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Create the Forge script for this magic card
{"name": "Wall of Ice", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)", "power": "0", "toughness": "7"}
Name:Wall of Ice\nManaCost:2 G\nTypes:Creature Wall\nPT:0/7\nK:Defender\nOracle:Defender (This creature can't attack.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wall of Ice", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)", "power": "0", "toughness": "7"} ### Response: Name:Wall of Ice\nManaCost:2 G\nTypes:Creature Wall\nPT:0/7\nK:Defender\nOracle:Defender (This creature can't attack.)
Create the Forge script for this magic card
{"name": "Goblin Elite Infantry", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.", "power": "2", "toughness": "2"}
Name:Goblin Elite Infantry\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:2/2\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, it gets -1/-1 until end of turn.\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, it gets -1/-1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ -1 | NumDef$ -1\nOracle:Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Elite Infantry", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Goblin Elite Infantry\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:2/2\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, it gets -1/-1 until end of turn.\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, it gets -1/-1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ -1 | NumDef$ -1\nOracle:Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Vizzerdrix", "mana_cost": "{6}{U}", "type_line": "Creature \u2014 Rabbit Beast", "oracle_text": "", "power": "6", "toughness": "6"}
Name:Vizzerdrix\nManaCost:6 U\nTypes:Creature Rabbit Beast\nPT:6/6\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vizzerdrix", "mana_cost": "{6}{U}", "type_line": "Creature \u2014 Rabbit Beast", "oracle_text": "", "power": "6", "toughness": "6"} ### Response: Name:Vizzerdrix\nManaCost:6 U\nTypes:Creature Rabbit Beast\nPT:6/6\nOracle:
Create the Forge script for this magic card
{"name": "Pouncing Shoreshark", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Shark Beast", "oracle_text": "Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nFlash\nWhenever this creature mutates, you may return target creature an opponent controls to its owner's hand.", "power": "4", "toughness": "3"}
Name:Pouncing Shoreshark\nManaCost:4 U\nTypes:Creature Shark Beast\nPT:4/3\nK:Mutate:3 U\nK:Flash\nT:Mode$ Mutates | ValidCard$ Card.Self | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigBounce | TriggerDescription$ Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | ValidTgts$ Creature.OppCtrl | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Select target creature an opponent controls\nOracle:Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nFlash\nWhenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pouncing Shoreshark", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Shark Beast", "oracle_text": "Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nFlash\nWhenever this creature mutates, you may return target creature an opponent controls to its owner's hand.", "power": "4", "toughness": "3"} ### Response: Name:Pouncing Shoreshark\nManaCost:4 U\nTypes:Creature Shark Beast\nPT:4/3\nK:Mutate:3 U\nK:Flash\nT:Mode$ Mutates | ValidCard$ Card.Self | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigBounce | TriggerDescription$ Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | ValidTgts$ Creature.OppCtrl | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Select target creature an opponent controls\nOracle:Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nFlash\nWhenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
Create the Forge script for this magic card
{"name": "Aeromunculus", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Homunculus Mutant", "oracle_text": "Flying\n{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)", "power": "2", "toughness": "3"}
Name:Aeromunculus\nManaCost:1 G U\nTypes:Creature Homunculus Mutant\nPT:2/3\nK:Flying\nK:Adapt:1:2 G U\nDeckHas:Ability$Counters\nOracle:Flying\n{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aeromunculus", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Homunculus Mutant", "oracle_text": "Flying\n{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)", "power": "2", "toughness": "3"} ### Response: Name:Aeromunculus\nManaCost:1 G U\nTypes:Creature Homunculus Mutant\nPT:2/3\nK:Flying\nK:Adapt:1:2 G U\nDeckHas:Ability$Counters\nOracle:Flying\n{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Create the Forge script for this magic card
{"name": "Mind Raker", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Eldrazi Processor", "oracle_text": "Devoid (This card has no color.)\nWhen Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.", "power": "3", "toughness": "3"}
Name:Mind Raker\nManaCost:3 B\nTypes:Creature Eldrazi Processor\nPT:3/3\nK:Devoid\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.\nSVar:TrigChangeZone:AB$ Discard | Cost$ ExiledMoveToGrave<1/Card.OppOwn/card an opponent owns> | Defined$ Opponent | NumCards$ 1 | Mode$ TgtChoose\nDeckHints:Keyword$Ingest\nOracle:Devoid (This card has no color.)\nWhen Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mind Raker", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Eldrazi Processor", "oracle_text": "Devoid (This card has no color.)\nWhen Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.", "power": "3", "toughness": "3"} ### Response: Name:Mind Raker\nManaCost:3 B\nTypes:Creature Eldrazi Processor\nPT:3/3\nK:Devoid\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.\nSVar:TrigChangeZone:AB$ Discard | Cost$ ExiledMoveToGrave<1/Card.OppOwn/card an opponent owns> | Defined$ Opponent | NumCards$ 1 | Mode$ TgtChoose\nDeckHints:Keyword$Ingest\nOracle:Devoid (This card has no color.)\nWhen Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.
Create the Forge script for this magic card
{"name": "Blot Out", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control."}
Name:Blot Out\nManaCost:2 B\nTypes:Instant\nA:SP$ ChooseCard | ValidTgts$ Opponent | Choices$ Creature.TargetedPlayerCtrl+cmcEQX,Planeswalker.TargetedPlayerCtrl+cmcEQX | ChoiceTitle$ Choose a creature or planeswalker with the highest mana value to sacrifice | Mandatory$ True | SubAbility$ DBExile | SpellDescription$ Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.\nSVar:DBExile:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Exile\nSVar:X:Count$Valid Creature.TargetedPlayerCtrl,Planeswalker.TargetedPlayerCtrl$GreatestCMC\nOracle:Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blot Out", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control."} ### Response: Name:Blot Out\nManaCost:2 B\nTypes:Instant\nA:SP$ ChooseCard | ValidTgts$ Opponent | Choices$ Creature.TargetedPlayerCtrl+cmcEQX,Planeswalker.TargetedPlayerCtrl+cmcEQX | ChoiceTitle$ Choose a creature or planeswalker with the highest mana value to sacrifice | Mandatory$ True | SubAbility$ DBExile | SpellDescription$ Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.\nSVar:DBExile:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Exile\nSVar:X:Count$Valid Creature.TargetedPlayerCtrl,Planeswalker.TargetedPlayerCtrl$GreatestCMC\nOracle:Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
Create the Forge script for this magic card
{"name": "Flash of Insight", "mana_cost": "{X}{1}{U}", "type_line": "Instant", "oracle_text": "Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.\nFlashback\u2014{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)"}
Name:Flash of Insight\nManaCost:X 1 U\nTypes:Instant\nA:SP$ Dig | Cost$ X 1 U | DigNum$ X | ChangeNum$ 1 | NoReveal$ True | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | SpellDescription$ Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.\nK:Flashback:1 U ExileFromGrave<X/Card.Blue+Other/blue cards>\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.\nFlashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flash of Insight", "mana_cost": "{X}{1}{U}", "type_line": "Instant", "oracle_text": "Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.\nFlashback\u2014{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)"} ### Response: Name:Flash of Insight\nManaCost:X 1 U\nTypes:Instant\nA:SP$ Dig | Cost$ X 1 U | DigNum$ X | ChangeNum$ 1 | NoReveal$ True | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | SpellDescription$ Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.\nK:Flashback:1 U ExileFromGrave<X/Card.Blue+Other/blue cards>\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.\nFlashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Create the Forge script for this magic card
{"name": "Blessed Orator", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Other creatures you control get +0/+1.", "power": "1", "toughness": "4"}
Name:Blessed Orator\nManaCost:3 W\nTypes:Creature Human Cleric\nPT:1/4\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddToughness$ 1 | Description$ Other creatures you control get +0/+1.\nSVar:PlayMain1:TRUE\nOracle:Other creatures you control get +0/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blessed Orator", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Other creatures you control get +0/+1.", "power": "1", "toughness": "4"} ### Response: Name:Blessed Orator\nManaCost:3 W\nTypes:Creature Human Cleric\nPT:1/4\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddToughness$ 1 | Description$ Other creatures you control get +0/+1.\nSVar:PlayMain1:TRUE\nOracle:Other creatures you control get +0/+1.
Create the Forge script for this magic card
{"name": "Genju of the Fens", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant Swamp\n{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with \"{B}: This creature gets +1/+1 until end of turn.\" It's still a land.\nWhen enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand."}
Name:Genju of the Fens\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant Swamp\nA:SP$ Attach | Cost$ B | ValidTgts$ Swamp | AILogic$ Pump\nA:AB$ Animate | Cost$ 2 | Defined$ Enchanted | Power$ 2 | Toughness$ 2 | Types$ Creature,Spirit | Colors$ Black | Abilities$ ABPump | SpellDescription$ Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.\nT:Mode$ ChangesZone | ValidCard$ Card.EnchantedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigReturnOwner | OptionalDecider$ You | TriggerDescription$ When enchanted Swamp is put into a graveyard, you may return CARDNAME from your graveyard to your hand.\nSVar:ABPump:AB$ Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ This creature gets +1/+1 until end of turn.\nSVar:TrigReturnOwner:DB$ ChangeZone | Hidden$ True | ChangeType$ Card.StrictlySelf | DefinedPlayer$ You | Origin$ Graveyard | Destination$ Hand | Mandatory$ True\nSVar:NonStackingAttachEffect:True\nSVar:AIPaymentPreference:AvoidPayingWithAttachTarget\nOracle:Enchant Swamp\n{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.\nWhen enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Genju of the Fens", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant Swamp\n{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with \"{B}: This creature gets +1/+1 until end of turn.\" It's still a land.\nWhen enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand."} ### Response: Name:Genju of the Fens\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant Swamp\nA:SP$ Attach | Cost$ B | ValidTgts$ Swamp | AILogic$ Pump\nA:AB$ Animate | Cost$ 2 | Defined$ Enchanted | Power$ 2 | Toughness$ 2 | Types$ Creature,Spirit | Colors$ Black | Abilities$ ABPump | SpellDescription$ Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.\nT:Mode$ ChangesZone | ValidCard$ Card.EnchantedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigReturnOwner | OptionalDecider$ You | TriggerDescription$ When enchanted Swamp is put into a graveyard, you may return CARDNAME from your graveyard to your hand.\nSVar:ABPump:AB$ Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ This creature gets +1/+1 until end of turn.\nSVar:TrigReturnOwner:DB$ ChangeZone | Hidden$ True | ChangeType$ Card.StrictlySelf | DefinedPlayer$ You | Origin$ Graveyard | Destination$ Hand | Mandatory$ True\nSVar:NonStackingAttachEffect:True\nSVar:AIPaymentPreference:AvoidPayingWithAttachTarget\nOracle:Enchant Swamp\n{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.\nWhen enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Custodian of the Trove", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Defender\nCustodian of the Trove enters the battlefield tapped.", "power": "2", "toughness": "5"}
Name:Custodian of the Trove\nManaCost:3\nTypes:Artifact Creature Golem\nPT:2/5\nK:Defender\nK:CARDNAME enters the battlefield tapped.\nOracle:Defender\nCustodian of the Trove enters the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Custodian of the Trove", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Defender\nCustodian of the Trove enters the battlefield tapped.", "power": "2", "toughness": "5"} ### Response: Name:Custodian of the Trove\nManaCost:3\nTypes:Artifact Creature Golem\nPT:2/5\nK:Defender\nK:CARDNAME enters the battlefield tapped.\nOracle:Defender\nCustodian of the Trove enters the battlefield tapped.
Create the Forge script for this magic card
{"name": "Icatian Priest", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{1}{W}{W}: Target creature gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
Name:Icatian Priest\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ Pump | Cost$ 1 W W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Target creature gets +1/+1 until end of turn.\nOracle:{1}{W}{W}: Target creature gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Icatian Priest", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{1}{W}{W}: Target creature gets +1/+1 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Icatian Priest\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ Pump | Cost$ 1 W W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Target creature gets +1/+1 until end of turn.\nOracle:{1}{W}{W}: Target creature gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Obelisk of Undoing", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{6}, {T}: Return target permanent you both own and control to your hand."}
Name:Obelisk of Undoing\nManaCost:1\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 6 T | ValidTgts$ Permanent.YouCtrl+YouOwn | TgtPrompt$ Select target permanent you both own and control | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target permanent you both own and control to your hand.\nOracle:{6}, {T}: Return target permanent you both own and control to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Obelisk of Undoing", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{6}, {T}: Return target permanent you both own and control to your hand."} ### Response: Name:Obelisk of Undoing\nManaCost:1\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 6 T | ValidTgts$ Permanent.YouCtrl+YouOwn | TgtPrompt$ Select target permanent you both own and control | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target permanent you both own and control to your hand.\nOracle:{6}, {T}: Return target permanent you both own and control to your hand.
Create the Forge script for this magic card
{"name": "Big Score", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, discard a card.\nDraw two cards and create two Treasure tokens. (They're artifacts with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"}
Name:Big Score\nManaCost:3 R\nTypes:Instant\nA:SP$ Draw | Cost$ 3 R Discard<1/Card/card> | CostDesc$ As an additional cost to cast this spell, discard a card. | NumCards$ 2 | Defined$ You | SubAbility$ DBToken | StackDescription$ SpellDescription | SpellDescription$ Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:DBToken:DB$ Token | TokenOwner$ You | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Discard|Sacrifice|Token & Type$Treasure|Artifact\nOracle:As an additional cost to cast this spell, discard a card.\nDraw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Big Score", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, discard a card.\nDraw two cards and create two Treasure tokens. (They're artifacts with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"} ### Response: Name:Big Score\nManaCost:3 R\nTypes:Instant\nA:SP$ Draw | Cost$ 3 R Discard<1/Card/card> | CostDesc$ As an additional cost to cast this spell, discard a card. | NumCards$ 2 | Defined$ You | SubAbility$ DBToken | StackDescription$ SpellDescription | SpellDescription$ Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:DBToken:DB$ Token | TokenOwner$ You | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Discard|Sacrifice|Token & Type$Treasure|Artifact\nOracle:As an additional cost to cast this spell, discard a card.\nDraw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Create the Forge script for this magic card
{"name": "Unifying Theory", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card."}
Name:Unifying Theory\nManaCost:1 U\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredActivator | NumCards$ 1 | UnlessCost$ 2 | UnlessPayer$ TriggeredActivator | UnlessSwitched$ True\nAI:RemoveDeck:Random\nOracle:Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unifying Theory", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card."} ### Response: Name:Unifying Theory\nManaCost:1 U\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredActivator | NumCards$ 1 | UnlessCost$ 2 | UnlessPayer$ TriggeredActivator | UnlessSwitched$ True\nAI:RemoveDeck:Random\nOracle:Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card.
Create the Forge script for this magic card
{"name": "Thalia's Geistcaller", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Lifelink\nWhenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying.\nSacrifice a Spirit: Thalia's Geistcaller gains indestructible until end of turn.", "power": "3", "toughness": "1"}
Name:Thalia's Geistcaller\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:3/1\nK:Lifelink\nT:Mode$ SpellCast | ValidCard$ Card.wasCastFromYourGraveyard | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You\nSVar:BuffedBy:Card\nDeckHas:Ability$Token\nA:AB$ Pump | Cost$ Sac<1/Spirit> | Defined$ Self | KW$ Indestructible | SpellDescription$ CARDNAME gains indestructible until end of turn.\nDeckHints:Type$Spirit\nOracle:Lifelink\nWhenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying.\nSacrifice a Spirit: Thalia's Geistcaller gains indestructible until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thalia's Geistcaller", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Lifelink\nWhenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying.\nSacrifice a Spirit: Thalia's Geistcaller gains indestructible until end of turn.", "power": "3", "toughness": "1"} ### Response: Name:Thalia's Geistcaller\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:3/1\nK:Lifelink\nT:Mode$ SpellCast | ValidCard$ Card.wasCastFromYourGraveyard | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You\nSVar:BuffedBy:Card\nDeckHas:Ability$Token\nA:AB$ Pump | Cost$ Sac<1/Spirit> | Defined$ Self | KW$ Indestructible | SpellDescription$ CARDNAME gains indestructible until end of turn.\nDeckHints:Type$Spirit\nOracle:Lifelink\nWhenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying.\nSacrifice a Spirit: Thalia's Geistcaller gains indestructible until end of turn.
Create the Forge script for this magic card
{"name": "Relentless Raptor", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Vigilance\nRelentless Raptor attacks or blocks each combat if able.", "power": "3", "toughness": "3"}
Name:Relentless Raptor\nManaCost:R W\nTypes:Creature Dinosaur\nPT:3/3\nK:Vigilance\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks or blocks each combat if able.\nS:Mode$ MustBlock | ValidCreature$ Card.Self\nOracle:Vigilance\nRelentless Raptor attacks or blocks each combat if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Relentless Raptor", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Vigilance\nRelentless Raptor attacks or blocks each combat if able.", "power": "3", "toughness": "3"} ### Response: Name:Relentless Raptor\nManaCost:R W\nTypes:Creature Dinosaur\nPT:3/3\nK:Vigilance\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks or blocks each combat if able.\nS:Mode$ MustBlock | ValidCreature$ Card.Self\nOracle:Vigilance\nRelentless Raptor attacks or blocks each combat if able.
Create the Forge script for this magic card
{"name": "Ember Beast", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "Ember Beast can't attack or block alone.", "power": "3", "toughness": "4"}
Name:Ember Beast\nManaCost:2 R\nTypes:Creature Beast\nPT:3/4\nK:CARDNAME can't attack or block alone.\nOracle:Ember Beast can't attack or block alone.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ember Beast", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "Ember Beast can't attack or block alone.", "power": "3", "toughness": "4"} ### Response: Name:Ember Beast\nManaCost:2 R\nTypes:Creature Beast\nPT:3/4\nK:CARDNAME can't attack or block alone.\nOracle:Ember Beast can't attack or block alone.
