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Create the Forge script for this magic card
{"name": "Dazzling Beauty", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Cast this spell only during the declare blockers step.\nTarget unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)\nDraw a card at the beginning of the next turn's upkeep."}
Name:Dazzling Beauty\nManaCost:2 W\nTypes:Instant\nText:Cast this spell only during the declare blockers step.\nA:SP$ BecomesBlocked | Cost$ 2 W | ValidTgts$ Creature.attacking+unblocked | TgtPrompt$ Select target unblocked attacking creature | SubAbility$ DelTrigSlowtrip | ActivationPhases$ Declare Blockers | SpellDescription$ Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card at the beginning of the next turn's upkeep.\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nOracle:Cast this spell only during the declare blockers step.\nTarget unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)\nDraw a card at the beginning of the next turn's upkeep.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dazzling Beauty", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Cast this spell only during the declare blockers step.\nTarget unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)\nDraw a card at the beginning of the next turn's upkeep."} ### Response: Name:Dazzling Beauty\nManaCost:2 W\nTypes:Instant\nText:Cast this spell only during the declare blockers step.\nA:SP$ BecomesBlocked | Cost$ 2 W | ValidTgts$ Creature.attacking+unblocked | TgtPrompt$ Select target unblocked attacking creature | SubAbility$ DelTrigSlowtrip | ActivationPhases$ Declare Blockers | SpellDescription$ Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card at the beginning of the next turn's upkeep.\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nOracle:Cast this spell only during the declare blockers step.\nTarget unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)\nDraw a card at the beginning of the next turn's upkeep.
Create the Forge script for this magic card
{"name": "District Guide", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Scout", "oracle_text": "When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.", "power": "2", "toughness": "2"}
Name:District Guide\nManaCost:2 G\nTypes:Creature Elf Scout\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic,Card.Gate | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "District Guide", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Scout", "oracle_text": "When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.", "power": "2", "toughness": "2"} ### Response: Name:District Guide\nManaCost:2 G\nTypes:Creature Elf Scout\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic,Card.Gate | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Permafrost Trap", "mana_cost": "{2}{U}{U}", "type_line": "Instant \u2014 Trap", "oracle_text": "If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.\nTap up to two target creatures. Those creatures don't untap during their controller's next untap step."}
Name:Permafrost Trap\nManaCost:2 U U\nTypes:Instant Trap\nSVar:AltCost:Cost$ U | CheckSVar$ GreenCreats | Description$ If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.\nA:SP$ Tap | Cost$ 2 U U | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBPump | SpellDescription$ Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | StackDescription$ {c:Targeted} don't untap during {p:TargetedController}'s next untap step.\nSVar:GreenCreats:Count$ThisTurnEntered_Battlefield_Creature.Green+OppCtrl\nOracle:If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.\nTap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Permafrost Trap", "mana_cost": "{2}{U}{U}", "type_line": "Instant \u2014 Trap", "oracle_text": "If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.\nTap up to two target creatures. Those creatures don't untap during their controller's next untap step."} ### Response: Name:Permafrost Trap\nManaCost:2 U U\nTypes:Instant Trap\nSVar:AltCost:Cost$ U | CheckSVar$ GreenCreats | Description$ If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.\nA:SP$ Tap | Cost$ 2 U U | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBPump | SpellDescription$ Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | StackDescription$ {c:Targeted} don't untap during {p:TargetedController}'s next untap step.\nSVar:GreenCreats:Count$ThisTurnEntered_Battlefield_Creature.Green+OppCtrl\nOracle:If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.\nTap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Create the Forge script for this magic card
{"name": "Arena Athlete", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human", "oracle_text": "Heroic \u2014 Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.", "power": "2", "toughness": "1"}
Name:Arena Athlete\nManaCost:1 R\nTypes:Creature Human\nPT:2/1\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCanNotBlock | TriggerDescription$ Heroic β€” Whenever you cast a spell that targets CARDNAME, target creature an opponent controls can't block this turn.\nSVar:TrigCanNotBlock:DB$ Pump | ValidTgts$ Creature.OppCtrl | KW$ HIDDEN CARDNAME can't block. | TgtPrompt$ Select target creature an opponent controls | IsCurse$ True\nOracle:Heroic β€” Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arena Athlete", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human", "oracle_text": "Heroic \u2014 Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.", "power": "2", "toughness": "1"} ### Response: Name:Arena Athlete\nManaCost:1 R\nTypes:Creature Human\nPT:2/1\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCanNotBlock | TriggerDescription$ Heroic β€” Whenever you cast a spell that targets CARDNAME, target creature an opponent controls can't block this turn.\nSVar:TrigCanNotBlock:DB$ Pump | ValidTgts$ Creature.OppCtrl | KW$ HIDDEN CARDNAME can't block. | TgtPrompt$ Select target creature an opponent controls | IsCurse$ True\nOracle:Heroic β€” Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.
Create the Forge script for this magic card
{"name": "Invocation of Saint Traft", "mana_cost": "{1}{W}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.\""}
Name:Invocation of Saint Traft\nManaCost:1 W U\nTypes:Enchantment Aura\nK:Enchant Creature\nA:SP$ Attach | Cost$ 1 W U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ SaintTraftTrig | AddSVar$ SaintTraftToken | Description$ Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."\nSVar:SaintTraftTrig:Mode$ Attacks | ValidCard$ Card.Self | Execute$ SaintTraftToken | TriggerDescription$ Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.\nSVar:SaintTraftToken:DB$ Token | TokenScript$ w_4_4_angel_flying | TokenTapped$ True | TokenAttacking$ True | AtEOT$ ExileCombat\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token\nOracle:Enchant creature\nEnchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Invocation of Saint Traft", "mana_cost": "{1}{W}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.\""} ### Response: Name:Invocation of Saint Traft\nManaCost:1 W U\nTypes:Enchantment Aura\nK:Enchant Creature\nA:SP$ Attach | Cost$ 1 W U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ SaintTraftTrig | AddSVar$ SaintTraftToken | Description$ Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."\nSVar:SaintTraftTrig:Mode$ Attacks | ValidCard$ Card.Self | Execute$ SaintTraftToken | TriggerDescription$ Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.\nSVar:SaintTraftToken:DB$ Token | TokenScript$ w_4_4_angel_flying | TokenTapped$ True | TokenAttacking$ True | AtEOT$ ExileCombat\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token\nOracle:Enchant creature\nEnchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
Create the Forge script for this magic card
{"name": "Renegade Troops", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Haste", "power": "4", "toughness": "2"}
Name:Renegade Troops\nManaCost:4 R\nTypes:Creature Human Soldier\nPT:4/2\nK:Haste\nOracle:Haste
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Renegade Troops", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Haste", "power": "4", "toughness": "2"} ### Response: Name:Renegade Troops\nManaCost:4 R\nTypes:Creature Human Soldier\nPT:4/2\nK:Haste\nOracle:Haste
Create the Forge script for this magic card
{"name": "Barbarian Ring", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {R}. Barbarian Ring deals 1 damage to you.\nThreshold \u2014 {R}, {T}, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard."}
Name:Barbarian Ring\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ R | SubAbility$ DBPain | SpellDescription$ Add {R}. CARDNAME deals 1 damage to you.\nA:AB$ DealDamage | Cost$ R T Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | Activation$ Threshold | PrecostDesc$ Threshold β€” | SpellDescription$ CARDNAME deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.\nSVar:DBPain:DB$ DealDamage | NumDmg$ 1 | Defined$ You\nOracle:{T}: Add {R}. Barbarian Ring deals 1 damage to you.\nThreshold β€” {R}, {T}, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Barbarian Ring", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {R}. Barbarian Ring deals 1 damage to you.\nThreshold \u2014 {R}, {T}, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard."} ### Response: Name:Barbarian Ring\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ R | SubAbility$ DBPain | SpellDescription$ Add {R}. CARDNAME deals 1 damage to you.\nA:AB$ DealDamage | Cost$ R T Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | Activation$ Threshold | PrecostDesc$ Threshold β€” | SpellDescription$ CARDNAME deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.\nSVar:DBPain:DB$ DealDamage | NumDmg$ 1 | Defined$ You\nOracle:{T}: Add {R}. Barbarian Ring deals 1 damage to you.\nThreshold β€” {R}, {T}, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
Create the Forge script for this magic card
{"name": "A-Social Climber", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Alliance \u2014 Whenever another creature enters the battlefield under your control, you gain 1 life.", "power": "4", "toughness": "2"}
Name:A-Social Climber\nManaCost:2 G\nTypes:Creature Human Druid\nPT:4/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Alliance β€” Whenever another creature enters the battlefield under your control, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:BuffedBy:Creature\nDeckHas:Ability$LifeGain\nOracle:Alliance β€” Whenever another creature enters the battlefield under your control, you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Social Climber", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Alliance \u2014 Whenever another creature enters the battlefield under your control, you gain 1 life.", "power": "4", "toughness": "2"} ### Response: Name:A-Social Climber\nManaCost:2 G\nTypes:Creature Human Druid\nPT:4/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Alliance β€” Whenever another creature enters the battlefield under your control, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:BuffedBy:Creature\nDeckHas:Ability$LifeGain\nOracle:Alliance β€” Whenever another creature enters the battlefield under your control, you gain 1 life.
Create the Forge script for this magic card
{"name": "Ambush Commander", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Forests you control are 1/1 green Elf creatures that are still lands.\n{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.", "power": "2", "toughness": "2"}
Name:Ambush Commander\nManaCost:3 G G\nTypes:Creature Elf\nPT:2/2\nS:Mode$ Continuous | Affected$ Forest.YouCtrl | SetPower$ 1 | SetToughness$ 1 | AddType$ Creature & Elf | SetColor$ Green | Description$ Forests you control are 1/1 green Elf creatures that are still lands.\nA:AB$ Pump | Cost$ 1 G Sac<1/Elf> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 3 | NumDef$ 3 | SpellDescription$ Target creature gets +3/+3 until end of turn.\nOracle:Forests you control are 1/1 green Elf creatures that are still lands.\n{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ambush Commander", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Forests you control are 1/1 green Elf creatures that are still lands.\n{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Ambush Commander\nManaCost:3 G G\nTypes:Creature Elf\nPT:2/2\nS:Mode$ Continuous | Affected$ Forest.YouCtrl | SetPower$ 1 | SetToughness$ 1 | AddType$ Creature & Elf | SetColor$ Green | Description$ Forests you control are 1/1 green Elf creatures that are still lands.\nA:AB$ Pump | Cost$ 1 G Sac<1/Elf> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 3 | NumDef$ 3 | SpellDescription$ Target creature gets +3/+3 until end of turn.\nOracle:Forests you control are 1/1 green Elf creatures that are still lands.\n{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
Create the Forge script for this magic card
{"name": "Hunted Horror", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Trample\nWhen Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.", "power": "7", "toughness": "7"}
Name:Hunted Horror\nManaCost:B B\nTypes:Creature Horror\nPT:7/7\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ g_3_3_centaur_pro_black | ValidTgts$ Opponent | TokenOwner$ Targeted\nOracle:Trample\nWhen Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hunted Horror", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Trample\nWhen Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.", "power": "7", "toughness": "7"} ### Response: Name:Hunted Horror\nManaCost:B B\nTypes:Creature Horror\nPT:7/7\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ g_3_3_centaur_pro_black | ValidTgts$ Opponent | TokenOwner$ Targeted\nOracle:Trample\nWhen Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
Create the Forge script for this magic card
{"name": "Moon-Blessed Cleric", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Elf Cleric", "oracle_text": "Divine Intervention \u2014 When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.", "power": "3", "toughness": "2"}
Name:Moon-Blessed Cleric\nManaCost:2 W\nTypes:Creature Human Elf Cleric\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ Divine Intervention β€” When CARDNAME enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Enchantment.YouOwn | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:Divine Intervention β€” When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Moon-Blessed Cleric", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Elf Cleric", "oracle_text": "Divine Intervention \u2014 When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.", "power": "3", "toughness": "2"} ### Response: Name:Moon-Blessed Cleric\nManaCost:2 W\nTypes:Creature Human Elf Cleric\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ Divine Intervention β€” When CARDNAME enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Enchantment.YouOwn | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:Divine Intervention β€” When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Create the Forge script for this magic card
{"name": "Nucklavee", "mana_cost": "{4}{U/R}{U/R}", "type_line": "Creature \u2014 Beast", "oracle_text": "When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.\nWhen Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.", "power": "4", "toughness": "4"}
Name:Nucklavee\nManaCost:4 UR UR\nTypes:Creature Beast\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZoneRed | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target red sorcery card from your graveyard to your hand.\nSVar:TrigChangeZoneRed:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Sorcery.Red+YouCtrl\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZoneBlue | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target blue instant card from your graveyard to your hand.\nSVar:TrigChangeZoneBlue:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.Blue+YouCtrl\nOracle:When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.\nWhen Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nucklavee", "mana_cost": "{4}{U/R}{U/R}", "type_line": "Creature \u2014 Beast", "oracle_text": "When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.\nWhen Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.", "power": "4", "toughness": "4"} ### Response: Name:Nucklavee\nManaCost:4 UR UR\nTypes:Creature Beast\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZoneRed | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target red sorcery card from your graveyard to your hand.\nSVar:TrigChangeZoneRed:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Sorcery.Red+YouCtrl\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZoneBlue | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target blue instant card from your graveyard to your hand.\nSVar:TrigChangeZoneBlue:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.Blue+YouCtrl\nOracle:When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.\nWhen Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Violent Impact", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact or land.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
Name:Violent Impact\nManaCost:3 R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 R | ValidTgts$ Artifact,Land | TgtPrompt$ Select target artifact or land | SpellDescription$ Destroy target artifact or land.\nK:Cycling:2\nOracle:Destroy target artifact or land.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Violent Impact", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact or land.\nCycling {2} ({2}, Discard this card: Draw a card.)"} ### Response: Name:Violent Impact\nManaCost:3 R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 R | ValidTgts$ Artifact,Land | TgtPrompt$ Select target artifact or land | SpellDescription$ Destroy target artifact or land.\nK:Cycling:2\nOracle:Destroy target artifact or land.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Halvar, God of Battle"}
