Treasure token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact\nSVar:HasAttackEffect:TRUE\nAlternateMode:Adventure\nOracle:Flying, trample\nWhenever Decadent Dragon attacks, create a Treasure token.\n\nALTERNATE\n\nName:Expensive Taste\nManaCost:2 B\nTypes:Instant Adventure\nA:SP$ Dig | DigNum$ 2 | ChangeNum$ All | ValidTgts$ Opponent | DestinationZone$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STPlay | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:STPlay:Mode$ Continuous | MayLookAt$ You | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may look at and play a card as long as it remains exiled.\nOracle:Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Decadent Dragon"} ### Response: Name:Decadent Dragon\nManaCost:2 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a Treasure token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact\nSVar:HasAttackEffect:TRUE\nAlternateMode:Adventure\nOracle:Flying, trample\nWhenever Decadent Dragon attacks, create a Treasure token.\n\nALTERNATE\n\nName:Expensive Taste\nManaCost:2 B\nTypes:Instant Adventure\nA:SP$ Dig | DigNum$ 2 | ChangeNum$ All | ValidTgts$ Opponent | DestinationZone$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STPlay | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:STPlay:Mode$ Continuous | MayLookAt$ You | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may look at and play a card as long as it remains exiled.\nOracle:Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.
Create the Forge script for this magic card
{"name": "The Goose Mother", "mana_cost": "{X}{G}{U}", "type_line": "Legendary Creature \u2014 Bird Hydra", "oracle_text": "Flying\nThe Goose Mother enters the battlefield with X +1/+1 counters on it.\nWhen The Goose Mother enters the battlefield, create half X Food tokens, rounded up.\nWhenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.", "power": "2", "toughness": "2"}
Name:The Goose Mother\nManaCost:X G U\nTypes:Legendary Creature Bird Hydra\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create half X Food tokens, rounded up.\nSVar:TrigToken:DB$ Token | TokenAmount$ HalfXUp | TokenScript$ c_a_food_sac | TokenOwner$ You\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice a Food. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ Sac<1/Food>\nK:etbCounter:P1P1:X\nSVar:X:Count$xPaid\nSVar:HalfXUp:Count$xPaid/HalfUp\nDeckHas:Ability$LifeGain|Token|Counters & Type$Food\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nThe Goose Mother enters the battlefield with X +1/+1 counters on it.\nWhen The Goose Mother enters the battlefield, create half X Food tokens, rounded up.\nWhenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Goose Mother", "mana_cost": "{X}{G}{U}", "type_line": "Legendary Creature \u2014 Bird Hydra", "oracle_text": "Flying\nThe Goose Mother enters the battlefield with X +1/+1 counters on it.\nWhen The Goose Mother enters the battlefield, create half X Food tokens, rounded up.\nWhenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.", "power": "2", "toughness": "2"} ### Response: Name:The Goose Mother\nManaCost:X G U\nTypes:Legendary Creature Bird Hydra\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create half X Food tokens, rounded up.\nSVar:TrigToken:DB$ Token | TokenAmount$ HalfXUp | TokenScript$ c_a_food_sac | TokenOwner$ You\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice a Food. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ Sac<1/Food>\nK:etbCounter:P1P1:X\nSVar:X:Count$xPaid\nSVar:HalfXUp:Count$xPaid/HalfUp\nDeckHas:Ability$LifeGain|Token|Counters & Type$Food\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nThe Goose Mother enters the battlefield with X +1/+1 counters on it.\nWhen The Goose Mother enters the battlefield, create half X Food tokens, rounded up.\nWhenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
Create the Forge script for this magic card
{"name": "Sutured Ghoul", "mana_cost": "{4}{B}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Trample\nAs Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.\nSutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.", "power": "*", "toughness": "*"}