Create the Forge script for this magic card
{"name": "Sigarda, Host of Herons", "mana_cost": "{2}{G}{W}{W}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "Flying, hexproof\nSpells and abilities your opponents control can't cause you to sacrifice permanents.", "power": "5", "toughness": "5"}
Name:Sigarda, Host of Herons\nManaCost:2 G W W\nTypes:Legendary Creature Angel\nPT:5/5\nK:Flying\nK:Hexproof\nS:Mode$ CantSacrifice | ValidCard$ Card.YouCtrl | ValidCause$ SpellAbility.OppCtrl | ForCost$ False | Description$ Spells and abilities your opponents control can't cause you to sacrifice permanents.\nOracle:Flying, hexproof\nSpells and abilities your opponents control can't cause you to sacrifice permanents.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sigarda, Host of Herons", "mana_cost": "{2}{G}{W}{W}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "Flying, hexproof\nSpells and abilities your opponents control can't cause you to sacrifice permanents.", "power": "5", "toughness": "5"} ### Response: Name:Sigarda, Host of Herons\nManaCost:2 G W W\nTypes:Legendary Creature Angel\nPT:5/5\nK:Flying\nK:Hexproof\nS:Mode$ CantSacrifice | ValidCard$ Card.YouCtrl | ValidCause$ SpellAbility.OppCtrl | ForCost$ False | Description$ Spells and abilities your opponents control can't cause you to sacrifice permanents.\nOracle:Flying, hexproof\nSpells and abilities your opponents control can't cause you to sacrifice permanents.
Create the Forge script for this magic card
{"name": "Razor Barrier", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target permanent you control gains protection from artifacts or from the color of your choice until end of turn."}
Name:Razor Barrier\nManaCost:1 W\nTypes:Instant\nA:SP$ Protection | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | Gains$ Choice | Choices$ AnyColor,Artifact | SpellDescription$ Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.\nOracle:Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Razor Barrier", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target permanent you control gains protection from artifacts or from the color of your choice until end of turn."} ### Response: Name:Razor Barrier\nManaCost:1 W\nTypes:Instant\nA:SP$ Protection | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | Gains$ Choice | Choices$ AnyColor,Artifact | SpellDescription$ Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.\nOracle:Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Create the Forge script for this magic card
{"name": "Battering Craghorn", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Goat Beast", "oracle_text": "First strike\nMorph {1}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "3", "toughness": "1"}
Name:Battering Craghorn\nManaCost:2 R R\nTypes:Creature Goat Beast\nPT:3/1\nK:First Strike\nK:Morph:1 R R\nOracle:First strike\nMorph {1}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Battering Craghorn", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Goat Beast", "oracle_text": "First strike\nMorph {1}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "3", "toughness": "1"} ### Response: Name:Battering Craghorn\nManaCost:2 R R\nTypes:Creature Goat Beast\nPT:3/1\nK:First Strike\nK:Morph:1 R R\nOracle:First strike\nMorph {1}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Create the Forge script for this magic card
{"name": "Swooping Lookout", "mana_cost": "{W}", "type_line": "Artifact Creature \u2014 Phyrexian Construct", "oracle_text": "Flying, vigilance", "power": "1", "toughness": "2"}
Name:Swooping Lookout\nManaCost:W\nTypes:Artifact Creature Phyrexian Construct\nPT:1/2\nK:Flying\nK:Vigilance\nOracle:Flying, vigilance
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Swooping Lookout", "mana_cost": "{W}", "type_line": "Artifact Creature \u2014 Phyrexian Construct", "oracle_text": "Flying, vigilance", "power": "1", "toughness": "2"} ### Response: Name:Swooping Lookout\nManaCost:W\nTypes:Artifact Creature Phyrexian Construct\nPT:1/2\nK:Flying\nK:Vigilance\nOracle:Flying, vigilance
Create the Forge script for this magic card
{"name": "Elminster", "mana_cost": "{3}{W}{U}", "type_line": "Legendary Planeswalker \u2014 Elminster", "oracle_text": "Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.\n+2: Draw a card, then scry 2.\n\u22123: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.\nElminster can be your commander.", "loyalty": "5"}
Name:Elminster\nManaCost:3 W U\nTypes:Legendary Planeswalker Elminster\nLoyalty:5\nT:Mode$ Scry | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigEff | TriggerDescription$ Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.\nSVar:TrigEff:DB$ Effect | StaticAbilities$ ReduceCost | Triggers$ TrigCastSpell | SetChosenNumber$ X\nSVar:ReduceCost:Mode$ ReduceCost | EffectZone$ Command | Type$ Spell | ValidCard$ Instant,Sorcery | Activator$ You | Amount$ Count$ChosenNumber | Description$ The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying.\nSVar:TrigCastSpell:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ RemoveEffect | Static$ True\nSVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile\nSVar:X:TriggerCount$ScryNum\nA:AB$ Draw | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | SubAbility$ DBScry | SpellDescription$ Draw a card, then scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nA:AB$ Dig | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | Reveal$ True | SubAbility$ DBToken | SpellDescription$ Exile the top card of your library.\nSVar:DBToken:DB$ Token | TokenAmount$ Z | TokenScript$ u_1_1_faerie_dragon_flying | SubAbility$ DBCleanup | SpellDescription$ Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Z:Remembered$CardManaCost\nText:CARDNAME can be your commander.\nDeckHas:Ability$Token & Type$Faerie|Dragon\nDeckHints:Type$Instant|Sorcery\nOracle:Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.\n+2: Draw a card, then scry 2.\n−3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.\nElminster can be your commander.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elminster", "mana_cost": "{3}{W}{U}", "type_line": "Legendary Planeswalker \u2014 Elminster", "oracle_text": "Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.\n+2: Draw a card, then scry 2.\n\u22123: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.\nElminster can be your commander.", "loyalty": "5"} ### Response: Name:Elminster\nManaCost:3 W U\nTypes:Legendary Planeswalker Elminster\nLoyalty:5\nT:Mode$ Scry | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigEff | TriggerDescription$ Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.\nSVar:TrigEff:DB$ Effect | StaticAbilities$ ReduceCost | Triggers$ TrigCastSpell | SetChosenNumber$ X\nSVar:ReduceCost:Mode$ ReduceCost | EffectZone$ Command | Type$ Spell | ValidCard$ Instant,Sorcery | Activator$ You | Amount$ Count$ChosenNumber | Description$ The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying.\nSVar:TrigCastSpell:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ RemoveEffect | Static$ True\nSVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile\nSVar:X:TriggerCount$ScryNum\nA:AB$ Draw | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | SubAbility$ DBScry | SpellDescription$ Draw a card, then scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nA:AB$ Dig | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | Reveal$ True | SubAbility$ DBToken | SpellDescription$ Exile the top card of your library.\nSVar:DBToken:DB$ Token | TokenAmount$ Z | TokenScript$ u_1_1_faerie_dragon_flying | SubAbility$ DBCleanup | SpellDescription$ Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Z:Remembered$CardManaCost\nText:CARDNAME can be your commander.\nDeckHas:Ability$Token & Type$Faerie|Dragon\nDeckHints:Type$Instant|Sorcery\nOracle:Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.\n+2: Draw a card, then scry 2.\n−3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.\nElminster can be your commander.
Create the Forge script for this magic card
{"name": "Isperia's Skywatch", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Vedalken Knight", "oracle_text": "Flying\nWhen Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)", "power": "3", "toughness": "3"}
Name:Isperia's Skywatch\nManaCost:5 U\nTypes:Creature Vedalken Knight\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ Detain | TriggerDescription$ When CARDNAME enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)\nSVar:Detain:DB$ Pump | KW$ HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated. | IsCurse$ True | Duration$ UntilYourNextTurn | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature your opponent controls to detain.\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhen Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Isperia's Skywatch", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Vedalken Knight", "oracle_text": "Flying\nWhen Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)", "power": "3", "toughness": "3"} ### Response: Name:Isperia's Skywatch\nManaCost:5 U\nTypes:Creature Vedalken Knight\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ Detain | TriggerDescription$ When CARDNAME enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)\nSVar:Detain:DB$ Pump | KW$ HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated. | IsCurse$ True | Duration$ UntilYourNextTurn | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature your opponent controls to detain.\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhen Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Create the Forge script for this magic card
{"name": "Blessed Respite", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn."}
Name:Blessed Respite\nManaCost:1 G\nTypes:Instant\nA:SP$ ChangeZoneAll | Cost$ 1 G | ValidTgts$ Player | TgtPrompt$ Select target player | Origin$ Graveyard | Destination$ Library | ChangeType$ Card | Shuffle$ True | SubAbility$ DBFog | SpellDescription$ Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.\nSVar:DBFog:DB$ Fog\nAI:RemoveDeck:Random\nOracle:Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blessed Respite", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn."} ### Response: Name:Blessed Respite\nManaCost:1 G\nTypes:Instant\nA:SP$ ChangeZoneAll | Cost$ 1 G | ValidTgts$ Player | TgtPrompt$ Select target player | Origin$ Graveyard | Destination$ Library | ChangeType$ Card | Shuffle$ True | SubAbility$ DBFog | SpellDescription$ Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.\nSVar:DBFog:DB$ Fog\nAI:RemoveDeck:Random\nOracle:Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Create the Forge script for this magic card
{"name": "Sun Quan, Lord of Wu", "mana_cost": "{4}{U}{U}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)", "power": "4", "toughness": "4"}
Name:Sun Quan, Lord of Wu\nManaCost:4 U U\nTypes:Legendary Creature Human Soldier\nPT:4/4\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Horsemanship | Description$ Creatures you control have horsemanship.\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sun Quan, Lord of Wu", "mana_cost": "{4}{U}{U}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)", "power": "4", "toughness": "4"} ### Response: Name:Sun Quan, Lord of Wu\nManaCost:4 U U\nTypes:Legendary Creature Human Soldier\nPT:4/4\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Horsemanship | Description$ Creatures you control have horsemanship.\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
Create the Forge script for this magic card
{"name": "Grand Ball Guest", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Peasant", "oracle_text": "Celebration \u2014 Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.", "power": "2", "toughness": "2"}
Name:Grand Ball Guest\nManaCost:1 R\nTypes:Creature Human Peasant\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddToughness$ 1 | AddPower$ 1 | AddKeyword$ Trample | CheckSVar$ Celebration | SVarCompare$ GE2 | Description$ Celebration — CARDNAME gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.\nSVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl\nOracle:Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grand Ball Guest", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Peasant", "oracle_text": "Celebration \u2014 Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.", "power": "2", "toughness": "2"} ### Response: Name:Grand Ball Guest\nManaCost:1 R\nTypes:Creature Human Peasant\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddToughness$ 1 | AddPower$ 1 | AddKeyword$ Trample | CheckSVar$ Celebration | SVarCompare$ GE2 | Description$ Celebration — CARDNAME gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.\nSVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl\nOracle:Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
Create the Forge script for this magic card
{"name": "Alert Heedbonder", "mana_cost": "{1}{G/W}{G/W}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "Vigilance\nAt the beginning of your end step, you gain 1 life for each creature you control with vigilance.", "power": "2", "toughness": "4"}
Name:Alert Heedbonder\nManaCost:1 G/W G/W\nTypes:Creature Human Scout\nPT:2/4\nK:Vigilance\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ At the beginning of your end step, you gain 1 life for each creature you control with vigilance.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$Valid Creature.YouCtrl+withVigilance\nDeckHas:Ability$LifeGain\nOracle:Vigilance\nAt the beginning of your end step, you gain 1 life for each creature you control with vigilance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Alert Heedbonder", "mana_cost": "{1}{G/W}{G/W}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "Vigilance\nAt the beginning of your end step, you gain 1 life for each creature you control with vigilance.", "power": "2", "toughness": "4"} ### Response: Name:Alert Heedbonder\nManaCost:1 G/W G/W\nTypes:Creature Human Scout\nPT:2/4\nK:Vigilance\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ At the beginning of your end step, you gain 1 life for each creature you control with vigilance.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$Valid Creature.YouCtrl+withVigilance\nDeckHas:Ability$LifeGain\nOracle:Vigilance\nAt the beginning of your end step, you gain 1 life for each creature you control with vigilance.
Create the Forge script for this magic card
{"name": "Precipitous Drop", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)\nEnchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon."}
Name:Precipitous Drop\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigVenture | TriggerDescription$ When CARDNAME enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:TrigVenture:DB$ Venture\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -X | AddToughness$ -X | Description$ Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.\nSVar:X:Count$Compare Y GE1.5.2\nSVar:Y:PlayerCountPropertyYou$DungeonsCompleted\nOracle:Enchant creature\nWhen Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)\nEnchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Precipitous Drop", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)\nEnchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon."} ### Response: Name:Precipitous Drop\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigVenture | TriggerDescription$ When CARDNAME enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:TrigVenture:DB$ Venture\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -X | AddToughness$ -X | Description$ Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.\nSVar:X:Count$Compare Y GE1.5.2\nSVar:Y:PlayerCountPropertyYou$DungeonsCompleted\nOracle:Enchant creature\nWhen Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)\nEnchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Create the Forge script for this magic card
{"name": "Aetherplasm", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.", "power": "1", "toughness": "1"}
Name:Aetherplasm\nManaCost:2 U U\nTypes:Creature Illusion\nPT:1/1\nT:Mode$ AttackerBlocked | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigBounce | TriggerDescription$ Whenever CARDNAME blocks a creature, you may return CARDNAME to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.\nSVar:TrigBounce:AB$ ChangeZone | Cost$ Return<1/CARDNAME> | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature | Blocking$ TriggeredAttacker\nAI:RemoveDeck:All\nSVar:HasBlockEffect:TRUE\nOracle:Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aetherplasm", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.", "power": "1", "toughness": "1"} ### Response: Name:Aetherplasm\nManaCost:2 U U\nTypes:Creature Illusion\nPT:1/1\nT:Mode$ AttackerBlocked | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigBounce | TriggerDescription$ Whenever CARDNAME blocks a creature, you may return CARDNAME to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.\nSVar:TrigBounce:AB$ ChangeZone | Cost$ Return<1/CARDNAME> | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature | Blocking$ TriggeredAttacker\nAI:RemoveDeck:All\nSVar:HasBlockEffect:TRUE\nOracle:Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Create the Forge script for this magic card
{"name": "Manta Ray", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Fish", "oracle_text": "Manta Ray can't attack unless defending player controls an Island.\nManta Ray can't be blocked except by blue creatures.\nWhen you control no Islands, sacrifice Manta Ray.", "power": "3", "toughness": "3"}
Name:Manta Ray\nManaCost:1 U U\nTypes:Creature Fish\nPT:3/3\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ CARDNAME can't attack unless defending player controls an Island.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.nonBlue | Description$ CARDNAME can't be blocked except by blue creatures.\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Island.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no Islands, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nSVar:NeedsToPlay:Island.YouCtrl\nOracle:Manta Ray can't attack unless defending player controls an Island.\nManta Ray can't be blocked except by blue creatures.\nWhen you control no Islands, sacrifice Manta Ray.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Manta Ray", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Fish", "oracle_text": "Manta Ray can't attack unless defending player controls an Island.\nManta Ray can't be blocked except by blue creatures.\nWhen you control no Islands, sacrifice Manta Ray.", "power": "3", "toughness": "3"} ### Response: Name:Manta Ray\nManaCost:1 U U\nTypes:Creature Fish\nPT:3/3\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ CARDNAME can't attack unless defending player controls an Island.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.nonBlue | Description$ CARDNAME can't be blocked except by blue creatures.\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Island.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no Islands, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nSVar:NeedsToPlay:Island.YouCtrl\nOracle:Manta Ray can't attack unless defending player controls an Island.\nManta Ray can't be blocked except by blue creatures.\nWhen you control no Islands, sacrifice Manta Ray.
Create the Forge script for this magic card
{"name": "Inordinate Rage", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+2 until end of turn. Scry 1."}
Name:Inordinate Rage\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +2 | AILogic$ Pump | SubAbility$ DBScry | SpellDescription$ Target creature gets +3/+2 until end of turn. Scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Target creature gets +3/+2 until end of turn. Scry 1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inordinate Rage", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+2 until end of turn. Scry 1."} ### Response: Name:Inordinate Rage\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +2 | AILogic$ Pump | SubAbility$ DBScry | SpellDescription$ Target creature gets +3/+2 until end of turn. Scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Target creature gets +3/+2 until end of turn. Scry 1.
Create the Forge script for this magic card
{"name": "Viconia, Drow Apostate", "mana_cost": "{2}{B}", "type_line": "Legendary Creature \u2014 Elf Cleric", "oracle_text": "At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.\nChoose a Background (You can have a Background as a second commander.)", "power": "2", "toughness": "3"}
Name:Viconia, Drow Apostate\nManaCost:2 B\nTypes:Legendary Creature Elf Cleric\nPT:2/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Creature.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE4 | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | ChangeType$ Creature.YouOwn | Origin$ Graveyard | Destination$ Hand | Hidden$ True | AtRandom$ True\nK:Choose a Background\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Mill|Discard|Graveyard\nOracle:At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.\nChoose a Background (You can have a Background as a second commander.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Viconia, Drow Apostate", "mana_cost": "{2}{B}", "type_line": "Legendary Creature \u2014 Elf Cleric", "oracle_text": "At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.\nChoose a Background (You can have a Background as a second commander.)", "power": "2", "toughness": "3"} ### Response: Name:Viconia, Drow Apostate\nManaCost:2 B\nTypes:Legendary Creature Elf Cleric\nPT:2/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Creature.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE4 | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | ChangeType$ Creature.YouOwn | Origin$ Graveyard | Destination$ Hand | Hidden$ True | AtRandom$ True\nK:Choose a Background\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Mill|Discard|Graveyard\nOracle:At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.\nChoose a Background (You can have a Background as a second commander.)