Name:Halvar, God of Battle\nManaCost:2 W W\nTypes:Legendary Creature God\nPT:4/4\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+enchanted,Creature.YouCtrl+equipped | AddKeyword$ Double Strike | Description$ Creatures you control that are enchanted or equipped gain double strike.\nT:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigTargetAuraEquip | OptionalDecider$ You | TriggerDescription$ At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.\nSVar:TrigTargetAuraEquip:DB$ Pump | ValidTgts$ Equipment.AttachedTo Creature.YouCtrl,Aura.AttachedTo Creature.YouCtrl | TgtPrompt$ Select target Aura or Equipment attached to a creature you control | SubAbility$ DBAttach | StackDescription$ None\nSVar:DBAttach:DB$ Attach | Object$ ParentTarget | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nAlternateMode:Modal\nDeckHints:Type$Equipment|Aura\nOracle:Creatures you control that are enchanted or equipped have double strike.\nAt the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.\n\nALTERNATE\n\nName:Sword of the Realms\nManaCost:1 W\nTypes:Legendary Artifact Equipment\nK:Equip:1 W\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddKeyword$ Vigilance | Description$ Equipped creature gets +2/+0 and has vigilance.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigReturn | TriggerDescription$ Whenever equipped creature dies, return it to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Hand\nOracle:Equipped creature gets +2/+0 and has vigilance.\nWhenever equipped creature dies, return it to its owner's hand.\nEquip {1}{W}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Halvar, God of Battle"} ### Response: Name:Halvar, God of Battle\nManaCost:2 W W\nTypes:Legendary Creature God\nPT:4/4\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+enchanted,Creature.YouCtrl+equipped | AddKeyword$ Double Strike | Description$ Creatures you control that are enchanted or equipped gain double strike.\nT:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigTargetAuraEquip | OptionalDecider$ You | TriggerDescription$ At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.\nSVar:TrigTargetAuraEquip:DB$ Pump | ValidTgts$ Equipment.AttachedTo Creature.YouCtrl,Aura.AttachedTo Creature.YouCtrl | TgtPrompt$ Select target Aura or Equipment attached to a creature you control | SubAbility$ DBAttach | StackDescription$ None\nSVar:DBAttach:DB$ Attach | Object$ ParentTarget | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nAlternateMode:Modal\nDeckHints:Type$Equipment|Aura\nOracle:Creatures you control that are enchanted or equipped have double strike.\nAt the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.\n\nALTERNATE\n\nName:Sword of the Realms\nManaCost:1 W\nTypes:Legendary Artifact Equipment\nK:Equip:1 W\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddKeyword$ Vigilance | Description$ Equipped creature gets +2/+0 and has vigilance.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigReturn | TriggerDescription$ Whenever equipped creature dies, return it to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Hand\nOracle:Equipped creature gets +2/+0 and has vigilance.\nWhenever equipped creature dies, return it to its owner's hand.\nEquip {1}{W}
Create the Forge script for this magic card
{"name": "Undying Flames", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.\nEpic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)"}
Name:Undying Flames\nManaCost:4 R R\nTypes:Sorcery\nK:Epic\nA:SP$ DigUntil | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ UndyingDamage | NoPutDesc$ True | SpellDescription$ Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.\nSVar:UndyingDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ FlameX | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:FlameX:Remembered$CardManaCost\nAI:RemoveDeck:All\nOracle:Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.\nEpic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Undying Flames", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.\nEpic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)"} ### Response: Name:Undying Flames\nManaCost:4 R R\nTypes:Sorcery\nK:Epic\nA:SP$ DigUntil | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ UndyingDamage | NoPutDesc$ True | SpellDescription$ Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.\nSVar:UndyingDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ FlameX | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:FlameX:Remembered$CardManaCost\nAI:RemoveDeck:All\nOracle:Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.\nEpic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Create the Forge script for this magic card
{"name": "Brave the Elements", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Choose a color. White creatures you control gain protection from the chosen color until end of turn."}
Name:Brave the Elements\nManaCost:W\nTypes:Instant\nA:SP$ ChooseColor | Cost$ W | Defined$ You | AILogic$ MostProminentAttackers | SubAbility$ DBProtection | SpellDescription$ Choose a color. White creatures you control gain protection from the chosen color until end of turn.\nSVar:DBProtection:DB$ ProtectionAll | ValidCards$ Creature.White+YouCtrl | Gains$ ChosenColor\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:All\nOracle:Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brave the Elements", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Choose a color. White creatures you control gain protection from the chosen color until end of turn."} ### Response: Name:Brave the Elements\nManaCost:W\nTypes:Instant\nA:SP$ ChooseColor | Cost$ W | Defined$ You | AILogic$ MostProminentAttackers | SubAbility$ DBProtection | SpellDescription$ Choose a color. White creatures you control gain protection from the chosen color until end of turn.\nSVar:DBProtection:DB$ ProtectionAll | ValidCards$ Creature.White+YouCtrl | Gains$ ChosenColor\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:All\nOracle:Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Create the Forge script for this magic card
{"name": "Academy Rector", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.", "power": "1", "toughness": "2"}
Name:Academy Rector\nManaCost:3 W\nTypes:Creature Human Cleric\nPT:1/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, search your library for an enchantment card and put that card onto the battlefield, then shuffle.\nSVar:TrigExile:AB$ ChangeZone | Cost$ ExileAnyGrave<1/Card.TriggeredNewCard> | Origin$ Library | Destination$ Battlefield | ChangeType$ Enchantment.YouOwn | ChangeNum$ 1\nSVar:SacMe:4\nAI:RemoveDeck:Random\nDeckNeeds:Type$Enchantment\nOracle:When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Academy Rector", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.", "power": "1", "toughness": "2"} ### Response: Name:Academy Rector\nManaCost:3 W\nTypes:Creature Human Cleric\nPT:1/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, search your library for an enchantment card and put that card onto the battlefield, then shuffle.\nSVar:TrigExile:AB$ ChangeZone | Cost$ ExileAnyGrave<1/Card.TriggeredNewCard> | Origin$ Library | Destination$ Battlefield | ChangeType$ Enchantment.YouOwn | ChangeNum$ 1\nSVar:SacMe:4\nAI:RemoveDeck:Random\nDeckNeeds:Type$Enchantment\nOracle:When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Firewild Borderpost", "mana_cost": "{1}{R}{G}", "type_line": "Artifact", "oracle_text": "You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.\nFirewild Borderpost enters the battlefield tapped.\n{T}: Add {R} or {G}."}
Name:Firewild Borderpost\nManaCost:1 R G\nTypes:Artifact\nSVar:AltCost:Cost$ 1 Return<1/Land.Basic> | Description$ You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}.\nOracle:You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.\nFirewild Borderpost enters the battlefield tapped.\n{T}: Add {R} or {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Firewild Borderpost", "mana_cost": "{1}{R}{G}", "type_line": "Artifact", "oracle_text": "You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.\nFirewild Borderpost enters the battlefield tapped.\n{T}: Add {R} or {G}."} ### Response: Name:Firewild Borderpost\nManaCost:1 R G\nTypes:Artifact\nSVar:AltCost:Cost$ 1 Return<1/Land.Basic> | Description$ You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}.\nOracle:You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.\nFirewild Borderpost enters the battlefield tapped.\n{T}: Add {R} or {G}.
Create the Forge script for this magic card
{"name": "Stormcarved Coast", "mana_cost": "", "type_line": "Land", "oracle_text": "Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.\n{T}: Add {U} or {R}."}
Name:Stormcarved Coast\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.YouCtrl | ConditionCompare$ LT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control two or more other lands.\nOracle:Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.\n{T}: Add {U} or {R}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stormcarved Coast", "mana_cost": "", "type_line": "Land", "oracle_text": "Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.\n{T}: Add {U} or {R}."} ### Response: Name:Stormcarved Coast\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.YouCtrl | ConditionCompare$ LT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control two or more other lands.\nOracle:Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.\n{T}: Add {U} or {R}.
Create the Forge script for this magic card
{"name": "Burst of Energy", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Untap target permanent."}
Name:Burst of Energy\nManaCost:W\nTypes:Instant\nA:SP$ Untap | Cost$ W | TgtPrompt$ Choose target permanent | ValidTgts$ Permanent | SpellDescription$ Untap target Permanent.\nAI:RemoveDeck:Random\nOracle:Untap target permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Burst of Energy", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Untap target permanent."} ### Response: Name:Burst of Energy\nManaCost:W\nTypes:Instant\nA:SP$ Untap | Cost$ W | TgtPrompt$ Choose target permanent | ValidTgts$ Permanent | SpellDescription$ Untap target Permanent.\nAI:RemoveDeck:Random\nOracle:Untap target permanent.
Create the Forge script for this magic card
{"name": "Wrexial, the Risen Deep", "mana_cost": "{3}{U}{U}{B}", "type_line": "Legendary Creature \u2014 Kraken", "oracle_text": "Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)\nWhenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.", "power": "5", "toughness": "8"}
Name:Wrexial, the Risen Deep\nManaCost:3 U U B\nTypes:Legendary Creature Kraken\nPT:5/8\nK:Islandwalk\nK:Swampwalk\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPlay | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard this turn, exile it instead.\nSVar:TrigPlay:DB$ Play | TgtZone$ Graveyard | ValidTgts$ Instant.OwnedBy Player.TriggeredTarget,Sorcery.OwnedBy Player.TriggeredTarget | TgtPrompt$ Choose target instant or sorcery card from an opponent's graveyard | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | ReplaceGraveyard$ Exile | AILogic$ ReplaySpell\nOracle:Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)\nWhenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard this turn, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wrexial, the Risen Deep", "mana_cost": "{3}{U}{U}{B}", "type_line": "Legendary Creature \u2014 Kraken", "oracle_text": "Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)\nWhenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.", "power": "5", "toughness": "8"} ### Response: Name:Wrexial, the Risen Deep\nManaCost:3 U U B\nTypes:Legendary Creature Kraken\nPT:5/8\nK:Islandwalk\nK:Swampwalk\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPlay | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard this turn, exile it instead.\nSVar:TrigPlay:DB$ Play | TgtZone$ Graveyard | ValidTgts$ Instant.OwnedBy Player.TriggeredTarget,Sorcery.OwnedBy Player.TriggeredTarget | TgtPrompt$ Choose target instant or sorcery card from an opponent's graveyard | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | ReplaceGraveyard$ Exile | AILogic$ ReplaySpell\nOracle:Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)\nWhenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard this turn, exile it instead.
Create the Forge script for this magic card
{"name": "Vengeant Vampire", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Lifelink\nWhen Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life.", "power": "4", "toughness": "4"}
Name:Vengeant Vampire\nManaCost:4 B B\nTypes:Creature Vampire\nPT:4/4\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME dies, destroy target creature an opponent controls and you gain 4 life.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Permanent.Creature+OppCtrl | TgtPrompt$ Select target creature an opponent controls | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ 4\nOracle:Lifelink\nWhen Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vengeant Vampire", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Lifelink\nWhen Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life.", "power": "4", "toughness": "4"} ### Response: Name:Vengeant Vampire\nManaCost:4 B B\nTypes:Creature Vampire\nPT:4/4\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME dies, destroy target creature an opponent controls and you gain 4 life.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Permanent.Creature+OppCtrl | TgtPrompt$ Select target creature an opponent controls | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ 4\nOracle:Lifelink\nWhen Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life.
Create the Forge script for this magic card
{"name": "Favor of the Overbeing", "mana_cost": "{1}{G/U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAs long as enchanted creature is green, it gets +1/+1 and has vigilance.\nAs long as enchanted creature is blue, it gets +1/+1 and has flying."}
Name:Favor of the Overbeing\nManaCost:1 GU\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 GU | ValidTgts$ Creature | AITgts$ Card.Blue,Card.Green | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Green | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance | Description$ As long as enchanted creature is green, it gets +1/+1 and has vigilance.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Blue | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Flying | Description$ As long as enchanted creature is blue, it gets +1/+1 and has flying.\nOracle:Enchant creature\nAs long as enchanted creature is green, it gets +1/+1 and has vigilance.\nAs long as enchanted creature is blue, it gets +1/+1 and has flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Favor of the Overbeing", "mana_cost": "{1}{G/U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAs long as enchanted creature is green, it gets +1/+1 and has vigilance.\nAs long as enchanted creature is blue, it gets +1/+1 and has flying."} ### Response: Name:Favor of the Overbeing\nManaCost:1 GU\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 GU | ValidTgts$ Creature | AITgts$ Card.Blue,Card.Green | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Green | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance | Description$ As long as enchanted creature is green, it gets +1/+1 and has vigilance.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Blue | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Flying | Description$ As long as enchanted creature is blue, it gets +1/+1 and has flying.\nOracle:Enchant creature\nAs long as enchanted creature is green, it gets +1/+1 and has vigilance.\nAs long as enchanted creature is blue, it gets +1/+1 and has flying.
Create the Forge script for this magic card
{"name": "See Double", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "This spell can't be copied.\nChoose one. If an opponent has eight or more cards in their graveyard, you may choose both.\n\u2022 Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)\n\u2022 Create a token that's a copy of target creature."}
Name:See Double\nManaCost:2 U U\nTypes:Instant\nS:Mode$ CantBeCopied | ValidCard$ Card.Self | EffectZone$ Stack | Description$ This spell can't be copied.\nA:SP$ Charm | MinCharmNum$ 1 | CharmNum$ X | Choices$ CopySpell,CopyCreature | AdditionalDescription$ . If an opponent has eight or more cards in their graveyard, you may choose both.\nSVar:X:Count$Compare PlayerCountOpponents$HighestCardsInGraveyard GE8.2.1\nSVar:CopySpell:DB$ CopySpellAbility | ValidTgts$ Card | TargetType$ Spell | MayChooseTarget$ True | SpellDescription$ Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)\nSVar:CopyCreature:DB$ CopyPermanent | ValidTgts$ Creature | SpellDescription$ Create a token that's a copy of target creature.\nOracle:This spell can't be copied.\nChoose one. If an opponent has eight or more cards in their graveyard, you may choose both.\nβ€’ Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)\nβ€’ Create a token that's a copy of target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "See Double", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "This spell can't be copied.\nChoose one. If an opponent has eight or more cards in their graveyard, you may choose both.\n\u2022 Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)\n\u2022 Create a token that's a copy of target creature."} ### Response: Name:See Double\nManaCost:2 U U\nTypes:Instant\nS:Mode$ CantBeCopied | ValidCard$ Card.Self | EffectZone$ Stack | Description$ This spell can't be copied.\nA:SP$ Charm | MinCharmNum$ 1 | CharmNum$ X | Choices$ CopySpell,CopyCreature | AdditionalDescription$ . If an opponent has eight or more cards in their graveyard, you may choose both.\nSVar:X:Count$Compare PlayerCountOpponents$HighestCardsInGraveyard GE8.2.1\nSVar:CopySpell:DB$ CopySpellAbility | ValidTgts$ Card | TargetType$ Spell | MayChooseTarget$ True | SpellDescription$ Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)\nSVar:CopyCreature:DB$ CopyPermanent | ValidTgts$ Creature | SpellDescription$ Create a token that's a copy of target creature.\nOracle:This spell can't be copied.\nChoose one. If an opponent has eight or more cards in their graveyard, you may choose both.\nβ€’ Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)\nβ€’ Create a token that's a copy of target creature.