Name:Sutured Ghoul\nManaCost:4 B B B\nTypes:Creature Zombie\nPT:*/*\nK:Trample\nK:ETBReplacement:Other:ETBPrep\nSVar:ETBPrep:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChoose\nSVar:DBChoose:DB$ ChooseCard | Defined$ You | MinAmount$ 0 | Amount$ X | Choices$ Creature.YouOwn+Other+NotDefinedReplacedSimultaneousETB | ChoiceTitle$ Exile any number of creature cards from your graveyard | ChoiceZone$ Graveyard | RememberChosen$ True | SubAbility$ ExileCreatures | SpellDescription$ As CARDNAME enters the battlefield, exile any number of creature cards from your graveyard. CARDNAME's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.\nSVar:ExileCreatures:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.Self | SetPower$ TotalPower | SetToughness$ TotalToughness | Description$ CARDNAME's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.\nSVar:TotalPower:Remembered$CardPower\nSVar:TotalToughness:Remembered$CardToughness\nSVar:X:Count$TypeInYourYard.Creature\nAI:RemoveDeck:Random\nOracle:Trample\nAs Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.\nSutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sutured Ghoul", "mana_cost": "{4}{B}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Trample\nAs Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.\nSutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.", "power": "*", "toughness": "*"} ### Response: Name:Sutured Ghoul\nManaCost:4 B B B\nTypes:Creature Zombie\nPT:*/*\nK:Trample\nK:ETBReplacement:Other:ETBPrep\nSVar:ETBPrep:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChoose\nSVar:DBChoose:DB$ ChooseCard | Defined$ You | MinAmount$ 0 | Amount$ X | Choices$ Creature.YouOwn+Other+NotDefinedReplacedSimultaneousETB | ChoiceTitle$ Exile any number of creature cards from your graveyard | ChoiceZone$ Graveyard | RememberChosen$ True | SubAbility$ ExileCreatures | SpellDescription$ As CARDNAME enters the battlefield, exile any number of creature cards from your graveyard. CARDNAME's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.\nSVar:ExileCreatures:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.Self | SetPower$ TotalPower | SetToughness$ TotalToughness | Description$ CARDNAME's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.\nSVar:TotalPower:Remembered$CardPower\nSVar:TotalToughness:Remembered$CardToughness\nSVar:X:Count$TypeInYourYard.Creature\nAI:RemoveDeck:Random\nOracle:Trample\nAs Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.\nSutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
Create the Forge script for this magic card
{"name": "Bar the Gate", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)"}
Name:Bar the Gate\nManaCost:2 U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker spell | SubAbility$ DBVenture | SpellDescription$ Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:DBVenture:DB$ Venture\nOracle:Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bar the Gate", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)"} ### Response: Name:Bar the Gate\nManaCost:2 U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker spell | SubAbility$ DBVenture | SpellDescription$ Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:DBVenture:DB$ Venture\nOracle:Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
Create the Forge script for this magic card
{"name": "Elaborate Firecannon", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Elaborate Firecannon doesn't untap during your untap step.\n{4}, {T}: Elaborate Firecannon deals 2 damage to any target.\nAt the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon."}
Name:Elaborate Firecannon\nManaCost:2\nTypes:Artifact\nK:CARDNAME doesn't untap during your untap step.\nA:AB$ DealDamage | Cost$ 4 T | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ At the beginning of your upkeep, you may discard a card. If you do, untap CARDNAME.\nSVar:TrigUntap:AB$ Untap | Cost$ Discard<1/Card> | Defined$ Self\nOracle:Elaborate Firecannon doesn't untap during your untap step.\n{4}, {T}: Elaborate Firecannon deals 2 damage to any target.\nAt the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elaborate Firecannon", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Elaborate Firecannon doesn't untap during your untap step.\n{4}, {T}: Elaborate Firecannon deals 2 damage to any target.\nAt the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon."} ### Response: Name:Elaborate Firecannon\nManaCost:2\nTypes:Artifact\nK:CARDNAME doesn't untap during your untap step.\nA:AB$ DealDamage | Cost$ 4 T | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ At the beginning of your upkeep, you may discard a card. If you do, untap CARDNAME.\nSVar:TrigUntap:AB$ Untap | Cost$ Discard<1/Card> | Defined$ Self\nOracle:Elaborate Firecannon doesn't untap during your untap step.\n{4}, {T}: Elaborate Firecannon deals 2 damage to any target.\nAt the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.