Create the Forge script for this magic card
{"name": "Sanguine Sacrament", "mana_cost": "{X}{W}{W}", "type_line": "Instant", "oracle_text": "You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library."}
Name:Sanguine Sacrament\nManaCost:X W W\nTypes:Instant\nA:SP$ GainLife | Cost$ X W W | LifeAmount$ XX | Defined$ You | SubAbility$ DBPutOnBottom | SpellDescription$ You gain twice X life. Put CARDNAME on the bottom of its owner's library.\nSVar:DBPutOnBottom:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Library | LibraryPosition$ -1\nSVar:X:Count$xPaid\nSVar:XX:SVar$X/Twice\nOracle:You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sanguine Sacrament", "mana_cost": "{X}{W}{W}", "type_line": "Instant", "oracle_text": "You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library."} ### Response: Name:Sanguine Sacrament\nManaCost:X W W\nTypes:Instant\nA:SP$ GainLife | Cost$ X W W | LifeAmount$ XX | Defined$ You | SubAbility$ DBPutOnBottom | SpellDescription$ You gain twice X life. Put CARDNAME on the bottom of its owner's library.\nSVar:DBPutOnBottom:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Library | LibraryPosition$ -1\nSVar:X:Count$xPaid\nSVar:XX:SVar$X/Twice\nOracle:You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
Create the Forge script for this magic card
{"name": "Mother Kangaroo", "mana_cost": "{4}{G}", "type_line": "Host Creature \u2014 Kangaroo", "oracle_text": "When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.", "power": "1", "toughness": "1"}
Name:Mother Kangaroo\nManaCost:4 G\nTypes:Host Creature Kangaroo\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRoll | Host$ True | TriggerDescription$ When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.\nSVar:TrigRoll:DB$ RollDice | ResultSVar$ Result | SubAbility$ DBCounters\nSVar:DBCounters:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ Result\nOracle:When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mother Kangaroo", "mana_cost": "{4}{G}", "type_line": "Host Creature \u2014 Kangaroo", "oracle_text": "When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.", "power": "1", "toughness": "1"} ### Response: Name:Mother Kangaroo\nManaCost:4 G\nTypes:Host Creature Kangaroo\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRoll | Host$ True | TriggerDescription$ When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.\nSVar:TrigRoll:DB$ RollDice | ResultSVar$ Result | SubAbility$ DBCounters\nSVar:DBCounters:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ Result\nOracle:When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
Create the Forge script for this magic card
{"name": "Kh\u00e2rn the Betrayer", "mana_cost": "{3}{R}", "type_line": "Legendary Creature \u2014 Astartes Berserker", "oracle_text": "Berzerker \u2014 Kh\u00e2rn the Betrayer attacks or blocks each combat if able.\nSigil of Corruption \u2014 When you lose control of Kh\u00e2rn the Betrayer, draw two cards.\nThe Betrayer \u2014 If damage would be dealt to Kh\u00e2rn the Betrayer, prevent that damage and an opponent of your choice gains control of it.", "power": "5", "toughness": "1"}
Name:Khârn the Betrayer\nManaCost:3 R\nTypes:Legendary Creature Astartes Berserker\nPT:5/1\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ Berzerker — CARDNAME attacks or blocks each combat if able.\nS:Mode$ MustBlock | ValidCreature$ Card.Self\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Sigil of Corruption — When you lose control of CARDNAME, draw two cards.\nT:Mode$ ChangesController | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | Secondary$ True | TriggerController$ TriggeredOriginalController | TriggerDescription$ Sigil of Corruption — When you lose control of CARDNAME, draw two cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | ReplaceWith$ ChoosePlayer | PreventionEffect$ True | AlwaysReplace$ True | Description$ The Betrayer — If damage would be dealt to CARDNAME, prevent that damage and an opponent of your choice gains control of it.\nSVar:ChoosePlayer:DB$ ChoosePlayer | Choices$ Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBGainControl\nSVar:DBGainControl:DB$ GainControl | NewController$ ChosenPlayer | SubAbility$ DBClearChosen\nSVar:DBClearChosen:DB$ Cleanup | ClearChosenPlayer$ True\nOracle:Berzerker — Khârn the Betrayer attacks or blocks each combat if able.\nSigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.\nThe Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kh\u00e2rn the Betrayer", "mana_cost": "{3}{R}", "type_line": "Legendary Creature \u2014 Astartes Berserker", "oracle_text": "Berzerker \u2014 Kh\u00e2rn the Betrayer attacks or blocks each combat if able.\nSigil of Corruption \u2014 When you lose control of Kh\u00e2rn the Betrayer, draw two cards.\nThe Betrayer \u2014 If damage would be dealt to Kh\u00e2rn the Betrayer, prevent that damage and an opponent of your choice gains control of it.", "power": "5", "toughness": "1"} ### Response: Name:Khârn the Betrayer\nManaCost:3 R\nTypes:Legendary Creature Astartes Berserker\nPT:5/1\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ Berzerker — CARDNAME attacks or blocks each combat if able.\nS:Mode$ MustBlock | ValidCreature$ Card.Self\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Sigil of Corruption — When you lose control of CARDNAME, draw two cards.\nT:Mode$ ChangesController | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | Secondary$ True | TriggerController$ TriggeredOriginalController | TriggerDescription$ Sigil of Corruption — When you lose control of CARDNAME, draw two cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | ReplaceWith$ ChoosePlayer | PreventionEffect$ True | AlwaysReplace$ True | Description$ The Betrayer — If damage would be dealt to CARDNAME, prevent that damage and an opponent of your choice gains control of it.\nSVar:ChoosePlayer:DB$ ChoosePlayer | Choices$ Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBGainControl\nSVar:DBGainControl:DB$ GainControl | NewController$ ChosenPlayer | SubAbility$ DBClearChosen\nSVar:DBClearChosen:DB$ Cleanup | ClearChosenPlayer$ True\nOracle:Berzerker — Khârn the Betrayer attacks or blocks each combat if able.\nSigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.\nThe Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
Create the Forge script for this magic card
{"name": "Granitic Titan", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Menace\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "5", "toughness": "4"}
Name:Granitic Titan\nManaCost:4 R R\nTypes:Creature Elemental\nPT:5/4\nK:Menace\nK:Cycling:2\nOracle:Menace\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Granitic Titan", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Menace\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "5", "toughness": "4"} ### Response: Name:Granitic Titan\nManaCost:4 R R\nTypes:Creature Elemental\nPT:5/4\nK:Menace\nK:Cycling:2\nOracle:Menace\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Vithian Stinger", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{T}: Vithian Stinger deals 1 damage to any target.\nUnearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "0", "toughness": "1"}
Name:Vithian Stinger\nManaCost:2 R\nTypes:Creature Human Shaman\nPT:0/1\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nK:Unearth:1 R\nOracle:{T}: Vithian Stinger deals 1 damage to any target.\nUnearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vithian Stinger", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{T}: Vithian Stinger deals 1 damage to any target.\nUnearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "0", "toughness": "1"} ### Response: Name:Vithian Stinger\nManaCost:2 R\nTypes:Creature Human Shaman\nPT:0/1\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nK:Unearth:1 R\nOracle:{T}: Vithian Stinger deals 1 damage to any target.\nUnearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Create the Forge script for this magic card
{"name": "Bitterblade Warrior", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Jackal Warrior", "oracle_text": "You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)", "power": "2", "toughness": "2"}
Name:Bitterblade Warrior\nManaCost:1 G\nTypes:Creature Jackal Warrior\nPT:2/2\nS:Mode$ OptionalAttackCost | ValidCard$ Card.Self | Trigger$ TrigPump | Cost$ Exert<1/CARDNAME> | Description$ You may exert CARDNAME as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | KW$ Deathtouch | SpellDescription$ When you do, it gets +1/+0 and gains deathtouch until end of turn.\nOracle:You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bitterblade Warrior", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Jackal Warrior", "oracle_text": "You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)", "power": "2", "toughness": "2"} ### Response: Name:Bitterblade Warrior\nManaCost:1 G\nTypes:Creature Jackal Warrior\nPT:2/2\nS:Mode$ OptionalAttackCost | ValidCard$ Card.Self | Trigger$ TrigPump | Cost$ Exert<1/CARDNAME> | Description$ You may exert CARDNAME as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | KW$ Deathtouch | SpellDescription$ When you do, it gets +1/+0 and gains deathtouch until end of turn.\nOracle:You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
Create the Forge script for this magic card
{"name": "Disruption Aura", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nEnchanted artifact has \"At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost.\""}
Name:Disruption Aura\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | AITgts$ Card.cmcGE1 | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Artifact.EnchantedBy | AddTrigger$ TrigPhase | AddSVar$ TrigDisruptionAura | Description$ Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."\nSVar:TrigPhase:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDisruptionAura | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost.\nSVar:TrigDisruptionAura:DB$ Sacrifice | UnlessCost$ CardManaCost | UnlessPayer$ You\nSVar:NonStackingAttachEffect:True\nOracle:Enchant artifact\nEnchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Disruption Aura", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nEnchanted artifact has \"At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost.\""} ### Response: Name:Disruption Aura\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | AITgts$ Card.cmcGE1 | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Artifact.EnchantedBy | AddTrigger$ TrigPhase | AddSVar$ TrigDisruptionAura | Description$ Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."\nSVar:TrigPhase:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDisruptionAura | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost.\nSVar:TrigDisruptionAura:DB$ Sacrifice | UnlessCost$ CardManaCost | UnlessPayer$ You\nSVar:NonStackingAttachEffect:True\nOracle:Enchant artifact\nEnchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
Create the Forge script for this magic card
{"name": "Thallid Omnivore", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Fungus", "oracle_text": "{1}, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.", "power": "3", "toughness": "3"}
Name:Thallid Omnivore\nManaCost:3 B\nTypes:Creature Fungus\nPT:3/3\nA:AB$ Pump | Cost$ 1 Sac<1/Creature.Other/another creature> | NumAtt$ +2 | NumDef$ +2 | AILogic$ Aristocrat | SubAbility$ DBGainLife | SpellDescription$ CARDNAME gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | ConditionDefined$ Sacrificed | ConditionPresent$ Card.Saproling | ConditionCompare$ GE1\nSVar:AIPreference:SacCost$Creature.Saproling,Creature.Other\nDeckHints:Type$Saproling\nOracle:{1}, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thallid Omnivore", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Fungus", "oracle_text": "{1}, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.", "power": "3", "toughness": "3"} ### Response: Name:Thallid Omnivore\nManaCost:3 B\nTypes:Creature Fungus\nPT:3/3\nA:AB$ Pump | Cost$ 1 Sac<1/Creature.Other/another creature> | NumAtt$ +2 | NumDef$ +2 | AILogic$ Aristocrat | SubAbility$ DBGainLife | SpellDescription$ CARDNAME gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | ConditionDefined$ Sacrificed | ConditionPresent$ Card.Saproling | ConditionCompare$ GE1\nSVar:AIPreference:SacCost$Creature.Saproling,Creature.Other\nDeckHints:Type$Saproling\nOracle:{1}, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
Create the Forge script for this magic card
{"name": "You Find Some Prisoners", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Break Their Chains \u2014 Destroy target artifact.\n\u2022 Interrogate Them \u2014 Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it."}
Name:You Find Some Prisoners\nManaCost:1 R\nTypes:Instant\nA:SP$ Charm | Cost$ 1 R | Choices$ BreakTheirChains,InterrogateThem\nSVar:BreakTheirChains:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Break Their Chains — Destroy target artifact.\nSVar:InterrogateThem:DB$ Dig | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBChoose | SpellDescription$ Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.\nSVar:DBChoose:DB$ ChooseCard | Choices$ Card.IsRemembered | ChoiceZone$ Exile | ChoiceTitle$ Choose one of the exiled cards | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STMayPlay | Duration$ UntilTheEndOfYourNextTurn | RememberObjects$ ChosenCard | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nSVar:STMayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | AffectedZone$ Exile | EffectZone$ Command | MayPlay$ True | MayPlayIgnoreColor$ True | Description$ You may play the exiled card, and you may spend mana as though it were mana of any color to cast it.\nOracle:Choose one —\n• Break Their Chains — Destroy target artifact.\n• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "You Find Some Prisoners", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Break Their Chains \u2014 Destroy target artifact.\n\u2022 Interrogate Them \u2014 Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it."} ### Response: Name:You Find Some Prisoners\nManaCost:1 R\nTypes:Instant\nA:SP$ Charm | Cost$ 1 R | Choices$ BreakTheirChains,InterrogateThem\nSVar:BreakTheirChains:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Break Their Chains — Destroy target artifact.\nSVar:InterrogateThem:DB$ Dig | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBChoose | SpellDescription$ Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.\nSVar:DBChoose:DB$ ChooseCard | Choices$ Card.IsRemembered | ChoiceZone$ Exile | ChoiceTitle$ Choose one of the exiled cards | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STMayPlay | Duration$ UntilTheEndOfYourNextTurn | RememberObjects$ ChosenCard | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nSVar:STMayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | AffectedZone$ Exile | EffectZone$ Command | MayPlay$ True | MayPlayIgnoreColor$ True | Description$ You may play the exiled card, and you may spend mana as though it were mana of any color to cast it.\nOracle:Choose one —\n• Break Their Chains — Destroy target artifact.\n• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
Create the Forge script for this magic card
{"name": "Heartwood Dryad", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.", "power": "2", "toughness": "1"}
Name:Heartwood Dryad\nManaCost:1 G\nTypes:Creature Dryad\nPT:2/1\nK:CARDNAME can block creatures with shadow as though they didn't have shadow.\nOracle:Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heartwood Dryad", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.", "power": "2", "toughness": "1"} ### Response: Name:Heartwood Dryad\nManaCost:1 G\nTypes:Creature Dryad\nPT:2/1\nK:CARDNAME can block creatures with shadow as though they didn't have shadow.\nOracle:Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
Create the Forge script for this magic card
{"name": "Krond the Dawn-Clad", "mana_cost": "{G}{G}{G}{W}{W}{W}", "type_line": "Legendary Creature \u2014 Archon", "oracle_text": "Flying, vigilance\nWhenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.", "power": "6", "toughness": "6"}
Name:Krond the Dawn-Clad\nManaCost:G G G W W W\nTypes:Legendary Creature Archon\nPT:6/6\nK:Flying\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | IsPresent$ Card.Self+enchanted | TriggerDescription$ Whenever CARDNAME attacks, if it's enchanted, exile target permanent.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Exile\nSVar:EnchantMe:Once\nOracle:Flying, vigilance\nWhenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Krond the Dawn-Clad", "mana_cost": "{G}{G}{G}{W}{W}{W}", "type_line": "Legendary Creature \u2014 Archon", "oracle_text": "Flying, vigilance\nWhenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.", "power": "6", "toughness": "6"} ### Response: Name:Krond the Dawn-Clad\nManaCost:G G G W W W\nTypes:Legendary Creature Archon\nPT:6/6\nK:Flying\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | IsPresent$ Card.Self+enchanted | TriggerDescription$ Whenever CARDNAME attacks, if it's enchanted, exile target permanent.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Exile\nSVar:EnchantMe:Once\nOracle:Flying, vigilance\nWhenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.
Create the Forge script for this magic card
{"name": "Wall of Hope", "mana_cost": "{W}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nWhenever Wall of Hope is dealt damage, you gain that much life.", "power": "0", "toughness": "3"}
Name:Wall of Hope\nManaCost:W\nTypes:Creature Wall\nPT:0/3\nK:Defender\nT:Mode$ DamageDoneOnce | DamageSource$ Any | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME is dealt damage, you gain that much life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Defender (This creature can't attack.)\nWhenever Wall of Hope is dealt damage, you gain that much life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wall of Hope", "mana_cost": "{W}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nWhenever Wall of Hope is dealt damage, you gain that much life.", "power": "0", "toughness": "3"} ### Response: Name:Wall of Hope\nManaCost:W\nTypes:Creature Wall\nPT:0/3\nK:Defender\nT:Mode$ DamageDoneOnce | DamageSource$ Any | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME is dealt damage, you gain that much life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Defender (This creature can't attack.)\nWhenever Wall of Hope is dealt damage, you gain that much life.