Create the Forge script for this magic card
{"name": "Territorial Hellkite", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, haste\nAt the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.", "power": "6", "toughness": "5"}
Name:Territorial Hellkite\nManaCost:2 R R\nTypes:Creature Dragon\nPT:6/5\nK:Flying\nK:Haste\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, choose an opponent at random that CARDNAME didn't attack during your last combat. CARDNAME attacks that player this combat if able. If you can't choose an opponent this way, tap CARDNAME.\nSVar:TrigChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent+IsNotRemembered | Random$ True | ChooseSubAbility$ DBPump | CantChooseSubAbility$ DBTap\nSVar:DBPump:DB$ Animate | Defined$ Self | staticAbilities$ AttackChosen | Duration$ UntilEndOfCombat\nSVar:AttackChosen:Mode$ MustAttack | ValidCreature$ Card.Self | MustAttack$ ChosenPlayer | Secondary$ True\nSVar:DBTap:DB$ Tap | Defined$ Self | SubAbility$ DBCleanup\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigClearRem | Static$ True\nSVar:TrigClearRem:DB$ Cleanup | ClearRemembered$ True | SubAbility$ TrigRemember\nSVar:TrigRemember:DB$ Pump | RememberObjects$ TriggeredDefendingPlayer\nT:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBCleanup | IsPresent$ Card.notAttackedThisTurn+Self | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True | ClearRemembered$ True\nOracle:Flying, haste\nAt the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Territorial Hellkite", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, haste\nAt the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.", "power": "6", "toughness": "5"} ### Response: Name:Territorial Hellkite\nManaCost:2 R R\nTypes:Creature Dragon\nPT:6/5\nK:Flying\nK:Haste\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, choose an opponent at random that CARDNAME didn't attack during your last combat. CARDNAME attacks that player this combat if able. If you can't choose an opponent this way, tap CARDNAME.\nSVar:TrigChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent+IsNotRemembered | Random$ True | ChooseSubAbility$ DBPump | CantChooseSubAbility$ DBTap\nSVar:DBPump:DB$ Animate | Defined$ Self | staticAbilities$ AttackChosen | Duration$ UntilEndOfCombat\nSVar:AttackChosen:Mode$ MustAttack | ValidCreature$ Card.Self | MustAttack$ ChosenPlayer | Secondary$ True\nSVar:DBTap:DB$ Tap | Defined$ Self | SubAbility$ DBCleanup\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigClearRem | Static$ True\nSVar:TrigClearRem:DB$ Cleanup | ClearRemembered$ True | SubAbility$ TrigRemember\nSVar:TrigRemember:DB$ Pump | RememberObjects$ TriggeredDefendingPlayer\nT:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBCleanup | IsPresent$ Card.notAttackedThisTurn+Self | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True | ClearRemembered$ True\nOracle:Flying, haste\nAt the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.
Create the Forge script for this magic card
{"name": "Cloudpiercer", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nReach\nWhenever this creature mutates, you may discard a card. If you do, draw a card.", "power": "5", "toughness": "4"}
Name:Cloudpiercer\nManaCost:4 R\nTypes:Creature Dinosaur\nPT:5/4\nK:Mutate:3 R\nK:Reach\nT:Mode$ Mutates | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ Whenever this creature mutates, you may discard a card. If you do, draw a card.\nSVar:TrigDiscard:AB$ Draw | NumCards$ 1 | Cost$ Discard<1/Card>\nOracle:Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nReach\nWhenever this creature mutates, you may discard a card. If you do, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cloudpiercer", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nReach\nWhenever this creature mutates, you may discard a card. If you do, draw a card.", "power": "5", "toughness": "4"} ### Response: Name:Cloudpiercer\nManaCost:4 R\nTypes:Creature Dinosaur\nPT:5/4\nK:Mutate:3 R\nK:Reach\nT:Mode$ Mutates | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ Whenever this creature mutates, you may discard a card. If you do, draw a card.\nSVar:TrigDiscard:AB$ Draw | NumCards$ 1 | Cost$ Discard<1/Card>\nOracle:Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nReach\nWhenever this creature mutates, you may discard a card. If you do, draw a card.
Create the Forge script for this magic card
{"name": "Pyrrhic Revival", "mana_cost": "{3}{W/B}{W/B}{W/B}", "type_line": "Sorcery", "oracle_text": "Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it."}
Name:Pyrrhic Revival\nManaCost:3 WB WB WB\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 WB WB WB | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ M1M1 | Defined$ ValidGraveyard Creature | AILogic$ ReanimateAll | SpellDescription$ Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.\nSVar:IsReanimatorCard:TRUE\nOracle:Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pyrrhic Revival", "mana_cost": "{3}{W/B}{W/B}{W/B}", "type_line": "Sorcery", "oracle_text": "Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it."} ### Response: Name:Pyrrhic Revival\nManaCost:3 WB WB WB\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 WB WB WB | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ M1M1 | Defined$ ValidGraveyard Creature | AILogic$ ReanimateAll | SpellDescription$ Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.\nSVar:IsReanimatorCard:TRUE\nOracle:Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.
Create the Forge script for this magic card
{"name": "Mishra's Workshop", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells."}
Name:Mishra's Workshop\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 3 | RestrictValid$ Spell.Artifact | SpellDescription$ Add {C}{C}{C}. Spend this mana only to cast artifact spells.\nDeckNeeds:Type$Artifact\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mishra's Workshop", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells."} ### Response: Name:Mishra's Workshop\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 3 | RestrictValid$ Spell.Artifact | SpellDescription$ Add {C}{C}{C}. Spend this mana only to cast artifact spells.\nDeckNeeds:Type$Artifact\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
Create the Forge script for this magic card
{"name": "Serpentine Spike", "mana_cost": "{5}{R}{R}", "type_line": "Sorcery", "oracle_text": "Devoid (This card has no color.)\nSerpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead."}
Name:Serpentine Spike\nManaCost:5 R R\nTypes:Sorcery\nK:Devoid\nA:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature to deal 2 damage to | NumDmg$ 2 | DamageMap$ True | SubAbility$ DBDamageTwo | StackDescription$ CARDNAME deals 2 damage to {c:ThisTargetedCard}, | SpellDescription$ CARDNAME deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.\nSVar:DBDamageTwo:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select another target creature to deal 3 damage to | NumDmg$ 3 | TargetUnique$ True | SubAbility$ DBDamageThree | StackDescription$ 3 damage to {c:ThisTargetedCard},\nSVar:DBDamageThree:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select another target creature to deal 4 damage to | NumDmg$ 4 | TargetUnique$ True | SubAbility$ DBDamageResolve | StackDescription$ and 4 damage to {c:ThisTargetedCard}. If a creature dealt damage this way would die this turn, exile it instead.\nSVar:DBDamageResolve:DB$ DamageResolve | RememberDamaged$ True | ReplaceDyingDefined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Devoid (This card has no color.)\nSerpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Serpentine Spike", "mana_cost": "{5}{R}{R}", "type_line": "Sorcery", "oracle_text": "Devoid (This card has no color.)\nSerpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead."} ### Response: Name:Serpentine Spike\nManaCost:5 R R\nTypes:Sorcery\nK:Devoid\nA:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature to deal 2 damage to | NumDmg$ 2 | DamageMap$ True | SubAbility$ DBDamageTwo | StackDescription$ CARDNAME deals 2 damage to {c:ThisTargetedCard}, | SpellDescription$ CARDNAME deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.\nSVar:DBDamageTwo:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select another target creature to deal 3 damage to | NumDmg$ 3 | TargetUnique$ True | SubAbility$ DBDamageThree | StackDescription$ 3 damage to {c:ThisTargetedCard},\nSVar:DBDamageThree:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select another target creature to deal 4 damage to | NumDmg$ 4 | TargetUnique$ True | SubAbility$ DBDamageResolve | StackDescription$ and 4 damage to {c:ThisTargetedCard}. If a creature dealt damage this way would die this turn, exile it instead.\nSVar:DBDamageResolve:DB$ DamageResolve | RememberDamaged$ True | ReplaceDyingDefined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Devoid (This card has no color.)\nSerpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
Create the Forge script for this magic card
{"name": "Ancient Hellkite", "mana_cost": "{4}{R}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\n{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.", "power": "6", "toughness": "6"}
Name:Ancient Hellkite\nManaCost:4 R R R\nTypes:Creature Dragon\nPT:6/6\nK:Flying\nA:AB$ DealDamage | Cost$ R | ValidTgts$ Creature.DefenderCtrl | NumDmg$ 1 | IsPresent$ Card.Self+attacking | SpellDescription$ CARDNAME deals 1 damage to target creature defending player controls. Activate only if CARDNAME is attacking.\nOracle:Flying\n{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ancient Hellkite", "mana_cost": "{4}{R}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\n{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.", "power": "6", "toughness": "6"} ### Response: Name:Ancient Hellkite\nManaCost:4 R R R\nTypes:Creature Dragon\nPT:6/6\nK:Flying\nA:AB$ DealDamage | Cost$ R | ValidTgts$ Creature.DefenderCtrl | NumDmg$ 1 | IsPresent$ Card.Self+attacking | SpellDescription$ CARDNAME deals 1 damage to target creature defending player controls. Activate only if CARDNAME is attacking.\nOracle:Flying\n{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.
Create the Forge script for this magic card
{"name": "You Cannot Pass!", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Destroy target creature that blocked or was blocked by a legendary creature this turn."}
Name:You Cannot Pass!\nManaCost:W\nTypes:Instant\nA:SP$ Destroy | ValidTgts$ Creature.blockedValidThisTurn Creature.Legendary,Creature.blockedByValidThisTurn Creature.Legendary | TgtPrompt$ Select target creature that blocked or was blocked by a legendary creature this turn | SpellDescription$ Destroy target creature that blocked or was blocked by a legendary creature this turn.\nDeckNeeds:Type$Legendary & Type$Creature\nOracle:Destroy target creature that blocked or was blocked by a legendary creature this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "You Cannot Pass!", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Destroy target creature that blocked or was blocked by a legendary creature this turn."} ### Response: Name:You Cannot Pass!\nManaCost:W\nTypes:Instant\nA:SP$ Destroy | ValidTgts$ Creature.blockedValidThisTurn Creature.Legendary,Creature.blockedByValidThisTurn Creature.Legendary | TgtPrompt$ Select target creature that blocked or was blocked by a legendary creature this turn | SpellDescription$ Destroy target creature that blocked or was blocked by a legendary creature this turn.\nDeckNeeds:Type$Legendary & Type$Creature\nOracle:Destroy target creature that blocked or was blocked by a legendary creature this turn.
Create the Forge script for this magic card
{"name": "Winds of Rebuke", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target nonland permanent to its owner's hand. Each player mills two cards."}
Name:Winds of Rebuke\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBMill | SpellDescription$ Return target nonland permanent to its owner's hand. Each player mills two cards.\nSVar:DBMill:DB$ Mill | Defined$ Player | NumCards$ 2\nOracle:Return target nonland permanent to its owner's hand. Each player mills two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Winds of Rebuke", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target nonland permanent to its owner's hand. Each player mills two cards."} ### Response: Name:Winds of Rebuke\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBMill | SpellDescription$ Return target nonland permanent to its owner's hand. Each player mills two cards.\nSVar:DBMill:DB$ Mill | Defined$ Player | NumCards$ 2\nOracle:Return target nonland permanent to its owner's hand. Each player mills two cards.