Create the Forge script for this magic card
{"name": "Oathkeeper, Takeno's Daisho", "mana_cost": "{3}", "type_line": "Legendary Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+1.\nWhenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.\nWhen Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.\nEquip {2}"}
Name:Oathkeeper, Takeno's Daisho\nManaCost:3\nTypes:Legendary Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 1 | Description$ Equipped creature gets +3/+1.\nT:Mode$ Attached | ValidSource$ Card.Self | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ TrigRemember | Static$ True\nSVar:TrigRemember:DB$ Cleanup | ClearRemembered$ True | SubAbility$ RememberNew\nSVar:RememberNew:DB$ Pump | RememberObjects$ Equipped\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+equipping | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, exile equipped creature.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Remembered\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.EquippedBy | Execute$ TrigReturn | TriggerDescription$ Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.\nSVar:TrigReturn:DB$ ChangeZone | Destination$ Battlefield | Defined$ TriggeredNewCardLKICopy | GainControl$ True | ConditionDefined$ TriggeredNewCardLKICopy | ConditionPresent$ Card.Samurai | ConditionCompare$ GE1\nAI:RemoveDeck:Random\nDeckNeeds:Type$Samurai\nOracle:Equipped creature gets +3/+1.\nWhenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.\nWhen Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.\nEquip {2}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oathkeeper, Takeno's Daisho", "mana_cost": "{3}", "type_line": "Legendary Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+1.\nWhenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.\nWhen Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.\nEquip {2}"} ### Response: Name:Oathkeeper, Takeno's Daisho\nManaCost:3\nTypes:Legendary Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 1 | Description$ Equipped creature gets +3/+1.\nT:Mode$ Attached | ValidSource$ Card.Self | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ TrigRemember | Static$ True\nSVar:TrigRemember:DB$ Cleanup | ClearRemembered$ True | SubAbility$ RememberNew\nSVar:RememberNew:DB$ Pump | RememberObjects$ Equipped\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+equipping | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, exile equipped creature.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Remembered\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.EquippedBy | Execute$ TrigReturn | TriggerDescription$ Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.\nSVar:TrigReturn:DB$ ChangeZone | Destination$ Battlefield | Defined$ TriggeredNewCardLKICopy | GainControl$ True | ConditionDefined$ TriggeredNewCardLKICopy | ConditionPresent$ Card.Samurai | ConditionCompare$ GE1\nAI:RemoveDeck:Random\nDeckNeeds:Type$Samurai\nOracle:Equipped creature gets +3/+1.\nWhenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.\nWhen Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.\nEquip {2}
Create the Forge script for this magic card
{"name": "Femeref Scouts", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "", "power": "1", "toughness": "4"}
Name:Femeref Scouts\nManaCost:2 W\nTypes:Creature Human Scout\nPT:1/4\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Femeref Scouts", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "", "power": "1", "toughness": "4"} ### Response: Name:Femeref Scouts\nManaCost:2 W\nTypes:Creature Human Scout\nPT:1/4\nOracle:
Create the Forge script for this magic card
{"name": "Repel Intruders", "mana_cost": "{3}{W/U}", "type_line": "Instant", "oracle_text": "Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast this spell. Counter up to one target creature spell if {U} was spent to cast this spell. (Do both if {W}{U} was spent.)"}
Name:Repel Intruders\nManaCost:3 WU\nTypes:Instant\nA:SP$ Token | Cost$ 3 WU | TokenAmount$ 2 | TokenScript$ w_1_1_kithkin_soldier | TokenOwner$ You | ConditionManaSpent$ W | SubAbility$ UPaid | SpellDescription$ Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast this spell. Counter up to one target creature spell if {U} was spent to cast this spell. (Do both if {W}{U} was spent.)\nSVar:UPaid:DB$ Counter | TargetType$ Spell | TgtPrompt$ Select target Creature spell | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature | ConditionManaSpent$ U\nAI:RemoveDeck:All\nOracle:Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast this spell. Counter up to one target creature spell if {U} was spent to cast this spell. (Do both if {W}{U} was spent.