Create the Forge script for this magic card
{"name": "Brine Shaman", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Cleric Shaman", "oracle_text": "{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.\n{1}{U}{U}, Sacrifice a creature: Counter target creature spell.", "power": "1", "toughness": "1"}
Name:Brine Shaman\nManaCost:1 B\nTypes:Creature Human Cleric Shaman\nPT:1/1\nA:AB$ Pump | Cost$ T Sac<1/Creature> | NumAtt$ +2 | NumDef$ +2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Target creature gets +2/+2 until end of turn.\nA:AB$ Counter | Cost$ 1 U U Sac<1/Creature> | TargetType$ Spell | ValidTgts$ Creature | TgtPrompt$ Select target Creature Spell | SpellDescription$ Counter target creature spell.\nSVar:AIPreference:SacCost$Creature.token\nAI:RemoveDeck:All\nOracle:{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.\n{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brine Shaman", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Cleric Shaman", "oracle_text": "{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.\n{1}{U}{U}, Sacrifice a creature: Counter target creature spell.", "power": "1", "toughness": "1"} ### Response: Name:Brine Shaman\nManaCost:1 B\nTypes:Creature Human Cleric Shaman\nPT:1/1\nA:AB$ Pump | Cost$ T Sac<1/Creature> | NumAtt$ +2 | NumDef$ +2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Target creature gets +2/+2 until end of turn.\nA:AB$ Counter | Cost$ 1 U U Sac<1/Creature> | TargetType$ Spell | ValidTgts$ Creature | TgtPrompt$ Select target Creature Spell | SpellDescription$ Counter target creature spell.\nSVar:AIPreference:SacCost$Creature.token\nAI:RemoveDeck:All\nOracle:{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.\n{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
Create the Forge script for this magic card
{"name": "Kaito Shizuki", "mana_cost": "{1}{U}{B}", "type_line": "Legendary Planeswalker \u2014 Kaito", "oracle_text": "At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.\n+1: Draw a card. Then discard a card unless you attacked this turn.\n\u22122: Create a 1/1 blue Ninja creature token with \"This creature can't be blocked.\"\n\u22127: You get an emblem with \"Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle.\"", "loyalty": "3"}
Name:Kaito Shizuki\nManaCost:1 U B\nTypes:Legendary Planeswalker Kaito\nLoyalty:3\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | IsPresent$ Card.Self+ThisTurnEntered | Execute$ TrigPhase | TriggerDescription$ At the beginning of your end step, if CARDNAME entered the battlefield this turn, he phases out.\nSVar:TrigPhase:DB$ Phases | Defined$ Self\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | NumCards$ 1 | SubAbility$ DBDiscard | AILogic$ Main2 | StackDescription$ SpellDescription | SpellDescription$ Draw a card. Then discard a card unless you attacked this turn.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | ConditionCheckSVar$ RaidTest | ConditionSVarCompare$ EQ0 | StackDescription$ None\nSVar:RaidTest:Count$AttackersDeclared\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenScript$ u_1_1_ninja_unblockable | SpellDescription$ Create a 1/1 blue Ninja creature token with "This creature can't be blocked."\nA:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | Stackable$ False | Name$ Emblem - Kaito Shizuki | Image$ emblem_kaito_shizuki | Triggers$ TrigDamage | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."\nSVar:TrigDamage:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ EmblemTrigChangeZone | TriggerZones$ Command | TriggerDescription$ Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle.\nSVar:EmblemTrigChangeZone:DB$ ChangeZone | ChangeType$ Creature.Blue,Creature.Black | ChangeNum$ 1 | Origin$ Library | Destination$ Battlefield | ShuffleNonMandatory$ True\nDeckHas:Ability$Discard|Token & Type$Ninja\nOracle:At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.\n[+1]: Draw a card. Then discard a card unless you attacked this turn.\n[-2]: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."\n[-7]: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kaito Shizuki", "mana_cost": "{1}{U}{B}", "type_line": "Legendary Planeswalker \u2014 Kaito", "oracle_text": "At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.\n+1: Draw a card. Then discard a card unless you attacked this turn.\n\u22122: Create a 1/1 blue Ninja creature token with \"This creature can't be blocked.\"\n\u22127: You get an emblem with \"Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle.\"", "loyalty": "3"} ### Response: Name:Kaito Shizuki\nManaCost:1 U B\nTypes:Legendary Planeswalker Kaito\nLoyalty:3\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | IsPresent$ Card.Self+ThisTurnEntered | Execute$ TrigPhase | TriggerDescription$ At the beginning of your end step, if CARDNAME entered the battlefield this turn, he phases out.\nSVar:TrigPhase:DB$ Phases | Defined$ Self\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | NumCards$ 1 | SubAbility$ DBDiscard | AILogic$ Main2 | StackDescription$ SpellDescription | SpellDescription$ Draw a card. Then discard a card unless you attacked this turn.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | ConditionCheckSVar$ RaidTest | ConditionSVarCompare$ EQ0 | StackDescription$ None\nSVar:RaidTest:Count$AttackersDeclared\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenScript$ u_1_1_ninja_unblockable | SpellDescription$ Create a 1/1 blue Ninja creature token with "This creature can't be blocked."\nA:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | Stackable$ False | Name$ Emblem - Kaito Shizuki | Image$ emblem_kaito_shizuki | Triggers$ TrigDamage | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."\nSVar:TrigDamage:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ EmblemTrigChangeZone | TriggerZones$ Command | TriggerDescription$ Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle.\nSVar:EmblemTrigChangeZone:DB$ ChangeZone | ChangeType$ Creature.Blue,Creature.Black | ChangeNum$ 1 | Origin$ Library | Destination$ Battlefield | ShuffleNonMandatory$ True\nDeckHas:Ability$Discard|Token & Type$Ninja\nOracle:At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.\n[+1]: Draw a card. Then discard a card unless you attacked this turn.\n[-2]: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."\n[-7]: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
Create the Forge script for this magic card
{"name": "Corrosion", "mana_cost": "{1}{B}{R}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.\nWhen Corrosion leaves the battlefield, remove all rust counters from all permanents."}
Name:Corrosion\nManaCost:1 B R\nTypes:Enchantment\nK:Cumulative upkeep:1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCorrode | TriggerDescription$ At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.\nSVar:TrigCorrode:DB$ PutCounterAll | ValidCards$ Artifact | CounterType$ RUST | CounterNum$ 1 | ValidTgts$ Opponent | SubAbility$ DBDestroyAllRusted\nSVar:DBDestroyAllRusted:DB$ RepeatEach | RepeatCards$ Artifact | RepeatSubAbility$ DBDestroyRusted\nSVar:DBDestroyRusted:DB$ Destroy | Defined$ Remembered | ConditionCheckSVar$ RememberedCMC | ConditionSVarCompare$ GEX | NoRegen$ True\nSVar:RememberedCMC:Remembered$CardCounters.RUST\nSVar:X:Remembered$CardManaCost\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigWipeCounters | TriggerDescription$ When CARDNAME leaves the battlefield, remove all rust counters from all permanents.\nSVar:TrigWipeCounters:DB$ RemoveCounterAll | Cost$ 3 B B | ValidCards$ Permanent | AllCounterTypes$ True\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$Valid Artifact.OppCtrl\nOracle:Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.\nWhen Corrosion leaves the battlefield, remove all rust counters from all permanents.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Corrosion", "mana_cost": "{1}{B}{R}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.\nWhen Corrosion leaves the battlefield, remove all rust counters from all permanents."} ### Response: Name:Corrosion\nManaCost:1 B R\nTypes:Enchantment\nK:Cumulative upkeep:1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCorrode | TriggerDescription$ At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.\nSVar:TrigCorrode:DB$ PutCounterAll | ValidCards$ Artifact | CounterType$ RUST | CounterNum$ 1 | ValidTgts$ Opponent | SubAbility$ DBDestroyAllRusted\nSVar:DBDestroyAllRusted:DB$ RepeatEach | RepeatCards$ Artifact | RepeatSubAbility$ DBDestroyRusted\nSVar:DBDestroyRusted:DB$ Destroy | Defined$ Remembered | ConditionCheckSVar$ RememberedCMC | ConditionSVarCompare$ GEX | NoRegen$ True\nSVar:RememberedCMC:Remembered$CardCounters.RUST\nSVar:X:Remembered$CardManaCost\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigWipeCounters | TriggerDescription$ When CARDNAME leaves the battlefield, remove all rust counters from all permanents.\nSVar:TrigWipeCounters:DB$ RemoveCounterAll | Cost$ 3 B B | ValidCards$ Permanent | AllCounterTypes$ True\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$Valid Artifact.OppCtrl\nOracle:Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.\nWhen Corrosion leaves the battlefield, remove all rust counters from all permanents.
Create the Forge script for this magic card
{"name": "Burakos, Party Leader", "mana_cost": "{3}{B}", "type_line": "Legendary Creature \u2014 Orc", "oracle_text": "Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard.\nWhenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.\nChoose a Background (You can have a Background as a second commander.)", "power": "2", "toughness": "4"}
Name:Burakos, Party Leader\nManaCost:3 B\nTypes:Legendary Creature Orc\nPT:2/4\nK:Choose a Background\nS:Mode$ Continuous | EffectZone$ All | Affected$ Card.Self | CharacteristicDefining$ True | AddType$ Cleric & Rogue & Warrior & Wizard | Description$ CARDNAME is also a Cleric, Rogue, Warrior, and Wizard.\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME attacks, defending player loses X life\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ X | SubAbility$ DBTreasureTokens\nSVar:DBTreasureTokens:DB$ Token | TokenAmount$ X | TokenScript$ c_a_treasure_sac | TokenOwner$ You | Description$ and you create X Treasure tokens, where X is the number of creatures in your party.\nSVar:X:Count$Party\nDeckHints:Ability$Party & Type$Cleric|Rogue|Warrior|Wizard\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token|Sacrifice & Type$Cleric|Rogue|Warrior|Wizard|Treasure|Artifact\nOracle:Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard.\nWhenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.\nChoose a Background
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Burakos, Party Leader", "mana_cost": "{3}{B}", "type_line": "Legendary Creature \u2014 Orc", "oracle_text": "Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard.\nWhenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.\nChoose a Background (You can have a Background as a second commander.)", "power": "2", "toughness": "4"} ### Response: Name:Burakos, Party Leader\nManaCost:3 B\nTypes:Legendary Creature Orc\nPT:2/4\nK:Choose a Background\nS:Mode$ Continuous | EffectZone$ All | Affected$ Card.Self | CharacteristicDefining$ True | AddType$ Cleric & Rogue & Warrior & Wizard | Description$ CARDNAME is also a Cleric, Rogue, Warrior, and Wizard.\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME attacks, defending player loses X life\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ X | SubAbility$ DBTreasureTokens\nSVar:DBTreasureTokens:DB$ Token | TokenAmount$ X | TokenScript$ c_a_treasure_sac | TokenOwner$ You | Description$ and you create X Treasure tokens, where X is the number of creatures in your party.\nSVar:X:Count$Party\nDeckHints:Ability$Party & Type$Cleric|Rogue|Warrior|Wizard\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token|Sacrifice & Type$Cleric|Rogue|Warrior|Wizard|Treasure|Artifact\nOracle:Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard.\nWhenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.\nChoose a Background
Create the Forge script for this magic card
{"name": "Starved Rusalka", "mana_cost": "{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{G}, Sacrifice a creature: You gain 1 life.", "power": "1", "toughness": "1"}
Name:Starved Rusalka\nManaCost:G\nTypes:Creature Spirit\nPT:1/1\nA:AB$ GainLife | Cost$ G Sac<1/Creature> | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nAI:RemoveDeck:Random\nOracle:{G}, Sacrifice a creature: You gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Starved Rusalka", "mana_cost": "{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{G}, Sacrifice a creature: You gain 1 life.", "power": "1", "toughness": "1"} ### Response: Name:Starved Rusalka\nManaCost:G\nTypes:Creature Spirit\nPT:1/1\nA:AB$ GainLife | Cost$ G Sac<1/Creature> | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nAI:RemoveDeck:Random\nOracle:{G}, Sacrifice a creature: You gain 1 life.
Create the Forge script for this magic card
{"name": "Reverent Silence", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.\nDestroy all enchantments."}
Name:Reverent Silence\nManaCost:3 G\nTypes:Sorcery\nSVar:AltCost:Cost$ GainLife<6/Player.Other/*> | IsPresent$ Forest.YouCtrl | Description$ If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.\nA:SP$ DestroyAll | Cost$ 3 G | ValidCards$ Enchantment | SpellDescription$ Destroy all enchantments.\nOracle:If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.\nDestroy all enchantments.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reverent Silence", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.\nDestroy all enchantments."} ### Response: Name:Reverent Silence\nManaCost:3 G\nTypes:Sorcery\nSVar:AltCost:Cost$ GainLife<6/Player.Other/*> | IsPresent$ Forest.YouCtrl | Description$ If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.\nA:SP$ DestroyAll | Cost$ 3 G | ValidCards$ Enchantment | SpellDescription$ Destroy all enchantments.\nOracle:If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.\nDestroy all enchantments.
Create the Forge script for this magic card
{"name": "Horned Troll", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Troll", "oracle_text": "{G}: Regenerate Horned Troll.", "power": "2", "toughness": "2"}
Name:Horned Troll\nManaCost:2 G\nTypes:Creature Troll\nPT:2/2\nA:AB$ Regenerate | Cost$ G | SpellDescription$ Regenerate CARDNAME.\nOracle:{G}: Regenerate Horned Troll.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Horned Troll", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Troll", "oracle_text": "{G}: Regenerate Horned Troll.", "power": "2", "toughness": "2"} ### Response: Name:Horned Troll\nManaCost:2 G\nTypes:Creature Troll\nPT:2/2\nA:AB$ Regenerate | Cost$ G | SpellDescription$ Regenerate CARDNAME.\nOracle:{G}: Regenerate Horned Troll.
Create the Forge script for this magic card
{"name": "Molten Influence", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them."}
Name:Molten Influence\nManaCost:1 R\nTypes:Instant\nA:SP$ Counter | Cost$ 1 R | TargetType$ Spell | ValidTgts$ Instant,Sorcery | TgtPrompt$ Select target Instant or Sorcery Spell | UnlessCost$ DamageYou<4> | SpellDescription$ Counter target instant or sorcery spell unless its controller has CARDNAME deal 4 damage to them.\nOracle:Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Molten Influence", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them."} ### Response: Name:Molten Influence\nManaCost:1 R\nTypes:Instant\nA:SP$ Counter | Cost$ 1 R | TargetType$ Spell | ValidTgts$ Instant,Sorcery | TgtPrompt$ Select target Instant or Sorcery Spell | UnlessCost$ DamageYou<4> | SpellDescription$ Counter target instant or sorcery spell unless its controller has CARDNAME deal 4 damage to them.\nOracle:Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.
Create the Forge script for this magic card
{"name": "Shipwreck Singer", "mana_cost": "{U}{B}", "type_line": "Creature \u2014 Siren", "oracle_text": "Flying\n{1}{U}: Target creature an opponent controls attacks this turn if able.\n{1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.", "power": "1", "toughness": "2"}
Name:Shipwreck Singer\nManaCost:U B\nTypes:Creature Siren\nPT:1/2\nK:Flying\nA:AB$ Effect | Cost$ 1 U | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | StaticAbilities$ MustAttack | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Target creature an opponent controls attacks this turn if able.\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | Description$ This creature attacks this turn if able.\nA:AB$ PumpAll | Cost$ 1 B T | ValidCards$ Creature.attacking | IsCurse$ True | NumAtt$ -1 | NumDef$ -1 | SpellDescription$ Attacking creatures get -1/-1 until end of turn.\nOracle:Flying\n{1}{U}: Target creature an opponent controls attacks this turn if able.\n{1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shipwreck Singer", "mana_cost": "{U}{B}", "type_line": "Creature \u2014 Siren", "oracle_text": "Flying\n{1}{U}: Target creature an opponent controls attacks this turn if able.\n{1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.", "power": "1", "toughness": "2"} ### Response: Name:Shipwreck Singer\nManaCost:U B\nTypes:Creature Siren\nPT:1/2\nK:Flying\nA:AB$ Effect | Cost$ 1 U | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | StaticAbilities$ MustAttack | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Target creature an opponent controls attacks this turn if able.\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | Description$ This creature attacks this turn if able.\nA:AB$ PumpAll | Cost$ 1 B T | ValidCards$ Creature.attacking | IsCurse$ True | NumAtt$ -1 | NumDef$ -1 | SpellDescription$ Attacking creatures get -1/-1 until end of turn.\nOracle:Flying\n{1}{U}: Target creature an opponent controls attacks this turn if able.\n{1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Devout Decree", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)"}
Name:Devout Decree\nManaCost:1 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 W | ValidTgts$ Creature.Black,Planeswalker.Red,Creature.Red,Planeswalker.Black | TgtPrompt$ Select target creature or planeswalker that's black or red | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBScry | SpellDescription$ Exile target creature or planeswalker that's black or red. Scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nAI:RemoveDeck:All\nOracle:Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Devout Decree", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)"} ### Response: Name:Devout Decree\nManaCost:1 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 W | ValidTgts$ Creature.Black,Planeswalker.Red,Creature.Red,Planeswalker.Black | TgtPrompt$ Select target creature or planeswalker that's black or red | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBScry | SpellDescription$ Exile target creature or planeswalker that's black or red. Scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nAI:RemoveDeck:All\nOracle:Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Create the Forge script for this magic card
{"name": "City of the Daleks", "mana_cost": "", "type_line": "Plane \u2014 Skaro", "oracle_text": "Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.\nWhenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step."}
Name:City of the Daleks\nManaCost:no cost\nTypes:Plane Skaro\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigLoseLife | TriggerZones$ Command | TriggerDescription$ Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.\nSVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ X | ValidTgts$ Opponent | TgtPrompt$ Select target opponent\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigRepeat | TriggerDescription$ Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.\nSVar:TrigRepeat:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBToken | ChangeZoneTable$ True | SubAbility$ DBSac\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_3_3_a_dalek_menace | RememberTokens$ True | ImprintTokens$ True | PumpKeywords$ Haste | SubAbility$ DBEff\nSVar:DBEff:DB$ Effect | RememberObjects$ Remembered | ExileOnMoved$ Battlefield | StaticAbilities$ MustAttack | SubAbility$ DBCleanup\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | MustAttack$ RememberedPlayer | Description$ This creature attacks its designated player each combat if able.\nSVar:DBSac:DB$ Pump | Defined$ Imprinted | AtEOT$ Sacrifice | SubAbility$ DBCleanup2\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBCleanup2:DB$ Cleanup | ClearImprinted$ True\nSVar:X:Count$Valid Artifact.YouCtrl\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Dalek\nDeckNeeds:Type$Artifact\nOracle:Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.\nWhenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "City of the Daleks", "mana_cost": "", "type_line": "Plane \u2014 Skaro", "oracle_text": "Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.\nWhenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step."} ### Response: Name:City of the Daleks\nManaCost:no cost\nTypes:Plane Skaro\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigLoseLife | TriggerZones$ Command | TriggerDescription$ Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.\nSVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ X | ValidTgts$ Opponent | TgtPrompt$ Select target opponent\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigRepeat | TriggerDescription$ Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.\nSVar:TrigRepeat:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBToken | ChangeZoneTable$ True | SubAbility$ DBSac\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_3_3_a_dalek_menace | RememberTokens$ True | ImprintTokens$ True | PumpKeywords$ Haste | SubAbility$ DBEff\nSVar:DBEff:DB$ Effect | RememberObjects$ Remembered | ExileOnMoved$ Battlefield | StaticAbilities$ MustAttack | SubAbility$ DBCleanup\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | MustAttack$ RememberedPlayer | Description$ This creature attacks its designated player each combat if able.\nSVar:DBSac:DB$ Pump | Defined$ Imprinted | AtEOT$ Sacrifice | SubAbility$ DBCleanup2\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBCleanup2:DB$ Cleanup | ClearImprinted$ True\nSVar:X:Count$Valid Artifact.YouCtrl\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Dalek\nDeckNeeds:Type$Artifact\nOracle:Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.\nWhenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Phyrexian Tribute", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice two creatures.\nDestroy target artifact."}
Name:Phyrexian Tribute\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 B Sac<2/Creature> | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE1\nAI:RemoveDeck:Random\nOracle:As an additional cost to cast this spell, sacrifice two creatures.\nDestroy target artifact.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phyrexian Tribute", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice two creatures.\nDestroy target artifact."} ### Response: Name:Phyrexian Tribute\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 B Sac<2/Creature> | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE1\nAI:RemoveDeck:Random\nOracle:As an additional cost to cast this spell, sacrifice two creatures.\nDestroy target artifact.