Create the Forge script for this magic card
{"name": "Mirrormade", "mana_cost": "{1}{U}{U}", "type_line": "Enchantment", "oracle_text": "You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield."}
Name:Mirrormade\nManaCost:1 U U\nTypes:Enchantment\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Artifact.Other,Enchantment.Other | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any artifact or enchantment on the battlefield.\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:SVar$Z1/Plus.Z2\nSVar:Z1:Count$Valid Artifact.Other\nSVar:Z2:Count$Valid Enchantment.Other\nOracle:You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mirrormade", "mana_cost": "{1}{U}{U}", "type_line": "Enchantment", "oracle_text": "You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield."} ### Response: Name:Mirrormade\nManaCost:1 U U\nTypes:Enchantment\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Artifact.Other,Enchantment.Other | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any artifact or enchantment on the battlefield.\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:SVar$Z1/Plus.Z2\nSVar:Z1:Count$Valid Artifact.Other\nSVar:Z2:Count$Valid Enchantment.Other\nOracle:You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
Create the Forge script for this magic card
{"name": "Frenetic Sliver", "mana_cost": "{1}{U}{R}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Slivers have \"{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it.\"", "power": "2", "toughness": "2"}
Name:Frenetic Sliver\nManaCost:1 U R\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Sliver | AddAbility$ Frenetic | AddSVar$ DBExile & DelTrig & MoveBack & DBSacSelf | Description$ All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."\nSVar:Frenetic:AB$ FlipACoin | Cost$ 0 | ConditionPresent$ Card.Self | ConditionCompare$ EQ1 | WinSubAbility$ DBExile | LoseSubAbility$ DBSacSelf | SpellDescription$ If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it.\nSVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Self | RememberChanged$ True | SubAbility$ DelTrig\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ MoveBack | RememberObjects$ RememberedLKI | SubAbility$ DBCleanup | TriggerDescription$ Return CARDNAME to the battlefield under its owner's control at the beginning of the next end step.\nSVar:MoveBack:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nSVar:Cleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBSacSelf:DB$ Sacrifice\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:All\nOracle:All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frenetic Sliver", "mana_cost": "{1}{U}{R}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Slivers have \"{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it.\"", "power": "2", "toughness": "2"} ### Response: Name:Frenetic Sliver\nManaCost:1 U R\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Sliver | AddAbility$ Frenetic | AddSVar$ DBExile & DelTrig & MoveBack & DBSacSelf | Description$ All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."\nSVar:Frenetic:AB$ FlipACoin | Cost$ 0 | ConditionPresent$ Card.Self | ConditionCompare$ EQ1 | WinSubAbility$ DBExile | LoseSubAbility$ DBSacSelf | SpellDescription$ If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it.\nSVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Self | RememberChanged$ True | SubAbility$ DelTrig\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ MoveBack | RememberObjects$ RememberedLKI | SubAbility$ DBCleanup | TriggerDescription$ Return CARDNAME to the battlefield under its owner's control at the beginning of the next end step.\nSVar:MoveBack:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nSVar:Cleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBSacSelf:DB$ Sacrifice\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:All\nOracle:All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
Create the Forge script for this magic card
{"name": "Oko's Accomplices", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Flying", "power": "2", "toughness": "3"}
Name:Oko's Accomplices\nManaCost:2 U\nTypes:Creature Faerie\nPT:2/3\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oko's Accomplices", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Flying", "power": "2", "toughness": "3"} ### Response: Name:Oko's Accomplices\nManaCost:2 U\nTypes:Creature Faerie\nPT:2/3\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "Belfry Spirit", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nHaunt (When this creature dies, exile it haunting target creature.)\nWhen Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.", "power": "1", "toughness": "1"}
Name:Belfry Spirit\nManaCost:3 W W\nTypes:Creature Spirit\nPT:1/1\nK:Flying\nK:Haunt:TrigToken\nSVar:TrigToken:DB$ Token | TokenScript$ b_1_1_bat_flying | TokenOwner$ You | TokenAmount$ 2 | SpellDescription$ Create two 1/1 black Bat creature tokens with flying.\nDeckHas:Ability$Token\nOracle:Flying\nHaunt (When this creature dies, exile it haunting target creature.)\nWhen Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Belfry Spirit", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nHaunt (When this creature dies, exile it haunting target creature.)\nWhen Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.", "power": "1", "toughness": "1"} ### Response: Name:Belfry Spirit\nManaCost:3 W W\nTypes:Creature Spirit\nPT:1/1\nK:Flying\nK:Haunt:TrigToken\nSVar:TrigToken:DB$ Token | TokenScript$ b_1_1_bat_flying | TokenOwner$ You | TokenAmount$ 2 | SpellDescription$ Create two 1/1 black Bat creature tokens with flying.\nDeckHas:Ability$Token\nOracle:Flying\nHaunt (When this creature dies, exile it haunting target creature.)\nWhen Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
Create the Forge script for this magic card
{"name": "Strandwalker", "mana_cost": "{5}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +2/+4 and has reach.\nEquip {4}"}
Name:Strandwalker\nManaCost:5\nTypes:Artifact Equipment\nK:Living Weapon\nK:Equip:4\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 4 | AddKeyword$ Reach | Description$ Equipped creature gets +2/+4 and has reach.\nDeckHas:Ability$Token\nOracle:Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +2/+4 and has reach.\nEquip {4}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Strandwalker", "mana_cost": "{5}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +2/+4 and has reach.\nEquip {4}"} ### Response: Name:Strandwalker\nManaCost:5\nTypes:Artifact Equipment\nK:Living Weapon\nK:Equip:4\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 4 | AddKeyword$ Reach | Description$ Equipped creature gets +2/+4 and has reach.\nDeckHas:Ability$Token\nOracle:Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +2/+4 and has reach.\nEquip {4}
Create the Forge script for this magic card
{"name": "Chandra's Magmutt", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Elemental Dog", "oracle_text": "{T}: Chandra's Magmutt deals 1 damage to target player or planeswalker.", "power": "2", "toughness": "2"}
Name:Chandra's Magmutt\nManaCost:1 R\nTypes:Creature Elemental Dog\nPT:2/2\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target player or planeswalker.\nSVar:NonCombatPriority:1\nOracle:{T}: Chandra's Magmutt deals 1 damage to target player or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chandra's Magmutt", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Elemental Dog", "oracle_text": "{T}: Chandra's Magmutt deals 1 damage to target player or planeswalker.", "power": "2", "toughness": "2"} ### Response: Name:Chandra's Magmutt\nManaCost:1 R\nTypes:Creature Elemental Dog\nPT:2/2\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target player or planeswalker.\nSVar:NonCombatPriority:1\nOracle:{T}: Chandra's Magmutt deals 1 damage to target player or planeswalker.
Create the Forge script for this magic card
{"name": "Implement of Ferocity", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery.\nWhen Implement of Ferocity is put into a graveyard from the battlefield, draw a card."}
Name:Implement of Ferocity\nManaCost:1\nTypes:Artifact\nA:AB$ PutCounter | Cost$ G Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SorcerySpeed$ True | SpellDescription$ Put a +1/+1 counter on target creature. Activate only as a sorcery.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green\nOracle:{G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery.\nWhen Implement of Ferocity is put into a graveyard from the battlefield, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Implement of Ferocity", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery.\nWhen Implement of Ferocity is put into a graveyard from the battlefield, draw a card."} ### Response: Name:Implement of Ferocity\nManaCost:1\nTypes:Artifact\nA:AB$ PutCounter | Cost$ G Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SorcerySpeed$ True | SpellDescription$ Put a +1/+1 counter on target creature. Activate only as a sorcery.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green\nOracle:{G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery.\nWhen Implement of Ferocity is put into a graveyard from the battlefield, draw a card.
Create the Forge script for this magic card
{"name": "Unburden", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Target player discards two cards.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
Name:Unburden\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 1 B B | ValidTgts$ Player | NumCards$ 2 | Mode$ TgtChoose | SpellDescription$ Target player discards two cards.\nK:Cycling:2\nOracle:Target player discards two cards.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unburden", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Target player discards two cards.\nCycling {2} ({2}, Discard this card: Draw a card.)"} ### Response: Name:Unburden\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 1 B B | ValidTgts$ Player | NumCards$ 2 | Mode$ TgtChoose | SpellDescription$ Target player discards two cards.\nK:Cycling:2\nOracle:Target player discards two cards.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Seafloor Stalker", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "{4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)", "power": "2", "toughness": "3"}
Name:Seafloor Stalker\nManaCost:2 U\nTypes:Creature Merfolk Rogue\nPT:2/3\nA:AB$ Pump | Cost$ 4 U | NumAtt$ +1 | SubAbility$ DBUnblockable | ReduceCost$ X | StackDescription$ CARDNAME gets +1/+0 until end of turn and can't be blocked this turn. | SpellDescription$ CARDNAME gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party.\nSVar:DBUnblockable:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nSVar:X:Count$Party\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Warrior|Wizard\nOracle:{4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seafloor Stalker", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "{4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)", "power": "2", "toughness": "3"} ### Response: Name:Seafloor Stalker\nManaCost:2 U\nTypes:Creature Merfolk Rogue\nPT:2/3\nA:AB$ Pump | Cost$ 4 U | NumAtt$ +1 | SubAbility$ DBUnblockable | ReduceCost$ X | StackDescription$ CARDNAME gets +1/+0 until end of turn and can't be blocked this turn. | SpellDescription$ CARDNAME gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party.\nSVar:DBUnblockable:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nSVar:X:Count$Party\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Warrior|Wizard\nOracle:{4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Create the Forge script for this magic card
{"name": "Magus of the Moat", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Creatures without flying can't attack.", "power": "0", "toughness": "3"}
Name:Magus of the Moat\nManaCost:2 W W\nTypes:Creature Human Wizard\nPT:0/3\nS:Mode$ CantAttack | ValidCard$ Creature.withoutFlying | Description$ Creatures without flying can't attack.\nAI:RemoveDeck:Random\nOracle:Creatures without flying can't attack.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Magus of the Moat", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Creatures without flying can't attack.", "power": "0", "toughness": "3"} ### Response: Name:Magus of the Moat\nManaCost:2 W W\nTypes:Creature Human Wizard\nPT:0/3\nS:Mode$ CantAttack | ValidCard$ Creature.withoutFlying | Description$ Creatures without flying can't attack.\nAI:RemoveDeck:Random\nOracle:Creatures without flying can't attack.
Create the Forge script for this magic card
{"name": "Stitched Drake", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Zombie Drake", "oracle_text": "As an additional cost to cast this spell, exile a creature card from your graveyard.\nFlying", "power": "3", "toughness": "4"}
Name:Stitched Drake\nManaCost:1 U U\nTypes:Creature Zombie Drake\nPT:3/4\nK:Flying\nA:SP$ PermanentCreature | Cost$ 1 U U ExileFromGrave<1/Creature>\nOracle:As an additional cost to cast this spell, exile a creature card from your graveyard.\nFlying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stitched Drake", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Zombie Drake", "oracle_text": "As an additional cost to cast this spell, exile a creature card from your graveyard.\nFlying", "power": "3", "toughness": "4"} ### Response: Name:Stitched Drake\nManaCost:1 U U\nTypes:Creature Zombie Drake\nPT:3/4\nK:Flying\nA:SP$ PermanentCreature | Cost$ 1 U U ExileFromGrave<1/Creature>\nOracle:As an additional cost to cast this spell, exile a creature card from your graveyard.\nFlying
Create the Forge script for this magic card
{"name": "Covert Technician", "mana_cost": "{2}{U}", "type_line": "Artifact Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.", "power": "2", "toughness": "4"}
Name:Covert Technician\nManaCost:2 U\nTypes:Artifact Creature Human Ninja\nPT:2/4\nK:Ninjutsu:1 U\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigChange | OptionalDecider$ You | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Artifact.cmcLEX | ChangeNum$ 1 | SelectPrompt$ Choose an artifact card with mana value less than or equal to that damage\nSVar:X:TriggerCount$DamageAmount\nOracle:Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Covert Technician", "mana_cost": "{2}{U}", "type_line": "Artifact Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.", "power": "2", "toughness": "4"} ### Response: Name:Covert Technician\nManaCost:2 U\nTypes:Artifact Creature Human Ninja\nPT:2/4\nK:Ninjutsu:1 U\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigChange | OptionalDecider$ You | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Artifact.cmcLEX | ChangeNum$ 1 | SelectPrompt$ Choose an artifact card with mana value less than or equal to that damage\nSVar:X:TriggerCount$DamageAmount\nOracle:Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
Create the Forge script for this magic card
{"name": "Cloudchaser Eagle", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Cloudchaser Eagle enters the battlefield, destroy target enchantment.", "power": "2", "toughness": "2"}
Name:Cloudchaser Eagle\nManaCost:3 W\nTypes:Creature Bird\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target enchantment.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment.\nOracle:Flying\nWhen Cloudchaser Eagle enters the battlefield, destroy target enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cloudchaser Eagle", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Cloudchaser Eagle enters the battlefield, destroy target enchantment.", "power": "2", "toughness": "2"} ### Response: Name:Cloudchaser Eagle\nManaCost:3 W\nTypes:Creature Bird\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target enchantment.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment.\nOracle:Flying\nWhen Cloudchaser Eagle enters the battlefield, destroy target enchantment.
Create the Forge script for this magic card
{"name": "Butcher Orgg", "mana_cost": "{4}{R}{R}{R}", "type_line": "Creature \u2014 Orgg", "oracle_text": "You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures they control.", "power": "6", "toughness": "6"}
Name:Butcher Orgg\nManaCost:4 R R R\nTypes:Creature Orgg\nPT:6/6\nK:You may assign CARDNAME's combat damage divided as you choose among defending player and/or any number of creatures they control.\nAI:RemoveDeck:All\nOracle:You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures they control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Butcher Orgg", "mana_cost": "{4}{R}{R}{R}", "type_line": "Creature \u2014 Orgg", "oracle_text": "You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures they control.", "power": "6", "toughness": "6"} ### Response: Name:Butcher Orgg\nManaCost:4 R R R\nTypes:Creature Orgg\nPT:6/6\nK:You may assign CARDNAME's combat damage divided as you choose among defending player and/or any number of creatures they control.\nAI:RemoveDeck:All\nOracle:You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures they control.