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Repel Intruders", "mana_cost": "{3}{W/U}", "type_line": "Instant", "oracle_text": "Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast this spell. Counter up to one target creature spell if {U} was spent to cast this spell. (Do both if {W}{U} was spent.)"} ### Response: Name:Repel Intruders\nManaCost:3 WU\nTypes:Instant\nA:SP$ Token | Cost$ 3 WU | TokenAmount$ 2 | TokenScript$ w_1_1_kithkin_soldier | TokenOwner$ You | ConditionManaSpent$ W | SubAbility$ UPaid | SpellDescription$ Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast this spell. Counter up to one target creature spell if {U} was spent to cast this spell. (Do both if {W}{U} was spent.)\nSVar:UPaid:DB$ Counter | TargetType$ Spell | TgtPrompt$ Select target Creature spell | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature | ConditionManaSpent$ U\nAI:RemoveDeck:All\nOracle:Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast this spell. Counter up to one target creature spell if {U} was spent to cast this spell. (Do both if {W}{U} was spent.)
Create the Forge script for this magic card
{"name": "Bitter Feud", "mana_cost": "{4}{R}", "type_line": "Enchantment", "oracle_text": "As Bitter Feud enters the battlefield, choose two players.\nIf a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead."}
Name:Bitter Feud\nManaCost:4 R\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseP\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player | AILogic$ Curse | RememberChosen$ True | SubAbility$ ChoosePTwo | SpellDescription$ As CARDNAME enters the battlefield, choose two players.\nSVar:ChoosePTwo:DB$ ChoosePlayer | Defined$ You | Choices$ NonChosenPlayer | AILogic$ Curse\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.RememberedPlayerCtrl,Emblem.RememberedPlayerCtrl | ValidTarget$ Permanent.ChosenCtrl,Player.Chosen | ReplaceWith$ DmgTwice | Description$ If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.ChosenCtrl,Emblem.ChosenCtrl | ValidTarget$ Permanent.RememberedPlayerCtrl,Player.IsRemembered | ReplaceWith$ DmgTwice | Secondary$ True | Description$ If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.\nSVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Twice\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:As Bitter Feud enters the battlefield, choose two players.\nIf a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bitter Feud", "mana_cost": "{4}{R}", "type_line": "Enchantment", "oracle_text": "As Bitter Feud enters the battlefield, choose two players.\nIf a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead."} ### Response: Name:Bitter Feud\nManaCost:4 R\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseP\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player | AILogic$ Curse | RememberChosen$ True | SubAbility$ ChoosePTwo | SpellDescription$ As CARDNAME enters the battlefield, choose two players.\nSVar:ChoosePTwo:DB$ ChoosePlayer | Defined$ You | Choices$ NonChosenPlayer | AILogic$ Curse\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.RememberedPlayerCtrl,Emblem.RememberedPlayerCtrl | ValidTarget$ Permanent.ChosenCtrl,Player.Chosen | ReplaceWith$ DmgTwice | Description$ If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.ChosenCtrl,Emblem.ChosenCtrl | ValidTarget$ Permanent.RememberedPlayerCtrl,Player.IsRemembered | ReplaceWith$ DmgTwice | Secondary$ True | Description$ If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.\nSVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Twice\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:As Bitter Feud enters the battlefield, choose two players.\nIf a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
Create the Forge script for this magic card
{"name": "Torpor Orb", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Creatures entering the battlefield don't cause abilities to trigger."}
Name:Torpor Orb\nManaCost:2\nTypes:Artifact\nS:Mode$ DisableTriggers | ValidCause$ Creature | ValidMode$ ChangesZone,ChangesZoneAll | Destination$ Battlefield | Description$ Creatures entering the battlefield don't cause abilities to trigger.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Creatures entering the battlefield don't cause abilities to trigger.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Torpor Orb", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Creatures entering the battlefield don't cause abilities to trigger."} ### Response: Name:Torpor Orb\nManaCost:2\nTypes:Artifact\nS:Mode$ DisableTriggers | ValidCause$ Creature | ValidMode$ ChangesZone,ChangesZoneAll | Destination$ Battlefield | Description$ Creatures entering the battlefield don't cause abilities to trigger.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Creatures entering the battlefield don't cause abilities to trigger.