Create the Forge script for this magic card
{"name": "Artisan of Kozilek", "mana_cost": "{9}", "type_line": "Creature \u2014 Eldrazi", "oracle_text": "When you cast this spell, you may return target creature card from your graveyard to the battlefield.\nAnnihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)", "power": "10", "toughness": "9"}
Name:Artisan of Kozilek\nManaCost:9\nTypes:Creature Eldrazi\nPT:10/9\nK:Annihilator:2\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ When you cast this spell, you may return target creature card from your graveyard to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature in your graveyard | Origin$ Graveyard | Destination$ Battlefield\nOracle:When you cast this spell, you may return target creature card from your graveyard to the battlefield.\nAnnihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Artisan of Kozilek", "mana_cost": "{9}", "type_line": "Creature \u2014 Eldrazi", "oracle_text": "When you cast this spell, you may return target creature card from your graveyard to the battlefield.\nAnnihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)", "power": "10", "toughness": "9"} ### Response: Name:Artisan of Kozilek\nManaCost:9\nTypes:Creature Eldrazi\nPT:10/9\nK:Annihilator:2\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ When you cast this spell, you may return target creature card from your graveyard to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature in your graveyard | Origin$ Graveyard | Destination$ Battlefield\nOracle:When you cast this spell, you may return target creature card from your graveyard to the battlefield.\nAnnihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Create the Forge script for this magic card
{"name": "Kodama of the West Tree", "mana_cost": "{2}{G}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "Reach\nModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)\nWhenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.", "power": "3", "toughness": "3"}
Name:Kodama of the West Tree\nManaCost:2 G\nTypes:Legendary Creature Spirit\nPT:3/3\nK:Reach\nS:Mode$ Continuous | Affected$ Creature.modified+YouCtrl | AddKeyword$ Trample | Description$ Modified creatures you control have trample.\nT:Mode$ DamageDone | ValidSource$ Creature.modified+YouCtrl | ValidTarget$ Opponent | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigSearch | TriggerDescription$ Whenever a modified creature you control deals combat damage to an opponent, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1\nDeckHints:Type$Aura|Equipment & Ability$Counters\nOracle:Reach\nModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)\nWhenever a modified creature you control deals combat damage to an opponent, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kodama of the West Tree", "mana_cost": "{2}{G}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "Reach\nModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)\nWhenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.", "power": "3", "toughness": "3"} ### Response: Name:Kodama of the West Tree\nManaCost:2 G\nTypes:Legendary Creature Spirit\nPT:3/3\nK:Reach\nS:Mode$ Continuous | Affected$ Creature.modified+YouCtrl | AddKeyword$ Trample | Description$ Modified creatures you control have trample.\nT:Mode$ DamageDone | ValidSource$ Creature.modified+YouCtrl | ValidTarget$ Opponent | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigSearch | TriggerDescription$ Whenever a modified creature you control deals combat damage to an opponent, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1\nDeckHints:Type$Aura|Equipment & Ability$Counters\nOracle:Reach\nModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)\nWhenever a modified creature you control deals combat damage to an opponent, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Rite of Ruin", "mana_cost": "{5}{R}{R}", "type_line": "Sorcery", "oracle_text": "Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type."}
Name:Rite of Ruin\nManaCost:5 R R\nTypes:Sorcery\nA:SP$ GenericChoice | Cost$ 5 R R | Choices$ ChooseC1L2A3,ChooseL1C2A3,ChooseA1L2C3,ChooseA1C2L3,ChooseC1A2L3,ChooseL1A2C3 | Defined$ You | StackDescription$ SpellDescription | SpellDescription$ Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.\nSVar:ChooseC1L2A3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseC1 | SubAbility$ SacC1L2A3 | SpellDescription$ Creature,Land,Artifact\nSVar:ChooseL1C2A3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseL1 | SubAbility$ SacL1C2A3 | SpellDescription$ Land,Creature,Artifact\nSVar:ChooseA1L2C3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseA1 | SubAbility$ SacA1L2C3 | SpellDescription$ Artifact,Land,Creature\nSVar:ChooseA1C2L3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseA1 | SubAbility$ SacA1C2L3 | SpellDescription$ Artifact,Creature,Land\nSVar:ChooseC1A2L3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseC1 | SubAbility$ SacC1A2L3 | SpellDescription$ Creature,Artifact,Land\nSVar:ChooseL1A2C3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseL1 | SubAbility$ SacL1A2C3 | SpellDescription$ Land,Artifact,Creature\nSVar:ChooseC1:DB$ ChooseCard | Defined$ Remembered | Choices$ Creature.RememberedPlayerCtrl | Amount$ 1 | Mandatory$ True | RememberChosen$ True\nSVar:ChooseC2:DB$ ChooseCard | Defined$ Remembered | Choices$ Creature.RememberedPlayerCtrl | Amount$ 2 | Mandatory$ True | RememberChosen$ True\nSVar:ChooseC3:DB$ ChooseCard | Defined$ Remembered | Choices$ Creature.RememberedPlayerCtrl | Amount$ 3 | Mandatory$ True | RememberChosen$ True\nSVar:ChooseL1:DB$ ChooseCard | Defined$ Remembered | Choices$ Land.RememberedPlayerCtrl | Amount$ 1 | Mandatory$ True | RememberChosen$ True\nSVar:ChooseL2:DB$ ChooseCard | Defined$ Remembered | Choices$ Land.RememberedPlayerCtrl | Amount$ 2 | Mandatory$ True | RememberChosen$ True\nSVar:ChooseL3:DB$ ChooseCard | Defined$ Remembered | Choices$ Land.RememberedPlayerCtrl | Amount$ 3 | Mandatory$ True | RememberChosen$ True\nSVar:ChooseA1:DB$ ChooseCard | Defined$ Remembered | Choices$ Artifact.RememberedPlayerCtrl | Amount$ 1 | Mandatory$ True | RememberChosen$ True\nSVar:ChooseA2:DB$ ChooseCard | Defined$ Remembered | Choices$ Artifact.RememberedPlayerCtrl | Amount$ 2 | Mandatory$ True | RememberChosen$ True\nSVar:ChooseA3:DB$ ChooseCard | Defined$ Remembered | Choices$ Artifact.RememberedPlayerCtrl | Amount$ 3 | Mandatory$ True | RememberChosen$ True\nSVar:SacC1L2A3:DB$ SacrificeAll | ValidCards$ Creature.IsRemembered | SubAbility$ DBCleanC1L2A3\nSVar:DBCleanC1L2A3:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChooseL2A3\nSVar:DBChooseL2A3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseL2 | SubAbility$ SacL2A3\nSVar:SacL2A3:DB$ SacrificeAll | ValidCards$ Land.IsRemembered | SubAbility$ DBCleanA3\nSVar:DBCleanA3:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChooseA3\nSVar:SacL1C2A3:DB$ SacrificeAll | ValidCards$ Land.IsRemembered | SubAbility$ DBCleanL1C2A3\nSVar:DBCleanL1C2A3:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChooseC2A3\nSVar:DBChooseC2A3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseC2 | SubAbility$ SacC2A3\nSVar:SacC2A3:DB$ SacrificeAll | ValidCards$ Creature.IsRemembered | SubAbility$ DBCleanA3\nSVar:SacA1L2C3:DB$ SacrificeAll | ValidCards$ Artifact.IsRemembered | SubAbility$ DBCleanA1L2C3\nSVar:DBCleanA1L2C3:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChooseL2C3\nSVar:DBChooseL2C3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseL2 | SubAbility$ SacL2C3\nSVar:SacL2C3:DB$ SacrificeAll | ValidCards$ Land.IsRemembered | SubAbility$ DBCleanC3\nSVar:DBCleanC3:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChooseC3\nSVar:SacA1C2L3:DB$ SacrificeAll | ValidCards$ Artifact.IsRemembered | SubAbility$ DBCleanA1C2L3\nSVar:DBCleanA1C2L3:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChooseC2L3\nSVar:DBChooseC2L3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseC2 | SubAbility$ SacC2L3\nSVar:SacC2L3:DB$ SacrificeAll | ValidCards$ Creature.IsRemembered | SubAbility$ DBCleanL3\nSVar:DBCleanL3:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChooseL3\nSVar:SacC1A2L3:DB$ SacrificeAll | ValidCards$ Creature.IsRemembered | SubAbility$ DBCleanC1A2L3\nSVar:DBCleanC1A2L3:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChooseA2L3\nSVar:DBChooseA2L3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseA2 | SubAbility$ SacA2L3\nSVar:SacA2L3:DB$ SacrificeAll | ValidCards$ Artifact.IsRemembered | SubAbility$ DBCleanL3\nSVar:SacL1A2C3:DB$ SacrificeAll | ValidCards$ Land.IsRemembered | SubAbility$ DBCleanL1A2C3\nSVar:DBCleanL1A2C3:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChooseA2C3\nSVar:DBChooseA2C3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseA2 | SubAbility$ SacA2C3\nSVar:SacA2C3:DB$ SacrificeAll | ValidCards$ Artifact.IsRemembered | SubAbility$ DBCleanC3\nSVar:DBChooseC3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseC3 | SubAbility$ SacC3\nSVar:SacC3:DB$ SacrificeAll | ValidCards$ Creature.IsRemembered | SubAbility$ DBCleanup\nSVar:DBChooseL3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseL3 | SubAbility$ SacL3\nSVar:SacL3:DB$ SacrificeAll | ValidCards$ Land.IsRemembered | SubAbility$ DBCleanup\nSVar:DBChooseA3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseA3 | SubAbility$ SacA3\nSVar:SacA3:DB$ SacrificeAll | ValidCards$ Artifact.IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rite of Ruin", "mana_cost": "{5}{R}{R}", "type_line": "Sorcery", "oracle_text": "Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type."} ### Response: Name:Rite of Ruin\nManaCost:5 R R\nTypes:Sorcery\nA:SP$ GenericChoice | Cost$ 5 R R | Choices$ ChooseC1L2A3,ChooseL1C2A3,ChooseA1L2C3,ChooseA1C2L3,ChooseC1A2L3,ChooseL1A2C3 | Defined$ You | StackDescription$ SpellDescription | SpellDescription$ Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.\nSVar:ChooseC1L2A3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseC1 | SubAbility$ SacC1L2A3 | SpellDescription$ Creature,Land,Artifact\nSVar:ChooseL1C2A3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseL1 | SubAbility$ SacL1C2A3 | SpellDescription$ Land,Creature,Artifact\nSVar:ChooseA1L2C3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseA1 | SubAbility$ SacA1L2C3 | SpellDescription$ Artifact,Land,Creature\nSVar:ChooseA1C2L3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseA1 | SubAbility$ SacA1C2L3 | SpellDescription$ Artifact,Creature,Land\nSVar:ChooseC1A2L3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseC1 | SubAbility$ SacC1A2L3 | SpellDescription$ Creature,Artifact,Land\nSVar:ChooseL1A2C3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseL1 | SubAbility$ SacL1A2C3 | SpellDescription$ Land,Artifact,Creature\nSVar:ChooseC1:DB$ ChooseCard | Defined$ Remembered | Choices$ Creature.RememberedPlayerCtrl | Amount$ 1 | Mandatory$ True | RememberChosen$ True\nSVar:ChooseC2:DB$ ChooseCard | Defined$ Remembered | Choices$ Creature.RememberedPlayerCtrl | Amount$ 2 | Mandatory$ True | RememberChosen$ True\nSVar:ChooseC3:DB$ ChooseCard | Defined$ Remembered | Choices$ Creature.RememberedPlayerCtrl | Amount$ 3 | Mandatory$ True | RememberChosen$ True\nSVar:ChooseL1:DB$ ChooseCard | Defined$ Remembered | Choices$ Land.RememberedPlayerCtrl | Amount$ 1 | Mandatory$ True | RememberChosen$ True\nSVar:ChooseL2:DB$ ChooseCard | Defined$ Remembered | Choices$ Land.RememberedPlayerCtrl | Amount$ 2 | Mandatory$ True | RememberChosen$ True\nSVar:ChooseL3:DB$ ChooseCard | Defined$ Remembered | Choices$ Land.RememberedPlayerCtrl | Amount$ 3 | Mandatory$ True | RememberChosen$ True\nSVar:ChooseA1:DB$ ChooseCard | Defined$ Remembered | Choices$ Artifact.RememberedPlayerCtrl | Amount$ 1 | Mandatory$ True | RememberChosen$ True\nSVar:ChooseA2:DB$ ChooseCard | Defined$ Remembered | Choices$ Artifact.RememberedPlayerCtrl | Amount$ 2 | Mandatory$ True | RememberChosen$ True\nSVar:ChooseA3:DB$ ChooseCard | Defined$ Remembered | Choices$ Artifact.RememberedPlayerCtrl | Amount$ 3 | Mandatory$ True | RememberChosen$ True\nSVar:SacC1L2A3:DB$ SacrificeAll | ValidCards$ Creature.IsRemembered | SubAbility$ DBCleanC1L2A3\nSVar:DBCleanC1L2A3:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChooseL2A3\nSVar:DBChooseL2A3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseL2 | SubAbility$ SacL2A3\nSVar:SacL2A3:DB$ SacrificeAll | ValidCards$ Land.IsRemembered | SubAbility$ DBCleanA3\nSVar:DBCleanA3:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChooseA3\nSVar:SacL1C2A3:DB$ SacrificeAll | ValidCards$ Land.IsRemembered | SubAbility$ DBCleanL1C2A3\nSVar:DBCleanL1C2A3:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChooseC2A3\nSVar:DBChooseC2A3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseC2 | SubAbility$ SacC2A3\nSVar:SacC2A3:DB$ SacrificeAll | ValidCards$ Creature.IsRemembered | SubAbility$ DBCleanA3\nSVar:SacA1L2C3:DB$ SacrificeAll | ValidCards$ Artifact.IsRemembered | SubAbility$ DBCleanA1L2C3\nSVar:DBCleanA1L2C3:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChooseL2C3\nSVar:DBChooseL2C3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseL2 | SubAbility$ SacL2C3\nSVar:SacL2C3:DB$ SacrificeAll | ValidCards$ Land.IsRemembered | SubAbility$ DBCleanC3\nSVar:DBCleanC3:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChooseC3\nSVar:SacA1C2L3:DB$ SacrificeAll | ValidCards$ Artifact.IsRemembered | SubAbility$ DBCleanA1C2L3\nSVar:DBCleanA1C2L3:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChooseC2L3\nSVar:DBChooseC2L3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseC2 | SubAbility$ SacC2L3\nSVar:SacC2L3:DB$ SacrificeAll | ValidCards$ Creature.IsRemembered | SubAbility$ DBCleanL3\nSVar:DBCleanL3:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChooseL3\nSVar:SacC1A2L3:DB$ SacrificeAll | ValidCards$ Creature.IsRemembered | SubAbility$ DBCleanC1A2L3\nSVar:DBCleanC1A2L3:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChooseA2L3\nSVar:DBChooseA2L3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseA2 | SubAbility$ SacA2L3\nSVar:SacA2L3:DB$ SacrificeAll | ValidCards$ Artifact.IsRemembered | SubAbility$ DBCleanL3\nSVar:SacL1A2C3:DB$ SacrificeAll | ValidCards$ Land.IsRemembered | SubAbility$ DBCleanL1A2C3\nSVar:DBCleanL1A2C3:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChooseA2C3\nSVar:DBChooseA2C3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseA2 | SubAbility$ SacA2C3\nSVar:SacA2C3:DB$ SacrificeAll | ValidCards$ Artifact.IsRemembered | SubAbility$ DBCleanC3\nSVar:DBChooseC3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseC3 | SubAbility$ SacC3\nSVar:SacC3:DB$ SacrificeAll | ValidCards$ Creature.IsRemembered | SubAbility$ DBCleanup\nSVar:DBChooseL3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseL3 | SubAbility$ SacL3\nSVar:SacL3:DB$ SacrificeAll | ValidCards$ Land.IsRemembered | SubAbility$ DBCleanup\nSVar:DBChooseA3:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseA3 | SubAbility$ SacA3\nSVar:SacA3:DB$ SacrificeAll | ValidCards$ Artifact.IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
Create the Forge script for this magic card
{"name": "Rousing Read", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Rousing Read enters the battlefield, draw two cards, then discard a card.\nEnchanted creature gets +1/+1 and has flying."}
Name:Rousing Read\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw two cards, then discard a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 2 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Flying | Description$ Enchanted creature gets +1/+1 and has flying.\nDeckHas:Ability$Discard\nOracle:Enchant creature\nWhen Rousing Read enters the battlefield, draw two cards, then discard a card.\nEnchanted creature gets +1/+1 and has flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rousing Read", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Rousing Read enters the battlefield, draw two cards, then discard a card.\nEnchanted creature gets +1/+1 and has flying."} ### Response: Name:Rousing Read\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw two cards, then discard a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 2 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Flying | Description$ Enchanted creature gets +1/+1 and has flying.\nDeckHas:Ability$Discard\nOracle:Enchant creature\nWhen Rousing Read enters the battlefield, draw two cards, then discard a card.\nEnchanted creature gets +1/+1 and has flying.