Create the Forge script for this magic card
{"name": "Armguard Familiar", "mana_cost": "{1}{U}", "type_line": "Artifact Creature \u2014 Equipment Beast", "oracle_text": "Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nEquipped creature gets +2/+1 and has ward {2}.\nReconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)", "power": "2", "toughness": "1"}
Name:Armguard Familiar\nManaCost:1 U\nTypes:Artifact Creature Equipment Beast\nPT:2/1\nK:Ward:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 1 | AddKeyword$ Ward:2 | Description$ Equipped creature gets +2/+1 and has ward {2}.\nK:Reconfigure:4\nOracle:Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nEquipped creature gets +2/+1 and has ward {2}.\nReconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Armguard Familiar", "mana_cost": "{1}{U}", "type_line": "Artifact Creature \u2014 Equipment Beast", "oracle_text": "Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nEquipped creature gets +2/+1 and has ward {2}.\nReconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)", "power": "2", "toughness": "1"} ### Response: Name:Armguard Familiar\nManaCost:1 U\nTypes:Artifact Creature Equipment Beast\nPT:2/1\nK:Ward:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 1 | AddKeyword$ Ward:2 | Description$ Equipped creature gets +2/+1 and has ward {2}.\nK:Reconfigure:4\nOracle:Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nEquipped creature gets +2/+1 and has ward {2}.\nReconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Create the Forge script for this magic card
{"name": "Wild Defiance", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn."}
Name:Wild Defiance\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ BecomesTarget | ValidTarget$ Creature.YouCtrl+inZoneBattlefield | ValidSource$ Instant,Sorcery | TriggerZones$ Battlefield | Execute$ WildPump | TriggerDescription$ Whenever a creature you control becomes the target of an instant or sorcery spell, it gets +3/+3 until end of turn.\nSVar:WildPump:DB$ Pump | Defined$ TriggeredTarget | NumAtt$ +3 | NumDef$ +3\nOracle:Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wild Defiance", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn."} ### Response: Name:Wild Defiance\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ BecomesTarget | ValidTarget$ Creature.YouCtrl+inZoneBattlefield | ValidSource$ Instant,Sorcery | TriggerZones$ Battlefield | Execute$ WildPump | TriggerDescription$ Whenever a creature you control becomes the target of an instant or sorcery spell, it gets +3/+3 until end of turn.\nSVar:WildPump:DB$ Pump | Defined$ TriggeredTarget | NumAtt$ +3 | NumDef$ +3\nOracle:Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
Create the Forge script for this magic card
{"name": "Whelming Wave", "mana_cost": "{2}{U}{U}", "type_line": "Sorcery", "oracle_text": "Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents."}
Name:Whelming Wave\nManaCost:2 U U\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 2 U U | ChangeType$ Creature.nonKraken+nonLeviathan+nonOctopus+nonSerpent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses and Serpents.\nAI:RemoveDeck:Random\nOracle:Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Whelming Wave", "mana_cost": "{2}{U}{U}", "type_line": "Sorcery", "oracle_text": "Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents."} ### Response: Name:Whelming Wave\nManaCost:2 U U\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 2 U U | ChangeType$ Creature.nonKraken+nonLeviathan+nonOctopus+nonSerpent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses and Serpents.\nAI:RemoveDeck:Random\nOracle:Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Create the Forge script for this magic card
{"name": "Wizard's Retort", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "This spell costs {1} less to cast if you control a Wizard.\nCounter target spell."}
Name:Wizard's Retort\nManaCost:1 U U\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | IsPresent$ Wizard.YouCtrl | Description$ This spell costs {1} less to cast if you control a Wizard.\nA:SP$ Counter | Cost$ 1 U U | TargetType$ Spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nDeckNeeds:Type$Wizard\nOracle:This spell costs {1} less to cast if you control a Wizard.\nCounter target spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wizard's Retort", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "This spell costs {1} less to cast if you control a Wizard.\nCounter target spell."} ### Response: Name:Wizard's Retort\nManaCost:1 U U\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | IsPresent$ Wizard.YouCtrl | Description$ This spell costs {1} less to cast if you control a Wizard.\nA:SP$ Counter | Cost$ 1 U U | TargetType$ Spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nDeckNeeds:Type$Wizard\nOracle:This spell costs {1} less to cast if you control a Wizard.\nCounter target spell.
Create the Forge script for this magic card
{"name": "Ascendant Spirit", "mana_cost": "{U}", "type_line": "Snow Creature \u2014 Spirit", "oracle_text": "{S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.\n{S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.\n{S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains \"Whenever this creature deals combat damage to a player, draw a card.\"", "power": "1", "toughness": "1"}
Name:Ascendant Spirit\nManaCost:U\nTypes:Snow Creature Spirit\nPT:1/1\nA:AB$ Animate | Cost$ S S | Types$ Spirit,Warrior | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 2 | Toughness$ 3 | StackDescription$ SpellDescription | SpellDescription$ CARDNAME becomes a Spirit Warrior with base power and toughness 2/3.\nA:AB$ PutCounter | Cost$ S S S | ConditionPresent$ Card.Self+Warrior | CounterType$ Flying | CounterNum$ 1 | SubAbility$ TrigAnimate | StackDescription$ SpellDescription | SpellDescription$ If CARDNAME is a Warrior, put a flying counter on it and it becomes an Angel Spirit Warrior with base power and toughness 4/4.\nSVar:TrigAnimate:DB$ Animate | ConditionPresent$ Card.Self+Warrior | Types$ Angel,Spirit,Warrior | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 4 | Toughness$ 4\nA:AB$ PutCounter | Cost$ S S S S | ConditionPresent$ Card.Self+Angel | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ AddTrigger | StackDescription$ SpellDescription | SpellDescription$ If CARDNAME is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."\nSVar:AddTrigger:DB$ Animate | Defined$ Self | ConditionPresent$ Card.Self+Angel | Triggers$ DamageDraw | Duration$ Permanent\nSVar:DamageDraw:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHas:Ability$Counters\nDeckNeeds:Type$Snow\nOracle:{S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.\n{S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.\n{S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ascendant Spirit", "mana_cost": "{U}", "type_line": "Snow Creature \u2014 Spirit", "oracle_text": "{S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.\n{S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.\n{S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains \"Whenever this creature deals combat damage to a player, draw a card.\"", "power": "1", "toughness": "1"} ### Response: Name:Ascendant Spirit\nManaCost:U\nTypes:Snow Creature Spirit\nPT:1/1\nA:AB$ Animate | Cost$ S S | Types$ Spirit,Warrior | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 2 | Toughness$ 3 | StackDescription$ SpellDescription | SpellDescription$ CARDNAME becomes a Spirit Warrior with base power and toughness 2/3.\nA:AB$ PutCounter | Cost$ S S S | ConditionPresent$ Card.Self+Warrior | CounterType$ Flying | CounterNum$ 1 | SubAbility$ TrigAnimate | StackDescription$ SpellDescription | SpellDescription$ If CARDNAME is a Warrior, put a flying counter on it and it becomes an Angel Spirit Warrior with base power and toughness 4/4.\nSVar:TrigAnimate:DB$ Animate | ConditionPresent$ Card.Self+Warrior | Types$ Angel,Spirit,Warrior | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 4 | Toughness$ 4\nA:AB$ PutCounter | Cost$ S S S S | ConditionPresent$ Card.Self+Angel | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ AddTrigger | StackDescription$ SpellDescription | SpellDescription$ If CARDNAME is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."\nSVar:AddTrigger:DB$ Animate | Defined$ Self | ConditionPresent$ Card.Self+Angel | Triggers$ DamageDraw | Duration$ Permanent\nSVar:DamageDraw:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHas:Ability$Counters\nDeckNeeds:Type$Snow\nOracle:{S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.\n{S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.\n{S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
Create the Forge script for this magic card
{"name": "Woeleecher", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.", "power": "3", "toughness": "5"}
Name:Woeleecher\nManaCost:5 W\nTypes:Creature Elemental\nPT:3/5\nA:AB$ RemoveCounter | Cost$ W T | ValidTgts$ Creature | AITgts$ Creature.counters_GE1_M1M1 | TgtPrompt$ Select target creature | CounterType$ M1M1 | CounterNum$ 1 | RememberRemoved$ True | SubAbility$ DBGainLife | SpellDescription$ Remove a -1/-1 counter from target creature. If you do, you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | ConditionCheckSVar$ X | ConditonSVarCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nDeckHas:Ability$LifeGain\nDeckHints:Keyword$Persist\nOracle:{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Woeleecher", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.", "power": "3", "toughness": "5"} ### Response: Name:Woeleecher\nManaCost:5 W\nTypes:Creature Elemental\nPT:3/5\nA:AB$ RemoveCounter | Cost$ W T | ValidTgts$ Creature | AITgts$ Creature.counters_GE1_M1M1 | TgtPrompt$ Select target creature | CounterType$ M1M1 | CounterNum$ 1 | RememberRemoved$ True | SubAbility$ DBGainLife | SpellDescription$ Remove a -1/-1 counter from target creature. If you do, you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | ConditionCheckSVar$ X | ConditonSVarCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nDeckHas:Ability$LifeGain\nDeckHints:Keyword$Persist\nOracle:{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
Create the Forge script for this magic card
{"name": "Azorius First-Wing", "mana_cost": "{W}{U}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying, protection from enchantments", "power": "2", "toughness": "2"}
Name:Azorius First-Wing\nManaCost:W U\nTypes:Creature Griffin\nPT:2/2\nK:Flying\nK:Protection:Enchantment\nOracle:Flying, protection from enchantments
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Azorius First-Wing", "mana_cost": "{W}{U}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying, protection from enchantments", "power": "2", "toughness": "2"} ### Response: Name:Azorius First-Wing\nManaCost:W U\nTypes:Creature Griffin\nPT:2/2\nK:Flying\nK:Protection:Enchantment\nOracle:Flying, protection from enchantments
Create the Forge script for this magic card
{"name": "Rebound", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Change the target of target spell that targets only a player. The new target must be a player."}
Name:Rebound\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeTargets | TargetType$ Spell.numTargets EQ1 | TargetValidTargeting$ Player | ValidTgts$ Card | TgtPrompt$ Select target spell that targets only a player | TargetRestriction$ Player | SpellDescription$ Change the target of target spell that targets only a player. The new target must be a player.\nAI:RemoveDeck:All\nOracle:Change the target of target spell that targets only a player. The new target must be a player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rebound", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Change the target of target spell that targets only a player. The new target must be a player."} ### Response: Name:Rebound\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeTargets | TargetType$ Spell.numTargets EQ1 | TargetValidTargeting$ Player | ValidTgts$ Card | TgtPrompt$ Select target spell that targets only a player | TargetRestriction$ Player | SpellDescription$ Change the target of target spell that targets only a player. The new target must be a player.\nAI:RemoveDeck:All\nOracle:Change the target of target spell that targets only a player. The new target must be a player.
Create the Forge script for this magic card
{"name": "Season of the Witch", "mana_cost": "{B}{B}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.\nAt the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack."}
Name:Season of the Witch\nManaCost:B B B\nTypes:Enchantment\nK:UpkeepCost:PayLife<2>\nT:Mode$ Phase | Mode$ Phase | Phase$ Declare Attackers | Execute$ TrigMarkCouldAttack | Static$ True\nSVar:TrigMarkCouldAttack:DB$ PumpAll | ValidCards$ Creature.couldAttackButNotAttacking | RememberPumped$ True\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigDestroyAll | TriggerDescription$ At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.\nSVar:TrigDestroyAll:DB$ DestroyAll | ValidCards$ Creature.untapped+IsRemembered\nT:Mode$ Phase | Phase$ Cleanup | Execute$ TrigCleanup | Static$ True\nSVar:TrigCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nDeckHas:Ability$Sacrifice\nOracle:At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.\nAt the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Season of the Witch", "mana_cost": "{B}{B}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.\nAt the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack."} ### Response: Name:Season of the Witch\nManaCost:B B B\nTypes:Enchantment\nK:UpkeepCost:PayLife<2>\nT:Mode$ Phase | Mode$ Phase | Phase$ Declare Attackers | Execute$ TrigMarkCouldAttack | Static$ True\nSVar:TrigMarkCouldAttack:DB$ PumpAll | ValidCards$ Creature.couldAttackButNotAttacking | RememberPumped$ True\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigDestroyAll | TriggerDescription$ At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.\nSVar:TrigDestroyAll:DB$ DestroyAll | ValidCards$ Creature.untapped+IsRemembered\nT:Mode$ Phase | Phase$ Cleanup | Execute$ TrigCleanup | Static$ True\nSVar:TrigCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nDeckHas:Ability$Sacrifice\nOracle:At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.\nAt the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
Create the Forge script for this magic card
{"name": "Biomass Mutation", "mana_cost": "{X}{G/U}{G/U}", "type_line": "Instant", "oracle_text": "Creatures you control have base power and toughness X/X until end of turn."}
Name:Biomass Mutation\nManaCost:X GU GU\nTypes:Instant\nA:SP$ AnimateAll | Cost$ X GU GU | Power$ X | Toughness$ X | ValidCards$ Creature.YouCtrl | SpellDescription$ Creatures you control have base power and toughness X/X until end of turn.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Creatures you control have base power and toughness X/X until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Biomass Mutation", "mana_cost": "{X}{G/U}{G/U}", "type_line": "Instant", "oracle_text": "Creatures you control have base power and toughness X/X until end of turn."} ### Response: Name:Biomass Mutation\nManaCost:X GU GU\nTypes:Instant\nA:SP$ AnimateAll | Cost$ X GU GU | Power$ X | Toughness$ X | ValidCards$ Creature.YouCtrl | SpellDescription$ Creatures you control have base power and toughness X/X until end of turn.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Creatures you control have base power and toughness X/X until end of turn.
Create the Forge script for this magic card
{"name": "Pale Rider of Trostad", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Skulk (This creature can't be blocked by creatures with greater power.)\nWhen Pale Rider of Trostad enters the battlefield, discard a card.", "power": "3", "toughness": "3"}
Name:Pale Rider of Trostad\nManaCost:1 B\nTypes:Creature Spirit\nPT:3/3\nK:Skulk\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, discard a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nOracle:Skulk (This creature can't be blocked by creatures with greater power.)\nWhen Pale Rider of Trostad enters the battlefield, discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pale Rider of Trostad", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Skulk (This creature can't be blocked by creatures with greater power.)\nWhen Pale Rider of Trostad enters the battlefield, discard a card.", "power": "3", "toughness": "3"} ### Response: Name:Pale Rider of Trostad\nManaCost:1 B\nTypes:Creature Spirit\nPT:3/3\nK:Skulk\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, discard a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nOracle:Skulk (This creature can't be blocked by creatures with greater power.)\nWhen Pale Rider of Trostad enters the battlefield, discard a card.
Create the Forge script for this magic card
{"name": "Coax from the Blind Eternities", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand."}
Name:Coax from the Blind Eternities\nManaCost:2 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 U | Origin$ Sideboard,Exile | Destination$ Hand | ChangeType$ Card.Eldrazi+YouOwn | ChangeNum$ 1 | Hidden$ True | Reveal$ True | StackDescription$ {p:You} may reveal an Eldrazi card they own from outside the game or in exile and put it into their hand. | SpellDescription$ You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.\nAI:RemoveDeck:Random\nOracle:You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Coax from the Blind Eternities", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand."} ### Response: Name:Coax from the Blind Eternities\nManaCost:2 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 U | Origin$ Sideboard,Exile | Destination$ Hand | ChangeType$ Card.Eldrazi+YouOwn | ChangeNum$ 1 | Hidden$ True | Reveal$ True | StackDescription$ {p:You} may reveal an Eldrazi card they own from outside the game or in exile and put it into their hand. | SpellDescription$ You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.\nAI:RemoveDeck:Random\nOracle:You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
Create the Forge script for this magic card
{"name": "Ghostblade Eidolon", "mana_cost": "{2}{W}", "type_line": "Enchantment Creature \u2014 Spirit", "oracle_text": "Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nDouble strike (This creature deals both first-strike and regular combat damage.)\nEnchanted creature gets +1/+1 and has double strike.", "power": "1", "toughness": "1"}
Name:Ghostblade Eidolon\nManaCost:2 W\nTypes:Enchantment Creature Spirit\nPT:1/1\nK:Bestow:5 W\nK:Double Strike\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Double Strike | Description$ Enchanted creature gets +1/+1 and has double strike.\nOracle:Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nDouble strike (This creature deals both first-strike and regular combat damage.)\nEnchanted creature gets +1/+1 and has double strike.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghostblade Eidolon", "mana_cost": "{2}{W}", "type_line": "Enchantment Creature \u2014 Spirit", "oracle_text": "Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nDouble strike (This creature deals both first-strike and regular combat damage.)\nEnchanted creature gets +1/+1 and has double strike.", "power": "1", "toughness": "1"} ### Response: Name:Ghostblade Eidolon\nManaCost:2 W\nTypes:Enchantment Creature Spirit\nPT:1/1\nK:Bestow:5 W\nK:Double Strike\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Double Strike | Description$ Enchanted creature gets +1/+1 and has double strike.\nOracle:Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nDouble strike (This creature deals both first-strike and regular combat damage.)\nEnchanted creature gets +1/+1 and has double strike.