Create the Forge script for this magic card
{"name": "Niko Defies Destiny", "mana_cost": "{1}{W}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 You gain 2 life for each foretold card you own in exile.\nII \u2014 Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell.\nIII \u2014 Return target card with foretell from your graveyard to your hand."}
Name:Niko Defies Destiny\nManaCost:1 W U\nTypes:Enchantment Saga\nK:Chapter:3:DBGainLife,DBMana,DBChangeZone\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X | SpellDescription$ You gain 2 life for each foretold card you own in exile.\nSVar:X:Count$ValidExile Card.foretold+YouOwn/Times.2\nSVar:DBMana:DB$ Mana | Produced$ W U | RestrictValid$ Static.Foretelling,Spell.withForetell | SpellDescription$ Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Card.YouOwn+withForetell | SpellDescription$ Return target card with foretell from your graveyard to your hand.\nDeckHas:Ability$Graveyard|GainLife\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — You gain 2 life for each foretold card you own in exile.\nII — Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell.\nIII — Return target card with foretell from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Niko Defies Destiny", "mana_cost": "{1}{W}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 You gain 2 life for each foretold card you own in exile.\nII \u2014 Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell.\nIII \u2014 Return target card with foretell from your graveyard to your hand."} ### Response: Name:Niko Defies Destiny\nManaCost:1 W U\nTypes:Enchantment Saga\nK:Chapter:3:DBGainLife,DBMana,DBChangeZone\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X | SpellDescription$ You gain 2 life for each foretold card you own in exile.\nSVar:X:Count$ValidExile Card.foretold+YouOwn/Times.2\nSVar:DBMana:DB$ Mana | Produced$ W U | RestrictValid$ Static.Foretelling,Spell.withForetell | SpellDescription$ Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Card.YouOwn+withForetell | SpellDescription$ Return target card with foretell from your graveyard to your hand.\nDeckHas:Ability$Graveyard|GainLife\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — You gain 2 life for each foretold card you own in exile.\nII — Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell.\nIII — Return target card with foretell from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Horned Sliver", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Sliver creatures have trample.", "power": "2", "toughness": "2"}
Name:Horned Sliver\nManaCost:2 G\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddKeyword$ Trample | Description$ All Sliver creatures have trample.\nSVar:PlayMain1:TRUE\nOracle:All Sliver creatures have trample.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Horned Sliver", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Sliver creatures have trample.", "power": "2", "toughness": "2"} ### Response: Name:Horned Sliver\nManaCost:2 G\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddKeyword$ Trample | Description$ All Sliver creatures have trample.\nSVar:PlayMain1:TRUE\nOracle:All Sliver creatures have trample.