Create the Forge script for this magic card
{"name": "Sweep Away", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead."}
Name:Sweep Away\nManaCost:2 U\nTypes:Instant\nA:SP$ Pump | Cost$ 2 U | ValidTgts$ Creature | IsCurse$ True | RememberObjects$ Targeted | SubAbility$ DBDefaultAction | StackDescription$ SpellDescription | SpellDescription$ Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.\nSVar:DBDefaultAction:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Hand | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBChoose\nSVar:DBChoose:DB$ GenericChoice | Choices$ DBTopLibChoice,DBHandChoice | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBTopLibChoice:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ If that creature is attacking, you may put it on top of its owner's library instead.\nSVar:DBHandChoice:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$Valid Creature.IsRemembered+attacking\nOracle:Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sweep Away", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead."} ### Response: Name:Sweep Away\nManaCost:2 U\nTypes:Instant\nA:SP$ Pump | Cost$ 2 U | ValidTgts$ Creature | IsCurse$ True | RememberObjects$ Targeted | SubAbility$ DBDefaultAction | StackDescription$ SpellDescription | SpellDescription$ Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.\nSVar:DBDefaultAction:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Hand | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBChoose\nSVar:DBChoose:DB$ GenericChoice | Choices$ DBTopLibChoice,DBHandChoice | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBTopLibChoice:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ If that creature is attacking, you may put it on top of its owner's library instead.\nSVar:DBHandChoice:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$Valid Creature.IsRemembered+attacking\nOracle:Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
Create the Forge script for this magic card
{"name": "Ringskipper", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flying\nWhen Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)", "power": "1", "toughness": "1"}
Name:Ringskipper\nManaCost:1 U\nTypes:Creature Faerie Wizard\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigClash | TriggerDescription$ When CARDNAME dies, clash with an opponent. If you win, return CARDNAME to its owner's hand.\nSVar:TrigClash:DB$ Clash | WinSubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Hand\nOracle:Flying\nWhen Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ringskipper", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flying\nWhen Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)", "power": "1", "toughness": "1"} ### Response: Name:Ringskipper\nManaCost:1 U\nTypes:Creature Faerie Wizard\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigClash | TriggerDescription$ When CARDNAME dies, clash with an opponent. If you win, return CARDNAME to its owner's hand.\nSVar:TrigClash:DB$ Clash | WinSubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Hand\nOracle:Flying\nWhen Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Create the Forge script for this magic card
{"name": "Rib Cage Spider", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)", "power": "1", "toughness": "4"}
Name:Rib Cage Spider\nManaCost:2 G\nTypes:Creature Spider\nPT:1/4\nK:Reach\nOracle:Reach (This creature can block creatures with flying.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rib Cage Spider", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)", "power": "1", "toughness": "4"} ### Response: Name:Rib Cage Spider\nManaCost:2 G\nTypes:Creature Spider\nPT:1/4\nK:Reach\nOracle:Reach (This creature can block creatures with flying.)
Create the Forge script for this magic card
{"name": "Song of Inspiration", "mana_cost": "{3}{G}{G}", "type_line": "Instant", "oracle_text": "Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.\n1\u201414 | Return those cards to your hand.\n15+ | Return those cards to your hand. You gain life equal to their total mana value."}
Name:Song of Inspiration\nManaCost:3 G G\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Permanent.YouCtrl | TgtZone$ Graveyard | TargetMin$ 0 | TargetMax$ 2 | SubAbility$ DBRollDice | StackDescription$ SpellDescription | SpellDescription$ Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.\nSVar:DBRollDice:DB$ RollDice | Defined$ You | Sides$ 20 | Modifier$ X | ResultSubAbilities$ 1-14:ToHand,Else:HandAndLife\nSVar:ToHand:DB$ ChangeZone | Defined$ Targeted | Origin$ Graveyard | Destination$ Hand | SpellDescription$ 1—14 VERT Return those cards to your hand.\nSVar:HandAndLife:DB$ ChangeZone | Defined$ Targeted | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBGainLife | SpellDescription$ 15+ VERT Return those cards to your hand. You gain life equal to their total mana value.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Targeted$CardManaCost\nDeckHas:Ability$Graveyard|LifeGain\nOracle:Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.\n1—14 | Return those cards to your hand.\n15+ | Return those cards to your hand. You gain life equal to their total mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Song of Inspiration", "mana_cost": "{3}{G}{G}", "type_line": "Instant", "oracle_text": "Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.\n1\u201414 | Return those cards to your hand.\n15+ | Return those cards to your hand. You gain life equal to their total mana value."} ### Response: Name:Song of Inspiration\nManaCost:3 G G\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Permanent.YouCtrl | TgtZone$ Graveyard | TargetMin$ 0 | TargetMax$ 2 | SubAbility$ DBRollDice | StackDescription$ SpellDescription | SpellDescription$ Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.\nSVar:DBRollDice:DB$ RollDice | Defined$ You | Sides$ 20 | Modifier$ X | ResultSubAbilities$ 1-14:ToHand,Else:HandAndLife\nSVar:ToHand:DB$ ChangeZone | Defined$ Targeted | Origin$ Graveyard | Destination$ Hand | SpellDescription$ 1—14 VERT Return those cards to your hand.\nSVar:HandAndLife:DB$ ChangeZone | Defined$ Targeted | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBGainLife | SpellDescription$ 15+ VERT Return those cards to your hand. You gain life equal to their total mana value.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Targeted$CardManaCost\nDeckHas:Ability$Graveyard|LifeGain\nOracle:Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.\n1—14 | Return those cards to your hand.\n15+ | Return those cards to your hand. You gain life equal to their total mana value.
Create the Forge script for this magic card
{"name": "Narcolepsy", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of each upkeep, if enchanted creature is untapped, tap it."}
Name:Narcolepsy\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | IsPresent$ Creature.AttachedBy+untapped | PresentCompare$ EQ1 | IsCurse$ True | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ At the beginning of each upkeep, if enchanted creature is untapped, tap it.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nAt the beginning of each upkeep, if enchanted creature is untapped, tap it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Narcolepsy", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of each upkeep, if enchanted creature is untapped, tap it."} ### Response: Name:Narcolepsy\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | IsPresent$ Creature.AttachedBy+untapped | PresentCompare$ EQ1 | IsCurse$ True | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ At the beginning of each upkeep, if enchanted creature is untapped, tap it.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nAt the beginning of each upkeep, if enchanted creature is untapped, tap it.
Create the Forge script for this magic card
{"name": "Zhalfirin Crusader", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.", "power": "2", "toughness": "2"}
Name:Zhalfirin Crusader\nManaCost:1 W W\nTypes:Creature Human Knight\nPT:2/2\nK:Flanking\nA:AB$ Effect | Cost$ 1 W | Name$ Zhalfirin Redirection | ValidTgts$ Any | TgtPrompt$ Select any target to redirect the damage to | ReplacementEffects$ Zhalfirin | Duration$ UntilHostLeavesPlayOrEOT | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ The next 1 damage that would be dealt to CARDNAME this turn is dealt to any target instead.\nSVar:Zhalfirin:Event$ DamageDone | ValidTarget$ Creature.EffectSource | ReplaceWith$ ZhalfirinDmg | DamageTarget$ Remembered | Description$ The next 1 damage that would be dealt to EFFECTSOURCE this turn is dealt to any target.\nSVar:ZhalfirinDmg:DB$ ReplaceSplitDamage | DamageTarget$ Remembered\nAI:RemoveDeck:All\nOracle:Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zhalfirin Crusader", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.", "power": "2", "toughness": "2"} ### Response: Name:Zhalfirin Crusader\nManaCost:1 W W\nTypes:Creature Human Knight\nPT:2/2\nK:Flanking\nA:AB$ Effect | Cost$ 1 W | Name$ Zhalfirin Redirection | ValidTgts$ Any | TgtPrompt$ Select any target to redirect the damage to | ReplacementEffects$ Zhalfirin | Duration$ UntilHostLeavesPlayOrEOT | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ The next 1 damage that would be dealt to CARDNAME this turn is dealt to any target instead.\nSVar:Zhalfirin:Event$ DamageDone | ValidTarget$ Creature.EffectSource | ReplaceWith$ ZhalfirinDmg | DamageTarget$ Remembered | Description$ The next 1 damage that would be dealt to EFFECTSOURCE this turn is dealt to any target.\nSVar:ZhalfirinDmg:DB$ ReplaceSplitDamage | DamageTarget$ Remembered\nAI:RemoveDeck:All\nOracle:Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
Create the Forge script for this magic card
{"name": "Rumbling Ruin", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.", "power": "6", "toughness": "6"}
Name:Rumbling Ruin\nManaCost:5 R\nTypes:Creature Elemental\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigStore | TriggerDescription$ When CARDNAME enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.\nSVar:TrigStore:DB$ StoreSVar | SVar$ X | Type$ CountSVar | Expression$ Y | SubAbility$ TrigEffect\nSVar:TrigEffect:DB$ Effect | Name$ Rumbling Ruin Effect | StaticAbilities$ KWPump | SpellDescription$ Creatures your opponents control with power less than or equal to that number can't block this turn.\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.OppCtrl+powerLEX | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures your opponents control with power less than or equal to that number can't block this turn.\nSVar:X:Number$0\nSVar:Y:Count$Valid Creature.YouCtrl$CardCounters.P1P1\nOracle:When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rumbling Ruin", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.", "power": "6", "toughness": "6"} ### Response: Name:Rumbling Ruin\nManaCost:5 R\nTypes:Creature Elemental\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigStore | TriggerDescription$ When CARDNAME enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.\nSVar:TrigStore:DB$ StoreSVar | SVar$ X | Type$ CountSVar | Expression$ Y | SubAbility$ TrigEffect\nSVar:TrigEffect:DB$ Effect | Name$ Rumbling Ruin Effect | StaticAbilities$ KWPump | SpellDescription$ Creatures your opponents control with power less than or equal to that number can't block this turn.\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.OppCtrl+powerLEX | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures your opponents control with power less than or equal to that number can't block this turn.\nSVar:X:Number$0\nSVar:Y:Count$Valid Creature.YouCtrl$CardCounters.P1P1\nOracle:When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
Create the Forge script for this magic card
{"name": "Elegant Entourage", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Alliance \u2014 Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.", "power": "4", "toughness": "4"}
Name:Elegant Entourage\nManaCost:3 G\nTypes:Creature Elf Druid\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Alliance — Whenever another creature enters the battlefield under your control, target creature other than CARDNAME gets +1/+1 and gains trample until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other | TgtPrompt$ Select target creature other than CARDNAME | NumAtt$ +1 | NumDef$ +1 | KW$ Trample\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Creature\nOracle:Alliance — Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elegant Entourage", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Alliance \u2014 Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.", "power": "4", "toughness": "4"} ### Response: Name:Elegant Entourage\nManaCost:3 G\nTypes:Creature Elf Druid\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Alliance — Whenever another creature enters the battlefield under your control, target creature other than CARDNAME gets +1/+1 and gains trample until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other | TgtPrompt$ Select target creature other than CARDNAME | NumAtt$ +1 | NumDef$ +1 | KW$ Trample\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Creature\nOracle:Alliance — Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.
Create the Forge script for this magic card
{"name": "Chandra, the Firebrand", "mana_cost": "{3}{R}", "type_line": "Legendary Planeswalker \u2014 Chandra", "oracle_text": "+1: Chandra, the Firebrand deals 1 damage to any target.\n\u22122: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\n\u22126: Chandra, the Firebrand deals 6 damage to each of up to six targets.", "loyalty": "3"}
Name:Chandra, the Firebrand\nManaCost:3 R\nTypes:Legendary Planeswalker Chandra\nLoyalty:3\nA:AB$ DealDamage | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nA:AB$ DelayedTrigger | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | AILogic$ SpellCopy | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | ThisTurn$ True | Execute$ EffTrigCopy | SpellDescription$ When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\nSVar:EffTrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nA:AB$ DealDamage | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Any | TargetMin$ 0 | TargetMax$ 6 | NumDmg$ 6 | SpellDescription$ CARDNAME deals 6 damage to each of up to six targets.\nOracle:[+1]: Chandra, the Firebrand deals 1 damage to any target.\n[-2]: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\n[-6]: Chandra, the Firebrand deals 6 damage to each of up to six targets.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chandra, the Firebrand", "mana_cost": "{3}{R}", "type_line": "Legendary Planeswalker \u2014 Chandra", "oracle_text": "+1: Chandra, the Firebrand deals 1 damage to any target.\n\u22122: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\n\u22126: Chandra, the Firebrand deals 6 damage to each of up to six targets.", "loyalty": "3"} ### Response: Name:Chandra, the Firebrand\nManaCost:3 R\nTypes:Legendary Planeswalker Chandra\nLoyalty:3\nA:AB$ DealDamage | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nA:AB$ DelayedTrigger | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | AILogic$ SpellCopy | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | ThisTurn$ True | Execute$ EffTrigCopy | SpellDescription$ When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\nSVar:EffTrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nA:AB$ DealDamage | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Any | TargetMin$ 0 | TargetMax$ 6 | NumDmg$ 6 | SpellDescription$ CARDNAME deals 6 damage to each of up to six targets.\nOracle:[+1]: Chandra, the Firebrand deals 1 damage to any target.\n[-2]: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\n[-6]: Chandra, the Firebrand deals 6 damage to each of up to six targets.
Create the Forge script for this magic card
{"name": "Sworn to the Legion", "mana_cost": "{4}{W}{W}", "type_line": "Enchantment", "oracle_text": "When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team.\nWhenever you cast a creature spell, it perpetually gains double team."}
Name:Sworn to the Legion\nManaCost:4 W W\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, nontoken creatures you control perpetually gain double team.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl+nonToken | Duration$ Perpetual | KW$ Double team\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCast | TriggerDescription$ Whenever you cast a creature spell, it perpetually gains double team.\nSVar:TrigCast:DB$ Pump | PumpZone$ Stack | Defined$ TriggeredCard | Duration$ Perpetual | KW$ Double team\nSVar:BuffedBy:Creature\nOracle:When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team.\nWhenever you cast a creature spell, it perpetually gains double team.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sworn to the Legion", "mana_cost": "{4}{W}{W}", "type_line": "Enchantment", "oracle_text": "When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team.\nWhenever you cast a creature spell, it perpetually gains double team."} ### Response: Name:Sworn to the Legion\nManaCost:4 W W\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, nontoken creatures you control perpetually gain double team.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl+nonToken | Duration$ Perpetual | KW$ Double team\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCast | TriggerDescription$ Whenever you cast a creature spell, it perpetually gains double team.\nSVar:TrigCast:DB$ Pump | PumpZone$ Stack | Defined$ TriggeredCard | Duration$ Perpetual | KW$ Double team\nSVar:BuffedBy:Creature\nOracle:When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team.\nWhenever you cast a creature spell, it perpetually gains double team.
Create the Forge script for this magic card
{"name": "Froghemoth", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Frog Horror", "oracle_text": "Trample, haste\nWhenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.", "power": "4", "toughness": "4"}
Name:Froghemoth\nManaCost:3 G G\nTypes:Creature Frog Horror\nPT:4/4\nK:Trample\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on CARDNAME for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card.DefenderCtrl | ChangeNum$ X | Hidden$ True | RememberChanged$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ Y | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ Z | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggerCount$DamageAmount\nSVar:Y:Remembered$Valid Creature\nSVar:Z:Remembered$Valid Card.nonCreature\nDeckHas:Ability$LifeGain|Counters\nOracle:Trample, haste\nWhenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Froghemoth", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Frog Horror", "oracle_text": "Trample, haste\nWhenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.", "power": "4", "toughness": "4"} ### Response: Name:Froghemoth\nManaCost:3 G G\nTypes:Creature Frog Horror\nPT:4/4\nK:Trample\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on CARDNAME for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card.DefenderCtrl | ChangeNum$ X | Hidden$ True | RememberChanged$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ Y | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ Z | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggerCount$DamageAmount\nSVar:Y:Remembered$Valid Creature\nSVar:Z:Remembered$Valid Card.nonCreature\nDeckHas:Ability$LifeGain|Counters\nOracle:Trample, haste\nWhenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Create the Forge script for this magic card
{"name": "Telekinetic Bonds", "mana_cost": "{2}{U}{U}{U}", "type_line": "Enchantment", "oracle_text": "Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent."}
Name:Telekinetic Bonds\nManaCost:2 U U U\nTypes:Enchantment\nT:Mode$ Discarded | ValidPlayer$ Player | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigTapOrUntap | TriggerDescription$ Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.\nSVar:TrigTapOrUntap:AB$TapOrUntap | Cost$ 1 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Telekinetic Bonds", "mana_cost": "{2}{U}{U}{U}", "type_line": "Enchantment", "oracle_text": "Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent."} ### Response: Name:Telekinetic Bonds\nManaCost:2 U U U\nTypes:Enchantment\nT:Mode$ Discarded | ValidPlayer$ Player | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigTapOrUntap | TriggerDescription$ Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.\nSVar:TrigTapOrUntap:AB$TapOrUntap | Cost$ 1 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.
Create the Forge script for this magic card
{"name": "Ursine Fylgja", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Spirit Bear", "oracle_text": "Ursine Fylgja enters the battlefield with four healing counters on it.\nRemove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.\n{2}{W}: Put a healing counter on Ursine Fylgja.", "power": "3", "toughness": "3"}
Name:Ursine Fylgja\nManaCost:4 W\nTypes:Creature Spirit Bear\nPT:3/3\nK:etbCounter:HEALING:4\nA:AB$ PreventDamage | Cost$ SubCounter<1/HEALING> | Defined$ Self | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to CARDNAME this turn.\nA:AB$ PutCounter | Cost$ 2 W | CounterType$ HEALING | CounterNum$ 1 | SpellDescription$ Put a healing counter on CARDNAME.\nOracle:Ursine Fylgja enters the battlefield with four healing counters on it.\nRemove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.\n{2}{W}: Put a healing counter on Ursine Fylgja.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ursine Fylgja", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Spirit Bear", "oracle_text": "Ursine Fylgja enters the battlefield with four healing counters on it.\nRemove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.\n{2}{W}: Put a healing counter on Ursine Fylgja.", "power": "3", "toughness": "3"} ### Response: Name:Ursine Fylgja\nManaCost:4 W\nTypes:Creature Spirit Bear\nPT:3/3\nK:etbCounter:HEALING:4\nA:AB$ PreventDamage | Cost$ SubCounter<1/HEALING> | Defined$ Self | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to CARDNAME this turn.\nA:AB$ PutCounter | Cost$ 2 W | CounterType$ HEALING | CounterNum$ 1 | SpellDescription$ Put a healing counter on CARDNAME.\nOracle:Ursine Fylgja enters the battlefield with four healing counters on it.\nRemove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.\n{2}{W}: Put a healing counter on Ursine Fylgja.