Create the Forge script for this magic card
{"name": "Manaplasm", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Ooze", "oracle_text": "Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value.", "power": "1", "toughness": "1"}
Name:Manaplasm\nManaCost:2 G\nTypes:Creature Ooze\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a spell, CARDNAME gets +X/+X until end of turn, where X is that spell's mana value.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +X | NumDef$ +X\nSVar:X:TriggeredStackInstance$CardManaCostLKI\nSVar:BuffedBy:Card\nOracle:Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Manaplasm", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Ooze", "oracle_text": "Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value.", "power": "1", "toughness": "1"} ### Response: Name:Manaplasm\nManaCost:2 G\nTypes:Creature Ooze\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a spell, CARDNAME gets +X/+X until end of turn, where X is that spell's mana value.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +X | NumDef$ +X\nSVar:X:TriggeredStackInstance$CardManaCostLKI\nSVar:BuffedBy:Card\nOracle:Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value.
Create the Forge script for this magic card
{"name": "Tectonic Instability", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a land enters the battlefield, tap all lands its controller controls."}
Name:Tectonic Instability\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever a land enters the battlefield, tap all lands its controller controls.\nSVar:TrigTap:DB$ TapAll | ValidCards$ TriggeredCard.sharesControllerWith+Land\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Whenever a land enters the battlefield, tap all lands its controller controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tectonic Instability", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a land enters the battlefield, tap all lands its controller controls."} ### Response: Name:Tectonic Instability\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever a land enters the battlefield, tap all lands its controller controls.\nSVar:TrigTap:DB$ TapAll | ValidCards$ TriggeredCard.sharesControllerWith+Land\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Whenever a land enters the battlefield, tap all lands its controller controls.
Create the Forge script for this magic card
{"name": "Opaline Unicorn", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Unicorn", "oracle_text": "{T}: Add one mana of any color.", "power": "1", "toughness": "2"}
Name:Opaline Unicorn\nManaCost:3\nTypes:Artifact Creature Unicorn\nPT:1/2\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:{T}: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Opaline Unicorn", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Unicorn", "oracle_text": "{T}: Add one mana of any color.", "power": "1", "toughness": "2"} ### Response: Name:Opaline Unicorn\nManaCost:3\nTypes:Artifact Creature Unicorn\nPT:1/2\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:{T}: Add one mana of any color.
Create the Forge script for this magic card
{"name": "High-Speed Hoverbike", "mana_cost": "{2}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Flash\nFlying\nWhen High-Speed Hoverbike enters the battlefield, tap up to one target creature.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "2", "toughness": "2"}
Name:High-Speed Hoverbike\nManaCost:2\nTypes:Artifact Vehicle\nPT:2/2\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap up to one target creature.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | TargetMin$ 0 | TargetMax$ 1\nK:Crew:1\nOracle:Flash\nFlying\nWhen High-Speed Hoverbike enters the battlefield, tap up to one target creature.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "High-Speed Hoverbike", "mana_cost": "{2}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Flash\nFlying\nWhen High-Speed Hoverbike enters the battlefield, tap up to one target creature.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "2", "toughness": "2"} ### Response: Name:High-Speed Hoverbike\nManaCost:2\nTypes:Artifact Vehicle\nPT:2/2\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap up to one target creature.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | TargetMin$ 0 | TargetMax$ 1\nK:Crew:1\nOracle:Flash\nFlying\nWhen High-Speed Hoverbike enters the battlefield, tap up to one target creature.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Create the Forge script for this magic card
{"name": "Rishadan Dockhand", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\n{1}, {T}: Tap target land.", "power": "1", "toughness": "2"}
Name:Rishadan Dockhand\nManaCost:U\nTypes:Creature Merfolk\nPT:1/2\nK:Islandwalk\nA:AB$ Tap | Cost$ 1 T | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Tap target land.\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\n{1}, {T}: Tap target land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rishadan Dockhand", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\n{1}, {T}: Tap target land.", "power": "1", "toughness": "2"} ### Response: Name:Rishadan Dockhand\nManaCost:U\nTypes:Creature Merfolk\nPT:1/2\nK:Islandwalk\nA:AB$ Tap | Cost$ 1 T | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Tap target land.\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\n{1}, {T}: Tap target land.
Create the Forge script for this magic card
{"name": "Land Leeches", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Leech", "oracle_text": "First strike", "power": "2", "toughness": "2"}
Name:Land Leeches\nManaCost:1 G G\nTypes:Creature Leech\nPT:2/2\nK:First Strike\nOracle:First strike
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Land Leeches", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Leech", "oracle_text": "First strike", "power": "2", "toughness": "2"} ### Response: Name:Land Leeches\nManaCost:1 G G\nTypes:Creature Leech\nPT:2/2\nK:First Strike\nOracle:First strike
Create the Forge script for this magic card
{"name": "Despoiler of Souls", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Despoiler of Souls can't block.\n{B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.", "power": "3", "toughness": "1"}
Name:Despoiler of Souls\nManaCost:B B\nTypes:Creature Horror\nPT:3/1\nK:CARDNAME can't block.\nA:AB$ ChangeZone | Cost$ B B ExileFromGrave<2/Creature.Other> | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to the battlefield.\nOracle:Despoiler of Souls can't block.\n{B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Despoiler of Souls", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Despoiler of Souls can't block.\n{B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.", "power": "3", "toughness": "1"} ### Response: Name:Despoiler of Souls\nManaCost:B B\nTypes:Creature Horror\nPT:3/1\nK:CARDNAME can't block.\nA:AB$ ChangeZone | Cost$ B B ExileFromGrave<2/Creature.Other> | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to the battlefield.\nOracle:Despoiler of Souls can't block.\n{B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Crackling Drake", "mana_cost": "{U}{U}{R}{R}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nCrackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.\nWhen Crackling Drake enters the battlefield, draw a card.", "power": "*", "toughness": "4"}
Name:Crackling Drake\nManaCost:U U R R\nTypes:Creature Drake\nPT:*/4\nK:Flying\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:GraveCount:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nSVar:ExileCount:Count$ValidExile Instant.YouOwn,Sorcery.YouOwn\nSVar:X:SVar$GraveCount/Plus.ExileCount\nDeckNeeds:Type$Instant|Sorcery\nOracle:Flying\nCrackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.\nWhen Crackling Drake enters the battlefield, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crackling Drake", "mana_cost": "{U}{U}{R}{R}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nCrackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.\nWhen Crackling Drake enters the battlefield, draw a card.", "power": "*", "toughness": "4"} ### Response: Name:Crackling Drake\nManaCost:U U R R\nTypes:Creature Drake\nPT:*/4\nK:Flying\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:GraveCount:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nSVar:ExileCount:Count$ValidExile Instant.YouOwn,Sorcery.YouOwn\nSVar:X:SVar$GraveCount/Plus.ExileCount\nDeckNeeds:Type$Instant|Sorcery\nOracle:Flying\nCrackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.\nWhen Crackling Drake enters the battlefield, draw a card.
Create the Forge script for this magic card
{"name": "Zhuge Jin, Wu Strategist", "mana_cost": "{1}{U}{U}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "{T}: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "1"}
Name:Zhuge Jin, Wu Strategist\nManaCost:1 U U\nTypes:Legendary Creature Human Advisor\nPT:1/1\nA:AB$ Effect | Cost$ T | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:{T}: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zhuge Jin, Wu Strategist", "mana_cost": "{1}{U}{U}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "{T}: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "1"} ### Response: Name:Zhuge Jin, Wu Strategist\nManaCost:1 U U\nTypes:Legendary Creature Human Advisor\nPT:1/1\nA:AB$ Effect | Cost$ T | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:{T}: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.
Create the Forge script for this magic card
{"name": "Goblin Bombardment", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Sacrifice a creature: Goblin Bombardment deals 1 damage to any target."}
Name:Goblin Bombardment\nManaCost:1 R\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ Sac<1/Creature> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Bombardment", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Sacrifice a creature: Goblin Bombardment deals 1 damage to any target."} ### Response: Name:Goblin Bombardment\nManaCost:1 R\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ Sac<1/Creature> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
Create the Forge script for this magic card
{"name": "Sword of the Animist", "mana_cost": "{2}", "type_line": "Legendary Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+1.\nWhenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nEquip {2}"}
Name:Sword of the Animist\nManaCost:2\nTypes:Legendary Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1.\nT:Mode$ Attacks | ValidCard$ Card.EquippedBy | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | Tapped$ True | ShuffleNonMandatory$ True\nOracle:Equipped creature gets +1/+1.\nWhenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nEquip {2}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sword of the Animist", "mana_cost": "{2}", "type_line": "Legendary Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+1.\nWhenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nEquip {2}"} ### Response: Name:Sword of the Animist\nManaCost:2\nTypes:Legendary Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1.\nT:Mode$ Attacks | ValidCard$ Card.EquippedBy | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | Tapped$ True | ShuffleNonMandatory$ True\nOracle:Equipped creature gets +1/+1.\nWhenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nEquip {2}
Create the Forge script for this magic card
{"name": "Repentance", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Target creature deals damage to itself equal to its power."}
Name:Repentance\nManaCost:2 W\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | DamageSource$ Targeted | NumDmg$ X | SpellDescription$ Target creature deals damage to itself equal to its power.\nSVar:X:Targeted$CardPower\nAI:RemoveDeck:All\nOracle:Target creature deals damage to itself equal to its power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Repentance", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Target creature deals damage to itself equal to its power."} ### Response: Name:Repentance\nManaCost:2 W\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | DamageSource$ Targeted | NumDmg$ X | SpellDescription$ Target creature deals damage to itself equal to its power.\nSVar:X:Targeted$CardPower\nAI:RemoveDeck:All\nOracle:Target creature deals damage to itself equal to its power.
Create the Forge script for this magic card
{"name": "Ashes of the Fallen", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "As Ashes of the Fallen enters the battlefield, choose a creature type.\nEach creature card in your graveyard has the chosen creature type in addition to its other types."}
Name:Ashes of the Fallen\nManaCost:2\nTypes:Artifact\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type.\nS:Mode$ Continuous | Affected$ Creature.YouOwn | AffectedZone$ Graveyard | AddType$ ChosenType | Description$ Each creature card in your graveyard has the chosen creature type in addition to its other types.\nAI:RemoveDeck:Random\nOracle:As Ashes of the Fallen enters the battlefield, choose a creature type.\nEach creature card in your graveyard has the chosen creature type in addition to its other types.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ashes of the Fallen", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "As Ashes of the Fallen enters the battlefield, choose a creature type.\nEach creature card in your graveyard has the chosen creature type in addition to its other types."} ### Response: Name:Ashes of the Fallen\nManaCost:2\nTypes:Artifact\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type.\nS:Mode$ Continuous | Affected$ Creature.YouOwn | AffectedZone$ Graveyard | AddType$ ChosenType | Description$ Each creature card in your graveyard has the chosen creature type in addition to its other types.\nAI:RemoveDeck:Random\nOracle:As Ashes of the Fallen enters the battlefield, choose a creature type.\nEach creature card in your graveyard has the chosen creature type in addition to its other types.
Create the Forge script for this magic card
{"name": "Lictor", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Tyranid", "oracle_text": "Flash\nPheromone Trail \u2014 When Lictor enters the battlefield, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.", "power": "3", "toughness": "3"}
Name:Lictor\nManaCost:3 G\nTypes:Creature Tyranid\nPT:3/3\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | CheckSVar$ X | SVarCompare$ GE1 | TriggerDescription$ Pheromone Trail β€” When CARDNAME enters the battlefield, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.\nSVar:TrigToken:DB$ Token | TokenScript$ g_3_3_tyranid_warrior_trample\nSVar:X:Count$ThisTurnEntered_Battlefield_Creature.OppCtrl\nDeckHas:Ability$Token & Type$Warrior\nOracle:Flash\nPheromone Trail β€” When Lictor enters the battlefield, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lictor", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Tyranid", "oracle_text": "Flash\nPheromone Trail \u2014 When Lictor enters the battlefield, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.", "power": "3", "toughness": "3"} ### Response: Name:Lictor\nManaCost:3 G\nTypes:Creature Tyranid\nPT:3/3\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | CheckSVar$ X | SVarCompare$ GE1 | TriggerDescription$ Pheromone Trail β€” When CARDNAME enters the battlefield, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.\nSVar:TrigToken:DB$ Token | TokenScript$ g_3_3_tyranid_warrior_trample\nSVar:X:Count$ThisTurnEntered_Battlefield_Creature.OppCtrl\nDeckHas:Ability$Token & Type$Warrior\nOracle:Flash\nPheromone Trail β€” When Lictor enters the battlefield, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.