Create the Forge script for this magic card
{"name": "Megatog", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Atog", "oracle_text": "Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.", "power": "3", "toughness": "4"}
Name:Megatog\nManaCost:4 R R\nTypes:Creature Atog\nPT:3/4\nA:AB$ Pump | Cost$ Sac<1/Artifact> | Defined$ Self | NumAtt$ +3 | NumDef$ +3 | KW$ Trample | SpellDescription$ CARDNAME gets +3/+3 and gains trample until end of turn.\nOracle:Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Megatog", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Atog", "oracle_text": "Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.", "power": "3", "toughness": "4"} ### Response: Name:Megatog\nManaCost:4 R R\nTypes:Creature Atog\nPT:3/4\nA:AB$ Pump | Cost$ Sac<1/Artifact> | Defined$ Self | NumAtt$ +3 | NumDef$ +3 | KW$ Trample | SpellDescription$ CARDNAME gets +3/+3 and gains trample until end of turn.\nOracle:Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.
Create the Forge script for this magic card
{"name": "Orim", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Creatures you control have reach."}
Name:Orim\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/+12\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.YouCtrl | AddKeyword$ Reach | Description$ Creatures you control have reach.\nOracle:Hand +0, life +12\nCreatures you control have reach.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Orim", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Creatures you control have reach."} ### Response: Name:Orim\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/+12\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.YouCtrl | AddKeyword$ Reach | Description$ Creatures you control have reach.\nOracle:Hand +0, life +12\nCreatures you control have reach.
Create the Forge script for this magic card
{"name": "War's Toll", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent taps a land for mana, tap all lands that player controls.\nIf a creature an opponent controls attacks, all creatures that opponent controls attack if able."}
Name:War's Toll\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ TapsForMana | ValidCard$ Land | Activator$ Opponent | TriggerZones$ Battlefield | Execute$ TrigTapAll | TriggerDescription$ Whenever an opponent taps a land for mana, tap all lands that player controls.\nSVar:TrigTapAll:DB$ TapAll | Defined$ TriggeredActivator | ValidCards$ Land\nS:Mode$ Continuous | Affected$ Creature.OppCtrl | AddKeyword$ If CARDNAME attacks, all creatures you control attack if able. | Description$ If a creature an opponent controls attacks, all creatures that player controls attack if able.\nSVar:NonStackingEffect:True\nOracle:Whenever an opponent taps a land for mana, tap all lands that player controls.\nIf a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "War's Toll", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent taps a land for mana, tap all lands that player controls.\nIf a creature an opponent controls attacks, all creatures that opponent controls attack if able."} ### Response: Name:War's Toll\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ TapsForMana | ValidCard$ Land | Activator$ Opponent | TriggerZones$ Battlefield | Execute$ TrigTapAll | TriggerDescription$ Whenever an opponent taps a land for mana, tap all lands that player controls.\nSVar:TrigTapAll:DB$ TapAll | Defined$ TriggeredActivator | ValidCards$ Land\nS:Mode$ Continuous | Affected$ Creature.OppCtrl | AddKeyword$ If CARDNAME attacks, all creatures you control attack if able. | Description$ If a creature an opponent controls attacks, all creatures that player controls attack if able.\nSVar:NonStackingEffect:True\nOracle:Whenever an opponent taps a land for mana, tap all lands that player controls.\nIf a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Create the Forge script for this magic card
{"name": "River Heralds' Boon", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk."}
Name:River Heralds' Boon\nManaCost:1 G\nTypes:Instant\nA:SP$ PutCounter | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPutCounter | SpellDescription$ Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.\nSVar:DBPutCounter:DB$ PutCounter | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Merfolk | TgtPrompt$ Select target Merfolk | CounterType$ P1P1 | CounterNum$ 1\nOracle:Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "River Heralds' Boon", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk."} ### Response: Name:River Heralds' Boon\nManaCost:1 G\nTypes:Instant\nA:SP$ PutCounter | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPutCounter | SpellDescription$ Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.\nSVar:DBPutCounter:DB$ PutCounter | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Merfolk | TgtPrompt$ Select target Merfolk | CounterType$ P1P1 | CounterNum$ 1\nOracle:Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.