Create the Forge script for this magic card
{"name": "The Stone Brain", "mana_cost": "{2}", "type_line": "Legendary Artifact", "oracle_text": "{2}, {T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery."}
Name:The Stone Brain\nManaCost:2\nTypes:Legendary Artifact\nA:AB$ NameCard | Cost$ 2 T Exile<1/CARDNAME> | Defined$ You | SubAbility$ ExileYard | SorcerySpeed$ True | SpellDescription$ Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.\nSVar:ExileYard:DB$ ChangeZone | ValidTgts$ Opponent | ChangeType$ Card.NamedCard | Origin$ Graveyard | DefinedPlayer$ Targeted | Chooser$ You | Destination$ Exile | ChangeNum$ Y | Hidden$ True | RememberChanged$ True | SubAbility$ ExileHand | StackDescription$ Search {p:Targeted}'s graveyard, hand, and library for up to four cards with that name and exile them.\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ Y | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None | RememberChanged$ True | Imprint$ True\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ Y | Chooser$ You | Shuffle$ True | StackDescription$ None | RememberChanged$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ Z | Defined$ Targeted | SubAbility$ DBCleanup | StackDescription$ {p:Targeted} shuffles, then draws a card for each card exiled from their hand this way.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True | ClearNamedCard$ True\nSVar:X:Remembered$Amount\nSVar:Y:SVar$X/NMinus.4\nSVar:Z:Imprinted$Amount\nOracle:{2},{T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Stone Brain", "mana_cost": "{2}", "type_line": "Legendary Artifact", "oracle_text": "{2}, {T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery."} ### Response: Name:The Stone Brain\nManaCost:2\nTypes:Legendary Artifact\nA:AB$ NameCard | Cost$ 2 T Exile<1/CARDNAME> | Defined$ You | SubAbility$ ExileYard | SorcerySpeed$ True | SpellDescription$ Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.\nSVar:ExileYard:DB$ ChangeZone | ValidTgts$ Opponent | ChangeType$ Card.NamedCard | Origin$ Graveyard | DefinedPlayer$ Targeted | Chooser$ You | Destination$ Exile | ChangeNum$ Y | Hidden$ True | RememberChanged$ True | SubAbility$ ExileHand | StackDescription$ Search {p:Targeted}'s graveyard, hand, and library for up to four cards with that name and exile them.\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ Y | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None | RememberChanged$ True | Imprint$ True\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ Y | Chooser$ You | Shuffle$ True | StackDescription$ None | RememberChanged$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ Z | Defined$ Targeted | SubAbility$ DBCleanup | StackDescription$ {p:Targeted} shuffles, then draws a card for each card exiled from their hand this way.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True | ClearNamedCard$ True\nSVar:X:Remembered$Amount\nSVar:Y:SVar$X/NMinus.4\nSVar:Z:Imprinted$Amount\nOracle:{2},{T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Yore-Tiller Nephilim", "mana_cost": "{W}{U}{B}{R}", "type_line": "Creature \u2014 Nephilim", "oracle_text": "Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.", "power": "2", "toughness": "2"}
Name:Yore-Tiller Nephilim\nManaCost:W U B R\nTypes:Creature Nephilim\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, return target creature card from your graveyard to the battlefield tapped and attacking.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl | Tapped$ True | Attacking$ True\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Yore-Tiller Nephilim", "mana_cost": "{W}{U}{B}{R}", "type_line": "Creature \u2014 Nephilim", "oracle_text": "Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.", "power": "2", "toughness": "2"} ### Response: Name:Yore-Tiller Nephilim\nManaCost:W U B R\nTypes:Creature Nephilim\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, return target creature card from your graveyard to the battlefield tapped and attacking.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl | Tapped$ True | Attacking$ True\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
Create the Forge script for this magic card
{"name": "Rude Awakening", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Untap all lands you control.\n\u2022 Until end of turn, lands you control become 2/2 creatures that are still lands.\nEntwine {2}{G} (Choose both if you pay the entwine cost.)"}
Name:Rude Awakening\nManaCost:4 G\nTypes:Sorcery\nK:Entwine:2 G\nA:SP$ Charm | Cost$ 4 G | Choices$ DBUntap,DBAnimate | CharmNum$ 1\nSVar:DBUntap:DB$ UntapAll | ValidCards$ Land.YouCtrl | SpellDescription$ Untap all lands you control.\nSVar:DBAnimate:DB$ AnimateAll | ValidCards$ Land.YouCtrl | Power$ 2 | Toughness$ 2 | Types$ Creature | SpellDescription$ Until end of turn, lands you control become 2/2 creatures that are still lands.\nAI:RemoveDeck:All\nOracle:Choose one —\n• Untap all lands you control.\n• Until end of turn, lands you control become 2/2 creatures that are still lands.\nEntwine {2}{G} (Choose both if you pay the entwine cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rude Awakening", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Untap all lands you control.\n\u2022 Until end of turn, lands you control become 2/2 creatures that are still lands.\nEntwine {2}{G} (Choose both if you pay the entwine cost.)"} ### Response: Name:Rude Awakening\nManaCost:4 G\nTypes:Sorcery\nK:Entwine:2 G\nA:SP$ Charm | Cost$ 4 G | Choices$ DBUntap,DBAnimate | CharmNum$ 1\nSVar:DBUntap:DB$ UntapAll | ValidCards$ Land.YouCtrl | SpellDescription$ Untap all lands you control.\nSVar:DBAnimate:DB$ AnimateAll | ValidCards$ Land.YouCtrl | Power$ 2 | Toughness$ 2 | Types$ Creature | SpellDescription$ Until end of turn, lands you control become 2/2 creatures that are still lands.\nAI:RemoveDeck:All\nOracle:Choose one —\n• Untap all lands you control.\n• Until end of turn, lands you control become 2/2 creatures that are still lands.\nEntwine {2}{G} (Choose both if you pay the entwine cost.)
Create the Forge script for this magic card
{"name": "By Invitation Only", "mana_cost": "{3}{W}{W}", "type_line": "Sorcery", "oracle_text": "Choose a number between 0 and 13. Each player sacrifices that many creatures."}
Name:By Invitation Only\nManaCost:3 W W\nTypes:Sorcery\nA:SP$ ChooseNumber | Defined$ You | Min$ 0 | Max$ 13 | SubAbility$ DBSac | AILogic$ SweepCreatures | StackDescription$ SpellDescription | SpellDescription$ Choose a number between 0 and 13. Each player sacrifices that many creatures.\nSVar:DBSac:DB$ Sacrifice | Defined$ Player | SacValid$ Creature | Amount$ X | StackDescription$ None\nSVar:X:Count$ChosenNumber\nOracle:Choose a number between 0 and 13. Each player sacrifices that many creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "By Invitation Only", "mana_cost": "{3}{W}{W}", "type_line": "Sorcery", "oracle_text": "Choose a number between 0 and 13. Each player sacrifices that many creatures."} ### Response: Name:By Invitation Only\nManaCost:3 W W\nTypes:Sorcery\nA:SP$ ChooseNumber | Defined$ You | Min$ 0 | Max$ 13 | SubAbility$ DBSac | AILogic$ SweepCreatures | StackDescription$ SpellDescription | SpellDescription$ Choose a number between 0 and 13. Each player sacrifices that many creatures.\nSVar:DBSac:DB$ Sacrifice | Defined$ Player | SacValid$ Creature | Amount$ X | StackDescription$ None\nSVar:X:Count$ChosenNumber\nOracle:Choose a number between 0 and 13. Each player sacrifices that many creatures.
Create the Forge script for this magic card
{"name": "Abzan Battle Priest", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\nEach creature you control with a +1/+1 counter on it has lifelink.", "power": "3", "toughness": "2"}
Name:Abzan Battle Priest\nManaCost:3 W\nTypes:Creature Human Cleric\nPT:3/2\nK:Outlast:W\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ Lifelink | Description$ Each creature you control with a +1/+1 counter on it has lifelink.\nSVar:PlayMain1:TRUE\nDeckHints:Ability$Counters\nDeckHas:Ability$Counters\nOracle:Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\nEach creature you control with a +1/+1 counter on it has lifelink.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Abzan Battle Priest", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\nEach creature you control with a +1/+1 counter on it has lifelink.", "power": "3", "toughness": "2"} ### Response: Name:Abzan Battle Priest\nManaCost:3 W\nTypes:Creature Human Cleric\nPT:3/2\nK:Outlast:W\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ Lifelink | Description$ Each creature you control with a +1/+1 counter on it has lifelink.\nSVar:PlayMain1:TRUE\nDeckHints:Ability$Counters\nDeckHas:Ability$Counters\nOracle:Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\nEach creature you control with a +1/+1 counter on it has lifelink.
Create the Forge script for this magic card
{"name": "Kethis, the Hidden Hand", "mana_cost": "{W}{B}{G}", "type_line": "Legendary Creature \u2014 Elf Advisor", "oracle_text": "Legendary spells you cast cost {1} less to cast.\nExile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains \"You may play this card from your graveyard.\"", "power": "3", "toughness": "4"}
Name:Kethis, the Hidden Hand\nManaCost:W B G\nTypes:Legendary Creature Elf Advisor\nPT:3/4\nS:Mode$ ReduceCost | ValidCard$ Legendary | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Legendary spells you cast cost {1} less to cast.\nA:AB$ Animate | Cost$ ExileFromGrave<2/Card.Legendary/legendary card> | staticAbilities$ Play | Defined$ ValidGraveyard Card.Legendary+YouOwn | SpellDescription$ Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."\nSVar:Play:Mode$ Continuous | Affected$ Card.Self | AffectedZone$ Graveyard | EffectZone$ Graveyard | MayPlay$ True | Description$ You may play this card from your graveyard.\nDeckHints:Type$Legendary\nOracle:Legendary spells you cast cost {1} less to cast.\nExile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kethis, the Hidden Hand", "mana_cost": "{W}{B}{G}", "type_line": "Legendary Creature \u2014 Elf Advisor", "oracle_text": "Legendary spells you cast cost {1} less to cast.\nExile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains \"You may play this card from your graveyard.\"", "power": "3", "toughness": "4"} ### Response: Name:Kethis, the Hidden Hand\nManaCost:W B G\nTypes:Legendary Creature Elf Advisor\nPT:3/4\nS:Mode$ ReduceCost | ValidCard$ Legendary | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Legendary spells you cast cost {1} less to cast.\nA:AB$ Animate | Cost$ ExileFromGrave<2/Card.Legendary/legendary card> | staticAbilities$ Play | Defined$ ValidGraveyard Card.Legendary+YouOwn | SpellDescription$ Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."\nSVar:Play:Mode$ Continuous | Affected$ Card.Self | AffectedZone$ Graveyard | EffectZone$ Graveyard | MayPlay$ True | Description$ You may play this card from your graveyard.\nDeckHints:Type$Legendary\nOracle:Legendary spells you cast cost {1} less to cast.\nExile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
Create the Forge script for this magic card
{"name": "Mtenda Lion", "mana_cost": "{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.", "power": "2", "toughness": "1"}
Name:Mtenda Lion\nManaCost:G\nTypes:Creature Cat\nPT:2/1\nT:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ MtendaLionPump | TriggerDescription$ Whenever CARDNAME attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by CARDNAME this turn.\nSVar:MtendaLionPump:DB$ Pump | Defined$ Self | KW$ Prevent all combat damage that would be dealt by CARDNAME. | UnlessCost$ U | UnlessPayer$ TriggeredDefendingPlayer | UnlessSwitched$ True\nOracle:Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mtenda Lion", "mana_cost": "{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.", "power": "2", "toughness": "1"} ### Response: Name:Mtenda Lion\nManaCost:G\nTypes:Creature Cat\nPT:2/1\nT:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ MtendaLionPump | TriggerDescription$ Whenever CARDNAME attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by CARDNAME this turn.\nSVar:MtendaLionPump:DB$ Pump | Defined$ Self | KW$ Prevent all combat damage that would be dealt by CARDNAME. | UnlessCost$ U | UnlessPayer$ TriggeredDefendingPlayer | UnlessSwitched$ True\nOracle:Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
Create the Forge script for this magic card
{"name": "A-Eiganjo Exemplar", "mana_cost": "{W}", "type_line": "Enchantment Creature \u2014 Human Samurai", "oracle_text": "Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
Name:A-Eiganjo Exemplar\nManaCost:W\nTypes:Enchantment Creature Human Samurai\nPT:1/1\nT:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ 1 | NumDef$ 1\nDeckHints:Type$Samurai|Warrior\nOracle:Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Eiganjo Exemplar", "mana_cost": "{W}", "type_line": "Enchantment Creature \u2014 Human Samurai", "oracle_text": "Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:A-Eiganjo Exemplar\nManaCost:W\nTypes:Enchantment Creature Human Samurai\nPT:1/1\nT:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ 1 | NumDef$ 1\nDeckHints:Type$Samurai|Warrior\nOracle:Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Pygmy Razorback", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Boar", "oracle_text": "Trample", "power": "2", "toughness": "1"}
Name:Pygmy Razorback\nManaCost:1 G\nTypes:Creature Boar\nPT:2/1\nK:Trample\nOracle:Trample
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pygmy Razorback", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Boar", "oracle_text": "Trample", "power": "2", "toughness": "1"} ### Response: Name:Pygmy Razorback\nManaCost:1 G\nTypes:Creature Boar\nPT:2/1\nK:Trample\nOracle:Trample
Create the Forge script for this magic card
{"name": "Treefolk Seedlings", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Treefolk Seedlings's toughness is equal to the number of Forests you control.", "power": "2", "toughness": "*"}
Name:Treefolk Seedlings\nManaCost:2 G\nTypes:Creature Treefolk\nPT:2/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetToughness$ X | Description$ CARDNAME's toughness is equal to the number of Forests you control.\nSVar:X:Count$Valid Forest.YouCtrl\nOracle:Treefolk Seedlings's toughness is equal to the number of Forests you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Treefolk Seedlings", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Treefolk Seedlings's toughness is equal to the number of Forests you control.", "power": "2", "toughness": "*"} ### Response: Name:Treefolk Seedlings\nManaCost:2 G\nTypes:Creature Treefolk\nPT:2/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetToughness$ X | Description$ CARDNAME's toughness is equal to the number of Forests you control.\nSVar:X:Count$Valid Forest.YouCtrl\nOracle:Treefolk Seedlings's toughness is equal to the number of Forests you control.