Create the Forge script for this magic card
{"name": "Ethereal Ambush", "mana_cost": "{3}{G}{U}", "type_line": "Instant", "oracle_text": "Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)"}
Name:Ethereal Ambush\nManaCost:3 G U\nTypes:Instant\nA:SP$ Manifest | Cost$ 3 G U | Amount$ 2 | Defined$ TopOfLibrary | SpellDescription$ Manifest the top two cards of your library. (To manifst a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nOracle:Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ethereal Ambush", "mana_cost": "{3}{G}{U}", "type_line": "Instant", "oracle_text": "Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)"} ### Response: Name:Ethereal Ambush\nManaCost:3 G U\nTypes:Instant\nA:SP$ Manifest | Cost$ 3 G U | Amount$ 2 | Defined$ TopOfLibrary | SpellDescription$ Manifest the top two cards of your library. (To manifst a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nOracle:Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Create the Forge script for this magic card
{"name": "Runner's Bane", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature with power 3 or less\nWhen Runner's Bane enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step."}
Name:Runner's Bane\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature with power 3 or less\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature.powerLE3 | TgtPrompt$ Select target creature with power 3 or less | AILogic$ Curse\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during the untap step.\nOracle:Enchant creature with power 3 or less\nWhen Runner's Bane enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Runner's Bane", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature with power 3 or less\nWhen Runner's Bane enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step."} ### Response: Name:Runner's Bane\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature with power 3 or less\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature.powerLE3 | TgtPrompt$ Select target creature with power 3 or less | AILogic$ Curse\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during the untap step.\nOracle:Enchant creature with power 3 or less\nWhen Runner's Bane enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.
Create the Forge script for this magic card
{"name": "Mantis Engine", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)\n{2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)", "power": "3", "toughness": "3"}
Name:Mantis Engine\nManaCost:5\nTypes:Artifact Creature Insect\nPT:3/3\nA:AB$ Pump | Cost$ 2 | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)\nA:AB$ Pump | Cost$ 2 | Defined$ Self | KW$ First Strike | SpellDescription$ CARDNAME gains first strike until end of turn. (It deals combat damage before creatures without first strike.)\nOracle:{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)\n{2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mantis Engine", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)\n{2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)", "power": "3", "toughness": "3"} ### Response: Name:Mantis Engine\nManaCost:5\nTypes:Artifact Creature Insect\nPT:3/3\nA:AB$ Pump | Cost$ 2 | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)\nA:AB$ Pump | Cost$ 2 | Defined$ Self | KW$ First Strike | SpellDescription$ CARDNAME gains first strike until end of turn. (It deals combat damage before creatures without first strike.)\nOracle:{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)\n{2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Create the Forge script for this magic card
{"name": "Confound", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell that targets a creature.\nDraw a card."}
Name:Confound\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | TargetValidTargeting$ Creature.inRealZoneBattlefield | SubAbility$ DBDraw | SpellDescription$ Counter target spell that targets a creature. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Counter target spell that targets a creature.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Confound", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell that targets a creature.\nDraw a card."} ### Response: Name:Confound\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | TargetValidTargeting$ Creature.inRealZoneBattlefield | SubAbility$ DBDraw | SpellDescription$ Counter target spell that targets a creature. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Counter target spell that targets a creature.\nDraw a card.
Create the Forge script for this magic card
{"name": "Wildfire Awakener", "mana_cost": "{X}{1}{R}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nWhen Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with \"Whenever this creature becomes tapped, it deals 1 damage to target player.\"", "power": "3", "toughness": "2"}
Name:Wildfire Awakener\nManaCost:X 1 R W\nTypes:Creature Human Wizard\nPT:3/2\nK:Convoke\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ r_1_1_elemental_ping | TokenOwner$ You\nSVar:X:Count$xPaid\nDeckHas:Ability$Token & Type$Elemental\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nWhen Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wildfire Awakener", "mana_cost": "{X}{1}{R}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nWhen Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with \"Whenever this creature becomes tapped, it deals 1 damage to target player.\"", "power": "3", "toughness": "2"} ### Response: Name:Wildfire Awakener\nManaCost:X 1 R W\nTypes:Creature Human Wizard\nPT:3/2\nK:Convoke\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ r_1_1_elemental_ping | TokenOwner$ You\nSVar:X:Count$xPaid\nDeckHas:Ability$Token & Type$Elemental\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nWhen Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."
Create the Forge script for this magic card
{"name": "Crossbow Infantry", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier Archer", "oracle_text": "{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.", "power": "1", "toughness": "1"}
Name:Crossbow Infantry\nManaCost:1 W\nTypes:Creature Human Soldier Archer\nPT:1/1\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target attacking or blocking creature.\nOracle:{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crossbow Infantry", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier Archer", "oracle_text": "{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.", "power": "1", "toughness": "1"} ### Response: Name:Crossbow Infantry\nManaCost:1 W\nTypes:Creature Human Soldier Archer\nPT:1/1\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target attacking or blocking creature.\nOracle:{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Create the Forge script for this magic card
{"name": "Vectis Silencers", "mana_cost": "{2}{U}", "type_line": "Artifact Creature \u2014 Human Rogue", "oracle_text": "{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)", "power": "1", "toughness": "2"}
Name:Vectis Silencers\nManaCost:2 U\nTypes:Artifact Creature Human Rogue\nPT:1/2\nA:AB$ Pump | Cost$ 2 B | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn.\nOracle:{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vectis Silencers", "mana_cost": "{2}{U}", "type_line": "Artifact Creature \u2014 Human Rogue", "oracle_text": "{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)", "power": "1", "toughness": "2"} ### Response: Name:Vectis Silencers\nManaCost:2 U\nTypes:Artifact Creature Human Rogue\nPT:1/2\nA:AB$ Pump | Cost$ 2 B | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn.\nOracle:{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Create the Forge script for this magic card
{"name": "Old Man Willow", "mana_cost": "{2}{B}{G}", "type_line": "Legendary Creature \u2014 Treefolk", "oracle_text": "Old Man Willow's power and toughness are each equal to the number of lands you control.\nWhenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.", "power": "*", "toughness": "*"}
Name:Old Man Willow\nManaCost:2 B G\nTypes:Legendary Creature Treefolk\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of lands you control.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigImmediate | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.\nSVar:TrigImmediate:AB$ ImmediateTrigger | Cost$ Sac<1/Creature.Other;Card.token/another creature or token> | Execute$ TrigDebuff | TriggerDescription$ When you do, target creature an opponent controls gets -2/-2 until end of turn.\nSVar:TrigDebuff:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True\nSVar:X:Count$Valid Land.YouCtrl\nDeckHas:Ability$Sacrifice\nDeckHints:Ability$Token\nSVar:HasAttackEffect:TRUE\nOracle:Old Man Willow's power and toughness are each equal to the number of lands you control.\nWhenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Old Man Willow", "mana_cost": "{2}{B}{G}", "type_line": "Legendary Creature \u2014 Treefolk", "oracle_text": "Old Man Willow's power and toughness are each equal to the number of lands you control.\nWhenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.", "power": "*", "toughness": "*"} ### Response: Name:Old Man Willow\nManaCost:2 B G\nTypes:Legendary Creature Treefolk\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of lands you control.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigImmediate | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.\nSVar:TrigImmediate:AB$ ImmediateTrigger | Cost$ Sac<1/Creature.Other;Card.token/another creature or token> | Execute$ TrigDebuff | TriggerDescription$ When you do, target creature an opponent controls gets -2/-2 until end of turn.\nSVar:TrigDebuff:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True\nSVar:X:Count$Valid Land.YouCtrl\nDeckHas:Ability$Sacrifice\nDeckHints:Ability$Token\nSVar:HasAttackEffect:TRUE\nOracle:Old Man Willow's power and toughness are each equal to the number of lands you control.\nWhenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
Create the Forge script for this magic card
{"name": "Saprazzan Heir", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "Whenever Saprazzan Heir becomes blocked, you may draw three cards.", "power": "1", "toughness": "1"}
Name:Saprazzan Heir\nManaCost:1 U\nTypes:Creature Merfolk\nPT:1/1\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME becomes blocked, you may draw three cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 3 | OptionalDecider$ You\nSVar:HasAttackEffect:Blocked\nOracle:Whenever Saprazzan Heir becomes blocked, you may draw three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Saprazzan Heir", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "Whenever Saprazzan Heir becomes blocked, you may draw three cards.", "power": "1", "toughness": "1"} ### Response: Name:Saprazzan Heir\nManaCost:1 U\nTypes:Creature Merfolk\nPT:1/1\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME becomes blocked, you may draw three cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 3 | OptionalDecider$ You\nSVar:HasAttackEffect:Blocked\nOracle:Whenever Saprazzan Heir becomes blocked, you may draw three cards.
Create the Forge script for this magic card
{"name": "A-Scout the Wilderness"}
Name:A-Scout the Wilderness\nManaCost:2 G\nTypes:Sorcery\nK:Kicker:W\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBToken | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_soldier | Condition$ Kicked\nDeckHints:Color$White\nDeckHas:Ability$Token & Type$Soldier\nOracle:Kicker {W}\nSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Scout the Wilderness"} ### Response: Name:A-Scout the Wilderness\nManaCost:2 G\nTypes:Sorcery\nK:Kicker:W\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBToken | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_soldier | Condition$ Kicked\nDeckHints:Color$White\nDeckHas:Ability$Token & Type$Soldier\nOracle:Kicker {W}\nSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
Create the Forge script for this magic card
{"name": "Soul of Magma", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.", "power": "2", "toughness": "2"}
Name:Soul of Magma\nManaCost:3 R R\nTypes:Creature Spirit\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, CARDNAME deals 1 damage to target creature.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1\nSVar:BuffedBy:Arcane,Spirit\nAI:RemoveDeck:Random\nDeckHints:Type$Spirit|Arcane\nOracle:Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soul of Magma", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.", "power": "2", "toughness": "2"} ### Response: Name:Soul of Magma\nManaCost:3 R R\nTypes:Creature Spirit\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, CARDNAME deals 1 damage to target creature.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1\nSVar:BuffedBy:Arcane,Spirit\nAI:RemoveDeck:Random\nDeckHints:Type$Spirit|Arcane\nOracle:Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.
Create the Forge script for this magic card
{"name": "Killing Wave", "mana_cost": "{X}{B}", "type_line": "Sorcery", "oracle_text": "For each creature, its controller sacrifices it unless they pay X life."}
Name:Killing Wave\nManaCost:X B\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ X B | RepeatPlayers$ Player | RepeatSubAbility$ DBChooseKeep | SubAbility$ DBRepeatPay | SpellDescription$ For each creature, its controller sacrifices it unless they pay X life.\nSVar:DBChooseKeep:DB$ ChooseCard | Defined$ Remembered | Choices$ Creature.RememberedPlayerCtrl | MinAmount$ 0 | Amount$ Count$Valid Creature.RememberedPlayerCtrl | RememberChosen$ True\nSVar:DBRepeatPay:DB$ RepeatEach | RepeatPlayers$ Player | LoseLifeMap$ True | RepeatSubAbility$ DBPay | SubAbility$ DBSacAll\nSVar:DBPay:DB$ Pump | ForgetObjects$ Valid Creature.RememberedPlayerCtrl | UnlessCost$ PayLife<Y> | UnlessPayer$ Remembered\nSVar:DBSacAll:DB$ SacrificeAll | ValidCards$ Creature.IsNotRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nSVar:Y:SVar$X/Times.Z\nSVar:Z:Count$Valid Creature.RememberedPlayerCtrl+IsRemembered\nAI:RemoveDeck:All\nOracle:For each creature, its controller sacrifices it unless they pay X life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Killing Wave", "mana_cost": "{X}{B}", "type_line": "Sorcery", "oracle_text": "For each creature, its controller sacrifices it unless they pay X life."} ### Response: Name:Killing Wave\nManaCost:X B\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ X B | RepeatPlayers$ Player | RepeatSubAbility$ DBChooseKeep | SubAbility$ DBRepeatPay | SpellDescription$ For each creature, its controller sacrifices it unless they pay X life.\nSVar:DBChooseKeep:DB$ ChooseCard | Defined$ Remembered | Choices$ Creature.RememberedPlayerCtrl | MinAmount$ 0 | Amount$ Count$Valid Creature.RememberedPlayerCtrl | RememberChosen$ True\nSVar:DBRepeatPay:DB$ RepeatEach | RepeatPlayers$ Player | LoseLifeMap$ True | RepeatSubAbility$ DBPay | SubAbility$ DBSacAll\nSVar:DBPay:DB$ Pump | ForgetObjects$ Valid Creature.RememberedPlayerCtrl | UnlessCost$ PayLife<Y> | UnlessPayer$ Remembered\nSVar:DBSacAll:DB$ SacrificeAll | ValidCards$ Creature.IsNotRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nSVar:Y:SVar$X/Times.Z\nSVar:Z:Count$Valid Creature.RememberedPlayerCtrl+IsRemembered\nAI:RemoveDeck:All\nOracle:For each creature, its controller sacrifices it unless they pay X life.
Create the Forge script for this magic card
{"name": "Reaper King Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Each creature you control gets +1/+1 for each of its colors."}
Name:Reaper King Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-2/-5\nS:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl | AddPower$ AffectedX | AddToughness$ AffectedX | Description$ Each creature you control gets +1/+1 for each of its colors.\nSVar:AffectedX:Count$CardNumColors\nOracle:Hand -2, life -5\nEach creature you control gets +1/+1 for each of its colors.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reaper King Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Each creature you control gets +1/+1 for each of its colors."} ### Response: Name:Reaper King Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-2/-5\nS:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl | AddPower$ AffectedX | AddToughness$ AffectedX | Description$ Each creature you control gets +1/+1 for each of its colors.\nSVar:AffectedX:Count$CardNumColors\nOracle:Hand -2, life -5\nEach creature you control gets +1/+1 for each of its colors.
Create the Forge script for this magic card
{"name": "Molderhulk", "mana_cost": "{7}{B}{G}", "type_line": "Creature \u2014 Fungus Zombie", "oracle_text": "Undergrowth \u2014 This spell costs {1} less to cast for each creature card in your graveyard.\nWhen Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.", "power": "6", "toughness": "6"}
Name:Molderhulk\nManaCost:7 B G\nTypes:Creature Fungus Zombie\nPT:6/6\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ Undergrowth - This spell costs {1} less to cast for each creature card in your graveyard.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target land card from your graveyard to the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land card from your graveyard\nSVar:X:Count$TypeInYourYard.Creature\nOracle:Undergrowth β€” This spell costs {1} less to cast for each creature card in your graveyard.\nWhen Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Molderhulk", "mana_cost": "{7}{B}{G}", "type_line": "Creature \u2014 Fungus Zombie", "oracle_text": "Undergrowth \u2014 This spell costs {1} less to cast for each creature card in your graveyard.\nWhen Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.", "power": "6", "toughness": "6"} ### Response: Name:Molderhulk\nManaCost:7 B G\nTypes:Creature Fungus Zombie\nPT:6/6\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ Undergrowth - This spell costs {1} less to cast for each creature card in your graveyard.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target land card from your graveyard to the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land card from your graveyard\nSVar:X:Count$TypeInYourYard.Creature\nOracle:Undergrowth β€” This spell costs {1} less to cast for each creature card in your graveyard.\nWhen Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Alela, Cunning Conqueror", "mana_cost": "{2}{U}{B}", "type_line": "Legendary Creature \u2014 Faerie Warlock", "oracle_text": "Flying\nWhenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.\nWhenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.", "power": "2", "toughness": "4"}
Name:Alela, Cunning Conqueror\nManaCost:2 U B\nTypes:Legendary Creature Faerie Warlock\nPT:2/4\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | ActivatorThisTurnCast$ EQ1 | OpponentTurn$ True | Execute$ TrigToken | TriggerDescription$ Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_faerie_rogue_flying | TokenOwner$ You\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.Faerie+YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigGoad | TriggerDescription$ Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.\nSVar:TrigGoad:DB$ Goad | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredTarget | TgtPrompt$ Select target creature that player controls\nOracle:Flying\nWhenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.\nWhenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Alela, Cunning Conqueror", "mana_cost": "{2}{U}{B}", "type_line": "Legendary Creature \u2014 Faerie Warlock", "oracle_text": "Flying\nWhenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.\nWhenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.", "power": "2", "toughness": "4"} ### Response: Name:Alela, Cunning Conqueror\nManaCost:2 U B\nTypes:Legendary Creature Faerie Warlock\nPT:2/4\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | ActivatorThisTurnCast$ EQ1 | OpponentTurn$ True | Execute$ TrigToken | TriggerDescription$ Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_faerie_rogue_flying | TokenOwner$ You\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.Faerie+YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigGoad | TriggerDescription$ Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.\nSVar:TrigGoad:DB$ Goad | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredTarget | TgtPrompt$ Select target creature that player controls\nOracle:Flying\nWhenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.\nWhenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Create the Forge script for this magic card
{"name": "Grave Endeavor", "mana_cost": "{5}{B}{B}", "type_line": "Instant", "oracle_text": "Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result."}
Name:Grave Endeavor\nManaCost:5 B B\nTypes:Instant\nA:SP$ RollDice | Cost$ 5 B B | Amount$ 2 | Sides$ 10 | ChosenSVar$ X | OtherSVar$ Y | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.YouOwn | ChangeNum$ 1 | Mandatory$ True | SelectPrompt$ Choose a creature card to return to the battlefield | Hidden$ True | RememberChanged$ True | SubAbility$ DBCounter\nSVar:DBCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ Y | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard|LifeGain|Counters\nOracle:Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grave Endeavor", "mana_cost": "{5}{B}{B}", "type_line": "Instant", "oracle_text": "Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result."} ### Response: Name:Grave Endeavor\nManaCost:5 B B\nTypes:Instant\nA:SP$ RollDice | Cost$ 5 B B | Amount$ 2 | Sides$ 10 | ChosenSVar$ X | OtherSVar$ Y | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.YouOwn | ChangeNum$ 1 | Mandatory$ True | SelectPrompt$ Choose a creature card to return to the battlefield | Hidden$ True | RememberChanged$ True | SubAbility$ DBCounter\nSVar:DBCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ Y | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard|LifeGain|Counters\nOracle:Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.
Create the Forge script for this magic card
{"name": "Feedback", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant enchantment\nAt the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player."}
Name:Feedback\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant enchantment\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Enchantment | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of the upkeep of enchanted enchantment's controller, CARDNAME deals 1 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1\nOracle:Enchant enchantment\nAt the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Feedback", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant enchantment\nAt the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player."} ### Response: Name:Feedback\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant enchantment\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Enchantment | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of the upkeep of enchanted enchantment's controller, CARDNAME deals 1 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1\nOracle:Enchant enchantment\nAt the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
Create the Forge script for this magic card
{"name": "Bellows Lizard", "mana_cost": "{R}", "type_line": "Creature \u2014 Lizard", "oracle_text": "{1}{R}: Bellows Lizard gets +1/+0 until end of turn.", "power": "1", "toughness": "1"}
Name:Bellows Lizard\nManaCost:R\nTypes:Creature Lizard\nPT:1/1\nA:AB$ Pump | Cost$ 1 R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:{1}{R}: Bellows Lizard gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bellows Lizard", "mana_cost": "{R}", "type_line": "Creature \u2014 Lizard", "oracle_text": "{1}{R}: Bellows Lizard gets +1/+0 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Bellows Lizard\nManaCost:R\nTypes:Creature Lizard\nPT:1/1\nA:AB$ Pump | Cost$ 1 R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:{1}{R}: Bellows Lizard gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Lich-Knights' Conquest", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield."}
Name:Lich-Knights' Conquest\nManaCost:4 B\nTypes:Sorcery\nA:SP$ Sacrifice | Amount$ SacX | Optional$ True | SacValid$ Enchantment,Artifact,Card.token | RememberSacrificed$ True | SubAbility$ ReturnGrave | SpellDescription$ Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.\nSVar:ReturnGrave:DB$ ChangeZone | ChangeType$ Creature.YouOwn | Origin$ Graveyard | Mandatory$ True | Destination$ Battlefield | ChangeNum$ ReturnX | Hidden$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:SacX:Count$Valid Enchantment.YouCtrl,Artifact.YouCtrl,Card.token+YouCtrl\nSVar:ReturnX:Remembered$Amount\nDeckHas:Ability$Graveyard|Sacrifice\nDeckHints:Ability$Graveyard|Token & Type$Artifact|Enchantment\nOracle:Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lich-Knights' Conquest", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield."} ### Response: Name:Lich-Knights' Conquest\nManaCost:4 B\nTypes:Sorcery\nA:SP$ Sacrifice | Amount$ SacX | Optional$ True | SacValid$ Enchantment,Artifact,Card.token | RememberSacrificed$ True | SubAbility$ ReturnGrave | SpellDescription$ Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.\nSVar:ReturnGrave:DB$ ChangeZone | ChangeType$ Creature.YouOwn | Origin$ Graveyard | Mandatory$ True | Destination$ Battlefield | ChangeNum$ ReturnX | Hidden$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:SacX:Count$Valid Enchantment.YouCtrl,Artifact.YouCtrl,Card.token+YouCtrl\nSVar:ReturnX:Remembered$Amount\nDeckHas:Ability$Graveyard|Sacrifice\nDeckHints:Ability$Graveyard|Token & Type$Artifact|Enchantment\nOracle:Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Molting Harpy", "mana_cost": "{B}", "type_line": "Creature \u2014 Harpy Mercenary", "oracle_text": "Flying\nAt the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.", "power": "2", "toughness": "1"}
Name:Molting Harpy\nManaCost:B\nTypes:Creature Harpy Mercenary\nPT:2/1\nK:UpkeepCost:2\nK:Flying\nOracle:Flying\nAt the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Molting Harpy", "mana_cost": "{B}", "type_line": "Creature \u2014 Harpy Mercenary", "oracle_text": "Flying\nAt the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.", "power": "2", "toughness": "1"} ### Response: Name:Molting Harpy\nManaCost:B\nTypes:Creature Harpy Mercenary\nPT:2/1\nK:UpkeepCost:2\nK:Flying\nOracle:Flying\nAt the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.
Create the Forge script for this magic card
{"name": "Novice Inspector"}
Name:Novice Inspector\nManaCost:W\nTypes:Creature Human Detective\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate\nDeckHas:Ability$Investigate|Token & Type$Clue|Artifact\nOracle:When Novice Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Novice Inspector"} ### Response: Name:Novice Inspector\nManaCost:W\nTypes:Creature Human Detective\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate\nDeckHas:Ability$Investigate|Token & Type$Clue|Artifact\nOracle:When Novice Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Create the Forge script for this magic card
{"name": "Chronatog Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "You have no maximum hand size.\n{0}: Draw three cards. You skip your next turn. Activate only once each turn."}
Name:Chronatog Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-1/+1\nS:Mode$ Continuous | EffectZone$ Command | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size.\nA:AB$ Draw | ActivationZone$ Command | Cost$ 0 | NumCards$ 3 | Defined$ You | ActivationLimit$ 1 | SubAbility$ DBSkipTurn | SpellDescription$ Draw three cards. You skip your next turn. Activate only once each turn.\nSVar:DBSkipTurn:DB$ SkipTurn | NumTurns$ 1 | Defined$ You\nAI:RemoveDeck:All\nOracle:Hand -1, life +1\nYou have no maximum hand size.\n{0}: Draw three cards. You skip your next turn. Activate only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chronatog Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "You have no maximum hand size.\n{0}: Draw three cards. You skip your next turn. Activate only once each turn."} ### Response: Name:Chronatog Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-1/+1\nS:Mode$ Continuous | EffectZone$ Command | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size.\nA:AB$ Draw | ActivationZone$ Command | Cost$ 0 | NumCards$ 3 | Defined$ You | ActivationLimit$ 1 | SubAbility$ DBSkipTurn | SpellDescription$ Draw three cards. You skip your next turn. Activate only once each turn.\nSVar:DBSkipTurn:DB$ SkipTurn | NumTurns$ 1 | Defined$ You\nAI:RemoveDeck:All\nOracle:Hand -1, life +1\nYou have no maximum hand size.\n{0}: Draw three cards. You skip your next turn. Activate only once each turn.
Create the Forge script for this magic card
{"name": "Mardu Banner", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {R}, {W}, or {B}.\n{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card."}
Name:Mardu Banner\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo R W B | SpellDescription$ Add {R}, {W}, or {B}.\nA:AB$ Draw | Cost$ R W B T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Red|White|Black\nOracle:{T}: Add {R}, {W}, or {B}.\n{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mardu Banner", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {R}, {W}, or {B}.\n{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card."} ### Response: Name:Mardu Banner\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo R W B | SpellDescription$ Add {R}, {W}, or {B}.\nA:AB$ Draw | Cost$ R W B T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Red|White|Black\nOracle:{T}: Add {R}, {W}, or {B}.\n{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.
Create the Forge script for this magic card
{"name": "Maul of the Skyclaves", "mana_cost": "{2}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.\nEquipped creature gets +2/+2 and has flying and first strike.\nEquip {2}{W}{W}"}
Name:Maul of the Skyclaves\nManaCost:2 W\nTypes:Artifact Equipment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying & First Strike | Description$ Equipped creature gets +2/+2 and has flying and first strike.\nK:Equip:2 W W\nSVar:NeedsToPlay:Creature.YouCtrl\nOracle:When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.\nEquipped creature gets +2/+2 and has flying and first strike.\nEquip {2}{W}{W}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Maul of the Skyclaves", "mana_cost": "{2}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.\nEquipped creature gets +2/+2 and has flying and first strike.\nEquip {2}{W}{W}"} ### Response: Name:Maul of the Skyclaves\nManaCost:2 W\nTypes:Artifact Equipment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying & First Strike | Description$ Equipped creature gets +2/+2 and has flying and first strike.\nK:Equip:2 W W\nSVar:NeedsToPlay:Creature.YouCtrl\nOracle:When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.\nEquipped creature gets +2/+2 and has flying and first strike.\nEquip {2}{W}{W}
Create the Forge script for this magic card
{"name": "Voyage's End", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)"}
Name:Voyage's End\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBScry | SpellDescription$ Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Voyage's End", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)"} ### Response: Name:Voyage's End\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBScry | SpellDescription$ Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Create the Forge script for this magic card
{"name": "Colossal Chorus"}
Name:Colossal Chorus\nManaCost:6 G G\nTypes:Sorcery Chorus\nK:Starting intensity:2\nA:SP$ MakeCard | Conjure$ True | Name$ Colossal Dreadmaw | Amount$ X | Zone$ Battlefield | SubAbility$ DBIntensify | SpellDescription$ Conjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell's intensity.\nSVar:DBIntensify:DB$ Intensify | AllDefined$ Card.YouOwn+Chorus | DefinedDesc$ all Chorus cards you own | SpellDescription$ All Chorus cards you own intensify by 1.\nSVar:X:Count$Intensity\nDeckHints:Type$Chorus\nDeckHas:Type$Dinosaur\nOracle:Starting intensity 2\nConjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell's intensity.\nAll Chorus cards you own intensify by 1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Colossal Chorus"} ### Response: Name:Colossal Chorus\nManaCost:6 G G\nTypes:Sorcery Chorus\nK:Starting intensity:2\nA:SP$ MakeCard | Conjure$ True | Name$ Colossal Dreadmaw | Amount$ X | Zone$ Battlefield | SubAbility$ DBIntensify | SpellDescription$ Conjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell's intensity.\nSVar:DBIntensify:DB$ Intensify | AllDefined$ Card.YouOwn+Chorus | DefinedDesc$ all Chorus cards you own | SpellDescription$ All Chorus cards you own intensify by 1.\nSVar:X:Count$Intensity\nDeckHints:Type$Chorus\nDeckHas:Type$Dinosaur\nOracle:Starting intensity 2\nConjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell's intensity.\nAll Chorus cards you own intensify by 1.
Create the Forge script for this magic card
{"name": "Waste Away", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, discard a card.\nTarget creature gets -5/-5 until end of turn."}
Name:Waste Away\nManaCost:4 B\nTypes:Instant\nA:SP$ Pump | Cost$ 4 B Discard<1/Card> | NumAtt$ -5 | NumDef$ -5 | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Target creature gets -5/-5 until end of turn.\nSVar:AIPreference:DiscardCost$Card.cmcEQ0,Card.cmcEQ1,Card.cmcEQ2\nOracle:As an additional cost to cast this spell, discard a card.\nTarget creature gets -5/-5 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Waste Away", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, discard a card.\nTarget creature gets -5/-5 until end of turn."} ### Response: Name:Waste Away\nManaCost:4 B\nTypes:Instant\nA:SP$ Pump | Cost$ 4 B Discard<1/Card> | NumAtt$ -5 | NumDef$ -5 | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Target creature gets -5/-5 until end of turn.\nSVar:AIPreference:DiscardCost$Card.cmcEQ0,Card.cmcEQ1,Card.cmcEQ2\nOracle:As an additional cost to cast this spell, discard a card.\nTarget creature gets -5/-5 until end of turn.