Create the Forge script for this magic card
{"name": "Spinning Wheel Kick", "mana_cost": "{X}{X}{G}{G}", "type_line": "Sorcery", "oracle_text": "Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers."}
Name:Spinning Wheel Kick\nManaCost:X X G G\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBDamage | StackDescription$ None | SpellDescription$ Target creature you control\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select X target creatures and/or planeswalkers | TargetMin$ X | TargetMax$ X | DamageSource$ ParentTarget | NumDmg$ Y | SpellDescription$ deals damage equal to its power to each of X target creatures and/or planeswalkers.\nSVar:X:Count$xPaid\nSVar:Y:ParentTargeted$CardPower\nOracle:Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spinning Wheel Kick", "mana_cost": "{X}{X}{G}{G}", "type_line": "Sorcery", "oracle_text": "Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers."} ### Response: Name:Spinning Wheel Kick\nManaCost:X X G G\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBDamage | StackDescription$ None | SpellDescription$ Target creature you control\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select X target creatures and/or planeswalkers | TargetMin$ X | TargetMax$ X | DamageSource$ ParentTarget | NumDmg$ Y | SpellDescription$ deals damage equal to its power to each of X target creatures and/or planeswalkers.\nSVar:X:Count$xPaid\nSVar:Y:ParentTargeted$CardPower\nOracle:Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
Create the Forge script for this magic card
{"name": "Nicol Bolas, Dragon-God", "mana_cost": "{U}{B}{B}{B}{R}", "type_line": "Legendary Planeswalker \u2014 Bolas", "oracle_text": "Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.\n+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.\n\u22123: Destroy target creature or planeswalker.\n\u22128: Each opponent who doesn't control a legendary creature or planeswalker loses the game.", "loyalty": "4"}
Name:Nicol Bolas, Dragon-God\nManaCost:U B B B R\nTypes:Legendary Planeswalker Bolas\nLoyalty:4\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Planeswalker.Other | GainsValidAbilities$ Activated.Loyalty | Description$ CARDNAME has all loyalty abilities of all other planeswalkers on the battlefield.\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | NumCards$ 1 | SubAbility$ DBChangeZone | Planeswalker$ True | SpellDescription$ You draw a card. Each opponent exiles a card from their hand or a permanent they control.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Battlefield,Hand | Destination$ Exile | DefinedPlayer$ Player.Opponent | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True\nA:AB$ Destroy | Cost$ SubCounter<3/LOYALTY> | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | Planeswalker$ True | SpellDescription$ Destroy target creature or planeswalker.\nA:AB$ LosesGame | Cost$ SubCounter<8/LOYALTY> | Defined$ Player.Opponent+controlsLegendary.Creature_EQ0+controlsPlaneswalker_LE0 | Planeswalker$ True | Ultimate$ True | SpellDescription$ Each opponent who doesn't control a legendary creature or planeswalker loses the game.\nAI:RemoveDeck:Random\nOracle:Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.\n[+1]: You draw a card. Each opponent exiles a card from their hand or a permanent they control.\n[-3]: Destroy target creature or planeswalker.\n[-8]: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nicol Bolas, Dragon-God", "mana_cost": "{U}{B}{B}{B}{R}", "type_line": "Legendary Planeswalker \u2014 Bolas", "oracle_text": "Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.\n+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.\n\u22123: Destroy target creature or planeswalker.\n\u22128: Each opponent who doesn't control a legendary creature or planeswalker loses the game.", "loyalty": "4"} ### Response: Name:Nicol Bolas, Dragon-God\nManaCost:U B B B R\nTypes:Legendary Planeswalker Bolas\nLoyalty:4\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Planeswalker.Other | GainsValidAbilities$ Activated.Loyalty | Description$ CARDNAME has all loyalty abilities of all other planeswalkers on the battlefield.\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | NumCards$ 1 | SubAbility$ DBChangeZone | Planeswalker$ True | SpellDescription$ You draw a card. Each opponent exiles a card from their hand or a permanent they control.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Battlefield,Hand | Destination$ Exile | DefinedPlayer$ Player.Opponent | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True\nA:AB$ Destroy | Cost$ SubCounter<3/LOYALTY> | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | Planeswalker$ True | SpellDescription$ Destroy target creature or planeswalker.\nA:AB$ LosesGame | Cost$ SubCounter<8/LOYALTY> | Defined$ Player.Opponent+controlsLegendary.Creature_EQ0+controlsPlaneswalker_LE0 | Planeswalker$ True | Ultimate$ True | SpellDescription$ Each opponent who doesn't control a legendary creature or planeswalker loses the game.\nAI:RemoveDeck:Random\nOracle:Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.\n[+1]: You draw a card. Each opponent exiles a card from their hand or a permanent they control.\n[-3]: Destroy target creature or planeswalker.\n[-8]: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Create the Forge script for this magic card
{"name": "Swans of Bryn Argoll", "mana_cost": "{2}{W/U}{W/U}", "type_line": "Creature \u2014 Bird Spirit", "oracle_text": "Flying\nIf a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.", "power": "4", "toughness": "3"}
Name:Swans of Bryn Argoll\nManaCost:2 WU WU\nTypes:Creature Bird Spirit\nPT:4/3\nK:Flying\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | ReplaceWith$ DBDraw | PreventionEffect$ True | ExecuteMode$ PerSource | Description$ If a source would deal damage to CARDNAME, prevent that damage. The source's controller draws cards equal to the damage prevented this way.\nSVar:DBDraw:DB$ Draw | NumCards$ X | Defined$ ReplacedSourceController\nSVar:X:ReplaceCount$DamageAmount\nOracle:Flying\nIf a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Swans of Bryn Argoll", "mana_cost": "{2}{W/U}{W/U}", "type_line": "Creature \u2014 Bird Spirit", "oracle_text": "Flying\nIf a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.", "power": "4", "toughness": "3"} ### Response: Name:Swans of Bryn Argoll\nManaCost:2 WU WU\nTypes:Creature Bird Spirit\nPT:4/3\nK:Flying\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | ReplaceWith$ DBDraw | PreventionEffect$ True | ExecuteMode$ PerSource | Description$ If a source would deal damage to CARDNAME, prevent that damage. The source's controller draws cards equal to the damage prevented this way.\nSVar:DBDraw:DB$ Draw | NumCards$ X | Defined$ ReplacedSourceController\nSVar:X:ReplaceCount$DamageAmount\nOracle:Flying\nIf a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Create the Forge script for this magic card
{"name": "Ray of Command", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it."}
Name:Ray of Command\nManaCost:3 U\nTypes:Instant\nA:SP$ Untap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature opponent controls | SubAbility$ DBChange | SpellDescription$ Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn.\nSVar:DBChange:DB$ GainControl | Defined$ Targeted | AddKWs$ Haste | LoseControl$ EOT | SubAbility$ DBDelay\nSVar:DBDelay:DB$ DelayedTrigger | Mode$ ChangesController | ValidCard$ Card.IsTriggerRemembered | ValidOriginalController$ You | RememberObjects$ Targeted | Execute$ TrigTap | SpellDescription$ When you lose control of the creature, tap it.\nSVar:TrigTap:DB$ Tap | Defined$ DelayTriggerRememberedLKI\nOracle:Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ray of Command", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it."} ### Response: Name:Ray of Command\nManaCost:3 U\nTypes:Instant\nA:SP$ Untap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature opponent controls | SubAbility$ DBChange | SpellDescription$ Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn.\nSVar:DBChange:DB$ GainControl | Defined$ Targeted | AddKWs$ Haste | LoseControl$ EOT | SubAbility$ DBDelay\nSVar:DBDelay:DB$ DelayedTrigger | Mode$ ChangesController | ValidCard$ Card.IsTriggerRemembered | ValidOriginalController$ You | RememberObjects$ Targeted | Execute$ TrigTap | SpellDescription$ When you lose control of the creature, tap it.\nSVar:TrigTap:DB$ Tap | Defined$ DelayTriggerRememberedLKI\nOracle:Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Create the Forge script for this magic card
{"name": "Soldevi Steam Beast", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Beast", "oracle_text": "Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.\n{2}: Regenerate Soldevi Steam Beast.", "power": "4", "toughness": "2"}
Name:Soldevi Steam Beast\nManaCost:5\nTypes:Artifact Creature Beast\nPT:4/2\nT:Mode$ Taps | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME becomes tapped, target opponent gains 2 life.\nA:AB$ Regenerate | Cost$ 2 | SpellDescription$ Regenerate CARDNAME.\nSVar:TrigGainLife:DB$ GainLife | ValidTgts$ Opponent | TgtPrompt$ Choose target opponent | LifeAmount$ 2\nOracle:Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.\n{2}: Regenerate Soldevi Steam Beast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soldevi Steam Beast", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Beast", "oracle_text": "Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.\n{2}: Regenerate Soldevi Steam Beast.", "power": "4", "toughness": "2"} ### Response: Name:Soldevi Steam Beast\nManaCost:5\nTypes:Artifact Creature Beast\nPT:4/2\nT:Mode$ Taps | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME becomes tapped, target opponent gains 2 life.\nA:AB$ Regenerate | Cost$ 2 | SpellDescription$ Regenerate CARDNAME.\nSVar:TrigGainLife:DB$ GainLife | ValidTgts$ Opponent | TgtPrompt$ Choose target opponent | LifeAmount$ 2\nOracle:Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.\n{2}: Regenerate Soldevi Steam Beast.
Create the Forge script for this magic card
{"name": "Warbreak Trumpeter", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Morph {X}{X}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Warbreak Trumpeter is turned face up, create X 1/1 red Goblin creature tokens.", "power": "1", "toughness": "1"}
Name:Warbreak Trumpeter\nManaCost:R\nTypes:Creature Goblin\nPT:1/1\nK:Morph:X X R\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, create X 1/1 red Goblin creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ r_1_1_goblin | TokenOwner$ You\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Morph {X}{X}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Warbreak Trumpeter is turned face up, create X 1/1 red Goblin creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Warbreak Trumpeter", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Morph {X}{X}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Warbreak Trumpeter is turned face up, create X 1/1 red Goblin creature tokens.", "power": "1", "toughness": "1"} ### Response: Name:Warbreak Trumpeter\nManaCost:R\nTypes:Creature Goblin\nPT:1/1\nK:Morph:X X R\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, create X 1/1 red Goblin creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ r_1_1_goblin | TokenOwner$ You\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Morph {X}{X}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Warbreak Trumpeter is turned face up, create X 1/1 red Goblin creature tokens.
Create the Forge script for this magic card
{"name": "Sanguine Spy", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "Menace, lifelink\n{1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nAt the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.", "power": "2", "toughness": "3"}
Name:Sanguine Spy\nManaCost:2 B\nTypes:Creature Vampire Rogue\nPT:2/3\nK:Menace\nK:Lifelink\nA:AB$ Surveil | Cost$ 1 Sac<1/Creature.Other/another creature> | Amount$ 1 | SpellDescription$ Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE5 | Execute$ TrigDraw | TriggerDescription$ At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ PayLife<2>\nSVar:X:Count$ValidGraveyard Card.YouOwn$DifferentCMC\nDeckHas:Ability$Sacrifice|LifeGain|Surveil|Graveyard\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE2\nOracle:Menace, lifelink\n{1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nAt the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sanguine Spy", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "Menace, lifelink\n{1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nAt the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.", "power": "2", "toughness": "3"} ### Response: Name:Sanguine Spy\nManaCost:2 B\nTypes:Creature Vampire Rogue\nPT:2/3\nK:Menace\nK:Lifelink\nA:AB$ Surveil | Cost$ 1 Sac<1/Creature.Other/another creature> | Amount$ 1 | SpellDescription$ Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE5 | Execute$ TrigDraw | TriggerDescription$ At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ PayLife<2>\nSVar:X:Count$ValidGraveyard Card.YouOwn$DifferentCMC\nDeckHas:Ability$Sacrifice|LifeGain|Surveil|Graveyard\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE2\nOracle:Menace, lifelink\n{1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nAt the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
Create the Forge script for this magic card
{"name": "Beamsplitter Mage", "mana_cost": "{U}{R}", "type_line": "Creature \u2014 Vedalken Wizard", "oracle_text": "Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.", "power": "2", "toughness": "2"}
Name:Beamsplitter Mage\nManaCost:U R\nTypes:Creature Vedalken Wizard\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | IsSingleTarget$ True | TargetsValid$ Card.Self | CanTargetOtherCondition$ Creature.YouCtrl | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an instant or sorcery that targets only CARDNAME, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Controller$ You | CopyForEachCanTarget$ Creature.YouCtrl | ChooseOnlyOne$ True\nDeckHints:Type$Instant|Sorcery\nOracle:Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Beamsplitter Mage", "mana_cost": "{U}{R}", "type_line": "Creature \u2014 Vedalken Wizard", "oracle_text": "Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.", "power": "2", "toughness": "2"} ### Response: Name:Beamsplitter Mage\nManaCost:U R\nTypes:Creature Vedalken Wizard\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | IsSingleTarget$ True | TargetsValid$ Card.Self | CanTargetOtherCondition$ Creature.YouCtrl | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an instant or sorcery that targets only CARDNAME, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Controller$ You | CopyForEachCanTarget$ Creature.YouCtrl | ChooseOnlyOne$ True\nDeckHints:Type$Instant|Sorcery\nOracle:Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
Create the Forge script for this magic card
{"name": "Tuktuk the Explorer", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Goblin", "oracle_text": "Haste\nWhen Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.", "power": "1", "toughness": "1"}
Name:Tuktuk the Explorer\nManaCost:2 R\nTypes:Legendary Creature Goblin\nPT:1/1\nK:Haste\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ tuktuk_the_returned | TokenOwner$ TriggeredCardController\nSVar:SacMe:4\nOracle:Haste\nWhen Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tuktuk the Explorer", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Goblin", "oracle_text": "Haste\nWhen Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.", "power": "1", "toughness": "1"} ### Response: Name:Tuktuk the Explorer\nManaCost:2 R\nTypes:Legendary Creature Goblin\nPT:1/1\nK:Haste\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ tuktuk_the_returned | TokenOwner$ TriggeredCardController\nSVar:SacMe:4\nOracle:Haste\nWhen Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Create the Forge script for this magic card
{"name": "Captured by Lagacs", "mana_cost": "{1}{G}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack or block.\nWhen Captured by Lagacs enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)"}
Name:Captured by Lagacs\nManaCost:1 G W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 G W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. | Description$ Enchanted creature can't attack or block.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)\nSVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | TargetMin$ 0 | TargetMax$ 2 | CounterType$ P1P1 | CounterNum$ 1\nOracle:Enchant creature\nEnchanted creature can't attack or block.\nWhen Captured by Lagacs enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Captured by Lagacs", "mana_cost": "{1}{G}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack or block.\nWhen Captured by Lagacs enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)"} ### Response: Name:Captured by Lagacs\nManaCost:1 G W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 G W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. | Description$ Enchanted creature can't attack or block.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)\nSVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | TargetMin$ 0 | TargetMax$ 2 | CounterType$ P1P1 | CounterNum$ 1\nOracle:Enchant creature\nEnchanted creature can't attack or block.\nWhen Captured by Lagacs enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Create the Forge script for this magic card
{"name": "Simic Fluxmage", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\n{1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.", "power": "1", "toughness": "2"}
Name:Simic Fluxmage\nManaCost:2 U\nTypes:Creature Merfolk Wizard\nPT:1/2\nK:Evolve\nA:AB$ MoveCounter | Cost$ 1 U T | CounterType$ P1P1 | CounterNum$ 1 | Source$ Self | ValidTgts$ Creature | SpellDescription$ Move a +1/+1 counter from CARDNAME onto target creature.\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\n{1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Simic Fluxmage", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\n{1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.", "power": "1", "toughness": "2"} ### Response: Name:Simic Fluxmage\nManaCost:2 U\nTypes:Creature Merfolk Wizard\nPT:1/2\nK:Evolve\nA:AB$ MoveCounter | Cost$ 1 U T | CounterType$ P1P1 | CounterNum$ 1 | Source$ Self | ValidTgts$ Creature | SpellDescription$ Move a +1/+1 counter from CARDNAME onto target creature.\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\n{1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.
Create the Forge script for this magic card
{"name": "Bladehold War-Whip", "mana_cost": "{1}{R}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquip abilities you activate of other Equipment cost {1} less to activate.\nEquipped creature has double strike.\nEquip {3}{R}{W}"}
Name:Bladehold War-Whip\nManaCost:1 R W\nTypes:Artifact Equipment\nK:For Mirrodin\nS:Mode$ ReduceCost | ValidCard$ Equipment.Other | ValidSpell$ Activated.Equip | Activator$ You | Amount$ 1 | Description$ Equip abilities you activate of other Equipment cost {1} less to activate.\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Double Strike | Description$ Equipped creature has double strike.\nK:Equip:3 R W\nDeckHas:Ability$Token & Type$Rebel & Color$Red\nDeckHints:Type$Equipment\nOracle:For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquip abilities you activate of other Equipment cost {1} less to activate.\nEquipped creature has double strike.\nEquip {3}{R}{W}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bladehold War-Whip", "mana_cost": "{1}{R}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquip abilities you activate of other Equipment cost {1} less to activate.\nEquipped creature has double strike.\nEquip {3}{R}{W}"} ### Response: Name:Bladehold War-Whip\nManaCost:1 R W\nTypes:Artifact Equipment\nK:For Mirrodin\nS:Mode$ ReduceCost | ValidCard$ Equipment.Other | ValidSpell$ Activated.Equip | Activator$ You | Amount$ 1 | Description$ Equip abilities you activate of other Equipment cost {1} less to activate.\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Double Strike | Description$ Equipped creature has double strike.\nK:Equip:3 R W\nDeckHas:Ability$Token & Type$Rebel & Color$Red\nDeckHints:Type$Equipment\nOracle:For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquip abilities you activate of other Equipment cost {1} less to activate.\nEquipped creature has double strike.\nEquip {3}{R}{W}
Create the Forge script for this magic card
{"name": "Temmet, Vizier of Naktamun", "mana_cost": "{W}{U}", "type_line": "Legendary Creature \u2014 Human Cleric", "oracle_text": "At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.\nEmbalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)", "power": "2", "toughness": "2"}
Name:Temmet, Vizier of Naktamun\nManaCost:W U\nTypes:Legendary Creature Human Cleric\nPT:2/2\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.token+YouCtrl | TgtPrompt$ Select target creature token you control | NumAtt$ 1 | NumDef$ 1 | SubAbility$ DBUnblockable\nSVar:DBUnblockable:DB$ Effect | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nK:Embalm:3 W U\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token & Type$Zombie\nDeckHints:Ability$Token\nOracle:At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.\nEmbalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Temmet, Vizier of Naktamun", "mana_cost": "{W}{U}", "type_line": "Legendary Creature \u2014 Human Cleric", "oracle_text": "At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.\nEmbalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)", "power": "2", "toughness": "2"} ### Response: Name:Temmet, Vizier of Naktamun\nManaCost:W U\nTypes:Legendary Creature Human Cleric\nPT:2/2\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.token+YouCtrl | TgtPrompt$ Select target creature token you control | NumAtt$ 1 | NumDef$ 1 | SubAbility$ DBUnblockable\nSVar:DBUnblockable:DB$ Effect | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nK:Embalm:3 W U\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token & Type$Zombie\nDeckHints:Ability$Token\nOracle:At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.\nEmbalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Create the Forge script for this magic card
{"name": "Graypelt Hunter", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Warrior Ally", "oracle_text": "Trample\nWhenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.", "power": "2", "toughness": "2"}
Name:Graypelt Hunter\nManaCost:3 G\nTypes:Creature Human Warrior Ally\nPT:2/2\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Ally\nOracle:Trample\nWhenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Graypelt Hunter", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Warrior Ally", "oracle_text": "Trample\nWhenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.", "power": "2", "toughness": "2"} ### Response: Name:Graypelt Hunter\nManaCost:3 G\nTypes:Creature Human Warrior Ally\nPT:2/2\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Ally\nOracle:Trample\nWhenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
Create the Forge script for this magic card
{"name": "Dawn Gryff", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Hippogriff", "oracle_text": "Flying", "power": "2", "toughness": "2"}
Name:Dawn Gryff\nManaCost:2 W\nTypes:Creature Hippogriff\nPT:2/2\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dawn Gryff", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Hippogriff", "oracle_text": "Flying", "power": "2", "toughness": "2"} ### Response: Name:Dawn Gryff\nManaCost:2 W\nTypes:Creature Hippogriff\nPT:2/2\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "Undermountain Adventurer", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "Vigilance\nWhen Undermountain Adventurer enters the battlefield, you take the initiative.\n{T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.", "power": "3", "toughness": "4"}
Name:Undermountain Adventurer\nManaCost:3 G\nTypes:Creature Giant Warrior\nPT:3/4\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative.\nSVar:TrigInitiative:DB$ TakeInitiative\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ Y | SpellDescription$ Add {G}{G}. If you've completed a dungeon, add six {G} instead.\nSVar:X:PlayerCountPropertyYou$DungeonsCompleted\nSVar:Y:Count$Compare X GE1.6.2\nOracle:Vigilance\nWhen Undermountain Adventurer enters the battlefield, you take the initiative.\n{T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Undermountain Adventurer", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "Vigilance\nWhen Undermountain Adventurer enters the battlefield, you take the initiative.\n{T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.", "power": "3", "toughness": "4"} ### Response: Name:Undermountain Adventurer\nManaCost:3 G\nTypes:Creature Giant Warrior\nPT:3/4\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative.\nSVar:TrigInitiative:DB$ TakeInitiative\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ Y | SpellDescription$ Add {G}{G}. If you've completed a dungeon, add six {G} instead.\nSVar:X:PlayerCountPropertyYou$DungeonsCompleted\nSVar:Y:Count$Compare X GE1.6.2\nOracle:Vigilance\nWhen Undermountain Adventurer enters the battlefield, you take the initiative.\n{T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.